Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ラフレシア

ラフレシア

くさ どく
全国図鑑 No.45 / 使用率 128位
データ集計日:2026-09-10

種族値

HP
75
こうげき
80
ぼうぎょ
85
とくこう
110
とくぼう
90
すばやさ
50
合計
490

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ひこうほのおエスパーこおり
かくとうみずでんきフェアリー
くさ

特性

順位 特性名 採用率 ⓘ 効果
1 ほうし
100.0%
接触技を受けると、30%の確率で相手をどく状態・まひ状態・ねむり状態のいずれかにする。

使用率データ

順位 技名 採用率
1
くさ ちからをすいとる
98.6%
くさ変化
命中 100%PP 12
相手の攻撃の数値分自分のHPを回復する。相手の攻撃を1段階下げる。
2
くさ やどりぎのタネ
89.9%
くさ変化
命中 90%PP 12
相手をやどりぎのタネ状態にする。くさタイプ相手には無効。
3
どく ヘドロばくだん
69.6%
どく特殊
威力 90命中 100%PP 12
30%の確率で相手をどく状態にする。
4
くさ ねむりごな
59.4%
くさ変化
命中 75%PP 16
粉相手をねむり状態にする。くさタイプや粉が効かない相手には無効。
5
くさ ギガドレイン
44.9%
くさ特殊
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
6
どく ヘドロウェーブ
11.6%
どく特殊
威力 95命中 100%PP 12
10%の確率で相手をどく状態にする。
7
フェアリー ムーンフォース
10.1%
フェアリー特殊
威力 95命中 100%PP 16
10%の確率で相手の特攻を1段階下げる。
8
どく どくどく
10.1%
どく変化
命中 90%PP 12
相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。
9
ノーマル みがわり
1.4%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
10
ノーマル まもる
1.4%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。

持ち物

順位 持ち物 採用率
1
フォーカスレンズ
59.4%
自分が後攻のとき技が当たりやすくなる。(未実装)
2
たべのこし
13.0%
ターン終わりに最大HPの1/16回復する。
3
オボンのみオボンのみ
11.6%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
4
おおきなねっこ
10.1%
HP吸収技で回復する量が増える。
5
ゴツゴツメット
4.3%
接触技を受けると相手に最大HPの1/6のダメージを与える。
6
こだわりスカーフこだわりスカーフ
1.4%
素早さが1.5倍になるが、同じ技しか出せなくなる。

性格

順位 性格 採用率
1 ずぶとい (B↑ A↓)
88.4%
2 ひかえめ (C↑ A↓)
5.8%
3 おだやか (D↑ A↓)
5.8%

ステータス振り

順位 H A B C D S 採用率
1 32032020
63.8%
2 250300011
10.1%
3 310250100
7.2%
4 32032011
7.2%
5 2601001911
4.3%
6 32040300
4.3%
7 00032232
1.4%
8 31030320
1.4%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Mimikyu*Mimikyu
Vileplume Vileplume vs Mimikyu Mimikyu

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
VileplumeMimikyu
41.2〜48.9%
Sludge Bomb
3 hits (73%)
41.2〜48.9%
Sludge Bomb
3 hits (73%)
41.2〜48.9%
Sludge Bomb
3 hits (73%)
MimikyuVileplume
29.7〜36.3%
Shadow Claw
3 hits (27%)
27.5〜33.5%
Shadow Claw
3 hits (<1%)
23.1〜28.0%
Shadow Claw
4 hits (71%)
Speed
Second
VileplumeS70 / MimikyuS148
Second
VileplumeS70 / MimikyuS148
Second
VileplumeS70 / MimikyuS148
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
VileplumeMimikyu
41.2〜48.9%
Sludge Bomb
3 hits (73%)
41.2〜48.9%
Sludge Bomb
3 hits (73%)
41.2〜48.9%
Sludge Bomb
3 hits (73%)
MimikyuVileplume
29.7〜36.3%
Shadow Claw
4HKO
27.5〜33.5%
Shadow Claw
4 hits (79%) (incl. たべのこし)
23.1〜28.0%
Shadow Claw
999HKO
Speed
Second
VileplumeS70 / MimikyuS148
Second
VileplumeS70 / MimikyuS148
Second
VileplumeS70 / MimikyuS148
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
VileplumeMimikyu
41.2〜48.9%
Sludge Bomb
3 hits (73%)
41.2〜48.9%
Sludge Bomb
3 hits (73%)
41.2〜48.9%
Sludge Bomb
3 hits (73%)
MimikyuVileplume
29.7〜36.3%
Shadow Claw
4 hits (94%) (incl. オボンのみ)
27.5〜33.5%
Shadow Claw
4 hits (13%) (incl. オボンのみ)
23.1〜28.0%
Shadow Claw
999HKO
Speed
Second
VileplumeS70 / MimikyuS148
Second
VileplumeS70 / MimikyuS148
Second
VileplumeS70 / MimikyuS148
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
View Mimikyu's page →
ゴリランダー*ゴリランダー
Vileplume Vileplume vs ゴリランダー ゴリランダー

