イッカネズミ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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— | ![]() |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | テクニシャン | 威力が60以下の技の威力が1.5倍になる。 |
| 2 | ほおぶくろ | きのみを食べた時、その効果に加えて最大HPの1/3回復する。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | おかたづけ |
変化PP 12 全体の場のねばねばネット状態、ステルスロック状態、みがわり状態、まきびし状態、どくびし状態を解除する。自分の攻撃と素早さを1段階上げる。 |
| 2 | ネズミざん |
物理威力 20命中 90%PP 12 1-10回連続で攻撃する。途中で外れると攻撃は終わる。 |
| 3 | アンコール |
変化命中 100%PP 8 相手をアンコール状態にする。 |
| 4 | かみつく |
物理威力 60命中 100%PP 20 噛み30%の確率で相手をひるませる。 |
| 5 | バトンタッチ |
変化PP 20 手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。 |
| 6 | じゃれつく |
物理威力 90命中 90%PP 12 10%の確率で相手の攻撃を1段階下げる。 |
| 7 | タネマシンガン |
物理威力 25命中 100%PP 20 2ー5回連続で攻撃する。 |
| 8 | かみくだく |
物理威力 80命中 100%PP 16 噛み20%の確率で相手の防御を1段階下げる。 |
| 9 | でんじは |
変化命中 90%PP 20 相手をまひ状態にする。じめんタイプ相手には無効。 |
| 10 | いかりのまえば |
物理命中 90%PP 12 相手の残りHPの1/2のダメージを与える。残り1の場合は1ダメージを与える。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | こうかくレンズ |
技の命中率が1.1倍になる。 |
| 2 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 3 | おうじゃのしるし |
技でダメージを与えた時、10%の確率で相手をひるませる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ようき (S↑ C↓) | |
| 2 | わんぱく (B↑ C↓) | |
| 3 | いじっぱり (A↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 2 | 32 | 0 | 2 | 0 | 0 | 32 | |
| 3 | 0 | 32 | 0 | 0 | 2 | 32 | |
| 4 | 16 | 18 | 0 | 0 | 0 | 32 | |
| 5 | 32 | 0 | 32 | 0 | 2 | 0 | |
| 6 | 0 | 32 | 0 | 0 | 0 | 32 | |
| 7 | 0 | 32 | 2 | 0 | 0 | 32 | |
| 8 | 4 | 25 | 5 | 0 | 0 | 32 | |
| 9 | 10 | 32 | 0 | 0 | 0 | 24 | |
| 10 | 22 | 32 | 0 | 0 | 0 | 12 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
○*Primarina
Maushold vs
Primarina Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.3〜117.6% Population Bomb 1 hits (69%)calculated with 最大10ヒット時 | 128.3〜149.7% Population Bomb 1HKOcalculated with 最大10ヒット時 | 96.3〜117.6% Population Bomb 1 hits (69%)calculated with 最大10ヒット時 | |
| 60.3〜71.5% Moonblast 2HKO | 72.2〜86.1% Moonblast 2HKO | 60.3〜71.5% Moonblast 2HKO | |
| Speed | First S179 / S80 | First S179 / S82 | First S179 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.5〜96.3% Population Bomb 2HKOcalculated with 最大10ヒット時 | 96.3〜117.6% Population Bomb 1 hits (69%)calculated with 最大10ヒット時 | 69.5〜96.3% Population Bomb 2HKOcalculated with 最大10ヒット時 | |
| 50.3〜59.7% Moonblast 2HKO | 60.2〜71.8% Moonblast 2HKO | 50.3〜59.7% Moonblast 2HKO | |
| Speed | First S163 / S80 | First S163 / S82 | First S163 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.3〜117.6% Population Bomb 1 hits (69%)calculated with 最大10ヒット時 | 128.3〜149.7% Population Bomb 1HKOcalculated with 最大10ヒット時 | 96.3〜117.6% Population Bomb 1 hits (69%)calculated with 最大10ヒット時 | |
| 60.3〜71.5% Moonblast 2 hits (91%) | 72.2〜86.1% Moonblast 2HKO | 60.3〜71.5% Moonblast 2 hits (91%) | |
| Speed | First S179 / S80 | First S179 / S82 | First S179 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎Meowscarada
Maushold vs
Meowscarada Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 156.9〜202.6% Population Bomb 1HKOcalculated with 最大10ヒット時 | 156.9〜202.6% Population Bomb 1HKOcalculated with 最大10ヒット時 | 156.9〜202.6% Population Bomb 1HKOcalculated with 最大10ヒット時 | |
| 90.1〜107.9% Triple Axel 1 hits (38%)calculated with 最大3ヒット時 | 90.1〜107.9% Triple Axel 1 hits (38%)calculated with 最大3ヒット時 | 101.3〜119.2% Flower Trick 1HKO | |
