Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
トリデプス

トリデプス

いわ はがね
全国図鑑 No.411 / 使用率 圏外
データ集計日:2026-09-10

種族値

HP
60
こうげき
52
ぼうぎょ
168
とくこう
47
とくぼう
138
すばやさ
30
合計
495

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
かくとうじめん
みず
いわむしエスパーこおりドラゴンフェアリー
ノーマルひこう
どく

特性

順位 特性名 採用率 ⓘ 効果
1 がんじょう
96.4%
HPが満タンの時、一撃でひんしになる技のダメージを受けると、HPを1残して耐える。
2 ぼうおん
3.6%
音の技が効かない。

使用率データ

順位 技名 採用率
1
いわ ステルスロック
100.0%
いわ変化
PP 20
相手の場をステルスロック状態にする。
2
はがね メタルバースト
96.4%
はがね物理
命中 100%PP 12
使ったターンに相手から受けた技のダメージを1.5倍にして返す。
3
ノーマル ほえる
82.1%
ノーマル変化
PP 20
優先度-6音相手に控えがいる場合、相手をランダムに交代させる。
4
じめん じわれ
82.1%
じめん物理
命中 30%PP 8
相手をひんしにする。命中率30%固定。
5
あく イカサマ
17.9%
あく物理
威力 95命中 100%PP 16
自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。
6
かくとう ボディプレス
17.9%
かくとう物理
威力 80命中 100%PP 12
この技は攻撃ではなく、防御の数値でダメージが決まる。
7
エスパー ねむる
3.6%
エスパー変化
PP 8
自分のHPを全回復し状態異常も回復する。2ターンの間ねむり状態になる。HPが満タンだと失敗する。

持ち物

順位 持ち物 採用率
1
オボンのみオボンのみ
78.6%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
2
たべのこし
17.9%
ターン終わりに最大HPの1/16回復する。
3
カゴのみ
3.6%
ねむり状態を回復する。1度使うと無くなる。

性格

順位 性格 採用率
1 ずぶとい (B↑ A↓)
78.6%
2 わんぱく (B↑ C↓)
17.9%
3 おだやか (D↑ A↓)
3.6%

ステータス振り

順位 H A B C D S 採用率
1 32020320
82.1%
2 32032020
17.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Meowscarada*Meowscarada
Bastiodon Bastiodon vs Meowscarada Meowscarada

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BastiodonMeowscarada
83.7〜99.3%
Body Press
2HKO
83.7〜99.3%
Body Press
2HKO
83.7〜99.3%
Body Press
2HKO
MeowscaradaBastiodon
34.1〜40.1%
Flower Trick
4HKO (incl. がんじょう・オボンのみ)
34.1〜40.1%
Flower Trick
4HKO (incl. がんじょう・オボンのみ)
44.3〜52.1%
Flower Trick
3HKO
Speed
Second
BastiodonS50 / MeowscaradaS262
Second
BastiodonS50 / MeowscaradaS175
Second
BastiodonS50 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BastiodonMeowscarada
91.5〜108.5%
Body Press
1 hits (50%)
91.5〜108.5%
Body Press
2HKO
91.5〜108.5%
Body Press
1 hits (50%)
MeowscaradaBastiodon
31.1〜37.7%
Flower Trick
3 hits (<1%)
31.1〜37.7%
Flower Trick
3 hits (<1%)
40.1〜48.5%
Flower Trick
3HKO
Speed
Second
BastiodonS50 / MeowscaradaS262
Second
BastiodonS50 / MeowscaradaS175
Second
BastiodonS50 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BastiodonMeowscarada
91.5〜108.5%
Body Press
1 hits (50%)
91.5〜108.5%
Body Press
2HKO
91.5〜108.5%
Body Press
1 hits (50%)
MeowscaradaBastiodon
31.1〜37.7%
Flower Trick
3 hits (84%)
31.1〜37.7%
Flower Trick
3 hits (84%)
40.1〜48.5%
Flower Trick
3HKO
Speed
Second
BastiodonS50 / MeowscaradaS262
Second
BastiodonS50 / MeowscaradaS175
Second
BastiodonS50 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Meowscarada's page →
A-NinetalesA-Ninetales
Bastiodon Bastiodon vs A-Ninetales A-Ninetales

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BastiodonA-Ninetales
21.7〜25.7%
Body Press
4 hits (1%)
calculated with あられ
27.3〜32.7%
Body Press
4HKO
calculated with あられ
A-NinetalesBastiodon
9.0〜10.8%
Blizzard
999HKO
calculated with あられ
12.0〜14.4%
Blizzard
999HKO
calculated with あられ
Speed
Second
BastiodonS50 / A-NinetalesS177
Second
BastiodonS50 / A-NinetalesS177
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BastiodonA-Ninetales
24.0〜28.6%
Body Press
4 hits (98%)
calculated with あられ
30.0〜35.3%
Body Press
3 hits (19%)
calculated with あられ
A-NinetalesBastiodon
9.6〜12.0%
Blizzard
999HKO
calculated with あられ
12.6〜15.6%
Blizzard
999HKO
calculated with あられ
Speed
Second
BastiodonS50 / A-NinetalesS177
Second
BastiodonS50 / A-NinetalesS177
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BastiodonA-Ninetales
24.0〜28.6%
Body Press
4 hits (98%)
calculated with あられ
30.0〜35.3%
Body Press
3 hits (19%)
calculated with あられ
A-NinetalesBastiodon
9.6〜12.0%
Blizzard
999HKO
calculated with あられ
12.6〜15.6%
Blizzard
999HKO
calculated with あられ
Speed
Second
BastiodonS50 / A-NinetalesS177
Second
BastiodonS50 / A-NinetalesS177
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
View A-Ninetales's page →
イエッサン(オス)イエッサン(オス)
Bastiodon Bastiodon vs イエッサン(オス) イエッサン(オス)

