ストリンダー(ハイ)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | パンクロック | 音の技の威力が1.3倍になり、音の技で受けるダメージが半減する。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | オーバードライブ |
特殊威力 80命中 100%PP 12 通常の攻撃技。 |
| 2 | ばくおんぱ |
特殊威力 140命中 100%PP 12 通常の攻撃技。 |
| 3 | ほっぺすりすり |
物理威力 20命中 100%PP 20 相手をまひ状態にする。 |
| 4 | ヘドロウェーブ |
特殊威力 95命中 100%PP 12 10%の確率で相手をどく状態にする。 |
| 5 | ちょうはつ |
変化命中 100%PP 20 相手をちょうはつ状態にする。 |
| 6 | ボルトチェンジ |
特殊威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 |
| 7 | たたりめ |
特殊威力 65命中 100%PP 12 相手が状態異常だと威力が2倍になる。 |
| 8 | サイコノイズ |
特殊威力 75命中 100%PP 12 2ターンの間、相手をかいふくふうじ状態にする。 |
| 9 | どくどく |
変化命中 90%PP 12 相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。 |
| 10 | どくびし |
変化PP 20 相手の場をどくびし状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | ふうせん |
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 |
| 2 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 3 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 4 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 5 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 6 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
| 7 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 8 | シルクのスカーフ |
ノーマルタイプの技の威力が1.2倍になる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | |
| 2 | おくびょう (S↑ A↓) | |
| 3 | おだやか (D↑ A↓) | |
| 4 | おっとり (C↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 9 | 24 | 0 | 32 | |
| 2 | 2 | 0 | 0 | 32 | 0 | 32 | |
| 3 | 31 | 0 | 4 | 16 | 1 | 14 | |
| 4 | 1 | 0 | 8 | 31 | 8 | 18 | |
| 5 | 1 | 0 | 1 | 32 | 0 | 32 | |
| 6 | 31 | 0 | 5 | 9 | 6 | 15 | |
| 7 | 0 | 0 | 1 | 32 | 1 | 32 | |
| 8 | 32 | 0 | 2 | 32 | 0 | 0 | |
| 9 | 32 | 0 | 0 | 32 | 0 | 2 | |
| 10 | 22 | 0 | 0 | 32 | 0 | 12 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
○*Primarina
ストリンダー(ハイ) vs
Primarina ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.2〜95.7% オーバードライブ 2HKO | 80.2〜95.7% オーバードライブ 2HKO | 80.2〜95.7% オーバードライブ 2HKO | |
| 60.3〜71.5% Surf 2HKO | 72.2〜86.1% Surf 2HKO | 60.3〜71.5% Surf 2HKO | |
| Speed | First S127 / S80 | First S127 / S82 | First S127 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.2〜87.2% オーバードライブ 2HKO | 72.2〜87.2% オーバードライブ 2HKO | 72.2〜87.2% オーバードライブ 2HKO | |
| 60.3〜71.5% Surf 2HKO | 72.2〜86.1% Surf 2HKO | 60.3〜71.5% Surf 2HKO | |
| Speed | First S139 / S80 | First S139 / S82 | First S139 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.3〜124.1% オーバードライブ 1HKO | 104.3〜124.1% オーバードライブ 1HKO | 104.3〜124.1% オーバードライブ 1HKO | |
| 60.3〜71.5% Surf 2HKO | 72.2〜86.1% Surf 2HKO | 60.3〜71.5% Surf 2HKO | |
| Speed | First S127 / S80 | First S127 / S82 | First S127 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*ゴリランダー
ストリンダー(ハイ) vs
ゴリランダー ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.5〜118.8% Sludge Wave 1 hits (94%)calculated with グラスフィールド | 99.5〜118.8% Sludge Wave 1 hits (94%)calculated with グラスフィールド | 99.5〜118.8% Sludge Wave 1 hits (94%)calculated with グラスフィールド | |
| 73.5〜87.4% Wood Hammer 2HKOcalculated with グラスフィールド | 68.2〜80.8% Wood Hammer 2HKOcalculated with グラスフィールド | 57.0〜67.5% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | First S127 / S107 | First S127 / S107 | First S127 / S107 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.8〜108.2% Sludge Wave 1 hits (44%)calculated with グラスフィールド | 90.8〜108.2% Sludge Wave 1 hits (44%)calculated with グラスフィールド | 90.8〜108.2% Sludge Wave 1 hits (44%)calculated with グラスフィールド | |
