Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
カットロトム

カットロトム

でんき くさ
全国図鑑 No.479 / 使用率 171位
データ集計日:2026-09-10

種族値

HP
50
こうげき
65
ぼうぎょ
107
とくこう
105
とくぼう
107
すばやさ
86
合計
520

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
どくむしほのおこおり
はがねみずくさ
でんき

特性

順位 特性名 採用率 ⓘ 効果
1 ふゆう
100.0%
地面にいないことになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。

使用率データ

順位 技名 採用率
1
くさ リーフストーム
100.0%
くさ特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
2
でんき ボルトチェンジ
79.2%
でんき特殊
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
3
ほのお おにび
66.0%
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
4
ノーマル いたみわけ
45.3%
ノーマル変化
PP 20
自分と相手の残りHPを足して互いに1/2ずつに分ける。
5
でんき 10まんボルト
39.6%
でんき特殊
威力 90命中 100%PP 16
10%の確率で相手をまひ状態にする。
6
エスパー トリック
34.0%
エスパー変化
命中 100%PP 12
相手と自分が持っている道具を入れ替える。
7
あく あくのはどう
15.1%
あく特殊
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
8
ノーマル みがわり
7.5%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
9
でんき かみなり
7.5%
でんき特殊
威力 110命中 70%PP 12
30%の確率で相手をまひ状態にする。あめ状態の場合、相手に必ず命中する。にほんばれ状態の場合、命中率が下がる。空中状態の相手にも当たる。
10
ゴースト シャドーボール
5.7%
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。

持ち物

順位 持ち物 採用率
1
オボンのみオボンのみ
45.3%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
2
こだわりスカーフこだわりスカーフ
28.3%
素早さが1.5倍になるが、同じ技しか出せなくなる。
3
きせきのタネ
17.0%
くさタイプの技の威力が1.2倍になる。
4
しろいハーブ
7.5%
能力の低下を1度だけ回復する。1度使うと無くなる。
5
じしゃく
1.9%
でんきタイプの技の威力が1.2倍になる。

性格

順位 性格 採用率
1 ひかえめ (C↑ A↓)
86.8%
2 おくびょう (S↑ A↓)
7.5%
3 ずぶとい (B↑ A↓)
5.7%

ステータス振り

順位 H A B C D S 採用率
1 320132100
32.1%
2 20032031
18.9%
3 32013201
13.2%
4 32023200
13.2%
5 20032032
9.4%
6 32003220
7.5%
7 30092007
5.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Primarina*Primarina
Rotom-Mow Rotom-Mow vs Primarina Primarina

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Rotom-MowPrimarina
93.0〜110.2%
Leaf Storm
1 hits (56%)
93.0〜110.2%
Leaf Storm
1 hits (56%)
93.0〜110.2%
Leaf Storm
1 hits (56%)
PrimarinaRotom-Mow
42.7〜51.6%
Moonblast
3HKO
66.2〜79.0%
Ice Beam
2HKO
42.7〜51.6%
Moonblast
3HKO
Speed
First
Rotom-MowS106 / PrimarinaS80
First
Rotom-MowS106 / PrimarinaS82
First
Rotom-MowS106 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Rotom-MowPrimarina
93.0〜110.2%
Leaf Storm
1 hits (56%)
93.0〜110.2%
Leaf Storm
1 hits (56%)
93.0〜110.2%
Leaf Storm
1 hits (56%)
PrimarinaRotom-Mow
54.8〜65.0%
Ice Beam
2HKO
66.2〜79.0%
Ice Beam
2HKO
54.8〜65.0%
Ice Beam
2HKO
Speed
First
Rotom-MowS159 / PrimarinaS80
First
Rotom-MowS159 / PrimarinaS82
First
Rotom-MowS159 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Rotom-MowPrimarina
111.2〜132.1%
Leaf Storm
1HKO
111.2〜132.1%
Leaf Storm
1HKO
111.2〜132.1%
Leaf Storm
1HKO
PrimarinaRotom-Mow
54.8〜65.0%
Ice Beam
2HKO
66.2〜79.0%
Ice Beam
2HKO
54.8〜65.0%
Ice Beam
2HKO
Speed
First
Rotom-MowS106 / PrimarinaS80
First
Rotom-MowS106 / PrimarinaS82
First
Rotom-MowS106 / PrimarinaS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Hippowdon*Hippowdon
Rotom-Mow Rotom-Mow vs Hippowdon Hippowdon

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Rotom-MowHippowdon
80.9〜95.8%
Leaf Storm
2 hits (95%)
calculated with すなあらし
87.4〜104.2%
Leaf Storm
1 hits (31%)
calculated with すなあらし
80.9〜95.8%
Leaf Storm
2HKO
calculated with すなあらし
HippowdonRotom-Mow
29.3〜35.7%
Ice Fang
4HKO
calculated with すなあらし
29.3〜35.7%
Ice Fang
4HKO
calculated with すなあらし
29.3〜35.7%
Ice Fang
4HKO
calculated with すなあらし
Speed
First
Rotom-MowS106 / HippowdonS67
First
Rotom-MowS106 / HippowdonS67
First
Rotom-MowS106 / HippowdonS67
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Rotom-MowHippowdon
80.9〜95.8%
Leaf Storm
2 hits (95%)
calculated with すなあらし
87.4〜104.2%
Leaf Storm
1 hits (31%)
calculated with すなあらし
80.9〜95.8%
Leaf Storm
2HKO
calculated with すなあらし
HippowdonRotom-Mow
29.3〜35.7%
Ice Fang
3HKO
calculated with すなあらし
29.3〜35.7%
Ice Fang
3HKO
calculated with すなあらし
29.3〜35.7%
Ice Fang
3HKO
calculated with すなあらし
Speed
First
Rotom-MowS159 / HippowdonS67
First
Rotom-MowS159 / HippowdonS67
First
Rotom-MowS159 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Rotom-MowHippowdon
96.7〜114.9%
Leaf Storm
1 hits (88%)
calculated with すなあらし
104.7〜124.7%
Leaf Storm
1HKO
calculated with すなあらし
96.7〜114.9%
Leaf Storm
1 hits (88%)
calculated with すなあらし
HippowdonRotom-Mow
29.3〜35.7%
Ice Fang
3HKO
calculated with すなあらし
29.3〜35.7%
Ice Fang
3HKO
calculated with すなあらし
29.3〜35.7%
Ice Fang
3HKO
calculated with すなあらし
Speed
First
Rotom-MowS106 / HippowdonS67
First
Rotom-MowS106 / HippowdonS67
First
Rotom-MowS106 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
GyaradosGyarados
Rotom-Mow Rotom-Mow vs Gyarados Gyarados

