Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ハッサム

ハッサム

むし はがね
全国図鑑 No.212 / 使用率 44位
データ集計日:2026-09-10

種族値

HP
70
こうげき
130
ぼうぎょ
100
とくこう
55
とくぼう
80
すばやさ
65
合計
500

メガシンカ

メガハッサム

むしはがね

特性:テクニシャン — 威力が60以下の技の威力が1.5倍になる。

HP
70
こうげき
150+20
ぼうぎょ
140+40
とくこう
65+10
とくぼう
100+20
すばやさ
75+10
合計
600

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ほのお
ノーマルむしはがねエスパーこおりドラゴンフェアリー
くさ
どく

特性

順位 特性名 採用率 ⓘ 効果・推移
1 テクニシャン
98.3%
-1.7
威力が60以下の技の威力が1.5倍になる。
採用率の推移
1009998100.0%98.3%9/99/10
2 むしのしらせ
1.7%
HPが最大HPの1/3以下になるとむしタイプの技の威力が1.5倍になる。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
はがね バレットパンチ
99.8%
+1.3
はがね物理
威力 40命中 100%PP 20
優先度+1パンチ必ず先制できる。(優先度+1)
採用率の推移
100999898.5%99.8%9/99/10
2
むし とんぼがえり
71.0%
+2.6
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
71706868.4%71.0%9/99/10
3
ノーマル つるぎのまい
59.3%
+10.8
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
61544748.5%59.3%9/99/10
4
ひこう はねやすめ
56.4%
-3.2
ひこう変化
PP 8
自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。
採用率の推移
60585659.6%56.4%9/99/10
5
あく はたきおとす
47.1%
+3.0
あく物理
威力 65命中 100%PP 20
相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。
採用率の推移
48464444.1%47.1%9/99/10
6
かくとう インファイト
25.2%
-6.4
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
採用率の推移
33282431.6%25.2%9/99/10
7
ひこう ダブルウイング
8.9%
-12.4
ひこう物理
威力 40命中 90%PP 12
2回連続で攻撃する。
採用率の推移
2315721.3%8.9%9/99/10
8
ゴースト のろい
7.1%
-2.5
ゴースト変化
PP 12
自分のHPを最大HPの1/2減らし、相手をのろい状態にする。ゴーストタイプ以外の場合、自分の素早さを1段階下げて、攻撃・防御を1段階上げる。
採用率の推移
10879.6%7.1%9/99/10
9
ひこう きりばらい
6.5%
+3.6
ひこう変化
PP 16
相手の回避率を1段階下げる。リフレクター、まきびし、しんぴのまもり、フィールド等を解除する。
採用率の推移
7522.9%6.5%9/99/10
10
むし むしくい
6.0%
-7.2
むし物理
威力 60命中 100%PP 20
相手がきのみを持っていればそきのみを代わりに食べ、自分がその効果を受ける。
採用率の推移
1410513.2%6.0%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ハッサムナイト
31.5%
+2.8
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
32302828.7%31.5%9/99/10
2
ゴツゴツメット
17.2%
+8.4
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
181388.8%17.2%9/99/10
3
いのちのたま
15.6%
-3.5
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
20171519.1%15.6%9/99/10
4
オボンのみオボンのみ
11.8%
-5.8
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
18151117.6%11.8%9/99/10
5
メタルコート
10.1%
-9.0
はがねタイプの技の威力が1.2倍になる。
採用率の推移
2015919.1%10.1%9/99/10
6
たべのこし
7.8%
+1.9
ターン終わりに最大HPの1/16回復する。
採用率の推移
8765.9%7.8%9/99/10
7
たつじんのおび
3.3%
効果バツグンの技の威力が1.2倍になる。
8
ラムのみラムのみ
1.5%
+0.8
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
2110.7%1.5%9/99/10
9
きあいのタスキきあいのタスキ
0.7%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
10
オッカのみ
0.2%
ほのおタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
76.7%
-2.7
採用率の推移
80787679.4%76.7%9/99/10
2 わんぱく (B↑ C↓)
14.6%
-0.8
採用率の推移
16151415.4%14.6%9/99/10
3 ゆうかん (A↑ S↓)
3.8%
+2.3
採用率の推移
4311.5%3.8%9/99/10
4 のんき
2.5%
-1.2
採用率の推移
4323.7%2.5%9/99/10
5 しんちょう (D↑ C↓)
2.3%
6 がんばりや
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32232000
28.7%
-8.8
採用率の推移
39332737.5%28.7%9/99/10
2 32322000
14.0%
-0.7
採用率の推移
15141414.7%14.0%9/99/10
3 32320020
10.3%
-16.9
採用率の推移
3019827.2%10.3%9/99/10
4 32032020
6.7%
+3.0
採用率の推移
7533.7%6.7%9/99/10
5 30320004
4.2%
+2.7
採用率の推移
5311.5%4.2%9/99/10
6 32320002
3.6%
7 30321021
2.3%
8 32020320
1.8%
9 32430000
1.5%
10 32208006
1.5%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 6.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ハッサム
考察記事
メガハッサム 考察 M-2シーズン 使用率と型別解説

