Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ストリンダー(ハイ)

ストリンダー(ハイ)

でんき どく
全国図鑑 No.849 / 使用率 80位
データ集計日:2026-09-10

種族値

HP
75
こうげき
98
ぼうぎょ
70
とくこう
114
とくぼう
70
すばやさ
75
合計
502

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめん
エスパー
かくとうひこうどくむしはがねくさでんきフェアリー

特性

順位 特性名 採用率 ⓘ 効果
1 パンクロック
100.0%
音の技の威力が1.3倍になり、音の技で受けるダメージが半減する。

使用率データ

順位 技名 採用率
1
でんき オーバードライブ
95.9%
でんき特殊
威力 80命中 100%PP 12
通常の攻撃技。
2
ノーマル ばくおんぱ
92.0%
ノーマル特殊
威力 140命中 100%PP 12
通常の攻撃技。
3
でんき ほっぺすりすり
53.8%
でんき物理
威力 20命中 100%PP 20
相手をまひ状態にする。
4
どく ヘドロウェーブ
41.4%
どく特殊
威力 95命中 100%PP 12
10%の確率で相手をどく状態にする。
5
あく ちょうはつ
31.1%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
6
でんき ボルトチェンジ
16.0%
でんき特殊
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
7
ゴースト たたりめ
15.7%
ゴースト特殊
威力 65命中 100%PP 12
相手が状態異常だと威力が2倍になる。
8
エスパー サイコノイズ
14.2%
エスパー特殊
威力 75命中 100%PP 12
2ターンの間、相手をかいふくふうじ状態にする。
9
どく どくどく
10.7%
どく変化
命中 90%PP 12
相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。
10
どく どくびし
8.9%
どく変化
PP 20
相手の場をどくびし状態にする。

持ち物

順位 持ち物 採用率
1
ふうせん
63.0%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
2
きあいのタスキきあいのタスキ
14.8%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
3
いのちのたま
6.8%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
4
こだわりスカーフこだわりスカーフ
6.5%
素早さが1.5倍になるが、同じ技しか出せなくなる。
5
たべのこし
3.8%
ターン終わりに最大HPの1/16回復する。
6
たつじんのおび
3.6%
効果バツグンの技の威力が1.2倍になる。
7
オボンのみオボンのみ
1.2%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
8
シルクのスカーフ
0.3%
ノーマルタイプの技の威力が1.2倍になる。

性格

順位 性格 採用率
1 ひかえめ (C↑ A↓)
69.2%
2 おくびょう (S↑ A↓)
25.4%
3 おだやか (D↑ A↓)
3.0%
4 おっとり (C↑ S↓)
2.4%

ステータス振り

順位 H A B C D S 採用率
1 10924032
17.2%
2 20032032
12.1%
3 310416114
10.7%
4 10831818
8.6%
5 10132032
7.4%
6 31059615
5.3%
7 00132132
4.7%
8 32023200
3.8%
9 32003202
3.0%
10 220032012
2.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Primarina*Primarina
ストリンダー(ハイ) ストリンダー(ハイ) vs Primarina Primarina

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ストリンダー(ハイ)Primarina
80.2〜95.7%
オーバードライブ
2HKO
80.2〜95.7%
オーバードライブ
2HKO
80.2〜95.7%
オーバードライブ
2HKO
Primarinaストリンダー(ハイ)
60.3〜71.5%
Surf
2HKO
72.2〜86.1%
Surf
2HKO
60.3〜71.5%
Surf
2HKO
Speed
First
ストリンダー(ハイ)S127 / PrimarinaS80
First
ストリンダー(ハイ)S127 / PrimarinaS82
First
ストリンダー(ハイ)S127 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ストリンダー(ハイ)Primarina
72.2〜87.2%
オーバードライブ
2HKO
72.2〜87.2%
オーバードライブ
2HKO
72.2〜87.2%
オーバードライブ
2HKO
Primarinaストリンダー(ハイ)
60.3〜71.5%
Surf
2HKO
72.2〜86.1%
Surf
2HKO
60.3〜71.5%
Surf
2HKO
Speed
First
ストリンダー(ハイ)S139 / PrimarinaS80
First
ストリンダー(ハイ)S139 / PrimarinaS82
First
ストリンダー(ハイ)S139 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ストリンダー(ハイ)Primarina
104.3〜124.1%
オーバードライブ
1HKO
104.3〜124.1%
オーバードライブ
1HKO
104.3〜124.1%
オーバードライブ
1HKO
Primarinaストリンダー(ハイ)
60.3〜71.5%
Surf
2HKO
72.2〜86.1%
Surf
2HKO
60.3〜71.5%
Surf
2HKO
Speed
First
ストリンダー(ハイ)S127 / PrimarinaS80
First
ストリンダー(ハイ)S127 / PrimarinaS82
First
ストリンダー(ハイ)S127 / PrimarinaS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
ゴリランダー*ゴリランダー
ストリンダー(ハイ) ストリンダー(ハイ) vs ゴリランダー ゴリランダー

