Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
サーナイト

サーナイト

エスパー フェアリー
全国図鑑 No.282 / 使用率 86位
データ集計日:2026-09-10

種族値

HP
68
こうげき
65
ぼうぎょ
65
とくこう
125
とくぼう
115
すばやさ
80
合計
518

メガシンカ

メガサーナイト

エスパーフェアリー

特性:フェアリースキン — ノーマルタイプの技がフェアリータイプになり、威力が1.2倍になる。

HP
68
こうげき
85+20
ぼうぎょ
65
とくこう
165+40
とくぼう
135+20
すばやさ
100+20
合計
618

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
どくゴーストはがね
エスパー
かくとう
ドラゴン

特性

順位 特性名 採用率 ⓘ 効果・推移
1 トレース
95.7%
-4.3
登場した時、相手の特性と同じ特性になる。
採用率の推移
1009895100.0%95.7%9/99/10
2 シンクロ
4.0%
相手の技や特性でどく・もうどく・まひ・やけど状態になると相手も同じ状態にする。
3 テレパシー
0.3%
味方からの攻撃を回避する。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
かくとう しんくうは
70.5%
+1.3
かくとう特殊
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
71706969.2%70.5%9/99/10
2
ほのお マジカルフレイム
61.6%
+7.8
ほのお特殊
威力 75命中 100%PP 12
相手の特攻を1段階下げる。
採用率の推移
63585353.8%61.6%9/99/10
3
ノーマル ハイパーボイス
51.5%
+7.3
ノーマル特殊
威力 90命中 100%PP 12
通常の攻撃技。
採用率の推移
53484344.2%51.5%9/99/10
4
フェアリー ムーンフォース
48.0%
-7.8
フェアリー特殊
威力 95命中 100%PP 16
10%の確率で相手の特攻を1段階下げる。
採用率の推移
57524755.8%48.0%9/99/10
5
エスパー サイコキネシス
40.7%
-28.5
エスパー特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
73553669.2%40.7%9/99/10
6
エスパー サイコノイズ
18.2%
+6.7
エスパー特殊
威力 75命中 100%PP 12
2ターンの間、相手をかいふくふうじ状態にする。
採用率の推移
19151011.5%18.2%9/99/10
7
エスパー サイコショック
16.2%
+8.5
エスパー特殊
威力 80命中 100%PP 12
相手の防御の能力値でダメージ計算する。
採用率の推移
171267.7%16.2%9/99/10
8
ゴースト シャドーボール
13.6%
+4.0
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
採用率の推移
141299.6%13.6%9/99/10
9
でんき 10まんボルト
12.4%
-22.2
でんき特殊
威力 90命中 100%PP 16
10%の確率で相手をまひ状態にする。
採用率の推移
3824934.6%12.4%9/99/10
10
ゴースト みちづれ
9.3%
ゴースト変化
PP 8
自分はみちづれ状態になる。連続で使うと失敗する。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
サーナイトナイト
63.4%
-0.1
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
64636363.5%63.4%9/99/10
2
きあいのタスキきあいのタスキ
26.3%
-8.3
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
36302534.6%26.3%9/99/10
3
こだわりスカーフこだわりスカーフ
7.3%
+5.4
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
8511.9%7.3%9/99/10
4
せんせいのツメ
2.5%
20%の確率で同じ優先度の技の中で先制できる。
5
オボンのみオボンのみ
0.3%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
6
ひかりのこな
0.3%
相手の技の命中率が0.9倍になる。

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
72.5%
+3.3
採用率の推移
73716969.2%72.5%9/99/10
2 おくびょう (S↑ A↓)
22.7%
-8.1
採用率の推移
32272130.8%22.7%9/99/10
3 ずぶとい (B↑ A↓)
3.5%
4 れいせい (C↑ S↓)
1.0%
5 おだやか (D↑ A↓)
0.3%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 20032032
35.4%
-22.3
採用率の推移
61473257.7%35.4%9/99/10
2 32023200
19.7%
+0.5
採用率の推移
20191919.2%19.7%9/99/10
3 200321400
4.8%
4 100123032
4.0%
5 320181600
3.5%
-4.2
採用率の推移
8637.7%3.5%9/99/10
6 320102103
2.8%
7 320131506
2.8%
8 320191500
2.5%
+0.6
採用率の推移
3221.9%2.5%9/99/10
9 320181105
2.3%
-9.2
採用率の推移
137111.5%2.3%9/99/10
10 26003208
2.0%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 5.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 3.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 7.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 9.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

