Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
アマルルガ

アマルルガ

いわ こおり
全国図鑑 No.699 / 使用率 164位
データ集計日:2026-09-10

種族値

HP
123
こうげき
77
ぼうぎょ
72
とくこう
99
とくぼう
92
すばやさ
58
合計
521

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうはがね
じめんいわくさ
ノーマルひこうどくこおり

特性

順位 特性名 採用率 ⓘ 効果・推移
1 ゆきふらし
100.0%
0.0
登場した時から5ターンの間、ゆき状態にする。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
いわ ステルスロック
100.0%
0.0
いわ変化
PP 20
相手の場をステルスロック状態にする。
採用率の推移
1009998100.0%100.0%9/99/10
2
こおり オーロラベール
100.0%
0.0
こおり変化
PP 20
5ターンの間、味方の場をオーロラベール状態にする。ゆき状態の場合にしか使えない。
採用率の推移
1009998100.0%100.0%9/99/10
3
こおり ふぶき
69.6%
-30.4
こおり特殊
威力 110命中 70%PP 8
10%の確率で相手をこおり状態にする。ゆき状態の場合、相手に必ず命中する。
採用率の推移
1008365100.0%69.6%9/99/10
4
こおり フリーズドライ
30.4%
こおり特殊
威力 70命中 100%PP 20
みずタイプの相手にも効果バツグンとなる。
5
じめん マッドショット
26.1%
じめん特殊
威力 55命中 95%PP 16
相手の素早さを1段階下げる。
6
こおり こごえるかぜ
18.8%
-62.5
こおり特殊
威力 55命中 95%PP 16
相手の素早さを1段階下げる。
採用率の推移
9150981.3%18.8%9/99/10
7
でんき 10まんボルト
18.8%
でんき特殊
威力 90命中 100%PP 16
10%の確率で相手をまひ状態にする。
8
ノーマル アンコール
11.6%
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
9
じめん だいちのちから
11.6%
-0.9
じめん特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
13121112.5%11.6%9/99/10
10
いわ げんしのちから
7.2%
いわ特殊
威力 60命中 100%PP 8
10%の確率で自分の攻撃、防御、特攻、特防、素早さを1段階上げる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ひかりのねんど
95.7%
-4.3
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。
採用率の推移
1009895100.0%95.7%9/99/10
2
きあいのタスキきあいのタスキ
4.3%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 ずぶとい (B↑ A↓)
69.6%
-30.4
採用率の推移
1008365100.0%69.6%9/99/10
2 ひかえめ (C↑ A↓)
30.4%

ステータス振り

順位 H A B C D S 採用率
1 32032020
52.2%
2 230321010
18.8%
3 10321320
13.0%
4 120320220
11.6%
5 20032032
4.3%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 5.5位前回比 +9
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 1.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 5.5位前回比 +5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 4.5位前回比 -5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 6.0位前回比 -6
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 7.0位前回比 -6
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Aurorus Aurorus vs ボーマンダ ボーマンダ

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Aurorusボーマンダ
156.7〜189.5%
Blizzard
1HKO
calculated with あられ
ボーマンダAurorus
34.8〜41.7%
Earthquake
3HKO
calculated with あられ
Speed
Second
AurorusS78 / ボーマンダS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Aurorusボーマンダ
175.4〜205.8%
Blizzard
1HKO
calculated with あられ
ボーマンダAurorus
39.1〜46.1%
Earthquake
3HKO
calculated with あられ
Speed
Second
AurorusS78 / ボーマンダS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
View ボーマンダ's page →
Meowscarada*Meowscarada
Aurorus Aurorus vs Meowscarada Meowscarada

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AurorusMeowscarada
107.2〜126.8%
Blizzard
1HKO
calculated with あられ
107.2〜126.8%
Blizzard
2HKO (incl. きあいのタスキ)
calculated with あられ
107.2〜126.8%
Blizzard
1HKO
calculated with あられ
MeowscaradaAurorus
45.2〜54.8%
Flower Trick
2 hits (53%)
calculated with あられ
45.2〜54.8%
Flower Trick
2 hits (53%)
calculated with あられ
58.7〜70.9%
Flower Trick
2HKO
calculated with あられ
Speed
Second
AurorusS78 / MeowscaradaS262
Second
AurorusS78 / MeowscaradaS175
Second
AurorusS78 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AurorusMeowscarada
117.6〜138.6%
Blizzard
1HKO
calculated with あられ
117.6〜138.6%
Blizzard
2HKO (incl. きあいのタスキ)
calculated with あられ
117.6〜138.6%
Blizzard
1HKO
calculated with あられ
MeowscaradaAurorus
50.4〜60.0%
Flower Trick
2HKO
calculated with あられ
50.4〜60.0%
Flower Trick
2HKO
calculated with あられ
65.2〜77.8%
Flower Trick
2HKO
calculated with あられ
Speed
Second
AurorusS78 / MeowscaradaS262
Second
AurorusS78 / MeowscaradaS175
Second
AurorusS78 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
Gyarados*Gyarados
Aurorus Aurorus vs Gyarados Gyarados

