ハリーマン
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | いかく | 登場した時、相手の攻撃を1段階下げる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | ちいさくなる |
変化PP 12 自分の回避率を2段階上げる。自分はちいさくなる状態になる。 |
| 2 | じごくづき |
物理威力 80命中 100%PP 16 相手をじごくづき状態にする。 |
| 3 | みがわり |
変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 |
| 4 | つるぎのまい |
変化PP 20 自分の攻撃を2段階上げる。 |
| 5 | どくばりセンボン |
物理威力 60命中 100%PP 10 50%の確率で相手をどく状態にする。相手がどく状態、もうどく状態の場合威力が2倍になる。 |
| 6 | かみくだく |
物理威力 80命中 100%PP 16 噛み20%の確率で相手の防御を1段階下げる。 |
| 7 | どくびし |
変化PP 20 相手の場をどくびし状態にする。 |
| 8 | どくどく |
変化命中 90%PP 12 相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。 |
| 9 | ちょうはつ |
変化命中 100%PP 20 相手をちょうはつ状態にする。 |
| 10 | いたみわけ |
変化PP 20 自分と相手の残りHPを足して互いに1/2ずつに分ける。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 2 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 3 | シュカのみ |
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 4 | ふうせん |
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 |
| 5 | ちからのハチマキ |
物理技の威力が1.1倍になる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ようき (S↑ C↓) | |
| 2 | しんちょう (D↑ C↓) | |
| 3 | いじっぱり (A↑ C↓) | |
| 4 | わんぱく (B↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 2 | 0 | 0 | 32 | |
| 2 | 32 | 0 | 2 | 0 | 32 | 0 | |
| 3 | 17 | 20 | 0 | 0 | 0 | 29 | |
| 4 | 32 | 0 | 32 | 0 | 0 | 2 | |
| 5 | 24 | 17 | 0 | 0 | 25 | 0 | |
| 6 | 16 | 0 | 32 | 0 | 18 | 0 | |
| 7 | 31 | 0 | 20 | 0 | 15 | 0 | |
| 8 | 32 | 2 | 0 | 0 | 0 | 32 | |
| 9 | 32 | 0 | 5 | 0 | 29 | 0 | |
| 10 | 32 | 0 | 32 | 0 | 0 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
考察記事
Pokémon Matchups
◎*Mimikyu
Overqwil vs
Mimikyu Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.6〜55.7% Throat Chop 3HKO | 46.6〜55.7% Throat Chop 3HKO | 46.6〜55.7% Throat Chop 3HKO | |
| 30.7〜37.0% Play Rough 4HKOcalculated with 攻撃-1 | 24.0〜28.6% Play Rough 999HKOcalculated with 攻撃-1 | 24.0〜28.6% Play Rough 999HKOcalculated with 攻撃-1 | |
| Speed | First S150 / S148 | First S150 / S148 | First S150 / S148 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.4〜64.1% Throat Chop 3HKO (incl. ばけのかわ) | 53.4〜64.1% Throat Chop 3HKO (incl. ばけのかわ) | 53.4〜64.1% Throat Chop 3HKO (incl. ばけのかわ) | |
| 33.3〜40.1% Play Rough 3 hits (32%)calculated with 攻撃-1 | 26.0〜31.1% Play Rough 4 hits (7%)calculated with 攻撃-1 | 26.0〜31.1% Play Rough 4 hits (7%)calculated with 攻撃-1 | |
| Speed | Second S134 / S148 | Second S134 / S148 | Second S134 / S148 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.1〜60.3% Throat Chop 3HKO (incl. ばけのかわ) | 51.1〜60.3% Throat Chop 3HKO (incl. ばけのかわ) | 51.1〜60.3% Throat Chop 3HKO (incl. ばけのかわ) | |
| 30.7〜37.0% Play Rough 4 hits (>99%) (incl. オボンのみ)calculated with 攻撃-1 | 24.0〜28.6% Play Rough 999HKOcalculated with 攻撃-1 | 24.0〜28.6% Play Rough 999HKOcalculated with 攻撃-1 | |
| Speed | Second S137 / S148 | Second S137 / S148 | Second S137 / S148 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
○*Meowscarada
Overqwil vs
Meowscarada Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.7〜79.7% Barb Barrage 2HKO | 66.7〜79.7% Barb Barrage 2HKO | 66.7〜79.7% Barb Barrage 2HKO | |
| 36.5〜44.3% Triple Axel 3 hits (98%)calculated with 攻撃-1・最大3ヒット時 | 36.5〜44.3% Triple Axel 3 hits (98%)calculated with 攻撃-1・最大3ヒット時 | 46.9〜56.8% Triple Axel 2 hits (16%)calculated with 攻撃-1・最大3ヒット時 | |
| Speed | Second S150 / S262 | Second S150 / S175 | Second S150 / S175 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.8〜91.5% Barb Barrage 2HKO | 75.8〜91.5% Barb Barrage 2HKO | 75.8〜91.5% Barb Barrage 2HKO | |
| 41.8〜50.3% Triple Axel 3HKOcalculated with 攻撃-1・最大3ヒット時 | 41.8〜50.3% Triple Axel 3HKOcalculated with 攻撃-1・最大3ヒット時 | 53.1〜64.4% Triple Axel 2HKOcalculated with 攻撃-1・最大3ヒット時 | |