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Bastiodonイエッサン(オス)
56.2〜66.4%
Body Press
2HKO
calculated with サイコフィールド
56.2〜66.4%
Body Press
2HKO
calculated with サイコフィールド
56.2〜66.4%
Body Press
2HKO
calculated with サイコフィールド
イエッサン(オス)Bastiodon
15.6〜18.6%
Psyshock
999HKO
calculated with サイコフィールド
15.0〜18.0%
Psyshock
999HKO
calculated with サイコフィールド
15.6〜18.6%
Psyshock
999HKO
calculated with サイコフィールド
Speed
Second
BastiodonS50 / イエッサン(オス)S220
Second
BastiodonS50 / イエッサン(オス)S161
Second
BastiodonS50 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Bastiodonイエッサン(オス)
62.0〜73.0%
Body Press
2HKO
calculated with サイコフィールド
62.0〜73.0%
Body Press
2HKO
calculated with サイコフィールド
62.0〜73.0%
Body Press
2HKO
calculated with サイコフィールド
イエッサン(オス)Bastiodon
16.8〜19.8%
Shadow Ball
999HKO
calculated with サイコフィールド
15.6〜18.6%
Shadow Ball
999HKO
calculated with サイコフィールド
16.8〜19.8%
Shadow Ball
999HKO
calculated with サイコフィールド
Speed
Second
BastiodonS50 / イエッサン(オス)S220
Second
BastiodonS50 / イエッサン(オス)S161
Second
BastiodonS50 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Bastiodonイエッサン(オス)
62.0〜73.0%
Body Press
2HKO
calculated with サイコフィールド
62.0〜73.0%
Body Press
2HKO
calculated with サイコフィールド
62.0〜73.0%
Body Press
2HKO
calculated with サイコフィールド
イエッサン(オス)Bastiodon
16.8〜19.8%
Shadow Ball
999HKO
calculated with サイコフィールド
15.6〜18.6%
Shadow Ball
999HKO
calculated with サイコフィールド
16.8〜19.8%
Shadow Ball
999HKO
calculated with サイコフィールド
Speed
Second
BastiodonS50 / イエッサン(オス)S220
Second
BastiodonS50 / イエッサン(オス)S161
Second
BastiodonS50 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ×ボーマンダ
Bastiodon Bastiodon vs ボーマンダ ボーマンダ

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Bastiodonボーマンダ
29.8〜35.7%
Foul Play
3 hits (30%)
ボーマンダBastiodon
105.4〜124.6%
Earthquake
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
BastiodonS50 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Bastiodonボーマンダ
29.8〜35.7%
Foul Play
3 hits (30%)
ボーマンダBastiodon
93.4〜112.6%
Earthquake
2HKO
Speed
Second
BastiodonS50 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Bastiodonボーマンダ
29.8〜35.7%
Foul Play
3 hits (30%)
ボーマンダBastiodon
93.4〜112.6%
Earthquake
2HKO
Speed
Second
BastiodonS50 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Bastiodon Bastiodon vs Garchomp Garchomp

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
BastiodonGarchomp
29.7〜35.1%
Body Press
3 hits (16%)
33.5〜40.0%
Foul Play
3HKO
33.5〜40.0%
Foul Play
3HKO
GarchompBastiodon
76.6〜91.0%
Earth Power
2HKO
143.7〜172.5%
Earthquake
2HKO (incl. がんじょう・オボンのみ)
143.7〜172.5%
Earthquake
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
BastiodonS50 / GarchompS223
Second
BastiodonS50 / GarchompS231
Second
BastiodonS50 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
BastiodonGarchomp
33.0〜38.9%
Body Press
3 hits (>99%)
33.5〜40.0%
Foul Play
3HKO
33.5〜40.0%
Foul Play
3HKO
GarchompBastiodon
83.8〜100.6%
Earth Power
2HKO
131.7〜158.1%
Earthquake
2HKO (incl. がんじょう・たべのこし)
131.7〜158.1%
Earthquake
2HKO (incl. がんじょう・たべのこし)
Speed
Second
BastiodonS50 / GarchompS223
Second
BastiodonS50 / GarchompS231
Second
BastiodonS50 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
BastiodonGarchomp
33.0〜38.9%
Body Press
3 hits (>99%)
33.5〜40.0%
Foul Play
3HKO
33.5〜40.0%
Foul Play
3HKO
GarchompBastiodon
83.8〜100.6%
Earth Power
2HKO
131.7〜158.1%
Earthquake
2HKO (incl. がんじょう)
131.7〜158.1%
Earthquake
2HKO (incl. がんじょう)
Speed
Second
BastiodonS50 / GarchompS223
Second
BastiodonS50 / GarchompS231
Second
BastiodonS50 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina×Primarina
Bastiodon Bastiodon vs Primarina Primarina

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
BastiodonPrimarina
12.3〜14.4%
Body Press
999HKO
16.6〜19.3%
Body Press
999HKO
12.3〜14.4%
Body Press
999HKO
PrimarinaBastiodon
47.9〜57.5%
Sparkling Aria
3HKO
57.5〜68.3%
Sparkling Aria
2 hits (48%)
47.9〜57.5%
Sparkling Aria
3HKO
Speed
Second
BastiodonS50 / PrimarinaS80
Second
BastiodonS50 / PrimarinaS82
Second
BastiodonS50 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
BastiodonPrimarina
13.4〜16.0%
Body Press
999HKO
18.2〜21.4%
Body Press
999HKO
13.4〜16.0%
Body Press
999HKO
PrimarinaBastiodon
51.5〜62.3%
Sparkling Aria
2 hits (97%)
62.3〜75.4%
Sparkling Aria
2HKO
51.5〜62.3%
Sparkling Aria
2 hits (97%)
Speed
Second
BastiodonS50 / PrimarinaS80
Second
BastiodonS50 / PrimarinaS82
Second
BastiodonS50 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
BastiodonPrimarina
13.4〜16.0%
Body Press
999HKO
18.2〜21.4%
Body Press
999HKO
13.4〜16.0%
Body Press
999HKO
PrimarinaBastiodon
51.5〜62.3%
Sparkling Aria
2HKO
62.3〜75.4%
Sparkling Aria
2HKO
51.5〜62.3%
Sparkling Aria
2HKO
Speed
Second
BastiodonS50 / PrimarinaS80
Second
BastiodonS50 / PrimarinaS82
Second
BastiodonS50 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Primarina's page →
グソクムシャ×グソクムシャ
Bastiodon Bastiodon vs グソクムシャ グソクムシャ

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Bastiodonグソクムシャ
22.5〜26.9%
Foul Play
4 hits (38%)
グソクムシャBastiodon
112.0〜133.5%
Drill Run
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
BastiodonS50 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Bastiodonグソクムシャ
22.5〜26.9%
Foul Play
4 hits (38%)
グソクムシャBastiodon
102.4〜121.0%
Drill Run
2HKO (incl. がんじょう・たべのこし)
Speed
Second
BastiodonS50 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Bastiodonグソクムシャ
22.5〜26.9%
Foul Play
4 hits (38%)
グソクムシャBastiodon
102.4〜121.0%
Drill Run
2HKO (incl. がんじょう)
Speed
Second
BastiodonS50 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
Hippowdon×Hippowdon
Bastiodon Bastiodon vs Hippowdon Hippowdon

