アマルルガ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | ゆきふらし | 0.0 登場した時から5ターンの間、ゆき状態にする。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ステルスロック |
0.0 変化PP 20 相手の場をステルスロック状態にする。 採用率の推移 |
| 2 | オーロラベール |
0.0 変化PP 20 5ターンの間、味方の場をオーロラベール状態にする。ゆき状態の場合にしか使えない。 採用率の推移 |
| 3 | ふぶき |
-30.4 特殊威力 110命中 70%PP 8 10%の確率で相手をこおり状態にする。ゆき状態の場合、相手に必ず命中する。 採用率の推移 |
| 4 | フリーズドライ |
特殊威力 70命中 100%PP 20 みずタイプの相手にも効果バツグンとなる。 |
| 5 | マッドショット |
特殊威力 55命中 95%PP 16 相手の素早さを1段階下げる。 |
| 6 | こごえるかぜ |
-62.5 特殊威力 55命中 95%PP 16 相手の素早さを1段階下げる。 採用率の推移 |
| 7 | 10まんボルト |
特殊威力 90命中 100%PP 16 10%の確率で相手をまひ状態にする。 |
| 8 | アンコール |
変化命中 100%PP 8 相手をアンコール状態にする。 |
| 9 | だいちのちから |
-0.9 特殊威力 90命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 10 | げんしのちから |
特殊威力 60命中 100%PP 8 10%の確率で自分の攻撃、防御、特攻、特防、素早さを1段階上げる。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかりのねんど |
-4.3 リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。 採用率の推移 |
| 2 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ずぶとい (B↑ A↓) | -30.4 採用率の推移 |
| 2 | ひかえめ (C↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 32 | 0 | 2 | 0 | |
| 2 | 23 | 0 | 32 | 1 | 0 | 10 | |
| 3 | 1 | 0 | 32 | 1 | 32 | 0 | |
| 4 | 12 | 0 | 32 | 0 | 22 | 0 | |
| 5 | 2 | 0 | 0 | 32 | 0 | 32 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 5.5位前回比 +9 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 1.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 5.5位前回比 +5 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 4.5位前回比 -5 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 6.0位前回比 -6 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 7.0位前回比 -6 順位推移(数字が小さいほど多く同居) |
Pokémon Matchups
◎ボーマンダ
Aurorus vs
ボーマンダ Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 156.7〜189.5% Blizzard 1HKOcalculated with あられ | |
| 34.8〜41.7% Earthquake 3HKOcalculated with あられ | |
| Speed | Second S78 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 175.4〜205.8% Blizzard 1HKOcalculated with あられ | |
| 39.1〜46.1% Earthquake 3HKOcalculated with あられ | |
| Speed | Second S78 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*Meowscarada
Aurorus vs
Meowscarada Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.2〜126.8% Blizzard 1HKOcalculated with あられ | 107.2〜126.8% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | 107.2〜126.8% Blizzard 1HKOcalculated with あられ | |
| 45.2〜54.8% Flower Trick 2 hits (53%)calculated with あられ | 45.2〜54.8% Flower Trick 2 hits (53%)calculated with あられ | 58.7〜70.9% Flower Trick 2HKOcalculated with あられ | |
| Speed | Second S78 / S262 | Second S78 / S175 | Second S78 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.6〜138.6% Blizzard 1HKOcalculated with あられ | 117.6〜138.6% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | 117.6〜138.6% Blizzard 1HKOcalculated with あられ | |
| 50.4〜60.0% Flower Trick 2HKOcalculated with あられ | 50.4〜60.0% Flower Trick 2HKOcalculated with あられ | 65.2〜77.8% Flower Trick 2HKOcalculated with あられ | |
| Speed | Second S78 / S262 | Second S78 / S175 | Second S78 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Gyarados
Aurorus vs
Gyarados Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.3〜81.2% Thunderbolt 2HKOcalculated with あられ・攻撃-1 | 79.5〜95.9% Thunderbolt 2HKOcalculated with あられ・攻撃-1 | 67.3〜81.2% Thunderbolt 2HKOcalculated with あられ・攻撃-1 | |
| 29.6〜34.8% Power Whip 3 hits (8%)calculated with あられ | 38.3〜45.2% Power Whip 3HKOcalculated with あられ | 29.6〜34.8% Power Whip 3 hits (8%)calculated with あられ | |