Pokémon Matchups

Favorable
セグレイブ*セグレイブ
Scizor Scizor vs セグレイブ セグレイブ

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Scizorセグレイブ
76.4〜90.1%
Close Combat
2HKO
93.2〜109.9%
Close Combat
2HKO
93.2〜109.9%
Close Combat
1 hits (56%)
セグレイブScizor
32.8〜39.0%
Earthquake
3 hits (>99%)
26.0〜31.1%
Earthquake
4HKO
37.3〜44.1%
Earthquake
3HKO
Speed
Second
ScizorS95 / セグレイブS139
Second
ScizorS95 / セグレイブS152
Second
ScizorS95 / セグレイブS139
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Scizorセグレイブ
58.6〜70.2%
Close Combat
2HKO
72.3〜85.9%
Close Combat
2HKO
72.3〜85.9%
Close Combat
2HKO
セグレイブScizor
25.4〜29.9%
Earthquake
4HKO
20.3〜24.3%
Earthquake
5HKO
28.2〜34.5%
Earthquake
3 hits (3%)
Speed
Second
ScizorS95 / セグレイブS139
Second
ScizorS95 / セグレイブS152
Second
ScizorS95 / セグレイブS139
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Scizorセグレイブ
69.1〜81.7%
Close Combat
2HKO
83.8〜99.5%
Close Combat
2HKO
83.8〜99.5%
Close Combat
2HKO
セグレイブScizor
43.5〜51.4%
Earthquake
2 hits (8%)
35.0〜41.2%
Earthquake
3HKO
49.2〜57.6%
Earthquake
2 hits (95%)
Speed
Second
ScizorS85 / セグレイブS139
Second
ScizorS85 / セグレイブS152
Second
ScizorS85 / セグレイブS139
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View セグレイブ's page →
Baxcalibur*Baxcalibur
Scizor Scizor vs Baxcalibur Baxcalibur

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ScizorBaxcalibur
68.0〜80.2%
Close Combat
2 hits (39%)
81.4〜95.8%
Close Combat
2HKO
68.0〜80.2%
Close Combat
2HKO
BaxcaliburScizor
33.9〜40.1%
Electro Shot
4HKO
28.8〜33.9%
Thunderbolt
3 hits (<1%)
33.9〜40.1%
Electro Shot
4HKO
Speed
Second
ScizorS95 / BaxcaliburS105
Second
ScizorS95 / BaxcaliburS150
Second
ScizorS95 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ScizorBaxcalibur
51.8〜61.9%
Close Combat
3 hits (41%) (incl. オボンのみ)
62.3〜74.3%
Close Combat
2 hits (<1%)
51.8〜61.9%
Close Combat
3HKO (incl. たべのこし)
BaxcaliburScizor
33.9〜40.1%
Electro Shot
4HKO
28.8〜33.9%
Thunderbolt
3 hits (<1%)
33.9〜40.1%
Electro Shot
4HKO
Speed
Second
ScizorS95 / BaxcaliburS105
Second
ScizorS95 / BaxcaliburS150
Second
ScizorS95 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ScizorBaxcalibur
60.9〜72.1%
Close Combat
3HKO (incl. オボンのみ)
73.1〜86.2%
Close Combat
2 hits (95%)
60.9〜72.1%
Close Combat
2 hits (86%)
BaxcaliburScizor
28.2〜33.3%
Thunderbolt
3 hits (<1%)
34.5〜40.7%
Thunderbolt
3HKO
28.2〜33.3%
Thunderbolt
3 hits (<1%)
Speed
Second
ScizorS85 / BaxcaliburS105
Second
ScizorS85 / BaxcaliburS150
Second
ScizorS85 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Baxcalibur's page →
Mimikyu*Mimikyu
Scizor Scizor vs Mimikyu Mimikyu

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ScizorMimikyu
116.8〜137.4%
Bullet Punch
2HKO (incl. ばけのかわ)
116.8〜137.4%
Bullet Punch
2HKO (incl. ばけのかわ)
116.8〜137.4%
Bullet Punch
2HKO (incl. ばけのかわ)
MimikyuScizor
28.2〜33.3%
Shadow Claw
3 hits (<1%)
26.0〜31.1%
Shadow Claw
4HKO
22.0〜26.0%
Shadow Claw
4 hits (4%)
Speed
Second
ScizorS95 / MimikyuS148
Second
ScizorS95 / MimikyuS148
Second
ScizorS95 / MimikyuS148
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ScizorMimikyu
89.3〜105.3%
Bullet Punch
2HKO
89.3〜105.3%
Bullet Punch
2HKO
89.3〜105.3%
Bullet Punch
2HKO
MimikyuScizor
22.0〜26.0%
Shadow Claw
4 hits (<1%)
20.3〜24.3%
Shadow Claw
5HKO
16.9〜20.3%
Shadow Claw
999HKO
Speed
Second
ScizorS95 / MimikyuS148
Second
ScizorS95 / MimikyuS148
Second
ScizorS95 / MimikyuS148
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ScizorMimikyu
103.1〜123.7%
Bullet Punch
2HKO (incl. ばけのかわ)
103.1〜123.7%
Bullet Punch
2HKO (incl. ばけのかわ)
103.1〜123.7%
Bullet Punch
2HKO (incl. ばけのかわ)
MimikyuScizor
37.3〜44.6%
Shadow Claw
3HKO
34.5〜41.2%
Shadow Claw
3HKO
28.8〜34.5%
Shadow Claw
3 hits (4%)
Speed
Second
ScizorS85 / MimikyuS148
Second
ScizorS85 / MimikyuS148
Second
ScizorS85 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Mimikyu's page →
MeowscaradaMeowscarada
Scizor Scizor vs Meowscarada Meowscarada

