デカヌチャン
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | かたやぶり | -3.2 相手の特性に関係なく技を出すことができる(例外となる特性もある)。 採用率の推移 |
| 2 | マイペース | こんらん状態にならず、相手の特性「いかく」も効かない。 |
| 3 | わるいてぐせ | 自分が道具を持っていない時、接触技を受けると相手の道具を盗んでしまう。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ステルスロック |
-0.1 変化PP 20 相手の場をステルスロック状態にする。 採用率の推移 |
| 2 | デカハンマー |
+16.1 物理威力 160命中 100%PP 8 この技は2回連続で出すことはできない。 採用率の推移 |
| 3 | アンコール |
-19.5 変化命中 100%PP 8 相手をアンコール状態にする。 採用率の推移 |
| 4 | はたきおとす |
-19.3 物理威力 65命中 100%PP 20 相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。 採用率の推移 |
| 5 | でんじは |
-12.0 変化命中 90%PP 20 相手をまひ状態にする。じめんタイプ相手には無効。 採用率の推移 |
| 6 | じならし |
+13.3 物理威力 60命中 100%PP 20 相手の素早さを1段階下げる。グラスフィールド状態の時、威力が1/2になる。 採用率の推移 |
| 7 | じゃれつく |
物理威力 90命中 90%PP 12 10%の確率で相手の攻撃を1段階下げる。 |
| 8 | イカサマ |
+8.5 物理威力 95命中 100%PP 16 自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。 採用率の推移 |
| 9 | がんせきふうじ |
-15.3 物理威力 60命中 95%PP 16 相手の素早さを1段階下げる。 採用率の推移 |
| 10 | アイスハンマー |
物理威力 100命中 90%PP 12 自分の素早さを1段階下げる。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ふうせん |
-2.8 地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 採用率の推移 |
| 2 | きあいのタスキ |
-6.7 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 3 | シュカのみ |
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 4 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 5 | オッカのみ |
ほのおタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 6 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
| 7 | たべのこし |
-3.3 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 8 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ようき (S↑ C↓) | +18.5 採用率の推移 |
| 2 | しんちょう (D↑ C↓) | -17.2 採用率の推移 |
| 3 | いじっぱり (A↑ C↓) | -11.4 採用率の推移 |
| 4 | わんぱく (B↑ C↓) | |
| 5 | むじゃき (S↑ D↓) | |
| 6 | のんき |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 32 | 0 | 0 | 0 | 32 | +14.5 採用率の推移 |
| 2 | 32 | 2 | 0 | 0 | 32 | 0 | +6.7 採用率の推移 |
| 3 | 1 | 32 | 1 | 0 | 0 | 32 | -15.8 採用率の推移 |
| 4 | 31 | 1 | 21 | 0 | 3 | 10 | |
| 5 | 31 | 3 | 0 | 0 | 0 | 32 | |
| 6 | 21 | 25 | 0 | 0 | 13 | 7 | |
| 7 | 32 | 1 | 32 | 0 | 0 | 1 | |
| 8 | 32 | 0 | 0 | 0 | 2 | 32 | |
| 9 | 31 | 0 | 8 | 0 | 0 | 27 | |
| 10 | 31 | 0 | 32 | 0 | 0 | 3 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 4.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 2.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
Pokémon Matchups
◎*Garchomp
Tinkaton vs
Garchomp Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.9〜61.6% Play Rough 2HKO | 71.4〜84.3% Ice Hammer 2HKO | 71.4〜84.3% Ice Hammer 2HKO | |
| 40.6〜47.9% Flamethrower 3HKO | 18.8〜22.9% Flamethrower 999HKO | 18.8〜22.9% Flamethrower 999HKO | |
| Speed | Second S114 / S223 | Second S114 / S231 | Second S114 / S154 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.9〜78.9% Play Rough 2HKO | 90.8〜108.1% Ice Hammer 1 hits (44%) | 90.8〜108.1% Ice Hammer 2HKO | |
| 65.4〜77.8% Flamethrower 2HKO | 30.9〜37.0% Flamethrower 3 hits (71%) | 30.9〜37.0% Flamethrower 3 hits (71%) | |
| Speed | Second S160 / S223 | Second S160 / S231 | First S160 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.1〜65.9% Play Rough 2HKO | 75.7〜90.8% Ice Hammer 2HKO | 75.7〜90.8% Ice Hammer 2HKO | |
| 55.2〜65.6% Earthquake 2HKO | 121.9〜143.8% Earthquake 2HKO (incl. きあいのタスキ) | 121.9〜143.8% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S114 / S223 | Second S114 / S231 | Second S114 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
○*Farigiraf
Tinkaton vs