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Vileplumeゴリランダー
75.4〜89.9%
Sludge Wave
2HKO
calculated with グラスフィールド
75.4〜89.9%
Sludge Wave
2HKO
calculated with グラスフィールド
75.4〜89.9%
Sludge Wave
2HKO
calculated with グラスフィールド
ゴリランダーVileplume
33.5〜39.6%
High Horsepower
3HKO
calculated with グラスフィールド
25.8〜30.8%
High Horsepower
4HKO
calculated with グラスフィールド
25.8〜30.8%
High Horsepower
4HKO
calculated with グラスフィールド
Speed
Second
VileplumeS70 / ゴリランダーS107
Second
VileplumeS70 / ゴリランダーS107
Second
VileplumeS70 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Vileplumeゴリランダー
75.4〜89.9%
Sludge Wave
2HKO
calculated with グラスフィールド
75.4〜89.9%
Sludge Wave
2HKO
calculated with グラスフィールド
75.4〜89.9%
Sludge Wave
2HKO
calculated with グラスフィールド
ゴリランダーVileplume
34.1〜40.7%
Knock Off
4HKO (incl. たべのこし)
calculated with グラスフィールド
25.8〜30.8%
High Horsepower
4 hits (4%)
calculated with グラスフィールド
25.8〜30.8%
High Horsepower
4 hits (4%)
calculated with グラスフィールド
Speed
Second
VileplumeS70 / ゴリランダーS107
Second
VileplumeS70 / ゴリランダーS107
Second
VileplumeS70 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Vileplumeゴリランダー
75.4〜89.9%
Sludge Wave
2HKO
calculated with グラスフィールド
75.4〜89.9%
Sludge Wave
2HKO
calculated with グラスフィールド
75.4〜89.9%
Sludge Wave
2HKO
calculated with グラスフィールド
ゴリランダーVileplume
34.1〜40.7%
Knock Off
4HKO (incl. オボンのみ)
calculated with グラスフィールド
25.8〜30.8%
High Horsepower
5HKO (incl. オボンのみ)
calculated with グラスフィールド
25.8〜30.8%
High Horsepower
5HKO (incl. オボンのみ)
calculated with グラスフィールド
Speed
Second
VileplumeS70 / ゴリランダーS107
Second
VileplumeS70 / ゴリランダーS107
Second
VileplumeS70 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View ゴリランダー's page →
Basculegion-F*Basculegion-F
Vileplume Vileplume vs Basculegion-F Basculegion-F

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
VileplumeBasculegion-F
58.9〜71.1%
Giga Drain
2HKO
58.9〜71.1%
Giga Drain
2HKO
58.9〜71.1%
Giga Drain
2HKO
Basculegion-FVileplume
29.7〜35.2%
Ice Fang
3 hits (14%)
28.6〜34.1%
Wave Crash
3 hits (1%)
38.5〜45.6%
Ice Fang
3HKO
Speed
Second
VileplumeS70 / Basculegion-FS195
Second
VileplumeS70 / Basculegion-FS143
Second
VileplumeS70 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
VileplumeBasculegion-F
58.9〜71.1%
Giga Drain
2HKO
58.9〜71.1%
Giga Drain
2HKO
58.9〜71.1%
Giga Drain
2HKO
Basculegion-FVileplume
29.7〜35.2%
Ice Fang
4HKO
28.6〜34.1%
Wave Crash
4 hits (99%) (incl. たべのこし)
38.5〜45.6%
Ice Fang
3HKO
Speed
Second
VileplumeS70 / Basculegion-FS195
Second
VileplumeS70 / Basculegion-FS143
Second
VileplumeS70 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
VileplumeBasculegion-F
58.9〜71.1%
Giga Drain
2HKO
58.9〜71.1%
Giga Drain
2HKO
58.9〜71.1%
Giga Drain
2HKO
Basculegion-FVileplume
29.7〜35.2%
Ice Fang
4 hits (85%) (incl. オボンのみ)
28.6〜34.1%
Wave Crash
4 hits (51%) (incl. オボンのみ)
38.5〜45.6%
Ice Fang
3 hits (51%)
Speed
Second
VileplumeS70 / Basculegion-FS195
Second
VileplumeS70 / Basculegion-FS143
Second
VileplumeS70 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Basculegion-F's page →
Rotom-WRotom-W
Vileplume Vileplume vs Rotom-W Rotom-W

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
VileplumeRotom-W
54.8〜66.2%
Giga Drain
2 hits (23%)
54.8〜66.2%
Giga Drain
2HKO
67.7〜81.9%
Giga Drain
2HKO
Rotom-WVileplume
19.2〜23.1%
Hydro Pump
999HKO
19.2〜23.1%
Hydro Pump
999HKO
26.4〜31.3%
Hydro Pump
4HKO
Speed
Second
VileplumeS70 / Rotom-WS106
Second
VileplumeS70 / Rotom-WS106
Second
VileplumeS70 / Rotom-WS138
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
VileplumeRotom-W
54.8〜66.2%
Giga Drain
2 hits (23%)
54.8〜66.2%
Giga Drain
2HKO
67.7〜81.9%
Giga Drain
2HKO
Rotom-WVileplume
19.2〜23.1%
Hydro Pump
999HKO
19.2〜23.1%
Hydro Pump
999HKO
26.4〜31.3%
Hydro Pump
4 hits (12%)
Speed
Second
VileplumeS70 / Rotom-WS106
Second
VileplumeS70 / Rotom-WS106
Second
VileplumeS70 / Rotom-WS138
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
VileplumeRotom-W
54.8〜66.2%
Giga Drain
2 hits (23%)
54.8〜66.2%
Giga Drain
2HKO
67.7〜81.9%
Giga Drain
2HKO
Rotom-WVileplume
19.2〜23.1%
Hydro Pump
999HKO
19.2〜23.1%
Hydro Pump
999HKO
26.4〜31.3%
Hydro Pump
4 hits (<1%)
Speed
Second
VileplumeS70 / Rotom-WS106
Second
VileplumeS70 / Rotom-WS106
Second
VileplumeS70 / Rotom-WS138
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
View Rotom-W's page →
Unfavorable
ボーマンダ×ボーマンダ
Vileplume Vileplume vs ボーマンダ ボーマンダ

