チルタリス
種族値
メガシンカ
メガチルタリス


特性:フェアリースキン — ノーマルタイプの技がフェアリータイプになり、威力が1.2倍になる。
タイプ相性(メガシンカ後)
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | ノーてんき | +21.6 あらゆる天気の影響をなくす。 採用率の推移 |
| 2 | しぜんかいふく | -21.6 手持ちに戻ると状態異常が治る。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ハイパーボイス |
+15.5 特殊威力 90命中 100%PP 12 通常の攻撃技。 採用率の推移 |
| 2 | はねやすめ |
-17.0 変化PP 8 自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。 採用率の推移 |
| 3 | コットンガード |
-17.9 変化PP 12 自分の防御を3段階上げる。 採用率の推移 |
| 4 | かえんほうしゃ |
-11.3 特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 採用率の推移 |
| 5 | だいもんじ |
特殊威力 110命中 85%PP 8 10%の確率で相手をやけど状態にする。 |
| 6 | はかいこうせん |
特殊威力 150命中 90%PP 8 使った次のターン、自分は反動状態になる。 |
| 7 | ぼうふう |
特殊威力 110命中 70%PP 12 30%の確率で相手をこんらん状態にする。あめ状態の場合、相手に必ず命中する。にほんばれ状態の場合、命中率が下がる。空中状態の相手にも当たる。 |
| 8 | のしかかり |
-17.3 物理威力 85命中 100%PP 16 30%の確率で相手をまひ状態にする。ちいさくなる状態の相手には、威力が2倍になり必ず命中する。 採用率の推移 |
| 9 | りゅうのまい |
-17.3 変化PP 20 自分の攻撃、素早さを1段階上げる。 採用率の推移 |
| 10 | りゅうせいぐん |
特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | チルタリスナイト |
0.0 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | -25.6 採用率の推移 |
| 2 | ずぶとい (B↑ A↓) | +27.3 採用率の推移 |
| 3 | おくびょう (S↑ A↓) | |
| 4 | しんちょう (D↑ C↓) | |
| 5 | いじっぱり (A↑ C↓) | -21.3 採用率の推移 |
| 6 | おだやか (D↑ A↓) | |
| 7 | ようき (S↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 21 | 0 | 0 | 32 | 12 | 1 | |
| 2 | 32 | 0 | 32 | 0 | 0 | 2 | |
| 3 | 6 | 0 | 0 | 32 | 0 | 28 | |
| 4 | 31 | 0 | 0 | 32 | 1 | 2 | |
| 5 | 31 | 0 | 30 | 0 | 5 | 0 | +1.8 採用率の推移 |
| 6 | 25 | 0 | 4 | 20 | 9 | 8 | -30.2 採用率の推移 |
| 7 | 27 | 0 | 20 | 4 | 14 | 0 | |
| 8 | 31 | 0 | 7 | 0 | 8 | 20 | |
| 9 | 31 | 0 | 32 | 0 | 3 | 0 | |
| 10 | 19 | 32 | 0 | 0 | 1 | 14 | -21.3 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
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| 2 | 平均 2.0位 順位推移(数字が小さいほど多く同居) |
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| 3 | 平均 3.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 6.0位前回比 +4 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位 順位推移(数字が小さいほど多く同居) |
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| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
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| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
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| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
Pokémon Matchups
◎ボーマンダ
Altaria vs
ボーマンダ Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 142.7〜168.4% Hyper Beam 1HKO | |
| 54.9〜64.8% Double-Edge 2HKO | |
| Speed | Second S102 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎*Garchomp
Altaria vs
Garchomp Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 136.2〜160.0% Hyper Beam 1HKO | 136.2〜160.0% Hyper Beam 1HKO | 98.4〜116.8% Draco Meteor 2HKO | |
| 29.1〜34.6% Earth Power 3 hits (6%) | 35.2〜41.8% Earthquake 3HKO | 35.2〜41.8% Earthquake 3HKO | |
| Speed | Second S102 / S223 | Second S102 / S231 | Second S102 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○グソクムシャ
Altaria vs
グソクムシャ Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 85.7〜101.1% Fire Blast 1 hits (6%) | |
| 81.3〜95.6% Iron Head 2HKO | |
| Speed | First S102 / S60 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*セグレイブ
Altaria vs
セグレイブ Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.1〜135.1% Hyper Beam 1HKO | 95.3〜113.1% Draco Meteor 2HKO | 128.8〜153.9% Hyper Beam 1HKO | |
| 73.6〜89.0% Icicle Crash 2HKO | 59.3〜70.3% Icicle Crash 2HKO | 82.4〜100.0% Icicle Crash 1 hits (6%) | |