| 241.1〜285.4% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 185.4〜219.9% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 185.4〜219.9% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | |
| Speed | First S139 / S107 | First S139 / S107 | First S139 / S107 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 129.0〜154.1% Sludge Wave 1HKOcalculated with グラスフィールド | 129.0〜154.1% Sludge Wave 1HKOcalculated with グラスフィールド | 129.0〜154.1% Sludge Wave 1HKOcalculated with グラスフィールド | |
| 241.1〜285.4% High Horsepower 1HKOcalculated with グラスフィールド | 185.4〜219.9% High Horsepower 1HKOcalculated with グラスフィールド | 185.4〜219.9% High Horsepower 1HKOcalculated with グラスフィールド | |
| Speed | First S127 / S107 | First S127 / S107 | First S127 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*Gyarados
ストリンダー(ハイ) vs
Gyarados ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 169.8〜200.5% オーバードライブ 1HKOcalculated with 攻撃-1 | 200.6〜236.8% オーバードライブ 1HKOcalculated with 攻撃-1 | 169.8〜200.5% オーバードライブ 1HKOcalculated with 攻撃-1 | |
| 44.4〜53.6% Waterfall 2 hits (34%) | 58.3〜69.5% Waterfall 2HKO | 44.4〜53.6% Waterfall 2 hits (34%) | |
| Speed | First S127 / S101 | Second S127 / S133 | First S127 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 154.5〜185.1% オーバードライブ 1HKOcalculated with 攻撃-1 | 182.5〜218.7% オーバードライブ 1HKOcalculated with 攻撃-1 | 154.5〜185.1% オーバードライブ 1HKOcalculated with 攻撃-1 | |
| 148.3〜177.5% Earthquake 2HKO (incl. きあいのタスキ) | 196.0〜233.1% Earthquake 2HKO (incl. きあいのタスキ) | 148.3〜177.5% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | First S139 / S101 | First S139 / S133 | First S139 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 220.3〜260.4% オーバードライブ 1HKOcalculated with 攻撃-1 | 260.2〜307.6% オーバードライブ 1HKOcalculated with 攻撃-1 | 220.3〜260.4% オーバードライブ 1HKOcalculated with 攻撃-1 | |
| 148.3〜177.5% Earthquake 1HKO | 196.0〜233.1% Earthquake 1HKO | 148.3〜177.5% Earthquake 1HKO | |
| Speed | First S127 / S101 | Second S127 / S133 | First S127 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
◎Corviknight
ストリンダー(ハイ) vs
Corviknight ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.2〜110.2% オーバードライブ 1 hits (56%) | 92.2〜110.2% オーバードライブ 1 hits (56%) | 92.2〜110.2% オーバードライブ 1 hits (56%) | |
| 24.5〜29.1% Brave Bird 4 hits (>99%) | 24.5〜29.1% Brave Bird 4 hits (>99%) | 24.5〜29.1% Brave Bird 4 hits (>99%) | |
| Speed | First S127 / S87 | First S127 / S78 | First S127 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.9〜100.0% オーバードライブ 1 hits (6%) | 84.9〜100.0% オーバードライブ 1 hits (6%) | 84.9〜100.0% オーバードライブ 1 hits (6%) | |
| 24.5〜29.1% Brave Bird 4 hits (>99%) | 24.5〜29.1% Brave Bird 4 hits (>99%) | 24.5〜29.1% Brave Bird 4 hits (>99%) | |
| Speed | First S139 / S87 | First S139 / S78 | First S139 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.5〜142.9% オーバードライブ 1HKO | 119.5〜142.9% オーバードライブ 1HKO | 119.5〜142.9% オーバードライブ 1HKO | |
| 24.5〜29.1% Brave Bird 4 hits (>99%) | 24.5〜29.1% Brave Bird 4 hits (>99%) | 24.5〜29.1% Brave Bird 4 hits (>99%) | |