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Vileplumeボーマンダ
50.3〜59.6%
Moonblast
2HKO
ボーマンダVileplume
129.7〜153.8%
Double-Edge
1HKO
Speed
Second
VileplumeS70 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Vileplumeボーマンダ
50.3〜59.6%
Moonblast
2HKO
ボーマンダVileplume
129.7〜153.8%
Double-Edge
1HKO
Speed
Second
VileplumeS70 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Vileplumeボーマンダ
50.3〜59.6%
Moonblast
2HKO
ボーマンダVileplume
129.7〜153.8%
Double-Edge
1HKO
Speed
Second
VileplumeS70 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
Vileplume Vileplume vs Garchomp Garchomp

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
VileplumeGarchomp
48.6〜57.3%
Moonblast
2 hits (91%)
48.6〜57.3%
Moonblast
2 hits (91%)
48.6〜57.3%
Moonblast
2 hits (91%)
GarchompVileplume
69.8〜82.4%
Draco Meteor
2HKO
50.0〜59.3%
Outrage
2HKO
50.0〜59.3%
Outrage
2HKO
Speed
Second
VileplumeS70 / GarchompS223
Second
VileplumeS70 / GarchompS231
Second
VileplumeS70 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
VileplumeGarchomp
48.6〜57.3%
Moonblast
2 hits (91%)
48.6〜57.3%
Moonblast
2 hits (91%)
48.6〜57.3%
Moonblast
2 hits (91%)
GarchompVileplume
64.8〜76.9%
Flamethrower
2HKO
50.0〜59.3%
Outrage
2 hits (77%)
50.0〜59.3%
Outrage
2 hits (77%)
Speed
Second
VileplumeS70 / GarchompS223
Second
VileplumeS70 / GarchompS231
Second
VileplumeS70 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
VileplumeGarchomp
48.6〜57.3%
Moonblast
2 hits (91%)
48.6〜57.3%
Moonblast
2 hits (91%)
48.6〜57.3%
Moonblast
2 hits (91%)
GarchompVileplume
64.8〜76.9%
Flamethrower
2HKO
41.8〜49.5%
Earthquake
3HKO
41.8〜49.5%
Earthquake
3HKO
Speed
Second
VileplumeS70 / GarchompS223
Second
VileplumeS70 / GarchompS231
Second
VileplumeS70 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
Vileplume Vileplume vs グソクムシャ グソクムシャ

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Vileplumeグソクムシャ
9.3〜11.0%
Moonblast
999HKO
グソクムシャVileplume
47.8〜57.7%
Iron Head
2 hits (91%)
Speed
First
VileplumeS70 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Vileplumeグソクムシャ
9.3〜11.0%
Moonblast
999HKO
グソクムシャVileplume
47.8〜57.7%
Iron Head
2 hits (41%)
Speed
First
VileplumeS70 / グソクムシャS60
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Vileplumeグソクムシャ
9.3〜11.0%
Moonblast
999HKO
グソクムシャVileplume
47.8〜57.7%
Iron Head
3HKO
Speed
First
VileplumeS70 / グソクムシャS60
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブセグレイブ
Vileplume Vileplume vs セグレイブ セグレイブ

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Vileplumeセグレイブ
40.8〜48.2%
Moonblast
3HKO
47.1〜55.5%
Moonblast
2 hits (67%)
47.1〜55.5%
Moonblast
2 hits (67%)
セグレイブVileplume
89.0〜105.5%
Icicle Crash
1 hits (31%)
70.3〜83.5%
Icicle Crash
2HKO
98.4〜117.0%
Icicle Crash
1 hits (94%)
Speed
Second
VileplumeS70 / セグレイブS139
Second
VileplumeS70 / セグレイブS152
Second
VileplumeS70 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Vileplumeセグレイブ
40.8〜48.2%
Moonblast
3HKO
47.1〜55.5%
Moonblast
2 hits (67%)
47.1〜55.5%
Moonblast
2 hits (67%)
セグレイブVileplume
89.0〜105.5%
Icicle Crash
1 hits (31%)
70.3〜83.5%
Icicle Crash
2HKO
98.4〜117.0%
Icicle Crash
1 hits (94%)
Speed
Second
VileplumeS70 / セグレイブS139
Second
VileplumeS70 / セグレイブS152
Second
VileplumeS70 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Vileplumeセグレイブ
40.8〜48.2%
Moonblast
3HKO
47.1〜55.5%
Moonblast
2 hits (67%)
47.1〜55.5%
Moonblast
2 hits (67%)
セグレイブVileplume
89.0〜105.5%
Icicle Crash
1 hits (31%)
70.3〜83.5%
Icicle Crash
2HKO
98.4〜117.0%
Icicle Crash
1 hits (94%)
Speed
Second
VileplumeS70 / セグレイブS139
Second
VileplumeS70 / セグレイブS152
Second
VileplumeS70 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
LucarioLucario
Vileplume Vileplume vs Lucario Lucario

