Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ハリーマン

ハリーマン

あく どく
全国図鑑 No.904 / 使用率 111位
データ集計日:2026-09-10

種族値

HP
85
こうげき
115
ぼうぎょ
95
とくこう
65
とくぼう
65
すばやさ
85
合計
510

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめん
どくゴーストくさあく
エスパー

特性

順位 特性名 採用率 ⓘ 効果
1 いかく
100.0%
登場した時、相手の攻撃を1段階下げる。

使用率データ

順位 技名 採用率
1
ノーマル ちいさくなる
65.8%
ノーマル変化
PP 12
自分の回避率を2段階上げる。自分はちいさくなる状態になる。
2
あく じごくづき
57.6%
あく物理
威力 80命中 100%PP 16
相手をじごくづき状態にする。
3
ノーマル みがわり
56.0%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
4
ノーマル つるぎのまい
50.5%
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
5
どく どくばりセンボン
47.3%
どく物理
威力 60命中 100%PP 10
50%の確率で相手をどく状態にする。相手がどく状態、もうどく状態の場合威力が2倍になる。
6
あく かみくだく
40.8%
あく物理
威力 80命中 100%PP 16
噛み20%の確率で相手の防御を1段階下げる。
7
どく どくびし
19.0%
どく変化
PP 20
相手の場をどくびし状態にする。
8
どく どくどく
15.8%
どく変化
命中 90%PP 12
相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。
9
あく ちょうはつ
15.2%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
10
ノーマル いたみわけ
6.5%
ノーマル変化
PP 20
自分と相手の残りHPを足して互いに1/2ずつに分ける。

持ち物

順位 持ち物 採用率
1
たべのこし
77.7%
ターン終わりに最大HPの1/16回復する。
2
オボンのみオボンのみ
16.3%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
3
シュカのみ
3.3%
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
4
ふうせん
2.2%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
5
ちからのハチマキ
0.5%
物理技の威力が1.1倍になる。

性格

順位 性格 採用率
1 ようき (S↑ C↓)
34.2%
2 しんちょう (D↑ C↓)
30.4%
3 いじっぱり (A↑ C↓)
17.9%
4 わんぱく (B↑ C↓)
17.4%

ステータス振り

順位 H A B C D S 採用率
1 32020032
19.6%
2 32020320
10.9%
3 172000029
8.7%
4 32032002
8.7%
5 241700250
6.0%
6 160320180
5.4%
7 310200150
5.4%
8 32200032
5.4%
9 32050290
4.9%
10 32032000
3.8%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

考察記事

ハリーマン
考察記事
ハリーマン考察 M-3 型別採用率と立ち回り

Pokémon Matchups

Favorable
Mimikyu*Mimikyu
Overqwil Overqwil vs Mimikyu Mimikyu

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
OverqwilMimikyu
46.6〜55.7%
Throat Chop
3HKO
46.6〜55.7%
Throat Chop
3HKO
46.6〜55.7%
Throat Chop
3HKO
MimikyuOverqwil
30.7〜37.0%
Play Rough
4HKO
calculated with 攻撃-1
24.0〜28.6%
Play Rough
999HKO
calculated with 攻撃-1
24.0〜28.6%
Play Rough
999HKO
calculated with 攻撃-1
Speed
First
OverqwilS150 / MimikyuS148
First
OverqwilS150 / MimikyuS148
First
OverqwilS150 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
OverqwilMimikyu
53.4〜64.1%
Throat Chop
3HKO (incl. ばけのかわ)
53.4〜64.1%
Throat Chop
3HKO (incl. ばけのかわ)
53.4〜64.1%
Throat Chop
3HKO (incl. ばけのかわ)
MimikyuOverqwil
33.3〜40.1%
Play Rough
3 hits (32%)
calculated with 攻撃-1
26.0〜31.1%
Play Rough
4 hits (7%)
calculated with 攻撃-1
26.0〜31.1%
Play Rough
4 hits (7%)
calculated with 攻撃-1
Speed
Second
OverqwilS134 / MimikyuS148
Second
OverqwilS134 / MimikyuS148
Second
OverqwilS134 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
OverqwilMimikyu
51.1〜60.3%
Throat Chop
3HKO (incl. ばけのかわ)
51.1〜60.3%
Throat Chop
3HKO (incl. ばけのかわ)
51.1〜60.3%
Throat Chop
3HKO (incl. ばけのかわ)
MimikyuOverqwil
30.7〜37.0%
Play Rough
4 hits (>99%) (incl. オボンのみ)
calculated with 攻撃-1
24.0〜28.6%
Play Rough
999HKO
calculated with 攻撃-1
24.0〜28.6%
Play Rough
999HKO
calculated with 攻撃-1
Speed
Second
OverqwilS137 / MimikyuS148
Second
OverqwilS137 / MimikyuS148
Second
OverqwilS137 / MimikyuS148
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Overqwil Overqwil vs Meowscarada Meowscarada

