Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
メガニウム

メガニウム

くさ
全国図鑑 No.154 / 使用率 59位
データ集計日:2026-09-10

種族値

HP
80
こうげき
82
ぼうぎょ
100
とくこう
83
とくぼう
100
すばやさ
80
合計
525

メガシンカ

メガメガニウム

くさフェアリー

特性:メガソーラー — 場にいる間、天気が常に晴れ(ひざしがつよい)の扱いになり、ノーてんきでも無効化されない。

HP
80
こうげき
92+10
ぼうぎょ
115+15
とくこう
143+60
とくぼう
115+15
すばやさ
80
合計
625

タイプ相性(メガシンカ後)

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
どく
ひこうはがねほのおこおり
かくとうじめんみずくさでんきあく
ドラゴン

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうどくむしほのおこおり
じめんみずくさでんき

特性

順位 特性名 採用率 ⓘ 効果・推移
1 リーフガード
54.7%
-0.5
にほんばれ状態の時、状態異常にならない。
採用率の推移
55555555.2%54.7%9/99/10
2 しんりょく
45.3%
+0.5
HPが最大HPの1/3以下になると、くさタイプの技の威力が1.5倍になる。
採用率の推移
45454544.8%45.3%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ノーマル ウェザーボール
99.1%
-0.9
ノーマル特殊
威力 50命中 100%PP 12
天気が変わっていると、威力が2倍になりタイプも変わる。にほんばれ状態:ほのお、あめ状態:みず、ゆき状態:こおり、すなあらし状態:いわ。
採用率の推移
1009999100.0%99.1%9/99/10
2
フェアリー マジカルシャイン
86.6%
+11.9
フェアリー特殊
威力 80命中 100%PP 12
通常の攻撃技。
採用率の推移
88817374.7%86.6%9/99/10
3
くさ ソーラービーム
82.4%
-17.6
くさ特殊
威力 120命中 100%PP 12
使ったターンで溜め状態になり、次のターンで攻撃する。にほんばれ状態の場合は溜め状態にならず、すぐに攻撃できる。他の天気の場合は威力が1/2になる。
採用率の推移
1009080100.0%82.4%9/99/10
4
くさ こうごうせい
63.4%
-12.5
くさ変化
PP 8
自分のHPを最大HPの1/2回復する。にほんばれ状態の場合は2/3回復する。それ以外の天気の場合は1/4回復する。
採用率の推移
78706275.9%63.4%9/99/10
5
ノーマル みがわり
38.7%
+1.9
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
採用率の推移
39383736.8%38.7%9/99/10
6
じめん だいちのちから
12.5%
+7.9
じめん特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
14934.6%12.5%9/99/10
7
くさ くさわけ
11.4%
+6.8
くさ物理
威力 50命中 100%PP 20
自分の素早さを1段階上げる。
採用率の推移
12844.6%11.4%9/99/10
8
いわ げんしのちから
1.6%
-1.8
いわ特殊
威力 60命中 100%PP 8
10%の確率で自分の攻撃、防御、特攻、特防、素早さを1段階上げる。
採用率の推移
4213.4%1.6%9/99/10
9
ノーマル アンコール
1.6%
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
10
ノーマル まもる
0.6%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
メガニウムナイト
100.0%
0.0
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
1009998100.0%100.0%9/99/10

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
67.2%
-13.3
採用率の推移
82746580.5%67.2%9/99/10
2 ずぶとい (B↑ A↓)
22.3%
+6.2
採用率の推移
23191516.1%22.3%9/99/10
3 おくびょう (S↑ A↓)
10.3%
+6.9
採用率の推移
11723.4%10.3%9/99/10
4 おっとり (C↑ S↓)
0.2%
5 おだやか (D↑ A↓)
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32032002
16.2%
2 32003202
10.2%
3 20032032
5.3%
+1.9
採用率の推移
6433.4%5.3%9/99/10
4 90322500
4.9%
5 280151751
4.6%
-10.3
採用率の推移
1610314.9%4.6%9/99/10
6 32013210
4.5%
7 290019018
3.9%
8 200027019
3.5%
+0.1
採用率の推移
4333.4%3.5%9/99/10
9 26003208
2.7%
-11.1
採用率の推移
158113.8%2.7%9/99/10
10 80032026
2.6%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位
順位推移(数字が小さいほど多く同居)
3
平均 3.0位
順位推移(数字が小さいほど多く同居)
4
平均 4.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 3.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 6.0位前回比 -4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 6.5位前回比 -7
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