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
VileplumeLucario
35.4〜42.2%
Moonblast
3HKO
35.4〜42.2%
Moonblast
3HKO
LucarioVileplume
84.1〜98.9%
Steel Beam
2HKO
98.9〜117.6%
Steel Beam
1 hits (94%)
Speed
Second
VileplumeS70 / LucarioS223
Second
VileplumeS70 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
VileplumeLucario
35.4〜42.2%
Moonblast
3HKO
35.4〜42.2%
Moonblast
3HKO
LucarioVileplume
84.1〜98.9%
Steel Beam
2HKO
98.9〜117.6%
Steel Beam
1 hits (94%)
Speed
Second
VileplumeS70 / LucarioS223
Second
VileplumeS70 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
VileplumeLucario
35.4〜42.2%
Moonblast
3HKO
35.4〜42.2%
Moonblast
3HKO
LucarioVileplume
84.1〜98.9%
Steel Beam
2HKO
98.9〜117.6%
Steel Beam
1 hits (94%)
Speed
Second
VileplumeS70 / LucarioS223
Second
VileplumeS70 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
Vileplume Vileplume vs Gholdengo Gholdengo

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
VileplumeGholdengo
15.3〜18.4%
Giga Drain
999HKO
10.4〜12.4%
Giga Drain
999HKO
15.3〜18.4%
Giga Drain
999HKO
GholdengoVileplume
67.6〜79.7%
Make It Rain
2HKO
34.6〜41.2%
Shadow Ball
3HKO
61.5〜73.1%
Make It Rain
2 hits (60%)
Speed
Second
VileplumeS70 / GholdengoS136
Second
VileplumeS70 / GholdengoS107
Second
VileplumeS70 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
VileplumeGholdengo
15.3〜18.4%
Giga Drain
999HKO
10.4〜12.4%
Giga Drain
999HKO
15.3〜18.4%
Giga Drain
999HKO
GholdengoVileplume
67.6〜79.7%
Make It Rain
2 hits (86%)
34.6〜41.2%
Shadow Ball
3 hits (66%)
61.5〜73.1%
Make It Rain
2 hits (14%)
Speed
Second
VileplumeS70 / GholdengoS136
Second
VileplumeS70 / GholdengoS107
Second
VileplumeS70 / GholdengoS136
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
VileplumeGholdengo
15.3〜18.4%
Giga Drain
999HKO
10.4〜12.4%
Giga Drain
999HKO
15.3〜18.4%
Giga Drain
999HKO
GholdengoVileplume
45.1〜53.3%
Shadow Ball
3HKO
34.6〜41.2%
Shadow Ball
4HKO (incl. オボンのみ)
41.8〜49.5%
Shadow Ball
3HKO
Speed
Second
VileplumeS70 / GholdengoS136
Second
VileplumeS70 / GholdengoS107
Second
VileplumeS70 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Vileplume Vileplume vs Baxcalibur Baxcalibur

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
VileplumeBaxcalibur
18.8〜22.3%
Moonblast
999HKO
32.9〜38.9%
Moonblast
4HKO
18.8〜22.3%
Moonblast
999HKO
BaxcaliburVileplume
34.6〜41.2%
Dragon Pulse
3HKO
64.3〜75.8%
Draco Meteor
2 hits (84%)
34.6〜41.2%
Dragon Pulse
3HKO
Speed
Second
VileplumeS70 / BaxcaliburS105
Second
VileplumeS70 / BaxcaliburS150
Second
VileplumeS70 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
VileplumeBaxcalibur
18.8〜22.3%
Moonblast
999HKO
32.9〜38.9%
Moonblast
4HKO
18.8〜22.3%
Moonblast
999HKO
BaxcaliburVileplume
34.6〜41.2%
Dragon Pulse
3 hits (66%)
64.3〜75.8%
Draco Meteor
2 hits (38%)
34.6〜41.2%
Dragon Pulse
3 hits (66%)
Speed
Second
VileplumeS70 / BaxcaliburS105
Second
VileplumeS70 / BaxcaliburS150
Second
VileplumeS70 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
VileplumeBaxcalibur
18.8〜22.3%
Moonblast
999HKO
32.9〜38.9%
Moonblast
4HKO
18.8〜22.3%
Moonblast
999HKO
BaxcaliburVileplume
34.6〜41.2%
Dragon Pulse
4HKO (incl. オボンのみ)
41.8〜50.0%
Dragon Pulse
3HKO
34.6〜41.2%
Dragon Pulse
4HKO (incl. オボンのみ)
Speed
Second
VileplumeS70 / BaxcaliburS105
Second
VileplumeS70 / BaxcaliburS150
Second
VileplumeS70 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
Vileplume Vileplume vs Aegislash Aegislash

