Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
サダイジャ

サダイジャ

じめん
全国図鑑 No.844 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
72
こうげき
107
ぼうぎょ
125
とくこう
65
とくぼう
70
すばやさ
71
合計
510

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
みずくさこおり
どくいわ
でんき

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
SneaslerSneasler
Sandaconda Sandaconda vs Sneasler Sneasler

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SandacondaSneasler
142.7〜169.4%
Earthquake
1HKO
142.7〜169.4%
Earthquake
1HKO
142.7〜169.4%
Earthquake
1HKO
SneaslerSandaconda
62.4〜74.5%
Close Combat
2HKO
62.4〜74.5%
Close Combat
2HKO
62.4〜74.5%
Close Combat
2HKO
Speed
Second
SandacondaS135 / SneaslerS172
Second
SandacondaS135 / SneaslerS172
Second
SandacondaS135 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SandacondaSneasler
114.6〜135.0%
Earthquake
1HKO
114.6〜135.0%
Earthquake
1HKO
114.6〜135.0%
Earthquake
1HKO
SneaslerSandaconda
52.0〜60.9%
Close Combat
2HKO
52.0〜60.9%
Close Combat
2HKO
52.0〜60.9%
Close Combat
2HKO
Speed
Second
SandacondaS91 / SneaslerS172
Second
SandacondaS91 / SneaslerS172
Second
SandacondaS91 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SandacondaSneasler
142.7〜169.4%
Earthquake
1HKO
142.7〜169.4%
Earthquake
1HKO
142.7〜169.4%
Earthquake
1HKO
SneaslerSandaconda
57.0〜68.5%
Close Combat
2HKO
57.0〜68.5%
Close Combat
2HKO
57.0〜68.5%
Close Combat
2HKO
Speed
Second
SandacondaS123 / SneaslerS172
Second
SandacondaS123 / SneaslerS172
Second
SandacondaS123 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
Sandaconda Sandaconda vs パーモット パーモット

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sandacondaパーモット
136.1〜160.5%
Earthquake
2HKO (incl. きあいのタスキ)
136.1〜160.5%
Earthquake
1HKO
136.1〜160.5%
Earthquake
1HKO
パーモットSandaconda
54.4〜64.4%
Ice Punch
2HKO
57.7〜69.1%
Ice Punch
2HKO
70.5〜83.2%
Ice Punch
2HKO
Speed
Second
SandacondaS135 / パーモットS172
Second
SandacondaS135 / パーモットS235
Second
SandacondaS135 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sandacondaパーモット
110.2〜130.6%
Earthquake
2HKO (incl. きあいのタスキ)
110.2〜130.6%
Earthquake
1HKO
110.2〜130.6%
Earthquake
1HKO
パーモットSandaconda
44.1〜52.0%
Ice Punch
2 hits (12%)
48.0〜57.5%
Ice Punch
2 hits (91%)
57.0〜67.6%
Ice Punch
2HKO
Speed
Second
SandacondaS91 / パーモットS172
Second
SandacondaS91 / パーモットS235
Second
SandacondaS91 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sandacondaパーモット
136.1〜160.5%
Earthquake
2HKO (incl. きあいのタスキ)
136.1〜160.5%
Earthquake
1HKO
136.1〜160.5%
Earthquake
1HKO
パーモットSandaconda
48.3〜57.0%
Close Combat
2 hits (90%)
53.0〜62.4%
Ice Punch
2HKO
62.4〜73.8%
Close Combat
2HKO
Speed
Second
SandacondaS123 / パーモットS172
Second
SandacondaS123 / パーモットS235
Second
SandacondaS123 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Unfavorable
ボーマンダボーマンダ
Sandaconda Sandaconda vs ボーマンダ ボーマンダ

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sandacondaボーマンダ
46.8〜56.1%
Stone Edge
2 hits (76%)
ボーマンダSandaconda
81.9〜96.6%
Double-Edge
2HKO
Speed
Second
SandacondaS135 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sandacondaボーマンダ
38.6〜45.6%
Stone Edge
3HKO
ボーマンダSandaconda
67.0〜78.8%
Double-Edge
2HKO
Speed
Second
SandacondaS91 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sandacondaボーマンダ
46.8〜56.1%
Stone Edge
2 hits (76%)
ボーマンダSandaconda
74.5〜87.2%
Double-Edge
2HKO
Speed
Second
SandacondaS123 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Sandaconda Sandaconda vs Garchomp Garchomp