メガニウム
考察記事
(メガ)メガニウム考察 M-2 使用率37位 メガソーラー+ウェザーボールの晴れアタッカー

Pokémon Matchups

Favorable
Garchomp*Garchomp
Meganium Meganium vs Garchomp Garchomp

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
MeganiumGarchomp
100.5〜117.8%
Dazzling Gleam
1HKO
100.5〜117.8%
Dazzling Gleam
1HKO
100.5〜117.8%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
GarchompMeganium
52.4〜62.0%
Flamethrower
2HKO
24.6〜29.9%
Flamethrower
4 hits (>99%)
24.6〜29.9%
Flamethrower
4 hits (>99%)
Speed
Second
MeganiumS102 / GarchompS223
Second
MeganiumS102 / GarchompS231
Second
MeganiumS102 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
MeganiumGarchomp
75.7〜90.8%
Dazzling Gleam
2HKO
75.7〜90.8%
Dazzling Gleam
2HKO
75.7〜90.8%
Dazzling Gleam
2HKO
GarchompMeganium
52.4〜62.0%
Flamethrower
2HKO
24.6〜29.9%
Flamethrower
4 hits (>99%)
24.6〜29.9%
Flamethrower
4 hits (>99%)
Speed
Second
MeganiumS102 / GarchompS223
Second
MeganiumS102 / GarchompS231
Second
MeganiumS102 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
Meganium Meganium vs Primarina Primarina

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MeganiumPrimarina
115.5〜135.8%
Solar Beam
1HKO
115.5〜135.8%
Solar Beam
1HKO
115.5〜135.8%
Solar Beam
1HKO
PrimarinaMeganium
42.8〜51.3%
Ice Beam
2 hits (5%)
53.5〜63.1%
Ice Beam
2HKO
42.8〜51.3%
Ice Beam
2 hits (5%)
Speed
First
MeganiumS102 / PrimarinaS80
First
MeganiumS102 / PrimarinaS82
First
MeganiumS102 / PrimarinaS80
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MeganiumPrimarina
87.7〜103.7%
Solar Beam
1 hits (25%)
87.7〜103.7%
Solar Beam
1 hits (25%)
87.7〜103.7%
Solar Beam
1 hits (25%)
PrimarinaMeganium
42.8〜51.3%
Ice Beam
2 hits (5%)
53.5〜63.1%
Ice Beam
2HKO
42.8〜51.3%
Ice Beam
2 hits (5%)
Speed
First
MeganiumS102 / PrimarinaS80
First
MeganiumS102 / PrimarinaS82
First
MeganiumS102 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
グソクムシャグソクムシャ
Meganium Meganium vs グソクムシャ グソクムシャ

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Meganiumグソクムシャ
189.0〜224.2%
Weather Ball
1HKO
グソクムシャMeganium
104.3〜121.9%
Iron Head
1HKO
Speed
First
MeganiumS102 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Meganiumグソクムシャ
145.1〜171.4%
Weather Ball
1HKO
グソクムシャMeganium
76.5〜91.4%
Iron Head
2HKO
Speed
First
MeganiumS102 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
HippowdonHippowdon
Meganium Meganium vs Hippowdon Hippowdon

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MeganiumHippowdon
100.5〜118.1%
Solar Beam
1HKO
calculated with すなあらし
109.8〜129.3%
Solar Beam
1HKO
calculated with すなあらし
100.5〜118.1%
Solar Beam
1HKO
calculated with すなあらし
HippowdonMeganium
25.7〜31.0%
Ice Fang
4HKO
calculated with すなあらし
25.7〜31.0%
Ice Fang
4HKO
calculated with すなあらし
25.7〜31.0%
Ice Fang
4HKO
calculated with すなあらし
Speed
First
MeganiumS102 / HippowdonS67
First
MeganiumS102 / HippowdonS67
First
MeganiumS102 / HippowdonS67
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MeganiumHippowdon
76.3〜90.2%
Solar Beam
2HKO
calculated with すなあらし
83.7〜98.6%
Solar Beam
2HKO
calculated with すなあらし
76.3〜90.2%
Solar Beam
2HKO
calculated with すなあらし
HippowdonMeganium
19.3〜23.5%
Ice Fang
999HKO
calculated with すなあらし
19.3〜23.5%
Ice Fang
999HKO
calculated with すなあらし
19.3〜23.5%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
MeganiumS102 / HippowdonS67
First
MeganiumS102 / HippowdonS67
First
MeganiumS102 / HippowdonS67
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
View Hippowdon's page →
Mimikyu*Mimikyu
Meganium Meganium vs Mimikyu Mimikyu