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
VileplumeAegislash
10.2〜12.6%
Giga Drain
999HKO
10.2〜12.6%
Giga Drain
999HKO
10.2〜12.6%
Giga Drain
999HKO
AegislashVileplume
51.1〜59.9%
Poltergeist
2HKO
49.5〜58.2%
Shadow Ball
2 hits (98%)
61.0〜71.4%
Poltergeist
2HKO
Speed
Second
VileplumeS70 / AegislashS80
Second
VileplumeS70 / AegislashS72
Second
VileplumeS70 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
VileplumeAegislash
10.2〜12.6%
Giga Drain
999HKO
10.2〜12.6%
Giga Drain
999HKO
10.2〜12.6%
Giga Drain
999HKO
AegislashVileplume
51.1〜59.9%
Poltergeist
2 hits (86%)
49.5〜58.2%
Shadow Ball
2 hits (66%)
61.0〜71.4%
Poltergeist
2HKO
Speed
Second
VileplumeS70 / AegislashS80
Second
VileplumeS70 / AegislashS72
Second
VileplumeS70 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
VileplumeAegislash
10.2〜12.6%
Giga Drain
999HKO
10.2〜12.6%
Giga Drain
999HKO
10.2〜12.6%
Giga Drain
999HKO
AegislashVileplume
36.8〜44.5%
Iron Head
3 hits (25%)
49.5〜58.2%
Shadow Ball
3HKO
41.2〜49.5%
Shadow Ball
3 hits (>99%)
Speed
Second
VileplumeS70 / AegislashS80
Second
VileplumeS70 / AegislashS72
Second
VileplumeS70 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Aegislash's page →
Corviknight×Corviknight
Vileplume Vileplume vs Corviknight Corviknight

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
VileplumeCorviknight
10.7〜12.7%
Moonblast
999HKO
10.7〜12.7%
Moonblast
999HKO
10.7〜12.7%
Moonblast
999HKO
CorviknightVileplume
53.8〜63.7%
Brave Bird
2HKO
53.8〜63.7%
Brave Bird
2HKO
53.8〜63.7%
Brave Bird
2HKO
Speed
Second
VileplumeS70 / CorviknightS87
Second
VileplumeS70 / CorviknightS78
Second
VileplumeS70 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
VileplumeCorviknight
10.7〜12.7%
Moonblast
999HKO
10.7〜12.7%
Moonblast
999HKO
10.7〜12.7%
Moonblast
999HKO
CorviknightVileplume
53.8〜63.7%
Brave Bird
2HKO
53.8〜63.7%
Brave Bird
2HKO
53.8〜63.7%
Brave Bird
2HKO
Speed
Second
VileplumeS70 / CorviknightS87
Second
VileplumeS70 / CorviknightS78
Second
VileplumeS70 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
VileplumeCorviknight
10.7〜12.7%
Moonblast
999HKO
10.7〜12.7%
Moonblast
999HKO
10.7〜12.7%
Moonblast
999HKO
CorviknightVileplume
53.8〜63.7%
Brave Bird
2 hits (4%)
53.8〜63.7%
Brave Bird
2 hits (4%)
53.8〜63.7%
Brave Bird
2 hits (4%)
Speed
Second
VileplumeS70 / CorviknightS87
Second
VileplumeS70 / CorviknightS78
Second
VileplumeS70 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Corviknight's page →
FarigirafFarigiraf
Vileplume Vileplume vs Farigiraf Farigiraf

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
VileplumeFarigiraf
34.6〜41.5%
Giga Drain
3HKO
28.4〜33.7%
Giga Drain
3 hits (<1%)
34.6〜41.5%
Giga Drain
3HKO
FarigirafVileplume
47.8〜56.6%
Sludge Wave
2 hits (87%)
39.6〜46.7%
Sludge Wave
3HKO
52.7〜62.6%
Sludge Wave
2HKO
Speed
Second
VileplumeS70 / FarigirafS151
Second
VileplumeS70 / FarigirafS106
Second
VileplumeS70 / FarigirafS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
VileplumeFarigiraf
34.6〜41.5%
Giga Drain
3HKO
28.4〜33.7%
Giga Drain
3 hits (<1%)
34.6〜41.5%
Giga Drain
3HKO
FarigirafVileplume
47.8〜56.6%
Sludge Wave
2 hits (35%)
39.6〜46.7%
Sludge Wave
3HKO
52.7〜62.6%
Sludge Wave
2 hits (>99%)
Speed
Second
VileplumeS70 / FarigirafS151
Second
VileplumeS70 / FarigirafS106
Second
VileplumeS70 / FarigirafS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
VileplumeFarigiraf
34.6〜41.5%
Giga Drain
3HKO
28.4〜33.7%
Giga Drain
3 hits (<1%)
34.6〜41.5%
Giga Drain
3HKO
FarigirafVileplume
47.8〜56.6%
Sludge Wave
3HKO
39.6〜46.7%
Sludge Wave
3 hits (88%)
44.5〜52.7%
Power Gem
3HKO
Speed
Second
VileplumeS70 / FarigirafS151
Second
VileplumeS70 / FarigirafS106
Second
VileplumeS70 / FarigirafS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
GreninjaGreninja
Vileplume Vileplume vs Greninja Greninja

