カットロトム
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | ふゆう | 地面にいないことになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | リーフストーム |
特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 |
| 2 | ボルトチェンジ |
特殊威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 |
| 3 | おにび |
変化命中 85%PP 16 相手をやけど状態にする。 |
| 4 | いたみわけ |
変化PP 20 自分と相手の残りHPを足して互いに1/2ずつに分ける。 |
| 5 | 10まんボルト |
特殊威力 90命中 100%PP 16 10%の確率で相手をまひ状態にする。 |
| 6 | トリック |
変化命中 100%PP 12 相手と自分が持っている道具を入れ替える。 |
| 7 | あくのはどう |
特殊威力 80命中 100%PP 16 20%の確率で相手をひるませる。 |
| 8 | みがわり |
変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 |
| 9 | かみなり |
特殊威力 110命中 70%PP 12 30%の確率で相手をまひ状態にする。あめ状態の場合、相手に必ず命中する。にほんばれ状態の場合、命中率が下がる。空中状態の相手にも当たる。 |
| 10 | シャドーボール |
特殊威力 80命中 100%PP 16 20%の確率で相手の特防を1段階下げる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 2 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 3 | きせきのタネ |
くさタイプの技の威力が1.2倍になる。 |
| 4 | しろいハーブ |
能力の低下を1度だけ回復する。1度使うと無くなる。 |
| 5 | じしゃく |
でんきタイプの技の威力が1.2倍になる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | |
| 2 | おくびょう (S↑ A↓) | |
| 3 | ずぶとい (B↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 13 | 21 | 0 | 0 | |
| 2 | 2 | 0 | 0 | 32 | 0 | 31 | |
| 3 | 32 | 0 | 1 | 32 | 0 | 1 | |
| 4 | 32 | 0 | 2 | 32 | 0 | 0 | |
| 5 | 2 | 0 | 0 | 32 | 0 | 32 | |
| 6 | 32 | 0 | 0 | 32 | 2 | 0 | |
| 7 | 30 | 0 | 9 | 20 | 0 | 7 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
○*Primarina
Rotom-Mow vs
Primarina Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.0〜110.2% Leaf Storm 1 hits (56%) | 93.0〜110.2% Leaf Storm 1 hits (56%) | 93.0〜110.2% Leaf Storm 1 hits (56%) | |
| 42.7〜51.6% Moonblast 3HKO | 66.2〜79.0% Ice Beam 2HKO | 42.7〜51.6% Moonblast 3HKO | |
| Speed | First S106 / S80 | First S106 / S82 | First S106 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.0〜110.2% Leaf Storm 1 hits (56%) | 93.0〜110.2% Leaf Storm 1 hits (56%) | 93.0〜110.2% Leaf Storm 1 hits (56%) | |
| 54.8〜65.0% Ice Beam 2HKO | 66.2〜79.0% Ice Beam 2HKO | 54.8〜65.0% Ice Beam 2HKO | |
| Speed | First S159 / S80 | First S159 / S82 | First S159 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.2〜132.1% Leaf Storm 1HKO | 111.2〜132.1% Leaf Storm 1HKO | 111.2〜132.1% Leaf Storm 1HKO | |
| 54.8〜65.0% Ice Beam 2HKO | 66.2〜79.0% Ice Beam 2HKO | 54.8〜65.0% Ice Beam 2HKO | |
| Speed | First S106 / S80 | First S106 / S82 | First S106 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Hippowdon
Rotom-Mow vs
Hippowdon Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.9〜95.8% Leaf Storm 2 hits (95%)calculated with すなあらし | 87.4〜104.2% Leaf Storm 1 hits (31%)calculated with すなあらし | 80.9〜95.8% Leaf Storm 2HKOcalculated with すなあらし | |
| 29.3〜35.7% Ice Fang 4HKOcalculated with すなあらし | 29.3〜35.7% Ice Fang 4HKOcalculated with すなあらし | 29.3〜35.7% Ice Fang 4HKOcalculated with すなあらし | |
| Speed | First S106 / S67 | First S106 / S67 | First S106 / S67 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.9〜95.8% Leaf Storm 2 hits (95%)calculated with すなあらし | 87.4〜104.2% Leaf Storm 1 hits (31%)calculated with すなあらし | 80.9〜95.8% Leaf Storm 2HKOcalculated with すなあらし | |
| 29.3〜35.7% Ice Fang 3HKOcalculated with すなあらし | 29.3〜35.7% Ice Fang 3HKOcalculated with すなあらし | 29.3〜35.7% Ice Fang 3HKOcalculated with すなあらし | |
