ファイアロー
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | ほのおのからだ | 接触技を受けると30%の確率で相手をやけど状態にする。 |
| 2 | はやてのつばさ | HPが満タンの時、ひこうタイプの技の優先度が1上がる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | ちょうはつ |
変化命中 100%PP 20 相手をちょうはつ状態にする。 |
| 2 | はねやすめ |
変化PP 8 自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。 |
| 3 | おにび |
変化命中 85%PP 16 相手をやけど状態にする。 |
| 4 | ブレイブバード |
物理威力 120命中 100%PP 16 与えたダメージの1/3を自分も受ける。 |
| 5 | ほのおのうず |
特殊威力 35命中 85%PP 16 相手をバインド状態にする。 |
| 6 | だいもんじ |
特殊威力 110命中 85%PP 8 10%の確率で相手をやけど状態にする。 |
| 7 | フレアドライブ |
物理威力 120命中 100%PP 16 相手に与えたダメージの1/3を自分も受ける。10%の確率で相手をやけど状態にする。使うとこおり状態が治る。 |
| 8 | おいかぜ |
変化PP 16 4ターンの間、味方の場をおいかぜ状態にする。 |
| 9 | アクロバット |
物理威力 55命中 100%PP 16 自分が道具を持っていない場合威力が2倍になる。 |
| 10 | エアスラッシュ |
特殊威力 75命中 95%PP 16 30%の確率で相手をひるませる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 2 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
| 3 | するどいくちばし |
ひこうタイプの技の威力が1.2倍になる。 |
| 4 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ようき (S↑ C↓) | |
| 2 | おくびょう (S↑ A↓) | |
| 3 | ずぶとい (B↑ A↓) | |
| 4 | ひかえめ (C↑ A↓) | |
| 5 | やんちゃ (C↑ D↓) | |
| 6 | いじっぱり (A↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 0 | 32 | 0 | 0 | 27 | |
| 2 | 32 | 0 | 15 | 0 | 10 | 9 | |
| 3 | 22 | 0 | 23 | 8 | 0 | 13 | |
| 4 | 32 | 9 | 0 | 0 | 0 | 25 | |
| 5 | 2 | 0 | 0 | 32 | 0 | 32 | |
| 6 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 7 | 0 | 32 | 0 | 17 | 0 | 17 | |
| 8 | 0 | 32 | 0 | 18 | 0 | 16 | |
| 9 | 28 | 0 | 14 | 0 | 0 | 24 | |
| 10 | 28 | 0 | 31 | 0 | 0 | 7 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
○Gholdengo
Talonflame vs
Gholdengo Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.2〜85.9% Flare Blitz 2HKO | 56.0〜66.3% Flare Blitz 2HKO | 66.3〜78.5% Flare Blitz 2HKO | |
| 97.5〜115.0% Thunderbolt 1 hits (88%) | 73.8〜87.5% Thunderbolt 2HKO | 88.8〜105.0% Thunderbolt 1 hits (31%) | |
| Speed | First S190 / S136 | First S190 / S107 | First S190 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.8〜77.3% Fire Blast 2HKO | 50.8〜60.1% Flare Blitz 2HKO | 63.8〜77.3% Fire Blast 2HKO | |
| 97.5〜115.0% Thunderbolt 1 hits (88%) | 73.8〜87.5% Thunderbolt 2HKO | 88.8〜105.0% Thunderbolt 1 hits (31%) | |
| Speed | First S190 / S136 | First S190 / S107 | First S190 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.2〜85.9% Flare Blitz 2HKO | 56.0〜66.3% Flare Blitz 2HKO | 66.3〜78.5% Flare Blitz 2HKO | |
| 97.5〜115.0% Thunderbolt 1 hits (88%) | 73.8〜87.5% Thunderbolt 2HKO | 88.8〜105.0% Thunderbolt 1 hits (31%) | |
| Speed | First S190 / S136 | First S190 / S107 | First S190 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*ゴリランダー
Talonflame vs
ゴリランダー Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.9〜72.5% Brave Bird 2HKOcalculated with グラスフィールド | 60.9〜72.5% Brave Bird 2HKOcalculated with グラスフィールド | 56.0〜67.6% Fire Blast 2HKOcalculated with グラスフィールド | |
| 46.9〜55.6% Knock Off 3HKOcalculated with グラスフィールド | 36.3〜43.1% Knock Off 3 hits (1%)calculated with グラスフィールド | 36.3〜43.1% Knock Off 3 hits (1%)calculated with グラスフィールド | |
| Speed | First S190 / S107 | First S190 / S107 | First S190 / S107 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.8〜75.4% Fire Blast 2HKOcalculated with グラスフィールド | 63.8〜75.4% Fire Blast 2HKOcalculated with グラスフィールド | 63.8〜75.4% Fire Blast 2HKOcalculated with グラスフィールド | |