| Speed | Second S134 / S262 | Second S134 / S175 | Second S134 / S175 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.5〜87.6% Barb Barrage 2HKO | 74.5〜87.6% Barb Barrage 2HKO | 74.5〜87.6% Barb Barrage 2HKO | |
| 36.5〜44.3% Triple Axel 3 hits (6%)calculated with 攻撃-1・最大3ヒット時 | 36.5〜44.3% Triple Axel 3 hits (6%)calculated with 攻撃-1・最大3ヒット時 | 46.9〜56.8% Triple Axel 3HKOcalculated with 攻撃-1・最大3ヒット時 | |
| Speed | Second S137 / S262 | Second S137 / S175 | Second S137 / S175 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○Basculegion-F
Overqwil vs
Basculegion-F Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.1〜86.3% Throat Chop 2HKO | 73.1〜86.3% Throat Chop 2HKO | 73.1〜86.3% Throat Chop 2HKO | |
| 42.7〜51.0% Wave Crash 3HKOcalculated with 攻撃-1 | 47.4〜56.3% Wave Crash 2 hits (18%)calculated with 攻撃-1 | 55.2〜66.1% Wave Crash 2HKOcalculated with 攻撃-1 | |
| Speed | Second S150 / S195 | First S150 / S143 | First S150 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.3〜100.5% Throat Chop 1 hits (6%) | 85.3〜100.5% Throat Chop 1 hits (6%) | 85.3〜100.5% Throat Chop 1 hits (6%) | |
| 47.5〜56.5% Wave Crash 2 hits (33%)calculated with 攻撃-1 | 52.5〜62.1% Wave Crash 2 hits (98%)calculated with 攻撃-1 | 61.6〜73.4% Wave Crash 2HKOcalculated with 攻撃-1 | |
| Speed | Second S134 / S195 | Second S134 / S143 | First S134 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.2〜95.4% Throat Chop 2HKO | 80.2〜95.4% Throat Chop 2HKO | 80.2〜95.4% Throat Chop 2HKO | |
| 42.7〜51.0% Wave Crash 3HKOcalculated with 攻撃-1 | 47.4〜56.3% Wave Crash 3HKOcalculated with 攻撃-1 | 55.2〜66.1% Wave Crash 2 hits (24%)calculated with 攻撃-1 | |
| Speed | Second S137 / S195 | Second S137 / S143 | First S137 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*イエッサン(オス)
Overqwil vs
イエッサン(オス) Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.7〜141.6% Throat Chop 1HKOcalculated with サイコフィールド | 119.7〜141.6% Throat Chop 1HKOcalculated with サイコフィールド | 119.7〜141.6% Throat Chop 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 53.6〜64.1% Hyper Voice 2HKOcalculated with サイコフィールド・攻撃-1 | 49.0〜58.3% Hyper Voice 2 hits (65%)calculated with サイコフィールド・攻撃-1 | 53.6〜64.1% Hyper Voice 2HKOcalculated with サイコフィールド・攻撃-1 | |
| Speed | Second S150 / S220 | Second S150 / S161 | First S150 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 135.8〜162.0% Throat Chop 1HKOcalculated with サイコフィールド | 135.8〜162.0% Throat Chop 1HKOcalculated with サイコフィールド | 135.8〜162.0% Throat Chop 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 53.1〜63.3% Hyper Voice 2HKOcalculated with サイコフィールド・攻撃-1 | 48.0〜57.6% Hyper Voice 2 hits (44%)calculated with サイコフィールド・攻撃-1 | 53.1〜63.3% Hyper Voice 2HKOcalculated with サイコフィールド・攻撃-1 | |
| Speed | Second S134 / S220 | Second S134 / S161 | Second S134 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 131.4〜154.7% Throat Chop 1HKOcalculated with サイコフィールド | 131.4〜154.7% Throat Chop 1HKOcalculated with サイコフィールド | 131.4〜154.7% Throat Chop 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 53.6〜64.1% Hyper Voice 2 hits (5%)calculated with サイコフィールド・攻撃-1 | 49.0〜58.3% Hyper Voice 3HKOcalculated with サイコフィールド・攻撃-1 | 53.6〜64.1% Hyper Voice 2 hits (5%)calculated with サイコフィールド・攻撃-1 | |
| Speed | Second S137 / S220 | Second S137 / S161 | Second S137 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
×ボーマンダ
Overqwil vs
ボーマンダ Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.6〜28.7% Throat Chop 4 hits (99%) | |
| 52.1〜61.5% Double-Edge 2 hits (97%)calculated with 攻撃-1 | |
