Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
カラマネロ

カラマネロ

あく エスパー
全国図鑑 No.687 / 使用率 170位
データ集計日:2026-09-10

種族値

HP
86
こうげき
92
ぼうぎょ
88
とくこう
68
とくぼう
75
すばやさ
73
合計
482

メガシンカ

メガカラマネロ

あくエスパー

特性:あまのじゃく — 自分に対する能力変化が逆転し、上がる時には下がり、下がる時には上がる(自分の技でも相手の技でも対象が自分なら逆転)。自分が相手に与える能力変化は通常通り。

HP
86
こうげき
102+10
ぼうぎょ
88
とくこう
98+30
とくぼう
120+45
すばやさ
88+15
合計
582

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
むし
フェアリー
エスパー

特性

順位 特性名 採用率 ⓘ 効果
1 きゅうばん
55.9%
相手の入れ替えさせる技や道具が効かない。
2 あまのじゃく
44.1%
自分に対する能力変化が逆転し、上がる時には下がり、下がる時には上がる(自分の技でも相手の技でも対象が自分なら逆転)。自分が相手に与える能力変化は通常通り。

使用率データ

順位 技名 採用率
1
かくとう ばかぢから
64.5%
かくとう物理
威力 120命中 100%PP 8
自分の攻撃と防御が1段階下がる。
2
ノーマル バトンタッチ
49.5%
ノーマル変化
PP 20
手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。
3
あく はたきおとす
49.5%
あく物理
威力 65命中 100%PP 20
相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。
4
エスパー めいそう
44.1%
エスパー変化
PP 20
自分の特攻と特防が1段階ずつ上がる。
5
エスパー アシストパワー
40.9%
エスパー特殊
威力 20命中 100%PP 16
自分の能力変化が1段階上がるごとに、この技は威力は20上がる。
6
あく ひっくりかえす
28.0%
あく変化
PP 20
相手の能力ランクの変化を全て逆転させる(上昇は下降に、下降は上昇に)。
7
エスパー トリックルーム
25.8%
エスパー変化
PP 8
優先度-75ターンの間、全体の場をトリックルーム状態にする。
8
ノーマル みがわり
23.7%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
9
あく ちょうはつ
22.6%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
10
エスパー ねむる
20.4%
エスパー変化
PP 8
自分のHPを全回復し状態異常も回復する。2ターンの間ねむり状態になる。HPが満タンだと失敗する。

持ち物

順位 持ち物 採用率
1
カラマネナイト
57.0%
対応するポケモンがバトル中にメガシンカできる。
2
たべのこし
31.2%
ターン終わりに最大HPの1/16回復する。
3
たつじんのおび
4.3%
効果バツグンの技の威力が1.2倍になる。
4
くろいてっきゅう
3.2%
持っているポケモンの素早さが半分になる。
5
ラムのみラムのみ
2.2%
状態異常・こんらん状態を回復する。1度使うと無くなる。
6
オボンのみオボンのみ
2.2%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。

性格

順位 性格 採用率
1 わんぱく (B↑ C↓)
43.0%
2 ゆうかん (A↑ S↓)
25.8%
3 おだやか (D↑ A↓)
23.7%
4 しんちょう (D↑ C↓)
6.5%
5 ようき (S↑ C↓)
1.1%

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
イエッサン(オス)*イエッサン(オス)
Malamar Malamar vs イエッサン(オス) イエッサン(オス)

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Malamarイエッサン(オス)
118.2〜140.1%
Knock Off
1HKO
calculated with サイコフィールド
118.2〜140.1%
Knock Off
1HKO
calculated with サイコフィールド
118.2〜140.1%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Malamar
30.1〜36.3%
Dazzling Gleam
3 hits (38%)
calculated with サイコフィールド
28.0〜33.2%
Dazzling Gleam
4HKO
calculated with サイコフィールド
30.1〜36.3%
Dazzling Gleam
3 hits (38%)
calculated with サイコフィールド
Speed
Second
MalamarS108 / イエッサン(オス)S220
Second
MalamarS108 / イエッサン(オス)S161
Second
MalamarS108 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Malamarイエッサン(オス)
163.5〜194.2%
Knock Off
1HKO
calculated with サイコフィールド
163.5〜194.2%
Knock Off
1HKO
calculated with サイコフィールド
163.5〜194.2%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Malamar
46.6〜55.2%
Dazzling Gleam
2 hits (61%)
calculated with サイコフィールド
41.7〜50.3%
Dazzling Gleam
2 hits (<1%)
calculated with サイコフィールド
46.6〜55.2%
Dazzling Gleam
2 hits (61%)
calculated with サイコフィールド
Speed
Second
MalamarS154 / イエッサン(オス)S220
Second
MalamarS154 / イエッサン(オス)S161
First
MalamarS154 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Malamarイエッサン(オス)
119.7〜141.6%
Knock Off
1HKO
calculated with サイコフィールド
119.7〜141.6%
Knock Off
1HKO
calculated with サイコフィールド
119.7〜141.6%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Malamar
45.6〜53.9%
Dazzling Gleam
2 hits (1%)
calculated with サイコフィールド
41.5〜49.7%
Dazzling Gleam
3HKO
calculated with サイコフィールド
45.6〜53.9%
Dazzling Gleam
2 hits (1%)
calculated with サイコフィールド
Speed
Second
MalamarS93 / イエッサン(オス)S220
Second
MalamarS93 / イエッサン(オス)S161
Second
MalamarS93 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ×ボーマンダ
Malamar Malamar vs ボーマンダ ボーマンダ

