メガニウム
種族値
メガシンカ
メガメガニウム


特性:メガソーラー — 場にいる間、天気が常に晴れ(ひざしがつよい)の扱いになり、ノーてんきでも無効化されない。
タイプ相性(メガシンカ後)
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | リーフガード | -0.5 にほんばれ状態の時、状態異常にならない。 採用率の推移 |
| 2 | しんりょく | +0.5 HPが最大HPの1/3以下になると、くさタイプの技の威力が1.5倍になる。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ウェザーボール |
-0.9 特殊威力 50命中 100%PP 12 天気が変わっていると、威力が2倍になりタイプも変わる。にほんばれ状態:ほのお、あめ状態:みず、ゆき状態:こおり、すなあらし状態:いわ。 採用率の推移 |
| 2 | マジカルシャイン |
+11.9 特殊威力 80命中 100%PP 12 通常の攻撃技。 採用率の推移 |
| 3 | ソーラービーム |
-17.6 特殊威力 120命中 100%PP 12 使ったターンで溜め状態になり、次のターンで攻撃する。にほんばれ状態の場合は溜め状態にならず、すぐに攻撃できる。他の天気の場合は威力が1/2になる。 採用率の推移 |
| 4 | こうごうせい |
-12.5 変化PP 8 自分のHPを最大HPの1/2回復する。にほんばれ状態の場合は2/3回復する。それ以外の天気の場合は1/4回復する。 採用率の推移 |
| 5 | みがわり |
+1.9 変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 採用率の推移 |
| 6 | だいちのちから |
+7.9 特殊威力 90命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 7 | くさわけ |
+6.8 物理威力 50命中 100%PP 20 自分の素早さを1段階上げる。 採用率の推移 |
| 8 | げんしのちから |
-1.8 特殊威力 60命中 100%PP 8 10%の確率で自分の攻撃、防御、特攻、特防、素早さを1段階上げる。 採用率の推移 |
| 9 | アンコール |
変化命中 100%PP 8 相手をアンコール状態にする。 |
| 10 | まもる |
変化PP 8 優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | メガニウムナイト |
0.0 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | -13.3 採用率の推移 |
| 2 | ずぶとい (B↑ A↓) | +6.2 採用率の推移 |
| 3 | おくびょう (S↑ A↓) | +6.9 採用率の推移 |
| 4 | おっとり (C↑ S↓) | |
| 5 | おだやか (D↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 32 | 0 | 0 | 2 | |
| 2 | 32 | 0 | 0 | 32 | 0 | 2 | |
| 3 | 2 | 0 | 0 | 32 | 0 | 32 | +1.9 採用率の推移 |
| 4 | 9 | 0 | 32 | 25 | 0 | 0 | |
| 5 | 28 | 0 | 15 | 17 | 5 | 1 | -10.3 採用率の推移 |
| 6 | 32 | 0 | 1 | 32 | 1 | 0 | |
| 7 | 29 | 0 | 0 | 19 | 0 | 18 | |
| 8 | 20 | 0 | 0 | 27 | 0 | 19 | +0.1 採用率の推移 |
| 9 | 26 | 0 | 0 | 32 | 0 | 8 | -11.1 採用率の推移 |
| 10 | 8 | 0 | 0 | 32 | 0 | 26 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 3.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 6.0位前回比 -4 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 6.5位前回比 -7 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎*Garchomp
Meganium vs
Garchomp Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.5〜117.8% Dazzling Gleam 1HKO | 100.5〜117.8% Dazzling Gleam 1HKO | 100.5〜117.8% Dazzling Gleam 2HKO (incl. きあいのタスキ) | |
| 52.4〜62.0% Flamethrower 2HKO | 24.6〜29.9% Flamethrower 4 hits (>99%) | 24.6〜29.9% Flamethrower 4 hits (>99%) | |
| Speed | Second S102 / S223 | Second S102 / S231 | Second S102 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.7〜90.8% Dazzling Gleam 2HKO | 75.7〜90.8% Dazzling Gleam 2HKO | 75.7〜90.8% Dazzling Gleam 2HKO | |
| 52.4〜62.0% Flamethrower 2HKO | 24.6〜29.9% Flamethrower 4 hits (>99%) | 24.6〜29.9% Flamethrower 4 hits (>99%) | |
| Speed | Second S102 / S223 | Second S102 / S231 | Second S102 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
○*Primarina
Meganium vs
Primarina Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.5〜135.8% Solar Beam 1HKO | 115.5〜135.8% Solar Beam 1HKO | 115.5〜135.8% Solar Beam 1HKO | |
| 42.8〜51.3% Ice Beam 2 hits (5%) | 53.5〜63.1% Ice Beam 2HKO | 42.8〜51.3% Ice Beam 2 hits (5%) | |
| Speed | First S102 / S80 | First S102 / S82 | First S102 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.7〜103.7% Solar Beam 1 hits (25%) | 87.7〜103.7% Solar Beam 1 hits (25%) | 87.7〜103.7% Solar Beam 1 hits (25%) | |
| 42.8〜51.3% Ice Beam 2 hits (5%) | 53.5〜63.1% Ice Beam 2HKO | 42.8〜51.3% Ice Beam 2 hits (5%) | |