| Speed | Second S179 / S262 | First S179 / S175 | First S179 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.2〜156.9% Population Bomb 1HKOcalculated with 最大10ヒット時 | 124.2〜156.9% Population Bomb 1HKOcalculated with 最大10ヒット時 | 124.2〜156.9% Population Bomb 1HKOcalculated with 最大10ヒット時 | |
| 68.0〜80.7% Triple Axel 2HKOcalculated with 最大3ヒット時 | 68.0〜80.7% Triple Axel 2HKOcalculated with 最大3ヒット時 | 87.8〜103.9% Triple Axel 1 hits (25%)calculated with 最大3ヒット時 | |
| Speed | Second S163 / S262 | Second S163 / S175 | Second S163 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 156.9〜202.6% Population Bomb 1HKOcalculated with 最大10ヒット時 | 156.9〜202.6% Population Bomb 1HKOcalculated with 最大10ヒット時 | 156.9〜202.6% Population Bomb 1HKOcalculated with 最大10ヒット時 | |
| 72.2〜85.4% Knock Off 2HKO | 72.2〜85.4% Knock Off 2HKO | 101.3〜119.2% Flower Trick 1HKO | |
| Speed | Second S179 / S262 | First S179 / S175 | First S179 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
◎Greninja
Maushold vs
Greninja Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 161.1〜208.1% Population Bomb 1HKOcalculated with 最大10ヒット時 | 161.1〜187.9% Population Bomb 1HKOcalculated with 最大10ヒット時 | 161.1〜208.1% Population Bomb 1HKOcalculated with 最大10ヒット時 | |
| 73.5〜87.4% Hydro Pump 2HKO | 80.1〜95.4% Hydro Pump 2HKO | 73.5〜87.4% Hydro Pump 2HKO | |
| Speed | First S179 / S174 | Second S179 / S213 | Second S179 / S261 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 127.5〜161.1% Population Bomb 1HKOcalculated with 最大10ヒット時 | 120.8〜147.7% Population Bomb 1HKOcalculated with 最大10ヒット時 | 127.5〜161.1% Population Bomb 1HKOcalculated with 最大10ヒット時 | |
| 61.3〜72.9% Hydro Pump 2HKO | 66.9〜79.6% Hydro Pump 2HKO | 61.3〜72.9% Hydro Pump 2HKO | |
| Speed | Second S163 / S174 | Second S163 / S213 | Second S163 / S261 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 161.1〜208.1% Population Bomb 1HKOcalculated with 最大10ヒット時 | 161.1〜187.9% Population Bomb 1HKOcalculated with 最大10ヒット時 | 161.1〜208.1% Population Bomb 1HKOcalculated with 最大10ヒット時 | |
| 73.5〜87.4% Hydro Pump 2HKO | 80.1〜95.4% Hydro Pump 2HKO | 73.5〜87.4% Hydro Pump 2HKO | |
| Speed | First S179 / S174 | Second S179 / S213 | Second S179 / S261 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*メガリザードンX
Maushold vs
メガリザードンX Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 116.1〜141.9% Population Bomb 1HKOcalculated with 最大10ヒット時 | |
| 116.6〜139.1% Flare Blitz 1HKO | |
| Speed | First S179 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 83.9〜116.1% Population Bomb 1 hits (6%)calculated with 最大10ヒット時 | |
| 87.8〜103.9% Flare Blitz 1 hits (25%) | |
| Speed | Second S163 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 116.1〜141.9% Population Bomb 1HKOcalculated with 最大10ヒット時 | |
| 116.6〜139.1% Flare Blitz 1HKO | |
| Speed | First S179 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
◎メガリザードンY
Maushold vs
メガリザードンY Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 154.8〜180.6% Population Bomb 1HKOcalculated with 晴れ・最大10ヒット時 | |
| 123.2〜145.7% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S179 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 116.1〜141.9% Population Bomb 1HKOcalculated with 晴れ・最大10ヒット時 | |
| 102.8〜121.5% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S163 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 154.8〜180.6% Population Bomb 1HKOcalculated with 晴れ・最大10ヒット時 | |
| 123.2〜145.7% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S179 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*A-Ninetales
Maushold vs