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
VileplumeGreninja
81.9〜98.0%
Giga Drain
2HKO
73.8〜88.6%
Giga Drain
2HKO
81.9〜98.0%
Giga Drain
2HKO
GreninjaVileplume
85.7〜102.2%
Ice Beam
1 hits (13%)
92.3〜109.9%
Ice Beam
1 hits (56%)
85.7〜102.2%
Ice Beam
1 hits (13%)
Speed
Second
VileplumeS70 / GreninjaS174
Second
VileplumeS70 / GreninjaS213
Second
VileplumeS70 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
VileplumeGreninja
81.9〜98.0%
Giga Drain
2HKO
73.8〜88.6%
Giga Drain
2HKO
81.9〜98.0%
Giga Drain
2HKO
GreninjaVileplume
85.7〜102.2%
Ice Beam
1 hits (13%)
92.3〜109.9%
Ice Beam
1 hits (56%)
85.7〜102.2%
Ice Beam
1 hits (13%)
Speed
Second
VileplumeS70 / GreninjaS174
Second
VileplumeS70 / GreninjaS213
Second
VileplumeS70 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
VileplumeGreninja
81.9〜98.0%
Giga Drain
2HKO
73.8〜88.6%
Giga Drain
2HKO
81.9〜98.0%
Giga Drain
2HKO
GreninjaVileplume
85.7〜102.2%
Ice Beam
1 hits (13%)
92.3〜109.9%
Ice Beam
1 hits (56%)
85.7〜102.2%
Ice Beam
1 hits (13%)
Speed
Second
VileplumeS70 / GreninjaS174
Second
VileplumeS70 / GreninjaS213
Second
VileplumeS70 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX×メガリザードンX
Vileplume Vileplume vs メガリザードンX メガリザードンX

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
VileplumeメガリザードンX
43.2〜51.0%
Sludge Wave
2 hits (3%)
メガリザードンXVileplume
119.8〜141.2%
Flare Blitz
1HKO
Speed
Second
VileplumeS70 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
VileplumeメガリザードンX
43.2〜51.0%
Sludge Wave
2 hits (3%)
メガリザードンXVileplume
119.8〜141.2%
Flare Blitz
1HKO
Speed
Second
VileplumeS70 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
VileplumeメガリザードンX
43.2〜51.0%
Sludge Wave
2 hits (3%)
メガリザードンXVileplume
119.8〜141.2%
Flare Blitz
1HKO
Speed
Second
VileplumeS70 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Vileplume Vileplume vs メガリザードンY メガリザードンY

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
VileplumeメガリザードンY
33.5〜40.6%
Sludge Wave
3HKO
calculated with 晴れ
メガリザードンYVileplume
175.8〜207.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
VileplumeS70 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
VileplumeメガリザードンY
33.5〜40.6%
Sludge Wave
3HKO
calculated with 晴れ
メガリザードンYVileplume
175.8〜207.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
VileplumeS70 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
VileplumeメガリザードンY
33.5〜40.6%
Sludge Wave
3HKO
calculated with 晴れ
メガリザードンYVileplume
175.8〜207.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
VileplumeS70 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-NinetalesA-Ninetales
Vileplume Vileplume vs A-Ninetales A-Ninetales

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
VileplumeA-Ninetales
66.3〜80.0%
Sludge Wave
2HKO
calculated with あられ
77.3〜93.3%
Sludge Wave
2HKO
calculated with あられ
A-NinetalesVileplume
62.6〜73.6%
Blizzard
2HKO
calculated with あられ
82.4〜96.7%
Blizzard
2HKO
calculated with あられ
Speed
Second
VileplumeS70 / A-NinetalesS177
Second
VileplumeS70 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
VileplumeA-Ninetales
66.3〜80.0%
Sludge Wave
2HKO
calculated with あられ
77.3〜93.3%
Sludge Wave
2HKO
calculated with あられ
A-NinetalesVileplume
62.6〜73.6%
Blizzard
2HKO
calculated with あられ
82.4〜96.7%
Blizzard
2HKO
calculated with あられ
Speed
Second
VileplumeS70 / A-NinetalesS177
Second
VileplumeS70 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
VileplumeA-Ninetales
66.3〜80.0%
Sludge Wave
2HKO
calculated with あられ
77.3〜93.3%
Sludge Wave
2HKO
calculated with あられ
A-NinetalesVileplume
62.6〜73.6%
Blizzard
2HKO
calculated with あられ
82.4〜96.7%
Blizzard
2HKO
calculated with あられ
Speed
Second
VileplumeS70 / A-NinetalesS177
Second
VileplumeS70 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
Vileplume Vileplume vs エースバーン エースバーン

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Vileplumeエースバーン
47.8〜56.1%
Sludge Wave
2 hits (81%)
47.8〜56.1%
Sludge Wave
2 hits (81%)
47.8〜56.1%
Sludge Wave
2 hits (81%)
エースバーンVileplume
92.3〜108.8%
かえんボール
1 hits (50%)
83.5〜100.0%
かえんボール
1 hits (6%)
119.8〜141.2%
かえんボール
1HKO
Speed
Second
VileplumeS70 / エースバーンS256
Second
VileplumeS70 / エースバーンS188
Second
VileplumeS70 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Vileplumeエースバーン
47.8〜56.1%
Sludge Wave
2 hits (81%)
47.8〜56.1%
Sludge Wave
2 hits (81%)
47.8〜56.1%
Sludge Wave
2 hits (81%)
エースバーンVileplume
92.3〜108.8%
かえんボール
1 hits (50%)
83.5〜100.0%
かえんボール
1 hits (6%)
119.8〜141.2%
かえんボール
1HKO
Speed
Second
VileplumeS70 / エースバーンS256
Second
VileplumeS70 / エースバーンS188
Second
VileplumeS70 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Vileplumeエースバーン
47.8〜56.1%
Sludge Wave
2 hits (81%)
47.8〜56.1%
Sludge Wave
2 hits (81%)
47.8〜56.1%
Sludge Wave
2 hits (81%)
エースバーンVileplume
92.3〜108.8%
かえんボール
1 hits (50%)
83.5〜100.0%
かえんボール
1 hits (6%)
119.8〜141.2%
かえんボール
1HKO
Speed
Second
VileplumeS70 / エースバーンS256
Second
VileplumeS70 / エースバーンS188
Second
VileplumeS70 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Vileplume Vileplume vs Sneasler Sneasler

