Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
アブソル

アブソル

あく
全国図鑑 No.359 / 使用率 46位
データ集計日:2026-09-10

種族値

HP
65
こうげき
130
ぼうぎょ
60
とくこう
75
とくぼう
60
すばやさ
75
合計
465

メガシンカ

メガアブソル

あく

特性:マジックミラー — 相手の変化技を受けず相手に跳ね返す。

HP
65
こうげき
150+20
ぼうぎょ
60
とくこう
115+40
とくぼう
60
すばやさ
115+40
合計
565

メガアブソルZ

あくゴースト

特性:きれあじ — 切る技の威力が1.5倍になる。

HP
65
こうげき
154+24
ぼうぎょ
60
とくこう
75
とくぼう
60
すばやさ
151+76
合計
565

タイプ相性(メガシンカ後)

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
フェアリー
どく
ノーマルかくとうエスパー

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうむしフェアリー
ゴーストあく
エスパー

特性

順位 特性名 採用率 ⓘ 効果・推移
1 せいぎのこころ
65.5%
+9.2
あくタイプの技のダメージを受けると攻撃が1段階上がる。
採用率の推移
67615556.3%65.5%9/99/10
2 きょううん
21.4%
-15.5
きゅうしょアップ+1になる。
採用率の推移
39291936.9%21.4%9/99/10
3 プレッシャー
13.1%
+6.3
自分に対し、相手の使う技のPPを1多く減らす。
採用率の推移
141066.8%13.1%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ゴースト シャドークロー
91.0%
+2.4
ゴースト物理
威力 70命中 100%PP 16
きゅうしょアップ+1で攻撃する。
採用率の推移
91908888.6%91.0%9/99/10
2
あく ふいうち
69.7%
-3.0
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。
採用率の推移
73716972.7%69.7%9/99/10
3
かくとう インファイト
67.5%
+1.6
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
採用率の推移
68676665.9%67.5%9/99/10
4
ノーマル つるぎのまい
63.0%
-2.3
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
66646365.3%63.0%9/99/10
5
あく つじぎり
48.1%
+3.8
あく物理
威力 70命中 100%PP 20
きゅうしょアップ+1で攻撃する。
採用率の推移
49464444.3%48.1%9/99/10
6
エスパー サイコカッター
17.2%
+2.4
エスパー物理
威力 70命中 100%PP 20
きゅうしょアップ+1で攻撃する。
採用率の推移
18161414.8%17.2%9/99/10
7
フェアリー じゃれつく
10.6%
-4.7
フェアリー物理
威力 90命中 90%PP 12
10%の確率で相手の攻撃を1段階下げる。
採用率の推移
16131015.3%10.6%9/99/10
8
ゴースト かげうち
10.6%
-0.8
ゴースト物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
12111011.4%10.6%9/99/10
9
むし シザークロス
5.1%
-1.7
むし物理
威力 80命中 100%PP 16
通常の攻撃技。
採用率の推移
7656.8%5.1%9/99/10
10
ノーマル みがわり
2.6%
-4.2
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
採用率の推移
7526.8%2.6%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
アブソルナイトZアブソルナイトZ
98.5%
+0.2
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
99989898.3%98.5%9/99/10
2
アブソルナイト
1.0%
対応するポケモンがバトル中にメガシンカできる。