A-Ninetales Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 85.7〜108.6% Population Bomb 1 hits (75%)calculated with あられ・最大10ヒット時 | 100.0〜126.7% Population Bomb 1HKOcalculated with あられ・最大10ヒット時 | |
| 44.4〜52.3% Blizzard 2 hits (17%)calculated with あられ | 57.6〜68.2% Blizzard 2HKOcalculated with あられ | |
| Speed | First S179 / S177 | First S179 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 57.1〜85.7% Population Bomb 2HKOcalculated with あられ・最大10ヒット時 | 66.7〜100.0% Population Bomb 1 hits (6%)calculated with あられ・最大10ヒット時 | |
| 37.0〜43.6% Blizzard 3HKOcalculated with あられ | 48.1〜56.9% Blizzard 2 hits (91%)calculated with あられ | |
| Speed | Second S163 / S177 | Second S163 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 85.7〜108.6% Population Bomb 1 hits (75%)calculated with あられ・最大10ヒット時 | 100.0〜126.7% Population Bomb 1HKOcalculated with あられ・最大10ヒット時 | |
| 44.4〜52.3% Blizzard 3HKOcalculated with あられ | 57.6〜68.2% Blizzard 2 hits (61%)calculated with あられ | |
| Speed | First S179 / S177 | First S179 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
○*Rotom-W
Maushold vs
Rotom-W Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.8〜114.6% Population Bomb 1 hits (6%)calculated with 最大10ヒット時 | 82.8〜114.6% Population Bomb 1 hits (6%)calculated with 最大10ヒット時 | 141.7〜173.2% Population Bomb 1HKOcalculated with 最大10ヒット時 | |
| 54.3〜64.2% Hydro Pump 2HKO | 54.3〜64.2% Hydro Pump 2HKO | 74.2〜88.1% Hydro Pump 2HKO | |
| Speed | First S179 / S106 | First S179 / S106 | First S179 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.7〜82.8% Population Bomb 2HKOcalculated with 最大10ヒット時 | 63.7〜82.8% Population Bomb 2HKOcalculated with 最大10ヒット時 | 102.4〜141.7% Population Bomb 1HKOcalculated with 最大10ヒット時 | |
| 45.3〜53.6% Hydro Pump 2 hits (39%) | 45.3〜53.6% Hydro Pump 2 hits (39%) | 61.9〜73.5% Hydro Pump 2HKO | |
| Speed | First S163 / S106 | First S163 / S106 | First S163 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.8〜114.6% Population Bomb 1 hits (6%)calculated with 最大10ヒット時 | 82.8〜114.6% Population Bomb 1 hits (6%)calculated with 最大10ヒット時 | 141.7〜173.2% Population Bomb 1HKOcalculated with 最大10ヒット時 | |
| 44.4〜53.6% Thunderbolt 3HKO | 44.4〜53.6% Thunderbolt 3HKO | 74.2〜88.1% Hydro Pump 2HKO | |
| Speed | First S179 / S106 | First S179 / S106 | First S179 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Volcarona
Maushold vs
Volcarona Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.8〜114.6% Population Bomb 1 hits (6%)calculated with 最大10ヒット時 | 149.1〜192.5% Population Bomb 1HKOcalculated with 最大10ヒット時 | 93.8〜114.6% Population Bomb 1 hits (6%)calculated with 最大10ヒット時 | |
| 79.5〜94.0% Overheat 2HKO | 105.3〜123.8% Overheat 1HKO | 79.5〜94.0% Overheat 2HKO | |
| Speed | First S179 / S122 | First S179 / S152 | First S179 / S122 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.7〜93.8% Population Bomb 2HKOcalculated with 最大10ヒット時 | 118.0〜149.1% Population Bomb 1HKOcalculated with 最大10ヒット時 | 67.7〜93.8% Population Bomb 2HKOcalculated with 最大10ヒット時 | |
| 66.3〜78.5% Overheat 2 hits (>99%) | 87.8〜103.3% Overheat 1 hits (25%) | 66.3〜78.5% Overheat 2 hits (>99%) | |
| Speed | First S163 / S122 | First S163 / S152 | First S163 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.8〜114.6% Population Bomb 1 hits (6%)calculated with 最大10ヒット時 | 149.1〜192.5% Population Bomb 1HKOcalculated with 最大10ヒット時 | 93.8〜114.6% Population Bomb 1 hits (6%)calculated with 最大10ヒット時 | |
| 79.5〜94.0% Overheat 2 hits (86%) | 105.3〜123.8% Overheat 1HKO | 79.5〜94.0% Overheat 2 hits (86%) | |
