Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ヤドラン

ヤドラン

みず エスパー
全国図鑑 No.80 / 使用率 100位
データ集計日:2026-09-10

種族値

HP
95
こうげき
75
ぼうぎょ
110
とくこう
100
とくぼう
80
すばやさ
30
合計
490

メガシンカ

メガヤドラン

みずエスパー

特性:シェルアーマー — 相手の攻撃が急所に当たらない。

HP
95
こうげき
75
ぼうぎょ
180+70
とくこう
130+30
とくぼう
80
すばやさ
30
合計
590

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
むしゴーストくさでんきあく
かくとうはがねほのおみずエスパーこおり

特性

順位 特性名 採用率 ⓘ 効果
1 さいせいりょく
95.3%
手持ちに戻ると最大HPの1/3回復する。
2 どんかん
4.7%
メロメロ・ちょうはつ状態にならず、相手の特性「いかく」も効かない。

使用率データ

順位 技名 採用率
1
ノーマル なまける
89.5%
ノーマル変化
PP 8
自分のHPを最大HPの1/2回復する。
2
みず ねっとう
80.8%
みず特殊
威力 80命中 100%PP 16
30%の確率で相手をやけど状態にする。相手のこおり状態を治す。使うと自分のこおり状態を治す。
3
こおり れいとうビーム
61.6%
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
4
はがね てっぺき
49.4%
はがね変化
PP 16
自分の防御を2段階上げる。
5
かくとう ボディプレス
36.6%
かくとう物理
威力 80命中 100%PP 12
この技は攻撃ではなく、防御の数値でダメージが決まる。
6
ほのお かえんほうしゃ
14.0%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
7
ほのお だいもんじ
9.9%
ほのお特殊
威力 110命中 85%PP 8
10%の確率で相手をやけど状態にする。
8
エスパー サイコショック
9.9%
エスパー特殊
威力 80命中 100%PP 12
相手の防御の能力値でダメージ計算する。
9
エスパー めいそう
8.7%
エスパー変化
PP 20
自分の特攻と特防が1段階ずつ上がる。
10
あく イカサマ
6.4%
あく物理
威力 95命中 100%PP 16
自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。

持ち物

順位 持ち物 採用率
1
ヤドランナイト
66.9%
対応するポケモンがバトル中にメガシンカできる。
2
ゴツゴツメット
19.8%
接触技を受けると相手に最大HPの1/6のダメージを与える。
3
たべのこし
4.7%
ターン終わりに最大HPの1/16回復する。
4
オボンのみオボンのみ
4.1%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
5
いのちのたま
3.5%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
6
たつじんのおび
1.2%
効果バツグンの技の威力が1.2倍になる。

性格

順位 性格 採用率
1 ずぶとい (B↑ A↓)
68.0%
2 おだやか (D↑ A↓)
19.2%
3 ひかえめ (C↑ A↓)
9.9%
4 れいせい (C↑ S↓)
1.7%
5 のんき
1.2%

ステータス振り

順位 H A B C D S 採用率
1 32032020
19.2%
2 31032120
14.5%
3 31032030
9.3%
4 32032200
7.0%
5 31030320
5.8%
6 32032000
5.8%
7 30006300
4.7%
8 31000305
4.7%
9 310016190
4.7%
10 190153200
3.5%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