サーナイト
考察記事
サーナイト考察 M-2 使用率54位 メガフェアリースキンのハイボ全体打点

Pokémon Matchups

Favorable
Garchomp*Garchomp
Gardevoir Gardevoir vs Garchomp Garchomp

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
GardevoirGarchomp
149.2〜176.2%
Hyper Voice
1HKO
149.2〜176.2%
Hyper Voice
1HKO
149.2〜176.2%
Hyper Voice
2HKO (incl. きあいのタスキ)
GarchompGardevoir
41.4〜49.0%
Earthquake
3HKO
91.7〜108.3%
Earthquake
1 hits (50%)
91.7〜108.3%
Earthquake
1 hits (50%)
Speed
Second
GardevoirS152 / GarchompS223
Second
GardevoirS152 / GarchompS231
Second
GardevoirS152 / GarchompS154
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
GardevoirGarchomp
125.4〜149.2%
Hyper Voice
1HKO
125.4〜149.2%
Hyper Voice
1HKO
125.4〜149.2%
Hyper Voice
2HKO (incl. きあいのタスキ)
GarchompGardevoir
26.4〜31.3%
Flamethrower
4HKO
54.0〜64.4%
Earthquake
2HKO
54.0〜64.4%
Earthquake
2HKO
Speed
Second
GardevoirS120 / GarchompS223
Second
GardevoirS120 / GarchompS231
Second
GardevoirS120 / GarchompS154
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
GardevoirGarchomp
98.4〜116.8%
Moonblast
1 hits (88%)
98.4〜116.8%
Moonblast
1 hits (88%)
98.4〜116.8%
Moonblast
2HKO
GarchompGardevoir
33.8〜40.0%
Flamethrower
3HKO
91.7〜108.3%
Earthquake
2HKO
91.7〜108.3%
Earthquake
2HKO
Speed
Second
GardevoirS145 / GarchompS223
Second
GardevoirS145 / GarchompS231
Second
GardevoirS145 / GarchompS154
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Garchomp's page →
セグレイブ*セグレイブ
Gardevoir Gardevoir vs セグレイブ セグレイブ

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Gardevoirセグレイブ
125.7〜147.6%
Hyper Voice
1HKO
142.4〜169.6%
Hyper Voice
2HKO (incl. きあいのタスキ)
142.4〜169.6%
Hyper Voice
1HKO
セグレイブGardevoir
122.8〜144.8%
Iron Head
1HKO
96.6〜114.5%
Iron Head
1 hits (81%)
109.7〜129.7%
Icicle Crash
1HKO
Speed
First
GardevoirS152 / セグレイブS139
Second
GardevoirS152 / セグレイブS152
First
GardevoirS152 / セグレイブS139
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Gardevoirセグレイブ
104.7〜125.7%
Hyper Voice
1HKO
120.4〜142.4%
Hyper Voice
2HKO (incl. きあいのタスキ)
120.4〜142.4%
Hyper Voice
1HKO
セグレイブGardevoir
72.4〜85.9%
Iron Head
2HKO
57.7〜68.7%
Iron Head
2HKO
81.0〜96.9%
Iron Head
2HKO
Speed
Second
GardevoirS120 / セグレイブS139
Second
GardevoirS120 / セグレイブS152
Second
GardevoirS120 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Gardevoirセグレイブ
82.7〜98.4%
Moonblast
2HKO
94.2〜111.0%
Moonblast
2HKO
94.2〜111.0%
Moonblast
1 hits (63%)
セグレイブGardevoir
122.8〜144.8%
Iron Head
2HKO (incl. きあいのタスキ)
96.6〜114.5%
Iron Head
2HKO
109.7〜129.7%
Icicle Crash
2HKO (incl. きあいのタスキ)
Speed
First
GardevoirS145 / セグレイブS139
Second
GardevoirS145 / セグレイブS152
First
GardevoirS145 / セグレイブS139
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View セグレイブ's page →
GyaradosGyarados
Gardevoir Gardevoir vs Gyarados Gyarados