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Rotom-MowGyarados
106.9〜126.7%
Volt Switch
1HKO
calculated with 攻撃-1
126.3〜149.7%
Volt Switch
1HKO
calculated with 攻撃-1
106.9〜126.7%
Volt Switch
1HKO
calculated with 攻撃-1
GyaradosRotom-Mow
38.2〜45.9%
Lash Out
3 hits (62%)
49.7〜59.9%
Lash Out
3HKO
38.2〜45.9%
Lash Out
3 hits (62%)
Speed
First
Rotom-MowS106 / GyaradosS101
Second
Rotom-MowS106 / GyaradosS133
First
Rotom-MowS106 / GyaradosS101
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves first

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Rotom-MowGyarados
106.9〜126.7%
Volt Switch
1HKO
calculated with 攻撃-1
126.3〜149.7%
Volt Switch
1HKO
calculated with 攻撃-1
106.9〜126.7%
Volt Switch
1HKO
calculated with 攻撃-1
GyaradosRotom-Mow
38.2〜45.9%
Lash Out
3HKO
49.7〜59.9%
Lash Out
2 hits (>99%)
38.2〜45.9%
Lash Out
3HKO
Speed
First
Rotom-MowS159 / GyaradosS101
First
Rotom-MowS159 / GyaradosS133
First
Rotom-MowS159 / GyaradosS101
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Rotom-MowGyarados
106.9〜126.7%
Volt Switch
1HKO
calculated with 攻撃-1
126.3〜149.7%
Volt Switch
1HKO
calculated with 攻撃-1
106.9〜126.7%
Volt Switch
1HKO
calculated with 攻撃-1
GyaradosRotom-Mow
38.2〜45.9%
Lash Out
3HKO
49.7〜59.9%
Lash Out
2 hits (>99%)
38.2〜45.9%
Lash Out
3HKO
Speed
First
Rotom-MowS106 / GyaradosS101
Second
Rotom-MowS106 / GyaradosS133
First
Rotom-MowS106 / GyaradosS101
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
Rotom-Mow Rotom-Mow vs Corviknight Corviknight

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Rotom-MowCorviknight
90.7〜108.3%
Thunder
1 hits (44%)
90.7〜108.3%
Thunder
1 hits (44%)
90.7〜108.3%
Thunder
1 hits (44%)
CorviknightRotom-Mow
33.1〜40.1%
Brave Bird
4HKO
33.1〜40.1%
Brave Bird
4HKO
33.1〜40.1%
Brave Bird
4HKO
Speed
First
Rotom-MowS106 / CorviknightS87
First
Rotom-MowS106 / CorviknightS78
First
Rotom-MowS106 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Rotom-MowCorviknight
90.7〜108.3%
Thunder
1 hits (44%)
90.7〜108.3%
Thunder
1 hits (44%)
90.7〜108.3%
Thunder
1 hits (44%)
CorviknightRotom-Mow
33.1〜40.1%
Brave Bird
3 hits (>99%)
33.1〜40.1%
Brave Bird
3 hits (>99%)
33.1〜40.1%
Brave Bird
3 hits (>99%)
Speed
First
Rotom-MowS159 / CorviknightS87
First
Rotom-MowS159 / CorviknightS78
First
Rotom-MowS159 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Rotom-MowCorviknight
90.7〜108.3%
Thunder
1 hits (44%)
90.7〜108.3%
Thunder
1 hits (44%)
90.7〜108.3%
Thunder
1 hits (44%)
CorviknightRotom-Mow
33.1〜40.1%
Brave Bird
3 hits (>99%)
33.1〜40.1%
Brave Bird
3 hits (>99%)
33.1〜40.1%
Brave Bird
3 hits (>99%)
Speed
First
Rotom-MowS106 / CorviknightS87
First
Rotom-MowS106 / CorviknightS78
First
Rotom-MowS106 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Corviknight's page →
Basculegion-FBasculegion-F
Rotom-Mow Rotom-Mow vs Basculegion-F Basculegion-F