考察記事

ヤドラン
考察記事
ヤドラン考察 M-2 使用率70位 メガ進化物理受けの型と立ち回り

Pokémon Matchups

Favorable
Hippowdon*Hippowdon
Slowbro Slowbro vs Hippowdon Hippowdon

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SlowbroHippowdon
47.4〜55.8%
Scald
3HKO
calculated with すなあらし
51.2〜61.4%
Scald
2 hits (92%)
calculated with すなあらし
47.4〜55.8%
Scald
2 hits (71%)
calculated with すなあらし
HippowdonSlowbro
14.9〜17.8%
Earthquake
999HKO
calculated with すなあらし
14.9〜17.8%
Earthquake
999HKO
calculated with すなあらし
14.9〜17.8%
Earthquake
999HKO
calculated with すなあらし
Speed
Second
SlowbroS50 / HippowdonS67
Second
SlowbroS50 / HippowdonS67
Second
SlowbroS50 / HippowdonS67
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SlowbroHippowdon
39.1〜45.6%
Scald
3 hits (64%)
calculated with すなあらし
41.9〜50.2%
Scald
3HKO
calculated with すなあらし
39.1〜45.6%
Scald
3HKO
calculated with すなあらし
HippowdonSlowbro
22.8〜27.2%
Earthquake
4HKO
calculated with すなあらし
22.8〜27.2%
Earthquake
4HKO
calculated with すなあらし
22.8〜27.2%
Earthquake
4HKO
calculated with すなあらし
Speed
Second
SlowbroS50 / HippowdonS67
Second
SlowbroS50 / HippowdonS67
Second
SlowbroS50 / HippowdonS67
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SlowbroHippowdon
39.1〜45.6%
Scald
3 hits (64%)
calculated with すなあらし
41.9〜50.2%
Scald
3HKO
calculated with すなあらし
39.1〜45.6%
Scald
3HKO
calculated with すなあらし
HippowdonSlowbro
20.8〜25.2%
Earthquake
4 hits (15%)
calculated with すなあらし
20.8〜25.2%
Earthquake
4 hits (15%)
calculated with すなあらし
20.8〜25.2%
Earthquake
4 hits (15%)
calculated with すなあらし
Speed
Second
SlowbroS50 / HippowdonS67
Second
SlowbroS50 / HippowdonS67
Second
SlowbroS50 / HippowdonS67
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
View Hippowdon's page →
CorviknightCorviknight
Slowbro Slowbro vs Corviknight Corviknight

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SlowbroCorviknight
56.6〜67.3%
Fire Blast
2HKO
56.6〜67.3%
Fire Blast
2HKO
46.8〜55.6%
Flamethrower
3HKO
CorviknightSlowbro
14.9〜17.8%
Brave Bird
999HKO
14.9〜17.8%
Brave Bird
999HKO
14.9〜17.8%
Brave Bird
999HKO
Speed
Second
SlowbroS50 / CorviknightS87
Second
SlowbroS50 / CorviknightS78
Second
SlowbroS50 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SlowbroCorviknight
45.9〜54.6%
Fire Blast
2 hits (51%)
45.9〜54.6%
Fire Blast
2 hits (6%)
45.9〜54.6%
Fire Blast
3HKO
CorviknightSlowbro
22.3〜26.7%
Brave Bird
4 hits (15%)
22.3〜26.7%
Brave Bird
4 hits (15%)
22.3〜26.7%
Brave Bird
4 hits (15%)
Speed
Second
SlowbroS50 / CorviknightS87
Second
SlowbroS50 / CorviknightS78
Second
SlowbroS50 / CorviknightS78
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SlowbroCorviknight
45.9〜54.6%
Fire Blast
2 hits (51%)
45.9〜54.6%
Fire Blast
2 hits (6%)
45.9〜54.6%
Fire Blast
3HKO
CorviknightSlowbro
20.8〜24.3%
Brave Bird
999HKO
20.8〜24.3%
Brave Bird
999HKO
20.8〜24.3%
Brave Bird
999HKO
Speed
Second
SlowbroS50 / CorviknightS87
Second
SlowbroS50 / CorviknightS78
Second
SlowbroS50 / CorviknightS78
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View Corviknight's page →
Basculegion-F*Basculegion-F
Slowbro Slowbro vs Basculegion-F Basculegion-F