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ストリンダー(ハイ)ゴリランダー
99.5〜118.8%
Sludge Wave
1 hits (94%)
calculated with グラスフィールド
99.5〜118.8%
Sludge Wave
1 hits (94%)
calculated with グラスフィールド
99.5〜118.8%
Sludge Wave
1 hits (94%)
calculated with グラスフィールド
ゴリランダーストリンダー(ハイ)
73.5〜87.4%
Wood Hammer
2HKO
calculated with グラスフィールド
68.2〜80.8%
Wood Hammer
2HKO
calculated with グラスフィールド
57.0〜67.5%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
First
ストリンダー(ハイ)S127 / ゴリランダーS107
First
ストリンダー(ハイ)S127 / ゴリランダーS107
First
ストリンダー(ハイ)S127 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ストリンダー(ハイ)ゴリランダー
90.8〜108.2%
Sludge Wave
1 hits (44%)
calculated with グラスフィールド
90.8〜108.2%
Sludge Wave
1 hits (44%)
calculated with グラスフィールド
90.8〜108.2%
Sludge Wave
1 hits (44%)
calculated with グラスフィールド
ゴリランダーストリンダー(ハイ)
241.1〜285.4%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
185.4〜219.9%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
185.4〜219.9%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
ストリンダー(ハイ)S139 / ゴリランダーS107
First
ストリンダー(ハイ)S139 / ゴリランダーS107
First
ストリンダー(ハイ)S139 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ストリンダー(ハイ)ゴリランダー
129.0〜154.1%
Sludge Wave
1HKO
calculated with グラスフィールド
129.0〜154.1%
Sludge Wave
1HKO
calculated with グラスフィールド
129.0〜154.1%
Sludge Wave
1HKO
calculated with グラスフィールド
ゴリランダーストリンダー(ハイ)
241.1〜285.4%
High Horsepower
1HKO
calculated with グラスフィールド
185.4〜219.9%
High Horsepower
1HKO
calculated with グラスフィールド
185.4〜219.9%
High Horsepower
1HKO
calculated with グラスフィールド
Speed
First
ストリンダー(ハイ)S127 / ゴリランダーS107
First
ストリンダー(ハイ)S127 / ゴリランダーS107
First
ストリンダー(ハイ)S127 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados*Gyarados
ストリンダー(ハイ) ストリンダー(ハイ) vs Gyarados Gyarados

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ストリンダー(ハイ)Gyarados
169.8〜200.5%
オーバードライブ
1HKO
calculated with 攻撃-1
200.6〜236.8%
オーバードライブ
1HKO
calculated with 攻撃-1
169.8〜200.5%
オーバードライブ
1HKO
calculated with 攻撃-1
Gyaradosストリンダー(ハイ)
44.4〜53.6%
Waterfall
2 hits (34%)
58.3〜69.5%
Waterfall
2HKO
44.4〜53.6%
Waterfall
2 hits (34%)
Speed
First
ストリンダー(ハイ)S127 / GyaradosS101
Second
ストリンダー(ハイ)S127 / GyaradosS133
First
ストリンダー(ハイ)S127 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ストリンダー(ハイ)Gyarados
154.5〜185.1%
オーバードライブ
1HKO
calculated with 攻撃-1
182.5〜218.7%
オーバードライブ
1HKO
calculated with 攻撃-1
154.5〜185.1%
オーバードライブ
1HKO
calculated with 攻撃-1
Gyaradosストリンダー(ハイ)
148.3〜177.5%
Earthquake
2HKO (incl. きあいのタスキ)
196.0〜233.1%
Earthquake
2HKO (incl. きあいのタスキ)
148.3〜177.5%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
ストリンダー(ハイ)S139 / GyaradosS101
First
ストリンダー(ハイ)S139 / GyaradosS133
First
ストリンダー(ハイ)S139 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ストリンダー(ハイ)Gyarados
220.3〜260.4%
オーバードライブ
1HKO
calculated with 攻撃-1
260.2〜307.6%
オーバードライブ
1HKO
calculated with 攻撃-1
220.3〜260.4%
オーバードライブ
1HKO
calculated with 攻撃-1
Gyaradosストリンダー(ハイ)
148.3〜177.5%
Earthquake
1HKO
196.0〜233.1%
Earthquake
1HKO
148.3〜177.5%
Earthquake
1HKO
Speed
First
ストリンダー(ハイ)S127 / GyaradosS101
Second
ストリンダー(ハイ)S127 / GyaradosS133
First
ストリンダー(ハイ)S127 / GyaradosS101
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
ストリンダー(ハイ) ストリンダー(ハイ) vs Corviknight Corviknight

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ストリンダー(ハイ)Corviknight
92.2〜110.2%
オーバードライブ
1 hits (56%)
92.2〜110.2%
オーバードライブ
1 hits (56%)
92.2〜110.2%
オーバードライブ
1 hits (56%)
Corviknightストリンダー(ハイ)
24.5〜29.1%
Brave Bird
4 hits (>99%)
24.5〜29.1%
Brave Bird
4 hits (>99%)
24.5〜29.1%
Brave Bird
4 hits (>99%)
Speed
First
ストリンダー(ハイ)S127 / CorviknightS87
First
ストリンダー(ハイ)S127 / CorviknightS78
First
ストリンダー(ハイ)S127 / CorviknightS78
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ストリンダー(ハイ)Corviknight
84.9〜100.0%
オーバードライブ
1 hits (6%)
84.9〜100.0%
オーバードライブ
1 hits (6%)
84.9〜100.0%
オーバードライブ
1 hits (6%)
Corviknightストリンダー(ハイ)
24.5〜29.1%
Brave Bird
4 hits (>99%)
24.5〜29.1%
Brave Bird
4 hits (>99%)
24.5〜29.1%
Brave Bird
4 hits (>99%)
Speed
First
ストリンダー(ハイ)S139 / CorviknightS87
First
ストリンダー(ハイ)S139 / CorviknightS78
First
ストリンダー(ハイ)S139 / CorviknightS78
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ストリンダー(ハイ)Corviknight
119.5〜142.9%
オーバードライブ
1HKO
119.5〜142.9%
オーバードライブ
1HKO
119.5〜142.9%
オーバードライブ
1HKO
Corviknightストリンダー(ハイ)
24.5〜29.1%
Brave Bird
4 hits (>99%)
24.5〜29.1%
Brave Bird
4 hits (>99%)
24.5〜29.1%
Brave Bird
4 hits (>99%)
Speed
First
ストリンダー(ハイ)S127 / CorviknightS87
First
ストリンダー(ハイ)S127 / CorviknightS78
First
ストリンダー(ハイ)S127 / CorviknightS78
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves first
Win: 1HKO to KO / 5HKO to be KOed, moves first
Win: 1HKO to KO / 5HKO to be KOed, moves first
View Corviknight's page →
A-Ninetales*A-Ninetales
ストリンダー(ハイ) ストリンダー(ハイ) vs A-Ninetales A-Ninetales

