Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
イルカマン

イルカマン

みず
全国図鑑 No.964 / 使用率 136位
データ集計日:2026-09-10

種族値

HP
100
こうげき
70
ぼうぎょ
72
とくこう
53
とくぼう
62
すばやさ
100
合計
457

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
くさでんき
はがねほのおみずこおり

特性

順位 特性名 採用率 ⓘ 効果
1 マイティチェンジ
100.0%
場に出てから手持ちに戻るとマイティフォルムに変化する。

使用率データ

順位 技名 採用率
1
みず ジェットパンチ
82.1%
みず物理
威力 60命中 100%PP 16
優先度+1パンチ必ず先制できる。(優先度+1)
2
みず ウェーブタックル
65.7%
みず物理
威力 120命中 100%PP 12
与えたダメージの1/3を自分も受ける。
3
みず クイックターン
57.0%
みず物理
威力 60命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
4
こおり れいとうパンチ
46.4%
こおり物理
威力 75命中 100%PP 16
10%の確率で相手をこおり状態にする。
5
かくとう ドレインパンチ
44.9%
かくとう物理
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
6
かくとう ビルドアップ
40.1%
かくとう変化
PP 20
自分の攻撃と防御を1段階ずつ上げる。
7
かくとう インファイト
33.8%
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
8
あく ちょうはつ
21.7%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
9
ひこう アクロバット
6.8%
ひこう物理
威力 55命中 100%PP 16
自分が道具を持っていない場合威力が2倍になる。
10
ノーマル まもる
0.5%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。

持ち物

順位 持ち物 採用率
1
オボンのみオボンのみ
29.0%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
2
たべのこし
26.1%
ターン終わりに最大HPの1/16回復する。
3
こだわりスカーフこだわりスカーフ
23.7%
素早さが1.5倍になるが、同じ技しか出せなくなる。
4
しんぴのしずく
15.9%
みずタイプの技の威力が1.2倍になる。
5
せんせいのツメ
3.4%
20%の確率で同じ優先度の技の中で先制できる。
6
いのちのたま
1.4%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
7
ゴツゴツメット
0.5%
接触技を受けると相手に最大HPの1/6のダメージを与える。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
93.7%
2 ようき (S↑ C↓)
5.8%
3 のんき
0.5%

ステータス振り

順位 H A B C D S 採用率
1 23200032
28.0%
2 222115035
20.8%
3 32300004
10.6%
4 32320002
8.2%
5 201080280
6.8%
6 03210132
4.8%
7 32320000
4.8%
8 03220032
4.3%
9 03200032
3.9%
10 83210025
2.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Farigiraf*Farigiraf
Palafin Palafin vs Farigiraf Farigiraf

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
PalafinFarigiraf
103.1〜122.0%
Wave Crash
2HKO (incl. きあいのタスキ)
61.1〜73.7%
Wave Crash
2HKO
103.1〜122.0%
Wave Crash
1HKO
FarigirafPalafin
84.7〜100.6%
Energy Ball
1 hits (6%)
70.1〜83.6%
Energy Ball
2HKO
93.8〜110.7%
Energy Ball
1 hits (63%)
Speed
First
PalafinS152 / FarigirafS151
First
PalafinS152 / FarigirafS106
First
PalafinS152 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
PalafinFarigiraf
103.1〜122.0%
Wave Crash
2HKO (incl. きあいのタスキ)
61.1〜73.7%
Wave Crash
2HKO
103.1〜122.0%
Wave Crash
1HKO
FarigirafPalafin
84.7〜100.6%
Energy Ball
1 hits (6%)
70.1〜83.6%
Energy Ball
2HKO
93.8〜110.7%
Energy Ball
1 hits (63%)
Speed
First
PalafinS152 / FarigirafS151
First
PalafinS152 / FarigirafS106
First
PalafinS152 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
PalafinFarigiraf
103.1〜122.0%
Wave Crash
2HKO (incl. きあいのタスキ)
61.1〜73.7%
Wave Crash
2HKO
103.1〜122.0%
Wave Crash
1HKO
FarigirafPalafin
84.7〜100.6%
Energy Ball
1 hits (6%)
70.1〜83.6%
Energy Ball
2HKO
93.8〜110.7%
Energy Ball
1 hits (63%)
Speed
First
PalafinS228 / FarigirafS151
First
PalafinS228 / FarigirafS106
First
PalafinS228 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
SneaslerSneasler
Palafin Palafin vs Sneasler Sneasler

