Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
カイリキー

カイリキー

かくとう
全国図鑑 No.68 / 使用率 189位
データ集計日:2026-05-24

種族値

HP
90
こうげき
130
ぼうぎょ
80
とくこう
65
とくぼう
85
すばやさ
55
合計
505

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうエスパーフェアリー
いわむしあく

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
セグレイブ*セグレイブ
Machamp Machamp vs セグレイブ セグレイブ

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Machampセグレイブ
85.9〜101.6%
Dynamic Punch
1 hits (13%)
104.7〜123.6%
Dynamic Punch
2HKO (incl. きあいのタスキ)
104.7〜123.6%
Dynamic Punch
1HKO
セグレイブMachamp
85.8〜101.0%
きょけんとつげき
1 hits (6%)
68.5〜80.7%
きょけんとつげき
2HKO
97.0〜114.7%
きょけんとつげき
1 hits (81%)
Speed
Second
MachampS77 / セグレイブS139
Second
MachampS77 / セグレイブS152
Second
MachampS77 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Machampセグレイブ
85.9〜101.6%
Dynamic Punch
1 hits (13%)
104.7〜123.6%
Dynamic Punch
2HKO (incl. きあいのタスキ)
104.7〜123.6%
Dynamic Punch
1HKO
セグレイブMachamp
85.8〜101.0%
きょけんとつげき
2HKO
68.5〜80.7%
きょけんとつげき
2HKO
97.0〜114.7%
きょけんとつげき
2HKO
Speed
Second
MachampS77 / セグレイブS139
Second
MachampS77 / セグレイブS152
Second
MachampS77 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Machampセグレイブ
111.5〜131.9%
Dynamic Punch
1HKO
136.1〜160.2%
Dynamic Punch
2HKO (incl. きあいのタスキ)
136.1〜160.2%
Dynamic Punch
1HKO
セグレイブMachamp
85.8〜101.0%
きょけんとつげき
1 hits (6%)
68.5〜80.7%
きょけんとつげき
2HKO
97.0〜114.7%
きょけんとつげき
1 hits (81%)
Speed
Second
MachampS77 / セグレイブS139
Second
MachampS77 / セグレイブS152
Second
MachampS77 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
LucarioLucario
Machamp Machamp vs Lucario Lucario

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MachampLucario
114.3〜134.7%
Earthquake
1HKO
142.9〜168.7%
Dynamic Punch
1HKO
LucarioMachamp
82.2〜97.5%
Steel Beam
2HKO
97.5〜115.7%
Steel Beam
1 hits (88%)
Speed
Second
MachampS77 / LucarioS223
Second
MachampS77 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MachampLucario
114.3〜134.7%
Earthquake
1HKO
142.9〜168.7%
Dynamic Punch
1HKO
LucarioMachamp
82.2〜97.5%
Steel Beam
2HKO
97.5〜115.7%
Steel Beam
2HKO
Speed
Second
MachampS77 / LucarioS223
Second
MachampS77 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MachampLucario
110.9〜130.6%
Dynamic Punch
1HKO
185.7〜219.0%
Dynamic Punch
1HKO
LucarioMachamp
82.2〜97.5%
Steel Beam
2HKO
97.5〜115.7%
Steel Beam
1 hits (88%)
Speed
Second
MachampS77 / LucarioS223
Second
MachampS77 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur*Baxcalibur
Machamp Machamp vs Baxcalibur Baxcalibur