| Speed | Second S150 / S172 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 28.1〜33.3% Throat Chop 3 hits (<1%) | |
| 57.6〜68.9% Double-Edge 2HKOcalculated with 攻撃-1 | |
| Speed | Second S134 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.3〜31.6% Throat Chop 4HKO | |
| 49.0〜58.3% Earthquake 3HKOcalculated with 攻撃-1 | |
| Speed | Second S137 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Garchomp
Overqwil vs
Garchomp Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.4〜37.8% Throat Chop 3 hits (91%) | 29.2〜34.6% Throat Chop 3 hits (6%) | 29.2〜34.6% Throat Chop 3 hits (6%) | |
| 86.5〜102.1% Draco Meteor 1 hits (19%)calculated with 攻撃-1 | 68.8〜81.3% Earthquake 2HKOcalculated with 攻撃-1 | 68.8〜81.3% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | Second S150 / S223 | Second S150 / S231 | Second S150 / S154 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.2〜42.7% Throat Chop 3HKO | 33.0〜39.5% Throat Chop 3 hits (>99%) | 33.0〜39.5% Throat Chop 3 hits (>99%) | |
| 86.4〜101.7% Draco Meteor 1 hits (13%)calculated with 攻撃-1 | 74.6〜88.1% Earthquake 2HKOcalculated with 攻撃-1 | 74.6〜88.1% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | Second S134 / S223 | Second S134 / S231 | Second S134 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.6〜41.1% Throat Chop 3HKO | 31.4〜37.8% Throat Chop 3 hits (91%) | 31.4〜37.8% Throat Chop 3 hits (91%) | |
| 86.5〜102.1% Draco Meteor 1 hits (19%)calculated with 攻撃-1 | 68.8〜81.3% Earthquake 2HKOcalculated with 攻撃-1 | 68.8〜81.3% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | Second S137 / S223 | Second S137 / S231 | Second S137 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Overqwil vs
グソクムシャ Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.1〜21.4% Throat Chop 999HKO | |
| 52.6〜62.0% Drill Run 2 hits (98%)calculated with 攻撃-1 | |
| Speed | First S150 / S60 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 19.8〜23.6% Throat Chop 999HKO | |
| 57.1〜68.9% Drill Run 2HKOcalculated with 攻撃-1 | |
| Speed | First S134 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.7〜23.1% Throat Chop 999HKO | |
| 52.6〜62.0% Drill Run 3HKO (incl. オボンのみ)calculated with 攻撃-1 | |
| Speed | First S137 / S60 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×Hippowdon
Overqwil vs
Hippowdon Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.0〜24.2% Throat Chop 999HKOcalculated with すなあらし | 18.6〜22.3% Throat Chop 999HKOcalculated with すなあらし | 20.0〜24.2% Throat Chop 5HKOcalculated with すなあらし | |
| 44.8〜54.2% Earthquake 2 hits (95%)calculated with すなあらし・攻撃-1 | 44.8〜54.2% Earthquake 2 hits (95%)calculated with すなあらし・攻撃-1 | 44.8〜54.2% Earthquake 2 hits (95%)calculated with すなあらし・攻撃-1 | |
| Speed | First S150 / S67 | First S150 / S67 | First S150 / S67 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜27.9% Throat Chop 999HKOcalculated with すなあらし | 21.4〜25.6% Throat Chop 999HKOcalculated with すなあらし | 23.7〜27.9% Throat Chop 4 hits (78%)calculated with すなあらし | |
| 48.6〜58.8% Earthquake 2HKOcalculated with すなあらし・攻撃-1 | 48.6〜58.8% Earthquake 2HKOcalculated with すなあらし・攻撃-1 | 48.6〜58.8% Earthquake 2HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S134 / S67 | First S134 / S67 | First S134 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.8〜27.0% Throat Chop 999HKOcalculated with すなあらし | 20.0〜24.2% Throat Chop 999HKOcalculated with すなあらし | 22.8〜27.0% Throat Chop 4 hits (37%)calculated with すなあらし | |
