Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
グレンアルマ

グレンアルマ

ほのお エスパー
全国図鑑 No.936 / 使用率 51位
データ集計日:2026-09-10

種族値

HP
85
こうげき
60
ぼうぎょ
100
とくこう
125
とくぼう
80
すばやさ
75
合計
525

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめんいわゴーストみずあく
かくとうはがねほのおくさエスパーこおりフェアリー

特性

順位 特性名 採用率 ⓘ 効果・推移
1 くだけるよろい
89.0%
+2.0
物理技でダメージを受けると防御が1段階下がり素早さが2段階上がる。
採用率の推移
89888787.0%89.0%9/99/10
2 もらいび
11.0%
-2.0
ほのおタイプの技が効かず、自分はもらいび状態になる。
採用率の推移
13121113.0%11.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ほのお アーマーキャノン
96.2%
-2.5
ほのお特殊
威力 120命中 100%PP 8
自分の防御と特防が1段階ずつ下がる。
採用率の推移
99979698.7%96.2%9/99/10
2
ゴースト みちづれ
80.2%
-5.5
ゴースト変化
PP 8
自分はみちづれ状態になる。連続で使うと失敗する。
採用率の推移
87837985.7%80.2%9/99/10
3
エスパー ワイドフォース
77.6%
-9.4
エスパー特殊
威力 80命中 100%PP 12
サイコフィールド状態の効果を受けている場合、威力が1.5倍になり相手全体を攻撃する。
採用率の推移
88827687.0%77.6%9/99/10
4
ノーマル こらえる
29.0%
-28.1
ノーマル変化
PP 12
優先度+4使ったターン中はひんしになる技のダメージを受けると、HPを1残して耐える。連続で使うと成功率が前に使った時の1/3になる。
採用率の推移
61432557.1%29.0%9/99/10
5
かくとう はどうだん
21.5%
+9.8
かくとう特殊
威力 80PP 20
相手に必ず命中する。
採用率の推移
23171011.7%21.5%9/99/10
6
くさ エナジーボール
20.2%
+13.7
くさ特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
221346.5%20.2%9/99/10
7
エスパー サイコキネシス
16.9%
+5.2
エスパー特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
18141111.7%16.9%9/99/10
8
エスパー サイコフィールド
16.4%
-8.3
エスパー変化
PP 12
5ターンの間全体の場をサイコフィールド状態にする。
採用率の推移
26211524.7%16.4%9/99/10
9
かくとう きあいだま
8.8%
かくとう特殊
威力 120命中 70%PP 8
10%の確率で相手の特防を1段階下げる。
10
ゴースト シャドーボール
4.8%
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
きあいのタスキきあいのタスキ
83.5%
-12.6
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
98908296.1%83.5%9/99/10
2
シュカのみ
7.4%
+6.1
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
8401.3%7.4%9/99/10
3
ものしりメガネ
2.3%
特殊技の威力が1.1倍になる。
4
ふうせん
1.8%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
5
オボンのみオボンのみ
1.2%
-0.1
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
1111.3%1.2%9/99/10
6
まがったスプーン
0.8%
エスパータイプの技の威力が1.2倍になる。
7
もくたん
0.7%
ほのおタイプの技の威力が1.2倍になる。
8
いのちのたま
0.5%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
9
こだわりスカーフこだわりスカーフ
0.4%
素早さが1.5倍になるが、同じ技しか出せなくなる。
10
しろいハーブ
0.2%
能力の低下を1度だけ回復する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
82.9%
-1.5
採用率の推移
85848384.4%82.9%9/99/10
2 おくびょう (S↑ A↓)
15.4%
+2.4
採用率の推移
16141313.0%15.4%9/99/10
3 おっとり (C↑ S↓)
0.8%
-1.8
採用率の推移
3212.6%0.8%9/99/10
4 れいせい (C↑ S↓)
0.4%
5 おだやか (D↑ A↓)
0.4%
6 せっかち
0.1%

