Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ラウドボーン

ラウドボーン

ほのお ゴースト
全国図鑑 No.911 / 使用率 28位
データ集計日:2026-09-10

種族値

HP
104
こうげき
75
ぼうぎょ
100
とくこう
110
とくぼう
75
すばやさ
66
合計
530

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんいわゴーストみずあく
どくはがねほのおくさこおりフェアリー
むし
ノーマルかくとう

特性

順位 特性名 採用率 ⓘ 効果・推移
1 てんねん
99.8%
-0.2
相手の能力変化を無視して攻撃し、攻撃を受ける(素早さは無視できない)。
採用率の推移
100100100100.0%99.8%9/99/10
2 もうか
0.2%
HPが最大HPの1/3以下になると、ほのおタイプの技の威力が1.5倍になる。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ほのお フレアソング
99.4%
-0.6
ほのお特殊
威力 80命中 100%PP 12
自分の特攻を1段階上げる。
採用率の推移
10010099100.0%99.4%9/99/10
2
ノーマル なまける
91.6%
+0.1
ノーマル変化
PP 8
自分のHPを最大HPの1/2回復する。
採用率の推移
92929191.5%91.6%9/99/10
3
ほのお おにび
83.3%
+0.9
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
採用率の推移
83838282.4%83.3%9/99/10
4
ゴースト シャドーボール
52.9%
-7.9
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
採用率の推移
62575260.8%52.9%9/99/10
5
ゴースト たたりめ
37.2%
+3.9
ゴースト特殊
威力 65命中 100%PP 12
相手が状態異常だと威力が2倍になる。
採用率の推移
38353333.3%37.2%9/99/10
6
ノーマル あくび
14.7%
+3.6
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
採用率の推移
15131111.1%14.7%9/99/10
7
ノーマル まもる
9.2%
-0.6
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
採用率の推移
101099.8%9.2%9/99/10
8
じめん だいちのちから
2.6%
じめん特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
9
ノーマル アンコール
2.2%
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
10
フェアリー みわくのボイス
1.8%
+1.1
フェアリー特殊
威力 80命中 100%PP 12
使ったターン中に相手の能力が上がっている場合、相手をこんらん状態にする。
採用率の推移
2110.7%1.8%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
たべのこし
43.1%
-6.6
ターン終わりに最大HPの1/16回復する。
採用率の推移
51464249.7%43.1%9/99/10
2
オボンのみオボンのみ
35.7%
+10.2
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
37312425.5%35.7%9/99/10
3
シュカのみ
4.6%
+3.3
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
5311.3%4.6%9/99/10
4
ゴツゴツメット
4.0%
-3.8
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
8637.8%4.0%9/99/10
5
ふうせん
3.6%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
6
カシブのみ
2.3%
-4.9
ゴーストタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
8527.2%2.3%9/99/10
7
ラムのみラムのみ
1.2%
-0.1
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
1111.3%1.2%9/99/10
8
カゴのみ
0.8%
ねむり状態を回復する。1度使うと無くなる。
9
ひかりのこな
0.6%
相手の技の命中率が0.9倍になる。
10
もくたん
0.5%
ほのおタイプの技の威力が1.2倍になる。

性格

順位 性格 採用率 ⓘ 詳細
1 ずぶとい (B↑ A↓)
83.3%
+0.9
採用率の推移
83838282.4%83.3%9/99/10
2 おだやか (D↑ A↓)
12.1%
+5.6
採用率の推移
13966.5%12.1%9/99/10
3 ひかえめ (C↑ A↓)
2.6%
+1.9
採用率の推移
3200.7%2.6%9/99/10
4 のんき
1.2%
-2.1
採用率の推移
4213.3%1.2%9/99/10
5 しんちょう (D↑ C↓)
0.4%
-5.5
採用率の推移
7305.9%0.4%9/99/10
6 れいせい (C↑ S↓)
0.2%
-0.5
採用率の推移
1000.7%0.2%9/99/10
7 わんぱく (B↑ C↓)
0.1%
8 おくびょう (S↑ A↓)
0.0%
9 なまいき (D↑ S↓)
0.0%
-0.7
採用率の推移
1000.7%0.0%9/99/10