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BastiodonHippowdon
19.1〜22.8%
Body Press
999HKO
calculated with すなあらし
17.7〜20.9%
Body Press
999HKO
calculated with すなあらし
19.1〜22.8%
Body Press
999HKO
calculated with すなあらし
HippowdonBastiodon
95.8〜115.0%
Earthquake
2HKO
calculated with すなあらし
95.8〜115.0%
Earthquake
2HKO
calculated with すなあらし
95.8〜115.0%
Earthquake
2HKO
calculated with すなあらし
Speed
Second
BastiodonS50 / HippowdonS67
Second
BastiodonS50 / HippowdonS67
Second
BastiodonS50 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BastiodonHippowdon
20.9〜25.1%
Body Press
999HKO
calculated with すなあらし
19.1〜22.8%
Body Press
999HKO
calculated with すなあらし
20.9〜25.1%
Body Press
4 hits (<1%)
calculated with すなあらし
HippowdonBastiodon
86.2〜103.0%
Earthquake
2HKO
calculated with すなあらし
86.2〜103.0%
Earthquake
2HKO
calculated with すなあらし
86.2〜103.0%
Earthquake
2HKO
calculated with すなあらし
Speed
Second
BastiodonS50 / HippowdonS67
Second
BastiodonS50 / HippowdonS67
Second
BastiodonS50 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BastiodonHippowdon
20.9〜25.1%
Body Press
999HKO
calculated with すなあらし
19.1〜22.8%
Body Press
999HKO
calculated with すなあらし
20.9〜25.1%
Body Press
4 hits (<1%)
calculated with すなあらし
HippowdonBastiodon
86.2〜103.0%
Earthquake
2HKO
calculated with すなあらし
86.2〜103.0%
Earthquake
2HKO
calculated with すなあらし
86.2〜103.0%
Earthquake
2HKO
calculated with すなあらし
Speed
Second
BastiodonS50 / HippowdonS67
Second
BastiodonS50 / HippowdonS67
Second
BastiodonS50 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Hippowdon's page →
セグレイブセグレイブ
Bastiodon Bastiodon vs セグレイブ セグレイブ

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Bastiodonセグレイブ
44.0〜52.4%
Body Press
2 hits (16%)
53.4〜63.9%
Body Press
2HKO
53.4〜63.9%
Body Press
2HKO
セグレイブBastiodon
119.8〜141.3%
Earthquake
2HKO (incl. がんじょう・オボンのみ)
93.4〜112.6%
Earthquake
2HKO
136.5〜161.7%
Earthquake
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
BastiodonS50 / セグレイブS139
Second
BastiodonS50 / セグレイブS152
Second
BastiodonS50 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Bastiodonセグレイブ
48.2〜57.6%
Body Press
2 hits (91%)
58.6〜70.2%
Body Press
2HKO
58.6〜70.2%
Body Press
2HKO
セグレイブBastiodon
107.8〜129.3%
Earthquake
2HKO (incl. がんじょう・たべのこし)
86.2〜103.0%
Earthquake
2HKO
121.0〜146.1%
Earthquake
2HKO (incl. がんじょう・たべのこし)
Speed
Second
BastiodonS50 / セグレイブS139
Second
BastiodonS50 / セグレイブS152
Second
BastiodonS50 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Bastiodonセグレイブ
48.2〜57.6%
Body Press
2 hits (91%)
58.6〜70.2%
Body Press
2HKO
58.6〜70.2%
Body Press
2HKO
セグレイブBastiodon
107.8〜129.3%
Earthquake
2HKO (incl. がんじょう)
86.2〜103.0%
Earthquake
2HKO
121.0〜146.1%
Earthquake
2HKO (incl. がんじょう)
Speed
Second
BastiodonS50 / セグレイブS139
Second
BastiodonS50 / セグレイブS152
Second
BastiodonS50 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
LucarioLucario
Bastiodon Bastiodon vs Lucario Lucario

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
BastiodonLucario
43.5〜51.7%
Body Press
2 hits (10%)
72.1〜85.7%
Body Press
2HKO
LucarioBastiodon
115.0〜136.5%
Aura Sphere
2HKO (incl. がんじょう・オボンのみ)
134.1〜162.9%
Aura Sphere
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
BastiodonS50 / LucarioS223
Second
BastiodonS50 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
BastiodonLucario
47.6〜56.5%
Body Press
2 hits (86%)
80.3〜95.2%
Body Press
2HKO
LucarioBastiodon
124.6〜150.9%
Aura Sphere
2HKO (incl. がんじょう・たべのこし)
148.5〜177.2%
Aura Sphere
2HKO (incl. がんじょう・たべのこし)
Speed
Second
BastiodonS50 / LucarioS223
Second
BastiodonS50 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
BastiodonLucario
47.6〜56.5%
Body Press
2 hits (86%)
80.3〜95.2%
Body Press
2HKO
LucarioBastiodon
124.6〜150.9%
Aura Sphere
2HKO (incl. がんじょう)
148.5〜177.2%
Aura Sphere
2HKO (incl. がんじょう)
Speed
Second
BastiodonS50 / LucarioS223
Second
BastiodonS50 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
Bastiodon Bastiodon vs Gholdengo Gholdengo

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
BastiodonGholdengo
27.0〜33.1%
Foul Play
4HKO
21.8〜25.9%
Foul Play
4 hits (<1%)
25.8〜30.7%
Foul Play
4 hits (<1%)
GholdengoBastiodon
107.8〜126.9%
Focus Blast
2HKO (incl. がんじょう・オボンのみ)
81.4〜95.8%
Focus Blast
2HKO
95.8〜115.0%
Focus Blast
2HKO
Speed
Second
BastiodonS50 / GholdengoS136
Second
BastiodonS50 / GholdengoS107
Second
BastiodonS50 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
BastiodonGholdengo
27.0〜33.1%
Foul Play
4HKO
21.8〜25.9%
Foul Play
4 hits (<1%)
25.8〜30.7%
Foul Play
4 hits (<1%)
GholdengoBastiodon
117.4〜138.9%
Focus Blast
2HKO (incl. がんじょう・たべのこし)
88.6〜105.4%
Focus Blast
2HKO
107.8〜126.9%
Focus Blast
2HKO (incl. がんじょう・たべのこし)
Speed
Second
BastiodonS50 / GholdengoS136
Second
BastiodonS50 / GholdengoS107
Second
BastiodonS50 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
BastiodonGholdengo
27.0〜33.1%
Foul Play
4HKO
21.8〜25.9%
Foul Play
4 hits (<1%)
25.8〜30.7%
Foul Play
4 hits (<1%)
GholdengoBastiodon
117.4〜138.9%
Focus Blast
2HKO (incl. がんじょう)
88.6〜105.4%
Focus Blast
2HKO
107.8〜126.9%
Focus Blast
2HKO (incl. がんじょう)
Speed
Second
BastiodonS50 / GholdengoS136
Second
BastiodonS50 / GholdengoS107
Second
BastiodonS50 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
Bastiodon Bastiodon vs Baxcalibur Baxcalibur