| Speed | First S159 / S67 | First S159 / S67 | First S159 / S67 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.7〜114.9% Leaf Storm 1 hits (88%)calculated with すなあらし | 104.7〜124.7% Leaf Storm 1HKOcalculated with すなあらし | 96.7〜114.9% Leaf Storm 1 hits (88%)calculated with すなあらし | |
| 29.3〜35.7% Ice Fang 3HKOcalculated with すなあらし | 29.3〜35.7% Ice Fang 3HKOcalculated with すなあらし | 29.3〜35.7% Ice Fang 3HKOcalculated with すなあらし | |
| Speed | First S106 / S67 | First S106 / S67 | First S106 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎Gyarados
Rotom-Mow vs
Gyarados Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.9〜126.7% Volt Switch 1HKOcalculated with 攻撃-1 | 126.3〜149.7% Volt Switch 1HKOcalculated with 攻撃-1 | 106.9〜126.7% Volt Switch 1HKOcalculated with 攻撃-1 | |
| 38.2〜45.9% Lash Out 3 hits (62%) | 49.7〜59.9% Lash Out 3HKO | 38.2〜45.9% Lash Out 3 hits (62%) | |
| Speed | First S106 / S101 | Second S106 / S133 | First S106 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.9〜126.7% Volt Switch 1HKOcalculated with 攻撃-1 | 126.3〜149.7% Volt Switch 1HKOcalculated with 攻撃-1 | 106.9〜126.7% Volt Switch 1HKOcalculated with 攻撃-1 | |
| 38.2〜45.9% Lash Out 3HKO | 49.7〜59.9% Lash Out 2 hits (>99%) | 38.2〜45.9% Lash Out 3HKO | |
| Speed | First S159 / S101 | First S159 / S133 | First S159 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.9〜126.7% Volt Switch 1HKOcalculated with 攻撃-1 | 126.3〜149.7% Volt Switch 1HKOcalculated with 攻撃-1 | 106.9〜126.7% Volt Switch 1HKOcalculated with 攻撃-1 | |
| 38.2〜45.9% Lash Out 3HKO | 49.7〜59.9% Lash Out 2 hits (>99%) | 38.2〜45.9% Lash Out 3HKO | |
| Speed | First S106 / S101 | Second S106 / S133 | First S106 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
◎Corviknight
Rotom-Mow vs
Corviknight Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.7〜108.3% Thunder 1 hits (44%) | 90.7〜108.3% Thunder 1 hits (44%) | 90.7〜108.3% Thunder 1 hits (44%) | |
| 33.1〜40.1% Brave Bird 4HKO | 33.1〜40.1% Brave Bird 4HKO | 33.1〜40.1% Brave Bird 4HKO | |
| Speed | First S106 / S87 | First S106 / S78 | First S106 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.7〜108.3% Thunder 1 hits (44%) | 90.7〜108.3% Thunder 1 hits (44%) | 90.7〜108.3% Thunder 1 hits (44%) | |
| 33.1〜40.1% Brave Bird 3 hits (>99%) | 33.1〜40.1% Brave Bird 3 hits (>99%) | 33.1〜40.1% Brave Bird 3 hits (>99%) | |
| Speed | First S159 / S87 | First S159 / S78 | First S159 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.7〜108.3% Thunder 1 hits (44%) | 90.7〜108.3% Thunder 1 hits (44%) | 90.7〜108.3% Thunder 1 hits (44%) | |
| 33.1〜40.1% Brave Bird 3 hits (>99%) | 33.1〜40.1% Brave Bird 3 hits (>99%) | 33.1〜40.1% Brave Bird 3 hits (>99%) | |
| Speed | First S106 / S87 | First S106 / S78 | First S106 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
◎Basculegion-F
Rotom-Mow vs
Basculegion-F Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.9〜149.2% Leaf Storm 1HKO | 125.9〜149.2% Leaf Storm 1HKO | 125.9〜149.2% Leaf Storm 1HKO | |
| 35.7〜43.3% Ice Fang 3 hits (5%) | 35.7〜42.7% Wave Crash 3 hits (1%) | 45.9〜56.1% Ice Fang 3HKO | |
| Speed | Second S106 / S195 | Second S106 / S143 | Second S106 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.9〜149.2% Leaf Storm 1HKO | 125.9〜149.2% Leaf Storm 1HKO | 125.9〜149.2% Leaf Storm 1HKO | |
| 35.7〜43.3% Ice Fang 3HKO | 35.7〜42.7% Wave Crash 3HKO | 45.9〜56.1% Ice Fang 2 hits (69%) | |