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Malamarボーマンダ
15.8〜19.3%
Knock Off
999HKO
ボーマンダMalamar
78.2〜91.7%
Double-Edge
2HKO
Speed
Second
MalamarS108 / ボーマンダS172
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Malamarボーマンダ
22.8〜26.9%
Knock Off
4 hits (31%)
ボーマンダMalamar
99.4〜117.8%
Double-Edge
1 hits (94%)
Speed
Second
MalamarS154 / ボーマンダS172
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Malamarボーマンダ
16.4〜19.9%
Knock Off
999HKO
ボーマンダMalamar
71.5〜84.5%
Double-Edge
2HKO
Speed
Second
MalamarS93 / ボーマンダS172
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Malamar Malamar vs Garchomp Garchomp

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
MalamarGarchomp
25.4〜30.3%
Superpower
3HKO
23.8〜28.1%
Superpower
3HKO
23.8〜28.1%
Superpower
3HKO
GarchompMalamar
40.4〜48.2%
Outrage
3HKO
60.6〜71.5%
Outrage
2HKO
60.6〜71.5%
Outrage
2HKO
Speed
Second
MalamarS108 / GarchompS223
Second
MalamarS108 / GarchompS231
Second
MalamarS108 / GarchompS154
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
MalamarGarchomp
43.8〜51.9%
Knock Off
3HKO
33.0〜38.9%
Superpower
3HKO
33.0〜38.9%
Superpower
3HKO
GarchompMalamar
52.1〜62.6%
Outrage
2HKO
77.3〜90.8%
Outrage
2HKO
77.3〜90.8%
Outrage
2HKO
Speed
Second
MalamarS154 / GarchompS223
Second
MalamarS154 / GarchompS231
Second
MalamarS154 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
MalamarGarchomp
31.4〜37.8%
Knock Off
4 hits (97%)
29.2〜34.6%
Knock Off
4 hits (5%)
29.2〜34.6%
Knock Off
4 hits (5%) (incl. きあいのタスキ)
GarchompMalamar
61.1〜72.0%
Draco Meteor
2 hits (6%)
54.9〜65.3%
Outrage
2HKO
54.9〜65.3%
Outrage
2HKO
Speed
Second
MalamarS93 / GarchompS223
Second
MalamarS93 / GarchompS231
Second
MalamarS93 / GarchompS154
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina×Primarina
Malamar Malamar vs Primarina Primarina

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MalamarPrimarina
12.8〜15.5%
Knock Off
999HKO
13.9〜16.6%
Superpower
5HKO
12.8〜15.5%
Knock Off
999HKO
PrimarinaMalamar
49.7〜59.1%
Moonblast
2 hits (98%)
60.1〜72.5%
Moonblast
2HKO
49.7〜59.1%
Moonblast
2 hits (98%)
Speed
First
MalamarS108 / PrimarinaS80
First
MalamarS108 / PrimarinaS82
First
MalamarS108 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MalamarPrimarina
15.0〜17.6%
Superpower
5HKO
19.8〜23.5%
Superpower
4HKO
15.0〜17.6%
Superpower
4 hits (10%)
PrimarinaMalamar
74.8〜89.6%
Moonblast
2HKO
93.3〜110.4%
Moonblast
1 hits (56%)
74.8〜89.6%
Moonblast
2HKO
Speed
First
MalamarS154 / PrimarinaS80
First
MalamarS154 / PrimarinaS82
First
MalamarS154 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MalamarPrimarina
13.4〜16.0%
Knock Off
999HKO
17.6〜20.9%
Knock Off
999HKO
13.4〜16.0%
Knock Off
999HKO
PrimarinaMalamar
74.6〜88.1%
Moonblast
2HKO
90.2〜106.7%
Moonblast
1 hits (38%)
74.6〜88.1%
Moonblast
2HKO
Speed
First
MalamarS93 / PrimarinaS80
First
MalamarS93 / PrimarinaS82
First
MalamarS93 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Malamar Malamar vs グソクムシャ グソクムシャ

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Malamarグソクムシャ
14.3〜17.0%
Superpower
4 hits (>99%)
グソクムシャMalamar
261.1〜309.8%
First Impression
1HKO
Speed
First
MalamarS108 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Malamarグソクムシャ
19.8〜23.6%
Superpower
3 hits (18%)
グソクムシャMalamar
335.0〜395.1%
First Impression
1HKO
Speed
First
MalamarS154 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Malamarグソクムシャ
14.8〜17.6%
Superpower
999HKO
グソクムシャMalamar
236.8〜282.9%
First Impression
1HKO
Speed
First
MalamarS93 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
Malamar Malamar vs Hippowdon Hippowdon