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
OverqwilMeowscarada
66.7〜79.7%
Barb Barrage
2HKO
66.7〜79.7%
Barb Barrage
2HKO
66.7〜79.7%
Barb Barrage
2HKO
MeowscaradaOverqwil
36.5〜44.3%
Triple Axel
3 hits (98%)
calculated with 攻撃-1・最大3ヒット時
36.5〜44.3%
Triple Axel
3 hits (98%)
calculated with 攻撃-1・最大3ヒット時
46.9〜56.8%
Triple Axel
2 hits (16%)
calculated with 攻撃-1・最大3ヒット時
Speed
Second
OverqwilS150 / MeowscaradaS262
Second
OverqwilS150 / MeowscaradaS175
Second
OverqwilS150 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
OverqwilMeowscarada
75.8〜91.5%
Barb Barrage
2HKO
75.8〜91.5%
Barb Barrage
2HKO
75.8〜91.5%
Barb Barrage
2HKO
MeowscaradaOverqwil
41.8〜50.3%
Triple Axel
3HKO
calculated with 攻撃-1・最大3ヒット時
41.8〜50.3%
Triple Axel
3HKO
calculated with 攻撃-1・最大3ヒット時
53.1〜64.4%
Triple Axel
2HKO
calculated with 攻撃-1・最大3ヒット時
Speed
Second
OverqwilS134 / MeowscaradaS262
Second
OverqwilS134 / MeowscaradaS175
Second
OverqwilS134 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
OverqwilMeowscarada
74.5〜87.6%
Barb Barrage
2HKO
74.5〜87.6%
Barb Barrage
2HKO
74.5〜87.6%
Barb Barrage
2HKO
MeowscaradaOverqwil
36.5〜44.3%
Triple Axel
3 hits (6%)
calculated with 攻撃-1・最大3ヒット時
36.5〜44.3%
Triple Axel
3 hits (6%)
calculated with 攻撃-1・最大3ヒット時
46.9〜56.8%
Triple Axel
3HKO
calculated with 攻撃-1・最大3ヒット時
Speed
Second
OverqwilS137 / MeowscaradaS262
Second
OverqwilS137 / MeowscaradaS175
Second
OverqwilS137 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Meowscarada's page →
Basculegion-FBasculegion-F
Overqwil Overqwil vs Basculegion-F Basculegion-F

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
OverqwilBasculegion-F
73.1〜86.3%
Throat Chop
2HKO
73.1〜86.3%
Throat Chop
2HKO
73.1〜86.3%
Throat Chop
2HKO
Basculegion-FOverqwil
42.7〜51.0%
Wave Crash
3HKO
calculated with 攻撃-1
47.4〜56.3%
Wave Crash
2 hits (18%)
calculated with 攻撃-1
55.2〜66.1%
Wave Crash
2HKO
calculated with 攻撃-1
Speed
Second
OverqwilS150 / Basculegion-FS195
First
OverqwilS150 / Basculegion-FS143
First
OverqwilS150 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
OverqwilBasculegion-F
85.3〜100.5%
Throat Chop
1 hits (6%)
85.3〜100.5%
Throat Chop
1 hits (6%)
85.3〜100.5%
Throat Chop
1 hits (6%)
Basculegion-FOverqwil
47.5〜56.5%
Wave Crash
2 hits (33%)
calculated with 攻撃-1
52.5〜62.1%
Wave Crash
2 hits (98%)
calculated with 攻撃-1
61.6〜73.4%
Wave Crash
2HKO
calculated with 攻撃-1
Speed
Second
OverqwilS134 / Basculegion-FS195
Second
OverqwilS134 / Basculegion-FS143
First
OverqwilS134 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
OverqwilBasculegion-F
80.2〜95.4%
Throat Chop
2HKO
80.2〜95.4%
Throat Chop
2HKO
80.2〜95.4%
Throat Chop
2HKO
Basculegion-FOverqwil
42.7〜51.0%
Wave Crash
3HKO
calculated with 攻撃-1
47.4〜56.3%
Wave Crash
3HKO
calculated with 攻撃-1
55.2〜66.1%
Wave Crash
2 hits (24%)
calculated with 攻撃-1
Speed
Second
OverqwilS137 / Basculegion-FS195
Second
OverqwilS137 / Basculegion-FS143
First
OverqwilS137 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Basculegion-F's page →
イエッサン(オス)*イエッサン(オス)
Overqwil Overqwil vs イエッサン(オス) イエッサン(オス)

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Overqwilイエッサン(オス)
119.7〜141.6%
Throat Chop
1HKO
calculated with サイコフィールド
119.7〜141.6%
Throat Chop
1HKO
calculated with サイコフィールド
119.7〜141.6%
Throat Chop
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Overqwil
53.6〜64.1%
Hyper Voice
2HKO
calculated with サイコフィールド・攻撃-1
49.0〜58.3%
Hyper Voice
2 hits (65%)
calculated with サイコフィールド・攻撃-1
53.6〜64.1%
Hyper Voice
2HKO
calculated with サイコフィールド・攻撃-1
Speed
Second
OverqwilS150 / イエッサン(オス)S220
Second
OverqwilS150 / イエッサン(オス)S161
First
OverqwilS150 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Overqwilイエッサン(オス)
135.8〜162.0%
Throat Chop
1HKO
calculated with サイコフィールド
135.8〜162.0%
Throat Chop
1HKO
calculated with サイコフィールド
135.8〜162.0%
Throat Chop
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Overqwil
53.1〜63.3%
Hyper Voice
2HKO
calculated with サイコフィールド・攻撃-1
48.0〜57.6%
Hyper Voice
2 hits (44%)
calculated with サイコフィールド・攻撃-1
53.1〜63.3%
Hyper Voice
2HKO
calculated with サイコフィールド・攻撃-1
Speed
Second
OverqwilS134 / イエッサン(オス)S220
Second
OverqwilS134 / イエッサン(オス)S161
Second
OverqwilS134 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Overqwilイエッサン(オス)
131.4〜154.7%
Throat Chop
1HKO
calculated with サイコフィールド
131.4〜154.7%
Throat Chop
1HKO
calculated with サイコフィールド
131.4〜154.7%
Throat Chop
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Overqwil
53.6〜64.1%
Hyper Voice
2 hits (5%)
calculated with サイコフィールド・攻撃-1
49.0〜58.3%
Hyper Voice
3HKO
calculated with サイコフィールド・攻撃-1
53.6〜64.1%
Hyper Voice
2 hits (5%)
calculated with サイコフィールド・攻撃-1
Speed
Second
OverqwilS137 / イエッサン(オス)S220
Second
OverqwilS137 / イエッサン(オス)S161
Second
OverqwilS137 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ×ボーマンダ
Overqwil Overqwil vs ボーマンダ ボーマンダ