| Speed | First S127 / S87 | First S127 / S78 | First S127 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves first |
○*A-Ninetales
ストリンダー(ハイ) vs
A-Ninetales ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 89.1〜106.3% Sludge Wave 1 hits (31%)calculated with あられ | 104.0〜124.0% Sludge Wave 1HKOcalculated with あられ | |
| 46.4〜55.6% Blizzard 2 hits (71%)calculated with あられ | 61.6〜72.2% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S127 / S177 | Second S127 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 82.3〜97.1% Sludge Wave 2HKOcalculated with あられ | 96.0〜113.3% Sludge Wave 1 hits (81%)calculated with あられ | |
| 46.4〜55.6% Blizzard 2 hits (71%)calculated with あられ | 61.6〜72.2% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S139 / S177 | Second S139 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 115.4〜137.7% Sludge Wave 1HKOcalculated with あられ | 134.7〜160.7% Sludge Wave 1HKOcalculated with あられ | |
| 46.4〜55.6% Blizzard 2 hits (71%)calculated with あられ | 61.6〜72.2% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S127 / S177 | Second S127 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Sneasler
ストリンダー(ハイ) vs
Sneasler ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 165.6〜194.9% Psychic Noise 1HKO | 165.6〜194.9% Psychic Noise 1HKO | 165.6〜194.9% Psychic Noise 1HKO | |
| 45.0〜53.6% Close Combat 2 hits (34%) | 45.0〜53.6% Close Combat 2 hits (34%) | 45.0〜53.6% Close Combat 2 hits (34%) | |
| Speed | Second S127 / S172 | Second S127 / S172 | Second S127 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 149.0〜178.3% Psychic Noise 1HKO | 149.0〜178.3% Psychic Noise 1HKO | 149.0〜178.3% Psychic Noise 1HKO | |
| 45.0〜53.6% Close Combat 2 hits (34%) | 45.0〜53.6% Close Combat 2 hits (34%) | 45.0〜53.6% Close Combat 2 hits (34%) | |
| Speed | Second S139 / S172 | Second S139 / S172 | Second S139 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 215.3〜252.9% Psychic Noise 1HKO | 215.3〜252.9% Psychic Noise 1HKO | 215.3〜252.9% Psychic Noise 1HKO | |
| 45.0〜53.6% Close Combat 2 hits (34%) | 45.0〜53.6% Close Combat 2 hits (34%) | 45.0〜53.6% Close Combat 2 hits (34%) | |
| Speed | Second S127 / S172 | Second S127 / S172 | Second S127 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*パーモット
ストリンダー(ハイ) vs
パーモット ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.7〜119.0% Boomburst 2HKO (incl. きあいのタスキ) | 100.7〜119.0% Boomburst 1HKO | 100.7〜119.0% Boomburst 1HKO | |
| 37.7〜45.0% Close Combat 3HKO | 41.7〜49.0% Close Combat 3HKO | 49.0〜58.3% Close Combat 2 hits (98%) | |
| Speed | Second S127 / S172 | Second S127 / S235 | Second S127 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.6〜118.4% Psychic Noise 2HKO | 98.6〜118.4% Psychic Noise 1 hits (94%) | 98.6〜118.4% Psychic Noise 1 hits (94%) | |
| 37.7〜45.0% Close Combat 3HKO | 41.7〜49.0% Close Combat 3HKO | 49.0〜58.3% Close Combat 2 hits (98%) | |
| Speed | Second S139 / S172 | Second S139 / S235 | Second S139 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 130.6〜154.4% Boomburst 2HKO (incl. きあいのタスキ) | 130.6〜154.4% Boomburst 1HKO | 130.6〜154.4% Boomburst 1HKO | |
| 37.7〜45.0% Close Combat 3HKO | 41.7〜49.0% Close Combat 3HKO | 49.0〜58.3% Close Combat 2 hits (98%) | |
| Speed | Second S127 / S172 | Second S127 / S235 | Second S127 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