| Speed | First S179 / S122 | First S179 / S152 | First S179 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎イエッサン(オス)
Maushold vs
イエッサン(オス) Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 204.4〜262.8% Population Bomb 1HKOcalculated with サイコフィールド・最大10ヒット時 | 204.4〜262.8% Population Bomb 1HKOcalculated with サイコフィールド・最大10ヒット時 | 204.4〜262.8% Population Bomb 1HKOcalculated with サイコフィールド・最大10ヒット時 | |
| 74.2〜88.1% Psyshock 2HKOcalculated with サイコフィールド | 67.5〜80.1% Psyshock 2HKOcalculated with サイコフィールド | 74.2〜88.1% Psyshock 2HKOcalculated with サイコフィールド | |
| Speed | Second S179 / S220 | First S179 / S161 | First S179 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 175.2〜204.4% Population Bomb 1HKOcalculated with サイコフィールド・最大10ヒット時 | 175.2〜204.4% Population Bomb 1HKOcalculated with サイコフィールド・最大10ヒット時 | 175.2〜204.4% Population Bomb 1HKOcalculated with サイコフィールド・最大10ヒット時 | |
| 58.6〜69.6% Expanding Force 2HKOcalculated with サイコフィールド | 54.7〜64.6% Expanding Force 2HKOcalculated with サイコフィールド | 58.6〜69.6% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S163 / S220 | First S163 / S161 | First S163 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 204.4〜262.8% Population Bomb 1HKOcalculated with サイコフィールド・最大10ヒット時 | 204.4〜262.8% Population Bomb 1HKOcalculated with サイコフィールド・最大10ヒット時 | 204.4〜262.8% Population Bomb 1HKOcalculated with サイコフィールド・最大10ヒット時 | |
| 74.2〜88.1% Psyshock 2HKOcalculated with サイコフィールド | 67.5〜80.1% Psyshock 2HKOcalculated with サイコフィールド | 74.2〜88.1% Psyshock 2HKOcalculated with サイコフィールド | |
| Speed | Second S179 / S220 | First S179 / S161 | First S179 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Dragonite
Maushold vs
Dragonite Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.4〜125.1% Population Bomb 1HKOcalculated with 最大10ヒット時 | 107.8〜136.5% Population Bomb 1HKOcalculated with 最大10ヒット時 | 107.8〜136.5% Population Bomb 1HKOcalculated with 最大10ヒット時 | |
| 111.3〜131.1% Draco Meteor 1HKO | 78.1〜92.1% Draco Meteor 2HKO | 85.4〜101.3% Draco Meteor 1 hits (6%) | |
| Speed | First S179 / S152 | First S179 / S145 | First S179 / S132 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.7〜102.4% Population Bomb 1 hits (6%)calculated with 最大10ヒット時 | 16.8〜20.4% Play Rough 3 hits (<1%) | 85.0〜107.8% Population Bomb 1 hits (75%)calculated with 最大10ヒット時 | |
| 92.8〜109.4% Draco Meteor 1 hits (56%) | 51.4〜61.3% Outrage 2HKO | 71.3〜84.5% Draco Meteor 2HKO | |
| Speed | First S163 / S152 | First S163 / S145 | First S163 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.4〜125.1% Population Bomb 1HKOcalculated with 最大10ヒット時 | 107.8〜136.5% Population Bomb 1HKOcalculated with 最大10ヒット時 | 107.8〜136.5% Population Bomb 1HKOcalculated with 最大10ヒット時 | |
| 111.3〜131.1% Draco Meteor 1HKO | 68.2〜81.5% Outrage 2HKO | 85.4〜101.3% Draco Meteor 1 hits (6%) | |
| Speed | First S179 / S152 | First S179 / S145 | First S179 / S132 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
▲*ボーマンダ
Maushold vs
ボーマンダ Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 87.7〜111.1% Population Bomb 1 hits (75%)calculated with 最大10ヒット時 | |
| 128.5〜152.3% Double-Edge 1HKO | |
| Speed | First S179 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.5〜87.7% Population Bomb 2HKOcalculated with 最大10ヒット時 | |
| 95.0〜113.3% Double-Edge 1 hits (75%) | |
| Speed | Second S163 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 87.7〜111.1% Population Bomb 1 hits (75%)calculated with 最大10ヒット時 | |
| 128.5〜152.3% Double-Edge 1HKO | |
