Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ブースター

ブースター

ほのお
全国図鑑 No.136 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
65
こうげき
130
ぼうぎょ
60
とくこう
95
とくぼう
110
すばやさ
65
合計
525

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめんいわみず
むしはがねほのおくさこおりフェアリー

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Flareon Flareon vs グソクムシャ グソクムシャ

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Flareonグソクムシャ
184.6〜221.4%
Flare Blitz
1HKO
グソクムシャFlareon
153.5〜181.0%
Drill Run
1HKO
Speed
First
FlareonS117 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Flareonグソクムシャ
136.8〜165.9%
Flare Blitz
1HKO
グソクムシャFlareon
89.5〜106.4%
Waterfall
1 hits (38%)
Speed
First
FlareonS88 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Flareonグソクムシャ
140.7〜167.0%
Flare Blitz
1HKO
グソクムシャFlareon
153.5〜181.0%
Drill Run
2HKO (incl. きあいのタスキ)
Speed
First
FlareonS117 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
GholdengoGholdengo
Flareon Flareon vs Gholdengo Gholdengo

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
FlareonGholdengo
173.6〜204.3%
Flare Blitz
1HKO
131.6〜156.5%
Flare Blitz
1HKO
158.9〜186.5%
Flare Blitz
1HKO
GholdengoFlareon
50.0〜59.2%
Focus Blast
2HKO
38.0〜45.1%
Shadow Ball
3HKO
46.5〜54.9%
Shadow Ball
2 hits (56%)
Speed
Second
FlareonS117 / GholdengoS136
First
FlareonS117 / GholdengoS107
Second
FlareonS117 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
FlareonGholdengo
129.4〜154.6%
Flare Blitz
1HKO
97.9〜116.6%
Flare Blitz
1 hits (94%)
119.0〜141.1%
Flare Blitz
1HKO
GholdengoFlareon
40.9〜49.1%
Shadow Ball
3HKO
31.6〜37.4%
Shadow Ball
3 hits (82%)
37.4〜44.4%
Shadow Ball
3HKO
Speed
Second
FlareonS88 / GholdengoS136
Second
FlareonS88 / GholdengoS107
Second
FlareonS88 / GholdengoS136
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
FlareonGholdengo
130.1〜154.6%
Flare Blitz
1HKO
100.5〜119.2%
Flare Blitz
1HKO
119.0〜141.1%
Flare Blitz
1HKO
GholdengoFlareon
45.1〜53.5%
Shadow Ball
2 hits (34%)
34.5〜40.8%
Shadow Ball
3HKO
41.5〜49.3%
Focus Blast
3HKO
Speed
Second
FlareonS117 / GholdengoS136
First
FlareonS117 / GholdengoS107
Second
FlareonS117 / GholdengoS136
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
ゴリランダー*ゴリランダー
Flareon Flareon vs ゴリランダー ゴリランダー

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Flareonゴリランダー
143.5〜170.0%
Flare Blitz
1HKO
calculated with グラスフィールド
143.5〜170.0%
Flare Blitz
1HKO
calculated with グラスフィールド
97.1〜114.5%
Flare Blitz
1 hits (81%)
calculated with グラスフィールド
ゴリランダーFlareon
159.2〜188.0%
High Horsepower
1HKO
calculated with グラスフィールド
122.5〜145.1%
High Horsepower
1HKO
calculated with グラスフィールド
122.5〜145.1%
High Horsepower
1HKO
calculated with グラスフィールド
Speed
First
FlareonS117 / ゴリランダーS107
First
FlareonS117 / ゴリランダーS107
First
FlareonS117 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Flareonゴリランダー
107.7〜128.5%
Flare Blitz
1HKO
calculated with グラスフィールド
107.7〜128.5%
Flare Blitz
1HKO
calculated with グラスフィールド
72.9〜87.0%
Flare Blitz
2HKO
calculated with グラスフィールド
ゴリランダーFlareon
86.5〜102.9%
High Horsepower
1 hits (19%)
calculated with グラスフィールド
66.7〜79.5%
High Horsepower
2HKO
calculated with グラスフィールド
66.7〜79.5%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
Second
FlareonS88 / ゴリランダーS107
Second
FlareonS88 / ゴリランダーS107
Second
FlareonS88 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Flareonゴリランダー
108.2〜128.5%
Flare Blitz
1HKO
calculated with グラスフィールド
108.2〜128.5%
Flare Blitz
1HKO
calculated with グラスフィールド
73.4〜87.0%
Flare Blitz
2HKO
calculated with グラスフィールド
ゴリランダーFlareon
159.2〜188.0%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
122.5〜145.1%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
122.5〜145.1%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
FlareonS117 / ゴリランダーS107
First
FlareonS117 / ゴリランダーS107
First
FlareonS117 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
CorviknightCorviknight
Flareon Flareon vs Corviknight Corviknight