性格

順位 性格 採用率 ⓘ 詳細
1 ようき (S↑ C↓)
61.3%
+11.3
採用率の推移
63564850.0%61.3%9/99/10
2 いじっぱり (A↑ C↓)
35.6%
-14.4
採用率の推移
52433350.0%35.6%9/99/10
3 のうてんき (C↑ B↓)
1.1%
4 むじゃき (S↑ D↓)
1.1%
5 わんぱく (B↑ C↓)
0.3%
6 おくびょう (S↑ A↓)
0.2%
7 さみしがり (A↑ B↓)
0.1%
8 ずぶとい (B↑ A↓)
0.1%
9 せっかち
0.0%
10 やんちゃ (C↑ D↓)
0.0%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 13210032
31.1%
-4.1
採用率の推移
36333035.2%31.1%9/99/10
2 23200032
29.7%
-1.0
採用率の推移
31303030.7%29.7%9/99/10
3 03220032
4.5%
0.0
採用率の推移
5444.5%4.5%9/99/10
4 13200132
4.4%
+3.3
採用率の推移
5311.1%4.4%9/99/10
5 92032005
2.0%
-9.9
採用率の推移
137111.9%2.0%9/99/10
6 13200032
1.5%
7 183200016
1.3%
8 03200232
1.2%
9 132170016
1.2%
10 181532001
1.1%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 1.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 5.5位前回比 +5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 4.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 5.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 5.0位前回比 -4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

アブソル
考察記事
【ポケモンチャンピオンズ】アブソル 考察 M-6 シーズン 使用率31位のメガアブソルZ解説

Pokémon Matchups

Favorable
Gholdengo*Gholdengo
Absol Absol vs Gholdengo Gholdengo

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AbsolGholdengo
128.8〜154.6%
Shadow Claw
1HKO
99.5〜118.1%
Shadow Claw
1 hits (88%)
117.8〜139.9%
Shadow Claw
1HKO
GholdengoAbsol
121.3〜143.3%
Make It Rain
1HKO
91.5〜108.5%
Make It Rain
1 hits (50%)
111.3〜131.9%
Make It Rain
1HKO
Speed
First
AbsolS223 / GholdengoS136
First
AbsolS223 / GholdengoS107
First
AbsolS223 / GholdengoS136
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Basculegion-FBasculegion-F
Absol Absol vs Basculegion-F Basculegion-F

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AbsolBasculegion-F
146.2〜173.6%
Shadow Claw
1HKO
146.2〜173.6%
Shadow Claw
1HKO
146.2〜173.6%
Shadow Claw
1HKO
Basculegion-FAbsol
124.8〜147.5%
Wave Crash
1HKO
136.2〜161.7%
Wave Crash
1HKO
161.7〜191.5%
Wave Crash
1HKO
Speed
First
AbsolS223 / Basculegion-FS195
First
AbsolS223 / Basculegion-FS143
First
AbsolS223 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
Absol Absol vs Greninja Greninja

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AbsolGreninja
143.6〜170.5%
Close Combat
2HKO (incl. きあいのタスキ)
128.9〜153.0%
Close Combat
1HKO
143.6〜170.5%
Close Combat
1HKO
GreninjaAbsol
93.6〜110.6%
Hydro Pump
1 hits (63%)
102.1〜119.9%
Hydro Pump
1HKO
93.6〜110.6%
Hydro Pump
1 hits (63%)
Speed
First
AbsolS223 / GreninjaS174
First
AbsolS223 / GreninjaS213
Second
AbsolS223 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
SneaslerSneasler
Absol Absol vs Sneasler Sneasler

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AbsolSneasler
259.9〜309.6%
Psycho Cut
1HKO
259.9〜309.6%
Psycho Cut
1HKO
259.9〜309.6%
Psycho Cut
1HKO
SneaslerAbsol
52.5〜62.4%
Throat Chop
2HKO
52.5〜62.4%
Throat Chop
2HKO
52.5〜62.4%
Throat Chop
2HKO
Speed
First
AbsolS223 / SneaslerS172
First
AbsolS223 / SneaslerS172
First
AbsolS223 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Sneasler's page →
イエッサン(オス)*イエッサン(オス)
Absol Absol vs イエッサン(オス) イエッサン(オス)