| Speed | First S179 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×グソクムシャ
Maushold vs
グソクムシャ Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.0〜38.5% Population Bomb 3 hits (15%)calculated with 最大10ヒット時 | |
| 107.9〜127.2% First Impression 1HKO | |
| Speed | First S179 / S60 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.0〜33.0% Population Bomb 4 hits (2%)calculated with 最大10ヒット時 | |
| 143.6〜169.1% Close Combat 1HKO | |
| Speed | First S163 / S60 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.0〜38.5% Population Bomb 3 hits (15%)calculated with 最大10ヒット時 | |
| 107.9〜127.2% First Impression 1HKO | |
| Speed | First S179 / S60 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
▲*セグレイブ
Maushold vs
セグレイブ Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.2〜115.2% Population Bomb 1 hits (6%)calculated with 最大10ヒット時 | 99.5〜125.7% Population Bomb 1 hits (63%)calculated with 最大10ヒット時 | 99.5〜125.7% Population Bomb 1 hits (63%)calculated with 最大10ヒット時 | |
| 123.8〜147.0% きょけんとつげき 1HKO | 98.0〜115.9% きょけんとつげき 1 hits (88%) | 139.1〜164.9% きょけんとつげき 1HKO | |
| Speed | First S179 / S139 | First S179 / S152 | First S179 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.1〜94.2% Population Bomb 2HKOcalculated with 最大10ヒット時 | 78.5〜99.5% Population Bomb 2HKOcalculated with 最大10ヒット時 | 78.5〜99.5% Population Bomb 2HKOcalculated with 最大10ヒット時 | |
| 92.8〜109.4% きょけんとつげき 1 hits (56%) | 72.9〜86.2% きょけんとつげき 2HKO | 103.3〜122.7% きょけんとつげき 1HKO | |
| Speed | First S163 / S139 | First S163 / S152 | First S163 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.2〜115.2% Population Bomb 1 hits (6%)calculated with 最大10ヒット時 | 99.5〜125.7% Population Bomb 1 hits (63%)calculated with 最大10ヒット時 | 99.5〜125.7% Population Bomb 1 hits (63%)calculated with 最大10ヒット時 | |
| 123.8〜147.0% きょけんとつげき 1HKO | 98.0〜115.9% きょけんとつげき 1 hits (88%) | 139.1〜164.9% きょけんとつげき 1HKO | |
| Speed | First S179 / S139 | First S179 / S152 | First S179 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Lucario
Maushold vs
Lucario Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 40.8〜47.6% Population Bomb 3HKOcalculated with 最大10ヒット時 | 68.0〜88.4% Population Bomb 2HKOcalculated with 最大10ヒット時 | |
| 136.4〜162.9% Aura Sphere 1HKO | 164.2〜193.4% Aura Sphere 1HKO | |
| Speed | Second S179 / S223 | Second S179 / S180 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 27.2〜40.8% Population Bomb 3 hits (33%)calculated with 最大10ヒット時 | 47.6〜61.2% Population Bomb 2 hits (94%)calculated with 最大10ヒット時 | |
| 113.8〜135.9% Aura Sphere 1HKO | 137.0〜161.3% Aura Sphere 1HKO | |
| Speed | Second S163 / S223 | Second S163 / S180 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 40.8〜47.6% Population Bomb 3HKOcalculated with 最大10ヒット時 | 68.0〜88.4% Population Bomb 2HKOcalculated with 最大10ヒット時 | |
| 136.4〜162.9% Aura Sphere 1HKO | 164.2〜193.4% Aura Sphere 1HKO | |
| Speed | Second S179 / S223 | Second S179 / S180 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Gholdengo
Maushold vs
Gholdengo Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.0〜55.2% Bite 2 hits (52%) | 35.8〜43.5% Bite 3HKO | 42.3〜51.5% Bite 3HKO | |
| 127.2〜151.0% Focus Blast 1HKO | 96.7〜115.2% Focus Blast 1 hits (81%) | 116.6〜137.7% Focus Blast 1HKO | |
| Speed | First S179 / S136 | First S179 / S107 | First S179 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.0〜42.3% Bite 3HKO | 26.4〜32.6% Bite 4HKO | 31.3〜38.7% Bite 3 hits (2%) | |
| 106.1〜126.0% Focus Blast 1HKO | 80.7〜96.1% Focus Blast 2HKO | 97.2〜114.9% Focus Blast 1 hits (81%) | |