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
FlareonCorviknight
92.2〜109.8%
Flare Blitz
1 hits (50%)
92.2〜109.8%
Flare Blitz
1 hits (50%)
92.2〜109.8%
Flare Blitz
1 hits (50%)
CorviknightFlareon
64.1〜76.1%
Brave Bird
2HKO
64.1〜76.1%
Brave Bird
2HKO
64.1〜76.1%
Brave Bird
2HKO
Speed
First
FlareonS117 / CorviknightS87
First
FlareonS117 / CorviknightS78
First
FlareonS117 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
FlareonCorviknight
70.2〜83.9%
Flare Blitz
2HKO
70.2〜83.9%
Flare Blitz
2HKO
70.2〜83.9%
Flare Blitz
2HKO
CorviknightFlareon
35.1〜42.1%
Brave Bird
3HKO
35.1〜42.1%
Brave Bird
3HKO
35.1〜42.1%
Brave Bird
3HKO
Speed
First
FlareonS88 / CorviknightS87
First
FlareonS88 / CorviknightS78
First
FlareonS88 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
FlareonCorviknight
70.2〜82.9%
Flare Blitz
2HKO
70.2〜82.9%
Flare Blitz
2HKO
70.2〜82.9%
Flare Blitz
2HKO
CorviknightFlareon
64.1〜76.1%
Brave Bird
2HKO
64.1〜76.1%
Brave Bird
2HKO
64.1〜76.1%
Brave Bird
2HKO
Speed
First
FlareonS117 / CorviknightS87
First
FlareonS117 / CorviknightS78
First
FlareonS117 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
A-Ninetales*A-Ninetales
Flareon Flareon vs A-Ninetales A-Ninetales

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
FlareonA-Ninetales
123.4〜145.1%
Flare Blitz
1HKO
calculated with あられ
153.3〜182.0%
Flare Blitz
1HKO
calculated with あられ
A-NinetalesFlareon
63.4〜74.6%
Foul Play
2HKO
calculated with あられ
63.4〜74.6%
Foul Play
2HKO
calculated with あられ
Speed
Second
FlareonS117 / A-NinetalesS177
Second
FlareonS117 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
FlareonA-Ninetales
91.4〜108.0%
Flare Blitz
1 hits (50%)
calculated with あられ
114.7〜136.0%
Flare Blitz
1HKO
calculated with あられ
A-NinetalesFlareon
26.3〜31.0%
Foul Play
4HKO
calculated with あられ
26.3〜31.0%
Foul Play
4HKO
calculated with あられ
Speed
Second
FlareonS88 / A-NinetalesS177
Second
FlareonS88 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
FlareonA-Ninetales
92.6〜109.7%
Flare Blitz
1 hits (50%)
calculated with あられ
116.0〜137.3%
Flare Blitz
1HKO
calculated with あられ
A-NinetalesFlareon
57.7〜68.3%
Foul Play
2HKO
calculated with あられ
57.7〜68.3%
Foul Play
2HKO
calculated with あられ
Speed
Second
FlareonS117 / A-NinetalesS177
Second
FlareonS117 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Volcarona*Volcarona
Flareon Flareon vs Volcarona Volcarona

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
FlareonVolcarona
66.1〜78.6%
Flare Blitz
2HKO
116.8〜138.5%
Flare Blitz
1HKO
66.1〜78.6%
Flare Blitz
2HKO
VolcaronaFlareon
28.9〜34.5%
Psychic
3 hits (6%)
38.0〜45.1%
Psychic
3HKO
28.9〜34.5%
Psychic
3 hits (6%)
Speed
Second
FlareonS117 / VolcaronaS122
Second
FlareonS117 / VolcaronaS152
Second
FlareonS117 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
FlareonVolcarona
49.0〜58.3%
Flare Blitz
3HKO
87.6〜105.0%
Flare Blitz
1 hits (31%)
49.0〜58.3%
Flare Blitz
2 hits (65%)
VolcaronaFlareon
23.4〜28.1%
Psychic
4 hits (87%)
31.0〜36.8%
Psychic
3 hits (71%)
23.4〜28.1%
Psychic
4 hits (87%)
Speed
Second
FlareonS88 / VolcaronaS122
Second
FlareonS88 / VolcaronaS152
Second
FlareonS88 / VolcaronaS122
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
FlareonVolcarona
50.5〜59.9%
Flare Blitz
3HKO (incl. オボンのみ)
89.4〜105.0%
Flare Blitz
1 hits (31%)
50.5〜59.9%
Flare Blitz
2 hits (85%)
VolcaronaFlareon
26.1〜31.0%
Psychic
4HKO
34.5〜40.8%
Psychic
3HKO
26.1〜31.0%
Psychic
4HKO
Speed
Second
FlareonS117 / VolcaronaS122
Second
FlareonS117 / VolcaronaS152
Second
FlareonS117 / VolcaronaS122
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Flareon Flareon vs イエッサン(オス) イエッサン(オス)

