Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ファイアロー

ファイアロー

ほのお ひこう
全国図鑑 No.663 / 使用率 132位
データ集計日:2026-09-10

種族値

HP
78
こうげき
81
ぼうぎょ
71
とくこう
74
とくぼう
69
すばやさ
126
合計
499

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
いわ
みずでんき
かくとうはがねほのおフェアリー
むしくさ
じめん

特性

順位 特性名 採用率 ⓘ 効果
1 ほのおのからだ
90.8%
接触技を受けると30%の確率で相手をやけど状態にする。
2 はやてのつばさ
9.2%
HPが満タンの時、ひこうタイプの技の優先度が1上がる。

使用率データ

順位 技名 採用率
1
あく ちょうはつ
98.9%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
2
ひこう はねやすめ
92.0%
ひこう変化
PP 8
自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。
3
ほのお おにび
90.8%
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
4
ひこう ブレイブバード
39.1%
ひこう物理
威力 120命中 100%PP 16
与えたダメージの1/3を自分も受ける。
5
ほのお ほのおのうず
36.8%
ほのお特殊
威力 35命中 85%PP 16
相手をバインド状態にする。
6
ほのお だいもんじ
18.4%
ほのお特殊
威力 110命中 85%PP 8
10%の確率で相手をやけど状態にする。
7
ほのお フレアドライブ
5.7%
ほのお物理
威力 120命中 100%PP 16
相手に与えたダメージの1/3を自分も受ける。10%の確率で相手をやけど状態にする。使うとこおり状態が治る。
8
ひこう おいかぜ
4.6%
ひこう変化
PP 16
4ターンの間、味方の場をおいかぜ状態にする。
9
ひこう アクロバット
4.6%
ひこう物理
威力 55命中 100%PP 16
自分が道具を持っていない場合威力が2倍になる。
10
ひこう エアスラッシュ
3.4%
ひこう特殊
威力 75命中 95%PP 16
30%の確率で相手をひるませる。

持ち物

順位 持ち物 採用率
1
ゴツゴツメット
54.0%
接触技を受けると相手に最大HPの1/6のダメージを与える。
2
ラムのみラムのみ
35.6%
状態異常・こんらん状態を回復する。1度使うと無くなる。
3
するどいくちばし
4.6%
ひこうタイプの技の威力が1.2倍になる。
4
オボンのみオボンのみ
1.1%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。

性格

順位 性格 採用率
1 ようき (S↑ C↓)
40.2%
2 おくびょう (S↑ A↓)
37.9%
3 ずぶとい (B↑ A↓)
14.9%
4 ひかえめ (C↑ A↓)
3.4%
5 やんちゃ (C↑ D↓)
2.3%
6 いじっぱり (A↑ C↓)
1.1%

ステータス振り

順位 H A B C D S 採用率
1 70320027
36.8%
2 320150109
24.1%
3 220238013
13.8%
4 32900025
12.6%
5 20032032
3.4%
6 23200032
3.4%
7 032017017
1.1%
8 032018016
1.1%
9 280140024
1.1%
10 28031007
1.1%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
GholdengoGholdengo
Talonflame Talonflame vs Gholdengo Gholdengo

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
TalonflameGholdengo
71.2〜85.9%
Flare Blitz
2HKO
56.0〜66.3%
Flare Blitz
2HKO
66.3〜78.5%
Flare Blitz
2HKO
GholdengoTalonflame
97.5〜115.0%
Thunderbolt
1 hits (88%)
73.8〜87.5%
Thunderbolt
2HKO
88.8〜105.0%
Thunderbolt
1 hits (31%)
Speed
First
TalonflameS190 / GholdengoS136
First
TalonflameS190 / GholdengoS107
First
TalonflameS190 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
TalonflameGholdengo
63.8〜77.3%
Fire Blast
2HKO
50.8〜60.1%
Flare Blitz
2HKO
63.8〜77.3%
Fire Blast
2HKO
GholdengoTalonflame
97.5〜115.0%
Thunderbolt
1 hits (88%)
73.8〜87.5%
Thunderbolt
2HKO
88.8〜105.0%
Thunderbolt
1 hits (31%)
Speed
First
TalonflameS190 / GholdengoS136
First
TalonflameS190 / GholdengoS107
First
TalonflameS190 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
TalonflameGholdengo
71.2〜85.9%
Flare Blitz
2HKO
56.0〜66.3%
Flare Blitz
2HKO
66.3〜78.5%
Flare Blitz
2HKO
GholdengoTalonflame
97.5〜115.0%
Thunderbolt
1 hits (88%)
73.8〜87.5%
Thunderbolt
2HKO
88.8〜105.0%
Thunderbolt
1 hits (31%)
Speed
First
TalonflameS190 / GholdengoS136
First
TalonflameS190 / GholdengoS107
First
TalonflameS190 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
ゴリランダー*ゴリランダー
Talonflame Talonflame vs ゴリランダー ゴリランダー