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
PalafinSneasler
72.6〜86.0%
Wave Crash
2HKO
72.6〜86.0%
Wave Crash
2HKO
72.6〜86.0%
Wave Crash
2HKO
SneaslerPalafin
83.1〜98.3%
Close Combat
2HKO
83.1〜98.3%
Close Combat
2HKO
83.1〜98.3%
Close Combat
2HKO
Speed
Second
PalafinS152 / SneaslerS172
Second
PalafinS152 / SneaslerS172
Second
PalafinS152 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
PalafinSneasler
72.6〜86.0%
Wave Crash
2HKO
72.6〜86.0%
Wave Crash
2HKO
72.6〜86.0%
Wave Crash
2HKO
SneaslerPalafin
83.1〜98.3%
Close Combat
2HKO
83.1〜98.3%
Close Combat
2HKO
83.1〜98.3%
Close Combat
2HKO
Speed
Second
PalafinS152 / SneaslerS172
Second
PalafinS152 / SneaslerS172
Second
PalafinS152 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
PalafinSneasler
72.6〜86.0%
Wave Crash
2HKO
72.6〜86.0%
Wave Crash
2HKO
72.6〜86.0%
Wave Crash
2HKO
SneaslerPalafin
83.1〜98.3%
Close Combat
2HKO
83.1〜98.3%
Close Combat
2HKO
83.1〜98.3%
Close Combat
2HKO
Speed
First
PalafinS228 / SneaslerS172
First
PalafinS228 / SneaslerS172
First
PalafinS228 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Sneasler's page →
Volcarona*Volcarona
Palafin Palafin vs Volcarona Volcarona

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PalafinVolcarona
75.0〜88.5%
Wave Crash
2HKO
131.7〜156.5%
Wave Crash
1HKO
75.0〜88.5%
Wave Crash
2HKO
VolcaronaPalafin
61.0〜72.3%
Giga Drain
2 hits (95%)
80.2〜94.9%
Giga Drain
2HKO
61.0〜72.3%
Giga Drain
2 hits (95%)
Speed
First
PalafinS152 / VolcaronaS122
Second
PalafinS152 / VolcaronaS152
First
PalafinS152 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PalafinVolcarona
75.0〜88.5%
Wave Crash
2HKO
131.7〜156.5%
Wave Crash
1HKO
75.0〜88.5%
Wave Crash
2HKO
VolcaronaPalafin
61.0〜72.3%
Giga Drain
2HKO
80.2〜94.9%
Giga Drain
2HKO
61.0〜72.3%
Giga Drain
2HKO
Speed
First
PalafinS152 / VolcaronaS122
Second
PalafinS152 / VolcaronaS152
First
PalafinS152 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PalafinVolcarona
75.0〜88.5%
Wave Crash
2HKO
131.7〜156.5%
Wave Crash
1HKO
75.0〜88.5%
Wave Crash
2HKO
VolcaronaPalafin
61.0〜72.3%
Giga Drain
2HKO
80.2〜94.9%
Giga Drain
2HKO
61.0〜72.3%
Giga Drain
2HKO
Speed
First
PalafinS228 / VolcaronaS122
First
PalafinS228 / VolcaronaS152
First
PalafinS228 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
Skeledirge*Skeledirge
Palafin Palafin vs Skeledirge Skeledirge

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PalafinSkeledirge
52.1〜62.6%
Wave Crash
2 hits (98%)
52.1〜62.6%
Wave Crash
2 hits (<1%)
52.1〜62.6%
Wave Crash
2HKO
SkeledirgePalafin
40.7〜48.0%
Shadow Ball
3 hits (98%)
40.7〜48.0%
Shadow Ball
3 hits (98%)
40.7〜48.0%
Shadow Ball
3 hits (98%)
Speed
First
PalafinS152 / SkeledirgeS86
First
PalafinS152 / SkeledirgeS86
First
PalafinS152 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PalafinSkeledirge
52.1〜62.6%
Wave Crash
2 hits (98%)
52.1〜62.6%
Wave Crash
2 hits (<1%)
52.1〜62.6%
Wave Crash
2HKO
SkeledirgePalafin
40.7〜48.0%
Shadow Ball
3HKO
40.7〜48.0%
Shadow Ball
3HKO
40.7〜48.0%
Shadow Ball
3HKO
Speed
First
PalafinS152 / SkeledirgeS86
First
PalafinS152 / SkeledirgeS86
First
PalafinS152 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PalafinSkeledirge
52.1〜62.6%
Wave Crash
2 hits (98%)
52.1〜62.6%
Wave Crash
2 hits (<1%)
52.1〜62.6%
Wave Crash
2HKO
SkeledirgePalafin
40.7〜48.0%
Shadow Ball
3HKO
40.7〜48.0%
Shadow Ball
3HKO
40.7〜48.0%
Shadow Ball
3HKO
Speed
First
PalafinS228 / SkeledirgeS86
First
PalafinS228 / SkeledirgeS86
First
PalafinS228 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダ×ボーマンダ
Palafin Palafin vs ボーマンダ ボーマンダ

