ブースター
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|
持ち物
| 順位 | 持ち物 | 採用率 |
|---|
性格
| 順位 | 性格 | 採用率 |
|---|
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|
Pokémon Matchups
◎グソクムシャ
Flareon vs
グソクムシャ Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 184.6〜221.4% Flare Blitz 1HKO | |
| 153.5〜181.0% Drill Run 1HKO | |
| Speed | First S117 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 136.8〜165.9% Flare Blitz 1HKO | |
| 89.5〜106.4% Waterfall 1 hits (38%) | |
| Speed | First S88 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 140.7〜167.0% Flare Blitz 1HKO | |
| 153.5〜181.0% Drill Run 2HKO (incl. きあいのタスキ) | |
| Speed | First S117 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Gholdengo
Flareon vs
Gholdengo Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 173.6〜204.3% Flare Blitz 1HKO | 131.6〜156.5% Flare Blitz 1HKO | 158.9〜186.5% Flare Blitz 1HKO | |
| 50.0〜59.2% Focus Blast 2HKO | 38.0〜45.1% Shadow Ball 3HKO | 46.5〜54.9% Shadow Ball 2 hits (56%) | |
| Speed | Second S117 / S136 | First S117 / S107 | Second S117 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 129.4〜154.6% Flare Blitz 1HKO | 97.9〜116.6% Flare Blitz 1 hits (94%) | 119.0〜141.1% Flare Blitz 1HKO | |
| 40.9〜49.1% Shadow Ball 3HKO | 31.6〜37.4% Shadow Ball 3 hits (82%) | 37.4〜44.4% Shadow Ball 3HKO | |
| Speed | Second S88 / S136 | Second S88 / S107 | Second S88 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 130.1〜154.6% Flare Blitz 1HKO | 100.5〜119.2% Flare Blitz 1HKO | 119.0〜141.1% Flare Blitz 1HKO | |
| 45.1〜53.5% Shadow Ball 2 hits (34%) | 34.5〜40.8% Shadow Ball 3HKO | 41.5〜49.3% Focus Blast 3HKO | |
| Speed | Second S117 / S136 | First S117 / S107 | Second S117 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*ゴリランダー
Flareon vs
ゴリランダー Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 143.5〜170.0% Flare Blitz 1HKOcalculated with グラスフィールド | 143.5〜170.0% Flare Blitz 1HKOcalculated with グラスフィールド | 97.1〜114.5% Flare Blitz 1 hits (81%)calculated with グラスフィールド | |
| 159.2〜188.0% High Horsepower 1HKOcalculated with グラスフィールド | 122.5〜145.1% High Horsepower 1HKOcalculated with グラスフィールド | 122.5〜145.1% High Horsepower 1HKOcalculated with グラスフィールド | |
| Speed | First S117 / S107 | First S117 / S107 | First S117 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.7〜128.5% Flare Blitz 1HKOcalculated with グラスフィールド | 107.7〜128.5% Flare Blitz 1HKOcalculated with グラスフィールド | 72.9〜87.0% Flare Blitz 2HKOcalculated with グラスフィールド | |
| 86.5〜102.9% High Horsepower 1 hits (19%)calculated with グラスフィールド | 66.7〜79.5% High Horsepower 2HKOcalculated with グラスフィールド | 66.7〜79.5% High Horsepower 2HKOcalculated with グラスフィールド | |
| Speed | Second S88 / S107 | Second S88 / S107 | Second S88 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.2〜128.5% Flare Blitz 1HKOcalculated with グラスフィールド | 108.2〜128.5% Flare Blitz 1HKOcalculated with グラスフィールド | 73.4〜87.0% Flare Blitz 2HKOcalculated with グラスフィールド | |
| 159.2〜188.0% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 122.5〜145.1% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 122.5〜145.1% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | |
| Speed | First S117 / S107 | First S117 / S107 | First S117 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Corviknight
Flareon vs