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MeganiumMimikyu
89.3〜105.3%
Solar Beam
2HKO
89.3〜105.3%
Solar Beam
2HKO
89.3〜105.3%
Solar Beam
2HKO
MimikyuMeganium
40.1〜48.7%
Play Rough
3HKO
31.0〜37.4%
Play Rough
3 hits (84%)
31.0〜37.4%
Play Rough
3 hits (84%)
Speed
Second
MeganiumS102 / MimikyuS148
Second
MeganiumS102 / MimikyuS148
Second
MeganiumS102 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MeganiumMimikyu
56.5〜67.2%
Weather Ball
3HKO (incl. ばけのかわ)
56.5〜67.2%
Weather Ball
3HKO (incl. ばけのかわ)
56.5〜67.2%
Weather Ball
3HKO (incl. ばけのかわ)
MimikyuMeganium
29.4〜35.8%
Play Rough
3 hits (35%)
23.0〜27.8%
Play Rough
4 hits (77%)
23.0〜27.8%
Play Rough
4 hits (77%)
Speed
Second
MeganiumS102 / MimikyuS148
Second
MeganiumS102 / MimikyuS148
Second
MeganiumS102 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダーゴリランダー
Meganium Meganium vs ゴリランダー ゴリランダー

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Meganiumゴリランダー
130.4〜153.6%
Weather Ball
1HKO
calculated with グラスフィールド
130.4〜153.6%
Weather Ball
1HKO
calculated with グラスフィールド
130.4〜153.6%
Weather Ball
1HKO
calculated with グラスフィールド
ゴリランダーMeganium
43.3〜51.9%
Wood Hammer
2 hits (11%)
calculated with グラスフィールド
40.1〜48.1%
Wood Hammer
3HKO
calculated with グラスフィールド
33.7〜40.1%
Wood Hammer
3HKO
calculated with グラスフィールド
Speed
Second
MeganiumS102 / ゴリランダーS107
Second
MeganiumS102 / ゴリランダーS107
Second
MeganiumS102 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Meganiumゴリランダー
98.6〜116.9%
Weather Ball
1 hits (94%)
calculated with グラスフィールド
98.6〜116.9%
Weather Ball
1 hits (94%)
calculated with グラスフィールド
98.6〜116.9%
Weather Ball
1 hits (94%)
calculated with グラスフィールド
ゴリランダーMeganium
31.6〜38.0%
Wood Hammer
3 hits (94%)
calculated with グラスフィールド
29.4〜35.3%
Wood Hammer
3 hits (17%)
calculated with グラスフィールド
24.6〜29.4%
Wood Hammer
4 hits (>99%)
calculated with グラスフィールド
Speed
Second
MeganiumS102 / ゴリランダーS107
Second
MeganiumS102 / ゴリランダーS107
Second
MeganiumS102 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados*Gyarados
Meganium Meganium vs Gyarados Gyarados

