カラマネロ
種族値
メガシンカ
メガカラマネロ


特性:あまのじゃく — 自分に対する能力変化が逆転し、上がる時には下がり、下がる時には上がる(自分の技でも相手の技でも対象が自分なら逆転)。自分が相手に与える能力変化は通常通り。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | きゅうばん | 相手の入れ替えさせる技や道具が効かない。 |
| 2 | あまのじゃく | 自分に対する能力変化が逆転し、上がる時には下がり、下がる時には上がる(自分の技でも相手の技でも対象が自分なら逆転)。自分が相手に与える能力変化は通常通り。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | ばかぢから |
物理威力 120命中 100%PP 8 自分の攻撃と防御が1段階下がる。 |
| 2 | バトンタッチ |
変化PP 20 手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。 |
| 3 | はたきおとす |
物理威力 65命中 100%PP 20 相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。 |
| 4 | めいそう |
変化PP 20 自分の特攻と特防が1段階ずつ上がる。 |
| 5 | アシストパワー |
特殊威力 20命中 100%PP 16 自分の能力変化が1段階上がるごとに、この技は威力は20上がる。 |
| 6 | ひっくりかえす |
変化PP 20 相手の能力ランクの変化を全て逆転させる(上昇は下降に、下降は上昇に)。 |
| 7 | トリックルーム |
変化PP 8 優先度-75ターンの間、全体の場をトリックルーム状態にする。 |
| 8 | みがわり |
変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 |
| 9 | ちょうはつ |
変化命中 100%PP 20 相手をちょうはつ状態にする。 |
| 10 | ねむる |
変化PP 8 自分のHPを全回復し状態異常も回復する。2ターンの間ねむり状態になる。HPが満タンだと失敗する。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | カラマネナイト |
対応するポケモンがバトル中にメガシンカできる。 |
| 2 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 3 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
| 4 | くろいてっきゅう |
持っているポケモンの素早さが半分になる。 |
| 5 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
| 6 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | わんぱく (B↑ C↓) | |
| 2 | ゆうかん (A↑ S↓) | |
| 3 | おだやか (D↑ A↓) | |
| 4 | しんちょう (D↑ C↓) | |
| 5 | ようき (S↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
◎*イエッサン(オス)
Malamar vs
イエッサン(オス) Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.2〜140.1% Knock Off 1HKOcalculated with サイコフィールド | 118.2〜140.1% Knock Off 1HKOcalculated with サイコフィールド | 118.2〜140.1% Knock Off 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 30.1〜36.3% Dazzling Gleam 3 hits (38%)calculated with サイコフィールド | 28.0〜33.2% Dazzling Gleam 4HKOcalculated with サイコフィールド | 30.1〜36.3% Dazzling Gleam 3 hits (38%)calculated with サイコフィールド | |
| Speed | Second S108 / S220 | Second S108 / S161 | Second S108 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 163.5〜194.2% Knock Off 1HKOcalculated with サイコフィールド | 163.5〜194.2% Knock Off 1HKOcalculated with サイコフィールド | 163.5〜194.2% Knock Off 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 46.6〜55.2% Dazzling Gleam 2 hits (61%)calculated with サイコフィールド | 41.7〜50.3% Dazzling Gleam 2 hits (<1%)calculated with サイコフィールド | 46.6〜55.2% Dazzling Gleam 2 hits (61%)calculated with サイコフィールド | |
| Speed | Second S154 / S220 | Second S154 / S161 | First S154 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.7〜141.6% Knock Off 1HKOcalculated with サイコフィールド | 119.7〜141.6% Knock Off 1HKOcalculated with サイコフィールド | 119.7〜141.6% Knock Off 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 45.6〜53.9% Dazzling Gleam 2 hits (1%)calculated with サイコフィールド | 41.5〜49.7% Dazzling Gleam 3HKOcalculated with サイコフィールド | 45.6〜53.9% Dazzling Gleam 2 hits (1%)calculated with サイコフィールド | |
| Speed | Second S93 / S220 | Second S93 / S161 | Second S93 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
×ボーマンダ
Malamar vs
ボーマンダ Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 15.8〜19.3% Knock Off 999HKO | |
| 78.2〜91.7% Double-Edge 2HKO | |
| Speed | Second S108 / S172 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.8〜26.9% Knock Off 4 hits (31%) | |