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Palafinボーマンダ
60.8〜72.5%
Ice Punch
2HKO
ボーマンダPalafin
107.3〜126.6%
Double-Edge
1HKO
Speed
Second
PalafinS152 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Palafinボーマンダ
60.8〜72.5%
Ice Punch
2HKO
ボーマンダPalafin
107.3〜126.6%
Double-Edge
1HKO
Speed
Second
PalafinS152 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Palafinボーマンダ
60.8〜72.5%
Ice Punch
2HKO
ボーマンダPalafin
107.3〜126.6%
Double-Edge
1HKO
Speed
First
PalafinS228 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
Primarina×Primarina
Palafin Palafin vs Primarina Primarina

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PalafinPrimarina
19.3〜23.0%
Wave Crash
999HKO
25.7〜30.5%
Wave Crash
5HKO (incl. オボンのみ)
19.3〜23.0%
Wave Crash
999HKO
PrimarinaPalafin
59.3〜70.1%
Moonblast
2 hits (82%)
71.8〜85.3%
Moonblast
2HKO
59.3〜70.1%
Moonblast
2 hits (82%)
Speed
First
PalafinS152 / PrimarinaS80
First
PalafinS152 / PrimarinaS82
First
PalafinS152 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PalafinPrimarina
19.3〜23.0%
Wave Crash
999HKO
25.7〜30.5%
Wave Crash
5HKO (incl. オボンのみ)
19.3〜23.0%
Wave Crash
999HKO
PrimarinaPalafin
59.3〜70.1%
Moonblast
2HKO
71.8〜85.3%
Moonblast
2HKO
59.3〜70.1%
Moonblast
2HKO
Speed
First
PalafinS152 / PrimarinaS80
First
PalafinS152 / PrimarinaS82
First
PalafinS152 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PalafinPrimarina
19.3〜23.0%
Wave Crash
999HKO
25.7〜30.5%
Wave Crash
5HKO (incl. オボンのみ)
19.3〜23.0%
Wave Crash
999HKO
PrimarinaPalafin
59.3〜70.1%
Moonblast
2HKO
71.8〜85.3%
Moonblast
2HKO
59.3〜70.1%
Moonblast
2HKO
Speed
First
PalafinS228 / PrimarinaS80
First
PalafinS228 / PrimarinaS82
First
PalafinS228 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Palafin Palafin vs グソクムシャ グソクムシャ

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Palafinグソクムシャ
26.4〜31.3%
Wave Crash
4HKO
グソクムシャPalafin
79.7〜94.4%
Leech Life
2HKO
Speed
First
PalafinS152 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Palafinグソクムシャ
26.4〜31.3%
Wave Crash
4HKO
グソクムシャPalafin
79.7〜94.4%
Leech Life
2HKO
Speed
First
PalafinS152 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Palafinグソクムシャ
26.4〜31.3%
Wave Crash
4HKO
グソクムシャPalafin
79.7〜94.4%
Leech Life
2HKO
Speed
First
PalafinS228 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Palafin Palafin vs セグレイブ セグレイブ

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Palafinセグレイブ
47.1〜55.5%
Close Combat
2 hits (67%)
56.5〜67.0%
Close Combat
2HKO
56.5〜67.0%
Close Combat
2HKO
セグレイブPalafin
103.4〜122.0%
きょけんとつげき
1HKO
81.9〜97.2%
きょけんとつげき
2HKO
116.4〜137.3%
きょけんとつげき
1HKO
Speed
First
PalafinS152 / セグレイブS139
Second
PalafinS152 / セグレイブS152
First
PalafinS152 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Palafinセグレイブ
47.1〜55.5%
Close Combat
2 hits (67%)
56.5〜67.0%
Close Combat
2HKO
56.5〜67.0%
Close Combat
2HKO
セグレイブPalafin
103.4〜122.0%
きょけんとつげき
1HKO
81.9〜97.2%
きょけんとつげき
2HKO
116.4〜137.3%
きょけんとつげき
1HKO
Speed
First
PalafinS152 / セグレイブS139
Second
PalafinS152 / セグレイブS152
First
PalafinS152 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Palafinセグレイブ
47.1〜55.5%
Close Combat
2 hits (67%)
56.5〜67.0%
Close Combat
2HKO
56.5〜67.0%
Close Combat
2HKO
セグレイブPalafin
103.4〜122.0%
きょけんとつげき
1HKO
81.9〜97.2%
きょけんとつげき
2HKO
116.4〜137.3%
きょけんとつげき
1HKO
Speed
First
PalafinS228 / セグレイブS139
First
PalafinS228 / セグレイブS152
First
PalafinS228 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario×Lucario
Palafin Palafin vs Lucario Lucario

