ヤドラン
種族値
メガシンカ
メガヤドラン


特性:シェルアーマー — 相手の攻撃が急所に当たらない。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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![]() ![]() ![]() ![]() ![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | さいせいりょく | 手持ちに戻ると最大HPの1/3回復する。 |
| 2 | どんかん | メロメロ・ちょうはつ状態にならず、相手の特性「いかく」も効かない。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | なまける |
変化PP 8 自分のHPを最大HPの1/2回復する。 |
| 2 | ねっとう |
特殊威力 80命中 100%PP 16 30%の確率で相手をやけど状態にする。相手のこおり状態を治す。使うと自分のこおり状態を治す。 |
| 3 | れいとうビーム |
特殊威力 90命中 100%PP 12 10%の確率で相手をこおり状態にする。 |
| 4 | てっぺき |
変化PP 16 自分の防御を2段階上げる。 |
| 5 | ボディプレス |
物理威力 80命中 100%PP 12 この技は攻撃ではなく、防御の数値でダメージが決まる。 |
| 6 | かえんほうしゃ |
特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 |
| 7 | だいもんじ |
特殊威力 110命中 85%PP 8 10%の確率で相手をやけど状態にする。 |
| 8 | サイコショック |
特殊威力 80命中 100%PP 12 相手の防御の能力値でダメージ計算する。 |
| 9 | めいそう |
変化PP 20 自分の特攻と特防が1段階ずつ上がる。 |
| 10 | イカサマ |
物理威力 95命中 100%PP 16 自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | ヤドランナイト |
対応するポケモンがバトル中にメガシンカできる。 |
| 2 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 3 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 4 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 5 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 6 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ずぶとい (B↑ A↓) | |
| 2 | おだやか (D↑ A↓) | |
| 3 | ひかえめ (C↑ A↓) | |
| 4 | れいせい (C↑ S↓) | |
| 5 | のんき |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 32 | 0 | 2 | 0 | |
| 2 | 31 | 0 | 32 | 1 | 2 | 0 | |
| 3 | 31 | 0 | 32 | 0 | 3 | 0 | |
| 4 | 32 | 0 | 32 | 2 | 0 | 0 | |
| 5 | 31 | 0 | 3 | 0 | 32 | 0 | |
| 6 | 32 | 0 | 32 | 0 | 0 | 0 | |
| 7 | 30 | 0 | 0 | 6 | 30 | 0 | |
| 8 | 31 | 0 | 0 | 0 | 30 | 5 | |
| 9 | 31 | 0 | 0 | 16 | 19 | 0 | |
| 10 | 19 | 0 | 15 | 32 | 0 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
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| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
考察記事
Pokémon Matchups
◎*Hippowdon
Slowbro vs
Hippowdon Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.4〜55.8% Scald 3HKOcalculated with すなあらし | 51.2〜61.4% Scald 2 hits (92%)calculated with すなあらし | 47.4〜55.8% Scald 2 hits (71%)calculated with すなあらし | |
| 14.9〜17.8% Earthquake 999HKOcalculated with すなあらし | 14.9〜17.8% Earthquake 999HKOcalculated with すなあらし | 14.9〜17.8% Earthquake 999HKOcalculated with すなあらし | |
| Speed | Second S50 / S67 | Second S50 / S67 | Second S50 / S67 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.1〜45.6% Scald 3 hits (64%)calculated with すなあらし | 41.9〜50.2% Scald 3HKOcalculated with すなあらし | 39.1〜45.6% Scald 3HKOcalculated with すなあらし | |
| 22.8〜27.2% Earthquake 4HKOcalculated with すなあらし | 22.8〜27.2% Earthquake 4HKOcalculated with すなあらし | 22.8〜27.2% Earthquake 4HKOcalculated with すなあらし | |
| Speed | Second S50 / S67 | Second S50 / S67 | Second S50 / S67 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.1〜45.6% Scald 3 hits (64%)calculated with すなあらし | 41.9〜50.2% Scald 3HKOcalculated with すなあらし | 39.1〜45.6% Scald 3HKOcalculated with すなあらし | |
| 20.8〜25.2% Earthquake 4 hits (15%)calculated with すなあらし | 20.8〜25.2% Earthquake 4 hits (15%)calculated with すなあらし | 20.8〜25.2% Earthquake 4 hits (15%)calculated with すなあらし | |