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32032020
34.9%
-1.7
採用率の推移
37363536.6%34.9%9/99/10
2 32032200
12.3%
-4.7
採用率の推移
18151217.0%12.3%9/99/10
3 32032002
5.6%
4 32020320
4.2%
+0.3
採用率の推移
4443.9%4.2%9/99/10
5 32023200
1.9%
6 32020176
1.8%
7 32030040
1.8%
-11.3
採用率の推移
157013.1%1.8%9/99/10
8 32032011
1.7%
9 310010250
1.3%
10 32000322
1.2%
-0.1
採用率の推移
1111.3%1.2%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 7.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 5.5位前回比 -5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 8.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

ラウドボーン
考察記事
ラウドボーン考察 M-2 使用率29位 てんねん耐久型の採用率と立ち回り

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Skeledirge Skeledirge vs グソクムシャ グソクムシャ

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Skeledirgeグソクムシャ
92.3〜112.1%
Torch Song
1 hits (56%)
グソクムシャSkeledirge
52.6〜62.6%
Waterfall
2 hits (98%)
Speed
First
SkeledirgeS86 / グソクムシャS60
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Skeledirgeグソクムシャ
92.3〜112.1%
Torch Song
1 hits (56%)
グソクムシャSkeledirge
49.3〜58.8%
Drill Run
3HKO
Speed
First
SkeledirgeS86 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Skeledirgeグソクムシャ
92.3〜112.1%
Torch Song
1 hits (56%)
グソクムシャSkeledirge
52.6〜62.6%
Waterfall
2HKO
Speed
First
SkeledirgeS86 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
CorviknightCorviknight
Skeledirge Skeledirge vs Corviknight Corviknight

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SkeledirgeCorviknight
53.7〜64.4%
Torch Song
2HKO
53.7〜64.4%
Torch Song
2HKO
53.7〜64.4%
Torch Song
2HKO
CorviknightSkeledirge
20.4〜24.6%
Brave Bird
999HKO
20.4〜24.6%
Brave Bird
999HKO
20.4〜24.6%
Brave Bird
999HKO
Speed
Second
SkeledirgeS86 / CorviknightS87
First
SkeledirgeS86 / CorviknightS78
First
SkeledirgeS86 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SkeledirgeCorviknight
53.7〜64.4%
Torch Song
2HKO
53.7〜64.4%
Torch Song
2HKO
53.7〜64.4%
Torch Song
2HKO
CorviknightSkeledirge
20.4〜24.6%
Brave Bird
999HKO
20.4〜24.6%
Brave Bird
999HKO
20.4〜24.6%
Brave Bird
999HKO
Speed
Second
SkeledirgeS86 / CorviknightS87
First
SkeledirgeS86 / CorviknightS78
First
SkeledirgeS86 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SkeledirgeCorviknight
53.7〜64.4%
Torch Song
2HKO
53.7〜64.4%
Torch Song
2HKO
53.7〜64.4%
Torch Song
2HKO
CorviknightSkeledirge
20.4〜24.6%
Brave Bird
5HKO
20.4〜24.6%
Brave Bird
5HKO
20.4〜24.6%
Brave Bird
5HKO
Speed
Second
SkeledirgeS86 / CorviknightS87
First
SkeledirgeS86 / CorviknightS78
First
SkeledirgeS86 / CorviknightS78
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
View Corviknight's page →
メガリザードンXメガリザードンX
Skeledirge Skeledirge vs メガリザードンX メガリザードンX