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
BastiodonBaxcalibur
39.6〜46.7%
Body Press
999HKO
46.7〜55.1%
Body Press
4 hits (97%) (incl. オボンのみ)
39.6〜46.7%
Body Press
999HKO
BaxcaliburBastiodon
52.7〜62.3%
Aura Sphere
2 hits (<1%)
62.3〜74.3%
Aura Sphere
2HKO
52.7〜62.3%
Aura Sphere
2 hits (<1%)
Speed
Second
BastiodonS50 / BaxcaliburS105
Second
BastiodonS50 / BaxcaliburS150
Second
BastiodonS50 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
BastiodonBaxcalibur
42.6〜50.8%
Body Press
4 hits (18%) (incl. オボンのみ)
51.5〜61.1%
Body Press
3 hits (22%) (incl. オボンのみ)
42.6〜50.8%
Body Press
4 hits (80%) (incl. たべのこし)
BaxcaliburBastiodon
55.1〜67.1%
Aura Sphere
2HKO
67.1〜81.4%
Aura Sphere
2HKO
55.1〜67.1%
Aura Sphere
2HKO
Speed
Second
BastiodonS50 / BaxcaliburS105
Second
BastiodonS50 / BaxcaliburS150
Second
BastiodonS50 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
BastiodonBaxcalibur
42.6〜50.8%
Body Press
4 hits (18%) (incl. オボンのみ)
51.5〜61.1%
Body Press
3 hits (22%) (incl. オボンのみ)
42.6〜50.8%
Body Press
4 hits (80%) (incl. たべのこし)
BaxcaliburBastiodon
55.1〜67.1%
Aura Sphere
2HKO
67.1〜81.4%
Aura Sphere
2HKO
55.1〜67.1%
Aura Sphere
2HKO
Speed
Second
BastiodonS50 / BaxcaliburS105
Second
BastiodonS50 / BaxcaliburS150
Second
BastiodonS50 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
Bastiodon Bastiodon vs Aegislash Aegislash

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BastiodonAegislash
31.1〜37.1%
Foul Play
4HKO
20.4〜24.0%
Foul Play
999HKO
31.1〜37.1%
Foul Play
3 hits (64%)
AegislashBastiodon
126.9〜150.9%
Close Combat
2HKO (incl. がんじょう・オボンのみ)
98.2〜117.4%
Close Combat
2HKO
126.9〜150.9%
Close Combat
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
BastiodonS50 / AegislashS80
Second
BastiodonS50 / AegislashS72
Second
BastiodonS50 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BastiodonAegislash
31.1〜37.1%
Foul Play
4HKO
20.4〜24.0%
Foul Play
999HKO
31.1〜37.1%
Foul Play
3 hits (64%)
AegislashBastiodon
117.4〜138.9%
Close Combat
2HKO (incl. がんじょう・たべのこし)
88.6〜105.4%
Close Combat
2HKO
117.4〜138.9%
Close Combat
2HKO (incl. がんじょう・たべのこし)
Speed
Second
BastiodonS50 / AegislashS80
Second
BastiodonS50 / AegislashS72
Second
BastiodonS50 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BastiodonAegislash
31.1〜37.1%
Foul Play
4HKO
20.4〜24.0%
Foul Play
999HKO
31.1〜37.1%
Foul Play
3 hits (64%)
AegislashBastiodon
117.4〜138.9%
Close Combat
2HKO (incl. がんじょう)
88.6〜105.4%
Close Combat
2HKO
117.4〜138.9%
Close Combat
2HKO (incl. がんじょう)
Speed
Second
BastiodonS50 / AegislashS80
Second
BastiodonS50 / AegislashS72
Second
BastiodonS50 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
Mimikyu*Mimikyu
Bastiodon Bastiodon vs Mimikyu Mimikyu

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
BastiodonMimikyu
42.7〜50.4%
Foul Play
3 hits (93%) (incl. ばけのかわ)
42.7〜50.4%
Foul Play
3 hits (93%) (incl. ばけのかわ)
42.7〜50.4%
Foul Play
3 hits (93%) (incl. ばけのかわ)
MimikyuBastiodon
74.3〜89.8%
Drain Punch
2HKO
57.5〜69.5%
Drain Punch
2 hits (70%)
57.5〜69.5%
Drain Punch
2 hits (70%)
Speed
Second
BastiodonS50 / MimikyuS148
Second
BastiodonS50 / MimikyuS148
Second
BastiodonS50 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
BastiodonMimikyu
42.7〜50.4%
Foul Play
3 hits (93%) (incl. ばけのかわ)
42.7〜50.4%
Foul Play
3 hits (93%) (incl. ばけのかわ)
42.7〜50.4%
Foul Play
3 hits (93%) (incl. ばけのかわ)
MimikyuBastiodon
68.3〜80.8%
Drain Punch
2HKO
52.7〜62.3%
Drain Punch
2 hits (94%)
52.7〜62.3%
Drain Punch
2 hits (94%)
Speed
Second
BastiodonS50 / MimikyuS148
Second
BastiodonS50 / MimikyuS148
Second
BastiodonS50 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
BastiodonMimikyu
42.7〜50.4%
Foul Play
3 hits (93%) (incl. ばけのかわ)
42.7〜50.4%
Foul Play
3 hits (93%) (incl. ばけのかわ)
42.7〜50.4%
Foul Play
3 hits (93%) (incl. ばけのかわ)
MimikyuBastiodon
68.3〜80.8%
Drain Punch
2HKO
52.7〜62.3%
Drain Punch
2HKO
52.7〜62.3%
Drain Punch
2HKO
Speed
Second
BastiodonS50 / MimikyuS148
Second
BastiodonS50 / MimikyuS148
Second
BastiodonS50 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー×ゴリランダー
Bastiodon Bastiodon vs ゴリランダー ゴリランダー