Farigiraf Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.8〜62.9% Bulldoze 2HKO | 60.0〜70.5% Gigaton Hammer 3HKO (incl. きあいのタスキ) | 99.4〜118.2% Gigaton Hammer 1 hits (94%) | |
| 12.5〜15.1% Power Gem 999HKO | 10.4〜12.5% Power Gem 999HKO | 13.5〜16.1% Power Gem 999HKO | |
| Speed | Second S114 / S151 | First S114 / S106 | Second S114 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.9〜80.5% Bulldoze 2HKO | 78.9〜92.6% Gigaton Hammer 3HKO (incl. きあいのタスキ) | 129.6〜154.7% Gigaton Hammer 1HKO | |
| 20.4〜24.1% Power Gem 5HKO | 16.7〜20.4% Power Gem 999HKO | 22.2〜26.5% Power Gem 4 hits (21%) | |
| Speed | First S160 / S151 | First S160 / S106 | First S160 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.3〜67.9% Bulldoze 2HKO | 64.2〜76.8% Gigaton Hammer 3HKO (incl. きあいのタスキ) | 109.4〜129.6% Gigaton Hammer 1HKO | |
| 40.6〜49.0% Earth Power 3HKO | 34.4〜40.6% Earth Power 3HKO | 45.8〜54.2% Earth Power 2 hits (45%) | |
| Speed | Second S114 / S151 | First S114 / S106 | Second S114 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎A-Ninetales
Tinkaton vs
A-Ninetales Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 132.6〜157.7% Gigaton Hammer 1HKOcalculated with あられ | 168.0〜200.0% Gigaton Hammer 1HKOcalculated with あられ | |
| 9.4〜11.5% Blizzard 999HKOcalculated with あられ | 12.5〜15.1% Blizzard 999HKOcalculated with あられ | |
| Speed | Second S114 / S177 | Second S114 / S177 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 173.7〜205.7% Gigaton Hammer 1HKOcalculated with あられ | 216.0〜256.0% Gigaton Hammer 1HKOcalculated with あられ | |
| 15.4〜18.5% Blizzard 999HKOcalculated with あられ | 20.4〜24.1% Blizzard 5HKOcalculated with あられ | |
| Speed | Second S160 / S177 | Second S160 / S177 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 144.0〜171.4% Gigaton Hammer 1HKOcalculated with あられ | 178.7〜216.0% Gigaton Hammer 1HKOcalculated with あられ | |
| 10.9〜12.5% Blizzard 999HKOcalculated with あられ | 14.1〜16.7% Blizzard 999HKOcalculated with あられ | |
| Speed | Second S114 / S177 | Second S114 / S177 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second |
○*イエッサン(オス)
Tinkaton vs
イエッサン(オス) Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.1〜83.2% Knock Off 2HKOcalculated with サイコフィールド | 70.1〜83.2% Knock Off 2HKOcalculated with サイコフィールド | 70.1〜83.2% Knock Off 2HKOcalculated with サイコフィールド | |
| 30.2〜36.5% Mystical Fire 3 hits (51%)calculated with サイコフィールド | 28.1〜33.3% Mystical Fire 3 hits (<1%)calculated with サイコフィールド | 30.2〜36.5% Mystical Fire 3 hits (51%)calculated with サイコフィールド | |
| Speed | Second S114 / S220 | Second S114 / S161 | Second S114 / S147 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.7〜132.1% Gigaton Hammer 1HKOcalculated with サイコフィールド | 111.7〜132.1% Gigaton Hammer 1HKOcalculated with サイコフィールド | 90.5〜108.0% Knock Off 2HKOcalculated with サイコフィールド | |
| 48.1〜58.0% Mystical Fire 2 hits (95%)calculated with サイコフィールド | 44.4〜53.1% Mystical Fire 2 hits (26%)calculated with サイコフィールド | 48.1〜58.0% Mystical Fire 2 hits (95%)calculated with サイコフィールド | |
| Speed | Second S160 / S220 | Second S160 / S161 | First S160 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.9〜90.5% Knock Off 2HKOcalculated with サイコフィールド | 75.9〜90.5% Knock Off 2HKOcalculated with サイコフィールド | 75.9〜90.5% Knock Off 2HKOcalculated with サイコフィールド | |
| 33.3〜39.6% Mystical Fire 3HKOcalculated with サイコフィールド | 30.2〜36.5% Mystical Fire 3 hits (51%)calculated with サイコフィールド | 33.3〜39.6% Mystical Fire 3HKOcalculated with サイコフィールド | |