| 46.9〜55.6% Knock Off 3HKOcalculated with グラスフィールド | 36.3〜43.1% Knock Off 3 hits (1%)calculated with グラスフィールド | 36.3〜43.1% Knock Off 3 hits (1%)calculated with グラスフィールド | |
| Speed | First S190 / S107 | First S190 / S107 | First S190 / S107 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.9〜87.0% Brave Bird 2HKOcalculated with グラスフィールド | 72.9〜87.0% Brave Bird 2HKOcalculated with グラスフィールド | 56.0〜67.6% Fire Blast 2HKOcalculated with グラスフィールド | |
| 46.9〜55.6% Knock Off 3HKOcalculated with グラスフィールド | 36.3〜43.1% Knock Off 3 hits (1%)calculated with グラスフィールド | 36.3〜43.1% Knock Off 3 hits (1%)calculated with グラスフィールド | |
| Speed | First S190 / S107 | First S190 / S107 | First S190 / S107 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
○Corviknight
Talonflame vs
Corviknight Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.8〜56.6% Fire Blast 2 hits (83%) | 47.8〜56.6% Fire Blast 2 hits (32%) | 47.8〜56.6% Fire Blast 3HKO | |
| 36.3〜43.8% Brave Bird 3HKO | 36.3〜43.8% Brave Bird 3HKO | 36.3〜43.8% Brave Bird 3HKO | |
| Speed | First S190 / S87 | First S190 / S78 | First S190 / S78 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.7〜64.4% Fire Blast 2HKO | 53.7〜64.4% Fire Blast 2HKO | 53.7〜64.4% Fire Blast 2 hits (5%) | |
| 36.3〜43.8% Brave Bird 3HKO | 36.3〜43.8% Brave Bird 3HKO | 36.3〜43.8% Brave Bird 3HKO | |
| Speed | First S190 / S87 | First S190 / S78 | First S190 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.8〜56.6% Fire Blast 2 hits (83%) | 47.8〜56.6% Fire Blast 2 hits (32%) | 47.8〜56.6% Fire Blast 3HKO | |
| 36.3〜43.8% Brave Bird 3HKO | 36.3〜43.8% Brave Bird 3HKO | 36.3〜43.8% Brave Bird 3HKO | |
| Speed | First S190 / S87 | First S190 / S78 | First S190 / S78 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
○A-Ninetales
Talonflame vs
A-Ninetales Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 51.4〜61.7% Flare Blitz 2HKOcalculated with あられ | 65.3〜77.3% Flare Blitz 2HKOcalculated with あられ | |
| 43.8〜52.5% Blizzard 2 hits (16%)calculated with あられ | 58.1〜69.4% Blizzard 2HKOcalculated with あられ | |
| Speed | First S190 / S177 | First S190 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 56.0〜66.3% Fire Blast 2HKOcalculated with あられ | 65.3〜77.3% Fire Blast 2HKOcalculated with あられ | |
| 43.8〜52.5% Blizzard 2 hits (16%)calculated with あられ | 58.1〜69.4% Blizzard 2HKOcalculated with あられ | |
| Speed | First S190 / S177 | First S190 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 51.4〜61.7% Flare Blitz 2HKOcalculated with あられ | 65.3〜77.3% Flare Blitz 2HKOcalculated with あられ | |
| 43.8〜52.5% Blizzard 2 hits (16%)calculated with あられ | 58.1〜69.4% Blizzard 2HKOcalculated with あられ | |
| Speed | First S190 / S177 | First S190 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Sneasler
Talonflame vs
Sneasler Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.3〜129.9% Brave Bird 1HKO | 108.3〜129.9% Brave Bird 1HKO | 108.3〜129.9% Brave Bird 1HKO | |
| 46.9〜55.0% Fatal Claw 2 hits (67%) | 46.9〜55.0% Fatal Claw 2 hits (67%) | 46.9〜55.0% Fatal Claw 2 hits (67%) | |
| Speed | First S190 / S172 | First S190 / S172 | First S190 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.8〜115.9% Brave Bird 1 hits (88%) | 96.8〜115.9% Brave Bird 1 hits (88%) | 96.8〜115.9% Brave Bird 1 hits (88%) | |