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SkeledirgeメガリザードンX
55.5〜65.8%
Earth Power
2HKO
メガリザードンXSkeledirge
46.0〜54.0%
Outrage
2 hits (3%)
Speed
Second
SkeledirgeS86 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SkeledirgeメガリザードンX
55.5〜65.8%
Earth Power
2HKO
メガリザードンXSkeledirge
46.0〜54.0%
Outrage
3HKO
Speed
Second
SkeledirgeS86 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SkeledirgeメガリザードンX
55.5〜65.8%
Earth Power
2HKO
メガリザードンXSkeledirge
46.0〜54.0%
Outrage
2 hits (47%)
Speed
Second
SkeledirgeS86 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
View メガリザードンX's page →
A-NinetalesA-Ninetales
Skeledirge Skeledirge vs A-Ninetales A-Ninetales

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SkeledirgeA-Ninetales
58.3〜68.6%
Torch Song
2HKO
calculated with あられ
68.0〜80.0%
Torch Song
2HKO
calculated with あられ
A-NinetalesSkeledirge
18.0〜21.8%
Foul Play
999HKO
calculated with あられ
19.9〜24.2%
Blizzard
999HKO
calculated with あられ
Speed
Second
SkeledirgeS86 / A-NinetalesS177
Second
SkeledirgeS86 / A-NinetalesS177
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SkeledirgeA-Ninetales
58.3〜68.6%
Torch Song
2HKO
calculated with あられ
68.0〜80.0%
Torch Song
2HKO
calculated with あられ
A-NinetalesSkeledirge
18.0〜21.8%
Foul Play
999HKO
calculated with あられ
19.9〜24.2%
Blizzard
999HKO
calculated with あられ
Speed
Second
SkeledirgeS86 / A-NinetalesS177
Second
SkeledirgeS86 / A-NinetalesS177
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SkeledirgeA-Ninetales
58.3〜68.6%
Torch Song
2HKO
calculated with あられ
68.0〜80.0%
Torch Song
2HKO
calculated with あられ
A-NinetalesSkeledirge
18.0〜21.8%
Foul Play
999HKO
calculated with あられ
19.9〜24.2%
Blizzard
999HKO
calculated with あられ
Speed
Second
SkeledirgeS86 / A-NinetalesS177
Second
SkeledirgeS86 / A-NinetalesS177
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
Skeledirge Skeledirge vs エースバーン エースバーン

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Skeledirgeエースバーン
59.9〜71.3%
Earth Power
2HKO
59.9〜71.3%
Earth Power
2HKO
59.9〜71.3%
Earth Power
2HKO
エースバーンSkeledirge
40.8〜49.3%
Sucker Punch
3HKO
37.9〜45.5%
Sucker Punch
3HKO
52.6〜64.0%
Sucker Punch
2 hits (>99%)
Speed
Second
SkeledirgeS86 / エースバーンS256
Second
SkeledirgeS86 / エースバーンS188
Second
SkeledirgeS86 / エースバーンS171
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Skeledirgeエースバーン
59.9〜71.3%
Earth Power
2HKO
59.9〜71.3%
Earth Power
2HKO
59.9〜71.3%
Earth Power
2HKO
エースバーンSkeledirge
40.8〜49.3%
Sucker Punch
3 hits (>99%)
37.9〜45.5%
Sucker Punch
3 hits (39%)
52.6〜64.0%
Sucker Punch
2 hits (4%)
Speed
Second
SkeledirgeS86 / エースバーンS256
Second
SkeledirgeS86 / エースバーンS188
Second
SkeledirgeS86 / エースバーンS171
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Skeledirgeエースバーン
59.9〜71.3%
Earth Power
2HKO
59.9〜71.3%
Earth Power
2HKO
59.9〜71.3%
Earth Power
2HKO
エースバーンSkeledirge
40.8〜49.3%
Sucker Punch
3HKO
37.9〜45.5%
Sucker Punch
3HKO
52.6〜64.0%
Sucker Punch
2HKO
Speed
Second
SkeledirgeS86 / エースバーンS256
Second
SkeledirgeS86 / エースバーンS188
Second
SkeledirgeS86 / エースバーンS171
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
Skeledirge Skeledirge vs Sneasler Sneasler