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SandacondaGarchomp
30.8〜36.8%
Stone Edge
3 hits (67%)
42.2〜50.3%
Earthquake
2 hits (<1%)
42.2〜50.3%
Earthquake
2 hits (<1%)
GarchompSandaconda
105.4〜124.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
62.4〜74.5%
Outrage
2HKO
62.4〜74.5%
Outrage
2HKO
Speed
Second
SandacondaS135 / GarchompS223
Second
SandacondaS135 / GarchompS231
Second
SandacondaS135 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SandacondaGarchomp
24.9〜29.7%
Stone Edge
4 hits (>99%)
34.1〜40.5%
Earthquake
3HKO
34.1〜40.5%
Earthquake
3HKO
GarchompSandaconda
59.2〜70.4%
Draco Meteor
2 hits (21%)
52.0〜60.9%
Outrage
2HKO
52.0〜60.9%
Outrage
2HKO
Speed
Second
SandacondaS91 / GarchompS223
Second
SandacondaS91 / GarchompS231
Second
SandacondaS91 / GarchompS154
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SandacondaGarchomp
30.8〜36.8%
Stone Edge
3 hits (67%)
42.2〜50.3%
Earthquake
2 hits (<1%)
42.2〜50.3%
Earthquake
2 hits (<1%)
GarchompSandaconda
105.4〜124.8%
Draco Meteor
1HKO
57.0〜68.5%
Outrage
2HKO
57.0〜68.5%
Outrage
2HKO
Speed
Second
SandacondaS123 / GarchompS223
Second
SandacondaS123 / GarchompS231
Second
SandacondaS123 / GarchompS154
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina×*Primarina
Sandaconda Sandaconda vs Primarina Primarina

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SandacondaPrimarina
38.5〜45.5%
Earthquake
3 hits (61%)
51.3〜61.0%
Earthquake
3HKO (incl. オボンのみ)
38.5〜45.5%
Earthquake
3HKO
PrimarinaSandaconda
122.1〜145.0%
Sparkling Aria
2HKO (incl. きあいのタスキ)
146.3〜174.5%
Sparkling Aria
2HKO (incl. きあいのタスキ)
122.1〜145.0%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
SandacondaS135 / PrimarinaS80
First
SandacondaS135 / PrimarinaS82
First
SandacondaS135 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SandacondaPrimarina
31.0〜36.9%
Earthquake
4 hits (>99%) (incl. オボンのみ)
40.6〜48.7%
Earthquake
3 hits (>99%)
31.0〜36.9%
Earthquake
4HKO
PrimarinaSandaconda
68.2〜81.6%
Sparkling Aria
2HKO
83.8〜98.3%
Sparkling Aria
2HKO
68.2〜81.6%
Sparkling Aria
2HKO
Speed
First
SandacondaS91 / PrimarinaS80
First
SandacondaS91 / PrimarinaS82
First
SandacondaS91 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SandacondaPrimarina
38.5〜45.5%
Earthquake
3 hits (61%)
51.3〜61.0%
Earthquake
3HKO (incl. オボンのみ)
38.5〜45.5%
Earthquake
3HKO
PrimarinaSandaconda
122.1〜145.0%
Sparkling Aria
1HKO
146.3〜174.5%
Sparkling Aria
1HKO
122.1〜145.0%
Sparkling Aria
1HKO
Speed
First
SandacondaS123 / PrimarinaS80
First
SandacondaS123 / PrimarinaS82
First
SandacondaS123 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Sandaconda Sandaconda vs グソクムシャ グソクムシャ

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sandacondaグソクムシャ
25.3〜30.2%
Earthquake
4HKO
グソクムシャSandaconda
87.2〜102.7%
Waterfall
2HKO
Speed
First
SandacondaS135 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sandacondaグソクムシャ
20.3〜24.7%
Earthquake
5HKO
グソクムシャSandaconda
70.9〜83.8%
Waterfall
2HKO
Speed
First
SandacondaS91 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sandacondaグソクムシャ
25.3〜30.2%
Earthquake
4HKO
グソクムシャSandaconda
78.5〜94.0%
Waterfall
2HKO
Speed
First
SandacondaS123 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
Sandaconda Sandaconda vs Hippowdon Hippowdon

