Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
イッカネズミ

イッカネズミ

ノーマル
全国図鑑 No.925 / 使用率 123位
データ集計日:2026-09-10

種族値

HP
74
こうげき
75
ぼうぎょ
70
とくこう
65
とくぼう
75
すばやさ
111
合計
470

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとう
ゴースト

特性

順位 特性名 採用率 ⓘ 効果
1 テクニシャン
80.0%
威力が60以下の技の威力が1.5倍になる。
2 ほおぶくろ
20.0%
きのみを食べた時、その効果に加えて最大HPの1/3回復する。

使用率データ

順位 技名 採用率
1
ノーマル おかたづけ
100.0%
ノーマル変化
PP 12
全体の場のねばねばネット状態、ステルスロック状態、みがわり状態、まきびし状態、どくびし状態を解除する。自分の攻撃と素早さを1段階上げる。
2
ノーマル ネズミざん
98.7%
ノーマル物理
威力 20命中 90%PP 12
1-10回連続で攻撃する。途中で外れると攻撃は終わる。
3
ノーマル アンコール
88.0%
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
4
あく かみつく
73.3%
あく物理
威力 60命中 100%PP 20
噛み30%の確率で相手をひるませる。
5
ノーマル バトンタッチ
20.0%
ノーマル変化
PP 20
手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。
6
フェアリー じゃれつく
8.0%
フェアリー物理
威力 90命中 90%PP 12
10%の確率で相手の攻撃を1段階下げる。
7
くさ タネマシンガン
2.7%
くさ物理
威力 25命中 100%PP 20
2ー5回連続で攻撃する。
8
あく かみくだく
2.7%
あく物理
威力 80命中 100%PP 16
噛み20%の確率で相手の防御を1段階下げる。
9
でんき でんじは
2.7%
でんき変化
命中 90%PP 20
相手をまひ状態にする。じめんタイプ相手には無効。
10
ノーマル いかりのまえば
1.3%
ノーマル物理
命中 90%PP 12
相手の残りHPの1/2のダメージを与える。残り1の場合は1ダメージを与える。

持ち物

順位 持ち物 採用率
1
こうかくレンズ
78.7%
技の命中率が1.1倍になる。
2
オボンのみオボンのみ
20.0%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
3
おうじゃのしるし
1.3%
技でダメージを与えた時、10%の確率で相手をひるませる。

性格

順位 性格 採用率
1 ようき (S↑ C↓)
76.0%
2 わんぱく (B↑ C↓)
20.0%
3 いじっぱり (A↑ C↓)
4.0%

ステータス振り

順位 H A B C D S 採用率
1 23200032
69.3%
2 32020032
18.7%
3 03200232
2.7%
4 161800032
1.3%
5 32032020
1.3%
6 03200032
1.3%
7 03220032
1.3%
8 42550032
1.3%
9 103200024
1.3%
10 223200012
1.3%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Primarina*Primarina
Maushold Maushold vs Primarina Primarina

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MausholdPrimarina
96.3〜117.6%
Population Bomb
1 hits (69%)
calculated with 最大10ヒット時
128.3〜149.7%
Population Bomb
1HKO
calculated with 最大10ヒット時
96.3〜117.6%
Population Bomb
1 hits (69%)
calculated with 最大10ヒット時
PrimarinaMaushold
60.3〜71.5%
Moonblast
2HKO
72.2〜86.1%
Moonblast
2HKO
60.3〜71.5%
Moonblast
2HKO
Speed
First
MausholdS179 / PrimarinaS80
First
MausholdS179 / PrimarinaS82
First
MausholdS179 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MausholdPrimarina
69.5〜96.3%
Population Bomb
2HKO
calculated with 最大10ヒット時
96.3〜117.6%
Population Bomb
1 hits (69%)
calculated with 最大10ヒット時
69.5〜96.3%
Population Bomb
2HKO
calculated with 最大10ヒット時
PrimarinaMaushold
50.3〜59.7%
Moonblast
2HKO
60.2〜71.8%
Moonblast
2HKO
50.3〜59.7%
Moonblast
2HKO
Speed
First
MausholdS163 / PrimarinaS80
First
MausholdS163 / PrimarinaS82
First
MausholdS163 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MausholdPrimarina
96.3〜117.6%
Population Bomb
1 hits (69%)
calculated with 最大10ヒット時
128.3〜149.7%
Population Bomb
1HKO
calculated with 最大10ヒット時
96.3〜117.6%
Population Bomb
1 hits (69%)
calculated with 最大10ヒット時
PrimarinaMaushold
60.3〜71.5%
Moonblast
2 hits (91%)
72.2〜86.1%
Moonblast
2HKO
60.3〜71.5%
Moonblast
2 hits (91%)
Speed
First
MausholdS179 / PrimarinaS80
First
MausholdS179 / PrimarinaS82
First
MausholdS179 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
MeowscaradaMeowscarada
Maushold Maushold vs Meowscarada Meowscarada