Corviknight Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.2〜109.8% Flare Blitz 1 hits (50%) | 92.2〜109.8% Flare Blitz 1 hits (50%) | 92.2〜109.8% Flare Blitz 1 hits (50%) | |
| 64.1〜76.1% Brave Bird 2HKO | 64.1〜76.1% Brave Bird 2HKO | 64.1〜76.1% Brave Bird 2HKO | |
| Speed | First S117 / S87 | First S117 / S78 | First S117 / S78 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.2〜83.9% Flare Blitz 2HKO | 70.2〜83.9% Flare Blitz 2HKO | 70.2〜83.9% Flare Blitz 2HKO | |
| 35.1〜42.1% Brave Bird 3HKO | 35.1〜42.1% Brave Bird 3HKO | 35.1〜42.1% Brave Bird 3HKO | |
| Speed | First S88 / S87 | First S88 / S78 | First S88 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.2〜82.9% Flare Blitz 2HKO | 70.2〜82.9% Flare Blitz 2HKO | 70.2〜82.9% Flare Blitz 2HKO | |
| 64.1〜76.1% Brave Bird 2HKO | 64.1〜76.1% Brave Bird 2HKO | 64.1〜76.1% Brave Bird 2HKO | |
| Speed | First S117 / S87 | First S117 / S78 | First S117 / S78 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
◎*A-Ninetales
Flareon vs
A-Ninetales Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 123.4〜145.1% Flare Blitz 1HKOcalculated with あられ | 153.3〜182.0% Flare Blitz 1HKOcalculated with あられ | |
| 63.4〜74.6% Foul Play 2HKOcalculated with あられ | 63.4〜74.6% Foul Play 2HKOcalculated with あられ | |
| Speed | Second S117 / S177 | Second S117 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 91.4〜108.0% Flare Blitz 1 hits (50%)calculated with あられ | 114.7〜136.0% Flare Blitz 1HKOcalculated with あられ | |
| 26.3〜31.0% Foul Play 4HKOcalculated with あられ | 26.3〜31.0% Foul Play 4HKOcalculated with あられ | |
| Speed | Second S88 / S177 | Second S88 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 92.6〜109.7% Flare Blitz 1 hits (50%)calculated with あられ | 116.0〜137.3% Flare Blitz 1HKOcalculated with あられ | |
| 57.7〜68.3% Foul Play 2HKOcalculated with あられ | 57.7〜68.3% Foul Play 2HKOcalculated with あられ | |
| Speed | Second S117 / S177 | Second S117 / S177 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Volcarona
Flareon vs
Volcarona Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.1〜78.6% Flare Blitz 2HKO | 116.8〜138.5% Flare Blitz 1HKO | 66.1〜78.6% Flare Blitz 2HKO | |
| 28.9〜34.5% Psychic 3 hits (6%) | 38.0〜45.1% Psychic 3HKO | 28.9〜34.5% Psychic 3 hits (6%) | |
| Speed | Second S117 / S122 | Second S117 / S152 | Second S117 / S122 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.0〜58.3% Flare Blitz 3HKO | 87.6〜105.0% Flare Blitz 1 hits (31%) | 49.0〜58.3% Flare Blitz 2 hits (65%) | |
| 23.4〜28.1% Psychic 4 hits (87%) | 31.0〜36.8% Psychic 3 hits (71%) | 23.4〜28.1% Psychic 4 hits (87%) | |
| Speed | Second S88 / S122 | Second S88 / S152 | Second S88 / S122 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.5〜59.9% Flare Blitz 3HKO (incl. オボンのみ) | 89.4〜105.0% Flare Blitz 1 hits (31%) | 50.5〜59.9% Flare Blitz 2 hits (85%) | |
| 26.1〜31.0% Psychic 4HKO | 34.5〜40.8% Psychic 3HKO | 26.1〜31.0% Psychic 4HKO | |
| Speed | Second S117 / S122 | Second S117 / S152 | Second S117 / S122 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
○*イエッサン(オス)
Flareon vs
イエッサン(オス) Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 157.7〜186.1% Flare Blitz 1HKOcalculated with サイコフィールド | 157.7〜186.1% Flare Blitz 1HKOcalculated with サイコフィールド | 157.7〜186.1% Flare Blitz 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 89.4〜105.6% Psyshock 1 hits (38%)calculated with サイコフィールド | 82.4〜97.2% Psyshock 2HKOcalculated with サイコフィールド | 89.4〜105.6% Psyshock 1 hits (38%)calculated with サイコフィールド | |
