Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
デカヌチャン

デカヌチャン

フェアリー はがね
全国図鑑 No.959 / 使用率 102位
データ集計日:2026-09-10

種族値

HP
85
こうげき
75
ぼうぎょ
77
とくこう
70
とくぼう
105
すばやさ
94
合計
506

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんほのお
ノーマルひこういわくさエスパーこおりあくフェアリー
むし
どくドラゴン

特性

順位 特性名 採用率 ⓘ 効果・推移
1 かたやぶり
96.8%
-3.2
相手の特性に関係なく技を出すことができる(例外となる特性もある)。
採用率の推移
1009896100.0%96.8%9/99/10
2 マイペース
2.7%
こんらん状態にならず、相手の特性「いかく」も効かない。
3 わるいてぐせ
0.5%
自分が道具を持っていない時、接触技を受けると相手の道具を盗んでしまう。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
いわ ステルスロック
92.2%
-0.1
いわ変化
PP 20
相手の場をステルスロック状態にする。
採用率の推移
92929292.3%92.2%9/99/10
2
はがね デカハンマー
77.6%
+16.1
はがね物理
威力 160命中 100%PP 8
この技は2回連続で出すことはできない。
採用率の推移
80705961.5%77.6%9/99/10
3
ノーマル アンコール
76.7%
-19.5
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
採用率の推移
99867496.2%76.7%9/99/10
4
あく はたきおとす
46.1%
-19.3
あく物理
威力 65命中 100%PP 20
相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。
採用率の推移
68564365.4%46.1%9/99/10
5
でんき でんじは
26.5%
-12.0
でんき変化
命中 90%PP 20
相手をまひ状態にする。じめんタイプ相手には無効。
採用率の推移
40322538.5%26.5%9/99/10
6
じめん じならし
21.0%
+13.3
じめん物理
威力 60命中 100%PP 20
相手の素早さを1段階下げる。グラスフィールド状態の時、威力が1/2になる。
採用率の推移
231467.7%21.0%9/99/10
7
フェアリー じゃれつく
18.7%
フェアリー物理
威力 90命中 90%PP 12
10%の確率で相手の攻撃を1段階下げる。
8
あく イカサマ
12.3%
+8.5
あく物理
威力 95命中 100%PP 16
自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。
採用率の推移
14833.8%12.3%9/99/10
9
いわ がんせきふうじ
7.8%
-15.3
いわ物理
威力 60命中 95%PP 16
相手の素早さを1段階下げる。
採用率の推移
2515623.1%7.8%9/99/10
10
こおり アイスハンマー
7.3%
こおり物理
威力 100命中 90%PP 12
自分の素早さを1段階下げる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ふうせん
70.3%
-2.8
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
採用率の推移
74727073.1%70.3%9/99/10
2
きあいのタスキきあいのタスキ
16.4%
-6.7
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
24201523.1%16.4%9/99/10
3
シュカのみ
6.4%
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
4
オボンのみオボンのみ
4.6%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
5
オッカのみ
0.9%
ほのおタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
6
ラムのみラムのみ
0.5%
状態異常・こんらん状態を回復する。1度使うと無くなる。
7
たべのこし
0.5%
-3.3
ターン終わりに最大HPの1/16回復する。
採用率の推移
4203.8%0.5%9/99/10
8
ゴツゴツメット
0.5%
接触技を受けると相手に最大HPの1/6のダメージを与える。

性格

順位 性格 採用率 ⓘ 詳細
1 ようき (S↑ C↓)
49.3%
+18.5
採用率の推移
52402830.8%49.3%9/99/10
2 しんちょう (D↑ C↓)
25.1%
-17.2
採用率の推移
45342342.3%25.1%9/99/10
3 いじっぱり (A↑ C↓)
15.5%
-11.4
採用率の推移
29211426.9%15.5%9/99/10
4 わんぱく (B↑ C↓)
9.1%
5 むじゃき (S↑ D↓)
0.5%
6 のんき
0.5%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 23200032
18.3%
+14.5
採用率の推移
201123.8%18.3%9/99/10
2 32200320
10.5%
+6.7
採用率の推移
12733.8%10.5%9/99/10
3 13210032
7.3%
-15.8
採用率の推移
2515523.1%7.3%9/99/10
4 311210310
6.8%
5 31300032
5.5%
6 212500137
4.6%
7 32132001
4.6%
8 32000232
4.1%
9 31080027
3.7%
10 31032003
3.2%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位
順位推移(数字が小さいほど多く同居)
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 4.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 2.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

Pokémon Matchups

Favorable
Garchomp*Garchomp
Tinkaton Tinkaton vs Garchomp Garchomp

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
TinkatonGarchomp
51.9〜61.6%
Play Rough
2HKO
71.4〜84.3%
Ice Hammer
2HKO
71.4〜84.3%
Ice Hammer
2HKO
GarchompTinkaton
40.6〜47.9%
Flamethrower
3HKO
18.8〜22.9%
Flamethrower
999HKO
18.8〜22.9%
Flamethrower
999HKO
Speed
Second
TinkatonS114 / GarchompS223
Second
TinkatonS114 / GarchompS231
Second
TinkatonS114 / GarchompS154
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
TinkatonGarchomp
65.9〜78.9%
Play Rough
2HKO
90.8〜108.1%
Ice Hammer
1 hits (44%)
90.8〜108.1%
Ice Hammer
2HKO
GarchompTinkaton
65.4〜77.8%
Flamethrower
2HKO
30.9〜37.0%
Flamethrower
3 hits (71%)
30.9〜37.0%
Flamethrower
3 hits (71%)
Speed
Second
TinkatonS160 / GarchompS223
Second
TinkatonS160 / GarchompS231
First
TinkatonS160 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
TinkatonGarchomp
55.1〜65.9%
Play Rough
2HKO
75.7〜90.8%
Ice Hammer
2HKO
75.7〜90.8%
Ice Hammer
2HKO
GarchompTinkaton
55.2〜65.6%
Earthquake
2HKO
121.9〜143.8%
Earthquake
2HKO (incl. きあいのタスキ)
121.9〜143.8%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
TinkatonS114 / GarchompS223
Second
TinkatonS114 / GarchompS231
Second
TinkatonS114 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Farigiraf*Farigiraf
Tinkaton Tinkaton vs Farigiraf Farigiraf