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Overqwilボーマンダ
24.6〜28.7%
Throat Chop
4 hits (99%)
ボーマンダOverqwil
52.1〜61.5%
Double-Edge
2 hits (97%)
calculated with 攻撃-1
Speed
Second
OverqwilS150 / ボーマンダS172
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Overqwilボーマンダ
28.1〜33.3%
Throat Chop
3 hits (<1%)
ボーマンダOverqwil
57.6〜68.9%
Double-Edge
2HKO
calculated with 攻撃-1
Speed
Second
OverqwilS134 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Overqwilボーマンダ
26.3〜31.6%
Throat Chop
4HKO
ボーマンダOverqwil
49.0〜58.3%
Earthquake
3HKO
calculated with 攻撃-1
Speed
Second
OverqwilS137 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Overqwil Overqwil vs Garchomp Garchomp

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
OverqwilGarchomp
31.4〜37.8%
Throat Chop
3 hits (91%)
29.2〜34.6%
Throat Chop
3 hits (6%)
29.2〜34.6%
Throat Chop
3 hits (6%)
GarchompOverqwil
86.5〜102.1%
Draco Meteor
1 hits (19%)
calculated with 攻撃-1
68.8〜81.3%
Earthquake
2HKO
calculated with 攻撃-1
68.8〜81.3%
Earthquake
2HKO
calculated with 攻撃-1
Speed
Second
OverqwilS150 / GarchompS223
Second
OverqwilS150 / GarchompS231
Second
OverqwilS150 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
OverqwilGarchomp
36.2〜42.7%
Throat Chop
3HKO
33.0〜39.5%
Throat Chop
3 hits (>99%)
33.0〜39.5%
Throat Chop
3 hits (>99%)
GarchompOverqwil
86.4〜101.7%
Draco Meteor
1 hits (13%)
calculated with 攻撃-1
74.6〜88.1%
Earthquake
2HKO
calculated with 攻撃-1
74.6〜88.1%
Earthquake
2HKO
calculated with 攻撃-1
Speed
Second
OverqwilS134 / GarchompS223
Second
OverqwilS134 / GarchompS231
Second
OverqwilS134 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
OverqwilGarchomp
34.6〜41.1%
Throat Chop
3HKO
31.4〜37.8%
Throat Chop
3 hits (91%)
31.4〜37.8%
Throat Chop
3 hits (91%)
GarchompOverqwil
86.5〜102.1%
Draco Meteor
1 hits (19%)
calculated with 攻撃-1
68.8〜81.3%
Earthquake
2HKO
calculated with 攻撃-1
68.8〜81.3%
Earthquake
2HKO
calculated with 攻撃-1
Speed
Second
OverqwilS137 / GarchompS223
Second
OverqwilS137 / GarchompS231
Second
OverqwilS137 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
Overqwil Overqwil vs グソクムシャ グソクムシャ

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Overqwilグソクムシャ
18.1〜21.4%
Throat Chop
999HKO
グソクムシャOverqwil
52.6〜62.0%
Drill Run
2 hits (98%)
calculated with 攻撃-1
Speed
First
OverqwilS150 / グソクムシャS60
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Overqwilグソクムシャ
19.8〜23.6%
Throat Chop
999HKO
グソクムシャOverqwil
57.1〜68.9%
Drill Run
2HKO
calculated with 攻撃-1
Speed
First
OverqwilS134 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Overqwilグソクムシャ
18.7〜23.1%
Throat Chop
999HKO
グソクムシャOverqwil
52.6〜62.0%
Drill Run
3HKO (incl. オボンのみ)
calculated with 攻撃-1
Speed
First
OverqwilS137 / グソクムシャS60
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
Overqwil Overqwil vs Hippowdon Hippowdon

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
OverqwilHippowdon
20.0〜24.2%
Throat Chop
999HKO
calculated with すなあらし
18.6〜22.3%
Throat Chop
999HKO
calculated with すなあらし
20.0〜24.2%
Throat Chop
5HKO
calculated with すなあらし
HippowdonOverqwil
44.8〜54.2%
Earthquake
2 hits (95%)
calculated with すなあらし・攻撃-1
44.8〜54.2%
Earthquake
2 hits (95%)
calculated with すなあらし・攻撃-1
44.8〜54.2%
Earthquake
2 hits (95%)
calculated with すなあらし・攻撃-1
Speed
First
OverqwilS150 / HippowdonS67
First
OverqwilS150 / HippowdonS67
First
OverqwilS150 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
OverqwilHippowdon
23.7〜27.9%
Throat Chop
999HKO
calculated with すなあらし
21.4〜25.6%
Throat Chop
999HKO
calculated with すなあらし
23.7〜27.9%
Throat Chop
4 hits (78%)
calculated with すなあらし
HippowdonOverqwil
48.6〜58.8%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
48.6〜58.8%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
48.6〜58.8%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
Speed
First
OverqwilS134 / HippowdonS67
First
OverqwilS134 / HippowdonS67
First
OverqwilS134 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
OverqwilHippowdon
22.8〜27.0%
Throat Chop
999HKO
calculated with すなあらし
20.0〜24.2%
Throat Chop
999HKO
calculated with すなあらし
22.8〜27.0%
Throat Chop
4 hits (37%)
calculated with すなあらし
HippowdonOverqwil
44.8〜54.2%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
44.8〜54.2%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
44.8〜54.2%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
Speed
First
OverqwilS137 / HippowdonS67
First
OverqwilS137 / HippowdonS67
First
OverqwilS137 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Overqwil Overqwil vs セグレイブ セグレイブ