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Talonflameゴリランダー
60.9〜72.5%
Brave Bird
2HKO
calculated with グラスフィールド
60.9〜72.5%
Brave Bird
2HKO
calculated with グラスフィールド
56.0〜67.6%
Fire Blast
2HKO
calculated with グラスフィールド
ゴリランダーTalonflame
46.9〜55.6%
Knock Off
3HKO
calculated with グラスフィールド
36.3〜43.1%
Knock Off
3 hits (1%)
calculated with グラスフィールド
36.3〜43.1%
Knock Off
3 hits (1%)
calculated with グラスフィールド
Speed
First
TalonflameS190 / ゴリランダーS107
First
TalonflameS190 / ゴリランダーS107
First
TalonflameS190 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Talonflameゴリランダー
63.8〜75.4%
Fire Blast
2HKO
calculated with グラスフィールド
63.8〜75.4%
Fire Blast
2HKO
calculated with グラスフィールド
63.8〜75.4%
Fire Blast
2HKO
calculated with グラスフィールド
ゴリランダーTalonflame
46.9〜55.6%
Knock Off
3HKO
calculated with グラスフィールド
36.3〜43.1%
Knock Off
3 hits (1%)
calculated with グラスフィールド
36.3〜43.1%
Knock Off
3 hits (1%)
calculated with グラスフィールド
Speed
First
TalonflameS190 / ゴリランダーS107
First
TalonflameS190 / ゴリランダーS107
First
TalonflameS190 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Talonflameゴリランダー
72.9〜87.0%
Brave Bird
2HKO
calculated with グラスフィールド
72.9〜87.0%
Brave Bird
2HKO
calculated with グラスフィールド
56.0〜67.6%
Fire Blast
2HKO
calculated with グラスフィールド
ゴリランダーTalonflame
46.9〜55.6%
Knock Off
3HKO
calculated with グラスフィールド
36.3〜43.1%
Knock Off
3 hits (1%)
calculated with グラスフィールド
36.3〜43.1%
Knock Off
3 hits (1%)
calculated with グラスフィールド
Speed
First
TalonflameS190 / ゴリランダーS107
First
TalonflameS190 / ゴリランダーS107
First
TalonflameS190 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View ゴリランダー's page →
CorviknightCorviknight
Talonflame Talonflame vs Corviknight Corviknight

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
TalonflameCorviknight
47.8〜56.6%
Fire Blast
2 hits (83%)
47.8〜56.6%
Fire Blast
2 hits (32%)
47.8〜56.6%
Fire Blast
3HKO
CorviknightTalonflame
36.3〜43.8%
Brave Bird
3HKO
36.3〜43.8%
Brave Bird
3HKO
36.3〜43.8%
Brave Bird
3HKO
Speed
First
TalonflameS190 / CorviknightS87
First
TalonflameS190 / CorviknightS78
First
TalonflameS190 / CorviknightS78
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
TalonflameCorviknight
53.7〜64.4%
Fire Blast
2HKO
53.7〜64.4%
Fire Blast
2HKO
53.7〜64.4%
Fire Blast
2 hits (5%)
CorviknightTalonflame
36.3〜43.8%
Brave Bird
3HKO
36.3〜43.8%
Brave Bird
3HKO
36.3〜43.8%
Brave Bird
3HKO
Speed
First
TalonflameS190 / CorviknightS87
First
TalonflameS190 / CorviknightS78
First
TalonflameS190 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
TalonflameCorviknight
47.8〜56.6%
Fire Blast
2 hits (83%)
47.8〜56.6%
Fire Blast
2 hits (32%)
47.8〜56.6%
Fire Blast
3HKO
CorviknightTalonflame
36.3〜43.8%
Brave Bird
3HKO
36.3〜43.8%
Brave Bird
3HKO
36.3〜43.8%
Brave Bird
3HKO
Speed
First
TalonflameS190 / CorviknightS87
First
TalonflameS190 / CorviknightS78
First
TalonflameS190 / CorviknightS78
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
A-NinetalesA-Ninetales
Talonflame Talonflame vs A-Ninetales A-Ninetales

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
TalonflameA-Ninetales
51.4〜61.7%
Flare Blitz
2HKO
calculated with あられ
65.3〜77.3%
Flare Blitz
2HKO
calculated with あられ
A-NinetalesTalonflame
43.8〜52.5%
Blizzard
2 hits (16%)
calculated with あられ
58.1〜69.4%
Blizzard
2HKO
calculated with あられ
Speed
First
TalonflameS190 / A-NinetalesS177
First
TalonflameS190 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
TalonflameA-Ninetales
56.0〜66.3%
Fire Blast
2HKO
calculated with あられ
65.3〜77.3%
Fire Blast
2HKO
calculated with あられ
A-NinetalesTalonflame
43.8〜52.5%
Blizzard
2 hits (16%)
calculated with あられ
58.1〜69.4%
Blizzard
2HKO
calculated with あられ
Speed
First
TalonflameS190 / A-NinetalesS177
First
TalonflameS190 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
TalonflameA-Ninetales
51.4〜61.7%
Flare Blitz
2HKO
calculated with あられ
65.3〜77.3%
Flare Blitz
2HKO
calculated with あられ
A-NinetalesTalonflame
43.8〜52.5%
Blizzard
2 hits (16%)
calculated with あられ
58.1〜69.4%
Blizzard
2HKO
calculated with あられ
Speed
First
TalonflameS190 / A-NinetalesS177
First
TalonflameS190 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View A-Ninetales's page →
Sneasler*Sneasler
Talonflame Talonflame vs Sneasler Sneasler