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
VileplumeSneasler
29.9〜35.7%
Moonblast
3 hits (29%)
29.9〜35.7%
Moonblast
3 hits (29%)
29.9〜35.7%
Moonblast
3 hits (29%)
SneaslerVileplume
42.9〜50.5%
Fire Punch
2 hits (2%)
42.9〜50.5%
Fire Punch
2 hits (2%)
42.9〜50.5%
Fire Punch
2 hits (2%)
Speed
Second
VileplumeS70 / SneaslerS172
Second
VileplumeS70 / SneaslerS172
Second
VileplumeS70 / SneaslerS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
VileplumeSneasler
29.9〜35.7%
Moonblast
3 hits (29%)
29.9〜35.7%
Moonblast
3 hits (29%)
29.9〜35.7%
Moonblast
3 hits (29%)
SneaslerVileplume
42.9〜50.5%
Fire Punch
3HKO
42.9〜50.5%
Fire Punch
3HKO
42.9〜50.5%
Fire Punch
3HKO
Speed
Second
VileplumeS70 / SneaslerS172
Second
VileplumeS70 / SneaslerS172
Second
VileplumeS70 / SneaslerS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
VileplumeSneasler
29.9〜35.7%
Moonblast
3 hits (29%)
29.9〜35.7%
Moonblast
3 hits (29%)
29.9〜35.7%
Moonblast
3 hits (29%)
SneaslerVileplume
42.9〜50.5%
Fire Punch
3HKO
42.9〜50.5%
Fire Punch
3HKO
42.9〜50.5%
Fire Punch
3HKO
Speed
Second
VileplumeS70 / SneaslerS172
Second
VileplumeS70 / SneaslerS172
Second
VileplumeS70 / SneaslerS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Volcarona×Volcarona
Vileplume Vileplume vs Volcarona Volcarona

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
VileplumeVolcarona
29.7〜34.9%
Sludge Wave
4 hits (85%) (incl. オボンのみ)
35.4〜41.6%
Sludge Wave
3 hits (<1%)
29.7〜34.9%
Sludge Wave
4HKO
VolcaronaVileplume
112.1〜133.0%
Overheat
1HKO
102.2〜122.0%
Flamethrower
1HKO
112.1〜133.0%
Overheat
1HKO
Speed
Second
VileplumeS70 / VolcaronaS122
Second
VileplumeS70 / VolcaronaS152
Second
VileplumeS70 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
VileplumeVolcarona
29.7〜34.9%
Sludge Wave
4 hits (85%) (incl. オボンのみ)
35.4〜41.6%
Sludge Wave
3 hits (<1%)
29.7〜34.9%
Sludge Wave
4HKO
VolcaronaVileplume
112.1〜133.0%
Overheat
1HKO
102.2〜122.0%
Flamethrower
1HKO
112.1〜133.0%
Overheat
1HKO
Speed
Second
VileplumeS70 / VolcaronaS122
Second
VileplumeS70 / VolcaronaS152
Second
VileplumeS70 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
VileplumeVolcarona
29.7〜34.9%
Sludge Wave
4 hits (85%) (incl. オボンのみ)
35.4〜41.6%
Sludge Wave
3 hits (<1%)
29.7〜34.9%
Sludge Wave
4HKO
VolcaronaVileplume
112.1〜133.0%
Overheat
1HKO
102.2〜122.0%
Flamethrower
1HKO
112.1〜133.0%
Overheat
1HKO
Speed
Second
VileplumeS70 / VolcaronaS122
Second
VileplumeS70 / VolcaronaS152
Second
VileplumeS70 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Vileplume Vileplume vs イエッサン(オス) イエッサン(オス)

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Vileplumeイエッサン(オス)
44.5〜53.3%
Sludge Wave
2 hits (33%)
calculated with サイコフィールド
44.5〜53.3%
Sludge Wave
2 hits (33%)
calculated with サイコフィールド
44.5〜53.3%
Sludge Wave
2 hits (33%)
calculated with サイコフィールド
イエッサン(オス)Vileplume
100.0〜118.7%
Expanding Force
1HKO
calculated with サイコフィールド
92.3〜108.8%
Expanding Force
1 hits (50%)
calculated with サイコフィールド
100.0〜118.7%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
VileplumeS70 / イエッサン(オス)S220
Second
VileplumeS70 / イエッサン(オス)S161
Second
VileplumeS70 / イエッサン(オス)S147
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Vileplumeイエッサン(オス)
44.5〜53.3%
Sludge Wave
2 hits (33%)
calculated with サイコフィールド
44.5〜53.3%
Sludge Wave
2 hits (33%)
calculated with サイコフィールド
44.5〜53.3%
Sludge Wave
2 hits (33%)
calculated with サイコフィールド
イエッサン(オス)Vileplume
100.0〜118.7%
Expanding Force
1HKO
calculated with サイコフィールド
92.3〜108.8%
Expanding Force
1 hits (50%)
calculated with サイコフィールド
100.0〜118.7%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
VileplumeS70 / イエッサン(オス)S220
Second
VileplumeS70 / イエッサン(オス)S161
Second
VileplumeS70 / イエッサン(オス)S147
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Vileplumeイエッサン(オス)
44.5〜53.3%
Sludge Wave
2 hits (33%)
calculated with サイコフィールド
44.5〜53.3%
Sludge Wave
2 hits (33%)
calculated with サイコフィールド
44.5〜53.3%
Sludge Wave
2 hits (33%)
calculated with サイコフィールド
イエッサン(オス)Vileplume
100.0〜118.7%
Expanding Force
1HKO
calculated with サイコフィールド
92.3〜108.8%
Expanding Force
1 hits (50%)
calculated with サイコフィールド
100.0〜118.7%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
VileplumeS70 / イエッサン(オス)S220
Second
VileplumeS70 / イエッサン(オス)S161
Second
VileplumeS70 / イエッサン(オス)S147
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View イエッサン(オス)'s page →
Skeledirge×Skeledirge
Vileplume Vileplume vs Skeledirge Skeledirge