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MalamarHippowdon
16.7〜20.0%
Superpower
4 hits (62%)
calculated with すなあらし
15.3〜18.1%
Superpower
4 hits (11%)
calculated with すなあらし
16.7〜20.0%
Superpower
4HKO
calculated with すなあらし
HippowdonMalamar
33.2〜39.4%
Earthquake
3HKO
calculated with すなあらし
33.2〜39.4%
Earthquake
3HKO
calculated with すなあらし
33.2〜39.4%
Earthquake
3HKO
calculated with すなあらし
Speed
First
MalamarS108 / HippowdonS67
First
MalamarS108 / HippowdonS67
First
MalamarS108 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MalamarHippowdon
23.7〜27.9%
Superpower
4HKO
calculated with すなあらし
20.9〜25.1%
Superpower
3 hits (<1%)
calculated with すなあらし
23.7〜27.9%
Superpower
3HKO
calculated with すなあらし
HippowdonMalamar
42.3〜50.3%
Earthquake
2 hits (91%)
calculated with すなあらし
42.3〜50.3%
Earthquake
2 hits (91%)
calculated with すなあらし
42.3〜50.3%
Earthquake
2 hits (91%)
calculated with すなあらし
Speed
First
MalamarS154 / HippowdonS67
First
MalamarS154 / HippowdonS67
First
MalamarS154 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MalamarHippowdon
20.9〜25.1%
Knock Off
999HKO
calculated with すなあらし
19.5〜22.8%
Knock Off
999HKO
calculated with すなあらし
20.9〜25.1%
Knock Off
999HKO
calculated with すなあらし
HippowdonMalamar
30.1〜36.3%
Earthquake
3 hits (98%)
calculated with すなあらし
30.1〜36.3%
Earthquake
3 hits (98%)
calculated with すなあらし
30.1〜36.3%
Earthquake
3 hits (98%)
calculated with すなあらし
Speed
First
MalamarS93 / HippowdonS67
First
MalamarS93 / HippowdonS67
First
MalamarS93 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Malamar Malamar vs セグレイブ セグレイブ

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Malamarセグレイブ
37.7〜45.0%
Superpower
2 hits (73%)
46.1〜54.5%
Superpower
2HKO
46.1〜54.5%
Superpower
2HKO
セグレイブMalamar
74.6〜88.6%
きょけんとつげき
2HKO
59.1〜69.9%
きょけんとつげき
2HKO
84.5〜99.5%
きょけんとつげき
2HKO
Speed
Second
MalamarS108 / セグレイブS139
Second
MalamarS108 / セグレイブS152
Second
MalamarS108 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Malamarセグレイブ
53.4〜62.8%
Superpower
2HKO
64.9〜76.4%
Superpower
2HKO
64.9〜76.4%
Superpower
2HKO
セグレイブMalamar
95.7〜112.9%
きょけんとつげき
1 hits (75%)
76.1〜90.2%
きょけんとつげき
2HKO
107.4〜127.6%
きょけんとつげき
1HKO
Speed
First
MalamarS154 / セグレイブS139
First
MalamarS154 / セグレイブS152
First
MalamarS154 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Malamarセグレイブ
38.7〜46.1%
Superpower
3 hits (<1%)
47.1〜56.5%
Superpower
3HKO
47.1〜56.5%
Superpower
3HKO
セグレイブMalamar
68.4〜80.8%
きょけんとつげき
2HKO
54.4〜64.2%
きょけんとつげき
2HKO
77.2〜91.2%
きょけんとつげき
2HKO
Speed
Second
MalamarS93 / セグレイブS139
Second
MalamarS93 / セグレイブS152
Second
MalamarS93 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
Malamar Malamar vs Lucario Lucario

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MalamarLucario
37.4〜44.2%
Superpower
2 hits (67%)
62.6〜74.8%
Superpower
2HKO
LucarioMalamar
48.7〜58.0%
Steel Beam
2 hits (98%)
59.1〜70.5%
Close Combat
2HKO
Speed
Second
MalamarS108 / LucarioS223
Second
MalamarS108 / LucarioS180
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MalamarLucario
53.1〜62.6%
Superpower
2HKO
88.4〜104.8%
Superpower
1 hits (25%)
LucarioMalamar
75.5〜89.0%
Steel Beam
2HKO
89.6〜105.5%
Steel Beam
1 hits (31%)
Speed
Second
MalamarS154 / LucarioS223
Second
MalamarS154 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MalamarLucario
38.1〜45.6%
Superpower
4 hits (>99%)
63.9〜76.2%
Superpower
2HKO
LucarioMalamar
73.6〜87.0%
Steel Beam
2HKO
88.1〜103.6%
Steel Beam
1 hits (25%)
Speed
Second
MalamarS93 / LucarioS223
Second
MalamarS93 / LucarioS180
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×*Baxcalibur
Malamar Malamar vs Baxcalibur Baxcalibur

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MalamarBaxcalibur
33.5〜39.6%
Superpower
4HKO (incl. オボンのみ)
40.7〜47.9%
Superpower
3 hits (98%)
33.5〜39.6%
Superpower
3 hits (14%)
BaxcaliburMalamar
20.2〜23.8%
Dragon Pulse
5HKO
24.9〜29.5%
Dragon Pulse
4 hits (>99%)
20.2〜23.8%
Dragon Pulse
5HKO
Speed
First
MalamarS108 / BaxcaliburS105
Second
MalamarS108 / BaxcaliburS150
First
MalamarS108 / BaxcaliburS105
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves first
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves first