| Speed | Second S102 / S139 | Second S102 / S152 | Second S102 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Meowscarada
Altaria vs
Meowscarada Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.6〜137.3% Hyper Voice 1HKO | 117.6〜137.3% Hyper Voice 2HKO (incl. きあいのタスキ) | 117.6〜137.3% Hyper Voice 1HKO | |
| 76.9〜93.4% Triple Axel 2HKOcalculated with 最大3ヒット時 | 76.9〜93.4% Triple Axel 2HKOcalculated with 最大3ヒット時 | 99.5〜120.9% Triple Axel 1 hits (94%)calculated with 最大3ヒット時 | |
| Speed | Second S102 / S262 | Second S102 / S175 | Second S102 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*ゴリランダー
Altaria vs
ゴリランダー Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.0〜68.6% Fire Blast 2HKOcalculated with グラスフィールド | 58.0〜68.6% Fire Blast 2HKOcalculated with グラスフィールド | 58.0〜68.6% Fire Blast 2HKOcalculated with グラスフィールド | |
| 34.1〜40.7% Wood Hammer 3HKOcalculated with グラスフィールド | 31.3〜37.4% Wood Hammer 3 hits (77%)calculated with グラスフィールド | 26.4〜31.3% Wood Hammer 4HKOcalculated with グラスフィールド | |
| Speed | Second S102 / S107 | Second S102 / S107 | Second S102 / S107 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
○*Gyarados
Altaria vs
Gyarados Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.0〜64.4% Hyper Beam 3HKOcalculated with 攻撃-1 | 64.9〜76.0% Hyper Beam 3HKOcalculated with 攻撃-1 | 32.7〜39.1% Hyper Voice 3 hits (6%)calculated with 攻撃-1 | |
| 23.1〜27.5% Ice Fang 4 hits (58%) | 30.8〜36.3% Ice Fang 3 hits (51%) | 23.1〜27.5% Ice Fang 4 hits (58%) | |
| Speed | First S102 / S101 | Second S102 / S133 | First S102 / S101 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves first |
○Corviknight
Altaria vs
Corviknight Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.8〜58.5% Fire Blast 2 hits (98%) | 49.8〜58.5% Fire Blast 2 hits (67%) | 49.8〜58.5% Fire Blast 3HKO | |
| 30.8〜37.4% Iron Head 3 hits (81%) | 30.8〜37.4% Iron Head 3 hits (81%) | 30.8〜37.4% Iron Head 3 hits (81%) | |
| Speed | First S102 / S87 | First S102 / S78 | First S102 / S78 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
○*Basculegion-F
Altaria vs
Basculegion-F Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.1〜83.8% Hyper Beam 3HKO | 71.1〜83.8% Hyper Beam 3HKO | 71.1〜83.8% Hyper Beam 3HKO | |
| 24.2〜29.7% Ice Fang 4 hits (>99%) | 24.2〜28.6% Wave Crash 4 hits (98%) | 31.3〜38.5% Ice Fang 3 hits (90%) | |
| Speed | Second S102 / S195 | Second S102 / S143 | Second S102 / S130 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
○*Greninja
Altaria vs
Greninja Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 116.8〜139.6% Hyper Voice 2HKO (incl. きあいのタスキ) | 106.0〜124.8% Hyper Voice 1HKO | 116.8〜139.6% Hyper Voice 1HKO | |
| 80.2〜95.6% Sludge Wave 2HKO | 86.8〜103.3% Sludge Wave 1 hits (25%) | 80.2〜95.6% Sludge Wave 2HKO | |
| Speed | Second S102 / S174 | Second S102 / S213 | Second S102 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎メガリザードンX
Altaria vs
メガリザードンX Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 117.4〜139.4% Draco Meteor 1HKO | |
| 24.2〜29.1% Flare Blitz 4 hits (99%) | |
| Speed | Second S102 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
◎Rotom-W
Altaria vs
Rotom-W Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.0〜77.7% Hyper Beam 3HKO (incl. オボンのみ) | 65.0〜77.7% Hyper Beam 3HKO (incl. たべのこし) | 81.9〜96.9% Hyper Beam 3HKO (incl. オボンのみ) | |
| 17.0〜20.3% Hydro Pump 999HKO | 17.0〜20.3% Hydro Pump 999HKO | 23.1〜28.0% Hydro Pump 4 hits (79%) | |
| Speed | Second S102 / S106 | Second S102 / S106 | Second S102 / S138 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
○*Volcarona
Altaria vs