ステータス振り

順位 H A B C D S 採用率
1 20032032
38.7%
2 10132032
27.9%
3 10032132
11.0%
4 130032021
4.0%
5 31033200
3.7%
6 00232032
3.4%
7 00032232
1.9%
8 70032027
1.3%
9 10032032
1.2%
10 150193200
1.0%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 5.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 7.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 6.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 7.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 6.5位前回比 -7
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Armarouge Armarouge vs グソクムシャ グソクムシャ

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Armarougeグソクムシャ
184.6〜219.8%
Armor Cannon
1HKO
グソクムシャArmarouge
96.3〜113.6%
Waterfall
2HKO
Speed
First
ArmarougeS139 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Armarougeグソクムシャ
204.4〜244.0%
Armor Cannon
1HKO
グソクムシャArmarouge
96.3〜113.6%
Waterfall
1 hits (75%)
Speed
First
ArmarougeS127 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
LucarioLucario
Armarouge Armarouge vs Lucario Lucario

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ArmarougeLucario
181.0〜213.6%
Armor Cannon
1HKO
181.0〜213.6%
Armor Cannon
1HKO
LucarioArmarouge
81.5〜96.3%
Dark Pulse
2HKO
71.6〜85.2%
Dark Pulse
2HKO
Speed
Second
ArmarougeS139 / LucarioS223
Second
ArmarougeS139 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ArmarougeLucario
197.3〜234.0%
Armor Cannon
1HKO
197.3〜234.0%
Armor Cannon
1HKO
LucarioArmarouge
81.5〜96.3%
Dark Pulse
2HKO
71.6〜85.2%
Dark Pulse
2HKO
Speed
Second
ArmarougeS127 / LucarioS223
Second
ArmarougeS127 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur*Baxcalibur
Armarouge Armarouge vs Baxcalibur Baxcalibur

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ArmarougeBaxcalibur
64.0〜76.1%
Focus Blast
2HKO
112.6〜132.9%
Focus Blast
1HKO
64.0〜76.1%
Focus Blast
2HKO
BaxcaliburArmarouge
55.6〜65.4%
Dark Pulse
2HKO
80.2〜95.1%
Draco Meteor
2HKO
55.6〜65.4%
Dark Pulse
2HKO
Speed
First
ArmarougeS139 / BaxcaliburS105
Second
ArmarougeS139 / BaxcaliburS150
First
ArmarougeS139 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ArmarougeBaxcalibur
70.1〜83.2%
Focus Blast
2HKO
123.4〜146.1%
Focus Blast
1HKO
70.1〜83.2%
Focus Blast
2HKO
BaxcaliburArmarouge
55.6〜65.4%
Dark Pulse
2HKO
80.2〜95.1%
Draco Meteor
2HKO
55.6〜65.4%
Dark Pulse
2HKO
Speed
First
ArmarougeS127 / BaxcaliburS105
Second
ArmarougeS127 / BaxcaliburS150
First
ArmarougeS127 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
ゴリランダーゴリランダー
Armarouge Armarouge vs ゴリランダー ゴリランダー

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Armarougeゴリランダー
128.5〜151.7%
Armor Cannon
1HKO
calculated with グラスフィールド
128.5〜151.7%
Armor Cannon
1HKO
calculated with グラスフィールド
128.5〜151.7%
Armor Cannon
1HKO
calculated with グラスフィールド
ゴリランダーArmarouge
94.4〜112.3%
Knock Off
2HKO
calculated with グラスフィールド
72.8〜86.4%
Knock Off
2HKO
calculated with グラスフィールド
72.8〜86.4%
Knock Off
2HKO
calculated with グラスフィールド
Speed
First
ArmarougeS139 / ゴリランダーS107
First
ArmarougeS139 / ゴリランダーS107
First
ArmarougeS139 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Armarougeゴリランダー
140.1〜166.2%
Armor Cannon
1HKO
calculated with グラスフィールド
140.1〜166.2%
Armor Cannon
1HKO
calculated with グラスフィールド
140.1〜166.2%
Armor Cannon
1HKO
calculated with グラスフィールド
ゴリランダーArmarouge
94.4〜112.3%
Knock Off
1 hits (69%)
calculated with グラスフィールド
72.8〜86.4%
Knock Off
2HKO
calculated with グラスフィールド
72.8〜86.4%
Knock Off
2HKO
calculated with グラスフィールド
Speed
First
ArmarougeS127 / ゴリランダーS107
First
ArmarougeS127 / ゴリランダーS107
First
ArmarougeS127 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
CorviknightCorviknight
Armarouge Armarouge vs Corviknight Corviknight

