Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
オーロンゲ

オーロンゲ

あく フェアリー
全国図鑑 No.861 / 使用率 45位
データ集計日:2026-09-10

種族値

HP
95
こうげき
120
ぼうぎょ
65
とくこう
95
とくぼう
75
すばやさ
60
合計
510

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
どくはがねフェアリー
ゴースト
あく
エスパードラゴン

特性

順位 特性名 採用率 ⓘ 効果・推移
1 いたずらごころ
100.0%
0.0
変化技の優先度が1段階上がる。あくタイプの相手への変化技は無効になる。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
エスパー リフレクター
89.5%
+13.4
エスパー変化
PP 20
5ターンの間、味方の場をリフレクター状態にする。
採用率の推移
92837476.1%89.5%9/99/10
2
エスパー ひかりのかべ
88.9%
+12.8
エスパー変化
PP 20
5ターンの間、味方の場をひかりのかべ状態にする。
採用率の推移
91827476.1%88.9%9/99/10
3
フェアリー ソウルクラッシュ
71.4%
+18.1
フェアリー物理
威力 75命中 100%PP 15
相手の特攻を1段階下げる。
採用率の推移
74625153.3%71.4%9/99/10
4
あく すてゼリフ
57.5%
-0.1
あく変化
命中 100%PP 20
相手の攻撃、特攻を1段階下げ、自分は手持ちの他のポケモンと交代する。
採用率の推移
58585757.6%57.5%9/99/10
5
あく ちょうはつ
54.8%
-18.0
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
採用率の推移
76645272.8%54.8%9/99/10
6
あく イカサマ
19.4%
-8.9
あく物理
威力 95命中 100%PP 16
自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。
採用率の推移
30241828.3%19.4%9/99/10
7
あく ふいうち
7.4%
-5.6
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。
採用率の推移
1410713.0%7.4%9/99/10
8
ノーマル ねこだまし
6.5%
-5.5
ノーマル物理
威力 40命中 100%PP 12
優先度+3相手をひるませる。登場して最初に出す技でない場合失敗する。
採用率の推移
139612.0%6.5%9/99/10
9
フェアリー じゃれつく
2.7%
-0.6
フェアリー物理
威力 90命中 90%PP 12
10%の確率で相手の攻撃を1段階下げる。
採用率の推移
3333.3%2.7%9/99/10
10
くさ パワーウィップ
1.0%
-6.6
くさ物理
威力 120命中 85%PP 12
通常の攻撃技。
採用率の推移
9407.6%1.0%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ひかりのねんど
87.6%
+12.6
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。
採用率の推移
89817375.0%87.6%9/99/10
2
たべのこし
10.2%
-3.9
ターン終わりに最大HPの1/16回復する。
採用率の推移
15121014.1%10.2%9/99/10
3
オボンのみオボンのみ
0.7%
-6.9
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
9407.6%0.7%9/99/10
4
たつじんのおび
0.4%
-2.9
効果バツグンの技の威力が1.2倍になる。
採用率の推移
4203.3%0.4%9/99/10
5
ひかりのこな
0.3%
相手の技の命中率が0.9倍になる。
6
いのちのたま
0.3%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
7
ラムのみラムのみ
0.1%
状態異常・こんらん状態を回復する。1度使うと無くなる。
8
ゴツゴツメット
0.1%
接触技を受けると相手に最大HPの1/6のダメージを与える。
9
レッドカード
0.1%
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。
10
ロゼルのみ
0.1%
フェアリータイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 わんぱく (B↑ C↓)
60.7%
-1.3
採用率の推移
62616162.0%60.7%9/99/10
2 しんちょう (D↑ C↓)
18.2%
+8.4
採用率の推移
191499.8%18.2%9/99/10
3 いじっぱり (A↑ C↓)
12.6%
-3.7
採用率の推移
17141216.3%12.6%9/99/10
4 ずぶとい (B↑ A↓)
2.6%
5 おだやか (D↑ A↓)
2.4%
+0.2
採用率の推移
2222.2%2.4%9/99/10
6 なまいき (D↑ S↓)
1.7%
7 ゆうかん (A↑ S↓)
0.9%
-0.2
採用率の推移
1111.1%0.9%9/99/10
8 ようき (S↑ C↓)
0.6%
-8.1
採用率の推移
10508.7%0.6%9/99/10
9 のんき
0.2%
10 おとなしい
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32032020
24.4%
-2.8
採用率の推移
28262427.2%24.4%9/99/10
2 310150173
5.3%
3 31032030
4.8%
4 310190160
3.5%
-15.0
採用率の推移
2111118.5%3.5%9/99/10
5 310250100
3.2%
-1.1
採用率の推移
4434.3%3.2%9/99/10
6 310150200
3.1%
7 32032002
2.7%
8 32090250
2.6%
9 320140200
2.4%
10 32025090
2.3%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 1.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 5.0位前回比 -4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 7.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