| 99.4〜117.8% Double-Edge 1 hits (94%) | |
| Speed | Second S154 / S172 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 16.4〜19.9% Knock Off 999HKO | |
| 71.5〜84.5% Double-Edge 2HKO | |
| Speed | Second S93 / S172 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲*Garchomp
Malamar vs
Garchomp Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.4〜30.3% Superpower 3HKO | 23.8〜28.1% Superpower 3HKO | 23.8〜28.1% Superpower 3HKO | |
| 40.4〜48.2% Outrage 3HKO | 60.6〜71.5% Outrage 2HKO | 60.6〜71.5% Outrage 2HKO | |
| Speed | Second S108 / S223 | Second S108 / S231 | Second S108 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.8〜51.9% Knock Off 3HKO | 33.0〜38.9% Superpower 3HKO | 33.0〜38.9% Superpower 3HKO | |
| 52.1〜62.6% Outrage 2HKO | 77.3〜90.8% Outrage 2HKO | 77.3〜90.8% Outrage 2HKO | |
| Speed | Second S154 / S223 | Second S154 / S231 | Second S154 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.4〜37.8% Knock Off 4 hits (97%) | 29.2〜34.6% Knock Off 4 hits (5%) | 29.2〜34.6% Knock Off 4 hits (5%) (incl. きあいのタスキ) | |
| 61.1〜72.0% Draco Meteor 2 hits (6%) | 54.9〜65.3% Outrage 2HKO | 54.9〜65.3% Outrage 2HKO | |
| Speed | Second S93 / S223 | Second S93 / S231 | Second S93 / S154 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×Primarina
Malamar vs
Primarina Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.8〜15.5% Knock Off 999HKO | 13.9〜16.6% Superpower 5HKO | 12.8〜15.5% Knock Off 999HKO | |
| 49.7〜59.1% Moonblast 2 hits (98%) | 60.1〜72.5% Moonblast 2HKO | 49.7〜59.1% Moonblast 2 hits (98%) | |
| Speed | First S108 / S80 | First S108 / S82 | First S108 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜17.6% Superpower 5HKO | 19.8〜23.5% Superpower 4HKO | 15.0〜17.6% Superpower 4 hits (10%) | |
| 74.8〜89.6% Moonblast 2HKO | 93.3〜110.4% Moonblast 1 hits (56%) | 74.8〜89.6% Moonblast 2HKO | |
| Speed | First S154 / S80 | First S154 / S82 | First S154 / S80 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.4〜16.0% Knock Off 999HKO | 17.6〜20.9% Knock Off 999HKO | 13.4〜16.0% Knock Off 999HKO | |
| 74.6〜88.1% Moonblast 2HKO | 90.2〜106.7% Moonblast 1 hits (38%) | 74.6〜88.1% Moonblast 2HKO | |
| Speed | First S93 / S80 | First S93 / S82 | First S93 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×グソクムシャ
Malamar vs
グソクムシャ Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 14.3〜17.0% Superpower 4 hits (>99%) | |
| 261.1〜309.8% First Impression 1HKO | |
| Speed | First S108 / S60 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 19.8〜23.6% Superpower 3 hits (18%) | |
| 335.0〜395.1% First Impression 1HKO | |
| Speed | First S154 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 14.8〜17.6% Superpower 999HKO | |
| 236.8〜282.9% First Impression 1HKO | |
| Speed | First S93 / S60 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first |
×*Hippowdon
Malamar vs
Hippowdon Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.7〜20.0% Superpower 4 hits (62%)calculated with すなあらし | 15.3〜18.1% Superpower 4 hits (11%)calculated with すなあらし | 16.7〜20.0% Superpower 4HKOcalculated with すなあらし | |
| 33.2〜39.4% Earthquake 3HKOcalculated with すなあらし | 33.2〜39.4% Earthquake 3HKOcalculated with すなあらし | 33.2〜39.4% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S108 / S67 | First S108 / S67 | First S108 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜27.9% Superpower 4HKOcalculated with すなあらし | 20.9〜25.1% Superpower 3 hits (<1%)calculated with すなあらし | 23.7〜27.9% Superpower 3HKOcalculated with すなあらし | |
