キュウコン(アローラ)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | ゆきふらし | 登場した時から5ターンの間、ゆき状態にする。 |
| 2 | ゆきがくれ | ゆき状態の時、回避率が1.25倍になる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | オーロラベール |
変化PP 20 5ターンの間、味方の場をオーロラベール状態にする。ゆき状態の場合にしか使えない。 |
| 2 | フリーズドライ |
特殊威力 70命中 100%PP 20 みずタイプの相手にも効果バツグンとなる。 |
| 3 | アンコール |
変化命中 100%PP 8 相手をアンコール状態にする。 |
| 4 | ふぶき |
特殊威力 110命中 70%PP 8 10%の確率で相手をこおり状態にする。ゆき状態の場合、相手に必ず命中する。 |
| 5 | ムーンフォース |
特殊威力 95命中 100%PP 16 10%の確率で相手の特攻を1段階下げる。 |
| 6 | ミストフィールド |
変化PP 12 5ターンの間、全体の場をミストフィールド状態にする。 |
| 7 | いたみわけ |
変化PP 20 自分と相手の残りHPを足して互いに1/2ずつに分ける。 |
| 8 | こおりのつぶて |
物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) |
| 9 | わるだくみ |
変化PP 20 自分の特攻を2段階上げる。 |
| 10 | イカサマ |
物理威力 95命中 100%PP 16 自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | ひかりのねんど |
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。 |
| 2 | とけないこおり |
こおりタイプの技の威力が1.2倍になる。 |
| 3 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 4 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 5 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 6 | つめたいいわ |
あられ/ゆきで起こした天候が8ターン続く。 |
| 7 | カゴのみ |
ねむり状態を回復する。1度使うと無くなる。 |
| 8 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 9 | ひかりのこな |
相手の技の命中率が0.9倍になる。 |
| 10 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | おくびょう (S↑ A↓) | |
| 2 | ずぶとい (B↑ A↓) | |
| 3 | ひかえめ (C↑ A↓) | |
| 4 | おだやか (D↑ A↓) | |
| 5 | わんぱく (B↑ C↓) | |
| 6 | むじゃき (S↑ D↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | |
| 2 | 27 | 0 | 7 | 0 | 0 | 32 | |
| 3 | 31 | 0 | 9 | 0 | 0 | 26 | |
| 4 | 1 | 0 | 1 | 32 | 0 | 32 | |
| 5 | 32 | 0 | 2 | 0 | 0 | 32 | |
| 6 | 31 | 0 | 0 | 3 | 0 | 32 | |
| 7 | 0 | 0 | 2 | 32 | 0 | 32 | |
| 8 | 32 | 0 | 0 | 2 | 0 | 32 | |
| 9 | 8 | 0 | 0 | 32 | 0 | 26 | |
| 10 | 32 | 0 | 32 | 0 | 0 | 2 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
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| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 10 | — |
考察記事
Pokémon Matchups
◎ボーマンダ
A-Ninetales vs
ボーマンダ A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 135.7〜161.4% Blizzard 1HKOcalculated with あられ | |
| 65.7〜77.7% Double-Edge 2HKOcalculated with あられ | |
| Speed | First S177 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 114.6〜135.7% Freeze-Dry 1HKOcalculated with あられ | |
| 82.0〜98.0% Double-Edge 2HKOcalculated with あられ | |
| Speed | First S177 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Garchomp
A-Ninetales vs
Garchomp A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.9〜77.8% Blizzard 2HKOcalculated with あられ | 129.7〜155.7% Blizzard 1HKOcalculated with あられ | 129.7〜155.7% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | |
| 62.9〜74.3% Flamethrower 2HKOcalculated with あられ | 42.9〜50.3% Earthquake 2 hits (1%)calculated with あられ | 42.9〜50.3% Earthquake 2 hits (1%)calculated with あられ | |
| Speed | Second S177 / S223 | Second S177 / S231 | First S177 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.4〜101.6% Blizzard 1 hits (13%)calculated with あられ | 110.3〜131.9% Freeze-Dry 1HKOcalculated with あられ | 110.3〜131.9% Freeze-Dry 2HKO (incl. きあいのタスキ)calculated with あられ | |
| 73.3〜86.7% Flamethrower 2HKOcalculated with あられ | 52.7〜62.7% Earthquake 2HKOcalculated with あられ | 52.7〜62.7% Earthquake 2HKOcalculated with あられ | |