オーロンゲ
考察記事
オーロンゲ考察 M-3 型別採用率と立ち回り

Pokémon Matchups

Favorable
Garchomp*Garchomp
Grimmsnarl Grimmsnarl vs Garchomp Garchomp

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
GrimmsnarlGarchomp
72.4〜87.6%
Play Rough
2HKO
68.1〜81.1%
Play Rough
2HKO
68.1〜81.1%
Play Rough
2HKO
GarchompGrimmsnarl
33.7〜39.6%
Flamethrower
3HKO
43.6〜52.0%
Earthquake
2 hits (11%)
43.6〜52.0%
Earthquake
2 hits (11%)
Speed
Second
GrimmsnarlS80 / GarchompS223
Second
GrimmsnarlS80 / GarchompS231
Second
GrimmsnarlS80 / GarchompS154
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
GrimmsnarlGarchomp
72.4〜87.6%
Play Rough
2HKO
68.1〜81.1%
Play Rough
2HKO
68.1〜81.1%
Play Rough
2HKO
GarchompGrimmsnarl
33.7〜39.6%
Flamethrower
3 hits (25%)
43.6〜52.0%
Earthquake
3HKO
43.6〜52.0%
Earthquake
3HKO
Speed
Second
GrimmsnarlS80 / GarchompS223
Second
GrimmsnarlS80 / GarchompS231
Second
GrimmsnarlS80 / GarchompS154
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
HippowdonHippowdon
Grimmsnarl Grimmsnarl vs Hippowdon Hippowdon

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GrimmsnarlHippowdon
41.9〜50.2%
Power Whip
3HKO
calculated with すなあらし
39.1〜46.5%
Power Whip
3HKO
calculated with すなあらし
41.9〜50.2%
Power Whip
2 hits (<1%)
calculated with すなあらし
HippowdonGrimmsnarl
28.7〜34.7%
Earthquake
3HKO
calculated with すなあらし
28.7〜34.7%
Earthquake
3HKO
calculated with すなあらし
28.7〜34.7%
Earthquake
3HKO
calculated with すなあらし
Speed
First
GrimmsnarlS80 / HippowdonS67
First
GrimmsnarlS80 / HippowdonS67
First
GrimmsnarlS80 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GrimmsnarlHippowdon
41.9〜50.2%
Power Whip
3HKO
calculated with すなあらし
39.1〜46.5%
Power Whip
3HKO
calculated with すなあらし
41.9〜50.2%
Power Whip
2 hits (<1%)
calculated with すなあらし
HippowdonGrimmsnarl
28.7〜34.7%
Earthquake
3 hits (70%)
calculated with すなあらし
28.7〜34.7%
Earthquake
3 hits (70%)
calculated with すなあらし
28.7〜34.7%
Earthquake
3 hits (70%)
calculated with すなあらし
Speed
First
GrimmsnarlS80 / HippowdonS67
First
GrimmsnarlS80 / HippowdonS67
First
GrimmsnarlS80 / HippowdonS67
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
Meowscarada*Meowscarada
Grimmsnarl Grimmsnarl vs Meowscarada Meowscarada