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
TalonflameSneasler
108.3〜129.9%
Brave Bird
1HKO
108.3〜129.9%
Brave Bird
1HKO
108.3〜129.9%
Brave Bird
1HKO
SneaslerTalonflame
46.9〜55.0%
Fatal Claw
2 hits (67%)
46.9〜55.0%
Fatal Claw
2 hits (67%)
46.9〜55.0%
Fatal Claw
2 hits (67%)
Speed
First
TalonflameS190 / SneaslerS172
First
TalonflameS190 / SneaslerS172
First
TalonflameS190 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
TalonflameSneasler
96.8〜115.9%
Brave Bird
1 hits (88%)
96.8〜115.9%
Brave Bird
1 hits (88%)
96.8〜115.9%
Brave Bird
1 hits (88%)
SneaslerTalonflame
46.9〜55.0%
Fatal Claw
2 hits (67%)
46.9〜55.0%
Fatal Claw
2 hits (67%)
46.9〜55.0%
Fatal Claw
2 hits (67%)
Speed
First
TalonflameS190 / SneaslerS172
First
TalonflameS190 / SneaslerS172
First
TalonflameS190 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
TalonflameSneasler
129.9〜155.4%
Brave Bird
1HKO
129.9〜155.4%
Brave Bird
1HKO
129.9〜155.4%
Brave Bird
1HKO
SneaslerTalonflame
46.9〜55.0%
Fatal Claw
2 hits (67%)
46.9〜55.0%
Fatal Claw
2 hits (67%)
46.9〜55.0%
Fatal Claw
2 hits (67%)
Speed
First
TalonflameS190 / SneaslerS172
First
TalonflameS190 / SneaslerS172
First
TalonflameS190 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Sneasler's page →
Volcarona*Volcarona
Talonflame Talonflame vs Volcarona Volcarona

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
TalonflameVolcarona
56.3〜66.7%
Brave Bird
2 hits (31%)
100.6〜119.3%
Brave Bird
1HKO
56.3〜66.7%
Brave Bird
2HKO
VolcaronaTalonflame
36.9〜43.8%
Psychic
3HKO
49.4〜58.1%
Psychic
2 hits (97%)
36.9〜43.8%
Psychic
3HKO
Speed
First
TalonflameS190 / VolcaronaS122
First
TalonflameS190 / VolcaronaS152
First
TalonflameS190 / VolcaronaS122
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
TalonflameVolcarona
51.0〜60.4%
Brave Bird
3HKO (incl. オボンのみ)
89.4〜105.6%
Brave Bird
1 hits (38%)
51.0〜60.4%
Brave Bird
2 hits (85%)
VolcaronaTalonflame
36.9〜43.8%
Psychic
3HKO
49.4〜58.1%
Psychic
2 hits (97%)
36.9〜43.8%
Psychic
3HKO
Speed
First
TalonflameS190 / VolcaronaS122
First
TalonflameS190 / VolcaronaS152
First
TalonflameS190 / VolcaronaS122
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
TalonflameVolcarona
67.2〜79.7%
Brave Bird
2HKO
120.5〜142.9%
Brave Bird
1HKO
67.2〜79.7%
Brave Bird
2HKO
VolcaronaTalonflame
36.9〜43.8%
Psychic
3HKO
49.4〜58.1%
Psychic
2 hits (97%)
36.9〜43.8%
Psychic
3HKO
Speed
First
TalonflameS190 / VolcaronaS122
First
TalonflameS190 / VolcaronaS152
First
TalonflameS190 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Volcarona's page →
MetagrossMetagross
Talonflame Talonflame vs Metagross Metagross

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
TalonflameMetagross
53.5〜62.4%
Fire Blast
2HKO
MetagrossTalonflame
81.3〜95.6%
Thunder Punch
2HKO
Speed
First
TalonflameS190 / MetagrossS162
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
TalonflameMetagross
57.3〜68.8%
Fire Blast
2HKO
MetagrossTalonflame
81.3〜95.6%
Thunder Punch
2HKO
Speed
First
TalonflameS190 / MetagrossS162
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
TalonflameMetagross
53.5〜62.4%
Fire Blast
2HKO
MetagrossTalonflame
81.3〜95.6%
Thunder Punch
2HKO
Speed
First
TalonflameS190 / MetagrossS162
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Metagross's page →
Unfavorable
ボーマンダ×ボーマンダ
Talonflame Talonflame vs ボーマンダ ボーマンダ

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Talonflameボーマンダ
26.9〜32.2%
Brave Bird
4HKO
ボーマンダTalonflame
88.1〜105.6%
Double-Edge
1 hits (31%)
Speed
First
TalonflameS190 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Talonflameボーマンダ
24.6〜28.7%
Brave Bird
4 hits (99%)
ボーマンダTalonflame
88.1〜105.6%
Double-Edge
1 hits (31%)
Speed
First
TalonflameS190 / ボーマンダS172
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Talonflameボーマンダ
32.2〜38.6%
Brave Bird
3 hits (95%)
ボーマンダTalonflame
88.1〜105.6%
Double-Edge
1 hits (31%)
Speed
First
TalonflameS190 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View ボーマンダ's page →
Garchomp*Garchomp
Talonflame Talonflame vs Garchomp Garchomp

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
TalonflameGarchomp
35.7〜42.2%
Brave Bird
3HKO
32.4〜38.9%
Brave Bird
3 hits (98%)
32.4〜38.9%
Brave Bird
3 hits (98%)
GarchompTalonflame
100.0〜118.1%
Draco Meteor
1HKO
92.5〜110.0%
Rock Tomb
1 hits (63%)
92.5〜110.0%
Rock Tomb
1 hits (63%)
Speed
Second
TalonflameS190 / GarchompS223
Second
TalonflameS190 / GarchompS231
First
TalonflameS190 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
TalonflameGarchomp
31.4〜37.8%
Brave Bird
3 hits (91%)
29.2〜34.6%
Brave Bird
3 hits (6%)
29.2〜34.6%
Brave Bird
3 hits (6%)
GarchompTalonflame
100.0〜118.1%
Draco Meteor
1HKO
92.5〜110.0%
Rock Tomb
1 hits (63%)
92.5〜110.0%
Rock Tomb
1 hits (63%)
Speed
Second
TalonflameS190 / GarchompS223
Second
TalonflameS190 / GarchompS231
First
TalonflameS190 / GarchompS154
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
TalonflameGarchomp
42.7〜50.3%
Brave Bird
2 hits (<1%)
38.9〜46.5%
Brave Bird
3HKO
38.9〜46.5%
Brave Bird
3HKO
GarchompTalonflame
100.0〜118.1%
Draco Meteor
1HKO
92.5〜110.0%
Rock Tomb
1 hits (63%)
92.5〜110.0%
Rock Tomb
1 hits (63%)
Speed
Second
TalonflameS190 / GarchompS223
Second
TalonflameS190 / GarchompS231
First
TalonflameS190 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Garchomp's page →
Primarina×Primarina
Talonflame Talonflame vs Primarina Primarina

