Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ピクシー

ピクシー

フェアリー
全国図鑑 No.36 / 使用率 48位
データ集計日:2026-09-10

種族値

HP
95
こうげき
70
ぼうぎょ
73
とくこう
85
とくぼう
90
すばやさ
60
合計
473

メガシンカ

メガピクシー

フェアリーひこう

特性:マジックミラー — 相手の変化技を受けず相手に跳ね返す。

HP
95
こうげき
80+10
ぼうぎょ
93+20
とくこう
135+50
とくぼう
110+20
すばやさ
70+10
合計
583

タイプ相性(メガシンカ後)

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
どくいわはがねでんきこおり
くさあく
かくとうむし
じめんドラゴン

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
どくはがね
かくとうむしあく
ドラゴン

特性

順位 特性名 採用率 ⓘ 効果・推移
1 てんねん
80.3%
+19.8
相手の能力変化を無視して攻撃し、攻撃を受ける(素早さは無視できない)。
採用率の推移
83705860.5%80.3%9/99/10
2 マジックガード
19.4%
-20.1
攻撃以外ではダメージを受けない。
採用率の推移
43291639.5%19.4%9/99/10
3 メロメロボディ
0.2%
異性から接触技を受けると30%の確率で相手をメロメロ状態にする。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
フェアリー ムーンフォース
82.2%
+15.9
フェアリー特殊
威力 95命中 100%PP 16
10%の確率で相手の特攻を1段階下げる。
採用率の推移
85746466.3%82.2%9/99/10
2
フェアリー つきのひかり
69.1%
+13.3
フェアリー変化
PP 8
自分のHPを最大HPの1/2回復する。にほんばれ状態の場合は2/3回復する。それ以外の天気の場合は1/4回復する。
採用率の推移
71625455.8%69.1%9/99/10
3
エスパー コスモパワー
48.7%
+10.3
エスパー変化
PP 20
自分の防御、特防を1段階上げる。
採用率の推移
50443738.4%48.7%9/99/10
4
ほのお かえんほうしゃ
29.9%
+9.0
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
採用率の推移
31252020.9%29.9%9/99/10
5
エスパー アシストパワー
29.2%
-8.0
エスパー特殊
威力 20命中 100%PP 16
自分の能力変化が1段階上がるごとに、この技は威力は20上がる。
採用率の推移
38332837.2%29.2%9/99/10
6
エスパー めいそう
23.7%
-3.0
エスパー変化
PP 20
自分の特攻と特防が1段階ずつ上がる。
採用率の推移
27252326.7%23.7%9/99/10
7
ノーマル アンコール
21.8%
-10.8
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
採用率の推移
34272032.6%21.8%9/99/10
8
ほのお マジカルフレイム
19.4%
-15.5
ほのお特殊
威力 75命中 100%PP 12
相手の特攻を1段階下げる。
採用率の推移
37271734.9%19.4%9/99/10
9
いわ ステルスロック
13.7%
いわ変化
PP 20
相手の場をステルスロック状態にする。
10
でんき でんじは
10.9%
でんき変化
命中 90%PP 20
相手をまひ状態にする。じめんタイプ相手には無効。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ピクシナイト
68.9%
+13.1
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
71625455.8%68.9%9/99/10
2
いのちのたま
11.2%
-19.0
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
3321830.2%11.2%9/99/10
3
たべのこし
10.6%
-1.0
ターン終わりに最大HPの1/16回復する。
採用率の推移
12111011.6%10.6%9/99/10
4
オボンのみオボンのみ
6.4%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
5
ゴツゴツメット
1.6%
接触技を受けると相手に最大HPの1/6のダメージを与える。
6
リリバのみ
0.5%
はがねタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
7
ラムのみラムのみ
0.4%
状態異常・こんらん状態を回復する。1度使うと無くなる。
8
グラスシード
0.2%
-2.1
グラスフィールド状態の時に防御が1段階上がる。1度使うとその対戦中は無くなる。
採用率の推移
3102.3%0.2%9/99/10
9
ものしりメガネ
0.1%
特殊技の威力が1.1倍になる。

性格

順位 性格 採用率 ⓘ 詳細
1 ずぶとい (B↑ A↓)
63.2%
+31.8
採用率の推移
68472731.4%63.2%9/99/10
2 ひかえめ (C↑ A↓)
17.6%
-19.6
採用率の推移
40271537.2%17.6%9/99/10
3 おだやか (D↑ A↓)
17.6%
-9.1
採用率の推移
28221626.7%17.6%9/99/10
4 おくびょう (S↑ A↓)
1.1%
-1.2
採用率の推移
2212.3%1.1%9/99/10
5 のうてんき (C↑ B↓)
0.2%
-2.1
採用率の推移
3102.3%0.2%9/99/10
6 おっとり (C↑ S↓)
0.1%
7 てれや (A↑ C↓)
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32032020
23.9%
+16.9
採用率の推移
261547.0%23.9%9/99/10
2 1501014027
7.1%
-23.1
採用率の推移
3419430.2%7.1%9/99/10
3 320801412
3.1%
-20.2
採用率の推移
2613023.3%3.1%9/99/10
4 320210013
3.1%
+0.8
採用率の推移
3322.3%3.1%9/99/10
5 120031023
2.8%
6 320240100
2.5%
7 31027008
2.1%
-0.2
採用率の推移
2222.3%2.1%9/99/10
8 31032003
2.1%
9 31032030
2.1%
-1.4
採用率の推移
4323.5%2.1%9/99/10
10 32002320
2.0%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 5.5位前回比 +9
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 2.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 6.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 7.5位前回比 -5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