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Absolイエッサン(オス)
238.7〜282.5%
Night Slash
1HKO
calculated with サイコフィールド
238.7〜282.5%
Night Slash
1HKO
calculated with サイコフィールド
238.7〜282.5%
Night Slash
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Absol
92.2〜109.2%
Dazzling Gleam
1 hits (50%)
calculated with サイコフィールド
85.1〜100.7%
Dazzling Gleam
1 hits (6%)
calculated with サイコフィールド
92.2〜109.2%
Dazzling Gleam
1 hits (50%)
calculated with サイコフィールド
Speed
First
AbsolS223 / イエッサン(オス)S220
First
AbsolS223 / イエッサン(オス)S161
First
AbsolS223 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
Absol Absol vs Skeledirge Skeledirge

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AbsolSkeledirge
69.7〜82.5%
Shadow Claw
2HKO
69.7〜82.5%
Shadow Claw
2HKO
69.7〜82.5%
Shadow Claw
2HKO
SkeledirgeAbsol
70.9〜83.7%
Disarming Voice
2HKO
70.9〜83.7%
Disarming Voice
2HKO
70.9〜83.7%
Disarming Voice
2HKO
Speed
First
AbsolS223 / SkeledirgeS86
First
AbsolS223 / SkeledirgeS86
First
AbsolS223 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダ×ボーマンダ
Absol Absol vs ボーマンダ ボーマンダ

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Absolボーマンダ
55.0〜65.5%
Play Rough
2HKO
ボーマンダAbsol
153.2〜180.9%
Double-Edge
1HKO
Speed
First
AbsolS223 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
Garchomp×Garchomp
Absol Absol vs Garchomp Garchomp

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
AbsolGarchomp
72.4〜85.4%
Play Rough
2HKO
65.9〜77.8%
Play Rough
2HKO
65.9〜77.8%
Play Rough
2HKO
GarchompAbsol
125.5〜147.5%
Draco Meteor
1HKO
119.1〜140.4%
Outrage
1HKO
119.1〜140.4%
Outrage
1HKO
Speed
Second
AbsolS223 / GarchompS223
Second
AbsolS223 / GarchompS231
First
AbsolS223 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
Primarina×Primarina
Absol Absol vs Primarina Primarina

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AbsolPrimarina
52.9〜62.6%
Shadow Claw
2 hits (<1%)
69.5〜82.4%
Shadow Claw
2HKO
52.9〜62.6%
Shadow Claw
2HKO
PrimarinaAbsol
153.2〜180.1%
Moonblast
1HKO
184.4〜218.4%
Moonblast
1HKO
153.2〜180.1%
Moonblast
1HKO
Speed
First
AbsolS223 / PrimarinaS80
First
AbsolS223 / PrimarinaS82
First
AbsolS223 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Absol Absol vs グソクムシャ グソクムシャ

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Absolグソクムシャ
34.6〜41.8%
Shadow Claw
3HKO
グソクムシャAbsol
127.7〜151.8%
First Impression
1HKO
Speed
First
AbsolS223 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
Absol Absol vs Hippowdon Hippowdon

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AbsolHippowdon
40.5〜48.8%
Shadow Claw
3 hits (>99%)
calculated with すなあらし
37.7〜44.7%
Shadow Claw
3HKO
calculated with すなあらし
40.5〜48.8%
Shadow Claw
3HKO
calculated with すなあらし
HippowdonAbsol
66.0〜77.3%
Earthquake
2HKO
calculated with すなあらし
66.0〜77.3%
Earthquake
2HKO
calculated with すなあらし
66.0〜77.3%
Earthquake
2HKO
calculated with すなあらし
Speed
First
AbsolS223 / HippowdonS67
First
AbsolS223 / HippowdonS67
First
AbsolS223 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ×セグレイブ
Absol Absol vs セグレイブ セグレイブ

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Absolセグレイブ
71.2〜83.8%
Close Combat
2HKO
86.9〜102.6%
Close Combat
2HKO
86.9〜102.6%
Close Combat
1 hits (19%)
セグレイブAbsol
147.5〜174.5%
きょけんとつげき
1HKO
117.0〜138.3%
きょけんとつげき
1HKO
166.0〜195.7%
きょけんとつげき
1HKO
Speed
First
AbsolS223 / セグレイブS139
First
AbsolS223 / セグレイブS152
First
AbsolS223 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Baxcalibur*Baxcalibur
Absol Absol vs Baxcalibur Baxcalibur