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SkeledirgeSneasler
57.3〜67.5%
Earth Power
2HKO
57.3〜67.5%
Earth Power
2HKO
57.3〜67.5%
Earth Power
2HKO
SneaslerSkeledirge
35.1〜41.7%
Throat Chop
3 hits (72%)
35.1〜41.7%
Throat Chop
3 hits (72%)
35.1〜41.7%
Throat Chop
3 hits (72%)
Speed
Second
SkeledirgeS86 / SneaslerS172
Second
SkeledirgeS86 / SneaslerS172
Second
SkeledirgeS86 / SneaslerS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SkeledirgeSneasler
57.3〜67.5%
Earth Power
2HKO
57.3〜67.5%
Earth Power
2HKO
57.3〜67.5%
Earth Power
2HKO
SneaslerSkeledirge
35.1〜41.7%
Throat Chop
3 hits (<1%)
35.1〜41.7%
Throat Chop
3 hits (<1%)
35.1〜41.7%
Throat Chop
3 hits (<1%)
Speed
Second
SkeledirgeS86 / SneaslerS172
Second
SkeledirgeS86 / SneaslerS172
Second
SkeledirgeS86 / SneaslerS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SkeledirgeSneasler
57.3〜67.5%
Earth Power
2HKO
57.3〜67.5%
Earth Power
2HKO
57.3〜67.5%
Earth Power
2HKO
SneaslerSkeledirge
35.1〜41.7%
Throat Chop
3HKO
35.1〜41.7%
Throat Chop
3HKO
35.1〜41.7%
Throat Chop
3HKO
Speed
Second
SkeledirgeS86 / SneaslerS172
Second
SkeledirgeS86 / SneaslerS172
Second
SkeledirgeS86 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
パーモットパーモット
Skeledirge Skeledirge vs パーモット パーモット

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Skeledirgeパーモット
76.2〜89.8%
Earth Power
2HKO
76.2〜89.8%
Earth Power
2HKO
76.2〜89.8%
Earth Power
2HKO
パーモットSkeledirge
37.9〜46.0%
でんこうそうげき
999HKO
27.0〜32.2%
Thunder Punch
4 hits (34%)
31.3〜37.9%
Thunder Punch
3 hits (<1%)
Speed
Second
SkeledirgeS86 / パーモットS172
Second
SkeledirgeS86 / パーモットS235
Second
SkeledirgeS86 / パーモットS172
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Skeledirgeパーモット
76.2〜89.8%
Earth Power
2HKO
76.2〜89.8%
Earth Power
2HKO
76.2〜89.8%
Earth Power
2HKO
パーモットSkeledirge
37.9〜46.0%
でんこうそうげき
999HKO
27.0〜32.2%
Thunder Punch
4 hits (<1%)
31.3〜37.9%
Thunder Punch
4HKO
Speed
Second
SkeledirgeS86 / パーモットS172
Second
SkeledirgeS86 / パーモットS235
Second
SkeledirgeS86 / パーモットS172
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Skeledirgeパーモット
76.2〜89.8%
Earth Power
2HKO
76.2〜89.8%
Earth Power
2HKO
76.2〜89.8%
Earth Power
2HKO
パーモットSkeledirge
24.2〜29.4%
Thunder Punch
4 hits (>99%)
27.0〜32.2%
Thunder Punch
4HKO
31.3〜37.9%
Thunder Punch
3 hits (87%)
Speed
Second
SkeledirgeS86 / パーモットS172
Second
SkeledirgeS86 / パーモットS235
Second
SkeledirgeS86 / パーモットS172
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View パーモット's page →
MetagrossMetagross
Skeledirge Skeledirge vs Metagross Metagross

