ハラバリー
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
![]() |
![]() ![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | でんきにかえる | 0.0 技のダメージを受けるとでんき威力アップ状態になる。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | みずびたし |
+11.2 変化命中 100%PP 20 相手のタイプをみずタイプに変える。 採用率の推移 |
| 2 | なまける |
+2.9 変化PP 8 自分のHPを最大HPの1/2回復する。 採用率の推移 |
| 3 | ボルトチェンジ |
-11.3 特殊威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 採用率の推移 |
| 4 | どくどく |
+8.1 変化命中 90%PP 12 相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。 採用率の推移 |
| 5 | パラボラチャージ |
-9.7 特殊威力 65命中 100%PP 20 相手に与えたダメージの1/2自分のHPを回復する。 採用率の推移 |
| 6 | まもる |
変化PP 8 優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。 |
| 7 | ふいうち |
物理威力 70命中 100%PP 8 優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。 |
| 8 | ひやみず |
-4.5 特殊威力 50命中 100%PP 20 相手の攻撃を1段階下げる。 採用率の推移 |
| 9 | リフレクター |
変化PP 20 5ターンの間、味方の場をリフレクター状態にする。 |
| 10 | だくりゅう |
特殊威力 90命中 85%PP 12 30%の確率で相手の命中率を1段階下げる。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | たべのこし |
+7.6 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 2 | オボンのみ |
-5.4 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 3 | シュカのみ |
+0.4 じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 採用率の推移 |
| 4 | ふうせん |
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 |
| 5 | じしゃく |
でんきタイプの技の威力が1.2倍になる。 |
| 6 | ゴツゴツメット |
-6.3 接触技を受けると相手に最大HPの1/6のダメージを与える。 採用率の推移 |
| 7 | おおきなねっこ |
HP吸収技で回復する量が増える。 |
| 8 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 9 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
| 10 | メンタルハーブ |
メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | おだやか (D↑ A↓) | +7.6 採用率の推移 |
| 2 | ずぶとい (B↑ A↓) | +5.5 採用率の推移 |
| 3 | なまいき (D↑ S↓) | -12.5 採用率の推移 |
| 4 | ひかえめ (C↑ A↓) | |
| 5 | のんき | |
| 6 | れいせい (C↑ S↓) | -3.8 採用率の推移 |
| 7 | しんちょう (D↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 31 | 0 | 4 | 0 | 28 | 3 | +9.1 採用率の推移 |
| 2 | 31 | 0 | 3 | 0 | 32 | 0 | -7.8 採用率の推移 |
| 3 | 31 | 0 | 4 | 0 | 31 | 0 | -6.7 採用率の推移 |
| 4 | 31 | 0 | 3 | 0 | 27 | 5 | +1.4 採用率の推移 |
| 5 | 32 | 0 | 2 | 0 | 32 | 0 | -0.5 採用率の推移 |
| 6 | 32 | 0 | 0 | 0 | 31 | 3 | |
| 7 | 31 | 0 | 0 | 0 | 32 | 3 | |
| 8 | 31 | 0 | 2 | 0 | 30 | 3 | -5.6 採用率の推移 |
| 9 | 31 | 0 | 2 | 0 | 28 | 5 | |
| 10 | 32 | 0 | 0 | 0 | 32 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 1.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 9.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○Gyarados
Bellibolt vs
Gyarados Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.2〜97.0% Volt Switch 2HKOcalculated with 攻撃-1 | 98.2〜114.6% Volt Switch 1 hits (81%)calculated with 攻撃-1 | 83.2〜97.0% Volt Switch 2HKOcalculated with 攻撃-1 | |
| 45.6〜54.0% Earthquake 2 hits (3%) | 59.5〜70.7% Earthquake 2HKO | 45.6〜54.0% Earthquake 2 hits (3%) | |
| Speed | Second S68 / S101 | Second S68 / S133 | Second S68 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.2〜97.0% Volt Switch 2HKOcalculated with 攻撃-1 | 98.2〜114.6% Volt Switch 1 hits (81%)calculated with 攻撃-1 | 83.2〜97.0% Volt Switch 2HKOcalculated with 攻撃-1 | |
| 45.6〜54.0% Earthquake 3HKO | 59.5〜70.7% Earthquake 2 hits (88%) | 45.6〜54.0% Earthquake 3HKO | |
| Speed | Second S61 / S101 | Second S61 / S133 | Second S61 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.2〜97.0% Volt Switch 2HKOcalculated with 攻撃-1 | 98.2〜114.6% Volt Switch 1 hits (81%)calculated with 攻撃-1 | 83.2〜97.0% Volt Switch 2HKOcalculated with 攻撃-1 | |
| 22.8〜27.0% Earthquake 3HKO | 35.8〜42.3% Power Whip 3HKO | 22.8〜27.0% Earthquake 3HKO | |
| Speed | Second S68 / S101 | Second S68 / S133 | Second S68 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Corviknight
Bellibolt vs
Corviknight Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.9〜53.7% Volt Switch 2 hits (35%) | 44.9〜53.7% Volt Switch 2 hits (2%) | 44.9〜53.7% Volt Switch 3HKO | |