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-MowBasculegion-F
125.9〜149.2%
Leaf Storm
1HKO
125.9〜149.2%
Leaf Storm
1HKO
125.9〜149.2%
Leaf Storm
1HKO
Basculegion-FRotom-Mow
35.7〜43.3%
Ice Fang
3 hits (5%)
35.7〜42.7%
Wave Crash
3 hits (1%)
45.9〜56.1%
Ice Fang
3HKO
Speed
Second
Rotom-MowS106 / Basculegion-FS195
Second
Rotom-MowS106 / Basculegion-FS143
Second
Rotom-MowS106 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-MowBasculegion-F
125.9〜149.2%
Leaf Storm
1HKO
125.9〜149.2%
Leaf Storm
1HKO
125.9〜149.2%
Leaf Storm
1HKO
Basculegion-FRotom-Mow
35.7〜43.3%
Ice Fang
3HKO
35.7〜42.7%
Wave Crash
3HKO
45.9〜56.1%
Ice Fang
2 hits (69%)
Speed
Second
Rotom-MowS159 / Basculegion-FS195
First
Rotom-MowS159 / Basculegion-FS143
First
Rotom-MowS159 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-MowBasculegion-F
150.8〜178.7%
Leaf Storm
1HKO
150.8〜178.7%
Leaf Storm
1HKO
150.8〜178.7%
Leaf Storm
1HKO
Basculegion-FRotom-Mow
35.7〜43.3%
Ice Fang
3HKO
35.7〜42.7%
Wave Crash
3HKO
45.9〜56.1%
Ice Fang
2 hits (69%)
Speed
Second
Rotom-MowS106 / Basculegion-FS195
Second
Rotom-MowS106 / Basculegion-FS143
Second
Rotom-MowS106 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Basculegion-F's page →
Greninja*Greninja
Rotom-Mow Rotom-Mow vs Greninja Greninja

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Rotom-MowGreninja
173.2〜205.4%
Leaf Storm
2HKO (incl. きあいのタスキ)
157.0〜185.2%
Leaf Storm
1HKO
173.2〜205.4%
Leaf Storm
1HKO
GreninjaRotom-Mow
91.7〜108.3%
Sludge Wave
1 hits (50%)
99.4〜118.5%
Sludge Wave
1 hits (94%)
91.7〜108.3%
Sludge Wave
1 hits (50%)
Speed
Second
Rotom-MowS106 / GreninjaS174
Second
Rotom-MowS106 / GreninjaS213
Second
Rotom-MowS106 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Rotom-MowGreninja
173.2〜205.4%
Leaf Storm
2HKO (incl. きあいのタスキ)
157.0〜185.2%
Leaf Storm
1HKO
173.2〜205.4%
Leaf Storm
1HKO
GreninjaRotom-Mow
91.7〜108.3%
Sludge Wave
1 hits (50%)
99.4〜118.5%
Sludge Wave
1 hits (94%)
91.7〜108.3%
Sludge Wave
1 hits (50%)
Speed
Second
Rotom-MowS159 / GreninjaS174
Second
Rotom-MowS159 / GreninjaS213
Second
Rotom-MowS159 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Rotom-MowGreninja
207.4〜246.3%
Leaf Storm
2HKO (incl. きあいのタスキ)
187.9〜222.1%
Leaf Storm
1HKO
207.4〜246.3%
Leaf Storm
1HKO
GreninjaRotom-Mow
91.7〜108.3%
Sludge Wave
1 hits (50%)
99.4〜118.5%
Sludge Wave
1 hits (94%)
91.7〜108.3%
Sludge Wave
1 hits (50%)
Speed
Second
Rotom-MowS106 / GreninjaS174
Second
Rotom-MowS106 / GreninjaS213
Second
Rotom-MowS106 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
Rotom-WRotom-W
Rotom-Mow Rotom-Mow vs Rotom-W Rotom-W

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Rotom-MowRotom-W
115.9〜137.6%
Leaf Storm
1HKO
115.9〜137.6%
Leaf Storm
1HKO
146.5〜174.8%
Leaf Storm
1HKO
Rotom-WRotom-Mow
19.1〜22.9%
Hydro Pump
999HKO
19.1〜22.9%
Hydro Pump
999HKO
26.8〜31.8%
Hydro Pump
4 hits (<1%)
Speed
Second
Rotom-MowS106 / Rotom-WS106
Second
Rotom-MowS106 / Rotom-WS106
Second
Rotom-MowS106 / Rotom-WS138
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Rotom-MowRotom-W
115.9〜137.6%
Leaf Storm
1HKO
115.9〜137.6%
Leaf Storm
1HKO
146.5〜174.8%
Leaf Storm
1HKO
Rotom-WRotom-Mow
19.1〜22.9%
Hydro Pump
999HKO
19.1〜22.9%
Hydro Pump
999HKO
26.8〜31.8%
Hydro Pump
4HKO
Speed
First
Rotom-MowS159 / Rotom-WS106
First
Rotom-MowS159 / Rotom-WS106
First
Rotom-MowS159 / Rotom-WS138
Verdict
Win: 1HKO to KO / n/a to be KOed, moves first
Win: 1HKO to KO / n/a to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Rotom-MowRotom-W
138.9〜165.0%
Leaf Storm
1HKO
138.9〜165.0%
Leaf Storm
1HKO
175.6〜209.4%
Leaf Storm
1HKO
Rotom-WRotom-Mow
19.1〜22.9%
Hydro Pump
999HKO
19.1〜22.9%
Hydro Pump
999HKO
26.8〜31.8%
Hydro Pump
4HKO
Speed
Second
Rotom-MowS106 / Rotom-WS106
Second
Rotom-MowS106 / Rotom-WS106
Second
Rotom-MowS106 / Rotom-WS138
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Rotom-W's page →
パーモット*パーモット
Rotom-Mow Rotom-Mow vs パーモット パーモット