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MachampBaxcalibur
76.1〜89.3%
Dynamic Punch
2HKO
91.0〜107.8%
Dynamic Punch
1 hits (44%)
76.1〜89.3%
Dynamic Punch
2HKO
BaxcaliburMachamp
34.0〜40.1%
Dragon Pulse
3HKO
62.9〜74.6%
Draco Meteor
2 hits (75%)
34.0〜40.1%
Dragon Pulse
3HKO
Speed
Second
MachampS77 / BaxcaliburS105
Second
MachampS77 / BaxcaliburS150
Second
MachampS77 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MachampBaxcalibur
76.1〜89.3%
Dynamic Punch
2HKO
91.0〜107.8%
Dynamic Punch
1 hits (44%)
76.1〜89.3%
Dynamic Punch
2HKO
BaxcaliburMachamp
34.0〜40.1%
Dragon Pulse
3HKO
62.9〜74.6%
Draco Meteor
2 hits (75%)
34.0〜40.1%
Dragon Pulse
3HKO
Speed
Second
MachampS77 / BaxcaliburS105
Second
MachampS77 / BaxcaliburS150
Second
MachampS77 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MachampBaxcalibur
99.0〜115.7%
Dynamic Punch
1 hits (88%)
118.0〜140.1%
Dynamic Punch
1HKO
99.0〜115.7%
Dynamic Punch
1 hits (88%)
BaxcaliburMachamp
34.0〜40.1%
Dragon Pulse
3HKO
62.9〜74.6%
Draco Meteor
2 hits (75%)
34.0〜40.1%
Dragon Pulse
3HKO
Speed
Second
MachampS77 / BaxcaliburS105
Second
MachampS77 / BaxcaliburS150
Second
MachampS77 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Gyarados*Gyarados
Machamp Machamp vs Gyarados Gyarados

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MachampGyarados
53.5〜63.4%
Thunder Punch
2HKO
calculated with 攻撃-1
88.9〜105.3%
Thunder Punch
1 hits (31%)
calculated with 攻撃-1
53.5〜63.4%
Thunder Punch
2HKO
calculated with 攻撃-1
GyaradosMachamp
34.0〜40.1%
Power Whip
3HKO
44.7〜52.8%
Power Whip
2 hits (22%)
34.0〜40.1%
Power Whip
3HKO
Speed
Second
MachampS77 / GyaradosS101
Second
MachampS77 / GyaradosS133
Second
MachampS77 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MachampGyarados
53.5〜63.4%
Thunder Punch
2HKO
calculated with 攻撃-1
88.9〜105.3%
Thunder Punch
1 hits (31%)
calculated with 攻撃-1
53.5〜63.4%
Thunder Punch
2HKO
calculated with 攻撃-1
GyaradosMachamp
34.0〜40.1%
Power Whip
3HKO
44.7〜52.8%
Power Whip
2 hits (22%)
34.0〜40.1%
Power Whip
3HKO
Speed
Second
MachampS77 / GyaradosS101
Second
MachampS77 / GyaradosS133
Second
MachampS77 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MachampGyarados
69.3〜82.2%
Thunder Punch
2HKO
calculated with 攻撃-1
115.2〜136.8%
Thunder Punch
1HKO
calculated with 攻撃-1
69.3〜82.2%
Thunder Punch
2HKO
calculated with 攻撃-1
GyaradosMachamp
34.0〜40.1%
Power Whip
3HKO
44.7〜52.8%
Power Whip
2 hits (22%)
34.0〜40.1%
Power Whip
3HKO
Speed
Second
MachampS77 / GyaradosS101
Second
MachampS77 / GyaradosS133
Second
MachampS77 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
Greninja*Greninja
Machamp Machamp vs Greninja Greninja