ピクシー
考察記事
メガピクシー考察 M-2 使用率35位 コスモパワー積みの全抜き性能と立ち回り

Pokémon Matchups

Favorable
Garchomp*Garchomp
Clefable Clefable vs Garchomp Garchomp

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ClefableGarchomp
85.4〜101.6%
Moonblast
1 hits (13%)
85.4〜101.6%
Moonblast
1 hits (13%)
85.4〜101.6%
Moonblast
2HKO
GarchompClefable
44.6〜52.5%
Power Gem
2 hits (17%)
28.7〜34.7%
Rock Tomb
3 hits (5%)
28.7〜34.7%
Rock Tomb
3 hits (5%)
Speed
Second
ClefableS90 / GarchompS223
Second
ClefableS90 / GarchompS231
Second
ClefableS90 / GarchompS154
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ClefableGarchomp
92.4〜109.2%
Moonblast
1 hits (50%)
92.4〜109.2%
Moonblast
1 hits (50%)
92.4〜109.2%
Moonblast
2HKO
GarchompClefable
29.2〜34.7%
Flamethrower
3 hits (7%)
45.0〜53.5%
Earthquake
2 hits (33%)
45.0〜53.5%
Earthquake
2 hits (33%)
Speed
Second
ClefableS80 / GarchompS223
Second
ClefableS80 / GarchompS231
Second
ClefableS80 / GarchompS154
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ClefableGarchomp
62.7〜75.7%
Moonblast
2HKO
62.7〜75.7%
Moonblast
2HKO
62.7〜75.7%
Moonblast
2HKO
GarchompClefable
29.2〜34.7%
Flamethrower
4 hits (>99%) (incl. たべのこし)
41.6〜49.0%
Earthquake
3HKO
41.6〜49.0%
Earthquake
3HKO
Speed
Second
ClefableS80 / GarchompS223
Second
ClefableS80 / GarchompS231
Second
ClefableS80 / GarchompS154
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
Meowscarada*Meowscarada
Clefable Clefable vs Meowscarada Meowscarada

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ClefableMeowscarada
121.6〜142.5%
Moonblast
1HKO
121.6〜142.5%
Moonblast
2HKO (incl. きあいのタスキ)
121.6〜142.5%
Moonblast
1HKO
MeowscaradaClefable
76.2〜92.1%
Triple Axel
2HKO
calculated with 最大3ヒット時
76.2〜92.1%
Triple Axel
2HKO
calculated with 最大3ヒット時
98.5〜118.8%
Triple Axel
1 hits (94%)
calculated with 最大3ヒット時
Speed
Second
ClefableS90 / MeowscaradaS262
Second
ClefableS90 / MeowscaradaS175
Second
ClefableS90 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ClefableMeowscarada
128.8〜152.9%
Moonblast
1HKO
128.8〜152.9%
Moonblast
2HKO (incl. きあいのタスキ)
128.8〜152.9%
Moonblast
1HKO
MeowscaradaClefable
48.5〜58.9%
Triple Axel
2 hits (97%)
calculated with 最大3ヒット時
48.5〜58.9%
Triple Axel
2 hits (97%)
calculated with 最大3ヒット時
61.9〜76.2%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
ClefableS80 / MeowscaradaS262
Second
ClefableS80 / MeowscaradaS175
Second
ClefableS80 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ClefableMeowscarada
90.2〜107.2%
Moonblast
1 hits (38%)
90.2〜107.2%
Moonblast
2HKO
90.2〜107.2%
Moonblast
1 hits (38%)
MeowscaradaClefable
45.0〜54.0%
Triple Axel
2 hits (<1%)
calculated with 最大3ヒット時
45.0〜54.0%
Triple Axel
2 hits (<1%)
calculated with 最大3ヒット時
57.9〜69.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
ClefableS80 / MeowscaradaS262
Second
ClefableS80 / MeowscaradaS175
Second
ClefableS80 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
Gyarados*Gyarados
Clefable Clefable vs Gyarados Gyarados

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ClefableGyarados
34.2〜40.6%
Moonblast
3HKO
calculated with 攻撃-1
40.4〜48.0%
Moonblast
3HKO
calculated with 攻撃-1
34.2〜40.6%
Moonblast
3 hits (53%)
calculated with 攻撃-1
GyaradosClefable
22.8〜27.7%
Ice Fang
4 hits (67%)
29.7〜35.6%
Ice Fang
3 hits (25%)
22.8〜27.7%
Ice Fang
4 hits (67%)
Speed
Second
ClefableS90 / GyaradosS101
Second
ClefableS90 / GyaradosS133
Second
ClefableS90 / GyaradosS101
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ClefableGyarados
36.6〜43.1%
Moonblast
3HKO
calculated with 攻撃-1
43.3〜50.9%
Moonblast
2 hits (2%)
calculated with 攻撃-1
36.6〜43.1%
Moonblast
3 hits (98%)
calculated with 攻撃-1
GyaradosClefable
26.7〜31.7%
Power Whip
4HKO
34.7〜41.1%
Power Whip
3HKO
26.7〜31.7%
Power Whip
4HKO
Speed
Second
ClefableS80 / GyaradosS101
Second
ClefableS80 / GyaradosS133
Second
ClefableS80 / GyaradosS101
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ClefableGyarados
25.7〜31.2%
Moonblast
4HKO
calculated with 攻撃-1
30.4〜36.8%
Moonblast
3 hits (59%)
calculated with 攻撃-1
25.7〜31.2%
Moonblast
4 hits (9%)
calculated with 攻撃-1
GyaradosClefable
24.3〜28.7%
Power Whip
999HKO
31.7〜37.6%
Power Whip
3 hits (<1%)
24.3〜28.7%
Power Whip
999HKO
Speed
Second
ClefableS80 / GyaradosS101
Second
ClefableS80 / GyaradosS133
Second
ClefableS80 / GyaradosS101
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second
View Gyarados's page →
CorviknightCorviknight
Clefable Clefable vs Corviknight Corviknight