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Rotom-Mowパーモット
100.0〜118.4%
Leaf Storm
2HKO (incl. きあいのタスキ)
100.0〜118.4%
Leaf Storm
1HKO
100.0〜118.4%
Leaf Storm
1HKO
パーモットRotom-Mow
51.6〜61.1%
Close Combat
3HKO (incl. オボンのみ)
58.0〜68.8%
Ice Punch
2 hits (61%)
66.9〜79.0%
Close Combat
2HKO
Speed
Second
Rotom-MowS106 / パーモットS172
Second
Rotom-MowS106 / パーモットS235
Second
Rotom-MowS106 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Rotom-Mowパーモット
100.0〜118.4%
Leaf Storm
2HKO (incl. きあいのタスキ)
100.0〜118.4%
Leaf Storm
1HKO
100.0〜118.4%
Leaf Storm
1HKO
パーモットRotom-Mow
51.6〜61.1%
Close Combat
2HKO
58.0〜68.8%
Ice Punch
2HKO
66.9〜79.0%
Close Combat
2HKO
Speed
Second
Rotom-MowS159 / パーモットS172
Second
Rotom-MowS159 / パーモットS235
Second
Rotom-MowS159 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Rotom-Mowパーモット
119.7〜141.5%
Leaf Storm
2HKO (incl. きあいのタスキ)
119.7〜141.5%
Leaf Storm
1HKO
119.7〜141.5%
Leaf Storm
1HKO
パーモットRotom-Mow
51.6〜61.1%
Close Combat
2HKO
58.0〜68.8%
Ice Punch
2HKO
66.9〜79.0%
Close Combat
2HKO
Speed
Second
Rotom-MowS106 / パーモットS172
Second
Rotom-MowS106 / パーモットS235
Second
Rotom-MowS106 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Unfavorable
ボーマンダボーマンダ
Rotom-Mow Rotom-Mow vs ボーマンダ ボーマンダ

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Rotom-Mowボーマンダ
53.2〜63.2%
Thunder
2HKO
ボーマンダRotom-Mow
80.3〜94.3%
Double-Edge
2HKO
Speed
Second
Rotom-MowS106 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Rotom-Mowボーマンダ
53.2〜63.2%
Thunder
2HKO
ボーマンダRotom-Mow
80.3〜94.3%
Double-Edge
2HKO
Speed
Second
Rotom-MowS159 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Rotom-Mowボーマンダ
53.2〜63.2%
Thunder
2HKO
ボーマンダRotom-Mow
80.3〜94.3%
Double-Edge
2HKO
Speed
Second
Rotom-MowS106 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Rotom-Mow Rotom-Mow vs Garchomp Garchomp

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Rotom-MowGarchomp
25.4〜30.3%
Thunder
4HKO
60.5〜71.9%
Leaf Storm
2 hits (46%)
60.5〜71.9%
Leaf Storm
2 hits (46%)
GarchompRotom-Mow
66.2〜79.0%
Flamethrower
2HKO
61.8〜73.2%
Outrage
2 hits (>99%)
61.8〜73.2%
Outrage
2 hits (>99%)
Speed
Second
Rotom-MowS106 / GarchompS223
Second
Rotom-MowS106 / GarchompS231
Second
Rotom-MowS106 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Rotom-MowGarchomp
25.4〜30.3%
Thunder
4HKO
60.5〜71.9%
Leaf Storm
2 hits (46%)
60.5〜71.9%
Leaf Storm
2 hits (46%)
GarchompRotom-Mow
70.7〜84.1%
Draco Meteor
2HKO
61.8〜73.2%
Outrage
2HKO
61.8〜73.2%
Outrage
2HKO
Speed
Second
Rotom-MowS159 / GarchompS223
Second
Rotom-MowS159 / GarchompS231
First
Rotom-MowS159 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Rotom-MowGarchomp
25.4〜30.3%
Thunder
4HKO
72.4〜85.9%
Leaf Storm
2HKO
72.4〜85.9%
Leaf Storm
2HKO
GarchompRotom-Mow
70.7〜84.1%
Draco Meteor
2HKO
61.8〜73.2%
Outrage
2HKO
61.8〜73.2%
Outrage
2HKO
Speed
Second
Rotom-MowS106 / GarchompS223
Second
Rotom-MowS106 / GarchompS231
Second
Rotom-MowS106 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
Rotom-Mow Rotom-Mow vs グソクムシャ グソクムシャ

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Rotom-Mowグソクムシャ
38.5〜46.2%
Thunder
3HKO
グソクムシャRotom-Mow
133.8〜158.6%
First Impression
1HKO
Speed
First
Rotom-MowS106 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Rotom-Mowグソクムシャ
38.5〜46.2%
Thunder
3HKO
グソクムシャRotom-Mow
133.8〜158.6%
First Impression
1HKO
Speed
First
Rotom-MowS159 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Rotom-Mowグソクムシャ
38.5〜46.2%
Thunder
3HKO
グソクムシャRotom-Mow
133.8〜158.6%
First Impression
1HKO
Speed
First
Rotom-MowS106 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ×セグレイブ
Rotom-Mow Rotom-Mow vs セグレイブ セグレイブ