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MeganiumGyarados
59.9〜71.3%
Solar Beam
2HKO
calculated with 攻撃-1
70.8〜84.2%
Solar Beam
2HKO
calculated with 攻撃-1
59.9〜71.3%
Solar Beam
2HKO
calculated with 攻撃-1
GyaradosMeganium
33.2〜39.6%
Lash Out
3 hits (>99%)
43.9〜52.4%
Lash Out
2 hits (16%)
33.2〜39.6%
Lash Out
3 hits (>99%)
Speed
First
MeganiumS102 / GyaradosS101
Second
MeganiumS102 / GyaradosS133
First
MeganiumS102 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MeganiumGyarados
46.0〜54.0%
Solar Beam
2 hits (46%)
calculated with 攻撃-1
54.4〜63.7%
Solar Beam
2HKO
calculated with 攻撃-1
46.0〜54.0%
Solar Beam
2 hits (5%)
calculated with 攻撃-1
GyaradosMeganium
24.6〜29.9%
Lash Out
4 hits (>99%)
32.1〜38.5%
Lash Out
3 hits (95%)
24.6〜29.9%
Lash Out
4 hits (>99%)
Speed
First
MeganiumS102 / GyaradosS101
Second
MeganiumS102 / GyaradosS133
First
MeganiumS102 / GyaradosS101
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves first
View Gyarados's page →
Corviknight*Corviknight
Meganium Meganium vs Corviknight Corviknight

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MeganiumCorviknight
111.2〜131.7%
Weather Ball
1HKO
111.2〜131.7%
Weather Ball
1HKO
111.2〜131.7%
Weather Ball
1HKO
CorviknightMeganium
57.8〜68.4%
Brave Bird
2HKO
57.8〜68.4%
Brave Bird
2HKO
57.8〜68.4%
Brave Bird
2HKO
Speed
First
MeganiumS102 / CorviknightS87
First
MeganiumS102 / CorviknightS78
First
MeganiumS102 / CorviknightS78
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MeganiumCorviknight
84.9〜100.5%
Weather Ball
1 hits (6%)
84.9〜100.5%
Weather Ball
1 hits (6%)
84.9〜100.5%
Weather Ball
1 hits (6%)
CorviknightMeganium
42.8〜51.3%
Brave Bird
2 hits (3%)
42.8〜51.3%
Brave Bird
2 hits (3%)
42.8〜51.3%
Brave Bird
2 hits (3%)
Speed
First
MeganiumS102 / CorviknightS87
First
MeganiumS102 / CorviknightS78
First
MeganiumS102 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Basculegion-FBasculegion-F
Meganium Meganium vs Basculegion-F Basculegion-F

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MeganiumBasculegion-F
155.3〜182.7%
Solar Beam
1HKO
155.3〜182.7%
Solar Beam
1HKO
155.3〜182.7%
Solar Beam
1HKO
Basculegion-FMeganium
31.0〜37.4%
Ice Fang
3 hits (76%)
31.0〜36.9%
Wave Crash
3 hits (74%)
40.1〜48.7%
Ice Fang
3HKO
Speed
Second
MeganiumS102 / Basculegion-FS195
Second
MeganiumS102 / Basculegion-FS143
Second
MeganiumS102 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MeganiumBasculegion-F
118.8〜140.1%
Solar Beam
1HKO
118.8〜140.1%
Solar Beam
1HKO
118.8〜140.1%
Solar Beam
1HKO
Basculegion-FMeganium
23.5〜27.8%
Ice Fang
4 hits (61%)
23.0〜27.3%
Wave Crash
4 hits (52%)
30.5〜35.8%
Ice Fang
3 hits (23%)
Speed
Second
MeganiumS102 / Basculegion-FS195
Second
MeganiumS102 / Basculegion-FS143
Second
MeganiumS102 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Basculegion-F's page →
A-Ninetales*A-Ninetales
Meganium Meganium vs A-Ninetales A-Ninetales

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MeganiumA-Ninetales
116.6〜137.1%
Weather Ball
1HKO
calculated with あられ
136.0〜160.0%
Weather Ball
1HKO
calculated with あられ
A-NinetalesMeganium
51.3〜61.0%
Blizzard
2HKO
calculated with あられ
65.2〜78.1%
Blizzard
2HKO
calculated with あられ
Speed
Second
MeganiumS102 / A-NinetalesS177
Second
MeganiumS102 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MeganiumA-Ninetales
88.0〜104.0%
Weather Ball
1 hits (25%)
calculated with あられ
102.7〜121.3%
Weather Ball
1HKO
calculated with あられ
A-NinetalesMeganium
51.3〜61.0%
Blizzard
2HKO
calculated with あられ
65.2〜78.1%
Blizzard
2HKO
calculated with あられ
Speed
Second
MeganiumS102 / A-NinetalesS177
Second
MeganiumS102 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-WRotom-W
Meganium Meganium vs Rotom-W Rotom-W