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
TinkatonFarigiraf
52.8〜62.9%
Bulldoze
2HKO
60.0〜70.5%
Gigaton Hammer
3HKO (incl. きあいのタスキ)
99.4〜118.2%
Gigaton Hammer
1 hits (94%)
FarigirafTinkaton
12.5〜15.1%
Power Gem
999HKO
10.4〜12.5%
Power Gem
999HKO
13.5〜16.1%
Power Gem
999HKO
Speed
Second
TinkatonS114 / FarigirafS151
First
TinkatonS114 / FarigirafS106
Second
TinkatonS114 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
TinkatonFarigiraf
67.9〜80.5%
Bulldoze
2HKO
78.9〜92.6%
Gigaton Hammer
3HKO (incl. きあいのタスキ)
129.6〜154.7%
Gigaton Hammer
1HKO
FarigirafTinkaton
20.4〜24.1%
Power Gem
5HKO
16.7〜20.4%
Power Gem
999HKO
22.2〜26.5%
Power Gem
4 hits (21%)
Speed
First
TinkatonS160 / FarigirafS151
First
TinkatonS160 / FarigirafS106
First
TinkatonS160 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
TinkatonFarigiraf
55.3〜67.9%
Bulldoze
2HKO
64.2〜76.8%
Gigaton Hammer
3HKO (incl. きあいのタスキ)
109.4〜129.6%
Gigaton Hammer
1HKO
FarigirafTinkaton
40.6〜49.0%
Earth Power
3HKO
34.4〜40.6%
Earth Power
3HKO
45.8〜54.2%
Earth Power
2 hits (45%)
Speed
Second
TinkatonS114 / FarigirafS151
First
TinkatonS114 / FarigirafS106
Second
TinkatonS114 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
A-NinetalesA-Ninetales
Tinkaton Tinkaton vs A-Ninetales A-Ninetales

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
TinkatonA-Ninetales
132.6〜157.7%
Gigaton Hammer
1HKO
calculated with あられ
168.0〜200.0%
Gigaton Hammer
1HKO
calculated with あられ
A-NinetalesTinkaton
9.4〜11.5%
Blizzard
999HKO
calculated with あられ
12.5〜15.1%
Blizzard
999HKO
calculated with あられ
Speed
Second
TinkatonS114 / A-NinetalesS177
Second
TinkatonS114 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
TinkatonA-Ninetales
173.7〜205.7%
Gigaton Hammer
1HKO
calculated with あられ
216.0〜256.0%
Gigaton Hammer
1HKO
calculated with あられ
A-NinetalesTinkaton
15.4〜18.5%
Blizzard
999HKO
calculated with あられ
20.4〜24.1%
Blizzard
5HKO
calculated with あられ
Speed
Second
TinkatonS160 / A-NinetalesS177
Second
TinkatonS160 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
TinkatonA-Ninetales
144.0〜171.4%
Gigaton Hammer
1HKO
calculated with あられ
178.7〜216.0%
Gigaton Hammer
1HKO
calculated with あられ
A-NinetalesTinkaton
10.9〜12.5%
Blizzard
999HKO
calculated with あられ
14.1〜16.7%
Blizzard
999HKO
calculated with あられ
Speed
Second
TinkatonS114 / A-NinetalesS177
Second
TinkatonS114 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
View A-Ninetales's page →
イエッサン(オス)*イエッサン(オス)
Tinkaton Tinkaton vs イエッサン(オス) イエッサン(オス)

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Tinkatonイエッサン(オス)
70.1〜83.2%
Knock Off
2HKO
calculated with サイコフィールド
70.1〜83.2%
Knock Off
2HKO
calculated with サイコフィールド
70.1〜83.2%
Knock Off
2HKO
calculated with サイコフィールド
イエッサン(オス)Tinkaton
30.2〜36.5%
Mystical Fire
3 hits (51%)
calculated with サイコフィールド
28.1〜33.3%
Mystical Fire
3 hits (<1%)
calculated with サイコフィールド
30.2〜36.5%
Mystical Fire
3 hits (51%)
calculated with サイコフィールド
Speed
Second
TinkatonS114 / イエッサン(オス)S220
Second
TinkatonS114 / イエッサン(オス)S161
Second
TinkatonS114 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Tinkatonイエッサン(オス)
111.7〜132.1%
Gigaton Hammer
1HKO
calculated with サイコフィールド
111.7〜132.1%
Gigaton Hammer
1HKO
calculated with サイコフィールド
90.5〜108.0%
Knock Off
2HKO
calculated with サイコフィールド
イエッサン(オス)Tinkaton
48.1〜58.0%
Mystical Fire
2 hits (95%)
calculated with サイコフィールド
44.4〜53.1%
Mystical Fire
2 hits (26%)
calculated with サイコフィールド
48.1〜58.0%
Mystical Fire
2 hits (95%)
calculated with サイコフィールド
Speed
Second
TinkatonS160 / イエッサン(オス)S220
Second
TinkatonS160 / イエッサン(オス)S161
First
TinkatonS160 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Tinkatonイエッサン(オス)
75.9〜90.5%
Knock Off
2HKO
calculated with サイコフィールド
75.9〜90.5%
Knock Off
2HKO
calculated with サイコフィールド
75.9〜90.5%
Knock Off
2HKO
calculated with サイコフィールド
イエッサン(オス)Tinkaton
33.3〜39.6%
Mystical Fire
3HKO
calculated with サイコフィールド
30.2〜36.5%
Mystical Fire
3 hits (51%)
calculated with サイコフィールド
33.3〜39.6%
Mystical Fire
3HKO
calculated with サイコフィールド
Speed
Second
TinkatonS114 / イエッサン(オス)S220
Second
TinkatonS114 / イエッサン(オス)S161
Second
TinkatonS114 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Tinkaton Tinkaton vs Hydreigon Hydreigon