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MausholdMeowscarada
156.9〜202.6%
Population Bomb
1HKO
calculated with 最大10ヒット時
156.9〜202.6%
Population Bomb
1HKO
calculated with 最大10ヒット時
156.9〜202.6%
Population Bomb
1HKO
calculated with 最大10ヒット時
MeowscaradaMaushold
90.1〜107.9%
Triple Axel
1 hits (38%)
calculated with 最大3ヒット時
90.1〜107.9%
Triple Axel
1 hits (38%)
calculated with 最大3ヒット時
101.3〜119.2%
Flower Trick
1HKO
Speed
Second
MausholdS179 / MeowscaradaS262
First
MausholdS179 / MeowscaradaS175
First
MausholdS179 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MausholdMeowscarada
124.2〜156.9%
Population Bomb
1HKO
calculated with 最大10ヒット時
124.2〜156.9%
Population Bomb
1HKO
calculated with 最大10ヒット時
124.2〜156.9%
Population Bomb
1HKO
calculated with 最大10ヒット時
MeowscaradaMaushold
68.0〜80.7%
Triple Axel
2HKO
calculated with 最大3ヒット時
68.0〜80.7%
Triple Axel
2HKO
calculated with 最大3ヒット時
87.8〜103.9%
Triple Axel
1 hits (25%)
calculated with 最大3ヒット時
Speed
Second
MausholdS163 / MeowscaradaS262
Second
MausholdS163 / MeowscaradaS175
Second
MausholdS163 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MausholdMeowscarada
156.9〜202.6%
Population Bomb
1HKO
calculated with 最大10ヒット時
156.9〜202.6%
Population Bomb
1HKO
calculated with 最大10ヒット時
156.9〜202.6%
Population Bomb
1HKO
calculated with 最大10ヒット時
MeowscaradaMaushold
72.2〜85.4%
Knock Off
2HKO
72.2〜85.4%
Knock Off
2HKO
101.3〜119.2%
Flower Trick
1HKO
Speed
Second
MausholdS179 / MeowscaradaS262
First
MausholdS179 / MeowscaradaS175
First
MausholdS179 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Meowscarada's page →
GreninjaGreninja
Maushold Maushold vs Greninja Greninja

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MausholdGreninja
161.1〜208.1%
Population Bomb
1HKO
calculated with 最大10ヒット時
161.1〜187.9%
Population Bomb
1HKO
calculated with 最大10ヒット時
161.1〜208.1%
Population Bomb
1HKO
calculated with 最大10ヒット時
GreninjaMaushold
73.5〜87.4%
Hydro Pump
2HKO
80.1〜95.4%
Hydro Pump
2HKO
73.5〜87.4%
Hydro Pump
2HKO
Speed
First
MausholdS179 / GreninjaS174
Second
MausholdS179 / GreninjaS213
Second
MausholdS179 / GreninjaS261
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MausholdGreninja
127.5〜161.1%
Population Bomb
1HKO
calculated with 最大10ヒット時
120.8〜147.7%
Population Bomb
1HKO
calculated with 最大10ヒット時
127.5〜161.1%
Population Bomb
1HKO
calculated with 最大10ヒット時
GreninjaMaushold
61.3〜72.9%
Hydro Pump
2HKO
66.9〜79.6%
Hydro Pump
2HKO
61.3〜72.9%
Hydro Pump
2HKO
Speed
Second
MausholdS163 / GreninjaS174
Second
MausholdS163 / GreninjaS213
Second
MausholdS163 / GreninjaS261
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MausholdGreninja
161.1〜208.1%
Population Bomb
1HKO
calculated with 最大10ヒット時
161.1〜187.9%
Population Bomb
1HKO
calculated with 最大10ヒット時
161.1〜208.1%
Population Bomb
1HKO
calculated with 最大10ヒット時
GreninjaMaushold
73.5〜87.4%
Hydro Pump
2HKO
80.1〜95.4%
Hydro Pump
2HKO
73.5〜87.4%
Hydro Pump
2HKO
Speed
First
MausholdS179 / GreninjaS174
Second
MausholdS179 / GreninjaS213
Second
MausholdS179 / GreninjaS261
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
Maushold Maushold vs メガリザードンX メガリザードンX

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MausholdメガリザードンX
116.1〜141.9%
Population Bomb
1HKO
calculated with 最大10ヒット時
メガリザードンXMaushold
116.6〜139.1%
Flare Blitz
1HKO
Speed
First
MausholdS179 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MausholdメガリザードンX
83.9〜116.1%
Population Bomb
1 hits (6%)
calculated with 最大10ヒット時
メガリザードンXMaushold
87.8〜103.9%
Flare Blitz
1 hits (25%)
Speed
Second
MausholdS163 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MausholdメガリザードンX
116.1〜141.9%
Population Bomb
1HKO
calculated with 最大10ヒット時
メガリザードンXMaushold
116.6〜139.1%
Flare Blitz
1HKO
Speed
First
MausholdS179 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンYメガリザードンY
Maushold Maushold vs メガリザードンY メガリザードンY

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MausholdメガリザードンY
154.8〜180.6%
Population Bomb
1HKO
calculated with 晴れ・最大10ヒット時
メガリザードンYMaushold
123.2〜145.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
MausholdS179 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MausholdメガリザードンY
116.1〜141.9%
Population Bomb
1HKO
calculated with 晴れ・最大10ヒット時
メガリザードンYMaushold
102.8〜121.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
MausholdS163 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MausholdメガリザードンY
154.8〜180.6%
Population Bomb
1HKO
calculated with 晴れ・最大10ヒット時
メガリザードンYMaushold
123.2〜145.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
MausholdS179 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Maushold Maushold vs A-Ninetales A-Ninetales