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
PalafinLucario
46.3〜54.4%
Close Combat
2 hits (55%)
76.2〜91.2%
Close Combat
2HKO
LucarioPalafin
100.6〜119.2%
Focus Blast
1HKO
119.8〜141.2%
Focus Blast
1HKO
Speed
Second
PalafinS152 / LucarioS223
Second
PalafinS152 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
PalafinLucario
46.3〜54.4%
Close Combat
2 hits (55%)
76.2〜91.2%
Close Combat
2HKO
LucarioPalafin
100.6〜119.2%
Focus Blast
1HKO
119.8〜141.2%
Focus Blast
1HKO
Speed
Second
PalafinS152 / LucarioS223
Second
PalafinS152 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
PalafinLucario
46.3〜54.4%
Close Combat
2 hits (55%)
76.2〜91.2%
Close Combat
2HKO
LucarioPalafin
100.6〜119.2%
Focus Blast
1HKO
119.8〜141.2%
Focus Blast
1HKO
Speed
First
PalafinS228 / LucarioS223
First
PalafinS228 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Lucario's page →
GholdengoGholdengo
Palafin Palafin vs Gholdengo Gholdengo

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
PalafinGholdengo
47.9〜57.1%
Wave Crash
2 hits (88%)
37.3〜44.0%
Wave Crash
3HKO
44.2〜52.1%
Wave Crash
3HKO
GholdengoPalafin
96.0〜113.0%
Thunderbolt
1 hits (75%)
71.2〜84.7%
Thunderbolt
2HKO
87.0〜102.8%
Thunderbolt
1 hits (19%)
Speed
First
PalafinS152 / GholdengoS136
First
PalafinS152 / GholdengoS107
First
PalafinS152 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
PalafinGholdengo
47.9〜57.1%
Wave Crash
2 hits (88%)
37.3〜44.0%
Wave Crash
3HKO
44.2〜52.1%
Wave Crash
3HKO
GholdengoPalafin
96.0〜113.0%
Thunderbolt
1 hits (75%)
71.2〜84.7%
Thunderbolt
2HKO
87.0〜102.8%
Thunderbolt
1 hits (19%)
Speed
First
PalafinS152 / GholdengoS136
First
PalafinS152 / GholdengoS107
First
PalafinS152 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
PalafinGholdengo
47.9〜57.1%
Wave Crash
2 hits (88%)
37.3〜44.0%
Wave Crash
3HKO
44.2〜52.1%
Wave Crash
3HKO
GholdengoPalafin
96.0〜113.0%
Thunderbolt
1 hits (75%)
71.2〜84.7%
Thunderbolt
2HKO
87.0〜102.8%
Thunderbolt
1 hits (19%)
Speed
First
PalafinS228 / GholdengoS136
First
PalafinS228 / GholdengoS107
First
PalafinS228 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur×Baxcalibur
Palafin Palafin vs Baxcalibur Baxcalibur

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
PalafinBaxcalibur
40.6〜48.7%
Close Combat
999HKO
49.1〜58.7%
Close Combat
3 hits (3%) (incl. オボンのみ)
40.6〜48.7%
Close Combat
999HKO
BaxcaliburPalafin
68.9〜81.4%
Thunderbolt
2HKO
89.8〜105.6%
Draco Meteor
1 hits (38%)
68.9〜81.4%
Thunderbolt
2HKO
Speed
First
PalafinS152 / BaxcaliburS105
First
PalafinS152 / BaxcaliburS150
First
PalafinS152 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
PalafinBaxcalibur
40.6〜48.7%
Close Combat
999HKO
49.1〜58.7%
Close Combat
3 hits (3%) (incl. オボンのみ)
40.6〜48.7%
Close Combat
999HKO
BaxcaliburPalafin
73.4〜87.0%
Draco Meteor
2HKO
89.8〜105.6%
Draco Meteor
1 hits (38%)
73.4〜87.0%
Draco Meteor
2HKO
Speed
First
PalafinS152 / BaxcaliburS105
First
PalafinS152 / BaxcaliburS150
First
PalafinS152 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
PalafinBaxcalibur
40.6〜48.7%
Close Combat
999HKO
49.1〜58.7%
Close Combat
3 hits (3%) (incl. オボンのみ)
40.6〜48.7%
Close Combat
999HKO
BaxcaliburPalafin
73.4〜87.0%
Draco Meteor
2HKO
89.8〜105.6%
Draco Meteor
1 hits (38%)
73.4〜87.0%
Draco Meteor
2HKO
Speed
First
PalafinS228 / BaxcaliburS105
First
PalafinS228 / BaxcaliburS150
First
PalafinS228 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
Palafin Palafin vs Aegislash Aegislash