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ScizorMeowscarada
253.6〜300.7%
U-turn
1HKO
149.0〜176.5%
Dual Wingbeat
1HKO
253.6〜300.7%
U-turn
1HKO
MeowscaradaScizor
42.4〜49.7%
Foul Play
3HKO
42.4〜49.7%
Foul Play
3HKO
54.8〜64.4%
Foul Play
2HKO
Speed
Second
ScizorS95 / MeowscaradaS262
Second
ScizorS95 / MeowscaradaS175
Second
ScizorS95 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ScizorMeowscarada
198.7〜235.3%
U-turn
1HKO
113.7〜137.3%
Dual Wingbeat
1HKO
198.7〜235.3%
U-turn
1HKO
MeowscaradaScizor
25.4〜30.5%
Foul Play
4HKO
25.4〜30.5%
Foul Play
4HKO
32.8〜39.5%
Foul Play
3 hits (99%)
Speed
Second
ScizorS95 / MeowscaradaS262
Second
ScizorS95 / MeowscaradaS175
Second
ScizorS95 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ScizorMeowscarada
230.1〜274.5%
U-turn
1HKO
133.3〜160.8%
Dual Wingbeat
1HKO
230.1〜274.5%
U-turn
1HKO
MeowscaradaScizor
49.7〜59.3%
Foul Play
2 hits (>99%)
49.7〜59.3%
Foul Play
2 hits (>99%)
64.4〜76.8%
Foul Play
2HKO
Speed
Second
ScizorS85 / MeowscaradaS262
Second
ScizorS85 / MeowscaradaS175
Second
ScizorS85 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Scizor Scizor vs ゴリランダー ゴリランダー

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Scizorゴリランダー
100.0〜118.8%
むしくい
1HKO
calculated with グラスフィールド
100.0〜118.8%
むしくい
1HKO
calculated with グラスフィールド
66.7〜79.7%
むしくい
2HKO
calculated with グラスフィールド
ゴリランダーScizor
32.2〜37.9%
High Horsepower
3 hits (93%)
calculated with グラスフィールド
24.9〜29.4%
High Horsepower
4 hits (>99%)
calculated with グラスフィールド
24.9〜29.4%
High Horsepower
4 hits (>99%)
calculated with グラスフィールド
Speed
Second
ScizorS95 / ゴリランダーS107
Second
ScizorS95 / ゴリランダーS107
Second
ScizorS95 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Scizorゴリランダー
78.3〜92.8%
むしくい
2HKO
calculated with グラスフィールド
78.3〜92.8%
むしくい
2HKO
calculated with グラスフィールド
52.2〜62.3%
むしくい
2HKO
calculated with グラスフィールド
ゴリランダーScizor
24.9〜29.4%
High Horsepower
4 hits (>99%)
calculated with グラスフィールド
19.2〜22.6%
High Horsepower
999HKO
calculated with グラスフィールド
19.2〜22.6%
High Horsepower
999HKO
calculated with グラスフィールド
Speed
Second
ScizorS95 / ゴリランダーS107
Second
ScizorS95 / ゴリランダーS107
Second
ScizorS95 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Scizorゴリランダー
91.3〜108.7%
むしくい
1 hits (56%)
calculated with グラスフィールド
91.3〜108.7%
むしくい
1 hits (56%)
calculated with グラスフィールド
60.9〜73.9%
むしくい
2HKO
calculated with グラスフィールド
ゴリランダーScizor
41.8〜49.7%
High Horsepower
3HKO
calculated with グラスフィールド
32.2〜38.4%
High Horsepower
3 hits (98%)
calculated with グラスフィールド
32.2〜38.4%
High Horsepower
3 hits (98%)
calculated with グラスフィールド
Speed
Second
ScizorS85 / ゴリランダーS107
Second
ScizorS85 / ゴリランダーS107
Second
ScizorS85 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View ゴリランダー's page →
Corviknight*Corviknight
Scizor Scizor vs Corviknight Corviknight