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SlowbroBasculegion-F
68.0〜80.2%
Foul Play
2HKO
61.9〜73.1%
Foul Play
2HKO
68.0〜80.2%
Foul Play
2HKO
Basculegion-FSlowbro
23.8〜29.7%
Bitter Malice
4 hits (98%)
21.8〜27.7%
Bitter Malice
4 hits (36%)
30.7〜38.6%
Bitter Malice
3 hits (68%)
Speed
Second
SlowbroS50 / Basculegion-FS195
Second
SlowbroS50 / Basculegion-FS143
Second
SlowbroS50 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SlowbroBasculegion-F
68.0〜80.2%
Foul Play
2HKO
61.9〜73.1%
Foul Play
2HKO
68.0〜80.2%
Foul Play
2HKO
Basculegion-FSlowbro
37.6〜45.5%
Bitter Malice
3HKO
33.7〜41.6%
Bitter Malice
3HKO
48.5〜58.9%
Bitter Malice
2 hits (98%)
Speed
Second
SlowbroS50 / Basculegion-FS195
Second
SlowbroS50 / Basculegion-FS143
Second
SlowbroS50 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SlowbroBasculegion-F
68.0〜80.2%
Foul Play
2HKO
61.9〜73.1%
Foul Play
2HKO
68.0〜80.2%
Foul Play
2HKO
Basculegion-FSlowbro
33.7〜41.6%
Bitter Malice
3 hits (56%)
31.7〜37.6%
Bitter Malice
3 hits (<1%)
43.6〜54.0%
Bitter Malice
2 hits (<1%)
Speed
Second
SlowbroS50 / Basculegion-FS195
Second
SlowbroS50 / Basculegion-FS143
Second
SlowbroS50 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Basculegion-F's page →
SneaslerSneasler
Slowbro Slowbro vs Sneasler Sneasler

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SlowbroSneasler
216.6〜259.9%
Psyshock
1HKO
216.6〜259.9%
Psyshock
1HKO
216.6〜259.9%
Psyshock
1HKO
SneaslerSlowbro
23.8〜28.7%
Throat Chop
4 hits (95%)
23.8〜28.7%
Throat Chop
4 hits (95%)
23.8〜28.7%
Throat Chop
4 hits (95%)
Speed
Second
SlowbroS50 / SneaslerS172
Second
SlowbroS50 / SneaslerS172
Second
SlowbroS50 / SneaslerS172
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SlowbroSneasler
170.7〜206.4%
Psyshock
1HKO
170.7〜206.4%
Psyshock
1HKO
170.7〜206.4%
Psyshock
1HKO
SneaslerSlowbro
37.6〜44.6%
Throat Chop
3HKO
37.6〜44.6%
Throat Chop
3HKO
37.6〜44.6%
Throat Chop
3HKO
Speed
Second
SlowbroS50 / SneaslerS172
Second
SlowbroS50 / SneaslerS172
Second
SlowbroS50 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SlowbroSneasler
170.7〜206.4%
Psyshock
1HKO
170.7〜206.4%
Psyshock
1HKO
170.7〜206.4%
Psyshock
1HKO
SneaslerSlowbro
33.7〜40.6%
Throat Chop
3 hits (48%)
33.7〜40.6%
Throat Chop
3 hits (48%)
33.7〜40.6%
Throat Chop
3 hits (48%)
Speed
Second
SlowbroS50 / SneaslerS172
Second
SlowbroS50 / SneaslerS172
Second
SlowbroS50 / SneaslerS172
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Sneasler's page →
Unfavorable
Primarina×*Primarina
Slowbro Slowbro vs Primarina Primarina

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SlowbroPrimarina
29.4〜35.3%
Psyshock
4 hits (89%) (incl. オボンのみ)
39.0〜46.5%
Psyshock
3 hits (80%)
29.4〜35.3%
Psyshock
4HKO
PrimarinaSlowbro
41.6〜49.5%
Moonblast
3HKO
50.5〜59.9%
Moonblast
2HKO
41.6〜49.5%
Moonblast
3HKO
Speed
Second
SlowbroS50 / PrimarinaS80
Second
SlowbroS50 / PrimarinaS82
Second
SlowbroS50 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SlowbroPrimarina
23.0〜27.8%
Psyshock
999HKO
31.0〜36.9%
Psyshock
4 hits (>99%) (incl. オボンのみ)
23.0〜27.8%
Psyshock
999HKO
PrimarinaSlowbro
37.6〜45.0%
Moonblast
3HKO
46.0〜55.0%
Moonblast
2 hits (61%)
37.6〜45.0%
Moonblast
3HKO
Speed
Second
SlowbroS50 / PrimarinaS80
Second
SlowbroS50 / PrimarinaS82
Second
SlowbroS50 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SlowbroPrimarina
23.0〜27.8%
Psyshock
999HKO
31.0〜36.9%
Psyshock
4 hits (>99%) (incl. オボンのみ)
23.0〜27.8%
Psyshock
999HKO
PrimarinaSlowbro
41.6〜49.5%
Moonblast
3HKO
50.5〜59.9%
Moonblast
2 hits (87%)
41.6〜49.5%
Moonblast
3HKO
Speed
Second
SlowbroS50 / PrimarinaS80
Second
SlowbroS50 / PrimarinaS82
Second
SlowbroS50 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Primarina's page →
グソクムシャグソクムシャ
Slowbro Slowbro vs グソクムシャ グソクムシャ

