アブソル
種族値
メガシンカ
メガアブソル

特性:マジックミラー — 相手の変化技を受けず相手に跳ね返す。
メガアブソルZ


特性:きれあじ — 切る技の威力が1.5倍になる。
タイプ相性(メガシンカ後)
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | せいぎのこころ | +9.2 あくタイプの技のダメージを受けると攻撃が1段階上がる。 採用率の推移 |
| 2 | きょううん | -15.5 きゅうしょアップ+1になる。 採用率の推移 |
| 3 | プレッシャー | +6.3 自分に対し、相手の使う技のPPを1多く減らす。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | シャドークロー |
+2.4 物理威力 70命中 100%PP 16 きゅうしょアップ+1で攻撃する。 採用率の推移 |
| 2 | ふいうち |
-3.0 物理威力 70命中 100%PP 8 優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。 採用率の推移 |
| 3 | インファイト |
+1.6 物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 採用率の推移 |
| 4 | つるぎのまい |
-2.3 変化PP 20 自分の攻撃を2段階上げる。 採用率の推移 |
| 5 | つじぎり |
+3.8 物理威力 70命中 100%PP 20 きゅうしょアップ+1で攻撃する。 採用率の推移 |
| 6 | サイコカッター |
+2.4 物理威力 70命中 100%PP 20 きゅうしょアップ+1で攻撃する。 採用率の推移 |
| 7 | じゃれつく |
-4.7 物理威力 90命中 90%PP 12 10%の確率で相手の攻撃を1段階下げる。 採用率の推移 |
| 8 | かげうち |
-0.8 物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) 採用率の推移 |
| 9 | シザークロス |
-1.7 物理威力 80命中 100%PP 16 通常の攻撃技。 採用率の推移 |
| 10 | みがわり |
-4.2 変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | アブソルナイトZ |
+0.2 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | アブソルナイト |
対応するポケモンがバトル中にメガシンカできる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ようき (S↑ C↓) | +11.3 採用率の推移 |
| 2 | いじっぱり (A↑ C↓) | -14.4 採用率の推移 |
| 3 | のうてんき (C↑ B↓) | |
| 4 | むじゃき (S↑ D↓) | |
| 5 | わんぱく (B↑ C↓) | |
| 6 | おくびょう (S↑ A↓) | |
| 7 | さみしがり (A↑ B↓) | |
| 8 | ずぶとい (B↑ A↓) | |
| 9 | せっかち | |
| 10 | やんちゃ (C↑ D↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 32 | 1 | 0 | 0 | 32 | -4.1 採用率の推移 |
| 2 | 2 | 32 | 0 | 0 | 0 | 32 | -1.0 採用率の推移 |
| 3 | 0 | 32 | 2 | 0 | 0 | 32 | 0.0 採用率の推移 |
| 4 | 1 | 32 | 0 | 0 | 1 | 32 | +3.3 採用率の推移 |
| 5 | 9 | 20 | 32 | 0 | 0 | 5 | -9.9 採用率の推移 |
| 6 | 1 | 32 | 0 | 0 | 0 | 32 | |
| 7 | 18 | 32 | 0 | 0 | 0 | 16 | |
| 8 | 0 | 32 | 0 | 0 | 2 | 32 | |
| 9 | 1 | 32 | 17 | 0 | 0 | 16 | |
| 10 | 18 | 15 | 32 | 0 | 0 | 1 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 1.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 5.5位前回比 +5 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 5.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 5.0位前回比 -4 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位前回比 0 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○*Gholdengo
Absol vs
Gholdengo Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.8〜154.6% Shadow Claw 1HKO | 99.5〜118.1% Shadow Claw 1 hits (88%) | 117.8〜139.9% Shadow Claw 1HKO | |
| 121.3〜143.3% Make It Rain 1HKO | 91.5〜108.5% Make It Rain 1 hits (50%) | 111.3〜131.9% Make It Rain 1HKO | |
| Speed | First S223 / S136 | First S223 / S107 | First S223 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
◎Basculegion-F
Absol vs
Basculegion-F Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 146.2〜173.6% Shadow Claw 1HKO | 146.2〜173.6% Shadow Claw 1HKO | 146.2〜173.6% Shadow Claw 1HKO | |
| 124.8〜147.5% Wave Crash 1HKO | 136.2〜161.7% Wave Crash 1HKO | 161.7〜191.5% Wave Crash 1HKO | |
| Speed | First S223 / S195 | First S223 / S143 | First S223 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*Greninja
Absol vs
Greninja Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 143.6〜170.5% Close Combat 2HKO (incl. きあいのタスキ) | 128.9〜153.0% Close Combat 1HKO | 143.6〜170.5% Close Combat 1HKO | |
| 93.6〜110.6% Hydro Pump 1 hits (63%) | 102.1〜119.9% Hydro Pump 1HKO | 93.6〜110.6% Hydro Pump 1 hits (63%) | |
| Speed | First S223 / S174 | First S223 / S213 | Second S223 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Sneasler
Absol vs
Sneasler Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 259.9〜309.6% Psycho Cut 1HKO | 259.9〜309.6% Psycho Cut 1HKO | 259.9〜309.6% Psycho Cut 1HKO | |
| 52.5〜62.4% Throat Chop 2HKO | 52.5〜62.4% Throat Chop 2HKO | 52.5〜62.4% Throat Chop 2HKO | |
| Speed | First S223 / S172 | First S223 / S172 | First S223 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*イエッサン(オス)
Absol vs