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GardevoirGyarados
134.7〜158.4%
Thunderbolt
1HKO
calculated with 攻撃-1
159.1〜187.1%
Thunderbolt
1HKO
calculated with 攻撃-1
134.7〜158.4%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosGardevoir
54.5〜64.1%
Power Whip
2HKO
71.0〜84.1%
Power Whip
2HKO
54.5〜64.1%
Power Whip
2HKO
Speed
First
GardevoirS152 / GyaradosS101
First
GardevoirS152 / GyaradosS133
First
GardevoirS152 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GardevoirGyarados
110.9〜132.7%
Thunderbolt
1HKO
calculated with 攻撃-1
131.0〜156.7%
Thunderbolt
1HKO
calculated with 攻撃-1
110.9〜132.7%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosGardevoir
31.9〜38.0%
Power Whip
3 hits (94%)
42.3〜50.3%
Power Whip
2 hits (1%)
31.9〜38.0%
Power Whip
3 hits (94%)
Speed
First
GardevoirS120 / GyaradosS101
Second
GardevoirS120 / GyaradosS133
First
GardevoirS120 / GyaradosS101
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves first

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GardevoirGyarados
101.0〜118.8%
Thunderbolt
1HKO
calculated with 攻撃-1
119.3〜140.4%
Thunderbolt
1HKO
calculated with 攻撃-1
101.0〜118.8%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosGardevoir
54.5〜64.1%
Power Whip
2HKO
71.0〜84.1%
Power Whip
2HKO
54.5〜64.1%
Power Whip
2HKO
Speed
First
GardevoirS145 / GyaradosS101
First
GardevoirS145 / GyaradosS133
First
GardevoirS145 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
Gardevoir Gardevoir vs Corviknight Corviknight

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GardevoirCorviknight
74.1〜87.8%
Thunderbolt
2HKO
74.1〜87.8%
Thunderbolt
2HKO
74.1〜87.8%
Thunderbolt
2HKO
CorviknightGardevoir
80.0〜95.2%
Iron Head
2HKO
80.0〜95.2%
Iron Head
2HKO
80.0〜95.2%
Iron Head
2HKO
Speed
First
GardevoirS152 / CorviknightS87
First
GardevoirS152 / CorviknightS78
First
GardevoirS152 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GardevoirCorviknight
61.5〜73.2%
Thunderbolt
2HKO
61.5〜73.2%
Thunderbolt
2HKO
61.5〜73.2%
Thunderbolt
2 hits (99%)
CorviknightGardevoir
47.9〜56.4%
Iron Head
2 hits (79%)
47.9〜56.4%
Iron Head
2 hits (79%)
47.9〜56.4%
Iron Head
2 hits (79%)
Speed
First
GardevoirS120 / CorviknightS87
First
GardevoirS120 / CorviknightS78
First
GardevoirS120 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GardevoirCorviknight
54.6〜65.4%
Thunderbolt
2HKO
54.6〜65.4%
Thunderbolt
2HKO
45.9〜54.6%
Mystical Fire
3HKO
CorviknightGardevoir
80.0〜95.2%
Iron Head
2HKO
80.0〜95.2%
Iron Head
2HKO
80.0〜95.2%
Iron Head
2HKO
Speed
First
GardevoirS145 / CorviknightS87
First
GardevoirS145 / CorviknightS78
First
GardevoirS145 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Farigiraf*Farigiraf
Gardevoir Gardevoir vs Farigiraf Farigiraf

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GardevoirFarigiraf
150.9〜178.6%
Psychic
2HKO (incl. きあいのタスキ)
124.2〜146.3%
Psychic
2HKO (incl. きあいのタスキ)
150.9〜178.6%
Psychic
1HKO
FarigirafGardevoir
88.3〜104.8%
Sludge Wave
1 hits (25%)
71.7〜86.9%
Sludge Wave
2HKO
95.2〜113.1%
Sludge Wave
1 hits (69%)
Speed
First
GardevoirS152 / FarigirafS151
First
GardevoirS152 / FarigirafS106
First
GardevoirS152 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GardevoirFarigiraf
128.3〜150.9%
Psychic
2HKO (incl. きあいのタスキ)
104.2〜123.2%
Psychic
2HKO (incl. きあいのタスキ)
128.3〜150.9%
Psychic
1HKO
FarigirafGardevoir
78.5〜93.3%
Sludge Wave
2HKO
63.8〜77.3%
Sludge Wave
2HKO
84.7〜100.6%
Sludge Wave
1 hits (6%)
Speed
Second
GardevoirS120 / FarigirafS151
First
GardevoirS120 / FarigirafS106
Second
GardevoirS120 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GardevoirFarigiraf
113.2〜133.3%
Psychic
2HKO (incl. きあいのタスキ)
92.6〜110.5%
Psychic
2HKO
113.2〜133.3%
Psychic
1HKO
FarigirafGardevoir
100.7〜120.0%
Sludge Wave
2HKO (incl. きあいのタスキ)
82.8〜99.3%
Sludge Wave
2HKO
109.0〜129.7%
Sludge Wave
2HKO (incl. きあいのタスキ)
Speed
Second
GardevoirS145 / FarigirafS151
First
GardevoirS145 / FarigirafS106
First
GardevoirS145 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
Gardevoir Gardevoir vs Greninja Greninja