| Speed | First S102 / S80 | First S102 / S82 | First S102 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎グソクムシャ
Meganium vs
グソクムシャ Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 189.0〜224.2% Weather Ball 1HKO | |
| 104.3〜121.9% Iron Head 1HKO | |
| Speed | First S102 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 145.1〜171.4% Weather Ball 1HKO | |
| 76.5〜91.4% Iron Head 2HKO | |
| Speed | First S102 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Hippowdon
Meganium vs
Hippowdon Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.5〜118.1% Solar Beam 1HKOcalculated with すなあらし | 109.8〜129.3% Solar Beam 1HKOcalculated with すなあらし | 100.5〜118.1% Solar Beam 1HKOcalculated with すなあらし | |
| 25.7〜31.0% Ice Fang 4HKOcalculated with すなあらし | 25.7〜31.0% Ice Fang 4HKOcalculated with すなあらし | 25.7〜31.0% Ice Fang 4HKOcalculated with すなあらし | |
| Speed | First S102 / S67 | First S102 / S67 | First S102 / S67 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.3〜90.2% Solar Beam 2HKOcalculated with すなあらし | 83.7〜98.6% Solar Beam 2HKOcalculated with すなあらし | 76.3〜90.2% Solar Beam 2HKOcalculated with すなあらし | |
| 19.3〜23.5% Ice Fang 999HKOcalculated with すなあらし | 19.3〜23.5% Ice Fang 999HKOcalculated with すなあらし | 19.3〜23.5% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S102 / S67 | First S102 / S67 | First S102 / S67 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
○*Mimikyu
Meganium vs
Mimikyu Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.3〜105.3% Solar Beam 2HKO | 89.3〜105.3% Solar Beam 2HKO | 89.3〜105.3% Solar Beam 2HKO | |
| 40.1〜48.7% Play Rough 3HKO | 31.0〜37.4% Play Rough 3 hits (84%) | 31.0〜37.4% Play Rough 3 hits (84%) | |
| Speed | Second S102 / S148 | Second S102 / S148 | Second S102 / S148 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.5〜67.2% Weather Ball 3HKO (incl. ばけのかわ) | 56.5〜67.2% Weather Ball 3HKO (incl. ばけのかわ) | 56.5〜67.2% Weather Ball 3HKO (incl. ばけのかわ) | |
| 29.4〜35.8% Play Rough 3 hits (35%) | 23.0〜27.8% Play Rough 4 hits (77%) | 23.0〜27.8% Play Rough 4 hits (77%) | |
| Speed | Second S102 / S148 | Second S102 / S148 | Second S102 / S148 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
◎ゴリランダー
Meganium vs
ゴリランダー Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 130.4〜153.6% Weather Ball 1HKOcalculated with グラスフィールド | 130.4〜153.6% Weather Ball 1HKOcalculated with グラスフィールド | 130.4〜153.6% Weather Ball 1HKOcalculated with グラスフィールド | |
| 43.3〜51.9% Wood Hammer 2 hits (11%)calculated with グラスフィールド | 40.1〜48.1% Wood Hammer 3HKOcalculated with グラスフィールド | 33.7〜40.1% Wood Hammer 3HKOcalculated with グラスフィールド | |
| Speed | Second S102 / S107 | Second S102 / S107 | Second S102 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.6〜116.9% Weather Ball 1 hits (94%)calculated with グラスフィールド | 98.6〜116.9% Weather Ball 1 hits (94%)calculated with グラスフィールド | 98.6〜116.9% Weather Ball 1 hits (94%)calculated with グラスフィールド | |
| 31.6〜38.0% Wood Hammer 3 hits (94%)calculated with グラスフィールド | 29.4〜35.3% Wood Hammer 3 hits (17%)calculated with グラスフィールド | 24.6〜29.4% Wood Hammer 4 hits (>99%)calculated with グラスフィールド | |
| Speed | Second S102 / S107 | Second S102 / S107 | Second S102 / S107 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
○*Gyarados
Meganium vs
Gyarados Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.9〜71.3% Solar Beam 2HKOcalculated with 攻撃-1 | 70.8〜84.2% Solar Beam 2HKOcalculated with 攻撃-1 | 59.9〜71.3% Solar Beam 2HKOcalculated with 攻撃-1 | |