| Speed | Second S50 / S67 | Second S50 / S67 | Second S50 / S67 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
◎Corviknight
Slowbro vs
Corviknight Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.6〜67.3% Fire Blast 2HKO | 56.6〜67.3% Fire Blast 2HKO | 46.8〜55.6% Flamethrower 3HKO | |
| 14.9〜17.8% Brave Bird 999HKO | 14.9〜17.8% Brave Bird 999HKO | 14.9〜17.8% Brave Bird 999HKO | |
| Speed | Second S50 / S87 | Second S50 / S78 | Second S50 / S78 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.9〜54.6% Fire Blast 2 hits (51%) | 45.9〜54.6% Fire Blast 2 hits (6%) | 45.9〜54.6% Fire Blast 3HKO | |
| 22.3〜26.7% Brave Bird 4 hits (15%) | 22.3〜26.7% Brave Bird 4 hits (15%) | 22.3〜26.7% Brave Bird 4 hits (15%) | |
| Speed | Second S50 / S87 | Second S50 / S78 | Second S50 / S78 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.9〜54.6% Fire Blast 2 hits (51%) | 45.9〜54.6% Fire Blast 2 hits (6%) | 45.9〜54.6% Fire Blast 3HKO | |
| 20.8〜24.3% Brave Bird 999HKO | 20.8〜24.3% Brave Bird 999HKO | 20.8〜24.3% Brave Bird 999HKO | |
| Speed | Second S50 / S87 | Second S50 / S78 | Second S50 / S78 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
○*Basculegion-F
Slowbro vs
Basculegion-F Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜80.2% Foul Play 2HKO | 61.9〜73.1% Foul Play 2HKO | 68.0〜80.2% Foul Play 2HKO | |
| 23.8〜29.7% Bitter Malice 4 hits (98%) | 21.8〜27.7% Bitter Malice 4 hits (36%) | 30.7〜38.6% Bitter Malice 3 hits (68%) | |
| Speed | Second S50 / S195 | Second S50 / S143 | Second S50 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜80.2% Foul Play 2HKO | 61.9〜73.1% Foul Play 2HKO | 68.0〜80.2% Foul Play 2HKO | |
| 37.6〜45.5% Bitter Malice 3HKO | 33.7〜41.6% Bitter Malice 3HKO | 48.5〜58.9% Bitter Malice 2 hits (98%) | |
| Speed | Second S50 / S195 | Second S50 / S143 | Second S50 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜80.2% Foul Play 2HKO | 61.9〜73.1% Foul Play 2HKO | 68.0〜80.2% Foul Play 2HKO | |
| 33.7〜41.6% Bitter Malice 3 hits (56%) | 31.7〜37.6% Bitter Malice 3 hits (<1%) | 43.6〜54.0% Bitter Malice 2 hits (<1%) | |
| Speed | Second S50 / S195 | Second S50 / S143 | Second S50 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Sneasler
Slowbro vs
Sneasler Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 216.6〜259.9% Psyshock 1HKO | 216.6〜259.9% Psyshock 1HKO | 216.6〜259.9% Psyshock 1HKO | |
| 23.8〜28.7% Throat Chop 4 hits (95%) | 23.8〜28.7% Throat Chop 4 hits (95%) | 23.8〜28.7% Throat Chop 4 hits (95%) | |
| Speed | Second S50 / S172 | Second S50 / S172 | Second S50 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 170.7〜206.4% Psyshock 1HKO | 170.7〜206.4% Psyshock 1HKO | 170.7〜206.4% Psyshock 1HKO | |
| 37.6〜44.6% Throat Chop 3HKO | 37.6〜44.6% Throat Chop 3HKO | 37.6〜44.6% Throat Chop 3HKO | |
| Speed | Second S50 / S172 | Second S50 / S172 | Second S50 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 170.7〜206.4% Psyshock 1HKO | 170.7〜206.4% Psyshock 1HKO | 170.7〜206.4% Psyshock 1HKO | |
| 33.7〜40.6% Throat Chop 3 hits (48%) | 33.7〜40.6% Throat Chop 3 hits (48%) | 33.7〜40.6% Throat Chop 3 hits (48%) | |