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MachampGreninja
174.5〜206.7%
Dynamic Punch
2HKO (incl. きあいのタスキ)
157.0〜185.2%
Dynamic Punch
1HKO
174.5〜206.7%
Dynamic Punch
1HKO
GreninjaMachamp
51.8〜60.9%
Hydro Pump
2HKO
55.3〜66.0%
Hydro Pump
2HKO
51.8〜60.9%
Hydro Pump
2HKO
Speed
Second
MachampS77 / GreninjaS174
Second
MachampS77 / GreninjaS213
Second
MachampS77 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MachampGreninja
174.5〜206.7%
Dynamic Punch
2HKO (incl. きあいのタスキ)
157.0〜185.2%
Dynamic Punch
1HKO
174.5〜206.7%
Dynamic Punch
1HKO
GreninjaMachamp
51.8〜60.9%
Hydro Pump
2HKO
55.3〜66.0%
Hydro Pump
2HKO
51.8〜60.9%
Hydro Pump
2HKO
Speed
Second
MachampS77 / GreninjaS174
Second
MachampS77 / GreninjaS213
Second
MachampS77 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MachampGreninja
226.8〜268.5%
Dynamic Punch
2HKO (incl. きあいのタスキ)
204.0〜240.3%
Dynamic Punch
1HKO
226.8〜268.5%
Dynamic Punch
1HKO
GreninjaMachamp
51.8〜60.9%
Hydro Pump
2HKO
55.3〜66.0%
Hydro Pump
2HKO
51.8〜60.9%
Hydro Pump
2HKO
Speed
Second
MachampS77 / GreninjaS174
Second
MachampS77 / GreninjaS213
Second
MachampS77 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
A-NinetalesA-Ninetales
Machamp Machamp vs A-Ninetales A-Ninetales

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MachampA-Ninetales
57.1〜67.4%
Stone Edge
2HKO
calculated with あられ
70.7〜84.0%
Stone Edge
2HKO
calculated with あられ
A-NinetalesMachamp
52.8〜64.0%
Moonblast
2HKO
calculated with あられ
68.0〜82.2%
Moonblast
2HKO
calculated with あられ
Speed
Second
MachampS77 / A-NinetalesS177
Second
MachampS77 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MachampA-Ninetales
57.1〜67.4%
Stone Edge
2HKO
calculated with あられ
70.7〜84.0%
Stone Edge
2HKO
calculated with あられ
A-NinetalesMachamp
52.8〜64.0%
Moonblast
2HKO
calculated with あられ
68.0〜82.2%
Moonblast
2HKO
calculated with あられ
Speed
Second
MachampS77 / A-NinetalesS177
Second
MachampS77 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MachampA-Ninetales
74.3〜87.4%
Stone Edge
2HKO
calculated with あられ
91.3〜108.7%
Stone Edge
1 hits (50%)
calculated with あられ
A-NinetalesMachamp
52.8〜64.0%
Moonblast
2HKO
calculated with あられ
68.0〜82.2%
Moonblast
2HKO
calculated with あられ
Speed
Second
MachampS77 / A-NinetalesS177
Second
MachampS77 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View A-Ninetales's page →
SneaslerSneasler
Machamp Machamp vs Sneasler Sneasler

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MachampSneasler
121.0〜142.7%
Earthquake
1HKO
121.0〜142.7%
Earthquake
1HKO
121.0〜142.7%
Earthquake
1HKO
SneaslerMachamp
68.5〜81.2%
Close Combat
2HKO
68.5〜81.2%
Close Combat
2HKO
68.5〜81.2%
Close Combat
2HKO
Speed
Second
MachampS77 / SneaslerS172
Second
MachampS77 / SneaslerS172
Second
MachampS77 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MachampSneasler
121.0〜142.7%
Earthquake
1HKO
121.0〜142.7%
Earthquake
1HKO
121.0〜142.7%
Earthquake
1HKO
SneaslerMachamp
68.5〜81.2%
Close Combat
2HKO
68.5〜81.2%
Close Combat
2HKO
68.5〜81.2%
Close Combat
2HKO
Speed
Second
MachampS77 / SneaslerS172
Second
MachampS77 / SneaslerS172
Second
MachampS77 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MachampSneasler
157.3〜185.4%
Earthquake
1HKO
157.3〜185.4%
Earthquake
1HKO
157.3〜185.4%
Earthquake
1HKO
SneaslerMachamp
68.5〜81.2%
Close Combat
2HKO
68.5〜81.2%
Close Combat
2HKO
68.5〜81.2%
Close Combat
2HKO
Speed
Second
MachampS77 / SneaslerS172
Second
MachampS77 / SneaslerS172
Second
MachampS77 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
VolcaronaVolcarona
Machamp Machamp vs Volcarona Volcarona