| 46.9〜55.0% Fatal Claw 2 hits (67%) | 46.9〜55.0% Fatal Claw 2 hits (67%) | 46.9〜55.0% Fatal Claw 2 hits (67%) | |
| Speed | First S190 / S172 | First S190 / S172 | First S190 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 129.9〜155.4% Brave Bird 1HKO | 129.9〜155.4% Brave Bird 1HKO | 129.9〜155.4% Brave Bird 1HKO | |
| 46.9〜55.0% Fatal Claw 2 hits (67%) | 46.9〜55.0% Fatal Claw 2 hits (67%) | 46.9〜55.0% Fatal Claw 2 hits (67%) | |
| Speed | First S190 / S172 | First S190 / S172 | First S190 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
○*Volcarona
Talonflame vs
Volcarona Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.3〜66.7% Brave Bird 2 hits (31%) | 100.6〜119.3% Brave Bird 1HKO | 56.3〜66.7% Brave Bird 2HKO | |
| 36.9〜43.8% Psychic 3HKO | 49.4〜58.1% Psychic 2 hits (97%) | 36.9〜43.8% Psychic 3HKO | |
| Speed | First S190 / S122 | First S190 / S152 | First S190 / S122 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.0〜60.4% Brave Bird 3HKO (incl. オボンのみ) | 89.4〜105.6% Brave Bird 1 hits (38%) | 51.0〜60.4% Brave Bird 2 hits (85%) | |
| 36.9〜43.8% Psychic 3HKO | 49.4〜58.1% Psychic 2 hits (97%) | 36.9〜43.8% Psychic 3HKO | |
| Speed | First S190 / S122 | First S190 / S152 | First S190 / S122 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.2〜79.7% Brave Bird 2HKO | 120.5〜142.9% Brave Bird 1HKO | 67.2〜79.7% Brave Bird 2HKO | |
| 36.9〜43.8% Psychic 3HKO | 49.4〜58.1% Psychic 2 hits (97%) | 36.9〜43.8% Psychic 3HKO | |
| Speed | First S190 / S122 | First S190 / S152 | First S190 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○Metagross
Talonflame vs
Metagross Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 53.5〜62.4% Fire Blast 2HKO | |
| 81.3〜95.6% Thunder Punch 2HKO | |
| Speed | First S190 / S162 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 57.3〜68.8% Fire Blast 2HKO | |
| 81.3〜95.6% Thunder Punch 2HKO | |
| Speed | First S190 / S162 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 53.5〜62.4% Fire Blast 2HKO | |
| 81.3〜95.6% Thunder Punch 2HKO | |
| Speed | First S190 / S162 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
×ボーマンダ
Talonflame vs
ボーマンダ Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.9〜32.2% Brave Bird 4HKO | |
| 88.1〜105.6% Double-Edge 1 hits (31%) | |
| Speed | First S190 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.6〜28.7% Brave Bird 4 hits (99%) | |
| 88.1〜105.6% Double-Edge 1 hits (31%) | |
| Speed | First S190 / S172 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.2〜38.6% Brave Bird 3 hits (95%) | |
| 88.1〜105.6% Double-Edge 1 hits (31%) | |
| Speed | First S190 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Garchomp
Talonflame vs
Garchomp Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.7〜42.2% Brave Bird 3HKO | 32.4〜38.9% Brave Bird 3 hits (98%) | 32.4〜38.9% Brave Bird 3 hits (98%) | |
| 100.0〜118.1% Draco Meteor 1HKO | 92.5〜110.0% Rock Tomb 1 hits (63%) | 92.5〜110.0% Rock Tomb 1 hits (63%) | |
| Speed | Second S190 / S223 | Second S190 / S231 | First S190 / S154 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.4〜37.8% Brave Bird 3 hits (91%) | 29.2〜34.6% Brave Bird 3 hits (6%) | 29.2〜34.6% Brave Bird 3 hits (6%) | |
| 100.0〜118.1% Draco Meteor 1HKO | 92.5〜110.0% Rock Tomb 1 hits (63%) | 92.5〜110.0% Rock Tomb 1 hits (63%) | |