| 42.3〜50.3% Earthquake 2 hits (91%)calculated with すなあらし | 42.3〜50.3% Earthquake 2 hits (91%)calculated with すなあらし | 42.3〜50.3% Earthquake 2 hits (91%)calculated with すなあらし | |
| Speed | First S154 / S67 | First S154 / S67 | First S154 / S67 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.9〜25.1% Knock Off 999HKOcalculated with すなあらし | 19.5〜22.8% Knock Off 999HKOcalculated with すなあらし | 20.9〜25.1% Knock Off 999HKOcalculated with すなあらし | |
| 30.1〜36.3% Earthquake 3 hits (98%)calculated with すなあらし | 30.1〜36.3% Earthquake 3 hits (98%)calculated with すなあらし | 30.1〜36.3% Earthquake 3 hits (98%)calculated with すなあらし | |
| Speed | First S93 / S67 | First S93 / S67 | First S93 / S67 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
▲*セグレイブ
Malamar vs
セグレイブ Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.7〜45.0% Superpower 2 hits (73%) | 46.1〜54.5% Superpower 2HKO | 46.1〜54.5% Superpower 2HKO | |
| 74.6〜88.6% きょけんとつげき 2HKO | 59.1〜69.9% きょけんとつげき 2HKO | 84.5〜99.5% きょけんとつげき 2HKO | |
| Speed | Second S108 / S139 | Second S108 / S152 | Second S108 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.4〜62.8% Superpower 2HKO | 64.9〜76.4% Superpower 2HKO | 64.9〜76.4% Superpower 2HKO | |
| 95.7〜112.9% きょけんとつげき 1 hits (75%) | 76.1〜90.2% きょけんとつげき 2HKO | 107.4〜127.6% きょけんとつげき 1HKO | |
| Speed | First S154 / S139 | First S154 / S152 | First S154 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.7〜46.1% Superpower 3 hits (<1%) | 47.1〜56.5% Superpower 3HKO | 47.1〜56.5% Superpower 3HKO | |
| 68.4〜80.8% きょけんとつげき 2HKO | 54.4〜64.2% きょけんとつげき 2HKO | 77.2〜91.2% きょけんとつげき 2HKO | |
| Speed | Second S93 / S139 | Second S93 / S152 | Second S93 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Lucario
Malamar vs
Lucario Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 37.4〜44.2% Superpower 2 hits (67%) | 62.6〜74.8% Superpower 2HKO | |
| 48.7〜58.0% Steel Beam 2 hits (98%) | 59.1〜70.5% Close Combat 2HKO | |
| Speed | Second S108 / S223 | Second S108 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 53.1〜62.6% Superpower 2HKO | 88.4〜104.8% Superpower 1 hits (25%) | |
| 75.5〜89.0% Steel Beam 2HKO | 89.6〜105.5% Steel Beam 1 hits (31%) | |
| Speed | Second S154 / S223 | Second S154 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 38.1〜45.6% Superpower 4 hits (>99%) | 63.9〜76.2% Superpower 2HKO | |
| 73.6〜87.0% Steel Beam 2HKO | 88.1〜103.6% Steel Beam 1 hits (25%) | |
| Speed | Second S93 / S223 | Second S93 / S180 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×*Baxcalibur
Malamar vs
Baxcalibur Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.6% Superpower 4HKO (incl. オボンのみ) | 40.7〜47.9% Superpower 3 hits (98%) | 33.5〜39.6% Superpower 3 hits (14%) | |
| 20.2〜23.8% Dragon Pulse 5HKO | 24.9〜29.5% Dragon Pulse 4 hits (>99%) | 20.2〜23.8% Dragon Pulse 5HKO | |
| Speed | First S108 / S105 | Second S108 / S150 | First S108 / S105 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves first | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves first |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.7〜55.8% Superpower 3HKO | 56.3〜67.1% Superpower 2 hits (41%) | 46.7〜55.8% Superpower 2 hits (17%) | |