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Bastiodonゴリランダー
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
20.8〜24.6%
Foul Play
5HKO
calculated with グラスフィールド
ゴリランダーBastiodon
115.0〜136.5%
High Horsepower
2HKO (incl. がんじょう・オボンのみ)
calculated with グラスフィールド
88.6〜105.4%
High Horsepower
2HKO
calculated with グラスフィールド
88.6〜105.4%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
Second
BastiodonS50 / ゴリランダーS107
Second
BastiodonS50 / ゴリランダーS107
Second
BastiodonS50 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Bastiodonゴリランダー
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
20.8〜24.6%
Foul Play
5HKO
calculated with グラスフィールド
ゴリランダーBastiodon
105.4〜124.6%
High Horsepower
2HKO (incl. がんじょう・たべのこし)
calculated with グラスフィールド
81.4〜95.8%
High Horsepower
2HKO
calculated with グラスフィールド
81.4〜95.8%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
Second
BastiodonS50 / ゴリランダーS107
Second
BastiodonS50 / ゴリランダーS107
Second
BastiodonS50 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Bastiodonゴリランダー
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
20.8〜24.6%
Foul Play
5HKO
calculated with グラスフィールド
ゴリランダーBastiodon
105.4〜124.6%
High Horsepower
2HKO (incl. がんじょう)
calculated with グラスフィールド
81.4〜95.8%
High Horsepower
2HKO
calculated with グラスフィールド
81.4〜95.8%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
Second
BastiodonS50 / ゴリランダーS107
Second
BastiodonS50 / ゴリランダーS107
Second
BastiodonS50 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×*Gyarados
Bastiodon Bastiodon vs Gyarados Gyarados

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
BastiodonGyarados
18.3〜21.8%
Foul Play
999HKO
calculated with 攻撃-1
40.9〜48.5%
Foul Play
3HKO
calculated with 攻撃-1
18.3〜21.8%
Foul Play
999HKO
calculated with 攻撃-1
GyaradosBastiodon
71.9〜86.2%
Earthquake
2HKO
93.4〜110.2%
Earthquake
2HKO
71.9〜86.2%
Earthquake
2HKO
Speed
Second
BastiodonS50 / GyaradosS101
Second
BastiodonS50 / GyaradosS133
Second
BastiodonS50 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
BastiodonGyarados
18.3〜21.8%
Foul Play
999HKO
calculated with 攻撃-1
40.9〜48.5%
Foul Play
3HKO
calculated with 攻撃-1
18.3〜21.8%
Foul Play
999HKO
calculated with 攻撃-1
GyaradosBastiodon
64.7〜76.6%
Earthquake
2HKO
83.8〜100.6%
Earthquake
2HKO
64.7〜76.6%
Earthquake
2HKO
Speed
Second
BastiodonS50 / GyaradosS101
Second
BastiodonS50 / GyaradosS133
Second
BastiodonS50 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
BastiodonGyarados
18.3〜21.8%
Foul Play
999HKO
calculated with 攻撃-1
40.9〜48.5%
Foul Play
3HKO
calculated with 攻撃-1
18.3〜21.8%
Foul Play
999HKO
calculated with 攻撃-1
GyaradosBastiodon
64.7〜76.6%
Earthquake
2HKO
83.8〜100.6%
Earthquake
2HKO
64.7〜76.6%
Earthquake
2HKO
Speed
Second
BastiodonS50 / GyaradosS101
Second
BastiodonS50 / GyaradosS133
Second
BastiodonS50 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Gyarados's page →
Corviknight×Corviknight
Bastiodon Bastiodon vs Corviknight Corviknight

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BastiodonCorviknight
16.6〜19.5%
Body Press
999HKO
16.6〜19.5%
Body Press
999HKO
16.6〜19.5%
Body Press
999HKO
CorviknightBastiodon
67.1〜79.0%
Body Press
2HKO
67.1〜79.0%
Body Press
2HKO
67.1〜79.0%
Body Press
2HKO
Speed
Second
BastiodonS50 / CorviknightS87
Second
BastiodonS50 / CorviknightS78
Second
BastiodonS50 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BastiodonCorviknight
18.0〜21.5%
Body Press
999HKO
18.0〜21.5%
Body Press
999HKO
18.0〜21.5%
Body Press
999HKO
CorviknightBastiodon
59.9〜71.9%
Body Press
2HKO
59.9〜71.9%
Body Press
2HKO
59.9〜71.9%
Body Press
2HKO
Speed
Second
BastiodonS50 / CorviknightS87
Second
BastiodonS50 / CorviknightS78
Second
BastiodonS50 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BastiodonCorviknight
18.0〜21.5%
Body Press
999HKO
18.0〜21.5%
Body Press
999HKO
18.0〜21.5%
Body Press
999HKO
CorviknightBastiodon
59.9〜71.9%
Body Press
2HKO
59.9〜71.9%
Body Press
2HKO
59.9〜71.9%
Body Press
2HKO
Speed
Second
BastiodonS50 / CorviknightS87
Second
BastiodonS50 / CorviknightS78
Second
BastiodonS50 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Corviknight's page →
Basculegion-FBasculegion-F
Bastiodon Bastiodon vs Basculegion-F Basculegion-F

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BastiodonBasculegion-F
68.0〜80.2%
Foul Play
2HKO
61.9〜73.1%
Foul Play
2HKO
68.0〜80.2%
Foul Play
2HKO
Basculegion-FBastiodon
91.0〜107.8%
Wave Crash
2HKO
100.6〜120.4%
Wave Crash
2HKO (incl. がんじょう・オボンのみ)
118.0〜140.1%
Wave Crash
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
BastiodonS50 / Basculegion-FS195
Second
BastiodonS50 / Basculegion-FS143
Second
BastiodonS50 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BastiodonBasculegion-F
68.0〜80.2%
Foul Play
2HKO
61.9〜73.1%
Foul Play
2HKO
68.0〜80.2%
Foul Play
2HKO
Basculegion-FBastiodon
81.4〜98.2%
Wave Crash
2HKO
91.6〜109.0%
Wave Crash
2HKO
105.4〜127.5%
Wave Crash
2HKO (incl. がんじょう・たべのこし)
Speed
Second
BastiodonS50 / Basculegion-FS195
Second
BastiodonS50 / Basculegion-FS143
Second
BastiodonS50 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BastiodonBasculegion-F
68.0〜80.2%
Foul Play
2HKO
61.9〜73.1%
Foul Play
2HKO
68.0〜80.2%
Foul Play
2HKO
Basculegion-FBastiodon
81.4〜98.2%
Wave Crash
2HKO
91.6〜109.0%
Wave Crash
2HKO
105.4〜127.5%
Wave Crash
2HKO (incl. がんじょう)
Speed
Second
BastiodonS50 / Basculegion-FS195
Second
BastiodonS50 / Basculegion-FS143
Second
BastiodonS50 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf×*Farigiraf
Bastiodon Bastiodon vs Farigiraf Farigiraf