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GardevoirGreninja
213.4〜252.3%
Hyper Voice
2HKO (incl. きあいのタスキ)
193.3〜228.2%
Hyper Voice
1HKO
213.4〜252.3%
Hyper Voice
1HKO
GreninjaGardevoir
80.0〜96.6%
Sludge Wave
2HKO
88.3〜104.8%
Sludge Wave
1 hits (25%)
80.0〜96.6%
Sludge Wave
2HKO
Speed
Second
GardevoirS152 / GreninjaS174
Second
GardevoirS152 / GreninjaS213
Second
GardevoirS152 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GardevoirGreninja
178.5〜212.1%
Hyper Voice
2HKO (incl. きあいのタスキ)
163.8〜193.3%
Hyper Voice
1HKO
178.5〜212.1%
Hyper Voice
1HKO
GreninjaGardevoir
71.2〜85.9%
Sludge Wave
2HKO
78.5〜93.3%
Sludge Wave
2HKO
71.2〜85.9%
Sludge Wave
2HKO
Speed
Second
GardevoirS120 / GreninjaS174
Second
GardevoirS120 / GreninjaS213
Second
GardevoirS120 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GardevoirGreninja
140.9〜166.4%
Moonblast
2HKO (incl. きあいのタスキ)
126.2〜150.3%
Moonblast
1HKO
140.9〜166.4%
Moonblast
1HKO
GreninjaGardevoir
92.4〜111.7%
Sludge Wave
2HKO
103.4〜121.4%
Sludge Wave
2HKO (incl. きあいのタスキ)
92.4〜111.7%
Sludge Wave
2HKO
Speed
Second
GardevoirS145 / GreninjaS174
Second
GardevoirS145 / GreninjaS213
Second
GardevoirS145 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
A-Ninetales*A-Ninetales
Gardevoir Gardevoir vs A-Ninetales A-Ninetales

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GardevoirA-Ninetales
69.7〜82.3%
Hyper Voice
2HKO
calculated with あられ
81.3〜96.0%
Hyper Voice
2HKO
calculated with あられ
A-NinetalesGardevoir
29.0〜33.8%
Blizzard
3 hits (<1%)
calculated with あられ
37.2〜44.1%
Blizzard
3HKO
calculated with あられ
Speed
Second
GardevoirS152 / A-NinetalesS177
Second
GardevoirS152 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GardevoirA-Ninetales
57.1〜68.6%
Hyper Voice
2HKO
calculated with あられ
66.7〜80.0%
Hyper Voice
2HKO
calculated with あられ
A-NinetalesGardevoir
25.8〜30.1%
Blizzard
4HKO
calculated with あられ
33.1〜39.3%
Blizzard
3 hits (>99%)
calculated with あられ
Speed
Second
GardevoirS120 / A-NinetalesS177
Second
GardevoirS120 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GardevoirA-Ninetales
48.0〜57.1%
Mystical Fire
2 hits (90%)
calculated with あられ
56.0〜66.7%
Mystical Fire
2HKO
calculated with あられ
A-NinetalesGardevoir
33.1〜39.3%
Blizzard
3 hits (>99%)
calculated with あられ
42.1〜50.3%
Blizzard
2 hits (2%)
calculated with あられ
Speed
Second
GardevoirS145 / A-NinetalesS177
Second
GardevoirS145 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-W*Rotom-W
Gardevoir Gardevoir vs Rotom-W Rotom-W