| Speed | Second S190 / S223 | Second S190 / S231 | First S190 / S154 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.3% Brave Bird 2 hits (<1%) | 38.9〜46.5% Brave Bird 3HKO | 38.9〜46.5% Brave Bird 3HKO | |
| 100.0〜118.1% Draco Meteor 1HKO | 92.5〜110.0% Rock Tomb 1 hits (63%) | 92.5〜110.0% Rock Tomb 1 hits (63%) | |
| Speed | Second S190 / S223 | Second S190 / S231 | First S190 / S154 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Primarina
Talonflame vs
Primarina Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜35.3% Brave Bird 4 hits (89%) (incl. オボンのみ) | 39.0〜46.5% Brave Bird 3 hits (80%) | 29.4〜35.3% Brave Bird 4HKO | |
| 116.3〜136.3% Sparkling Aria 1HKO | 138.8〜165.0% Sparkling Aria 1HKO | 116.3〜136.3% Sparkling Aria 1HKO | |
| Speed | First S190 / S80 | First S190 / S82 | First S190 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.3〜32.1% Brave Bird 4 hits (<1%) | 35.3〜41.7% Brave Bird 3 hits (<1%) | 27.3〜32.1% Brave Bird 4 hits (47%) | |
| 116.3〜136.3% Sparkling Aria 1HKO | 138.8〜165.0% Sparkling Aria 1HKO | 116.3〜136.3% Sparkling Aria 1HKO | |
| Speed | First S190 / S80 | First S190 / S82 | First S190 / S80 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.3〜42.2% Brave Bird 3 hits (<1%) | 46.5〜55.6% Brave Bird 3HKO | 35.3〜42.2% Brave Bird 3 hits (85%) | |
| 116.3〜136.3% Sparkling Aria 1HKO | 138.8〜165.0% Sparkling Aria 1HKO | 116.3〜136.3% Sparkling Aria 1HKO | |
| Speed | First S190 / S80 | First S190 / S82 | First S190 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
▲グソクムシャ
Talonflame vs
グソクムシャ Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 81.3〜98.9% Fire Blast 2HKO | |
| 93.8〜111.9% Waterfall 1 hits (69%) | |
| Speed | First S190 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 92.3〜112.1% Fire Blast 1 hits (56%) | |
| 93.8〜111.9% Waterfall 1 hits (69%) | |
| Speed | First S190 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 81.3〜98.9% Fire Blast 2HKO | |
| 93.8〜111.9% Waterfall 1 hits (69%) | |
| Speed | First S190 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
×Hippowdon
Talonflame vs
Hippowdon Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜27.9% Brave Bird 999HKOcalculated with すなあらし | 20.9〜25.1% Brave Bird 999HKOcalculated with すなあらし | 23.7〜27.9% Brave Bird 999HKOcalculated with すなあらし | |
| 62.5〜75.0% Rock Tomb 2HKOcalculated with すなあらし | 62.5〜75.0% Rock Tomb 2HKOcalculated with すなあらし | 62.5〜75.0% Rock Tomb 2HKOcalculated with すなあらし | |
| Speed | First S190 / S67 | First S190 / S67 | First S190 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.0〜24.2% Brave Bird 999HKOcalculated with すなあらし | 22.3〜26.5% Fire Blast 999HKOcalculated with すなあらし | 20.0〜24.2% Fire Blast 5HKOcalculated with すなあらし | |
| 62.5〜75.0% Rock Tomb 2HKOcalculated with すなあらし | 62.5〜75.0% Rock Tomb 2HKOcalculated with すなあらし | 62.5〜75.0% Rock Tomb 2HKOcalculated with すなあらし | |
| Speed | First S190 / S67 | First S190 / S67 | First S190 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.4〜33.5% Brave Bird 4 hits (18%) (incl. オボンのみ)calculated with すなあらし | 25.1〜29.8% Brave Bird 4 hits (<1%)calculated with すなあらし | 28.4〜33.5% Brave Bird 999HKOcalculated with すなあらし | |
| 62.5〜75.0% Rock Tomb 2HKOcalculated with すなあらし | 62.5〜75.0% Rock Tomb 2HKOcalculated with すなあらし | 62.5〜75.0% Rock Tomb 2HKOcalculated with すなあらし | |
| Speed | First S190 / S67 | First S190 / S67 | First S190 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