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ClefableCorviknight
48.8〜57.6%
Flamethrower
2 hits (92%)
48.8〜57.6%
Flamethrower
2 hits (47%)
48.8〜57.6%
Flamethrower
3HKO
CorviknightClefable
30.7〜36.6%
Iron Head
3 hits (63%)
30.7〜36.6%
Iron Head
3 hits (63%)
30.7〜36.6%
Iron Head
3 hits (63%)
Speed
First
ClefableS90 / CorviknightS87
First
ClefableS90 / CorviknightS78
First
ClefableS90 / CorviknightS78
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ClefableCorviknight
50.7〜60.5%
Flamethrower
2HKO
50.7〜60.5%
Flamethrower
2 hits (90%)
42.9〜50.7%
Mystical Fire
3HKO
CorviknightClefable
39.6〜47.5%
Iron Head
3HKO
39.6〜47.5%
Iron Head
3HKO
39.6〜47.5%
Iron Head
3HKO
Speed
Second
ClefableS80 / CorviknightS87
First
ClefableS80 / CorviknightS78
First
ClefableS80 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ClefableCorviknight
36.1〜42.9%
Flamethrower
3HKO
36.1〜42.9%
Flamethrower
3 hits (96%)
36.1〜42.9%
Flamethrower
3 hits (3%)
CorviknightClefable
35.6〜42.6%
Iron Head
3 hits (91%)
35.6〜42.6%
Iron Head
3 hits (91%)
35.6〜42.6%
Iron Head
3 hits (91%)
Speed
Second
ClefableS80 / CorviknightS87
First
ClefableS80 / CorviknightS78
First
ClefableS80 / CorviknightS78
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
View Corviknight's page →
A-Ninetales*A-Ninetales
Clefable Clefable vs A-Ninetales A-Ninetales

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ClefableA-Ninetales
51.4〜60.6%
Flamethrower
2HKO
calculated with あられ
60.0〜70.7%
Flamethrower
2HKO
calculated with あられ
A-NinetalesClefable
48.5〜57.4%
Blizzard
2 hits (92%)
calculated with あられ
62.4〜74.3%
Blizzard
2HKO
calculated with あられ
Speed
Second
ClefableS90 / A-NinetalesS177
Second
ClefableS90 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ClefableA-Ninetales
53.1〜63.4%
Flamethrower
2HKO
calculated with あられ
62.0〜74.0%
Flamethrower
2HKO
calculated with あられ
A-NinetalesClefable
28.2〜33.2%
Blizzard
4HKO
calculated with あられ
37.1〜43.6%
Blizzard
3HKO
calculated with あられ
Speed
Second
ClefableS80 / A-NinetalesS177
Second
ClefableS80 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ClefableA-Ninetales
37.7〜44.6%
Flamethrower
3HKO
calculated with あられ
44.0〜52.0%
Flamethrower
2 hits (12%)
calculated with あられ
A-NinetalesClefable
28.2〜33.2%
Blizzard
4 hits (92%)
calculated with あられ
37.1〜43.6%
Blizzard
3 hits (>99%)
calculated with あられ
Speed
Second
ClefableS80 / A-NinetalesS177
Second
ClefableS80 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
パーモット*パーモット
Clefable Clefable vs パーモット パーモット

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Clefableパーモット
140.1〜167.3%
Moonblast
2HKO (incl. きあいのタスキ)
140.1〜167.3%
Moonblast
1HKO
140.1〜167.3%
Moonblast
1HKO
パーモットClefable
53.5〜63.9%
Thunder Punch
2HKO
57.9〜68.8%
Thunder Punch
2HKO
110.9〜131.2%
でんこうそうげき
1HKO
Speed
Second
ClefableS90 / パーモットS172
Second
ClefableS90 / パーモットS235
Second
ClefableS90 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Clefableパーモット
148.3〜176.9%
Moonblast
2HKO (incl. きあいのタスキ)
148.3〜176.9%
Moonblast
1HKO
148.3〜176.9%
Moonblast
1HKO
パーモットClefable
34.2〜40.6%
Thunder Punch
3HKO
37.1〜44.6%
Thunder Punch
3HKO
44.6〜52.5%
Thunder Punch
2 hits (16%)
Speed
Second
ClefableS80 / パーモットS172
Second
ClefableS80 / パーモットS235
Second
ClefableS80 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Clefableパーモット
106.1〜126.5%
Moonblast
2HKO (incl. きあいのタスキ)
106.1〜126.5%
Moonblast
1HKO
106.1〜126.5%
Moonblast
1HKO
パーモットClefable
30.7〜37.1%
Thunder Punch
4HKO
34.2〜40.6%
Thunder Punch
3 hits (49%)
39.6〜48.0%
Thunder Punch
3HKO
Speed
Second
ClefableS80 / パーモットS172
Second
ClefableS80 / パーモットS235
Second
ClefableS80 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
Clefable Clefable vs Hydreigon Hydreigon