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ArmarougeCorviknight
109.3〜129.8%
Armor Cannon
1HKO
109.3〜129.8%
Armor Cannon
1HKO
109.3〜129.8%
Armor Cannon
1HKO
CorviknightArmarouge
37.7〜45.1%
Brave Bird
2 hits (76%)
37.7〜45.1%
Brave Bird
2 hits (76%)
37.7〜45.1%
Brave Bird
2 hits (76%)
Speed
First
ArmarougeS139 / CorviknightS87
First
ArmarougeS139 / CorviknightS78
First
ArmarougeS139 / CorviknightS78
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ArmarougeCorviknight
120.0〜141.5%
Armor Cannon
1HKO
120.0〜141.5%
Armor Cannon
1HKO
120.0〜141.5%
Armor Cannon
1HKO
CorviknightArmarouge
37.7〜45.1%
Brave Bird
2 hits (76%)
37.7〜45.1%
Brave Bird
2 hits (76%)
37.7〜45.1%
Brave Bird
2 hits (76%)
Speed
First
ArmarougeS127 / CorviknightS87
First
ArmarougeS127 / CorviknightS78
First
ArmarougeS127 / CorviknightS78
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
A-NinetalesA-Ninetales
Armarouge Armarouge vs A-Ninetales A-Ninetales

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ArmarougeA-Ninetales
114.3〜134.9%
Armor Cannon
1HKO
calculated with あられ
133.3〜157.3%
Armor Cannon
1HKO
calculated with あられ
A-NinetalesArmarouge
27.2〜33.3%
Foul Play
3HKO
calculated with あられ
27.2〜33.3%
Foul Play
3HKO
calculated with あられ
Speed
Second
ArmarougeS139 / A-NinetalesS177
Second
ArmarougeS139 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ArmarougeA-Ninetales
124.6〜148.6%
Armor Cannon
1HKO
calculated with あられ
145.3〜173.3%
Armor Cannon
1HKO
calculated with あられ
A-NinetalesArmarouge
27.2〜33.3%
Foul Play
3HKO
calculated with あられ
27.2〜33.3%
Foul Play
3HKO
calculated with あられ
Speed
Second
ArmarougeS127 / A-NinetalesS177
Second
ArmarougeS127 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Armarouge Armarouge vs Sneasler Sneasler

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ArmarougeSneasler
206.4〜244.6%
Expanding Force
1HKO
206.4〜244.6%
Expanding Force
1HKO
206.4〜244.6%
Expanding Force
1HKO
SneaslerArmarouge
63.0〜74.1%
Throat Chop
2HKO
63.0〜74.1%
Throat Chop
2HKO
63.0〜74.1%
Throat Chop
2HKO
Speed
Second
ArmarougeS139 / SneaslerS172
Second
ArmarougeS139 / SneaslerS172
Second
ArmarougeS139 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ArmarougeSneasler
224.2〜267.5%
Expanding Force
1HKO
224.2〜267.5%
Expanding Force
1HKO
224.2〜267.5%
Expanding Force
1HKO
SneaslerArmarouge
63.0〜74.1%
Throat Chop
2HKO
63.0〜74.1%
Throat Chop
2HKO
63.0〜74.1%
Throat Chop
2HKO
Speed
Second
ArmarougeS127 / SneaslerS172
Second
ArmarougeS127 / SneaslerS172
Second
ArmarougeS127 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
Armarouge Armarouge vs パーモット パーモット