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AbsolBaxcalibur
62.9〜74.1%
Close Combat
3HKO (incl. オボンのみ)
74.3〜88.6%
Close Combat
2HKO
62.9〜74.1%
Close Combat
2 hits (97%)
BaxcaliburAbsol
94.3〜111.3%
Draco Meteor
1 hits (69%)
114.9〜136.2%
Draco Meteor
1HKO
94.3〜111.3%
Draco Meteor
1 hits (69%)
Speed
First
AbsolS223 / BaxcaliburS105
First
AbsolS223 / BaxcaliburS150
First
AbsolS223 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
Absol Absol vs Aegislash Aegislash

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AbsolAegislash
91.6〜109.6%
Shadow Claw
1 hits (50%)
91.6〜109.6%
Shadow Claw
1 hits (50%)
91.6〜109.6%
Shadow Claw
1 hits (50%)
AegislashAbsol
119.9〜142.6%
Poltergeist
1HKO
92.2〜109.2%
Poltergeist
1 hits (56%)
143.3〜170.9%
Poltergeist
1HKO
Speed
First
AbsolS223 / AegislashS80
First
AbsolS223 / AegislashS72
First
AbsolS223 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu×Mimikyu
Absol Absol vs Mimikyu Mimikyu

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AbsolMimikyu
185.5〜219.8%
Shadow Claw
2HKO (incl. ばけのかわ)
185.5〜219.8%
Shadow Claw
2HKO (incl. ばけのかわ)
185.5〜219.8%
Shadow Claw
2HKO (incl. ばけのかわ)
MimikyuAbsol
182.3〜215.6%
Play Rough
1HKO
140.4〜166.0%
Play Rough
1HKO
140.4〜166.0%
Play Rough
1HKO
Speed
First
AbsolS223 / MimikyuS148
First
AbsolS223 / MimikyuS148
First
AbsolS223 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Mimikyu's page →
ゴリランダー×ゴリランダー
Absol Absol vs ゴリランダー ゴリランダー

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Absolゴリランダー
81.2〜97.1%
X-Scissor
2HKO
calculated with グラスフィールド
81.2〜97.1%
X-Scissor
2HKO
calculated with グラスフィールド
55.1〜65.2%
X-Scissor
2HKO
calculated with グラスフィールド
ゴリランダーAbsol
129.8〜152.5%
ドラムアタック
1HKO
calculated with グラスフィールド
119.9〜141.1%
ドラムアタック
1HKO
calculated with グラスフィールド
100.0〜117.7%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
First
AbsolS223 / ゴリランダーS107
First
AbsolS223 / ゴリランダーS107
First
AbsolS223 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×*Gyarados
Absol Absol vs Gyarados Gyarados

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AbsolGyarados
28.7〜34.2%
Shadow Claw
3 hits (1%)
calculated with 攻撃-1
48.0〜57.9%
Shadow Claw
2 hits (91%)
calculated with 攻撃-1
28.7〜34.2%
Shadow Claw
4 hits (98%) (incl. たべのこし)
calculated with 攻撃-1
GyaradosAbsol
58.2〜68.8%
Power Whip
2HKO
77.3〜91.5%
Waterfall
2HKO
58.2〜68.8%
Power Whip
2HKO
Speed
First
AbsolS223 / GyaradosS101
First
AbsolS223 / GyaradosS133
First
AbsolS223 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight*Corviknight
Absol Absol vs Corviknight Corviknight

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
AbsolCorviknight
35.1〜41.5%
Shadow Claw
3HKO
35.1〜41.5%
Shadow Claw
3 hits (70%)
35.1〜41.5%
Shadow Claw
4HKO (incl. オボンのみ)
CorviknightAbsol
63.8〜75.2%
Brave Bird
2HKO
63.8〜75.2%
Brave Bird
2HKO
63.8〜75.2%
Brave Bird
2HKO
Speed
First
AbsolS223 / CorviknightS87
First
AbsolS223 / CorviknightS78
First
AbsolS223 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
メガリザードンX×メガリザードンX
Absol Absol vs メガリザードンX メガリザードンX