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
TalonflamePrimarina
29.4〜35.3%
Brave Bird
4 hits (89%) (incl. オボンのみ)
39.0〜46.5%
Brave Bird
3 hits (80%)
29.4〜35.3%
Brave Bird
4HKO
PrimarinaTalonflame
116.3〜136.3%
Sparkling Aria
1HKO
138.8〜165.0%
Sparkling Aria
1HKO
116.3〜136.3%
Sparkling Aria
1HKO
Speed
First
TalonflameS190 / PrimarinaS80
First
TalonflameS190 / PrimarinaS82
First
TalonflameS190 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
TalonflamePrimarina
27.3〜32.1%
Brave Bird
4 hits (<1%)
35.3〜41.7%
Brave Bird
3 hits (<1%)
27.3〜32.1%
Brave Bird
4 hits (47%)
PrimarinaTalonflame
116.3〜136.3%
Sparkling Aria
1HKO
138.8〜165.0%
Sparkling Aria
1HKO
116.3〜136.3%
Sparkling Aria
1HKO
Speed
First
TalonflameS190 / PrimarinaS80
First
TalonflameS190 / PrimarinaS82
First
TalonflameS190 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
TalonflamePrimarina
35.3〜42.2%
Brave Bird
3 hits (<1%)
46.5〜55.6%
Brave Bird
3HKO
35.3〜42.2%
Brave Bird
3 hits (85%)
PrimarinaTalonflame
116.3〜136.3%
Sparkling Aria
1HKO
138.8〜165.0%
Sparkling Aria
1HKO
116.3〜136.3%
Sparkling Aria
1HKO
Speed
First
TalonflameS190 / PrimarinaS80
First
TalonflameS190 / PrimarinaS82
First
TalonflameS190 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャグソクムシャ
Talonflame Talonflame vs グソクムシャ グソクムシャ

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Talonflameグソクムシャ
81.3〜98.9%
Fire Blast
2HKO
グソクムシャTalonflame
93.8〜111.9%
Waterfall
1 hits (69%)
Speed
First
TalonflameS190 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Talonflameグソクムシャ
92.3〜112.1%
Fire Blast
1 hits (56%)
グソクムシャTalonflame
93.8〜111.9%
Waterfall
1 hits (69%)
Speed
First
TalonflameS190 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Talonflameグソクムシャ
81.3〜98.9%
Fire Blast
2HKO
グソクムシャTalonflame
93.8〜111.9%
Waterfall
1 hits (69%)
Speed
First
TalonflameS190 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View グソクムシャ's page →
Hippowdon×Hippowdon
Talonflame Talonflame vs Hippowdon Hippowdon

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
TalonflameHippowdon
23.7〜27.9%
Brave Bird
999HKO
calculated with すなあらし
20.9〜25.1%
Brave Bird
999HKO
calculated with すなあらし
23.7〜27.9%
Brave Bird
999HKO
calculated with すなあらし
HippowdonTalonflame
62.5〜75.0%
Rock Tomb
2HKO
calculated with すなあらし
62.5〜75.0%
Rock Tomb
2HKO
calculated with すなあらし
62.5〜75.0%
Rock Tomb
2HKO
calculated with すなあらし
Speed
First
TalonflameS190 / HippowdonS67
First
TalonflameS190 / HippowdonS67
First
TalonflameS190 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
TalonflameHippowdon
20.0〜24.2%
Brave Bird
999HKO
calculated with すなあらし
22.3〜26.5%
Fire Blast
999HKO
calculated with すなあらし
20.0〜24.2%
Fire Blast
5HKO
calculated with すなあらし
HippowdonTalonflame
62.5〜75.0%
Rock Tomb
2HKO
calculated with すなあらし
62.5〜75.0%
Rock Tomb
2HKO
calculated with すなあらし
62.5〜75.0%
Rock Tomb
2HKO
calculated with すなあらし
Speed
First
TalonflameS190 / HippowdonS67
First
TalonflameS190 / HippowdonS67
First
TalonflameS190 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
TalonflameHippowdon
28.4〜33.5%
Brave Bird
4 hits (18%) (incl. オボンのみ)
calculated with すなあらし
25.1〜29.8%
Brave Bird
4 hits (<1%)
calculated with すなあらし
28.4〜33.5%
Brave Bird
999HKO
calculated with すなあらし
HippowdonTalonflame
62.5〜75.0%
Rock Tomb
2HKO
calculated with すなあらし
62.5〜75.0%
Rock Tomb
2HKO
calculated with すなあらし
62.5〜75.0%
Rock Tomb
2HKO
calculated with すなあらし
Speed
First
TalonflameS190 / HippowdonS67
First
TalonflameS190 / HippowdonS67
First
TalonflameS190 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Talonflame Talonflame vs セグレイブ セグレイブ