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SandacondaHippowdon
29.8〜35.3%
Earthquake
4 hits (93%) (incl. オボンのみ)
calculated with すなあらし
27.0〜32.6%
Earthquake
4 hits (69%)
calculated with すなあらし
29.8〜35.3%
Earthquake
3 hits (19%)
calculated with すなあらし
HippowdonSandaconda
34.9〜42.3%
Earthquake
3HKO
calculated with すなあらし
34.9〜42.3%
Earthquake
3HKO
calculated with すなあらし
34.9〜42.3%
Earthquake
3HKO
calculated with すなあらし
Speed
First
SandacondaS135 / HippowdonS67
First
SandacondaS135 / HippowdonS67
First
SandacondaS135 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SandacondaHippowdon
23.7〜28.4%
Earthquake
999HKO
calculated with すなあらし
22.3〜26.5%
Earthquake
999HKO
calculated with すなあらし
23.7〜28.4%
Earthquake
4 hits (94%)
calculated with すなあらし
HippowdonSandaconda
28.5〜34.1%
Earthquake
3 hits (2%)
calculated with すなあらし
28.5〜34.1%
Earthquake
3 hits (2%)
calculated with すなあらし
28.5〜34.1%
Earthquake
3 hits (2%)
calculated with すなあらし
Speed
First
SandacondaS91 / HippowdonS67
First
SandacondaS91 / HippowdonS67
First
SandacondaS91 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 5HKO to KO / 4HKO to be KOed, moves first

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SandacondaHippowdon
29.8〜35.3%
Earthquake
4 hits (93%) (incl. オボンのみ)
calculated with すなあらし
27.0〜32.6%
Earthquake
4 hits (69%)
calculated with すなあらし
29.8〜35.3%
Earthquake
3 hits (19%)
calculated with すなあらし
HippowdonSandaconda
32.2〜38.3%
Earthquake
3 hits (93%)
calculated with すなあらし
32.2〜38.3%
Earthquake
3 hits (93%)
calculated with すなあらし
32.2〜38.3%
Earthquake
3 hits (93%)
calculated with すなあらし
Speed
First
SandacondaS123 / HippowdonS67
First
SandacondaS123 / HippowdonS67
First
SandacondaS123 / HippowdonS67
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves first
Loss: 5HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Sandaconda Sandaconda vs セグレイブ セグレイブ

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sandacondaセグレイブ
46.1〜54.5%
Stone Edge
2 hits (45%)
55.5〜66.0%
Stone Edge
2HKO
55.5〜66.0%
Stone Edge
2HKO
セグレイブSandaconda
100.7〜120.8%
Icicle Spear
1HKO
calculated with 3ヒット時
88.6〜104.7%
Icicle Crash
2HKO
114.8〜140.9%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
Second
SandacondaS135 / セグレイブS139
Second
SandacondaS135 / セグレイブS152
Second
SandacondaS135 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sandacondaセグレイブ
36.6〜44.0%
Stone Edge
3HKO
45.0〜53.4%
Stone Edge
2 hits (25%)
45.0〜53.4%
Stone Edge
2 hits (25%)
セグレイブSandaconda
91.6〜108.4%
Icicle Crash
2HKO
73.7〜87.2%
Icicle Crash
2HKO
101.7〜121.8%
Icicle Crash
2HKO (incl. きあいのタスキ)
Speed
Second
SandacondaS91 / セグレイブS139
Second
SandacondaS91 / セグレイブS152
Second
SandacondaS91 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sandacondaセグレイブ
46.1〜54.5%
Stone Edge
2 hits (45%)
55.5〜66.0%
Stone Edge
2HKO
55.5〜66.0%
Stone Edge
2HKO
セグレイブSandaconda
102.0〜120.8%
Icicle Crash
1HKO
80.5〜96.6%
Icicle Crash
2HKO
114.8〜135.6%
Icicle Crash
1HKO
Speed
Second
SandacondaS123 / セグレイブS139
Second
SandacondaS123 / セグレイブS152
Second
SandacondaS123 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
BaxcaliburBaxcalibur
Sandaconda Sandaconda vs Baxcalibur Baxcalibur

