Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
タブンネ

タブンネ

ノーマル
全国図鑑 No.531 / 使用率 176位
データ集計日:2026-09-10

種族値

HP
103
こうげき
60
ぼうぎょ
86
とくこう
60
とくぼう
86
すばやさ
50
合計
445

メガシンカ

メガタブンネ

ノーマルフェアリー

特性:いやしのこころ — ターン終わりに、状態異常の味方を50%の確率で治す。

HP
103
こうげき
60
ぼうぎょ
126+40
とくこう
80+20
とくぼう
126+40
すばやさ
50
合計
545

タイプ相性(メガシンカ後)

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
どくはがね
むしあく
ゴーストドラゴン

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとう
ゴースト

特性

順位 特性名 採用率 ⓘ 効果
1 さいせいりょく
60.8%
手持ちに戻ると最大HPの1/3回復する。
2 いやしのこころ
39.2%
ターン終わりに、状態異常の味方を50%の確率で治す。

使用率データ

順位 技名 採用率
1
エスパー いやしのねがい
80.4%
エスパー変化
PP 12
自分はひんしになるが次にこちらが出すポケモンのHPを全回復し状態異常を回復する。
2
フェアリー マジカルシャイン
74.5%
フェアリー特殊
威力 80命中 100%PP 12
通常の攻撃技。
3
エスパー トリックルーム
41.2%
エスパー変化
PP 8
優先度-75ターンの間、全体の場をトリックルーム状態にする。
4
エスパー ひかりのかべ
39.2%
エスパー変化
PP 20
5ターンの間、味方の場をひかりのかべ状態にする。
5
あく じごくづき
39.2%
あく物理
威力 80命中 100%PP 16
相手をじごくづき状態にする。
6
ノーマル アンコール
35.3%
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
7
ノーマル ハイパーボイス
21.6%
ノーマル特殊
威力 90命中 100%PP 12
通常の攻撃技。
8
ほのお かえんほうしゃ
21.6%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
9
こおり れいとうビーム
19.6%
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
10
でんき 10まんボルト
19.6%
でんき特殊
威力 90命中 100%PP 16
10%の確率で相手をまひ状態にする。

持ち物

順位 持ち物 採用率
1
ひかりのこな
41.2%
相手の技の命中率が0.9倍になる。
2
たべのこし
27.5%
ターン終わりに最大HPの1/16回復する。
3
タブンネナイト
23.5%
対応するポケモンがバトル中にメガシンカできる。
4
ゴツゴツメット
5.9%
接触技を受けると相手に最大HPの1/6のダメージを与える。
5
きあいのタスキきあいのタスキ
2.0%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。

性格

順位 性格 採用率
1 わんぱく (B↑ C↓)
39.2%
2 のんき
37.3%
3 ひかえめ (C↑ A↓)
19.6%
4 なまいき (D↑ S↓)
2.0%
5 ずぶとい (B↑ A↓)
2.0%

ステータス振り

順位 H A B C D S 採用率
1 32032020
72.5%
2 130032021
19.6%
3 32020320
3.9%
4 29032050
2.0%
5 320110230
2.0%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Gyarados*Gyarados
タブンネ タブンネ vs Gyarados Gyarados

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
タブンネGyarados
41.6〜49.5%
Thunderbolt
3HKO
calculated with 攻撃-1
49.1〜58.5%
Thunderbolt
2 hits (96%)
calculated with 攻撃-1
41.6〜49.5%
Thunderbolt
3HKO
calculated with 攻撃-1
Gyaradosタブンネ
21.4〜25.2%
Power Whip
4 hits (<1%)
27.6〜32.9%
Power Whip
4HKO
21.4〜25.2%
Power Whip
4 hits (<1%)
Speed
Second
タブンネS70 / GyaradosS101
Second
タブンネS70 / GyaradosS133
Second
タブンネS70 / GyaradosS101
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
タブンネGyarados
45.5〜55.4%
Thunderbolt
2 hits (57%)
calculated with 攻撃-1
53.8〜65.5%
Thunderbolt
2HKO
calculated with 攻撃-1
45.5〜55.4%
Thunderbolt
2 hits (9%)
calculated with 攻撃-1
Gyaradosタブンネ
21.4〜25.2%
Power Whip
999HKO
27.6〜32.9%
Power Whip
4 hits (78%)
21.4〜25.2%
Power Whip
999HKO
Speed
Second
タブンネS63 / GyaradosS101
Second
タブンネS63 / GyaradosS133
Second
タブンネS63 / GyaradosS101
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
タブンネGyarados
69.3〜83.2%
Thunderbolt
2HKO
calculated with 攻撃-1
81.9〜98.2%
Thunderbolt
2HKO
calculated with 攻撃-1
69.3〜83.2%
Thunderbolt
2HKO
calculated with 攻撃-1
Gyaradosタブンネ
33.0〜39.3%
Power Whip
3 hits (>99%)
44.0〜51.8%
Waterfall
2 hits (9%)
33.0〜39.3%
Power Whip
3 hits (>99%)
Speed
Second
タブンネS91 / GyaradosS101
Second
タブンネS91 / GyaradosS133
Second
タブンネS91 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Gyarados's page →
Unfavorable
ボーマンダボーマンダ
タブンネ タブンネ vs ボーマンダ ボーマンダ

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
タブンネボーマンダ
51.5〜63.2%
Ice Beam
2HKO
ボーマンダタブンネ
55.2〜65.7%
Double-Edge
2HKO
Speed
Second
タブンネS70 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
タブンネボーマンダ
58.5〜70.2%
Ice Beam
2HKO
ボーマンダタブンネ
55.2〜65.7%
Double-Edge
2HKO
Speed
Second
タブンネS63 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
タブンネボーマンダ
91.2〜107.6%
Ice Beam
1 hits (44%)
ボーマンダタブンネ
86.4〜102.1%
Double-Edge
1 hits (13%)
Speed
Second
タブンネS91 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Primarina×*Primarina
タブンネ タブンネ vs Primarina Primarina