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MausholdA-Ninetales
85.7〜108.6%
Population Bomb
1 hits (75%)
calculated with あられ・最大10ヒット時
100.0〜126.7%
Population Bomb
1HKO
calculated with あられ・最大10ヒット時
A-NinetalesMaushold
44.4〜52.3%
Blizzard
2 hits (17%)
calculated with あられ
57.6〜68.2%
Blizzard
2HKO
calculated with あられ
Speed
First
MausholdS179 / A-NinetalesS177
First
MausholdS179 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MausholdA-Ninetales
57.1〜85.7%
Population Bomb
2HKO
calculated with あられ・最大10ヒット時
66.7〜100.0%
Population Bomb
1 hits (6%)
calculated with あられ・最大10ヒット時
A-NinetalesMaushold
37.0〜43.6%
Blizzard
3HKO
calculated with あられ
48.1〜56.9%
Blizzard
2 hits (91%)
calculated with あられ
Speed
Second
MausholdS163 / A-NinetalesS177
Second
MausholdS163 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MausholdA-Ninetales
85.7〜108.6%
Population Bomb
1 hits (75%)
calculated with あられ・最大10ヒット時
100.0〜126.7%
Population Bomb
1HKO
calculated with あられ・最大10ヒット時
A-NinetalesMaushold
44.4〜52.3%
Blizzard
3HKO
calculated with あられ
57.6〜68.2%
Blizzard
2 hits (61%)
calculated with あられ
Speed
First
MausholdS179 / A-NinetalesS177
First
MausholdS179 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View A-Ninetales's page →
Rotom-W*Rotom-W
Maushold Maushold vs Rotom-W Rotom-W

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MausholdRotom-W
82.8〜114.6%
Population Bomb
1 hits (6%)
calculated with 最大10ヒット時
82.8〜114.6%
Population Bomb
1 hits (6%)
calculated with 最大10ヒット時
141.7〜173.2%
Population Bomb
1HKO
calculated with 最大10ヒット時
Rotom-WMaushold
54.3〜64.2%
Hydro Pump
2HKO
54.3〜64.2%
Hydro Pump
2HKO
74.2〜88.1%
Hydro Pump
2HKO
Speed
First
MausholdS179 / Rotom-WS106
First
MausholdS179 / Rotom-WS106
First
MausholdS179 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MausholdRotom-W
63.7〜82.8%
Population Bomb
2HKO
calculated with 最大10ヒット時
63.7〜82.8%
Population Bomb
2HKO
calculated with 最大10ヒット時
102.4〜141.7%
Population Bomb
1HKO
calculated with 最大10ヒット時
Rotom-WMaushold
45.3〜53.6%
Hydro Pump
2 hits (39%)
45.3〜53.6%
Hydro Pump
2 hits (39%)
61.9〜73.5%
Hydro Pump
2HKO
Speed
First
MausholdS163 / Rotom-WS106
First
MausholdS163 / Rotom-WS106
First
MausholdS163 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MausholdRotom-W
82.8〜114.6%
Population Bomb
1 hits (6%)
calculated with 最大10ヒット時
82.8〜114.6%
Population Bomb
1 hits (6%)
calculated with 最大10ヒット時
141.7〜173.2%
Population Bomb
1HKO
calculated with 最大10ヒット時
Rotom-WMaushold
44.4〜53.6%
Thunderbolt
3HKO
44.4〜53.6%
Thunderbolt
3HKO
74.2〜88.1%
Hydro Pump
2HKO
Speed
First
MausholdS179 / Rotom-WS106
First
MausholdS179 / Rotom-WS106
First
MausholdS179 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
Volcarona*Volcarona
Maushold Maushold vs Volcarona Volcarona

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MausholdVolcarona
93.8〜114.6%
Population Bomb
1 hits (6%)
calculated with 最大10ヒット時
149.1〜192.5%
Population Bomb
1HKO
calculated with 最大10ヒット時
93.8〜114.6%
Population Bomb
1 hits (6%)
calculated with 最大10ヒット時
VolcaronaMaushold
79.5〜94.0%
Overheat
2HKO
105.3〜123.8%
Overheat
1HKO
79.5〜94.0%
Overheat
2HKO
Speed
First
MausholdS179 / VolcaronaS122
First
MausholdS179 / VolcaronaS152
First
MausholdS179 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MausholdVolcarona
67.7〜93.8%
Population Bomb
2HKO
calculated with 最大10ヒット時
118.0〜149.1%
Population Bomb
1HKO
calculated with 最大10ヒット時
67.7〜93.8%
Population Bomb
2HKO
calculated with 最大10ヒット時
VolcaronaMaushold
66.3〜78.5%
Overheat
2 hits (>99%)
87.8〜103.3%
Overheat
1 hits (25%)
66.3〜78.5%
Overheat
2 hits (>99%)
Speed
First
MausholdS163 / VolcaronaS122
First
MausholdS163 / VolcaronaS152
First
MausholdS163 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MausholdVolcarona
93.8〜114.6%
Population Bomb
1 hits (6%)
calculated with 最大10ヒット時
149.1〜192.5%
Population Bomb
1HKO
calculated with 最大10ヒット時
93.8〜114.6%
Population Bomb
1 hits (6%)
calculated with 最大10ヒット時
VolcaronaMaushold
79.5〜94.0%
Overheat
2 hits (86%)
105.3〜123.8%
Overheat
1HKO
79.5〜94.0%
Overheat
2 hits (86%)
Speed
First
MausholdS179 / VolcaronaS122
First
MausholdS179 / VolcaronaS152
First
MausholdS179 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)イエッサン(オス)
Maushold Maushold vs イエッサン(オス) イエッサン(オス)