| 33.2〜39.6% Lash Out 3 hits (>99%) | 43.9〜52.4% Lash Out 2 hits (16%) | 33.2〜39.6% Lash Out 3 hits (>99%) | |
| Speed | First S102 / S101 | Second S102 / S133 | First S102 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.0〜54.0% Solar Beam 2 hits (46%)calculated with 攻撃-1 | 54.4〜63.7% Solar Beam 2HKOcalculated with 攻撃-1 | 46.0〜54.0% Solar Beam 2 hits (5%)calculated with 攻撃-1 | |
| 24.6〜29.9% Lash Out 4 hits (>99%) | 32.1〜38.5% Lash Out 3 hits (95%) | 24.6〜29.9% Lash Out 4 hits (>99%) | |
| Speed | First S102 / S101 | Second S102 / S133 | First S102 / S101 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first |
○*Corviknight
Meganium vs
Corviknight Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.2〜131.7% Weather Ball 1HKO | 111.2〜131.7% Weather Ball 1HKO | 111.2〜131.7% Weather Ball 1HKO | |
| 57.8〜68.4% Brave Bird 2HKO | 57.8〜68.4% Brave Bird 2HKO | 57.8〜68.4% Brave Bird 2HKO | |
| Speed | First S102 / S87 | First S102 / S78 | First S102 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.9〜100.5% Weather Ball 1 hits (6%) | 84.9〜100.5% Weather Ball 1 hits (6%) | 84.9〜100.5% Weather Ball 1 hits (6%) | |
| 42.8〜51.3% Brave Bird 2 hits (3%) | 42.8〜51.3% Brave Bird 2 hits (3%) | 42.8〜51.3% Brave Bird 2 hits (3%) | |
| Speed | First S102 / S87 | First S102 / S78 | First S102 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎Basculegion-F
Meganium vs
Basculegion-F Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 155.3〜182.7% Solar Beam 1HKO | 155.3〜182.7% Solar Beam 1HKO | 155.3〜182.7% Solar Beam 1HKO | |
| 31.0〜37.4% Ice Fang 3 hits (76%) | 31.0〜36.9% Wave Crash 3 hits (74%) | 40.1〜48.7% Ice Fang 3HKO | |
| Speed | Second S102 / S195 | Second S102 / S143 | Second S102 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.8〜140.1% Solar Beam 1HKO | 118.8〜140.1% Solar Beam 1HKO | 118.8〜140.1% Solar Beam 1HKO | |
| 23.5〜27.8% Ice Fang 4 hits (61%) | 23.0〜27.3% Wave Crash 4 hits (52%) | 30.5〜35.8% Ice Fang 3 hits (23%) | |
| Speed | Second S102 / S195 | Second S102 / S143 | Second S102 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
○*A-Ninetales
Meganium vs
A-Ninetales Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 116.6〜137.1% Weather Ball 1HKOcalculated with あられ | 136.0〜160.0% Weather Ball 1HKOcalculated with あられ | |
| 51.3〜61.0% Blizzard 2HKOcalculated with あられ | 65.2〜78.1% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S102 / S177 | Second S102 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 88.0〜104.0% Weather Ball 1 hits (25%)calculated with あられ | 102.7〜121.3% Weather Ball 1HKOcalculated with あられ | |
| 51.3〜61.0% Blizzard 2HKOcalculated with あられ | 65.2〜78.1% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S102 / S177 | Second S102 / S177 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Rotom-W
Meganium vs
Rotom-W Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.7〜169.4% Solar Beam 1HKO | 142.7〜169.4% Solar Beam 1HKO | 179.5〜212.6% Solar Beam 1HKO | |
| 15.5〜18.2% Hydro Pump 999HKO | 15.5〜18.2% Hydro Pump 999HKO | 20.9〜25.1% Hydro Pump 4 hits (<1%) | |
| Speed | Second S102 / S106 | Second S102 / S106 | Second S102 / S138 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.3〜129.9% Solar Beam 1HKO | 108.3〜129.9% Solar Beam 1HKO | 137.0〜162.2% Solar Beam 1HKO | |
| 15.5〜18.2% Hydro Pump 999HKO | 15.5〜18.2% Hydro Pump 999HKO | 20.9〜25.1% Hydro Pump 4 hits (<1%) | |