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
タブンネPrimarina
19.3〜23.5%
Thunderbolt
999HKO
19.3〜23.5%
Thunderbolt
999HKO
19.3〜23.5%
Thunderbolt
999HKO
Primarinaタブンネ
37.6〜44.8%
Moonblast
3HKO
46.2〜54.8%
Moonblast
2 hits (61%)
37.6〜44.8%
Moonblast
3HKO
Speed
Second
タブンネS70 / PrimarinaS80
Second
タブンネS70 / PrimarinaS82
Second
タブンネS70 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
タブンネPrimarina
22.5〜26.7%
Thunderbolt
999HKO
22.5〜26.7%
Thunderbolt
999HKO
22.5〜26.7%
Thunderbolt
999HKO
Primarinaタブンネ
37.6〜44.8%
Moonblast
3HKO
46.2〜54.8%
Moonblast
2 hits (10%)
37.6〜44.8%
Moonblast
3HKO
Speed
Second
タブンネS63 / PrimarinaS80
Second
タブンネS63 / PrimarinaS82
Second
タブンネS63 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
タブンネPrimarina
33.2〜39.6%
Thunderbolt
4HKO
33.2〜39.6%
Thunderbolt
4HKO
33.2〜39.6%
Thunderbolt
3 hits (15%)
Primarinaタブンネ
42.9〜50.8%
Moonblast
2 hits (3%)
51.8〜61.3%
Moonblast
2HKO
42.9〜50.8%
Moonblast
2 hits (3%)
Speed
First
タブンネS91 / PrimarinaS80
First
タブンネS91 / PrimarinaS82
First
タブンネS91 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
グソクムシャ*グソクムシャ
タブンネ タブンネ vs グソクムシャ グソクムシャ

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
タブンネグソクムシャ
39.6〜48.4%
Flamethrower
3HKO
グソクムシャタブンネ
82.9〜97.6%
Close Combat
2HKO
Speed
First
タブンネS70 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
タブンネグソクムシャ
44.0〜52.7%
Flamethrower
2 hits (13%)
グソクムシャタブンネ
82.9〜97.6%
Close Combat
2HKO
Speed
First
タブンネS63 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
タブンネグソクムシャ
65.9〜79.1%
Flamethrower
2HKO
グソクムシャタブンネ
129.3〜152.4%
Close Combat
1HKO
Speed
First
タブンネS91 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
タブンネ タブンネ vs Hippowdon Hippowdon

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
タブンネHippowdon
16.7〜20.5%
Ice Beam
999HKO
calculated with すなあらし
18.6〜22.3%
Ice Beam
999HKO
calculated with すなあらし
16.7〜20.5%
Ice Beam
999HKO
calculated with すなあらし
Hippowdonタブンネ
24.3〜28.6%
Earthquake
3 hits (10%)
calculated with すなあらし
24.3〜28.6%
Earthquake
3 hits (10%)
calculated with すなあらし
24.3〜28.6%
Earthquake
3 hits (10%)
calculated with すなあらし
Speed
First
タブンネS70 / HippowdonS67
First
タブンネS70 / HippowdonS67
First
タブンネS70 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
タブンネHippowdon
19.5〜23.3%
Ice Beam
999HKO
calculated with すなあらし
20.5〜25.1%
Ice Beam
999HKO
calculated with すなあらし
19.5〜23.3%
Ice Beam
999HKO
calculated with すなあらし
Hippowdonタブンネ
24.3〜28.6%
Earthquake
4HKO
calculated with すなあらし
24.3〜28.6%
Earthquake
4HKO
calculated with すなあらし
24.3〜28.6%
Earthquake
4HKO
calculated with すなあらし
Speed
Second
タブンネS63 / HippowdonS67
Second
タブンネS63 / HippowdonS67
Second
タブンネS63 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
タブンネHippowdon
28.8〜34.4%
Ice Beam
4 hits (66%) (incl. オボンのみ)
calculated with すなあらし
31.6〜38.1%
Ice Beam
3 hits (<1%)
calculated with すなあらし
28.8〜34.4%
Ice Beam
3 hits (2%)
calculated with すなあらし
Hippowdonタブンネ
36.6〜44.0%
Earthquake
3HKO
calculated with すなあらし
36.6〜44.0%
Earthquake
3HKO
calculated with すなあらし
36.6〜44.0%
Earthquake
3HKO
calculated with すなあらし
Speed
First
タブンネS91 / HippowdonS67
First
タブンネS91 / HippowdonS67
First
タブンネS91 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ×*セグレイブ
タブンネ タブンネ vs セグレイブ セグレイブ

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
タブンネセグレイブ
18.8〜23.0%
Dazzling Gleam
999HKO
22.0〜26.2%
Dazzling Gleam
4 hits (3%)
22.0〜26.2%
Dazzling Gleam
4 hits (3%)
セグレイブタブンネ
53.3〜63.3%
きょけんとつげき
2HKO
41.9〜50.0%
きょけんとつげき
2 hits (<1%)
60.0〜71.0%
きょけんとつげき
2HKO
Speed
Second
タブンネS70 / セグレイブS139
Second
タブンネS70 / セグレイブS152
Second
タブンネS70 / セグレイブS139
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
タブンネセグレイブ
22.0〜26.2%
Dazzling Gleam
4 hits (3%)
24.1〜29.3%
Dazzling Gleam
4 hits (>99%)
24.1〜29.3%
Dazzling Gleam
4 hits (>99%)
セグレイブタブンネ
53.3〜63.3%
きょけんとつげき
2HKO
41.9〜50.0%
きょけんとつげき
3HKO
60.0〜71.0%
きょけんとつげき
2HKO
Speed
Second
タブンネS63 / セグレイブS139
Second
タブンネS63 / セグレイブS152
Second
タブンネS63 / セグレイブS139
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
タブンネセグレイブ
32.5〜38.7%
Dazzling Gleam
3 hits (97%)
36.6〜44.0%
Dazzling Gleam
3HKO
36.6〜44.0%
Dazzling Gleam
3HKO
セグレイブタブンネ
83.8〜99.0%
きょけんとつげき
2HKO
66.5〜78.5%
きょけんとつげき
2HKO
93.7〜110.5%
きょけんとつげき
1 hits (69%)
Speed
Second
タブンネS91 / セグレイブS139
Second
タブンネS91 / セグレイブS152
Second
タブンネS91 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario×Lucario
タブンネ タブンネ vs Lucario Lucario