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
BastiodonFarigiraf
32.7〜39.0%
Body Press
3 hits (>99%)
19.5〜23.2%
Body Press
999HKO
32.7〜39.0%
Body Press
3 hits (>99%)
FarigirafBastiodon
71.9〜86.2%
Earth Power
2HKO
59.9〜71.9%
Earth Power
2 hits (94%)
79.0〜93.4%
Earth Power
2HKO
Speed
Second
BastiodonS50 / FarigirafS151
Second
BastiodonS50 / FarigirafS106
Second
BastiodonS50 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
BastiodonFarigiraf
35.8〜42.8%
Body Press
3HKO
21.6〜25.8%
Body Press
4 hits (2%)
35.8〜42.8%
Body Press
3HKO
FarigirafBastiodon
79.0〜93.4%
Earth Power
2HKO
67.1〜79.0%
Earth Power
2HKO
86.2〜103.0%
Earth Power
2HKO
Speed
Second
BastiodonS50 / FarigirafS151
Second
BastiodonS50 / FarigirafS106
Second
BastiodonS50 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
BastiodonFarigiraf
35.8〜42.8%
Body Press
3HKO
21.6〜25.8%
Body Press
4 hits (2%)
35.8〜42.8%
Body Press
3HKO
FarigirafBastiodon
79.0〜93.4%
Earth Power
2HKO
67.1〜79.0%
Earth Power
2HKO
86.2〜103.0%
Earth Power
2HKO
Speed
Second
BastiodonS50 / FarigirafS151
Second
BastiodonS50 / FarigirafS106
Second
BastiodonS50 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンXメガリザードンX
Bastiodon Bastiodon vs メガリザードンX メガリザードンX

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BastiodonメガリザードンX
32.9〜38.7%
Foul Play
3 hits (>99%)
メガリザードンXBastiodon
50.9〜60.5%
Flare Blitz
3HKO (incl. がんじょう・オボンのみ)
Speed
Second
BastiodonS50 / メガリザードンXS167
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BastiodonメガリザードンX
32.9〜38.7%
Foul Play
3 hits (>99%)
メガリザードンXBastiodon
44.9〜54.5%
Flare Blitz
2 hits (5%)
Speed
Second
BastiodonS50 / メガリザードンXS167
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BastiodonメガリザードンX
32.9〜38.7%
Foul Play
3 hits (>99%)
メガリザードンXBastiodon
44.9〜54.5%
Flare Blitz
2 hits (47%)
Speed
Second
BastiodonS50 / メガリザードンXS167
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Bastiodon Bastiodon vs メガリザードンY メガリザードンY

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
BastiodonメガリザードンY
26.5〜31.6%
Foul Play
4HKO
calculated with 晴れ
メガリザードンYBastiodon
73.7〜86.8%
Overheat
2 hits (25%)
calculated with 晴れ
Speed
Second
BastiodonS50 / メガリザードンYS152
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
BastiodonメガリザードンY
26.5〜31.6%
Foul Play
4HKO
calculated with 晴れ
メガリザードンYBastiodon
80.8〜95.2%
Overheat
2HKO
calculated with 晴れ
Speed
Second
BastiodonS50 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
BastiodonメガリザードンY
26.5〜31.6%
Foul Play
4HKO
calculated with 晴れ
メガリザードンYBastiodon
80.8〜95.2%
Overheat
2HKO
calculated with 晴れ
Speed
Second
BastiodonS50 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーンエースバーン
Bastiodon Bastiodon vs エースバーン エースバーン

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Bastiodonエースバーン
43.9〜52.2%
Foul Play
2 hits (16%)
40.1〜47.8%
Foul Play
3HKO
43.9〜52.2%
Foul Play
2 hits (16%)
エースバーンBastiodon
172.5〜203.6%
High Jump Kick
2HKO (incl. がんじょう・オボンのみ)
158.1〜186.8%
High Jump Kick
2HKO (incl. がんじょう・オボンのみ)
224.0〜264.7%
High Jump Kick
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
BastiodonS50 / エースバーンS256
Second
BastiodonS50 / エースバーンS188
Second
BastiodonS50 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Bastiodonエースバーン
43.9〜52.2%
Foul Play
2 hits (16%)
42.7〜50.3%
Body Press
2 hits (1%)
43.9〜52.2%
Foul Play
2 hits (16%)
エースバーンBastiodon
158.1〜186.8%
High Jump Kick
2HKO (incl. がんじょう・たべのこし)
138.9〜167.7%
High Jump Kick
2HKO (incl. がんじょう・たべのこし)
205.4〜242.5%
High Jump Kick
2HKO (incl. がんじょう・たべのこし)
Speed
Second
BastiodonS50 / エースバーンS256
Second
BastiodonS50 / エースバーンS188
Second
BastiodonS50 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Bastiodonエースバーン
43.9〜52.2%
Foul Play
2 hits (16%)
42.7〜50.3%
Body Press
2 hits (1%)
43.9〜52.2%
Foul Play
2 hits (16%)
エースバーンBastiodon
158.1〜186.8%
High Jump Kick
2HKO (incl. がんじょう)
138.9〜167.7%
High Jump Kick
2HKO (incl. がんじょう)
205.4〜242.5%
High Jump Kick
2HKO (incl. がんじょう)
Speed
Second
BastiodonS50 / エースバーンS256
Second
BastiodonS50 / エースバーンS188
Second
BastiodonS50 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Sneasler×Sneasler
Bastiodon Bastiodon vs Sneasler Sneasler