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Armarougeパーモット
102.0〜120.4%
Armor Cannon
2HKO (incl. きあいのタスキ)
102.0〜120.4%
Armor Cannon
1HKO
102.0〜120.4%
Armor Cannon
1HKO
パーモットArmarouge
42.6〜51.9%
Thunder Punch
2HKO
48.8〜57.4%
Thunder Punch
2HKO
55.6〜67.3%
Thunder Punch
2HKO
Speed
Second
ArmarougeS139 / パーモットS172
Second
ArmarougeS139 / パーモットS235
Second
ArmarougeS139 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Armarougeパーモット
112.2〜132.7%
Armor Cannon
2HKO (incl. きあいのタスキ)
112.2〜132.7%
Armor Cannon
1HKO
112.2〜132.7%
Armor Cannon
1HKO
パーモットArmarouge
42.6〜51.9%
Thunder Punch
2HKO
48.8〜57.4%
Thunder Punch
2HKO
55.6〜67.3%
Thunder Punch
2HKO
Speed
Second
ArmarougeS127 / パーモットS172
Second
ArmarougeS127 / パーモットS235
Second
ArmarougeS127 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
MetagrossMetagross
Armarouge Armarouge vs Metagross Metagross

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ArmarougeMetagross
118.5〜138.9%
Armor Cannon
1HKO
MetagrossArmarouge
84.0〜100.0%
Earthquake
2HKO
Speed
Second
ArmarougeS139 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ArmarougeMetagross
129.9〜152.9%
Armor Cannon
1HKO
MetagrossArmarouge
42.0〜50.0%
Earthquake
2HKO
Speed
Second
ArmarougeS127 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Unfavorable
ボーマンダボーマンダ
Armarouge Armarouge vs ボーマンダ ボーマンダ

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Armarougeボーマンダ
48.0〜56.7%
Psychic
2 hits (86%)
ボーマンダArmarouge
90.7〜107.4%
Double-Edge
2HKO
Speed
Second
ArmarougeS139 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Armarougeボーマンダ
52.6〜62.0%
Psychic
2HKO
ボーマンダArmarouge
90.7〜107.4%
Double-Edge
1 hits (50%)
Speed
Second
ArmarougeS127 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
Armarouge Armarouge vs Garchomp Garchomp

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ArmarougeGarchomp
45.9〜55.1%
Psychic
2 hits (61%)
45.9〜55.1%
Psychic
2 hits (61%)
45.9〜55.1%
Psychic
2 hits (61%)
GarchompArmarouge
87.7〜103.7%
Draco Meteor
2HKO
116.0〜138.3%
Earthquake
2HKO (incl. きあいのタスキ)
116.0〜138.3%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ArmarougeS139 / GarchompS223
Second
ArmarougeS139 / GarchompS231
Second
ArmarougeS139 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ArmarougeGarchomp
50.8〜60.5%
Psychic
2HKO
50.8〜60.5%
Psychic
2HKO
50.8〜60.5%
Psychic
2HKO
GarchompArmarouge
87.7〜103.7%
Draco Meteor
1 hits (25%)
70.4〜83.3%
Outrage
2HKO
70.4〜83.3%
Outrage
2HKO
Speed
Second
ArmarougeS127 / GarchompS223
Second
ArmarougeS127 / GarchompS231
Second
ArmarougeS127 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
Armarouge Armarouge vs Primarina Primarina