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Slowbroグソクムシャ
98.9〜116.5%
Fire Blast
1 hits (88%)
グソクムシャSlowbro
51.5〜61.4%
Leech Life
2HKO
Speed
Second
SlowbroS50 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Slowbroグソクムシャ
76.9〜92.3%
Fire Blast
2HKO
グソクムシャSlowbro
80.7〜96.5%
Leech Life
2HKO
Speed
Second
SlowbroS50 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Slowbroグソクムシャ
76.9〜92.3%
Fire Blast
2HKO
グソクムシャSlowbro
73.3〜86.1%
Leech Life
2HKO
Speed
Second
SlowbroS50 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
LucarioLucario
Slowbro Slowbro vs Lucario Lucario

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SlowbroLucario
93.9〜111.6%
Fire Blast
1 hits (63%)
98.0〜115.6%
Body Press
1 hits (81%)
LucarioSlowbro
63.4〜75.2%
Dark Pulse
2HKO
56.4〜67.3%
Dark Pulse
2HKO
Speed
Second
SlowbroS50 / LucarioS223
Second
SlowbroS50 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SlowbroLucario
76.2〜89.8%
Fire Blast
2HKO
76.2〜89.8%
Fire Blast
2HKO
LucarioSlowbro
57.4〜68.3%
Dark Pulse
2HKO
51.5〜61.4%
Dark Pulse
2HKO
Speed
Second
SlowbroS50 / LucarioS223
Second
SlowbroS50 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SlowbroLucario
76.2〜89.8%
Fire Blast
2HKO
76.2〜89.8%
Fire Blast
2HKO
LucarioSlowbro
63.4〜75.2%
Dark Pulse
2HKO
56.4〜67.3%
Dark Pulse
2HKO
Speed
Second
SlowbroS50 / LucarioS223
Second
SlowbroS50 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
GholdengoGholdengo
Slowbro Slowbro vs Gholdengo Gholdengo

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SlowbroGholdengo
68.7〜82.2%
Fire Blast
2HKO
45.6〜53.9%
Fire Blast
2 hits (34%)
68.7〜82.2%
Fire Blast
2HKO
GholdengoSlowbro
90.1〜106.9%
Shadow Ball
1 hits (38%)
66.3〜80.2%
Shadow Ball
2HKO
81.2〜96.0%
Shadow Ball
2HKO
Speed
Second
SlowbroS50 / GholdengoS136
Second
SlowbroS50 / GholdengoS107
Second
SlowbroS50 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SlowbroGholdengo
55.2〜66.3%
Fire Blast
2HKO
36.3〜43.5%
Fire Blast
3HKO
55.2〜66.3%
Fire Blast
2HKO
GholdengoSlowbro
81.2〜96.0%
Shadow Ball
2HKO
62.4〜74.3%
Shadow Ball
2HKO
75.2〜89.1%
Shadow Ball
2HKO
Speed
Second
SlowbroS50 / GholdengoS136
Second
SlowbroS50 / GholdengoS107
Second
SlowbroS50 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SlowbroGholdengo
55.2〜66.3%
Fire Blast
2HKO
36.3〜43.5%
Fire Blast
3HKO
55.2〜66.3%
Fire Blast
2HKO
GholdengoSlowbro
90.1〜106.9%
Shadow Ball
1 hits (38%)
66.3〜80.2%
Shadow Ball
2HKO
81.2〜96.0%
Shadow Ball
2HKO
Speed
Second
SlowbroS50 / GholdengoS136
Second
SlowbroS50 / GholdengoS107
Second
SlowbroS50 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Slowbro Slowbro vs Baxcalibur Baxcalibur