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ScizorCorviknight
28.8〜34.1%
Close Combat
3 hits (2%)
28.8〜34.1%
Close Combat
4 hits (>99%) (incl. たべのこし)
28.8〜34.1%
Close Combat
4 hits (60%) (incl. オボンのみ)
CorviknightScizor
25.4〜30.5%
Brave Bird
4HKO
25.4〜30.5%
Brave Bird
4HKO
25.4〜30.5%
Brave Bird
4HKO
Speed
First
ScizorS95 / CorviknightS87
First
ScizorS95 / CorviknightS78
First
ScizorS95 / CorviknightS78
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ScizorCorviknight
22.0〜26.3%
Close Combat
4 hits (10%)
18.0〜21.5%
Knock Off
999HKO
22.0〜26.3%
Close Combat
999HKO
CorviknightScizor
19.2〜23.7%
Brave Bird
999HKO
19.2〜23.7%
Brave Bird
999HKO
19.2〜23.7%
Brave Bird
999HKO
Speed
First
ScizorS95 / CorviknightS87
First
ScizorS95 / CorviknightS78
First
ScizorS95 / CorviknightS78
Verdict
Win: 5HKO to KO / n/a to be KOed, moves first
Win: 5HKO to KO / n/a to be KOed, moves first
Win: 5HKO to KO / n/a to be KOed, moves first

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ScizorCorviknight
25.9〜30.7%
Close Combat
4HKO
25.9〜30.7%
Close Combat
4 hits (6%)
25.9〜30.7%
Close Combat
5HKO (incl. オボンのみ)
CorviknightScizor
33.9〜40.7%
Brave Bird
3HKO
33.9〜40.7%
Brave Bird
3HKO
33.9〜40.7%
Brave Bird
3HKO
Speed
Second
ScizorS85 / CorviknightS87
First
ScizorS85 / CorviknightS78
First
ScizorS85 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Farigiraf*Farigiraf
Scizor Scizor vs Farigiraf Farigiraf

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ScizorFarigiraf
86.8〜103.8%
Bullet Punch
2HKO
52.1〜63.2%
Bullet Punch
2HKO
86.8〜103.8%
Bullet Punch
1 hits (19%)
FarigirafScizor
39.0〜46.3%
Power Gem
3HKO
32.8〜39.0%
Power Gem
3 hits (99%)
42.9〜50.8%
Power Gem
2 hits (3%)
Speed
Second
ScizorS95 / FarigirafS151
Second
ScizorS95 / FarigirafS106
Second
ScizorS95 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ScizorFarigiraf
67.9〜81.1%
Bullet Punch
2HKO
39.5〜48.9%
Bullet Punch
3HKO
67.9〜81.1%
Bullet Punch
2HKO
FarigirafScizor
39.0〜46.3%
Power Gem
3HKO
32.8〜39.0%
Power Gem
3 hits (99%)
42.9〜50.8%
Power Gem
2 hits (3%)
Speed
Second
ScizorS95 / FarigirafS151
Second
ScizorS95 / FarigirafS106
Second
ScizorS95 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ScizorFarigiraf
79.2〜92.5%
Bullet Punch
2HKO
47.4〜56.8%
Bullet Punch
2 hits (71%)
79.2〜92.5%
Bullet Punch
2HKO
FarigirafScizor
47.5〜55.9%
Power Gem
2 hits (79%)
37.9〜45.8%
Power Gem
3HKO
51.4〜61.0%
Power Gem
2HKO
Speed
Second
ScizorS85 / FarigirafS151
Second
ScizorS85 / FarigirafS106
Second
ScizorS85 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Farigiraf's page →
Greninja*Greninja
Scizor Scizor vs Greninja Greninja

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ScizorGreninja
136.9〜161.1%
U-turn
2HKO (incl. きあいのタスキ)
122.1〜145.0%
U-turn
1HKO
136.9〜161.1%
U-turn
1HKO
GreninjaScizor
49.7〜59.3%
Hydro Pump
2 hits (>99%)
54.2〜64.4%
Hydro Pump
2HKO
49.7〜59.3%
Hydro Pump
2 hits (>99%)
Speed
Second
ScizorS95 / GreninjaS174
Second
ScizorS95 / GreninjaS213
Second
ScizorS95 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ScizorGreninja
104.7〜124.8%
U-turn
2HKO (incl. きあいのタスキ)
107.4〜127.5%
Close Combat
1HKO
104.7〜124.8%
U-turn
1HKO
GreninjaScizor
49.7〜59.3%
Hydro Pump
2 hits (>99%)
54.2〜64.4%
Hydro Pump
2HKO
49.7〜59.3%
Hydro Pump
2 hits (>99%)
Speed
Second
ScizorS95 / GreninjaS174
Second
ScizorS95 / GreninjaS213
Second
ScizorS95 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ScizorGreninja
122.1〜145.0%
U-turn
2HKO (incl. きあいのタスキ)
110.1〜130.2%
U-turn
1HKO
122.1〜145.0%
U-turn
1HKO
GreninjaScizor
59.9〜71.2%
Hydro Pump
2HKO
65.0〜76.8%
Hydro Pump
2HKO
59.9〜71.2%
Hydro Pump
2HKO
Speed
Second
ScizorS85 / GreninjaS174
Second
ScizorS85 / GreninjaS213
Second
ScizorS85 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
A-NinetalesA-Ninetales
Scizor Scizor vs A-Ninetales A-Ninetales