| Speed | Second S159 / S195 | First S159 / S143 | First S159 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 150.8〜178.7% Leaf Storm 1HKO | 150.8〜178.7% Leaf Storm 1HKO | 150.8〜178.7% Leaf Storm 1HKO | |
| 35.7〜43.3% Ice Fang 3HKO | 35.7〜42.7% Wave Crash 3HKO | 45.9〜56.1% Ice Fang 2 hits (69%) | |
| Speed | Second S106 / S195 | Second S106 / S143 | Second S106 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*Greninja
Rotom-Mow vs
Greninja Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 173.2〜205.4% Leaf Storm 2HKO (incl. きあいのタスキ) | 157.0〜185.2% Leaf Storm 1HKO | 173.2〜205.4% Leaf Storm 1HKO | |
| 91.7〜108.3% Sludge Wave 1 hits (50%) | 99.4〜118.5% Sludge Wave 1 hits (94%) | 91.7〜108.3% Sludge Wave 1 hits (50%) | |
| Speed | Second S106 / S174 | Second S106 / S213 | Second S106 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 173.2〜205.4% Leaf Storm 2HKO (incl. きあいのタスキ) | 157.0〜185.2% Leaf Storm 1HKO | 173.2〜205.4% Leaf Storm 1HKO | |
| 91.7〜108.3% Sludge Wave 1 hits (50%) | 99.4〜118.5% Sludge Wave 1 hits (94%) | 91.7〜108.3% Sludge Wave 1 hits (50%) | |
| Speed | Second S159 / S174 | Second S159 / S213 | Second S159 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 207.4〜246.3% Leaf Storm 2HKO (incl. きあいのタスキ) | 187.9〜222.1% Leaf Storm 1HKO | 207.4〜246.3% Leaf Storm 1HKO | |
| 91.7〜108.3% Sludge Wave 1 hits (50%) | 99.4〜118.5% Sludge Wave 1 hits (94%) | 91.7〜108.3% Sludge Wave 1 hits (50%) | |
| Speed | Second S106 / S174 | Second S106 / S213 | Second S106 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Rotom-W
Rotom-Mow vs
Rotom-W Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.9〜137.6% Leaf Storm 1HKO | 115.9〜137.6% Leaf Storm 1HKO | 146.5〜174.8% Leaf Storm 1HKO | |
| 19.1〜22.9% Hydro Pump 999HKO | 19.1〜22.9% Hydro Pump 999HKO | 26.8〜31.8% Hydro Pump 4 hits (<1%) | |
| Speed | Second S106 / S106 | Second S106 / S106 | Second S106 / S138 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.9〜137.6% Leaf Storm 1HKO | 115.9〜137.6% Leaf Storm 1HKO | 146.5〜174.8% Leaf Storm 1HKO | |
| 19.1〜22.9% Hydro Pump 999HKO | 19.1〜22.9% Hydro Pump 999HKO | 26.8〜31.8% Hydro Pump 4HKO | |
| Speed | First S159 / S106 | First S159 / S106 | First S159 / S138 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves first | ◎ Win: 1HKO to KO / n/a to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 138.9〜165.0% Leaf Storm 1HKO | 138.9〜165.0% Leaf Storm 1HKO | 175.6〜209.4% Leaf Storm 1HKO | |
| 19.1〜22.9% Hydro Pump 999HKO | 19.1〜22.9% Hydro Pump 999HKO | 26.8〜31.8% Hydro Pump 4HKO | |
| Speed | Second S106 / S106 | Second S106 / S106 | Second S106 / S138 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
○*パーモット
Rotom-Mow vs
パーモット Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.0〜118.4% Leaf Storm 2HKO (incl. きあいのタスキ) | 100.0〜118.4% Leaf Storm 1HKO | 100.0〜118.4% Leaf Storm 1HKO | |
| 51.6〜61.1% Close Combat 3HKO (incl. オボンのみ) | 58.0〜68.8% Ice Punch 2 hits (61%) | 66.9〜79.0% Close Combat 2HKO | |
| Speed | Second S106 / S172 | Second S106 / S235 | Second S106 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.0〜118.4% Leaf Storm 2HKO (incl. きあいのタスキ) | 100.0〜118.4% Leaf Storm 1HKO | 100.0〜118.4% Leaf Storm 1HKO | |
| 51.6〜61.1% Close Combat 2HKO | 58.0〜68.8% Ice Punch 2HKO | 66.9〜79.0% Close Combat 2HKO | |