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GardevoirRotom-W
71.3〜85.4%
Hyper Voice
2HKO
71.3〜85.4%
Hyper Voice
2HKO
90.6〜107.1%
Hyper Voice
1 hits (44%)
Rotom-WGardevoir
35.2〜42.1%
Hydro Pump
3HKO
35.2〜42.1%
Hydro Pump
3HKO
47.6〜56.6%
Hydro Pump
2 hits (86%)
Speed
First
GardevoirS152 / Rotom-WS106
First
GardevoirS152 / Rotom-WS106
First
GardevoirS152 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GardevoirRotom-W
42.0〜49.7%
Psychic Noise
3HKO
59.9〜71.3%
Hyper Voice
2HKO
76.4〜90.6%
Hyper Voice
2HKO
Rotom-WGardevoir
31.3〜37.4%
Hydro Pump
3 hits (85%)
31.3〜37.4%
Hydro Pump
3 hits (85%)
42.3〜50.3%
Hydro Pump
2 hits (1%)
Speed
First
GardevoirS120 / Rotom-WS106
First
GardevoirS120 / Rotom-WS106
Second
GardevoirS120 / Rotom-WS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GardevoirRotom-W
47.8〜56.1%
Moonblast
3HKO
47.8〜56.1%
Moonblast
2 hits (29%)
45.7〜55.1%
Psychic Noise
3HKO
Rotom-WGardevoir
40.0〜47.6%
Hydro Pump
3HKO
40.0〜47.6%
Hydro Pump
3HKO
54.5〜64.8%
Hydro Pump
2HKO
Speed
First
GardevoirS145 / Rotom-WS106
First
GardevoirS145 / Rotom-WS106
First
GardevoirS145 / Rotom-WS138
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
Hydreigon*Hydreigon
Gardevoir Gardevoir vs Hydreigon Hydreigon

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
GardevoirHydreigon
307.7〜369.2%
Hyper Voice
1HKO
307.7〜369.2%
Hyper Voice
2HKO (incl. きあいのタスキ)
307.7〜369.2%
Hyper Voice
1HKO
HydreigonGardevoir
53.8〜63.4%
Flash Cannon
2HKO
48.3〜57.9%
Flash Cannon
2 hits (92%)
69.7〜82.1%
Flash Cannon
2HKO
Speed
Second
GardevoirS152 / HydreigonS225
Second
GardevoirS152 / HydreigonS165
First
GardevoirS152 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
GardevoirHydreigon
262.7〜307.7%
Hyper Voice
1HKO
262.7〜307.7%
Hyper Voice
2HKO (incl. きあいのタスキ)
262.7〜307.7%
Hyper Voice
1HKO
HydreigonGardevoir
47.9〜56.4%
Flash Cannon
2 hits (79%)
42.9〜51.5%
Flash Cannon
2 hits (5%)
62.0〜73.0%
Flash Cannon
2HKO
Speed
Second
GardevoirS120 / HydreigonS225
Second
GardevoirS120 / HydreigonS165
Second
GardevoirS120 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
GardevoirHydreigon
205.9〜243.8%
Moonblast
1HKO
205.9〜243.8%
Moonblast
2HKO (incl. きあいのタスキ)
205.9〜243.8%
Moonblast
1HKO
HydreigonGardevoir
60.7〜71.7%
Flash Cannon
2HKO
55.2〜66.2%
Flash Cannon
2HKO
78.6〜93.1%
Flash Cannon
2HKO
Speed
Second
GardevoirS145 / HydreigonS225
Second
GardevoirS145 / HydreigonS165
Second
GardevoirS145 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Dragonite*Dragonite
Gardevoir Gardevoir vs Dragonite Dragonite