| Speed | Second S114 / S220 | Second S114 / S161 | Second S114 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Hydreigon
Tinkaton vs
Hydreigon Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.5〜127.8% Play Rough 1HKO | 106.5〜127.8% Play Rough 2HKO (incl. きあいのタスキ) | 106.5〜127.8% Play Rough 1HKO | |
| 49.0〜58.3% Fire Blast 2 hits (98%) | 44.8〜53.1% Fire Blast 2 hits (25%) | 63.5〜75.5% Fire Blast 2HKO | |
| Speed | Second S114 / S225 | Second S114 / S165 | Second S114 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 137.3〜165.7% Play Rough 1HKO | 137.3〜165.7% Play Rough 2HKO (incl. きあいのタスキ) | 137.3〜165.7% Play Rough 1HKO | |
| 80.2〜95.1% Fire Blast 2HKO | 72.8〜86.4% Fire Blast 2HKO | 104.3〜123.5% Fire Blast 1HKO | |
| Speed | Second S160 / S225 | Second S160 / S165 | First S160 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.7〜142.0% Play Rough 1HKO | 120.7〜142.0% Play Rough 2HKO (incl. きあいのタスキ) | 120.7〜142.0% Play Rough 1HKO | |
| 53.1〜63.5% Fire Blast 2HKO | 49.0〜58.3% Fire Blast 2 hits (98%) | 68.8〜82.3% Fire Blast 2HKO | |
| Speed | Second S114 / S225 | Second S114 / S165 | Second S114 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
▲ボーマンダ
Tinkaton vs
ボーマンダ Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.5〜70.2% Ice Hammer 2HKO | |
| 65.6〜78.1% Lash Out 2HKO | |
| Speed | Second S114 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 77.2〜91.2% Ice Hammer 2HKO | |
| 77.8〜92.6% Lash Out 2HKO | |
| Speed | Second S160 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 63.2〜74.9% Ice Hammer 2HKO | |
| 87.5〜103.1% Earthquake 2HKO | |
| Speed | Second S114 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Tinkaton vs
グソクムシャ Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.5〜26.9% Foul Play 4 hits (38%) | |
| 69.3〜82.8% Iron Head 2HKO | |
| Speed | First S114 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.5〜26.9% Foul Play 4 hits (38%) | |
| 82.1〜98.1% Iron Head 2HKO | |
| Speed | First S160 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.5〜26.9% Foul Play 4 hits (38%) | |
| 93.2〜110.9% Drill Run 2HKO | |
| Speed | First S114 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
×*Hippowdon
Tinkaton vs
Hippowdon Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜29.8% Ice Hammer 5HKO (incl. オボンのみ)calculated with すなあらし | 27.0〜32.1% Gigaton Hammer 999HKOcalculated with すなあらし | 25.1〜29.8% Ice Hammer 4HKOcalculated with すなあらし | |
| 8.9〜10.4% Ice Fang 999HKOcalculated with すなあらし | 8.9〜10.4% Ice Fang 999HKOcalculated with すなあらし | 8.9〜10.4% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S114 / S67 | First S114 / S67 | First S114 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.6〜38.1% Ice Hammer 4HKOcalculated with すなあらし | 29.8〜35.3% Ice Hammer 4HKOcalculated with すなあらし | 31.6〜38.1% Ice Hammer 3 hits (92%)calculated with すなあらし | |
| 10.5〜12.3% Ice Fang 999HKOcalculated with すなあらし | 10.5〜12.3% Ice Fang 999HKOcalculated with すなあらし | 10.5〜12.3% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S160 / S67 | First S160 / S67 | First S160 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.0〜32.6% Ice Hammer 4 hits (4%)calculated with すなあらし | 25.1〜29.8% Ice Hammer 4 hits (<1%)calculated with すなあらし | 27.0〜32.6% Ice Hammer 4HKOcalculated with すなあらし | |