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ClefableHydreigon
179.9〜213.0%
Moonblast
1HKO
179.9〜213.0%
Moonblast
2HKO (incl. きあいのタスキ)
179.9〜213.0%
Moonblast
1HKO
HydreigonClefable
44.6〜52.5%
Flash Cannon
2 hits (17%)
40.6〜48.5%
Flash Cannon
3HKO
57.9〜67.8%
Flash Cannon
2HKO
Speed
Second
ClefableS90 / HydreigonS225
Second
ClefableS90 / HydreigonS165
Second
ClefableS90 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ClefableHydreigon
187.6〜224.3%
Moonblast
1HKO
187.6〜224.3%
Moonblast
2HKO (incl. きあいのタスキ)
187.6〜224.3%
Moonblast
1HKO
HydreigonClefable
51.5〜61.4%
Flash Cannon
2HKO
47.5〜56.4%
Flash Cannon
2 hits (85%)
66.8〜79.7%
Flash Cannon
2HKO
Speed
Second
ClefableS80 / HydreigonS225
Second
ClefableS80 / HydreigonS165
Second
ClefableS80 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ClefableHydreigon
134.9〜158.6%
Moonblast
1HKO
134.9〜158.6%
Moonblast
2HKO (incl. きあいのタスキ)
134.9〜158.6%
Moonblast
1HKO
HydreigonClefable
51.5〜61.4%
Flash Cannon
2 hits (96%)
47.5〜56.4%
Flash Cannon
2 hits (31%)
66.8〜79.7%
Flash Cannon
2HKO
Speed
Second
ClefableS80 / HydreigonS225
Second
ClefableS80 / HydreigonS165
Second
ClefableS80 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Unfavorable
ボーマンダボーマンダ
Clefable Clefable vs ボーマンダ ボーマンダ

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Clefableボーマンダ
88.9〜105.3%
Moonblast
1 hits (25%)
ボーマンダClefable
55.0〜64.4%
Double-Edge
2HKO
Speed
Second
ClefableS90 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Clefableボーマンダ
92.4〜110.5%
Moonblast
1 hits (69%)
ボーマンダClefable
69.8〜82.2%
Double-Edge
2HKO
Speed
Second
ClefableS80 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Clefableボーマンダ
66.7〜78.4%
Moonblast
2HKO
ボーマンダClefable
63.9〜75.2%
Double-Edge
2HKO
Speed
Second
ClefableS80 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Primarina×*Primarina
Clefable Clefable vs Primarina Primarina

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ClefablePrimarina
32.6〜39.0%
Moonblast
4HKO
32.6〜39.0%
Moonblast
4HKO
32.6〜39.0%
Moonblast
3 hits (14%)
PrimarinaClefable
41.6〜49.5%
Ice Beam
3HKO
50.5〜59.4%
Ice Beam
2HKO
41.6〜49.5%
Ice Beam
3HKO
Speed
First
ClefableS90 / PrimarinaS80
First
ClefableS90 / PrimarinaS82
First
ClefableS90 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ClefablePrimarina
35.3〜41.7%
Moonblast
3 hits (<1%)
35.3〜41.7%
Moonblast
3 hits (<1%)
35.3〜41.7%
Moonblast
3 hits (71%)
PrimarinaClefable
37.6〜45.0%
Moonblast
3HKO
46.0〜55.0%
Moonblast
2 hits (61%)
37.6〜45.0%
Moonblast
3HKO
Speed
Second
ClefableS80 / PrimarinaS80
Second
ClefableS80 / PrimarinaS82
Second
ClefableS80 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ClefablePrimarina
24.6〜29.4%
Moonblast
999HKO
24.6〜29.4%
Moonblast
999HKO
24.6〜29.4%
Moonblast
999HKO
PrimarinaClefable
37.6〜45.0%
Moonblast
3HKO
46.0〜55.0%
Moonblast
2 hits (11%)
37.6〜45.0%
Moonblast
3HKO
Speed
Second
ClefableS80 / PrimarinaS80
Second
ClefableS80 / PrimarinaS82
Second
ClefableS80 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Primarina's page →
Hippowdon×*Hippowdon
Clefable Clefable vs Hippowdon Hippowdon