| 20.9〜25.1% Body Press 999HKO | 20.9〜25.1% Body Press 999HKO | 20.9〜25.1% Body Press 999HKO | |
| Speed | Second S68 / S87 | Second S68 / S78 | Second S68 / S78 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.9〜53.7% Volt Switch 2 hits (35%) | 44.9〜53.7% Volt Switch 2 hits (2%) | 44.9〜53.7% Volt Switch 3HKO | |
| 20.9〜25.1% Body Press 999HKO | 20.9〜25.1% Body Press 999HKO | 20.9〜25.1% Body Press 999HKO | |
| Speed | Second S61 / S87 | Second S61 / S78 | Second S61 / S78 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.9〜53.7% Volt Switch 2 hits (35%) | 44.9〜53.7% Volt Switch 2 hits (2%) | 44.9〜53.7% Volt Switch 3HKO | |
| 20.9〜25.1% Body Press 4 hits (<1%) | 20.9〜25.1% Body Press 4 hits (<1%) | 20.9〜25.1% Body Press 4 hits (<1%) | |
| Speed | Second S68 / S87 | Second S68 / S78 | Second S68 / S78 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
○*Farigiraf
Bellibolt vs
Farigiraf Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.8〜62.9% だくりゅう 2HKO | 43.2〜51.6% だくりゅう 2 hits (10%) | 52.8〜62.9% だくりゅう 2HKO | |
| 40.9〜48.4% Earth Power 3HKO | 33.5〜40.0% Earth Power 3 hits (23%) | 44.7〜53.0% Earth Power 2 hits (<1%) | |
| Speed | Second S68 / S151 | Second S68 / S106 | Second S68 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.8〜62.9% だくりゅう 2HKO | 43.2〜51.6% だくりゅう 2 hits (10%) | 52.8〜62.9% だくりゅう 2HKO | |
| 40.9〜48.4% Earth Power 3 hits (>99%) | 33.5〜40.0% Earth Power 4HKO (incl. オボンのみ) | 44.7〜53.0% Earth Power 3HKO | |
| Speed | Second S61 / S151 | Second S61 / S106 | Second S61 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.8〜62.9% だくりゅう 2HKO | 43.2〜51.6% だくりゅう 2 hits (10%) | 52.8〜62.9% だくりゅう 2HKO | |
| 20.5〜24.2% Earth Power 3HKO | 26.5〜31.2% Sludge Wave 4HKO | 35.3〜41.9% Sludge Wave 3HKO | |
| Speed | Second S68 / S151 | Second S68 / S106 | Second S68 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Greninja
Bellibolt vs
Greninja Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.5〜85.9% Volt Switch 2HKO | 65.8〜77.9% Volt Switch 2HKO | 72.5〜85.9% Volt Switch 2HKO | |
| 34.9〜40.9% Hydro Pump 3 hits (62%) | 39.1〜45.6% Mud Shot 3HKO | 34.9〜40.9% Hydro Pump 3 hits (62%) | |
| Speed | Second S68 / S174 | Second S68 / S213 | Second S68 / S261 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.5〜85.9% Volt Switch 2HKO | 65.8〜77.9% Volt Switch 2HKO | 72.5〜85.9% Volt Switch 2HKO | |
| 34.9〜40.9% Hydro Pump 4HKO (incl. オボンのみ) | 39.1〜45.6% Mud Shot 3 hits (64%) | 34.9〜40.9% Hydro Pump 4HKO (incl. オボンのみ) | |
| Speed | Second S61 / S174 | Second S61 / S213 | Second S61 / S261 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.5〜85.9% Volt Switch 2HKO | 65.8〜77.9% Volt Switch 2HKO | 72.5〜85.9% Volt Switch 2HKO | |
| 34.9〜40.9% Hydro Pump 3HKO | 37.7〜44.7% Hydro Pump 3HKO | 34.9〜40.9% Hydro Pump 3HKO | |
| Speed | Second S68 / S174 | Second S68 / S213 | Second S68 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎*A-Ninetales
Bellibolt vs
A-Ninetales Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 24.0〜28.0% Volt Switch 4 hits (89%)calculated with あられ | 28.0〜32.7% Volt Switch 4HKOcalculated with あられ | |
| 20.0〜24.2% Blizzard 999HKOcalculated with あられ | 27.0〜32.1% Blizzard 4 hits (40%)calculated with あられ | |
| Speed | Second S68 / S177 | Second S68 / S177 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 24.0〜28.0% Volt Switch 4 hits (89%)calculated with あられ | 28.0〜32.7% Volt Switch 4HKOcalculated with あられ | |
| 20.0〜24.2% Blizzard 999HKOcalculated with あられ | 27.0〜32.1% Blizzard 4 hits (<1%)calculated with あられ | |
| Speed | Second S61 / S177 | Second S61 / S177 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 24.0〜28.0% Volt Switch 4 hits (89%)calculated with あられ | 28.0〜32.7% Volt Switch 4HKOcalculated with あられ | |
| 20.0〜24.2% Blizzard 5HKOcalculated with あられ | 27.0〜32.1% Blizzard 4HKOcalculated with あられ | |