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AurorusGyarados
67.3〜81.2%
Thunderbolt
2HKO
calculated with あられ・攻撃-1
79.5〜95.9%
Thunderbolt
2HKO
calculated with あられ・攻撃-1
67.3〜81.2%
Thunderbolt
2HKO
calculated with あられ・攻撃-1
GyaradosAurorus
29.6〜34.8%
Power Whip
3 hits (8%)
calculated with あられ
38.3〜45.2%
Power Whip
3HKO
calculated with あられ
29.6〜34.8%
Power Whip
3 hits (8%)
calculated with あられ
Speed
Second
AurorusS78 / GyaradosS101
Second
AurorusS78 / GyaradosS133
Second
AurorusS78 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AurorusGyarados
73.3〜87.1%
Thunderbolt
2HKO
calculated with あられ・攻撃-1
86.5〜102.9%
Thunderbolt
1 hits (19%)
calculated with あられ・攻撃-1
73.3〜87.1%
Thunderbolt
2HKO
calculated with あられ・攻撃-1
GyaradosAurorus
31.3〜37.4%
Power Whip
3 hits (81%)
calculated with あられ
41.7〜49.6%
Power Whip
3HKO
calculated with あられ
31.3〜37.4%
Power Whip
3 hits (81%)
calculated with あられ
Speed
Second
AurorusS78 / GyaradosS101
Second
AurorusS78 / GyaradosS133
Second
AurorusS78 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Gyarados's page →
メガリザードンXメガリザードンX
Aurorus Aurorus vs メガリザードンX メガリザードンX

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AurorusメガリザードンX
50.3〜59.4%
Earth Power
2HKO
calculated with あられ
メガリザードンXAurorus
34.3〜40.9%
Flare Blitz
3HKO
calculated with あられ
Speed
Second
AurorusS78 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AurorusメガリザードンX
55.5〜65.8%
Earth Power
2HKO
calculated with あられ
メガリザードンXAurorus
37.8〜44.3%
Flare Blitz
3HKO
calculated with あられ
Speed
Second
AurorusS78 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
View メガリザードンX's page →
A-Ninetales*A-Ninetales
Aurorus Aurorus vs A-Ninetales A-Ninetales

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AurorusA-Ninetales
38.9〜48.0%
Ancient Power
3HKO
calculated with あられ
45.3〜56.0%
Ancient Power
2 hits (70%)
calculated with あられ
A-NinetalesAurorus
21.3〜25.2%
Moonblast
4 hits (<1%)
calculated with あられ
27.4〜32.6%
Moonblast
4HKO
calculated with あられ
Speed
Second
AurorusS78 / A-NinetalesS177
Second
AurorusS78 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AurorusA-Ninetales
42.3〜51.4%
Ancient Power
2 hits (3%)
calculated with あられ
49.3〜60.0%
Ancient Power
2 hits (98%)
calculated with あられ
A-NinetalesAurorus
21.3〜25.2%
Moonblast
4 hits (<1%)
calculated with あられ
27.4〜32.6%
Moonblast
4HKO
calculated with あられ
Speed
Second
AurorusS78 / A-NinetalesS177
Second
AurorusS78 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
VolcaronaVolcarona
Aurorus Aurorus vs Volcarona Volcarona

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AurorusVolcarona
68.8〜83.3%
Ancient Power
2HKO
calculated with あられ
82.0〜99.4%
Ancient Power
2HKO
calculated with あられ
68.8〜83.3%
Ancient Power
2HKO
calculated with あられ
VolcaronaAurorus
33.9〜40.0%
Giga Drain
3HKO
calculated with あられ
57.4〜67.8%
Overheat
2 hits (4%)
calculated with あられ
33.9〜40.0%
Giga Drain
3HKO
calculated with あられ
Speed
Second
AurorusS78 / VolcaronaS122
Second
AurorusS78 / VolcaronaS152
Second
AurorusS78 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AurorusVolcarona
75.0〜89.6%
Ancient Power
2HKO
calculated with あられ
89.4〜106.8%
Ancient Power
1 hits (25%)
calculated with あられ
75.0〜89.6%
Ancient Power
2HKO
calculated with あられ
VolcaronaAurorus
33.9〜40.0%
Giga Drain
3HKO
calculated with あられ
57.4〜67.8%
Overheat
2 hits (4%)
calculated with あられ
33.9〜40.0%
Giga Drain
3HKO
calculated with あられ
Speed
Second
AurorusS78 / VolcaronaS122
Second
AurorusS78 / VolcaronaS152
Second
AurorusS78 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Volcarona's page →
Dragonite*Dragonite
Aurorus Aurorus vs Dragonite Dragonite