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
PalafinAegislash
34.1〜40.1%
Wave Crash
3 hits (38%)
34.1〜40.1%
Wave Crash
3 hits (38%)
34.1〜40.1%
Wave Crash
3HKO
AegislashPalafin
47.5〜56.5%
Shadow Ball
3HKO
69.5〜81.9%
Shadow Ball
2HKO
101.7〜119.8%
Poltergeist
1HKO
Speed
First
PalafinS152 / AegislashS80
First
PalafinS152 / AegislashS72
First
PalafinS152 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
PalafinAegislash
34.1〜40.1%
Wave Crash
3 hits (38%)
34.1〜40.1%
Wave Crash
3 hits (38%)
34.1〜40.1%
Wave Crash
3HKO
AegislashPalafin
84.7〜100.0%
Poltergeist
1 hits (6%)
69.5〜81.9%
Shadow Ball
2HKO
101.7〜119.8%
Poltergeist
1HKO
Speed
First
PalafinS152 / AegislashS80
First
PalafinS152 / AegislashS72
First
PalafinS152 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
PalafinAegislash
34.1〜40.1%
Wave Crash
3 hits (38%)
34.1〜40.1%
Wave Crash
3 hits (38%)
34.1〜40.1%
Wave Crash
3HKO
AegislashPalafin
84.7〜100.0%
Poltergeist
1 hits (6%)
69.5〜81.9%
Shadow Ball
2HKO
101.7〜119.8%
Poltergeist
1HKO
Speed
First
PalafinS228 / AegislashS80
First
PalafinS228 / AegislashS72
First
PalafinS228 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Palafin Palafin vs Mimikyu Mimikyu

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
PalafinMimikyu
69.5〜82.4%
Wave Crash
3HKO (incl. ばけのかわ)
69.5〜82.4%
Wave Crash
3HKO (incl. ばけのかわ)
69.5〜82.4%
Wave Crash
3HKO (incl. ばけのかわ)
MimikyuPalafin
113.0〜133.3%
Wood Hammer
1HKO
87.0〜102.8%
Wood Hammer
1 hits (19%)
87.0〜102.8%
Wood Hammer
1 hits (19%)
Speed
First
PalafinS152 / MimikyuS148
First
PalafinS152 / MimikyuS148
First
PalafinS152 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
PalafinMimikyu
69.5〜82.4%
Wave Crash
3HKO (incl. ばけのかわ)
69.5〜82.4%
Wave Crash
3HKO (incl. ばけのかわ)
69.5〜82.4%
Wave Crash
3HKO (incl. ばけのかわ)
MimikyuPalafin
113.0〜133.3%
Wood Hammer
1HKO
87.0〜102.8%
Wood Hammer
1 hits (19%)
87.0〜102.8%
Wood Hammer
1 hits (19%)
Speed
First
PalafinS152 / MimikyuS148
First
PalafinS152 / MimikyuS148
First
PalafinS152 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
PalafinMimikyu
69.5〜82.4%
Wave Crash
3HKO (incl. ばけのかわ)
69.5〜82.4%
Wave Crash
3HKO (incl. ばけのかわ)
69.5〜82.4%
Wave Crash
3HKO (incl. ばけのかわ)
MimikyuPalafin
113.0〜133.3%
Wood Hammer
1HKO
87.0〜102.8%
Wood Hammer
1 hits (19%)
87.0〜102.8%
Wood Hammer
1 hits (19%)
Speed
First
PalafinS228 / MimikyuS148
First
PalafinS228 / MimikyuS148
First
PalafinS228 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada×Meowscarada
Palafin Palafin vs Meowscarada Meowscarada

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PalafinMeowscarada
88.9〜104.6%
Close Combat
1 hits (25%)
88.9〜104.6%
Close Combat
2HKO
88.9〜104.6%
Close Combat
1 hits (25%)
MeowscaradaPalafin
129.9〜153.7%
Flower Trick
1HKO
129.9〜153.7%
Flower Trick
1HKO
168.9〜199.4%
Flower Trick
1HKO
Speed
Second
PalafinS152 / MeowscaradaS262
Second
PalafinS152 / MeowscaradaS175
Second
PalafinS152 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PalafinMeowscarada
88.9〜104.6%
Close Combat
1 hits (25%)
88.9〜104.6%
Close Combat
2HKO
88.9〜104.6%
Close Combat
1 hits (25%)
MeowscaradaPalafin
129.9〜153.7%
Flower Trick
1HKO
129.9〜153.7%
Flower Trick
1HKO
168.9〜199.4%
Flower Trick
1HKO
Speed
Second
PalafinS152 / MeowscaradaS262
Second
PalafinS152 / MeowscaradaS175
Second
PalafinS152 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PalafinMeowscarada
88.9〜104.6%
Close Combat
1 hits (25%)
88.9〜104.6%
Close Combat
2HKO
88.9〜104.6%
Close Combat
1 hits (25%)
MeowscaradaPalafin
129.9〜153.7%
Flower Trick
1HKO
129.9〜153.7%
Flower Trick
1HKO
168.9〜199.4%
Flower Trick
1HKO
Speed
Second
PalafinS228 / MeowscaradaS262
First
PalafinS228 / MeowscaradaS175
First
PalafinS228 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Meowscarada's page →
ゴリランダー×ゴリランダー
Palafin Palafin vs ゴリランダー ゴリランダー