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ArmarougePrimarina
48.1〜56.7%
Energy Ball
3HKO
48.1〜56.7%
Energy Ball
3HKO
48.1〜56.7%
Energy Ball
2 hits (34%)
PrimarinaArmarouge
101.2〜119.8%
Sparkling Aria
2HKO (incl. きあいのタスキ)
123.5〜145.7%
Sparkling Aria
2HKO (incl. きあいのタスキ)
101.2〜119.8%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
ArmarougeS139 / PrimarinaS80
First
ArmarougeS139 / PrimarinaS82
First
ArmarougeS139 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ArmarougePrimarina
52.4〜62.0%
Energy Ball
3HKO (incl. オボンのみ)
52.4〜62.0%
Energy Ball
3HKO (incl. オボンのみ)
52.4〜62.0%
Energy Ball
2 hits (98%)
PrimarinaArmarouge
101.2〜119.8%
Sparkling Aria
1HKO
123.5〜145.7%
Sparkling Aria
1HKO
101.2〜119.8%
Sparkling Aria
1HKO
Speed
First
ArmarougeS127 / PrimarinaS80
First
ArmarougeS127 / PrimarinaS82
First
ArmarougeS127 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
HippowdonHippowdon
Armarouge Armarouge vs Hippowdon Hippowdon

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ArmarougeHippowdon
41.9〜49.3%
Energy Ball
3HKO
calculated with すなあらし
45.6〜54.0%
Energy Ball
2 hits (3%)
calculated with すなあらし
41.9〜49.3%
Energy Ball
3HKO
calculated with すなあらし
HippowdonArmarouge
77.8〜92.6%
Earthquake
2HKO
calculated with すなあらし
77.8〜92.6%
Earthquake
2HKO
calculated with すなあらし
77.8〜92.6%
Earthquake
2HKO
calculated with すなあらし
Speed
First
ArmarougeS139 / HippowdonS67
First
ArmarougeS139 / HippowdonS67
First
ArmarougeS139 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ArmarougeHippowdon
45.6〜54.0%
Energy Ball
3HKO
calculated with すなあらし
49.3〜58.6%
Armor Cannon
2 hits (66%)
calculated with すなあらし
45.6〜54.0%
Energy Ball
2 hits (39%)
calculated with すなあらし
HippowdonArmarouge
38.9〜46.3%
Earthquake
2HKO
calculated with すなあらし
38.9〜46.3%
Earthquake
2HKO
calculated with すなあらし
38.9〜46.3%
Earthquake
2HKO
calculated with すなあらし
Speed
First
ArmarougeS127 / HippowdonS67
First
ArmarougeS127 / HippowdonS67
First
ArmarougeS127 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブセグレイブ
Armarouge Armarouge vs セグレイブ セグレイブ

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Armarougeセグレイブ
70.2〜82.7%
Focus Blast
2HKO
79.6〜94.2%
Focus Blast
2HKO
79.6〜94.2%
Focus Blast
2HKO
セグレイブArmarouge
97.5〜114.8%
Earthquake
2HKO
76.5〜91.4%
Earthquake
2HKO
108.6〜129.6%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ArmarougeS139 / セグレイブS139
Second
ArmarougeS139 / セグレイブS152
Second
ArmarougeS139 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Armarougeセグレイブ
76.4〜90.1%
Focus Blast
2HKO
86.9〜102.6%
Focus Blast
2HKO
86.9〜102.6%
Focus Blast
1 hits (19%)
セグレイブArmarouge
87.0〜102.5%
きょけんとつげき
1 hits (19%)
68.5〜81.5%
きょけんとつげき
2HKO
98.1〜116.0%
きょけんとつげき
1 hits (88%)
Speed
Second
ArmarougeS127 / セグレイブS139
Second
ArmarougeS127 / セグレイブS152
Second
ArmarougeS127 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Aegislash*Aegislash
Armarouge Armarouge vs Aegislash Aegislash