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ストリンダー(ハイ)A-Ninetales
89.1〜106.3%
Sludge Wave
1 hits (31%)
calculated with あられ
104.0〜124.0%
Sludge Wave
1HKO
calculated with あられ
A-Ninetalesストリンダー(ハイ)
46.4〜55.6%
Blizzard
2 hits (71%)
calculated with あられ
61.6〜72.2%
Blizzard
2HKO
calculated with あられ
Speed
Second
ストリンダー(ハイ)S127 / A-NinetalesS177
Second
ストリンダー(ハイ)S127 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ストリンダー(ハイ)A-Ninetales
82.3〜97.1%
Sludge Wave
2HKO
calculated with あられ
96.0〜113.3%
Sludge Wave
1 hits (81%)
calculated with あられ
A-Ninetalesストリンダー(ハイ)
46.4〜55.6%
Blizzard
2 hits (71%)
calculated with あられ
61.6〜72.2%
Blizzard
2HKO
calculated with あられ
Speed
Second
ストリンダー(ハイ)S139 / A-NinetalesS177
Second
ストリンダー(ハイ)S139 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ストリンダー(ハイ)A-Ninetales
115.4〜137.7%
Sludge Wave
1HKO
calculated with あられ
134.7〜160.7%
Sludge Wave
1HKO
calculated with あられ
A-Ninetalesストリンダー(ハイ)
46.4〜55.6%
Blizzard
2 hits (71%)
calculated with あられ
61.6〜72.2%
Blizzard
2HKO
calculated with あられ
Speed
Second
ストリンダー(ハイ)S127 / A-NinetalesS177
Second
ストリンダー(ハイ)S127 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
ストリンダー(ハイ) ストリンダー(ハイ) vs Sneasler Sneasler

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ストリンダー(ハイ)Sneasler
165.6〜194.9%
Psychic Noise
1HKO
165.6〜194.9%
Psychic Noise
1HKO
165.6〜194.9%
Psychic Noise
1HKO
Sneaslerストリンダー(ハイ)
45.0〜53.6%
Close Combat
2 hits (34%)
45.0〜53.6%
Close Combat
2 hits (34%)
45.0〜53.6%
Close Combat
2 hits (34%)
Speed
Second
ストリンダー(ハイ)S127 / SneaslerS172
Second
ストリンダー(ハイ)S127 / SneaslerS172
Second
ストリンダー(ハイ)S127 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ストリンダー(ハイ)Sneasler
149.0〜178.3%
Psychic Noise
1HKO
149.0〜178.3%
Psychic Noise
1HKO
149.0〜178.3%
Psychic Noise
1HKO
Sneaslerストリンダー(ハイ)
45.0〜53.6%
Close Combat
2 hits (34%)
45.0〜53.6%
Close Combat
2 hits (34%)
45.0〜53.6%
Close Combat
2 hits (34%)
Speed
Second
ストリンダー(ハイ)S139 / SneaslerS172
Second
ストリンダー(ハイ)S139 / SneaslerS172
Second
ストリンダー(ハイ)S139 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ストリンダー(ハイ)Sneasler
215.3〜252.9%
Psychic Noise
1HKO
215.3〜252.9%
Psychic Noise
1HKO
215.3〜252.9%
Psychic Noise
1HKO
Sneaslerストリンダー(ハイ)
45.0〜53.6%
Close Combat
2 hits (34%)
45.0〜53.6%
Close Combat
2 hits (34%)
45.0〜53.6%
Close Combat
2 hits (34%)
Speed
Second
ストリンダー(ハイ)S127 / SneaslerS172
Second
ストリンダー(ハイ)S127 / SneaslerS172
Second
ストリンダー(ハイ)S127 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
ストリンダー(ハイ) ストリンダー(ハイ) vs パーモット パーモット

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ストリンダー(ハイ)パーモット
100.7〜119.0%
Boomburst
2HKO (incl. きあいのタスキ)
100.7〜119.0%
Boomburst
1HKO
100.7〜119.0%
Boomburst
1HKO
パーモットストリンダー(ハイ)
37.7〜45.0%
Close Combat
3HKO
41.7〜49.0%
Close Combat
3HKO
49.0〜58.3%
Close Combat
2 hits (98%)
Speed
Second
ストリンダー(ハイ)S127 / パーモットS172
Second
ストリンダー(ハイ)S127 / パーモットS235
Second
ストリンダー(ハイ)S127 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ストリンダー(ハイ)パーモット
98.6〜118.4%
Psychic Noise
2HKO
98.6〜118.4%
Psychic Noise
1 hits (94%)
98.6〜118.4%
Psychic Noise
1 hits (94%)
パーモットストリンダー(ハイ)
37.7〜45.0%
Close Combat
3HKO
41.7〜49.0%
Close Combat
3HKO
49.0〜58.3%
Close Combat
2 hits (98%)
Speed
Second
ストリンダー(ハイ)S139 / パーモットS172
Second
ストリンダー(ハイ)S139 / パーモットS235
Second
ストリンダー(ハイ)S139 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ストリンダー(ハイ)パーモット
130.6〜154.4%
Boomburst
2HKO (incl. きあいのタスキ)
130.6〜154.4%
Boomburst
1HKO
130.6〜154.4%
Boomburst
1HKO
パーモットストリンダー(ハイ)
37.7〜45.0%
Close Combat
3HKO
41.7〜49.0%
Close Combat
3HKO
49.0〜58.3%
Close Combat
2 hits (98%)
Speed
Second
ストリンダー(ハイ)S127 / パーモットS172
Second
ストリンダー(ハイ)S127 / パーモットS235
Second
ストリンダー(ハイ)S127 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Unfavorable
ボーマンダ*ボーマンダ
ストリンダー(ハイ) ストリンダー(ハイ) vs ボーマンダ ボーマンダ