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ScizorA-Ninetales
113.1〜137.1%
Bullet Punch
1HKO
calculated with あられ
144.0〜172.0%
Bullet Punch
1HKO
calculated with あられ
A-NinetalesScizor
28.2〜33.3%
Foul Play
3 hits (<1%)
calculated with あられ
28.2〜33.3%
Foul Play
3 hits (<1%)
calculated with あられ
Speed
Second
ScizorS95 / A-NinetalesS177
Second
ScizorS95 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ScizorA-Ninetales
85.7〜106.3%
Bullet Punch
1 hits (31%)
calculated with あられ
112.0〜136.0%
Bullet Punch
1HKO
calculated with あられ
A-NinetalesScizor
16.9〜20.3%
Foul Play
999HKO
calculated with あられ
19.2〜23.2%
Blizzard
999HKO
calculated with あられ
Speed
Second
ScizorS95 / A-NinetalesS177
Second
ScizorS95 / A-NinetalesS177
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ScizorA-Ninetales
106.3〜126.9%
Bullet Punch
1HKO
calculated with あられ
132.0〜156.0%
Bullet Punch
1HKO
calculated with あられ
A-NinetalesScizor
33.3〜39.5%
Foul Play
3HKO
calculated with あられ
33.3〜39.5%
Foul Play
3HKO
calculated with あられ
Speed
Second
ScizorS85 / A-NinetalesS177
Second
ScizorS85 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
Unfavorable
ボーマンダ*ボーマンダ
Scizor Scizor vs ボーマンダ ボーマンダ

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Scizorボーマンダ
38.6〜46.8%
Dual Wingbeat
3HKO
ボーマンダScizor
99.4〜117.5%
Fire Blast
1 hits (88%)
Speed
Second
ScizorS95 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Scizorボーマンダ
31.6〜38.6%
Dual Wingbeat
3 hits (86%)
ボーマンダScizor
99.4〜117.5%
Fire Blast
1 hits (88%)
Speed
Second
ScizorS95 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Scizorボーマンダ
36.3〜43.3%
Dual Wingbeat
3HKO
ボーマンダScizor
117.5〜140.1%
Fire Blast
1HKO
Speed
Second
ScizorS85 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Scizor Scizor vs Garchomp Garchomp

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ScizorGarchomp
58.4〜68.6%
むしくい
2HKO
53.5〜63.2%
むしくい
2HKO
53.5〜63.2%
むしくい
2HKO
GarchompScizor
124.3〜146.9%
Flamethrower
1HKO
58.8〜70.1%
Flamethrower
2HKO
58.8〜70.1%
Flamethrower
2HKO
Speed
Second
ScizorS95 / GarchompS223
Second
ScizorS95 / GarchompS231
Second
ScizorS95 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ScizorGarchomp
45.9〜54.1%
むしくい
2 hits (48%)
41.1〜49.2%
むしくい
3HKO
41.1〜49.2%
むしくい
3HKO
GarchompScizor
124.3〜146.9%
Flamethrower
1HKO
58.8〜70.1%
Flamethrower
2HKO
58.8〜70.1%
Flamethrower
2HKO
Speed
Second
ScizorS95 / GarchompS223
Second
ScizorS95 / GarchompS231
Second
ScizorS95 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ScizorGarchomp
53.5〜63.2%
むしくい
2HKO
47.0〜56.8%
むしくい
2 hits (84%)
47.0〜56.8%
むしくい
2 hits (84%)
GarchompScizor
149.2〜176.3%
Flamethrower
1HKO
70.1〜83.6%
Flamethrower
2HKO
70.1〜83.6%
Flamethrower
2HKO
Speed
Second
ScizorS85 / GarchompS223
Second
ScizorS85 / GarchompS231
Second
ScizorS85 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ*グソクムシャ
Scizor Scizor vs グソクムシャ グソクムシャ

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Scizorグソクムシャ
29.7〜36.3%
Dual Wingbeat
3 hits (28%)
グソクムシャScizor
45.2〜54.2%
Close Combat
2 hits (46%)
Speed
First
ScizorS95 / グソクムシャS60
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Scizorグソクムシャ
23.1〜27.5%
Dual Wingbeat
4 hits (46%)
グソクムシャScizor
35.0〜41.8%
Close Combat
3HKO
Speed
First
ScizorS95 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Scizorグソクムシャ
27.5〜33.0%
Dual Wingbeat
4HKO
グソクムシャScizor
60.5〜71.8%
Close Combat
2HKO
Speed
First
ScizorS85 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Gyarados×*Gyarados
Scizor Scizor vs Gyarados Gyarados