| Speed | Second S68 / S177 | Second S68 / S177 |
| Verdict | ○ Win: 5HKO to KO / 5HKO to be KOed, moves first (priority) | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
○Skeledirge
Bellibolt vs
Skeledirge Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.7〜49.3% だくりゅう 3HKO | 41.7〜49.3% だくりゅう 3HKO | 41.7〜49.3% だくりゅう 3HKO | |
| 19.5〜22.8% Torch Song 4HKO | 19.5〜22.8% Torch Song 4HKO | 19.5〜22.8% Torch Song 4HKO | |
| Speed | Second S68 / S86 | Second S68 / S86 | Second S68 / S86 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.7〜49.3% だくりゅう 3HKO | 41.7〜49.3% だくりゅう 3HKO | 41.7〜49.3% だくりゅう 3HKO | |
| 19.5〜22.8% Torch Song 4HKO | 19.5〜22.8% Torch Song 4HKO | 19.5〜22.8% Torch Song 4HKO | |
| Speed | Second S61 / S86 | Second S61 / S86 | Second S61 / S86 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.7〜49.3% だくりゅう 3HKO | 41.7〜49.3% だくりゅう 3HKO | 41.7〜49.3% だくりゅう 3HKO | |
| 19.5〜22.8% Torch Song 3 hits (2%) | 19.5〜22.8% Torch Song 3 hits (2%) | 19.5〜22.8% Torch Song 3 hits (2%) | |
| Speed | Second S68 / S86 | Second S68 / S86 | Second S68 / S86 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
×ボーマンダ
Bellibolt vs
ボーマンダ Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.3〜31.6% Volt Switch 4HKO | |
| 66.0〜78.1% Earthquake 2HKO | |
| Speed | Second S68 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.3〜31.6% Volt Switch 4HKO | |
| 66.0〜78.1% Earthquake 2HKO | |
| Speed | Second S61 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.3〜31.6% Volt Switch 4HKO | |
| 59.1〜70.2% Outrage 2HKO | |
| Speed | Second S68 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Garchomp
Bellibolt vs
Garchomp Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.0〜15.1% Volt Switch 999HKO | 21.6〜25.9% だくりゅう 4 hits (3%) | 21.6〜25.9% だくりゅう 4 hits (3%) | |
| 42.8〜51.2% Earth Power 3HKO | 92.1〜108.8% Earthquake 1 hits (50%) | 92.1〜108.8% Earthquake 1 hits (50%) | |
| Speed | Second S68 / S223 | Second S68 / S231 | Second S68 / S154 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.0〜15.1% Volt Switch 999HKO | 21.6〜25.9% だくりゅう 4 hits (3%) | 21.6〜25.9% だくりゅう 4 hits (3%) | |
| 42.8〜51.2% Earth Power 3HKO | 92.1〜108.8% Earthquake 1 hits (50%) | 92.1〜108.8% Earthquake 1 hits (50%) | |
| Speed | Second S61 / S223 | Second S61 / S231 | Second S61 / S154 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.0〜15.1% Volt Switch 999HKO | 21.6〜25.9% だくりゅう 4 hits (3%) | 21.6〜25.9% だくりゅう 4 hits (3%) | |
| 36.7〜43.7% Outrage 3HKO | 54.9〜64.7% Outrage 2HKO | 54.9〜64.7% Outrage 2HKO | |
| Speed | Second S68 / S223 | Second S68 / S231 | Second S68 / S154 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Bellibolt vs
グソクムシャ Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.7〜23.1% Volt Switch 999HKO | |
| 69.8〜83.3% Drill Run 2HKO | |
| Speed | First S68 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.7〜23.1% Volt Switch 999HKO | |
| 69.8〜83.3% Drill Run 2HKO | |
| Speed | First S61 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.7〜23.1% Volt Switch 999HKO | |
| 52.6〜61.9% Leech Life 2HKO | |
| Speed | First S68 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Hippowdon
Bellibolt vs
Hippowdon Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.8〜34.4% だくりゅう 4 hits (66%) (incl. オボンのみ)calculated with すなあらし | 31.6〜38.1% だくりゅう 3 hits (<1%)calculated with すなあらし | 28.8〜34.4% だくりゅう 3 hits (2%)calculated with すなあらし | |
| 61.4〜72.6% Earthquake 2HKOcalculated with すなあらし | 61.4〜72.6% Earthquake 2HKOcalculated with すなあらし | 61.4〜72.6% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S68 / S67 | First S68 / S67 | First S68 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.8〜34.4% だくりゅう 4 hits (66%) (incl. オボンのみ)calculated with すなあらし | 31.6〜38.1% だくりゅう 3 hits (<1%)calculated with すなあらし | 28.8〜34.4% だくりゅう 3 hits (2%)calculated with すなあらし | |