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Palafinゴリランダー
33.8〜40.6%
Ice Punch
3HKO
calculated with グラスフィールド
33.8〜40.6%
Ice Punch
3HKO
calculated with グラスフィールド
22.2〜27.1%
Ice Punch
4 hits (26%)
calculated with グラスフィールド
ゴリランダーPalafin
124.9〜149.7%
グラススライダー
1HKO
calculated with グラスフィールド
115.3〜137.9%
グラススライダー
1HKO
calculated with グラスフィールド
140.1〜166.1%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
First
PalafinS152 / ゴリランダーS107
First
PalafinS152 / ゴリランダーS107
First
PalafinS152 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Palafinゴリランダー
33.8〜40.6%
Ice Punch
3HKO
calculated with グラスフィールド
33.8〜40.6%
Ice Punch
3HKO
calculated with グラスフィールド
22.2〜27.1%
Ice Punch
4 hits (26%)
calculated with グラスフィールド
ゴリランダーPalafin
124.9〜149.7%
グラススライダー
1HKO
calculated with グラスフィールド
115.3〜137.9%
グラススライダー
1HKO
calculated with グラスフィールド
140.1〜166.1%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
First
PalafinS152 / ゴリランダーS107
First
PalafinS152 / ゴリランダーS107
First
PalafinS152 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Palafinゴリランダー
33.8〜40.6%
Ice Punch
3HKO
calculated with グラスフィールド
33.8〜40.6%
Ice Punch
3HKO
calculated with グラスフィールド
22.2〜27.1%
Ice Punch
4 hits (26%)
calculated with グラスフィールド
ゴリランダーPalafin
124.9〜149.7%
グラススライダー
1HKO
calculated with グラスフィールド
115.3〜137.9%
グラススライダー
1HKO
calculated with グラスフィールド
140.1〜166.1%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
First
PalafinS228 / ゴリランダーS107
First
PalafinS228 / ゴリランダーS107
First
PalafinS228 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×Gyarados
Palafin Palafin vs Gyarados Gyarados

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
PalafinGyarados
10.4〜12.4%
Wave Crash
999HKO
calculated with 攻撃-1
17.5〜21.1%
Wave Crash
999HKO
calculated with 攻撃-1
10.4〜12.4%
Wave Crash
999HKO
calculated with 攻撃-1
GyaradosPalafin
82.5〜97.2%
Power Whip
2HKO
108.5〜127.7%
Power Whip
1HKO
82.5〜97.2%
Power Whip
2HKO
Speed
First
PalafinS152 / GyaradosS101
First
PalafinS152 / GyaradosS133
First
PalafinS152 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
PalafinGyarados
10.4〜12.4%
Wave Crash
999HKO
calculated with 攻撃-1
17.5〜21.1%
Wave Crash
999HKO
calculated with 攻撃-1
10.4〜12.4%
Wave Crash
999HKO
calculated with 攻撃-1
GyaradosPalafin
82.5〜97.2%
Power Whip
2HKO
108.5〜127.7%
Power Whip
1HKO
82.5〜97.2%
Power Whip
2HKO
Speed
First
PalafinS152 / GyaradosS101
First
PalafinS152 / GyaradosS133
First
PalafinS152 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
PalafinGyarados
10.4〜12.4%
Wave Crash
999HKO
calculated with 攻撃-1
17.5〜21.1%
Wave Crash
999HKO
calculated with 攻撃-1
10.4〜12.4%
Wave Crash
999HKO
calculated with 攻撃-1
GyaradosPalafin
82.5〜97.2%
Power Whip
2HKO
108.5〜127.7%
Power Whip
1HKO
82.5〜97.2%
Power Whip
2HKO
Speed
First
PalafinS228 / GyaradosS101
First
PalafinS228 / GyaradosS133
First
PalafinS228 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight*Corviknight
Palafin Palafin vs Corviknight Corviknight

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PalafinCorviknight
26.3〜31.2%
Wave Crash
4HKO
26.3〜31.2%
Wave Crash
4 hits (18%)
26.3〜31.2%
Wave Crash
4 hits (<1%)
CorviknightPalafin
44.6〜53.1%
Brave Bird
3HKO
44.6〜53.1%
Brave Bird
3HKO
44.6〜53.1%
Brave Bird
3HKO
Speed
First
PalafinS152 / CorviknightS87
First
PalafinS152 / CorviknightS78
First
PalafinS152 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PalafinCorviknight
26.3〜31.2%
Wave Crash
4HKO
26.3〜31.2%
Wave Crash
4 hits (18%)
26.3〜31.2%
Wave Crash
4 hits (<1%)
CorviknightPalafin
44.6〜53.1%
Brave Bird
2 hits (<1%)
44.6〜53.1%
Brave Bird
2 hits (<1%)
44.6〜53.1%
Brave Bird
2 hits (<1%)
Speed
First
PalafinS152 / CorviknightS87
First
PalafinS152 / CorviknightS78
First
PalafinS152 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PalafinCorviknight
26.3〜31.2%
Wave Crash
4HKO
26.3〜31.2%
Wave Crash
4 hits (18%)
26.3〜31.2%
Wave Crash
4 hits (<1%)
CorviknightPalafin
44.6〜53.1%
Brave Bird
2 hits (28%)
44.6〜53.1%
Brave Bird
2 hits (28%)
44.6〜53.1%
Brave Bird
2 hits (28%)
Speed
First
PalafinS228 / CorviknightS87
First
PalafinS228 / CorviknightS78
First
PalafinS228 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Palafin Palafin vs Basculegion-F Basculegion-F