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GrimmsnarlMeowscarada
103.3〜122.9%
Play Rough
1HKO
103.3〜122.9%
Play Rough
2HKO (incl. きあいのタスキ)
103.3〜122.9%
Play Rough
1HKO
MeowscaradaGrimmsnarl
71.3〜84.2%
Play Rough
2HKO
71.3〜84.2%
Play Rough
2HKO
92.6〜109.4%
Play Rough
1 hits (56%)
Speed
Second
GrimmsnarlS80 / MeowscaradaS262
Second
GrimmsnarlS80 / MeowscaradaS175
Second
GrimmsnarlS80 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GrimmsnarlMeowscarada
103.3〜122.9%
Play Rough
1HKO
103.3〜122.9%
Play Rough
2HKO (incl. きあいのタスキ)
103.3〜122.9%
Play Rough
1HKO
MeowscaradaGrimmsnarl
71.3〜84.2%
Play Rough
2HKO
71.3〜84.2%
Play Rough
2HKO
92.6〜109.4%
Play Rough
1 hits (56%)
Speed
Second
GrimmsnarlS80 / MeowscaradaS262
Second
GrimmsnarlS80 / MeowscaradaS175
Second
GrimmsnarlS80 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
Basculegion-F*Basculegion-F
Grimmsnarl Grimmsnarl vs Basculegion-F Basculegion-F

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GrimmsnarlBasculegion-F
101.5〜119.8%
Foul Play
1HKO
92.4〜109.6%
Foul Play
1 hits (56%)
101.5〜119.8%
Foul Play
1HKO
Basculegion-FGrimmsnarl
55.4〜66.3%
Wave Crash
2HKO
60.4〜72.3%
Wave Crash
2HKO
71.8〜86.1%
Wave Crash
2HKO
Speed
Second
GrimmsnarlS80 / Basculegion-FS195
Second
GrimmsnarlS80 / Basculegion-FS143
Second
GrimmsnarlS80 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GrimmsnarlBasculegion-F
101.5〜119.8%
Foul Play
1HKO
92.4〜109.6%
Foul Play
1 hits (56%)
101.5〜119.8%
Foul Play
1HKO
Basculegion-FGrimmsnarl
55.4〜66.3%
Wave Crash
2HKO
60.4〜72.3%
Wave Crash
2HKO
71.8〜86.1%
Wave Crash
2HKO
Speed
Second
GrimmsnarlS80 / Basculegion-FS195
Second
GrimmsnarlS80 / Basculegion-FS143
Second
GrimmsnarlS80 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
パーモット*パーモット
Grimmsnarl Grimmsnarl vs パーモット パーモット

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Grimmsnarlパーモット
107.5〜127.9%
Play Rough
2HKO (incl. きあいのタスキ)
107.5〜127.9%
Play Rough
1HKO
107.5〜127.9%
Play Rough
1HKO
パーモットGrimmsnarl
43.6〜52.0%
Close Combat
2 hits (11%)
48.0〜56.9%
Close Combat
2 hits (91%)
56.4〜67.3%
Close Combat
2HKO
Speed
Second
GrimmsnarlS80 / パーモットS172
Second
GrimmsnarlS80 / パーモットS235
Second
GrimmsnarlS80 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Grimmsnarlパーモット
107.5〜127.9%
Play Rough
2HKO (incl. きあいのタスキ)
107.5〜127.9%
Play Rough
1HKO
107.5〜127.9%
Play Rough
1HKO
パーモットGrimmsnarl
43.6〜52.0%
Close Combat
3HKO
48.0〜56.9%
Close Combat
2 hits (43%)
56.4〜67.3%
Close Combat
2HKO
Speed
Second
GrimmsnarlS80 / パーモットS172
Second
GrimmsnarlS80 / パーモットS235
Second
GrimmsnarlS80 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
Grimmsnarl Grimmsnarl vs Hydreigon Hydreigon

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
GrimmsnarlHydreigon
130.2〜156.2%
Spirit Break
1HKO
130.2〜156.2%
Spirit Break
2HKO (incl. きあいのタスキ)
130.2〜156.2%
Spirit Break
1HKO
HydreigonGrimmsnarl
60.4〜71.3%
Flash Cannon
2HKO
55.4〜65.3%
Flash Cannon
2HKO
78.2〜92.6%
Flash Cannon
2HKO
Speed
Second
GrimmsnarlS80 / HydreigonS225
Second
GrimmsnarlS80 / HydreigonS165
Second
GrimmsnarlS80 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
GrimmsnarlHydreigon
130.2〜156.2%
Spirit Break
1HKO
130.2〜156.2%
Spirit Break
2HKO (incl. きあいのタスキ)
130.2〜156.2%
Spirit Break
1HKO
HydreigonGrimmsnarl
60.4〜71.3%
Flash Cannon
2HKO
55.4〜65.3%
Flash Cannon
2HKO
78.2〜92.6%
Flash Cannon
2HKO
Speed
Second
GrimmsnarlS80 / HydreigonS225
Second
GrimmsnarlS80 / HydreigonS165
Second
GrimmsnarlS80 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Dragonite*Dragonite
Grimmsnarl Grimmsnarl vs Dragonite Dragonite