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Overqwilセグレイブ
23.6〜28.3%
Throat Chop
4 hits (85%)
28.8〜34.6%
Throat Chop
3 hits (3%)
28.8〜34.6%
Throat Chop
3 hits (3%)
セグレイブOverqwil
56.3〜66.7%
Earthquake
2HKO
calculated with 攻撃-1
44.8〜53.1%
Earthquake
2 hits (<1%)
calculated with 攻撃-1
63.5〜75.5%
Earthquake
2HKO
calculated with 攻撃-1
Speed
First
OverqwilS150 / セグレイブS139
Second
OverqwilS150 / セグレイブS152
First
OverqwilS150 / セグレイブS139
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Overqwilセグレイブ
26.7〜31.9%
Throat Chop
4HKO
33.0〜39.3%
Throat Chop
3 hits (>99%)
33.0〜39.3%
Throat Chop
3 hits (>99%)
セグレイブOverqwil
62.1〜73.4%
Earthquake
2HKO
calculated with 攻撃-1
49.7〜58.8%
Earthquake
2 hits (67%)
calculated with 攻撃-1
70.1〜83.6%
Earthquake
2HKO
calculated with 攻撃-1
Speed
Second
OverqwilS134 / セグレイブS139
Second
OverqwilS134 / セグレイブS152
Second
OverqwilS134 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Overqwilセグレイブ
25.7〜30.4%
Throat Chop
4HKO
31.4〜37.7%
Throat Chop
3 hits (86%)
31.4〜37.7%
Throat Chop
3 hits (86%)
セグレイブOverqwil
56.3〜66.7%
Earthquake
2 hits (32%)
calculated with 攻撃-1
44.8〜53.1%
Earthquake
3HKO
calculated with 攻撃-1
63.5〜75.5%
Earthquake
2HKO
calculated with 攻撃-1
Speed
Second
OverqwilS137 / セグレイブS139
Second
OverqwilS137 / セグレイブS152
Second
OverqwilS137 / セグレイブS139
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario×Lucario
Overqwil Overqwil vs Lucario Lucario

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
OverqwilLucario
10.9〜13.6%
Throat Chop
999HKO
19.7〜23.1%
Throat Chop
999HKO
LucarioOverqwil
104.7〜123.4%
Steel Beam
1HKO
calculated with 攻撃-1
124.0〜146.9%
Steel Beam
1HKO
calculated with 攻撃-1
Speed
Second
OverqwilS150 / LucarioS223
Second
OverqwilS150 / LucarioS180
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
OverqwilLucario
12.9〜15.6%
Throat Chop
999HKO
22.4〜26.5%
Throat Chop
4 hits (8%)
LucarioOverqwil
104.0〜122.6%
Steel Beam
1HKO
calculated with 攻撃-1
123.2〜145.8%
Steel Beam
1HKO
calculated with 攻撃-1
Speed
Second
OverqwilS134 / LucarioS223
Second
OverqwilS134 / LucarioS180
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
OverqwilLucario
12.2〜15.0%
Throat Chop
999HKO
21.1〜25.2%
Throat Chop
4 hits (<1%)
LucarioOverqwil
104.7〜123.4%
Steel Beam
1HKO
calculated with 攻撃-1
124.0〜146.9%
Steel Beam
1HKO
calculated with 攻撃-1
Speed
Second
OverqwilS137 / LucarioS223
Second
OverqwilS137 / LucarioS180
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×Baxcalibur
Overqwil Overqwil vs Baxcalibur Baxcalibur

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
OverqwilBaxcalibur
21.3〜24.9%
Throat Chop
999HKO
25.1〜29.3%
Throat Chop
999HKO
21.3〜24.9%
Throat Chop
999HKO
BaxcaliburOverqwil
65.6〜77.1%
Draco Meteor
2 hits (59%)
calculated with 攻撃-1
79.7〜94.3%
Draco Meteor
2HKO
calculated with 攻撃-1
65.6〜77.1%
Draco Meteor
2 hits (59%)
calculated with 攻撃-1
Speed
First
OverqwilS150 / BaxcaliburS105
Second
OverqwilS150 / BaxcaliburS150
First
OverqwilS150 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
OverqwilBaxcalibur
23.4〜27.9%
Throat Chop
999HKO
28.7〜34.1%
Throat Chop
999HKO
23.4〜27.9%
Throat Chop
999HKO
BaxcaliburOverqwil
65.0〜76.8%
Draco Meteor
2 hits (51%)
calculated with 攻撃-1
78.5〜93.2%
Draco Meteor
2HKO
calculated with 攻撃-1
65.0〜76.8%
Draco Meteor
2 hits (51%)
calculated with 攻撃-1
Speed
First
OverqwilS134 / BaxcaliburS105
Second
OverqwilS134 / BaxcaliburS150
First
OverqwilS134 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
OverqwilBaxcalibur
22.8〜27.4%
Throat Chop
999HKO
26.9〜32.3%
Throat Chop
999HKO
22.8〜27.4%
Throat Chop
999HKO
BaxcaliburOverqwil
42.7〜50.5%
Dragon Pulse
3HKO
calculated with 攻撃-1
79.7〜94.3%
Draco Meteor
2 hits (87%)
calculated with 攻撃-1
42.7〜50.5%
Dragon Pulse
3HKO
calculated with 攻撃-1
Speed
First
OverqwilS137 / BaxcaliburS105
Second
OverqwilS137 / BaxcaliburS150
First
OverqwilS137 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Gyarados×*Gyarados
Overqwil Overqwil vs Gyarados Gyarados