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SkeledirgeMetagross
58.6〜70.1%
Torch Song
2HKO
MetagrossSkeledirge
46.4〜55.0%
Earthquake
2 hits (10%)
Speed
Second
SkeledirgeS86 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SkeledirgeMetagross
58.6〜70.1%
Torch Song
2HKO
MetagrossSkeledirge
46.4〜55.0%
Earthquake
3HKO
Speed
Second
SkeledirgeS86 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SkeledirgeMetagross
58.6〜70.1%
Torch Song
2HKO
MetagrossSkeledirge
38.4〜46.0%
Psychic Fangs
3HKO
Speed
Second
SkeledirgeS86 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Metagross's page →
Unfavorable
ボーマンダボーマンダ
Skeledirge Skeledirge vs ボーマンダ ボーマンダ

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Skeledirgeボーマンダ
42.1〜50.3%
Disarming Voice
2 hits (<1%)
ボーマンダSkeledirge
49.8〜59.7%
Double-Edge
2 hits (78%)
Speed
Second
SkeledirgeS86 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Skeledirgeボーマンダ
42.1〜50.3%
Disarming Voice
2 hits (<1%)
ボーマンダSkeledirge
49.8〜59.7%
Double-Edge
3HKO
Speed
Second
SkeledirgeS86 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Skeledirgeボーマンダ
42.1〜50.3%
Disarming Voice
2 hits (<1%)
ボーマンダSkeledirge
49.8〜59.7%
Double-Edge
2 hits (>99%)
Speed
Second
SkeledirgeS86 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
Skeledirge Skeledirge vs Garchomp Garchomp

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SkeledirgeGarchomp
41.1〜48.6%
Disarming Voice
3HKO
41.1〜48.6%
Disarming Voice
3HKO
41.1〜48.6%
Disarming Voice
3HKO
GarchompSkeledirge
68.7〜81.5%
Draco Meteor
2HKO
63.5〜76.8%
Earthquake
2HKO
63.5〜76.8%
Earthquake
2HKO
Speed
Second
SkeledirgeS86 / GarchompS223
Second
SkeledirgeS86 / GarchompS231
Second
SkeledirgeS86 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SkeledirgeGarchomp
41.1〜48.6%
Disarming Voice
3HKO
41.1〜48.6%
Disarming Voice
3HKO
41.1〜48.6%
Disarming Voice
3HKO
GarchompSkeledirge
68.7〜81.5%
Draco Meteor
2HKO
63.5〜76.8%
Earthquake
2HKO
63.5〜76.8%
Earthquake
2HKO
Speed
Second
SkeledirgeS86 / GarchompS223
Second
SkeledirgeS86 / GarchompS231
Second
SkeledirgeS86 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SkeledirgeGarchomp
41.1〜48.6%
Disarming Voice
3HKO
41.1〜48.6%
Disarming Voice
3HKO
41.1〜48.6%
Disarming Voice
3HKO
GarchompSkeledirge
68.7〜81.5%
Draco Meteor
2HKO
38.9〜46.0%
Outrage
3HKO
38.9〜46.0%
Outrage
3HKO
Speed
Second
SkeledirgeS86 / GarchompS223
Second
SkeledirgeS86 / GarchompS231
Second
SkeledirgeS86 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
Primarina×Primarina
Skeledirge Skeledirge vs Primarina Primarina