| Speed | Second S117 / S220 | Second S117 / S161 | Second S117 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.2〜140.1% Flare Blitz 1HKOcalculated with サイコフィールド | 118.2〜140.1% Flare Blitz 1HKOcalculated with サイコフィールド | 118.2〜140.1% Flare Blitz 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 49.1〜57.9% Psyshock 2 hits (96%)calculated with サイコフィールド | 44.4〜53.2% Psyshock 2 hits (30%)calculated with サイコフィールド | 49.1〜57.9% Psyshock 2 hits (96%)calculated with サイコフィールド | |
| Speed | Second S88 / S220 | Second S88 / S161 | Second S88 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.4〜142.3% Flare Blitz 1HKOcalculated with サイコフィールド | 120.4〜142.3% Flare Blitz 1HKOcalculated with サイコフィールド | 120.4〜142.3% Flare Blitz 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 89.4〜105.6% Psyshock 2HKOcalculated with サイコフィールド | 82.4〜97.2% Psyshock 2HKOcalculated with サイコフィールド | 89.4〜105.6% Psyshock 2HKOcalculated with サイコフィールド | |
| Speed | Second S117 / S220 | Second S117 / S161 | Second S117 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×ボーマンダ
Flareon vs
ボーマンダ Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.6〜36.8% Flare Blitz 3 hits (73%) | |
| 154.2〜182.4% Double-Edge 1HKO | |
| Speed | Second S117 / S172 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.8〜28.1% Flare Blitz 4 hits (78%) | |
| 84.2〜99.4% Double-Edge 2HKO | |
| Speed | Second S88 / S172 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.0〜28.1% Flare Blitz 4 hits (93%) | |
| 154.2〜182.4% Double-Edge 2HKO (incl. きあいのタスキ) | |
| Speed | Second S117 / S172 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×*Garchomp
Flareon vs
Garchomp Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.5〜55.1% Superpower 3HKO | 37.8〜44.3% Flare Blitz 3HKO | 37.8〜44.3% Flare Blitz 3HKO | |
| 90.1〜107.0% Earthquake 1 hits (44%) | 200.0〜236.6% Earthquake 1HKO | 200.0〜236.6% Earthquake 1HKO | |
| Speed | Second S117 / S223 | Second S117 / S231 | Second S117 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.8〜36.8% Flare Blitz 3 hits (72%) | 28.1〜33.5% Flare Blitz 3 hits (<1%) | 28.1〜33.5% Flare Blitz 3 hits (<1%) | |
| 59.6〜70.2% Earth Power 2HKO | 108.8〜129.8% Earthquake 1HKO | 108.8〜129.8% Earthquake 1HKO | |
| Speed | Second S88 / S223 | Second S88 / S231 | Second S88 / S154 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.3% Superpower 3 hits (56%) | 38.9〜45.9% Superpower 3 hits (<1%) | 38.9〜45.9% Superpower 3 hits (<1%) | |
| 90.1〜107.0% Earthquake 2HKO | 200.0〜236.6% Earthquake 2HKO (incl. きあいのタスキ) | 200.0〜236.6% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S117 / S223 | Second S117 / S231 | Second S117 / S154 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Primarina
Flareon vs
Primarina Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.2〜40.6% Flare Blitz 4HKO (incl. オボンのみ) | 46.0〜54.5% Flare Blitz 3HKO | 34.2〜40.6% Flare Blitz 3 hits (62%) | |
| 88.7〜105.6% Sparkling Aria 1 hits (31%) | 107.0〜128.2% Sparkling Aria 1HKO | 88.7〜105.6% Sparkling Aria 1 hits (31%) | |
| Speed | First S117 / S80 | First S117 / S82 | First S117 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.2〜30.5% Flare Blitz 5HKO (incl. オボンのみ) | 34.2〜40.6% Flare Blitz 4HKO (incl. オボンのみ) | 26.2〜30.5% Flare Blitz 4 hits (8%) | |