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GrimmsnarlDragonite
31.1〜37.7%
Play Rough
2 hits (76%)
36.5〜43.7%
Play Rough
2HKO
36.5〜43.7%
Play Rough
2HKO
DragoniteGrimmsnarl
46.5〜55.4%
Air Slash
2 hits (75%)
33.2〜39.1%
Air Slash
3 hits (>99%)
36.1〜43.1%
Air Slash
3HKO
Speed
Second
GrimmsnarlS80 / DragoniteS152
Second
GrimmsnarlS80 / DragoniteS145
Second
GrimmsnarlS80 / DragoniteS132
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GrimmsnarlDragonite
31.1〜37.7%
Play Rough
2 hits (76%)
36.5〜43.7%
Play Rough
2HKO
36.5〜43.7%
Play Rough
2HKO
DragoniteGrimmsnarl
46.5〜55.4%
Air Slash
2 hits (20%)
33.2〜39.1%
Air Slash
3 hits (11%)
36.1〜43.1%
Air Slash
3 hits (96%)
Speed
Second
GrimmsnarlS80 / DragoniteS152
Second
GrimmsnarlS80 / DragoniteS145
Second
GrimmsnarlS80 / DragoniteS132
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
ボーマンダボーマンダ
Grimmsnarl Grimmsnarl vs ボーマンダ ボーマンダ

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Grimmsnarlボーマンダ
56.1〜66.7%
Play Rough
2HKO
ボーマンダGrimmsnarl
68.3〜80.7%
Double-Edge
2HKO
Speed
Second
GrimmsnarlS80 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Grimmsnarlボーマンダ
56.1〜66.7%
Play Rough
2HKO
ボーマンダGrimmsnarl
68.3〜80.7%
Double-Edge
2HKO
Speed
Second
GrimmsnarlS80 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Primarina*Primarina
Grimmsnarl Grimmsnarl vs Primarina Primarina

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GrimmsnarlPrimarina
54.5〜65.2%
Power Whip
2 hits (14%)
72.7〜85.6%
Power Whip
2HKO
54.5〜65.2%
Power Whip
2HKO
PrimarinaGrimmsnarl
87.1〜104.0%
Moonblast
1 hits (19%)
107.9〜127.7%
Moonblast
1HKO
87.1〜104.0%
Moonblast
1 hits (19%)
Speed
Second
GrimmsnarlS80 / PrimarinaS80
Second
GrimmsnarlS80 / PrimarinaS82
Second
GrimmsnarlS80 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GrimmsnarlPrimarina
54.5〜65.2%
Power Whip
2 hits (14%)
72.7〜85.6%
Power Whip
2HKO
54.5〜65.2%
Power Whip
2HKO
PrimarinaGrimmsnarl
87.1〜104.0%
Moonblast
1 hits (19%)
107.9〜127.7%
Moonblast
1HKO
87.1〜104.0%
Moonblast
1 hits (19%)
Speed
Second
GrimmsnarlS80 / PrimarinaS80
Second
GrimmsnarlS80 / PrimarinaS82
Second
GrimmsnarlS80 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Primarina's page →
グソクムシャ×グソクムシャ
Grimmsnarl Grimmsnarl vs グソクムシャ グソクムシャ

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Grimmsnarlグソクムシャ
33.5〜40.1%
Foul Play
3HKO
グソクムシャGrimmsnarl
101.5〜120.8%
Iron Head
1HKO
Speed
First
GrimmsnarlS80 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Grimmsnarlグソクムシャ
33.5〜40.1%
Foul Play
3HKO
グソクムシャGrimmsnarl
101.5〜120.8%
Iron Head
1HKO
Speed
First
GrimmsnarlS80 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Lucario×Lucario
Grimmsnarl Grimmsnarl vs Lucario Lucario