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
OverqwilGyarados
14.9〜17.8%
Throat Chop
999HKO
calculated with 攻撃-1
24.6〜28.7%
Throat Chop
4 hits (99%)
calculated with 攻撃-1
14.9〜17.8%
Throat Chop
999HKO
calculated with 攻撃-1
GyaradosOverqwil
33.3〜39.6%
Earthquake
3 hits (14%)
calculated with 攻撃-1
43.8〜52.1%
Earthquake
3HKO
calculated with 攻撃-1
33.3〜39.6%
Earthquake
3 hits (14%)
calculated with 攻撃-1
Speed
First
OverqwilS150 / GyaradosS101
First
OverqwilS150 / GyaradosS133
First
OverqwilS150 / GyaradosS101
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
OverqwilGyarados
16.3〜19.8%
Throat Chop
999HKO
calculated with 攻撃-1
28.1〜33.3%
Throat Chop
3 hits (<1%)
calculated with 攻撃-1
16.3〜19.8%
Throat Chop
999HKO
calculated with 攻撃-1
GyaradosOverqwil
37.3〜44.1%
Earthquake
3 hits (>99%)
calculated with 攻撃-1
48.6〜57.6%
Earthquake
2 hits (45%)
calculated with 攻撃-1
37.3〜44.1%
Earthquake
3 hits (>99%)
calculated with 攻撃-1
Speed
First
OverqwilS134 / GyaradosS101
First
OverqwilS134 / GyaradosS133
First
OverqwilS134 / GyaradosS101
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
OverqwilGyarados
15.3〜18.3%
Throat Chop
999HKO
calculated with 攻撃-1
26.3〜31.6%
Throat Chop
4HKO
calculated with 攻撃-1
15.3〜18.3%
Throat Chop
999HKO
calculated with 攻撃-1
GyaradosOverqwil
33.3〜39.6%
Earthquake
4HKO (incl. オボンのみ)
calculated with 攻撃-1
43.8〜52.1%
Earthquake
3HKO
calculated with 攻撃-1
33.3〜39.6%
Earthquake
4HKO (incl. オボンのみ)
calculated with 攻撃-1
Speed
First
OverqwilS137 / GyaradosS101
First
OverqwilS137 / GyaradosS133
First
OverqwilS137 / GyaradosS101
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Gyarados's page →
Corviknight×*Corviknight
Overqwil Overqwil vs Corviknight Corviknight

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
OverqwilCorviknight
17.6〜21.0%
Throat Chop
999HKO
17.6〜21.0%
Throat Chop
999HKO
17.6〜21.0%
Throat Chop
999HKO
CorviknightOverqwil
23.4〜27.6%
Body Press
999HKO
calculated with 攻撃-1
23.4〜27.6%
Body Press
999HKO
calculated with 攻撃-1
23.4〜27.6%
Body Press
999HKO
calculated with 攻撃-1
Speed
First
OverqwilS150 / CorviknightS87
First
OverqwilS150 / CorviknightS78
First
OverqwilS150 / CorviknightS78
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
OverqwilCorviknight
20.5〜23.9%
Throat Chop
5HKO
20.5〜23.9%
Throat Chop
999HKO
20.5〜23.9%
Throat Chop
999HKO
CorviknightOverqwil
25.4〜30.5%
Body Press
4 hits (<1%)
calculated with 攻撃-1
25.4〜30.5%
Body Press
4 hits (<1%)
calculated with 攻撃-1
25.4〜30.5%
Body Press
4 hits (<1%)
calculated with 攻撃-1
Speed
First
OverqwilS134 / CorviknightS87
First
OverqwilS134 / CorviknightS78
First
OverqwilS134 / CorviknightS78
Verdict
Win: 5HKO to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
OverqwilCorviknight
19.5〜23.4%
Throat Chop
999HKO
19.5〜23.4%
Throat Chop
999HKO
19.5〜23.4%
Throat Chop
999HKO
CorviknightOverqwil
23.4〜27.6%
Body Press
999HKO
calculated with 攻撃-1
23.4〜27.6%
Body Press
999HKO
calculated with 攻撃-1
23.4〜27.6%
Body Press
999HKO
calculated with 攻撃-1
Speed
First
OverqwilS137 / CorviknightS87
First
OverqwilS137 / CorviknightS78
First
OverqwilS137 / CorviknightS78
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
View Corviknight's page →
Farigiraf*Farigiraf
Overqwil Overqwil vs Farigiraf Farigiraf

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
OverqwilFarigiraf
34.6〜41.5%
Throat Chop
3HKO
21.1〜25.3%
Throat Chop
4 hits (<1%)
34.6〜41.5%
Throat Chop
3HKO
FarigirafOverqwil
76.0〜89.6%
Earth Power
2HKO
calculated with 攻撃-1
62.5〜74.0%
Earth Power
2HKO
calculated with 攻撃-1
83.3〜99.0%
Earth Power
2HKO
calculated with 攻撃-1
Speed
Second
OverqwilS150 / FarigirafS151
First
OverqwilS150 / FarigirafS106
First
OverqwilS150 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
OverqwilFarigiraf
40.3〜47.8%
Throat Chop
3HKO
23.7〜28.4%
Throat Chop
4 hits (89%)
40.3〜47.8%
Throat Chop
3HKO
FarigirafOverqwil
75.7〜89.3%
Earth Power
2HKO
calculated with 攻撃-1
62.1〜73.4%
Earth Power
2HKO
calculated with 攻撃-1
82.5〜98.3%
Earth Power
2HKO
calculated with 攻撃-1
Speed
Second
OverqwilS134 / FarigirafS151
First
OverqwilS134 / FarigirafS106
Second
OverqwilS134 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
OverqwilFarigiraf
37.7〜45.3%
Throat Chop
3HKO
22.6〜27.4%
Throat Chop
4 hits (56%)
37.7〜45.3%
Throat Chop
3HKO
FarigirafOverqwil
76.0〜89.6%
Earth Power
2HKO
calculated with 攻撃-1
62.5〜74.0%
Earth Power
2HKO
calculated with 攻撃-1
83.3〜99.0%
Earth Power
2HKO
calculated with 攻撃-1
Speed
Second
OverqwilS137 / FarigirafS151
First
OverqwilS137 / FarigirafS106
Second
OverqwilS137 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
Greninja*Greninja
Overqwil Overqwil vs Greninja Greninja