| Speed | Second S177 / S223 | Second S177 / S231 | First S177 / S154 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Meowscarada
A-Ninetales vs
Meowscarada A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.5〜109.8% Blizzard 1 hits (50%)calculated with あられ | 91.5〜109.8% Blizzard 2HKOcalculated with あられ | 91.5〜109.8% Blizzard 1 hits (50%)calculated with あられ | |
| 39.4〜46.9% Flower Trick 3HKOcalculated with あられ | 39.4〜46.9% Flower Trick 3HKOcalculated with あられ | 50.9〜60.6% Flower Trick 2HKOcalculated with あられ | |
| Speed | Second S177 / S262 | First S177 / S175 | First S177 / S175 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 121.6〜142.5% Blizzard 1HKOcalculated with あられ | 121.6〜142.5% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | 121.6〜142.5% Blizzard 1HKOcalculated with あられ | |
| 50.7〜60.0% Flower Trick 2HKOcalculated with あられ | 50.7〜60.0% Flower Trick 2HKOcalculated with あられ | 65.3〜78.0% Flower Trick 2HKOcalculated with あられ | |
| Speed | Second S177 / S262 | First S177 / S175 | First S177 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Gyarados
A-Ninetales vs
Gyarados A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.7〜39.6% Freeze-Dry 3 hits (>99%)calculated with あられ・攻撃-1 | 40.9〜48.5% Foul Play 3HKOcalculated with あられ・攻撃-1 | 32.7〜39.6% Freeze-Dry 3 hits (20%)calculated with あられ・攻撃-1 | |
| 32.0〜37.7% Lash Out 3 hits (87%)calculated with あられ | 41.1〜49.1% Lash Out 3HKOcalculated with あられ | 32.0〜37.7% Lash Out 3 hits (87%)calculated with あられ | |
| Speed | First S177 / S101 | First S177 / S133 | First S177 / S101 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜53.5% Freeze-Dry 2 hits (23%)calculated with あられ・攻撃-1 | 52.6〜63.2% Freeze-Dry 2HKOcalculated with あられ・攻撃-1 | 44.6〜53.5% Freeze-Dry 2 hits (<1%)calculated with あられ・攻撃-1 | |
| 40.0〜48.0% Lash Out 3HKOcalculated with あられ | 52.0〜62.7% Lash Out 2HKOcalculated with あられ | 40.0〜48.0% Lash Out 3HKOcalculated with あられ | |
| Speed | First S177 / S101 | First S177 / S133 | First S177 / S101 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
○*パーモット
A-Ninetales vs
パーモット A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.2〜110.2% Moonblast 2HKOcalculated with あられ | 91.2〜110.2% Moonblast 1 hits (50%)calculated with あられ | 91.2〜110.2% Moonblast 1 hits (50%)calculated with あられ | |
| 43.4〜52.0% Fire Punch 2 hits (7%)calculated with あられ | 46.9〜55.4% Close Combat 2 hits (73%)calculated with あられ | 56.6〜66.9% Fire Punch 2HKOcalculated with あられ | |
| Speed | First S177 / S172 | Second S177 / S235 | First S177 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 122.4〜144.2% Moonblast 2HKO (incl. きあいのタスキ)calculated with あられ | 122.4〜144.2% Moonblast 1HKOcalculated with あられ | 122.4〜144.2% Moonblast 1HKOcalculated with あられ | |
| 54.0〜64.0% Close Combat 2HKOcalculated with あられ | 58.7〜70.0% Close Combat 2HKOcalculated with あられ | 70.0〜82.7% Close Combat 2HKOcalculated with あられ | |
| Speed | First S177 / S172 | Second S177 / S235 | First S177 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
▲Primarina
A-Ninetales vs
Primarina A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.1〜38.5% Freeze-Dry 4HKOcalculated with あられ | 32.1〜38.5% Freeze-Dry 4HKOcalculated with あられ | 32.1〜38.5% Freeze-Dry 3 hits (<1%)calculated with あられ | |