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MeganiumRotom-W
142.7〜169.4%
Solar Beam
1HKO
142.7〜169.4%
Solar Beam
1HKO
179.5〜212.6%
Solar Beam
1HKO
Rotom-WMeganium
15.5〜18.2%
Hydro Pump
999HKO
15.5〜18.2%
Hydro Pump
999HKO
20.9〜25.1%
Hydro Pump
4 hits (<1%)
Speed
Second
MeganiumS102 / Rotom-WS106
Second
MeganiumS102 / Rotom-WS106
Second
MeganiumS102 / Rotom-WS138
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MeganiumRotom-W
108.3〜129.9%
Solar Beam
1HKO
108.3〜129.9%
Solar Beam
1HKO
137.0〜162.2%
Solar Beam
1HKO
Rotom-WMeganium
15.5〜18.2%
Hydro Pump
999HKO
15.5〜18.2%
Hydro Pump
999HKO
20.9〜25.1%
Hydro Pump
4 hits (<1%)
Speed
Second
MeganiumS102 / Rotom-WS106
Second
MeganiumS102 / Rotom-WS106
Second
MeganiumS102 / Rotom-WS138
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
View Rotom-W's page →
パーモット*パーモット
Meganium Meganium vs パーモット パーモット

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Meganiumパーモット
102.7〜121.1%
Weather Ball
2HKO (incl. きあいのタスキ)
102.7〜121.1%
Weather Ball
1HKO
102.7〜121.1%
Weather Ball
1HKO
パーモットMeganium
44.9〜53.5%
Ice Punch
2 hits (31%)
49.7〜58.8%
Ice Punch
2 hits (98%)
58.3〜69.5%
Ice Punch
2HKO
Speed
Second
MeganiumS102 / パーモットS172
Second
MeganiumS102 / パーモットS235
Second
MeganiumS102 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Meganiumパーモット
126.5〜148.3%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
126.5〜148.3%
Dazzling Gleam
1HKO
126.5〜148.3%
Dazzling Gleam
1HKO
パーモットMeganium
34.2〜40.6%
Ice Punch
3HKO
36.9〜44.9%
Ice Punch
3HKO
44.9〜52.9%
Ice Punch
2 hits (18%)
Speed
Second
MeganiumS102 / パーモットS172
Second
MeganiumS102 / パーモットS235
Second
MeganiumS102 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)イエッサン(オス)
Meganium Meganium vs イエッサン(オス) イエッサン(オス)

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Meganiumイエッサン(オス)
92.7〜109.5%
Solar Beam
1 hits (56%)
calculated with サイコフィールド
92.7〜109.5%
Solar Beam
1 hits (56%)
calculated with サイコフィールド
92.7〜109.5%
Solar Beam
2HKO
calculated with サイコフィールド
イエッサン(オス)Meganium
40.1〜47.1%
Expanding Force
3HKO
calculated with サイコフィールド
36.4〜42.8%
Mystical Fire
3HKO
calculated with サイコフィールド
40.1〜47.1%
Expanding Force
3HKO
calculated with サイコフィールド
Speed
Second
MeganiumS102 / イエッサン(オス)S220
Second
MeganiumS102 / イエッサン(オス)S161
Second
MeganiumS102 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Meganiumイエッサン(オス)
70.1〜83.2%
Solar Beam
2HKO
calculated with サイコフィールド
70.1〜83.2%
Solar Beam
2HKO
calculated with サイコフィールド
70.1〜83.2%
Solar Beam
2HKO
calculated with サイコフィールド
イエッサン(オス)Meganium
40.1〜47.1%
Expanding Force
3HKO
calculated with サイコフィールド
36.4〜42.8%
Mystical Fire
3HKO
calculated with サイコフィールド
40.1〜47.1%
Expanding Force
3HKO
calculated with サイコフィールド
Speed
Second
MeganiumS102 / イエッサン(オス)S220
Second
MeganiumS102 / イエッサン(オス)S161
Second
MeganiumS102 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Meganium Meganium vs Hydreigon Hydreigon