▲*ボーマンダ
ストリンダー(ハイ) vs
ボーマンダ ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 62.6〜74.3% Boomburst 2HKO | |
| 98.0〜115.9% Outrage 1 hits (88%) | |
| Speed | Second S127 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 57.3〜68.4% Boomburst 2HKO | |
| 219.9〜259.6% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S139 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 81.3〜96.5% Boomburst 2HKO | |
| 219.9〜259.6% Earthquake 1HKO | |
| Speed | Second S127 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Garchomp
ストリンダー(ハイ) vs
Garchomp ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜71.9% Boomburst 2HKO | 61.1〜71.9% Boomburst 2HKO | 61.1〜71.9% Boomburst 2HKO | |
| 104.0〜123.2% Draco Meteor 1HKO | 90.1〜107.3% Outrage 1 hits (44%) | 90.1〜107.3% Outrage 1 hits (44%) | |
| Speed | Second S127 / S223 | Second S127 / S231 | Second S127 / S154 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.1〜65.9% Boomburst 2HKO | 55.1〜65.9% Boomburst 2HKO | 55.1〜65.9% Boomburst 2HKO | |
| 137.7〜164.2% Earthquake 2HKO (incl. きあいのタスキ) | 302.0〜357.6% Earthquake 2HKO (incl. きあいのタスキ) | 302.0〜357.6% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S139 / S223 | Second S139 / S231 | Second S139 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.9〜93.0% Boomburst 2HKO | 78.9〜93.0% Boomburst 2HKO | 78.9〜93.0% Boomburst 2HKO | |
| 137.7〜164.2% Earthquake 1HKO | 302.0〜357.6% Earthquake 1HKO | 302.0〜357.6% Earthquake 1HKO | |
| Speed | Second S127 / S223 | Second S127 / S231 | Second S127 / S154 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*グソクムシャ
ストリンダー(ハイ) vs
グソクムシャ ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.0〜46.7% オーバードライブ 3HKO | |
| 61.6〜72.8% Waterfall 2HKO | |
| Speed | First S127 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.3〜43.4% オーバードライブ 3HKO | |
| 233.8〜275.5% Drill Run 2HKO (incl. きあいのタスキ) | |
| Speed | First S139 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.5〜60.4% オーバードライブ 2HKO | |
| 233.8〜275.5% Drill Run 1HKO | |
| Speed | First S127 / S60 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Hippowdon
ストリンダー(ハイ) vs
Hippowdon ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.9〜48.4% Boomburst 3 hits (>99%)calculated with すなあらし | 43.7〜52.6% Boomburst 3HKOcalculated with すなあらし | 40.9〜48.4% Boomburst 3HKOcalculated with すなあらし | |
| 22.5〜26.5% Ice Fang 4HKOcalculated with すなあらし | 22.5〜26.5% Ice Fang 4HKOcalculated with すなあらし | 22.5〜26.5% Ice Fang 4HKOcalculated with すなあらし | |
| Speed | First S127 / S67 | First S127 / S67 | First S127 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.2〜43.7% Boomburst 3 hits (19%)calculated with すなあらし | 40.9〜48.4% Boomburst 3HKOcalculated with すなあらし | 37.2〜43.7% Boomburst 3HKOcalculated with すなあらし | |
| 201.3〜238.4% Earthquake 1HKOcalculated with すなあらし | 201.3〜238.4% Earthquake 1HKOcalculated with すなあらし | 201.3〜238.4% Earthquake 1HKOcalculated with すなあらし | |
| Speed | First S139 / S67 | First S139 / S67 | First S139 / S67 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.0〜62.8% Boomburst 2 hits (<1%)calculated with すなあらし | 56.7〜67.9% Boomburst 2HKOcalculated with すなあらし | 53.0〜62.8% Boomburst 2HKOcalculated with すなあらし | |