| 31.3〜36.8% Dragon Pulse 3 hits (64%) | 57.1〜68.1% Draco Meteor 2 hits (4%) | 31.3〜36.8% Dragon Pulse 3 hits (64%) | |
| Speed | First S154 / S105 | First S154 / S150 | First S154 / S105 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.5〜40.6% Superpower 999HKO | 40.7〜49.1% Superpower 999HKO | 34.5〜40.6% Superpower 999HKO | |
| 30.1〜36.3% Dragon Pulse 4HKO | 37.3〜44.0% Dragon Pulse 3 hits (>99%) | 30.1〜36.3% Dragon Pulse 4HKO | |
| Speed | Second S93 / S105 | Second S93 / S150 | Second S93 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
▲*Mimikyu
Malamar vs
Mimikyu Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.8〜55.0% Knock Off 3 hits (13%) (incl. ばけのかわ) | 45.8〜55.0% Knock Off 3 hits (13%) (incl. ばけのかわ) | 45.8〜55.0% Knock Off 3 hits (13%) (incl. ばけのかわ) | |
| 90.2〜108.8% Play Rough 1 hits (50%) | 69.4〜83.9% Play Rough 2HKO | 69.4〜83.9% Play Rough 2HKO | |
| Speed | Second S108 / S148 | Second S108 / S148 | Second S108 / S148 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.1〜76.3% Knock Off 3HKO (incl. ばけのかわ) | 64.1〜76.3% Knock Off 3HKO (incl. ばけのかわ) | 64.1〜76.3% Knock Off 3HKO (incl. ばけのかわ) | |
| 119.6〜139.9% Play Rough 1HKO | 92.0〜108.0% Play Rough 1 hits (44%) | 92.0〜108.0% Play Rough 1 hits (44%) | |
| Speed | First S154 / S148 | First S154 / S148 | First S154 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.6〜55.7% Knock Off 3 hits (34%) (incl. ばけのかわ) | 46.6〜55.7% Knock Off 3 hits (34%) (incl. ばけのかわ) | 46.6〜55.7% Knock Off 3 hits (34%) (incl. ばけのかわ) | |
| 84.5〜101.0% Play Rough 1 hits (6%) | 65.3〜77.7% Play Rough 2HKO | 65.3〜77.7% Play Rough 2HKO | |
| Speed | Second S93 / S148 | Second S93 / S148 | Second S93 / S148 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Meowscarada
Malamar vs
Meowscarada Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.9〜85.0% Superpower 2HKO | 71.9〜85.0% Superpower 2HKO | 71.9〜85.0% Superpower 2HKO | |
| 124.4〜149.2% U-turn 1HKO | 124.4〜149.2% U-turn 1HKO | 161.7〜193.8% U-turn 1HKO | |
| Speed | Second S108 / S262 | Second S108 / S175 | Second S108 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.0〜120.3% Superpower 1HKO | 102.0〜120.3% Superpower 2HKO (incl. きあいのタスキ) | 102.0〜120.3% Superpower 1HKO | |
| 162.0〜191.4% U-turn 1HKO | 162.0〜191.4% U-turn 1HKO | 210.4〜248.5% U-turn 1HKO | |
| Speed | Second S154 / S262 | Second S154 / S175 | Second S154 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.2〜87.6% Superpower 2HKO | 73.2〜87.6% Superpower 2HKO | 73.2〜87.6% Superpower 2HKO | |
| 114.0〜136.8% U-turn 1HKO | 114.0〜136.8% U-turn 1HKO | 148.2〜177.7% U-turn 1HKO | |
| Speed | Second S93 / S262 | Second S93 / S175 | Second S93 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×ゴリランダー
Malamar vs
ゴリランダー Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.7〜26.1% Superpower 3 hits (99%)calculated with グラスフィールド | 21.7〜26.1% Superpower 3 hits (99%)calculated with グラスフィールド | 14.5〜17.4% Superpower 4HKOcalculated with グラスフィールド | |
| 121.2〜142.5% U-turn 1HKOcalculated with グラスフィールド | 93.3〜109.8% U-turn 1 hits (50%)calculated with グラスフィールド | 93.3〜109.8% U-turn 1 hits (50%)calculated with グラスフィールド | |
| Speed | First S108 / S107 | First S108 / S107 | First S108 / S107 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.4〜36.2% Superpower 3HKOcalculated with グラスフィールド | 30.4〜36.2% Superpower 3HKOcalculated with グラスフィールド | 20.8〜24.6% Superpower 3 hits (59%)calculated with グラスフィールド | |