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Mausholdイエッサン(オス)
204.4〜262.8%
Population Bomb
1HKO
calculated with サイコフィールド・最大10ヒット時
204.4〜262.8%
Population Bomb
1HKO
calculated with サイコフィールド・最大10ヒット時
204.4〜262.8%
Population Bomb
1HKO
calculated with サイコフィールド・最大10ヒット時
イエッサン(オス)Maushold
74.2〜88.1%
Psyshock
2HKO
calculated with サイコフィールド
67.5〜80.1%
Psyshock
2HKO
calculated with サイコフィールド
74.2〜88.1%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
MausholdS179 / イエッサン(オス)S220
First
MausholdS179 / イエッサン(オス)S161
First
MausholdS179 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Mausholdイエッサン(オス)
175.2〜204.4%
Population Bomb
1HKO
calculated with サイコフィールド・最大10ヒット時
175.2〜204.4%
Population Bomb
1HKO
calculated with サイコフィールド・最大10ヒット時
175.2〜204.4%
Population Bomb
1HKO
calculated with サイコフィールド・最大10ヒット時
イエッサン(オス)Maushold
58.6〜69.6%
Expanding Force
2HKO
calculated with サイコフィールド
54.7〜64.6%
Expanding Force
2HKO
calculated with サイコフィールド
58.6〜69.6%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
MausholdS163 / イエッサン(オス)S220
First
MausholdS163 / イエッサン(オス)S161
First
MausholdS163 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Mausholdイエッサン(オス)
204.4〜262.8%
Population Bomb
1HKO
calculated with サイコフィールド・最大10ヒット時
204.4〜262.8%
Population Bomb
1HKO
calculated with サイコフィールド・最大10ヒット時
204.4〜262.8%
Population Bomb
1HKO
calculated with サイコフィールド・最大10ヒット時
イエッサン(オス)Maushold
74.2〜88.1%
Psyshock
2HKO
calculated with サイコフィールド
67.5〜80.1%
Psyshock
2HKO
calculated with サイコフィールド
74.2〜88.1%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
MausholdS179 / イエッサン(オス)S220
First
MausholdS179 / イエッサン(オス)S161
First
MausholdS179 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Dragonite*Dragonite
Maushold Maushold vs Dragonite Dragonite

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MausholdDragonite
102.4〜125.1%
Population Bomb
1HKO
calculated with 最大10ヒット時
107.8〜136.5%
Population Bomb
1HKO
calculated with 最大10ヒット時
107.8〜136.5%
Population Bomb
1HKO
calculated with 最大10ヒット時
DragoniteMaushold
111.3〜131.1%
Draco Meteor
1HKO
78.1〜92.1%
Draco Meteor
2HKO
85.4〜101.3%
Draco Meteor
1 hits (6%)
Speed
First
MausholdS179 / DragoniteS152
First
MausholdS179 / DragoniteS145
First
MausholdS179 / DragoniteS132
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MausholdDragonite
73.7〜102.4%
Population Bomb
1 hits (6%)
calculated with 最大10ヒット時
16.8〜20.4%
Play Rough
3 hits (<1%)
85.0〜107.8%
Population Bomb
1 hits (75%)
calculated with 最大10ヒット時
DragoniteMaushold
92.8〜109.4%
Draco Meteor
1 hits (56%)
51.4〜61.3%
Outrage
2HKO
71.3〜84.5%
Draco Meteor
2HKO
Speed
First
MausholdS163 / DragoniteS152
First
MausholdS163 / DragoniteS145
First
MausholdS163 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MausholdDragonite
102.4〜125.1%
Population Bomb
1HKO
calculated with 最大10ヒット時
107.8〜136.5%
Population Bomb
1HKO
calculated with 最大10ヒット時
107.8〜136.5%
Population Bomb
1HKO
calculated with 最大10ヒット時
DragoniteMaushold
111.3〜131.1%
Draco Meteor
1HKO
68.2〜81.5%
Outrage
2HKO
85.4〜101.3%
Draco Meteor
1 hits (6%)
Speed
First
MausholdS179 / DragoniteS152
First
MausholdS179 / DragoniteS145
First
MausholdS179 / DragoniteS132
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →
Unfavorable
ボーマンダ*ボーマンダ
Maushold Maushold vs ボーマンダ ボーマンダ

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Mausholdボーマンダ
87.7〜111.1%
Population Bomb
1 hits (75%)
calculated with 最大10ヒット時
ボーマンダMaushold
128.5〜152.3%
Double-Edge
1HKO
Speed
First
MausholdS179 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Mausholdボーマンダ
58.5〜87.7%
Population Bomb
2HKO
calculated with 最大10ヒット時
ボーマンダMaushold
95.0〜113.3%
Double-Edge
1 hits (75%)
Speed
Second
MausholdS163 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Mausholdボーマンダ
87.7〜111.1%
Population Bomb
1 hits (75%)
calculated with 最大10ヒット時
ボーマンダMaushold
128.5〜152.3%
Double-Edge
1HKO
Speed
First
MausholdS179 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
グソクムシャ×グソクムシャ
Maushold Maushold vs グソクムシャ グソクムシャ