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MalamarBaxcalibur
46.7〜55.8%
Superpower
3HKO
56.3〜67.1%
Superpower
2 hits (41%)
46.7〜55.8%
Superpower
2 hits (17%)
BaxcaliburMalamar
31.3〜36.8%
Dragon Pulse
3 hits (64%)
57.1〜68.1%
Draco Meteor
2 hits (4%)
31.3〜36.8%
Dragon Pulse
3 hits (64%)
Speed
First
MalamarS154 / BaxcaliburS105
First
MalamarS154 / BaxcaliburS150
First
MalamarS154 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MalamarBaxcalibur
34.5〜40.6%
Superpower
999HKO
40.7〜49.1%
Superpower
999HKO
34.5〜40.6%
Superpower
999HKO
BaxcaliburMalamar
30.1〜36.3%
Dragon Pulse
4HKO
37.3〜44.0%
Dragon Pulse
3 hits (>99%)
30.1〜36.3%
Dragon Pulse
4HKO
Speed
Second
MalamarS93 / BaxcaliburS105
Second
MalamarS93 / BaxcaliburS150
Second
MalamarS93 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Baxcalibur's page →
Mimikyu*Mimikyu
Malamar Malamar vs Mimikyu Mimikyu

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MalamarMimikyu
45.8〜55.0%
Knock Off
3 hits (13%) (incl. ばけのかわ)
45.8〜55.0%
Knock Off
3 hits (13%) (incl. ばけのかわ)
45.8〜55.0%
Knock Off
3 hits (13%) (incl. ばけのかわ)
MimikyuMalamar
90.2〜108.8%
Play Rough
1 hits (50%)
69.4〜83.9%
Play Rough
2HKO
69.4〜83.9%
Play Rough
2HKO
Speed
Second
MalamarS108 / MimikyuS148
Second
MalamarS108 / MimikyuS148
Second
MalamarS108 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MalamarMimikyu
64.1〜76.3%
Knock Off
3HKO (incl. ばけのかわ)
64.1〜76.3%
Knock Off
3HKO (incl. ばけのかわ)
64.1〜76.3%
Knock Off
3HKO (incl. ばけのかわ)
MimikyuMalamar
119.6〜139.9%
Play Rough
1HKO
92.0〜108.0%
Play Rough
1 hits (44%)
92.0〜108.0%
Play Rough
1 hits (44%)
Speed
First
MalamarS154 / MimikyuS148
First
MalamarS154 / MimikyuS148
First
MalamarS154 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MalamarMimikyu
46.6〜55.7%
Knock Off
3 hits (34%) (incl. ばけのかわ)
46.6〜55.7%
Knock Off
3 hits (34%) (incl. ばけのかわ)
46.6〜55.7%
Knock Off
3 hits (34%) (incl. ばけのかわ)
MimikyuMalamar
84.5〜101.0%
Play Rough
1 hits (6%)
65.3〜77.7%
Play Rough
2HKO
65.3〜77.7%
Play Rough
2HKO
Speed
Second
MalamarS93 / MimikyuS148
Second
MalamarS93 / MimikyuS148
Second
MalamarS93 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada×Meowscarada
Malamar Malamar vs Meowscarada Meowscarada

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MalamarMeowscarada
71.9〜85.0%
Superpower
2HKO
71.9〜85.0%
Superpower
2HKO
71.9〜85.0%
Superpower
2HKO
MeowscaradaMalamar
124.4〜149.2%
U-turn
1HKO
124.4〜149.2%
U-turn
1HKO
161.7〜193.8%
U-turn
1HKO
Speed
Second
MalamarS108 / MeowscaradaS262
Second
MalamarS108 / MeowscaradaS175
Second
MalamarS108 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MalamarMeowscarada
102.0〜120.3%
Superpower
1HKO
102.0〜120.3%
Superpower
2HKO (incl. きあいのタスキ)
102.0〜120.3%
Superpower
1HKO
MeowscaradaMalamar
162.0〜191.4%
U-turn
1HKO
162.0〜191.4%
U-turn
1HKO
210.4〜248.5%
U-turn
1HKO
Speed
Second
MalamarS154 / MeowscaradaS262
Second
MalamarS154 / MeowscaradaS175
Second
MalamarS154 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MalamarMeowscarada
73.2〜87.6%
Superpower
2HKO
73.2〜87.6%
Superpower
2HKO
73.2〜87.6%
Superpower
2HKO
MeowscaradaMalamar
114.0〜136.8%
U-turn
1HKO
114.0〜136.8%
U-turn
1HKO
148.2〜177.7%
U-turn
1HKO
Speed
Second
MalamarS93 / MeowscaradaS262
Second
MalamarS93 / MeowscaradaS175
Second
MalamarS93 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
Malamar Malamar vs ゴリランダー ゴリランダー