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SandacondaBaxcalibur
60.9〜73.1%
Earthquake
3HKO (incl. オボンのみ)
71.9〜86.2%
Earthquake
2 hits (95%)
60.9〜73.1%
Earthquake
2 hits (85%)
BaxcaliburSandaconda
79.2〜94.6%
Draco Meteor
2HKO
96.6〜114.8%
Draco Meteor
2HKO
79.2〜94.6%
Draco Meteor
2HKO
Speed
First
SandacondaS135 / BaxcaliburS105
Second
SandacondaS135 / BaxcaliburS150
First
SandacondaS135 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SandacondaBaxcalibur
48.7〜57.9%
Earthquake
3 hits (<1%) (incl. オボンのみ)
58.7〜69.5%
Earthquake
3HKO (incl. オボンのみ)
48.7〜57.9%
Earthquake
3 hits (80%) (incl. たべのこし)
BaxcaliburSandaconda
29.1〜35.2%
Dragon Pulse
3 hits (11%)
54.2〜64.2%
Draco Meteor
3HKO (incl. きあいのタスキ)
29.1〜35.2%
Dragon Pulse
3 hits (11%)
Speed
Second
SandacondaS91 / BaxcaliburS105
Second
SandacondaS91 / BaxcaliburS150
Second
SandacondaS91 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SandacondaBaxcalibur
60.9〜73.1%
Earthquake
3HKO (incl. オボンのみ)
71.9〜86.2%
Earthquake
2 hits (95%)
60.9〜73.1%
Earthquake
2 hits (85%)
BaxcaliburSandaconda
79.2〜94.6%
Draco Meteor
2HKO
96.6〜114.8%
Draco Meteor
1 hits (81%)
79.2〜94.6%
Draco Meteor
2HKO
Speed
First
SandacondaS123 / BaxcaliburS105
Second
SandacondaS123 / BaxcaliburS150
First
SandacondaS123 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
MimikyuMimikyu
Sandaconda Sandaconda vs Mimikyu Mimikyu

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SandacondaMimikyu
68.7〜80.9%
Earthquake
3HKO (incl. ばけのかわ)
68.7〜80.9%
Earthquake
3HKO (incl. ばけのかわ)
68.7〜80.9%
Earthquake
3HKO (incl. ばけのかわ)
MimikyuSandaconda
85.2〜100.7%
Wood Hammer
2HKO
65.8〜77.9%
Wood Hammer
2HKO
65.8〜77.9%
Wood Hammer
2HKO
Speed
Second
SandacondaS135 / MimikyuS148
Second
SandacondaS135 / MimikyuS148
Second
SandacondaS135 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SandacondaMimikyu
55.0〜64.9%
Earthquake
3HKO (incl. ばけのかわ)
55.0〜64.9%
Earthquake
3HKO (incl. ばけのかわ)
55.0〜64.9%
Earthquake
3HKO (incl. ばけのかわ)
MimikyuSandaconda
70.9〜83.8%
Wood Hammer
2HKO
54.7〜64.8%
Wood Hammer
2HKO
54.7〜64.8%
Wood Hammer
2HKO
Speed
Second
SandacondaS91 / MimikyuS148
Second
SandacondaS91 / MimikyuS148
Second
SandacondaS91 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SandacondaMimikyu
68.7〜80.9%
Earthquake
3HKO (incl. ばけのかわ)
68.7〜80.9%
Earthquake
3HKO (incl. ばけのかわ)
68.7〜80.9%
Earthquake
3HKO (incl. ばけのかわ)
MimikyuSandaconda
78.5〜91.9%
Wood Hammer
2HKO
60.4〜71.1%
Wood Hammer
2HKO
60.4〜71.1%
Wood Hammer
2HKO
Speed
Second
SandacondaS123 / MimikyuS148
Second
SandacondaS123 / MimikyuS148
Second
SandacondaS123 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Sandaconda Sandaconda vs Meowscarada Meowscarada

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SandacondaMeowscarada
64.1〜75.8%
Body Press
2HKO
64.1〜75.8%
Body Press
2HKO
64.1〜75.8%
Body Press
2HKO
MeowscaradaSandaconda
114.1〜138.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
114.1〜138.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
147.7〜178.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
SandacondaS135 / MeowscaradaS262
Second
SandacondaS135 / MeowscaradaS175
Second
SandacondaS135 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SandacondaMeowscarada
65.4〜77.1%
Body Press
2HKO
65.4〜77.1%
Body Press
2HKO
65.4〜77.1%
Body Press
2HKO
MeowscaradaSandaconda
95.0〜112.8%
Triple Axel
1 hits (63%)
calculated with 最大3ヒット時
95.0〜112.8%
Triple Axel
1 hits (63%)
calculated with 最大3ヒット時
122.9〜145.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
SandacondaS91 / MeowscaradaS262
Second
SandacondaS91 / MeowscaradaS175
Second
SandacondaS91 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SandacondaMeowscarada
70.6〜83.7%
Body Press
2HKO
70.6〜83.7%
Body Press
2HKO
70.6〜83.7%
Body Press
2HKO
MeowscaradaSandaconda
103.4〜124.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
103.4〜124.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
116.8〜140.9%
Flower Trick
1HKO
Speed
Second
SandacondaS123 / MeowscaradaS262
Second
SandacondaS123 / MeowscaradaS175
Second
SandacondaS123 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
Sandaconda Sandaconda vs ゴリランダー ゴリランダー