| 79.2〜94.8% Earthquake 2HKOcalculated with すなあらし | 79.2〜94.8% Earthquake 2HKOcalculated with すなあらし | 79.2〜94.8% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S114 / S67 | First S114 / S67 | First S114 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Lucario
Tinkaton vs
Lucario Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 37.4〜44.9% Play Rough 3HKO | 31.3〜37.4% Play Rough 3 hits (82%) | |
| 52.1〜61.5% Steel Beam 2HKO | 71.9〜85.4% Close Combat 2HKO | |
| Speed | Second S114 / S223 | Second S114 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 49.0〜57.8% Play Rough 2 hits (96%) | 40.8〜49.0% Play Rough 3HKO | |
| 84.0〜100.0% Steel Beam 1 hits (6%) | 100.0〜118.5% Steel Beam 1HKO | |
| Speed | Second S160 / S223 | Second S160 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 40.8〜49.0% Play Rough 3HKO | 34.7〜40.8% Play Rough 3HKO | |
| 56.8〜67.2% Steel Beam 2HKO | 71.9〜85.4% Close Combat 2HKO | |
| Speed | Second S114 / S223 | Second S114 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Baxcalibur
Tinkaton vs
Baxcalibur Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.8〜20.3% Play Rough 999HKO | 19.8〜24.0% Play Rough 999HKO | 12.2〜14.7% Knock Off 999HKO | |
| 20.3〜24.0% Flash Cannon 5HKO | 25.0〜29.7% Flash Cannon 4HKO | 20.3〜24.0% Flash Cannon 5HKO | |
| Speed | First S114 / S105 | Second S114 / S150 | First S114 / S105 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves first |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.8〜26.4% Play Rough 999HKO | 25.7〜31.1% Play Rough 4 hits (<1%) | 15.7〜18.8% Knock Off 999HKO | |
| 32.1〜38.9% Flash Cannon 3 hits (98%) | 39.5〜46.9% Flash Cannon 3HKO | 32.1〜38.9% Flash Cannon 3 hits (98%) | |
| Speed | First S160 / S105 | First S160 / S150 | First S160 / S105 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.3〜21.8% Play Rough 999HKO | 21.6〜25.7% Play Rough 999HKO | 13.2〜15.7% Knock Off 999HKO | |
| 21.9〜26.6% Flash Cannon 4 hits (8%) | 26.6〜31.8% Flash Cannon 4HKO | 21.9〜26.6% Flash Cannon 4 hits (8%) | |
| Speed | First S114 / S105 | Second S114 / S150 | First S114 / S105 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves first | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves first |
×Aegislash
Tinkaton vs
Aegislash Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.1〜37.1% Foul Play 4HKO | 26.3〜32.3% Knock Off 4 hits (<1%) | 31.1〜37.1% Foul Play 3 hits (64%) | |
| 53.6〜63.5% Close Combat 2HKO | 41.1〜49.0% Close Combat 3HKO | 53.6〜63.5% Close Combat 2HKO | |
| Speed | First S114 / S80 | First S114 / S72 | First S114 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.7〜41.9% Knock Off 4HKO (incl. たべのこし) | 34.7〜41.9% Knock Off 4HKO (incl. たべのこし) | 34.7〜41.9% Knock Off 4HKO | |
| 63.6〜75.3% Close Combat 2HKO | 50.0〜59.3% Shadow Ball 2HKO | 104.9〜124.1% Poltergeist 1HKO | |
| Speed | First S160 / S80 | First S160 / S72 | First S160 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.1〜37.1% Foul Play 4HKO | 29.9〜35.9% Knock Off 4 hits (21%) (incl. たべのこし) | 31.1〜37.1% Foul Play 3 hits (64%) | |
| 74.0〜87.5% Poltergeist 2HKO | 56.8〜67.2% Poltergeist 2HKO | 88.5〜104.7% Poltergeist 2HKO | |
| Speed | First S114 / S80 | First S114 / S72 | First S114 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲Mimikyu
Tinkaton vs
Mimikyu Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 132.8〜157.3% Gigaton Hammer 3HKO (incl. ばけのかわ) | 132.8〜157.3% Gigaton Hammer 3HKO (incl. ばけのかわ) | 132.8〜157.3% Gigaton Hammer 3HKO (incl. ばけのかわ) | |