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
タブンネLucario
38.1〜44.9%
Flamethrower
3HKO
38.1〜44.9%
Flamethrower
3HKO
Lucarioタブンネ
128.6〜152.4%
Focus Blast
1HKO
102.9〜121.9%
Aura Sphere
1HKO
Speed
Second
タブンネS70 / LucarioS223
Second
タブンネS70 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
タブンネLucario
42.2〜50.3%
Flamethrower
2 hits (<1%)
42.2〜50.3%
Flamethrower
2 hits (<1%)
Lucarioタブンネ
128.6〜152.4%
Focus Blast
1HKO
102.9〜121.9%
Aura Sphere
1HKO
Speed
Second
タブンネS63 / LucarioS223
Second
タブンネS63 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
タブンネLucario
63.9〜76.2%
Flamethrower
2HKO
63.9〜76.2%
Flamethrower
2HKO
Lucarioタブンネ
144.5〜170.7%
Focus Blast
1HKO
115.2〜136.1%
Aura Sphere
1HKO
Speed
Second
タブンネS91 / LucarioS223
Second
タブンネS91 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo×*Gholdengo
タブンネ タブンネ vs Gholdengo Gholdengo

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
タブンネGholdengo
27.0〜31.9%
Throat Chop
4HKO
20.7〜24.9%
Throat Chop
5HKO
27.0〜33.1%
Flamethrower
4 hits (71%)
Gholdengoタブンネ
81.0〜96.2%
Focus Blast
2HKO
61.0〜72.4%
Focus Blast
2HKO
74.3〜87.6%
Focus Blast
2HKO
Speed
Second
タブンネS70 / GholdengoS136
Second
タブンネS70 / GholdengoS107
Second
タブンネS70 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
タブンネGholdengo
30.7〜36.8%
Flamethrower
3 hits (56%)
20.7〜24.9%
Throat Chop
5HKO
30.7〜36.8%
Flamethrower
4HKO
Gholdengoタブンネ
81.0〜96.2%
Focus Blast
2HKO
61.0〜72.4%
Focus Blast
2HKO
74.3〜87.6%
Focus Blast
2HKO
Speed
Second
タブンネS63 / GholdengoS136
Second
タブンネS63 / GholdengoS107
Second
タブンネS63 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
タブンネGholdengo
46.6〜55.2%
Flamethrower
2 hits (61%)
31.1〜37.3%
Flamethrower
3 hits (73%)
46.6〜55.2%
Flamethrower
2 hits (10%)
Gholdengoタブンネ
91.1〜107.9%
Focus Blast
1 hits (44%)
69.1〜81.7%
Focus Blast
2HKO
82.7〜98.4%
Focus Blast
2HKO
Speed
Second
タブンネS91 / GholdengoS136
Second
タブンネS91 / GholdengoS107
Second
タブンネS91 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
タブンネ タブンネ vs Baxcalibur Baxcalibur

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
タブンネBaxcalibur
10.2〜12.2%
Flamethrower
999HKO
17.4〜21.0%
Flamethrower
999HKO
10.2〜12.2%
Flamethrower
999HKO
Baxcaliburタブンネ
39.0〜46.7%
Aura Sphere
3HKO
57.1〜67.6%
Draco Meteor
2 hits (5%)
39.0〜46.7%
Aura Sphere
3HKO
Speed
Second
タブンネS70 / BaxcaliburS105
Second
タブンネS70 / BaxcaliburS150
Second
タブンネS70 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
タブンネBaxcalibur
11.2〜13.2%
Flamethrower
999HKO
19.8〜23.4%
Flamethrower
999HKO
11.2〜13.2%
Flamethrower
999HKO
Baxcaliburタブンネ
39.0〜46.7%
Aura Sphere
3HKO
47.6〜56.2%
Aura Sphere
2 hits (22%)
39.0〜46.7%
Aura Sphere
3HKO
Speed
Second
タブンネS63 / BaxcaliburS105
Second
タブンネS63 / BaxcaliburS150
Second
タブンネS63 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
タブンネBaxcalibur
17.3〜20.3%
Flamethrower
999HKO
29.9〜35.3%
Flamethrower
4 hits (95%) (incl. オボンのみ)
17.3〜20.3%
Flamethrower
999HKO
Baxcaliburタブンネ
44.0〜52.4%
Aura Sphere
2 hits (16%)
53.4〜62.8%
Aura Sphere
2HKO
44.0〜52.4%
Aura Sphere
2 hits (16%)
Speed
Second
タブンネS91 / BaxcaliburS105
Second
タブンネS91 / BaxcaliburS150
Second
タブンネS91 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
タブンネ タブンネ vs Aegislash Aegislash