| Speed | First S163 / S136 | First S163 / S107 | First S163 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.0〜55.2% Bite 2 hits (52%) | 35.8〜43.5% Bite 3HKO | 42.3〜51.5% Bite 3HKO | |
| 127.2〜151.0% Focus Blast 1HKO | 96.7〜115.2% Focus Blast 1 hits (81%) | 116.6〜137.7% Focus Blast 1HKO | |
| Speed | First S179 / S136 | First S179 / S107 | First S179 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Baxcalibur
Maushold vs
Baxcalibur Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.2〜18.3% Bite 999HKO | 18.0〜21.6% Bite 999HKO | 15.2〜18.3% Bite 999HKO | |
| 74.2〜88.1% Draco Meteor 2HKO | 90.1〜107.3% Draco Meteor 1 hits (44%) | 74.2〜88.1% Draco Meteor 2HKO | |
| Speed | First S179 / S105 | First S179 / S150 | First S179 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 11.2〜13.7% Bite 999HKO | 13.2〜16.2% Bite 999HKO | 11.2〜13.7% Bite 999HKO | |
| 50.8〜60.8% Aura Sphere 2HKO | 75.1〜89.5% Draco Meteor 2HKO | 50.8〜60.8% Aura Sphere 2HKO | |
| Speed | First S163 / S105 | First S163 / S150 | First S163 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.2〜18.3% Bite 999HKO | 18.0〜21.6% Bite 999HKO | 15.2〜18.3% Bite 999HKO | |
| 74.2〜88.1% Draco Meteor 2 hits (32%) | 90.1〜107.3% Draco Meteor 1 hits (44%) | 74.2〜88.1% Draco Meteor 2 hits (32%) | |
| Speed | First S179 / S105 | First S179 / S150 | First S179 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×Aegislash
Maushold vs
Aegislash Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.3〜39.5% Bite 3 hits (7%) | 32.3〜39.5% Bite 3 hits (7%) | 32.3〜39.5% Bite 3 hits (99%) | |
| 111.3〜131.1% Sacred Sword 1HKO | 112.6〜133.8% Close Combat 1HKO | 111.3〜131.1% Sacred Sword 1HKO | |
| Speed | First S179 / S80 | First S179 / S72 | First S179 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜30.5% Bite 4 hits (<1%) | 25.1〜30.5% Bite 4 hits (<1%) | 25.1〜30.5% Bite 4HKO | |
| 110.5〜130.4% Close Combat 1HKO | 84.0〜99.4% Close Combat 2HKO | 110.5〜130.4% Close Combat 1HKO | |
| Speed | First S163 / S80 | First S163 / S72 | First S163 / S80 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.3〜39.5% Bite 3 hits (7%) | 32.3〜39.5% Bite 3 hits (7%) | 32.3〜39.5% Bite 3 hits (99%) | |
| 111.3〜131.1% Sacred Sword 1HKO | 112.6〜133.8% Close Combat 1HKO | 111.3〜131.1% Sacred Sword 1HKO | |
| Speed | First S179 / S80 | First S179 / S72 | First S179 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
▲*Mimikyu
Maushold vs
Mimikyu Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.8〜39.7% Bite 4HKO | 32.8〜39.7% Bite 4HKO | 32.8〜39.7% Bite 4HKO | |
| 86.1〜101.3% Drain Punch 1 hits (6%) | 66.2〜78.1% Drain Punch 2HKO | 66.2〜78.1% Drain Punch 2HKO | |
| Speed | First S179 / S148 | First S179 / S148 | First S179 / S148 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.4〜41.2% Bullet Seed 4HKO (incl. ばけのかわ)calculated with 3ヒット時 | 34.4〜41.2% Bullet Seed 4HKO (incl. ばけのかわ)calculated with 3ヒット時 | 34.4〜41.2% Bullet Seed 4HKO (incl. ばけのかわ)calculated with 3ヒット時 | |
| 63.0〜74.6% Drain Punch 2HKO | 48.6〜57.5% Drain Punch 2 hits (91%) | 48.6〜57.5% Drain Punch 2 hits (91%) | |
| Speed | First S163 / S148 | First S163 / S148 | First S163 / S148 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.8〜39.7% Bite 4HKO | 32.8〜39.7% Bite 4HKO | 32.8〜39.7% Bite 4HKO | |
| 86.1〜101.3% Drain Punch 1 hits (6%) | 66.2〜78.1% Drain Punch 2HKO | 66.2〜78.1% Drain Punch 2HKO | |