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
AurorusDragonite
61.1〜73.1%
Blizzard
2HKO
calculated with あられ
73.1〜87.4%
Blizzard
2HKO
calculated with あられ
73.1〜87.4%
Blizzard
2HKO
calculated with あられ
DragoniteAurorus
60.4〜71.7%
Draco Meteor
2 hits (45%)
calculated with あられ
27.8〜33.0%
Dragon Pulse
4HKO
calculated with あられ
30.4〜36.5%
Dragon Pulse
3 hits (53%)
calculated with あられ
Speed
Second
AurorusS78 / DragoniteS152
Second
AurorusS78 / DragoniteS145
Second
AurorusS78 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
AurorusDragonite
68.3〜80.2%
Blizzard
2HKO
calculated with あられ
80.2〜97.0%
Blizzard
2HKO
calculated with あられ
80.2〜97.0%
Blizzard
2HKO
calculated with あられ
DragoniteAurorus
60.4〜71.7%
Draco Meteor
2 hits (45%)
calculated with あられ
27.8〜33.0%
Dragon Pulse
4HKO
calculated with あられ
30.4〜36.5%
Dragon Pulse
3 hits (53%)
calculated with あられ
Speed
Second
AurorusS78 / DragoniteS152
Second
AurorusS78 / DragoniteS145
Second
AurorusS78 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
Primarina*Primarina
Aurorus Aurorus vs Primarina Primarina

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AurorusPrimarina
36.4〜44.9%
Freeze-Dry
3 hits (22%)
calculated with あられ
36.4〜44.9%
Freeze-Dry
3 hits (22%)
calculated with あられ
36.4〜44.9%
Freeze-Dry
3 hits (>99%)
calculated with あられ
PrimarinaAurorus
62.6〜73.9%
Sparkling Aria
2HKO
calculated with あられ
75.7〜89.6%
Sparkling Aria
2HKO
calculated with あられ
62.6〜73.9%
Sparkling Aria
2HKO
calculated with あられ
Speed
Second
AurorusS78 / PrimarinaS80
Second
AurorusS78 / PrimarinaS82
Second
AurorusS78 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AurorusPrimarina
41.7〜49.2%
Freeze-Dry
3HKO
calculated with あられ
41.7〜49.2%
Freeze-Dry
3HKO
calculated with あられ
41.7〜49.2%
Freeze-Dry
3HKO
calculated with あられ
PrimarinaAurorus
62.6〜73.9%
Sparkling Aria
2HKO
calculated with あられ
75.7〜89.6%
Sparkling Aria
2HKO
calculated with あられ
62.6〜73.9%
Sparkling Aria
2HKO
calculated with あられ
Speed
Second
AurorusS78 / PrimarinaS80
Second
AurorusS78 / PrimarinaS82
Second
AurorusS78 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Primarina's page →
グソクムシャ×グソクムシャ
Aurorus Aurorus vs グソクムシャ グソクムシャ

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Aurorusグソクムシャ
16.5〜19.8%
Ancient Power
999HKO
calculated with あられ
グソクムシャAurorus
115.2〜135.7%
Iron Head
1HKO
calculated with あられ
Speed
First
AurorusS78 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Aurorusグソクムシャ
18.1〜21.4%
Ancient Power
999HKO
calculated with あられ
グソクムシャAurorus
124.3〜149.1%
Iron Head
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
First
AurorusS78 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブセグレイブ
Aurorus Aurorus vs セグレイブ セグレイブ