Volcarona Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.8〜54.2% Hurricane 3HKO | 54.7〜64.6% Hurricane 2 hits (6%) | 45.8〜54.2% Hurricane 2 hits (3%) | |
| 23.6〜28.0% Psychic 4 hits (83%) | 30.8〜36.3% Psychic 3 hits (54%) | 23.6〜28.0% Psychic 4 hits (83%) | |
| Speed | Second S102 / S122 | Second S102 / S152 | Second S102 / S122 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
○*パーモット
Altaria vs
パーモット Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 136.1〜160.5% Hyper Voice 2HKO (incl. きあいのタスキ) | 136.1〜160.5% Hyper Voice 1HKO | 136.1〜160.5% Hyper Voice 1HKO | |
| 35.2〜41.8% Ice Punch 3HKO | 37.9〜46.2% Ice Punch 3HKO | 46.2〜54.4% Ice Punch 2 hits (47%) | |
| Speed | Second S102 / S172 | Second S102 / S235 | Second S102 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○イエッサン(オス)
Altaria vs
イエッサン(オス) Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.4〜78.8% Body Slam 2HKOcalculated with サイコフィールド | 66.4〜78.8% Body Slam 2HKOcalculated with サイコフィールド | 66.4〜78.8% Body Slam 2HKOcalculated with サイコフィールド | |
| 46.2〜54.9% Dazzling Gleam 2 hits (67%)calculated with サイコフィールド | 42.9〜50.5% Dazzling Gleam 2 hits (2%)calculated with サイコフィールド | 46.2〜54.9% Dazzling Gleam 2 hits (67%)calculated with サイコフィールド | |
| Speed | Second S102 / S220 | Second S102 / S161 | Second S102 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Hydreigon
Altaria vs
Hydreigon Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 170.4〜203.6% Hyper Voice 1HKO | 170.4〜203.6% Hyper Voice 2HKO (incl. きあいのタスキ) | 170.4〜203.6% Hyper Voice 1HKO | |
| 51.6〜61.5% Flash Cannon 2HKO | 47.3〜56.0% Flash Cannon 2 hits (77%) | 67.0〜79.7% Flash Cannon 2HKO | |
| Speed | Second S102 / S225 | Second S102 / S165 | Second S102 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○Skeledirge
Altaria vs
Skeledirge Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.9〜55.5% Draco Meteor 2 hits (13%) | 46.9〜55.5% Draco Meteor 3HKO | 46.9〜55.5% Draco Meteor 2 hits (70%) | |
| 35.2〜41.8% Disarming Voice 3HKO | 35.2〜41.8% Disarming Voice 3HKO | 35.2〜41.8% Disarming Voice 3HKO | |
| Speed | First S102 / S86 | First S102 / S86 | First S102 / S86 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
○*Dragonite
Altaria vs
Dragonite Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.5〜65.3% Hyper Beam 3HKO (incl. マルチスケイル) | 39.5〜47.3% Hyper Voice 2HKO | 39.5〜47.3% Hyper Voice 2HKO | |
| 41.2〜48.4% Air Slash 3HKO | 28.6〜34.6% Air Slash 3 hits (4%) | 31.9〜37.9% Air Slash 3 hits (90%) | |
| Speed | Second S102 / S152 | Second S102 / S145 | Second S102 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
×Primarina
Altaria vs
Primarina Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.0〜36.9% Hyper Voice 4 hits (>99%) (incl. オボンのみ) | 38.5〜46.0% Body Slam 3 hits (65%) | 31.0〜36.9% Hyper Voice 4HKO | |
| 75.8〜90.1% Moonblast 2HKO | 92.3〜109.9% Moonblast 1 hits (56%) | 75.8〜90.1% Moonblast 2HKO | |
| Speed | First S102 / S80 | First S102 / S82 | First S102 / S80 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×Lucario
Altaria vs
Lucario Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 100.0〜118.4% Hyper Beam 1HKO | 100.0〜118.4% Hyper Beam 1HKO | |
| 149.5〜178.0% Steel Beam 1HKO | 103.3〜123.1% Flash Cannon 1HKO | |
| Speed | Second S102 / S223 | Second S102 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Gholdengo
Altaria vs
Gholdengo Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.1〜71.2% Fire Blast 2HKO | 40.4〜47.7% Fire Blast 3HKO | 60.1〜71.2% Fire Blast 2HKO | |