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Flareonイエッサン(オス)
157.7〜186.1%
Flare Blitz
1HKO
calculated with サイコフィールド
157.7〜186.1%
Flare Blitz
1HKO
calculated with サイコフィールド
157.7〜186.1%
Flare Blitz
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Flareon
89.4〜105.6%
Psyshock
1 hits (38%)
calculated with サイコフィールド
82.4〜97.2%
Psyshock
2HKO
calculated with サイコフィールド
89.4〜105.6%
Psyshock
1 hits (38%)
calculated with サイコフィールド
Speed
Second
FlareonS117 / イエッサン(オス)S220
Second
FlareonS117 / イエッサン(オス)S161
Second
FlareonS117 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Flareonイエッサン(オス)
118.2〜140.1%
Flare Blitz
1HKO
calculated with サイコフィールド
118.2〜140.1%
Flare Blitz
1HKO
calculated with サイコフィールド
118.2〜140.1%
Flare Blitz
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Flareon
49.1〜57.9%
Psyshock
2 hits (96%)
calculated with サイコフィールド
44.4〜53.2%
Psyshock
2 hits (30%)
calculated with サイコフィールド
49.1〜57.9%
Psyshock
2 hits (96%)
calculated with サイコフィールド
Speed
Second
FlareonS88 / イエッサン(オス)S220
Second
FlareonS88 / イエッサン(オス)S161
Second
FlareonS88 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Flareonイエッサン(オス)
120.4〜142.3%
Flare Blitz
1HKO
calculated with サイコフィールド
120.4〜142.3%
Flare Blitz
1HKO
calculated with サイコフィールド
120.4〜142.3%
Flare Blitz
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Flareon
89.4〜105.6%
Psyshock
2HKO
calculated with サイコフィールド
82.4〜97.2%
Psyshock
2HKO
calculated with サイコフィールド
89.4〜105.6%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
FlareonS117 / イエッサン(オス)S220
Second
FlareonS117 / イエッサン(オス)S161
Second
FlareonS117 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ×ボーマンダ
Flareon Flareon vs ボーマンダ ボーマンダ

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Flareonボーマンダ
31.6〜36.8%
Flare Blitz
3 hits (73%)
ボーマンダFlareon
154.2〜182.4%
Double-Edge
1HKO
Speed
Second
FlareonS117 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Flareonボーマンダ
22.8〜28.1%
Flare Blitz
4 hits (78%)
ボーマンダFlareon
84.2〜99.4%
Double-Edge
2HKO
Speed
Second
FlareonS88 / ボーマンダS172
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Flareonボーマンダ
24.0〜28.1%
Flare Blitz
4 hits (93%)
ボーマンダFlareon
154.2〜182.4%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
FlareonS117 / ボーマンダS172
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×*Garchomp
Flareon Flareon vs Garchomp Garchomp