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
タブンネAegislash
19.2〜22.8%
Throat Chop
999HKO
19.2〜22.8%
Throat Chop
999HKO
19.2〜22.8%
Throat Chop
999HKO
Aegislashタブンネ
63.8〜75.2%
Close Combat
2HKO
48.6〜58.1%
Close Combat
2 hits (97%)
63.8〜75.2%
Close Combat
2HKO
Speed
Second
タブンネS70 / AegislashS80
Second
タブンネS70 / AegislashS72
Second
タブンネS70 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
タブンネAegislash
20.4〜25.1%
Flamethrower
999HKO
20.4〜25.1%
Flamethrower
999HKO
20.4〜25.1%
Flamethrower
4 hits (<1%)
Aegislashタブンネ
63.8〜75.2%
Close Combat
2HKO
48.6〜58.1%
Close Combat
2 hits (54%)
63.8〜75.2%
Close Combat
2HKO
Speed
Second
タブンネS63 / AegislashS80
Second
タブンネS63 / AegislashS72
Second
タブンネS63 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
タブンネAegislash
32.3〜38.3%
Flamethrower
3 hits (1%)
32.3〜38.3%
Flamethrower
3 hits (1%)
32.3〜38.3%
Flamethrower
3 hits (93%)
Aegislashタブンネ
99.5〜117.3%
Close Combat
1 hits (94%)
76.4〜90.1%
Close Combat
2HKO
99.5〜117.3%
Close Combat
1 hits (94%)
Speed
First
タブンネS91 / AegislashS80
First
タブンネS91 / AegislashS72
First
タブンネS91 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Mimikyu×Mimikyu
タブンネ タブンネ vs Mimikyu Mimikyu

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
タブンネMimikyu
13.7〜16.8%
Dazzling Gleam
999HKO
13.7〜16.8%
Dazzling Gleam
999HKO
13.7〜16.8%
Dazzling Gleam
999HKO
Mimikyuタブンネ
37.1〜44.3%
Drain Punch
3HKO
28.6〜34.3%
Drain Punch
3 hits (2%)
28.6〜34.3%
Drain Punch
3 hits (2%)
Speed
Second
タブンネS70 / MimikyuS148
Second
タブンネS70 / MimikyuS148
Second
タブンネS70 / MimikyuS148
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
タブンネMimikyu
15.3〜18.3%
Dazzling Gleam
999HKO
15.3〜18.3%
Dazzling Gleam
999HKO
15.3〜18.3%
Dazzling Gleam
999HKO
Mimikyuタブンネ
37.1〜44.3%
Drain Punch
3 hits (>99%)
28.6〜34.3%
Drain Punch
4 hits (98%) (incl. たべのこし)
28.6〜34.3%
Drain Punch
4 hits (98%) (incl. たべのこし)
Speed
Second
タブンネS63 / MimikyuS148
Second
タブンネS63 / MimikyuS148
Second
タブンネS63 / MimikyuS148
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
タブンネMimikyu
22.9〜27.5%
Dazzling Gleam
5HKO
22.9〜27.5%
Dazzling Gleam
5HKO
22.9〜27.5%
Dazzling Gleam
5HKO
Mimikyuタブンネ
57.1〜68.1%
Drain Punch
2HKO
44.0〜52.4%
Drain Punch
2 hits (16%)
44.0〜52.4%
Drain Punch
2 hits (16%)
Speed
Second
タブンネS91 / MimikyuS148
Second
タブンネS91 / MimikyuS148
Second
タブンネS91 / MimikyuS148
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
MeowscaradaMeowscarada
タブンネ タブンネ vs Meowscarada Meowscarada

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タブンネMeowscarada
36.6〜43.1%
Flamethrower
3HKO
36.6〜43.1%
Flamethrower
3HKO
36.6〜43.1%
Flamethrower
3HKO
Meowscaradaタブンネ
40.0〜47.6%
Triple Axel
3HKO
calculated with 最大3ヒット時
40.0〜47.6%
Triple Axel
3HKO
calculated with 最大3ヒット時
51.4〜61.0%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
タブンネS70 / MeowscaradaS262
Second
タブンネS70 / MeowscaradaS175
Second
タブンネS70 / MeowscaradaS175
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タブンネMeowscarada
40.5〜48.4%
Flamethrower
3HKO
40.5〜48.4%
Flamethrower
3HKO
40.5〜48.4%
Flamethrower
3HKO
Meowscaradaタブンネ
40.0〜47.6%
Triple Axel
3HKO
calculated with 最大3ヒット時
40.0〜47.6%
Triple Axel
3HKO
calculated with 最大3ヒット時
51.4〜61.0%
Triple Axel
2 hits (86%)
calculated with 最大3ヒット時
Speed
Second
タブンネS63 / MeowscaradaS262
Second
タブンネS63 / MeowscaradaS175
Second
タブンネS63 / MeowscaradaS175
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タブンネMeowscarada
61.4〜73.2%
Flamethrower
2HKO
61.4〜73.2%
Flamethrower
2HKO
61.4〜73.2%
Flamethrower
2HKO
Meowscaradaタブンネ
60.7〜72.8%
Triple Axel
2HKO
calculated with 最大3ヒット時
60.7〜72.8%
Triple Axel
2HKO
calculated with 最大3ヒット時
78.0〜93.7%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
タブンネS91 / MeowscaradaS262
Second
タブンネS91 / MeowscaradaS175
Second
タブンネS91 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
タブンネ タブンネ vs ゴリランダー ゴリランダー