| 41.1〜48.6% Moonblast 3HKOcalculated with あられ | 49.7〜58.9% Moonblast 2 hits (>99%)calculated with あられ | 41.1〜48.6% Moonblast 3HKOcalculated with あられ | |
| Speed | First S177 / S80 | First S177 / S82 | First S177 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.8〜51.3% Freeze-Dry 3HKOcalculated with あられ | 42.8〜51.3% Freeze-Dry 3HKOcalculated with あられ | 42.8〜51.3% Freeze-Dry 3HKOcalculated with あられ | |
| 48.0〜56.7% Moonblast 2 hits (87%)calculated with あられ | 58.0〜68.7% Moonblast 2HKOcalculated with あられ | 48.0〜56.7% Moonblast 2 hits (87%)calculated with あられ | |
| Speed | First S177 / S80 | First S177 / S82 | First S177 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) |
×グソクムシャ
A-Ninetales vs
グソクムシャ A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.5〜26.9% Foul Play 4 hits (38%)calculated with あられ | |
| 198.9〜234.3% Iron Head 1HKOcalculated with あられ | |
| Speed | First S177 / S60 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.5〜26.9% Foul Play 4 hits (38%)calculated with あられ | |
| 249.3〜294.7% Iron Head 1HKOcalculated with あられ | |
| Speed | First S177 / S60 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
▲*セグレイブ
A-Ninetales vs
セグレイブ A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.1〜56.5% Moonblast 2 hits (75%)calculated with あられ | 53.4〜63.9% Moonblast 2HKOcalculated with あられ | 53.4〜63.9% Moonblast 2HKOcalculated with あられ | |
| 114.3〜134.9% Iron Head 1HKOcalculated with あられ | 89.1〜107.4% Iron Head 1 hits (44%)calculated with あられ | 127.4〜151.4% Iron Head 1HKOcalculated with あられ | |
| Speed | First S177 / S139 | First S177 / S152 | First S177 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.7〜73.3% Moonblast 2HKOcalculated with あられ | 70.2〜84.8% Moonblast 2HKOcalculated with あられ | 70.2〜84.8% Moonblast 2HKOcalculated with あられ | |
| 141.3〜168.0% Iron Head 1HKOcalculated with あられ | 112.0〜133.3% Iron Head 1HKOcalculated with あられ | 159.3〜190.7% Iron Head 1HKOcalculated with あられ | |
| Speed | First S177 / S139 | First S177 / S152 | First S177 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Lucario
A-Ninetales vs
Lucario A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 40.8〜49.0% Moonblast 3HKOcalculated with あられ | 40.8〜49.0% Moonblast 3HKOcalculated with あられ | |
| 187.4〜221.7% Flash Cannon 1HKOcalculated with あられ | 224.0〜265.1% Flash Cannon 1HKOcalculated with あられ | |
| Speed | Second S177 / S223 | Second S177 / S180 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 53.7〜63.9% Moonblast 2HKOcalculated with あられ | 53.7〜63.9% Moonblast 2HKOcalculated with あられ | |
| 218.7〜258.7% Flash Cannon 1HKOcalculated with あられ | 261.3〜309.3% Flash Cannon 1HKOcalculated with あられ | |
| Speed | Second S177 / S223 | Second S177 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Gholdengo
A-Ninetales vs
Gholdengo A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.0〜33.1% Foul Play 4HKOcalculated with あられ | 21.8〜25.9% Foul Play 4 hits (<1%)calculated with あられ | 25.8〜30.7% Foul Play 4 hits (<1%)calculated with あられ | |
| 262.9〜310.9% Make It Rain 1HKOcalculated with あられ | 198.9〜235.4% Make It Rain 1HKOcalculated with あられ | 240.0〜283.4% Make It Rain 1HKOcalculated with あられ | |