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SlowbroBaxcalibur
51.8〜61.9%
Body Press
3 hits (41%) (incl. オボンのみ)
43.7〜52.1%
Fire Blast
3HKO
51.8〜61.9%
Body Press
3HKO (incl. たべのこし)
BaxcaliburSlowbro
69.3〜82.2%
Electro Shot
2HKO
58.4〜69.3%
Thunderbolt
2HKO
69.3〜82.2%
Electro Shot
2HKO
Speed
Second
SlowbroS50 / BaxcaliburS105
Second
SlowbroS50 / BaxcaliburS150
Second
SlowbroS50 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SlowbroBaxcalibur
33.5〜39.6%
Body Press
999HKO
35.3〜41.9%
Fire Blast
3 hits (<1%)
33.5〜39.6%
Body Press
999HKO
BaxcaliburSlowbro
44.6〜52.5%
Thunderbolt
2 hits (17%)
53.5〜63.4%
Thunderbolt
2HKO
44.6〜52.5%
Thunderbolt
2 hits (17%)
Speed
Second
SlowbroS50 / BaxcaliburS105
Second
SlowbroS50 / BaxcaliburS150
Second
SlowbroS50 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SlowbroBaxcalibur
36.5〜43.7%
Body Press
999HKO
35.3〜41.9%
Fire Blast
3 hits (<1%)
36.5〜43.7%
Body Press
999HKO
BaxcaliburSlowbro
69.3〜82.2%
Electro Shot
2HKO
58.4〜69.3%
Thunderbolt
2HKO
69.3〜82.2%
Electro Shot
2HKO
Speed
Second
SlowbroS50 / BaxcaliburS105
Second
SlowbroS50 / BaxcaliburS150
Second
SlowbroS50 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
Slowbro Slowbro vs Aegislash Aegislash

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SlowbroAegislash
46.7〜56.3%
Fire Blast
2 hits (24%)
46.7〜56.3%
Fire Blast
2 hits (24%)
46.7〜56.3%
Fire Blast
2 hits (76%)
AegislashSlowbro
66.3〜80.2%
Shadow Ball
2HKO
98.0〜115.8%
Shadow Ball
1 hits (81%)
79.2〜96.0%
Shadow Ball
2HKO
Speed
Second
SlowbroS50 / AegislashS80
Second
SlowbroS50 / AegislashS72
Second
SlowbroS50 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SlowbroAegislash
38.3〜45.5%
Fire Blast
3HKO
38.3〜45.5%
Fire Blast
3HKO
38.3〜45.5%
Fire Blast
3HKO
AegislashSlowbro
84.2〜101.0%
Poltergeist
1 hits (6%)
89.1〜105.0%
Shadow Ball
1 hits (31%)
101.0〜120.8%
Poltergeist
1HKO
Speed
Second
SlowbroS50 / AegislashS80
Second
SlowbroS50 / AegislashS72
Second
SlowbroS50 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SlowbroAegislash
38.3〜45.5%
Fire Blast
3HKO
38.3〜45.5%
Fire Blast
3HKO
38.3〜45.5%
Fire Blast
3HKO
AegislashSlowbro
77.2〜92.1%
Poltergeist
2HKO
98.0〜115.8%
Shadow Ball
1 hits (81%)
92.6〜110.4%
Poltergeist
1 hits (56%)
Speed
Second
SlowbroS50 / AegislashS80
Second
SlowbroS50 / AegislashS72
Second
SlowbroS50 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
ゴリランダー*ゴリランダー
Slowbro Slowbro vs ゴリランダー ゴリランダー