| 44.8〜54.2% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | 44.8〜54.2% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | 44.8〜54.2% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S137 / S67 | First S137 / S67 | First S137 / S67 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
▲*セグレイブ
Overqwil vs
セグレイブ Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.6〜28.3% Throat Chop 4 hits (85%) | 28.8〜34.6% Throat Chop 3 hits (3%) | 28.8〜34.6% Throat Chop 3 hits (3%) | |
| 56.3〜66.7% Earthquake 2HKOcalculated with 攻撃-1 | 44.8〜53.1% Earthquake 2 hits (<1%)calculated with 攻撃-1 | 63.5〜75.5% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | First S150 / S139 | Second S150 / S152 | First S150 / S139 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.7〜31.9% Throat Chop 4HKO | 33.0〜39.3% Throat Chop 3 hits (>99%) | 33.0〜39.3% Throat Chop 3 hits (>99%) | |
| 62.1〜73.4% Earthquake 2HKOcalculated with 攻撃-1 | 49.7〜58.8% Earthquake 2 hits (67%)calculated with 攻撃-1 | 70.1〜83.6% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | Second S134 / S139 | Second S134 / S152 | Second S134 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.7〜30.4% Throat Chop 4HKO | 31.4〜37.7% Throat Chop 3 hits (86%) | 31.4〜37.7% Throat Chop 3 hits (86%) | |
| 56.3〜66.7% Earthquake 2 hits (32%)calculated with 攻撃-1 | 44.8〜53.1% Earthquake 3HKOcalculated with 攻撃-1 | 63.5〜75.5% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | Second S137 / S139 | Second S137 / S152 | Second S137 / S139 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Lucario
Overqwil vs
Lucario Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 10.9〜13.6% Throat Chop 999HKO | 19.7〜23.1% Throat Chop 999HKO | |
| 104.7〜123.4% Steel Beam 1HKOcalculated with 攻撃-1 | 124.0〜146.9% Steel Beam 1HKOcalculated with 攻撃-1 | |
| Speed | Second S150 / S223 | Second S150 / S180 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 12.9〜15.6% Throat Chop 999HKO | 22.4〜26.5% Throat Chop 4 hits (8%) | |
| 104.0〜122.6% Steel Beam 1HKOcalculated with 攻撃-1 | 123.2〜145.8% Steel Beam 1HKOcalculated with 攻撃-1 | |
| Speed | Second S134 / S223 | Second S134 / S180 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 12.2〜15.0% Throat Chop 999HKO | 21.1〜25.2% Throat Chop 4 hits (<1%) | |
| 104.7〜123.4% Steel Beam 1HKOcalculated with 攻撃-1 | 124.0〜146.9% Steel Beam 1HKOcalculated with 攻撃-1 | |
| Speed | Second S137 / S223 | Second S137 / S180 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
×Baxcalibur
Overqwil vs
Baxcalibur Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜24.9% Throat Chop 999HKO | 25.1〜29.3% Throat Chop 999HKO | 21.3〜24.9% Throat Chop 999HKO | |
| 65.6〜77.1% Draco Meteor 2 hits (59%)calculated with 攻撃-1 | 79.7〜94.3% Draco Meteor 2HKOcalculated with 攻撃-1 | 65.6〜77.1% Draco Meteor 2 hits (59%)calculated with 攻撃-1 | |
| Speed | First S150 / S105 | Second S150 / S150 | First S150 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜27.9% Throat Chop 999HKO | 28.7〜34.1% Throat Chop 999HKO | 23.4〜27.9% Throat Chop 999HKO | |
| 65.0〜76.8% Draco Meteor 2 hits (51%)calculated with 攻撃-1 | 78.5〜93.2% Draco Meteor 2HKOcalculated with 攻撃-1 | 65.0〜76.8% Draco Meteor 2 hits (51%)calculated with 攻撃-1 | |
| Speed | First S134 / S105 | Second S134 / S150 | First S134 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.8〜27.4% Throat Chop 999HKO | 26.9〜32.3% Throat Chop 999HKO | 22.8〜27.4% Throat Chop 999HKO | |
| 42.7〜50.5% Dragon Pulse 3HKOcalculated with 攻撃-1 | 79.7〜94.3% Draco Meteor 2 hits (87%)calculated with 攻撃-1 | 42.7〜50.5% Dragon Pulse 3HKOcalculated with 攻撃-1 | |
| Speed | First S137 / S105 | Second S137 / S150 | First S137 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×*Gyarados
Overqwil vs