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MachampVolcarona
122.9〜145.8%
Stone Edge
1HKO
218.6〜258.4%
Stone Edge
1HKO
122.9〜145.8%
Stone Edge
1HKO
VolcaronaMachamp
51.8〜60.9%
Psychic
2HKO
73.1〜85.8%
Overheat
2HKO
51.8〜60.9%
Psychic
2HKO
Speed
Second
MachampS77 / VolcaronaS122
Second
MachampS77 / VolcaronaS152
Second
MachampS77 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MachampVolcarona
122.9〜145.8%
Stone Edge
1HKO
218.6〜258.4%
Stone Edge
1HKO
122.9〜145.8%
Stone Edge
1HKO
VolcaronaMachamp
51.8〜60.9%
Psychic
2HKO
73.1〜85.8%
Overheat
2HKO
51.8〜60.9%
Psychic
2HKO
Speed
Second
MachampS77 / VolcaronaS122
Second
MachampS77 / VolcaronaS152
Second
MachampS77 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MachampVolcarona
159.4〜189.6%
Stone Edge
1HKO
283.9〜335.4%
Stone Edge
1HKO
159.4〜189.6%
Stone Edge
1HKO
VolcaronaMachamp
51.8〜60.9%
Psychic
2HKO
73.1〜85.8%
Overheat
2HKO
51.8〜60.9%
Psychic
2HKO
Speed
Second
MachampS77 / VolcaronaS122
Second
MachampS77 / VolcaronaS152
Second
MachampS77 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
パーモット*パーモット
Machamp Machamp vs パーモット パーモット

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Machampパーモット
114.3〜134.7%
Earthquake
2HKO (incl. きあいのタスキ)
114.3〜134.7%
Earthquake
1HKO
114.3〜134.7%
Earthquake
1HKO
パーモットMachamp
57.9〜68.5%
Close Combat
2HKO
62.9〜74.6%
Close Combat
2HKO
75.1〜88.8%
Close Combat
2HKO
Speed
Second
MachampS77 / パーモットS172
Second
MachampS77 / パーモットS235
Second
MachampS77 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Machampパーモット
114.3〜134.7%
Earthquake
2HKO (incl. きあいのタスキ)
114.3〜134.7%
Earthquake
1HKO
114.3〜134.7%
Earthquake
1HKO
パーモットMachamp
57.9〜68.5%
Close Combat
2HKO
62.9〜74.6%
Close Combat
2HKO
75.1〜88.8%
Close Combat
2HKO
Speed
Second
MachampS77 / パーモットS172
Second
MachampS77 / パーモットS235
Second
MachampS77 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Machampパーモット
110.9〜130.6%
Dynamic Punch
2HKO (incl. きあいのタスキ)
110.9〜130.6%
Dynamic Punch
1HKO
110.9〜130.6%
Dynamic Punch
1HKO
パーモットMachamp
57.9〜68.5%
Close Combat
2HKO
62.9〜74.6%
Close Combat
2HKO
75.1〜88.8%
Close Combat
2HKO
Speed
Second
MachampS77 / パーモットS172
Second
MachampS77 / パーモットS235
Second
MachampS77 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
Machamp Machamp vs Hydreigon Hydreigon