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ストリンダー(ハイ)ボーマンダ
62.6〜74.3%
Boomburst
2HKO
ボーマンダストリンダー(ハイ)
98.0〜115.9%
Outrage
1 hits (88%)
Speed
Second
ストリンダー(ハイ)S127 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ストリンダー(ハイ)ボーマンダ
57.3〜68.4%
Boomburst
2HKO
ボーマンダストリンダー(ハイ)
219.9〜259.6%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ストリンダー(ハイ)S139 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ストリンダー(ハイ)ボーマンダ
81.3〜96.5%
Boomburst
2HKO
ボーマンダストリンダー(ハイ)
219.9〜259.6%
Earthquake
1HKO
Speed
Second
ストリンダー(ハイ)S127 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
ストリンダー(ハイ) ストリンダー(ハイ) vs Garchomp Garchomp

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ストリンダー(ハイ)Garchomp
61.1〜71.9%
Boomburst
2HKO
61.1〜71.9%
Boomburst
2HKO
61.1〜71.9%
Boomburst
2HKO
Garchompストリンダー(ハイ)
104.0〜123.2%
Draco Meteor
1HKO
90.1〜107.3%
Outrage
1 hits (44%)
90.1〜107.3%
Outrage
1 hits (44%)
Speed
Second
ストリンダー(ハイ)S127 / GarchompS223
Second
ストリンダー(ハイ)S127 / GarchompS231
Second
ストリンダー(ハイ)S127 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ストリンダー(ハイ)Garchomp
55.1〜65.9%
Boomburst
2HKO
55.1〜65.9%
Boomburst
2HKO
55.1〜65.9%
Boomburst
2HKO
Garchompストリンダー(ハイ)
137.7〜164.2%
Earthquake
2HKO (incl. きあいのタスキ)
302.0〜357.6%
Earthquake
2HKO (incl. きあいのタスキ)
302.0〜357.6%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ストリンダー(ハイ)S139 / GarchompS223
Second
ストリンダー(ハイ)S139 / GarchompS231
Second
ストリンダー(ハイ)S139 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ストリンダー(ハイ)Garchomp
78.9〜93.0%
Boomburst
2HKO
78.9〜93.0%
Boomburst
2HKO
78.9〜93.0%
Boomburst
2HKO
Garchompストリンダー(ハイ)
137.7〜164.2%
Earthquake
1HKO
302.0〜357.6%
Earthquake
1HKO
302.0〜357.6%
Earthquake
1HKO
Speed
Second
ストリンダー(ハイ)S127 / GarchompS223
Second
ストリンダー(ハイ)S127 / GarchompS231
Second
ストリンダー(ハイ)S127 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ*グソクムシャ
ストリンダー(ハイ) ストリンダー(ハイ) vs グソクムシャ グソクムシャ

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ストリンダー(ハイ)グソクムシャ
39.0〜46.7%
オーバードライブ
3HKO
グソクムシャストリンダー(ハイ)
61.6〜72.8%
Waterfall
2HKO
Speed
First
ストリンダー(ハイ)S127 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ストリンダー(ハイ)グソクムシャ
36.3〜43.4%
オーバードライブ
3HKO
グソクムシャストリンダー(ハイ)
233.8〜275.5%
Drill Run
2HKO (incl. きあいのタスキ)
Speed
First
ストリンダー(ハイ)S139 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ストリンダー(ハイ)グソクムシャ
50.5〜60.4%
オーバードライブ
2HKO
グソクムシャストリンダー(ハイ)
233.8〜275.5%
Drill Run
1HKO
Speed
First
ストリンダー(ハイ)S127 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
ストリンダー(ハイ) ストリンダー(ハイ) vs Hippowdon Hippowdon

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ストリンダー(ハイ)Hippowdon
40.9〜48.4%
Boomburst
3 hits (>99%)
calculated with すなあらし
43.7〜52.6%
Boomburst
3HKO
calculated with すなあらし
40.9〜48.4%
Boomburst
3HKO
calculated with すなあらし
Hippowdonストリンダー(ハイ)
22.5〜26.5%
Ice Fang
4HKO
calculated with すなあらし
22.5〜26.5%
Ice Fang
4HKO
calculated with すなあらし
22.5〜26.5%
Ice Fang
4HKO
calculated with すなあらし
Speed
First
ストリンダー(ハイ)S127 / HippowdonS67
First
ストリンダー(ハイ)S127 / HippowdonS67
First
ストリンダー(ハイ)S127 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ストリンダー(ハイ)Hippowdon
37.2〜43.7%
Boomburst
3 hits (19%)
calculated with すなあらし
40.9〜48.4%
Boomburst
3HKO
calculated with すなあらし
37.2〜43.7%
Boomburst
3HKO
calculated with すなあらし
Hippowdonストリンダー(ハイ)
201.3〜238.4%
Earthquake
1HKO
calculated with すなあらし
201.3〜238.4%
Earthquake
1HKO
calculated with すなあらし
201.3〜238.4%
Earthquake
1HKO
calculated with すなあらし
Speed
First
ストリンダー(ハイ)S139 / HippowdonS67
First
ストリンダー(ハイ)S139 / HippowdonS67
First
ストリンダー(ハイ)S139 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ストリンダー(ハイ)Hippowdon
53.0〜62.8%
Boomburst
2 hits (<1%)
calculated with すなあらし
56.7〜67.9%
Boomburst
2HKO
calculated with すなあらし
53.0〜62.8%
Boomburst
2HKO
calculated with すなあらし
Hippowdonストリンダー(ハイ)
201.3〜238.4%
Earthquake
1HKO
calculated with すなあらし
201.3〜238.4%
Earthquake
1HKO
calculated with すなあらし
201.3〜238.4%
Earthquake
1HKO
calculated with すなあらし
Speed
First
ストリンダー(ハイ)S127 / HippowdonS67
First
ストリンダー(ハイ)S127 / HippowdonS67
First
ストリンダー(ハイ)S127 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
ストリンダー(ハイ) ストリンダー(ハイ) vs セグレイブ セグレイブ