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
TinkatonHydreigon
106.5〜127.8%
Play Rough
1HKO
106.5〜127.8%
Play Rough
2HKO (incl. きあいのタスキ)
106.5〜127.8%
Play Rough
1HKO
HydreigonTinkaton
49.0〜58.3%
Fire Blast
2 hits (98%)
44.8〜53.1%
Fire Blast
2 hits (25%)
63.5〜75.5%
Fire Blast
2HKO
Speed
Second
TinkatonS114 / HydreigonS225
Second
TinkatonS114 / HydreigonS165
Second
TinkatonS114 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
TinkatonHydreigon
137.3〜165.7%
Play Rough
1HKO
137.3〜165.7%
Play Rough
2HKO (incl. きあいのタスキ)
137.3〜165.7%
Play Rough
1HKO
HydreigonTinkaton
80.2〜95.1%
Fire Blast
2HKO
72.8〜86.4%
Fire Blast
2HKO
104.3〜123.5%
Fire Blast
1HKO
Speed
Second
TinkatonS160 / HydreigonS225
Second
TinkatonS160 / HydreigonS165
First
TinkatonS160 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
TinkatonHydreigon
120.7〜142.0%
Play Rough
1HKO
120.7〜142.0%
Play Rough
2HKO (incl. きあいのタスキ)
120.7〜142.0%
Play Rough
1HKO
HydreigonTinkaton
53.1〜63.5%
Fire Blast
2HKO
49.0〜58.3%
Fire Blast
2 hits (98%)
68.8〜82.3%
Fire Blast
2HKO
Speed
Second
TinkatonS114 / HydreigonS225
Second
TinkatonS114 / HydreigonS165
Second
TinkatonS114 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Unfavorable
ボーマンダボーマンダ
Tinkaton Tinkaton vs ボーマンダ ボーマンダ

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Tinkatonボーマンダ
58.5〜70.2%
Ice Hammer
2HKO
ボーマンダTinkaton
65.6〜78.1%
Lash Out
2HKO
Speed
Second
TinkatonS114 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Tinkatonボーマンダ
77.2〜91.2%
Ice Hammer
2HKO
ボーマンダTinkaton
77.8〜92.6%
Lash Out
2HKO
Speed
Second
TinkatonS160 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Tinkatonボーマンダ
63.2〜74.9%
Ice Hammer
2HKO
ボーマンダTinkaton
87.5〜103.1%
Earthquake
2HKO
Speed
Second
TinkatonS114 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャ×グソクムシャ
Tinkaton Tinkaton vs グソクムシャ グソクムシャ

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Tinkatonグソクムシャ
22.5〜26.9%
Foul Play
4 hits (38%)
グソクムシャTinkaton
69.3〜82.8%
Iron Head
2HKO
Speed
First
TinkatonS114 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Tinkatonグソクムシャ
22.5〜26.9%
Foul Play
4 hits (38%)
グソクムシャTinkaton
82.1〜98.1%
Iron Head
2HKO
Speed
First
TinkatonS160 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Tinkatonグソクムシャ
22.5〜26.9%
Foul Play
4 hits (38%)
グソクムシャTinkaton
93.2〜110.9%
Drill Run
2HKO
Speed
First
TinkatonS114 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
Tinkaton Tinkaton vs Hippowdon Hippowdon

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
TinkatonHippowdon
25.1〜29.8%
Ice Hammer
5HKO (incl. オボンのみ)
calculated with すなあらし
27.0〜32.1%
Gigaton Hammer
999HKO
calculated with すなあらし
25.1〜29.8%
Ice Hammer
4HKO
calculated with すなあらし
HippowdonTinkaton
8.9〜10.4%
Ice Fang
999HKO
calculated with すなあらし
8.9〜10.4%
Ice Fang
999HKO
calculated with すなあらし
8.9〜10.4%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
TinkatonS114 / HippowdonS67
First
TinkatonS114 / HippowdonS67
First
TinkatonS114 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
TinkatonHippowdon
31.6〜38.1%
Ice Hammer
4HKO
calculated with すなあらし
29.8〜35.3%
Ice Hammer
4HKO
calculated with すなあらし
31.6〜38.1%
Ice Hammer
3 hits (92%)
calculated with すなあらし
HippowdonTinkaton
10.5〜12.3%
Ice Fang
999HKO
calculated with すなあらし
10.5〜12.3%
Ice Fang
999HKO
calculated with すなあらし
10.5〜12.3%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
TinkatonS160 / HippowdonS67
First
TinkatonS160 / HippowdonS67
First
TinkatonS160 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
TinkatonHippowdon
27.0〜32.6%
Ice Hammer
4 hits (4%)
calculated with すなあらし
25.1〜29.8%
Ice Hammer
4 hits (<1%)
calculated with すなあらし
27.0〜32.6%
Ice Hammer
4HKO
calculated with すなあらし
HippowdonTinkaton
79.2〜94.8%
Earthquake
2HKO
calculated with すなあらし
79.2〜94.8%
Earthquake
2HKO
calculated with すなあらし
79.2〜94.8%
Earthquake
2HKO
calculated with すなあらし
Speed
First
TinkatonS114 / HippowdonS67
First
TinkatonS114 / HippowdonS67
First
TinkatonS114 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
Lucario*Lucario
Tinkaton Tinkaton vs Lucario Lucario