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
OverqwilGreninja
34.9〜42.3%
Barb Barrage
3HKO
32.2〜38.3%
Barb Barrage
3 hits (93%)
34.9〜42.3%
Barb Barrage
3HKO
GreninjaOverqwil
65.6〜78.1%
Mud Shot
2HKO
calculated with 攻撃-1
70.3〜83.3%
Hydro Pump
2HKO
calculated with 攻撃-1
65.6〜78.1%
Mud Shot
2HKO
calculated with 攻撃-1
Speed
Second
OverqwilS150 / GreninjaS174
Second
OverqwilS150 / GreninjaS213
Second
OverqwilS150 / GreninjaS261
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
OverqwilGreninja
40.9〜49.0%
Barb Barrage
3HKO
36.9〜44.3%
Barb Barrage
3HKO
40.9〜49.0%
Barb Barrage
3HKO
GreninjaOverqwil
65.5〜78.0%
Mud Shot
2HKO
calculated with 攻撃-1
71.2〜84.7%
Mud Shot
2HKO
calculated with 攻撃-1
65.5〜78.0%
Mud Shot
2HKO
calculated with 攻撃-1
Speed
Second
OverqwilS134 / GreninjaS174
Second
OverqwilS134 / GreninjaS213
Second
OverqwilS134 / GreninjaS261
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
OverqwilGreninja
38.9〜46.3%
Barb Barrage
3HKO
34.9〜42.3%
Barb Barrage
3HKO
38.9〜46.3%
Barb Barrage
3HKO
GreninjaOverqwil
65.6〜78.1%
Mud Shot
2HKO
calculated with 攻撃-1
70.3〜83.3%
Hydro Pump
2HKO
calculated with 攻撃-1
65.6〜78.1%
Mud Shot
2HKO
calculated with 攻撃-1
Speed
Second
OverqwilS137 / GreninjaS174
Second
OverqwilS137 / GreninjaS213
Second
OverqwilS137 / GreninjaS261
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
Overqwil Overqwil vs メガリザードンX メガリザードンX

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
OverqwilメガリザードンX
31.0〜36.8%
Throat Chop
3 hits (56%)
メガリザードンXOverqwil
47.4〜56.8%
Flare Blitz
2 hits (23%)
calculated with 攻撃-1
Speed
Second
OverqwilS150 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
OverqwilメガリザードンX
34.8〜41.3%
Throat Chop
3HKO
メガリザードンXOverqwil
52.5〜62.1%
Flare Blitz
2 hits (98%)
calculated with 攻撃-1
Speed
Second
OverqwilS134 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
OverqwilメガリザードンX
32.9〜39.4%
Throat Chop
3 hits (>99%)
メガリザードンXOverqwil
47.4〜56.8%
Flare Blitz
3HKO
calculated with 攻撃-1
Speed
Second
OverqwilS137 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Overqwil Overqwil vs メガリザードンY メガリザードンY

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
OverqwilメガリザードンY
40.6〜48.4%
Throat Chop
3HKO
calculated with 晴れ
メガリザードンYOverqwil
109.4〜128.6%
Flamethrower
1HKO
calculated with 晴れ・攻撃-1
Speed
Second
OverqwilS150 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
OverqwilメガリザードンY
46.5〜54.8%
Throat Chop
2 hits (61%)
calculated with 晴れ
メガリザードンYOverqwil
107.3〜127.1%
Flamethrower
1HKO
calculated with 晴れ・攻撃-1
Speed
Second
OverqwilS134 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
OverqwilメガリザードンY
44.5〜52.9%
Throat Chop
2 hits (24%)
calculated with 晴れ
メガリザードンYOverqwil
109.4〜128.6%
Flamethrower
1HKO
calculated with 晴れ・攻撃-1
Speed
Second
OverqwilS137 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
Sneasler*Sneasler
Overqwil Overqwil vs Sneasler Sneasler

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
OverqwilSneasler
24.2〜28.7%
Throat Chop
4 hits (>99%)
24.2〜28.7%
Throat Chop
4 hits (>99%)
24.2〜28.7%
Throat Chop
4 hits (>99%)
SneaslerOverqwil
40.6〜48.4%
Close Combat
3HKO
calculated with 攻撃-1
40.6〜48.4%
Close Combat
3HKO
calculated with 攻撃-1
40.6〜48.4%
Close Combat
3HKO
calculated with 攻撃-1
Speed
Second
OverqwilS150 / SneaslerS172
Second
OverqwilS150 / SneaslerS172
Second
OverqwilS150 / SneaslerS172
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
OverqwilSneasler
28.0〜33.1%
Throat Chop
4HKO
28.0〜33.1%
Throat Chop
4HKO
28.0〜33.1%
Throat Chop
4HKO
SneaslerOverqwil
44.6〜53.1%
Close Combat
2 hits (<1%)
calculated with 攻撃-1
44.6〜53.1%
Close Combat
2 hits (<1%)
calculated with 攻撃-1
44.6〜53.1%
Close Combat
2 hits (<1%)
calculated with 攻撃-1
Speed
Second
OverqwilS134 / SneaslerS172
Second
OverqwilS134 / SneaslerS172
Second
OverqwilS134 / SneaslerS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
OverqwilSneasler
26.8〜31.8%
Throat Chop
4HKO
26.8〜31.8%
Throat Chop
4HKO
26.8〜31.8%
Throat Chop
4HKO
SneaslerOverqwil
40.6〜48.4%
Close Combat
3 hits (98%)
calculated with 攻撃-1
40.6〜48.4%
Close Combat
3 hits (98%)
calculated with 攻撃-1
40.6〜48.4%
Close Combat
3 hits (98%)
calculated with 攻撃-1
Speed
Second
OverqwilS137 / SneaslerS172
Second
OverqwilS137 / SneaslerS172
Second
OverqwilS137 / SneaslerS172
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×*Rotom-W
Overqwil Overqwil vs Rotom-W Rotom-W