| Speed | Second S78 / S101 | Second S78 / S133 | Second S78 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.3〜87.1% Thunderbolt 2HKOcalculated with あられ・攻撃-1 | 86.5〜102.9% Thunderbolt 1 hits (19%)calculated with あられ・攻撃-1 | 73.3〜87.1% Thunderbolt 2HKOcalculated with あられ・攻撃-1 | |
| 31.3〜37.4% Power Whip 3 hits (81%)calculated with あられ | 41.7〜49.6% Power Whip 3HKOcalculated with あられ | 31.3〜37.4% Power Whip 3 hits (81%)calculated with あられ | |
| Speed | Second S78 / S101 | Second S78 / S133 | Second S78 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
○メガリザードンX
Aurorus vs
メガリザードンX Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.3〜59.4% Earth Power 2HKOcalculated with あられ | |
| 34.3〜40.9% Flare Blitz 3HKOcalculated with あられ | |
| Speed | Second S78 / S167 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 55.5〜65.8% Earth Power 2HKOcalculated with あられ | |
| 37.8〜44.3% Flare Blitz 3HKOcalculated with あられ | |
| Speed | Second S78 / S167 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*A-Ninetales
Aurorus vs
A-Ninetales Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 38.9〜48.0% Ancient Power 3HKOcalculated with あられ | 45.3〜56.0% Ancient Power 2 hits (70%)calculated with あられ | |
| 21.3〜25.2% Moonblast 4 hits (<1%)calculated with あられ | 27.4〜32.6% Moonblast 4HKOcalculated with あられ | |
| Speed | Second S78 / S177 | Second S78 / S177 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 42.3〜51.4% Ancient Power 2 hits (3%)calculated with あられ | 49.3〜60.0% Ancient Power 2 hits (98%)calculated with あられ | |
| 21.3〜25.2% Moonblast 4 hits (<1%)calculated with あられ | 27.4〜32.6% Moonblast 4HKOcalculated with あられ | |
| Speed | Second S78 / S177 | Second S78 / S177 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
○Volcarona
Aurorus vs
Volcarona Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜83.3% Ancient Power 2HKOcalculated with あられ | 82.0〜99.4% Ancient Power 2HKOcalculated with あられ | 68.8〜83.3% Ancient Power 2HKOcalculated with あられ | |
| 33.9〜40.0% Giga Drain 3HKOcalculated with あられ | 57.4〜67.8% Overheat 2 hits (4%)calculated with あられ | 33.9〜40.0% Giga Drain 3HKOcalculated with あられ | |
| Speed | Second S78 / S122 | Second S78 / S152 | Second S78 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.0〜89.6% Ancient Power 2HKOcalculated with あられ | 89.4〜106.8% Ancient Power 1 hits (25%)calculated with あられ | 75.0〜89.6% Ancient Power 2HKOcalculated with あられ | |
| 33.9〜40.0% Giga Drain 3HKOcalculated with あられ | 57.4〜67.8% Overheat 2 hits (4%)calculated with あられ | 33.9〜40.0% Giga Drain 3HKOcalculated with あられ | |
| Speed | Second S78 / S122 | Second S78 / S152 | Second S78 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Dragonite
Aurorus vs
Dragonite Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜73.1% Blizzard 2HKOcalculated with あられ | 73.1〜87.4% Blizzard 2HKOcalculated with あられ | 73.1〜87.4% Blizzard 2HKOcalculated with あられ | |
| 60.4〜71.7% Draco Meteor 2 hits (45%)calculated with あられ | 27.8〜33.0% Dragon Pulse 4HKOcalculated with あられ | 30.4〜36.5% Dragon Pulse 3 hits (53%)calculated with あられ | |
| Speed | Second S78 / S152 | Second S78 / S145 | Second S78 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.3〜80.2% Blizzard 2HKOcalculated with あられ | 80.2〜97.0% Blizzard 2HKOcalculated with あられ | 80.2〜97.0% Blizzard 2HKOcalculated with あられ | |
| 60.4〜71.7% Draco Meteor 2 hits (45%)calculated with あられ | 27.8〜33.0% Dragon Pulse 4HKOcalculated with あられ | 30.4〜36.5% Dragon Pulse 3 hits (53%)calculated with あられ | |
| Speed | Second S78 / S152 | Second S78 / S145 | Second S78 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