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
FlareonGarchomp
46.5〜55.1%
Superpower
3HKO
37.8〜44.3%
Flare Blitz
3HKO
37.8〜44.3%
Flare Blitz
3HKO
GarchompFlareon
90.1〜107.0%
Earthquake
1 hits (44%)
200.0〜236.6%
Earthquake
1HKO
200.0〜236.6%
Earthquake
1HKO
Speed
Second
FlareonS117 / GarchompS223
Second
FlareonS117 / GarchompS231
Second
FlareonS117 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
FlareonGarchomp
30.8〜36.8%
Flare Blitz
3 hits (72%)
28.1〜33.5%
Flare Blitz
3 hits (<1%)
28.1〜33.5%
Flare Blitz
3 hits (<1%)
GarchompFlareon
59.6〜70.2%
Earth Power
2HKO
108.8〜129.8%
Earthquake
1HKO
108.8〜129.8%
Earthquake
1HKO
Speed
Second
FlareonS88 / GarchompS223
Second
FlareonS88 / GarchompS231
Second
FlareonS88 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
FlareonGarchomp
42.7〜50.3%
Superpower
3 hits (56%)
38.9〜45.9%
Superpower
3 hits (<1%)
38.9〜45.9%
Superpower
3 hits (<1%)
GarchompFlareon
90.1〜107.0%
Earthquake
2HKO
200.0〜236.6%
Earthquake
2HKO (incl. きあいのタスキ)
200.0〜236.6%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
FlareonS117 / GarchompS223
Second
FlareonS117 / GarchompS231
Second
FlareonS117 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina×Primarina
Flareon Flareon vs Primarina Primarina

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
FlareonPrimarina
34.2〜40.6%
Flare Blitz
4HKO (incl. オボンのみ)
46.0〜54.5%
Flare Blitz
3HKO
34.2〜40.6%
Flare Blitz
3 hits (62%)
PrimarinaFlareon
88.7〜105.6%
Sparkling Aria
1 hits (31%)
107.0〜128.2%
Sparkling Aria
1HKO
88.7〜105.6%
Sparkling Aria
1 hits (31%)
Speed
First
FlareonS117 / PrimarinaS80
First
FlareonS117 / PrimarinaS82
First
FlareonS117 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
FlareonPrimarina
26.2〜30.5%
Flare Blitz
5HKO (incl. オボンのみ)
34.2〜40.6%
Flare Blitz
4HKO (incl. オボンのみ)
26.2〜30.5%
Flare Blitz
4 hits (8%)
PrimarinaFlareon
73.7〜87.7%
Sparkling Aria
2HKO
88.9〜105.3%
Sparkling Aria
1 hits (25%)
73.7〜87.7%
Sparkling Aria
2HKO
Speed
First
FlareonS88 / PrimarinaS80
First
FlareonS88 / PrimarinaS82
First
FlareonS88 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
FlareonPrimarina
26.2〜31.0%
Flare Blitz
5HKO (incl. オボンのみ)
35.3〜41.7%
Flare Blitz
3 hits (<1%)
26.2〜31.0%
Flare Blitz
4 hits (14%)
PrimarinaFlareon
81.7〜97.2%
Sparkling Aria
2HKO
98.6〜118.3%
Sparkling Aria
2HKO
81.7〜97.2%
Sparkling Aria
2HKO
Speed
First
FlareonS117 / PrimarinaS80
First
FlareonS117 / PrimarinaS82
First
FlareonS117 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Hippowdon×*Hippowdon
Flareon Flareon vs Hippowdon Hippowdon

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
FlareonHippowdon
54.0〜64.2%
Flare Blitz
2 hits (7%)
calculated with すなあらし
48.8〜58.6%
Flare Blitz
2 hits (62%)
calculated with すなあらし
54.0〜64.2%
Flare Blitz
2HKO
calculated with すなあらし
HippowdonFlareon
131.0〜156.3%
Earthquake
1HKO
calculated with すなあらし
131.0〜156.3%
Earthquake
1HKO
calculated with すなあらし
131.0〜156.3%
Earthquake
1HKO
calculated with すなあらし
Speed
First
FlareonS117 / HippowdonS67
First
FlareonS117 / HippowdonS67
First
FlareonS117 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
FlareonHippowdon
40.5〜48.4%
Flare Blitz
3 hits (98%)
calculated with すなあらし
37.2〜43.7%
Flare Blitz
3 hits (>99%)
calculated with すなあらし
40.5〜48.4%
Flare Blitz
3HKO
calculated with すなあらし
HippowdonFlareon
71.3〜85.4%
Earthquake
2HKO
calculated with すなあらし
71.3〜85.4%
Earthquake
2HKO
calculated with すなあらし
71.3〜85.4%
Earthquake
2HKO
calculated with すなあらし
Speed
First
FlareonS88 / HippowdonS67
First
FlareonS88 / HippowdonS67
First
FlareonS88 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
FlareonHippowdon
40.9〜48.8%
Flare Blitz
3 hits (>99%)
calculated with すなあらし
37.7〜44.7%
Flare Blitz
3HKO
calculated with すなあらし
40.9〜48.8%
Flare Blitz
3HKO
calculated with すなあらし
HippowdonFlareon
131.0〜156.3%
Earthquake
1HKO
calculated with すなあらし
131.0〜156.3%
Earthquake
1HKO
calculated with すなあらし
131.0〜156.3%
Earthquake
1HKO
calculated with すなあらし
Speed
First
FlareonS117 / HippowdonS67
First
FlareonS117 / HippowdonS67
First
FlareonS117 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Flareon Flareon vs セグレイブ セグレイブ