| Speed | First S179 / S148 | First S179 / S148 | First S179 / S148 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×*Gyarados
Maushold vs
Gyarados Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.5〜74.3% Population Bomb 999HKOcalculated with 攻撃-1・最大10ヒット時 | 22.8〜28.1% Bullet Seed 4 hits (58%)calculated with 攻撃-1・3ヒット時 | 49.5〜74.3% Population Bomb 2 hits (>99%)calculated with 攻撃-1・最大10ヒット時 | |
| 49.7〜58.3% Waterfall 2 hits (98%) | 64.2〜76.2% Power Whip 2HKO | 49.7〜58.3% Waterfall 2 hits (98%) | |
| Speed | First S179 / S101 | First S179 / S133 | First S179 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜49.5% Population Bomb 999HKOcalculated with 攻撃-1・最大10ヒット時 | 58.5〜87.7% Population Bomb 999HKOcalculated with 攻撃-1・最大10ヒット時 | 44.6〜49.5% Population Bomb 3HKOcalculated with 攻撃-1・最大10ヒット時 | |
| 37.0〜43.6% Waterfall 3HKO | 48.1〜56.9% Power Whip 2 hits (89%) | 37.0〜43.6% Waterfall 3HKO | |
| Speed | First S163 / S101 | First S163 / S133 | First S163 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.5〜74.3% Population Bomb 999HKOcalculated with 攻撃-1・最大10ヒット時 | 22.8〜28.1% Bullet Seed 4 hits (58%)calculated with 攻撃-1・3ヒット時 | 49.5〜74.3% Population Bomb 2 hits (>99%)calculated with 攻撃-1・最大10ヒット時 | |
| 49.7〜58.3% Waterfall 3HKO | 64.2〜76.2% Power Whip 2HKO | 49.7〜58.3% Waterfall 3HKO | |
| Speed | First S179 / S101 | First S179 / S133 | First S179 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
×Corviknight
Maushold vs
Corviknight Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜43.9% Population Bomb 999HKOcalculated with 最大10ヒット時 | 29.3〜43.9% Population Bomb 3 hits (12%)calculated with 最大10ヒット時 | 29.3〜43.9% Population Bomb 3 hits (<1%)calculated with 最大10ヒット時 | |
| 76.8〜91.4% Body Press 2HKO | 76.8〜91.4% Body Press 2HKO | 76.8〜91.4% Body Press 2HKO | |
| Speed | First S179 / S87 | First S179 / S78 | First S179 / S78 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.5〜29.3% Population Bomb 999HKOcalculated with 最大10ヒット時 | 19.5〜29.3% Population Bomb 999HKOcalculated with 最大10ヒット時 | 19.5〜29.3% Population Bomb 999HKOcalculated with 最大10ヒット時 | |
| 56.4〜67.4% Body Press 2HKO | 56.4〜67.4% Body Press 2HKO | 56.4〜67.4% Body Press 2HKO | |
| Speed | First S163 / S87 | First S163 / S78 | First S163 / S78 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜43.9% Population Bomb 999HKOcalculated with 最大10ヒット時 | 29.3〜43.9% Population Bomb 3 hits (12%)calculated with 最大10ヒット時 | 29.3〜43.9% Population Bomb 3 hits (<1%)calculated with 最大10ヒット時 | |
| 76.8〜91.4% Body Press 2HKO | 76.8〜91.4% Body Press 2HKO | 76.8〜91.4% Body Press 2HKO | |
| Speed | First S179 / S87 | First S179 / S78 | First S179 / S78 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
▲*Basculegion-F
Maushold vs
Basculegion-F Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.5〜82.2% Bullet Seed 2HKOcalculated with 3ヒット時 | 68.5〜82.2% Bullet Seed 2HKOcalculated with 3ヒット時 | 68.5〜82.2% Bullet Seed 2HKOcalculated with 3ヒット時 | |
| 104.6〜124.5% Wave Crash 1HKO | 115.9〜136.4% Wave Crash 1HKO | 135.8〜161.6% Wave Crash 1HKO | |
| Speed | Second S179 / S195 | First S179 / S143 | First S179 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜64.0% Bullet Seed 2HKOcalculated with 3ヒット時 | 50.3〜64.0% Bullet Seed 2HKOcalculated with 3ヒット時 | 50.3〜64.0% Bullet Seed 2HKOcalculated with 3ヒット時 | |
| 78.5〜92.8% Wave Crash 2HKO | 86.2〜101.7% Wave Crash 1 hits (13%) | 101.7〜120.4% Wave Crash 1HKO | |