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Mausholdグソクムシャ
22.0〜38.5%
Population Bomb
3 hits (15%)
calculated with 最大10ヒット時
グソクムシャMaushold
107.9〜127.2%
First Impression
1HKO
Speed
First
MausholdS179 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Mausholdグソクムシャ
22.0〜33.0%
Population Bomb
4 hits (2%)
calculated with 最大10ヒット時
グソクムシャMaushold
143.6〜169.1%
Close Combat
1HKO
Speed
First
MausholdS163 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Mausholdグソクムシャ
22.0〜38.5%
Population Bomb
3 hits (15%)
calculated with 最大10ヒット時
グソクムシャMaushold
107.9〜127.2%
First Impression
1HKO
Speed
First
MausholdS179 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Maushold Maushold vs セグレイブ セグレイブ

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Mausholdセグレイブ
94.2〜115.2%
Population Bomb
1 hits (6%)
calculated with 最大10ヒット時
99.5〜125.7%
Population Bomb
1 hits (63%)
calculated with 最大10ヒット時
99.5〜125.7%
Population Bomb
1 hits (63%)
calculated with 最大10ヒット時
セグレイブMaushold
123.8〜147.0%
きょけんとつげき
1HKO
98.0〜115.9%
きょけんとつげき
1 hits (88%)
139.1〜164.9%
きょけんとつげき
1HKO
Speed
First
MausholdS179 / セグレイブS139
First
MausholdS179 / セグレイブS152
First
MausholdS179 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Mausholdセグレイブ
68.1〜94.2%
Population Bomb
2HKO
calculated with 最大10ヒット時
78.5〜99.5%
Population Bomb
2HKO
calculated with 最大10ヒット時
78.5〜99.5%
Population Bomb
2HKO
calculated with 最大10ヒット時
セグレイブMaushold
92.8〜109.4%
きょけんとつげき
1 hits (56%)
72.9〜86.2%
きょけんとつげき
2HKO
103.3〜122.7%
きょけんとつげき
1HKO
Speed
First
MausholdS163 / セグレイブS139
First
MausholdS163 / セグレイブS152
First
MausholdS163 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Mausholdセグレイブ
94.2〜115.2%
Population Bomb
1 hits (6%)
calculated with 最大10ヒット時
99.5〜125.7%
Population Bomb
1 hits (63%)
calculated with 最大10ヒット時
99.5〜125.7%
Population Bomb
1 hits (63%)
calculated with 最大10ヒット時
セグレイブMaushold
123.8〜147.0%
きょけんとつげき
1HKO
98.0〜115.9%
きょけんとつげき
1 hits (88%)
139.1〜164.9%
きょけんとつげき
1HKO
Speed
First
MausholdS179 / セグレイブS139
First
MausholdS179 / セグレイブS152
First
MausholdS179 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario×Lucario
Maushold Maushold vs Lucario Lucario

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MausholdLucario
40.8〜47.6%
Population Bomb
3HKO
calculated with 最大10ヒット時
68.0〜88.4%
Population Bomb
2HKO
calculated with 最大10ヒット時
LucarioMaushold
136.4〜162.9%
Aura Sphere
1HKO
164.2〜193.4%
Aura Sphere
1HKO
Speed
Second
MausholdS179 / LucarioS223
Second
MausholdS179 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MausholdLucario
27.2〜40.8%
Population Bomb
3 hits (33%)
calculated with 最大10ヒット時
47.6〜61.2%
Population Bomb
2 hits (94%)
calculated with 最大10ヒット時
LucarioMaushold
113.8〜135.9%
Aura Sphere
1HKO
137.0〜161.3%
Aura Sphere
1HKO
Speed
Second
MausholdS163 / LucarioS223
Second
MausholdS163 / LucarioS180
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MausholdLucario
40.8〜47.6%
Population Bomb
3HKO
calculated with 最大10ヒット時
68.0〜88.4%
Population Bomb
2HKO
calculated with 最大10ヒット時
LucarioMaushold
136.4〜162.9%
Aura Sphere
1HKO
164.2〜193.4%
Aura Sphere
1HKO
Speed
Second
MausholdS179 / LucarioS223
Second
MausholdS179 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Maushold Maushold vs Gholdengo Gholdengo

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
MausholdGholdengo
46.0〜55.2%
Bite
2 hits (52%)
35.8〜43.5%
Bite
3HKO
42.3〜51.5%
Bite
3HKO
GholdengoMaushold
127.2〜151.0%
Focus Blast
1HKO
96.7〜115.2%
Focus Blast
1 hits (81%)
116.6〜137.7%
Focus Blast
1HKO
Speed
First
MausholdS179 / GholdengoS136
First
MausholdS179 / GholdengoS107
First
MausholdS179 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
MausholdGholdengo
35.0〜42.3%
Bite
3HKO
26.4〜32.6%
Bite
4HKO
31.3〜38.7%
Bite
3 hits (2%)
GholdengoMaushold
106.1〜126.0%
Focus Blast
1HKO
80.7〜96.1%
Focus Blast
2HKO
97.2〜114.9%
Focus Blast
1 hits (81%)
Speed
First
MausholdS163 / GholdengoS136
First
MausholdS163 / GholdengoS107
First
MausholdS163 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
MausholdGholdengo
46.0〜55.2%
Bite
2 hits (52%)
35.8〜43.5%
Bite
3HKO
42.3〜51.5%
Bite
3HKO
GholdengoMaushold
127.2〜151.0%
Focus Blast
1HKO
96.7〜115.2%
Focus Blast
1 hits (81%)
116.6〜137.7%
Focus Blast
1HKO
Speed
First
MausholdS179 / GholdengoS136
First
MausholdS179 / GholdengoS107
First
MausholdS179 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur×Baxcalibur
Maushold Maushold vs Baxcalibur Baxcalibur