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Talonflameセグレイブ
26.7〜31.4%
Brave Bird
4HKO
31.9〜38.2%
Brave Bird
3 hits (97%)
31.9〜38.2%
Brave Bird
3 hits (97%)
セグレイブTalonflame
85.0〜101.3%
きょけんとつげき
1 hits (6%)
68.1〜80.6%
きょけんとつげき
2HKO
95.6〜114.4%
きょけんとつげき
1 hits (75%)
Speed
First
TalonflameS190 / セグレイブS139
First
TalonflameS190 / セグレイブS152
First
TalonflameS190 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Talonflameセグレイブ
25.7〜30.4%
Fire Blast
4HKO
28.8〜34.6%
Brave Bird
3 hits (3%)
28.8〜34.6%
Brave Bird
3 hits (3%)
セグレイブTalonflame
85.0〜101.3%
きょけんとつげき
1 hits (6%)
68.1〜80.6%
きょけんとつげき
2HKO
95.6〜114.4%
きょけんとつげき
1 hits (75%)
Speed
First
TalonflameS190 / セグレイブS139
First
TalonflameS190 / セグレイブS152
First
TalonflameS190 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Talonflameセグレイブ
31.9〜37.7%
Brave Bird
3 hits (83%)
38.2〜45.5%
Brave Bird
3HKO
38.2〜45.5%
Brave Bird
3HKO
セグレイブTalonflame
85.0〜101.3%
きょけんとつげき
1 hits (6%)
68.1〜80.6%
きょけんとつげき
2HKO
95.6〜114.4%
きょけんとつげき
1 hits (75%)
Speed
First
TalonflameS190 / セグレイブS139
First
TalonflameS190 / セグレイブS152
First
TalonflameS190 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View セグレイブ's page →
Baxcalibur×Baxcalibur
Talonflame Talonflame vs Baxcalibur Baxcalibur

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
TalonflameBaxcalibur
23.4〜27.9%
Flare Blitz
999HKO
36.5〜43.7%
Fire Blast
3 hits (19%)
23.4〜27.9%
Flare Blitz
999HKO
BaxcaliburTalonflame
75.0〜88.8%
Draco Meteor
2HKO
90.6〜107.5%
Draco Meteor
1 hits (44%)
75.0〜88.8%
Draco Meteor
2HKO
Speed
First
TalonflameS190 / BaxcaliburS105
First
TalonflameS190 / BaxcaliburS150
First
TalonflameS190 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
TalonflameBaxcalibur
23.4〜27.9%
Fire Blast
999HKO
41.3〜49.1%
Fire Blast
3 hits (>99%)
23.4〜27.9%
Fire Blast
999HKO
BaxcaliburTalonflame
75.0〜88.8%
Draco Meteor
2HKO
90.6〜107.5%
Draco Meteor
1 hits (44%)
75.0〜88.8%
Draco Meteor
2HKO
Speed
First
TalonflameS190 / BaxcaliburS105
First
TalonflameS190 / BaxcaliburS150
First
TalonflameS190 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
TalonflameBaxcalibur
23.4〜27.9%
Flare Blitz
999HKO
36.5〜43.7%
Fire Blast
3 hits (19%)
23.4〜27.9%
Flare Blitz
999HKO
BaxcaliburTalonflame
75.0〜88.8%
Draco Meteor
2HKO
90.6〜107.5%
Draco Meteor
1 hits (44%)
75.0〜88.8%
Draco Meteor
2HKO
Speed
First
TalonflameS190 / BaxcaliburS105
First
TalonflameS190 / BaxcaliburS150
First
TalonflameS190 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
AegislashAegislash
Talonflame Talonflame vs Aegislash Aegislash

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
TalonflameAegislash
51.5〜62.3%
Flare Blitz
2 hits (97%)
51.5〜62.3%
Flare Blitz
2 hits (97%)
51.5〜62.3%
Flare Blitz
2HKO
AegislashTalonflame
70.0〜83.1%
Poltergeist
2HKO
70.0〜83.1%
Shadow Ball
2HKO
83.8〜99.4%
Poltergeist
2HKO
Speed
First
TalonflameS190 / AegislashS80
First
TalonflameS190 / AegislashS72
First
TalonflameS190 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
TalonflameAegislash
46.7〜55.1%
Flare Blitz
2 hits (9%)
46.7〜55.1%
Flare Blitz
2 hits (9%)
46.7〜55.1%
Flare Blitz
2 hits (58%)
AegislashTalonflame
70.0〜83.1%
Poltergeist
2HKO
70.0〜83.1%
Shadow Ball
2HKO
83.8〜99.4%
Poltergeist
2HKO
Speed
First
TalonflameS190 / AegislashS80
First
TalonflameS190 / AegislashS72
First
TalonflameS190 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
TalonflameAegislash
51.5〜62.3%
Flare Blitz
2 hits (97%)
51.5〜62.3%
Flare Blitz
2 hits (97%)
51.5〜62.3%
Flare Blitz
2HKO
AegislashTalonflame
70.0〜83.1%
Poltergeist
2HKO
70.0〜83.1%
Shadow Ball
2HKO
83.8〜99.4%
Poltergeist
2HKO
Speed
First
TalonflameS190 / AegislashS80
First
TalonflameS190 / AegislashS72
First
TalonflameS190 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Aegislash's page →
Gyarados×Gyarados
Talonflame Talonflame vs Gyarados Gyarados

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
TalonflameGyarados
16.3〜19.3%
Brave Bird
999HKO
calculated with 攻撃-1
26.9〜32.2%
Brave Bird
4HKO
calculated with 攻撃-1
3.5〜4.5%
Fire Spin
999HKO
calculated with 攻撃-1
GyaradosTalonflame
68.8〜82.5%
Waterfall
2HKO
90.0〜106.3%
Waterfall
1 hits (38%)
68.8〜82.5%
Waterfall
2HKO
Speed
First
TalonflameS190 / GyaradosS101
First
TalonflameS190 / GyaradosS133
First
TalonflameS190 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
TalonflameGyarados
4.0〜5.0%
Fire Spin
999HKO
calculated with 攻撃-1
24.6〜28.7%
Brave Bird
999HKO
calculated with 攻撃-1
4.0〜5.0%
Fire Spin
999HKO
calculated with 攻撃-1
GyaradosTalonflame
68.8〜82.5%
Waterfall
2HKO
90.0〜106.3%
Waterfall
1 hits (38%)
68.8〜82.5%
Waterfall
2HKO
Speed
First
TalonflameS190 / GyaradosS101
First
TalonflameS190 / GyaradosS133
First
TalonflameS190 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
TalonflameGyarados
19.3〜22.8%
Brave Bird
999HKO
calculated with 攻撃-1
32.2〜38.6%
Brave Bird
3 hits (95%)
calculated with 攻撃-1
19.3〜22.8%
Brave Bird
999HKO
calculated with 攻撃-1
GyaradosTalonflame
68.8〜82.5%
Waterfall
2HKO
90.0〜106.3%
Waterfall
1 hits (38%)
68.8〜82.5%
Waterfall
2HKO
Speed
First
TalonflameS190 / GyaradosS101
First
TalonflameS190 / GyaradosS133
First
TalonflameS190 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F×Basculegion-F
Talonflame Talonflame vs Basculegion-F Basculegion-F

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TalonflameBasculegion-F
41.1〜48.7%
Brave Bird
3HKO
41.1〜48.7%
Brave Bird
3HKO
41.1〜48.7%
Brave Bird
3HKO
Basculegion-FTalonflame
145.0〜172.5%
Wave Crash
1HKO
158.8〜188.8%
Wave Crash
1HKO
188.1〜223.7%
Wave Crash
1HKO
Speed
Second
TalonflameS190 / Basculegion-FS195
First
TalonflameS190 / Basculegion-FS143
First
TalonflameS190 / Basculegion-FS130
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TalonflameBasculegion-F
36.5〜43.1%
Brave Bird
3HKO
36.5〜43.1%
Brave Bird
3HKO
36.5〜43.1%
Brave Bird
3HKO
Basculegion-FTalonflame
145.0〜172.5%
Wave Crash
1HKO
158.8〜188.8%
Wave Crash
1HKO
188.1〜223.7%
Wave Crash
1HKO
Speed
Second
TalonflameS190 / Basculegion-FS195
First
TalonflameS190 / Basculegion-FS143
First
TalonflameS190 / Basculegion-FS130
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TalonflameBasculegion-F
49.2〜58.4%
Brave Bird
2 hits (96%)
49.2〜58.4%
Brave Bird
2 hits (96%)
49.2〜58.4%
Brave Bird
2 hits (96%)
Basculegion-FTalonflame
145.0〜172.5%
Wave Crash
1HKO
158.8〜188.8%
Wave Crash
1HKO
188.1〜223.7%
Wave Crash
1HKO
Speed
Second
TalonflameS190 / Basculegion-FS195
First
TalonflameS190 / Basculegion-FS143
First
TalonflameS190 / Basculegion-FS130
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Farigiraf×Farigiraf
Talonflame Talonflame vs Farigiraf Farigiraf

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
TalonflameFarigiraf
19.5〜23.3%
Brave Bird
999HKO
4.2〜5.3%
Fire Spin
999HKO
19.5〜23.3%
Brave Bird
999HKO
FarigirafTalonflame
232.5〜272.5%
Power Gem
1HKO
190.0〜227.5%
Power Gem
1HKO
255.0〜302.5%
Power Gem
1HKO
Speed
First
TalonflameS190 / FarigirafS151
First
TalonflameS190 / FarigirafS106
First
TalonflameS190 / FarigirafS138
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
TalonflameFarigiraf
18.2〜22.0%
Fire Blast
999HKO
4.7〜6.3%
Fire Spin
999HKO
18.2〜22.0%
Fire Blast
999HKO
FarigirafTalonflame
232.5〜272.5%
Power Gem
1HKO
190.0〜227.5%
Power Gem
1HKO
255.0〜302.5%
Power Gem
1HKO
Speed
First
TalonflameS190 / FarigirafS151
First
TalonflameS190 / FarigirafS106
First
TalonflameS190 / FarigirafS138
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
TalonflameFarigiraf
23.3〜27.7%
Brave Bird
4 hits (80%)
4.2〜5.3%
Fire Spin
999HKO
23.3〜27.7%
Brave Bird
4 hits (80%)
FarigirafTalonflame
232.5〜272.5%
Power Gem
1HKO
190.0〜227.5%
Power Gem
1HKO
255.0〜302.5%
Power Gem
1HKO
Speed
First
TalonflameS190 / FarigirafS151
First
TalonflameS190 / FarigirafS106
First
TalonflameS190 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
Greninja×Greninja
Talonflame Talonflame vs Greninja Greninja