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
TinkatonLucario
37.4〜44.9%
Play Rough
3HKO
31.3〜37.4%
Play Rough
3 hits (82%)
LucarioTinkaton
52.1〜61.5%
Steel Beam
2HKO
71.9〜85.4%
Close Combat
2HKO
Speed
Second
TinkatonS114 / LucarioS223
Second
TinkatonS114 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
TinkatonLucario
49.0〜57.8%
Play Rough
2 hits (96%)
40.8〜49.0%
Play Rough
3HKO
LucarioTinkaton
84.0〜100.0%
Steel Beam
1 hits (6%)
100.0〜118.5%
Steel Beam
1HKO
Speed
Second
TinkatonS160 / LucarioS223
Second
TinkatonS160 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
TinkatonLucario
40.8〜49.0%
Play Rough
3HKO
34.7〜40.8%
Play Rough
3HKO
LucarioTinkaton
56.8〜67.2%
Steel Beam
2HKO
71.9〜85.4%
Close Combat
2HKO
Speed
Second
TinkatonS114 / LucarioS223
Second
TinkatonS114 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×*Baxcalibur
Tinkaton Tinkaton vs Baxcalibur Baxcalibur

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
TinkatonBaxcalibur
16.8〜20.3%
Play Rough
999HKO
19.8〜24.0%
Play Rough
999HKO
12.2〜14.7%
Knock Off
999HKO
BaxcaliburTinkaton
20.3〜24.0%
Flash Cannon
5HKO
25.0〜29.7%
Flash Cannon
4HKO
20.3〜24.0%
Flash Cannon
5HKO
Speed
First
TinkatonS114 / BaxcaliburS105
Second
TinkatonS114 / BaxcaliburS150
First
TinkatonS114 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves first

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
TinkatonBaxcalibur
21.8〜26.4%
Play Rough
999HKO
25.7〜31.1%
Play Rough
4 hits (<1%)
15.7〜18.8%
Knock Off
999HKO
BaxcaliburTinkaton
32.1〜38.9%
Flash Cannon
3 hits (98%)
39.5〜46.9%
Flash Cannon
3HKO
32.1〜38.9%
Flash Cannon
3 hits (98%)
Speed
First
TinkatonS160 / BaxcaliburS105
First
TinkatonS160 / BaxcaliburS150
First
TinkatonS160 / BaxcaliburS105
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 5HKO to KO / 4HKO to be KOed, moves first

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
TinkatonBaxcalibur
18.3〜21.8%
Play Rough
999HKO
21.6〜25.7%
Play Rough
999HKO
13.2〜15.7%
Knock Off
999HKO
BaxcaliburTinkaton
21.9〜26.6%
Flash Cannon
4 hits (8%)
26.6〜31.8%
Flash Cannon
4HKO
21.9〜26.6%
Flash Cannon
4 hits (8%)
Speed
First
TinkatonS114 / BaxcaliburS105
Second
TinkatonS114 / BaxcaliburS150
First
TinkatonS114 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
Loss: 5HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
Tinkaton Tinkaton vs Aegislash Aegislash

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
TinkatonAegislash
31.1〜37.1%
Foul Play
4HKO
26.3〜32.3%
Knock Off
4 hits (<1%)
31.1〜37.1%
Foul Play
3 hits (64%)
AegislashTinkaton
53.6〜63.5%
Close Combat
2HKO
41.1〜49.0%
Close Combat
3HKO
53.6〜63.5%
Close Combat
2HKO
Speed
First
TinkatonS114 / AegislashS80
First
TinkatonS114 / AegislashS72
First
TinkatonS114 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
TinkatonAegislash
34.7〜41.9%
Knock Off
4HKO (incl. たべのこし)
34.7〜41.9%
Knock Off
4HKO (incl. たべのこし)
34.7〜41.9%
Knock Off
4HKO
AegislashTinkaton
63.6〜75.3%
Close Combat
2HKO
50.0〜59.3%
Shadow Ball
2HKO
104.9〜124.1%
Poltergeist
1HKO
Speed
First
TinkatonS160 / AegislashS80
First
TinkatonS160 / AegislashS72
First
TinkatonS160 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
TinkatonAegislash
31.1〜37.1%
Foul Play
4HKO
29.9〜35.9%
Knock Off
4 hits (21%) (incl. たべのこし)
31.1〜37.1%
Foul Play
3 hits (64%)
AegislashTinkaton
74.0〜87.5%
Poltergeist
2HKO
56.8〜67.2%
Poltergeist
2HKO
88.5〜104.7%
Poltergeist
2HKO
Speed
First
TinkatonS114 / AegislashS80
First
TinkatonS114 / AegislashS72
First
TinkatonS114 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
Tinkaton Tinkaton vs Mimikyu Mimikyu