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ArmarougeAegislash
91.0〜107.8%
Armor Cannon
1 hits (44%)
91.0〜107.8%
Armor Cannon
1 hits (44%)
91.0〜107.8%
Armor Cannon
1 hits (44%)
AegislashArmarouge
85.2〜101.2%
Shadow Ball
2HKO
125.9〜148.1%
Shadow Ball
2HKO (incl. きあいのタスキ)
101.9〜121.0%
Shadow Ball
2HKO (incl. きあいのタスキ)
Speed
First
ArmarougeS139 / AegislashS80
First
ArmarougeS139 / AegislashS72
First
ArmarougeS139 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ArmarougeAegislash
98.2〜116.2%
Armor Cannon
1 hits (88%)
98.2〜116.2%
Armor Cannon
1 hits (88%)
98.2〜116.2%
Armor Cannon
1 hits (88%)
AegislashArmarouge
142.0〜167.9%
Poltergeist
1HKO
108.6〜129.6%
Poltergeist
1HKO
170.4〜201.2%
Poltergeist
1HKO
Speed
First
ArmarougeS127 / AegislashS80
First
ArmarougeS127 / AegislashS72
First
ArmarougeS127 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
Armarouge Armarouge vs Mimikyu Mimikyu

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ArmarougeMimikyu
73.3〜87.0%
Armor Cannon
3HKO (incl. ばけのかわ)
73.3〜87.0%
Armor Cannon
3HKO (incl. ばけのかわ)
73.3〜87.0%
Armor Cannon
3HKO (incl. ばけのかわ)
MimikyuArmarouge
83.3〜100.6%
Shadow Claw
2HKO
76.5〜93.2%
Shadow Claw
2HKO
64.2〜77.8%
Shadow Claw
2HKO
Speed
Second
ArmarougeS139 / MimikyuS148
Second
ArmarougeS139 / MimikyuS148
Second
ArmarougeS139 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ArmarougeMimikyu
80.2〜94.7%
Armor Cannon
2 hits (50%)
80.2〜94.7%
Armor Cannon
2 hits (50%)
80.2〜94.7%
Armor Cannon
2 hits (50%)
MimikyuArmarouge
83.3〜100.6%
Shadow Claw
1 hits (6%)
76.5〜93.2%
Shadow Claw
2HKO
64.2〜77.8%
Shadow Claw
2HKO
Speed
Second
ArmarougeS127 / MimikyuS148
Second
ArmarougeS127 / MimikyuS148
Second
ArmarougeS127 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
GyaradosGyarados
Armarouge Armarouge vs Gyarados Gyarados

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ArmarougeGyarados
37.6〜44.6%
Psychic
3HKO
calculated with 攻撃-1
44.4〜52.6%
Psychic
2 hits (19%)
calculated with 攻撃-1
37.6〜44.6%
Psychic
3HKO
calculated with 攻撃-1
GyaradosArmarouge
70.4〜82.7%
Waterfall
2HKO
90.1〜107.4%
Waterfall
2HKO
70.4〜82.7%
Waterfall
2HKO
Speed
First
ArmarougeS139 / GyaradosS101
First
ArmarougeS139 / GyaradosS133
First
ArmarougeS139 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ArmarougeGyarados
41.6〜49.0%
Psychic
3HKO
calculated with 攻撃-1
49.1〜57.9%
Psychic
2 hits (96%)
calculated with 攻撃-1
41.6〜49.0%
Psychic
3HKO
calculated with 攻撃-1
GyaradosArmarouge
70.4〜82.7%
Waterfall
2HKO
90.1〜107.4%
Waterfall
1 hits (44%)
70.4〜82.7%
Waterfall
2HKO
Speed
First
ArmarougeS127 / GyaradosS101
Second
ArmarougeS127 / GyaradosS133
First
ArmarougeS127 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F*Basculegion-F
Armarouge Armarouge vs Basculegion-F Basculegion-F