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
タブンネゴリランダー
27.1〜31.9%
Flamethrower
4HKO
calculated with グラスフィールド
27.1〜31.9%
Flamethrower
4HKO
calculated with グラスフィールド
27.1〜31.9%
Flamethrower
4HKO
calculated with グラスフィールド
ゴリランダータブンネ
69.0〜81.9%
Wood Hammer
2HKO
calculated with グラスフィールド
63.8〜75.7%
Wood Hammer
2HKO
calculated with グラスフィールド
53.3〜63.3%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
タブンネS70 / ゴリランダーS107
Second
タブンネS70 / ゴリランダーS107
Second
タブンネS70 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
タブンネゴリランダー
30.0〜35.7%
Flamethrower
3 hits (24%)
calculated with グラスフィールド
30.0〜35.7%
Flamethrower
3 hits (24%)
calculated with グラスフィールド
30.0〜35.7%
Flamethrower
3 hits (24%)
calculated with グラスフィールド
ゴリランダータブンネ
69.0〜81.9%
Wood Hammer
2HKO
calculated with グラスフィールド
63.8〜75.7%
Wood Hammer
2HKO
calculated with グラスフィールド
53.3〜63.3%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
タブンネS63 / ゴリランダーS107
Second
タブンネS63 / ゴリランダーS107
Second
タブンネS63 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
タブンネゴリランダー
45.4〜54.1%
Flamethrower
2 hits (41%)
calculated with グラスフィールド
45.4〜54.1%
Flamethrower
2 hits (41%)
calculated with グラスフィールド
45.4〜54.1%
Flamethrower
2 hits (41%)
calculated with グラスフィールド
ゴリランダータブンネ
108.9〜129.3%
Wood Hammer
1HKO
calculated with グラスフィールド
100.5〜119.4%
Wood Hammer
1HKO
calculated with グラスフィールド
83.8〜99.5%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
タブンネS91 / ゴリランダーS107
Second
タブンネS91 / ゴリランダーS107
Second
タブンネS91 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Corviknight×*Corviknight
タブンネ タブンネ vs Corviknight Corviknight

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
タブンネCorviknight
22.4〜27.3%
Flamethrower
4 hits (39%)
22.4〜27.3%
Flamethrower
999HKO
22.4〜27.3%
Flamethrower
999HKO
Corviknightタブンネ
33.3〜40.0%
Body Press
3HKO
33.3〜40.0%
Body Press
3HKO
33.3〜40.0%
Body Press
3HKO
Speed
Second
タブンネS70 / CorviknightS87
Second
タブンネS70 / CorviknightS78
Second
タブンネS70 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
タブンネCorviknight
25.4〜30.2%
Flamethrower
4HKO
25.4〜30.2%
Flamethrower
4 hits (<1%)
25.4〜30.2%
Flamethrower
5HKO (incl. オボンのみ)
Corviknightタブンネ
33.3〜40.0%
Body Press
3 hits (26%)
33.3〜40.0%
Body Press
3 hits (26%)
33.3〜40.0%
Body Press
3 hits (26%)
Speed
Second
タブンネS63 / CorviknightS87
Second
タブンネS63 / CorviknightS78
Second
タブンネS63 / CorviknightS78
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
タブンネCorviknight
38.0〜45.9%
Flamethrower
3HKO
38.0〜45.9%
Flamethrower
3HKO
38.0〜45.9%
Flamethrower
3 hits (64%)
Corviknightタブンネ
52.4〜61.8%
Body Press
2HKO
52.4〜61.8%
Body Press
2HKO
52.4〜61.8%
Body Press
2HKO
Speed
First
タブンネS91 / CorviknightS87
First
タブンネS91 / CorviknightS78
First
タブンネS91 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
タブンネ タブンネ vs Basculegion-F Basculegion-F

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タブンネBasculegion-F
29.4〜35.5%
Throat Chop
3 hits (16%)
29.4〜35.5%
Throat Chop
3 hits (16%)
29.4〜35.5%
Throat Chop
3 hits (16%)
Basculegion-Fタブンネ
45.7〜54.3%
Wave Crash
2 hits (51%)
50.0〜59.0%
Wave Crash
2HKO
59.0〜70.5%
Wave Crash
2HKO
Speed
Second
タブンネS70 / Basculegion-FS195
Second
タブンネS70 / Basculegion-FS143
Second
タブンネS70 / Basculegion-FS130
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タブンネBasculegion-F
29.4〜35.5%
Throat Chop
3 hits (16%)
29.4〜35.5%
Throat Chop
3 hits (16%)
29.4〜35.5%
Throat Chop
3 hits (16%)
Basculegion-Fタブンネ
45.7〜54.3%
Wave Crash
2 hits (3%)
50.0〜59.0%
Wave Crash
2 hits (70%)
59.0〜70.5%
Wave Crash
2HKO
Speed
Second
タブンネS63 / Basculegion-FS195
Second
タブンネS63 / Basculegion-FS143
Second
タブンネS63 / Basculegion-FS130
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タブンネBasculegion-F
45.7〜53.8%
Thunderbolt
2 hits (34%)
45.7〜53.8%
Thunderbolt
2 hits (34%)
45.7〜53.8%
Thunderbolt
2 hits (34%)
Basculegion-Fタブンネ
71.2〜83.8%
Wave Crash
2HKO
77.5〜91.6%
Wave Crash
2HKO
92.1〜108.9%
Wave Crash
1 hits (50%)
Speed
Second
タブンネS91 / Basculegion-FS195
Second
タブンネS91 / Basculegion-FS143
Second
タブンネS91 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf×*Farigiraf
タブンネ タブンネ vs Farigiraf Farigiraf

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
タブンネFarigiraf
15.7〜18.9%
Ice Beam
999HKO
12.6〜15.3%
Ice Beam
999HKO
15.7〜18.9%
Ice Beam
999HKO
Farigirafタブンネ
43.3〜51.4%
Sludge Wave
2 hits (6%)
36.2〜42.9%
Sludge Wave
3HKO
47.6〜56.2%
Sludge Wave
2 hits (81%)
Speed
Second
タブンネS70 / FarigirafS151
Second
タブンネS70 / FarigirafS106
Second
タブンネS70 / FarigirafS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
タブンネFarigiraf
17.6〜20.8%
Ice Beam
999HKO
14.2〜16.8%
Ice Beam
999HKO
17.6〜20.8%
Ice Beam
999HKO
Farigirafタブンネ
43.3〜51.4%
Sludge Wave
3HKO
36.2〜42.9%
Sludge Wave
3 hits (95%)
47.6〜56.2%
Sludge Wave
2 hits (28%)
Speed
Second
タブンネS63 / FarigirafS151
Second
タブンネS63 / FarigirafS106
Second
タブンネS63 / FarigirafS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
タブンネFarigiraf
26.4〜31.4%
Ice Beam
4HKO
21.6〜25.8%
Ice Beam
4 hits (2%)
26.4〜31.4%
Ice Beam
4HKO
Farigirafタブンネ
48.7〜57.1%
Sludge Wave
2 hits (90%)
39.8〜47.6%
Sludge Wave
3HKO
53.4〜62.8%
Sludge Wave
2HKO
Speed
Second
タブンネS91 / FarigirafS151
Second
タブンネS91 / FarigirafS106
Second
タブンネS91 / FarigirafS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
GreninjaGreninja
タブンネ タブンネ vs Greninja Greninja