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Slowbroゴリランダー
66.7〜79.2%
Fire Blast
2HKO
calculated with グラスフィールド
66.7〜79.2%
Fire Blast
2HKO
calculated with グラスフィールド
66.7〜79.2%
Fire Blast
2HKO
calculated with グラスフィールド
ゴリランダーSlowbro
86.1〜104.0%
Wood Hammer
1 hits (25%)
calculated with グラスフィールド
79.2〜96.0%
Wood Hammer
2HKO
calculated with グラスフィールド
66.3〜80.2%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
SlowbroS50 / ゴリランダーS107
Second
SlowbroS50 / ゴリランダーS107
Second
SlowbroS50 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Slowbroゴリランダー
54.1〜63.8%
Fire Blast
2HKO
calculated with グラスフィールド
54.1〜63.8%
Fire Blast
2HKO
calculated with グラスフィールド
54.1〜63.8%
Fire Blast
2HKO
calculated with グラスフィールド
ゴリランダーSlowbro
136.1〜161.9%
Wood Hammer
1HKO
calculated with グラスフィールド
125.7〜149.5%
Wood Hammer
1HKO
calculated with グラスフィールド
105.0〜124.8%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
SlowbroS50 / ゴリランダーS107
Second
SlowbroS50 / ゴリランダーS107
Second
SlowbroS50 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Slowbroゴリランダー
54.1〜63.8%
Fire Blast
2HKO
calculated with グラスフィールド
54.1〜63.8%
Fire Blast
2HKO
calculated with グラスフィールド
54.1〜63.8%
Fire Blast
2HKO
calculated with グラスフィールド
ゴリランダーSlowbro
123.3〜146.5%
Wood Hammer
1HKO
calculated with グラスフィールド
113.9〜135.1%
Wood Hammer
1HKO
calculated with グラスフィールド
95.0〜112.9%
Wood Hammer
1 hits (69%)
calculated with グラスフィールド
Speed
Second
SlowbroS50 / ゴリランダーS107
Second
SlowbroS50 / ゴリランダーS107
Second
SlowbroS50 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×*Gyarados
Slowbro Slowbro vs Gyarados Gyarados

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SlowbroGyarados
23.8〜28.2%
Psyshock
4 hits (85%)
calculated with 攻撃-1
40.9〜48.5%
Foul Play
3HKO
calculated with 攻撃-1
23.8〜28.2%
Psyshock
999HKO
calculated with 攻撃-1
GyaradosSlowbro
26.7〜31.7%
Power Whip
4HKO
34.7〜41.6%
Power Whip
3HKO
26.7〜31.7%
Power Whip
4HKO
Speed
Second
SlowbroS50 / GyaradosS101
Second
SlowbroS50 / GyaradosS133
Second
SlowbroS50 / GyaradosS101
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SlowbroGyarados
19.3〜22.8%
Psyshock
999HKO
calculated with 攻撃-1
40.9〜48.5%
Foul Play
3HKO
calculated with 攻撃-1
19.3〜22.8%
Psyshock
999HKO
calculated with 攻撃-1
GyaradosSlowbro
40.6〜48.5%
Power Whip
3HKO
54.5〜64.4%
Power Whip
2HKO
40.6〜48.5%
Power Whip
3HKO
Speed
Second
SlowbroS50 / GyaradosS101
Second
SlowbroS50 / GyaradosS133
Second
SlowbroS50 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SlowbroGyarados
19.3〜22.8%
Psyshock
999HKO
calculated with 攻撃-1
40.9〜48.5%
Foul Play
3HKO
calculated with 攻撃-1
19.3〜22.8%
Psyshock
999HKO
calculated with 攻撃-1
GyaradosSlowbro
37.6〜44.6%
Power Whip
3HKO
49.5〜58.4%
Power Whip
2 hits (67%)
37.6〜44.6%
Power Whip
3HKO
Speed
Second
SlowbroS50 / GyaradosS101
Second
SlowbroS50 / GyaradosS133
Second
SlowbroS50 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Gyarados's page →
メガリザードンY*メガリザードンY
Slowbro Slowbro vs メガリザードンY メガリザードンY