| 152.8〜181.6% U-turn 1HKOcalculated with グラスフィールド | 117.8〜139.9% U-turn 1HKOcalculated with グラスフィールド | 117.8〜139.9% U-turn 1HKOcalculated with グラスフィールド | |
| Speed | First S154 / S107 | First S154 / S107 | First S154 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.5〜32.4% Knock Off 5HKOcalculated with グラスフィールド | 27.5〜32.4% Knock Off 5HKOcalculated with グラスフィールド | 15.0〜17.9% Superpower 999HKOcalculated with グラスフィールド | |
| 107.8〜129.0% U-turn 1HKOcalculated with グラスフィールド | 83.9〜98.4% Wood Hammer 2HKOcalculated with グラスフィールド | 82.9〜99.5% U-turn 2HKOcalculated with グラスフィールド | |
| Speed | Second S93 / S107 | Second S93 / S107 | Second S93 / S107 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
×*Gyarados
Malamar vs
Gyarados Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜37.1% Knock Off 4 hits (83%)calculated with 攻撃+1 | 52.6〜62.0% Knock Off 2 hits (14%)calculated with 攻撃+1 | 31.2〜37.1% Knock Off 4 hits (83%) (incl. たべのこし)calculated with 攻撃+1 | |
| 30.1〜35.8% Waterfall 3 hits (27%) | 39.4〜46.6% Waterfall 3HKO | 30.1〜35.8% Waterfall 3 hits (27%) | |
| Speed | First S108 / S101 | Second S108 / S133 | First S108 / S101 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.6〜52.0% Knock Off 3HKOcalculated with 攻撃+1 | 74.3〜87.7% Knock Off 2HKOcalculated with 攻撃+1 | 43.6〜52.0% Knock Off 3HKOcalculated with 攻撃+1 | |
| 38.0〜44.8% Power Whip 3HKO | 50.3〜59.5% Waterfall 2HKO | 38.0〜44.8% Power Whip 3HKO | |
| Speed | First S154 / S101 | First S154 / S133 | First S154 / S101 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.9〜16.8% Knock Off 999HKOcalculated with 攻撃-1 | 24.6〜28.7% Knock Off 999HKOcalculated with 攻撃-1 | 13.9〜16.8% Knock Off 999HKOcalculated with 攻撃-1 | |
| 26.9〜32.1% Power Whip 4 hits (43%) | 35.8〜42.5% Power Whip 3 hits (92%) | 26.9〜32.1% Power Whip 4 hits (43%) | |
| Speed | Second S93 / S101 | Second S93 / S133 | Second S93 / S101 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
×Corviknight
Malamar vs
Corviknight Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.1〜17.1% Superpower 4 hits (>99%) | 14.1〜17.1% Superpower 5HKO | 14.1〜17.1% Superpower 5HKO | |
| 51.8〜62.2% U-turn 2HKO | 51.8〜62.2% U-turn 2HKO | 51.8〜62.2% U-turn 2HKO | |
| Speed | First S108 / S87 | First S108 / S78 | First S108 / S78 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.0〜23.9% Superpower 3 hits (23%) | 20.0〜23.9% Superpower 4HKO | 20.0〜23.9% Superpower 4HKO | |
| 66.3〜78.5% U-turn 2HKO | 66.3〜78.5% U-turn 2HKO | 66.3〜78.5% U-turn 2HKO | |
| Speed | First S154 / S87 | First S154 / S78 | First S154 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.6〜21.0% Knock Off 999HKO | 17.6〜21.0% Knock Off 999HKO | 17.6〜21.0% Knock Off 999HKO | |
| 45.6〜56.0% U-turn 2 hits (9%) | 45.6〜56.0% U-turn 2 hits (9%) | 45.6〜56.0% U-turn 2 hits (9%) | |
| Speed | First S93 / S87 | First S93 / S78 | First S93 / S78 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×*Farigiraf
Malamar vs
Farigiraf Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.3〜33.3% Superpower 3HKO | 16.8〜20.0% Superpower 4HKO | 28.3〜33.3% Superpower 3HKO | |
| 32.1〜38.3% Dazzling Gleam 3 hits (94%) | 26.9〜32.1% Dazzling Gleam 4HKO | 35.2〜41.5% Dazzling Gleam 3HKO | |