| 61.4〜72.6% Earthquake 2HKOcalculated with すなあらし | 61.4〜72.6% Earthquake 2HKOcalculated with すなあらし | 61.4〜72.6% Earthquake 2HKOcalculated with すなあらし | |
| Speed | Second S61 / S67 | Second S61 / S67 | Second S61 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.8〜34.4% だくりゅう 4 hits (66%) (incl. オボンのみ)calculated with すなあらし | 31.6〜38.1% だくりゅう 3 hits (<1%)calculated with すなあらし | 28.8〜34.4% だくりゅう 3 hits (2%)calculated with すなあらし | |
| 30.7〜36.3% Earthquake 2HKOcalculated with すなあらし | 30.7〜36.3% Earthquake 2HKOcalculated with すなあらし | 30.7〜36.3% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S68 / S67 | First S68 / S67 | First S68 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×セグレイブ
Bellibolt vs
セグレイブ Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 11.0〜12.6% Volt Switch 999HKO | 12.0〜14.1% Volt Switch 999HKO | 12.0〜14.1% Volt Switch 999HKO | |
| 76.3〜90.2% Earthquake 2HKO | 60.5〜71.6% Earthquake 2HKO | 85.6〜101.4% Earthquake 1 hits (13%) | |
| Speed | Second S68 / S139 | Second S68 / S152 | Second S68 / S139 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 11.0〜12.6% Volt Switch 999HKO | 12.0〜14.1% Volt Switch 999HKO | 12.0〜14.1% Volt Switch 999HKO | |
| 76.3〜90.2% Earthquake 2HKO | 60.5〜71.6% Earthquake 2 hits (93%) | 85.6〜101.4% Earthquake 1 hits (13%) | |
| Speed | Second S61 / S139 | Second S61 / S152 | Second S61 / S139 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 11.0〜12.6% Volt Switch 999HKO | 12.0〜14.1% Volt Switch 999HKO | 12.0〜14.1% Volt Switch 999HKO | |
| 68.4〜80.9% きょけんとつげき 2HKO | 54.4〜64.2% きょけんとつげき 2HKO | 76.7〜91.2% きょけんとつげき 2HKO | |
| Speed | Second S68 / S139 | Second S68 / S152 | Second S68 / S139 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲Lucario
Bellibolt vs
Lucario Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 37.4〜44.9% Volt Switch 3HKO | 37.4〜44.9% Volt Switch 3HKO | |
| 47.4〜56.3% Focus Blast 2 hits (30%) | 56.7〜67.0% Focus Blast 2HKO | |
| Speed | Second S68 / S223 | Second S68 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 37.4〜44.9% Volt Switch 3HKO | 37.4〜44.9% Volt Switch 3HKO | |
| 47.4〜56.3% Focus Blast 3HKO | 56.7〜67.0% Focus Blast 2 hits (39%) | |
| Speed | Second S61 / S223 | Second S61 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 37.4〜44.9% Volt Switch 3HKO | 37.4〜44.9% Volt Switch 3HKO | |
| 47.4〜56.3% Focus Blast 2 hits (83%) | 56.7〜67.0% Focus Blast 2HKO | |
| Speed | Second S68 / S223 | Second S68 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Gholdengo
Bellibolt vs
Gholdengo Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.6〜33.1% Volt Switch 4HKO | 17.6〜21.8% Volt Switch 999HKO | 27.6〜33.1% Volt Switch 4 hits (75%) | |
| 29.8〜35.3% Shadow Ball 4HKO | 22.8〜27.0% Shadow Ball 999HKO | 27.0〜32.6% Shadow Ball 4 hits (69%) | |
| Speed | Second S68 / S136 | Second S68 / S107 | Second S68 / S136 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first (priority) | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ○ Win: 5HKO to KO / 5HKO to be KOed, moves first (priority) |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.6〜33.1% Volt Switch 4HKO | 18.7〜22.8% Sucker Punch 999HKO | 27.6〜33.1% Volt Switch 4 hits (75%) | |
| 29.8〜35.3% Shadow Ball 4 hits (93%) (incl. オボンのみ) | 22.8〜27.0% Shadow Ball 999HKO | 27.0〜32.6% Shadow Ball 4 hits (7%) | |
| Speed | Second S61 / S136 | Second S61 / S107 | Second S61 / S136 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ○ Win: n/a to KO / n/a to be KOed, moves first (priority) | ○ Win: 5HKO to KO / 5HKO to be KOed, moves first (priority) |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.6〜33.1% Volt Switch 4HKO | 17.6〜21.8% Volt Switch 999HKO | 27.6〜33.1% Volt Switch 4 hits (75%) | |