| 73.7〜87.7% Sparkling Aria 2HKO | 88.9〜105.3% Sparkling Aria 1 hits (25%) | 73.7〜87.7% Sparkling Aria 2HKO | |
| Speed | First S88 / S80 | First S88 / S82 | First S88 / S80 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.2〜31.0% Flare Blitz 5HKO (incl. オボンのみ) | 35.3〜41.7% Flare Blitz 3 hits (<1%) | 26.2〜31.0% Flare Blitz 4 hits (14%) | |
| 81.7〜97.2% Sparkling Aria 2HKO | 98.6〜118.3% Sparkling Aria 2HKO | 81.7〜97.2% Sparkling Aria 2HKO | |
| Speed | First S117 / S80 | First S117 / S82 | First S117 / S80 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
×*Hippowdon
Flareon vs
Hippowdon Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.0〜64.2% Flare Blitz 2 hits (7%)calculated with すなあらし | 48.8〜58.6% Flare Blitz 2 hits (62%)calculated with すなあらし | 54.0〜64.2% Flare Blitz 2HKOcalculated with すなあらし | |
| 131.0〜156.3% Earthquake 1HKOcalculated with すなあらし | 131.0〜156.3% Earthquake 1HKOcalculated with すなあらし | 131.0〜156.3% Earthquake 1HKOcalculated with すなあらし | |
| Speed | First S117 / S67 | First S117 / S67 | First S117 / S67 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.5〜48.4% Flare Blitz 3 hits (98%)calculated with すなあらし | 37.2〜43.7% Flare Blitz 3 hits (>99%)calculated with すなあらし | 40.5〜48.4% Flare Blitz 3HKOcalculated with すなあらし | |
| 71.3〜85.4% Earthquake 2HKOcalculated with すなあらし | 71.3〜85.4% Earthquake 2HKOcalculated with すなあらし | 71.3〜85.4% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S88 / S67 | First S88 / S67 | First S88 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.9〜48.8% Flare Blitz 3 hits (>99%)calculated with すなあらし | 37.7〜44.7% Flare Blitz 3HKOcalculated with すなあらし | 40.9〜48.8% Flare Blitz 3HKOcalculated with すなあらし | |
| 131.0〜156.3% Earthquake 1HKOcalculated with すなあらし | 131.0〜156.3% Earthquake 1HKOcalculated with すなあらし | 131.0〜156.3% Earthquake 1HKOcalculated with すなあらし | |
| Speed | First S117 / S67 | First S117 / S67 | First S117 / S67 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*セグレイブ
Flareon vs
セグレイブ Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.1〜81.7% Superpower 2HKO | 83.8〜99.5% Superpower 2HKO | 83.8〜99.5% Superpower 2HKO | |
| 164.8〜194.4% Earthquake 1HKO | 131.0〜154.9% Earthquake 1HKO | 186.6〜219.7% Earthquake 1HKO | |
| Speed | Second S117 / S139 | Second S117 / S152 | Second S117 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.4〜61.8% Superpower 2 hits (9%) | 63.9〜75.4% Superpower 2HKO | 63.9〜75.4% Superpower 2HKO | |
| 90.1〜106.4% Earthquake 1 hits (38%) | 72.5〜85.4% Earthquake 2HKO | 101.8〜119.9% Earthquake 1HKO | |
| Speed | Second S88 / S139 | Second S88 / S152 | Second S88 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.8〜74.3% Superpower 2HKO | 76.4〜91.1% Superpower 2HKO | 76.4〜91.1% Superpower 2HKO | |
| 164.8〜194.4% Earthquake 2HKO (incl. きあいのタスキ) | 131.0〜154.9% Earthquake 2HKO (incl. きあいのタスキ) | 105.6〜124.6% Scale Shot 1HKOcalculated with 3ヒット時 | |
| Speed | Second S117 / S139 | Second S117 / S152 | Second S117 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×*Baxcalibur
Flareon vs
Baxcalibur Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.8〜64.5% Flare Blitz 3 hits (83%) (incl. オボンのみ) | 73.1〜86.2% Superpower 2 hits (2%) | 54.8〜64.5% Flare Blitz 2 hits (4%) | |