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
TinkatonMimikyu
132.8〜157.3%
Gigaton Hammer
3HKO (incl. ばけのかわ)
132.8〜157.3%
Gigaton Hammer
3HKO (incl. ばけのかわ)
132.8〜157.3%
Gigaton Hammer
3HKO (incl. ばけのかわ)
MimikyuTinkaton
43.2〜51.0%
Shadow Claw
2 hits (3%)
39.6〜47.4%
Shadow Claw
3HKO
33.3〜39.6%
Shadow Claw
3HKO
Speed
Second
TinkatonS114 / MimikyuS148
Second
TinkatonS114 / MimikyuS148
Second
TinkatonS114 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
TinkatonMimikyu
174.0〜206.1%
Gigaton Hammer
3HKO (incl. ばけのかわ)
174.0〜206.1%
Gigaton Hammer
3HKO (incl. ばけのかわ)
174.0〜206.1%
Gigaton Hammer
3HKO (incl. ばけのかわ)
MimikyuTinkaton
51.2〜60.5%
Shadow Claw
2HKO
46.9〜56.2%
Shadow Claw
2 hits (77%)
39.5〜46.9%
Shadow Claw
3HKO
Speed
First
TinkatonS160 / MimikyuS148
First
TinkatonS160 / MimikyuS148
First
TinkatonS160 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
TinkatonMimikyu
143.5〜171.0%
Gigaton Hammer
3HKO (incl. ばけのかわ)
143.5〜171.0%
Gigaton Hammer
3HKO (incl. ばけのかわ)
143.5〜171.0%
Gigaton Hammer
3HKO (incl. ばけのかわ)
MimikyuTinkaton
43.2〜51.0%
Shadow Claw
2 hits (3%)
39.6〜47.4%
Shadow Claw
3HKO
33.3〜39.6%
Shadow Claw
3HKO
Speed
Second
TinkatonS114 / MimikyuS148
Second
TinkatonS114 / MimikyuS148
Second
TinkatonS114 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー*ゴリランダー
Tinkaton Tinkaton vs ゴリランダー ゴリランダー

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Tinkatonゴリランダー
32.9〜38.6%
Ice Hammer
3 hits (98%)
calculated with グラスフィールド
32.9〜38.6%
Ice Hammer
3 hits (98%)
calculated with グラスフィールド
21.3〜26.1%
Ice Hammer
4 hits (2%)
calculated with グラスフィールド
ゴリランダーTinkaton
59.4〜70.3%
Wood Hammer
2HKO
calculated with グラスフィールド
54.7〜64.6%
Wood Hammer
2HKO
calculated with グラスフィールド
45.8〜54.2%
Wood Hammer
2 hits (49%)
calculated with グラスフィールド
Speed
First
TinkatonS114 / ゴリランダーS107
First
TinkatonS114 / ゴリランダーS107
First
TinkatonS114 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Tinkatonゴリランダー
50.7〜59.9%
Gigaton Hammer
3HKO
calculated with グラスフィールド
50.7〜59.9%
Gigaton Hammer
3HKO
calculated with グラスフィールド
28.0〜33.8%
Ice Hammer
3 hits (<1%)
calculated with グラスフィールド
ゴリランダーTinkaton
70.4〜83.3%
Wood Hammer
2HKO
calculated with グラスフィールド
64.8〜76.5%
Wood Hammer
2HKO
calculated with グラスフィールド
54.3〜64.2%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
First
TinkatonS160 / ゴリランダーS107
First
TinkatonS160 / ゴリランダーS107
First
TinkatonS160 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Tinkatonゴリランダー
35.7〜42.5%
Ice Hammer
3HKO
calculated with グラスフィールド
35.7〜42.5%
Ice Hammer
3HKO
calculated with グラスフィールド
24.2〜29.0%
Ice Hammer
4 hits (98%)
calculated with グラスフィールド
ゴリランダーTinkaton
97.4〜115.1%
High Horsepower
2HKO
calculated with グラスフィールド
75.0〜88.5%
High Horsepower
2HKO
calculated with グラスフィールド
75.0〜88.5%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
First
TinkatonS114 / ゴリランダーS107
First
TinkatonS114 / ゴリランダーS107
First
TinkatonS114 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×*Gyarados
Tinkaton Tinkaton vs Gyarados Gyarados

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
TinkatonGyarados
18.3〜21.8%
Foul Play
999HKO
calculated with 攻撃-1
40.9〜48.5%
Foul Play
3HKO
calculated with 攻撃-1
18.3〜21.8%
Foul Play
999HKO
calculated with 攻撃-1
GyaradosTinkaton
45.8〜54.2%
Lash Out
2 hits (45%)
59.4〜70.8%
Lash Out
2HKO
45.8〜54.2%
Lash Out
2 hits (45%)
Speed
First
TinkatonS114 / GyaradosS101
Second
TinkatonS114 / GyaradosS133
First
TinkatonS114 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
TinkatonGyarados
18.3〜21.8%
Foul Play
999HKO
calculated with 攻撃-1
40.9〜48.5%
Foul Play
3HKO
calculated with 攻撃-1
18.3〜21.8%
Foul Play
999HKO
calculated with 攻撃-1
GyaradosTinkaton
54.3〜64.2%
Lash Out
2HKO
70.4〜84.0%
Lash Out
2HKO
54.3〜64.2%
Lash Out
2HKO
Speed
First
TinkatonS160 / GyaradosS101
First
TinkatonS160 / GyaradosS133
First
TinkatonS160 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
TinkatonGyarados
18.3〜21.8%
Foul Play
999HKO
calculated with 攻撃-1
40.9〜48.5%
Foul Play
3HKO
calculated with 攻撃-1
18.3〜21.8%
Foul Play
999HKO
calculated with 攻撃-1
GyaradosTinkaton
59.4〜70.8%
Earthquake
2HKO
79.2〜93.8%
Earthquake
2HKO
59.4〜70.8%
Earthquake
2HKO
Speed
First
TinkatonS114 / GyaradosS101
Second
TinkatonS114 / GyaradosS133
First
TinkatonS114 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Tinkaton Tinkaton vs Corviknight Corviknight