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SlowbroメガリザードンY
44.5〜52.9%
Psyshock
2 hits (24%)
calculated with 晴れ
メガリザードンYSlowbro
102.0〜120.8%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
SlowbroS50 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SlowbroメガリザードンY
36.8〜43.2%
Psyshock
3HKO
calculated with 晴れ
メガリザードンYSlowbro
93.1〜109.9%
Solar Beam
1 hits (63%)
calculated with 晴れ
Speed
Second
SlowbroS50 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SlowbroメガリザードンY
36.8〜43.2%
Psyshock
3HKO
calculated with 晴れ
メガリザードンYSlowbro
102.0〜120.8%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
SlowbroS50 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
Rotom-W×*Rotom-W
Slowbro Slowbro vs Rotom-W Rotom-W

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SlowbroRotom-W
28.7〜33.8%
Body Press
4 hits (40%) (incl. オボンのみ)
28.7〜33.8%
Body Press
4 hits (>99%) (incl. たべのこし)
48.0〜56.7%
Body Press
3HKO
Rotom-WSlowbro
62.4〜74.3%
Thunderbolt
2HKO
62.4〜74.3%
Thunderbolt
2HKO
84.2〜101.0%
Thunderbolt
1 hits (6%)
Speed
Second
SlowbroS50 / Rotom-WS106
Second
SlowbroS50 / Rotom-WS106
Second
SlowbroS50 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SlowbroRotom-W
21.0〜24.8%
Psyshock
999HKO
21.0〜24.8%
Psyshock
999HKO
33.9〜40.9%
Psyshock
4HKO (incl. オボンのみ)
Rotom-WSlowbro
57.4〜68.3%
Thunderbolt
2HKO
57.4〜68.3%
Thunderbolt
2HKO
77.2〜92.1%
Thunderbolt
2HKO
Speed
Second
SlowbroS50 / Rotom-WS106
Second
SlowbroS50 / Rotom-WS106
Second
SlowbroS50 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SlowbroRotom-W
21.0〜24.8%
Psyshock
999HKO
21.0〜24.8%
Psyshock
999HKO
33.9〜40.2%
Body Press
4HKO (incl. オボンのみ)
Rotom-WSlowbro
62.4〜74.3%
Thunderbolt
2HKO
62.4〜74.3%
Thunderbolt
2HKO
84.2〜101.0%
Thunderbolt
1 hits (6%)
Speed
Second
SlowbroS50 / Rotom-WS106
Second
SlowbroS50 / Rotom-WS106
Second
SlowbroS50 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona*Volcarona
Slowbro Slowbro vs Volcarona Volcarona

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SlowbroVolcarona
57.3〜68.8%
Scald
2 hits (56%)
68.3〜82.0%
Scald
2HKO
57.3〜68.8%
Scald
2HKO
VolcaronaSlowbro
77.2〜92.1%
Bug Buzz
2HKO
101.0〜119.8%
Bug Buzz
1HKO
77.2〜92.1%
Bug Buzz
2HKO
Speed
Second
SlowbroS50 / VolcaronaS122
Second
SlowbroS50 / VolcaronaS152
Second
SlowbroS50 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SlowbroVolcarona
44.8〜54.2%
Scald
3HKO
53.4〜64.6%
Scald
2 hits (6%)
44.8〜54.2%
Scald
2 hits (4%)
VolcaronaSlowbro
69.3〜83.2%
Bug Buzz
2HKO
92.1〜109.9%
Bug Buzz
1 hits (56%)
69.3〜83.2%
Bug Buzz
2HKO
Speed
Second
SlowbroS50 / VolcaronaS122
Second
SlowbroS50 / VolcaronaS152
Second
SlowbroS50 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SlowbroVolcarona
44.8〜54.2%
Scald
3HKO
53.4〜64.6%
Scald
2 hits (6%)
44.8〜54.2%
Scald
2 hits (4%)
VolcaronaSlowbro
77.2〜92.1%
Bug Buzz
2HKO
101.0〜119.8%
Bug Buzz
1HKO
77.2〜92.1%
Bug Buzz
2HKO
Speed
Second
SlowbroS50 / VolcaronaS122
Second
SlowbroS50 / VolcaronaS152
Second
SlowbroS50 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
Hydreigon*Hydreigon
Slowbro Slowbro vs Hydreigon Hydreigon