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Rotom-Mowセグレイブ
22.0〜25.7%
Thunder
4 hits (2%)
24.6〜29.3%
Thunder
4 hits (>99%)
24.6〜29.3%
Thunder
4 hits (>99%)
セグレイブRotom-Mow
108.3〜129.9%
Icicle Crash
1HKO
85.4〜103.2%
Icicle Crash
1 hits (13%)
124.2〜145.2%
Icicle Crash
1HKO
Speed
Second
Rotom-MowS106 / セグレイブS139
Second
Rotom-MowS106 / セグレイブS152
Second
Rotom-MowS106 / セグレイブS139
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Rotom-Mowセグレイブ
22.0〜25.7%
Thunder
4 hits (2%)
24.6〜29.3%
Thunder
4 hits (>99%)
24.6〜29.3%
Thunder
4 hits (>99%)
セグレイブRotom-Mow
108.3〜129.9%
Icicle Crash
1HKO
85.4〜103.2%
Icicle Crash
1 hits (13%)
124.2〜145.2%
Icicle Crash
1HKO
Speed
First
Rotom-MowS159 / セグレイブS139
First
Rotom-MowS159 / セグレイブS152
First
Rotom-MowS159 / セグレイブS139
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Rotom-Mowセグレイブ
22.0〜25.7%
Thunder
4 hits (2%)
24.6〜29.3%
Thunder
4 hits (>99%)
24.6〜29.3%
Thunder
4 hits (>99%)
セグレイブRotom-Mow
108.3〜129.9%
Icicle Crash
1HKO
85.4〜103.2%
Icicle Crash
1 hits (13%)
124.2〜145.2%
Icicle Crash
1HKO
Speed
Second
Rotom-MowS106 / セグレイブS139
Second
Rotom-MowS106 / セグレイブS152
Second
Rotom-MowS106 / セグレイブS139
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
LucarioLucario
Rotom-Mow Rotom-Mow vs Lucario Lucario

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Rotom-MowLucario
75.5〜89.8%
Thunder
2HKO
75.5〜89.8%
Thunder
2HKO
LucarioRotom-Mow
73.2〜86.6%
Focus Blast
2HKO
86.6〜103.2%
Focus Blast
1 hits (19%)
Speed
Second
Rotom-MowS106 / LucarioS223
Second
Rotom-MowS106 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Rotom-MowLucario
75.5〜89.8%
Thunder
2HKO
75.5〜89.8%
Thunder
2HKO
LucarioRotom-Mow
73.2〜86.6%
Focus Blast
2HKO
86.6〜103.2%
Focus Blast
1 hits (19%)
Speed
Second
Rotom-MowS159 / LucarioS223
Second
Rotom-MowS159 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Rotom-MowLucario
75.5〜89.8%
Thunder
2HKO
75.5〜89.8%
Thunder
2HKO
LucarioRotom-Mow
73.2〜86.6%
Focus Blast
2HKO
86.6〜103.2%
Focus Blast
1 hits (19%)
Speed
Second
Rotom-MowS106 / LucarioS223
Second
Rotom-MowS106 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×*Baxcalibur
Rotom-Mow Rotom-Mow vs Baxcalibur Baxcalibur

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Rotom-MowBaxcalibur
19.8〜23.4%
Dark Pulse
999HKO
35.3〜41.3%
Thunder
4HKO (incl. オボンのみ)
19.8〜23.4%
Dark Pulse
999HKO
BaxcaliburRotom-Mow
35.0〜42.0%
Dragon Pulse
3 hits (<1%)
42.7〜51.6%
Dragon Pulse
3HKO
35.0〜42.0%
Dragon Pulse
3 hits (<1%)
Speed
First
Rotom-MowS106 / BaxcaliburS105
Second
Rotom-MowS106 / BaxcaliburS150
First
Rotom-MowS106 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Rotom-MowBaxcalibur
19.8〜23.4%
Dark Pulse
999HKO
35.3〜41.3%
Thunder
4HKO (incl. オボンのみ)
19.8〜23.4%
Dark Pulse
999HKO
BaxcaliburRotom-Mow
35.0〜42.0%
Dragon Pulse
3HKO
65.0〜77.1%
Draco Meteor
2 hits (96%)
35.0〜42.0%
Dragon Pulse
3HKO
Speed
First
Rotom-MowS159 / BaxcaliburS105
First
Rotom-MowS159 / BaxcaliburS150
First
Rotom-MowS159 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Rotom-MowBaxcalibur
19.8〜23.4%
Dark Pulse
999HKO
35.3〜41.3%
Thunder
4HKO (incl. オボンのみ)
19.8〜23.4%
Dark Pulse
999HKO
BaxcaliburRotom-Mow
35.0〜42.0%
Dragon Pulse
3HKO
65.0〜77.1%
Draco Meteor
2 hits (96%)
35.0〜42.0%
Dragon Pulse
3HKO
Speed
First
Rotom-MowS106 / BaxcaliburS105
Second
Rotom-MowS106 / BaxcaliburS150
First
Rotom-MowS106 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Meowscarada×Meowscarada
Rotom-Mow Rotom-Mow vs Meowscarada Meowscarada

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-MowMeowscarada
35.9〜43.1%
Thunder
3HKO
35.9〜43.1%
Thunder
3HKO
35.9〜43.1%
Thunder
3HKO
MeowscaradaRotom-Mow
113.4〜136.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
113.4〜136.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
146.5〜176.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
Rotom-MowS106 / MeowscaradaS262
Second
Rotom-MowS106 / MeowscaradaS175
Second
Rotom-MowS106 / MeowscaradaS175
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-MowMeowscarada
35.9〜43.1%
Thunder
3HKO
35.9〜43.1%
Thunder
3HKO
35.9〜43.1%
Thunder
3HKO
MeowscaradaRotom-Mow
113.4〜136.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
113.4〜136.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
146.5〜176.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
Rotom-MowS159 / MeowscaradaS262
Second
Rotom-MowS159 / MeowscaradaS175
Second
Rotom-MowS159 / MeowscaradaS175
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-MowMeowscarada
35.9〜43.1%
Thunder
3HKO
35.9〜43.1%
Thunder
3HKO
35.9〜43.1%
Thunder
3HKO
MeowscaradaRotom-Mow
113.4〜136.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
113.4〜136.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
146.5〜176.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
Rotom-MowS106 / MeowscaradaS262
Second
Rotom-MowS106 / MeowscaradaS175
Second
Rotom-MowS106 / MeowscaradaS175
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Rotom-Mow Rotom-Mow vs ゴリランダー ゴリランダー