| 29.8〜35.3% Shadow Ball 3 hits (19%) | 22.8〜27.0% Shadow Ball 4 hits (37%) | 27.0〜32.6% Shadow Ball 4HKO | |
| Speed | Second S68 / S136 | Second S68 / S107 | Second S68 / S136 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first (priority) | × Loss: n/a to KO / 5HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
×*Baxcalibur
Bellibolt vs
Baxcalibur Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.6〜11.7% Volt Switch 999HKO | 17.4〜20.4% Volt Switch 999HKO | 9.6〜11.7% Volt Switch 999HKO | |
| 34.9〜40.9% Draco Meteor 999HKO | 27.0〜32.6% Dragon Pulse 4 hits (69%) | 34.9〜40.9% Draco Meteor 999HKO | |
| Speed | Second S68 / S105 | Second S68 / S150 | Second S68 / S105 |
| Verdict | ○ Win: n/a to KO / n/a to be KOed, moves first (priority) | × Loss: n/a to KO / 5HKO to be KOed, moves second | ○ Win: n/a to KO / n/a to be KOed, moves first (priority) |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.6〜11.7% Volt Switch 999HKO | 17.4〜20.4% Volt Switch 999HKO | 9.6〜11.7% Volt Switch 999HKO | |
| 34.9〜40.9% Draco Meteor 999HKO | 27.0〜32.6% Dragon Pulse 4 hits (7%) | 34.9〜40.9% Draco Meteor 999HKO | |
| Speed | Second S61 / S105 | Second S61 / S150 | Second S61 / S105 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.6〜11.7% Volt Switch 999HKO | 17.4〜20.4% Volt Switch 999HKO | 9.6〜11.7% Volt Switch 999HKO | |
| 22.8〜27.0% Dragon Pulse 4 hits (37%) | 27.0〜32.6% Dragon Pulse 4HKO | 22.8〜27.0% Dragon Pulse 4 hits (37%) | |
| Speed | Second S68 / S105 | Second S68 / S150 | Second S68 / S105 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
×Aegislash
Bellibolt vs
Aegislash Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.6〜22.2% Volt Switch 999HKO | 18.6〜22.2% Volt Switch 999HKO | 18.6〜22.2% Volt Switch 999HKO | |
| 55.8〜66.0% Poltergeist 2HKO | 43.3〜50.7% Poltergeist 3HKO | 67.0〜79.1% Poltergeist 2HKO | |
| Speed | Second S68 / S80 | Second S68 / S72 | Second S68 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.6〜22.2% Volt Switch 999HKO | 18.6〜22.2% Volt Switch 999HKO | 18.6〜22.2% Volt Switch 999HKO | |
| 40.5〜47.9% Close Combat 3 hits (98%) | 32.6〜39.1% Shadow Ball 4HKO | 40.5〜47.9% Close Combat 3 hits (98%) | |
| Speed | Second S61 / S80 | Second S61 / S72 | Second S61 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.6〜22.2% Volt Switch 999HKO | 18.6〜22.2% Volt Switch 999HKO | 18.6〜22.2% Volt Switch 999HKO | |
| 55.8〜66.0% Poltergeist 2HKO | 43.3〜50.7% Poltergeist 2 hits (2%) | 67.0〜79.1% Poltergeist 2HKO | |
| Speed | Second S68 / S80 | Second S68 / S72 | Second S68 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲Mimikyu
Bellibolt vs
Mimikyu Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.5〜36.6% Volt Switch 4HKO | 30.5〜36.6% Volt Switch 4HKO | 30.5〜36.6% Volt Switch 4HKO | |
| 41.4〜49.3% Play Rough 3HKO | 32.1〜38.1% Play Rough 3 hits (1%) | 32.1〜38.1% Play Rough 3 hits (1%) | |
| Speed | Second S68 / S148 | Second S68 / S148 | Second S68 / S148 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.5〜36.6% Volt Switch 4HKO | 30.5〜36.6% Volt Switch 4HKO | 30.5〜36.6% Volt Switch 4HKO | |
| 41.4〜49.3% Play Rough 3 hits (>99%) | 32.1〜38.1% Play Rough 4HKO | 32.1〜38.1% Play Rough 4HKO | |
| Speed | Second S61 / S148 | Second S61 / S148 | Second S61 / S148 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.5〜36.6% Volt Switch 4HKO | 30.5〜36.6% Volt Switch 4HKO | 30.5〜36.6% Volt Switch 4HKO | |
| 41.4〜49.3% Play Rough 3HKO | 32.1〜38.1% Play Rough 3 hits (95%) | 32.1〜38.1% Play Rough 3 hits (95%) | |
| Speed | Second S68 / S148 | Second S68 / S148 | Second S68 / S148 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
×Meowscarada
Bellibolt vs
Meowscarada Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.6〜21.6% Volt Switch 999HKO | 17.6〜21.6% Volt Switch 999HKO | 17.6〜21.6% Volt Switch 999HKO | |