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AbsolメガリザードンX
60.6〜72.3%
Shadow Claw
2HKO
メガリザードンXAbsol
140.4〜166.0%
Flare Blitz
1HKO
Speed
First
AbsolS223 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Absol Absol vs メガリザードンY メガリザードンY

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AbsolメガリザードンY
81.3〜95.5%
Shadow Claw
2HKO
calculated with 晴れ
メガリザードンYAbsol
156.0〜185.1%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
AbsolS223 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Absol Absol vs A-Ninetales A-Ninetales

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AbsolA-Ninetales
46.3〜54.9%
Shadow Claw
2 hits (56%)
calculated with あられ
58.0〜68.7%
Shadow Claw
2HKO
calculated with あられ
A-NinetalesAbsol
95.0〜114.9%
Moonblast
1 hits (75%)
calculated with あられ
127.7〜150.4%
Moonblast
1HKO
calculated with あられ
Speed
First
AbsolS223 / A-NinetalesS177
First
AbsolS223 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View A-Ninetales's page →
エースバーン×エースバーン
Absol Absol vs エースバーン エースバーン

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Absolエースバーン
80.9〜97.5%
Shadow Claw
2HKO
80.9〜97.5%
Shadow Claw
2HKO
80.9〜97.5%
Shadow Claw
2HKO
エースバーンAbsol
108.5〜128.4%
かえんボール
1HKO
100.0〜117.7%
かえんボール
1HKO
140.4〜166.7%
かえんボール
1HKO
Speed
Second
AbsolS223 / エースバーンS256
First
AbsolS223 / エースバーンS188
First
AbsolS223 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Volcarona×Volcarona
Absol Absol vs Volcarona Volcarona

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AbsolVolcarona
50.0〜59.4%
Shadow Claw
3HKO (incl. オボンのみ)
87.6〜104.3%
Shadow Claw
1 hits (31%)
50.0〜59.4%
Shadow Claw
2 hits (73%)
VolcaronaAbsol
100.7〜119.1%
Overheat
1HKO
132.6〜157.4%
Overheat
1HKO
100.7〜119.1%
Overheat
1HKO
Speed
First
AbsolS223 / VolcaronaS122
First
AbsolS223 / VolcaronaS152
First
AbsolS223 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
Metagross×Metagross
Absol Absol vs Metagross Metagross

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AbsolMetagross
93.6〜110.8%
Shadow Claw
1 hits (50%)
MetagrossAbsol
110.6〜130.5%
Iron Head
1HKO
Speed
First
AbsolS223 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Dragonite*Dragonite
Absol Absol vs Dragonite Dragonite

Absol's build: アブソルナイトZ, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
AbsolDragonite
30.5〜36.5%
Play Rough
2 hits (57%)
36.5〜43.1%
Play Rough
2HKO
36.5〜43.1%
Play Rough
2HKO
DragoniteAbsol
140.4〜166.0%
Draco Meteor
1HKO
98.6〜117.0%
Draco Meteor
1 hits (94%)
108.5〜128.4%
Draco Meteor
1HKO
Speed
First
AbsolS223 / DragoniteS152
First
AbsolS223 / DragoniteS145
First
AbsolS223 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemScope Lens
AbilitySuper Luck
NatureAdamant (A↑C↓)
MovesあくSucker PunchかくとうClose CombatあくKnock OffノーマルSwords Dance
EVH2A32S32
M-3 Season
ItemFocus Sash
AbilitySuper Luck
NatureAdamant (A↑C↓)
MovesあくSucker PunchかくとうClose CombatあくKnock OffノーマルSwords Dance
EVH2A32S32
See more team examples