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ScizorGyarados
24.8〜29.7%
Dual Wingbeat
999HKO
calculated with 攻撃-1
39.8〜49.1%
Dual Wingbeat
3HKO
calculated with 攻撃-1
24.8〜29.7%
Dual Wingbeat
4 hits (<1%)
calculated with 攻撃-1
GyaradosScizor
58.8〜70.1%
Lash Out
2HKO
76.8〜92.7%
Lash Out
2HKO
58.8〜70.1%
Lash Out
2HKO
Speed
Second
ScizorS95 / GyaradosS101
Second
ScizorS95 / GyaradosS133
Second
ScizorS95 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ScizorGyarados
17.8〜21.8%
Dual Wingbeat
999HKO
calculated with 攻撃-1
31.6〜38.6%
Dual Wingbeat
3 hits (86%)
calculated with 攻撃-1
14.4〜17.3%
Knock Off
999HKO
calculated with 攻撃-1
GyaradosScizor
45.2〜54.2%
Lash Out
2 hits (29%)
61.0〜72.3%
Lash Out
2HKO
45.2〜54.2%
Lash Out
2 hits (29%)
Speed
Second
ScizorS95 / GyaradosS101
Second
ScizorS95 / GyaradosS133
Second
ScizorS95 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ScizorGyarados
21.8〜26.7%
Dual Wingbeat
999HKO
calculated with 攻撃-1
36.3〜43.3%
Dual Wingbeat
3HKO
calculated with 攻撃-1
16.8〜20.3%
Knock Off
999HKO
calculated with 攻撃-1
GyaradosScizor
76.8〜92.7%
Lash Out
2HKO
101.7〜122.0%
Lash Out
1HKO
76.8〜92.7%
Lash Out
2HKO
Speed
Second
ScizorS85 / GyaradosS101
Second
ScizorS85 / GyaradosS133
Second
ScizorS85 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Gyarados's page →
メガリザードンX×メガリザードンX
Scizor Scizor vs メガリザードンX メガリザードンX

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ScizorメガリザードンX
50.3〜59.4%
Dual Wingbeat
2HKO
メガリザードンXScizor
131.1〜155.9%
Flamethrower
1HKO
Speed
Second
ScizorS95 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ScizorメガリザードンX
40.0〜47.7%
Dual Wingbeat
3HKO
メガリザードンXScizor
131.1〜155.9%
Flamethrower
1HKO
Speed
Second
ScizorS95 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ScizorメガリザードンX
44.5〜52.9%
Close Combat
2 hits (25%)
メガリザードンXScizor
155.9〜185.3%
Flamethrower
1HKO
Speed
Second
ScizorS85 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Scizor Scizor vs メガリザードンY メガリザードンY

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ScizorメガリザードンY
65.8〜78.7%
Dual Wingbeat
2HKO
calculated with 晴れ
メガリザードンYScizor
334.5〜395.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ScizorS95 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ScizorメガリザードンY
51.6〜61.9%
Dual Wingbeat
2HKO
calculated with 晴れ
メガリザードンYScizor
334.5〜395.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ScizorS95 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ScizorメガリザードンY
59.4〜71.0%
Dual Wingbeat
2HKO
calculated with 晴れ
メガリザードンYScizor
400.0〜470.1%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ScizorS85 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン×エースバーン
Scizor Scizor vs エースバーン エースバーン

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Scizorエースバーン
68.8〜81.5%
Dual Wingbeat
2HKO
68.8〜81.5%
Dual Wingbeat
2HKO
68.8〜81.5%
Dual Wingbeat
2HKO
エースバーンScizor
171.8〜205.6%
かえんボール
1HKO
158.2〜189.8%
かえんボール
1HKO
223.2〜267.2%
かえんボール
1HKO
Speed
Second
ScizorS95 / エースバーンS256
Second
ScizorS95 / エースバーンS188
Second
ScizorS95 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Scizorエースバーン
53.5〜62.4%
Dual Wingbeat
2HKO
53.5〜62.4%
Dual Wingbeat
2HKO
53.5〜62.4%
Dual Wingbeat
2HKO
エースバーンScizor
135.6〜162.7%
かえんボール
1HKO
124.3〜149.2%
かえんボール
1HKO
176.3〜211.3%
かえんボール
1HKO
Speed
Second
ScizorS95 / エースバーンS256
Second
ScizorS95 / エースバーンS188
Second
ScizorS95 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Scizorエースバーン
62.4〜73.9%
Dual Wingbeat
2HKO
62.4〜73.9%
Dual Wingbeat
2HKO
62.4〜73.9%
Dual Wingbeat
2HKO
エースバーンScizor
230.5〜273.4%
かえんボール
1HKO
210.2〜250.8%
かえんボール
1HKO
299.4〜355.4%
かえんボール
1HKO
Speed
Second
ScizorS85 / エースバーンS256
Second
ScizorS85 / エースバーンS188
Second
ScizorS85 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Rotom-WRotom-W
Scizor Scizor vs Rotom-W Rotom-W