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Aurorusセグレイブ
34.6〜41.9%
Ancient Power
3HKO
calculated with あられ
40.8〜48.2%
Ancient Power
3HKO
calculated with あられ
40.8〜48.2%
Ancient Power
3HKO
calculated with あられ
セグレイブAurorus
64.3〜76.5%
Iron Head
2HKO
calculated with あられ
50.4〜60.9%
Iron Head
2HKO
calculated with あられ
74.3〜87.8%
Iron Head
2HKO
calculated with あられ
Speed
Second
AurorusS78 / セグレイブS139
Second
AurorusS78 / セグレイブS152
Second
AurorusS78 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Aurorusセグレイブ
38.7〜47.1%
Ancient Power
3HKO
calculated with あられ
44.0〜53.4%
Ancient Power
2 hits (19%)
calculated with あられ
44.0〜53.4%
Ancient Power
2 hits (19%)
calculated with あられ
セグレイブAurorus
71.3〜85.2%
Iron Head
2HKO
calculated with あられ
57.4〜67.8%
Iron Head
2HKO
calculated with あられ
79.1〜94.8%
Iron Head
2HKO
calculated with あられ
Speed
Second
AurorusS78 / セグレイブS139
Second
AurorusS78 / セグレイブS152
Second
AurorusS78 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
Aurorus Aurorus vs Lucario Lucario

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AurorusLucario
61.2〜73.5%
Earth Power
2HKO
calculated with あられ
61.2〜73.5%
Earth Power
2HKO
calculated with あられ
LucarioAurorus
147.8〜177.4%
Flash Cannon
1HKO
calculated with あられ
177.4〜212.2%
Flash Cannon
1HKO
calculated with あられ
Speed
Second
AurorusS78 / LucarioS223
Second
AurorusS78 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AurorusLucario
68.0〜80.3%
Earth Power
2HKO
calculated with あられ
68.0〜80.3%
Earth Power
2HKO
calculated with あられ
LucarioAurorus
147.8〜177.4%
Flash Cannon
2HKO (incl. きあいのタスキ)
calculated with あられ
177.4〜212.2%
Flash Cannon
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
AurorusS78 / LucarioS223
Second
AurorusS78 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Aurorus Aurorus vs Gholdengo Gholdengo

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AurorusGholdengo
22.7〜27.0%
Thunderbolt
4 hits (36%)
calculated with あられ
14.5〜17.6%
Thunderbolt
999HKO
calculated with あられ
45.4〜54.0%
Earth Power
2 hits (2%)
calculated with あられ
GholdengoAurorus
210.4〜250.4%
Make It Rain
1HKO
calculated with あられ
158.3〜187.8%
Make It Rain
1HKO
calculated with あられ
189.6〜226.1%
Make It Rain
1HKO
calculated with あられ
Speed
Second
AurorusS78 / GholdengoS136
Second
AurorusS78 / GholdengoS107
Second
AurorusS78 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AurorusGholdengo
24.5〜29.4%
Thunderbolt
4 hits (>99%)
calculated with あられ
16.6〜19.7%
Thunderbolt
999HKO
calculated with あられ
49.1〜58.9%
Earth Power
2 hits (67%)
calculated with あられ
GholdengoAurorus
210.4〜250.4%
Make It Rain
2HKO (incl. きあいのタスキ)
calculated with あられ
158.3〜187.8%
Make It Rain
2HKO (incl. きあいのタスキ)
calculated with あられ
189.6〜226.1%
Make It Rain
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
AurorusS78 / GholdengoS136
Second
AurorusS78 / GholdengoS107
Second
AurorusS78 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Aurorus Aurorus vs Baxcalibur Baxcalibur

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AurorusBaxcalibur
32.5〜38.6%
Earth Power
4HKO
calculated with あられ
57.5〜68.3%
Earth Power
2 hits (61%)
calculated with あられ
32.5〜38.6%
Earth Power
3 hits (2%)
calculated with あられ
BaxcaliburAurorus
100.9〜120.0%
Flash Cannon
1HKO
calculated with あられ
121.7〜146.1%
Flash Cannon
1HKO
calculated with あられ
100.9〜120.0%
Flash Cannon
1HKO
calculated with あられ
Speed
Second
AurorusS78 / BaxcaliburS105
Second
AurorusS78 / BaxcaliburS150
Second
AurorusS78 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AurorusBaxcalibur
35.5〜42.6%
Earth Power
3 hits (2%)
calculated with あられ
62.3〜74.3%
Earth Power
2HKO
calculated with あられ
35.5〜42.6%
Earth Power
3 hits (90%)
calculated with あられ
BaxcaliburAurorus
100.9〜120.0%
Flash Cannon
2HKO (incl. きあいのタスキ)
calculated with あられ
121.7〜146.1%
Flash Cannon
2HKO (incl. きあいのタスキ)
calculated with あられ
100.9〜120.0%
Flash Cannon
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
AurorusS78 / BaxcaliburS105
Second
AurorusS78 / BaxcaliburS150
Second
AurorusS78 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×*Aegislash
Aurorus Aurorus vs Aegislash Aegislash