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ClefableHippowdon
28.4〜34.0%
Moonblast
4 hits (58%) (incl. オボンのみ)
calculated with すなあらし
31.2〜37.7%
Moonblast
3 hits (<1%)
calculated with すなあらし
28.4〜34.0%
Moonblast
3 hits (2%)
calculated with すなあらし
HippowdonClefable
20.8〜24.8%
Ice Fang
4HKO
calculated with すなあらし
20.8〜24.8%
Ice Fang
4HKO
calculated with すなあらし
20.8〜24.8%
Ice Fang
4HKO
calculated with すなあらし
Speed
First
ClefableS90 / HippowdonS67
First
ClefableS90 / HippowdonS67
First
ClefableS90 / HippowdonS67
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ClefableHippowdon
30.7〜36.3%
Moonblast
4 hits (>99%) (incl. オボンのみ)
calculated with すなあらし
33.0〜39.5%
Moonblast
3 hits (17%)
calculated with すなあらし
30.7〜36.3%
Moonblast
3 hits (41%)
calculated with すなあらし
HippowdonClefable
29.7〜35.6%
Earthquake
3HKO
calculated with すなあらし
29.7〜35.6%
Earthquake
3HKO
calculated with すなあらし
29.7〜35.6%
Earthquake
3HKO
calculated with すなあらし
Speed
First
ClefableS80 / HippowdonS67
First
ClefableS80 / HippowdonS67
First
ClefableS80 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ClefableHippowdon
21.4〜25.6%
Moonblast
999HKO
calculated with すなあらし
23.7〜27.9%
Moonblast
999HKO
calculated with すなあらし
21.4〜25.6%
Moonblast
4 hits (<1%)
calculated with すなあらし
HippowdonClefable
27.2〜32.7%
Earthquake
3 hits (5%)
calculated with すなあらし
27.2〜32.7%
Earthquake
3 hits (5%)
calculated with すなあらし
27.2〜32.7%
Earthquake
3 hits (5%)
calculated with すなあらし
Speed
First
ClefableS80 / HippowdonS67
First
ClefableS80 / HippowdonS67
First
ClefableS80 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 5HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
Lucario×Lucario
Clefable Clefable vs Lucario Lucario

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ClefableLucario
80.3〜95.2%
Flamethrower
2HKO
80.3〜95.2%
Flamethrower
2HKO
LucarioClefable
127.7〜151.5%
Steel Beam
1HKO
152.5〜180.2%
Steel Beam
1HKO
Speed
Second
ClefableS90 / LucarioS223
Second
ClefableS90 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ClefableLucario
84.4〜100.7%
Flamethrower
1 hits (6%)
84.4〜100.7%
Flamethrower
1 hits (6%)
LucarioClefable
151.5〜178.2%
Steel Beam
1HKO
103.0〜122.8%
Flash Cannon
1HKO
Speed
Second
ClefableS80 / LucarioS223
Second
ClefableS80 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ClefableLucario
59.9〜70.7%
Flamethrower
2HKO
59.9〜70.7%
Flamethrower
2HKO
LucarioClefable
151.5〜178.2%
Steel Beam
1HKO
103.0〜122.8%
Flash Cannon
1HKO
Speed
Second
ClefableS80 / LucarioS223
Second
ClefableS80 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Clefable Clefable vs Gholdengo Gholdengo

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ClefableGholdengo
58.9〜69.9%
Flamethrower
2HKO
38.3〜45.6%
Flamethrower
3HKO
58.9〜69.9%
Flamethrower
2HKO
GholdengoClefable
104.0〜122.8%
Make It Rain
1HKO
78.2〜93.1%
Make It Rain
2HKO
95.0〜112.9%
Make It Rain
1 hits (69%)
Speed
Second
ClefableS90 / GholdengoS136
Second
ClefableS90 / GholdengoS107
Second
ClefableS90 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ClefableGholdengo
62.0〜73.0%
Flamethrower
2HKO
40.4〜48.2%
Flamethrower
3HKO
62.0〜73.0%
Flamethrower
2HKO
GholdengoClefable
121.8〜143.6%
Make It Rain
1HKO
92.1〜109.9%
Make It Rain
1 hits (56%)
110.9〜131.7%
Make It Rain
1HKO
Speed
Second
ClefableS80 / GholdengoS136
Second
ClefableS80 / GholdengoS107
Second
ClefableS80 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ClefableGholdengo
44.2〜52.8%
Flamethrower
2 hits (17%)
29.0〜34.2%
Flamethrower
3 hits (1%)
44.2〜52.8%
Flamethrower
3HKO
GholdengoClefable
121.8〜143.6%
Make It Rain
1HKO
92.1〜109.9%
Make It Rain
1 hits (56%)
110.9〜131.7%
Make It Rain
1HKO
Speed
Second
ClefableS80 / GholdengoS136
Second
ClefableS80 / GholdengoS107
Second
ClefableS80 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Clefable Clefable vs Baxcalibur Baxcalibur

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ClefableBaxcalibur
33.5〜39.6%
Moonblast
4HKO (incl. オボンのみ)
59.3〜70.1%
Moonblast
2 hits (81%)
33.5〜39.6%
Moonblast
3 hits (13%)
BaxcaliburClefable
50.5〜59.4%
Flash Cannon
2HKO
60.4〜72.3%
Flash Cannon
2HKO
50.5〜59.4%
Flash Cannon
2HKO
Speed
Second
ClefableS90 / BaxcaliburS105
Second
ClefableS90 / BaxcaliburS150
Second
ClefableS90 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ClefableBaxcalibur
35.5〜42.1%
Moonblast
3 hits (<1%)
61.1〜73.1%
Moonblast
2 hits (98%)
35.5〜42.1%
Moonblast
3 hits (82%)
BaxcaliburClefable
57.4〜69.3%
Flash Cannon
2HKO
71.3〜84.2%
Flash Cannon
2HKO
57.4〜69.3%
Flash Cannon
2HKO
Speed
Second
ClefableS80 / BaxcaliburS105
Second
ClefableS80 / BaxcaliburS150
Second
ClefableS80 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ClefableBaxcalibur
24.9〜29.4%
Moonblast
999HKO
43.7〜52.1%
Moonblast
3HKO
24.9〜29.4%
Moonblast
5HKO
BaxcaliburClefable
57.4〜69.3%
Flash Cannon
2HKO
71.3〜84.2%
Flash Cannon
2HKO
57.4〜69.3%
Flash Cannon
2HKO
Speed
Second
ClefableS80 / BaxcaliburS105
Second
ClefableS80 / BaxcaliburS150
Second
ClefableS80 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
Clefable Clefable vs Aegislash Aegislash