▲*Primarina
Aurorus vs
Primarina Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.4〜44.9% Freeze-Dry 3 hits (22%)calculated with あられ | 36.4〜44.9% Freeze-Dry 3 hits (22%)calculated with あられ | 36.4〜44.9% Freeze-Dry 3 hits (>99%)calculated with あられ | |
| 62.6〜73.9% Sparkling Aria 2HKOcalculated with あられ | 75.7〜89.6% Sparkling Aria 2HKOcalculated with あられ | 62.6〜73.9% Sparkling Aria 2HKOcalculated with あられ | |
| Speed | Second S78 / S80 | Second S78 / S82 | Second S78 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.7〜49.2% Freeze-Dry 3HKOcalculated with あられ | 41.7〜49.2% Freeze-Dry 3HKOcalculated with あられ | 41.7〜49.2% Freeze-Dry 3HKOcalculated with あられ | |
| 62.6〜73.9% Sparkling Aria 2HKOcalculated with あられ | 75.7〜89.6% Sparkling Aria 2HKOcalculated with あられ | 62.6〜73.9% Sparkling Aria 2HKOcalculated with あられ | |
| Speed | Second S78 / S80 | Second S78 / S82 | Second S78 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Aurorus vs
グソクムシャ Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 16.5〜19.8% Ancient Power 999HKOcalculated with あられ | |
| 115.2〜135.7% Iron Head 1HKOcalculated with あられ | |
| Speed | First S78 / S60 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.1〜21.4% Ancient Power 999HKOcalculated with あられ | |
| 124.3〜149.1% Iron Head 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | First S78 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲セグレイブ
Aurorus vs
セグレイブ Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.6〜41.9% Ancient Power 3HKOcalculated with あられ | 40.8〜48.2% Ancient Power 3HKOcalculated with あられ | 40.8〜48.2% Ancient Power 3HKOcalculated with あられ | |
| 64.3〜76.5% Iron Head 2HKOcalculated with あられ | 50.4〜60.9% Iron Head 2HKOcalculated with あられ | 74.3〜87.8% Iron Head 2HKOcalculated with あられ | |
| Speed | Second S78 / S139 | Second S78 / S152 | Second S78 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.7〜47.1% Ancient Power 3HKOcalculated with あられ | 44.0〜53.4% Ancient Power 2 hits (19%)calculated with あられ | 44.0〜53.4% Ancient Power 2 hits (19%)calculated with あられ | |
| 71.3〜85.2% Iron Head 2HKOcalculated with あられ | 57.4〜67.8% Iron Head 2HKOcalculated with あられ | 79.1〜94.8% Iron Head 2HKOcalculated with あられ | |
| Speed | Second S78 / S139 | Second S78 / S152 | Second S78 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Lucario
Aurorus vs
Lucario Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 61.2〜73.5% Earth Power 2HKOcalculated with あられ | 61.2〜73.5% Earth Power 2HKOcalculated with あられ | |
| 147.8〜177.4% Flash Cannon 1HKOcalculated with あられ | 177.4〜212.2% Flash Cannon 1HKOcalculated with あられ | |
| Speed | Second S78 / S223 | Second S78 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 68.0〜80.3% Earth Power 2HKOcalculated with あられ | 68.0〜80.3% Earth Power 2HKOcalculated with あられ | |
| 147.8〜177.4% Flash Cannon 2HKO (incl. きあいのタスキ)calculated with あられ | 177.4〜212.2% Flash Cannon 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S78 / S223 | Second S78 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Gholdengo
Aurorus vs
Gholdengo Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.7〜27.0% Thunderbolt 4 hits (36%)calculated with あられ | 14.5〜17.6% Thunderbolt 999HKOcalculated with あられ | 45.4〜54.0% Earth Power 2 hits (2%)calculated with あられ | |
| 210.4〜250.4% Make It Rain 1HKOcalculated with あられ | 158.3〜187.8% Make It Rain 1HKOcalculated with あられ | 189.6〜226.1% Make It Rain 1HKOcalculated with あられ | |