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SkeledirgePrimarina
23.0〜27.8%
Shadow Ball
999HKO
23.0〜27.8%
Shadow Ball
999HKO
23.0〜27.8%
Shadow Ball
999HKO
PrimarinaSkeledirge
79.6〜94.8%
Sparkling Aria
2HKO
96.7〜114.7%
Sparkling Aria
1 hits (81%)
79.6〜94.8%
Sparkling Aria
2HKO
Speed
First
SkeledirgeS86 / PrimarinaS80
First
SkeledirgeS86 / PrimarinaS82
First
SkeledirgeS86 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SkeledirgePrimarina
23.0〜27.8%
Shadow Ball
999HKO
23.0〜27.8%
Shadow Ball
999HKO
23.0〜27.8%
Shadow Ball
999HKO
PrimarinaSkeledirge
79.6〜94.8%
Sparkling Aria
2HKO
96.7〜114.7%
Sparkling Aria
1 hits (81%)
79.6〜94.8%
Sparkling Aria
2HKO
Speed
First
SkeledirgeS86 / PrimarinaS80
First
SkeledirgeS86 / PrimarinaS82
First
SkeledirgeS86 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SkeledirgePrimarina
23.0〜27.8%
Shadow Ball
999HKO
23.0〜27.8%
Shadow Ball
999HKO
23.0〜27.8%
Shadow Ball
999HKO
PrimarinaSkeledirge
79.6〜94.8%
Sparkling Aria
2HKO
96.7〜114.7%
Sparkling Aria
1 hits (81%)
79.6〜94.8%
Sparkling Aria
2HKO
Speed
First
SkeledirgeS86 / PrimarinaS80
First
SkeledirgeS86 / PrimarinaS82
First
SkeledirgeS86 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Primarina's page →
HippowdonHippowdon
Skeledirge Skeledirge vs Hippowdon Hippowdon

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SkeledirgeHippowdon
20.0〜24.2%
Torch Song
4HKO
calculated with すなあらし
22.3〜26.5%
Torch Song
3 hits (17%)
calculated with すなあらし
20.0〜24.2%
Torch Song
3 hits (44%)
calculated with すなあらし
HippowdonSkeledirge
42.7〜51.2%
Earthquake
2 hits (45%)
calculated with すなあらし
42.7〜51.2%
Earthquake
2 hits (45%)
calculated with すなあらし
42.7〜51.2%
Earthquake
2 hits (45%)
calculated with すなあらし
Speed
First
SkeledirgeS86 / HippowdonS67
First
SkeledirgeS86 / HippowdonS67
First
SkeledirgeS86 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SkeledirgeHippowdon
20.0〜24.2%
Torch Song
4HKO
calculated with すなあらし
22.3〜26.5%
Torch Song
3 hits (17%)
calculated with すなあらし
20.0〜24.2%
Torch Song
3 hits (44%)
calculated with すなあらし
HippowdonSkeledirge
42.7〜51.2%
Earthquake
3HKO
calculated with すなあらし
42.7〜51.2%
Earthquake
3HKO
calculated with すなあらし
42.7〜51.2%
Earthquake
3HKO
calculated with すなあらし
Speed
First
SkeledirgeS86 / HippowdonS67
First
SkeledirgeS86 / HippowdonS67
First
SkeledirgeS86 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SkeledirgeHippowdon
20.0〜24.2%
Torch Song
4HKO
calculated with すなあらし
22.3〜26.5%
Torch Song
3 hits (17%)
calculated with すなあらし
20.0〜24.2%
Torch Song
3 hits (44%)
calculated with すなあらし
HippowdonSkeledirge
21.3〜25.6%
Earthquake
3HKO
calculated with すなあらし
21.3〜25.6%
Earthquake
3HKO
calculated with すなあらし
21.3〜25.6%
Earthquake
3HKO
calculated with すなあらし
Speed
First
SkeledirgeS86 / HippowdonS67
First
SkeledirgeS86 / HippowdonS67
First
SkeledirgeS86 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
セグレイブセグレイブ
Skeledirge Skeledirge vs セグレイブ セグレイブ