| 201.3〜238.4% Earthquake 1HKOcalculated with すなあらし | 201.3〜238.4% Earthquake 1HKOcalculated with すなあらし | 201.3〜238.4% Earthquake 1HKOcalculated with すなあらし | |
| Speed | First S127 / S67 | First S127 / S67 | First S127 / S67 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*セグレイブ
ストリンダー(ハイ) vs
セグレイブ ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.3〜61.3% Boomburst 2HKO | 58.1〜69.1% Boomburst 2HKO | 58.1〜69.1% Boomburst 2HKO | |
| 111.9〜133.1% きょけんとつげき 1HKO | 89.4〜106.0% きょけんとつげき 1 hits (38%) | 127.2〜150.3% きょけんとつげき 1HKO | |
| Speed | Second S127 / S139 | Second S127 / S152 | Second S127 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.6〜55.5% Boomburst 2 hits (73%) | 53.4〜62.8% Boomburst 2HKO | 53.4〜62.8% Boomburst 2HKO | |
| 251.7〜296.7% Earthquake 2HKO (incl. きあいのタスキ) | 198.7〜235.8% Earthquake 2HKO (incl. きあいのタスキ) | 285.4〜337.1% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S139 / S139 | Second S139 / S152 | Second S139 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.5〜79.6% Boomburst 2HKO | 75.4〜89.5% Boomburst 2HKO | 75.4〜89.5% Boomburst 2HKO | |
| 251.7〜296.7% Earthquake 1HKO | 198.7〜235.8% Earthquake 1HKO | 285.4〜337.1% Earthquake 1HKO | |
| Speed | Second S127 / S139 | Second S127 / S152 | Second S127 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Lucario
ストリンダー(ハイ) vs
Lucario ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 76.9〜90.5% オーバードライブ 2HKO | 76.9〜90.5% オーバードライブ 2HKO | |
| 62.3〜73.5% Steel Beam 2HKO | 74.8〜88.1% Steel Beam 2HKO | |
| Speed | Second S127 / S223 | Second S127 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 69.4〜83.0% オーバードライブ 2HKO | 69.4〜83.0% オーバードライブ 2HKO | |
| 62.3〜73.5% Steel Beam 2HKO | 74.8〜88.1% Steel Beam 2HKO | |
| Speed | Second S139 / S223 | Second S139 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 99.3〜117.0% オーバードライブ 1 hits (94%) | 99.3〜117.0% オーバードライブ 1 hits (94%) | |
| 62.3〜73.5% Steel Beam 2HKO | 74.8〜88.1% Steel Beam 2HKO | |
| Speed | Second S127 / S223 | Second S127 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×*Baxcalibur
ストリンダー(ハイ) vs
Baxcalibur ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜27.4% Boomburst 999HKO | 40.7〜48.5% Boomburst 3 hits (>99%) | 23.4〜27.4% Boomburst 999HKO | |
| 78.1〜93.4% Draco Meteor 2HKO | 95.4〜113.2% Draco Meteor 1 hits (75%) | 78.1〜93.4% Draco Meteor 2HKO | |
| Speed | First S127 / S105 | Second S127 / S150 | First S127 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜25.4% Boomburst 999HKO | 37.7〜44.9% Boomburst 3 hits (40%) | 21.3〜25.4% Boomburst 999HKO | |
| 78.1〜93.4% Draco Meteor 2HKO | 95.4〜113.2% Draco Meteor 2HKO | 78.1〜93.4% Draco Meteor 2HKO | |
| Speed | First S139 / S105 | Second S139 / S150 | First S139 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.9〜35.5% Boomburst 4 hits (96%) (incl. オボンのみ) | 45.5〜54.5% オーバードライブ 3HKO | 29.9〜35.5% Boomburst 4HKO | |
| 78.1〜93.4% Draco Meteor 2HKO | 95.4〜113.2% Draco Meteor 1 hits (75%) | 78.1〜93.4% Draco Meteor 2HKO | |
| Speed | First S127 / S105 | Second S127 / S150 | First S127 / S105 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Aegislash
ストリンダー(ハイ) vs
Aegislash ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.7〜44.9% オーバードライブ 3HKO | 37.7〜44.9% オーバードライブ 3HKO | 37.7〜44.9% オーバードライブ 3HKO | |