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Malamarゴリランダー
21.7〜26.1%
Superpower
3 hits (99%)
calculated with グラスフィールド
21.7〜26.1%
Superpower
3 hits (99%)
calculated with グラスフィールド
14.5〜17.4%
Superpower
4HKO
calculated with グラスフィールド
ゴリランダーMalamar
121.2〜142.5%
U-turn
1HKO
calculated with グラスフィールド
93.3〜109.8%
U-turn
1 hits (50%)
calculated with グラスフィールド
93.3〜109.8%
U-turn
1 hits (50%)
calculated with グラスフィールド
Speed
First
MalamarS108 / ゴリランダーS107
First
MalamarS108 / ゴリランダーS107
First
MalamarS108 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Malamarゴリランダー
30.4〜36.2%
Superpower
3HKO
calculated with グラスフィールド
30.4〜36.2%
Superpower
3HKO
calculated with グラスフィールド
20.8〜24.6%
Superpower
3 hits (59%)
calculated with グラスフィールド
ゴリランダーMalamar
152.8〜181.6%
U-turn
1HKO
calculated with グラスフィールド
117.8〜139.9%
U-turn
1HKO
calculated with グラスフィールド
117.8〜139.9%
U-turn
1HKO
calculated with グラスフィールド
Speed
First
MalamarS154 / ゴリランダーS107
First
MalamarS154 / ゴリランダーS107
First
MalamarS154 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Malamarゴリランダー
27.5〜32.4%
Knock Off
5HKO
calculated with グラスフィールド
27.5〜32.4%
Knock Off
5HKO
calculated with グラスフィールド
15.0〜17.9%
Superpower
999HKO
calculated with グラスフィールド
ゴリランダーMalamar
107.8〜129.0%
U-turn
1HKO
calculated with グラスフィールド
83.9〜98.4%
Wood Hammer
2HKO
calculated with グラスフィールド
82.9〜99.5%
U-turn
2HKO
calculated with グラスフィールド
Speed
Second
MalamarS93 / ゴリランダーS107
Second
MalamarS93 / ゴリランダーS107
Second
MalamarS93 / ゴリランダーS107
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×*Gyarados
Malamar Malamar vs Gyarados Gyarados

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MalamarGyarados
31.2〜37.1%
Knock Off
4 hits (83%)
calculated with 攻撃+1
52.6〜62.0%
Knock Off
2 hits (14%)
calculated with 攻撃+1
31.2〜37.1%
Knock Off
4 hits (83%) (incl. たべのこし)
calculated with 攻撃+1
GyaradosMalamar
30.1〜35.8%
Waterfall
3 hits (27%)
39.4〜46.6%
Waterfall
3HKO
30.1〜35.8%
Waterfall
3 hits (27%)
Speed
First
MalamarS108 / GyaradosS101
Second
MalamarS108 / GyaradosS133
First
MalamarS108 / GyaradosS101
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves first

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MalamarGyarados
43.6〜52.0%
Knock Off
3HKO
calculated with 攻撃+1
74.3〜87.7%
Knock Off
2HKO
calculated with 攻撃+1
43.6〜52.0%
Knock Off
3HKO
calculated with 攻撃+1
GyaradosMalamar
38.0〜44.8%
Power Whip
3HKO
50.3〜59.5%
Waterfall
2HKO
38.0〜44.8%
Power Whip
3HKO
Speed
First
MalamarS154 / GyaradosS101
First
MalamarS154 / GyaradosS133
First
MalamarS154 / GyaradosS101
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MalamarGyarados
13.9〜16.8%
Knock Off
999HKO
calculated with 攻撃-1
24.6〜28.7%
Knock Off
999HKO
calculated with 攻撃-1
13.9〜16.8%
Knock Off
999HKO
calculated with 攻撃-1
GyaradosMalamar
26.9〜32.1%
Power Whip
4 hits (43%)
35.8〜42.5%
Power Whip
3 hits (92%)
26.9〜32.1%
Power Whip
4 hits (43%)
Speed
Second
MalamarS93 / GyaradosS101
Second
MalamarS93 / GyaradosS133
Second
MalamarS93 / GyaradosS101
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Gyarados's page →
Corviknight×Corviknight
Malamar Malamar vs Corviknight Corviknight

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MalamarCorviknight
14.1〜17.1%
Superpower
4 hits (>99%)
14.1〜17.1%
Superpower
5HKO
14.1〜17.1%
Superpower
5HKO
CorviknightMalamar
51.8〜62.2%
U-turn
2HKO
51.8〜62.2%
U-turn
2HKO
51.8〜62.2%
U-turn
2HKO
Speed
First
MalamarS108 / CorviknightS87
First
MalamarS108 / CorviknightS78
First
MalamarS108 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MalamarCorviknight
20.0〜23.9%
Superpower
3 hits (23%)
20.0〜23.9%
Superpower
4HKO
20.0〜23.9%
Superpower
4HKO
CorviknightMalamar
66.3〜78.5%
U-turn
2HKO
66.3〜78.5%
U-turn
2HKO
66.3〜78.5%
U-turn
2HKO
Speed
First
MalamarS154 / CorviknightS87
First
MalamarS154 / CorviknightS78
First
MalamarS154 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MalamarCorviknight
17.6〜21.0%
Knock Off
999HKO
17.6〜21.0%
Knock Off
999HKO
17.6〜21.0%
Knock Off
999HKO
CorviknightMalamar
45.6〜56.0%
U-turn
2 hits (9%)
45.6〜56.0%
U-turn
2 hits (9%)
45.6〜56.0%
U-turn
2 hits (9%)
Speed
First
MalamarS93 / CorviknightS87
First
MalamarS93 / CorviknightS78
First
MalamarS93 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Farigiraf×*Farigiraf
Malamar Malamar vs Farigiraf Farigiraf