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PalafinBasculegion-F
27.4〜32.0%
Wave Crash
4HKO
27.4〜32.0%
Wave Crash
4HKO
27.4〜32.0%
Wave Crash
4HKO
Basculegion-FPalafin
44.1〜52.0%
Wave Crash
3HKO
48.0〜56.5%
Wave Crash
3HKO
48.0〜57.1%
Bitter Malice
3HKO
Speed
Second
PalafinS152 / Basculegion-FS195
First
PalafinS152 / Basculegion-FS143
First
PalafinS152 / Basculegion-FS130
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PalafinBasculegion-F
27.4〜32.0%
Wave Crash
4HKO
27.4〜32.0%
Wave Crash
4HKO
27.4〜32.0%
Wave Crash
4HKO
Basculegion-FPalafin
44.1〜52.0%
Wave Crash
3HKO
48.0〜56.5%
Wave Crash
2 hits (32%)
57.1〜67.2%
Wave Crash
2HKO
Speed
Second
PalafinS152 / Basculegion-FS195
First
PalafinS152 / Basculegion-FS143
First
PalafinS152 / Basculegion-FS130
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PalafinBasculegion-F
27.4〜32.0%
Wave Crash
4HKO
27.4〜32.0%
Wave Crash
4HKO
27.4〜32.0%
Wave Crash
4HKO
Basculegion-FPalafin
44.1〜52.0%
Wave Crash
2 hits (14%)
48.0〜56.5%
Wave Crash
2 hits (88%)
57.1〜67.2%
Wave Crash
2HKO
Speed
First
PalafinS228 / Basculegion-FS195
First
PalafinS228 / Basculegion-FS143
First
PalafinS228 / Basculegion-FS130
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
メガリザードンXメガリザードンX
Palafin Palafin vs メガリザードンX メガリザードンX

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
PalafinメガリザードンX
45.2〜54.2%
Wave Crash
2 hits (41%)
メガリザードンXPalafin
98.9〜116.4%
Outrage
1 hits (88%)
Speed
Second
PalafinS152 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
PalafinメガリザードンX
45.2〜54.2%
Wave Crash
2 hits (41%)
メガリザードンXPalafin
98.9〜116.4%
Outrage
1 hits (88%)
Speed
Second
PalafinS152 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
PalafinメガリザードンX
45.2〜54.2%
Wave Crash
2 hits (41%)
メガリザードンXPalafin
98.9〜116.4%
Outrage
1 hits (88%)
Speed
First
PalafinS228 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Palafin Palafin vs メガリザードンY メガリザードンY

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
PalafinメガリザードンY
59.4〜71.0%
Wave Crash
2HKO
calculated with 晴れ
メガリザードンYPalafin
144.6〜170.6%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
PalafinS152 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
PalafinメガリザードンY
59.4〜71.0%
Wave Crash
2HKO
calculated with 晴れ
メガリザードンYPalafin
144.6〜170.6%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
PalafinS152 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
PalafinメガリザードンY
59.4〜71.0%
Wave Crash
2HKO
calculated with 晴れ
メガリザードンYPalafin
144.6〜170.6%
Solar Beam
1HKO
calculated with 晴れ
Speed
First
PalafinS228 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
A-NinetalesA-Ninetales
Palafin Palafin vs A-Ninetales A-Ninetales

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PalafinA-Ninetales
34.3〜41.1%
Wave Crash
3HKO
calculated with あられ
42.7〜50.7%
Wave Crash
2 hits (2%)
calculated with あられ
A-NinetalesPalafin
55.4〜65.5%
Freeze-Dry
2 hits (15%)
calculated with あられ
72.3〜85.9%
Freeze-Dry
2HKO
calculated with あられ
Speed
Second
PalafinS152 / A-NinetalesS177
Second
PalafinS152 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PalafinA-Ninetales
34.3〜41.1%
Wave Crash
3HKO
calculated with あられ
42.7〜50.7%
Wave Crash
2 hits (2%)
calculated with あられ
A-NinetalesPalafin
55.4〜65.5%
Freeze-Dry
2HKO
calculated with あられ
72.3〜85.9%
Freeze-Dry
2HKO
calculated with あられ
Speed
Second
PalafinS152 / A-NinetalesS177
Second
PalafinS152 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PalafinA-Ninetales
34.3〜41.1%
Wave Crash
3HKO
calculated with あられ
42.7〜50.7%
Wave Crash
2 hits (2%)
calculated with あられ
A-NinetalesPalafin
55.4〜65.5%
Freeze-Dry
2HKO
calculated with あられ
72.3〜85.9%
Freeze-Dry
2HKO
calculated with あられ
Speed
First
PalafinS228 / A-NinetalesS177
First
PalafinS228 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View A-Ninetales's page →
Rotom-W×Rotom-W
Palafin Palafin vs Rotom-W Rotom-W