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MausholdBaxcalibur
15.2〜18.3%
Bite
999HKO
18.0〜21.6%
Bite
999HKO
15.2〜18.3%
Bite
999HKO
BaxcaliburMaushold
74.2〜88.1%
Draco Meteor
2HKO
90.1〜107.3%
Draco Meteor
1 hits (44%)
74.2〜88.1%
Draco Meteor
2HKO
Speed
First
MausholdS179 / BaxcaliburS105
First
MausholdS179 / BaxcaliburS150
First
MausholdS179 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MausholdBaxcalibur
11.2〜13.7%
Bite
999HKO
13.2〜16.2%
Bite
999HKO
11.2〜13.7%
Bite
999HKO
BaxcaliburMaushold
50.8〜60.8%
Aura Sphere
2HKO
75.1〜89.5%
Draco Meteor
2HKO
50.8〜60.8%
Aura Sphere
2HKO
Speed
First
MausholdS163 / BaxcaliburS105
First
MausholdS163 / BaxcaliburS150
First
MausholdS163 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MausholdBaxcalibur
15.2〜18.3%
Bite
999HKO
18.0〜21.6%
Bite
999HKO
15.2〜18.3%
Bite
999HKO
BaxcaliburMaushold
74.2〜88.1%
Draco Meteor
2 hits (32%)
90.1〜107.3%
Draco Meteor
1 hits (44%)
74.2〜88.1%
Draco Meteor
2 hits (32%)
Speed
First
MausholdS179 / BaxcaliburS105
First
MausholdS179 / BaxcaliburS150
First
MausholdS179 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
Maushold Maushold vs Aegislash Aegislash

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
MausholdAegislash
32.3〜39.5%
Bite
3 hits (7%)
32.3〜39.5%
Bite
3 hits (7%)
32.3〜39.5%
Bite
3 hits (99%)
AegislashMaushold
111.3〜131.1%
Sacred Sword
1HKO
112.6〜133.8%
Close Combat
1HKO
111.3〜131.1%
Sacred Sword
1HKO
Speed
First
MausholdS179 / AegislashS80
First
MausholdS179 / AegislashS72
First
MausholdS179 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
MausholdAegislash
25.1〜30.5%
Bite
4 hits (<1%)
25.1〜30.5%
Bite
4 hits (<1%)
25.1〜30.5%
Bite
4HKO
AegislashMaushold
110.5〜130.4%
Close Combat
1HKO
84.0〜99.4%
Close Combat
2HKO
110.5〜130.4%
Close Combat
1HKO
Speed
First
MausholdS163 / AegislashS80
First
MausholdS163 / AegislashS72
First
MausholdS163 / AegislashS80
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
MausholdAegislash
32.3〜39.5%
Bite
3 hits (7%)
32.3〜39.5%
Bite
3 hits (7%)
32.3〜39.5%
Bite
3 hits (99%)
AegislashMaushold
111.3〜131.1%
Sacred Sword
1HKO
112.6〜133.8%
Close Combat
1HKO
111.3〜131.1%
Sacred Sword
1HKO
Speed
First
MausholdS179 / AegislashS80
First
MausholdS179 / AegislashS72
First
MausholdS179 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Maushold Maushold vs Mimikyu Mimikyu

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MausholdMimikyu
32.8〜39.7%
Bite
4HKO
32.8〜39.7%
Bite
4HKO
32.8〜39.7%
Bite
4HKO
MimikyuMaushold
86.1〜101.3%
Drain Punch
1 hits (6%)
66.2〜78.1%
Drain Punch
2HKO
66.2〜78.1%
Drain Punch
2HKO
Speed
First
MausholdS179 / MimikyuS148
First
MausholdS179 / MimikyuS148
First
MausholdS179 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MausholdMimikyu
34.4〜41.2%
Bullet Seed
4HKO (incl. ばけのかわ)
calculated with 3ヒット時
34.4〜41.2%
Bullet Seed
4HKO (incl. ばけのかわ)
calculated with 3ヒット時
34.4〜41.2%
Bullet Seed
4HKO (incl. ばけのかわ)
calculated with 3ヒット時
MimikyuMaushold
63.0〜74.6%
Drain Punch
2HKO
48.6〜57.5%
Drain Punch
2 hits (91%)
48.6〜57.5%
Drain Punch
2 hits (91%)
Speed
First
MausholdS163 / MimikyuS148
First
MausholdS163 / MimikyuS148
First
MausholdS163 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MausholdMimikyu
32.8〜39.7%
Bite
4HKO
32.8〜39.7%
Bite
4HKO
32.8〜39.7%
Bite
4HKO
MimikyuMaushold
86.1〜101.3%
Drain Punch
1 hits (6%)
66.2〜78.1%
Drain Punch
2HKO
66.2〜78.1%
Drain Punch
2HKO
Speed
First
MausholdS179 / MimikyuS148
First
MausholdS179 / MimikyuS148
First
MausholdS179 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Gyarados×*Gyarados
Maushold Maushold vs Gyarados Gyarados