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MachampHydreigon
121.9〜145.6%
Dynamic Punch
1HKO
121.9〜145.6%
Dynamic Punch
2HKO (incl. きあいのタスキ)
121.9〜145.6%
Dynamic Punch
1HKO
HydreigonMachamp
68.5〜81.2%
Draco Meteor
2HKO
62.9〜74.6%
Draco Meteor
2 hits (75%)
88.8〜105.6%
Draco Meteor
1 hits (31%)
Speed
Second
MachampS77 / HydreigonS225
Second
MachampS77 / HydreigonS165
Second
MachampS77 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MachampHydreigon
121.9〜145.6%
Dynamic Punch
1HKO
121.9〜145.6%
Dynamic Punch
2HKO (incl. きあいのタスキ)
121.9〜145.6%
Dynamic Punch
1HKO
HydreigonMachamp
68.5〜81.2%
Draco Meteor
2HKO
62.9〜74.6%
Draco Meteor
2 hits (75%)
88.8〜105.6%
Draco Meteor
2HKO
Speed
Second
MachampS77 / HydreigonS225
Second
MachampS77 / HydreigonS165
Second
MachampS77 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MachampHydreigon
158.0〜188.8%
Dynamic Punch
1HKO
158.0〜188.8%
Dynamic Punch
2HKO (incl. きあいのタスキ)
158.0〜188.8%
Dynamic Punch
1HKO
HydreigonMachamp
68.5〜81.2%
Draco Meteor
2HKO
62.9〜74.6%
Draco Meteor
2 hits (75%)
88.8〜105.6%
Draco Meteor
1 hits (31%)
Speed
Second
MachampS77 / HydreigonS225
Second
MachampS77 / HydreigonS165
Second
MachampS77 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Unfavorable
ボーマンダ*ボーマンダ
Machamp Machamp vs ボーマンダ ボーマンダ

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Machampボーマンダ
88.9〜105.3%
Ice Punch
1 hits (31%)
ボーマンダMachamp
178.7〜211.2%
Double-Edge
1HKO
Speed
Second
MachampS77 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Machampボーマンダ
88.9〜105.3%
Ice Punch
1 hits (31%)
ボーマンダMachamp
178.7〜211.2%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
MachampS77 / ボーマンダS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Machampボーマンダ
115.2〜136.8%
Ice Punch
1HKO
ボーマンダMachamp
178.7〜211.2%
Double-Edge
1HKO
Speed
Second
MachampS77 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Primarina*Primarina
Machamp Machamp vs Primarina Primarina

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MachampPrimarina
48.1〜57.8%
Thunder Punch
3HKO
65.2〜77.0%
Thunder Punch
2HKO
48.1〜57.8%
Thunder Punch
2 hits (54%)
PrimarinaMachamp
83.2〜98.5%
Moonblast
2HKO
101.5〜119.8%
Moonblast
1HKO
83.2〜98.5%
Moonblast
2HKO
Speed
Second
MachampS77 / PrimarinaS80
Second
MachampS77 / PrimarinaS82
Second
MachampS77 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MachampPrimarina
48.1〜57.8%
Thunder Punch
3HKO
65.2〜77.0%
Thunder Punch
2HKO
48.1〜57.8%
Thunder Punch
2 hits (54%)
PrimarinaMachamp
83.2〜98.5%
Moonblast
2HKO
101.5〜119.8%
Moonblast
2HKO (incl. きあいのタスキ)
83.2〜98.5%
Moonblast
2HKO
Speed
Second
MachampS77 / PrimarinaS80
Second
MachampS77 / PrimarinaS82
Second
MachampS77 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MachampPrimarina
62.6〜74.9%
Thunder Punch
2HKO
84.5〜100.0%
Thunder Punch
1 hits (6%)
62.6〜74.9%
Thunder Punch
2HKO
PrimarinaMachamp
83.2〜98.5%
Moonblast
2HKO
101.5〜119.8%
Moonblast
1HKO
83.2〜98.5%
Moonblast
2HKO
Speed
Second
MachampS77 / PrimarinaS80
Second
MachampS77 / PrimarinaS82
Second
MachampS77 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Primarina's page →
グソクムシャ*グソクムシャ
Machamp Machamp vs グソクムシャ グソクムシャ

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Machampグソクムシャ
31.9〜38.5%
Dynamic Punch
3 hits (97%)
グソクムシャMachamp
67.0〜79.2%
Iron Head
2HKO
Speed
First
MachampS77 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Machampグソクムシャ
31.9〜38.5%
Dynamic Punch
3 hits (97%)
グソクムシャMachamp
67.0〜79.2%
Iron Head
2HKO
Speed
First
MachampS77 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Machampグソクムシャ
41.2〜50.0%
Dynamic Punch
2 hits (<1%)
グソクムシャMachamp
67.0〜79.2%
Iron Head
2HKO
Speed
First
MachampS77 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Mimikyu*Mimikyu
Machamp Machamp vs Mimikyu Mimikyu