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ストリンダー(ハイ)セグレイブ
51.3〜61.3%
Boomburst
2HKO
58.1〜69.1%
Boomburst
2HKO
58.1〜69.1%
Boomburst
2HKO
セグレイブストリンダー(ハイ)
111.9〜133.1%
きょけんとつげき
1HKO
89.4〜106.0%
きょけんとつげき
1 hits (38%)
127.2〜150.3%
きょけんとつげき
1HKO
Speed
Second
ストリンダー(ハイ)S127 / セグレイブS139
Second
ストリンダー(ハイ)S127 / セグレイブS152
Second
ストリンダー(ハイ)S127 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ストリンダー(ハイ)セグレイブ
46.6〜55.5%
Boomburst
2 hits (73%)
53.4〜62.8%
Boomburst
2HKO
53.4〜62.8%
Boomburst
2HKO
セグレイブストリンダー(ハイ)
251.7〜296.7%
Earthquake
2HKO (incl. きあいのタスキ)
198.7〜235.8%
Earthquake
2HKO (incl. きあいのタスキ)
285.4〜337.1%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ストリンダー(ハイ)S139 / セグレイブS139
Second
ストリンダー(ハイ)S139 / セグレイブS152
Second
ストリンダー(ハイ)S139 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ストリンダー(ハイ)セグレイブ
66.5〜79.6%
Boomburst
2HKO
75.4〜89.5%
Boomburst
2HKO
75.4〜89.5%
Boomburst
2HKO
セグレイブストリンダー(ハイ)
251.7〜296.7%
Earthquake
1HKO
198.7〜235.8%
Earthquake
1HKO
285.4〜337.1%
Earthquake
1HKO
Speed
Second
ストリンダー(ハイ)S127 / セグレイブS139
Second
ストリンダー(ハイ)S127 / セグレイブS152
Second
ストリンダー(ハイ)S127 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
LucarioLucario
ストリンダー(ハイ) ストリンダー(ハイ) vs Lucario Lucario

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ストリンダー(ハイ)Lucario
76.9〜90.5%
オーバードライブ
2HKO
76.9〜90.5%
オーバードライブ
2HKO
Lucarioストリンダー(ハイ)
62.3〜73.5%
Steel Beam
2HKO
74.8〜88.1%
Steel Beam
2HKO
Speed
Second
ストリンダー(ハイ)S127 / LucarioS223
Second
ストリンダー(ハイ)S127 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ストリンダー(ハイ)Lucario
69.4〜83.0%
オーバードライブ
2HKO
69.4〜83.0%
オーバードライブ
2HKO
Lucarioストリンダー(ハイ)
62.3〜73.5%
Steel Beam
2HKO
74.8〜88.1%
Steel Beam
2HKO
Speed
Second
ストリンダー(ハイ)S139 / LucarioS223
Second
ストリンダー(ハイ)S139 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ストリンダー(ハイ)Lucario
99.3〜117.0%
オーバードライブ
1 hits (94%)
99.3〜117.0%
オーバードライブ
1 hits (94%)
Lucarioストリンダー(ハイ)
62.3〜73.5%
Steel Beam
2HKO
74.8〜88.1%
Steel Beam
2HKO
Speed
Second
ストリンダー(ハイ)S127 / LucarioS223
Second
ストリンダー(ハイ)S127 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×*Baxcalibur
ストリンダー(ハイ) ストリンダー(ハイ) vs Baxcalibur Baxcalibur

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ストリンダー(ハイ)Baxcalibur
23.4〜27.4%
Boomburst
999HKO
40.7〜48.5%
Boomburst
3 hits (>99%)
23.4〜27.4%
Boomburst
999HKO
Baxcaliburストリンダー(ハイ)
78.1〜93.4%
Draco Meteor
2HKO
95.4〜113.2%
Draco Meteor
1 hits (75%)
78.1〜93.4%
Draco Meteor
2HKO
Speed
First
ストリンダー(ハイ)S127 / BaxcaliburS105
Second
ストリンダー(ハイ)S127 / BaxcaliburS150
First
ストリンダー(ハイ)S127 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ストリンダー(ハイ)Baxcalibur
21.3〜25.4%
Boomburst
999HKO
37.7〜44.9%
Boomburst
3 hits (40%)
21.3〜25.4%
Boomburst
999HKO
Baxcaliburストリンダー(ハイ)
78.1〜93.4%
Draco Meteor
2HKO
95.4〜113.2%
Draco Meteor
2HKO
78.1〜93.4%
Draco Meteor
2HKO
Speed
First
ストリンダー(ハイ)S139 / BaxcaliburS105
Second
ストリンダー(ハイ)S139 / BaxcaliburS150
First
ストリンダー(ハイ)S139 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ストリンダー(ハイ)Baxcalibur
29.9〜35.5%
Boomburst
4 hits (96%) (incl. オボンのみ)
45.5〜54.5%
オーバードライブ
3HKO
29.9〜35.5%
Boomburst
4HKO
Baxcaliburストリンダー(ハイ)
78.1〜93.4%
Draco Meteor
2HKO
95.4〜113.2%
Draco Meteor
1 hits (75%)
78.1〜93.4%
Draco Meteor
2HKO
Speed
First
ストリンダー(ハイ)S127 / BaxcaliburS105
Second
ストリンダー(ハイ)S127 / BaxcaliburS150
First
ストリンダー(ハイ)S127 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
ストリンダー(ハイ) ストリンダー(ハイ) vs Aegislash Aegislash