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
タブンネGreninja
37.6〜44.3%
Thunderbolt
3HKO
33.6〜40.3%
Thunderbolt
3HKO
37.6〜44.3%
Thunderbolt
3HKO
Greninjaタブンネ
47.1〜55.7%
Hydro Pump
2 hits (74%)
50.5〜60.0%
Hydro Pump
2HKO
47.1〜55.7%
Hydro Pump
2 hits (74%)
Speed
Second
タブンネS70 / GreninjaS174
Second
タブンネS70 / GreninjaS213
Second
タブンネS70 / GreninjaS261
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
タブンネGreninja
40.3〜48.3%
Thunderbolt
3HKO
37.6〜44.3%
Thunderbolt
3HKO
40.3〜48.3%
Thunderbolt
3HKO
Greninjaタブンネ
47.1〜55.7%
Hydro Pump
2 hits (17%)
50.5〜60.0%
Hydro Pump
2 hits (85%)
47.1〜55.7%
Hydro Pump
2 hits (17%)
Speed
Second
タブンネS63 / GreninjaS174
Second
タブンネS63 / GreninjaS213
Second
タブンネS63 / GreninjaS261
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
タブンネGreninja
61.7〜73.8%
Thunderbolt
2HKO
56.4〜67.1%
Thunderbolt
2HKO
61.7〜73.8%
Thunderbolt
2HKO
Greninjaタブンネ
52.4〜61.8%
Hydro Pump
2HKO
57.1〜67.5%
Hydro Pump
2HKO
52.4〜61.8%
Hydro Pump
2HKO
Speed
Second
タブンネS91 / GreninjaS174
Second
タブンネS91 / GreninjaS213
Second
タブンネS91 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
タブンネ タブンネ vs メガリザードンX メガリザードンX

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
タブンネメガリザードンX
23.2〜27.7%
Hyper Voice
4 hits (71%)
メガリザードンXタブンネ
50.5〜60.0%
Flare Blitz
2HKO
Speed
Second
タブンネS70 / メガリザードンXS167
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
タブンネメガリザードンX
25.8〜31.0%
Hyper Voice
4HKO
メガリザードンXタブンネ
50.5〜60.0%
Flare Blitz
2 hits (85%)
Speed
Second
タブンネS63 / メガリザードンXS167
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
タブンネメガリザードンX
38.7〜46.5%
Hyper Voice
3HKO
メガリザードンXタブンネ
79.6〜93.7%
Flare Blitz
2HKO
Speed
Second
タブンネS91 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
タブンネ タブンネ vs メガリザードンY メガリザードンY

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
タブンネメガリザードンY
24.5〜29.7%
Thunderbolt
4 hits (>99%)
calculated with 晴れ
メガリザードンYタブンネ
112.9〜132.9%
Overheat
1HKO
calculated with 晴れ
Speed
Second
タブンネS70 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
タブンネメガリザードンY
27.1〜32.3%
Thunderbolt
4HKO
calculated with 晴れ
メガリザードンYタブンネ
112.9〜132.9%
Overheat
1HKO
calculated with 晴れ
Speed
Second
タブンネS63 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
タブンネメガリザードンY
41.3〜49.0%
Thunderbolt
3HKO
calculated with 晴れ
メガリザードンYタブンネ
126.2〜149.2%
Overheat
1HKO
calculated with 晴れ
Speed
Second
タブンネS91 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン×エースバーン
タブンネ タブンネ vs エースバーン エースバーン

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タブンネエースバーン
25.5〜30.6%
Hyper Voice
4HKO
25.5〜30.6%
Hyper Voice
4HKO
25.5〜30.6%
Hyper Voice
4HKO
エースバーンタブンネ
85.7〜101.0%
High Jump Kick
1 hits (13%)
78.1〜92.4%
High Jump Kick
2HKO
111.4〜131.0%
High Jump Kick
1HKO
Speed
Second
タブンネS70 / エースバーンS256
Second
タブンネS70 / エースバーンS188
Second
タブンネS70 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タブンネエースバーン
27.4〜33.1%
Hyper Voice
4HKO
27.4〜33.1%
Hyper Voice
4HKO
27.4〜33.1%
Hyper Voice
4HKO
エースバーンタブンネ
85.7〜101.0%
High Jump Kick
1 hits (13%)
78.1〜92.4%
High Jump Kick
2HKO
111.4〜131.0%
High Jump Kick
1HKO
Speed
Second
タブンネS63 / エースバーンS256
Second
タブンネS63 / エースバーンS188
Second
タブンネS63 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タブンネエースバーン
42.7〜50.3%
Hyper Voice
2 hits (1%)
42.7〜50.3%
Hyper Voice
2 hits (1%)
42.7〜50.3%
Hyper Voice
2 hits (1%)
エースバーンタブンネ
133.0〜158.1%
High Jump Kick
1HKO
122.5〜144.5%
High Jump Kick
1HKO
172.8〜205.2%
High Jump Kick
1HKO
Speed
Second
タブンネS91 / エースバーンS256
Second
タブンネS91 / エースバーンS188
Second
タブンネS91 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler×Sneasler
タブンネ タブンネ vs Sneasler Sneasler