| 43.2〜51.0% Shadow Claw 2 hits (3%) | 39.6〜47.4% Shadow Claw 3HKO | 33.3〜39.6% Shadow Claw 3HKO | |
| Speed | Second S114 / S148 | Second S114 / S148 | Second S114 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 174.0〜206.1% Gigaton Hammer 3HKO (incl. ばけのかわ) | 174.0〜206.1% Gigaton Hammer 3HKO (incl. ばけのかわ) | 174.0〜206.1% Gigaton Hammer 3HKO (incl. ばけのかわ) | |
| 51.2〜60.5% Shadow Claw 2HKO | 46.9〜56.2% Shadow Claw 2 hits (77%) | 39.5〜46.9% Shadow Claw 3HKO | |
| Speed | First S160 / S148 | First S160 / S148 | First S160 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 143.5〜171.0% Gigaton Hammer 3HKO (incl. ばけのかわ) | 143.5〜171.0% Gigaton Hammer 3HKO (incl. ばけのかわ) | 143.5〜171.0% Gigaton Hammer 3HKO (incl. ばけのかわ) | |
| 43.2〜51.0% Shadow Claw 2 hits (3%) | 39.6〜47.4% Shadow Claw 3HKO | 33.3〜39.6% Shadow Claw 3HKO | |
| Speed | Second S114 / S148 | Second S114 / S148 | Second S114 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲*ゴリランダー
Tinkaton vs
ゴリランダー Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.9〜38.6% Ice Hammer 3 hits (98%)calculated with グラスフィールド | 32.9〜38.6% Ice Hammer 3 hits (98%)calculated with グラスフィールド | 21.3〜26.1% Ice Hammer 4 hits (2%)calculated with グラスフィールド | |
| 59.4〜70.3% Wood Hammer 2HKOcalculated with グラスフィールド | 54.7〜64.6% Wood Hammer 2HKOcalculated with グラスフィールド | 45.8〜54.2% Wood Hammer 2 hits (49%)calculated with グラスフィールド | |
| Speed | First S114 / S107 | First S114 / S107 | First S114 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.7〜59.9% Gigaton Hammer 3HKOcalculated with グラスフィールド | 50.7〜59.9% Gigaton Hammer 3HKOcalculated with グラスフィールド | 28.0〜33.8% Ice Hammer 3 hits (<1%)calculated with グラスフィールド | |
| 70.4〜83.3% Wood Hammer 2HKOcalculated with グラスフィールド | 64.8〜76.5% Wood Hammer 2HKOcalculated with グラスフィールド | 54.3〜64.2% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | First S160 / S107 | First S160 / S107 | First S160 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.7〜42.5% Ice Hammer 3HKOcalculated with グラスフィールド | 35.7〜42.5% Ice Hammer 3HKOcalculated with グラスフィールド | 24.2〜29.0% Ice Hammer 4 hits (98%)calculated with グラスフィールド | |
| 97.4〜115.1% High Horsepower 2HKOcalculated with グラスフィールド | 75.0〜88.5% High Horsepower 2HKOcalculated with グラスフィールド | 75.0〜88.5% High Horsepower 2HKOcalculated with グラスフィールド | |
| Speed | First S114 / S107 | First S114 / S107 | First S114 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×*Gyarados
Tinkaton vs
Gyarados Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.3〜21.8% Foul Play 999HKOcalculated with 攻撃-1 | 40.9〜48.5% Foul Play 3HKOcalculated with 攻撃-1 | 18.3〜21.8% Foul Play 999HKOcalculated with 攻撃-1 | |
| 45.8〜54.2% Lash Out 2 hits (45%) | 59.4〜70.8% Lash Out 2HKO | 45.8〜54.2% Lash Out 2 hits (45%) | |
| Speed | First S114 / S101 | Second S114 / S133 | First S114 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.3〜21.8% Foul Play 999HKOcalculated with 攻撃-1 | 40.9〜48.5% Foul Play 3HKOcalculated with 攻撃-1 | 18.3〜21.8% Foul Play 999HKOcalculated with 攻撃-1 | |
| 54.3〜64.2% Lash Out 2HKO | 70.4〜84.0% Lash Out 2HKO | 54.3〜64.2% Lash Out 2HKO | |
| Speed | First S160 / S101 | First S160 / S133 | First S160 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.3〜21.8% Foul Play 999HKOcalculated with 攻撃-1 | 40.9〜48.5% Foul Play 3HKOcalculated with 攻撃-1 | 18.3〜21.8% Foul Play 999HKOcalculated with 攻撃-1 | |
| 59.4〜70.8% Earthquake 2HKO | 79.2〜93.8% Earthquake 2HKO | 59.4〜70.8% Earthquake 2HKO | |