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
VileplumeSkeledirge
17.1〜20.4%
Sludge Wave
999HKO
17.1〜20.4%
Sludge Wave
999HKO
17.1〜20.4%
Sludge Wave
999HKO
SkeledirgeVileplume
57.1〜69.2%
Torch Song
2HKO
57.1〜69.2%
Torch Song
2HKO
57.1〜69.2%
Torch Song
2HKO
Speed
Second
VileplumeS70 / SkeledirgeS86
Second
VileplumeS70 / SkeledirgeS86
Second
VileplumeS70 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
VileplumeSkeledirge
17.1〜20.4%
Sludge Wave
999HKO
17.1〜20.4%
Sludge Wave
999HKO
17.1〜20.4%
Sludge Wave
999HKO
SkeledirgeVileplume
57.1〜69.2%
Torch Song
2HKO
57.1〜69.2%
Torch Song
2HKO
57.1〜69.2%
Torch Song
2HKO
Speed
Second
VileplumeS70 / SkeledirgeS86
Second
VileplumeS70 / SkeledirgeS86
Second
VileplumeS70 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
VileplumeSkeledirge
17.1〜20.4%
Sludge Wave
999HKO
17.1〜20.4%
Sludge Wave
999HKO
17.1〜20.4%
Sludge Wave
999HKO
SkeledirgeVileplume
57.1〜69.2%
Torch Song
2HKO
57.1〜69.2%
Torch Song
2HKO
57.1〜69.2%
Torch Song
2HKO
Speed
Second
VileplumeS70 / SkeledirgeS86
Second
VileplumeS70 / SkeledirgeS86
Second
VileplumeS70 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
Metagross×Metagross
Vileplume Vileplume vs Metagross Metagross

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
VileplumeMetagross
13.4〜16.6%
Giga Drain
999HKO
MetagrossVileplume
98.4〜117.0%
Psychic Fangs
1 hits (94%)
Speed
Second
VileplumeS70 / MetagrossS162
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
VileplumeMetagross
13.4〜16.6%
Giga Drain
999HKO
MetagrossVileplume
98.4〜117.0%
Psychic Fangs
1 hits (94%)
Speed
Second
VileplumeS70 / MetagrossS162
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
VileplumeMetagross
13.4〜16.6%
Giga Drain
999HKO
MetagrossVileplume
98.4〜117.0%
Psychic Fangs
1 hits (94%)
Speed
Second
VileplumeS70 / MetagrossS162
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Vileplume Vileplume vs Dragonite Dragonite

Vileplume's build: Scope Lens, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
VileplumeDragonite
19.8〜23.4%
Moonblast
3 hits (99%)
23.4〜28.1%
Moonblast
3HKO
23.4〜28.1%
Moonblast
3HKO
DragoniteVileplume
90.1〜106.6%
Air Slash
1 hits (44%)
63.7〜75.8%
Air Slash
2HKO
70.3〜83.5%
Air Slash
2HKO
Speed
Second
VileplumeS70 / DragoniteS152
Second
VileplumeS70 / DragoniteS145
Second
VileplumeS70 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Vileplume's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
VileplumeDragonite
19.8〜23.4%
Moonblast
3 hits (99%)
23.4〜28.1%
Moonblast
3HKO
23.4〜28.1%
Moonblast
3HKO
DragoniteVileplume
90.1〜106.6%
Air Slash
1 hits (44%)
63.7〜75.8%
Air Slash
2HKO
70.3〜83.5%
Air Slash
2HKO
Speed
Second
VileplumeS70 / DragoniteS152
Second
VileplumeS70 / DragoniteS145
Second
VileplumeS70 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Vileplume's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
VileplumeDragonite
19.8〜23.4%
Moonblast
3 hits (99%)
23.4〜28.1%
Moonblast
3HKO
23.4〜28.1%
Moonblast
3HKO
DragoniteVileplume
90.1〜106.6%
Air Slash
1 hits (44%)
63.7〜75.8%
Air Slash
2HKO
70.3〜83.5%
Air Slash
2HKO
Speed
Second
VileplumeS70 / DragoniteS152
Second
VileplumeS70 / DragoniteS145
Second
VileplumeS70 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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