| Speed | Second S108 / S151 | First S108 / S106 | Second S108 / S138 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.8〜57.2% Knock Off 3HKO | 23.7〜28.4% Superpower 3HKO | 47.8〜57.2% Knock Off 3HKO | |
| 47.9〜57.7% Dazzling Gleam 2 hits (90%) | 40.5〜47.9% Dazzling Gleam 3HKO | 54.0〜63.8% Dazzling Gleam 2HKO | |
| Speed | First S154 / S151 | First S154 / S106 | First S154 / S138 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.8〜42.1% Knock Off 4HKO (incl. きあいのタスキ) | 21.1〜25.3% Knock Off 999HKO | 35.8〜42.1% Knock Off 4HKO | |
| 47.7〜57.0% Dazzling Gleam 2 hits (33%) | 40.4〜47.7% Dazzling Gleam 3HKO | 52.8〜62.2% Dazzling Gleam 2 hits (98%) | |
| Speed | Second S93 / S151 | Second S93 / S106 | Second S93 / S138 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲*メガリザードンX
Malamar vs
メガリザードンX Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.5〜29.0% Superpower 3HKO | |
| 71.0〜84.5% Flare Blitz 2HKO | |
| Speed | Second S108 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 34.8〜41.3% Superpower 2 hits (7%) | |
| 90.8〜107.4% Flare Blitz 1 hits (44%) | |
| Speed | Second S154 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.3〜25.2% Knock Off 4 hits (<1%) | |
| 65.3〜77.2% Flare Blitz 2HKO | |
| Speed | Second S93 / S167 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Malamar vs
メガリザードンY Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 27.1〜31.6% Knock Off 4HKOcalculated with 晴れ | |
| 73.6〜87.0% Overheat 2HKOcalculated with 晴れ | |
| Speed | Second S108 / S152 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 37.4〜44.5% Knock Off 3HKOcalculated with 晴れ | |
| 112.3〜132.5% Overheat 1HKOcalculated with 晴れ | |
| Speed | First S154 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 27.1〜32.9% Knock Off 4HKOcalculated with 晴れ | |
| 110.4〜130.6% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S93 / S152 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
×*A-Ninetales
Malamar vs
A-Ninetales Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 18.9〜22.3% Superpower 4HKOcalculated with あられ | 23.3〜28.0% Superpower 3HKOcalculated with あられ | |
| 32.1〜38.3% Moonblast 3 hits (94%)calculated with あられ | 41.5〜49.7% Moonblast 3HKOcalculated with あられ | |
| Speed | Second S108 / S177 | Second S108 / S177 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 26.3〜31.4% Superpower 3HKOcalculated with あられ | 33.3〜39.3% Superpower 3HKOcalculated with あられ | |
| 49.1〜58.9% Moonblast 2 hits (96%)calculated with あられ | 62.6〜74.8% Moonblast 2HKOcalculated with あられ | |
| Speed | Second S154 / S177 | Second S154 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 19.4〜22.9% Superpower 999HKOcalculated with あられ | 24.0〜28.7% Superpower 999HKOcalculated with あられ | |
| 47.7〜57.0% Moonblast 2 hits (35%)calculated with あられ | 62.2〜74.6% Moonblast 2HKOcalculated with あられ | |
| Speed | Second S93 / S177 | Second S93 / S177 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
×エースバーン
Malamar vs
エースバーン Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.1〜39.5% Superpower 3HKO | 33.1〜39.5% Superpower 3HKO | 33.1〜39.5% Superpower 3HKO | |
| 130.6〜155.4% U-turn 1HKO | 120.2〜143.0% U-turn 1HKO | 169.4〜202.1% U-turn 1HKO | |
| Speed | Second S108 / S256 | Second S108 / S188 | Second S108 / S171 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.5〜55.4% Superpower 2HKO | 46.5〜55.4% Superpower 2HKO | 46.5〜55.4% Superpower 2HKO | |