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Rotom-Mowゴリランダー
26.6〜31.9%
Thunder
4HKO
calculated with グラスフィールド
26.6〜31.9%
Thunder
4HKO
calculated with グラスフィールド
26.6〜31.9%
Thunder
4HKO
calculated with グラスフィールド
ゴリランダーRotom-Mow
61.1〜72.6%
U-turn
2 hits (95%)
calculated with グラスフィールド
47.1〜56.1%
U-turn
3HKO
calculated with グラスフィールド
47.1〜56.1%
U-turn
3HKO
calculated with グラスフィールド
Speed
Second
Rotom-MowS106 / ゴリランダーS107
Second
Rotom-MowS106 / ゴリランダーS107
Second
Rotom-MowS106 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Rotom-Mowゴリランダー
26.6〜31.9%
Thunder
4HKO
calculated with グラスフィールド
26.6〜31.9%
Thunder
4HKO
calculated with グラスフィールド
26.6〜31.9%
Thunder
4HKO
calculated with グラスフィールド
ゴリランダーRotom-Mow
61.1〜72.6%
U-turn
2HKO
calculated with グラスフィールド
47.1〜56.1%
U-turn
2 hits (73%)
calculated with グラスフィールド
47.1〜56.1%
U-turn
2 hits (73%)
calculated with グラスフィールド
Speed
First
Rotom-MowS159 / ゴリランダーS107
First
Rotom-MowS159 / ゴリランダーS107
First
Rotom-MowS159 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Rotom-Mowゴリランダー
26.6〜31.9%
Thunder
4HKO
calculated with グラスフィールド
26.6〜31.9%
Thunder
4HKO
calculated with グラスフィールド
26.6〜31.9%
Thunder
4HKO
calculated with グラスフィールド
ゴリランダーRotom-Mow
61.1〜72.6%
U-turn
2HKO
calculated with グラスフィールド
47.1〜56.1%
U-turn
2 hits (73%)
calculated with グラスフィールド
47.1〜56.1%
U-turn
2 hits (73%)
calculated with グラスフィールド
Speed
Second
Rotom-MowS106 / ゴリランダーS107
Second
Rotom-MowS106 / ゴリランダーS107
Second
Rotom-MowS106 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View ゴリランダー's page →
メガリザードンX×メガリザードンX
Rotom-Mow Rotom-Mow vs メガリザードンX メガリザードンX

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Rotom-MowメガリザードンX
30.3〜36.1%
Thunder
3 hits (47%)
メガリザードンXRotom-Mow
145.2〜173.9%
Flare Blitz
1HKO
Speed
Second
Rotom-MowS106 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Rotom-MowメガリザードンX
30.3〜36.1%
Thunder
3 hits (47%)
メガリザードンXRotom-Mow
145.2〜173.9%
Flare Blitz
1HKO
Speed
Second
Rotom-MowS159 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
Rotom-MowメガリザードンX
30.3〜36.1%
Thunder
3 hits (47%)
メガリザードンXRotom-Mow
145.2〜173.9%
Flare Blitz
1HKO
Speed
Second
Rotom-MowS106 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Rotom-Mow Rotom-Mow vs メガリザードンY メガリザードンY

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Rotom-MowメガリザードンY
96.8〜113.5%
Thunder
1 hits (75%)
calculated with 晴れ
メガリザードンYRotom-Mow
179.6〜211.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
Rotom-MowS106 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Rotom-MowメガリザードンY
96.8〜113.5%
Thunder
1 hits (75%)
calculated with 晴れ
メガリザードンYRotom-Mow
179.6〜211.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
Rotom-MowS159 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Rotom-MowメガリザードンY
96.8〜113.5%
Thunder
1 hits (75%)
calculated with 晴れ
メガリザードンYRotom-Mow
179.6〜211.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
Rotom-MowS106 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-NinetalesA-Ninetales
Rotom-Mow Rotom-Mow vs A-Ninetales A-Ninetales

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Rotom-MowA-Ninetales
56.6〜66.9%
Leaf Storm
2 hits (2%)
calculated with あられ
66.0〜78.0%
Leaf Storm
2HKO
calculated with あられ
A-NinetalesRotom-Mow
65.0〜76.4%
Blizzard
2HKO
calculated with あられ
84.1〜99.4%
Blizzard
2HKO
calculated with あられ
Speed
Second
Rotom-MowS106 / A-NinetalesS177
Second
Rotom-MowS106 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Rotom-MowA-Ninetales
56.6〜66.9%
Leaf Storm
2 hits (2%)
calculated with あられ
66.0〜78.0%
Leaf Storm
2HKO
calculated with あられ
A-NinetalesRotom-Mow
65.0〜76.4%
Blizzard
2HKO
calculated with あられ
84.1〜99.4%
Blizzard
2HKO
calculated with あられ
Speed
Second
Rotom-MowS159 / A-NinetalesS177
Second
Rotom-MowS159 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Rotom-MowA-Ninetales
67.4〜80.0%
Leaf Storm
2HKO
calculated with あられ
78.7〜93.3%
Leaf Storm
2HKO
calculated with あられ
A-NinetalesRotom-Mow
65.0〜76.4%
Blizzard
2HKO
calculated with あられ
84.1〜99.4%
Blizzard
2HKO
calculated with あられ
Speed
Second
Rotom-MowS106 / A-NinetalesS177
Second
Rotom-MowS106 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン×エースバーン
Rotom-Mow Rotom-Mow vs エースバーン エースバーン