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MachampMimikyu
45.8〜55.0%
Bullet Punch
3HKO
45.8〜55.0%
Bullet Punch
3HKO
45.8〜55.0%
Bullet Punch
3HKO
MimikyuMachamp
104.1〜123.9%
Play Rough
1HKO
80.2〜95.4%
Play Rough
2HKO
80.2〜95.4%
Play Rough
2HKO
Speed
Second
MachampS77 / MimikyuS148
Second
MachampS77 / MimikyuS148
Second
MachampS77 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MachampMimikyu
45.8〜55.0%
Bullet Punch
3HKO
45.8〜55.0%
Bullet Punch
3HKO
45.8〜55.0%
Bullet Punch
3HKO
MimikyuMachamp
104.1〜123.9%
Play Rough
2HKO (incl. きあいのタスキ)
80.2〜95.4%
Play Rough
2HKO
80.2〜95.4%
Play Rough
2HKO
Speed
Second
MachampS77 / MimikyuS148
Second
MachampS77 / MimikyuS148
Second
MachampS77 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MachampMimikyu
59.5〜71.0%
Bullet Punch
3HKO (incl. ばけのかわ)
59.5〜71.0%
Bullet Punch
3HKO (incl. ばけのかわ)
59.5〜71.0%
Bullet Punch
3HKO (incl. ばけのかわ)
MimikyuMachamp
104.1〜123.9%
Play Rough
1HKO
80.2〜95.4%
Play Rough
2HKO
80.2〜95.4%
Play Rough
2HKO
Speed
Second
MachampS77 / MimikyuS148
Second
MachampS77 / MimikyuS148
Second
MachampS77 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー*ゴリランダー
Machamp Machamp vs ゴリランダー ゴリランダー

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Machampゴリランダー
50.2〜59.9%
Ice Punch
2HKO
calculated with グラスフィールド
50.2〜59.9%
Ice Punch
2HKO
calculated with グラスフィールド
33.8〜40.6%
Ice Punch
3HKO
calculated with グラスフィールド
ゴリランダーMachamp
112.7〜133.0%
Wood Hammer
1HKO
calculated with グラスフィールド
104.1〜122.8%
Wood Hammer
1HKO
calculated with グラスフィールド
86.8〜102.5%
Wood Hammer
1 hits (19%)
calculated with グラスフィールド
Speed
Second
MachampS77 / ゴリランダーS107
Second
MachampS77 / ゴリランダーS107
Second
MachampS77 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Machampゴリランダー
50.2〜59.9%
Ice Punch
2HKO
calculated with グラスフィールド
50.2〜59.9%
Ice Punch
2HKO
calculated with グラスフィールド
33.8〜40.6%
Ice Punch
3HKO
calculated with グラスフィールド
ゴリランダーMachamp
112.7〜133.0%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
104.1〜122.8%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
86.8〜102.5%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
MachampS77 / ゴリランダーS107
Second
MachampS77 / ゴリランダーS107
Second
MachampS77 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Machampゴリランダー
65.2〜77.8%
Ice Punch
2HKO
calculated with グラスフィールド
65.2〜77.8%
Ice Punch
2HKO
calculated with グラスフィールド
44.0〜52.7%
Ice Punch
2 hits (18%)
calculated with グラスフィールド
ゴリランダーMachamp
112.7〜133.0%
Wood Hammer
1HKO
calculated with グラスフィールド
104.1〜122.8%
Wood Hammer
1HKO
calculated with グラスフィールド
86.8〜102.5%
Wood Hammer
1 hits (19%)
calculated with グラスフィールド
Speed
Second
MachampS77 / ゴリランダーS107
Second
MachampS77 / ゴリランダーS107
Second
MachampS77 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Corviknight*Corviknight
Machamp Machamp vs Corviknight Corviknight