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Flareonセグレイブ
69.1〜81.7%
Superpower
2HKO
83.8〜99.5%
Superpower
2HKO
83.8〜99.5%
Superpower
2HKO
セグレイブFlareon
164.8〜194.4%
Earthquake
1HKO
131.0〜154.9%
Earthquake
1HKO
186.6〜219.7%
Earthquake
1HKO
Speed
Second
FlareonS117 / セグレイブS139
Second
FlareonS117 / セグレイブS152
Second
FlareonS117 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Flareonセグレイブ
52.4〜61.8%
Superpower
2 hits (9%)
63.9〜75.4%
Superpower
2HKO
63.9〜75.4%
Superpower
2HKO
セグレイブFlareon
90.1〜106.4%
Earthquake
1 hits (38%)
72.5〜85.4%
Earthquake
2HKO
101.8〜119.9%
Earthquake
1HKO
Speed
Second
FlareonS88 / セグレイブS139
Second
FlareonS88 / セグレイブS152
Second
FlareonS88 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Flareonセグレイブ
62.8〜74.3%
Superpower
2HKO
76.4〜91.1%
Superpower
2HKO
76.4〜91.1%
Superpower
2HKO
セグレイブFlareon
164.8〜194.4%
Earthquake
2HKO (incl. きあいのタスキ)
131.0〜154.9%
Earthquake
2HKO (incl. きあいのタスキ)
105.6〜124.6%
Scale Shot
1HKO
calculated with 3ヒット時
Speed
Second
FlareonS117 / セグレイブS139
Second
FlareonS117 / セグレイブS152
Second
FlareonS117 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Baxcalibur×*Baxcalibur
Flareon Flareon vs Baxcalibur Baxcalibur

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
FlareonBaxcalibur
54.8〜64.5%
Flare Blitz
3 hits (83%) (incl. オボンのみ)
73.1〜86.2%
Superpower
2 hits (2%)
54.8〜64.5%
Flare Blitz
2 hits (4%)
BaxcaliburFlareon
57.7〜68.3%
Draco Meteor
2 hits (10%)
70.4〜83.1%
Draco Meteor
2HKO
57.7〜68.3%
Draco Meteor
2 hits (10%)
Speed
First
FlareonS117 / BaxcaliburS105
Second
FlareonS117 / BaxcaliburS150
First
FlareonS117 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
FlareonBaxcalibur
45.7〜54.8%
Superpower
999HKO
47.9〜58.1%
Flare Blitz
3 hits (<1%) (incl. オボンのみ)
45.7〜54.8%
Superpower
999HKO
BaxcaliburFlareon
48.0〜56.7%
Draco Meteor
3 hits (12%)
58.5〜69.0%
Draco Meteor
2 hits (14%)
48.0〜56.7%
Draco Meteor
3 hits (12%)
Speed
Second
FlareonS88 / BaxcaliburS105
Second
FlareonS88 / BaxcaliburS150
Second
FlareonS88 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
FlareonBaxcalibur
41.6〜49.2%
Flare Blitz
999HKO
67.1〜79.0%
Superpower
3 hits (56%) (incl. オボンのみ)
55.8〜66.0%
Superpower
999HKO
BaxcaliburFlareon
34.5〜40.8%
Dragon Pulse
3HKO
64.1〜76.1%
Draco Meteor
2 hits (92%)
34.5〜40.8%
Dragon Pulse
3HKO
Speed
First
FlareonS117 / BaxcaliburS105
Second
FlareonS117 / BaxcaliburS150
First
FlareonS117 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Gyarados×Gyarados
Flareon Flareon vs Gyarados Gyarados