| Speed | Second S78 / S136 | Second S78 / S107 | Second S78 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.5〜29.4% Thunderbolt 4 hits (>99%)calculated with あられ | 16.6〜19.7% Thunderbolt 999HKOcalculated with あられ | 49.1〜58.9% Earth Power 2 hits (67%)calculated with あられ | |
| 210.4〜250.4% Make It Rain 2HKO (incl. きあいのタスキ)calculated with あられ | 158.3〜187.8% Make It Rain 2HKO (incl. きあいのタスキ)calculated with あられ | 189.6〜226.1% Make It Rain 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S78 / S136 | Second S78 / S107 | Second S78 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Baxcalibur
Aurorus vs
Baxcalibur Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.6% Earth Power 4HKOcalculated with あられ | 57.5〜68.3% Earth Power 2 hits (61%)calculated with あられ | 32.5〜38.6% Earth Power 3 hits (2%)calculated with あられ | |
| 100.9〜120.0% Flash Cannon 1HKOcalculated with あられ | 121.7〜146.1% Flash Cannon 1HKOcalculated with あられ | 100.9〜120.0% Flash Cannon 1HKOcalculated with あられ | |
| Speed | Second S78 / S105 | Second S78 / S150 | Second S78 / S105 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.5〜42.6% Earth Power 3 hits (2%)calculated with あられ | 62.3〜74.3% Earth Power 2HKOcalculated with あられ | 35.5〜42.6% Earth Power 3 hits (90%)calculated with あられ | |
| 100.9〜120.0% Flash Cannon 2HKO (incl. きあいのタスキ)calculated with あられ | 121.7〜146.1% Flash Cannon 2HKO (incl. きあいのタスキ)calculated with あられ | 100.9〜120.0% Flash Cannon 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S78 / S105 | Second S78 / S150 | Second S78 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×*Aegislash
Aurorus vs
Aegislash Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.1〜37.1% Earth Power 4HKOcalculated with あられ | 31.1〜37.1% Earth Power 4HKOcalculated with あられ | 31.1〜37.1% Earth Power 3 hits (64%)calculated with あられ | |
| 106.1〜127.0% Flash Cannon 1HKOcalculated with あられ | 153.0〜182.6% Flash Cannon 1HKOcalculated with あられ | 106.1〜127.0% Flash Cannon 1HKOcalculated with あられ | |
| Speed | Second S78 / S80 | First S78 / S72 | Second S78 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Earth Power 3 hits (14%)calculated with あられ | 33.5〜39.5% Earth Power 3 hits (14%)calculated with あられ | 33.5〜39.5% Earth Power 3HKOcalculated with あられ | |
| 106.1〜127.0% Flash Cannon 2HKO (incl. きあいのタスキ)calculated with あられ | 153.0〜182.6% Flash Cannon 2HKO (incl. きあいのタスキ)calculated with あられ | 106.1〜127.0% Flash Cannon 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S78 / S80 | First S78 / S72 | Second S78 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Mimikyu
Aurorus vs
Mimikyu Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.8〜55.0% Blizzard 3HKOcalculated with あられ | 45.8〜55.0% Blizzard 3HKOcalculated with あられ | 45.8〜55.0% Blizzard 3HKOcalculated with あられ | |
| 49.6〜60.9% Drain Punch 2 hits (>99%)calculated with あられ | 38.3〜47.0% Drain Punch 3HKOcalculated with あられ | 38.3〜47.0% Drain Punch 3HKOcalculated with あられ | |
| Speed | Second S78 / S148 | Second S78 / S148 | Second S78 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.4〜59.5% Blizzard 3HKO (incl. ばけのかわ)calculated with あられ | 50.4〜59.5% Blizzard 3HKO (incl. ばけのかわ)calculated with あられ | 50.4〜59.5% Blizzard 3HKO (incl. ばけのかわ)calculated with あられ | |
| 53.9〜65.2% Drain Punch 2HKOcalculated with あられ | 41.7〜50.4% Drain Punch 2 hits (<1%)calculated with あられ | 41.7〜50.4% Drain Punch 2 hits (<1%)calculated with あられ | |
| Speed | Second S78 / S148 | Second S78 / S148 | Second S78 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲ゴリランダー
Aurorus vs