| Speed | First S177 / S136 | First S177 / S107 | First S177 / S136 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.0〜33.1% Foul Play 4HKOcalculated with あられ | 21.8〜25.9% Foul Play 4 hits (<1%)calculated with あられ | 25.8〜30.7% Foul Play 4 hits (<1%)calculated with あられ | |
| 306.7〜362.7% Make It Rain 1HKOcalculated with あられ | 232.0〜274.7% Make It Rain 1HKOcalculated with あられ | 280.0〜330.7% Make It Rain 1HKOcalculated with あられ | |
| Speed | First S177 / S136 | First S177 / S107 | First S177 / S136 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
×Baxcalibur
A-Ninetales vs
Baxcalibur A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.9〜30.5% Blizzard 5HKO (incl. オボンのみ)calculated with あられ | 44.9〜52.7% Blizzard 3HKOcalculated with あられ | 25.9〜30.5% Blizzard 4 hits (<1%)calculated with あられ | |
| 125.7〜150.9% Flash Cannon 1HKOcalculated with あられ | 153.1〜180.6% Flash Cannon 1HKOcalculated with あられ | 125.7〜150.9% Flash Cannon 1HKOcalculated with あられ | |
| Speed | First S177 / S105 | First S177 / S150 | First S177 / S105 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.6% Blizzard 4HKO (incl. オボンのみ)calculated with あられ | 58.1〜68.9% Blizzard 2 hits (71%)calculated with あられ | 33.5〜39.6% Blizzard 3 hits (13%)calculated with あられ | |
| 146.7〜176.0% Flash Cannon 1HKOcalculated with あられ | 178.7〜210.7% Flash Cannon 1HKOcalculated with あられ | 146.7〜176.0% Flash Cannon 1HKOcalculated with あられ | |
| Speed | First S177 / S105 | First S177 / S150 | First S177 / S105 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
×Aegislash
A-Ninetales vs
Aegislash A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.1〜37.1% Foul Play 4HKOcalculated with あられ | 20.4〜24.0% Foul Play 999HKOcalculated with あられ | 31.1〜37.1% Foul Play 3 hits (64%)calculated with あられ | |
| 132.6〜157.7% Flash Cannon 1HKOcalculated with あられ | 192.0〜228.6% Flash Cannon 1HKOcalculated with あられ | 132.6〜157.7% Flash Cannon 1HKOcalculated with あられ | |
| Speed | First S177 / S80 | First S177 / S72 | First S177 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.1〜37.1% Foul Play 4HKOcalculated with あられ | 20.4〜24.0% Foul Play 999HKOcalculated with あられ | 31.1〜37.1% Foul Play 3 hits (64%)calculated with あられ | |
| 154.7〜184.0% Flash Cannon 1HKOcalculated with あられ | 224.0〜266.7% Flash Cannon 1HKOcalculated with あられ | 154.7〜184.0% Flash Cannon 1HKOcalculated with あられ | |
| Speed | First S177 / S80 | First S177 / S72 | First S177 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
×*Corviknight
A-Ninetales vs
Corviknight A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.3〜34.1% Blizzard 3 hits (3%)calculated with あられ | 28.3〜34.1% Blizzard 4 hits (>99%) (incl. たべのこし)calculated with あられ | 28.3〜34.1% Blizzard 4 hits (58%) (incl. オボンのみ)calculated with あられ | |
| 75.4〜89.1% Iron Head 2HKOcalculated with あられ | 75.4〜89.1% Iron Head 2HKOcalculated with あられ | 75.4〜89.1% Iron Head 2HKOcalculated with あられ | |
| Speed | First S177 / S87 | First S177 / S78 | First S177 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.0〜45.4% Blizzard 3HKOcalculated with あられ | 38.0〜45.4% Blizzard 3HKOcalculated with あられ | 38.0〜45.4% Blizzard 3 hits (49%)calculated with あられ | |