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GrimmsnarlLucario
26.5〜32.0%
Play Rough
4HKO
45.6〜53.7%
Play Rough
2 hits (39%)
LucarioGrimmsnarl
101.0〜118.8%
Flash Cannon
1HKO
118.8〜140.6%
Flash Cannon
1HKO
Speed
Second
GrimmsnarlS80 / LucarioS223
Second
GrimmsnarlS80 / LucarioS180
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GrimmsnarlLucario
26.5〜32.0%
Play Rough
4HKO
45.6〜53.7%
Play Rough
2 hits (39%)
LucarioGrimmsnarl
101.0〜118.8%
Flash Cannon
1HKO
118.8〜140.6%
Flash Cannon
1HKO
Speed
Second
GrimmsnarlS80 / LucarioS223
Second
GrimmsnarlS80 / LucarioS180
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
Grimmsnarl Grimmsnarl vs Gholdengo Gholdengo

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GrimmsnarlGholdengo
60.1〜71.2%
Sucker Punch
2HKO
44.6〜53.9%
Sucker Punch
2 hits (38%)
52.8〜63.8%
Sucker Punch
2 hits (>99%)
GholdengoGrimmsnarl
140.6〜166.3%
Make It Rain
1HKO
106.9〜125.7%
Make It Rain
1HKO
127.7〜151.5%
Make It Rain
1HKO
Speed
Second
GrimmsnarlS80 / GholdengoS136
Second
GrimmsnarlS80 / GholdengoS107
Second
GrimmsnarlS80 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GrimmsnarlGholdengo
60.1〜71.2%
Sucker Punch
2HKO
44.6〜53.9%
Sucker Punch
2 hits (38%)
52.8〜63.8%
Sucker Punch
2 hits (>99%)
GholdengoGrimmsnarl
140.6〜166.3%
Make It Rain
1HKO
106.9〜125.7%
Make It Rain
1HKO
127.7〜151.5%
Make It Rain
1HKO
Speed
Second
GrimmsnarlS80 / GholdengoS136
Second
GrimmsnarlS80 / GholdengoS107
Second
GrimmsnarlS80 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
Grimmsnarl Grimmsnarl vs Baxcalibur Baxcalibur

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GrimmsnarlBaxcalibur
24.4〜28.9%
Play Rough
999HKO
28.7〜34.1%
Play Rough
999HKO
24.4〜28.9%
Play Rough
999HKO
BaxcaliburGrimmsnarl
66.3〜80.2%
Flash Cannon
2HKO
83.2〜98.0%
Flash Cannon
2HKO
66.3〜80.2%
Flash Cannon
2HKO
Speed
Second
GrimmsnarlS80 / BaxcaliburS105
Second
GrimmsnarlS80 / BaxcaliburS150
Second
GrimmsnarlS80 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GrimmsnarlBaxcalibur
24.4〜28.9%
Play Rough
999HKO
28.7〜34.1%
Play Rough
999HKO
24.4〜28.9%
Play Rough
999HKO
BaxcaliburGrimmsnarl
66.3〜80.2%
Flash Cannon
2HKO
83.2〜98.0%
Flash Cannon
2HKO
66.3〜80.2%
Flash Cannon
2HKO
Speed
Second
GrimmsnarlS80 / BaxcaliburS105
Second
GrimmsnarlS80 / BaxcaliburS150
Second
GrimmsnarlS80 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
Grimmsnarl Grimmsnarl vs Aegislash Aegislash