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MausholdGyarados
49.5〜74.3%
Population Bomb
999HKO
calculated with 攻撃-1・最大10ヒット時
22.8〜28.1%
Bullet Seed
4 hits (58%)
calculated with 攻撃-1・3ヒット時
49.5〜74.3%
Population Bomb
2 hits (>99%)
calculated with 攻撃-1・最大10ヒット時
GyaradosMaushold
49.7〜58.3%
Waterfall
2 hits (98%)
64.2〜76.2%
Power Whip
2HKO
49.7〜58.3%
Waterfall
2 hits (98%)
Speed
First
MausholdS179 / GyaradosS101
First
MausholdS179 / GyaradosS133
First
MausholdS179 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MausholdGyarados
44.6〜49.5%
Population Bomb
999HKO
calculated with 攻撃-1・最大10ヒット時
58.5〜87.7%
Population Bomb
999HKO
calculated with 攻撃-1・最大10ヒット時
44.6〜49.5%
Population Bomb
3HKO
calculated with 攻撃-1・最大10ヒット時
GyaradosMaushold
37.0〜43.6%
Waterfall
3HKO
48.1〜56.9%
Power Whip
2 hits (89%)
37.0〜43.6%
Waterfall
3HKO
Speed
First
MausholdS163 / GyaradosS101
First
MausholdS163 / GyaradosS133
First
MausholdS163 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MausholdGyarados
49.5〜74.3%
Population Bomb
999HKO
calculated with 攻撃-1・最大10ヒット時
22.8〜28.1%
Bullet Seed
4 hits (58%)
calculated with 攻撃-1・3ヒット時
49.5〜74.3%
Population Bomb
2 hits (>99%)
calculated with 攻撃-1・最大10ヒット時
GyaradosMaushold
49.7〜58.3%
Waterfall
3HKO
64.2〜76.2%
Power Whip
2HKO
49.7〜58.3%
Waterfall
3HKO
Speed
First
MausholdS179 / GyaradosS101
First
MausholdS179 / GyaradosS133
First
MausholdS179 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Maushold Maushold vs Corviknight Corviknight

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MausholdCorviknight
29.3〜43.9%
Population Bomb
999HKO
calculated with 最大10ヒット時
29.3〜43.9%
Population Bomb
3 hits (12%)
calculated with 最大10ヒット時
29.3〜43.9%
Population Bomb
3 hits (<1%)
calculated with 最大10ヒット時
CorviknightMaushold
76.8〜91.4%
Body Press
2HKO
76.8〜91.4%
Body Press
2HKO
76.8〜91.4%
Body Press
2HKO
Speed
First
MausholdS179 / CorviknightS87
First
MausholdS179 / CorviknightS78
First
MausholdS179 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MausholdCorviknight
19.5〜29.3%
Population Bomb
999HKO
calculated with 最大10ヒット時
19.5〜29.3%
Population Bomb
999HKO
calculated with 最大10ヒット時
19.5〜29.3%
Population Bomb
999HKO
calculated with 最大10ヒット時
CorviknightMaushold
56.4〜67.4%
Body Press
2HKO
56.4〜67.4%
Body Press
2HKO
56.4〜67.4%
Body Press
2HKO
Speed
First
MausholdS163 / CorviknightS87
First
MausholdS163 / CorviknightS78
First
MausholdS163 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MausholdCorviknight
29.3〜43.9%
Population Bomb
999HKO
calculated with 最大10ヒット時
29.3〜43.9%
Population Bomb
3 hits (12%)
calculated with 最大10ヒット時
29.3〜43.9%
Population Bomb
3 hits (<1%)
calculated with 最大10ヒット時
CorviknightMaushold
76.8〜91.4%
Body Press
2HKO
76.8〜91.4%
Body Press
2HKO
76.8〜91.4%
Body Press
2HKO
Speed
First
MausholdS179 / CorviknightS87
First
MausholdS179 / CorviknightS78
First
MausholdS179 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Maushold Maushold vs Basculegion-F Basculegion-F

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MausholdBasculegion-F
68.5〜82.2%
Bullet Seed
2HKO
calculated with 3ヒット時
68.5〜82.2%
Bullet Seed
2HKO
calculated with 3ヒット時
68.5〜82.2%
Bullet Seed
2HKO
calculated with 3ヒット時
Basculegion-FMaushold
104.6〜124.5%
Wave Crash
1HKO
115.9〜136.4%
Wave Crash
1HKO
135.8〜161.6%
Wave Crash
1HKO
Speed
Second
MausholdS179 / Basculegion-FS195
First
MausholdS179 / Basculegion-FS143
First
MausholdS179 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MausholdBasculegion-F
50.3〜64.0%
Bullet Seed
2HKO
calculated with 3ヒット時
50.3〜64.0%
Bullet Seed
2HKO
calculated with 3ヒット時
50.3〜64.0%
Bullet Seed
2HKO
calculated with 3ヒット時
Basculegion-FMaushold
78.5〜92.8%
Wave Crash
2HKO
86.2〜101.7%
Wave Crash
1 hits (13%)
101.7〜120.4%
Wave Crash
1HKO
Speed
Second
MausholdS163 / Basculegion-FS195
First
MausholdS163 / Basculegion-FS143
First
MausholdS163 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MausholdBasculegion-F
68.5〜82.2%
Bullet Seed
2HKO
calculated with 3ヒット時
68.5〜82.2%
Bullet Seed
2HKO
calculated with 3ヒット時
68.5〜82.2%
Bullet Seed
2HKO
calculated with 3ヒット時
Basculegion-FMaushold
104.6〜124.5%
Wave Crash
1HKO
115.9〜136.4%
Wave Crash
1HKO
135.8〜161.6%
Wave Crash
1HKO
Speed
Second
MausholdS179 / Basculegion-FS195
First
MausholdS179 / Basculegion-FS143
First
MausholdS179 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
エースバーン*エースバーン
Maushold Maushold vs エースバーン エースバーン