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sandacondaゴリランダー
26.6〜31.4%
Stone Edge
4HKO
calculated with グラスフィールド
26.6〜31.4%
Stone Edge
4HKO
calculated with グラスフィールド
17.9〜21.3%
Stone Edge
999HKO
calculated with グラスフィールド
ゴリランダーSandaconda
137.6〜163.8%
ドラムアタック
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
126.8〜151.0%
ドラムアタック
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
106.0〜126.2%
ドラムアタック
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
SandacondaS135 / ゴリランダーS107
First
SandacondaS135 / ゴリランダーS107
First
SandacondaS135 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sandacondaゴリランダー
21.3〜25.1%
Stone Edge
4 hits (<1%)
calculated with グラスフィールド
21.3〜25.1%
Stone Edge
4 hits (<1%)
calculated with グラスフィールド
14.0〜16.9%
Stone Edge
999HKO
calculated with グラスフィールド
ゴリランダーSandaconda
112.8〜134.6%
ドラムアタック
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
104.5〜124.6%
ドラムアタック
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
130.7〜154.2%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
Second
SandacondaS91 / ゴリランダーS107
Second
SandacondaS91 / ゴリランダーS107
Second
SandacondaS91 / ゴリランダーS107
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sandacondaゴリランダー
26.6〜31.4%
Stone Edge
4HKO
calculated with グラスフィールド
26.6〜31.4%
Stone Edge
4HKO
calculated with グラスフィールド
17.9〜21.3%
Stone Edge
999HKO
calculated with グラスフィールド
ゴリランダーSandaconda
125.5〜148.3%
ドラムアタック
1HKO
calculated with グラスフィールド
115.4〜136.9%
ドラムアタック
1HKO
calculated with グラスフィールド
145.0〜170.5%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
SandacondaS123 / ゴリランダーS107
First
SandacondaS123 / ゴリランダーS107
First
SandacondaS123 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×*Gyarados
Sandaconda Sandaconda vs Gyarados Gyarados

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SandacondaGyarados
27.7〜33.7%
Stone Edge
3 hits (<1%)
calculated with 攻撃-1
46.8〜56.1%
Stone Edge
2 hits (76%)
calculated with 攻撃-1
27.7〜33.7%
Stone Edge
4 hits (94%) (incl. たべのこし)
calculated with 攻撃-1
GyaradosSandaconda
61.7〜73.8%
Power Whip
2HKO
81.9〜96.6%
Power Whip
2HKO
61.7〜73.8%
Power Whip
2HKO
Speed
First
SandacondaS135 / GyaradosS101
First
SandacondaS135 / GyaradosS133
First
SandacondaS135 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SandacondaGyarados
21.8〜26.7%
Stone Edge
4 hits (18%)
calculated with 攻撃-1
37.4〜44.4%
Stone Edge
3HKO
calculated with 攻撃-1
21.8〜26.7%
Stone Edge
999HKO
calculated with 攻撃-1
GyaradosSandaconda
51.4〜61.5%
Waterfall
2HKO
67.0〜79.3%
Power Whip
2HKO
51.4〜61.5%
Waterfall
2HKO
Speed
Second
SandacondaS91 / GyaradosS101
Second
SandacondaS91 / GyaradosS133
Second
SandacondaS91 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SandacondaGyarados
27.7〜33.7%
Stone Edge
3 hits (<1%)
calculated with 攻撃-1
46.8〜56.1%
Stone Edge
2 hits (76%)
calculated with 攻撃-1
27.7〜33.7%
Stone Edge
4 hits (94%) (incl. たべのこし)
calculated with 攻撃-1
GyaradosSandaconda
56.4〜67.1%
Power Whip
2HKO
75.2〜88.6%
Power Whip
2HKO
56.4〜67.1%
Power Whip
2HKO
Speed
First
SandacondaS123 / GyaradosS101
Second
SandacondaS123 / GyaradosS133
First
SandacondaS123 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Sandaconda Sandaconda vs Corviknight Corviknight