ゴリランダー Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.2〜93.7% Blizzard 2HKOcalculated with あられ・グラスフィールド | 79.2〜93.7% Blizzard 2HKOcalculated with あられ・グラスフィールド | 79.2〜93.7% Blizzard 2HKOcalculated with あられ・グラスフィールド | |
| 94.8〜113.0% Wood Hammer 1 hits (69%)calculated with あられ・グラスフィールド | 87.4〜104.3% Wood Hammer 1 hits (31%)calculated with あられ・グラスフィールド | 73.0〜87.0% Wood Hammer 2HKOcalculated with あられ・グラスフィールド | |
| Speed | Second S78 / S107 | Second S78 / S107 | Second S78 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.0〜102.4% Blizzard 1 hits (13%)calculated with あられ・グラスフィールド | 87.0〜102.4% Blizzard 1 hits (13%)calculated with あられ・グラスフィールド | 87.0〜102.4% Blizzard 1 hits (13%)calculated with あられ・グラスフィールド | |
| 104.8〜125.2% Wood Hammer 2HKO (incl. きあいのタスキ)calculated with あられ・グラスフィールド | 97.0〜115.7% Wood Hammer 2HKOcalculated with あられ・グラスフィールド | 80.9〜96.5% Wood Hammer 2HKOcalculated with あられ・グラスフィールド | |
| Speed | Second S78 / S107 | Second S78 / S107 | Second S78 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Basculegion-F
Aurorus vs
Basculegion-F Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜60.9% Freeze-Dry 2HKOcalculated with あられ | 51.8〜60.9% Freeze-Dry 2HKOcalculated with あられ | 51.8〜60.9% Freeze-Dry 2HKOcalculated with あられ | |
| 60.9〜73.0% Wave Crash 2HKOcalculated with あられ | 68.7〜81.3% Wave Crash 2HKOcalculated with あられ | 79.1〜94.8% Wave Crash 2HKOcalculated with あられ | |
| Speed | Second S78 / S195 | Second S78 / S143 | Second S78 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.8〜67.0% Freeze-Dry 2HKOcalculated with あられ | 55.8〜67.0% Freeze-Dry 2HKOcalculated with あられ | 55.8〜67.0% Freeze-Dry 2HKOcalculated with あられ | |
| 67.8〜80.0% Wave Crash 2HKOcalculated with あられ | 73.0〜87.4% Wave Crash 2HKOcalculated with あられ | 87.8〜103.9% Wave Crash 2HKOcalculated with あられ | |
| Speed | Second S78 / S195 | Second S78 / S143 | Second S78 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Farigiraf
Aurorus vs
Farigiraf Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.6〜120.8% Earth Power 2HKO (incl. きあいのタスキ)calculated with あられ | 82.1〜98.9% Earth Power 2HKOcalculated with あられ | 47.2〜55.3% Blizzard 2 hits (71%)calculated with あられ | |
| 63.5〜75.7% Power Gem 2HKOcalculated with あられ | 52.2〜62.6% Power Gem 2HKOcalculated with あられ | 68.7〜81.7% Power Gem 2HKOcalculated with あられ | |
| Speed | Second S78 / S151 | Second S78 / S106 | Second S78 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.7〜130.8% Earth Power 2HKO (incl. きあいのタスキ)calculated with あられ | 90.5〜107.4% Earth Power 2HKOcalculated with あられ | 50.9〜60.4% Blizzard 2HKOcalculated with あられ | |
| 63.5〜75.7% Power Gem 2HKOcalculated with あられ | 52.2〜62.6% Power Gem 2HKOcalculated with あられ | 68.7〜81.7% Power Gem 2HKOcalculated with あられ | |
| Speed | Second S78 / S151 | Second S78 / S106 | Second S78 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Greninja
Aurorus vs
Greninja Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.8〜84.6% Freeze-Dry 2HKOcalculated with あられ | 64.4〜76.5% Freeze-Dry 2HKOcalculated with あられ | 69.8〜84.6% Freeze-Dry 2HKOcalculated with あられ | |
| 80.9〜96.5% Hydro Pump 2HKOcalculated with あられ | 88.7〜104.3% Hydro Pump 1 hits (25%)calculated with あられ | 80.9〜96.5% Hydro Pump 2HKOcalculated with あられ | |
| Speed | Second S78 / S174 | Second S78 / S213 | Second S78 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.9〜92.6% Freeze-Dry 2HKOcalculated with あられ | 68.5〜81.9% Freeze-Dry 2HKOcalculated with あられ | 77.9〜92.6% Freeze-Dry 2HKOcalculated with あられ | |