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AurorusAegislash
31.1〜37.1%
Earth Power
4HKO
calculated with あられ
31.1〜37.1%
Earth Power
4HKO
calculated with あられ
31.1〜37.1%
Earth Power
3 hits (64%)
calculated with あられ
AegislashAurorus
106.1〜127.0%
Flash Cannon
1HKO
calculated with あられ
153.0〜182.6%
Flash Cannon
1HKO
calculated with あられ
106.1〜127.0%
Flash Cannon
1HKO
calculated with あられ
Speed
Second
AurorusS78 / AegislashS80
First
AurorusS78 / AegislashS72
Second
AurorusS78 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AurorusAegislash
33.5〜39.5%
Earth Power
3 hits (14%)
calculated with あられ
33.5〜39.5%
Earth Power
3 hits (14%)
calculated with あられ
33.5〜39.5%
Earth Power
3HKO
calculated with あられ
AegislashAurorus
106.1〜127.0%
Flash Cannon
2HKO (incl. きあいのタスキ)
calculated with あられ
153.0〜182.6%
Flash Cannon
2HKO (incl. きあいのタスキ)
calculated with あられ
106.1〜127.0%
Flash Cannon
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
AurorusS78 / AegislashS80
First
AurorusS78 / AegislashS72
Second
AurorusS78 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
MimikyuMimikyu
Aurorus Aurorus vs Mimikyu Mimikyu

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AurorusMimikyu
45.8〜55.0%
Blizzard
3HKO
calculated with あられ
45.8〜55.0%
Blizzard
3HKO
calculated with あられ
45.8〜55.0%
Blizzard
3HKO
calculated with あられ
MimikyuAurorus
49.6〜60.9%
Drain Punch
2 hits (>99%)
calculated with あられ
38.3〜47.0%
Drain Punch
3HKO
calculated with あられ
38.3〜47.0%
Drain Punch
3HKO
calculated with あられ
Speed
Second
AurorusS78 / MimikyuS148
Second
AurorusS78 / MimikyuS148
Second
AurorusS78 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AurorusMimikyu
50.4〜59.5%
Blizzard
3HKO (incl. ばけのかわ)
calculated with あられ
50.4〜59.5%
Blizzard
3HKO (incl. ばけのかわ)
calculated with あられ
50.4〜59.5%
Blizzard
3HKO (incl. ばけのかわ)
calculated with あられ
MimikyuAurorus
53.9〜65.2%
Drain Punch
2HKO
calculated with あられ
41.7〜50.4%
Drain Punch
2 hits (<1%)
calculated with あられ
41.7〜50.4%
Drain Punch
2 hits (<1%)
calculated with あられ
Speed
Second
AurorusS78 / MimikyuS148
Second
AurorusS78 / MimikyuS148
Second
AurorusS78 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダーゴリランダー
Aurorus Aurorus vs ゴリランダー ゴリランダー

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Aurorusゴリランダー
79.2〜93.7%
Blizzard
2HKO
calculated with あられ・グラスフィールド
79.2〜93.7%
Blizzard
2HKO
calculated with あられ・グラスフィールド
79.2〜93.7%
Blizzard
2HKO
calculated with あられ・グラスフィールド
ゴリランダーAurorus
94.8〜113.0%
Wood Hammer
1 hits (69%)
calculated with あられ・グラスフィールド
87.4〜104.3%
Wood Hammer
1 hits (31%)
calculated with あられ・グラスフィールド
73.0〜87.0%
Wood Hammer
2HKO
calculated with あられ・グラスフィールド
Speed
Second
AurorusS78 / ゴリランダーS107
Second
AurorusS78 / ゴリランダーS107
Second
AurorusS78 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Aurorusゴリランダー
87.0〜102.4%
Blizzard
1 hits (13%)
calculated with あられ・グラスフィールド
87.0〜102.4%
Blizzard
1 hits (13%)
calculated with あられ・グラスフィールド
87.0〜102.4%
Blizzard
1 hits (13%)
calculated with あられ・グラスフィールド
ゴリランダーAurorus
104.8〜125.2%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with あられ・グラスフィールド
97.0〜115.7%
Wood Hammer
2HKO
calculated with あられ・グラスフィールド
80.9〜96.5%
Wood Hammer
2HKO
calculated with あられ・グラスフィールド
Speed
Second
AurorusS78 / ゴリランダーS107
Second
AurorusS78 / ゴリランダーS107
Second
AurorusS78 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Basculegion-FBasculegion-F
Aurorus Aurorus vs Basculegion-F Basculegion-F