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
TinkatonCorviknight
12.2〜14.6%
Gigaton Hammer
999HKO
10.7〜12.7%
Knock Off
999HKO
12.2〜14.6%
Gigaton Hammer
999HKO
CorviknightTinkaton
28.1〜33.3%
Body Press
3 hits (<1%)
28.1〜33.3%
Body Press
3 hits (<1%)
28.1〜33.3%
Body Press
3 hits (<1%)
Speed
First
TinkatonS114 / CorviknightS87
First
TinkatonS114 / CorviknightS78
First
TinkatonS114 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
TinkatonCorviknight
16.1〜19.0%
Gigaton Hammer
999HKO
13.7〜16.1%
Knock Off
999HKO
16.1〜19.0%
Gigaton Hammer
999HKO
CorviknightTinkaton
33.3〜39.5%
Body Press
3HKO
33.3〜39.5%
Body Press
3HKO
33.3〜39.5%
Body Press
3HKO
Speed
First
TinkatonS160 / CorviknightS87
First
TinkatonS160 / CorviknightS78
First
TinkatonS160 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
TinkatonCorviknight
13.7〜16.1%
Gigaton Hammer
999HKO
11.2〜13.7%
Knock Off
999HKO
13.7〜16.1%
Gigaton Hammer
999HKO
CorviknightTinkaton
28.1〜33.3%
Body Press
3 hits (<1%)
28.1〜33.3%
Body Press
3 hits (<1%)
28.1〜33.3%
Body Press
3 hits (<1%)
Speed
First
TinkatonS114 / CorviknightS87
First
TinkatonS114 / CorviknightS78
First
TinkatonS114 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Tinkaton Tinkaton vs Basculegion-F Basculegion-F

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TinkatonBasculegion-F
68.0〜80.2%
Foul Play
2HKO
61.9〜73.1%
Foul Play
2HKO
68.0〜80.2%
Foul Play
2HKO
Basculegion-FTinkaton
77.1〜91.7%
Wave Crash
2HKO
84.9〜100.0%
Wave Crash
1 hits (6%)
100.0〜118.8%
Wave Crash
1HKO
Speed
Second
TinkatonS114 / Basculegion-FS195
Second
TinkatonS114 / Basculegion-FS143
Second
TinkatonS114 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TinkatonBasculegion-F
68.0〜80.2%
Foul Play
2HKO
61.9〜73.1%
Foul Play
2HKO
68.0〜80.2%
Foul Play
2HKO
Basculegion-FTinkaton
91.4〜108.6%
Wave Crash
1 hits (50%)
100.6〜118.5%
Wave Crash
1HKO
118.5〜140.7%
Wave Crash
1HKO
Speed
Second
TinkatonS160 / Basculegion-FS195
First
TinkatonS160 / Basculegion-FS143
First
TinkatonS160 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TinkatonBasculegion-F
68.0〜80.2%
Foul Play
2HKO
61.9〜73.1%
Foul Play
2HKO
68.0〜80.2%
Foul Play
2HKO
Basculegion-FTinkaton
77.1〜91.7%
Wave Crash
2HKO
84.9〜100.0%
Wave Crash
2HKO
100.0〜118.8%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
TinkatonS114 / Basculegion-FS195
Second
TinkatonS114 / Basculegion-FS143
Second
TinkatonS114 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
メガリザードンX×メガリザードンX
Tinkaton Tinkaton vs メガリザードンX メガリザードンX

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
TinkatonメガリザードンX
32.9〜38.7%
Foul Play
3 hits (>99%)
メガリザードンXTinkaton
171.9〜204.2%
Flare Blitz
1HKO
Speed
Second
TinkatonS114 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
TinkatonメガリザードンX
32.9〜38.7%
Play Rough
3 hits (98%)
メガリザードンXTinkaton
203.7〜242.0%
Flare Blitz
1HKO
Speed
Second
TinkatonS160 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
TinkatonメガリザードンX
32.9〜38.7%
Foul Play
3 hits (>99%)
メガリザードンXTinkaton
171.9〜204.2%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
TinkatonS114 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Tinkaton Tinkaton vs メガリザードンY メガリザードンY

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
TinkatonメガリザードンY
59.4〜72.3%
Rock Tomb
2HKO
calculated with 晴れ
メガリザードンYTinkaton
107.3〜128.1%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
TinkatonS114 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
TinkatonメガリザードンY
77.4〜92.9%
Rock Tomb
2HKO
calculated with 晴れ
メガリザードンYTinkaton
175.3〜207.4%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
TinkatonS160 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
TinkatonメガリザードンY
64.5〜77.4%
Rock Tomb
2HKO
calculated with 晴れ
メガリザードンYTinkaton
118.8〜140.6%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
TinkatonS114 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Tinkaton Tinkaton vs エースバーン エースバーン