| 49.3〜59.5% Triple Axel 2 hits (70%)calculated with 最大3ヒット時 | 49.3〜59.5% Triple Axel 2 hits (70%)calculated with 最大3ヒット時 | 63.3〜76.3% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| Speed | Second S68 / S262 | Second S68 / S175 | Second S68 / S175 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.6〜21.6% Volt Switch 999HKO | 17.6〜21.6% Volt Switch 999HKO | 17.6〜21.6% Volt Switch 999HKO | |
| 49.3〜59.5% Triple Axel 3HKOcalculated with 最大3ヒット時 | 49.3〜59.5% Triple Axel 3HKOcalculated with 最大3ヒット時 | 63.3〜76.3% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| Speed | Second S61 / S262 | Second S61 / S175 | Second S61 / S175 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.6〜21.6% Volt Switch 999HKO | 17.6〜21.6% Volt Switch 999HKO | 17.6〜21.6% Volt Switch 999HKO | |
| 49.3〜59.5% Triple Axel 2 hits (99%)calculated with 最大3ヒット時 | 49.3〜59.5% Triple Axel 2 hits (99%)calculated with 最大3ヒット時 | 63.3〜76.3% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| Speed | Second S68 / S262 | Second S68 / S175 | Second S68 / S175 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
×ゴリランダー
Bellibolt vs
ゴリランダー Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.0〜15.9% Volt Switch 999HKOcalculated with グラスフィールド | 13.0〜15.9% Volt Switch 999HKOcalculated with グラスフィールド | 13.0〜15.9% Volt Switch 999HKOcalculated with グラスフィールド | |
| 90.7〜107.0% Wood Hammer 1 hits (38%)calculated with グラスフィールド | 83.7〜98.6% Wood Hammer 2HKOcalculated with グラスフィールド | 69.8〜82.3% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S68 / S107 | Second S68 / S107 | Second S68 / S107 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.0〜15.9% Volt Switch 999HKOcalculated with グラスフィールド | 13.0〜15.9% Volt Switch 999HKOcalculated with グラスフィールド | 13.0〜15.9% Volt Switch 999HKOcalculated with グラスフィールド | |
| 90.7〜107.0% Wood Hammer 1 hits (38%)calculated with グラスフィールド | 83.7〜98.6% Wood Hammer 2HKOcalculated with グラスフィールド | 69.8〜82.3% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S61 / S107 | Second S61 / S107 | Second S61 / S107 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.0〜15.9% Volt Switch 999HKOcalculated with グラスフィールド | 13.0〜15.9% Volt Switch 999HKOcalculated with グラスフィールド | 13.0〜15.9% Volt Switch 999HKOcalculated with グラスフィールド | |
| 90.7〜107.0% Wood Hammer 1 hits (38%)calculated with グラスフィールド | 83.7〜98.6% Wood Hammer 2HKOcalculated with グラスフィールド | 69.8〜82.3% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S68 / S107 | Second S68 / S107 | Second S68 / S107 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
×メガリザードンX
Bellibolt vs
メガリザードンX Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.8〜31.0% だくりゅう 4HKO | |
| 65.1〜76.7% Flare Blitz 2HKO | |
| Speed | Second S68 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.8〜31.0% だくりゅう 4HKO | |
| 65.1〜76.7% Flare Blitz 2HKO | |
| Speed | Second S61 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.8〜31.0% だくりゅう 4HKO | |
| 65.1〜76.7% Flare Blitz 2HKO | |
| Speed | Second S68 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンY
Bellibolt vs
メガリザードンY Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.7〜58.1% Volt Switch 2 hits (88%)calculated with 晴れ | |
| 82.8〜98.1% Overheat 2HKOcalculated with 晴れ | |
| Speed | Second S68 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.7〜58.1% Volt Switch 2 hits (88%)calculated with 晴れ | |
| 82.8〜98.1% Overheat 2HKOcalculated with 晴れ | |
| Speed | Second S61 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.7〜58.1% Volt Switch 2 hits (88%)calculated with 晴れ | |
| 82.8〜98.1% Overheat 2HKOcalculated with 晴れ | |
| Speed | Second S68 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Sneasler
Bellibolt vs