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PalafinRotom-W
22.3〜26.8%
Close Combat
999HKO
22.3〜26.8%
Close Combat
999HKO
37.8〜44.9%
Close Combat
3 hits (45%)
Rotom-WPalafin
88.1〜105.1%
Thunderbolt
1 hits (25%)
88.1〜105.1%
Thunderbolt
1 hits (25%)
122.0〜143.5%
Thunderbolt
1HKO
Speed
First
PalafinS152 / Rotom-WS106
First
PalafinS152 / Rotom-WS106
First
PalafinS152 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PalafinRotom-W
22.3〜26.8%
Close Combat
999HKO
22.3〜26.8%
Close Combat
999HKO
37.8〜44.9%
Close Combat
3 hits (45%)
Rotom-WPalafin
88.1〜105.1%
Thunderbolt
1 hits (25%)
88.1〜105.1%
Thunderbolt
1 hits (25%)
122.0〜143.5%
Thunderbolt
1HKO
Speed
First
PalafinS152 / Rotom-WS106
First
PalafinS152 / Rotom-WS106
First
PalafinS152 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PalafinRotom-W
22.3〜26.8%
Close Combat
999HKO
22.3〜26.8%
Close Combat
999HKO
37.8〜44.9%
Close Combat
3 hits (45%)
Rotom-WPalafin
88.1〜105.1%
Thunderbolt
1 hits (25%)
88.1〜105.1%
Thunderbolt
1 hits (25%)
122.0〜143.5%
Thunderbolt
1HKO
Speed
First
PalafinS228 / Rotom-WS106
First
PalafinS228 / Rotom-WS106
First
PalafinS228 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
パーモット×パーモット
Palafin Palafin vs パーモット パーモット

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Palafinパーモット
69.4〜81.6%
Wave Crash
2HKO
69.4〜81.6%
Wave Crash
2HKO
69.4〜81.6%
Wave Crash
2HKO
パーモットPalafin
166.7〜196.6%
でんこうそうげき
1HKO
183.1〜216.9%
でんこうそうげき
1HKO
215.8〜255.4%
でんこうそうげき
1HKO
Speed
Second
PalafinS152 / パーモットS172
Second
PalafinS152 / パーモットS235
Second
PalafinS152 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Palafinパーモット
69.4〜81.6%
Wave Crash
2HKO
69.4〜81.6%
Wave Crash
2HKO
69.4〜81.6%
Wave Crash
2HKO
パーモットPalafin
166.7〜196.6%
でんこうそうげき
1HKO
183.1〜216.9%
でんこうそうげき
1HKO
215.8〜255.4%
でんこうそうげき
1HKO
Speed
Second
PalafinS152 / パーモットS172
Second
PalafinS152 / パーモットS235
Second
PalafinS152 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Palafinパーモット
69.4〜81.6%
Wave Crash
2HKO
69.4〜81.6%
Wave Crash
2HKO
69.4〜81.6%
Wave Crash
2HKO
パーモットPalafin
166.7〜196.6%
でんこうそうげき
1HKO
183.1〜216.9%
でんこうそうげき
1HKO
215.8〜255.4%
でんこうそうげき
1HKO
Speed
First
PalafinS228 / パーモットS172
Second
PalafinS228 / パーモットS235
First
PalafinS228 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View パーモット's page →
MetagrossMetagross
Palafin Palafin vs Metagross Metagross

Palafin's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
PalafinMetagross
34.4〜40.8%
Wave Crash
3HKO
MetagrossPalafin
98.3〜115.8%
Thunder Punch
1 hits (81%)
Speed
Second
PalafinS152 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Palafin's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
PalafinMetagross
34.4〜40.8%
Wave Crash
3HKO
MetagrossPalafin
98.3〜115.8%
Thunder Punch
1 hits (81%)
Speed
Second
PalafinS152 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Palafin's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
PalafinMetagross
34.4〜40.8%
Wave Crash
3HKO
MetagrossPalafin
98.3〜115.8%
Thunder Punch
1 hits (81%)
Speed
First
PalafinS228 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemChoice Scarf
AbilityMighty Change
NatureAdamant (A↑C↓)
MovesみずWave CrashみずFlip TurnかくとうClose CombatこおりIce Punch
EVH2A32S32
M-3 Season
ItemMystic Water
AbilityMighty Change
NatureAdamant (A↑C↓)
MovesみずJet PunchみずWave CrashかくとうClose CombatかくとうBulk Up
EVH2A32S32
See more team examples