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Tinkatonエースバーン
43.9〜52.2%
Foul Play
2 hits (16%)
40.1〜47.8%
Foul Play
3HKO
43.9〜52.2%
Foul Play
2 hits (16%)
エースバーンTinkaton
134.4〜159.4%
かえんボール
1HKO
122.9〜144.8%
かえんボール
1HKO
174.5〜206.8%
かえんボール
1HKO
Speed
Second
TinkatonS114 / エースバーンS256
Second
TinkatonS114 / エースバーンS188
Second
TinkatonS114 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Tinkatonエースバーン
43.9〜52.2%
Foul Play
2 hits (16%)
40.1〜47.8%
Foul Play
3HKO
43.9〜52.2%
Foul Play
2 hits (16%)
エースバーンTinkaton
159.3〜188.9%
かえんボール
1HKO
145.7〜171.6%
かえんボール
1HKO
206.8〜245.1%
かえんボール
1HKO
Speed
Second
TinkatonS160 / エースバーンS256
Second
TinkatonS160 / エースバーンS188
Second
TinkatonS160 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Tinkatonエースバーン
43.9〜52.2%
Foul Play
2 hits (16%)
40.1〜47.8%
Foul Play
3HKO
43.9〜52.2%
Foul Play
2 hits (16%)
エースバーンTinkaton
134.4〜159.4%
かえんボール
2HKO (incl. きあいのタスキ)
122.9〜144.8%
かえんボール
2HKO (incl. きあいのタスキ)
174.5〜206.8%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
TinkatonS114 / エースバーンS256
Second
TinkatonS114 / エースバーンS188
Second
TinkatonS114 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Tinkaton Tinkaton vs Sneasler Sneasler

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
TinkatonSneasler
69.4〜82.8%
Gigaton Hammer
3HKO
69.4〜82.8%
Gigaton Hammer
3HKO
69.4〜82.8%
Gigaton Hammer
3HKO
SneaslerTinkaton
72.4〜85.9%
Close Combat
2HKO
72.4〜85.9%
Close Combat
2HKO
72.4〜85.9%
Close Combat
2HKO
Speed
Second
TinkatonS114 / SneaslerS172
Second
TinkatonS114 / SneaslerS172
Second
TinkatonS114 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
TinkatonSneasler
51.6〜61.1%
Play Rough
2HKO
51.6〜61.1%
Play Rough
2HKO
51.6〜61.1%
Play Rough
2HKO
SneaslerTinkaton
85.8〜101.9%
Close Combat
1 hits (13%)
85.8〜101.9%
Close Combat
1 hits (13%)
85.8〜101.9%
Close Combat
1 hits (13%)
Speed
Second
TinkatonS160 / SneaslerS172
Second
TinkatonS160 / SneaslerS172
Second
TinkatonS160 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
TinkatonSneasler
76.4〜90.4%
Gigaton Hammer
3HKO
76.4〜90.4%
Gigaton Hammer
3HKO
76.4〜90.4%
Gigaton Hammer
3HKO
SneaslerTinkaton
72.4〜85.9%
Close Combat
2HKO
72.4〜85.9%
Close Combat
2HKO
72.4〜85.9%
Close Combat
2HKO
Speed
Second
TinkatonS114 / SneaslerS172
Second
TinkatonS114 / SneaslerS172
Second
TinkatonS114 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×*Rotom-W
Tinkaton Tinkaton vs Rotom-W Rotom-W

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
TinkatonRotom-W
19.1〜22.9%
Play Rough
999HKO
13.4〜15.9%
Knock Off
999HKO
31.5〜37.8%
Play Rough
4HKO
Rotom-WTinkaton
24.0〜28.6%
Hydro Pump
4 hits (97%)
24.0〜28.6%
Hydro Pump
4 hits (97%)
32.8〜39.1%
Hydro Pump
3 hits (>99%)
Speed
First
TinkatonS114 / Rotom-WS106
First
TinkatonS114 / Rotom-WS106
Second
TinkatonS114 / Rotom-WS138
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
TinkatonRotom-W
23.6〜28.7%
Play Rough
999HKO
17.8〜21.0%
Knock Off
999HKO
40.2〜48.0%
Play Rough
3 hits (98%)
Rotom-WTinkaton
38.9〜46.3%
Hydro Pump
3HKO
38.9〜46.3%
Hydro Pump
3HKO
52.5〜63.0%
Hydro Pump
2HKO
Speed
First
TinkatonS160 / Rotom-WS106
First
TinkatonS160 / Rotom-WS106
First
TinkatonS160 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
TinkatonRotom-W
21.0〜24.8%
Play Rough
999HKO
21.0〜24.8%
Play Rough
999HKO
33.9〜40.9%
Play Rough
4HKO (incl. オボンのみ)
Rotom-WTinkaton
26.6〜31.3%
Hydro Pump
4HKO
26.6〜31.3%
Hydro Pump
4HKO
35.9〜42.7%
Hydro Pump
3HKO
Speed
First
TinkatonS114 / Rotom-WS106
First
TinkatonS114 / Rotom-WS106
Second
TinkatonS114 / Rotom-WS138
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Rotom-W's page →
Volcarona*Volcarona
Tinkaton Tinkaton vs Volcarona Volcarona