| Speed | First S114 / S101 | Second S114 / S133 | First S114 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Corviknight
Tinkaton vs
Corviknight Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.2〜14.6% Gigaton Hammer 999HKO | 10.7〜12.7% Knock Off 999HKO | 12.2〜14.6% Gigaton Hammer 999HKO | |
| 28.1〜33.3% Body Press 3 hits (<1%) | 28.1〜33.3% Body Press 3 hits (<1%) | 28.1〜33.3% Body Press 3 hits (<1%) | |
| Speed | First S114 / S87 | First S114 / S78 | First S114 / S78 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.1〜19.0% Gigaton Hammer 999HKO | 13.7〜16.1% Knock Off 999HKO | 16.1〜19.0% Gigaton Hammer 999HKO | |
| 33.3〜39.5% Body Press 3HKO | 33.3〜39.5% Body Press 3HKO | 33.3〜39.5% Body Press 3HKO | |
| Speed | First S160 / S87 | First S160 / S78 | First S160 / S78 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.7〜16.1% Gigaton Hammer 999HKO | 11.2〜13.7% Knock Off 999HKO | 13.7〜16.1% Gigaton Hammer 999HKO | |
| 28.1〜33.3% Body Press 3 hits (<1%) | 28.1〜33.3% Body Press 3 hits (<1%) | 28.1〜33.3% Body Press 3 hits (<1%) | |
| Speed | First S114 / S87 | First S114 / S78 | First S114 / S78 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
▲*Basculegion-F
Tinkaton vs
Basculegion-F Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜80.2% Foul Play 2HKO | 61.9〜73.1% Foul Play 2HKO | 68.0〜80.2% Foul Play 2HKO | |
| 77.1〜91.7% Wave Crash 2HKO | 84.9〜100.0% Wave Crash 1 hits (6%) | 100.0〜118.8% Wave Crash 1HKO | |
| Speed | Second S114 / S195 | Second S114 / S143 | Second S114 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜80.2% Foul Play 2HKO | 61.9〜73.1% Foul Play 2HKO | 68.0〜80.2% Foul Play 2HKO | |
| 91.4〜108.6% Wave Crash 1 hits (50%) | 100.6〜118.5% Wave Crash 1HKO | 118.5〜140.7% Wave Crash 1HKO | |
| Speed | Second S160 / S195 | First S160 / S143 | First S160 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜80.2% Foul Play 2HKO | 61.9〜73.1% Foul Play 2HKO | 68.0〜80.2% Foul Play 2HKO | |
| 77.1〜91.7% Wave Crash 2HKO | 84.9〜100.0% Wave Crash 2HKO | 100.0〜118.8% Wave Crash 2HKO (incl. きあいのタスキ) | |
| Speed | Second S114 / S195 | Second S114 / S143 | Second S114 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンX
Tinkaton vs
メガリザードンX Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.9〜38.7% Foul Play 3 hits (>99%) | |
| 171.9〜204.2% Flare Blitz 1HKO | |
| Speed | Second S114 / S167 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.9〜38.7% Play Rough 3 hits (98%) | |
| 203.7〜242.0% Flare Blitz 1HKO | |
| Speed | Second S160 / S167 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.9〜38.7% Foul Play 3 hits (>99%) | |
| 171.9〜204.2% Flare Blitz 2HKO (incl. きあいのタスキ) | |
| Speed | Second S114 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
Tinkaton vs
メガリザードンY Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 59.4〜72.3% Rock Tomb 2HKOcalculated with 晴れ | |
| 107.3〜128.1% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S114 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 77.4〜92.9% Rock Tomb 2HKOcalculated with 晴れ | |
| 175.3〜207.4% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S160 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 64.5〜77.4% Rock Tomb 2HKOcalculated with 晴れ | |
| 118.8〜140.6% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S114 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
Tinkaton vs