| Speed | Second S102 / S106 | Second S102 / S106 | Second S102 / S138 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
○*パーモット
Meganium vs
パーモット Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.7〜121.1% Weather Ball 2HKO (incl. きあいのタスキ) | 102.7〜121.1% Weather Ball 1HKO | 102.7〜121.1% Weather Ball 1HKO | |
| 44.9〜53.5% Ice Punch 2 hits (31%) | 49.7〜58.8% Ice Punch 2 hits (98%) | 58.3〜69.5% Ice Punch 2HKO | |
| Speed | Second S102 / S172 | Second S102 / S235 | Second S102 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 126.5〜148.3% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 126.5〜148.3% Dazzling Gleam 1HKO | 126.5〜148.3% Dazzling Gleam 1HKO | |
| 34.2〜40.6% Ice Punch 3HKO | 36.9〜44.9% Ice Punch 3HKO | 44.9〜52.9% Ice Punch 2 hits (18%) | |
| Speed | Second S102 / S172 | Second S102 / S235 | Second S102 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○イエッサン(オス)
Meganium vs
イエッサン(オス) Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.7〜109.5% Solar Beam 1 hits (56%)calculated with サイコフィールド | 92.7〜109.5% Solar Beam 1 hits (56%)calculated with サイコフィールド | 92.7〜109.5% Solar Beam 2HKOcalculated with サイコフィールド | |
| 40.1〜47.1% Expanding Force 3HKOcalculated with サイコフィールド | 36.4〜42.8% Mystical Fire 3HKOcalculated with サイコフィールド | 40.1〜47.1% Expanding Force 3HKOcalculated with サイコフィールド | |
| Speed | Second S102 / S220 | Second S102 / S161 | Second S102 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.1〜83.2% Solar Beam 2HKOcalculated with サイコフィールド | 70.1〜83.2% Solar Beam 2HKOcalculated with サイコフィールド | 70.1〜83.2% Solar Beam 2HKOcalculated with サイコフィールド | |
| 40.1〜47.1% Expanding Force 3HKOcalculated with サイコフィールド | 36.4〜42.8% Mystical Fire 3HKOcalculated with サイコフィールド | 40.1〜47.1% Expanding Force 3HKOcalculated with サイコフィールド | |
| Speed | Second S102 / S220 | Second S102 / S161 | Second S102 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Hydreigon
Meganium vs
Hydreigon Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 208.3〜248.5% Dazzling Gleam 1HKO | 208.3〜248.5% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 208.3〜248.5% Dazzling Gleam 1HKO | |
| 64.2〜75.9% Fire Blast 2HKO | 58.8〜69.5% Fire Blast 2HKO | 83.4〜98.4% Fire Blast 2HKO | |
| Speed | Second S102 / S225 | Second S102 / S165 | Second S102 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 158.6〜191.7% Dazzling Gleam 1HKO | 158.6〜191.7% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 158.6〜191.7% Dazzling Gleam 1HKO | |
| 64.2〜75.9% Fire Blast 2HKO | 58.8〜69.5% Fire Blast 2HKO | 83.4〜98.4% Fire Blast 2HKO | |
| Speed | Second S102 / S225 | Second S102 / S165 | Second S102 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
×ボーマンダ
Meganium vs
ボーマンダ Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 102.9〜122.8% Dazzling Gleam 1HKO | |
| 139.0〜164.7% Double-Edge 1HKO | |
| Speed | Second S102 / S172 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 78.4〜94.7% Dazzling Gleam 2HKO | |
| 103.7〜123.0% Double-Edge 1HKO | |
| Speed | Second S102 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*セグレイブ
Meganium vs
セグレイブ Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.8〜100.5% Dazzling Gleam 1 hits (6%) | 97.4〜114.1% Dazzling Gleam 2HKO | 97.4〜114.1% Dazzling Gleam 1 hits (81%) | |
| 94.1〜112.3% Icicle Crash 1 hits (69%) | 74.9〜89.8% Icicle Crash 2HKO | 105.3〜126.2% Icicle Crash 1HKO | |