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AurorusBasculegion-F
51.8〜60.9%
Freeze-Dry
2HKO
calculated with あられ
51.8〜60.9%
Freeze-Dry
2HKO
calculated with あられ
51.8〜60.9%
Freeze-Dry
2HKO
calculated with あられ
Basculegion-FAurorus
60.9〜73.0%
Wave Crash
2HKO
calculated with あられ
68.7〜81.3%
Wave Crash
2HKO
calculated with あられ
79.1〜94.8%
Wave Crash
2HKO
calculated with あられ
Speed
Second
AurorusS78 / Basculegion-FS195
Second
AurorusS78 / Basculegion-FS143
Second
AurorusS78 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AurorusBasculegion-F
55.8〜67.0%
Freeze-Dry
2HKO
calculated with あられ
55.8〜67.0%
Freeze-Dry
2HKO
calculated with あられ
55.8〜67.0%
Freeze-Dry
2HKO
calculated with あられ
Basculegion-FAurorus
67.8〜80.0%
Wave Crash
2HKO
calculated with あられ
73.0〜87.4%
Wave Crash
2HKO
calculated with あられ
87.8〜103.9%
Wave Crash
2HKO
calculated with あられ
Speed
Second
AurorusS78 / Basculegion-FS195
Second
AurorusS78 / Basculegion-FS143
Second
AurorusS78 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
FarigirafFarigiraf
Aurorus Aurorus vs Farigiraf Farigiraf

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
AurorusFarigiraf
100.6〜120.8%
Earth Power
2HKO (incl. きあいのタスキ)
calculated with あられ
82.1〜98.9%
Earth Power
2HKO
calculated with あられ
47.2〜55.3%
Blizzard
2 hits (71%)
calculated with あられ
FarigirafAurorus
63.5〜75.7%
Power Gem
2HKO
calculated with あられ
52.2〜62.6%
Power Gem
2HKO
calculated with あられ
68.7〜81.7%
Power Gem
2HKO
calculated with あられ
Speed
Second
AurorusS78 / FarigirafS151
Second
AurorusS78 / FarigirafS106
Second
AurorusS78 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
AurorusFarigiraf
110.7〜130.8%
Earth Power
2HKO (incl. きあいのタスキ)
calculated with あられ
90.5〜107.4%
Earth Power
2HKO
calculated with あられ
50.9〜60.4%
Blizzard
2HKO
calculated with あられ
FarigirafAurorus
63.5〜75.7%
Power Gem
2HKO
calculated with あられ
52.2〜62.6%
Power Gem
2HKO
calculated with あられ
68.7〜81.7%
Power Gem
2HKO
calculated with あられ
Speed
Second
AurorusS78 / FarigirafS151
Second
AurorusS78 / FarigirafS106
Second
AurorusS78 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
GreninjaGreninja
Aurorus Aurorus vs Greninja Greninja

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AurorusGreninja
69.8〜84.6%
Freeze-Dry
2HKO
calculated with あられ
64.4〜76.5%
Freeze-Dry
2HKO
calculated with あられ
69.8〜84.6%
Freeze-Dry
2HKO
calculated with あられ
GreninjaAurorus
80.9〜96.5%
Hydro Pump
2HKO
calculated with あられ
88.7〜104.3%
Hydro Pump
1 hits (25%)
calculated with あられ
80.9〜96.5%
Hydro Pump
2HKO
calculated with あられ
Speed
Second
AurorusS78 / GreninjaS174
Second
AurorusS78 / GreninjaS213
Second
AurorusS78 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AurorusGreninja
77.9〜92.6%
Freeze-Dry
2HKO
calculated with あられ
68.5〜81.9%
Freeze-Dry
2HKO
calculated with あられ
77.9〜92.6%
Freeze-Dry
2HKO
calculated with あられ
GreninjaAurorus
80.9〜96.5%
Hydro Pump
2HKO
calculated with あられ
88.7〜104.3%
Hydro Pump
2HKO
calculated with あられ
80.9〜96.5%
Hydro Pump
2HKO
calculated with あられ
Speed
Second
AurorusS78 / GreninjaS174
Second
AurorusS78 / GreninjaS213
Second
AurorusS78 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンYメガリザードンY
Aurorus Aurorus vs メガリザードンY メガリザードンY

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AurorusメガリザードンY
80.0〜95.5%
Ancient Power
2HKO
calculated with 晴れ
メガリザードンYAurorus
97.8〜115.2%
Overheat
1 hits (81%)
calculated with 晴れ
Speed
Second
AurorusS78 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AurorusメガリザードンY
85.2〜103.2%
Ancient Power
1 hits (25%)
calculated with 晴れ
メガリザードンYAurorus
97.8〜115.2%
Overheat
2HKO
calculated with 晴れ
Speed
Second
AurorusS78 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Aurorus Aurorus vs エースバーン エースバーン