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SandacondaCorviknight
17.1〜20.5%
Stone Edge
999HKO
17.1〜20.5%
Stone Edge
999HKO
17.1〜20.5%
Stone Edge
999HKO
CorviknightSandaconda
34.2〜40.3%
Brave Bird
3HKO
34.2〜40.3%
Brave Bird
3HKO
34.2〜40.3%
Brave Bird
3HKO
Speed
First
SandacondaS135 / CorviknightS87
First
SandacondaS135 / CorviknightS78
First
SandacondaS135 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SandacondaCorviknight
13.7〜16.6%
Stone Edge
999HKO
13.7〜16.6%
Stone Edge
999HKO
13.7〜16.6%
Stone Edge
999HKO
CorviknightSandaconda
28.5〜33.5%
Brave Bird
3 hits (<1%)
28.5〜33.5%
Brave Bird
3 hits (<1%)
28.5〜33.5%
Brave Bird
3 hits (<1%)
Speed
First
SandacondaS91 / CorviknightS87
First
SandacondaS91 / CorviknightS78
First
SandacondaS91 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SandacondaCorviknight
17.1〜20.5%
Stone Edge
999HKO
17.1〜20.5%
Stone Edge
999HKO
17.1〜20.5%
Stone Edge
999HKO
CorviknightSandaconda
30.9〜36.9%
Brave Bird
3 hits (71%)
30.9〜36.9%
Brave Bird
3 hits (71%)
30.9〜36.9%
Brave Bird
3 hits (71%)
Speed
First
SandacondaS123 / CorviknightS87
First
SandacondaS123 / CorviknightS78
First
SandacondaS123 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Sandaconda Sandaconda vs Basculegion-F Basculegion-F

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SandacondaBasculegion-F
53.8〜64.0%
Earthquake
2HKO
53.8〜64.0%
Earthquake
2HKO
53.8〜64.0%
Earthquake
2HKO
Basculegion-FSandaconda
134.2〜158.4%
Wave Crash
2HKO (incl. きあいのタスキ)
145.0〜173.8%
Wave Crash
2HKO (incl. きあいのタスキ)
174.5〜205.4%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
SandacondaS135 / Basculegion-FS195
Second
SandacondaS135 / Basculegion-FS143
First
SandacondaS135 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SandacondaBasculegion-F
42.6〜50.8%
Earthquake
2 hits (2%)
42.6〜50.8%
Earthquake
2 hits (2%)
42.6〜50.8%
Earthquake
2 hits (2%)
Basculegion-FSandaconda
109.5〜129.6%
Wave Crash
2HKO (incl. きあいのタスキ)
120.7〜141.9%
Wave Crash
2HKO (incl. きあいのタスキ)
141.9〜168.2%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
SandacondaS91 / Basculegion-FS195
Second
SandacondaS91 / Basculegion-FS143
Second
SandacondaS91 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SandacondaBasculegion-F
53.8〜64.0%
Earthquake
2HKO
53.8〜64.0%
Earthquake
2HKO
53.8〜64.0%
Earthquake
2HKO
Basculegion-FSandaconda
120.8〜145.0%
Wave Crash
1HKO
131.5〜157.7%
Wave Crash
1HKO
157.0〜187.9%
Wave Crash
1HKO
Speed
Second
SandacondaS123 / Basculegion-FS195
Second
SandacondaS123 / Basculegion-FS143
Second
SandacondaS123 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Basculegion-F's page →
Greninja*Greninja
Sandaconda Sandaconda vs Greninja Greninja

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SandacondaGreninja
69.1〜82.6%
Earthquake
2HKO
62.4〜74.5%
Earthquake
2HKO
69.1〜82.6%
Earthquake
2HKO
GreninjaSandaconda
128.9〜153.0%
Ice Beam
2HKO (incl. きあいのタスキ)
140.9〜166.4%
Ice Beam
2HKO (incl. きあいのタスキ)
128.9〜153.0%
Ice Beam
2HKO (incl. きあいのタスキ)
Speed
Second
SandacondaS135 / GreninjaS174
Second
SandacondaS135 / GreninjaS213
Second
SandacondaS135 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SandacondaGreninja
68.5〜81.9%
Body Press
2HKO
61.7〜73.8%
Body Press
2HKO
68.5〜81.9%
Body Press
2HKO
GreninjaSandaconda
88.3〜105.0%
Hydro Pump
2HKO
95.0〜114.0%
Hydro Pump
2HKO
88.3〜105.0%
Hydro Pump
2HKO
Speed
Second
SandacondaS91 / GreninjaS174
Second
SandacondaS91 / GreninjaS213
Second
SandacondaS91 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SandacondaGreninja
75.2〜88.6%
Body Press
2HKO
67.1〜79.2%
Body Press
2HKO
75.2〜88.6%
Body Press
2HKO
GreninjaSandaconda
128.9〜153.0%
Ice Beam
1HKO
140.9〜166.4%
Ice Beam
1HKO
128.9〜153.0%
Ice Beam
1HKO
Speed
Second
SandacondaS123 / GreninjaS174
Second
SandacondaS123 / GreninjaS213
Second
SandacondaS123 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
Sandaconda Sandaconda vs メガリザードンX メガリザードンX