| 57.7〜68.3% Draco Meteor 2 hits (10%) | 70.4〜83.1% Draco Meteor 2HKO | 57.7〜68.3% Draco Meteor 2 hits (10%) | |
| Speed | First S117 / S105 | Second S117 / S150 | First S117 / S105 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.7〜54.8% Superpower 999HKO | 47.9〜58.1% Flare Blitz 3 hits (<1%) (incl. オボンのみ) | 45.7〜54.8% Superpower 999HKO | |
| 48.0〜56.7% Draco Meteor 3 hits (12%) | 58.5〜69.0% Draco Meteor 2 hits (14%) | 48.0〜56.7% Draco Meteor 3 hits (12%) | |
| Speed | Second S88 / S105 | Second S88 / S150 | Second S88 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.6〜49.2% Flare Blitz 999HKO | 67.1〜79.0% Superpower 3 hits (56%) (incl. オボンのみ) | 55.8〜66.0% Superpower 999HKO | |
| 34.5〜40.8% Dragon Pulse 3HKO | 64.1〜76.1% Draco Meteor 2 hits (92%) | 34.5〜40.8% Dragon Pulse 3HKO | |
| Speed | First S117 / S105 | Second S117 / S150 | First S117 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×Gyarados
Flareon vs
Gyarados Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.3〜21.8% Flare Blitz 999HKOcalculated with 攻撃-1 | 31.6〜37.4% Flare Blitz 3 hits (84%)calculated with 攻撃-1 | 18.3〜21.8% Flare Blitz 999HKOcalculated with 攻撃-1 | |
| 118.3〜139.4% Waterfall 1HKO | 153.5〜183.1% Waterfall 1HKO | 118.3〜139.4% Waterfall 1HKO | |
| Speed | First S117 / S101 | Second S117 / S133 | First S117 / S101 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves first |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.9〜16.3% Flare Blitz 999HKOcalculated with 攻撃-1 | 22.8〜28.1% Flare Blitz 4 hits (78%)calculated with 攻撃-1 | 13.9〜16.3% Flare Blitz 999HKOcalculated with 攻撃-1 | |
| 64.3〜77.2% Waterfall 2HKO | 84.2〜99.4% Waterfall 2HKO | 64.3〜77.2% Waterfall 2HKO | |
| Speed | Second S88 / S101 | Second S88 / S133 | Second S88 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.4〜16.8% Flare Blitz 999HKOcalculated with 攻撃-1 | 24.0〜28.1% Flare Blitz 999HKOcalculated with 攻撃-1 | 14.4〜16.8% Flare Blitz 999HKOcalculated with 攻撃-1 | |
| 118.3〜139.4% Waterfall 2HKO (incl. きあいのタスキ) | 153.5〜183.1% Waterfall 2HKO (incl. きあいのタスキ) | 118.3〜139.4% Waterfall 2HKO (incl. きあいのタスキ) | |
| Speed | First S117 / S101 | Second S117 / S133 | First S117 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*Basculegion-F
Flareon vs
Basculegion-F Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.7〜56.9% Flare Blitz 2 hits (92%) | 48.7〜56.9% Flare Blitz 2 hits (92%) | 48.7〜56.9% Flare Blitz 2 hits (92%) | |
| 253.5〜298.6% Wave Crash 1HKO | 276.8〜327.5% Wave Crash 1HKO | 329.6〜388.0% Wave Crash 1HKO | |
| Speed | Second S117 / S195 | Second S117 / S143 | Second S117 / S130 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.5〜43.1% Flare Blitz 3HKO | 36.5〜43.1% Flare Blitz 3HKO | 36.5〜43.1% Flare Blitz 3HKO | |
| 138.0〜163.7% Wave Crash 1HKO | 151.5〜179.5% Wave Crash 1HKO | 178.9〜212.9% Wave Crash 1HKO | |
| Speed | Second S88 / S195 | Second S88 / S143 | Second S88 / S130 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.5〜43.7% Flare Blitz 3HKO | 36.5〜43.7% Flare Blitz 3HKO | 36.5〜43.7% Flare Blitz 3HKO | |
| 253.5〜298.6% Wave Crash 2HKO (incl. きあいのタスキ) | 276.8〜327.5% Wave Crash 2HKO (incl. きあいのタスキ) | 329.6〜388.0% Wave Crash 2HKO (incl. きあいのタスキ) | |
| Speed | Second S117 / S195 | Second S117 / S143 | Second S117 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Farigiraf