イエッサン(オス) Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 238.7〜282.5% Night Slash 1HKOcalculated with サイコフィールド | 238.7〜282.5% Night Slash 1HKOcalculated with サイコフィールド | 238.7〜282.5% Night Slash 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 92.2〜109.2% Dazzling Gleam 1 hits (50%)calculated with サイコフィールド | 85.1〜100.7% Dazzling Gleam 1 hits (6%)calculated with サイコフィールド | 92.2〜109.2% Dazzling Gleam 1 hits (50%)calculated with サイコフィールド | |
| Speed | First S223 / S220 | First S223 / S161 | First S223 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Skeledirge
Absol vs
Skeledirge Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.7〜82.5% Shadow Claw 2HKO | 69.7〜82.5% Shadow Claw 2HKO | 69.7〜82.5% Shadow Claw 2HKO | |
| 70.9〜83.7% Disarming Voice 2HKO | 70.9〜83.7% Disarming Voice 2HKO | 70.9〜83.7% Disarming Voice 2HKO | |
| Speed | First S223 / S86 | First S223 / S86 | First S223 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
×ボーマンダ
Absol vs
ボーマンダ Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 55.0〜65.5% Play Rough 2HKO | |
| 153.2〜180.9% Double-Edge 1HKO | |
| Speed | First S223 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Garchomp
Absol vs
Garchomp Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.4〜85.4% Play Rough 2HKO | 65.9〜77.8% Play Rough 2HKO | 65.9〜77.8% Play Rough 2HKO | |
| 125.5〜147.5% Draco Meteor 1HKO | 119.1〜140.4% Outrage 1HKO | 119.1〜140.4% Outrage 1HKO | |
| Speed | Second S223 / S223 | Second S223 / S231 | First S223 / S154 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Primarina
Absol vs
Primarina Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.9〜62.6% Shadow Claw 2 hits (<1%) | 69.5〜82.4% Shadow Claw 2HKO | 52.9〜62.6% Shadow Claw 2HKO | |
| 153.2〜180.1% Moonblast 1HKO | 184.4〜218.4% Moonblast 1HKO | 153.2〜180.1% Moonblast 1HKO | |
| Speed | First S223 / S80 | First S223 / S82 | First S223 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×グソクムシャ
Absol vs
グソクムシャ Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 34.6〜41.8% Shadow Claw 3HKO | |
| 127.7〜151.8% First Impression 1HKO | |
| Speed | First S223 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Hippowdon
Absol vs
Hippowdon Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.5〜48.8% Shadow Claw 3 hits (>99%)calculated with すなあらし | 37.7〜44.7% Shadow Claw 3HKOcalculated with すなあらし | 40.5〜48.8% Shadow Claw 3HKOcalculated with すなあらし | |
| 66.0〜77.3% Earthquake 2HKOcalculated with すなあらし | 66.0〜77.3% Earthquake 2HKOcalculated with すなあらし | 66.0〜77.3% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S223 / S67 | First S223 / S67 | First S223 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×セグレイブ
Absol vs
セグレイブ Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.2〜83.8% Close Combat 2HKO | 86.9〜102.6% Close Combat 2HKO | 86.9〜102.6% Close Combat 1 hits (19%) | |
| 147.5〜174.5% きょけんとつげき 1HKO | 117.0〜138.3% きょけんとつげき 1HKO | 166.0〜195.7% きょけんとつげき 1HKO | |
| Speed | First S223 / S139 | First S223 / S152 | First S223 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Baxcalibur
Absol vs
Baxcalibur Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.9〜74.1% Close Combat 3HKO (incl. オボンのみ) | 74.3〜88.6% Close Combat 2HKO | 62.9〜74.1% Close Combat 2 hits (97%) | |
| 94.3〜111.3% Draco Meteor 1 hits (69%) | 114.9〜136.2% Draco Meteor 1HKO | 94.3〜111.3% Draco Meteor 1 hits (69%) | |
| Speed | First S223 / S105 | First S223 / S150 | First S223 / S105 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Aegislash
Absol vs
Aegislash Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.6〜109.6% Shadow Claw 1 hits (50%) | 91.6〜109.6% Shadow Claw 1 hits (50%) | 91.6〜109.6% Shadow Claw 1 hits (50%) | |
| 119.9〜142.6% Poltergeist 1HKO | 92.2〜109.2% Poltergeist 1 hits (56%) | 143.3〜170.9% Poltergeist 1HKO | |
| Speed | First S223 / S80 | First S223 / S72 | First S223 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Mimikyu
Absol vs
Mimikyu Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 185.5〜219.8% Shadow Claw 2HKO (incl. ばけのかわ) | 185.5〜219.8% Shadow Claw 2HKO (incl. ばけのかわ) | 185.5〜219.8% Shadow Claw 2HKO (incl. ばけのかわ) | |