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SandacondaメガリザードンX
89.0〜105.8%
Earthquake
1 hits (38%)
メガリザードンXSandaconda
73.8〜88.6%
Flare Blitz
2HKO
Speed
Second
SandacondaS135 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SandacondaメガリザードンX
71.0〜85.2%
Earthquake
2HKO
メガリザードンXSandaconda
60.9〜72.6%
Flare Blitz
2HKO
Speed
Second
SandacondaS91 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SandacondaメガリザードンX
89.0〜105.8%
Earthquake
1 hits (38%)
メガリザードンXSandaconda
73.2〜87.2%
Overheat
2HKO
Speed
Second
SandacondaS123 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
A-Ninetales*A-Ninetales
Sandaconda Sandaconda vs A-Ninetales A-Ninetales

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SandacondaA-Ninetales
44.6〜53.7%
Stone Edge
2 hits (33%)
calculated with あられ
57.3〜68.0%
Stone Edge
2HKO
calculated with あられ
A-NinetalesSandaconda
94.0〜112.8%
Blizzard
2HKO
calculated with あられ
124.8〜146.3%
Blizzard
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
SandacondaS135 / A-NinetalesS177
Second
SandacondaS135 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SandacondaA-Ninetales
36.6〜43.4%
Stone Edge
3HKO
calculated with あられ
45.3〜54.7%
Stone Edge
2 hits (55%)
calculated with あられ
A-NinetalesSandaconda
53.6〜63.7%
Blizzard
2HKO
calculated with あられ
70.4〜83.8%
Blizzard
2HKO
calculated with あられ
Speed
Second
SandacondaS91 / A-NinetalesS177
Second
SandacondaS91 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SandacondaA-Ninetales
44.6〜53.7%
Stone Edge
2 hits (33%)
calculated with あられ
57.3〜68.0%
Stone Edge
2HKO
calculated with あられ
A-NinetalesSandaconda
94.0〜112.8%
Blizzard
1 hits (69%)
calculated with あられ
124.8〜146.3%
Blizzard
1HKO
calculated with あられ
Speed
Second
SandacondaS123 / A-NinetalesS177
Second
SandacondaS123 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-W×Rotom-W
Sandaconda Sandaconda vs Rotom-W Rotom-W

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SandacondaRotom-W
22.3〜26.8%
Stone Edge
999HKO
22.3〜26.8%
Stone Edge
999HKO
37.8〜44.9%
Stone Edge
3 hits (45%)
Rotom-WSandaconda
116.8〜138.3%
Hydro Pump
2HKO (incl. きあいのタスキ)
116.8〜138.3%
Hydro Pump
2HKO (incl. きあいのタスキ)
158.4〜189.3%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
SandacondaS135 / Rotom-WS106
First
SandacondaS135 / Rotom-WS106
Second
SandacondaS135 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SandacondaRotom-W
17.8〜21.7%
Stone Edge
999HKO
17.8〜21.7%
Stone Edge
999HKO
30.7〜36.2%
Stone Edge
4 hits (>99%) (incl. オボンのみ)
Rotom-WSandaconda
64.8〜78.2%
Hydro Pump
2HKO
64.8〜78.2%
Hydro Pump
2HKO
90.5〜107.3%
Hydro Pump
2HKO
Speed
Second
SandacondaS91 / Rotom-WS106
Second
SandacondaS91 / Rotom-WS106
Second
SandacondaS91 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SandacondaRotom-W
22.3〜26.8%
Stone Edge
999HKO
22.3〜26.8%
Stone Edge
999HKO
37.8〜44.9%
Stone Edge
3 hits (45%)
Rotom-WSandaconda
116.8〜138.3%
Hydro Pump
1HKO
116.8〜138.3%
Hydro Pump
1HKO
158.4〜189.3%
Hydro Pump
1HKO
Speed
First
SandacondaS123 / Rotom-WS106
First
SandacondaS123 / Rotom-WS106
Second
SandacondaS123 / Rotom-WS138
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Rotom-W's page →
Hydreigon*Hydreigon
Sandaconda Sandaconda vs Hydreigon Hydreigon