エースバーン Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.9〜52.2% Foul Play 2 hits (16%) | 40.1〜47.8% Foul Play 3HKO | 43.9〜52.2% Foul Play 2 hits (16%) | |
| 134.4〜159.4% かえんボール 1HKO | 122.9〜144.8% かえんボール 1HKO | 174.5〜206.8% かえんボール 1HKO | |
| Speed | Second S114 / S256 | Second S114 / S188 | Second S114 / S171 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.9〜52.2% Foul Play 2 hits (16%) | 40.1〜47.8% Foul Play 3HKO | 43.9〜52.2% Foul Play 2 hits (16%) | |
| 159.3〜188.9% かえんボール 1HKO | 145.7〜171.6% かえんボール 1HKO | 206.8〜245.1% かえんボール 1HKO | |
| Speed | Second S160 / S256 | Second S160 / S188 | Second S160 / S171 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.9〜52.2% Foul Play 2 hits (16%) | 40.1〜47.8% Foul Play 3HKO | 43.9〜52.2% Foul Play 2 hits (16%) | |
| 134.4〜159.4% かえんボール 2HKO (incl. きあいのタスキ) | 122.9〜144.8% かえんボール 2HKO (incl. きあいのタスキ) | 174.5〜206.8% かえんボール 2HKO (incl. きあいのタスキ) | |
| Speed | Second S114 / S256 | Second S114 / S188 | Second S114 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Sneasler
Tinkaton vs
Sneasler Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.4〜82.8% Gigaton Hammer 3HKO | 69.4〜82.8% Gigaton Hammer 3HKO | 69.4〜82.8% Gigaton Hammer 3HKO | |
| 72.4〜85.9% Close Combat 2HKO | 72.4〜85.9% Close Combat 2HKO | 72.4〜85.9% Close Combat 2HKO | |
| Speed | Second S114 / S172 | Second S114 / S172 | Second S114 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.6〜61.1% Play Rough 2HKO | 51.6〜61.1% Play Rough 2HKO | 51.6〜61.1% Play Rough 2HKO | |
| 85.8〜101.9% Close Combat 1 hits (13%) | 85.8〜101.9% Close Combat 1 hits (13%) | 85.8〜101.9% Close Combat 1 hits (13%) | |
| Speed | Second S160 / S172 | Second S160 / S172 | Second S160 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.4〜90.4% Gigaton Hammer 3HKO | 76.4〜90.4% Gigaton Hammer 3HKO | 76.4〜90.4% Gigaton Hammer 3HKO | |
| 72.4〜85.9% Close Combat 2HKO | 72.4〜85.9% Close Combat 2HKO | 72.4〜85.9% Close Combat 2HKO | |
| Speed | Second S114 / S172 | Second S114 / S172 | Second S114 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×*Rotom-W
Tinkaton vs
Rotom-W Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.1〜22.9% Play Rough 999HKO | 13.4〜15.9% Knock Off 999HKO | 31.5〜37.8% Play Rough 4HKO | |
| 24.0〜28.6% Hydro Pump 4 hits (97%) | 24.0〜28.6% Hydro Pump 4 hits (97%) | 32.8〜39.1% Hydro Pump 3 hits (>99%) | |
| Speed | First S114 / S106 | First S114 / S106 | Second S114 / S138 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.6〜28.7% Play Rough 999HKO | 17.8〜21.0% Knock Off 999HKO | 40.2〜48.0% Play Rough 3 hits (98%) | |
| 38.9〜46.3% Hydro Pump 3HKO | 38.9〜46.3% Hydro Pump 3HKO | 52.5〜63.0% Hydro Pump 2HKO | |
| Speed | First S160 / S106 | First S160 / S106 | First S160 / S138 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.0〜24.8% Play Rough 999HKO | 21.0〜24.8% Play Rough 999HKO | 33.9〜40.9% Play Rough 4HKO (incl. オボンのみ) | |
| 26.6〜31.3% Hydro Pump 4HKO | 26.6〜31.3% Hydro Pump 4HKO | 35.9〜42.7% Hydro Pump 3HKO | |
| Speed | First S114 / S106 | First S114 / S106 | Second S114 / S138 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲*Volcarona
Tinkaton vs
Volcarona Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.5〜45.8% Rock Tomb 3 hits (53%) | 64.6〜77.0% Rock Tomb 2HKO | 37.5〜45.8% Rock Tomb 3HKO | |
| 69.8〜82.3% Overheat 2HKO | 91.7〜109.4% Overheat 1 hits (56%) | 69.8〜82.3% Overheat 2HKO | |
| Speed | Second S114 / S122 | Second S114 / S152 | Second S114 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.9〜58.3% Rock Tomb 3HKO | 84.5〜99.4% Rock Tomb 2HKO | 47.9〜58.3% Rock Tomb 2 hits (57%) | |