Gyarados Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.9〜17.8% Throat Chop 999HKOcalculated with 攻撃-1 | 24.6〜28.7% Throat Chop 4 hits (99%)calculated with 攻撃-1 | 14.9〜17.8% Throat Chop 999HKOcalculated with 攻撃-1 | |
| 33.3〜39.6% Earthquake 3 hits (14%)calculated with 攻撃-1 | 43.8〜52.1% Earthquake 3HKOcalculated with 攻撃-1 | 33.3〜39.6% Earthquake 3 hits (14%)calculated with 攻撃-1 | |
| Speed | First S150 / S101 | First S150 / S133 | First S150 / S101 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.3〜19.8% Throat Chop 999HKOcalculated with 攻撃-1 | 28.1〜33.3% Throat Chop 3 hits (<1%)calculated with 攻撃-1 | 16.3〜19.8% Throat Chop 999HKOcalculated with 攻撃-1 | |
| 37.3〜44.1% Earthquake 3 hits (>99%)calculated with 攻撃-1 | 48.6〜57.6% Earthquake 2 hits (45%)calculated with 攻撃-1 | 37.3〜44.1% Earthquake 3 hits (>99%)calculated with 攻撃-1 | |
| Speed | First S134 / S101 | First S134 / S133 | First S134 / S101 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.3〜18.3% Throat Chop 999HKOcalculated with 攻撃-1 | 26.3〜31.6% Throat Chop 4HKOcalculated with 攻撃-1 | 15.3〜18.3% Throat Chop 999HKOcalculated with 攻撃-1 | |
| 33.3〜39.6% Earthquake 4HKO (incl. オボンのみ)calculated with 攻撃-1 | 43.8〜52.1% Earthquake 3HKOcalculated with 攻撃-1 | 33.3〜39.6% Earthquake 4HKO (incl. オボンのみ)calculated with 攻撃-1 | |
| Speed | First S137 / S101 | First S137 / S133 | First S137 / S101 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
×*Corviknight
Overqwil vs
Corviknight Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.6〜21.0% Throat Chop 999HKO | 17.6〜21.0% Throat Chop 999HKO | 17.6〜21.0% Throat Chop 999HKO | |
| 23.4〜27.6% Body Press 999HKOcalculated with 攻撃-1 | 23.4〜27.6% Body Press 999HKOcalculated with 攻撃-1 | 23.4〜27.6% Body Press 999HKOcalculated with 攻撃-1 | |
| Speed | First S150 / S87 | First S150 / S78 | First S150 / S78 |
| Verdict | ○ Win: n/a to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.5〜23.9% Throat Chop 5HKO | 20.5〜23.9% Throat Chop 999HKO | 20.5〜23.9% Throat Chop 999HKO | |
| 25.4〜30.5% Body Press 4 hits (<1%)calculated with 攻撃-1 | 25.4〜30.5% Body Press 4 hits (<1%)calculated with 攻撃-1 | 25.4〜30.5% Body Press 4 hits (<1%)calculated with 攻撃-1 | |
| Speed | First S134 / S87 | First S134 / S78 | First S134 / S78 |
| Verdict | ○ Win: 5HKO to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.5〜23.4% Throat Chop 999HKO | 19.5〜23.4% Throat Chop 999HKO | 19.5〜23.4% Throat Chop 999HKO | |
| 23.4〜27.6% Body Press 999HKOcalculated with 攻撃-1 | 23.4〜27.6% Body Press 999HKOcalculated with 攻撃-1 | 23.4〜27.6% Body Press 999HKOcalculated with 攻撃-1 | |
| Speed | First S137 / S87 | First S137 / S78 | First S137 / S78 |
| Verdict | ○ Win: n/a to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first |
▲*Farigiraf
Overqwil vs
Farigiraf Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.6〜41.5% Throat Chop 3HKO | 21.1〜25.3% Throat Chop 4 hits (<1%) | 34.6〜41.5% Throat Chop 3HKO | |
| 76.0〜89.6% Earth Power 2HKOcalculated with 攻撃-1 | 62.5〜74.0% Earth Power 2HKOcalculated with 攻撃-1 | 83.3〜99.0% Earth Power 2HKOcalculated with 攻撃-1 | |
| Speed | Second S150 / S151 | First S150 / S106 | First S150 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.3〜47.8% Throat Chop 3HKO | 23.7〜28.4% Throat Chop 4 hits (89%) | 40.3〜47.8% Throat Chop 3HKO | |
| 75.7〜89.3% Earth Power 2HKOcalculated with 攻撃-1 | 62.1〜73.4% Earth Power 2HKOcalculated with 攻撃-1 | 82.5〜98.3% Earth Power 2HKOcalculated with 攻撃-1 | |
| Speed | Second S134 / S151 | First S134 / S106 | Second S134 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.7〜45.3% Throat Chop 3HKO | 22.6〜27.4% Throat Chop 4 hits (56%) | 37.7〜45.3% Throat Chop 3HKO | |