| 80.9〜96.5% Hydro Pump 2HKOcalculated with あられ | 88.7〜104.3% Hydro Pump 2HKOcalculated with あられ | 80.9〜96.5% Hydro Pump 2HKOcalculated with あられ | |
| Speed | Second S78 / S174 | Second S78 / S213 | Second S78 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンY
Aurorus vs
メガリザードンY Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 80.0〜95.5% Ancient Power 2HKOcalculated with 晴れ | |
| 97.8〜115.2% Overheat 1 hits (81%)calculated with 晴れ | |
| Speed | Second S78 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 85.2〜103.2% Ancient Power 1 hits (25%)calculated with 晴れ | |
| 97.8〜115.2% Overheat 2HKOcalculated with 晴れ | |
| Speed | Second S78 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
Aurorus vs
エースバーン Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.8〜65.0% Earth Power 2HKOcalculated with あられ | 54.8〜65.0% Earth Power 2HKOcalculated with あられ | 54.8〜65.0% Earth Power 2HKOcalculated with あられ | |
| 116.5〜137.4% High Jump Kick 1HKOcalculated with あられ | 106.1〜127.0% High Jump Kick 1HKOcalculated with あられ | 151.3〜178.3% High Jump Kick 1HKOcalculated with あられ | |
| Speed | Second S78 / S256 | Second S78 / S188 | Second S78 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜72.6% Ancient Power 2HKOcalculated with あられ | 61.1〜72.6% Ancient Power 2HKOcalculated with あられ | 61.1〜72.6% Ancient Power 2HKOcalculated with あられ | |
| 127.0〜151.3% High Jump Kick 2HKO (incl. きあいのタスキ)calculated with あられ | 116.5〜137.4% High Jump Kick 2HKO (incl. きあいのタスキ)calculated with あられ | 164.8〜196.5% High Jump Kick 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S78 / S256 | Second S78 / S188 | Second S78 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Sneasler
Aurorus vs
Sneasler Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.2〜62.4% Earth Power 2HKOcalculated with あられ | 52.2〜62.4% Earth Power 2HKOcalculated with あられ | 52.2〜62.4% Earth Power 2HKOcalculated with あられ | |
| 116.5〜137.4% Close Combat 1HKOcalculated with あられ | 116.5〜137.4% Close Combat 1HKOcalculated with あられ | 116.5〜137.4% Close Combat 1HKOcalculated with あられ | |
| Speed | Second S78 / S172 | Second S78 / S172 | Second S78 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.3〜67.5% Earth Power 2HKOcalculated with あられ | 57.3〜67.5% Earth Power 2HKOcalculated with あられ | 57.3〜67.5% Earth Power 2HKOcalculated with あられ | |
| 127.0〜151.3% Close Combat 2HKO (incl. きあいのタスキ)calculated with あられ | 127.0〜151.3% Close Combat 2HKO (incl. きあいのタスキ)calculated with あられ | 127.0〜151.3% Close Combat 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S78 / S172 | Second S78 / S172 | Second S78 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Rotom-W
Aurorus vs
Rotom-W Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.1〜57.3% Freeze-Dry 3HKOcalculated with あられ | 47.1〜57.3% Freeze-Dry 2 hits (34%)calculated with あられ | 58.3〜70.9% Freeze-Dry 2 hits (84%)calculated with あられ | |
| 60.0〜71.3% Hydro Pump 2HKOcalculated with あられ | 60.0〜71.3% Hydro Pump 2HKOcalculated with あられ | 81.7〜97.4% Hydro Pump 2HKOcalculated with あられ | |
| Speed | Second S78 / S106 | Second S78 / S106 | Second S78 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.5〜62.4% Freeze-Dry 2 hits (<1%)calculated with あられ | 53.5〜62.4% Freeze-Dry 2HKOcalculated with あられ | 66.1〜77.2% Freeze-Dry 2HKOcalculated with あられ | |
| 60.0〜71.3% Hydro Pump 2HKOcalculated with あられ | 60.0〜71.3% Hydro Pump 2HKOcalculated with あられ | 81.7〜97.4% Hydro Pump 2HKOcalculated with あられ | |
| Speed | Second S78 / S106 | Second S78 / S106 | Second S78 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*パーモット