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SandacondaHydreigon
47.3〜56.8%
Body Press
2 hits (84%)
47.3〜56.8%
Body Press
2 hits (84%)
47.3〜56.8%
Body Press
2 hits (84%)
HydreigonSandaconda
106.7〜125.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
96.6〜114.8%
Draco Meteor
2HKO
138.3〜163.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
SandacondaS135 / HydreigonS225
Second
SandacondaS135 / HydreigonS165
Second
SandacondaS135 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SandacondaHydreigon
48.5〜58.0%
Body Press
2 hits (95%)
48.5〜58.0%
Body Press
2 hits (95%)
48.5〜58.0%
Body Press
2 hits (95%)
HydreigonSandaconda
59.2〜70.4%
Draco Meteor
2 hits (28%)
54.2〜64.2%
Draco Meteor
3HKO (incl. きあいのタスキ)
76.5〜91.1%
Draco Meteor
2HKO
Speed
Second
SandacondaS91 / HydreigonS225
Second
SandacondaS91 / HydreigonS165
Second
SandacondaS91 / HydreigonS150
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SandacondaHydreigon
52.1〜61.5%
Body Press
2HKO
52.1〜61.5%
Body Press
2HKO
52.1〜61.5%
Body Press
2HKO
HydreigonSandaconda
106.7〜125.5%
Draco Meteor
1HKO
96.6〜114.8%
Draco Meteor
1 hits (81%)
138.3〜163.1%
Draco Meteor
1HKO
Speed
Second
SandacondaS123 / HydreigonS225
Second
SandacondaS123 / HydreigonS165
Second
SandacondaS123 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
MetagrossMetagross
Sandaconda Sandaconda vs Metagross Metagross

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SandacondaMetagross
68.8〜81.5%
Earthquake
2HKO
MetagrossSandaconda
74.5〜88.6%
Ice Punch
2HKO
Speed
Second
SandacondaS135 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SandacondaMetagross
53.5〜65.0%
Earthquake
2HKO
MetagrossSandaconda
60.9〜72.6%
Ice Punch
2HKO
Speed
Second
SandacondaS91 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SandacondaMetagross
68.8〜81.5%
Earthquake
2HKO
MetagrossSandaconda
67.8〜79.9%
Ice Punch
2HKO
Speed
Second
SandacondaS123 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Sandaconda Sandaconda vs Dragonite Dragonite

Sandaconda's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SandacondaDragonite
26.9〜31.7%
Stone Edge
3HKO
31.1〜37.1%
Stone Edge
2 hits (71%)
31.1〜37.1%
Stone Edge
2 hits (71%)
DragoniteSandaconda
118.8〜139.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
83.2〜98.7%
Draco Meteor
2HKO
91.3〜108.7%
Draco Meteor
2HKO
Speed
Second
SandacondaS135 / DragoniteS152
Second
SandacondaS135 / DragoniteS145
First
SandacondaS135 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sandaconda's build: Focus Sash, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SandacondaDragonite
21.6〜25.7%
Stone Edge
3HKO
25.1〜29.9%
Stone Edge
3HKO
25.1〜29.9%
Stone Edge
3HKO
DragoniteSandaconda
65.9〜78.8%
Draco Meteor
2 hits (>99%)
35.8〜42.5%
Outrage
3HKO
35.8〜42.5%
Outrage
3HKO
Speed
Second
SandacondaS91 / DragoniteS152
Second
SandacondaS91 / DragoniteS145
Second
SandacondaS91 / DragoniteS132
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Sandaconda's build: Smooth Rock, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SandacondaDragonite
26.9〜31.7%
Stone Edge
3HKO
31.1〜37.1%
Stone Edge
2 hits (71%)
31.1〜37.1%
Stone Edge
2 hits (71%)
DragoniteSandaconda
118.8〜139.6%
Draco Meteor
1HKO
83.2〜98.7%
Draco Meteor
2HKO
91.3〜108.7%
Draco Meteor
1 hits (50%)
Speed
Second
SandacondaS123 / DragoniteS152
Second
SandacondaS123 / DragoniteS145
Second
SandacondaS123 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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