| Speed | Second S163 / S195 | First S163 / S143 | First S163 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.5〜82.2% Bullet Seed 2HKOcalculated with 3ヒット時 | 68.5〜82.2% Bullet Seed 2HKOcalculated with 3ヒット時 | 68.5〜82.2% Bullet Seed 2HKOcalculated with 3ヒット時 | |
| 104.6〜124.5% Wave Crash 1HKO | 115.9〜136.4% Wave Crash 1HKO | 135.8〜161.6% Wave Crash 1HKO | |
| Speed | Second S179 / S195 | First S179 / S143 | First S179 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*エースバーン
Maushold vs
エースバーン Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 152.9〜178.3% Population Bomb 1HKOcalculated with 最大10ヒット時 | 152.9〜178.3% Population Bomb 1HKOcalculated with 最大10ヒット時 | 152.9〜178.3% Population Bomb 1HKOcalculated with 最大10ヒット時 | |
| 198.7〜234.4% High Jump Kick 1HKO | 180.1〜214.6% High Jump Kick 1HKO | 118.5〜139.7% かえんボール 1HKO | |
| Speed | Second S179 / S256 | Second S179 / S188 | First S179 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.6〜140.1% Population Bomb 1HKOcalculated with 最大10ヒット時 | 114.6〜140.1% Population Bomb 1HKOcalculated with 最大10ヒット時 | 114.6〜140.1% Population Bomb 1HKOcalculated with 最大10ヒット時 | |
| 149.2〜175.7% High Jump Kick 1HKO | 135.9〜160.2% High Jump Kick 1HKO | 193.9〜228.2% High Jump Kick 1HKO | |
| Speed | Second S163 / S256 | Second S163 / S188 | Second S163 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 152.9〜178.3% Population Bomb 1HKOcalculated with 最大10ヒット時 | 152.9〜178.3% Population Bomb 1HKOcalculated with 最大10ヒット時 | 152.9〜178.3% Population Bomb 1HKOcalculated with 最大10ヒット時 | |
| 198.7〜234.4% High Jump Kick 1HKO | 180.1〜214.6% High Jump Kick 1HKO | 118.5〜139.7% かえんボール 1HKO | |
| Speed | Second S179 / S256 | Second S179 / S188 | First S179 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
×Skeledirge
Maushold vs
Skeledirge Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.6〜31.3% Bite 4 hits (3%) | 25.6〜31.3% Bite 4 hits (<1%) | 25.6〜31.3% Bite 4HKO | |
| 41.7〜49.7% Torch Song 2HKO | 41.7〜49.7% Torch Song 2HKO | 41.7〜49.7% Torch Song 2HKO | |
| Speed | First S179 / S86 | First S179 / S86 | First S179 / S86 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.9〜24.2% Bite 999HKO | 19.9〜24.2% Bite 999HKO | 19.9〜24.2% Bite 999HKO | |
| 34.8〜41.4% Torch Song 2 hits (7%) | 34.8〜41.4% Torch Song 2 hits (7%) | 34.8〜41.4% Torch Song 2 hits (7%) | |
| Speed | First S163 / S86 | First S163 / S86 | First S163 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.6〜31.3% Bite 4 hits (3%) | 25.6〜31.3% Bite 4 hits (<1%) | 25.6〜31.3% Bite 4HKO | |
| 41.7〜49.7% Torch Song 2HKO | 41.7〜49.7% Torch Song 2HKO | 41.7〜49.7% Torch Song 2HKO | |
| Speed | First S179 / S86 | First S179 / S86 | First S179 / S86 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×Metagross
Maushold vs
Metagross Maushold's build: Wide Lens, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.2〜57.3% Population Bomb 2 hits (10%)calculated with 最大10ヒット時 | |
| 155.0〜184.1% Hammer Arm 1HKO | |
| Speed | First S179 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Wide Lens, Impish, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.5〜38.2% Population Bomb 3 hits (1%)calculated with 最大10ヒット時 | |
| 116.0〜137.6% Hammer Arm 1HKO | |
| Speed | First S163 / S162 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Maushold's build: Sitrus Berry, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.2〜57.3% Population Bomb 2 hits (10%)calculated with 最大10ヒット時 | |
| 155.0〜184.1% Hammer Arm 1HKO | |
| Speed | First S179 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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