| 76.0〜89.6% Earth Power 2HKOcalculated with 攻撃-1 | 62.5〜74.0% Earth Power 2HKOcalculated with 攻撃-1 | 83.3〜99.0% Earth Power 2HKOcalculated with 攻撃-1 | |
| Speed | Second S137 / S151 | First S137 / S106 | Second S137 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Greninja
Overqwil vs
Greninja Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.9〜42.3% Barb Barrage 3HKO | 32.2〜38.3% Barb Barrage 3 hits (93%) | 34.9〜42.3% Barb Barrage 3HKO | |
| 65.6〜78.1% Mud Shot 2HKOcalculated with 攻撃-1 | 70.3〜83.3% Hydro Pump 2HKOcalculated with 攻撃-1 | 65.6〜78.1% Mud Shot 2HKOcalculated with 攻撃-1 | |
| Speed | Second S150 / S174 | Second S150 / S213 | Second S150 / S261 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.9〜49.0% Barb Barrage 3HKO | 36.9〜44.3% Barb Barrage 3HKO | 40.9〜49.0% Barb Barrage 3HKO | |
| 65.5〜78.0% Mud Shot 2HKOcalculated with 攻撃-1 | 71.2〜84.7% Mud Shot 2HKOcalculated with 攻撃-1 | 65.5〜78.0% Mud Shot 2HKOcalculated with 攻撃-1 | |
| Speed | Second S134 / S174 | Second S134 / S213 | Second S134 / S261 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.9〜46.3% Barb Barrage 3HKO | 34.9〜42.3% Barb Barrage 3HKO | 38.9〜46.3% Barb Barrage 3HKO | |
| 65.6〜78.1% Mud Shot 2HKOcalculated with 攻撃-1 | 70.3〜83.3% Hydro Pump 2HKOcalculated with 攻撃-1 | 65.6〜78.1% Mud Shot 2HKOcalculated with 攻撃-1 | |
| Speed | Second S137 / S174 | Second S137 / S213 | Second S137 / S261 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンX
Overqwil vs
メガリザードンX Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.0〜36.8% Throat Chop 3 hits (56%) | |
| 47.4〜56.8% Flare Blitz 2 hits (23%)calculated with 攻撃-1 | |
| Speed | Second S150 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 34.8〜41.3% Throat Chop 3HKO | |
| 52.5〜62.1% Flare Blitz 2 hits (98%)calculated with 攻撃-1 | |
| Speed | Second S134 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.9〜39.4% Throat Chop 3 hits (>99%) | |
| 47.4〜56.8% Flare Blitz 3HKOcalculated with 攻撃-1 | |
| Speed | Second S137 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Overqwil vs
メガリザードンY Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.6〜48.4% Throat Chop 3HKOcalculated with 晴れ | |
| 109.4〜128.6% Flamethrower 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | Second S150 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 46.5〜54.8% Throat Chop 2 hits (61%)calculated with 晴れ | |
| 107.3〜127.1% Flamethrower 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | Second S134 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.5〜52.9% Throat Chop 2 hits (24%)calculated with 晴れ | |
| 109.4〜128.6% Flamethrower 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | Second S137 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*Sneasler
Overqwil vs
Sneasler Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.2〜28.7% Throat Chop 4 hits (>99%) | 24.2〜28.7% Throat Chop 4 hits (>99%) | 24.2〜28.7% Throat Chop 4 hits (>99%) | |
| 40.6〜48.4% Close Combat 3HKOcalculated with 攻撃-1 | 40.6〜48.4% Close Combat 3HKOcalculated with 攻撃-1 | 40.6〜48.4% Close Combat 3HKOcalculated with 攻撃-1 | |
| Speed | Second S150 / S172 | Second S150 / S172 | Second S150 / S172 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.0〜33.1% Throat Chop 4HKO | 28.0〜33.1% Throat Chop 4HKO | 28.0〜33.1% Throat Chop 4HKO | |
| 44.6〜53.1% Close Combat 2 hits (<1%)calculated with 攻撃-1 | 44.6〜53.1% Close Combat 2 hits (<1%)calculated with 攻撃-1 | 44.6〜53.1% Close Combat 2 hits (<1%)calculated with 攻撃-1 | |