| 112.3〜133.3% Overheat 1HKO | 103.7〜122.2% Flamethrower 1HKO | 112.3〜133.3% Overheat 1HKO | |
| Speed | First S160 / S122 | First S160 / S152 | First S160 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜47.9% Rock Tomb 3 hits (94%) | 69.6〜84.5% Rock Tomb 2HKO | 39.6〜47.9% Rock Tomb 3HKO | |
| 76.0〜90.6% Overheat 2HKO | 100.0〜118.8% Overheat 2HKO (incl. きあいのタスキ) | 76.0〜90.6% Overheat 2HKO | |
| Speed | Second S114 / S122 | Second S114 / S152 | Second S114 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*パーモット
Tinkaton vs
パーモット Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.8〜89.8% Play Rough 2HKO | 74.8〜89.8% Play Rough 2HKO | 74.8〜89.8% Play Rough 2HKO | |
| 60.9〜71.9% Close Combat 2HKO | 67.2〜79.7% Fire Punch 2HKO | 79.2〜93.2% Close Combat 2HKO | |
| Speed | Second S114 / S172 | Second S114 / S235 | Second S114 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.0〜115.6% Play Rough 2HKO | 98.0〜115.6% Play Rough 1 hits (81%) | 98.0〜115.6% Play Rough 1 hits (81%) | |
| 72.2〜85.2% Close Combat 2HKO | 79.6〜94.4% Fire Punch 2HKO | 112.3〜132.1% でんこうそうげき 1HKO | |
| Speed | Second S160 / S172 | Second S160 / S235 | Second S160 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.6〜98.0% Play Rough 2HKO | 81.6〜98.0% Play Rough 2HKO | 81.6〜98.0% Play Rough 2HKO | |
| 60.9〜71.9% Close Combat 2HKO | 67.2〜79.7% Fire Punch 2HKO | 79.2〜93.2% Close Combat 2HKO | |
| Speed | Second S114 / S172 | Second S114 / S235 | Second S114 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Skeledirge
Tinkaton vs
Skeledirge Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.9〜24.6% Knock Off 999HKO | 20.9〜24.6% Knock Off 999HKO | 20.9〜24.6% Knock Off 999HKO | |
| 35.4〜43.8% Torch Song 2 hits (35%) | 35.4〜43.8% Torch Song 2 hits (35%) | 35.4〜43.8% Torch Song 2 hits (35%) | |
| Speed | First S114 / S86 | First S114 / S86 | First S114 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.5〜32.2% Knock Off 999HKO | 26.5〜32.2% Knock Off 999HKO | 26.5〜32.2% Knock Off 999HKO | |
| 59.3〜70.4% Torch Song 2HKO | 59.3〜70.4% Torch Song 2HKO | 59.3〜70.4% Torch Song 2HKO | |
| Speed | First S160 / S86 | First S160 / S86 | First S160 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.7〜27.5% Knock Off 999HKO | 22.7〜27.5% Knock Off 999HKO | 22.7〜27.5% Knock Off 999HKO | |
| 40.6〜47.9% Torch Song 2HKO | 40.6〜47.9% Torch Song 2HKO | 40.6〜47.9% Torch Song 2HKO | |
| Speed | First S114 / S86 | First S114 / S86 | First S114 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲Metagross
Tinkaton vs
Metagross Tinkaton's build: ふうせん, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.6〜70.1% Foul Play 2HKO | |
| 77.1〜91.1% Comet Punch 2HKO | |
| Speed | Second S114 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Tinkaton's build: ふうせん, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.6〜70.1% Foul Play 2HKO | |
| 91.4〜108.0% Comet Punch 1 hits (44%) | |
| Speed | Second S160 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Tinkaton's build: Focus Sash, Adamant, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.6〜70.1% Foul Play 2HKO | |
| 87.5〜103.1% Earthquake 2HKO | |
| Speed | Second S114 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Sitrus Berry
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きあいのタスキ
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