| 164.4〜198.8% U-turn 1HKO | 149.7〜179.1% U-turn 1HKO | 100.0〜117.8% High Jump Kick 1HKO | |
| Speed | Second S154 / S256 | Second S154 / S188 | Second S154 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.0〜49.7% Knock Off 3 hits (98%) | 42.0〜49.7% Knock Off 3 hits (98%) | 42.0〜49.7% Knock Off 3 hits (98%) | |
| 120.2〜143.0% U-turn 1HKO | 107.8〜130.6% U-turn 1HKO | 156.0〜185.5% U-turn 1HKO | |
| Speed | Second S93 / S256 | Second S93 / S188 | Second S93 / S171 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
×*Sneasler
Malamar vs
Sneasler Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.2〜45.9% Stored Power 3HKO | 38.2〜45.9% Stored Power 3HKO | 38.2〜45.9% Stored Power 3HKO | |
| 93.3〜111.9% U-turn 1 hits (63%) | 93.3〜111.9% U-turn 1 hits (63%) | 93.3〜111.9% U-turn 1 hits (63%) | |
| Speed | Second S108 / S172 | Second S108 / S172 | Second S108 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.4〜32.5% Superpower 3HKO | 27.4〜32.5% Superpower 3HKO | 27.4〜32.5% Superpower 3HKO | |
| 122.7〜144.8% U-turn 1HKO | 122.7〜144.8% U-turn 1HKO | 122.7〜144.8% U-turn 1HKO | |
| Speed | Second S154 / S172 | Second S154 / S172 | Second S154 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.9〜30.6% Stored Power 4 hits (54%) | 22.9〜30.6% Stored Power 4 hits (54%) | 22.9〜30.6% Stored Power 4 hits (54%) | |
| 87.0〜103.6% U-turn 1 hits (19%) | 87.0〜103.6% U-turn 1 hits (19%) | 87.0〜103.6% U-turn 1 hits (19%) | |
| Speed | Second S93 / S172 | Second S93 / S172 | Second S93 / S172 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×*Rotom-W
Malamar vs
Rotom-W Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.5〜22.3% Superpower 4HKO | 18.5〜22.3% Superpower 4HKO | 30.7〜37.0% Superpower 3HKO | |
| 22.3〜26.9% Hydro Pump 4 hits (33%) | 22.3〜26.9% Hydro Pump 4 hits (33%) | 30.1〜36.3% Hydro Pump 3 hits (52%) | |
| Speed | First S108 / S106 | First S108 / S106 | Second S108 / S138 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves first | ○ Win: 4HKO to KO / 5HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.5〜30.6% Superpower 3 hits (63%) | 25.5〜30.6% Superpower 3HKO | 44.1〜52.0% Superpower 2HKO | |
| 35.0〜41.1% Hydro Pump 3HKO | 35.0〜41.1% Hydro Pump 3HKO | 46.6〜55.8% Hydro Pump 2 hits (78%) | |
| Speed | First S154 / S106 | First S154 / S106 | First S154 / S138 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.9〜27.4% Knock Off 999HKO | 22.9〜27.4% Knock Off 999HKO | 38.6〜45.7% Knock Off 3 hits (47%) | |
| 34.2〜40.4% Hydro Pump 3 hits (32%) | 34.2〜40.4% Hydro Pump 3 hits (32%) | 46.6〜54.9% Hydro Pump 2 hits (11%) | |
| Speed | Second S93 / S106 | Second S93 / S106 | Second S93 / S138 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
×Volcarona
Malamar vs
Volcarona Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.0〜29.7% Knock Off 999HKO | 43.5〜52.2% Knock Off 3HKO | 25.0〜29.7% Knock Off 999HKO | |
| 89.1〜107.8% Bug Buzz 1 hits (38%) | 120.2〜143.0% Bug Buzz 1HKO | 89.1〜107.8% Bug Buzz 1 hits (38%) | |
| Speed | Second S108 / S122 | Second S108 / S152 | Second S108 / S122 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.9〜41.1% Knock Off 4HKO (incl. オボンのみ) | 61.5〜72.7% Knock Off 2HKO | 34.9〜41.1% Knock Off 4HKO (incl. たべのこし) | |