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GrimmsnarlAegislash
46.7〜55.1%
Foul Play
2 hits (9%)
40.7〜50.3%
Sucker Punch
3HKO
46.7〜55.1%
Foul Play
2 hits (58%)
AegislashGrimmsnarl
78.2〜93.1%
Iron Head
2HKO
102.0〜121.8%
Flash Cannon
1HKO
78.2〜93.1%
Iron Head
2HKO
Speed
Second
GrimmsnarlS80 / AegislashS80
First
GrimmsnarlS80 / AegislashS72
Second
GrimmsnarlS80 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GrimmsnarlAegislash
46.7〜55.1%
Foul Play
2 hits (9%)
40.7〜50.3%
Sucker Punch
3HKO
46.7〜55.1%
Foul Play
2 hits (58%)
AegislashGrimmsnarl
78.2〜93.1%
Iron Head
2HKO
102.0〜121.8%
Flash Cannon
1HKO
78.2〜93.1%
Iron Head
2HKO
Speed
Second
GrimmsnarlS80 / AegislashS80
First
GrimmsnarlS80 / AegislashS72
Second
GrimmsnarlS80 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
MimikyuMimikyu
Grimmsnarl Grimmsnarl vs Mimikyu Mimikyu

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GrimmsnarlMimikyu
44.3〜53.4%
Spirit Break
3HKO
44.3〜53.4%
Spirit Break
3HKO
44.3〜53.4%
Spirit Break
3HKO
MimikyuGrimmsnarl
80.7〜96.5%
Play Rough
2HKO
62.4〜74.3%
Play Rough
2HKO
62.4〜74.3%
Play Rough
2HKO
Speed
Second
GrimmsnarlS80 / MimikyuS148
Second
GrimmsnarlS80 / MimikyuS148
Second
GrimmsnarlS80 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GrimmsnarlMimikyu
44.3〜53.4%
Spirit Break
3HKO
44.3〜53.4%
Spirit Break
3HKO
44.3〜53.4%
Spirit Break
3HKO
MimikyuGrimmsnarl
80.7〜96.5%
Play Rough
2HKO
62.4〜74.3%
Play Rough
2HKO
62.4〜74.3%
Play Rough
2HKO
Speed
Second
GrimmsnarlS80 / MimikyuS148
Second
GrimmsnarlS80 / MimikyuS148
Second
GrimmsnarlS80 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー*ゴリランダー
Grimmsnarl Grimmsnarl vs ゴリランダー ゴリランダー

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Grimmsnarlゴリランダー
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
30.9〜36.7%
Foul Play
3 hits (62%)
calculated with グラスフィールド
ゴリランダーGrimmsnarl
86.6〜102.0%
Wood Hammer
1 hits (13%)
calculated with グラスフィールド
80.2〜94.1%
Wood Hammer
2HKO
calculated with グラスフィールド
66.8〜78.7%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
GrimmsnarlS80 / ゴリランダーS107
Second
GrimmsnarlS80 / ゴリランダーS107
Second
GrimmsnarlS80 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Grimmsnarlゴリランダー
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
30.9〜36.7%
Foul Play
3 hits (62%)
calculated with グラスフィールド
ゴリランダーGrimmsnarl
86.6〜102.0%
Wood Hammer
1 hits (13%)
calculated with グラスフィールド
80.2〜94.1%
Wood Hammer
2HKO
calculated with グラスフィールド
66.8〜78.7%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
GrimmsnarlS80 / ゴリランダーS107
Second
GrimmsnarlS80 / ゴリランダーS107
Second
GrimmsnarlS80 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Corviknight×Corviknight
Grimmsnarl Grimmsnarl vs Corviknight Corviknight

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GrimmsnarlCorviknight
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
CorviknightGrimmsnarl
38.6〜45.5%
Iron Head
3HKO
38.6〜45.5%
Iron Head
3HKO
38.6〜45.5%
Iron Head
3HKO
Speed
Second
GrimmsnarlS80 / CorviknightS87
First
GrimmsnarlS80 / CorviknightS78
First
GrimmsnarlS80 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GrimmsnarlCorviknight
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
CorviknightGrimmsnarl
38.6〜45.5%
Iron Head
3HKO
38.6〜45.5%
Iron Head
3HKO
38.6〜45.5%
Iron Head
3HKO
Speed
Second
GrimmsnarlS80 / CorviknightS87
First
GrimmsnarlS80 / CorviknightS78
First
GrimmsnarlS80 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Farigiraf×Farigiraf
Grimmsnarl Grimmsnarl vs Farigiraf Farigiraf