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
FlareonGyarados
18.3〜21.8%
Flare Blitz
999HKO
calculated with 攻撃-1
31.6〜37.4%
Flare Blitz
3 hits (84%)
calculated with 攻撃-1
18.3〜21.8%
Flare Blitz
999HKO
calculated with 攻撃-1
GyaradosFlareon
118.3〜139.4%
Waterfall
1HKO
153.5〜183.1%
Waterfall
1HKO
118.3〜139.4%
Waterfall
1HKO
Speed
First
FlareonS117 / GyaradosS101
Second
FlareonS117 / GyaradosS133
First
FlareonS117 / GyaradosS101
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
FlareonGyarados
13.9〜16.3%
Flare Blitz
999HKO
calculated with 攻撃-1
22.8〜28.1%
Flare Blitz
4 hits (78%)
calculated with 攻撃-1
13.9〜16.3%
Flare Blitz
999HKO
calculated with 攻撃-1
GyaradosFlareon
64.3〜77.2%
Waterfall
2HKO
84.2〜99.4%
Waterfall
2HKO
64.3〜77.2%
Waterfall
2HKO
Speed
Second
FlareonS88 / GyaradosS101
Second
FlareonS88 / GyaradosS133
Second
FlareonS88 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
FlareonGyarados
14.4〜16.8%
Flare Blitz
999HKO
calculated with 攻撃-1
24.0〜28.1%
Flare Blitz
999HKO
calculated with 攻撃-1
14.4〜16.8%
Flare Blitz
999HKO
calculated with 攻撃-1
GyaradosFlareon
118.3〜139.4%
Waterfall
2HKO (incl. きあいのタスキ)
153.5〜183.1%
Waterfall
2HKO (incl. きあいのタスキ)
118.3〜139.4%
Waterfall
2HKO (incl. きあいのタスキ)
Speed
First
FlareonS117 / GyaradosS101
Second
FlareonS117 / GyaradosS133
First
FlareonS117 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F*Basculegion-F
Flareon Flareon vs Basculegion-F Basculegion-F

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
FlareonBasculegion-F
48.7〜56.9%
Flare Blitz
2 hits (92%)
48.7〜56.9%
Flare Blitz
2 hits (92%)
48.7〜56.9%
Flare Blitz
2 hits (92%)
Basculegion-FFlareon
253.5〜298.6%
Wave Crash
1HKO
276.8〜327.5%
Wave Crash
1HKO
329.6〜388.0%
Wave Crash
1HKO
Speed
Second
FlareonS117 / Basculegion-FS195
Second
FlareonS117 / Basculegion-FS143
Second
FlareonS117 / Basculegion-FS130
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
FlareonBasculegion-F
36.5〜43.1%
Flare Blitz
3HKO
36.5〜43.1%
Flare Blitz
3HKO
36.5〜43.1%
Flare Blitz
3HKO
Basculegion-FFlareon
138.0〜163.7%
Wave Crash
1HKO
151.5〜179.5%
Wave Crash
1HKO
178.9〜212.9%
Wave Crash
1HKO
Speed
Second
FlareonS88 / Basculegion-FS195
Second
FlareonS88 / Basculegion-FS143
Second
FlareonS88 / Basculegion-FS130
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
FlareonBasculegion-F
36.5〜43.7%
Flare Blitz
3HKO
36.5〜43.7%
Flare Blitz
3HKO
36.5〜43.7%
Flare Blitz
3HKO
Basculegion-FFlareon
253.5〜298.6%
Wave Crash
2HKO (incl. きあいのタスキ)
276.8〜327.5%
Wave Crash
2HKO (incl. きあいのタスキ)
329.6〜388.0%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
FlareonS117 / Basculegion-FS195
Second
FlareonS117 / Basculegion-FS143
Second
FlareonS117 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf*Farigiraf
Flareon Flareon vs Farigiraf Farigiraf

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
FlareonFarigiraf
51.6〜61.0%
Superpower
2 hits (5%)
26.8〜32.1%
Flare Blitz
4HKO
51.6〜61.0%
Superpower
2 hits (5%)
FarigirafFlareon
90.1〜107.0%
Power Gem
1 hits (38%)
73.2〜88.7%
Power Gem
2HKO
98.6〜118.3%
Power Gem
1 hits (94%)
Speed
Second
FlareonS117 / FarigirafS151
First
FlareonS117 / FarigirafS106
Second
FlareonS117 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
FlareonFarigiraf
34.6〜40.3%
Flare Blitz
3HKO
20.5〜24.2%
Flare Blitz
5HKO
34.6〜40.3%
Flare Blitz
3HKO
FarigirafFlareon
73.7〜87.7%
Power Gem
2HKO
60.8〜73.7%
Power Gem
2HKO
80.7〜95.9%
Power Gem
2HKO
Speed
Second
FlareonS88 / FarigirafS151
Second
FlareonS88 / FarigirafS106
Second
FlareonS88 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
FlareonFarigiraf
46.5〜55.3%
Superpower
3HKO
20.5〜24.7%
Flare Blitz
5HKO
46.5〜55.3%
Superpower
3HKO
FarigirafFlareon
81.7〜97.2%
Power Gem
2HKO
67.6〜80.3%
Power Gem
2HKO
90.1〜107.0%
Power Gem
2HKO
Speed
Second
FlareonS117 / FarigirafS151
First
FlareonS117 / FarigirafS106
Second
FlareonS117 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンX×メガリザードンX
Flareon Flareon vs メガリザードンX メガリザードンX

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
FlareonメガリザードンX
44.5〜52.9%
Superpower
3 hits (97%)
メガリザードンXFlareon
140.8〜166.9%
Outrage
1HKO
Speed
Second
FlareonS117 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
FlareonメガリザードンX
33.5〜40.0%
Superpower
999HKO
メガリザードンXFlareon
77.2〜91.2%
Outrage
2HKO
Speed
Second
FlareonS88 / メガリザードンXS167
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
FlareonメガリザードンX
40.6〜48.4%
Superpower
3 hits (16%)
メガリザードンXFlareon
140.8〜166.9%
Outrage
2HKO (incl. きあいのタスキ)
Speed
Second
FlareonS117 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
エースバーン*エースバーン
Flareon Flareon vs エースバーン エースバーン

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Flareonエースバーン
61.1〜72.0%
Superpower
2HKO
61.1〜72.0%
Superpower
2HKO
61.1〜72.0%
Superpower
2HKO
エースバーンFlareon
119.0〜140.1%
High Jump Kick
1HKO
108.5〜128.9%
High Jump Kick
1HKO
154.2〜181.7%
High Jump Kick
1HKO
Speed
Second
FlareonS117 / エースバーンS256
Second
FlareonS117 / エースバーンS188
Second
FlareonS117 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Flareonエースバーン
40.8〜47.8%
Flare Blitz
3HKO
40.8〜47.8%
Flare Blitz
3HKO
40.8〜47.8%
Flare Blitz
3HKO
エースバーンFlareon
64.9〜77.2%
High Jump Kick
2HKO
59.6〜70.2%
High Jump Kick
2HKO
84.2〜100.0%
High Jump Kick
1 hits (6%)
Speed
Second
FlareonS88 / エースバーンS256
Second
FlareonS88 / エースバーンS188
Second
FlareonS88 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Flareonエースバーン
55.4〜65.6%
Superpower
2 hits (59%)
55.4〜65.6%
Superpower
2 hits (59%)
55.4〜65.6%
Superpower
2 hits (59%)
エースバーンFlareon
119.0〜140.1%
High Jump Kick
2HKO (incl. きあいのタスキ)
108.5〜128.9%
High Jump Kick
2HKO (incl. きあいのタスキ)
154.2〜181.7%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
FlareonS117 / エースバーンS256
Second
FlareonS117 / エースバーンS188
Second
FlareonS117 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Rotom-W×Rotom-W
Flareon Flareon vs Rotom-W Rotom-W

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
FlareonRotom-W
29.3〜35.0%
Flare Blitz
4 hits (84%) (incl. オボンのみ)
29.3〜35.0%
Flare Blitz
4HKO
50.4〜59.1%
Flare Blitz
3HKO (incl. オボンのみ)
Rotom-WFlareon
84.5〜101.4%
Hydro Pump
1 hits (6%)
84.5〜101.4%
Hydro Pump
1 hits (6%)
118.3〜139.4%
Hydro Pump
1HKO
Speed
First
FlareonS117 / Rotom-WS106
First
FlareonS117 / Rotom-WS106
Second
FlareonS117 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
FlareonRotom-W
24.8〜29.9%
Superpower
999HKO
24.8〜29.9%
Superpower
999HKO
37.8〜44.9%
Flare Blitz
3 hits (42%)
Rotom-WFlareon
70.2〜84.2%
Hydro Pump
2HKO
70.2〜84.2%
Hydro Pump
2HKO
95.9〜113.5%
Hydro Pump
1 hits (69%)
Speed
Second
FlareonS88 / Rotom-WS106
Second
FlareonS88 / Rotom-WS106
Second
FlareonS88 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
FlareonRotom-W
30.6〜36.3%
Superpower
999HKO
30.6〜36.3%
Superpower
999HKO
37.8〜44.9%
Flare Blitz
3 hits (53%)
Rotom-WFlareon
77.5〜93.0%
Hydro Pump
2HKO
77.5〜93.0%
Hydro Pump
2HKO
107.0〜126.8%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
FlareonS117 / Rotom-WS106
First
FlareonS117 / Rotom-WS106
Second
FlareonS117 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Skeledirge×Skeledirge
Flareon Flareon vs Skeledirge Skeledirge

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
FlareonSkeledirge
23.2〜27.0%
Flare Blitz
999HKO
23.2〜27.0%
Flare Blitz
999HKO
23.2〜27.0%
Flare Blitz
4 hits (57%)
SkeledirgeFlareon
47.9〜57.7%
Earth Power
2 hits (94%)
47.9〜57.7%
Earth Power
2 hits (94%)
47.9〜57.7%
Earth Power
2 hits (94%)
Speed
First
FlareonS117 / SkeledirgeS86
First
FlareonS117 / SkeledirgeS86
First
FlareonS117 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
FlareonSkeledirge
17.1〜20.4%
Flare Blitz
999HKO
17.1〜20.4%
Flare Blitz
999HKO
17.1〜20.4%
Flare Blitz
999HKO
SkeledirgeFlareon
39.8〜48.0%
Earth Power
3HKO
39.8〜48.0%
Earth Power
3HKO
39.8〜48.0%
Earth Power
3HKO
Speed
First
FlareonS88 / SkeledirgeS86
First
FlareonS88 / SkeledirgeS86
First
FlareonS88 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
FlareonSkeledirge
17.5〜20.9%
Flare Blitz
999HKO
17.5〜20.9%
Flare Blitz
999HKO
17.5〜20.9%
Flare Blitz
999HKO
SkeledirgeFlareon
45.1〜53.5%
Earth Power
2 hits (33%)
45.1〜53.5%
Earth Power
2 hits (33%)
45.1〜53.5%
Earth Power
2 hits (33%)
Speed
First
FlareonS117 / SkeledirgeS86
First
FlareonS117 / SkeledirgeS86
First
FlareonS117 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Metagross*Metagross
Flareon Flareon vs Metagross Metagross

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
FlareonMetagross
123.6〜146.5%
Flare Blitz
1HKO
MetagrossFlareon
117.6〜139.4%
Psychic Fangs
1HKO
Speed
Second
FlareonS117 / MetagrossS162
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
FlareonMetagross
91.7〜109.6%
Flare Blitz
1 hits (56%)
MetagrossFlareon
78.4〜92.4%
Earthquake
2HKO
Speed
Second
FlareonS88 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
FlareonMetagross
93.0〜110.8%
Flare Blitz
1 hits (56%)
MetagrossFlareon
117.6〜139.4%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
Second
FlareonS117 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite×*Dragonite
Flareon Flareon vs Dragonite Dragonite

Flareon's build: Charcoal, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
FlareonDragonite
18.0〜20.4%
Flare Blitz
3 hits (14%)
20.4〜24.0%
Flare Blitz
3HKO
20.4〜24.0%
Flare Blitz
3HKO
DragoniteFlareon
86.6〜102.1%
Draco Meteor
1 hits (19%)
91.5〜108.5%
Earthquake
1 hits (50%)
91.5〜108.5%
Earthquake
1 hits (50%)
Speed
Second
FlareonS117 / DragoniteS152
Second
FlareonS117 / DragoniteS145
Second
FlareonS117 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Flareon's build: Charcoal, Impish, H31 B31 D1 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
FlareonDragonite
13.2〜15.6%
Flare Blitz
4 hits (78%)
15.6〜18.6%
Flare Blitz
4HKO
15.6〜18.6%
Flare Blitz
4HKO
DragoniteFlareon
70.8〜84.2%
Draco Meteor
2HKO
50.3〜59.6%
Earthquake
2HKO
50.3〜59.6%
Earthquake
2HKO
Speed
Second
FlareonS88 / DragoniteS152
Second
FlareonS88 / DragoniteS145
Second
FlareonS88 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Flareon's build: Focus Sash, Careful, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
FlareonDragonite
13.2〜16.2%
Flare Blitz
4 hits (87%)
15.6〜18.6%
Flare Blitz
4HKO
15.6〜18.6%
Flare Blitz
4HKO
DragoniteFlareon
85.9〜101.4%
Earthquake
2HKO
91.5〜108.5%
Earthquake
2HKO
91.5〜108.5%
Earthquake
2HKO
Speed
Second
FlareonS117 / DragoniteS152
Second
FlareonS117 / DragoniteS145
Second
FlareonS117 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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