| Speed | Second S50 / S172 | Second S50 / S172 | Second S50 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
×*Primarina
Slowbro vs
Primarina Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜35.3% Psyshock 4 hits (89%) (incl. オボンのみ) | 39.0〜46.5% Psyshock 3 hits (80%) | 29.4〜35.3% Psyshock 4HKO | |
| 41.6〜49.5% Moonblast 3HKO | 50.5〜59.9% Moonblast 2HKO | 41.6〜49.5% Moonblast 3HKO | |
| Speed | Second S50 / S80 | Second S50 / S82 | Second S50 / S80 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.0〜27.8% Psyshock 999HKO | 31.0〜36.9% Psyshock 4 hits (>99%) (incl. オボンのみ) | 23.0〜27.8% Psyshock 999HKO | |
| 37.6〜45.0% Moonblast 3HKO | 46.0〜55.0% Moonblast 2 hits (61%) | 37.6〜45.0% Moonblast 3HKO | |
| Speed | Second S50 / S80 | Second S50 / S82 | Second S50 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.0〜27.8% Psyshock 999HKO | 31.0〜36.9% Psyshock 4 hits (>99%) (incl. オボンのみ) | 23.0〜27.8% Psyshock 999HKO | |
| 41.6〜49.5% Moonblast 3HKO | 50.5〜59.9% Moonblast 2 hits (87%) | 41.6〜49.5% Moonblast 3HKO | |
| Speed | Second S50 / S80 | Second S50 / S82 | Second S50 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲グソクムシャ
Slowbro vs
グソクムシャ Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 98.9〜116.5% Fire Blast 1 hits (88%) | |
| 51.5〜61.4% Leech Life 2HKO | |
| Speed | Second S50 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 76.9〜92.3% Fire Blast 2HKO | |
| 80.7〜96.5% Leech Life 2HKO | |
| Speed | Second S50 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 76.9〜92.3% Fire Blast 2HKO | |
| 73.3〜86.1% Leech Life 2HKO | |
| Speed | Second S50 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Lucario
Slowbro vs
Lucario Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 93.9〜111.6% Fire Blast 1 hits (63%) | 98.0〜115.6% Body Press 1 hits (81%) | |
| 63.4〜75.2% Dark Pulse 2HKO | 56.4〜67.3% Dark Pulse 2HKO | |
| Speed | Second S50 / S223 | Second S50 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 76.2〜89.8% Fire Blast 2HKO | 76.2〜89.8% Fire Blast 2HKO | |
| 57.4〜68.3% Dark Pulse 2HKO | 51.5〜61.4% Dark Pulse 2HKO | |
| Speed | Second S50 / S223 | Second S50 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 76.2〜89.8% Fire Blast 2HKO | 76.2〜89.8% Fire Blast 2HKO | |
| 63.4〜75.2% Dark Pulse 2HKO | 56.4〜67.3% Dark Pulse 2HKO | |
| Speed | Second S50 / S223 | Second S50 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Gholdengo
Slowbro vs
Gholdengo Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.7〜82.2% Fire Blast 2HKO | 45.6〜53.9% Fire Blast 2 hits (34%) | 68.7〜82.2% Fire Blast 2HKO | |
| 90.1〜106.9% Shadow Ball 1 hits (38%) | 66.3〜80.2% Shadow Ball 2HKO | 81.2〜96.0% Shadow Ball 2HKO | |
| Speed | Second S50 / S136 | Second S50 / S107 | Second S50 / S136 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.2〜66.3% Fire Blast 2HKO | 36.3〜43.5% Fire Blast 3HKO | 55.2〜66.3% Fire Blast 2HKO | |
| 81.2〜96.0% Shadow Ball 2HKO | 62.4〜74.3% Shadow Ball 2HKO | 75.2〜89.1% Shadow Ball 2HKO | |
| Speed | Second S50 / S136 | Second S50 / S107 | Second S50 / S136 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.2〜66.3% Fire Blast 2HKO | 36.3〜43.5% Fire Blast 3HKO | 55.2〜66.3% Fire Blast 2HKO | |