| 50.3〜60.3% Shadow Ball 2HKO | 73.5〜87.4% Shadow Ball 2HKO | 109.9〜131.1% Poltergeist 1HKO | |
| Speed | First S127 / S80 | First S127 / S72 | First S127 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.7〜41.9% オーバードライブ 3 hits (71%) | 34.7〜41.9% オーバードライブ 3 hits (71%) | 34.7〜41.9% オーバードライブ 3HKO | |
| 92.1〜109.3% Poltergeist 2HKO | 73.5〜87.4% Shadow Ball 2HKO | 60.3〜72.2% Shadow Ball 2HKO | |
| Speed | First S139 / S80 | First S139 / S72 | First S139 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.5〜58.1% オーバードライブ 2 hits (60%) | 48.5〜58.1% オーバードライブ 2 hits (60%) | 48.5〜58.1% オーバードライブ 2 hits (92%) | |
| 92.1〜109.3% Poltergeist 1 hits (56%) | 73.5〜87.4% Shadow Ball 2HKO | 109.9〜131.1% Poltergeist 1HKO | |
| Speed | First S127 / S80 | First S127 / S72 | First S127 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲Mimikyu
ストリンダー(ハイ) vs
Mimikyu ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.8〜74.0% オーバードライブ 3HKO (incl. ばけのかわ) | 61.8〜74.0% オーバードライブ 3HKO (incl. ばけのかわ) | 61.8〜74.0% オーバードライブ 3HKO (incl. ばけのかわ) | |
| 53.6〜64.2% Shadow Claw 2HKO | 49.7〜59.6% Shadow Claw 2 hits (>99%) | 41.7〜49.7% Shadow Claw 3HKO | |
| Speed | Second S127 / S148 | Second S127 / S148 | Second S127 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.3〜67.9% オーバードライブ 3HKO (incl. ばけのかわ) | 57.3〜67.9% オーバードライブ 3HKO (incl. ばけのかわ) | 57.3〜67.9% オーバードライブ 3HKO (incl. ばけのかわ) | |
| 53.6〜64.2% Shadow Claw 2HKO | 49.7〜59.6% Shadow Claw 2 hits (>99%) | 41.7〜49.7% Shadow Claw 3HKO | |
| Speed | Second S139 / S148 | Second S139 / S148 | Second S139 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.2〜96.2% オーバードライブ 2 hits (56%) | 80.2〜96.2% オーバードライブ 2 hits (56%) | 80.2〜96.2% オーバードライブ 2 hits (56%) | |
| 53.6〜64.2% Shadow Claw 2HKO | 49.7〜59.6% Shadow Claw 2 hits (>99%) | 41.7〜49.7% Shadow Claw 3HKO | |
| Speed | Second S127 / S148 | Second S127 / S148 | Second S127 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲*メガリザードンX
ストリンダー(ハイ) vs
メガリザードンX ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 72.9〜85.8% Boomburst 2HKO | |
| 107.9〜127.2% Flare Blitz 1HKO | |
| Speed | Second S127 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜78.7% Boomburst 2HKO | |
| 107.9〜127.2% Flare Blitz 2HKO (incl. きあいのタスキ) | |
| Speed | Second S139 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 94.2〜111.0% Boomburst 1 hits (63%) | |
| 107.9〜127.2% Flare Blitz 1HKO | |
| Speed | Second S127 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*メガリザードンY
ストリンダー(ハイ) vs
メガリザードンY ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 96.8〜117.4% オーバードライブ 1 hits (94%)calculated with 晴れ | |
| 131.1〜155.0% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S127 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 90.3〜107.1% オーバードライブ 1 hits (44%)calculated with 晴れ | |
| 131.1〜155.0% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S139 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 125.8〜152.3% オーバードライブ 1HKOcalculated with 晴れ | |
| 131.1〜155.0% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S127 / S152 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*エースバーン
ストリンダー(ハイ) vs