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ClefableAegislash
40.7〜47.9%
Flamethrower
3HKO
40.7〜47.9%
Flamethrower
3HKO
40.7〜47.9%
Flamethrower
3HKO
AegislashClefable
63.4〜75.2%
Iron Head
2HKO
75.2〜90.1%
Flash Cannon
2HKO
63.4〜75.2%
Iron Head
2HKO
Speed
First
ClefableS90 / AegislashS80
First
ClefableS90 / AegislashS72
First
ClefableS90 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ClefableAegislash
41.9〜49.7%
Flamethrower
3HKO
41.9〜49.7%
Flamethrower
3HKO
41.9〜49.7%
Flamethrower
3HKO
AegislashClefable
80.2〜95.0%
Iron Head
2HKO
89.1〜105.0%
Flash Cannon
1 hits (31%)
80.2〜95.0%
Iron Head
2HKO
Speed
Second
ClefableS80 / AegislashS80
First
ClefableS80 / AegislashS72
Second
ClefableS80 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ClefableAegislash
29.9〜35.9%
Flamethrower
4HKO
29.9〜35.9%
Flamethrower
4HKO
29.9〜35.9%
Flamethrower
3 hits (27%)
AegislashClefable
74.3〜87.1%
Iron Head
2HKO
89.1〜105.0%
Flash Cannon
1 hits (31%)
74.3〜87.1%
Iron Head
2HKO
Speed
Second
ClefableS80 / AegislashS80
First
ClefableS80 / AegislashS72
Second
ClefableS80 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
Basculegion-FBasculegion-F
Clefable Clefable vs Basculegion-F Basculegion-F

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ClefableBasculegion-F
44.7〜53.3%
Moonblast
2 hits (28%)
44.7〜53.3%
Moonblast
2 hits (28%)
44.7〜53.3%
Moonblast
2 hits (28%)
Basculegion-FClefable
44.6〜53.5%
Wave Crash
2 hits (34%)
48.5〜57.9%
Wave Crash
2 hits (95%)
57.9〜69.3%
Wave Crash
2HKO
Speed
Second
ClefableS90 / Basculegion-FS195
Second
ClefableS90 / Basculegion-FS143
Second
ClefableS90 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ClefableBasculegion-F
47.2〜55.8%
Moonblast
2 hits (74%)
47.2〜55.8%
Moonblast
2 hits (74%)
47.2〜55.8%
Moonblast
2 hits (74%)
Basculegion-FClefable
56.4〜67.3%
Wave Crash
2HKO
61.4〜73.3%
Wave Crash
2HKO
73.3〜87.1%
Wave Crash
2HKO
Speed
Second
ClefableS80 / Basculegion-FS195
Second
ClefableS80 / Basculegion-FS143
Second
ClefableS80 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ClefableBasculegion-F
33.5〜39.6%
Moonblast
3HKO
33.5〜39.6%
Moonblast
3HKO
33.5〜39.6%
Moonblast
3HKO
Basculegion-FClefable
51.5〜61.4%
Wave Crash
2 hits (96%)
56.9〜67.3%
Wave Crash
2HKO
66.8〜79.7%
Wave Crash
2HKO
Speed
Second
ClefableS80 / Basculegion-FS195
Second
ClefableS80 / Basculegion-FS143
Second
ClefableS80 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf×Farigiraf
Clefable Clefable vs Farigiraf Farigiraf

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ClefableFarigiraf
26.4〜30.8%
Moonblast
4HKO
21.1〜25.3%
Moonblast
4 hits (<1%)
26.4〜30.8%
Moonblast
4HKO
FarigirafClefable
74.3〜87.1%
Sludge Wave
2HKO
60.4〜72.3%
Sludge Wave
2HKO
81.2〜96.0%
Sludge Wave
2HKO
Speed
Second
ClefableS90 / FarigirafS151
Second
ClefableS90 / FarigirafS106
Second
ClefableS90 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ClefableFarigiraf
26.4〜32.7%
Moonblast
4HKO
22.1〜26.3%
Moonblast
4 hits (19%)
26.4〜32.7%
Moonblast
4HKO
FarigirafClefable
86.1〜102.0%
Sludge Wave
1 hits (13%)
71.3〜84.2%
Sludge Wave
2HKO
95.0〜112.9%
Sludge Wave
1 hits (69%)
Speed
Second
ClefableS80 / FarigirafS151
Second
ClefableS80 / FarigirafS106
Second
ClefableS80 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ClefableFarigiraf
18.9〜22.6%
Moonblast
999HKO
15.8〜18.9%
Moonblast
999HKO
18.9〜22.6%
Moonblast
999HKO
FarigirafClefable
86.1〜102.0%
Sludge Wave
1 hits (13%)
71.3〜84.2%
Sludge Wave
2HKO
95.0〜112.9%
Sludge Wave
1 hits (69%)
Speed
Second
ClefableS80 / FarigirafS151
Second
ClefableS80 / FarigirafS106
Second
ClefableS80 / FarigirafS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンXメガリザードンX
Clefable Clefable vs メガリザードンX メガリザードンX