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BastiodonSneasler
28.7〜33.8%
Foul Play
3 hits (<1%)
28.7〜33.8%
Foul Play
3 hits (<1%)
28.7〜33.8%
Foul Play
3 hits (<1%)
SneaslerBastiodon
172.5〜203.6%
Close Combat
2HKO (incl. がんじょう・オボンのみ)
172.5〜203.6%
Close Combat
2HKO (incl. がんじょう・オボンのみ)
172.5〜203.6%
Close Combat
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
BastiodonS50 / SneaslerS172
Second
BastiodonS50 / SneaslerS172
Second
BastiodonS50 / SneaslerS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BastiodonSneasler
28.7〜33.8%
Foul Play
3 hits (<1%)
28.7〜33.8%
Foul Play
3 hits (<1%)
28.7〜33.8%
Foul Play
3 hits (<1%)
SneaslerBastiodon
158.1〜186.8%
Close Combat
2HKO (incl. がんじょう・たべのこし)
158.1〜186.8%
Close Combat
2HKO (incl. がんじょう・たべのこし)
158.1〜186.8%
Close Combat
2HKO (incl. がんじょう・たべのこし)
Speed
Second
BastiodonS50 / SneaslerS172
Second
BastiodonS50 / SneaslerS172
Second
BastiodonS50 / SneaslerS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BastiodonSneasler
28.7〜33.8%
Foul Play
3 hits (<1%)
28.7〜33.8%
Foul Play
3 hits (<1%)
28.7〜33.8%
Foul Play
3 hits (<1%)
SneaslerBastiodon
158.1〜186.8%
Close Combat
2HKO (incl. がんじょう)
158.1〜186.8%
Close Combat
2HKO (incl. がんじょう)
158.1〜186.8%
Close Combat
2HKO (incl. がんじょう)
Speed
Second
BastiodonS50 / SneaslerS172
Second
BastiodonS50 / SneaslerS172
Second
BastiodonS50 / SneaslerS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×*Rotom-W
Bastiodon Bastiodon vs Rotom-W Rotom-W

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
BastiodonRotom-W
21.7〜25.5%
Body Press
999HKO
21.7〜25.5%
Body Press
999HKO
35.4〜42.5%
Body Press
3 hits (2%)
Rotom-WBastiodon
44.3〜53.9%
Hydro Pump
3HKO
44.3〜53.9%
Hydro Pump
3HKO
61.1〜73.1%
Hydro Pump
2 hits (98%)
Speed
Second
BastiodonS50 / Rotom-WS106
Second
BastiodonS50 / Rotom-WS106
Second
BastiodonS50 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
BastiodonRotom-W
23.6〜28.0%
Body Press
999HKO
23.6〜28.0%
Body Press
999HKO
39.4〜46.5%
Body Press
3 hits (84%)
Rotom-WBastiodon
50.3〜58.7%
Hydro Pump
2 hits (65%)
50.3〜58.7%
Hydro Pump
2 hits (65%)
68.3〜80.2%
Hydro Pump
2HKO
Speed
Second
BastiodonS50 / Rotom-WS106
Second
BastiodonS50 / Rotom-WS106
Second
BastiodonS50 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
BastiodonRotom-W
23.6〜28.0%
Body Press
999HKO
23.6〜28.0%
Body Press
999HKO
39.4〜46.5%
Body Press
3 hits (84%)
Rotom-WBastiodon
50.3〜58.7%
Hydro Pump
2HKO
50.3〜58.7%
Hydro Pump
2HKO
68.3〜80.2%
Hydro Pump
2HKO
Speed
Second
BastiodonS50 / Rotom-WS106
Second
BastiodonS50 / Rotom-WS106
Second
BastiodonS50 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×*Volcarona
Bastiodon Bastiodon vs Volcarona Volcarona

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
BastiodonVolcarona
11.5〜14.1%
Body Press
999HKO
20.5〜24.2%
Body Press
999HKO
11.5〜14.1%
Body Press
999HKO
VolcaronaBastiodon
32.9〜39.5%
Overheat
999HKO
30.5〜35.9%
Flamethrower
4 hits (99%) (incl. がんじょう・オボンのみ)
32.9〜39.5%
Overheat
999HKO
Speed
Second
BastiodonS50 / VolcaronaS122
Second
BastiodonS50 / VolcaronaS152
Second
BastiodonS50 / VolcaronaS122
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
BastiodonVolcarona
13.0〜15.1%
Body Press
999HKO
22.4〜26.7%
Body Press
999HKO
13.0〜15.1%
Body Press
999HKO
VolcaronaBastiodon
25.1〜30.5%
Flamethrower
4 hits (<1%)
32.9〜39.5%
Flamethrower
3 hits (15%)
25.1〜30.5%
Flamethrower
4 hits (<1%)
Speed
Second
BastiodonS50 / VolcaronaS122
Second
BastiodonS50 / VolcaronaS152
Second
BastiodonS50 / VolcaronaS122
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
BastiodonVolcarona
13.0〜15.1%
Body Press
999HKO
22.4〜26.7%
Body Press
999HKO
13.0〜15.1%
Body Press
999HKO
VolcaronaBastiodon
25.1〜30.5%
Flamethrower
4HKO
47.3〜56.3%
Overheat
3 hits (10%) (incl. がんじょう)
25.1〜30.5%
Flamethrower
4HKO
Speed
Second
BastiodonS50 / VolcaronaS122
Second
BastiodonS50 / VolcaronaS152
Second
BastiodonS50 / VolcaronaS122
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Volcarona's page →
パーモットパーモット
Bastiodon Bastiodon vs パーモット パーモット

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Bastiodonパーモット
43.5〜51.7%
Body Press
2 hits (10%)
43.5〜51.7%
Body Press
2 hits (10%)
43.5〜51.7%
Body Press
2 hits (10%)
パーモットBastiodon
143.7〜172.5%
Close Combat
2HKO (incl. がんじょう・オボンのみ)
158.1〜186.8%
Close Combat
2HKO (incl. がんじょう・オボンのみ)
186.8〜224.0%
Close Combat
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
BastiodonS50 / パーモットS172
Second
BastiodonS50 / パーモットS235
Second
BastiodonS50 / パーモットS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Bastiodonパーモット
47.6〜56.5%
Body Press
2 hits (86%)
47.6〜56.5%
Body Press
2 hits (86%)
47.6〜56.5%
Body Press
2 hits (86%)
パーモットBastiodon
131.7〜158.1%
Close Combat
2HKO (incl. がんじょう・たべのこし)
143.7〜172.5%
Close Combat
2HKO (incl. がんじょう・たべのこし)
171.3〜205.4%
Close Combat
2HKO (incl. がんじょう・たべのこし)
Speed
Second
BastiodonS50 / パーモットS172
Second
BastiodonS50 / パーモットS235
Second
BastiodonS50 / パーモットS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Bastiodonパーモット
47.6〜56.5%
Body Press
2 hits (86%)
47.6〜56.5%
Body Press
2 hits (86%)
47.6〜56.5%
Body Press
2 hits (86%)
パーモットBastiodon
131.7〜158.1%
Close Combat
2HKO (incl. がんじょう)
143.7〜172.5%
Close Combat
2HKO (incl. がんじょう)
171.3〜205.4%
Close Combat
2HKO (incl. がんじょう)
Speed
Second
BastiodonS50 / パーモットS172
Second
BastiodonS50 / パーモットS235
Second
BastiodonS50 / パーモットS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
HydreigonHydreigon
Bastiodon Bastiodon vs Hydreigon Hydreigon