Flareon vs
Farigiraf Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.6〜61.0% Superpower 2 hits (5%) | 26.8〜32.1% Flare Blitz 4HKO | 51.6〜61.0% Superpower 2 hits (5%) | |
| 90.1〜107.0% Power Gem 1 hits (38%) | 73.2〜88.7% Power Gem 2HKO | 98.6〜118.3% Power Gem 1 hits (94%) | |
| Speed | Second S117 / S151 | First S117 / S106 | Second S117 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.6〜40.3% Flare Blitz 3HKO | 20.5〜24.2% Flare Blitz 5HKO | 34.6〜40.3% Flare Blitz 3HKO | |
| 73.7〜87.7% Power Gem 2HKO | 60.8〜73.7% Power Gem 2HKO | 80.7〜95.9% Power Gem 2HKO | |
| Speed | Second S88 / S151 | Second S88 / S106 | Second S88 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.5〜55.3% Superpower 3HKO | 20.5〜24.7% Flare Blitz 5HKO | 46.5〜55.3% Superpower 3HKO | |
| 81.7〜97.2% Power Gem 2HKO | 67.6〜80.3% Power Gem 2HKO | 90.1〜107.0% Power Gem 2HKO | |
| Speed | Second S117 / S151 | First S117 / S106 | Second S117 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンX
Flareon vs
メガリザードンX Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.5〜52.9% Superpower 3 hits (97%) | |
| 140.8〜166.9% Outrage 1HKO | |
| Speed | Second S117 / S167 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.0% Superpower 999HKO | |
| 77.2〜91.2% Outrage 2HKO | |
| Speed | Second S88 / S167 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.6〜48.4% Superpower 3 hits (16%) | |
| 140.8〜166.9% Outrage 2HKO (incl. きあいのタスキ) | |
| Speed | Second S117 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
Flareon vs
エースバーン Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜72.0% Superpower 2HKO | 61.1〜72.0% Superpower 2HKO | 61.1〜72.0% Superpower 2HKO | |
| 119.0〜140.1% High Jump Kick 1HKO | 108.5〜128.9% High Jump Kick 1HKO | 154.2〜181.7% High Jump Kick 1HKO | |
| Speed | Second S117 / S256 | Second S117 / S188 | Second S117 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜47.8% Flare Blitz 3HKO | 40.8〜47.8% Flare Blitz 3HKO | 40.8〜47.8% Flare Blitz 3HKO | |
| 64.9〜77.2% High Jump Kick 2HKO | 59.6〜70.2% High Jump Kick 2HKO | 84.2〜100.0% High Jump Kick 1 hits (6%) | |
| Speed | Second S88 / S256 | Second S88 / S188 | Second S88 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.4〜65.6% Superpower 2 hits (59%) | 55.4〜65.6% Superpower 2 hits (59%) | 55.4〜65.6% Superpower 2 hits (59%) | |
| 119.0〜140.1% High Jump Kick 2HKO (incl. きあいのタスキ) | 108.5〜128.9% High Jump Kick 2HKO (incl. きあいのタスキ) | 154.2〜181.7% High Jump Kick 2HKO (incl. きあいのタスキ) | |
| Speed | Second S117 / S256 | Second S117 / S188 | Second S117 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Rotom-W
Flareon vs
Rotom-W Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜35.0% Flare Blitz 4 hits (84%) (incl. オボンのみ) | 29.3〜35.0% Flare Blitz 4HKO | 50.4〜59.1% Flare Blitz 3HKO (incl. オボンのみ) | |
| 84.5〜101.4% Hydro Pump 1 hits (6%) | 84.5〜101.4% Hydro Pump 1 hits (6%) | 118.3〜139.4% Hydro Pump 1HKO | |
| Speed | First S117 / S106 | First S117 / S106 | Second S117 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.8〜29.9% Superpower 999HKO | 24.8〜29.9% Superpower 999HKO | 37.8〜44.9% Flare Blitz 3 hits (42%) | |
| 70.2〜84.2% Hydro Pump 2HKO | 70.2〜84.2% Hydro Pump 2HKO | 95.9〜113.5% Hydro Pump 1 hits (69%) | |