| 90.1〜106.9% Shadow Ball 1 hits (38%) | 66.3〜80.2% Shadow Ball 2HKO | 81.2〜96.0% Shadow Ball 2HKO | |
| Speed | Second S50 / S136 | Second S50 / S107 | Second S50 / S136 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×*Baxcalibur
Slowbro vs
Baxcalibur Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜61.9% Body Press 3 hits (41%) (incl. オボンのみ) | 43.7〜52.1% Fire Blast 3HKO | 51.8〜61.9% Body Press 3HKO (incl. たべのこし) | |
| 69.3〜82.2% Electro Shot 2HKO | 58.4〜69.3% Thunderbolt 2HKO | 69.3〜82.2% Electro Shot 2HKO | |
| Speed | Second S50 / S105 | Second S50 / S150 | Second S50 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.6% Body Press 999HKO | 35.3〜41.9% Fire Blast 3 hits (<1%) | 33.5〜39.6% Body Press 999HKO | |
| 44.6〜52.5% Thunderbolt 2 hits (17%) | 53.5〜63.4% Thunderbolt 2HKO | 44.6〜52.5% Thunderbolt 2 hits (17%) | |
| Speed | Second S50 / S105 | Second S50 / S150 | Second S50 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.5〜43.7% Body Press 999HKO | 35.3〜41.9% Fire Blast 3 hits (<1%) | 36.5〜43.7% Body Press 999HKO | |
| 69.3〜82.2% Electro Shot 2HKO | 58.4〜69.3% Thunderbolt 2HKO | 69.3〜82.2% Electro Shot 2HKO | |
| Speed | Second S50 / S105 | Second S50 / S150 | Second S50 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲*Aegislash
Slowbro vs
Aegislash Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.7〜56.3% Fire Blast 2 hits (24%) | 46.7〜56.3% Fire Blast 2 hits (24%) | 46.7〜56.3% Fire Blast 2 hits (76%) | |
| 66.3〜80.2% Shadow Ball 2HKO | 98.0〜115.8% Shadow Ball 1 hits (81%) | 79.2〜96.0% Shadow Ball 2HKO | |
| Speed | Second S50 / S80 | Second S50 / S72 | Second S50 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.3〜45.5% Fire Blast 3HKO | 38.3〜45.5% Fire Blast 3HKO | 38.3〜45.5% Fire Blast 3HKO | |
| 84.2〜101.0% Poltergeist 1 hits (6%) | 89.1〜105.0% Shadow Ball 1 hits (31%) | 101.0〜120.8% Poltergeist 1HKO | |
| Speed | Second S50 / S80 | Second S50 / S72 | Second S50 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.3〜45.5% Fire Blast 3HKO | 38.3〜45.5% Fire Blast 3HKO | 38.3〜45.5% Fire Blast 3HKO | |
| 77.2〜92.1% Poltergeist 2HKO | 98.0〜115.8% Shadow Ball 1 hits (81%) | 92.6〜110.4% Poltergeist 1 hits (56%) | |
| Speed | Second S50 / S80 | Second S50 / S72 | Second S50 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*ゴリランダー
Slowbro vs
ゴリランダー Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.7〜79.2% Fire Blast 2HKOcalculated with グラスフィールド | 66.7〜79.2% Fire Blast 2HKOcalculated with グラスフィールド | 66.7〜79.2% Fire Blast 2HKOcalculated with グラスフィールド | |
| 86.1〜104.0% Wood Hammer 1 hits (25%)calculated with グラスフィールド | 79.2〜96.0% Wood Hammer 2HKOcalculated with グラスフィールド | 66.3〜80.2% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S50 / S107 | Second S50 / S107 | Second S50 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.1〜63.8% Fire Blast 2HKOcalculated with グラスフィールド | 54.1〜63.8% Fire Blast 2HKOcalculated with グラスフィールド | 54.1〜63.8% Fire Blast 2HKOcalculated with グラスフィールド | |
| 136.1〜161.9% Wood Hammer 1HKOcalculated with グラスフィールド | 125.7〜149.5% Wood Hammer 1HKOcalculated with グラスフィールド | 105.0〜124.8% Wood Hammer 1HKOcalculated with グラスフィールド | |