| Speed | Second S134 / S172 | Second S134 / S172 | Second S134 / S172 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.8〜31.8% Throat Chop 4HKO | 26.8〜31.8% Throat Chop 4HKO | 26.8〜31.8% Throat Chop 4HKO | |
| 40.6〜48.4% Close Combat 3 hits (98%)calculated with 攻撃-1 | 40.6〜48.4% Close Combat 3 hits (98%)calculated with 攻撃-1 | 40.6〜48.4% Close Combat 3 hits (98%)calculated with 攻撃-1 | |
| Speed | Second S137 / S172 | Second S137 / S172 | Second S137 / S172 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
×*Rotom-W
Overqwil vs
Rotom-W Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.9〜27.4% Throat Chop 999HKO | 22.9〜27.4% Throat Chop 999HKO | 38.6〜45.7% Throat Chop 3 hits (65%) | |
| 48.4〜56.8% Hydro Pump 2 hits (36%)calculated with 攻撃-1 | 48.4〜56.8% Hydro Pump 2 hits (36%)calculated with 攻撃-1 | 65.6〜77.1% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | First S150 / S106 | First S150 / S106 | First S150 / S138 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.8〜31.2% Throat Chop 4 hits (<1%) | 26.8〜31.2% Throat Chop 4 hits (25%) | 43.3〜52.0% Throat Chop 3HKO | |
| 47.5〜56.5% Hydro Pump 2 hits (28%)calculated with 攻撃-1 | 47.5〜56.5% Hydro Pump 2 hits (28%)calculated with 攻撃-1 | 65.0〜76.8% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | First S134 / S106 | First S134 / S106 | Second S134 / S138 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.8〜29.3% Throat Chop 999HKO | 24.8〜29.3% Throat Chop 4 hits (<1%) | 42.5〜50.4% Throat Chop 3HKO | |
| 48.4〜56.8% Hydro Pump 3HKOcalculated with 攻撃-1 | 48.4〜56.8% Hydro Pump 3HKOcalculated with 攻撃-1 | 65.6〜77.1% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | First S137 / S106 | First S137 / S106 | Second S137 / S138 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Volcarona
Overqwil vs
Volcarona Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.5〜30.2% Throat Chop 5HKO (incl. オボンのみ) | 44.7〜52.8% Throat Chop 3HKO | 25.5〜30.2% Throat Chop 4 hits (<1%) | |
| 70.3〜82.8% Overheat 2 hits (98%)calculated with 攻撃-1 | 92.2〜108.3% Overheat 1 hits (50%)calculated with 攻撃-1 | 70.3〜82.8% Overheat 2 hits (98%)calculated with 攻撃-1 | |
| Speed | First S150 / S122 | Second S150 / S152 | First S150 / S122 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.6〜34.4% Throat Chop 4 hits (55%) (incl. オボンのみ) | 50.9〜60.2% Throat Chop 3HKO (incl. オボンのみ) | 28.6〜34.4% Throat Chop 4 hits (98%) (incl. たべのこし) | |
| 69.5〜81.9% Overheat 2 hits (96%)calculated with 攻撃-1 | 91.5〜108.5% Overheat 1 hits (50%)calculated with 攻撃-1 | 69.5〜81.9% Overheat 2 hits (96%)calculated with 攻撃-1 | |
| Speed | First S134 / S122 | Second S134 / S152 | First S134 / S122 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.1〜32.8% Throat Chop 4 hits (5%) | 48.4〜57.8% Throat Chop 3HKO | 27.1〜32.8% Throat Chop 4 hits (60%) | |
| 48.4〜57.8% Bug Buzz 3HKOcalculated with 攻撃-1 | 92.2〜108.3% Overheat 1 hits (50%)calculated with 攻撃-1 | 48.4〜57.8% Bug Buzz 3HKOcalculated with 攻撃-1 | |
| Speed | First S137 / S122 | Second S137 / S152 | First S137 / S122 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
×Hydreigon
Overqwil vs
Hydreigon Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.9〜30.2% Barb Barrage 4 hits (>99%) | 24.9〜30.2% Barb Barrage 4 hits (>99%) | 24.9〜30.2% Barb Barrage 4 hits (>99%) | |
| 87.5〜103.1% Draco Meteor 1 hits (25%)calculated with 攻撃-1 | 79.7〜94.3% Draco Meteor 2HKOcalculated with 攻撃-1 | 113.5〜133.9% Draco Meteor 1HKOcalculated with 攻撃-1 | |
| Speed | Second S150 / S225 | Second S150 / S165 | Second S150 / S150 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.0〜34.3% Barb Barrage 3 hits (3%) | 29.0〜34.3% Barb Barrage 3 hits (3%) | 29.0〜34.3% Barb Barrage 3 hits (3%) | |