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ストリンダー(ハイ)Aegislash
37.7〜44.9%
オーバードライブ
3HKO
37.7〜44.9%
オーバードライブ
3HKO
37.7〜44.9%
オーバードライブ
3HKO
Aegislashストリンダー(ハイ)
50.3〜60.3%
Shadow Ball
2HKO
73.5〜87.4%
Shadow Ball
2HKO
109.9〜131.1%
Poltergeist
1HKO
Speed
First
ストリンダー(ハイ)S127 / AegislashS80
First
ストリンダー(ハイ)S127 / AegislashS72
First
ストリンダー(ハイ)S127 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ストリンダー(ハイ)Aegislash
34.7〜41.9%
オーバードライブ
3 hits (71%)
34.7〜41.9%
オーバードライブ
3 hits (71%)
34.7〜41.9%
オーバードライブ
3HKO
Aegislashストリンダー(ハイ)
92.1〜109.3%
Poltergeist
2HKO
73.5〜87.4%
Shadow Ball
2HKO
60.3〜72.2%
Shadow Ball
2HKO
Speed
First
ストリンダー(ハイ)S139 / AegislashS80
First
ストリンダー(ハイ)S139 / AegislashS72
First
ストリンダー(ハイ)S139 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ストリンダー(ハイ)Aegislash
48.5〜58.1%
オーバードライブ
2 hits (60%)
48.5〜58.1%
オーバードライブ
2 hits (60%)
48.5〜58.1%
オーバードライブ
2 hits (92%)
Aegislashストリンダー(ハイ)
92.1〜109.3%
Poltergeist
1 hits (56%)
73.5〜87.4%
Shadow Ball
2HKO
109.9〜131.1%
Poltergeist
1HKO
Speed
First
ストリンダー(ハイ)S127 / AegislashS80
First
ストリンダー(ハイ)S127 / AegislashS72
First
ストリンダー(ハイ)S127 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
ストリンダー(ハイ) ストリンダー(ハイ) vs Mimikyu Mimikyu

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ストリンダー(ハイ)Mimikyu
61.8〜74.0%
オーバードライブ
3HKO (incl. ばけのかわ)
61.8〜74.0%
オーバードライブ
3HKO (incl. ばけのかわ)
61.8〜74.0%
オーバードライブ
3HKO (incl. ばけのかわ)
Mimikyuストリンダー(ハイ)
53.6〜64.2%
Shadow Claw
2HKO
49.7〜59.6%
Shadow Claw
2 hits (>99%)
41.7〜49.7%
Shadow Claw
3HKO
Speed
Second
ストリンダー(ハイ)S127 / MimikyuS148
Second
ストリンダー(ハイ)S127 / MimikyuS148
Second
ストリンダー(ハイ)S127 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ストリンダー(ハイ)Mimikyu
57.3〜67.9%
オーバードライブ
3HKO (incl. ばけのかわ)
57.3〜67.9%
オーバードライブ
3HKO (incl. ばけのかわ)
57.3〜67.9%
オーバードライブ
3HKO (incl. ばけのかわ)
Mimikyuストリンダー(ハイ)
53.6〜64.2%
Shadow Claw
2HKO
49.7〜59.6%
Shadow Claw
2 hits (>99%)
41.7〜49.7%
Shadow Claw
3HKO
Speed
Second
ストリンダー(ハイ)S139 / MimikyuS148
Second
ストリンダー(ハイ)S139 / MimikyuS148
Second
ストリンダー(ハイ)S139 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ストリンダー(ハイ)Mimikyu
80.2〜96.2%
オーバードライブ
2 hits (56%)
80.2〜96.2%
オーバードライブ
2 hits (56%)
80.2〜96.2%
オーバードライブ
2 hits (56%)
Mimikyuストリンダー(ハイ)
53.6〜64.2%
Shadow Claw
2HKO
49.7〜59.6%
Shadow Claw
2 hits (>99%)
41.7〜49.7%
Shadow Claw
3HKO
Speed
Second
ストリンダー(ハイ)S127 / MimikyuS148
Second
ストリンダー(ハイ)S127 / MimikyuS148
Second
ストリンダー(ハイ)S127 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
メガリザードンX*メガリザードンX
ストリンダー(ハイ) ストリンダー(ハイ) vs メガリザードンX メガリザードンX

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ストリンダー(ハイ)メガリザードンX
72.9〜85.8%
Boomburst
2HKO
メガリザードンXストリンダー(ハイ)
107.9〜127.2%
Flare Blitz
1HKO
Speed
Second
ストリンダー(ハイ)S127 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ストリンダー(ハイ)メガリザードンX
65.8〜78.7%
Boomburst
2HKO
メガリザードンXストリンダー(ハイ)
107.9〜127.2%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
ストリンダー(ハイ)S139 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ストリンダー(ハイ)メガリザードンX
94.2〜111.0%
Boomburst
1 hits (63%)
メガリザードンXストリンダー(ハイ)
107.9〜127.2%
Flare Blitz
1HKO
Speed
Second
ストリンダー(ハイ)S127 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
ストリンダー(ハイ) ストリンダー(ハイ) vs メガリザードンY メガリザードンY