| Speed | Second S102 / S139 | Second S102 / S152 | Second S102 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.9〜76.4% Dazzling Gleam 2HKO | 73.3〜88.0% Dazzling Gleam 2HKO | 73.3〜88.0% Dazzling Gleam 2HKO | |
| 70.6〜83.4% Icicle Crash 2HKO | 55.6〜67.4% Icicle Crash 2HKO | 80.2〜95.7% Icicle Crash 2HKO | |
| Speed | Second S102 / S139 | Second S102 / S152 | Second S102 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Lucario
Meganium vs
Lucario Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 183.7〜216.3% Weather Ball 1HKO | 183.7〜216.3% Weather Ball 1HKO | |
| 135.8〜160.4% Steel Beam 1HKO | 160.4〜190.4% Steel Beam 1HKO | |
| Speed | Second S102 / S223 | Second S102 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 138.8〜164.6% Weather Ball 1HKO | 138.8〜164.6% Weather Ball 1HKO | |
| 135.8〜160.4% Steel Beam 1HKO | 160.4〜190.4% Steel Beam 1HKO | |
| Speed | Second S102 / S223 | Second S102 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×Farigiraf
Meganium vs
Farigiraf Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 181.1〜213.8% Earth Power 2HKO (incl. きあいのタスキ) | 149.5〜176.8% Earth Power 2HKO (incl. きあいのタスキ) | 90.6〜106.3% Solar Beam 1 hits (44%) | |
| 156.1〜186.1% Sludge Wave 1HKO | 128.3〜154.0% Sludge Wave 1HKO | 169.0〜201.1% Sludge Wave 1HKO | |
| Speed | Second S102 / S151 | Second S102 / S106 | Second S102 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 138.4〜163.5% Earth Power 2HKO (incl. きあいのタスキ) | 113.7〜134.7% Earth Power 2HKO (incl. きあいのタスキ) | 68.6〜81.8% Solar Beam 2HKO | |
| 156.1〜186.1% Sludge Wave 1HKO | 128.3〜154.0% Sludge Wave 1HKO | 169.0〜201.1% Sludge Wave 1HKO | |
| Speed | Second S102 / S151 | Second S102 / S106 | Second S102 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Greninja
Meganium vs
Greninja Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.3〜169.1% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 128.9〜153.0% Dazzling Gleam 1HKO | 142.3〜169.1% Dazzling Gleam 1HKO | |
| 143.3〜173.3% Sludge Wave 1HKO | 160.4〜188.2% Sludge Wave 1HKO | 143.3〜173.3% Sludge Wave 1HKO | |
| Speed | Second S102 / S174 | Second S102 / S213 | Second S102 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.1〜130.2% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 146.3〜174.5% Solar Beam 1HKO | 110.1〜130.2% Dazzling Gleam 1HKO | |
| 143.3〜173.3% Sludge Wave 1HKO | 160.4〜188.2% Sludge Wave 1HKO | 143.3〜173.3% Sludge Wave 1HKO | |
| Speed | Second S102 / S174 | Second S102 / S213 | Second S102 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*メガリザードンX
Meganium vs
メガリザードンX Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 89.0〜105.8% Earth Power 1 hits (31%) | |
| 128.9〜151.3% Flare Blitz 1HKO | |
| Speed | Second S102 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 68.4〜81.3% Earth Power 2HKO | |
| 93.0〜112.3% Flare Blitz 1 hits (75%) | |
| Speed | Second S102 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Meganium vs
メガリザードンY Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 92.9〜111.0% Ancient Power 1 hits (63%)calculated with 晴れ | |
| 142.2〜167.9% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S102 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 72.3〜85.2% Ancient Power 2HKOcalculated with 晴れ | |
| 142.2〜167.9% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S102 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×エースバーン
Meganium vs