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MachampCorviknight
33.2〜39.0%
Thunder Punch
3 hits (>99%)
33.2〜39.0%
Thunder Punch
3 hits (8%)
33.2〜39.0%
Thunder Punch
4HKO
CorviknightMachamp
74.1〜88.3%
Brave Bird
2HKO
74.1〜88.3%
Brave Bird
2HKO
74.1〜88.3%
Brave Bird
2HKO
Speed
Second
MachampS77 / CorviknightS87
Second
MachampS77 / CorviknightS78
Second
MachampS77 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MachampCorviknight
33.2〜39.0%
Thunder Punch
3 hits (>99%)
33.2〜39.0%
Thunder Punch
3 hits (8%)
33.2〜39.0%
Thunder Punch
4HKO
CorviknightMachamp
74.1〜88.3%
Brave Bird
2HKO
74.1〜88.3%
Brave Bird
2HKO
74.1〜88.3%
Brave Bird
2HKO
Speed
Second
MachampS77 / CorviknightS87
Second
MachampS77 / CorviknightS78
Second
MachampS77 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MachampCorviknight
42.9〜50.7%
Thunder Punch
2 hits (2%)
42.9〜50.7%
Thunder Punch
3HKO
42.9〜50.7%
Thunder Punch
3HKO
CorviknightMachamp
74.1〜88.3%
Brave Bird
2HKO
74.1〜88.3%
Brave Bird
2HKO
74.1〜88.3%
Brave Bird
2HKO
Speed
Second
MachampS77 / CorviknightS87
Second
MachampS77 / CorviknightS78
Second
MachampS77 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Corviknight's page →
Metagross*Metagross
Machamp Machamp vs Metagross Metagross

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MachampMetagross
57.3〜67.5%
Earthquake
2HKO
MetagrossMachamp
135.5〜161.9%
Psychic Fangs
1HKO
Speed
Second
MachampS77 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MachampMetagross
57.3〜67.5%
Earthquake
2HKO
MetagrossMachamp
135.5〜161.9%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
Second
MachampS77 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MachampMetagross
74.5〜87.3%
Earthquake
2HKO
MetagrossMachamp
135.5〜161.9%
Psychic Fangs
1HKO
Speed
Second
MachampS77 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
DragoniteDragonite
Machamp Machamp vs Dragonite Dragonite

Machamp's build: Quick Claw, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MachampDragonite
50.3〜59.9%
Ice Punch
2HKO
58.7〜69.5%
Ice Punch
2HKO
58.7〜69.5%
Ice Punch
2HKO
DragoniteMachamp
88.3〜104.6%
Air Slash
1 hits (31%)
61.9〜74.1%
Air Slash
2HKO
68.0〜82.2%
Air Slash
2HKO
Speed
Second
MachampS77 / DragoniteS152
Second
MachampS77 / DragoniteS145
Second
MachampS77 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Focus Sash, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MachampDragonite
50.3〜59.9%
Ice Punch
2HKO
58.7〜69.5%
Ice Punch
2HKO
58.7〜69.5%
Ice Punch
2HKO
DragoniteMachamp
88.3〜104.6%
Air Slash
2HKO
61.9〜74.1%
Air Slash
2HKO
68.0〜82.2%
Air Slash
2HKO
Speed
Second
MachampS77 / DragoniteS152
Second
MachampS77 / DragoniteS145
Second
MachampS77 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Machamp's build: Life Orb, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MachampDragonite
65.3〜77.8%
Ice Punch
2HKO
76.0〜89.8%
Ice Punch
2HKO
76.0〜89.8%
Ice Punch
2HKO
DragoniteMachamp
88.3〜104.6%
Air Slash
1 hits (31%)
61.9〜74.1%
Air Slash
2HKO
68.0〜82.2%
Air Slash
2HKO
Speed
Second
MachampS77 / DragoniteS152
Second
MachampS77 / DragoniteS145
Second
MachampS77 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder