Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ハラバリー

ハラバリー

でんき
全国図鑑 No.939 / 使用率 47位
データ集計日:2026-09-10

種族値

HP
109
こうげき
64
ぼうぎょ
67
とくこう
91
とくぼう
67
すばやさ
43
合計
441

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめん
ひこうはがねでんき

特性

順位 特性名 採用率 ⓘ 効果・推移
1 でんきにかえる
100.0%
0.0
技のダメージを受けるとでんき威力アップ状態になる。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
みず みずびたし
94.5%
+11.2
みず変化
命中 100%PP 20
相手のタイプをみずタイプに変える。
採用率の推移
96898283.3%94.5%9/99/10
2
ノーマル なまける
93.7%
+2.9
ノーマル変化
PP 8
自分のHPを最大HPの1/2回復する。
採用率の推移
94929090.8%93.7%9/99/10
3
でんき ボルトチェンジ
85.4%
-11.3
でんき特殊
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
98918496.7%85.4%9/99/10
4
どく どくどく
78.9%
+8.1
どく変化
命中 90%PP 12
相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。
採用率の推移
80757070.8%78.9%9/99/10
5
でんき パラボラチャージ
43.6%
-9.7
でんき特殊
威力 65命中 100%PP 20
相手に与えたダメージの1/2自分のHPを回復する。
採用率の推移
55484253.3%43.6%9/99/10
6
ノーマル まもる
1.2%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
7
あく ふいうち
1.2%
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。
8
みず ひやみず
0.5%
-4.5
みず特殊
威力 50命中 100%PP 20
相手の攻撃を1段階下げる。
採用率の推移
6305.0%0.5%9/99/10
9
エスパー リフレクター
0.3%
エスパー変化
PP 20
5ターンの間、味方の場をリフレクター状態にする。
10
みず だくりゅう
0.2%
みず特殊
威力 90命中 85%PP 12
30%の確率で相手の命中率を1段階下げる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
たべのこし
64.3%
+7.6
ターン終わりに最大HPの1/16回復する。
採用率の推移
65605656.7%64.3%9/99/10
2
オボンのみオボンのみ
25.4%
-5.4
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
32282530.8%25.4%9/99/10
3
シュカのみ
5.4%
+0.4
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
5555.0%5.4%9/99/10
4
ふうせん
1.5%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
5
じしゃく
1.4%
でんきタイプの技の威力が1.2倍になる。
6
ゴツゴツメット
1.2%
-6.3
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
8407.5%1.2%9/99/10
7
おおきなねっこ
0.5%
HP吸収技で回復する量が増える。
8
きあいのタスキきあいのタスキ
0.2%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
9
ラムのみラムのみ
0.1%
状態異常・こんらん状態を回復する。1度使うと無くなる。
10
メンタルハーブ
0.1%
メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 おだやか (D↑ A↓)
76.8%
+7.6
採用率の推移
78736869.2%76.8%9/99/10
2 ずぶとい (B↑ A↓)
10.5%
+5.5
採用率の推移
11845.0%10.5%9/99/10
3 なまいき (D↑ S↓)
9.2%
-12.5
採用率の推移
2415721.7%9.2%9/99/10
4 ひかえめ (C↑ A↓)
2.3%
5 のんき
0.8%
6 れいせい (C↑ S↓)
0.4%
-3.8
採用率の推移
5204.2%0.4%9/99/10
7 しんちょう (D↑ C↓)
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 31040283
19.9%
+9.1
採用率の推移
2115910.8%19.9%9/99/10
2 31030320
11.4%
-7.8
採用率の推移
20151019.2%11.4%9/99/10
3 31040310
8.3%
-6.7
採用率の推移
1612715.0%8.3%9/99/10
4 31030275
6.4%
+1.4
採用率の推移
7655.0%6.4%9/99/10
5 32020320
6.2%
-0.5
採用率の推移
7666.7%6.2%9/99/10
6 32000313
5.5%
7 31000323
4.1%
8 31020303
3.6%
-5.6
採用率の推移
10639.2%3.6%9/99/10
9 31020285
1.9%
10 32000320
1.8%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 1.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 9.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ハラバリー
考察記事
ハラバリー考察 M-2 使用率32位 受け型の技採用率と立ち回り

Pokémon Matchups

Favorable
GyaradosGyarados
Bellibolt Bellibolt vs Gyarados Gyarados

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
BelliboltGyarados
83.2〜97.0%
Volt Switch
2HKO
calculated with 攻撃-1
98.2〜114.6%
Volt Switch
1 hits (81%)
calculated with 攻撃-1
83.2〜97.0%
Volt Switch
2HKO
calculated with 攻撃-1
GyaradosBellibolt
45.6〜54.0%
Earthquake
2 hits (3%)
59.5〜70.7%
Earthquake
2HKO
45.6〜54.0%
Earthquake
2 hits (3%)
Speed
Second
BelliboltS68 / GyaradosS101
Second
BelliboltS68 / GyaradosS133
Second
BelliboltS68 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
BelliboltGyarados
83.2〜97.0%
Volt Switch
2HKO
calculated with 攻撃-1
98.2〜114.6%
Volt Switch
1 hits (81%)
calculated with 攻撃-1
83.2〜97.0%
Volt Switch
2HKO
calculated with 攻撃-1
GyaradosBellibolt
45.6〜54.0%
Earthquake
3HKO
59.5〜70.7%
Earthquake
2 hits (88%)
45.6〜54.0%
Earthquake
3HKO
Speed
Second
BelliboltS61 / GyaradosS101
Second
BelliboltS61 / GyaradosS133
Second
BelliboltS61 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
BelliboltGyarados
83.2〜97.0%
Volt Switch
2HKO
calculated with 攻撃-1
98.2〜114.6%
Volt Switch
1 hits (81%)
calculated with 攻撃-1
83.2〜97.0%
Volt Switch
2HKO
calculated with 攻撃-1
GyaradosBellibolt
22.8〜27.0%
Earthquake
3HKO
35.8〜42.3%
Power Whip
3HKO
22.8〜27.0%
Earthquake
3HKO
Speed
Second
BelliboltS68 / GyaradosS101
Second
BelliboltS68 / GyaradosS133
Second
BelliboltS68 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
CorviknightCorviknight
Bellibolt Bellibolt vs Corviknight Corviknight

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BelliboltCorviknight
44.9〜53.7%
Volt Switch
2 hits (35%)
44.9〜53.7%
Volt Switch
2 hits (2%)
44.9〜53.7%
Volt Switch
3HKO
CorviknightBellibolt
20.9〜25.1%
Body Press
999HKO
20.9〜25.1%
Body Press
999HKO
20.9〜25.1%
Body Press
999HKO
Speed
Second
BelliboltS68 / CorviknightS87
Second
BelliboltS68 / CorviknightS78
Second
BelliboltS68 / CorviknightS78
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BelliboltCorviknight
44.9〜53.7%
Volt Switch
2 hits (35%)
44.9〜53.7%
Volt Switch
2 hits (2%)
44.9〜53.7%
Volt Switch
3HKO
CorviknightBellibolt
20.9〜25.1%
Body Press
999HKO
20.9〜25.1%
Body Press
999HKO
20.9〜25.1%
Body Press
999HKO
Speed
Second
BelliboltS61 / CorviknightS87
Second
BelliboltS61 / CorviknightS78
Second
BelliboltS61 / CorviknightS78
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BelliboltCorviknight
44.9〜53.7%
Volt Switch
2 hits (35%)
44.9〜53.7%
Volt Switch
2 hits (2%)
44.9〜53.7%
Volt Switch
3HKO
CorviknightBellibolt
20.9〜25.1%
Body Press
4 hits (<1%)
20.9〜25.1%
Body Press
4 hits (<1%)
20.9〜25.1%
Body Press
4 hits (<1%)
Speed
Second
BelliboltS68 / CorviknightS87
Second
BelliboltS68 / CorviknightS78
Second
BelliboltS68 / CorviknightS78
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
View Corviknight's page →
Farigiraf*Farigiraf
Bellibolt Bellibolt vs Farigiraf Farigiraf

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
BelliboltFarigiraf
52.8〜62.9%
だくりゅう
2HKO
43.2〜51.6%
だくりゅう
2 hits (10%)
52.8〜62.9%
だくりゅう
2HKO
FarigirafBellibolt
40.9〜48.4%
Earth Power
3HKO
33.5〜40.0%
Earth Power
3 hits (23%)
44.7〜53.0%
Earth Power
2 hits (<1%)
Speed
Second
BelliboltS68 / FarigirafS151
Second
BelliboltS68 / FarigirafS106
Second
BelliboltS68 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
BelliboltFarigiraf
52.8〜62.9%
だくりゅう
2HKO
43.2〜51.6%
だくりゅう
2 hits (10%)
52.8〜62.9%
だくりゅう
2HKO
FarigirafBellibolt
40.9〜48.4%
Earth Power
3 hits (>99%)
33.5〜40.0%
Earth Power
4HKO (incl. オボンのみ)
44.7〜53.0%
Earth Power
3HKO
Speed
Second
BelliboltS61 / FarigirafS151
Second
BelliboltS61 / FarigirafS106
Second
BelliboltS61 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
BelliboltFarigiraf
52.8〜62.9%
だくりゅう
2HKO
43.2〜51.6%
だくりゅう
2 hits (10%)
52.8〜62.9%
だくりゅう
2HKO
FarigirafBellibolt
20.5〜24.2%
Earth Power
3HKO
26.5〜31.2%
Sludge Wave
4HKO
35.3〜41.9%
Sludge Wave
3HKO
Speed
Second
BelliboltS68 / FarigirafS151
Second
BelliboltS68 / FarigirafS106
Second
BelliboltS68 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
Greninja*Greninja
Bellibolt Bellibolt vs Greninja Greninja

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
BelliboltGreninja
72.5〜85.9%
Volt Switch
2HKO
65.8〜77.9%
Volt Switch
2HKO
72.5〜85.9%
Volt Switch
2HKO
GreninjaBellibolt
34.9〜40.9%
Hydro Pump
3 hits (62%)
39.1〜45.6%
Mud Shot
3HKO
34.9〜40.9%
Hydro Pump
3 hits (62%)
Speed
Second
BelliboltS68 / GreninjaS174
Second
BelliboltS68 / GreninjaS213
Second
BelliboltS68 / GreninjaS261
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
BelliboltGreninja
72.5〜85.9%
Volt Switch
2HKO
65.8〜77.9%
Volt Switch
2HKO
72.5〜85.9%
Volt Switch
2HKO
GreninjaBellibolt
34.9〜40.9%
Hydro Pump
4HKO (incl. オボンのみ)
39.1〜45.6%
Mud Shot
3 hits (64%)
34.9〜40.9%
Hydro Pump
4HKO (incl. オボンのみ)
Speed
Second
BelliboltS61 / GreninjaS174
Second
BelliboltS61 / GreninjaS213
Second
BelliboltS61 / GreninjaS261
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
BelliboltGreninja
72.5〜85.9%
Volt Switch
2HKO
65.8〜77.9%
Volt Switch
2HKO
72.5〜85.9%
Volt Switch
2HKO
GreninjaBellibolt
34.9〜40.9%
Hydro Pump
3HKO
37.7〜44.7%
Hydro Pump
3HKO
34.9〜40.9%
Hydro Pump
3HKO
Speed
Second
BelliboltS68 / GreninjaS174
Second
BelliboltS68 / GreninjaS213
Second
BelliboltS68 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Greninja's page →
A-Ninetales*A-Ninetales
Bellibolt Bellibolt vs A-Ninetales A-Ninetales

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BelliboltA-Ninetales
24.0〜28.0%
Volt Switch
4 hits (89%)
calculated with あられ
28.0〜32.7%
Volt Switch
4HKO
calculated with あられ
A-NinetalesBellibolt
20.0〜24.2%
Blizzard
999HKO
calculated with あられ
27.0〜32.1%
Blizzard
4 hits (40%)
calculated with あられ
Speed
Second
BelliboltS68 / A-NinetalesS177
Second
BelliboltS68 / A-NinetalesS177
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BelliboltA-Ninetales
24.0〜28.0%
Volt Switch
4 hits (89%)
calculated with あられ
28.0〜32.7%
Volt Switch
4HKO
calculated with あられ
A-NinetalesBellibolt
20.0〜24.2%
Blizzard
999HKO
calculated with あられ
27.0〜32.1%
Blizzard
4 hits (<1%)
calculated with あられ
Speed
Second
BelliboltS61 / A-NinetalesS177
Second
BelliboltS61 / A-NinetalesS177
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BelliboltA-Ninetales
24.0〜28.0%
Volt Switch
4 hits (89%)
calculated with あられ
28.0〜32.7%
Volt Switch
4HKO
calculated with あられ
A-NinetalesBellibolt
20.0〜24.2%
Blizzard
5HKO
calculated with あられ
27.0〜32.1%
Blizzard
4HKO
calculated with あられ
Speed
Second
BelliboltS68 / A-NinetalesS177
Second
BelliboltS68 / A-NinetalesS177
Verdict
Win: 5HKO to KO / 5HKO to be KOed, moves first (priority)
Loss: 4HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
SkeledirgeSkeledirge
Bellibolt Bellibolt vs Skeledirge Skeledirge

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
BelliboltSkeledirge
41.7〜49.3%
だくりゅう
3HKO
41.7〜49.3%
だくりゅう
3HKO
41.7〜49.3%
だくりゅう
3HKO
SkeledirgeBellibolt
19.5〜22.8%
Torch Song
4HKO
19.5〜22.8%
Torch Song
4HKO
19.5〜22.8%
Torch Song
4HKO
Speed
Second
BelliboltS68 / SkeledirgeS86
Second
BelliboltS68 / SkeledirgeS86
Second
BelliboltS68 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
BelliboltSkeledirge
41.7〜49.3%
だくりゅう
3HKO
41.7〜49.3%
だくりゅう
3HKO
41.7〜49.3%
だくりゅう
3HKO
SkeledirgeBellibolt
19.5〜22.8%
Torch Song
4HKO
19.5〜22.8%
Torch Song
4HKO
19.5〜22.8%
Torch Song
4HKO
Speed
Second
BelliboltS61 / SkeledirgeS86
Second
BelliboltS61 / SkeledirgeS86
Second
BelliboltS61 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
BelliboltSkeledirge
41.7〜49.3%
だくりゅう
3HKO
41.7〜49.3%
だくりゅう
3HKO
41.7〜49.3%
だくりゅう
3HKO
SkeledirgeBellibolt
19.5〜22.8%
Torch Song
3 hits (2%)
19.5〜22.8%
Torch Song
3 hits (2%)
19.5〜22.8%
Torch Song
3 hits (2%)
Speed
Second
BelliboltS68 / SkeledirgeS86
Second
BelliboltS68 / SkeledirgeS86
Second
BelliboltS68 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Skeledirge's page →
Unfavorable
ボーマンダ×ボーマンダ
Bellibolt Bellibolt vs ボーマンダ ボーマンダ

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Belliboltボーマンダ
26.3〜31.6%
Volt Switch
4HKO
ボーマンダBellibolt
66.0〜78.1%
Earthquake
2HKO
Speed
Second
BelliboltS68 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Belliboltボーマンダ
26.3〜31.6%
Volt Switch
4HKO
ボーマンダBellibolt
66.0〜78.1%
Earthquake
2HKO
Speed
Second
BelliboltS61 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Belliboltボーマンダ
26.3〜31.6%
Volt Switch
4HKO
ボーマンダBellibolt
59.1〜70.2%
Outrage
2HKO
Speed
Second
BelliboltS68 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×Garchomp
Bellibolt Bellibolt vs Garchomp Garchomp

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
BelliboltGarchomp
13.0〜15.1%
Volt Switch
999HKO
21.6〜25.9%
だくりゅう
4 hits (3%)
21.6〜25.9%
だくりゅう
4 hits (3%)
GarchompBellibolt
42.8〜51.2%
Earth Power
3HKO
92.1〜108.8%
Earthquake
1 hits (50%)
92.1〜108.8%
Earthquake
1 hits (50%)
Speed
Second
BelliboltS68 / GarchompS223
Second
BelliboltS68 / GarchompS231
Second
BelliboltS68 / GarchompS154
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
BelliboltGarchomp
13.0〜15.1%
Volt Switch
999HKO
21.6〜25.9%
だくりゅう
4 hits (3%)
21.6〜25.9%
だくりゅう
4 hits (3%)
GarchompBellibolt
42.8〜51.2%
Earth Power
3HKO
92.1〜108.8%
Earthquake
1 hits (50%)
92.1〜108.8%
Earthquake
1 hits (50%)
Speed
Second
BelliboltS61 / GarchompS223
Second
BelliboltS61 / GarchompS231
Second
BelliboltS61 / GarchompS154
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
BelliboltGarchomp
13.0〜15.1%
Volt Switch
999HKO
21.6〜25.9%
だくりゅう
4 hits (3%)
21.6〜25.9%
だくりゅう
4 hits (3%)
GarchompBellibolt
36.7〜43.7%
Outrage
3HKO
54.9〜64.7%
Outrage
2HKO
54.9〜64.7%
Outrage
2HKO
Speed
Second
BelliboltS68 / GarchompS223
Second
BelliboltS68 / GarchompS231
Second
BelliboltS68 / GarchompS154
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
Bellibolt Bellibolt vs グソクムシャ グソクムシャ

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Belliboltグソクムシャ
18.7〜23.1%
Volt Switch
999HKO
グソクムシャBellibolt
69.8〜83.3%
Drill Run
2HKO
Speed
First
BelliboltS68 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Belliboltグソクムシャ
18.7〜23.1%
Volt Switch
999HKO
グソクムシャBellibolt
69.8〜83.3%
Drill Run
2HKO
Speed
First
BelliboltS61 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Belliboltグソクムシャ
18.7〜23.1%
Volt Switch
999HKO
グソクムシャBellibolt
52.6〜61.9%
Leech Life
2HKO
Speed
First
BelliboltS68 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
Bellibolt Bellibolt vs Hippowdon Hippowdon

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BelliboltHippowdon
28.8〜34.4%
だくりゅう
4 hits (66%) (incl. オボンのみ)
calculated with すなあらし
31.6〜38.1%
だくりゅう
3 hits (<1%)
calculated with すなあらし
28.8〜34.4%
だくりゅう
3 hits (2%)
calculated with すなあらし
HippowdonBellibolt
61.4〜72.6%
Earthquake
2HKO
calculated with すなあらし
61.4〜72.6%
Earthquake
2HKO
calculated with すなあらし
61.4〜72.6%
Earthquake
2HKO
calculated with すなあらし
Speed
First
BelliboltS68 / HippowdonS67
First
BelliboltS68 / HippowdonS67
First
BelliboltS68 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BelliboltHippowdon
28.8〜34.4%
だくりゅう
4 hits (66%) (incl. オボンのみ)
calculated with すなあらし
31.6〜38.1%
だくりゅう
3 hits (<1%)
calculated with すなあらし
28.8〜34.4%
だくりゅう
3 hits (2%)
calculated with すなあらし
HippowdonBellibolt
61.4〜72.6%
Earthquake
2HKO
calculated with すなあらし
61.4〜72.6%
Earthquake
2HKO
calculated with すなあらし
61.4〜72.6%
Earthquake
2HKO
calculated with すなあらし
Speed
Second
BelliboltS61 / HippowdonS67
Second
BelliboltS61 / HippowdonS67
Second
BelliboltS61 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BelliboltHippowdon
28.8〜34.4%
だくりゅう
4 hits (66%) (incl. オボンのみ)
calculated with すなあらし
31.6〜38.1%
だくりゅう
3 hits (<1%)
calculated with すなあらし
28.8〜34.4%
だくりゅう
3 hits (2%)
calculated with すなあらし
HippowdonBellibolt
30.7〜36.3%
Earthquake
2HKO
calculated with すなあらし
30.7〜36.3%
Earthquake
2HKO
calculated with すなあらし
30.7〜36.3%
Earthquake
2HKO
calculated with すなあらし
Speed
First
BelliboltS68 / HippowdonS67
First
BelliboltS68 / HippowdonS67
First
BelliboltS68 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ×セグレイブ
Bellibolt Bellibolt vs セグレイブ セグレイブ

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Belliboltセグレイブ
11.0〜12.6%
Volt Switch
999HKO
12.0〜14.1%
Volt Switch
999HKO
12.0〜14.1%
Volt Switch
999HKO
セグレイブBellibolt
76.3〜90.2%
Earthquake
2HKO
60.5〜71.6%
Earthquake
2HKO
85.6〜101.4%
Earthquake
1 hits (13%)
Speed
Second
BelliboltS68 / セグレイブS139
Second
BelliboltS68 / セグレイブS152
Second
BelliboltS68 / セグレイブS139
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Belliboltセグレイブ
11.0〜12.6%
Volt Switch
999HKO
12.0〜14.1%
Volt Switch
999HKO
12.0〜14.1%
Volt Switch
999HKO
セグレイブBellibolt
76.3〜90.2%
Earthquake
2HKO
60.5〜71.6%
Earthquake
2 hits (93%)
85.6〜101.4%
Earthquake
1 hits (13%)
Speed
Second
BelliboltS61 / セグレイブS139
Second
BelliboltS61 / セグレイブS152
Second
BelliboltS61 / セグレイブS139
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Belliboltセグレイブ
11.0〜12.6%
Volt Switch
999HKO
12.0〜14.1%
Volt Switch
999HKO
12.0〜14.1%
Volt Switch
999HKO
セグレイブBellibolt
68.4〜80.9%
きょけんとつげき
2HKO
54.4〜64.2%
きょけんとつげき
2HKO
76.7〜91.2%
きょけんとつげき
2HKO
Speed
Second
BelliboltS68 / セグレイブS139
Second
BelliboltS68 / セグレイブS152
Second
BelliboltS68 / セグレイブS139
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
LucarioLucario
Bellibolt Bellibolt vs Lucario Lucario

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
BelliboltLucario
37.4〜44.9%
Volt Switch
3HKO
37.4〜44.9%
Volt Switch
3HKO
LucarioBellibolt
47.4〜56.3%
Focus Blast
2 hits (30%)
56.7〜67.0%
Focus Blast
2HKO
Speed
Second
BelliboltS68 / LucarioS223
Second
BelliboltS68 / LucarioS180
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
BelliboltLucario
37.4〜44.9%
Volt Switch
3HKO
37.4〜44.9%
Volt Switch
3HKO
LucarioBellibolt
47.4〜56.3%
Focus Blast
3HKO
56.7〜67.0%
Focus Blast
2 hits (39%)
Speed
Second
BelliboltS61 / LucarioS223
Second
BelliboltS61 / LucarioS180
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
BelliboltLucario
37.4〜44.9%
Volt Switch
3HKO
37.4〜44.9%
Volt Switch
3HKO
LucarioBellibolt
47.4〜56.3%
Focus Blast
2 hits (83%)
56.7〜67.0%
Focus Blast
2HKO
Speed
Second
BelliboltS68 / LucarioS223
Second
BelliboltS68 / LucarioS180
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo×*Gholdengo
Bellibolt Bellibolt vs Gholdengo Gholdengo

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
BelliboltGholdengo
27.6〜33.1%
Volt Switch
4HKO
17.6〜21.8%
Volt Switch
999HKO
27.6〜33.1%
Volt Switch
4 hits (75%)
GholdengoBellibolt
29.8〜35.3%
Shadow Ball
4HKO
22.8〜27.0%
Shadow Ball
999HKO
27.0〜32.6%
Shadow Ball
4 hits (69%)
Speed
Second
BelliboltS68 / GholdengoS136
Second
BelliboltS68 / GholdengoS107
Second
BelliboltS68 / GholdengoS136
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first (priority)
Loss: n/a to KO / n/a to be KOed, moves second
Win: 5HKO to KO / 5HKO to be KOed, moves first (priority)

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
BelliboltGholdengo
27.6〜33.1%
Volt Switch
4HKO
18.7〜22.8%
Sucker Punch
999HKO
27.6〜33.1%
Volt Switch
4 hits (75%)
GholdengoBellibolt
29.8〜35.3%
Shadow Ball
4 hits (93%) (incl. オボンのみ)
22.8〜27.0%
Shadow Ball
999HKO
27.0〜32.6%
Shadow Ball
4 hits (7%)
Speed
Second
BelliboltS61 / GholdengoS136
Second
BelliboltS61 / GholdengoS107
Second
BelliboltS61 / GholdengoS136
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: n/a to KO / n/a to be KOed, moves first (priority)
Win: 5HKO to KO / 5HKO to be KOed, moves first (priority)

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
BelliboltGholdengo
27.6〜33.1%
Volt Switch
4HKO
17.6〜21.8%
Volt Switch
999HKO
27.6〜33.1%
Volt Switch
4 hits (75%)
GholdengoBellibolt
29.8〜35.3%
Shadow Ball
3 hits (19%)
22.8〜27.0%
Shadow Ball
4 hits (37%)
27.0〜32.6%
Shadow Ball
4HKO
Speed
Second
BelliboltS68 / GholdengoS136
Second
BelliboltS68 / GholdengoS107
Second
BelliboltS68 / GholdengoS136
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first (priority)
×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Bellibolt Bellibolt vs Baxcalibur Baxcalibur

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
BelliboltBaxcalibur
9.6〜11.7%
Volt Switch
999HKO
17.4〜20.4%
Volt Switch
999HKO
9.6〜11.7%
Volt Switch
999HKO
BaxcaliburBellibolt
34.9〜40.9%
Draco Meteor
999HKO
27.0〜32.6%
Dragon Pulse
4 hits (69%)
34.9〜40.9%
Draco Meteor
999HKO
Speed
Second
BelliboltS68 / BaxcaliburS105
Second
BelliboltS68 / BaxcaliburS150
Second
BelliboltS68 / BaxcaliburS105
Verdict
Win: n/a to KO / n/a to be KOed, moves first (priority)
×
Loss: n/a to KO / 5HKO to be KOed, moves second
Win: n/a to KO / n/a to be KOed, moves first (priority)

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
BelliboltBaxcalibur
9.6〜11.7%
Volt Switch
999HKO
17.4〜20.4%
Volt Switch
999HKO
9.6〜11.7%
Volt Switch
999HKO
BaxcaliburBellibolt
34.9〜40.9%
Draco Meteor
999HKO
27.0〜32.6%
Dragon Pulse
4 hits (7%)
34.9〜40.9%
Draco Meteor
999HKO
Speed
Second
BelliboltS61 / BaxcaliburS105
Second
BelliboltS61 / BaxcaliburS150
Second
BelliboltS61 / BaxcaliburS105
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
BelliboltBaxcalibur
9.6〜11.7%
Volt Switch
999HKO
17.4〜20.4%
Volt Switch
999HKO
9.6〜11.7%
Volt Switch
999HKO
BaxcaliburBellibolt
22.8〜27.0%
Dragon Pulse
4 hits (37%)
27.0〜32.6%
Dragon Pulse
4HKO
22.8〜27.0%
Dragon Pulse
4 hits (37%)
Speed
Second
BelliboltS68 / BaxcaliburS105
Second
BelliboltS68 / BaxcaliburS150
Second
BelliboltS68 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
Bellibolt Bellibolt vs Aegislash Aegislash

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BelliboltAegislash
18.6〜22.2%
Volt Switch
999HKO
18.6〜22.2%
Volt Switch
999HKO
18.6〜22.2%
Volt Switch
999HKO
AegislashBellibolt
55.8〜66.0%
Poltergeist
2HKO
43.3〜50.7%
Poltergeist
3HKO
67.0〜79.1%
Poltergeist
2HKO
Speed
Second
BelliboltS68 / AegislashS80
Second
BelliboltS68 / AegislashS72
Second
BelliboltS68 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BelliboltAegislash
18.6〜22.2%
Volt Switch
999HKO
18.6〜22.2%
Volt Switch
999HKO
18.6〜22.2%
Volt Switch
999HKO
AegislashBellibolt
40.5〜47.9%
Close Combat
3 hits (98%)
32.6〜39.1%
Shadow Ball
4HKO
40.5〜47.9%
Close Combat
3 hits (98%)
Speed
Second
BelliboltS61 / AegislashS80
Second
BelliboltS61 / AegislashS72
Second
BelliboltS61 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BelliboltAegislash
18.6〜22.2%
Volt Switch
999HKO
18.6〜22.2%
Volt Switch
999HKO
18.6〜22.2%
Volt Switch
999HKO
AegislashBellibolt
55.8〜66.0%
Poltergeist
2HKO
43.3〜50.7%
Poltergeist
2 hits (2%)
67.0〜79.1%
Poltergeist
2HKO
Speed
Second
BelliboltS68 / AegislashS80
Second
BelliboltS68 / AegislashS72
Second
BelliboltS68 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Aegislash's page →
MimikyuMimikyu
Bellibolt Bellibolt vs Mimikyu Mimikyu

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
BelliboltMimikyu
30.5〜36.6%
Volt Switch
4HKO
30.5〜36.6%
Volt Switch
4HKO
30.5〜36.6%
Volt Switch
4HKO
MimikyuBellibolt
41.4〜49.3%
Play Rough
3HKO
32.1〜38.1%
Play Rough
3 hits (1%)
32.1〜38.1%
Play Rough
3 hits (1%)
Speed
Second
BelliboltS68 / MimikyuS148
Second
BelliboltS68 / MimikyuS148
Second
BelliboltS68 / MimikyuS148
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
BelliboltMimikyu
30.5〜36.6%
Volt Switch
4HKO
30.5〜36.6%
Volt Switch
4HKO
30.5〜36.6%
Volt Switch
4HKO
MimikyuBellibolt
41.4〜49.3%
Play Rough
3 hits (>99%)
32.1〜38.1%
Play Rough
4HKO
32.1〜38.1%
Play Rough
4HKO
Speed
Second
BelliboltS61 / MimikyuS148
Second
BelliboltS61 / MimikyuS148
Second
BelliboltS61 / MimikyuS148
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
BelliboltMimikyu
30.5〜36.6%
Volt Switch
4HKO
30.5〜36.6%
Volt Switch
4HKO
30.5〜36.6%
Volt Switch
4HKO
MimikyuBellibolt
41.4〜49.3%
Play Rough
3HKO
32.1〜38.1%
Play Rough
3 hits (95%)
32.1〜38.1%
Play Rough
3 hits (95%)
Speed
Second
BelliboltS68 / MimikyuS148
Second
BelliboltS68 / MimikyuS148
Second
BelliboltS68 / MimikyuS148
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada×Meowscarada
Bellibolt Bellibolt vs Meowscarada Meowscarada

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BelliboltMeowscarada
17.6〜21.6%
Volt Switch
999HKO
17.6〜21.6%
Volt Switch
999HKO
17.6〜21.6%
Volt Switch
999HKO
MeowscaradaBellibolt
49.3〜59.5%
Triple Axel
2 hits (70%)
calculated with 最大3ヒット時
49.3〜59.5%
Triple Axel
2 hits (70%)
calculated with 最大3ヒット時
63.3〜76.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
BelliboltS68 / MeowscaradaS262
Second
BelliboltS68 / MeowscaradaS175
Second
BelliboltS68 / MeowscaradaS175
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BelliboltMeowscarada
17.6〜21.6%
Volt Switch
999HKO
17.6〜21.6%
Volt Switch
999HKO
17.6〜21.6%
Volt Switch
999HKO
MeowscaradaBellibolt
49.3〜59.5%
Triple Axel
3HKO
calculated with 最大3ヒット時
49.3〜59.5%
Triple Axel
3HKO
calculated with 最大3ヒット時
63.3〜76.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
BelliboltS61 / MeowscaradaS262
Second
BelliboltS61 / MeowscaradaS175
Second
BelliboltS61 / MeowscaradaS175
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BelliboltMeowscarada
17.6〜21.6%
Volt Switch
999HKO
17.6〜21.6%
Volt Switch
999HKO
17.6〜21.6%
Volt Switch
999HKO
MeowscaradaBellibolt
49.3〜59.5%
Triple Axel
2 hits (99%)
calculated with 最大3ヒット時
49.3〜59.5%
Triple Axel
2 hits (99%)
calculated with 最大3ヒット時
63.3〜76.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
BelliboltS68 / MeowscaradaS262
Second
BelliboltS68 / MeowscaradaS175
Second
BelliboltS68 / MeowscaradaS175
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
Bellibolt Bellibolt vs ゴリランダー ゴリランダー

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Belliboltゴリランダー
13.0〜15.9%
Volt Switch
999HKO
calculated with グラスフィールド
13.0〜15.9%
Volt Switch
999HKO
calculated with グラスフィールド
13.0〜15.9%
Volt Switch
999HKO
calculated with グラスフィールド
ゴリランダーBellibolt
90.7〜107.0%
Wood Hammer
1 hits (38%)
calculated with グラスフィールド
83.7〜98.6%
Wood Hammer
2HKO
calculated with グラスフィールド
69.8〜82.3%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
BelliboltS68 / ゴリランダーS107
Second
BelliboltS68 / ゴリランダーS107
Second
BelliboltS68 / ゴリランダーS107
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Belliboltゴリランダー
13.0〜15.9%
Volt Switch
999HKO
calculated with グラスフィールド
13.0〜15.9%
Volt Switch
999HKO
calculated with グラスフィールド
13.0〜15.9%
Volt Switch
999HKO
calculated with グラスフィールド
ゴリランダーBellibolt
90.7〜107.0%
Wood Hammer
1 hits (38%)
calculated with グラスフィールド
83.7〜98.6%
Wood Hammer
2HKO
calculated with グラスフィールド
69.8〜82.3%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
BelliboltS61 / ゴリランダーS107
Second
BelliboltS61 / ゴリランダーS107
Second
BelliboltS61 / ゴリランダーS107
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Belliboltゴリランダー
13.0〜15.9%
Volt Switch
999HKO
calculated with グラスフィールド
13.0〜15.9%
Volt Switch
999HKO
calculated with グラスフィールド
13.0〜15.9%
Volt Switch
999HKO
calculated with グラスフィールド
ゴリランダーBellibolt
90.7〜107.0%
Wood Hammer
1 hits (38%)
calculated with グラスフィールド
83.7〜98.6%
Wood Hammer
2HKO
calculated with グラスフィールド
69.8〜82.3%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
BelliboltS68 / ゴリランダーS107
Second
BelliboltS68 / ゴリランダーS107
Second
BelliboltS68 / ゴリランダーS107
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
メガリザードンX×メガリザードンX
Bellibolt Bellibolt vs メガリザードンX メガリザードンX

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BelliboltメガリザードンX
25.8〜31.0%
だくりゅう
4HKO
メガリザードンXBellibolt
65.1〜76.7%
Flare Blitz
2HKO
Speed
Second
BelliboltS68 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BelliboltメガリザードンX
25.8〜31.0%
だくりゅう
4HKO
メガリザードンXBellibolt
65.1〜76.7%
Flare Blitz
2HKO
Speed
Second
BelliboltS61 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BelliboltメガリザードンX
25.8〜31.0%
だくりゅう
4HKO
メガリザードンXBellibolt
65.1〜76.7%
Flare Blitz
2HKO
Speed
Second
BelliboltS68 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンYメガリザードンY
Bellibolt Bellibolt vs メガリザードンY メガリザードンY

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
BelliboltメガリザードンY
47.7〜58.1%
Volt Switch
2 hits (88%)
calculated with 晴れ
メガリザードンYBellibolt
82.8〜98.1%
Overheat
2HKO
calculated with 晴れ
Speed
Second
BelliboltS68 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
BelliboltメガリザードンY
47.7〜58.1%
Volt Switch
2 hits (88%)
calculated with 晴れ
メガリザードンYBellibolt
82.8〜98.1%
Overheat
2HKO
calculated with 晴れ
Speed
Second
BelliboltS61 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
BelliboltメガリザードンY
47.7〜58.1%
Volt Switch
2 hits (88%)
calculated with 晴れ
メガリザードンYBellibolt
82.8〜98.1%
Overheat
2HKO
calculated with 晴れ
Speed
Second
BelliboltS68 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
Sneasler*Sneasler
Bellibolt Bellibolt vs Sneasler Sneasler

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BelliboltSneasler
31.2〜36.9%
Volt Switch
3 hits (71%)
31.2〜36.9%
Volt Switch
3 hits (71%)
31.2〜36.9%
Volt Switch
3 hits (71%)
SneaslerBellibolt
54.9〜64.7%
Close Combat
2HKO
54.9〜64.7%
Close Combat
2HKO
54.9〜64.7%
Close Combat
2HKO
Speed
Second
BelliboltS68 / SneaslerS172
Second
BelliboltS68 / SneaslerS172
Second
BelliboltS68 / SneaslerS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BelliboltSneasler
31.2〜36.9%
Volt Switch
3 hits (71%)
31.2〜36.9%
Volt Switch
3 hits (71%)
31.2〜36.9%
Volt Switch
3 hits (71%)
SneaslerBellibolt
54.9〜64.7%
Close Combat
2 hits (14%)
54.9〜64.7%
Close Combat
2 hits (14%)
54.9〜64.7%
Close Combat
2 hits (14%)
Speed
Second
BelliboltS61 / SneaslerS172
Second
BelliboltS61 / SneaslerS172
Second
BelliboltS61 / SneaslerS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BelliboltSneasler
31.2〜36.9%
Volt Switch
3 hits (71%)
31.2〜36.9%
Volt Switch
3 hits (71%)
31.2〜36.9%
Volt Switch
3 hits (71%)
SneaslerBellibolt
54.9〜64.7%
Close Combat
2HKO
54.9〜64.7%
Close Combat
2HKO
54.9〜64.7%
Close Combat
2HKO
Speed
Second
BelliboltS68 / SneaslerS172
Second
BelliboltS68 / SneaslerS172
Second
BelliboltS68 / SneaslerS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×*Rotom-W
Bellibolt Bellibolt vs Rotom-W Rotom-W

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
BelliboltRotom-W
24.8〜29.3%
Volt Switch
999HKO
24.8〜29.3%
Volt Switch
4 hits (<1%)
30.7〜36.2%
Volt Switch
4 hits (>99%) (incl. オボンのみ)
Rotom-WBellibolt
25.6〜30.7%
Hydro Pump
4 hits (2%)
25.6〜30.7%
Hydro Pump
4 hits (2%)
34.9〜40.9%
Hydro Pump
3 hits (62%)
Speed
Second
BelliboltS68 / Rotom-WS106
Second
BelliboltS68 / Rotom-WS106
Second
BelliboltS68 / Rotom-WS138
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
BelliboltRotom-W
24.8〜29.3%
Volt Switch
999HKO
24.8〜29.3%
Volt Switch
4 hits (<1%)
30.7〜36.2%
Volt Switch
4 hits (>99%) (incl. オボンのみ)
Rotom-WBellibolt
25.6〜30.7%
Hydro Pump
5HKO (incl. オボンのみ)
25.6〜30.7%
Hydro Pump
5HKO (incl. オボンのみ)
34.9〜40.9%
Hydro Pump
4HKO (incl. オボンのみ)
Speed
Second
BelliboltS61 / Rotom-WS106
Second
BelliboltS61 / Rotom-WS106
Second
BelliboltS61 / Rotom-WS138
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
BelliboltRotom-W
24.8〜29.3%
Volt Switch
999HKO
24.8〜29.3%
Volt Switch
4 hits (<1%)
30.7〜36.2%
Volt Switch
4 hits (>99%) (incl. オボンのみ)
Rotom-WBellibolt
25.6〜30.7%
Hydro Pump
4HKO
25.6〜30.7%
Hydro Pump
4HKO
34.9〜40.9%
Hydro Pump
3HKO
Speed
Second
BelliboltS68 / Rotom-WS106
Second
BelliboltS68 / Rotom-WS106
Second
BelliboltS68 / Rotom-WS138
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Rotom-W's page →
パーモットパーモット
Bellibolt Bellibolt vs パーモット パーモット

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Belliboltパーモット
35.4〜42.2%
だくりゅう
3HKO
35.4〜42.2%
だくりゅう
3HKO
35.4〜42.2%
だくりゅう
3HKO
パーモットBellibolt
46.0〜54.4%
Close Combat
2 hits (6%)
50.7〜60.0%
Close Combat
2 hits (83%)
59.5〜70.7%
Close Combat
2HKO
Speed
Second
BelliboltS68 / パーモットS172
Second
BelliboltS68 / パーモットS235
Second
BelliboltS68 / パーモットS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Belliboltパーモット
35.4〜42.2%
だくりゅう
3HKO
35.4〜42.2%
だくりゅう
3HKO
35.4〜42.2%
だくりゅう
3HKO
パーモットBellibolt
46.0〜54.4%
Close Combat
3HKO
50.7〜60.0%
Close Combat
3HKO (incl. オボンのみ)
59.5〜70.7%
Close Combat
2 hits (83%)
Speed
Second
BelliboltS61 / パーモットS172
Second
BelliboltS61 / パーモットS235
Second
BelliboltS61 / パーモットS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Belliboltパーモット
35.4〜42.2%
だくりゅう
3HKO
35.4〜42.2%
だくりゅう
3HKO
35.4〜42.2%
だくりゅう
3HKO
パーモットBellibolt
46.0〜54.4%
Close Combat
2 hits (49%)
50.7〜60.0%
Close Combat
2HKO
59.5〜70.7%
Close Combat
2HKO
Speed
Second
BelliboltS68 / パーモットS172
Second
BelliboltS68 / パーモットS235
Second
BelliboltS68 / パーモットS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)イエッサン(オス)
Bellibolt Bellibolt vs イエッサン(オス) イエッサン(オス)

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Belliboltイエッサン(オス)
30.7〜37.2%
Volt Switch
3 hits (64%)
calculated with サイコフィールド
30.7〜37.2%
Volt Switch
3 hits (64%)
calculated with サイコフィールド
30.7〜37.2%
Volt Switch
3 hits (64%)
calculated with サイコフィールド
イエッサン(オス)Bellibolt
40.9〜48.8%
Psyshock
3HKO
calculated with サイコフィールド
38.1〜45.1%
Psyshock
3HKO
calculated with サイコフィールド
40.9〜48.8%
Psyshock
3HKO
calculated with サイコフィールド
Speed
Second
BelliboltS68 / イエッサン(オス)S220
Second
BelliboltS68 / イエッサン(オス)S161
Second
BelliboltS68 / イエッサン(オス)S147
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Belliboltイエッサン(オス)
30.7〜37.2%
Volt Switch
3 hits (64%)
calculated with サイコフィールド
30.7〜37.2%
Volt Switch
3 hits (64%)
calculated with サイコフィールド
30.7〜37.2%
Volt Switch
3 hits (64%)
calculated with サイコフィールド
イエッサン(オス)Bellibolt
40.9〜48.8%
Psyshock
3 hits (>99%)
calculated with サイコフィールド
38.1〜45.1%
Psyshock
3 hits (50%)
calculated with サイコフィールド
40.9〜48.8%
Psyshock
3 hits (>99%)
calculated with サイコフィールド
Speed
Second
BelliboltS61 / イエッサン(オス)S220
Second
BelliboltS61 / イエッサン(オス)S161
Second
BelliboltS61 / イエッサン(オス)S147
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Belliboltイエッサン(オス)
30.7〜37.2%
Volt Switch
3 hits (64%)
calculated with サイコフィールド
30.7〜37.2%
Volt Switch
3 hits (64%)
calculated with サイコフィールド
30.7〜37.2%
Volt Switch
3 hits (64%)
calculated with サイコフィールド
イエッサン(オス)Bellibolt
40.9〜48.8%
Psyshock
3HKO
calculated with サイコフィールド
38.1〜45.1%
Psyshock
3HKO
calculated with サイコフィールド
40.9〜48.8%
Psyshock
3HKO
calculated with サイコフィールド
Speed
Second
BelliboltS68 / イエッサン(オス)S220
Second
BelliboltS68 / イエッサン(オス)S161
Second
BelliboltS68 / イエッサン(オス)S147
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon×Hydreigon
Bellibolt Bellibolt vs Hydreigon Hydreigon

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
BelliboltHydreigon
13.0〜16.0%
Volt Switch
999HKO
13.0〜16.0%
Volt Switch
999HKO
13.0〜16.0%
Volt Switch
999HKO
HydreigonBellibolt
42.8〜51.2%
Earth Power
3HKO
39.1〜46.5%
Earth Power
3HKO
55.3〜66.5%
Earth Power
2HKO
Speed
Second
BelliboltS68 / HydreigonS225
Second
BelliboltS68 / HydreigonS165
Second
BelliboltS68 / HydreigonS150
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
BelliboltHydreigon
13.0〜16.0%
Volt Switch
999HKO
13.0〜16.0%
Volt Switch
999HKO
13.0〜16.0%
Volt Switch
999HKO
HydreigonBellibolt
42.8〜51.2%
Earth Power
3HKO
39.1〜46.5%
Earth Power
3 hits (86%)
55.3〜66.5%
Earth Power
2 hits (24%)
Speed
Second
BelliboltS61 / HydreigonS225
Second
BelliboltS61 / HydreigonS165
Second
BelliboltS61 / HydreigonS150
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
BelliboltHydreigon
13.0〜16.0%
Volt Switch
999HKO
13.0〜16.0%
Volt Switch
999HKO
13.0〜16.0%
Volt Switch
999HKO
HydreigonBellibolt
21.4〜25.6%
Earth Power
3HKO
26.5〜31.2%
Dark Pulse
4HKO
60.5〜71.2%
Draco Meteor
2 hits (40%)
Speed
Second
BelliboltS68 / HydreigonS225
Second
BelliboltS68 / HydreigonS165
Second
BelliboltS68 / HydreigonS150
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Hydreigon's page →
Metagross×Metagross
Bellibolt Bellibolt vs Metagross Metagross

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BelliboltMetagross
24.8〜29.3%
Volt Switch
4 hits (>99%)
MetagrossBellibolt
66.0〜78.1%
Earthquake
2HKO
Speed
Second
BelliboltS68 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BelliboltMetagross
24.8〜29.3%
Volt Switch
4 hits (>99%)
MetagrossBellibolt
66.0〜78.1%
Earthquake
2HKO
Speed
Second
BelliboltS61 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BelliboltMetagross
24.8〜29.3%
Volt Switch
4 hits (>99%)
MetagrossBellibolt
54.9〜65.1%
Psychic Fangs
2HKO
Speed
Second
BelliboltS68 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite×Dragonite
Bellibolt Bellibolt vs Dragonite Dragonite

Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
BelliboltDragonite
10.2〜12.6%
Volt Switch
999HKO
12.6〜14.4%
Volt Switch
4 hits (1%)
12.6〜14.4%
Volt Switch
4 hits (1%)
DragoniteBellibolt
40.0〜47.4%
Earthquake
3HKO
41.9〜50.2%
Earthquake
3HKO
41.9〜50.2%
Earthquake
3HKO
Speed
Second
BelliboltS68 / DragoniteS152
Second
BelliboltS68 / DragoniteS145
Second
BelliboltS68 / DragoniteS132
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
BelliboltDragonite
10.2〜12.6%
Volt Switch
999HKO
12.6〜14.4%
Volt Switch
4 hits (1%)
12.6〜14.4%
Volt Switch
4 hits (1%)
DragoniteBellibolt
40.0〜47.4%
Earthquake
3 hits (93%)
41.9〜50.2%
Earthquake
3HKO
41.9〜50.2%
Earthquake
3HKO
Speed
Second
BelliboltS61 / DragoniteS152
Second
BelliboltS61 / DragoniteS145
Second
BelliboltS61 / DragoniteS132
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
BelliboltDragonite
10.2〜12.6%
Volt Switch
999HKO
12.6〜14.4%
Volt Switch
4 hits (1%)
12.6〜14.4%
Volt Switch
4 hits (1%)
DragoniteBellibolt
35.3〜42.3%
Outrage
3HKO
38.1〜45.1%
Outrage
3HKO
38.1〜45.1%
Outrage
3HKO
Speed
Second
BelliboltS68 / DragoniteS152
Second
BelliboltS68 / DragoniteS145
Second
BelliboltS68 / DragoniteS132
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemLeftovers
AbilityLightning Rod
NatureCalm (D↑A↓)
MovesでんきVolt SwitchどくToxicみずSoakノーマルSlack Off
EVH31B3D27S5
M-4 Season
ItemLeftovers
AbilityLightning Rod
NatureCalm (D↑A↓)
MovesでんきVolt SwitchみずSoakどくToxicノーマルSlack Off
EVH31D30S5
See more team examples