Aurorus vs
パーモット Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.4〜81.6% Earth Power 2HKOcalculated with あられ | 69.4〜81.6% Earth Power 2HKOcalculated with あられ | 69.4〜81.6% Earth Power 2HKOcalculated with あられ | |
| 99.1〜116.5% Close Combat 1 hits (88%)calculated with あられ | 106.1〜127.0% Close Combat 1HKOcalculated with あられ | 128.7〜151.3% Close Combat 1HKOcalculated with あられ | |
| Speed | Second S78 / S172 | Second S78 / S235 | Second S78 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.2〜89.8% Earth Power 2HKOcalculated with あられ | 76.2〜89.8% Earth Power 2HKOcalculated with あられ | 76.2〜89.8% Earth Power 2HKOcalculated with あられ | |
| 106.1〜127.0% Close Combat 2HKO (incl. きあいのタスキ)calculated with あられ | 116.5〜137.4% Close Combat 2HKO (incl. きあいのタスキ)calculated with あられ | 137.8〜164.8% Close Combat 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S78 / S172 | Second S78 / S235 | Second S78 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Hydreigon
Aurorus vs
Hydreigon Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.3〜95.9% Blizzard 2HKOcalculated with あられ | 79.3〜95.9% Blizzard 2HKOcalculated with あられ | 79.3〜95.9% Blizzard 2HKOcalculated with あられ | |
| 88.7〜106.1% Flash Cannon 1 hits (31%)calculated with あられ | 81.7〜97.4% Flash Cannon 2HKOcalculated with あられ | 115.2〜137.8% Flash Cannon 1HKOcalculated with あられ | |
| Speed | Second S78 / S225 | Second S78 / S165 | Second S78 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.8〜104.1% Blizzard 1 hits (25%)calculated with あられ | 88.8〜104.1% Blizzard 2HKOcalculated with あられ | 88.8〜104.1% Blizzard 1 hits (25%)calculated with あられ | |
| 88.7〜106.1% Flash Cannon 2HKOcalculated with あられ | 81.7〜97.4% Flash Cannon 2HKOcalculated with あられ | 115.2〜137.8% Flash Cannon 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S78 / S225 | Second S78 / S165 | Second S78 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Skeledirge
Aurorus vs
Skeledirge Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.8〜47.4% Earth Power 3HKOcalculated with あられ | 39.8〜47.4% Earth Power 3 hits (94%)calculated with あられ | 39.8〜48.3% Ancient Power 3HKOcalculated with あられ | |
| 33.9〜40.9% Earth Power 3HKOcalculated with あられ | 33.9〜40.9% Earth Power 3HKOcalculated with あられ | 33.9〜40.9% Earth Power 3HKOcalculated with あられ | |
| Speed | Second S78 / S86 | Second S78 / S86 | Second S78 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.6〜52.1% Earth Power 3HKOcalculated with あられ | 43.6〜52.1% Earth Power 3HKOcalculated with あられ | 43.6〜52.1% Ancient Power 2 hits (13%)calculated with あられ | |
| 33.9〜40.9% Earth Power 3HKOcalculated with あられ | 33.9〜40.9% Earth Power 3HKOcalculated with あられ | 33.9〜40.9% Earth Power 3HKOcalculated with あられ | |
| Speed | Second S78 / S86 | Second S78 / S86 | Second S78 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲*Metagross
Aurorus vs
Metagross Aurorus's build: Light Clay, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.8〜48.4% Earth Power 3HKOcalculated with あられ | |
| 110.4〜130.9% Iron Head 1HKOcalculated with あられ | |
| Speed | Second S78 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Aurorus's build: Focus Sash, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜52.2% Earth Power 2 hits (11%)calculated with あられ | |
| 117.4〜142.2% Iron Head 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S78 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Focus Sash
Freeze-Dry
Blizzard
Earth Power
Mirror Coat
Stealth Rock
Encore
Thunder Wave
Freeze-Dry