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ClefableメガリザードンX
51.0〜60.6%
Moonblast
2HKO
メガリザードンXClefable
50.0〜59.4%
Flare Blitz
2HKO
Speed
Second
ClefableS90 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ClefableメガリザードンX
54.8〜65.2%
Moonblast
2HKO
メガリザードンXClefable
63.4〜75.2%
Flare Blitz
2HKO
Speed
Second
ClefableS80 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ClefableメガリザードンX
37.4〜45.2%
Moonblast
3HKO
メガリザードンXClefable
58.4〜69.3%
Flare Blitz
2HKO
Speed
Second
ClefableS80 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Clefable Clefable vs メガリザードンY メガリザードンY

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ClefableメガリザードンY
19.4〜23.2%
Moonblast
999HKO
calculated with 晴れ
メガリザードンYClefable
96.5〜113.4%
Overheat
1 hits (75%)
calculated with 晴れ
Speed
Second
ClefableS90 / メガリザードンYS152
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ClefableメガリザードンY
20.6〜25.2%
Moonblast
4 hits (<1%)
calculated with 晴れ
メガリザードンYClefable
113.4〜133.7%
Overheat
1HKO
calculated with 晴れ
Speed
Second
ClefableS80 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ClefableメガリザードンY
14.8〜17.4%
Moonblast
999HKO
calculated with 晴れ
メガリザードンYClefable
113.4〜133.7%
Overheat
1HKO
calculated with 晴れ
Speed
Second
ClefableS80 / メガリザードンYS152
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン×エースバーン
Clefable Clefable vs エースバーン エースバーン

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Clefableエースバーン
28.0〜33.1%
Moonblast
4HKO
28.0〜33.1%
Moonblast
4HKO
28.0〜33.1%
Moonblast
4HKO
エースバーンClefable
78.2〜93.1%
Gunk Shot
2HKO
71.3〜84.2%
Gunk Shot
2HKO
101.5〜120.8%
Gunk Shot
1HKO
Speed
Second
ClefableS90 / エースバーンS256
Second
ClefableS90 / エースバーンS188
Second
ClefableS90 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Clefableエースバーン
29.3〜34.4%
Moonblast
3 hits (8%)
29.3〜34.4%
Moonblast
3 hits (8%)
29.3〜34.4%
Moonblast
3 hits (8%)
エースバーンClefable
99.0〜116.8%
Gunk Shot
1 hits (88%)
90.1〜106.9%
Gunk Shot
1 hits (38%)
128.7〜151.5%
Gunk Shot
1HKO
Speed
Second
ClefableS80 / エースバーンS256
Second
ClefableS80 / エースバーンS188
Second
ClefableS80 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Clefableエースバーン
21.0〜24.8%
Moonblast
5HKO
21.0〜24.8%
Moonblast
5HKO
21.0〜24.8%
Moonblast
5HKO
エースバーンClefable
90.1〜106.9%
Gunk Shot
1 hits (38%)
83.2〜98.0%
Gunk Shot
2HKO
116.8〜138.6%
Gunk Shot
1HKO
Speed
Second
ClefableS80 / エースバーンS256
Second
ClefableS80 / エースバーンS188
Second
ClefableS80 / エースバーンS171
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Clefable Clefable vs Sneasler Sneasler

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ClefableSneasler
53.5〜63.1%
Moonblast
2HKO
53.5〜63.1%
Moonblast
2HKO
53.5〜63.1%
Moonblast
2HKO
SneaslerClefable
57.4〜68.3%
Fatal Claw
2HKO
57.4〜68.3%
Fatal Claw
2HKO
57.4〜68.3%
Fatal Claw
2HKO
Speed
Second
ClefableS90 / SneaslerS172
Second
ClefableS90 / SneaslerS172
Second
ClefableS90 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ClefableSneasler
55.4〜66.9%
Moonblast
2HKO
55.4〜66.9%
Moonblast
2HKO
55.4〜66.9%
Moonblast
2HKO
SneaslerClefable
72.3〜86.1%
Fatal Claw
2HKO
72.3〜86.1%
Fatal Claw
2HKO
72.3〜86.1%
Fatal Claw
2HKO
Speed
Second
ClefableS80 / SneaslerS172
Second
ClefableS80 / SneaslerS172
Second
ClefableS80 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ClefableSneasler
40.1〜47.8%
Moonblast
3HKO
40.1〜47.8%
Moonblast
3HKO
40.1〜47.8%
Moonblast
3HKO
SneaslerClefable
66.3〜78.2%
Fatal Claw
2HKO
66.3〜78.2%
Fatal Claw
2HKO
66.3〜78.2%
Fatal Claw
2HKO
Speed
Second
ClefableS80 / SneaslerS172
Second
ClefableS80 / SneaslerS172
Second
ClefableS80 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-WRotom-W
Clefable Clefable vs Rotom-W Rotom-W