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ストリンダー(ハイ)メガリザードンY
96.8〜117.4%
オーバードライブ
1 hits (94%)
calculated with 晴れ
メガリザードンYストリンダー(ハイ)
131.1〜155.0%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ストリンダー(ハイ)S127 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ストリンダー(ハイ)メガリザードンY
90.3〜107.1%
オーバードライブ
1 hits (44%)
calculated with 晴れ
メガリザードンYストリンダー(ハイ)
131.1〜155.0%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
ストリンダー(ハイ)S139 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ストリンダー(ハイ)メガリザードンY
125.8〜152.3%
オーバードライブ
1HKO
calculated with 晴れ
メガリザードンYストリンダー(ハイ)
131.1〜155.0%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ストリンダー(ハイ)S127 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
ストリンダー(ハイ) ストリンダー(ハイ) vs エースバーン エースバーン

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ストリンダー(ハイ)エースバーン
79.0〜94.3%
Boomburst
2HKO
79.0〜94.3%
Boomburst
2HKO
79.0〜94.3%
Boomburst
2HKO
エースバーンストリンダー(ハイ)
111.3〜132.5%
Zen Headbutt
1HKO
100.7〜120.5%
Zen Headbutt
1HKO
109.3〜129.1%
かえんボール
1HKO
Speed
Second
ストリンダー(ハイ)S127 / エースバーンS256
Second
ストリンダー(ハイ)S127 / エースバーンS188
Second
ストリンダー(ハイ)S127 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ストリンダー(ハイ)エースバーン
72.6〜86.0%
Boomburst
2HKO
72.6〜86.0%
Boomburst
2HKO
72.6〜86.0%
Boomburst
2HKO
エースバーンストリンダー(ハイ)
111.3〜132.5%
Zen Headbutt
2HKO (incl. きあいのタスキ)
100.7〜120.5%
Zen Headbutt
2HKO (incl. きあいのタスキ)
109.3〜129.1%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
ストリンダー(ハイ)S139 / エースバーンS256
Second
ストリンダー(ハイ)S139 / エースバーンS188
Second
ストリンダー(ハイ)S139 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ストリンダー(ハイ)エースバーン
102.5〜122.3%
Boomburst
1HKO
102.5〜122.3%
Boomburst
2HKO (incl. きあいのタスキ)
102.5〜122.3%
Boomburst
1HKO
エースバーンストリンダー(ハイ)
111.3〜132.5%
Zen Headbutt
1HKO
100.7〜120.5%
Zen Headbutt
1HKO
109.3〜129.1%
かえんボール
1HKO
Speed
Second
ストリンダー(ハイ)S127 / エースバーンS256
Second
ストリンダー(ハイ)S127 / エースバーンS188
Second
ストリンダー(ハイ)S127 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
イエッサン(オス)*イエッサン(オス)
ストリンダー(ハイ) ストリンダー(ハイ) vs イエッサン(オス) イエッサン(オス)

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ストリンダー(ハイ)イエッサン(オス)
74.5〜89.1%
Boomburst
2HKO
calculated with サイコフィールド
74.5〜89.1%
Boomburst
2HKO
calculated with サイコフィールド
74.5〜89.1%
Boomburst
2HKO
calculated with サイコフィールド
イエッサン(オス)ストリンダー(ハイ)
148.3〜176.2%
Expanding Force
1HKO
calculated with サイコフィールド
135.1〜160.3%
Expanding Force
1HKO
calculated with サイコフィールド
148.3〜176.2%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
ストリンダー(ハイ)S127 / イエッサン(オス)S220
Second
ストリンダー(ハイ)S127 / イエッサン(オス)S161
Second
ストリンダー(ハイ)S127 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ストリンダー(ハイ)イエッサン(オス)
68.6〜81.0%
Boomburst
2HKO
calculated with サイコフィールド
68.6〜81.0%
Boomburst
2HKO
calculated with サイコフィールド
68.6〜81.0%
Boomburst
2HKO
calculated with サイコフィールド
イエッサン(オス)ストリンダー(ハイ)
148.3〜176.2%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
135.1〜160.3%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
148.3〜176.2%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
ストリンダー(ハイ)S139 / イエッサン(オス)S220
Second
ストリンダー(ハイ)S139 / イエッサン(オス)S161
Second
ストリンダー(ハイ)S139 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ストリンダー(ハイ)イエッサン(オス)
96.4〜115.3%
Boomburst
1 hits (81%)
calculated with サイコフィールド
96.4〜115.3%
Boomburst
1 hits (81%)
calculated with サイコフィールド
96.4〜115.3%
Boomburst
2HKO
calculated with サイコフィールド
イエッサン(オス)ストリンダー(ハイ)
148.3〜176.2%
Expanding Force
1HKO
calculated with サイコフィールド
135.1〜160.3%
Expanding Force
1HKO
calculated with サイコフィールド
148.3〜176.2%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
ストリンダー(ハイ)S127 / イエッサン(オス)S220
Second
ストリンダー(ハイ)S127 / イエッサン(オス)S161
Second
ストリンダー(ハイ)S127 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
ストリンダー(ハイ) ストリンダー(ハイ) vs Hydreigon Hydreigon

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ストリンダー(ハイ)Hydreigon
63.3〜75.1%
Boomburst
2HKO
63.3〜75.1%
Boomburst
2HKO
63.3〜75.1%
Boomburst
2HKO
Hydreigonストリンダー(ハイ)
105.3〜123.8%
Draco Meteor
1HKO
95.4〜113.2%
Draco Meteor
1 hits (75%)
136.4〜160.9%
Draco Meteor
1HKO
Speed
Second
ストリンダー(ハイ)S127 / HydreigonS225
Second
ストリンダー(ハイ)S127 / HydreigonS165
Second
ストリンダー(ハイ)S127 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ストリンダー(ハイ)Hydreigon
58.0〜69.2%
Boomburst
2HKO
58.0〜69.2%
Boomburst
2HKO
58.0〜69.2%
Boomburst
2HKO
Hydreigonストリンダー(ハイ)
105.3〜123.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
177.5〜209.3%
Earth Power
2HKO (incl. きあいのタスキ)
136.4〜160.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
ストリンダー(ハイ)S139 / HydreigonS225
Second
ストリンダー(ハイ)S139 / HydreigonS165
Second
ストリンダー(ハイ)S139 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ストリンダー(ハイ)Hydreigon
82.2〜97.6%
Boomburst
2HKO
82.2〜97.6%
Boomburst
2HKO
82.2〜97.6%
Boomburst
2HKO
Hydreigonストリンダー(ハイ)
105.3〜123.8%
Draco Meteor
1HKO
177.5〜209.3%
Earth Power
1HKO
136.4〜160.9%
Draco Meteor
1HKO
Speed
Second
ストリンダー(ハイ)S127 / HydreigonS225
Second
ストリンダー(ハイ)S127 / HydreigonS165
Second
ストリンダー(ハイ)S127 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge*Skeledirge
ストリンダー(ハイ) ストリンダー(ハイ) vs Skeledirge Skeledirge