| Speed | Second S159 / S172 | Second S159 / S235 | Second S159 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.7〜141.5% Leaf Storm 2HKO (incl. きあいのタスキ) | 119.7〜141.5% Leaf Storm 1HKO | 119.7〜141.5% Leaf Storm 1HKO | |
| 51.6〜61.1% Close Combat 2HKO | 58.0〜68.8% Ice Punch 2HKO | 66.9〜79.0% Close Combat 2HKO | |
| Speed | Second S106 / S172 | Second S106 / S235 | Second S106 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
▲ボーマンダ
Rotom-Mow vs
ボーマンダ Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 53.2〜63.2% Thunder 2HKO | |
| 80.3〜94.3% Double-Edge 2HKO | |
| Speed | Second S106 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 53.2〜63.2% Thunder 2HKO | |
| 80.3〜94.3% Double-Edge 2HKO | |
| Speed | Second S159 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 53.2〜63.2% Thunder 2HKO | |
| 80.3〜94.3% Double-Edge 2HKO | |
| Speed | Second S106 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Garchomp
Rotom-Mow vs
Garchomp Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.4〜30.3% Thunder 4HKO | 60.5〜71.9% Leaf Storm 2 hits (46%) | 60.5〜71.9% Leaf Storm 2 hits (46%) | |
| 66.2〜79.0% Flamethrower 2HKO | 61.8〜73.2% Outrage 2 hits (>99%) | 61.8〜73.2% Outrage 2 hits (>99%) | |
| Speed | Second S106 / S223 | Second S106 / S231 | Second S106 / S154 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.4〜30.3% Thunder 4HKO | 60.5〜71.9% Leaf Storm 2 hits (46%) | 60.5〜71.9% Leaf Storm 2 hits (46%) | |
| 70.7〜84.1% Draco Meteor 2HKO | 61.8〜73.2% Outrage 2HKO | 61.8〜73.2% Outrage 2HKO | |
| Speed | Second S159 / S223 | Second S159 / S231 | First S159 / S154 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.4〜30.3% Thunder 4HKO | 72.4〜85.9% Leaf Storm 2HKO | 72.4〜85.9% Leaf Storm 2HKO | |
| 70.7〜84.1% Draco Meteor 2HKO | 61.8〜73.2% Outrage 2HKO | 61.8〜73.2% Outrage 2HKO | |
| Speed | Second S106 / S223 | Second S106 / S231 | Second S106 / S154 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Rotom-Mow vs
グソクムシャ Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.5〜46.2% Thunder 3HKO | |
| 133.8〜158.6% First Impression 1HKO | |
| Speed | First S106 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.5〜46.2% Thunder 3HKO | |
| 133.8〜158.6% First Impression 1HKO | |
| Speed | First S159 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.5〜46.2% Thunder 3HKO | |
| 133.8〜158.6% First Impression 1HKO | |
| Speed | First S106 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×セグレイブ
Rotom-Mow vs
セグレイブ Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.0〜25.7% Thunder 4 hits (2%) | 24.6〜29.3% Thunder 4 hits (>99%) | 24.6〜29.3% Thunder 4 hits (>99%) | |
| 108.3〜129.9% Icicle Crash 1HKO | 85.4〜103.2% Icicle Crash 1 hits (13%) | 124.2〜145.2% Icicle Crash 1HKO | |
| Speed | Second S106 / S139 | Second S106 / S152 | Second S106 / S139 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.0〜25.7% Thunder 4 hits (2%) | 24.6〜29.3% Thunder 4 hits (>99%) | 24.6〜29.3% Thunder 4 hits (>99%) | |
| 108.3〜129.9% Icicle Crash 1HKO | 85.4〜103.2% Icicle Crash 1 hits (13%) | 124.2〜145.2% Icicle Crash 1HKO | |
| Speed | First S159 / S139 | First S159 / S152 | First S159 / S139 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.0〜25.7% Thunder 4 hits (2%) | 24.6〜29.3% Thunder 4 hits (>99%) | 24.6〜29.3% Thunder 4 hits (>99%) | |
| 108.3〜129.9% Icicle Crash 1HKO | 85.4〜103.2% Icicle Crash 1 hits (13%) | 124.2〜145.2% Icicle Crash 1HKO | |