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
OverqwilRotom-W
22.9〜27.4%
Throat Chop
999HKO
22.9〜27.4%
Throat Chop
999HKO
38.6〜45.7%
Throat Chop
3 hits (65%)
Rotom-WOverqwil
48.4〜56.8%
Hydro Pump
2 hits (36%)
calculated with 攻撃-1
48.4〜56.8%
Hydro Pump
2 hits (36%)
calculated with 攻撃-1
65.6〜77.1%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
First
OverqwilS150 / Rotom-WS106
First
OverqwilS150 / Rotom-WS106
First
OverqwilS150 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
OverqwilRotom-W
26.8〜31.2%
Throat Chop
4 hits (<1%)
26.8〜31.2%
Throat Chop
4 hits (25%)
43.3〜52.0%
Throat Chop
3HKO
Rotom-WOverqwil
47.5〜56.5%
Hydro Pump
2 hits (28%)
calculated with 攻撃-1
47.5〜56.5%
Hydro Pump
2 hits (28%)
calculated with 攻撃-1
65.0〜76.8%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
First
OverqwilS134 / Rotom-WS106
First
OverqwilS134 / Rotom-WS106
Second
OverqwilS134 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
OverqwilRotom-W
24.8〜29.3%
Throat Chop
999HKO
24.8〜29.3%
Throat Chop
4 hits (<1%)
42.5〜50.4%
Throat Chop
3HKO
Rotom-WOverqwil
48.4〜56.8%
Hydro Pump
3HKO
calculated with 攻撃-1
48.4〜56.8%
Hydro Pump
3HKO
calculated with 攻撃-1
65.6〜77.1%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
First
OverqwilS137 / Rotom-WS106
First
OverqwilS137 / Rotom-WS106
Second
OverqwilS137 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona*Volcarona
Overqwil Overqwil vs Volcarona Volcarona

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
OverqwilVolcarona
25.5〜30.2%
Throat Chop
5HKO (incl. オボンのみ)
44.7〜52.8%
Throat Chop
3HKO
25.5〜30.2%
Throat Chop
4 hits (<1%)
VolcaronaOverqwil
70.3〜82.8%
Overheat
2 hits (98%)
calculated with 攻撃-1
92.2〜108.3%
Overheat
1 hits (50%)
calculated with 攻撃-1
70.3〜82.8%
Overheat
2 hits (98%)
calculated with 攻撃-1
Speed
First
OverqwilS150 / VolcaronaS122
Second
OverqwilS150 / VolcaronaS152
First
OverqwilS150 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
OverqwilVolcarona
28.6〜34.4%
Throat Chop
4 hits (55%) (incl. オボンのみ)
50.9〜60.2%
Throat Chop
3HKO (incl. オボンのみ)
28.6〜34.4%
Throat Chop
4 hits (98%) (incl. たべのこし)
VolcaronaOverqwil
69.5〜81.9%
Overheat
2 hits (96%)
calculated with 攻撃-1
91.5〜108.5%
Overheat
1 hits (50%)
calculated with 攻撃-1
69.5〜81.9%
Overheat
2 hits (96%)
calculated with 攻撃-1
Speed
First
OverqwilS134 / VolcaronaS122
Second
OverqwilS134 / VolcaronaS152
First
OverqwilS134 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
OverqwilVolcarona
27.1〜32.8%
Throat Chop
4 hits (5%)
48.4〜57.8%
Throat Chop
3HKO
27.1〜32.8%
Throat Chop
4 hits (60%)
VolcaronaOverqwil
48.4〜57.8%
Bug Buzz
3HKO
calculated with 攻撃-1
92.2〜108.3%
Overheat
1 hits (50%)
calculated with 攻撃-1
48.4〜57.8%
Bug Buzz
3HKO
calculated with 攻撃-1
Speed
First
OverqwilS137 / VolcaronaS122
Second
OverqwilS137 / VolcaronaS152
First
OverqwilS137 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
Hydreigon×Hydreigon
Overqwil Overqwil vs Hydreigon Hydreigon