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ArmarougeBasculegion-F
64.0〜76.1%
Energy Ball
2HKO
64.0〜76.1%
Energy Ball
2HKO
64.0〜76.1%
Energy Ball
2HKO
Basculegion-FArmarouge
148.1〜175.3%
Wave Crash
2HKO (incl. きあいのタスキ)
163.0〜192.6%
Wave Crash
2HKO (incl. きあいのタスキ)
192.6〜227.8%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
ArmarougeS139 / Basculegion-FS195
Second
ArmarougeS139 / Basculegion-FS143
First
ArmarougeS139 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ArmarougeBasculegion-F
70.1〜83.2%
Energy Ball
2HKO
70.1〜83.2%
Energy Ball
2HKO
70.1〜83.2%
Energy Ball
2HKO
Basculegion-FArmarouge
148.1〜175.3%
Wave Crash
1HKO
163.0〜192.6%
Wave Crash
1HKO
192.6〜227.8%
Wave Crash
1HKO
Speed
Second
ArmarougeS127 / Basculegion-FS195
Second
ArmarougeS127 / Basculegion-FS143
Second
ArmarougeS127 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Basculegion-F's page →
メガリザードンXメガリザードンX
Armarouge Armarouge vs メガリザードンX メガリザードンX

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ArmarougeメガリザードンX
54.8〜65.8%
Psychic
2HKO
メガリザードンXArmarouge
82.1〜98.1%
Outrage
2HKO
Speed
Second
ArmarougeS139 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ArmarougeメガリザードンX
60.6〜72.3%
Psychic
2HKO
メガリザードンXArmarouge
82.1〜98.1%
Outrage
2HKO
Speed
Second
ArmarougeS127 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンYメガリザードンY
Armarouge Armarouge vs メガリザードンY メガリザードンY

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ArmarougeメガリザードンY
43.2〜51.0%
Armor Cannon
2 hits (4%)
calculated with 晴れ
メガリザードンYArmarouge
78.4〜92.6%
Overheat
2HKO
calculated with 晴れ
Speed
Second
ArmarougeS139 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ArmarougeメガリザードンY
47.1〜56.1%
Psychic
2 hits (76%)
calculated with 晴れ
メガリザードンYArmarouge
78.4〜92.6%
Overheat
2HKO
calculated with 晴れ
Speed
Second
ArmarougeS127 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーンエースバーン
Armarouge Armarouge vs エースバーン エースバーン

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Armarougeエースバーン
59.9〜71.3%
Psychic
2HKO
59.9〜71.3%
Psychic
2HKO
59.9〜71.3%
Psychic
2HKO
エースバーンArmarouge
75.3〜90.1%
Sucker Punch
2HKO
70.4〜82.7%
Sucker Punch
2HKO
97.5〜116.7%
Sucker Punch
2HKO
Speed
Second
ArmarougeS139 / エースバーンS256
Second
ArmarougeS139 / エースバーンS188
Second
ArmarougeS139 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Armarougeエースバーン
65.6〜78.3%
Psychic
2HKO
65.6〜78.3%
Psychic
2HKO
65.6〜78.3%
Psychic
2HKO
エースバーンArmarouge
75.3〜90.1%
Sucker Punch
2HKO
70.4〜82.7%
Sucker Punch
2HKO
97.5〜116.7%
Sucker Punch
1 hits (94%)
Speed
Second
ArmarougeS127 / エースバーンS256
Second
ArmarougeS127 / エースバーンS188
Second
ArmarougeS127 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
イエッサン(オス)イエッサン(オス)
Armarouge Armarouge vs イエッサン(オス) イエッサン(オス)