Talonflame vs
セグレイブ Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.7〜31.4% Brave Bird 4HKO | 31.9〜38.2% Brave Bird 3 hits (97%) | 31.9〜38.2% Brave Bird 3 hits (97%) | |
| 85.0〜101.3% きょけんとつげき 1 hits (6%) | 68.1〜80.6% きょけんとつげき 2HKO | 95.6〜114.4% きょけんとつげき 1 hits (75%) | |
| Speed | First S190 / S139 | First S190 / S152 | First S190 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.7〜30.4% Fire Blast 4HKO | 28.8〜34.6% Brave Bird 3 hits (3%) | 28.8〜34.6% Brave Bird 3 hits (3%) | |
| 85.0〜101.3% きょけんとつげき 1 hits (6%) | 68.1〜80.6% きょけんとつげき 2HKO | 95.6〜114.4% きょけんとつげき 1 hits (75%) | |
| Speed | First S190 / S139 | First S190 / S152 | First S190 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.9〜37.7% Brave Bird 3 hits (83%) | 38.2〜45.5% Brave Bird 3HKO | 38.2〜45.5% Brave Bird 3HKO | |
| 85.0〜101.3% きょけんとつげき 1 hits (6%) | 68.1〜80.6% きょけんとつげき 2HKO | 95.6〜114.4% きょけんとつげき 1 hits (75%) | |
| Speed | First S190 / S139 | First S190 / S152 | First S190 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Baxcalibur
Talonflame vs
Baxcalibur Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜27.9% Flare Blitz 999HKO | 36.5〜43.7% Fire Blast 3 hits (19%) | 23.4〜27.9% Flare Blitz 999HKO | |
| 75.0〜88.8% Draco Meteor 2HKO | 90.6〜107.5% Draco Meteor 1 hits (44%) | 75.0〜88.8% Draco Meteor 2HKO | |
| Speed | First S190 / S105 | First S190 / S150 | First S190 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜27.9% Fire Blast 999HKO | 41.3〜49.1% Fire Blast 3 hits (>99%) | 23.4〜27.9% Fire Blast 999HKO | |
| 75.0〜88.8% Draco Meteor 2HKO | 90.6〜107.5% Draco Meteor 1 hits (44%) | 75.0〜88.8% Draco Meteor 2HKO | |
| Speed | First S190 / S105 | First S190 / S150 | First S190 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜27.9% Flare Blitz 999HKO | 36.5〜43.7% Fire Blast 3 hits (19%) | 23.4〜27.9% Flare Blitz 999HKO | |
| 75.0〜88.8% Draco Meteor 2HKO | 90.6〜107.5% Draco Meteor 1 hits (44%) | 75.0〜88.8% Draco Meteor 2HKO | |
| Speed | First S190 / S105 | First S190 / S150 | First S190 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲Aegislash
Talonflame vs
Aegislash Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.5〜62.3% Flare Blitz 2 hits (97%) | 51.5〜62.3% Flare Blitz 2 hits (97%) | 51.5〜62.3% Flare Blitz 2HKO | |
| 70.0〜83.1% Poltergeist 2HKO | 70.0〜83.1% Shadow Ball 2HKO | 83.8〜99.4% Poltergeist 2HKO | |
| Speed | First S190 / S80 | First S190 / S72 | First S190 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.7〜55.1% Flare Blitz 2 hits (9%) | 46.7〜55.1% Flare Blitz 2 hits (9%) | 46.7〜55.1% Flare Blitz 2 hits (58%) | |
| 70.0〜83.1% Poltergeist 2HKO | 70.0〜83.1% Shadow Ball 2HKO | 83.8〜99.4% Poltergeist 2HKO | |
| Speed | First S190 / S80 | First S190 / S72 | First S190 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.5〜62.3% Flare Blitz 2 hits (97%) | 51.5〜62.3% Flare Blitz 2 hits (97%) | 51.5〜62.3% Flare Blitz 2HKO | |
| 70.0〜83.1% Poltergeist 2HKO | 70.0〜83.1% Shadow Ball 2HKO | 83.8〜99.4% Poltergeist 2HKO | |
| Speed | First S190 / S80 | First S190 / S72 | First S190 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
×Gyarados
Talonflame vs
Gyarados Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.3〜19.3% Brave Bird 999HKOcalculated with 攻撃-1 | 26.9〜32.2% Brave Bird 4HKOcalculated with 攻撃-1 | 3.5〜4.5% Fire Spin 999HKOcalculated with 攻撃-1 | |
| 68.8〜82.5% Waterfall 2HKO | 90.0〜106.3% Waterfall 1 hits (38%) | 68.8〜82.5% Waterfall 2HKO | |
| Speed | First S190 / S101 | First S190 / S133 | First S190 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 4.0〜5.0% Fire Spin 999HKOcalculated with 攻撃-1 | 24.6〜28.7% Brave Bird 999HKOcalculated with 攻撃-1 | 4.0〜5.0% Fire Spin 999HKOcalculated with 攻撃-1 | |
| 68.8〜82.5% Waterfall 2HKO | 90.0〜106.3% Waterfall 1 hits (38%) | 68.8〜82.5% Waterfall 2HKO | |
| Speed | First S190 / S101 | First S190 / S133 | First S190 / S101 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.3〜22.8% Brave Bird 999HKOcalculated with 攻撃-1 | 32.2〜38.6% Brave Bird 3 hits (95%)calculated with 攻撃-1 | 19.3〜22.8% Brave Bird 999HKOcalculated with 攻撃-1 | |
| 68.8〜82.5% Waterfall 2HKO | 90.0〜106.3% Waterfall 1 hits (38%) | 68.8〜82.5% Waterfall 2HKO | |
| Speed | First S190 / S101 | First S190 / S133 | First S190 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Basculegion-F
Talonflame vs
Basculegion-F Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.1〜48.7% Brave Bird 3HKO | 41.1〜48.7% Brave Bird 3HKO | 41.1〜48.7% Brave Bird 3HKO | |
| 145.0〜172.5% Wave Crash 1HKO | 158.8〜188.8% Wave Crash 1HKO | 188.1〜223.7% Wave Crash 1HKO | |
| Speed | Second S190 / S195 | First S190 / S143 | First S190 / S130 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.5〜43.1% Brave Bird 3HKO | 36.5〜43.1% Brave Bird 3HKO | 36.5〜43.1% Brave Bird 3HKO | |
| 145.0〜172.5% Wave Crash 1HKO | 158.8〜188.8% Wave Crash 1HKO | 188.1〜223.7% Wave Crash 1HKO | |
| Speed | Second S190 / S195 | First S190 / S143 | First S190 / S130 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.2〜58.4% Brave Bird 2 hits (96%) | 49.2〜58.4% Brave Bird 2 hits (96%) | 49.2〜58.4% Brave Bird 2 hits (96%) | |
| 145.0〜172.5% Wave Crash 1HKO | 158.8〜188.8% Wave Crash 1HKO | 188.1〜223.7% Wave Crash 1HKO | |
| Speed | Second S190 / S195 | First S190 / S143 | First S190 / S130 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Farigiraf
Talonflame vs
Farigiraf Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.5〜23.3% Brave Bird 999HKO | 4.2〜5.3% Fire Spin 999HKO | 19.5〜23.3% Brave Bird 999HKO | |
| 232.5〜272.5% Power Gem 1HKO | 190.0〜227.5% Power Gem 1HKO | 255.0〜302.5% Power Gem 1HKO | |
| Speed | First S190 / S151 | First S190 / S106 | First S190 / S138 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.2〜22.0% Fire Blast 999HKO | 4.7〜6.3% Fire Spin 999HKO | 18.2〜22.0% Fire Blast 999HKO | |
| 232.5〜272.5% Power Gem 1HKO | 190.0〜227.5% Power Gem 1HKO | 255.0〜302.5% Power Gem 1HKO | |
| Speed | First S190 / S151 | First S190 / S106 | First S190 / S138 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.3〜27.7% Brave Bird 4 hits (80%) | 4.2〜5.3% Fire Spin 999HKO | 23.3〜27.7% Brave Bird 4 hits (80%) | |
| 232.5〜272.5% Power Gem 1HKO | 190.0〜227.5% Power Gem 1HKO | 255.0〜302.5% Power Gem 1HKO | |
| Speed | First S190 / S151 | First S190 / S106 | First S190 / S138 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
×Greninja
Talonflame vs
Greninja Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.0〜63.1% Brave Bird 2HKO | 47.0〜56.4% Brave Bird 2 hits (79%) | 53.0〜63.1% Brave Bird 2HKO | |
| 121.2〜143.8% Surf 1HKO | 132.5〜157.5% Surf 1HKO | 121.2〜143.8% Surf 1HKO | |
| Speed | First S190 / S174 | Second S190 / S213 | Second S190 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.0〜56.4% Brave Bird 2 hits (79%) | 42.3〜50.3% Brave Bird 2 hits (<1%) | 47.0〜56.4% Brave Bird 2 hits (79%) | |
| 121.2〜143.8% Surf 1HKO | 132.5〜157.5% Surf 1HKO | 121.2〜143.8% Surf 1HKO | |
| Speed | First S190 / S174 | Second S190 / S213 | Second S190 / S261 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.1〜75.2% Brave Bird 2HKO | 56.4〜67.1% Brave Bird 2HKO | 63.1〜75.2% Brave Bird 2HKO | |
| 121.2〜143.8% Surf 1HKO | 132.5〜157.5% Surf 1HKO | 121.2〜143.8% Surf 1HKO | |
| Speed | First S190 / S174 | Second S190 / S213 | Second S190 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*メガリザードンX
Talonflame vs
メガリザードンX Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.6% Brave Bird 3HKO | |
| 82.5〜97.5% Outrage 2HKO | |
| Speed | First S190 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.0〜36.8% Brave Bird 3 hits (56%) | |
| 82.5〜97.5% Outrage 2HKO | |
| Speed | First S190 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.0〜48.4% Brave Bird 3HKO | |
| 82.5〜97.5% Outrage 2HKO | |
| Speed | First S190 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Rotom-W
Talonflame vs
Rotom-W Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 4.5〜5.7% Fire Spin 999HKO | 4.5〜5.7% Fire Spin 999HKO | 21.3〜25.2% Brave Bird 999HKO | |
| 108.7〜128.8% Hydro Pump 1HKO | 108.7〜128.8% Hydro Pump 1HKO | 150.0〜177.5% Hydro Pump 1HKO | |
| Speed | First S190 / S106 | First S190 / S106 | First S190 / S138 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 5.1〜5.7% Fire Spin 999HKO | 5.1〜5.7% Fire Spin 999HKO | 18.9〜22.8% Brave Bird 999HKO | |
| 108.7〜128.8% Hydro Pump 1HKO | 108.7〜128.8% Hydro Pump 1HKO | 150.0〜177.5% Hydro Pump 1HKO | |
| Speed | First S190 / S106 | First S190 / S106 | First S190 / S138 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 4.5〜5.7% Fire Spin 999HKO | 4.5〜5.7% Fire Spin 999HKO | 25.2〜29.9% Brave Bird 5HKO (incl. オボンのみ) | |
| 108.7〜128.8% Hydro Pump 1HKO | 108.7〜128.8% Hydro Pump 1HKO | 150.0〜177.5% Hydro Pump 1HKO | |
| Speed | First S190 / S106 | First S190 / S106 | First S190 / S138 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
×パーモット
Talonflame vs
パーモット Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.7〜61.9% Brave Bird 2HKO | 51.7〜61.9% Brave Bird 2HKO | 51.7〜61.9% Brave Bird 2HKO | |
| 139.4〜163.1% でんこうそうげき 1HKO | 152.5〜180.0% でんこうそうげき 1HKO | 180.6〜211.9% でんこうそうげき 1HKO | |
| Speed | First S190 / S172 | Second S190 / S235 | First S190 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜59.2% Fire Blast 2 hits (98%) | 49.7〜59.2% Fire Blast 2 hits (98%) | 49.7〜59.2% Fire Blast 2 hits (98%) | |
| 139.4〜163.1% でんこうそうげき 1HKO | 152.5〜180.0% でんこうそうげき 1HKO | 180.6〜211.9% でんこうそうげき 1HKO | |
| Speed | First S190 / S172 | Second S190 / S235 | First S190 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.9〜74.1% Brave Bird 2HKO | 61.9〜74.1% Brave Bird 2HKO | 61.9〜74.1% Brave Bird 2HKO | |
| 139.4〜163.1% でんこうそうげき 1HKO | 152.5〜180.0% でんこうそうげき 1HKO | 180.6〜211.9% でんこうそうげき 1HKO | |
| Speed | First S190 / S172 | Second S190 / S235 | First S190 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Hydreigon
Talonflame vs
Hydreigon Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.3〜44.4% Brave Bird 3HKO | 37.3〜44.4% Brave Bird 3HKO | 37.3〜44.4% Brave Bird 3HKO | |
| 100.0〜118.1% Draco Meteor 1HKO | 90.6〜107.5% Draco Meteor 1 hits (44%) | 130.0〜153.1% Draco Meteor 1HKO | |
| Speed | Second S190 / S225 | First S190 / S165 | First S190 / S150 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.7〜39.6% Brave Bird 3HKO | 33.7〜39.6% Brave Bird 3HKO | 33.7〜39.6% Brave Bird 3HKO | |
| 100.0〜118.1% Draco Meteor 1HKO | 90.6〜107.5% Draco Meteor 1 hits (44%) | 130.0〜153.1% Draco Meteor 1HKO | |
| Speed | Second S190 / S225 | First S190 / S165 | First S190 / S150 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.4〜53.3% Brave Bird 2 hits (25%) | 44.4〜53.3% Brave Bird 2 hits (25%) | 44.4〜53.3% Brave Bird 2 hits (25%) | |
| 100.0〜118.1% Draco Meteor 1HKO | 90.6〜107.5% Draco Meteor 1 hits (44%) | 130.0〜153.1% Draco Meteor 1HKO | |
| Speed | Second S190 / S225 | First S190 / S165 | First S190 / S150 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Skeledirge
Talonflame vs
Skeledirge Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.9〜23.2% Brave Bird 999HKO | 19.9〜23.2% Brave Bird 999HKO | 19.9〜23.2% Brave Bird 999HKO | |
| 41.9〜49.4% Shadow Ball 3HKO | 41.9〜49.4% Shadow Ball 3HKO | 41.9〜49.4% Shadow Ball 3HKO | |
| Speed | First S190 / S86 | First S190 / S86 | First S190 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.9〜23.2% Air Slash 999HKO | 19.9〜23.2% Air Slash 999HKO | 19.9〜23.2% Air Slash 999HKO | |
| 41.9〜49.4% Shadow Ball 3HKO | 41.9〜49.4% Shadow Ball 3HKO | 41.9〜49.4% Shadow Ball 3HKO | |
| Speed | First S190 / S86 | First S190 / S86 | First S190 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜27.5% Brave Bird 999HKO | 23.7〜27.5% Brave Bird 999HKO | 23.7〜27.5% Brave Bird 4 hits (77%) | |
| 41.9〜49.4% Shadow Ball 3HKO | 41.9〜49.4% Shadow Ball 3HKO | 41.9〜49.4% Shadow Ball 3HKO | |
| Speed | First S190 / S86 | First S190 / S86 | First S190 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
×*Dragonite
Talonflame vs
Dragonite Talonflame's build: ゴツゴツメット, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.0% Brave Bird 4HKO | 17.4〜21.0% Brave Bird 3 hits (13%) | 17.4〜21.0% Brave Bird 3 hits (13%) | |
| 111.3〜131.3% Draco Meteor 1HKO | 78.8〜92.5% Draco Meteor 2HKO | 86.3〜101.9% Draco Meteor 1 hits (13%) | |
| Speed | First S190 / S152 | First S190 / S145 | First S190 / S132 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Lum Berry, Timid, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.2〜16.2% Brave Bird 4 hits (84%) | 15.6〜18.6% Brave Bird 4HKO | 15.6〜18.6% Brave Bird 4HKO | |
| 111.3〜131.3% Draco Meteor 1HKO | 78.8〜92.5% Draco Meteor 2HKO | 86.3〜101.9% Draco Meteor 1 hits (13%) | |
| Speed | First S190 / S152 | First S190 / S145 | First S190 / S132 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Talonflame's build: Sharp Beak, Jolly, H7 B32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.0〜21.6% Brave Bird 3 hits (48%) | 20.4〜25.1% Brave Bird 3HKO | 20.4〜25.1% Brave Bird 3HKO | |
| 111.3〜131.3% Draco Meteor 1HKO | 78.8〜92.5% Draco Meteor 2HKO | 86.3〜101.9% Draco Meteor 1 hits (13%) | |
| Speed | First S190 / S152 | First S190 / S145 | First S190 / S132 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Sitrus Berry
Will-O-Wisp
Roost
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