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ClefableRotom-W
42.0〜49.7%
Moonblast
3HKO
42.0〜49.7%
Moonblast
3HKO
52.8〜62.2%
Moonblast
2 hits (<1%)
Rotom-WClefable
48.5〜57.4%
Thunderbolt
2 hits (92%)
48.5〜57.4%
Thunderbolt
2 hits (92%)
66.3〜78.2%
Thunderbolt
2HKO
Speed
Second
ClefableS90 / Rotom-WS106
Second
ClefableS90 / Rotom-WS106
Second
ClefableS90 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ClefableRotom-W
42.7〜51.6%
Moonblast
3HKO
42.7〜51.6%
Moonblast
3HKO
55.1〜65.4%
Moonblast
2 hits (17%)
Rotom-WClefable
34.7〜41.6%
Hydro Pump
3HKO
34.7〜41.6%
Hydro Pump
3HKO
47.5〜56.4%
Hydro Pump
2 hits (83%)
Speed
Second
ClefableS80 / Rotom-WS106
Second
ClefableS80 / Rotom-WS106
Second
ClefableS80 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ClefableRotom-W
31.2〜36.9%
Moonblast
4HKO
31.2〜36.9%
Moonblast
4HKO
38.6〜45.7%
Moonblast
3 hits (65%)
Rotom-WClefable
34.7〜41.6%
Hydro Pump
3 hits (75%)
34.7〜41.6%
Hydro Pump
3 hits (75%)
47.5〜56.4%
Hydro Pump
2 hits (29%)
Speed
Second
ClefableS80 / Rotom-WS106
Second
ClefableS80 / Rotom-WS106
Second
ClefableS80 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×Volcarona
Clefable Clefable vs Volcarona Volcarona

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ClefableVolcarona
22.4〜26.6%
Flamethrower
999HKO
26.7〜31.7%
Flamethrower
4 hits (<1%)
22.4〜26.6%
Flamethrower
999HKO
VolcaronaClefable
29.7〜35.6%
Flamethrower
3 hits (26%)
56.4〜66.8%
Overheat
2 hits (2%)
29.7〜35.6%
Flamethrower
3 hits (26%)
Speed
Second
ClefableS90 / VolcaronaS122
Second
ClefableS90 / VolcaronaS152
Second
ClefableS90 / VolcaronaS122
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ClefableVolcarona
22.9〜27.6%
Flamethrower
999HKO
27.3〜32.9%
Flamethrower
4 hits (8%)
22.9〜27.6%
Flamethrower
999HKO
VolcaronaClefable
50.5〜59.9%
Overheat
2HKO
66.8〜78.7%
Overheat
2HKO
50.5〜59.9%
Overheat
2HKO
Speed
Second
ClefableS80 / VolcaronaS122
Second
ClefableS80 / VolcaronaS152
Second
ClefableS80 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ClefableVolcarona
16.7〜19.8%
Flamethrower
999HKO
19.9〜23.6%
Flamethrower
999HKO
16.7〜19.8%
Flamethrower
999HKO
VolcaronaClefable
50.5〜59.9%
Overheat
2 hits (87%)
66.8〜78.7%
Overheat
2HKO
50.5〜59.9%
Overheat
2 hits (87%)
Speed
Second
ClefableS80 / VolcaronaS122
Second
ClefableS80 / VolcaronaS152
Second
ClefableS80 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Volcarona's page →
Skeledirge×*Skeledirge
Clefable Clefable vs Skeledirge Skeledirge

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ClefableSkeledirge
19.9〜24.2%
Moonblast
999HKO
19.9〜24.2%
Moonblast
999HKO
19.9〜24.2%
Moonblast
999HKO
SkeledirgeClefable
22.3〜26.7%
Torch Song
3HKO
22.3〜26.7%
Torch Song
3HKO
22.3〜26.7%
Torch Song
3HKO
Speed
First
ClefableS90 / SkeledirgeS86
First
ClefableS90 / SkeledirgeS86
First
ClefableS90 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ClefableSkeledirge
21.3〜25.6%
Moonblast
999HKO
21.3〜25.6%
Moonblast
999HKO
21.3〜25.6%
Moonblast
4 hits (<1%)
SkeledirgeClefable
25.7〜31.2%
Torch Song
4HKO
25.7〜31.2%
Torch Song
4HKO
25.7〜31.2%
Torch Song
4HKO
Speed
Second
ClefableS80 / SkeledirgeS86
Second
ClefableS80 / SkeledirgeS86
Second
ClefableS80 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ClefableSkeledirge
15.2〜18.0%
Moonblast
999HKO
15.2〜18.0%
Moonblast
999HKO
15.2〜18.0%
Moonblast
999HKO
SkeledirgeClefable
25.7〜31.2%
Torch Song
4 hits (9%)
25.7〜31.2%
Torch Song
4 hits (9%)
25.7〜31.2%
Torch Song
4 hits (9%)
Speed
Second
ClefableS80 / SkeledirgeS86
Second
ClefableS80 / SkeledirgeS86
Second
ClefableS80 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Skeledirge's page →
Metagross*Metagross
Clefable Clefable vs Metagross Metagross

Clefable's build: Clefablite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ClefableMetagross
52.2〜62.4%
Flamethrower
2HKO
MetagrossClefable
88.6〜105.4%
Comet Punch
1 hits (38%)
Speed
Second
ClefableS90 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clefable's build: Life Orb, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ClefableMetagross
56.1〜66.2%
Flamethrower
2HKO
MetagrossClefable
100.0〜119.3%
Iron Head
1HKO
Speed
Second
ClefableS80 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Clefable's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ClefableMetagross
39.5〜47.1%
Flamethrower
3HKO
MetagrossClefable
104.0〜123.3%
Comet Punch
1HKO
Speed
Second
ClefableS80 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemClefablite
AbilityUnaware
NatureModest (C↑A↓)
MovesフェアリーMoonblastほのおFlamethrowerでんきThunder WaveノーマルEncore
EVH31C22S13
M-4 Season
ItemClefablite
AbilityUnaware
NatureBold (B↑A↓)
MovesフェアリーMoonblastほのおMystical FireエスパーCosmic PowerフェアリーMoonlight
EVH32B32D2
See more team examples