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GardevoirDragonite
59.9〜70.7%
Hyper Voice
2HKO
73.1〜86.2%
Hyper Voice
2HKO
73.1〜86.2%
Hyper Voice
2HKO
DragoniteGardevoir
40.0〜48.3%
Air Slash
3HKO
42.8〜50.3%
Earthquake
2 hits (1%)
42.8〜50.3%
Earthquake
2 hits (1%)
Speed
Second
GardevoirS152 / DragoniteS152
First
GardevoirS152 / DragoniteS145
First
GardevoirS152 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GardevoirDragonite
50.3〜59.9%
Hyper Voice
2HKO
59.9〜71.9%
Hyper Voice
2HKO
59.9〜71.9%
Hyper Voice
2HKO
DragoniteGardevoir
35.6〜42.9%
Air Slash
3HKO
25.8〜31.3%
Air Slash
4HKO
28.2〜33.7%
Air Slash
3 hits (<1%)
Speed
Second
GardevoirS120 / DragoniteS152
Second
GardevoirS120 / DragoniteS145
Second
GardevoirS120 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GardevoirDragonite
40.1〜47.3%
Moonblast
2HKO
47.3〜56.3%
Moonblast
2HKO
47.3〜56.3%
Moonblast
2HKO
DragoniteGardevoir
22.8〜27.6%
Air Slash
3HKO
21.4〜24.8%
Earthquake
3HKO
21.4〜24.8%
Earthquake
3HKO
Speed
Second
GardevoirS145 / DragoniteS152
Second
GardevoirS145 / DragoniteS145
First
GardevoirS145 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Dragonite's page →
Unfavorable
グソクムシャ*グソクムシャ
Gardevoir Gardevoir vs グソクムシャ グソクムシャ

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Gardevoirグソクムシャ
105.5〜125.3%
Mystical Fire
1HKO
グソクムシャGardevoir
118.6〜140.7%
First Impression
1HKO
Speed
First
GardevoirS152 / グソクムシャS60
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second (priority)

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Gardevoirグソクムシャ
87.9〜105.5%
Mystical Fire
1 hits (31%)
グソクムシャGardevoir
125.8〜149.7%
Iron Head
1HKO
Speed
First
GardevoirS120 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Gardevoirグソクムシャ
79.1〜94.5%
Mystical Fire
2HKO
グソクムシャGardevoir
211.0〜249.0%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
GardevoirS145 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View グソクムシャ's page →
Lucario*Lucario
Gardevoir Gardevoir vs Lucario Lucario

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GardevoirLucario
102.0〜121.1%
Mystical Fire
1HKO
102.0〜121.1%
Mystical Fire
1HKO
LucarioGardevoir
150.3〜179.3%
Steel Beam
1HKO
104.8〜124.1%
Flash Cannon
1HKO
Speed
Second
GardevoirS152 / LucarioS223
Second
GardevoirS152 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GardevoirLucario
91.2〜108.2%
Hyper Voice
1 hits (50%)
91.2〜108.2%
Hyper Voice
1 hits (50%)
LucarioGardevoir
133.7〜159.5%
Steel Beam
1HKO
162.0〜191.4%
Steel Beam
1HKO
Speed
Second
GardevoirS120 / LucarioS223
Second
GardevoirS120 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GardevoirLucario
76.2〜89.8%
Mystical Fire
2HKO
96.6〜114.3%
Moonblast
1 hits (75%)
LucarioGardevoir
100.7〜120.0%
Flash Cannon
2HKO (incl. きあいのタスキ)
121.4〜143.4%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
Second
GardevoirS145 / LucarioS223
Second
GardevoirS145 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Aegislash*Aegislash
Gardevoir Gardevoir vs Aegislash Aegislash

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GardevoirAegislash
53.9〜64.7%
Shadow Ball
2HKO
53.9〜64.7%
Shadow Ball
2HKO
53.9〜64.7%
Shadow Ball
2HKO
AegislashGardevoir
223.4〜264.8%
Poltergeist
1HKO
171.0〜202.8%
Poltergeist
1HKO
267.6〜317.2%
Poltergeist
1HKO
Speed
First
GardevoirS152 / AegislashS80
First
GardevoirS152 / AegislashS72
First
GardevoirS152 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GardevoirAegislash
45.5〜53.9%
Shadow Ball
2 hits (2%)
45.5〜53.9%
Shadow Ball
2 hits (2%)
45.5〜53.9%
Shadow Ball
2 hits (36%)
AegislashGardevoir
132.5〜155.8%
Poltergeist
1HKO
103.1〜121.5%
Poltergeist
1HKO
158.9〜186.5%
Poltergeist
1HKO
Speed
First
GardevoirS120 / AegislashS80
First
GardevoirS120 / AegislashS72
First
GardevoirS120 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GardevoirAegislash
46.7〜55.1%
Shadow Ball
2 hits (10%)
46.7〜55.1%
Shadow Ball
2 hits (10%)
46.7〜55.1%
Shadow Ball
2 hits (59%)
AegislashGardevoir
162.8〜191.7%
Iron Head
2HKO (incl. きあいのタスキ)
103.4〜121.4%
Shadow Ball
2HKO (incl. きあいのタスキ)
162.8〜191.7%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
GardevoirS145 / AegislashS80
First
GardevoirS145 / AegislashS72
First
GardevoirS145 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Gardevoir Gardevoir vs Mimikyu Mimikyu