| Speed | Second S88 / S106 | Second S88 / S106 | Second S88 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.6〜36.3% Superpower 999HKO | 30.6〜36.3% Superpower 999HKO | 37.8〜44.9% Flare Blitz 3 hits (53%) | |
| 77.5〜93.0% Hydro Pump 2HKO | 77.5〜93.0% Hydro Pump 2HKO | 107.0〜126.8% Hydro Pump 2HKO (incl. きあいのタスキ) | |
| Speed | First S117 / S106 | First S117 / S106 | Second S117 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Skeledirge
Flareon vs
Skeledirge Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.2〜27.0% Flare Blitz 999HKO | 23.2〜27.0% Flare Blitz 999HKO | 23.2〜27.0% Flare Blitz 4 hits (57%) | |
| 47.9〜57.7% Earth Power 2 hits (94%) | 47.9〜57.7% Earth Power 2 hits (94%) | 47.9〜57.7% Earth Power 2 hits (94%) | |
| Speed | First S117 / S86 | First S117 / S86 | First S117 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.1〜20.4% Flare Blitz 999HKO | 17.1〜20.4% Flare Blitz 999HKO | 17.1〜20.4% Flare Blitz 999HKO | |
| 39.8〜48.0% Earth Power 3HKO | 39.8〜48.0% Earth Power 3HKO | 39.8〜48.0% Earth Power 3HKO | |
| Speed | First S88 / S86 | First S88 / S86 | First S88 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.5〜20.9% Flare Blitz 999HKO | 17.5〜20.9% Flare Blitz 999HKO | 17.5〜20.9% Flare Blitz 999HKO | |
| 45.1〜53.5% Earth Power 2 hits (33%) | 45.1〜53.5% Earth Power 2 hits (33%) | 45.1〜53.5% Earth Power 2 hits (33%) | |
| Speed | First S117 / S86 | First S117 / S86 | First S117 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
▲*Metagross
Flareon vs
Metagross Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 123.6〜146.5% Flare Blitz 1HKO | |
| 117.6〜139.4% Psychic Fangs 1HKO | |
| Speed | Second S117 / S162 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 91.7〜109.6% Flare Blitz 1 hits (56%) | |
| 78.4〜92.4% Earthquake 2HKO | |
| Speed | Second S88 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 93.0〜110.8% Flare Blitz 1 hits (56%) | |
| 117.6〜139.4% Psychic Fangs 2HKO (incl. きあいのタスキ) | |
| Speed | Second S117 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×*Dragonite
Flareon vs
Dragonite Flareon's build: Charcoal, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.0〜20.4% Flare Blitz 3 hits (14%) | 20.4〜24.0% Flare Blitz 3HKO | 20.4〜24.0% Flare Blitz 3HKO | |
| 86.6〜102.1% Draco Meteor 1 hits (19%) | 91.5〜108.5% Earthquake 1 hits (50%) | 91.5〜108.5% Earthquake 1 hits (50%) | |
| Speed | Second S117 / S152 | Second S117 / S145 | Second S117 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Flareon's build: Charcoal, Impish, H31 B31 D1 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.2〜15.6% Flare Blitz 4 hits (78%) | 15.6〜18.6% Flare Blitz 4HKO | 15.6〜18.6% Flare Blitz 4HKO | |
| 70.8〜84.2% Draco Meteor 2HKO | 50.3〜59.6% Earthquake 2HKO | 50.3〜59.6% Earthquake 2HKO | |
| Speed | Second S88 / S152 | Second S88 / S145 | Second S88 / S132 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Flareon's build: Focus Sash, Careful, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.2〜16.2% Flare Blitz 4 hits (87%) | 15.6〜18.6% Flare Blitz 4HKO | 15.6〜18.6% Flare Blitz 4HKO | |
| 85.9〜101.4% Earthquake 2HKO | 91.5〜108.5% Earthquake 2HKO | 91.5〜108.5% Earthquake 2HKO | |
| Speed | Second S117 / S152 | Second S117 / S145 | Second S117 / S132 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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