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Aurorusエースバーン
54.8〜65.0%
Earth Power
2HKO
calculated with あられ
54.8〜65.0%
Earth Power
2HKO
calculated with あられ
54.8〜65.0%
Earth Power
2HKO
calculated with あられ
エースバーンAurorus
116.5〜137.4%
High Jump Kick
1HKO
calculated with あられ
106.1〜127.0%
High Jump Kick
1HKO
calculated with あられ
151.3〜178.3%
High Jump Kick
1HKO
calculated with あられ
Speed
Second
AurorusS78 / エースバーンS256
Second
AurorusS78 / エースバーンS188
Second
AurorusS78 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Aurorusエースバーン
61.1〜72.6%
Ancient Power
2HKO
calculated with あられ
61.1〜72.6%
Ancient Power
2HKO
calculated with あられ
61.1〜72.6%
Ancient Power
2HKO
calculated with あられ
エースバーンAurorus
127.0〜151.3%
High Jump Kick
2HKO (incl. きあいのタスキ)
calculated with あられ
116.5〜137.4%
High Jump Kick
2HKO (incl. きあいのタスキ)
calculated with あられ
164.8〜196.5%
High Jump Kick
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
AurorusS78 / エースバーンS256
Second
AurorusS78 / エースバーンS188
Second
AurorusS78 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
Aurorus Aurorus vs Sneasler Sneasler

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AurorusSneasler
52.2〜62.4%
Earth Power
2HKO
calculated with あられ
52.2〜62.4%
Earth Power
2HKO
calculated with あられ
52.2〜62.4%
Earth Power
2HKO
calculated with あられ
SneaslerAurorus
116.5〜137.4%
Close Combat
1HKO
calculated with あられ
116.5〜137.4%
Close Combat
1HKO
calculated with あられ
116.5〜137.4%
Close Combat
1HKO
calculated with あられ
Speed
Second
AurorusS78 / SneaslerS172
Second
AurorusS78 / SneaslerS172
Second
AurorusS78 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AurorusSneasler
57.3〜67.5%
Earth Power
2HKO
calculated with あられ
57.3〜67.5%
Earth Power
2HKO
calculated with あられ
57.3〜67.5%
Earth Power
2HKO
calculated with あられ
SneaslerAurorus
127.0〜151.3%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with あられ
127.0〜151.3%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with あられ
127.0〜151.3%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
AurorusS78 / SneaslerS172
Second
AurorusS78 / SneaslerS172
Second
AurorusS78 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-WRotom-W
Aurorus Aurorus vs Rotom-W Rotom-W

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AurorusRotom-W
47.1〜57.3%
Freeze-Dry
3HKO
calculated with あられ
47.1〜57.3%
Freeze-Dry
2 hits (34%)
calculated with あられ
58.3〜70.9%
Freeze-Dry
2 hits (84%)
calculated with あられ
Rotom-WAurorus
60.0〜71.3%
Hydro Pump
2HKO
calculated with あられ
60.0〜71.3%
Hydro Pump
2HKO
calculated with あられ
81.7〜97.4%
Hydro Pump
2HKO
calculated with あられ
Speed
Second
AurorusS78 / Rotom-WS106
Second
AurorusS78 / Rotom-WS106
Second
AurorusS78 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AurorusRotom-W
53.5〜62.4%
Freeze-Dry
2 hits (<1%)
calculated with あられ
53.5〜62.4%
Freeze-Dry
2HKO
calculated with あられ
66.1〜77.2%
Freeze-Dry
2HKO
calculated with あられ
Rotom-WAurorus
60.0〜71.3%
Hydro Pump
2HKO
calculated with あられ
60.0〜71.3%
Hydro Pump
2HKO
calculated with あられ
81.7〜97.4%
Hydro Pump
2HKO
calculated with あられ
Speed
Second
AurorusS78 / Rotom-WS106
Second
AurorusS78 / Rotom-WS106
Second
AurorusS78 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
パーモット*パーモット
Aurorus Aurorus vs パーモット パーモット