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SlowbroHydreigon
82.8〜98.2%
Body Press
2HKO
82.8〜98.2%
Body Press
2HKO
82.8〜98.2%
Body Press
2HKO
HydreigonSlowbro
84.2〜101.0%
Dark Pulse
1 hits (6%)
78.2〜93.1%
Dark Pulse
2HKO
109.4〜131.2%
Dark Pulse
1HKO
Speed
Second
SlowbroS50 / HydreigonS225
Second
SlowbroS50 / HydreigonS165
Second
SlowbroS50 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SlowbroHydreigon
53.3〜62.7%
Body Press
2HKO
53.3〜62.7%
Body Press
2HKO
53.3〜62.7%
Body Press
2HKO
HydreigonSlowbro
77.2〜92.1%
Dark Pulse
2HKO
71.3〜84.2%
Dark Pulse
2HKO
100.0〜119.3%
Dark Pulse
1HKO
Speed
Second
SlowbroS50 / HydreigonS225
Second
SlowbroS50 / HydreigonS165
Second
SlowbroS50 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SlowbroHydreigon
58.0〜68.6%
Body Press
2HKO
58.0〜68.6%
Body Press
2HKO
58.0〜68.6%
Body Press
2HKO
HydreigonSlowbro
84.2〜101.0%
Dark Pulse
1 hits (6%)
78.2〜93.1%
Dark Pulse
2HKO
109.4〜131.2%
Dark Pulse
1HKO
Speed
Second
SlowbroS50 / HydreigonS225
Second
SlowbroS50 / HydreigonS165
Second
SlowbroS50 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
SkeledirgeSkeledirge
Slowbro Slowbro vs Skeledirge Skeledirge

Slowbro's build: Slowbronite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SlowbroSkeledirge
66.4〜79.6%
Scald
2HKO
66.4〜79.6%
Scald
2HKO
66.4〜79.6%
Scald
2HKO
SkeledirgeSlowbro
57.4〜68.3%
Shadow Ball
2HKO
57.4〜68.3%
Shadow Ball
2HKO
57.4〜68.3%
Shadow Ball
2HKO
Speed
Second
SlowbroS50 / SkeledirgeS86
Second
SlowbroS50 / SkeledirgeS86
Second
SlowbroS50 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Slowbro's build: ゴツゴツメット, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SlowbroSkeledirge
54.0〜63.5%
Scald
2HKO
54.0〜63.5%
Scald
2 hits (4%)
54.0〜63.5%
Scald
2HKO
SkeledirgeSlowbro
51.5〜62.4%
Shadow Ball
2HKO
51.5〜62.4%
Shadow Ball
2HKO
51.5〜62.4%
Shadow Ball
2HKO
Speed
Second
SlowbroS50 / SkeledirgeS86
Second
SlowbroS50 / SkeledirgeS86
Second
SlowbroS50 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Slowbro's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SlowbroSkeledirge
54.0〜63.5%
Scald
2HKO
54.0〜63.5%
Scald
2 hits (4%)
54.0〜63.5%
Scald
2HKO
SkeledirgeSlowbro
57.4〜68.3%
Shadow Ball
2HKO
57.4〜68.3%
Shadow Ball
2HKO
57.4〜68.3%
Shadow Ball
2HKO
Speed
Second
SlowbroS50 / SkeledirgeS86
Second
SlowbroS50 / SkeledirgeS86
Second
SlowbroS50 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemSlowbronite
AbilityRegenerator
NatureBold (B↑A↓)
MovesみずScaldノーマルSlack OffエスパーFuture SightこおりIce Beam
EVH31B32D3
M-3 Season
ItemSlowbronite
AbilityRegenerator
NatureBold (B↑A↓)
MovesみずScaldかくとうBody PressはがねIron DefenseノーマルSlack Off
EVH31B22D13
See more team examples