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GardevoirMimikyu
88.5〜105.3%
Hyper Voice
2HKO
88.5〜105.3%
Hyper Voice
2HKO
88.5〜105.3%
Hyper Voice
2HKO
MimikyuGardevoir
130.3〜155.9%
Shadow Claw
1HKO
120.7〜143.4%
Shadow Claw
1HKO
100.7〜120.0%
Shadow Claw
1HKO
Speed
First
GardevoirS152 / MimikyuS148
First
GardevoirS152 / MimikyuS148
First
GardevoirS152 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GardevoirMimikyu
74.8〜88.5%
Hyper Voice
2 hits (13%)
74.8〜88.5%
Hyper Voice
2 hits (13%)
74.8〜88.5%
Hyper Voice
2 hits (13%)
MimikyuGardevoir
77.9〜92.0%
Shadow Claw
2HKO
71.8〜85.3%
Shadow Claw
2HKO
60.1〜71.2%
Shadow Claw
2HKO
Speed
Second
GardevoirS120 / MimikyuS148
Second
GardevoirS120 / MimikyuS148
Second
GardevoirS120 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GardevoirMimikyu
58.0〜69.5%
Moonblast
3HKO (incl. ばけのかわ)
58.0〜69.5%
Moonblast
3HKO (incl. ばけのかわ)
58.0〜69.5%
Moonblast
3HKO (incl. ばけのかわ)
MimikyuGardevoir
130.3〜155.9%
Shadow Claw
2HKO (incl. きあいのタスキ)
120.7〜143.4%
Shadow Claw
2HKO (incl. きあいのタスキ)
100.7〜120.0%
Shadow Claw
2HKO (incl. きあいのタスキ)
Speed
Second
GardevoirS145 / MimikyuS148
Second
GardevoirS145 / MimikyuS148
Second
GardevoirS145 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Basculegion-F*Basculegion-F
Gardevoir Gardevoir vs Basculegion-F Basculegion-F

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GardevoirBasculegion-F
86.3〜102.5%
Thunderbolt
1 hits (13%)
86.3〜102.5%
Thunderbolt
1 hits (13%)
86.3〜102.5%
Thunderbolt
1 hits (13%)
Basculegion-FGardevoir
117.2〜137.9%
Wave Crash
1HKO
126.9〜150.3%
Wave Crash
1HKO
125.5〜150.3%
Bitter Malice
1HKO
Speed
Second
GardevoirS152 / Basculegion-FS195
First
GardevoirS152 / Basculegion-FS143
First
GardevoirS152 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GardevoirBasculegion-F
72.1〜85.3%
Thunderbolt
2HKO
72.1〜85.3%
Thunderbolt
2HKO
72.1〜85.3%
Thunderbolt
2HKO
Basculegion-FGardevoir
68.7〜82.2%
Wave Crash
2HKO
74.8〜89.6%
Wave Crash
2HKO
89.0〜106.7%
Wave Crash
1 hits (38%)
Speed
Second
GardevoirS120 / Basculegion-FS195
Second
GardevoirS120 / Basculegion-FS143
Second
GardevoirS120 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GardevoirBasculegion-F
68.0〜80.2%
Moonblast
2HKO
68.0〜80.2%
Moonblast
2HKO
68.0〜80.2%
Moonblast
2HKO
Basculegion-FGardevoir
117.2〜137.9%
Wave Crash
2HKO (incl. きあいのタスキ)
126.9〜150.3%
Wave Crash
2HKO (incl. きあいのタスキ)
125.5〜150.3%
Bitter Malice
2HKO (incl. きあいのタスキ)
Speed
Second
GardevoirS145 / Basculegion-FS195
First
GardevoirS145 / Basculegion-FS143
First
GardevoirS145 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Basculegion-F's page →
メガリザードンX*メガリザードンX
Gardevoir Gardevoir vs メガリザードンX メガリザードンX