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Aurorusパーモット
69.4〜81.6%
Earth Power
2HKO
calculated with あられ
69.4〜81.6%
Earth Power
2HKO
calculated with あられ
69.4〜81.6%
Earth Power
2HKO
calculated with あられ
パーモットAurorus
99.1〜116.5%
Close Combat
1 hits (88%)
calculated with あられ
106.1〜127.0%
Close Combat
1HKO
calculated with あられ
128.7〜151.3%
Close Combat
1HKO
calculated with あられ
Speed
Second
AurorusS78 / パーモットS172
Second
AurorusS78 / パーモットS235
Second
AurorusS78 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Aurorusパーモット
76.2〜89.8%
Earth Power
2HKO
calculated with あられ
76.2〜89.8%
Earth Power
2HKO
calculated with あられ
76.2〜89.8%
Earth Power
2HKO
calculated with あられ
パーモットAurorus
106.1〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with あられ
116.5〜137.4%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with あられ
137.8〜164.8%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
AurorusS78 / パーモットS172
Second
AurorusS78 / パーモットS235
Second
AurorusS78 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
Aurorus Aurorus vs Hydreigon Hydreigon

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AurorusHydreigon
79.3〜95.9%
Blizzard
2HKO
calculated with あられ
79.3〜95.9%
Blizzard
2HKO
calculated with あられ
79.3〜95.9%
Blizzard
2HKO
calculated with あられ
HydreigonAurorus
88.7〜106.1%
Flash Cannon
1 hits (31%)
calculated with あられ
81.7〜97.4%
Flash Cannon
2HKO
calculated with あられ
115.2〜137.8%
Flash Cannon
1HKO
calculated with あられ
Speed
Second
AurorusS78 / HydreigonS225
Second
AurorusS78 / HydreigonS165
Second
AurorusS78 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AurorusHydreigon
88.8〜104.1%
Blizzard
1 hits (25%)
calculated with あられ
88.8〜104.1%
Blizzard
2HKO
calculated with あられ
88.8〜104.1%
Blizzard
1 hits (25%)
calculated with あられ
HydreigonAurorus
88.7〜106.1%
Flash Cannon
2HKO
calculated with あられ
81.7〜97.4%
Flash Cannon
2HKO
calculated with あられ
115.2〜137.8%
Flash Cannon
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
AurorusS78 / HydreigonS225
Second
AurorusS78 / HydreigonS165
Second
AurorusS78 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
SkeledirgeSkeledirge
Aurorus Aurorus vs Skeledirge Skeledirge

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AurorusSkeledirge
39.8〜47.4%
Earth Power
3HKO
calculated with あられ
39.8〜47.4%
Earth Power
3 hits (94%)
calculated with あられ
39.8〜48.3%
Ancient Power
3HKO
calculated with あられ
SkeledirgeAurorus
33.9〜40.9%
Earth Power
3HKO
calculated with あられ
33.9〜40.9%
Earth Power
3HKO
calculated with あられ
33.9〜40.9%
Earth Power
3HKO
calculated with あられ
Speed
Second
AurorusS78 / SkeledirgeS86
Second
AurorusS78 / SkeledirgeS86
Second
AurorusS78 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AurorusSkeledirge
43.6〜52.1%
Earth Power
3HKO
calculated with あられ
43.6〜52.1%
Earth Power
3HKO
calculated with あられ
43.6〜52.1%
Ancient Power
2 hits (13%)
calculated with あられ
SkeledirgeAurorus
33.9〜40.9%
Earth Power
3HKO
calculated with あられ
33.9〜40.9%
Earth Power
3HKO
calculated with あられ
33.9〜40.9%
Earth Power
3HKO
calculated with あられ
Speed
Second
AurorusS78 / SkeledirgeS86
Second
AurorusS78 / SkeledirgeS86
Second
AurorusS78 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Skeledirge's page →
Metagross*Metagross
Aurorus Aurorus vs Metagross Metagross

Aurorus's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AurorusMetagross
40.8〜48.4%
Earth Power
3HKO
calculated with あられ
MetagrossAurorus
110.4〜130.9%
Iron Head
1HKO
calculated with あられ
Speed
Second
AurorusS78 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Aurorus's build: Focus Sash, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AurorusMetagross
43.3〜52.2%
Earth Power
2 hits (11%)
calculated with あられ
MetagrossAurorus
117.4〜142.2%
Iron Head
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
AurorusS78 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemFocus Sash
AbilitySnow Warning
NatureTimid (S↑A↓)
MovesこおりFreeze-DryこおりBlizzardじめんEarth PowerエスパーMirror Coat
EVH32B32D2
M-3 Season
ItemLight Clay
AbilitySnow Warning
NatureTimid (S↑A↓)
MovesいわStealth RockノーマルEncoreでんきThunder WaveこおりFreeze-Dry
EVH32B32D2
See more team examples