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Mausholdエースバーン
152.9〜178.3%
Population Bomb
1HKO
calculated with 最大10ヒット時
152.9〜178.3%
Population Bomb
1HKO
calculated with 最大10ヒット時
152.9〜178.3%
Population Bomb
1HKO
calculated with 最大10ヒット時
エースバーンMaushold
198.7〜234.4%
High Jump Kick
1HKO
180.1〜214.6%
High Jump Kick
1HKO
118.5〜139.7%
かえんボール
1HKO
Speed
Second
MausholdS179 / エースバーンS256
Second
MausholdS179 / エースバーンS188
First
MausholdS179 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Mausholdエースバーン
114.6〜140.1%
Population Bomb
1HKO
calculated with 最大10ヒット時
114.6〜140.1%
Population Bomb
1HKO
calculated with 最大10ヒット時
114.6〜140.1%
Population Bomb
1HKO
calculated with 最大10ヒット時
エースバーンMaushold
149.2〜175.7%
High Jump Kick
1HKO
135.9〜160.2%
High Jump Kick
1HKO
193.9〜228.2%
High Jump Kick
1HKO
Speed
Second
MausholdS163 / エースバーンS256
Second
MausholdS163 / エースバーンS188
Second
MausholdS163 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Mausholdエースバーン
152.9〜178.3%
Population Bomb
1HKO
calculated with 最大10ヒット時
152.9〜178.3%
Population Bomb
1HKO
calculated with 最大10ヒット時
152.9〜178.3%
Population Bomb
1HKO
calculated with 最大10ヒット時
エースバーンMaushold
198.7〜234.4%
High Jump Kick
1HKO
180.1〜214.6%
High Jump Kick
1HKO
118.5〜139.7%
かえんボール
1HKO
Speed
Second
MausholdS179 / エースバーンS256
Second
MausholdS179 / エースバーンS188
First
MausholdS179 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Skeledirge×Skeledirge
Maushold Maushold vs Skeledirge Skeledirge

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
MausholdSkeledirge
25.6〜31.3%
Bite
4 hits (3%)
25.6〜31.3%
Bite
4 hits (<1%)
25.6〜31.3%
Bite
4HKO
SkeledirgeMaushold
41.7〜49.7%
Torch Song
2HKO
41.7〜49.7%
Torch Song
2HKO
41.7〜49.7%
Torch Song
2HKO
Speed
First
MausholdS179 / SkeledirgeS86
First
MausholdS179 / SkeledirgeS86
First
MausholdS179 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
MausholdSkeledirge
19.9〜24.2%
Bite
999HKO
19.9〜24.2%
Bite
999HKO
19.9〜24.2%
Bite
999HKO
SkeledirgeMaushold
34.8〜41.4%
Torch Song
2 hits (7%)
34.8〜41.4%
Torch Song
2 hits (7%)
34.8〜41.4%
Torch Song
2 hits (7%)
Speed
First
MausholdS163 / SkeledirgeS86
First
MausholdS163 / SkeledirgeS86
First
MausholdS163 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
MausholdSkeledirge
25.6〜31.3%
Bite
4 hits (3%)
25.6〜31.3%
Bite
4 hits (<1%)
25.6〜31.3%
Bite
4HKO
SkeledirgeMaushold
41.7〜49.7%
Torch Song
2HKO
41.7〜49.7%
Torch Song
2HKO
41.7〜49.7%
Torch Song
2HKO
Speed
First
MausholdS179 / SkeledirgeS86
First
MausholdS179 / SkeledirgeS86
First
MausholdS179 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
Maushold Maushold vs Metagross Metagross

Maushold's build: Wide Lens, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MausholdMetagross
38.2〜57.3%
Population Bomb
2 hits (10%)
calculated with 最大10ヒット時
MetagrossMaushold
155.0〜184.1%
Hammer Arm
1HKO
Speed
First
MausholdS179 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Wide Lens, Impish, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MausholdMetagross
25.5〜38.2%
Population Bomb
3 hits (1%)
calculated with 最大10ヒット時
MetagrossMaushold
116.0〜137.6%
Hammer Arm
1HKO
Speed
First
MausholdS163 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Maushold's build: Sitrus Berry, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MausholdMetagross
38.2〜57.3%
Population Bomb
2 hits (10%)
calculated with 最大10ヒット時
MetagrossMaushold
155.0〜184.1%
Hammer Arm
1HKO
Speed
First
MausholdS179 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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