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ScizorRotom-W
40.8〜49.7%
むしくい
3HKO
40.8〜49.7%
むしくい
3HKO
70.9〜85.0%
むしくい
2HKO
Rotom-WScizor
37.3〜44.1%
Hydro Pump
3HKO
37.3〜44.1%
Hydro Pump
3HKO
50.8〜59.9%
Hydro Pump
2HKO
Speed
Second
ScizorS95 / Rotom-WS106
Second
ScizorS95 / Rotom-WS106
Second
ScizorS95 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ScizorRotom-W
32.5〜40.1%
むしくい
3 hits (>99%)
32.5〜40.1%
むしくい
3 hits (21%)
54.3〜64.6%
むしくい
2HKO
Rotom-WScizor
37.3〜44.1%
Hydro Pump
3HKO
37.3〜44.1%
Hydro Pump
3HKO
50.8〜59.9%
Hydro Pump
2HKO
Speed
Second
ScizorS95 / Rotom-WS106
Second
ScizorS95 / Rotom-WS106
Second
ScizorS95 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ScizorRotom-W
38.2〜45.9%
むしくい
3HKO
38.2〜45.9%
むしくい
3HKO
63.8〜75.6%
むしくい
2HKO
Rotom-WScizor
44.1〜52.5%
Hydro Pump
2 hits (18%)
44.1〜52.5%
Hydro Pump
2 hits (18%)
61.0〜71.8%
Hydro Pump
2HKO
Speed
Second
ScizorS85 / Rotom-WS106
Second
ScizorS85 / Rotom-WS106
Second
ScizorS85 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×Volcarona
Scizor Scizor vs Volcarona Volcarona

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ScizorVolcarona
84.4〜100.0%
Dual Wingbeat
1 hits (6%)
145.3〜175.2%
Dual Wingbeat
1HKO
84.4〜100.0%
Dual Wingbeat
1 hits (6%)
VolcaronaScizor
131.1〜158.2%
Fiery Dance
1HKO
176.3〜210.2%
Fiery Dance
1HKO
131.1〜158.2%
Fiery Dance
1HKO
Speed
Second
ScizorS95 / VolcaronaS122
Second
ScizorS95 / VolcaronaS152
Second
ScizorS95 / VolcaronaS122
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ScizorVolcarona
65.6〜78.1%
Dual Wingbeat
2HKO
115.5〜137.9%
Dual Wingbeat
1HKO
65.6〜78.1%
Dual Wingbeat
2HKO
VolcaronaScizor
131.1〜158.2%
Fiery Dance
1HKO
176.3〜210.2%
Fiery Dance
1HKO
131.1〜158.2%
Fiery Dance
1HKO
Speed
Second
ScizorS95 / VolcaronaS122
Second
ScizorS95 / VolcaronaS152
Second
ScizorS95 / VolcaronaS122
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ScizorVolcarona
75.0〜90.6%
Dual Wingbeat
2HKO
130.4〜156.5%
Dual Wingbeat
1HKO
75.0〜90.6%
Dual Wingbeat
2HKO
VolcaronaScizor
158.2〜189.8%
Fiery Dance
1HKO
210.2〜250.8%
Fiery Dance
1HKO
158.2〜189.8%
Fiery Dance
1HKO
Speed
Second
ScizorS85 / VolcaronaS122
Second
ScizorS85 / VolcaronaS152
Second
ScizorS85 / VolcaronaS122
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Volcarona's page →
パーモット*パーモット
Scizor Scizor vs パーモット パーモット

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Scizorパーモット
77.6〜91.2%
Dual Wingbeat
2HKO
77.6〜91.2%
Dual Wingbeat
2HKO
77.6〜91.2%
Dual Wingbeat
2HKO
パーモットScizor
81.4〜97.2%
Fire Punch
2HKO
89.3〜105.6%
Fire Punch
1 hits (38%)
105.6〜126.6%
Fire Punch
1HKO
Speed
Second
ScizorS95 / パーモットS172
Second
ScizorS95 / パーモットS235
Second
ScizorS95 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Scizorパーモット
58.5〜69.4%
Close Combat
2HKO
58.5〜69.4%
Close Combat
2HKO
58.5〜69.4%
Close Combat
2HKO
パーモットScizor
62.1〜75.7%
Fire Punch
2HKO
67.8〜81.4%
Fire Punch
2HKO
80.2〜98.3%
Fire Punch
2HKO
Speed
Second
ScizorS95 / パーモットS172
Second
ScizorS95 / パーモットS235
Second
ScizorS95 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Scizorパーモット
69.4〜83.0%
Dual Wingbeat
2HKO
69.4〜83.0%
Dual Wingbeat
2HKO
69.4〜83.0%
Dual Wingbeat
2HKO
パーモットScizor
105.6〜127.1%
Fire Punch
1HKO
116.4〜137.9%
Fire Punch
1HKO
136.7〜165.0%
Fire Punch
1HKO
Speed
Second
ScizorS85 / パーモットS172
Second
ScizorS85 / パーモットS235
Second
ScizorS85 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Hydreigon×Hydreigon
Scizor Scizor vs Hydreigon Hydreigon