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
タブンネSneasler
23.6〜28.7%
Hyper Voice
4 hits (92%)
23.6〜28.7%
Hyper Voice
4 hits (92%)
23.6〜28.7%
Hyper Voice
4 hits (92%)
Sneaslerタブンネ
85.7〜101.0%
Close Combat
1 hits (13%)
85.7〜101.0%
Close Combat
1 hits (13%)
85.7〜101.0%
Close Combat
1 hits (13%)
Speed
Second
タブンネS70 / SneaslerS172
Second
タブンネS70 / SneaslerS172
Second
タブンネS70 / SneaslerS172
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
タブンネSneasler
26.8〜31.2%
Hyper Voice
4HKO
26.8〜31.2%
Hyper Voice
4HKO
26.8〜31.2%
Hyper Voice
4HKO
Sneaslerタブンネ
85.7〜101.0%
Close Combat
1 hits (13%)
85.7〜101.0%
Close Combat
1 hits (13%)
85.7〜101.0%
Close Combat
1 hits (13%)
Speed
Second
タブンネS63 / SneaslerS172
Second
タブンネS63 / SneaslerS172
Second
タブンネS63 / SneaslerS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
タブンネSneasler
40.1〜47.8%
Hyper Voice
3HKO
40.1〜47.8%
Hyper Voice
3HKO
40.1〜47.8%
Hyper Voice
3HKO
Sneaslerタブンネ
133.0〜158.1%
Close Combat
1HKO
133.0〜158.1%
Close Combat
1HKO
133.0〜158.1%
Close Combat
1HKO
Speed
Second
タブンネS91 / SneaslerS172
Second
タブンネS91 / SneaslerS172
Second
タブンネS91 / SneaslerS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×*Rotom-W
タブンネ タブンネ vs Rotom-W Rotom-W

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
タブンネRotom-W
19.1〜22.9%
Hyper Voice
999HKO
19.1〜22.9%
Hyper Voice
999HKO
23.6〜28.3%
Hyper Voice
999HKO
Rotom-Wタブンネ
34.8〜41.4%
Hydro Pump
3HKO
34.8〜41.4%
Hydro Pump
3HKO
47.6〜56.2%
Hydro Pump
2 hits (81%)
Speed
Second
タブンネS70 / Rotom-WS106
Second
タブンネS70 / Rotom-WS106
Second
タブンネS70 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
タブンネRotom-W
21.0〜24.8%
Hyper Voice
999HKO
21.0〜24.8%
Hyper Voice
999HKO
26.0〜30.7%
Hyper Voice
5HKO (incl. オボンのみ)
Rotom-Wタブンネ
34.8〜41.4%
Hydro Pump
3 hits (66%)
34.8〜41.4%
Hydro Pump
3 hits (66%)
47.6〜56.2%
Hydro Pump
2 hits (28%)
Speed
Second
タブンネS63 / Rotom-WS106
Second
タブンネS63 / Rotom-WS106
Second
タブンネS63 / Rotom-WS138
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
タブンネRotom-W
31.2〜36.9%
Hyper Voice
4HKO
31.2〜36.9%
Hyper Voice
4HKO
40.2〜47.2%
Hyper Voice
3 hits (91%)
Rotom-Wタブンネ
39.3〜46.1%
Hydro Pump
3HKO
39.3〜46.1%
Hydro Pump
3HKO
53.4〜62.8%
Hydro Pump
2HKO
Speed
Second
タブンネS91 / Rotom-WS106
Second
タブンネS91 / Rotom-WS106
Second
タブンネS91 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×Volcarona
タブンネ タブンネ vs Volcarona Volcarona

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
タブンネVolcarona
15.6〜18.8%
Hyper Voice
999HKO
18.6〜22.4%
Hyper Voice
999HKO
15.6〜18.8%
Hyper Voice
999HKO
Volcaronaタブンネ
34.8〜41.4%
Bug Buzz
3HKO
66.2〜78.6%
Overheat
2 hits (>99%)
34.8〜41.4%
Bug Buzz
3HKO
Speed
Second
タブンネS70 / VolcaronaS122
Second
タブンネS70 / VolcaronaS152
Second
タブンネS70 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
タブンネVolcarona
17.2〜20.8%
Hyper Voice
999HKO
20.5〜24.8%
Hyper Voice
999HKO
17.2〜20.8%
Hyper Voice
999HKO
Volcaronaタブンネ
34.8〜41.4%
Bug Buzz
3 hits (66%)
66.2〜78.6%
Overheat
2 hits (73%)
34.8〜41.4%
Bug Buzz
3 hits (66%)
Speed
Second
タブンネS63 / VolcaronaS122
Second
タブンネS63 / VolcaronaS152
Second
タブンネS63 / VolcaronaS122
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
タブンネVolcarona
26.6〜31.3%
Hyper Voice
4 hits (<1%)
31.7〜37.3%
Hyper Voice
4HKO
26.6〜31.3%
Hyper Voice
4 hits (6%)
Volcaronaタブンネ
56.5〜66.5%
Overheat
2 hits (<1%)
74.3〜88.0%
Overheat
2HKO
56.5〜66.5%
Overheat
2 hits (<1%)
Speed
Second
タブンネS91 / VolcaronaS122
Second
タブンネS91 / VolcaronaS152
Second
タブンネS91 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Volcarona's page →
パーモット*パーモット
タブンネ タブンネ vs パーモット パーモット