エースバーン ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.0〜94.3% Boomburst 2HKO | 79.0〜94.3% Boomburst 2HKO | 79.0〜94.3% Boomburst 2HKO | |
| 111.3〜132.5% Zen Headbutt 1HKO | 100.7〜120.5% Zen Headbutt 1HKO | 109.3〜129.1% かえんボール 1HKO | |
| Speed | Second S127 / S256 | Second S127 / S188 | Second S127 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.6〜86.0% Boomburst 2HKO | 72.6〜86.0% Boomburst 2HKO | 72.6〜86.0% Boomburst 2HKO | |
| 111.3〜132.5% Zen Headbutt 2HKO (incl. きあいのタスキ) | 100.7〜120.5% Zen Headbutt 2HKO (incl. きあいのタスキ) | 109.3〜129.1% かえんボール 2HKO (incl. きあいのタスキ) | |
| Speed | Second S139 / S256 | Second S139 / S188 | Second S139 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.5〜122.3% Boomburst 1HKO | 102.5〜122.3% Boomburst 2HKO (incl. きあいのタスキ) | 102.5〜122.3% Boomburst 1HKO | |
| 111.3〜132.5% Zen Headbutt 1HKO | 100.7〜120.5% Zen Headbutt 1HKO | 109.3〜129.1% かえんボール 1HKO | |
| Speed | Second S127 / S256 | Second S127 / S188 | Second S127 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*イエッサン(オス)
ストリンダー(ハイ) vs
イエッサン(オス) ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.5〜89.1% Boomburst 2HKOcalculated with サイコフィールド | 74.5〜89.1% Boomburst 2HKOcalculated with サイコフィールド | 74.5〜89.1% Boomburst 2HKOcalculated with サイコフィールド | |
| 148.3〜176.2% Expanding Force 1HKOcalculated with サイコフィールド | 135.1〜160.3% Expanding Force 1HKOcalculated with サイコフィールド | 148.3〜176.2% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S127 / S220 | Second S127 / S161 | Second S127 / S147 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.6〜81.0% Boomburst 2HKOcalculated with サイコフィールド | 68.6〜81.0% Boomburst 2HKOcalculated with サイコフィールド | 68.6〜81.0% Boomburst 2HKOcalculated with サイコフィールド | |
| 148.3〜176.2% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 135.1〜160.3% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 148.3〜176.2% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | Second S139 / S220 | Second S139 / S161 | Second S139 / S147 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.4〜115.3% Boomburst 1 hits (81%)calculated with サイコフィールド | 96.4〜115.3% Boomburst 1 hits (81%)calculated with サイコフィールド | 96.4〜115.3% Boomburst 2HKOcalculated with サイコフィールド | |
| 148.3〜176.2% Expanding Force 1HKOcalculated with サイコフィールド | 135.1〜160.3% Expanding Force 1HKOcalculated with サイコフィールド | 148.3〜176.2% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S127 / S220 | Second S127 / S161 | Second S127 / S147 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Hydreigon
ストリンダー(ハイ) vs
Hydreigon ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.3〜75.1% Boomburst 2HKO | 63.3〜75.1% Boomburst 2HKO | 63.3〜75.1% Boomburst 2HKO | |
| 105.3〜123.8% Draco Meteor 1HKO | 95.4〜113.2% Draco Meteor 1 hits (75%) | 136.4〜160.9% Draco Meteor 1HKO | |
| Speed | Second S127 / S225 | Second S127 / S165 | Second S127 / S150 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.0〜69.2% Boomburst 2HKO | 58.0〜69.2% Boomburst 2HKO | 58.0〜69.2% Boomburst 2HKO | |
| 105.3〜123.8% Draco Meteor 2HKO (incl. きあいのタスキ) | 177.5〜209.3% Earth Power 2HKO (incl. きあいのタスキ) | 136.4〜160.9% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | Second S139 / S225 | Second S139 / S165 | Second S139 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.2〜97.6% Boomburst 2HKO | 82.2〜97.6% Boomburst 2HKO | 82.2〜97.6% Boomburst 2HKO | |