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-Mowエースバーン
66.9〜79.0%
Thunder
2HKO
66.9〜79.0%
Thunder
2HKO
66.9〜79.0%
Thunder
2HKO
エースバーンRotom-Mow
114.6〜135.0%
かえんボール
1HKO
104.5〜123.6%
かえんボール
1HKO
149.0〜175.2%
かえんボール
1HKO
Speed
Second
Rotom-MowS106 / エースバーンS256
Second
Rotom-MowS106 / エースバーンS188
Second
Rotom-MowS106 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-Mowエースバーン
66.9〜79.0%
Thunder
2HKO
66.9〜79.0%
Thunder
2HKO
66.9〜79.0%
Thunder
2HKO
エースバーンRotom-Mow
114.6〜135.0%
かえんボール
1HKO
104.5〜123.6%
かえんボール
1HKO
149.0〜175.2%
かえんボール
1HKO
Speed
Second
Rotom-MowS159 / エースバーンS256
Second
Rotom-MowS159 / エースバーンS188
Second
Rotom-MowS159 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rotom-Mowエースバーン
66.9〜79.0%
Thunder
2HKO
66.9〜79.0%
Thunder
2HKO
66.9〜79.0%
Thunder
2HKO
エースバーンRotom-Mow
114.6〜135.0%
かえんボール
1HKO
104.5〜123.6%
かえんボール
1HKO
149.0〜175.2%
かえんボール
1HKO
Speed
Second
Rotom-MowS106 / エースバーンS256
Second
Rotom-MowS106 / エースバーンS188
Second
Rotom-MowS106 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Rotom-Mow Rotom-Mow vs Sneasler Sneasler

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Rotom-MowSneasler
63.7〜75.2%
Thunder
2HKO
63.7〜75.2%
Thunder
2HKO
63.7〜75.2%
Thunder
2HKO
SneaslerRotom-Mow
84.1〜99.4%
Fatal Claw
2HKO
84.1〜99.4%
Fatal Claw
2HKO
84.1〜99.4%
Fatal Claw
2HKO
Speed
Second
Rotom-MowS106 / SneaslerS172
Second
Rotom-MowS106 / SneaslerS172
Second
Rotom-MowS106 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Rotom-MowSneasler
63.7〜75.2%
Thunder
2HKO
63.7〜75.2%
Thunder
2HKO
63.7〜75.2%
Thunder
2HKO
SneaslerRotom-Mow
84.1〜99.4%
Fatal Claw
2HKO
84.1〜99.4%
Fatal Claw
2HKO
84.1〜99.4%
Fatal Claw
2HKO
Speed
Second
Rotom-MowS159 / SneaslerS172
Second
Rotom-MowS159 / SneaslerS172
Second
Rotom-MowS159 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Rotom-MowSneasler
63.7〜75.2%
Thunder
2HKO
63.7〜75.2%
Thunder
2HKO
63.7〜75.2%
Thunder
2HKO
SneaslerRotom-Mow
84.1〜99.4%
Fatal Claw
2HKO
84.1〜99.4%
Fatal Claw
2HKO
84.1〜99.4%
Fatal Claw
2HKO
Speed
Second
Rotom-MowS106 / SneaslerS172
Second
Rotom-MowS106 / SneaslerS172
Second
Rotom-MowS106 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona×Volcarona
Rotom-Mow Rotom-Mow vs Volcarona Volcarona

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Rotom-MowVolcarona
41.1〜49.0%
Thunder
3 hits (>99%)
49.1〜58.4%
Thunder
3HKO
41.1〜49.0%
Thunder
3HKO
VolcaronaRotom-Mow
114.6〜135.0%
Overheat
1HKO
104.5〜123.6%
Bug Buzz
1HKO
114.6〜135.0%
Overheat
1HKO
Speed
Second
Rotom-MowS106 / VolcaronaS122
Second
Rotom-MowS106 / VolcaronaS152
Second
Rotom-MowS106 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Rotom-MowVolcarona
41.1〜49.0%
Thunder
3 hits (>99%)
49.1〜58.4%
Thunder
3HKO
41.1〜49.0%
Thunder
3HKO
VolcaronaRotom-Mow
114.6〜135.0%
Overheat
1HKO
104.5〜123.6%
Bug Buzz
1HKO
114.6〜135.0%
Overheat
1HKO
Speed
First
Rotom-MowS159 / VolcaronaS122
First
Rotom-MowS159 / VolcaronaS152
First
Rotom-MowS159 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Rotom-MowVolcarona
41.1〜49.0%
Thunder
3 hits (>99%)
49.1〜58.4%
Thunder
3HKO
41.1〜49.0%
Thunder
3HKO
VolcaronaRotom-Mow
114.6〜135.0%
Overheat
1HKO
104.5〜123.6%
Bug Buzz
1HKO
114.6〜135.0%
Overheat
1HKO
Speed
Second
Rotom-MowS106 / VolcaronaS122
Second
Rotom-MowS106 / VolcaronaS152
Second
Rotom-MowS106 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Volcarona's page →
Hydreigon×Hydreigon
Rotom-Mow Rotom-Mow vs Hydreigon Hydreigon