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GrimmsnarlFarigiraf
35.8〜42.8%
Power Whip
3HKO
21.6〜25.8%
Power Whip
4 hits (2%)
35.8〜42.8%
Power Whip
3HKO
FarigirafGrimmsnarl
101.0〜118.8%
Sludge Wave
1HKO
83.2〜98.0%
Sludge Wave
2HKO
109.9〜130.7%
Sludge Wave
1HKO
Speed
Second
GrimmsnarlS80 / FarigirafS151
Second
GrimmsnarlS80 / FarigirafS106
Second
GrimmsnarlS80 / FarigirafS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GrimmsnarlFarigiraf
35.8〜42.8%
Power Whip
3HKO
21.6〜25.8%
Power Whip
4 hits (2%)
35.8〜42.8%
Power Whip
3HKO
FarigirafGrimmsnarl
101.0〜118.8%
Sludge Wave
1HKO
83.2〜98.0%
Sludge Wave
2HKO
109.9〜130.7%
Sludge Wave
1HKO
Speed
Second
GrimmsnarlS80 / FarigirafS151
Second
GrimmsnarlS80 / FarigirafS106
Second
GrimmsnarlS80 / FarigirafS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンXメガリザードンX
Grimmsnarl Grimmsnarl vs メガリザードンX メガリザードンX

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GrimmsnarlメガリザードンX
49.0〜58.1%
Foul Play
2 hits (95%)
メガリザードンXGrimmsnarl
62.4〜73.8%
Flare Blitz
2HKO
Speed
Second
GrimmsnarlS80 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GrimmsnarlメガリザードンX
49.0〜58.1%
Foul Play
2 hits (95%)
メガリザードンXGrimmsnarl
62.4〜73.8%
Flare Blitz
2HKO
Speed
Second
GrimmsnarlS80 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Grimmsnarl Grimmsnarl vs メガリザードンY メガリザードンY

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GrimmsnarlメガリザードンY
39.4〜47.1%
Foul Play
3HKO
calculated with 晴れ
メガリザードンYGrimmsnarl
129.7〜153.5%
Overheat
1HKO
calculated with 晴れ
Speed
Second
GrimmsnarlS80 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GrimmsnarlメガリザードンY
39.4〜47.1%
Foul Play
3HKO
calculated with 晴れ
メガリザードンYGrimmsnarl
129.7〜153.5%
Overheat
1HKO
calculated with 晴れ
Speed
Second
GrimmsnarlS80 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Grimmsnarl Grimmsnarl vs A-Ninetales A-Ninetales

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GrimmsnarlA-Ninetales
27.4〜32.6%
Play Rough
4HKO
calculated with あられ
34.0〜40.7%
Play Rough
3HKO
calculated with あられ
A-NinetalesGrimmsnarl
56.4〜66.3%
Moonblast
2HKO
calculated with あられ
74.3〜87.1%
Moonblast
2HKO
calculated with あられ
Speed
Second
GrimmsnarlS80 / A-NinetalesS177
Second
GrimmsnarlS80 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GrimmsnarlA-Ninetales
27.4〜32.6%
Play Rough
4HKO
calculated with あられ
34.0〜40.7%
Play Rough
3HKO
calculated with あられ
A-NinetalesGrimmsnarl
56.4〜66.3%
Moonblast
2HKO
calculated with あられ
74.3〜87.1%
Moonblast
2HKO
calculated with あられ
Speed
Second
GrimmsnarlS80 / A-NinetalesS177
Second
GrimmsnarlS80 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Grimmsnarl Grimmsnarl vs Sneasler Sneasler

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GrimmsnarlSneasler
57.3〜67.5%
Play Rough
2HKO
57.3〜67.5%
Play Rough
2HKO
57.3〜67.5%
Play Rough
2HKO
SneaslerGrimmsnarl
71.3〜84.2%
Fatal Claw
2HKO
71.3〜84.2%
Fatal Claw
2HKO
71.3〜84.2%
Fatal Claw
2HKO
Speed
Second
GrimmsnarlS80 / SneaslerS172
Second
GrimmsnarlS80 / SneaslerS172
Second
GrimmsnarlS80 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GrimmsnarlSneasler
57.3〜67.5%
Play Rough
2HKO
57.3〜67.5%
Play Rough
2HKO
57.3〜67.5%
Play Rough
2HKO
SneaslerGrimmsnarl
71.3〜84.2%
Fatal Claw
2HKO
71.3〜84.2%
Fatal Claw
2HKO
71.3〜84.2%
Fatal Claw
2HKO
Speed
Second
GrimmsnarlS80 / SneaslerS172
Second
GrimmsnarlS80 / SneaslerS172
Second
GrimmsnarlS80 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona×Volcarona
Grimmsnarl Grimmsnarl vs Volcarona Volcarona