| 182.3〜215.6% Play Rough 1HKO | 140.4〜166.0% Play Rough 1HKO | 140.4〜166.0% Play Rough 1HKO | |
| Speed | First S223 / S148 | First S223 / S148 | First S223 / S148 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×ゴリランダー
Absol vs
ゴリランダー Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.2〜97.1% X-Scissor 2HKOcalculated with グラスフィールド | 81.2〜97.1% X-Scissor 2HKOcalculated with グラスフィールド | 55.1〜65.2% X-Scissor 2HKOcalculated with グラスフィールド | |
| 129.8〜152.5% ドラムアタック 1HKOcalculated with グラスフィールド | 119.9〜141.1% ドラムアタック 1HKOcalculated with グラスフィールド | 100.0〜117.7% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | First S223 / S107 | First S223 / S107 | First S223 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×*Gyarados
Absol vs
Gyarados Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.2% Shadow Claw 3 hits (1%)calculated with 攻撃-1 | 48.0〜57.9% Shadow Claw 2 hits (91%)calculated with 攻撃-1 | 28.7〜34.2% Shadow Claw 4 hits (98%) (incl. たべのこし)calculated with 攻撃-1 | |
| 58.2〜68.8% Power Whip 2HKO | 77.3〜91.5% Waterfall 2HKO | 58.2〜68.8% Power Whip 2HKO | |
| Speed | First S223 / S101 | First S223 / S133 | First S223 / S101 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
▲*Corviknight
Absol vs
Corviknight Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.1〜41.5% Shadow Claw 3HKO | 35.1〜41.5% Shadow Claw 3 hits (70%) | 35.1〜41.5% Shadow Claw 4HKO (incl. オボンのみ) | |
| 63.8〜75.2% Brave Bird 2HKO | 63.8〜75.2% Brave Bird 2HKO | 63.8〜75.2% Brave Bird 2HKO | |
| Speed | First S223 / S87 | First S223 / S78 | First S223 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×メガリザードンX
Absol vs
メガリザードンX Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.6〜72.3% Shadow Claw 2HKO | |
| 140.4〜166.0% Flare Blitz 1HKO | |
| Speed | First S223 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×メガリザードンY
Absol vs
メガリザードンY Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 81.3〜95.5% Shadow Claw 2HKOcalculated with 晴れ | |
| 156.0〜185.1% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S223 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*A-Ninetales
Absol vs
A-Ninetales Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 46.3〜54.9% Shadow Claw 2 hits (56%)calculated with あられ | 58.0〜68.7% Shadow Claw 2HKOcalculated with あられ | |
| 95.0〜114.9% Moonblast 1 hits (75%)calculated with あられ | 127.7〜150.4% Moonblast 1HKOcalculated with あられ | |
| Speed | First S223 / S177 | First S223 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×エースバーン
Absol vs
エースバーン Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.9〜97.5% Shadow Claw 2HKO | 80.9〜97.5% Shadow Claw 2HKO | 80.9〜97.5% Shadow Claw 2HKO | |
| 108.5〜128.4% かえんボール 1HKO | 100.0〜117.7% かえんボール 1HKO | 140.4〜166.7% かえんボール 1HKO | |
| Speed | Second S223 / S256 | First S223 / S188 | First S223 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Volcarona
Absol vs
Volcarona Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.0〜59.4% Shadow Claw 3HKO (incl. オボンのみ) | 87.6〜104.3% Shadow Claw 1 hits (31%) | 50.0〜59.4% Shadow Claw 2 hits (73%) | |
| 100.7〜119.1% Overheat 1HKO | 132.6〜157.4% Overheat 1HKO | 100.7〜119.1% Overheat 1HKO | |
| Speed | First S223 / S122 | First S223 / S152 | First S223 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Metagross
Absol vs
Metagross Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 93.6〜110.8% Shadow Claw 1 hits (50%) | |
| 110.6〜130.5% Iron Head 1HKO | |
| Speed | First S223 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Dragonite
Absol vs
Dragonite Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.5〜36.5% Play Rough 2 hits (57%) | 36.5〜43.1% Play Rough 2HKO | 36.5〜43.1% Play Rough 2HKO | |
| 140.4〜166.0% Draco Meteor 1HKO | 98.6〜117.0% Draco Meteor 1 hits (94%) | 108.5〜128.4% Draco Meteor 1HKO | |
| Speed | First S223 / S152 | First S223 / S145 | First S223 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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アブソルナイトZ