| Speed | Second S50 / S107 | Second S50 / S107 | Second S50 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.1〜63.8% Fire Blast 2HKOcalculated with グラスフィールド | 54.1〜63.8% Fire Blast 2HKOcalculated with グラスフィールド | 54.1〜63.8% Fire Blast 2HKOcalculated with グラスフィールド | |
| 123.3〜146.5% Wood Hammer 1HKOcalculated with グラスフィールド | 113.9〜135.1% Wood Hammer 1HKOcalculated with グラスフィールド | 95.0〜112.9% Wood Hammer 1 hits (69%)calculated with グラスフィールド | |
| Speed | Second S50 / S107 | Second S50 / S107 | Second S50 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×*Gyarados
Slowbro vs
Gyarados Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.8〜28.2% Psyshock 4 hits (85%)calculated with 攻撃-1 | 40.9〜48.5% Foul Play 3HKOcalculated with 攻撃-1 | 23.8〜28.2% Psyshock 999HKOcalculated with 攻撃-1 | |
| 26.7〜31.7% Power Whip 4HKO | 34.7〜41.6% Power Whip 3HKO | 26.7〜31.7% Power Whip 4HKO | |
| Speed | Second S50 / S101 | Second S50 / S133 | Second S50 / S101 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.3〜22.8% Psyshock 999HKOcalculated with 攻撃-1 | 40.9〜48.5% Foul Play 3HKOcalculated with 攻撃-1 | 19.3〜22.8% Psyshock 999HKOcalculated with 攻撃-1 | |
| 40.6〜48.5% Power Whip 3HKO | 54.5〜64.4% Power Whip 2HKO | 40.6〜48.5% Power Whip 3HKO | |
| Speed | Second S50 / S101 | Second S50 / S133 | Second S50 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.3〜22.8% Psyshock 999HKOcalculated with 攻撃-1 | 40.9〜48.5% Foul Play 3HKOcalculated with 攻撃-1 | 19.3〜22.8% Psyshock 999HKOcalculated with 攻撃-1 | |
| 37.6〜44.6% Power Whip 3HKO | 49.5〜58.4% Power Whip 2 hits (67%) | 37.6〜44.6% Power Whip 3HKO | |
| Speed | Second S50 / S101 | Second S50 / S133 | Second S50 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲*メガリザードンY
Slowbro vs
メガリザードンY Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.5〜52.9% Psyshock 2 hits (24%)calculated with 晴れ | |
| 102.0〜120.8% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S50 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.8〜43.2% Psyshock 3HKOcalculated with 晴れ | |
| 93.1〜109.9% Solar Beam 1 hits (63%)calculated with 晴れ | |
| Speed | Second S50 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.8〜43.2% Psyshock 3HKOcalculated with 晴れ | |
| 102.0〜120.8% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S50 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×*Rotom-W
Slowbro vs
Rotom-W Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜33.8% Body Press 4 hits (40%) (incl. オボンのみ) | 28.7〜33.8% Body Press 4 hits (>99%) (incl. たべのこし) | 48.0〜56.7% Body Press 3HKO | |
| 62.4〜74.3% Thunderbolt 2HKO | 62.4〜74.3% Thunderbolt 2HKO | 84.2〜101.0% Thunderbolt 1 hits (6%) | |
| Speed | Second S50 / S106 | Second S50 / S106 | Second S50 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.0〜24.8% Psyshock 999HKO | 21.0〜24.8% Psyshock 999HKO | 33.9〜40.9% Psyshock 4HKO (incl. オボンのみ) | |
| 57.4〜68.3% Thunderbolt 2HKO | 57.4〜68.3% Thunderbolt 2HKO | 77.2〜92.1% Thunderbolt 2HKO | |
| Speed | Second S50 / S106 | Second S50 / S106 | Second S50 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.0〜24.8% Psyshock 999HKO | 21.0〜24.8% Psyshock 999HKO | 33.9〜40.2% Body Press 4HKO (incl. オボンのみ) | |
| 62.4〜74.3% Thunderbolt 2HKO | 62.4〜74.3% Thunderbolt 2HKO | 84.2〜101.0% Thunderbolt 1 hits (6%) | |