| Speed | Second S106 / S139 | Second S106 / S152 | Second S106 / S139 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
▲Lucario
Rotom-Mow vs
Lucario Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 75.5〜89.8% Thunder 2HKO | 75.5〜89.8% Thunder 2HKO | |
| 73.2〜86.6% Focus Blast 2HKO | 86.6〜103.2% Focus Blast 1 hits (19%) | |
| Speed | Second S106 / S223 | Second S106 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 75.5〜89.8% Thunder 2HKO | 75.5〜89.8% Thunder 2HKO | |
| 73.2〜86.6% Focus Blast 2HKO | 86.6〜103.2% Focus Blast 1 hits (19%) | |
| Speed | Second S159 / S223 | Second S159 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 75.5〜89.8% Thunder 2HKO | 75.5〜89.8% Thunder 2HKO | |
| 73.2〜86.6% Focus Blast 2HKO | 86.6〜103.2% Focus Blast 1 hits (19%) | |
| Speed | Second S106 / S223 | Second S106 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×*Baxcalibur
Rotom-Mow vs
Baxcalibur Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.4% Dark Pulse 999HKO | 35.3〜41.3% Thunder 4HKO (incl. オボンのみ) | 19.8〜23.4% Dark Pulse 999HKO | |
| 35.0〜42.0% Dragon Pulse 3 hits (<1%) | 42.7〜51.6% Dragon Pulse 3HKO | 35.0〜42.0% Dragon Pulse 3 hits (<1%) | |
| Speed | First S106 / S105 | Second S106 / S150 | First S106 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves first |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.4% Dark Pulse 999HKO | 35.3〜41.3% Thunder 4HKO (incl. オボンのみ) | 19.8〜23.4% Dark Pulse 999HKO | |
| 35.0〜42.0% Dragon Pulse 3HKO | 65.0〜77.1% Draco Meteor 2 hits (96%) | 35.0〜42.0% Dragon Pulse 3HKO | |
| Speed | First S159 / S105 | First S159 / S150 | First S159 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.4% Dark Pulse 999HKO | 35.3〜41.3% Thunder 4HKO (incl. オボンのみ) | 19.8〜23.4% Dark Pulse 999HKO | |
| 35.0〜42.0% Dragon Pulse 3HKO | 65.0〜77.1% Draco Meteor 2 hits (96%) | 35.0〜42.0% Dragon Pulse 3HKO | |
| Speed | First S106 / S105 | Second S106 / S150 | First S106 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×Meowscarada
Rotom-Mow vs
Meowscarada Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.9〜43.1% Thunder 3HKO | 35.9〜43.1% Thunder 3HKO | 35.9〜43.1% Thunder 3HKO | |
| 113.4〜136.3% Triple Axel 1HKOcalculated with 最大3ヒット時 | 113.4〜136.3% Triple Axel 1HKOcalculated with 最大3ヒット時 | 146.5〜176.4% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S106 / S262 | Second S106 / S175 | Second S106 / S175 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.9〜43.1% Thunder 3HKO | 35.9〜43.1% Thunder 3HKO | 35.9〜43.1% Thunder 3HKO | |
| 113.4〜136.3% Triple Axel 1HKOcalculated with 最大3ヒット時 | 113.4〜136.3% Triple Axel 1HKOcalculated with 最大3ヒット時 | 146.5〜176.4% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S159 / S262 | Second S159 / S175 | Second S159 / S175 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.9〜43.1% Thunder 3HKO | 35.9〜43.1% Thunder 3HKO | 35.9〜43.1% Thunder 3HKO | |
| 113.4〜136.3% Triple Axel 1HKOcalculated with 最大3ヒット時 | 113.4〜136.3% Triple Axel 1HKOcalculated with 最大3ヒット時 | 146.5〜176.4% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S106 / S262 | Second S106 / S175 | Second S106 / S175 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*ゴリランダー
Rotom-Mow vs
ゴリランダー Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.6〜31.9% Thunder 4HKOcalculated with グラスフィールド | 26.6〜31.9% Thunder 4HKOcalculated with グラスフィールド | 26.6〜31.9% Thunder 4HKOcalculated with グラスフィールド | |