| 90.7〜112.0% Iron Head 1 hits (50%)calculated with あられ | 90.7〜112.0% Iron Head 1 hits (50%)calculated with あられ | 90.7〜112.0% Iron Head 1 hits (50%)calculated with あられ | |
| Speed | First S177 / S87 | First S177 / S78 | First S177 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Farigiraf
A-Ninetales vs
Farigiraf A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜47.2% Blizzard 3HKOcalculated with あられ | 32.1〜38.4% Blizzard 3 hits (98%)calculated with あられ | 39.6〜47.2% Blizzard 3HKOcalculated with あられ | |
| 93.7〜110.9% Sludge Wave 1 hits (63%)calculated with あられ | 76.6〜92.6% Sludge Wave 2HKOcalculated with あられ | 102.9〜121.1% Sludge Wave 1HKOcalculated with あられ | |
| Speed | First S177 / S151 | First S177 / S106 | First S177 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.6〜61.0% Blizzard 2HKOcalculated with あられ | 42.6〜50.5% Blizzard 2 hits (1%)calculated with あられ | 51.6〜61.0% Blizzard 2HKOcalculated with あられ | |
| 109.3〜129.3% Sludge Wave 1HKOcalculated with あられ | 89.3〜108.0% Sludge Wave 1 hits (50%)calculated with あられ | 101.3〜120.0% Power Gem 1HKOcalculated with あられ | |
| Speed | First S177 / S151 | First S177 / S106 | First S177 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Greninja
A-Ninetales vs
Greninja A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.5〜96.6% Moonblast 2HKOcalculated with あられ | 72.5〜85.9% Moonblast 2HKOcalculated with あられ | 80.5〜96.6% Moonblast 2HKOcalculated with あられ | |
| 86.9〜104.0% Sludge Wave 1 hits (25%)calculated with あられ | 96.0〜113.1% Sludge Wave 1 hits (69%)calculated with あられ | 86.9〜104.0% Sludge Wave 1 hits (25%)calculated with あられ | |
| Speed | First S177 / S174 | Second S177 / S213 | Second S177 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.0〜126.2% Moonblast 2HKO (incl. きあいのタスキ)calculated with あられ | 96.6〜114.1% Moonblast 1 hits (81%)calculated with あられ | 106.0〜126.2% Moonblast 1HKOcalculated with あられ | |
| 101.3〜121.3% Sludge Wave 1HKOcalculated with あられ | 112.0〜132.0% Sludge Wave 1HKOcalculated with あられ | 101.3〜121.3% Sludge Wave 1HKOcalculated with あられ | |
| Speed | First S177 / S174 | Second S177 / S213 | Second S177 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンX
A-Ninetales vs
メガリザードンX A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.7〜46.5% Blizzard 3HKOcalculated with あられ | |
| 120.0〜142.3% Flare Blitz 1HKOcalculated with あられ | |
| Speed | First S177 / S167 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.0〜60.6% Blizzard 2HKOcalculated with あられ | |
| 150.7〜178.0% Flare Blitz 1HKOcalculated with あられ | |
| Speed | First S177 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×メガリザードンY
A-Ninetales vs
メガリザードンY A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.0〜36.8% Blizzard 3 hits (56%)calculated with 晴れ | |
| 169.1〜200.0% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S177 / S152 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜47.1% Blizzard 3HKOcalculated with 晴れ | |
| 197.3〜233.3% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S177 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×エースバーン
A-Ninetales vs
エースバーン A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.9〜52.2% Foul Play 2 hits (16%)calculated with あられ | 40.1〜47.8% Foul Play 3HKOcalculated with あられ | 43.9〜52.2% Foul Play 2 hits (16%)calculated with あられ | |