Sneasler Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜36.9% Volt Switch 3 hits (71%) | 31.2〜36.9% Volt Switch 3 hits (71%) | 31.2〜36.9% Volt Switch 3 hits (71%) | |
| 54.9〜64.7% Close Combat 2HKO | 54.9〜64.7% Close Combat 2HKO | 54.9〜64.7% Close Combat 2HKO | |
| Speed | Second S68 / S172 | Second S68 / S172 | Second S68 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜36.9% Volt Switch 3 hits (71%) | 31.2〜36.9% Volt Switch 3 hits (71%) | 31.2〜36.9% Volt Switch 3 hits (71%) | |
| 54.9〜64.7% Close Combat 2 hits (14%) | 54.9〜64.7% Close Combat 2 hits (14%) | 54.9〜64.7% Close Combat 2 hits (14%) | |
| Speed | Second S61 / S172 | Second S61 / S172 | Second S61 / S172 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜36.9% Volt Switch 3 hits (71%) | 31.2〜36.9% Volt Switch 3 hits (71%) | 31.2〜36.9% Volt Switch 3 hits (71%) | |
| 54.9〜64.7% Close Combat 2HKO | 54.9〜64.7% Close Combat 2HKO | 54.9〜64.7% Close Combat 2HKO | |
| Speed | Second S68 / S172 | Second S68 / S172 | Second S68 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×*Rotom-W
Bellibolt vs
Rotom-W Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.8〜29.3% Volt Switch 999HKO | 24.8〜29.3% Volt Switch 4 hits (<1%) | 30.7〜36.2% Volt Switch 4 hits (>99%) (incl. オボンのみ) | |
| 25.6〜30.7% Hydro Pump 4 hits (2%) | 25.6〜30.7% Hydro Pump 4 hits (2%) | 34.9〜40.9% Hydro Pump 3 hits (62%) | |
| Speed | Second S68 / S106 | Second S68 / S106 | Second S68 / S138 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.8〜29.3% Volt Switch 999HKO | 24.8〜29.3% Volt Switch 4 hits (<1%) | 30.7〜36.2% Volt Switch 4 hits (>99%) (incl. オボンのみ) | |
| 25.6〜30.7% Hydro Pump 5HKO (incl. オボンのみ) | 25.6〜30.7% Hydro Pump 5HKO (incl. オボンのみ) | 34.9〜40.9% Hydro Pump 4HKO (incl. オボンのみ) | |
| Speed | Second S61 / S106 | Second S61 / S106 | Second S61 / S138 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.8〜29.3% Volt Switch 999HKO | 24.8〜29.3% Volt Switch 4 hits (<1%) | 30.7〜36.2% Volt Switch 4 hits (>99%) (incl. オボンのみ) | |
| 25.6〜30.7% Hydro Pump 4HKO | 25.6〜30.7% Hydro Pump 4HKO | 34.9〜40.9% Hydro Pump 3HKO | |
| Speed | Second S68 / S106 | Second S68 / S106 | Second S68 / S138 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
▲パーモット
Bellibolt vs
パーモット Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.4〜42.2% だくりゅう 3HKO | 35.4〜42.2% だくりゅう 3HKO | 35.4〜42.2% だくりゅう 3HKO | |
| 46.0〜54.4% Close Combat 2 hits (6%) | 50.7〜60.0% Close Combat 2 hits (83%) | 59.5〜70.7% Close Combat 2HKO | |
| Speed | Second S68 / S172 | Second S68 / S235 | Second S68 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.4〜42.2% だくりゅう 3HKO | 35.4〜42.2% だくりゅう 3HKO | 35.4〜42.2% だくりゅう 3HKO | |
| 46.0〜54.4% Close Combat 3HKO | 50.7〜60.0% Close Combat 3HKO (incl. オボンのみ) | 59.5〜70.7% Close Combat 2 hits (83%) | |
| Speed | Second S61 / S172 | Second S61 / S235 | Second S61 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.4〜42.2% だくりゅう 3HKO | 35.4〜42.2% だくりゅう 3HKO | 35.4〜42.2% だくりゅう 3HKO | |
| 46.0〜54.4% Close Combat 2 hits (49%) | 50.7〜60.0% Close Combat 2HKO | 59.5〜70.7% Close Combat 2HKO | |
| Speed | Second S68 / S172 | Second S68 / S235 | Second S68 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲イエッサン(オス)
Bellibolt vs
イエッサン(オス) Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜37.2% Volt Switch 3 hits (64%)calculated with サイコフィールド | 30.7〜37.2% Volt Switch 3 hits (64%)calculated with サイコフィールド | 30.7〜37.2% Volt Switch 3 hits (64%)calculated with サイコフィールド | |
| 40.9〜48.8% Psyshock 3HKOcalculated with サイコフィールド | 38.1〜45.1% Psyshock 3HKOcalculated with サイコフィールド | 40.9〜48.8% Psyshock 3HKOcalculated with サイコフィールド | |
| Speed | Second S68 / S220 | Second S68 / S161 | Second S68 / S147 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜37.2% Volt Switch 3 hits (64%)calculated with サイコフィールド | 30.7〜37.2% Volt Switch 3 hits (64%)calculated with サイコフィールド | 30.7〜37.2% Volt Switch 3 hits (64%)calculated with サイコフィールド | |