| 61.1〜72.6% U-turn 2 hits (95%)calculated with グラスフィールド | 47.1〜56.1% U-turn 3HKOcalculated with グラスフィールド | 47.1〜56.1% U-turn 3HKOcalculated with グラスフィールド | |
| Speed | Second S106 / S107 | Second S106 / S107 | Second S106 / S107 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.6〜31.9% Thunder 4HKOcalculated with グラスフィールド | 26.6〜31.9% Thunder 4HKOcalculated with グラスフィールド | 26.6〜31.9% Thunder 4HKOcalculated with グラスフィールド | |
| 61.1〜72.6% U-turn 2HKOcalculated with グラスフィールド | 47.1〜56.1% U-turn 2 hits (73%)calculated with グラスフィールド | 47.1〜56.1% U-turn 2 hits (73%)calculated with グラスフィールド | |
| Speed | First S159 / S107 | First S159 / S107 | First S159 / S107 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.6〜31.9% Thunder 4HKOcalculated with グラスフィールド | 26.6〜31.9% Thunder 4HKOcalculated with グラスフィールド | 26.6〜31.9% Thunder 4HKOcalculated with グラスフィールド | |
| 61.1〜72.6% U-turn 2HKOcalculated with グラスフィールド | 47.1〜56.1% U-turn 2 hits (73%)calculated with グラスフィールド | 47.1〜56.1% U-turn 2 hits (73%)calculated with グラスフィールド | |
| Speed | Second S106 / S107 | Second S106 / S107 | Second S106 / S107 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
×メガリザードンX
Rotom-Mow vs
メガリザードンX Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.3〜36.1% Thunder 3 hits (47%) | |
| 145.2〜173.9% Flare Blitz 1HKO | |
| Speed | Second S106 / S167 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.3〜36.1% Thunder 3 hits (47%) | |
| 145.2〜173.9% Flare Blitz 1HKO | |
| Speed | Second S159 / S167 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.3〜36.1% Thunder 3 hits (47%) | |
| 145.2〜173.9% Flare Blitz 1HKO | |
| Speed | Second S106 / S167 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンY
Rotom-Mow vs
メガリザードンY Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 96.8〜113.5% Thunder 1 hits (75%)calculated with 晴れ | |
| 179.6〜211.5% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S106 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 96.8〜113.5% Thunder 1 hits (75%)calculated with 晴れ | |
| 179.6〜211.5% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S159 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 96.8〜113.5% Thunder 1 hits (75%)calculated with 晴れ | |
| 179.6〜211.5% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S106 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲A-Ninetales
Rotom-Mow vs
A-Ninetales Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 56.6〜66.9% Leaf Storm 2 hits (2%)calculated with あられ | 66.0〜78.0% Leaf Storm 2HKOcalculated with あられ | |
| 65.0〜76.4% Blizzard 2HKOcalculated with あられ | 84.1〜99.4% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S106 / S177 | Second S106 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 56.6〜66.9% Leaf Storm 2 hits (2%)calculated with あられ | 66.0〜78.0% Leaf Storm 2HKOcalculated with あられ | |
| 65.0〜76.4% Blizzard 2HKOcalculated with あられ | 84.1〜99.4% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S159 / S177 | Second S159 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 67.4〜80.0% Leaf Storm 2HKOcalculated with あられ | 78.7〜93.3% Leaf Storm 2HKOcalculated with あられ | |
| 65.0〜76.4% Blizzard 2HKOcalculated with あられ | 84.1〜99.4% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S106 / S177 | Second S106 / S177 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×エースバーン