| 125.7〜150.9% Iron Head 1HKOcalculated with あられ | 116.6〜137.1% Iron Head 1HKOcalculated with あられ | 121.7〜144.0% かえんボール 1HKOcalculated with あられ | |
| Speed | Second S177 / S256 | Second S177 / S188 | First S177 / S171 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.9〜52.2% Foul Play 2 hits (16%)calculated with あられ | 40.1〜47.8% Foul Play 3HKOcalculated with あられ | 43.9〜52.2% Foul Play 2 hits (16%)calculated with あられ | |
| 117.3〜140.0% かえんボール 1HKOcalculated with あられ | 108.0〜128.0% かえんボール 1HKOcalculated with あられ | 152.0〜182.0% かえんボール 1HKOcalculated with あられ | |
| Speed | Second S177 / S256 | Second S177 / S188 | First S177 / S171 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Volcarona
A-Ninetales vs
Volcarona A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.0〜15.6% Blizzard 999HKOcalculated with あられ | 18.6〜22.4% Foul Play 999HKOcalculated with あられ | 13.0〜15.6% Blizzard 999HKOcalculated with あられ | |
| 107.4〜128.0% Overheat 1HKOcalculated with あられ | 144.0〜169.1% Overheat 1HKOcalculated with あられ | 107.4〜128.0% Overheat 1HKOcalculated with あられ | |
| Speed | First S177 / S122 | First S177 / S152 | First S177 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.2〜20.3% Blizzard 999HKOcalculated with あられ | 20.5〜24.2% Blizzard 999HKOcalculated with あられ | 17.2〜20.3% Blizzard 999HKOcalculated with あられ | |
| 125.3〜149.3% Overheat 1HKOcalculated with あられ | 104.0〜124.0% Fiery Dance 1HKOcalculated with あられ | 125.3〜149.3% Overheat 1HKOcalculated with あられ | |
| Speed | First S177 / S122 | First S177 / S152 | First S177 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
×Skeledirge
A-Ninetales vs
Skeledirge A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.0〜21.8% Foul Play 999HKOcalculated with あられ | 18.0〜21.8% Foul Play 999HKOcalculated with あられ | 18.0〜21.8% Foul Play 999HKOcalculated with あられ | |
| 58.3〜68.6% Torch Song 2HKOcalculated with あられ | 58.3〜68.6% Torch Song 2HKOcalculated with あられ | 58.3〜68.6% Torch Song 2HKOcalculated with あられ | |
| Speed | First S177 / S86 | First S177 / S86 | First S177 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.9〜24.2% Blizzard 999HKOcalculated with あられ | 19.9〜24.2% Blizzard 999HKOcalculated with あられ | 19.9〜24.2% Blizzard 999HKOcalculated with あられ | |
| 68.0〜80.0% Torch Song 2HKOcalculated with あられ | 68.0〜80.0% Torch Song 2HKOcalculated with あられ | 68.0〜80.0% Torch Song 2HKOcalculated with あられ | |
| Speed | First S177 / S86 | First S177 / S86 | First S177 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Metagross
A-Ninetales vs
Metagross A-Ninetales's build: Light Clay, Timid, H27 B7 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.6〜70.1% Foul Play 2HKOcalculated with あられ | |
| 189.7〜225.7% Iron Head 1HKOcalculated with あられ | |
| Speed | First S177 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
A-Ninetales's build: Light Clay, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.6〜70.1% Foul Play 2HKOcalculated with あられ | |
| 117.3〜145.3% Bullet Punch 1HKOcalculated with あられ | |
| Speed | First S177 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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