| 119.8〜142.9% Make It Rain 1HKO | 92.3〜108.8% Make It Rain 1 hits (50%) | 112.1〜131.9% Make It Rain 1HKO | |
| Speed | Second S102 / S136 | Second S102 / S107 | Second S102 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Baxcalibur
Altaria vs
Baxcalibur Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.5〜38.1% Hyper Voice 4HKO | 92.2〜109.6% Hyper Beam 1 hits (50%) | 31.5〜38.1% Hyper Voice 3 hits (<1%) | |
| 57.1〜69.2% Flash Cannon 2HKO | 70.3〜83.5% Flash Cannon 2HKO | 57.1〜69.2% Flash Cannon 2HKO | |
| Speed | Second S102 / S105 | Second S102 / S150 | Second S102 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲Aegislash
Altaria vs
Aegislash Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.7〜49.1% Fire Blast 3HKO | 40.7〜49.1% Fire Blast 3HKO | 40.7〜49.1% Fire Blast 3HKO | |
| 62.6〜73.6% Flash Cannon 2HKO | 89.0〜105.5% Flash Cannon 1 hits (31%) | 62.6〜73.6% Flash Cannon 2HKO | |
| Speed | First S102 / S80 | First S102 / S72 | First S102 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲Mimikyu
Altaria vs
Mimikyu Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.9〜58.0% Hyper Voice 3HKO | 48.9〜58.0% Hyper Voice 3HKO | 48.9〜58.0% Hyper Voice 3HKO | |
| 64.3〜76.9% Play Rough 2HKO | 49.5〜59.3% Play Rough 2 hits (98%) | 49.5〜59.3% Play Rough 2 hits (98%) | |
| Speed | Second S102 / S148 | Second S102 / S148 | Second S102 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲*Farigiraf
Altaria vs
Farigiraf Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.1〜70.4% Draco Meteor 2 hits (31%) | 48.9〜58.4% Draco Meteor 3 hits (39%) (incl. きあいのタスキ) | 59.1〜70.4% Draco Meteor 2 hits (31%) | |
| 85.7〜102.2% Sludge Wave 1 hits (13%) | 72.5〜85.7% Sludge Wave 2HKO | 93.4〜112.1% Sludge Wave 1 hits (69%) | |
| Speed | Second S102 / S151 | Second S102 / S106 | Second S102 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンY
Altaria vs
メガリザードンY Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.8〜31.0% Hurricane 4HKOcalculated with 晴れ | |
| 56.0〜66.5% Overheat 2 hits (<1%)calculated with 晴れ | |
| Speed | Second S102 / S152 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲A-Ninetales
Altaria vs
A-Ninetales Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 51.4〜61.7% Fire Blast 2HKOcalculated with あられ | 60.0〜72.0% Fire Blast 2HKOcalculated with あられ | |
| 56.0〜67.0% Blizzard 2HKOcalculated with あられ | 73.6〜86.8% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S102 / S177 | Second S102 / S177 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
Altaria vs
エースバーン Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.0〜76.4% Draco Meteor 2 hits (94%) | 65.0〜76.4% Draco Meteor 2 hits (94%) | 65.0〜76.4% Draco Meteor 2 hits (94%) | |
| 76.9〜92.3% Gunk Shot 2HKO | 70.3〜83.5% Gunk Shot 2HKO | 100.0〜119.8% Gunk Shot 1HKO | |
| Speed | Second S102 / S256 | Second S102 / S188 | Second S102 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲Sneasler
Altaria vs
Sneasler Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜81.5% Hurricane 2HKO | 68.8〜81.5% Hurricane 2HKO | 68.8〜81.5% Hurricane 2HKO | |
| 56.0〜67.0% Fatal Claw 2HKO | 56.0〜67.0% Fatal Claw 2HKO | 56.0〜67.0% Fatal Claw 2HKO | |
| Speed | Second S102 / S172 | Second S102 / S172 | Second S102 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Metagross
Altaria vs
Metagross Altaria's build: チルタリスナイト, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 53.5〜63.7% Fire Blast 2HKO | |
| 89.6〜107.1% Comet Punch 1 hits (44%) | |
| Speed | Second S102 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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