Rotom-Mow vs
エースバーン Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.9〜79.0% Thunder 2HKO | 66.9〜79.0% Thunder 2HKO | 66.9〜79.0% Thunder 2HKO | |
| 114.6〜135.0% かえんボール 1HKO | 104.5〜123.6% かえんボール 1HKO | 149.0〜175.2% かえんボール 1HKO | |
| Speed | Second S106 / S256 | Second S106 / S188 | Second S106 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.9〜79.0% Thunder 2HKO | 66.9〜79.0% Thunder 2HKO | 66.9〜79.0% Thunder 2HKO | |
| 114.6〜135.0% かえんボール 1HKO | 104.5〜123.6% かえんボール 1HKO | 149.0〜175.2% かえんボール 1HKO | |
| Speed | Second S159 / S256 | Second S159 / S188 | Second S159 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.9〜79.0% Thunder 2HKO | 66.9〜79.0% Thunder 2HKO | 66.9〜79.0% Thunder 2HKO | |
| 114.6〜135.0% かえんボール 1HKO | 104.5〜123.6% かえんボール 1HKO | 149.0〜175.2% かえんボール 1HKO | |
| Speed | Second S106 / S256 | Second S106 / S188 | Second S106 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Sneasler
Rotom-Mow vs
Sneasler Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.7〜75.2% Thunder 2HKO | 63.7〜75.2% Thunder 2HKO | 63.7〜75.2% Thunder 2HKO | |
| 84.1〜99.4% Fatal Claw 2HKO | 84.1〜99.4% Fatal Claw 2HKO | 84.1〜99.4% Fatal Claw 2HKO | |
| Speed | Second S106 / S172 | Second S106 / S172 | Second S106 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.7〜75.2% Thunder 2HKO | 63.7〜75.2% Thunder 2HKO | 63.7〜75.2% Thunder 2HKO | |
| 84.1〜99.4% Fatal Claw 2HKO | 84.1〜99.4% Fatal Claw 2HKO | 84.1〜99.4% Fatal Claw 2HKO | |
| Speed | Second S159 / S172 | Second S159 / S172 | Second S159 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.7〜75.2% Thunder 2HKO | 63.7〜75.2% Thunder 2HKO | 63.7〜75.2% Thunder 2HKO | |
| 84.1〜99.4% Fatal Claw 2HKO | 84.1〜99.4% Fatal Claw 2HKO | 84.1〜99.4% Fatal Claw 2HKO | |
| Speed | Second S106 / S172 | Second S106 / S172 | Second S106 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Volcarona
Rotom-Mow vs
Volcarona Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.1〜49.0% Thunder 3 hits (>99%) | 49.1〜58.4% Thunder 3HKO | 41.1〜49.0% Thunder 3HKO | |
| 114.6〜135.0% Overheat 1HKO | 104.5〜123.6% Bug Buzz 1HKO | 114.6〜135.0% Overheat 1HKO | |
| Speed | Second S106 / S122 | Second S106 / S152 | Second S106 / S122 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.1〜49.0% Thunder 3 hits (>99%) | 49.1〜58.4% Thunder 3HKO | 41.1〜49.0% Thunder 3HKO | |
| 114.6〜135.0% Overheat 1HKO | 104.5〜123.6% Bug Buzz 1HKO | 114.6〜135.0% Overheat 1HKO | |
| Speed | First S159 / S122 | First S159 / S152 | First S159 / S122 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.1〜49.0% Thunder 3 hits (>99%) | 49.1〜58.4% Thunder 3HKO | 41.1〜49.0% Thunder 3HKO | |
| 114.6〜135.0% Overheat 1HKO | 104.5〜123.6% Bug Buzz 1HKO | 114.6〜135.0% Overheat 1HKO | |
| Speed | Second S106 / S122 | Second S106 / S152 | Second S106 / S122 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×Hydreigon
Rotom-Mow vs
Hydreigon Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.6〜32.0% Thunder 4HKO | 26.6〜32.0% Thunder 4HKO | 26.6〜32.0% Thunder 4HKO | |
| 80.3〜95.5% Fire Blast 2HKO | 73.9〜87.9% Fire Blast 2HKO | 103.8〜124.2% Fire Blast 1HKO | |
| Speed | Second S106 / S225 | Second S106 / S165 | Second S106 / S150 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.6〜32.0% Thunder 4HKO | 26.6〜32.0% Thunder 4HKO | 26.6〜32.0% Thunder 4HKO | |