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Rotom-MowHydreigon
26.6〜32.0%
Thunder
4HKO
26.6〜32.0%
Thunder
4HKO
26.6〜32.0%
Thunder
4HKO
HydreigonRotom-Mow
80.3〜95.5%
Fire Blast
2HKO
73.9〜87.9%
Fire Blast
2HKO
103.8〜124.2%
Fire Blast
1HKO
Speed
Second
Rotom-MowS106 / HydreigonS225
Second
Rotom-MowS106 / HydreigonS165
Second
Rotom-MowS106 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Rotom-MowHydreigon
26.6〜32.0%
Thunder
4HKO
26.6〜32.0%
Thunder
4HKO
26.6〜32.0%
Thunder
4HKO
HydreigonRotom-Mow
80.3〜95.5%
Fire Blast
2HKO
73.9〜87.9%
Fire Blast
2HKO
103.8〜124.2%
Fire Blast
1HKO
Speed
Second
Rotom-MowS159 / HydreigonS225
Second
Rotom-MowS159 / HydreigonS165
First
Rotom-MowS159 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
Rotom-MowHydreigon
26.6〜32.0%
Thunder
4HKO
26.6〜32.0%
Thunder
4HKO
26.6〜32.0%
Thunder
4HKO
HydreigonRotom-Mow
80.3〜95.5%
Fire Blast
2HKO
73.9〜87.9%
Fire Blast
2HKO
103.8〜124.2%
Fire Blast
1HKO
Speed
Second
Rotom-MowS106 / HydreigonS225
Second
Rotom-MowS106 / HydreigonS165
Second
Rotom-MowS106 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
SkeledirgeSkeledirge
Rotom-Mow Rotom-Mow vs Skeledirge Skeledirge

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Rotom-MowSkeledirge
48.3〜56.9%
Dark Pulse
2 hits (38%)
48.3〜56.9%
Dark Pulse
3HKO
48.3〜56.9%
Dark Pulse
2 hits (88%)
SkeledirgeRotom-Mow
61.1〜72.6%
Torch Song
2HKO
61.1〜72.6%
Torch Song
2HKO
61.1〜72.6%
Torch Song
2HKO
Speed
First
Rotom-MowS106 / SkeledirgeS86
First
Rotom-MowS106 / SkeledirgeS86
First
Rotom-MowS106 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Rotom-MowSkeledirge
48.3〜56.9%
Dark Pulse
2 hits (38%)
48.3〜56.9%
Dark Pulse
3HKO
48.3〜56.9%
Dark Pulse
2 hits (88%)
SkeledirgeRotom-Mow
61.1〜72.6%
Torch Song
2HKO
61.1〜72.6%
Torch Song
2HKO
61.1〜72.6%
Torch Song
2HKO
Speed
First
Rotom-MowS159 / SkeledirgeS86
First
Rotom-MowS159 / SkeledirgeS86
First
Rotom-MowS159 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Rotom-MowSkeledirge
48.3〜56.9%
Dark Pulse
2 hits (38%)
48.3〜56.9%
Dark Pulse
3HKO
48.3〜56.9%
Dark Pulse
2 hits (88%)
SkeledirgeRotom-Mow
61.1〜72.6%
Torch Song
2HKO
61.1〜72.6%
Torch Song
2HKO
61.1〜72.6%
Torch Song
2HKO
Speed
First
Rotom-MowS106 / SkeledirgeS86
First
Rotom-MowS106 / SkeledirgeS86
First
Rotom-MowS106 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
MetagrossMetagross
Rotom-Mow Rotom-Mow vs Metagross Metagross

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Rotom-MowMetagross
48.4〜57.3%
Dark Pulse
2 hits (89%)
MetagrossRotom-Mow
72.6〜86.0%
Ice Punch
2HKO
Speed
Second
Rotom-MowS106 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Rotom-MowMetagross
48.4〜57.3%
Dark Pulse
2 hits (89%)
MetagrossRotom-Mow
72.6〜86.0%
Ice Punch
2HKO
Speed
Second
Rotom-MowS159 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Rotom-MowMetagross
48.4〜57.3%
Dark Pulse
2 hits (89%)
MetagrossRotom-Mow
72.6〜86.0%
Ice Punch
2HKO
Speed
Second
Rotom-MowS106 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
DragoniteDragonite
Rotom-Mow Rotom-Mow vs Dragonite Dragonite

Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Rotom-MowDragonite
20.4〜24.6%
Thunder
3HKO
25.1〜29.3%
Thunder
3HKO
25.1〜29.3%
Thunder
3HKO
DragoniteRotom-Mow
73.9〜87.9%
Flamethrower
2HKO
42.7〜51.6%
Outrage
3HKO
42.7〜51.6%
Outrage
3HKO
Speed
Second
Rotom-MowS106 / DragoniteS152
Second
Rotom-MowS106 / DragoniteS145
Second
Rotom-MowS106 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Rotom-MowDragonite
20.4〜24.6%
Thunder
3HKO
25.1〜29.3%
Thunder
3HKO
25.1〜29.3%
Thunder
3HKO
DragoniteRotom-Mow
80.3〜94.3%
Draco Meteor
2HKO
52.2〜62.4%
Flamethrower
2HKO
57.3〜68.8%
Flamethrower
2HKO
Speed
First
Rotom-MowS159 / DragoniteS152
First
Rotom-MowS159 / DragoniteS145
First
Rotom-MowS159 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Rotom-MowDragonite
20.4〜24.6%
Thunder
3HKO
25.1〜29.3%
Thunder
3HKO
25.1〜29.3%
Thunder
3HKO
DragoniteRotom-Mow
80.3〜94.3%
Draco Meteor
2HKO
52.2〜62.4%
Flamethrower
2HKO
57.3〜68.8%
Flamethrower
2HKO
Speed
Second
Rotom-MowS106 / DragoniteS152
Second
Rotom-MowS106 / DragoniteS145
Second
Rotom-MowS106 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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