| 105.3〜123.8% Draco Meteor 1HKO | 177.5〜209.3% Earth Power 1HKO | 136.4〜160.9% Draco Meteor 1HKO | |
| Speed | Second S127 / S225 | Second S127 / S165 | Second S127 / S150 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Skeledirge
ストリンダー(ハイ) vs
Skeledirge ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.8〜58.8% オーバードライブ 2 hits (67%) | 49.8〜58.8% オーバードライブ 3HKO | 49.8〜58.8% オーバードライブ 2 hits (>99%) | |
| 43.7〜51.7% Shadow Ball 2 hits (6%) | 43.7〜51.7% Shadow Ball 2 hits (6%) | 43.7〜51.7% Shadow Ball 2 hits (6%) | |
| Speed | First S127 / S86 | First S127 / S86 | First S127 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.0〜54.0% オーバードライブ 2 hits (3%) | 46.0〜54.0% オーバードライブ 3HKO | 46.0〜54.0% オーバードライブ 2 hits (47%) | |
| 132.5〜156.3% Earth Power 2HKO (incl. きあいのタスキ) | 132.5〜156.3% Earth Power 2HKO (incl. きあいのタスキ) | 132.5〜156.3% Earth Power 2HKO (incl. きあいのタスキ) | |
| Speed | First S139 / S86 | First S139 / S86 | First S139 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.5〜76.3% オーバードライブ 2HKO | 64.5〜76.3% オーバードライブ 2HKO | 64.5〜76.3% オーバードライブ 2HKO | |
| 132.5〜156.3% Earth Power 1HKO | 132.5〜156.3% Earth Power 1HKO | 132.5〜156.3% Earth Power 1HKO | |
| Speed | First S127 / S86 | First S127 / S86 | First S127 / S86 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Metagross
ストリンダー(ハイ) vs
Metagross ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.7〜59.2% オーバードライブ 2 hits (>99%) | |
| 180.8〜213.2% Psychic Fangs 1HKO | |
| Speed | Second S127 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.2〜54.1% オーバードライブ 2 hits (45%) | |
| 180.8〜213.2% Psychic Fangs 2HKO (incl. きあいのタスキ) | |
| Speed | Second S139 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 64.3〜76.4% オーバードライブ 2HKO | |
| 180.8〜213.2% Psychic Fangs 1HKO | |
| Speed | Second S127 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Dragonite
ストリンダー(ハイ) vs
Dragonite ストリンダー(ハイ)'s build: ふうせん, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.0〜28.7% Boomburst 3HKO | 29.3〜34.7% Boomburst 2 hits (19%) | 29.3〜34.7% Boomburst 2 hits (19%) | |
| 117.2〜137.7% Draco Meteor 1HKO | 82.1〜97.4% Draco Meteor 2HKO | 90.1〜107.3% Draco Meteor 1 hits (44%) | |
| Speed | Second S127 / S152 | Second S127 / S145 | Second S127 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ハイ)'s build: Focus Sash, Timid, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.2〜26.3% Boomburst 3HKO | 26.9〜31.7% Boomburst 3HKO | 26.9〜31.7% Boomburst 3HKO | |
| 117.2〜137.7% Draco Meteor 2HKO (incl. きあいのタスキ) | 140.4〜166.9% Earthquake 2HKO (incl. きあいのタスキ) | 140.4〜166.9% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S139 / S152 | Second S139 / S145 | First S139 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ハイ)'s build: Life Orb, Modest, H1 B9 C24 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.1〜37.1% Boomburst 2 hits (80%) | 37.7〜44.9% Boomburst 2HKO | 37.7〜44.9% Boomburst 2HKO | |
| 117.2〜137.7% Draco Meteor 1HKO | 140.4〜166.9% Earthquake 1HKO | 140.4〜166.9% Earthquake 1HKO | |
| Speed | Second S127 / S152 | Second S127 / S145 | Second S127 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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