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
TalonflameGreninja
53.0〜63.1%
Brave Bird
2HKO
47.0〜56.4%
Brave Bird
2 hits (79%)
53.0〜63.1%
Brave Bird
2HKO
GreninjaTalonflame
121.2〜143.8%
Surf
1HKO
132.5〜157.5%
Surf
1HKO
121.2〜143.8%
Surf
1HKO
Speed
First
TalonflameS190 / GreninjaS174
Second
TalonflameS190 / GreninjaS213
Second
TalonflameS190 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
TalonflameGreninja
47.0〜56.4%
Brave Bird
2 hits (79%)
42.3〜50.3%
Brave Bird
2 hits (<1%)
47.0〜56.4%
Brave Bird
2 hits (79%)
GreninjaTalonflame
121.2〜143.8%
Surf
1HKO
132.5〜157.5%
Surf
1HKO
121.2〜143.8%
Surf
1HKO
Speed
First
TalonflameS190 / GreninjaS174
Second
TalonflameS190 / GreninjaS213
Second
TalonflameS190 / GreninjaS261
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
TalonflameGreninja
63.1〜75.2%
Brave Bird
2HKO
56.4〜67.1%
Brave Bird
2HKO
63.1〜75.2%
Brave Bird
2HKO
GreninjaTalonflame
121.2〜143.8%
Surf
1HKO
132.5〜157.5%
Surf
1HKO
121.2〜143.8%
Surf
1HKO
Speed
First
TalonflameS190 / GreninjaS174
Second
TalonflameS190 / GreninjaS213
Second
TalonflameS190 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
Talonflame Talonflame vs メガリザードンX メガリザードンX

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
TalonflameメガリザードンX
33.5〜40.6%
Brave Bird
3HKO
メガリザードンXTalonflame
82.5〜97.5%
Outrage
2HKO
Speed
First
TalonflameS190 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
TalonflameメガリザードンX
31.0〜36.8%
Brave Bird
3 hits (56%)
メガリザードンXTalonflame
82.5〜97.5%
Outrage
2HKO
Speed
First
TalonflameS190 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
TalonflameメガリザードンX
40.0〜48.4%
Brave Bird
3HKO
メガリザードンXTalonflame
82.5〜97.5%
Outrage
2HKO
Speed
First
TalonflameS190 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View メガリザードンX's page →
Rotom-W×Rotom-W
Talonflame Talonflame vs Rotom-W Rotom-W

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
TalonflameRotom-W
4.5〜5.7%
Fire Spin
999HKO
4.5〜5.7%
Fire Spin
999HKO
21.3〜25.2%
Brave Bird
999HKO
Rotom-WTalonflame
108.7〜128.8%
Hydro Pump
1HKO
108.7〜128.8%
Hydro Pump
1HKO
150.0〜177.5%
Hydro Pump
1HKO
Speed
First
TalonflameS190 / Rotom-WS106
First
TalonflameS190 / Rotom-WS106
First
TalonflameS190 / Rotom-WS138
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
TalonflameRotom-W
5.1〜5.7%
Fire Spin
999HKO
5.1〜5.7%
Fire Spin
999HKO
18.9〜22.8%
Brave Bird
999HKO
Rotom-WTalonflame
108.7〜128.8%
Hydro Pump
1HKO
108.7〜128.8%
Hydro Pump
1HKO
150.0〜177.5%
Hydro Pump
1HKO
Speed
First
TalonflameS190 / Rotom-WS106
First
TalonflameS190 / Rotom-WS106
First
TalonflameS190 / Rotom-WS138
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
TalonflameRotom-W
4.5〜5.7%
Fire Spin
999HKO
4.5〜5.7%
Fire Spin
999HKO
25.2〜29.9%
Brave Bird
5HKO (incl. オボンのみ)
Rotom-WTalonflame
108.7〜128.8%
Hydro Pump
1HKO
108.7〜128.8%
Hydro Pump
1HKO
150.0〜177.5%
Hydro Pump
1HKO
Speed
First
TalonflameS190 / Rotom-WS106
First
TalonflameS190 / Rotom-WS106
First
TalonflameS190 / Rotom-WS138
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
パーモット×パーモット
Talonflame Talonflame vs パーモット パーモット

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Talonflameパーモット
51.7〜61.9%
Brave Bird
2HKO
51.7〜61.9%
Brave Bird
2HKO
51.7〜61.9%
Brave Bird
2HKO
パーモットTalonflame
139.4〜163.1%
でんこうそうげき
1HKO
152.5〜180.0%
でんこうそうげき
1HKO
180.6〜211.9%
でんこうそうげき
1HKO
Speed
First
TalonflameS190 / パーモットS172
Second
TalonflameS190 / パーモットS235
First
TalonflameS190 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Talonflameパーモット
49.7〜59.2%
Fire Blast
2 hits (98%)
49.7〜59.2%
Fire Blast
2 hits (98%)
49.7〜59.2%
Fire Blast
2 hits (98%)
パーモットTalonflame
139.4〜163.1%
でんこうそうげき
1HKO
152.5〜180.0%
でんこうそうげき
1HKO
180.6〜211.9%
でんこうそうげき
1HKO
Speed
First
TalonflameS190 / パーモットS172
Second
TalonflameS190 / パーモットS235
First
TalonflameS190 / パーモットS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Talonflameパーモット
61.9〜74.1%
Brave Bird
2HKO
61.9〜74.1%
Brave Bird
2HKO
61.9〜74.1%
Brave Bird
2HKO
パーモットTalonflame
139.4〜163.1%
でんこうそうげき
1HKO
152.5〜180.0%
でんこうそうげき
1HKO
180.6〜211.9%
でんこうそうげき
1HKO
Speed
First
TalonflameS190 / パーモットS172
Second
TalonflameS190 / パーモットS235
First
TalonflameS190 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View パーモット's page →
Hydreigon*Hydreigon
Talonflame Talonflame vs Hydreigon Hydreigon