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MeganiumHydreigon
208.3〜248.5%
Dazzling Gleam
1HKO
208.3〜248.5%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
208.3〜248.5%
Dazzling Gleam
1HKO
HydreigonMeganium
64.2〜75.9%
Fire Blast
2HKO
58.8〜69.5%
Fire Blast
2HKO
83.4〜98.4%
Fire Blast
2HKO
Speed
Second
MeganiumS102 / HydreigonS225
Second
MeganiumS102 / HydreigonS165
Second
MeganiumS102 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MeganiumHydreigon
158.6〜191.7%
Dazzling Gleam
1HKO
158.6〜191.7%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
158.6〜191.7%
Dazzling Gleam
1HKO
HydreigonMeganium
64.2〜75.9%
Fire Blast
2HKO
58.8〜69.5%
Fire Blast
2HKO
83.4〜98.4%
Fire Blast
2HKO
Speed
Second
MeganiumS102 / HydreigonS225
Second
MeganiumS102 / HydreigonS165
Second
MeganiumS102 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Unfavorable
ボーマンダ×ボーマンダ
Meganium Meganium vs ボーマンダ ボーマンダ

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Meganiumボーマンダ
102.9〜122.8%
Dazzling Gleam
1HKO
ボーマンダMeganium
139.0〜164.7%
Double-Edge
1HKO
Speed
Second
MeganiumS102 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Meganiumボーマンダ
78.4〜94.7%
Dazzling Gleam
2HKO
ボーマンダMeganium
103.7〜123.0%
Double-Edge
1HKO
Speed
Second
MeganiumS102 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
セグレイブ*セグレイブ
Meganium Meganium vs セグレイブ セグレイブ

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Meganiumセグレイブ
84.8〜100.5%
Dazzling Gleam
1 hits (6%)
97.4〜114.1%
Dazzling Gleam
2HKO
97.4〜114.1%
Dazzling Gleam
1 hits (81%)
セグレイブMeganium
94.1〜112.3%
Icicle Crash
1 hits (69%)
74.9〜89.8%
Icicle Crash
2HKO
105.3〜126.2%
Icicle Crash
1HKO
Speed
Second
MeganiumS102 / セグレイブS139
Second
MeganiumS102 / セグレイブS152
Second
MeganiumS102 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Meganiumセグレイブ
63.9〜76.4%
Dazzling Gleam
2HKO
73.3〜88.0%
Dazzling Gleam
2HKO
73.3〜88.0%
Dazzling Gleam
2HKO
セグレイブMeganium
70.6〜83.4%
Icicle Crash
2HKO
55.6〜67.4%
Icicle Crash
2HKO
80.2〜95.7%
Icicle Crash
2HKO
Speed
Second
MeganiumS102 / セグレイブS139
Second
MeganiumS102 / セグレイブS152
Second
MeganiumS102 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario×Lucario
Meganium Meganium vs Lucario Lucario

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MeganiumLucario
183.7〜216.3%
Weather Ball
1HKO
183.7〜216.3%
Weather Ball
1HKO
LucarioMeganium
135.8〜160.4%
Steel Beam
1HKO
160.4〜190.4%
Steel Beam
1HKO
Speed
Second
MeganiumS102 / LucarioS223
Second
MeganiumS102 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MeganiumLucario
138.8〜164.6%
Weather Ball
1HKO
138.8〜164.6%
Weather Ball
1HKO
LucarioMeganium
135.8〜160.4%
Steel Beam
1HKO
160.4〜190.4%
Steel Beam
1HKO
Speed
Second
MeganiumS102 / LucarioS223
Second
MeganiumS102 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Farigiraf×Farigiraf
Meganium Meganium vs Farigiraf Farigiraf