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
MalamarFarigiraf
28.3〜33.3%
Superpower
3HKO
16.8〜20.0%
Superpower
4HKO
28.3〜33.3%
Superpower
3HKO
FarigirafMalamar
32.1〜38.3%
Dazzling Gleam
3 hits (94%)
26.9〜32.1%
Dazzling Gleam
4HKO
35.2〜41.5%
Dazzling Gleam
3HKO
Speed
Second
MalamarS108 / FarigirafS151
First
MalamarS108 / FarigirafS106
Second
MalamarS108 / FarigirafS138
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 4HKO to KO / 4HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
MalamarFarigiraf
47.8〜57.2%
Knock Off
3HKO
23.7〜28.4%
Superpower
3HKO
47.8〜57.2%
Knock Off
3HKO
FarigirafMalamar
47.9〜57.7%
Dazzling Gleam
2 hits (90%)
40.5〜47.9%
Dazzling Gleam
3HKO
54.0〜63.8%
Dazzling Gleam
2HKO
Speed
First
MalamarS154 / FarigirafS151
First
MalamarS154 / FarigirafS106
First
MalamarS154 / FarigirafS138
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
MalamarFarigiraf
35.8〜42.1%
Knock Off
4HKO (incl. きあいのタスキ)
21.1〜25.3%
Knock Off
999HKO
35.8〜42.1%
Knock Off
4HKO
FarigirafMalamar
47.7〜57.0%
Dazzling Gleam
2 hits (33%)
40.4〜47.7%
Dazzling Gleam
3HKO
52.8〜62.2%
Dazzling Gleam
2 hits (98%)
Speed
Second
MalamarS93 / FarigirafS151
Second
MalamarS93 / FarigirafS106
Second
MalamarS93 / FarigirafS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンX*メガリザードンX
Malamar Malamar vs メガリザードンX メガリザードンX

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MalamarメガリザードンX
24.5〜29.0%
Superpower
3HKO
メガリザードンXMalamar
71.0〜84.5%
Flare Blitz
2HKO
Speed
Second
MalamarS108 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MalamarメガリザードンX
34.8〜41.3%
Superpower
2 hits (7%)
メガリザードンXMalamar
90.8〜107.4%
Flare Blitz
1 hits (44%)
Speed
Second
MalamarS154 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MalamarメガリザードンX
21.3〜25.2%
Knock Off
4 hits (<1%)
メガリザードンXMalamar
65.3〜77.2%
Flare Blitz
2HKO
Speed
Second
MalamarS93 / メガリザードンXS167
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Malamar Malamar vs メガリザードンY メガリザードンY

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MalamarメガリザードンY
27.1〜31.6%
Knock Off
4HKO
calculated with 晴れ
メガリザードンYMalamar
73.6〜87.0%
Overheat
2HKO
calculated with 晴れ
Speed
Second
MalamarS108 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MalamarメガリザードンY
37.4〜44.5%
Knock Off
3HKO
calculated with 晴れ
メガリザードンYMalamar
112.3〜132.5%
Overheat
1HKO
calculated with 晴れ
Speed
First
MalamarS154 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MalamarメガリザードンY
27.1〜32.9%
Knock Off
4HKO
calculated with 晴れ
メガリザードンYMalamar
110.4〜130.6%
Overheat
1HKO
calculated with 晴れ
Speed
Second
MalamarS93 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales×*A-Ninetales
Malamar Malamar vs A-Ninetales A-Ninetales

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MalamarA-Ninetales
18.9〜22.3%
Superpower
4HKO
calculated with あられ
23.3〜28.0%
Superpower
3HKO
calculated with あられ
A-NinetalesMalamar
32.1〜38.3%
Moonblast
3 hits (94%)
calculated with あられ
41.5〜49.7%
Moonblast
3HKO
calculated with あられ
Speed
Second
MalamarS108 / A-NinetalesS177
Second
MalamarS108 / A-NinetalesS177
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MalamarA-Ninetales
26.3〜31.4%
Superpower
3HKO
calculated with あられ
33.3〜39.3%
Superpower
3HKO
calculated with あられ
A-NinetalesMalamar
49.1〜58.9%
Moonblast
2 hits (96%)
calculated with あられ
62.6〜74.8%
Moonblast
2HKO
calculated with あられ
Speed
Second
MalamarS154 / A-NinetalesS177
Second
MalamarS154 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MalamarA-Ninetales
19.4〜22.9%
Superpower
999HKO
calculated with あられ
24.0〜28.7%
Superpower
999HKO
calculated with あられ
A-NinetalesMalamar
47.7〜57.0%
Moonblast
2 hits (35%)
calculated with あられ
62.2〜74.6%
Moonblast
2HKO
calculated with あられ
Speed
Second
MalamarS93 / A-NinetalesS177
Second
MalamarS93 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン×エースバーン
Malamar Malamar vs エースバーン エースバーン