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
BastiodonHydreigon
61.5〜73.4%
Body Press
2HKO
61.5〜73.4%
Body Press
2HKO
61.5〜73.4%
Body Press
2HKO
HydreigonBastiodon
76.6〜91.0%
Earth Power
2HKO
69.5〜83.8%
Earth Power
2HKO
99.4〜118.0%
Earth Power
2HKO
Speed
Second
BastiodonS50 / HydreigonS225
Second
BastiodonS50 / HydreigonS165
Second
BastiodonS50 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
BastiodonHydreigon
67.5〜80.5%
Body Press
2HKO
67.5〜80.5%
Body Press
2HKO
67.5〜80.5%
Body Press
2HKO
HydreigonBastiodon
83.8〜100.6%
Earth Power
2HKO
76.6〜91.0%
Earth Power
2HKO
109.0〜130.5%
Earth Power
2HKO (incl. がんじょう・たべのこし)
Speed
Second
BastiodonS50 / HydreigonS225
Second
BastiodonS50 / HydreigonS165
Second
BastiodonS50 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
BastiodonHydreigon
67.5〜80.5%
Body Press
2HKO
67.5〜80.5%
Body Press
2HKO
67.5〜80.5%
Body Press
2HKO
HydreigonBastiodon
83.8〜100.6%
Earth Power
2HKO
76.6〜91.0%
Earth Power
2HKO
109.0〜130.5%
Earth Power
2HKO (incl. がんじょう)
Speed
Second
BastiodonS50 / HydreigonS225
Second
BastiodonS50 / HydreigonS165
Second
BastiodonS50 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge×Skeledirge
Bastiodon Bastiodon vs Skeledirge Skeledirge

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
BastiodonSkeledirge
18.0〜21.8%
Foul Play
999HKO
18.0〜21.8%
Foul Play
999HKO
18.0〜21.8%
Foul Play
999HKO
SkeledirgeBastiodon
52.7〜62.3%
Earth Power
2 hits (<1%)
52.7〜62.3%
Earth Power
2 hits (<1%)
52.7〜62.3%
Earth Power
2 hits (<1%)
Speed
Second
BastiodonS50 / SkeledirgeS86
Second
BastiodonS50 / SkeledirgeS86
Second
BastiodonS50 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
BastiodonSkeledirge
18.0〜21.8%
Foul Play
999HKO
18.0〜21.8%
Foul Play
999HKO
18.0〜21.8%
Foul Play
999HKO
SkeledirgeBastiodon
57.5〜69.5%
Earth Power
2HKO
57.5〜69.5%
Earth Power
2HKO
57.5〜69.5%
Earth Power
2HKO
Speed
Second
BastiodonS50 / SkeledirgeS86
Second
BastiodonS50 / SkeledirgeS86
Second
BastiodonS50 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
BastiodonSkeledirge
18.0〜21.8%
Foul Play
999HKO
18.0〜21.8%
Foul Play
999HKO
18.0〜21.8%
Foul Play
999HKO
SkeledirgeBastiodon
57.5〜69.5%
Earth Power
2HKO
57.5〜69.5%
Earth Power
2HKO
57.5〜69.5%
Earth Power
2HKO
Speed
Second
BastiodonS50 / SkeledirgeS86
Second
BastiodonS50 / SkeledirgeS86
Second
BastiodonS50 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
MetagrossMetagross
Bastiodon Bastiodon vs Metagross Metagross

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BastiodonMetagross
58.6〜70.1%
Foul Play
2HKO
MetagrossBastiodon
105.4〜124.6%
Earthquake
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
BastiodonS50 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BastiodonMetagross
58.6〜70.1%
Foul Play
2HKO
MetagrossBastiodon
121.0〜146.1%
Hammer Arm
2HKO (incl. がんじょう・たべのこし)
Speed
Second
BastiodonS50 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BastiodonMetagross
58.6〜70.1%
Foul Play
2HKO
MetagrossBastiodon
121.0〜146.1%
Hammer Arm
2HKO (incl. がんじょう)
Speed
Second
BastiodonS50 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite×Dragonite
Bastiodon Bastiodon vs Dragonite Dragonite

Bastiodon's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
BastiodonDragonite
10.2〜12.0%
Foul Play
999HKO
12.6〜15.0%
Foul Play
4 hits (20%)
12.6〜15.0%
Foul Play
4 hits (20%)
DragoniteBastiodon
62.3〜74.3%
Earthquake
2HKO
67.1〜79.0%
Earthquake
2HKO
67.1〜79.0%
Earthquake
2HKO
Speed
Second
BastiodonS50 / DragoniteS152
Second
BastiodonS50 / DragoniteS145
Second
BastiodonS50 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Leftovers, Bold, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
BastiodonDragonite
10.2〜12.0%
Foul Play
999HKO
12.6〜15.0%
Foul Play
4 hits (20%)
12.6〜15.0%
Foul Play
4 hits (20%)
DragoniteBastiodon
57.5〜69.5%
Earthquake
2HKO
62.3〜74.3%
Earthquake
2HKO
62.3〜74.3%
Earthquake
2HKO
Speed
Second
BastiodonS50 / DragoniteS152
Second
BastiodonS50 / DragoniteS145
Second
BastiodonS50 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Bastiodon's build: Chesto Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
BastiodonDragonite
10.2〜12.0%
Foul Play
999HKO
12.6〜15.0%
Foul Play
4 hits (20%)
12.6〜15.0%
Foul Play
4 hits (20%)
DragoniteBastiodon
57.5〜69.5%
Earthquake
2HKO
62.3〜74.3%
Earthquake
2HKO
62.3〜74.3%
Earthquake
2HKO
Speed
Second
BastiodonS50 / DragoniteS152
Second
BastiodonS50 / DragoniteS145
Second
BastiodonS50 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemLeftovers
AbilitySturdy
NatureImpish (B↑C↓)
MovesいわStealth RockはがねIron DefenseノーマルProtectはがねMetal Burst
EVH32B32D2
M-3 Season
ItemLeftovers
AbilitySturdy
NatureImpish (B↑C↓)
MovesいわStealth RockはがねIron DefenseノーマルProtectはがねMetal Burst
EVH32B32D2
See more team examples