| 40.9〜48.8% Psyshock 3 hits (>99%)calculated with サイコフィールド | 38.1〜45.1% Psyshock 3 hits (50%)calculated with サイコフィールド | 40.9〜48.8% Psyshock 3 hits (>99%)calculated with サイコフィールド | |
| Speed | Second S61 / S220 | Second S61 / S161 | Second S61 / S147 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜37.2% Volt Switch 3 hits (64%)calculated with サイコフィールド | 30.7〜37.2% Volt Switch 3 hits (64%)calculated with サイコフィールド | 30.7〜37.2% Volt Switch 3 hits (64%)calculated with サイコフィールド | |
| 40.9〜48.8% Psyshock 3HKOcalculated with サイコフィールド | 38.1〜45.1% Psyshock 3HKOcalculated with サイコフィールド | 40.9〜48.8% Psyshock 3HKOcalculated with サイコフィールド | |
| Speed | Second S68 / S220 | Second S68 / S161 | Second S68 / S147 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
×Hydreigon
Bellibolt vs
Hydreigon Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.0〜16.0% Volt Switch 999HKO | 13.0〜16.0% Volt Switch 999HKO | 13.0〜16.0% Volt Switch 999HKO | |
| 42.8〜51.2% Earth Power 3HKO | 39.1〜46.5% Earth Power 3HKO | 55.3〜66.5% Earth Power 2HKO | |
| Speed | Second S68 / S225 | Second S68 / S165 | Second S68 / S150 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.0〜16.0% Volt Switch 999HKO | 13.0〜16.0% Volt Switch 999HKO | 13.0〜16.0% Volt Switch 999HKO | |
| 42.8〜51.2% Earth Power 3HKO | 39.1〜46.5% Earth Power 3 hits (86%) | 55.3〜66.5% Earth Power 2 hits (24%) | |
| Speed | Second S61 / S225 | Second S61 / S165 | Second S61 / S150 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.0〜16.0% Volt Switch 999HKO | 13.0〜16.0% Volt Switch 999HKO | 13.0〜16.0% Volt Switch 999HKO | |
| 21.4〜25.6% Earth Power 3HKO | 26.5〜31.2% Dark Pulse 4HKO | 60.5〜71.2% Draco Meteor 2 hits (40%) | |
| Speed | Second S68 / S225 | Second S68 / S165 | Second S68 / S150 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×Metagross
Bellibolt vs
Metagross Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.8〜29.3% Volt Switch 4 hits (>99%) | |
| 66.0〜78.1% Earthquake 2HKO | |
| Speed | Second S68 / S162 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.8〜29.3% Volt Switch 4 hits (>99%) | |
| 66.0〜78.1% Earthquake 2HKO | |
| Speed | Second S61 / S162 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.8〜29.3% Volt Switch 4 hits (>99%) | |
| 54.9〜65.1% Psychic Fangs 2HKO | |
| Speed | Second S68 / S162 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×Dragonite
Bellibolt vs
Dragonite Bellibolt's build: Leftovers, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.2〜12.6% Volt Switch 999HKO | 12.6〜14.4% Volt Switch 4 hits (1%) | 12.6〜14.4% Volt Switch 4 hits (1%) | |
| 40.0〜47.4% Earthquake 3HKO | 41.9〜50.2% Earthquake 3HKO | 41.9〜50.2% Earthquake 3HKO | |
| Speed | Second S68 / S152 | Second S68 / S145 | Second S68 / S132 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Bellibolt's build: Sitrus Berry, Sassy, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.2〜12.6% Volt Switch 999HKO | 12.6〜14.4% Volt Switch 4 hits (1%) | 12.6〜14.4% Volt Switch 4 hits (1%) | |
| 40.0〜47.4% Earthquake 3 hits (93%) | 41.9〜50.2% Earthquake 3HKO | 41.9〜50.2% Earthquake 3HKO | |
| Speed | Second S61 / S152 | Second S61 / S145 | Second S61 / S132 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Bellibolt's build: Shuca Berry, Calm, H31 B4 D28 S3
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.2〜12.6% Volt Switch 999HKO | 12.6〜14.4% Volt Switch 4 hits (1%) | 12.6〜14.4% Volt Switch 4 hits (1%) | |
| 35.3〜42.3% Outrage 3HKO | 38.1〜45.1% Outrage 3HKO | 38.1〜45.1% Outrage 3HKO | |
| Speed | Second S68 / S152 | Second S68 / S145 | Second S68 / S132 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Volt Switch
Toxic
Soak
Slack Off
Volt Switch
Soak
Toxic
Slack Off


ふいうち
リフレクター
オボンのみ
きあいのタスキ
ラムのみ