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
タブンネパーモット
38.1〜44.9%
Dazzling Gleam
3HKO
38.1〜44.9%
Dazzling Gleam
3HKO
38.1〜44.9%
Dazzling Gleam
3HKO
パーモットタブンネ
72.4〜85.7%
Close Combat
2HKO
78.1〜92.4%
Close Combat
2HKO
93.8〜111.4%
Close Combat
1 hits (69%)
Speed
Second
タブンネS70 / パーモットS172
Second
タブンネS70 / パーモットS235
Second
タブンネS70 / パーモットS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
タブンネパーモット
42.2〜50.3%
Dazzling Gleam
2 hits (<1%)
42.2〜50.3%
Dazzling Gleam
2 hits (<1%)
42.2〜50.3%
Dazzling Gleam
2 hits (<1%)
パーモットタブンネ
72.4〜85.7%
Close Combat
2HKO
78.1〜92.4%
Close Combat
2HKO
93.8〜111.4%
Close Combat
1 hits (69%)
Speed
Second
タブンネS63 / パーモットS172
Second
タブンネS63 / パーモットS235
Second
タブンネS63 / パーモットS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
タブンネパーモット
63.9〜76.2%
Dazzling Gleam
2HKO
63.9〜76.2%
Dazzling Gleam
2HKO
63.9〜76.2%
Dazzling Gleam
2HKO
パーモットタブンネ
113.1〜133.0%
Close Combat
1HKO
123.6〜145.5%
Close Combat
1HKO
146.6〜172.8%
Close Combat
1HKO
Speed
Second
タブンネS91 / パーモットS172
Second
タブンネS91 / パーモットS235
Second
タブンネS91 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)イエッサン(オス)
タブンネ タブンネ vs イエッサン(オス) イエッサン(オス)

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
タブンネイエッサン(オス)
48.2〜56.9%
Throat Chop
2 hits (83%)
calculated with サイコフィールド
48.2〜56.9%
Throat Chop
2 hits (83%)
calculated with サイコフィールド
48.2〜56.9%
Throat Chop
2 hits (83%)
calculated with サイコフィールド
イエッサン(オス)タブンネ
44.8〜53.3%
Expanding Force
2 hits (36%)
calculated with サイコフィールド
40.5〜48.6%
Expanding Force
3HKO
calculated with サイコフィールド
44.8〜53.3%
Expanding Force
2 hits (36%)
calculated with サイコフィールド
Speed
Second
タブンネS70 / イエッサン(オス)S220
Second
タブンネS70 / イエッサン(オス)S161
Second
タブンネS70 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
タブンネイエッサン(オス)
48.2〜56.9%
Throat Chop
2 hits (83%)
calculated with サイコフィールド
48.2〜56.9%
Throat Chop
2 hits (83%)
calculated with サイコフィールド
48.2〜56.9%
Throat Chop
2 hits (83%)
calculated with サイコフィールド
イエッサン(オス)タブンネ
44.8〜53.3%
Expanding Force
2 hits (1%)
calculated with サイコフィールド
40.5〜48.6%
Expanding Force
3HKO
calculated with サイコフィールド
44.8〜53.3%
Expanding Force
2 hits (1%)
calculated with サイコフィールド
Speed
Second
タブンネS63 / イエッサン(オス)S220
Second
タブンネS63 / イエッサン(オス)S161
Second
タブンネS63 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
タブンネイエッサン(オス)
42.3〜51.1%
Throat Chop
2 hits (2%)
calculated with サイコフィールド
42.3〜51.1%
Throat Chop
2 hits (2%)
calculated with サイコフィールド
42.3〜51.1%
Throat Chop
2 hits (2%)
calculated with サイコフィールド
イエッサン(オス)タブンネ
50.3〜59.7%
Expanding Force
2HKO
calculated with サイコフィールド
46.1〜55.0%
Expanding Force
2 hits (59%)
calculated with サイコフィールド
50.3〜59.7%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
タブンネS91 / イエッサン(オス)S220
Second
タブンネS91 / イエッサン(オス)S161
Second
タブンネS91 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Skeledirge×Skeledirge
タブンネ タブンネ vs Skeledirge Skeledirge

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
タブンネSkeledirge
14.2〜17.1%
Throat Chop
999HKO
14.2〜17.1%
Throat Chop
999HKO
14.2〜17.1%
Throat Chop
999HKO
Skeledirgeタブンネ
26.2〜31.4%
Torch Song
3HKO
26.2〜31.4%
Torch Song
3HKO
26.2〜31.4%
Torch Song
3HKO
Speed
Second
タブンネS70 / SkeledirgeS86
Second
タブンネS70 / SkeledirgeS86
Second
タブンネS70 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
タブンネSkeledirge
14.2〜17.1%
Throat Chop
999HKO
14.2〜17.1%
Throat Chop
999HKO
14.2〜17.1%
Throat Chop
999HKO
Skeledirgeタブンネ
26.2〜31.4%
Torch Song
3HKO
26.2〜31.4%
Torch Song
3HKO
26.2〜31.4%
Torch Song
3HKO
Speed
Second
タブンネS63 / SkeledirgeS86
Second
タブンネS63 / SkeledirgeS86
Second
タブンネS63 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
タブンネSkeledirge
20.9〜24.6%
Thunderbolt
999HKO
20.9〜24.6%
Thunderbolt
999HKO
20.9〜24.6%
Thunderbolt
5HKO
Skeledirgeタブンネ
29.8〜35.1%
Torch Song
3HKO
29.8〜35.1%
Torch Song
3HKO
29.8〜35.1%
Torch Song
3HKO
Speed
First
タブンネS91 / SkeledirgeS86
First
タブンネS91 / SkeledirgeS86
First
タブンネS91 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
タブンネ タブンネ vs Metagross Metagross

タブンネ's build: Bright Powder, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
タブンネMetagross
24.2〜29.3%
Flamethrower
4 hits (99%)
Metagrossタブンネ
66.7〜79.0%
Hammer Arm
2HKO
Speed
Second
タブンネS70 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Leftovers, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
タブンネMetagross
28.0〜33.1%
Flamethrower
4HKO
Metagrossタブンネ
66.7〜79.0%
Hammer Arm
2HKO
Speed
Second
タブンネS63 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

タブンネ's build: Bright Powder, Modest, H13 C32 S21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
タブンネMetagross
42.0〜49.7%
Flamethrower
3HKO
Metagrossタブンネ
104.7〜123.6%
Hammer Arm
1HKO
Speed
Second
タブンネS91 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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