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
MeganiumFarigiraf
181.1〜213.8%
Earth Power
2HKO (incl. きあいのタスキ)
149.5〜176.8%
Earth Power
2HKO (incl. きあいのタスキ)
90.6〜106.3%
Solar Beam
1 hits (44%)
FarigirafMeganium
156.1〜186.1%
Sludge Wave
1HKO
128.3〜154.0%
Sludge Wave
1HKO
169.0〜201.1%
Sludge Wave
1HKO
Speed
Second
MeganiumS102 / FarigirafS151
Second
MeganiumS102 / FarigirafS106
Second
MeganiumS102 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
MeganiumFarigiraf
138.4〜163.5%
Earth Power
2HKO (incl. きあいのタスキ)
113.7〜134.7%
Earth Power
2HKO (incl. きあいのタスキ)
68.6〜81.8%
Solar Beam
2HKO
FarigirafMeganium
156.1〜186.1%
Sludge Wave
1HKO
128.3〜154.0%
Sludge Wave
1HKO
169.0〜201.1%
Sludge Wave
1HKO
Speed
Second
MeganiumS102 / FarigirafS151
Second
MeganiumS102 / FarigirafS106
Second
MeganiumS102 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Farigiraf's page →
Greninja×Greninja
Meganium Meganium vs Greninja Greninja

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MeganiumGreninja
142.3〜169.1%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
128.9〜153.0%
Dazzling Gleam
1HKO
142.3〜169.1%
Dazzling Gleam
1HKO
GreninjaMeganium
143.3〜173.3%
Sludge Wave
1HKO
160.4〜188.2%
Sludge Wave
1HKO
143.3〜173.3%
Sludge Wave
1HKO
Speed
Second
MeganiumS102 / GreninjaS174
Second
MeganiumS102 / GreninjaS213
Second
MeganiumS102 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MeganiumGreninja
110.1〜130.2%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
146.3〜174.5%
Solar Beam
1HKO
110.1〜130.2%
Dazzling Gleam
1HKO
GreninjaMeganium
143.3〜173.3%
Sludge Wave
1HKO
160.4〜188.2%
Sludge Wave
1HKO
143.3〜173.3%
Sludge Wave
1HKO
Speed
Second
MeganiumS102 / GreninjaS174
Second
MeganiumS102 / GreninjaS213
Second
MeganiumS102 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
Meganium Meganium vs メガリザードンX メガリザードンX

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MeganiumメガリザードンX
89.0〜105.8%
Earth Power
1 hits (31%)
メガリザードンXMeganium
128.9〜151.3%
Flare Blitz
1HKO
Speed
Second
MeganiumS102 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MeganiumメガリザードンX
68.4〜81.3%
Earth Power
2HKO
メガリザードンXMeganium
93.0〜112.3%
Flare Blitz
1 hits (75%)
Speed
Second
MeganiumS102 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Meganium Meganium vs メガリザードンY メガリザードンY

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MeganiumメガリザードンY
92.9〜111.0%
Ancient Power
1 hits (63%)
calculated with 晴れ
メガリザードンYMeganium
142.2〜167.9%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
MeganiumS102 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MeganiumメガリザードンY
72.3〜85.2%
Ancient Power
2HKO
calculated with 晴れ
メガリザードンYMeganium
142.2〜167.9%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
MeganiumS102 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン×エースバーン
Meganium Meganium vs エースバーン エースバーン

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Meganiumエースバーン
98.1〜115.9%
Earth Power
1 hits (88%)
98.1〜115.9%
Earth Power
2HKO
98.1〜115.9%
Earth Power
1 hits (88%)
エースバーンMeganium
198.9〜233.2%
Gunk Shot
1HKO
179.7〜213.9%
Gunk Shot
1HKO
128.9〜151.3%
かえんボール
1HKO
Speed
Second
MeganiumS102 / エースバーンS256
Second
MeganiumS102 / エースバーンS188
Second
MeganiumS102 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Meganiumエースバーン
73.9〜87.9%
Earth Power
2HKO
73.9〜87.9%
Earth Power
2HKO
73.9〜87.9%
Earth Power
2HKO
エースバーンMeganium
147.6〜175.4%
Gunk Shot
1HKO
134.8〜160.4%
Gunk Shot
1HKO
191.4〜227.8%
Gunk Shot
1HKO
Speed
Second
MeganiumS102 / エースバーンS256
Second
MeganiumS102 / エースバーンS188
Second
MeganiumS102 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler×Sneasler
Meganium Meganium vs Sneasler Sneasler