| 80.3〜95.5% Fire Blast 2HKO | 73.9〜87.9% Fire Blast 2HKO | 103.8〜124.2% Fire Blast 1HKO | |
| Speed | Second S159 / S225 | Second S159 / S165 | First S159 / S150 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.6〜32.0% Thunder 4HKO | 26.6〜32.0% Thunder 4HKO | 26.6〜32.0% Thunder 4HKO | |
| 80.3〜95.5% Fire Blast 2HKO | 73.9〜87.9% Fire Blast 2HKO | 103.8〜124.2% Fire Blast 1HKO | |
| Speed | Second S106 / S225 | Second S106 / S165 | Second S106 / S150 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
▲Skeledirge
Rotom-Mow vs
Skeledirge Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.3〜56.9% Dark Pulse 2 hits (38%) | 48.3〜56.9% Dark Pulse 3HKO | 48.3〜56.9% Dark Pulse 2 hits (88%) | |
| 61.1〜72.6% Torch Song 2HKO | 61.1〜72.6% Torch Song 2HKO | 61.1〜72.6% Torch Song 2HKO | |
| Speed | First S106 / S86 | First S106 / S86 | First S106 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.3〜56.9% Dark Pulse 2 hits (38%) | 48.3〜56.9% Dark Pulse 3HKO | 48.3〜56.9% Dark Pulse 2 hits (88%) | |
| 61.1〜72.6% Torch Song 2HKO | 61.1〜72.6% Torch Song 2HKO | 61.1〜72.6% Torch Song 2HKO | |
| Speed | First S159 / S86 | First S159 / S86 | First S159 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.3〜56.9% Dark Pulse 2 hits (38%) | 48.3〜56.9% Dark Pulse 3HKO | 48.3〜56.9% Dark Pulse 2 hits (88%) | |
| 61.1〜72.6% Torch Song 2HKO | 61.1〜72.6% Torch Song 2HKO | 61.1〜72.6% Torch Song 2HKO | |
| Speed | First S106 / S86 | First S106 / S86 | First S106 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲Metagross
Rotom-Mow vs
Metagross Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.4〜57.3% Dark Pulse 2 hits (89%) | |
| 72.6〜86.0% Ice Punch 2HKO | |
| Speed | Second S106 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.4〜57.3% Dark Pulse 2 hits (89%) | |
| 72.6〜86.0% Ice Punch 2HKO | |
| Speed | Second S159 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.4〜57.3% Dark Pulse 2 hits (89%) | |
| 72.6〜86.0% Ice Punch 2HKO | |
| Speed | Second S106 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Dragonite
Rotom-Mow vs
Dragonite Rotom-Mow's build: Sitrus Berry, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.4〜24.6% Thunder 3HKO | 25.1〜29.3% Thunder 3HKO | 25.1〜29.3% Thunder 3HKO | |
| 73.9〜87.9% Flamethrower 2HKO | 42.7〜51.6% Outrage 3HKO | 42.7〜51.6% Outrage 3HKO | |
| Speed | Second S106 / S152 | Second S106 / S145 | Second S106 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Rotom-Mow's build: Choice Scarf, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.4〜24.6% Thunder 3HKO | 25.1〜29.3% Thunder 3HKO | 25.1〜29.3% Thunder 3HKO | |
| 80.3〜94.3% Draco Meteor 2HKO | 52.2〜62.4% Flamethrower 2HKO | 57.3〜68.8% Flamethrower 2HKO | |
| Speed | First S159 / S152 | First S159 / S145 | First S159 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Rotom-Mow's build: Miracle Seed, Modest, H32 B13 C21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.4〜24.6% Thunder 3HKO | 25.1〜29.3% Thunder 3HKO | 25.1〜29.3% Thunder 3HKO | |
| 80.3〜94.3% Draco Meteor 2HKO | 52.2〜62.4% Flamethrower 2HKO | 57.3〜68.8% Flamethrower 2HKO | |
| Speed | Second S106 / S152 | Second S106 / S145 | Second S106 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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