エースバーン Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.1〜115.9% Earth Power 1 hits (88%) | 98.1〜115.9% Earth Power 2HKO | 98.1〜115.9% Earth Power 1 hits (88%) | |
| 198.9〜233.2% Gunk Shot 1HKO | 179.7〜213.9% Gunk Shot 1HKO | 128.9〜151.3% かえんボール 1HKO | |
| Speed | Second S102 / S256 | Second S102 / S188 | Second S102 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.9〜87.9% Earth Power 2HKO | 73.9〜87.9% Earth Power 2HKO | 73.9〜87.9% Earth Power 2HKO | |
| 147.6〜175.4% Gunk Shot 1HKO | 134.8〜160.4% Gunk Shot 1HKO | 191.4〜227.8% Gunk Shot 1HKO | |
| Speed | Second S102 / S256 | Second S102 / S188 | Second S102 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Sneasler
Meganium vs
Sneasler Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.0〜109.6% Earth Power 1 hits (56%) | 93.0〜109.6% Earth Power 1 hits (56%) | 93.0〜109.6% Earth Power 1 hits (56%) | |
| 143.3〜173.3% Fatal Claw 1HKO | 143.3〜173.3% Fatal Claw 1HKO | 143.3〜173.3% Fatal Claw 1HKO | |
| Speed | Second S102 / S172 | Second S102 / S172 | Second S102 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.3〜84.1% Earth Power 2HKO | 71.3〜84.1% Earth Power 2HKO | 71.3〜84.1% Earth Power 2HKO | |
| 109.1〜128.3% Fatal Claw 1HKO | 109.1〜128.3% Fatal Claw 1HKO | 109.1〜128.3% Fatal Claw 1HKO | |
| Speed | Second S102 / S172 | Second S102 / S172 | Second S102 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Volcarona
Meganium vs
Volcarona Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.3〜97.9% Ancient Power 2HKO | 96.9〜116.8% Ancient Power 1 hits (81%) | 81.3〜97.9% Ancient Power 2HKO | |
| 89.8〜107.0% Overheat 1 hits (38%) | 118.7〜141.2% Overheat 1HKO | 89.8〜107.0% Overheat 1 hits (38%) | |
| Speed | Second S102 / S122 | Second S102 / S152 | Second S102 / S122 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.5〜75.0% Ancient Power 2HKO | 74.5〜89.4% Ancient Power 2HKO | 62.5〜75.0% Ancient Power 2HKO | |
| 89.8〜107.0% Overheat 1 hits (38%) | 118.7〜141.2% Overheat 1HKO | 89.8〜107.0% Overheat 1 hits (38%) | |
| Speed | Second S102 / S122 | Second S102 / S152 | Second S102 / S122 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Metagross
Meganium vs
Metagross Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 119.7〜141.4% Weather Ball 1HKO | |
| 101.1〜120.9% Iron Head 1HKO | |
| Speed | Second S102 / S162 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 91.7〜108.3% Weather Ball 1 hits (50%) | |
| 83.4〜100.0% Comet Punch 1 hits (6%) | |
| Speed | Second S102 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Dragonite
Meganium vs
Dragonite Meganium's build: Meganiumite, Modest, H32 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.3% Dazzling Gleam 2HKO | 48.5〜57.5% Dazzling Gleam 2HKO | 48.5〜57.5% Dazzling Gleam 2HKO | |
| 71.7〜86.6% Air Slash 2HKO | 52.4〜62.0% Air Slash 2HKO | 55.6〜67.4% Air Slash 2HKO | |
| Speed | Second S102 / S152 | Second S102 / S145 | Second S102 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Meganium's build: Meganiumite, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.5〜36.5% Dazzling Gleam 2 hits (56%) | 36.5〜43.7% Dazzling Gleam 2HKO | 36.5〜43.7% Dazzling Gleam 2HKO | |
| 71.7〜86.6% Air Slash 2HKO | 52.4〜62.0% Air Slash 2HKO | 55.6〜67.4% Air Slash 2HKO | |
| Speed | Second S102 / S152 | Second S102 / S145 | Second S102 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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