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ストリンダー(ハイ)Skeledirge
49.8〜58.8%
オーバードライブ
2 hits (67%)
49.8〜58.8%
オーバードライブ
3HKO
49.8〜58.8%
オーバードライブ
2 hits (>99%)
Skeledirgeストリンダー(ハイ)
43.7〜51.7%
Shadow Ball
2 hits (6%)
43.7〜51.7%
Shadow Ball
2 hits (6%)
43.7〜51.7%
Shadow Ball
2 hits (6%)
Speed
First
ストリンダー(ハイ)S127 / SkeledirgeS86
First
ストリンダー(ハイ)S127 / SkeledirgeS86
First
ストリンダー(ハイ)S127 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ストリンダー(ハイ)Skeledirge
46.0〜54.0%
オーバードライブ
2 hits (3%)
46.0〜54.0%
オーバードライブ
3HKO
46.0〜54.0%
オーバードライブ
2 hits (47%)
Skeledirgeストリンダー(ハイ)
132.5〜156.3%
Earth Power
2HKO (incl. きあいのタスキ)
132.5〜156.3%
Earth Power
2HKO (incl. きあいのタスキ)
132.5〜156.3%
Earth Power
2HKO (incl. きあいのタスキ)
Speed
First
ストリンダー(ハイ)S139 / SkeledirgeS86
First
ストリンダー(ハイ)S139 / SkeledirgeS86
First
ストリンダー(ハイ)S139 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ストリンダー(ハイ)Skeledirge
64.5〜76.3%
オーバードライブ
2HKO
64.5〜76.3%
オーバードライブ
2HKO
64.5〜76.3%
オーバードライブ
2HKO
Skeledirgeストリンダー(ハイ)
132.5〜156.3%
Earth Power
1HKO
132.5〜156.3%
Earth Power
1HKO
132.5〜156.3%
Earth Power
1HKO
Speed
First
ストリンダー(ハイ)S127 / SkeledirgeS86
First
ストリンダー(ハイ)S127 / SkeledirgeS86
First
ストリンダー(ハイ)S127 / SkeledirgeS86
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Skeledirge's page →
Metagross*Metagross
ストリンダー(ハイ) ストリンダー(ハイ) vs Metagross Metagross

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ストリンダー(ハイ)Metagross
49.7〜59.2%
オーバードライブ
2 hits (>99%)
Metagrossストリンダー(ハイ)
180.8〜213.2%
Psychic Fangs
1HKO
Speed
Second
ストリンダー(ハイ)S127 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ストリンダー(ハイ)Metagross
45.2〜54.1%
オーバードライブ
2 hits (45%)
Metagrossストリンダー(ハイ)
180.8〜213.2%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
Second
ストリンダー(ハイ)S139 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ストリンダー(ハイ)Metagross
64.3〜76.4%
オーバードライブ
2HKO
Metagrossストリンダー(ハイ)
180.8〜213.2%
Psychic Fangs
1HKO
Speed
Second
ストリンダー(ハイ)S127 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
ストリンダー(ハイ) ストリンダー(ハイ) vs Dragonite Dragonite

ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ストリンダー(ハイ)Dragonite
24.0〜28.7%
Boomburst
3HKO
29.3〜34.7%
Boomburst
2 hits (19%)
29.3〜34.7%
Boomburst
2 hits (19%)
Dragoniteストリンダー(ハイ)
117.2〜137.7%
Draco Meteor
1HKO
82.1〜97.4%
Draco Meteor
2HKO
90.1〜107.3%
Draco Meteor
1 hits (44%)
Speed
Second
ストリンダー(ハイ)S127 / DragoniteS152
Second
ストリンダー(ハイ)S127 / DragoniteS145
Second
ストリンダー(ハイ)S127 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ストリンダー(ハイ)Dragonite
22.2〜26.3%
Boomburst
3HKO
26.9〜31.7%
Boomburst
3HKO
26.9〜31.7%
Boomburst
3HKO
Dragoniteストリンダー(ハイ)
117.2〜137.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
140.4〜166.9%
Earthquake
2HKO (incl. きあいのタスキ)
140.4〜166.9%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ストリンダー(ハイ)S139 / DragoniteS152
Second
ストリンダー(ハイ)S139 / DragoniteS145
First
ストリンダー(ハイ)S139 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ストリンダー(ハイ)Dragonite
31.1〜37.1%
Boomburst
2 hits (80%)
37.7〜44.9%
Boomburst
2HKO
37.7〜44.9%
Boomburst
2HKO
Dragoniteストリンダー(ハイ)
117.2〜137.7%
Draco Meteor
1HKO
140.4〜166.9%
Earthquake
1HKO
140.4〜166.9%
Earthquake
1HKO
Speed
Second
ストリンダー(ハイ)S127 / DragoniteS152
Second
ストリンダー(ハイ)S127 / DragoniteS145
Second
ストリンダー(ハイ)S127 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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