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GrimmsnarlVolcarona
22.4〜27.1%
Sucker Punch
999HKO
41.0〜48.4%
Sucker Punch
3 hits (99%)
22.4〜27.1%
Sucker Punch
999HKO
VolcaronaGrimmsnarl
58.4〜68.8%
Overheat
2 hits (14%)
76.2〜90.6%
Overheat
2HKO
58.4〜68.8%
Overheat
2 hits (14%)
Speed
Second
GrimmsnarlS80 / VolcaronaS122
Second
GrimmsnarlS80 / VolcaronaS152
Second
GrimmsnarlS80 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GrimmsnarlVolcarona
22.4〜27.1%
Sucker Punch
999HKO
41.0〜48.4%
Sucker Punch
3 hits (99%)
22.4〜27.1%
Sucker Punch
999HKO
VolcaronaGrimmsnarl
40.6〜48.0%
Bug Buzz
3HKO
76.2〜90.6%
Overheat
2HKO
40.6〜48.0%
Bug Buzz
3HKO
Speed
Second
GrimmsnarlS80 / VolcaronaS122
Second
GrimmsnarlS80 / VolcaronaS152
Second
GrimmsnarlS80 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Volcarona's page →
SkeledirgeSkeledirge
Grimmsnarl Grimmsnarl vs Skeledirge Skeledirge

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GrimmsnarlSkeledirge
31.3〜37.9%
Sucker Punch
3 hits (<1%)
31.3〜37.9%
Sucker Punch
4HKO
31.3〜37.9%
Sucker Punch
3 hits (88%)
SkeledirgeGrimmsnarl
40.6〜48.5%
Disarming Voice
3HKO
40.6〜48.5%
Disarming Voice
3HKO
40.6〜48.5%
Disarming Voice
3HKO
Speed
Second
GrimmsnarlS80 / SkeledirgeS86
Second
GrimmsnarlS80 / SkeledirgeS86
Second
GrimmsnarlS80 / SkeledirgeS86
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GrimmsnarlSkeledirge
31.3〜37.9%
Sucker Punch
3 hits (<1%)
31.3〜37.9%
Sucker Punch
4HKO
31.3〜37.9%
Sucker Punch
3 hits (88%)
SkeledirgeGrimmsnarl
40.6〜48.5%
Disarming Voice
3HKO
40.6〜48.5%
Disarming Voice
3HKO
40.6〜48.5%
Disarming Voice
3HKO
Speed
Second
GrimmsnarlS80 / SkeledirgeS86
Second
GrimmsnarlS80 / SkeledirgeS86
Second
GrimmsnarlS80 / SkeledirgeS86
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Skeledirge's page →
Metagross×Metagross
Grimmsnarl Grimmsnarl vs Metagross Metagross

Grimmsnarl's build: Light Clay, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GrimmsnarlMetagross
87.9〜104.5%
Foul Play
1 hits (25%)
MetagrossGrimmsnarl
109.4〜131.2%
Comet Punch
1HKO
Speed
Second
GrimmsnarlS80 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Grimmsnarl's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GrimmsnarlMetagross
87.9〜104.5%
Foul Play
1 hits (25%)
MetagrossGrimmsnarl
109.4〜131.2%
Comet Punch
1HKO
Speed
Second
GrimmsnarlS80 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemLight Clay
AbilityPrankster
NatureImpish (B↑C↓)
MovesあくTauntエスパーReflectエスパーLight ScreenフェアリーSpirit Break
EVH31B22D10S3
M-3 Season
ItemLeftovers
AbilityPrankster
NatureImpish (B↑C↓)
MovesあくParting ShotエスパーReflectエスパーLight ScreenフェアリーSpirit Break
EVH32B32D2
See more team examples