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Malamarエースバーン
33.1〜39.5%
Superpower
3HKO
33.1〜39.5%
Superpower
3HKO
33.1〜39.5%
Superpower
3HKO
エースバーンMalamar
130.6〜155.4%
U-turn
1HKO
120.2〜143.0%
U-turn
1HKO
169.4〜202.1%
U-turn
1HKO
Speed
Second
MalamarS108 / エースバーンS256
Second
MalamarS108 / エースバーンS188
Second
MalamarS108 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Malamarエースバーン
46.5〜55.4%
Superpower
2HKO
46.5〜55.4%
Superpower
2HKO
46.5〜55.4%
Superpower
2HKO
エースバーンMalamar
164.4〜198.8%
U-turn
1HKO
149.7〜179.1%
U-turn
1HKO
100.0〜117.8%
High Jump Kick
1HKO
Speed
Second
MalamarS154 / エースバーンS256
Second
MalamarS154 / エースバーンS188
Second
MalamarS154 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Malamarエースバーン
42.0〜49.7%
Knock Off
3 hits (98%)
42.0〜49.7%
Knock Off
3 hits (98%)
42.0〜49.7%
Knock Off
3 hits (98%)
エースバーンMalamar
120.2〜143.0%
U-turn
1HKO
107.8〜130.6%
U-turn
1HKO
156.0〜185.5%
U-turn
1HKO
Speed
Second
MalamarS93 / エースバーンS256
Second
MalamarS93 / エースバーンS188
Second
MalamarS93 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler×*Sneasler
Malamar Malamar vs Sneasler Sneasler

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MalamarSneasler
38.2〜45.9%
Stored Power
3HKO
38.2〜45.9%
Stored Power
3HKO
38.2〜45.9%
Stored Power
3HKO
SneaslerMalamar
93.3〜111.9%
U-turn
1 hits (63%)
93.3〜111.9%
U-turn
1 hits (63%)
93.3〜111.9%
U-turn
1 hits (63%)
Speed
Second
MalamarS108 / SneaslerS172
Second
MalamarS108 / SneaslerS172
Second
MalamarS108 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MalamarSneasler
27.4〜32.5%
Superpower
3HKO
27.4〜32.5%
Superpower
3HKO
27.4〜32.5%
Superpower
3HKO
SneaslerMalamar
122.7〜144.8%
U-turn
1HKO
122.7〜144.8%
U-turn
1HKO
122.7〜144.8%
U-turn
1HKO
Speed
Second
MalamarS154 / SneaslerS172
Second
MalamarS154 / SneaslerS172
Second
MalamarS154 / SneaslerS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MalamarSneasler
22.9〜30.6%
Stored Power
4 hits (54%)
22.9〜30.6%
Stored Power
4 hits (54%)
22.9〜30.6%
Stored Power
4 hits (54%)
SneaslerMalamar
87.0〜103.6%
U-turn
1 hits (19%)
87.0〜103.6%
U-turn
1 hits (19%)
87.0〜103.6%
U-turn
1 hits (19%)
Speed
Second
MalamarS93 / SneaslerS172
Second
MalamarS93 / SneaslerS172
Second
MalamarS93 / SneaslerS172
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×*Rotom-W
Malamar Malamar vs Rotom-W Rotom-W

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MalamarRotom-W
18.5〜22.3%
Superpower
4HKO
18.5〜22.3%
Superpower
4HKO
30.7〜37.0%
Superpower
3HKO
Rotom-WMalamar
22.3〜26.9%
Hydro Pump
4 hits (33%)
22.3〜26.9%
Hydro Pump
4 hits (33%)
30.1〜36.3%
Hydro Pump
3 hits (52%)
Speed
First
MalamarS108 / Rotom-WS106
First
MalamarS108 / Rotom-WS106
Second
MalamarS108 / Rotom-WS138
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves first
Win: 4HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MalamarRotom-W
25.5〜30.6%
Superpower
3 hits (63%)
25.5〜30.6%
Superpower
3HKO
44.1〜52.0%
Superpower
2HKO
Rotom-WMalamar
35.0〜41.1%
Hydro Pump
3HKO
35.0〜41.1%
Hydro Pump
3HKO
46.6〜55.8%
Hydro Pump
2 hits (78%)
Speed
First
MalamarS154 / Rotom-WS106
First
MalamarS154 / Rotom-WS106
First
MalamarS154 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MalamarRotom-W
22.9〜27.4%
Knock Off
999HKO
22.9〜27.4%
Knock Off
999HKO
38.6〜45.7%
Knock Off
3 hits (47%)
Rotom-WMalamar
34.2〜40.4%
Hydro Pump
3 hits (32%)
34.2〜40.4%
Hydro Pump
3 hits (32%)
46.6〜54.9%
Hydro Pump
2 hits (11%)
Speed
Second
MalamarS93 / Rotom-WS106
Second
MalamarS93 / Rotom-WS106
Second
MalamarS93 / Rotom-WS138
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×Volcarona
Malamar Malamar vs Volcarona Volcarona