| 86.4〜102.3% Draco Meteor 1 hits (19%)calculated with 攻撃-1 | 78.5〜93.2% Draco Meteor 2HKOcalculated with 攻撃-1 | 111.9〜132.8% Draco Meteor 1HKOcalculated with 攻撃-1 | |
| Speed | Second S134 / S225 | Second S134 / S165 | Second S134 / S150 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.2〜32.5% Barb Barrage 4HKO | 27.2〜32.5% Barb Barrage 4HKO | 27.2〜32.5% Barb Barrage 4HKO | |
| 87.5〜103.1% Draco Meteor 1 hits (25%)calculated with 攻撃-1 | 74.0〜87.5% Earth Power 2HKOcalculated with 攻撃-1 | 113.5〜133.9% Draco Meteor 1HKOcalculated with 攻撃-1 | |
| Speed | Second S137 / S225 | Second S137 / S165 | Second S137 / S150 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
▲*Skeledirge
Overqwil vs
Skeledirge Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.1〜42.7% Throat Chop 3 hits (83%) | 35.1〜42.7% Throat Chop 3 hits (<1%) | 35.1〜42.7% Throat Chop 3HKO | |
| 54.2〜64.6% Earth Power 2HKOcalculated with 攻撃-1 | 54.2〜64.6% Earth Power 2HKOcalculated with 攻撃-1 | 54.2〜64.6% Earth Power 2HKOcalculated with 攻撃-1 | |
| Speed | First S150 / S86 | First S150 / S86 | First S150 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.8〜48.3% Throat Chop 3HKO | 39.8〜48.3% Throat Chop 3 hits (93%) | 39.8〜48.3% Throat Chop 3HKO | |
| 54.2〜64.4% Earth Power 2HKOcalculated with 攻撃-1 | 54.2〜64.4% Earth Power 2HKOcalculated with 攻撃-1 | 54.2〜64.4% Earth Power 2HKOcalculated with 攻撃-1 | |
| Speed | First S134 / S86 | First S134 / S86 | First S134 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.8〜46.4% Throat Chop 3HKO | 39.8〜46.4% Throat Chop 3 hits (81%) | 39.8〜46.4% Throat Chop 3HKO | |
| 35.9〜42.7% Torch Song 2 hits (33%)calculated with 攻撃-1 | 35.9〜42.7% Torch Song 2 hits (33%)calculated with 攻撃-1 | 35.9〜42.7% Torch Song 2 hits (33%)calculated with 攻撃-1 | |
| Speed | First S137 / S86 | First S137 / S86 | First S137 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Dragonite
Overqwil vs
Dragonite Overqwil's build: Leftovers, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.2〜16.2% Throat Chop 4 hits (84%) | 15.6〜18.6% Throat Chop 4HKO | 15.6〜18.6% Throat Chop 4HKO | |
| 96.9〜114.6% Draco Meteor 1 hits (81%)calculated with 攻撃-1 | 68.8〜81.3% Draco Meteor 2 hits (94%)calculated with 攻撃-1 | 75.0〜89.1% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | Second S150 / S152 | First S150 / S145 | First S150 / S132 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Overqwil's build: Leftovers, Careful, H17 A20 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.6〜18.6% Throat Chop 4HKO | 18.0〜21.6% Throat Chop 3 hits (59%) | 18.0〜21.6% Throat Chop 3 hits (59%) | |
| 95.5〜113.6% Draco Meteor 1 hits (75%)calculated with 攻撃-1 | 67.8〜80.2% Draco Meteor 2 hits (86%)calculated with 攻撃-1 | 74.6〜88.1% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | Second S134 / S152 | Second S134 / S145 | First S134 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Overqwil's build: Sitrus Berry, Adamant, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.0% Throat Chop 4HKO | 17.4〜20.4% Throat Chop 3 hits (3%) | 17.4〜20.4% Throat Chop 3 hits (3%) | |
| 96.9〜114.6% Draco Meteor 1 hits (81%)calculated with 攻撃-1 | 44.3〜53.1% Dragon Pulse 3HKOcalculated with 攻撃-1 | 75.0〜89.1% Draco Meteor 2 hits (35%)calculated with 攻撃-1 | |
| Speed | Second S137 / S152 | Second S137 / S145 | First S137 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Throat Chop
Substitute
Swords Dance
Minimize
Sitrus Berry
Throat Chop
Barb Barrage
Toxic Spikes
Haze