| Speed | Second S50 / S106 | Second S50 / S106 | Second S50 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Volcarona
Slowbro vs
Volcarona Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.3〜68.8% Scald 2 hits (56%) | 68.3〜82.0% Scald 2HKO | 57.3〜68.8% Scald 2HKO | |
| 77.2〜92.1% Bug Buzz 2HKO | 101.0〜119.8% Bug Buzz 1HKO | 77.2〜92.1% Bug Buzz 2HKO | |
| Speed | Second S50 / S122 | Second S50 / S152 | Second S50 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.8〜54.2% Scald 3HKO | 53.4〜64.6% Scald 2 hits (6%) | 44.8〜54.2% Scald 2 hits (4%) | |
| 69.3〜83.2% Bug Buzz 2HKO | 92.1〜109.9% Bug Buzz 1 hits (56%) | 69.3〜83.2% Bug Buzz 2HKO | |
| Speed | Second S50 / S122 | Second S50 / S152 | Second S50 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.8〜54.2% Scald 3HKO | 53.4〜64.6% Scald 2 hits (6%) | 44.8〜54.2% Scald 2 hits (4%) | |
| 77.2〜92.1% Bug Buzz 2HKO | 101.0〜119.8% Bug Buzz 1HKO | 77.2〜92.1% Bug Buzz 2HKO | |
| Speed | Second S50 / S122 | Second S50 / S152 | Second S50 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Hydreigon
Slowbro vs
Hydreigon Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.8〜98.2% Body Press 2HKO | 82.8〜98.2% Body Press 2HKO | 82.8〜98.2% Body Press 2HKO | |
| 84.2〜101.0% Dark Pulse 1 hits (6%) | 78.2〜93.1% Dark Pulse 2HKO | 109.4〜131.2% Dark Pulse 1HKO | |
| Speed | Second S50 / S225 | Second S50 / S165 | Second S50 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.3〜62.7% Body Press 2HKO | 53.3〜62.7% Body Press 2HKO | 53.3〜62.7% Body Press 2HKO | |
| 77.2〜92.1% Dark Pulse 2HKO | 71.3〜84.2% Dark Pulse 2HKO | 100.0〜119.3% Dark Pulse 1HKO | |
| Speed | Second S50 / S225 | Second S50 / S165 | Second S50 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.0〜68.6% Body Press 2HKO | 58.0〜68.6% Body Press 2HKO | 58.0〜68.6% Body Press 2HKO | |
| 84.2〜101.0% Dark Pulse 1 hits (6%) | 78.2〜93.1% Dark Pulse 2HKO | 109.4〜131.2% Dark Pulse 1HKO | |
| Speed | Second S50 / S225 | Second S50 / S165 | Second S50 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Skeledirge
Slowbro vs
Skeledirge Slowbro's build: Slowbronite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.4〜79.6% Scald 2HKO | 66.4〜79.6% Scald 2HKO | 66.4〜79.6% Scald 2HKO | |
| 57.4〜68.3% Shadow Ball 2HKO | 57.4〜68.3% Shadow Ball 2HKO | 57.4〜68.3% Shadow Ball 2HKO | |
| Speed | Second S50 / S86 | Second S50 / S86 | Second S50 / S86 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.0〜63.5% Scald 2HKO | 54.0〜63.5% Scald 2 hits (4%) | 54.0〜63.5% Scald 2HKO | |
| 51.5〜62.4% Shadow Ball 2HKO | 51.5〜62.4% Shadow Ball 2HKO | 51.5〜62.4% Shadow Ball 2HKO | |
| Speed | Second S50 / S86 | Second S50 / S86 | Second S50 / S86 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Slowbro's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.0〜63.5% Scald 2HKO | 54.0〜63.5% Scald 2 hits (4%) | 54.0〜63.5% Scald 2HKO | |
| 57.4〜68.3% Shadow Ball 2HKO | 57.4〜68.3% Shadow Ball 2HKO | 57.4〜68.3% Shadow Ball 2HKO | |
| Speed | Second S50 / S86 | Second S50 / S86 | Second S50 / S86 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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