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
OverqwilHydreigon
24.9〜30.2%
Barb Barrage
4 hits (>99%)
24.9〜30.2%
Barb Barrage
4 hits (>99%)
24.9〜30.2%
Barb Barrage
4 hits (>99%)
HydreigonOverqwil
87.5〜103.1%
Draco Meteor
1 hits (25%)
calculated with 攻撃-1
79.7〜94.3%
Draco Meteor
2HKO
calculated with 攻撃-1
113.5〜133.9%
Draco Meteor
1HKO
calculated with 攻撃-1
Speed
Second
OverqwilS150 / HydreigonS225
Second
OverqwilS150 / HydreigonS165
Second
OverqwilS150 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
OverqwilHydreigon
29.0〜34.3%
Barb Barrage
3 hits (3%)
29.0〜34.3%
Barb Barrage
3 hits (3%)
29.0〜34.3%
Barb Barrage
3 hits (3%)
HydreigonOverqwil
86.4〜102.3%
Draco Meteor
1 hits (19%)
calculated with 攻撃-1
78.5〜93.2%
Draco Meteor
2HKO
calculated with 攻撃-1
111.9〜132.8%
Draco Meteor
1HKO
calculated with 攻撃-1
Speed
Second
OverqwilS134 / HydreigonS225
Second
OverqwilS134 / HydreigonS165
Second
OverqwilS134 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
OverqwilHydreigon
27.2〜32.5%
Barb Barrage
4HKO
27.2〜32.5%
Barb Barrage
4HKO
27.2〜32.5%
Barb Barrage
4HKO
HydreigonOverqwil
87.5〜103.1%
Draco Meteor
1 hits (25%)
calculated with 攻撃-1
74.0〜87.5%
Earth Power
2HKO
calculated with 攻撃-1
113.5〜133.9%
Draco Meteor
1HKO
calculated with 攻撃-1
Speed
Second
OverqwilS137 / HydreigonS225
Second
OverqwilS137 / HydreigonS165
Second
OverqwilS137 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge*Skeledirge
Overqwil Overqwil vs Skeledirge Skeledirge

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
OverqwilSkeledirge
35.1〜42.7%
Throat Chop
3 hits (83%)
35.1〜42.7%
Throat Chop
3 hits (<1%)
35.1〜42.7%
Throat Chop
3HKO
SkeledirgeOverqwil
54.2〜64.6%
Earth Power
2HKO
calculated with 攻撃-1
54.2〜64.6%
Earth Power
2HKO
calculated with 攻撃-1
54.2〜64.6%
Earth Power
2HKO
calculated with 攻撃-1
Speed
First
OverqwilS150 / SkeledirgeS86
First
OverqwilS150 / SkeledirgeS86
First
OverqwilS150 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
OverqwilSkeledirge
39.8〜48.3%
Throat Chop
3HKO
39.8〜48.3%
Throat Chop
3 hits (93%)
39.8〜48.3%
Throat Chop
3HKO
SkeledirgeOverqwil
54.2〜64.4%
Earth Power
2HKO
calculated with 攻撃-1
54.2〜64.4%
Earth Power
2HKO
calculated with 攻撃-1
54.2〜64.4%
Earth Power
2HKO
calculated with 攻撃-1
Speed
First
OverqwilS134 / SkeledirgeS86
First
OverqwilS134 / SkeledirgeS86
First
OverqwilS134 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
OverqwilSkeledirge
39.8〜46.4%
Throat Chop
3HKO
39.8〜46.4%
Throat Chop
3 hits (81%)
39.8〜46.4%
Throat Chop
3HKO
SkeledirgeOverqwil
35.9〜42.7%
Torch Song
2 hits (33%)
calculated with 攻撃-1
35.9〜42.7%
Torch Song
2 hits (33%)
calculated with 攻撃-1
35.9〜42.7%
Torch Song
2 hits (33%)
calculated with 攻撃-1
Speed
First
OverqwilS137 / SkeledirgeS86
First
OverqwilS137 / SkeledirgeS86
First
OverqwilS137 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Dragonite*Dragonite
Overqwil Overqwil vs Dragonite Dragonite

Overqwil's build: Leftovers, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
OverqwilDragonite
13.2〜16.2%
Throat Chop
4 hits (84%)
15.6〜18.6%
Throat Chop
4HKO
15.6〜18.6%
Throat Chop
4HKO
DragoniteOverqwil
96.9〜114.6%
Draco Meteor
1 hits (81%)
calculated with 攻撃-1
68.8〜81.3%
Draco Meteor
2 hits (94%)
calculated with 攻撃-1
75.0〜89.1%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
Second
OverqwilS150 / DragoniteS152
First
OverqwilS150 / DragoniteS145
First
OverqwilS150 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Overqwil's build: Leftovers, Careful, H17 A20 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
OverqwilDragonite
15.6〜18.6%
Throat Chop
4HKO
18.0〜21.6%
Throat Chop
3 hits (59%)
18.0〜21.6%
Throat Chop
3 hits (59%)
DragoniteOverqwil
95.5〜113.6%
Draco Meteor
1 hits (75%)
calculated with 攻撃-1
67.8〜80.2%
Draco Meteor
2 hits (86%)
calculated with 攻撃-1
74.6〜88.1%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
Second
OverqwilS134 / DragoniteS152
Second
OverqwilS134 / DragoniteS145
First
OverqwilS134 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
OverqwilDragonite
15.0〜18.0%
Throat Chop
4HKO
17.4〜20.4%
Throat Chop
3 hits (3%)
17.4〜20.4%
Throat Chop
3 hits (3%)
DragoniteOverqwil
96.9〜114.6%
Draco Meteor
1 hits (81%)
calculated with 攻撃-1
44.3〜53.1%
Dragon Pulse
3HKO
calculated with 攻撃-1
75.0〜89.1%
Draco Meteor
2 hits (35%)
calculated with 攻撃-1
Speed
Second
OverqwilS137 / DragoniteS152
Second
OverqwilS137 / DragoniteS145
First
OverqwilS137 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemLeftovers
AbilityIntimidate
NatureJolly (S↑C↓)
MovesあくThroat ChopノーマルSubstituteノーマルSwords DanceノーマルMinimize
EVH17A17S32
M-3 Season
ItemSitrus Berry
AbilityIntimidate
NatureImpish (B↑C↓)
MovesあくThroat ChopどくBarb BarrageどくToxic SpikesこおりHaze
EVH32B32D2
See more team examples