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
TalonflameHydreigon
37.3〜44.4%
Brave Bird
3HKO
37.3〜44.4%
Brave Bird
3HKO
37.3〜44.4%
Brave Bird
3HKO
HydreigonTalonflame
100.0〜118.1%
Draco Meteor
1HKO
90.6〜107.5%
Draco Meteor
1 hits (44%)
130.0〜153.1%
Draco Meteor
1HKO
Speed
Second
TalonflameS190 / HydreigonS225
First
TalonflameS190 / HydreigonS165
First
TalonflameS190 / HydreigonS150
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
TalonflameHydreigon
33.7〜39.6%
Brave Bird
3HKO
33.7〜39.6%
Brave Bird
3HKO
33.7〜39.6%
Brave Bird
3HKO
HydreigonTalonflame
100.0〜118.1%
Draco Meteor
1HKO
90.6〜107.5%
Draco Meteor
1 hits (44%)
130.0〜153.1%
Draco Meteor
1HKO
Speed
Second
TalonflameS190 / HydreigonS225
First
TalonflameS190 / HydreigonS165
First
TalonflameS190 / HydreigonS150
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
TalonflameHydreigon
44.4〜53.3%
Brave Bird
2 hits (25%)
44.4〜53.3%
Brave Bird
2 hits (25%)
44.4〜53.3%
Brave Bird
2 hits (25%)
HydreigonTalonflame
100.0〜118.1%
Draco Meteor
1HKO
90.6〜107.5%
Draco Meteor
1 hits (44%)
130.0〜153.1%
Draco Meteor
1HKO
Speed
Second
TalonflameS190 / HydreigonS225
First
TalonflameS190 / HydreigonS165
First
TalonflameS190 / HydreigonS150
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Skeledirge×Skeledirge
Talonflame Talonflame vs Skeledirge Skeledirge

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TalonflameSkeledirge
19.9〜23.2%
Brave Bird
999HKO
19.9〜23.2%
Brave Bird
999HKO
19.9〜23.2%
Brave Bird
999HKO
SkeledirgeTalonflame
41.9〜49.4%
Shadow Ball
3HKO
41.9〜49.4%
Shadow Ball
3HKO
41.9〜49.4%
Shadow Ball
3HKO
Speed
First
TalonflameS190 / SkeledirgeS86
First
TalonflameS190 / SkeledirgeS86
First
TalonflameS190 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TalonflameSkeledirge
19.9〜23.2%
Air Slash
999HKO
19.9〜23.2%
Air Slash
999HKO
19.9〜23.2%
Air Slash
999HKO
SkeledirgeTalonflame
41.9〜49.4%
Shadow Ball
3HKO
41.9〜49.4%
Shadow Ball
3HKO
41.9〜49.4%
Shadow Ball
3HKO
Speed
First
TalonflameS190 / SkeledirgeS86
First
TalonflameS190 / SkeledirgeS86
First
TalonflameS190 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TalonflameSkeledirge
23.7〜27.5%
Brave Bird
999HKO
23.7〜27.5%
Brave Bird
999HKO
23.7〜27.5%
Brave Bird
4 hits (77%)
SkeledirgeTalonflame
41.9〜49.4%
Shadow Ball
3HKO
41.9〜49.4%
Shadow Ball
3HKO
41.9〜49.4%
Shadow Ball
3HKO
Speed
First
TalonflameS190 / SkeledirgeS86
First
TalonflameS190 / SkeledirgeS86
First
TalonflameS190 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Dragonite×*Dragonite
Talonflame Talonflame vs Dragonite Dragonite

Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
TalonflameDragonite
15.0〜18.0%
Brave Bird
4HKO
17.4〜21.0%
Brave Bird
3 hits (13%)
17.4〜21.0%
Brave Bird
3 hits (13%)
DragoniteTalonflame
111.3〜131.3%
Draco Meteor
1HKO
78.8〜92.5%
Draco Meteor
2HKO
86.3〜101.9%
Draco Meteor
1 hits (13%)
Speed
First
TalonflameS190 / DragoniteS152
First
TalonflameS190 / DragoniteS145
First
TalonflameS190 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Lum Berry, Timid, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
TalonflameDragonite
13.2〜16.2%
Brave Bird
4 hits (84%)
15.6〜18.6%
Brave Bird
4HKO
15.6〜18.6%
Brave Bird
4HKO
DragoniteTalonflame
111.3〜131.3%
Draco Meteor
1HKO
78.8〜92.5%
Draco Meteor
2HKO
86.3〜101.9%
Draco Meteor
1 hits (13%)
Speed
First
TalonflameS190 / DragoniteS152
First
TalonflameS190 / DragoniteS145
First
TalonflameS190 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Talonflame's build: Sharp Beak, Jolly, H7 B32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
TalonflameDragonite
18.0〜21.6%
Brave Bird
3 hits (48%)
20.4〜25.1%
Brave Bird
3HKO
20.4〜25.1%
Brave Bird
3HKO
DragoniteTalonflame
111.3〜131.3%
Draco Meteor
1HKO
78.8〜92.5%
Draco Meteor
2HKO
86.3〜101.9%
Draco Meteor
1 hits (13%)
Speed
First
TalonflameS190 / DragoniteS152
First
TalonflameS190 / DragoniteS145
First
TalonflameS190 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemSitrus Berry
AbilityGale Wings
NatureAdamant (A↑C↓)
MovesほのおWill-O-WispひこうRoostあくTauntほのおFlare Blitz
EVH2A32S32
See more team examples