| 139.9〜164.4% Bug Buzz 1HKO | 184.0〜216.0% Bug Buzz 1HKO | 139.9〜164.4% Bug Buzz 1HKO | |
| Speed | First S154 / S122 | First S154 / S152 | First S154 / S122 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.5〜30.2% Knock Off 999HKO | 44.7〜52.8% Knock Off 3HKO | 25.5〜30.2% Knock Off 999HKO | |
| 138.9〜163.7% Bug Buzz 1HKO | 180.3〜213.5% Bug Buzz 1HKO | 138.9〜163.7% Bug Buzz 1HKO | |
| Speed | Second S93 / S122 | Second S93 / S152 | Second S93 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
▲*パーモット
Malamar vs
パーモット Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.4〜44.2% Superpower 2 hits (67%) | 37.4〜44.2% Superpower 2 hits (67%) | 37.4〜44.2% Superpower 2 hits (67%) | |
| 50.3〜59.6% Close Combat 2HKO | 54.9〜65.3% Close Combat 2HKO | 65.3〜77.2% Close Combat 2HKO | |
| Speed | Second S108 / S172 | Second S108 / S235 | Second S108 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.1〜62.6% Superpower 2HKO | 53.1〜62.6% Superpower 2HKO | 53.1〜62.6% Superpower 2HKO | |
| 64.4〜76.1% Close Combat 2HKO | 70.6〜83.4% Close Combat 2HKO | 100.0〜118.4% でんこうそうげき 1HKO | |
| Speed | Second S154 / S172 | Second S154 / S235 | Second S154 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.1〜45.6% Superpower 4 hits (>99%) (incl. きあいのタスキ) | 38.1〜45.6% Superpower 4 hits (>99%) | 38.1〜45.6% Superpower 4 hits (>99%) | |
| 45.6〜54.4% Close Combat 2 hits (5%) | 50.3〜59.6% Close Combat 2 hits (82%) | 59.1〜70.5% Close Combat 2HKO | |
| Speed | Second S93 / S172 | Second S93 / S235 | Second S93 / S172 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲*Metagross
Malamar vs
Metagross Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.8〜38.2% Knock Off 3 hits (79%) | |
| 63.2〜75.1% Comet Punch 2HKO | |
| Speed | Second S108 / S162 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.0〜51.0% Knock Off 2 hits (3%) | |
| 81.0〜96.3% Comet Punch 2HKO | |
| Speed | Second S154 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.8〜38.2% Knock Off 3 hits (79%) | |
| 57.0〜68.4% Comet Punch 2HKO | |
| Speed | Second S93 / S162 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Dragonite
Malamar vs
Dragonite Malamar's build: カラマネナイト, Calm, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 5.4〜6.6% Superpower 5HKO | 6.0〜7.2% Superpower 5HKO | 6.0〜7.2% Superpower 5HKO | |
| 39.4〜46.6% Outrage 3HKO | 42.0〜49.7% Outrage 3HKO | 42.0〜49.7% Outrage 3HKO | |
| Speed | Second S108 / S152 | Second S108 / S145 | Second S108 / S132 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Malamar's build: カラマネナイト, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.6〜15.0% Knock Off 4 hits (11%) | 21.6〜25.7% Knock Off 4HKO | 21.6〜25.7% Knock Off 4HKO | |
| 69.9〜82.8% Draco Meteor 2HKO | 53.4〜63.2% Outrage 2HKO | 53.4〜63.2% Outrage 2HKO | |
| Speed | First S154 / S152 | First S154 / S145 | First S154 / S132 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Malamar's build: Leftovers, Impish, H32 B9 D25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.0〜10.8% Knock Off 999HKO | 16.2〜19.2% Knock Off 5HKO | 16.2〜19.2% Knock Off 5HKO | |
| 68.4〜80.8% Draco Meteor 2 hits (92%) | 37.8〜45.1% Outrage 3HKO | 37.8〜45.1% Outrage 3HKO | |
| Speed | Second S93 / S152 | Second S93 / S145 | Second S93 / S132 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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