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Armarougeイエッサン(オス)
76.6〜90.5%
Armor Cannon
2HKO
calculated with サイコフィールド
76.6〜90.5%
Armor Cannon
2HKO
calculated with サイコフィールド
76.6〜90.5%
Armor Cannon
2HKO
calculated with サイコフィールド
イエッサン(オス)Armarouge
64.2〜76.5%
Shadow Ball
2HKO
calculated with サイコフィールド
59.3〜70.4%
Shadow Ball
2HKO
calculated with サイコフィールド
64.2〜76.5%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
ArmarougeS139 / イエッサン(オス)S220
Second
ArmarougeS139 / イエッサン(オス)S161
Second
ArmarougeS139 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Armarougeイエッサン(オス)
83.9〜99.3%
Armor Cannon
2HKO
calculated with サイコフィールド
83.9〜99.3%
Armor Cannon
2HKO
calculated with サイコフィールド
83.9〜99.3%
Armor Cannon
2HKO
calculated with サイコフィールド
イエッサン(オス)Armarouge
64.2〜76.5%
Shadow Ball
2HKO
calculated with サイコフィールド
59.3〜70.4%
Shadow Ball
2HKO
calculated with サイコフィールド
64.2〜76.5%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
ArmarougeS127 / イエッサン(オス)S220
Second
ArmarougeS127 / イエッサン(オス)S161
Second
ArmarougeS127 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Armarouge Armarouge vs Hydreigon Hydreigon

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ArmarougeHydreigon
86.4〜101.8%
Focus Blast
1 hits (13%)
86.4〜101.8%
Focus Blast
2HKO
86.4〜101.8%
Focus Blast
1 hits (13%)
HydreigonArmarouge
108.6〜129.6%
Dark Pulse
2HKO (incl. きあいのタスキ)
100.0〜118.5%
Dark Pulse
2HKO (incl. きあいのタスキ)
140.7〜168.5%
Dark Pulse
2HKO (incl. きあいのタスキ)
Speed
Second
ArmarougeS139 / HydreigonS225
Second
ArmarougeS139 / HydreigonS165
Second
ArmarougeS139 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ArmarougeHydreigon
94.7〜112.4%
Focus Blast
1 hits (69%)
94.7〜112.4%
Focus Blast
2HKO
94.7〜112.4%
Focus Blast
1 hits (69%)
HydreigonArmarouge
108.6〜129.6%
Dark Pulse
1HKO
100.0〜118.5%
Dark Pulse
1HKO
140.7〜168.5%
Dark Pulse
1HKO
Speed
Second
ArmarougeS127 / HydreigonS225
Second
ArmarougeS127 / HydreigonS165
Second
ArmarougeS127 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Dragonite*Dragonite
Armarouge Armarouge vs Dragonite Dragonite

Armarouge's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ArmarougeDragonite
18.6〜22.2%
Psychic
3 hits (82%)
22.8〜26.9%
Psychic
3HKO
22.8〜26.9%
Psychic
3HKO
DragoniteArmarouge
98.1〜115.4%
Draco Meteor
2HKO
68.5〜81.5%
Draco Meteor
2HKO
75.9〜89.5%
Draco Meteor
2HKO
Speed
Second
ArmarougeS139 / DragoniteS152
Second
ArmarougeS139 / DragoniteS145
First
ArmarougeS139 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Armarouge's build: Shuca Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ArmarougeDragonite
19.8〜24.0%
Psychic
3HKO
25.1〜29.3%
Psychic
3HKO
25.1〜29.3%
Psychic
3HKO
DragoniteArmarouge
98.1〜115.4%
Draco Meteor
1 hits (88%)
68.5〜81.5%
Draco Meteor
2HKO
75.9〜89.5%
Draco Meteor
2HKO
Speed
Second
ArmarougeS127 / DragoniteS152
Second
ArmarougeS127 / DragoniteS145
Second
ArmarougeS127 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemFocus Sash
AbilityWeak Armor
NatureModest (C↑A↓)
MovesほのおArmor CannonエスパーPsychicくさEnergy BallエスパーExpanding Force
EVH2C32S32
M-3 Season
ItemFocus Sash
AbilityWeak Armor
NatureModest (C↑A↓)
MovesほのおArmor CannonエスパーPsychicくさEnergy BallエスパーExpanding Force
EVH2C32S32
See more team examples