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ScizorHydreigon
107.7〜127.8%
Close Combat
1HKO
107.7〜127.8%
Close Combat
2HKO (incl. きあいのタスキ)
107.7〜127.8%
Close Combat
1HKO
HydreigonScizor
126.6〜149.2%
Flamethrower
1HKO
115.3〜135.6%
Flamethrower
1HKO
164.4〜193.8%
Flamethrower
1HKO
Speed
Second
ScizorS95 / HydreigonS225
Second
ScizorS95 / HydreigonS165
Second
ScizorS95 / HydreigonS150
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ScizorHydreigon
95.9〜113.6%
むしくい
1 hits (75%)
95.9〜113.6%
むしくい
2HKO
95.9〜113.6%
むしくい
1 hits (75%)
HydreigonScizor
126.6〜149.2%
Flamethrower
1HKO
115.3〜135.6%
Flamethrower
1HKO
164.4〜193.8%
Flamethrower
1HKO
Speed
Second
ScizorS95 / HydreigonS225
Second
ScizorS95 / HydreigonS165
Second
ScizorS95 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ScizorHydreigon
111.8〜133.1%
むしくい
1HKO
111.8〜133.1%
むしくい
2HKO (incl. きあいのタスキ)
111.8〜133.1%
むしくい
1HKO
HydreigonScizor
149.2〜176.3%
Flamethrower
1HKO
137.9〜162.7%
Flamethrower
1HKO
193.8〜228.8%
Flamethrower
1HKO
Speed
Second
ScizorS85 / HydreigonS225
Second
ScizorS85 / HydreigonS165
Second
ScizorS85 / HydreigonS150
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge×Skeledirge
Scizor Scizor vs Skeledirge Skeledirge

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ScizorSkeledirge
46.4〜55.0%
Knock Off
3HKO
46.4〜55.0%
Knock Off
3HKO
46.4〜55.0%
Knock Off
3HKO
SkeledirgeScizor
115.3〜135.6%
Torch Song
1HKO
115.3〜135.6%
Torch Song
1HKO
115.3〜135.6%
Torch Song
1HKO
Speed
First
ScizorS95 / SkeledirgeS86
First
ScizorS95 / SkeledirgeS86
First
ScizorS95 / SkeledirgeS86
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ScizorSkeledirge
36.0〜42.7%
Knock Off
3 hits (<1%)
36.0〜42.7%
Knock Off
3 hits (<1%)
36.0〜42.7%
Knock Off
3 hits (<1%)
SkeledirgeScizor
115.3〜135.6%
Torch Song
1HKO
115.3〜135.6%
Torch Song
1HKO
115.3〜135.6%
Torch Song
1HKO
Speed
First
ScizorS95 / SkeledirgeS86
First
ScizorS95 / SkeledirgeS86
First
ScizorS95 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ScizorSkeledirge
42.7〜50.2%
Knock Off
3 hits (>99%) (incl. たべのこし)
42.7〜50.2%
Knock Off
3 hits (>99%) (incl. オボンのみ)
42.7〜50.2%
Knock Off
3 hits (>99%)
SkeledirgeScizor
131.1〜158.2%
Torch Song
1HKO
131.1〜158.2%
Torch Song
1HKO
131.1〜158.2%
Torch Song
1HKO
Speed
Second
ScizorS85 / SkeledirgeS86
Second
ScizorS85 / SkeledirgeS86
Second
ScizorS85 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Skeledirge's page →
Dragonite*Dragonite
Scizor Scizor vs Dragonite Dragonite

Scizor's build: Scizorite, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ScizorDragonite
32.9〜40.1%
Dual Wingbeat
3HKO
38.3〜46.7%
Dual Wingbeat
2 hits (47%)
38.3〜46.7%
Dual Wingbeat
2 hits (47%)
DragoniteScizor
140.1〜165.0%
Flamethrower
1HKO
99.4〜117.5%
Flamethrower
1 hits (88%)
108.5〜128.8%
Flamethrower
1HKO
Speed
Second
ScizorS95 / DragoniteS152
Second
ScizorS95 / DragoniteS145
Second
ScizorS95 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Scizor's build: Scizorite, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ScizorDragonite
26.9〜32.3%
Dual Wingbeat
3 hits (98%)
30.5〜37.7%
Dual Wingbeat
3HKO
30.5〜37.7%
Dual Wingbeat
3HKO
DragoniteScizor
140.1〜165.0%
Flamethrower
1HKO
99.4〜117.5%
Flamethrower
1 hits (88%)
108.5〜128.8%
Flamethrower
1HKO
Speed
Second
ScizorS95 / DragoniteS152
Second
ScizorS95 / DragoniteS145
Second
ScizorS95 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Scizor's build: ゴツゴツメット, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ScizorDragonite
29.3〜35.9%
Dual Wingbeat
3HKO
35.9〜43.1%
Dual Wingbeat
2 hits (<1%)
35.9〜43.1%
Dual Wingbeat
2 hits (<1%)
DragoniteScizor
165.0〜196.6%
Flamethrower
1HKO
117.5〜140.1%
Flamethrower
1HKO
128.8〜153.7%
Flamethrower
1HKO
Speed
Second
ScizorS85 / DragoniteS152
Second
ScizorS85 / DragoniteS145
Second
ScizorS85 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemScizorite
AbilityTechnician
NatureAdamant (A↑C↓)
MovesはがねBullet PunchあくKnock OffむしU-turnかくとうBrick Break
EVH30A32B1D2S1
M-4 Season
ItemSitrus Berry
AbilityTechnician
NatureBrave (A↑S↓)
MovesはがねBullet PunchあくKnock OffかくとうClose CombatむしU-turn
EVH32B32D2
See more team examples