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MalamarVolcarona
25.0〜29.7%
Knock Off
999HKO
43.5〜52.2%
Knock Off
3HKO
25.0〜29.7%
Knock Off
999HKO
VolcaronaMalamar
89.1〜107.8%
Bug Buzz
1 hits (38%)
120.2〜143.0%
Bug Buzz
1HKO
89.1〜107.8%
Bug Buzz
1 hits (38%)
Speed
Second
MalamarS108 / VolcaronaS122
Second
MalamarS108 / VolcaronaS152
Second
MalamarS108 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MalamarVolcarona
34.9〜41.1%
Knock Off
4HKO (incl. オボンのみ)
61.5〜72.7%
Knock Off
2HKO
34.9〜41.1%
Knock Off
4HKO (incl. たべのこし)
VolcaronaMalamar
139.9〜164.4%
Bug Buzz
1HKO
184.0〜216.0%
Bug Buzz
1HKO
139.9〜164.4%
Bug Buzz
1HKO
Speed
First
MalamarS154 / VolcaronaS122
First
MalamarS154 / VolcaronaS152
First
MalamarS154 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MalamarVolcarona
25.5〜30.2%
Knock Off
999HKO
44.7〜52.8%
Knock Off
3HKO
25.5〜30.2%
Knock Off
999HKO
VolcaronaMalamar
138.9〜163.7%
Bug Buzz
1HKO
180.3〜213.5%
Bug Buzz
1HKO
138.9〜163.7%
Bug Buzz
1HKO
Speed
Second
MalamarS93 / VolcaronaS122
Second
MalamarS93 / VolcaronaS152
Second
MalamarS93 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View Volcarona's page →
パーモット*パーモット
Malamar Malamar vs パーモット パーモット

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Malamarパーモット
37.4〜44.2%
Superpower
2 hits (67%)
37.4〜44.2%
Superpower
2 hits (67%)
37.4〜44.2%
Superpower
2 hits (67%)
パーモットMalamar
50.3〜59.6%
Close Combat
2HKO
54.9〜65.3%
Close Combat
2HKO
65.3〜77.2%
Close Combat
2HKO
Speed
Second
MalamarS108 / パーモットS172
Second
MalamarS108 / パーモットS235
Second
MalamarS108 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Malamarパーモット
53.1〜62.6%
Superpower
2HKO
53.1〜62.6%
Superpower
2HKO
53.1〜62.6%
Superpower
2HKO
パーモットMalamar
64.4〜76.1%
Close Combat
2HKO
70.6〜83.4%
Close Combat
2HKO
100.0〜118.4%
でんこうそうげき
1HKO
Speed
Second
MalamarS154 / パーモットS172
Second
MalamarS154 / パーモットS235
Second
MalamarS154 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Malamarパーモット
38.1〜45.6%
Superpower
4 hits (>99%) (incl. きあいのタスキ)
38.1〜45.6%
Superpower
4 hits (>99%)
38.1〜45.6%
Superpower
4 hits (>99%)
パーモットMalamar
45.6〜54.4%
Close Combat
2 hits (5%)
50.3〜59.6%
Close Combat
2 hits (82%)
59.1〜70.5%
Close Combat
2HKO
Speed
Second
MalamarS93 / パーモットS172
Second
MalamarS93 / パーモットS235
Second
MalamarS93 / パーモットS172
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Metagross*Metagross
Malamar Malamar vs Metagross Metagross

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MalamarMetagross
31.8〜38.2%
Knock Off
3 hits (79%)
MetagrossMalamar
63.2〜75.1%
Comet Punch
2HKO
Speed
Second
MalamarS108 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MalamarMetagross
42.0〜51.0%
Knock Off
2 hits (3%)
MetagrossMalamar
81.0〜96.3%
Comet Punch
2HKO
Speed
Second
MalamarS154 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MalamarMetagross
31.8〜38.2%
Knock Off
3 hits (79%)
MetagrossMalamar
57.0〜68.4%
Comet Punch
2HKO
Speed
Second
MalamarS93 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite×Dragonite
Malamar Malamar vs Dragonite Dragonite

Malamar's build: カラマネナイト, Calm, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MalamarDragonite
5.4〜6.6%
Superpower
5HKO
6.0〜7.2%
Superpower
5HKO
6.0〜7.2%
Superpower
5HKO
DragoniteMalamar
39.4〜46.6%
Outrage
3HKO
42.0〜49.7%
Outrage
3HKO
42.0〜49.7%
Outrage
3HKO
Speed
Second
MalamarS108 / DragoniteS152
Second
MalamarS108 / DragoniteS145
Second
MalamarS108 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Malamar's build: カラマネナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MalamarDragonite
12.6〜15.0%
Knock Off
4 hits (11%)
21.6〜25.7%
Knock Off
4HKO
21.6〜25.7%
Knock Off
4HKO
DragoniteMalamar
69.9〜82.8%
Draco Meteor
2HKO
53.4〜63.2%
Outrage
2HKO
53.4〜63.2%
Outrage
2HKO
Speed
First
MalamarS154 / DragoniteS152
First
MalamarS154 / DragoniteS145
First
MalamarS154 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Malamar's build: Leftovers, Impish, H32 B9 D25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MalamarDragonite
9.0〜10.8%
Knock Off
999HKO
16.2〜19.2%
Knock Off
5HKO
16.2〜19.2%
Knock Off
5HKO
DragoniteMalamar
68.4〜80.8%
Draco Meteor
2 hits (92%)
37.8〜45.1%
Outrage
3HKO
37.8〜45.1%
Outrage
3HKO
Speed
Second
MalamarS93 / DragoniteS152
Second
MalamarS93 / DragoniteS145
Second
MalamarS93 / DragoniteS132
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemSitrus Berry
AbilitySuction Cups
NatureBold (B↑A↓)
MovesノーマルSubstituteノーマルDouble TeamあくTauntノーマルBaton Pass
EVH32B32D2
See more team examples