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GardevoirメガリザードンX
89.0〜105.2%
Hyper Voice
1 hits (31%)
メガリザードンXGardevoir
129.7〜153.8%
Flare Blitz
1HKO
Speed
Second
GardevoirS152 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GardevoirメガリザードンX
74.8〜89.0%
Hyper Voice
2HKO
メガリザードンXGardevoir
77.3〜91.4%
Flare Blitz
2HKO
Speed
Second
GardevoirS120 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GardevoirメガリザードンX
58.7〜69.7%
Moonblast
2HKO
メガリザードンXGardevoir
129.7〜153.8%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
GardevoirS145 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Gardevoir Gardevoir vs メガリザードンY メガリザードンY

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GardevoirメガリザードンY
77.4〜91.6%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYGardevoir
113.8〜134.5%
Overheat
1HKO
calculated with 晴れ
Speed
Second
GardevoirS152 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GardevoirメガリザードンY
65.8〜77.4%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYGardevoir
101.2〜119.6%
Overheat
1HKO
calculated with 晴れ
Speed
Second
GardevoirS120 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GardevoirメガリザードンY
58.1〜68.4%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYGardevoir
131.0〜155.2%
Overheat
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
GardevoirS145 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Gardevoir Gardevoir vs エースバーン エースバーン

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Gardevoirエースバーン
80.9〜96.2%
Psychic
2HKO
80.9〜96.2%
Psychic
2HKO
80.9〜96.2%
Psychic
2HKO
エースバーンGardevoir
101.4〜120.0%
かえんボール
1HKO
186.2〜219.3%
Gunk Shot
1HKO
131.7〜155.9%
かえんボール
1HKO
Speed
Second
GardevoirS152 / エースバーンS256
Second
GardevoirS152 / エースバーンS188
Second
GardevoirS152 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Gardevoirエースバーン
67.5〜80.3%
Psychic
2HKO
67.5〜80.3%
Psychic
2HKO
67.5〜80.3%
Psychic
2HKO
エースバーンGardevoir
119.0〜141.1%
Gunk Shot
1HKO
110.4〜130.1%
Gunk Shot
1HKO
154.6〜183.4%
Gunk Shot
1HKO
Speed
Second
GardevoirS120 / エースバーンS256
Second
GardevoirS120 / エースバーンS188
Second
GardevoirS120 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Gardevoirエースバーン
59.9〜71.3%
Hyper Voice
2HKO
59.9〜71.3%
Hyper Voice
2HKO
59.9〜71.3%
Hyper Voice
2HKO
エースバーンGardevoir
101.4〜120.0%
かえんボール
2HKO (incl. きあいのタスキ)
186.2〜219.3%
Gunk Shot
2HKO (incl. きあいのタスキ)
131.7〜155.9%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
GardevoirS145 / エースバーンS256
Second
GardevoirS145 / エースバーンS188
Second
GardevoirS145 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Metagross*Metagross
Gardevoir Gardevoir vs Metagross Metagross

Gardevoir's build: Gardevoirite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GardevoirMetagross
71.3〜84.1%
Shadow Ball
2HKO
MetagrossGardevoir
103.4〜123.4%
Bullet Punch
1HKO
Speed
Second
GardevoirS152 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gardevoir's build: Gardevoirite, Bold, H20 B32 C14

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GardevoirMetagross
58.6〜70.1%
Shadow Ball
2HKO
MetagrossGardevoir
120.9〜144.8%
Iron Head
1HKO
Speed
Second
GardevoirS120 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gardevoir's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GardevoirMetagross
52.2〜62.4%
Shadow Ball
2HKO
MetagrossGardevoir
103.4〜123.4%
Bullet Punch
2HKO (incl. きあいのタスキ)
Speed
Second
GardevoirS145 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemFocus Sash
AbilityTrace
NatureBold (B↑A↓)
MovesフェアリーMoonblastかくとうVacuum WaveエスパーTrick RoomエスパーHealing Wish
EVH32B32D2
M-4 Season
ItemFocus Sash
AbilityTrace
NatureTimid (S↑A↓)
MovesフェアリーMoonblastゴーストShadow BallエスパーPsychicかくとうVacuum Wave
EVH2C32S32
See more team examples