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
TinkatonVolcarona
37.5〜45.8%
Rock Tomb
3 hits (53%)
64.6〜77.0%
Rock Tomb
2HKO
37.5〜45.8%
Rock Tomb
3HKO
VolcaronaTinkaton
69.8〜82.3%
Overheat
2HKO
91.7〜109.4%
Overheat
1 hits (56%)
69.8〜82.3%
Overheat
2HKO
Speed
Second
TinkatonS114 / VolcaronaS122
Second
TinkatonS114 / VolcaronaS152
Second
TinkatonS114 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
TinkatonVolcarona
47.9〜58.3%
Rock Tomb
3HKO
84.5〜99.4%
Rock Tomb
2HKO
47.9〜58.3%
Rock Tomb
2 hits (57%)
VolcaronaTinkaton
112.3〜133.3%
Overheat
1HKO
103.7〜122.2%
Flamethrower
1HKO
112.3〜133.3%
Overheat
1HKO
Speed
First
TinkatonS160 / VolcaronaS122
First
TinkatonS160 / VolcaronaS152
First
TinkatonS160 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
TinkatonVolcarona
39.6〜47.9%
Rock Tomb
3 hits (94%)
69.6〜84.5%
Rock Tomb
2HKO
39.6〜47.9%
Rock Tomb
3HKO
VolcaronaTinkaton
76.0〜90.6%
Overheat
2HKO
100.0〜118.8%
Overheat
2HKO (incl. きあいのタスキ)
76.0〜90.6%
Overheat
2HKO
Speed
Second
TinkatonS114 / VolcaronaS122
Second
TinkatonS114 / VolcaronaS152
Second
TinkatonS114 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
パーモット*パーモット
Tinkaton Tinkaton vs パーモット パーモット

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Tinkatonパーモット
74.8〜89.8%
Play Rough
2HKO
74.8〜89.8%
Play Rough
2HKO
74.8〜89.8%
Play Rough
2HKO
パーモットTinkaton
60.9〜71.9%
Close Combat
2HKO
67.2〜79.7%
Fire Punch
2HKO
79.2〜93.2%
Close Combat
2HKO
Speed
Second
TinkatonS114 / パーモットS172
Second
TinkatonS114 / パーモットS235
Second
TinkatonS114 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Tinkatonパーモット
98.0〜115.6%
Play Rough
2HKO
98.0〜115.6%
Play Rough
1 hits (81%)
98.0〜115.6%
Play Rough
1 hits (81%)
パーモットTinkaton
72.2〜85.2%
Close Combat
2HKO
79.6〜94.4%
Fire Punch
2HKO
112.3〜132.1%
でんこうそうげき
1HKO
Speed
Second
TinkatonS160 / パーモットS172
Second
TinkatonS160 / パーモットS235
Second
TinkatonS160 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Tinkatonパーモット
81.6〜98.0%
Play Rough
2HKO
81.6〜98.0%
Play Rough
2HKO
81.6〜98.0%
Play Rough
2HKO
パーモットTinkaton
60.9〜71.9%
Close Combat
2HKO
67.2〜79.7%
Fire Punch
2HKO
79.2〜93.2%
Close Combat
2HKO
Speed
Second
TinkatonS114 / パーモットS172
Second
TinkatonS114 / パーモットS235
Second
TinkatonS114 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Skeledirge×Skeledirge
Tinkaton Tinkaton vs Skeledirge Skeledirge

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TinkatonSkeledirge
20.9〜24.6%
Knock Off
999HKO
20.9〜24.6%
Knock Off
999HKO
20.9〜24.6%
Knock Off
999HKO
SkeledirgeTinkaton
35.4〜43.8%
Torch Song
2 hits (35%)
35.4〜43.8%
Torch Song
2 hits (35%)
35.4〜43.8%
Torch Song
2 hits (35%)
Speed
First
TinkatonS114 / SkeledirgeS86
First
TinkatonS114 / SkeledirgeS86
First
TinkatonS114 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TinkatonSkeledirge
26.5〜32.2%
Knock Off
999HKO
26.5〜32.2%
Knock Off
999HKO
26.5〜32.2%
Knock Off
999HKO
SkeledirgeTinkaton
59.3〜70.4%
Torch Song
2HKO
59.3〜70.4%
Torch Song
2HKO
59.3〜70.4%
Torch Song
2HKO
Speed
First
TinkatonS160 / SkeledirgeS86
First
TinkatonS160 / SkeledirgeS86
First
TinkatonS160 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TinkatonSkeledirge
22.7〜27.5%
Knock Off
999HKO
22.7〜27.5%
Knock Off
999HKO
22.7〜27.5%
Knock Off
999HKO
SkeledirgeTinkaton
40.6〜47.9%
Torch Song
2HKO
40.6〜47.9%
Torch Song
2HKO
40.6〜47.9%
Torch Song
2HKO
Speed
First
TinkatonS114 / SkeledirgeS86
First
TinkatonS114 / SkeledirgeS86
First
TinkatonS114 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
MetagrossMetagross
Tinkaton Tinkaton vs Metagross Metagross

Tinkaton's build: ふうせん, Careful, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
TinkatonMetagross
58.6〜70.1%
Foul Play
2HKO
MetagrossTinkaton
77.1〜91.1%
Comet Punch
2HKO
Speed
Second
TinkatonS114 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Tinkaton's build: ふうせん, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
TinkatonMetagross
58.6〜70.1%
Foul Play
2HKO
MetagrossTinkaton
91.4〜108.0%
Comet Punch
1 hits (44%)
Speed
Second
TinkatonS160 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Tinkaton's build: Focus Sash, Adamant, H32 A2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
TinkatonMetagross
58.6〜70.1%
Foul Play
2HKO
MetagrossTinkaton
87.5〜103.1%
Earthquake
2HKO
Speed
Second
TinkatonS114 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemSitrus Berry
AbilityMold Breaker
NatureJolly (S↑C↓)
MovesいわStealth RockノーマルEncoreでんきThunder WaveはがねGigaton Hammer
EVH2A32S32
M-1 Season
ItemShuca Berry
AbilityMold Breaker
NatureJolly (S↑C↓)
MovesはがねGigaton HammerじめんBulldozeいわStealth RockノーマルEncore
EVH13A23B1S29
See more team examples