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MeganiumSneasler
93.0〜109.6%
Earth Power
1 hits (56%)
93.0〜109.6%
Earth Power
1 hits (56%)
93.0〜109.6%
Earth Power
1 hits (56%)
SneaslerMeganium
143.3〜173.3%
Fatal Claw
1HKO
143.3〜173.3%
Fatal Claw
1HKO
143.3〜173.3%
Fatal Claw
1HKO
Speed
Second
MeganiumS102 / SneaslerS172
Second
MeganiumS102 / SneaslerS172
Second
MeganiumS102 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MeganiumSneasler
71.3〜84.1%
Earth Power
2HKO
71.3〜84.1%
Earth Power
2HKO
71.3〜84.1%
Earth Power
2HKO
SneaslerMeganium
109.1〜128.3%
Fatal Claw
1HKO
109.1〜128.3%
Fatal Claw
1HKO
109.1〜128.3%
Fatal Claw
1HKO
Speed
Second
MeganiumS102 / SneaslerS172
Second
MeganiumS102 / SneaslerS172
Second
MeganiumS102 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
Meganium Meganium vs Volcarona Volcarona

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MeganiumVolcarona
81.3〜97.9%
Ancient Power
2HKO
96.9〜116.8%
Ancient Power
1 hits (81%)
81.3〜97.9%
Ancient Power
2HKO
VolcaronaMeganium
89.8〜107.0%
Overheat
1 hits (38%)
118.7〜141.2%
Overheat
1HKO
89.8〜107.0%
Overheat
1 hits (38%)
Speed
Second
MeganiumS102 / VolcaronaS122
Second
MeganiumS102 / VolcaronaS152
Second
MeganiumS102 / VolcaronaS122
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MeganiumVolcarona
62.5〜75.0%
Ancient Power
2HKO
74.5〜89.4%
Ancient Power
2HKO
62.5〜75.0%
Ancient Power
2HKO
VolcaronaMeganium
89.8〜107.0%
Overheat
1 hits (38%)
118.7〜141.2%
Overheat
1HKO
89.8〜107.0%
Overheat
1 hits (38%)
Speed
Second
MeganiumS102 / VolcaronaS122
Second
MeganiumS102 / VolcaronaS152
Second
MeganiumS102 / VolcaronaS122
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
Metagross*Metagross
Meganium Meganium vs Metagross Metagross

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MeganiumMetagross
119.7〜141.4%
Weather Ball
1HKO
MetagrossMeganium
101.1〜120.9%
Iron Head
1HKO
Speed
Second
MeganiumS102 / MetagrossS162
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MeganiumMetagross
91.7〜108.3%
Weather Ball
1 hits (50%)
MetagrossMeganium
83.4〜100.0%
Comet Punch
1 hits (6%)
Speed
Second
MeganiumS102 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
DragoniteDragonite
Meganium Meganium vs Dragonite Dragonite

Meganium's build: Meganiumite, Modest, H32 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MeganiumDragonite
40.1〜47.3%
Dazzling Gleam
2HKO
48.5〜57.5%
Dazzling Gleam
2HKO
48.5〜57.5%
Dazzling Gleam
2HKO
DragoniteMeganium
71.7〜86.6%
Air Slash
2HKO
52.4〜62.0%
Air Slash
2HKO
55.6〜67.4%
Air Slash
2HKO
Speed
Second
MeganiumS102 / DragoniteS152
Second
MeganiumS102 / DragoniteS145
Second
MeganiumS102 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Meganium's build: Meganiumite, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MeganiumDragonite
30.5〜36.5%
Dazzling Gleam
2 hits (56%)
36.5〜43.7%
Dazzling Gleam
2HKO
36.5〜43.7%
Dazzling Gleam
2HKO
DragoniteMeganium
71.7〜86.6%
Air Slash
2HKO
52.4〜62.0%
Air Slash
2HKO
55.6〜67.4%
Air Slash
2HKO
Speed
Second
MeganiumS102 / DragoniteS152
Second
MeganiumS102 / DragoniteS145
Second
MeganiumS102 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemMeganiumite
AbilityLeaf Guard
NatureTimid (S↑A↓)
MovesくさSolar BeamノーマルWeather BallフェアリーDazzling GleamくさTrailblaze
EVH2C32S32
M-4 Season
ItemMeganiumite
AbilityOvergrow
NatureModest (C↑A↓)
MovesくさSolar BeamノーマルWeather BallじめんEarth PowerフェアリーDazzling Gleam
EVH20C32S14
See more team examples