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Skeledirgeセグレイブ
34.6〜40.8%
Disarming Voice
3HKO
39.8〜47.1%
Disarming Voice
3HKO
39.8〜47.1%
Disarming Voice
3HKO
セグレイブSkeledirge
53.1〜63.5%
Earthquake
2HKO
42.7〜50.2%
Earthquake
3HKO
60.2〜71.1%
Earthquake
2HKO
Speed
Second
SkeledirgeS86 / セグレイブS139
Second
SkeledirgeS86 / セグレイブS152
Second
SkeledirgeS86 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Skeledirgeセグレイブ
34.6〜40.8%
Disarming Voice
3HKO
39.8〜47.1%
Disarming Voice
3HKO
39.8〜47.1%
Disarming Voice
3HKO
セグレイブSkeledirge
48.3〜56.9%
きょけんとつげき
3HKO
42.7〜50.2%
Earthquake
3HKO
60.2〜71.1%
Earthquake
2 hits (89%)
Speed
Second
SkeledirgeS86 / セグレイブS139
Second
SkeledirgeS86 / セグレイブS152
Second
SkeledirgeS86 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Skeledirgeセグレイブ
34.6〜40.8%
Disarming Voice
3HKO
39.8〜47.1%
Disarming Voice
3HKO
39.8〜47.1%
Disarming Voice
3HKO
セグレイブSkeledirge
48.3〜56.9%
きょけんとつげき
2 hits (88%)
38.4〜45.5%
きょけんとつげき
3HKO
54.0〜64.5%
きょけんとつげき
2HKO
Speed
Second
SkeledirgeS86 / セグレイブS139
Second
SkeledirgeS86 / セグレイブS152
Second
SkeledirgeS86 / セグレイブS139
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
LucarioLucario
Skeledirge Skeledirge vs Lucario Lucario

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SkeledirgeLucario
89.8〜106.1%
Torch Song
1 hits (25%)
89.8〜106.1%
Torch Song
1 hits (25%)
LucarioSkeledirge
64.5〜75.8%
Dark Pulse
2HKO
56.9〜67.3%
Dark Pulse
2HKO
Speed
Second
SkeledirgeS86 / LucarioS223
Second
SkeledirgeS86 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SkeledirgeLucario
89.8〜106.1%
Torch Song
1 hits (25%)
89.8〜106.1%
Torch Song
1 hits (25%)
LucarioSkeledirge
64.5〜75.8%
Dark Pulse
2HKO
49.3〜58.3%
Steel Beam
3HKO
Speed
Second
SkeledirgeS86 / LucarioS223
Second
SkeledirgeS86 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SkeledirgeLucario
89.8〜106.1%
Torch Song
1 hits (25%)
89.8〜106.1%
Torch Song
1 hits (25%)
LucarioSkeledirge
64.5〜75.8%
Dark Pulse
2HKO
56.9〜67.3%
Dark Pulse
2HKO
Speed
Second
SkeledirgeS86 / LucarioS223
Second
SkeledirgeS86 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
GholdengoGholdengo
Skeledirge Skeledirge vs Gholdengo Gholdengo

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SkeledirgeGholdengo
66.3〜78.5%
Torch Song
2HKO
43.5〜52.8%
Torch Song
2HKO
66.3〜78.5%
Torch Song
2HKO
GholdengoSkeledirge
89.1〜106.2%
Shadow Ball
1 hits (38%)
68.2〜80.6%
Shadow Ball
2HKO
82.5〜97.6%
Shadow Ball
2HKO
Speed
Second
SkeledirgeS86 / GholdengoS136
Second
SkeledirgeS86 / GholdengoS107
Second
SkeledirgeS86 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SkeledirgeGholdengo
66.3〜78.5%
Torch Song
2HKO
43.5〜52.8%
Torch Song
2HKO
66.3〜78.5%
Torch Song
2HKO
GholdengoSkeledirge
89.1〜106.2%
Shadow Ball
1 hits (38%)
68.2〜80.6%
Shadow Ball
2HKO
82.5〜97.6%
Shadow Ball
2HKO
Speed
Second
SkeledirgeS86 / GholdengoS136
Second
SkeledirgeS86 / GholdengoS107
Second
SkeledirgeS86 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SkeledirgeGholdengo
66.3〜78.5%
Torch Song
2HKO
43.5〜52.8%
Torch Song
2HKO
66.3〜78.5%
Torch Song
2HKO
GholdengoSkeledirge
89.1〜106.2%
Shadow Ball
1 hits (38%)
68.2〜80.6%
Shadow Ball
2HKO
82.5〜97.6%
Shadow Ball
2HKO
Speed
Second
SkeledirgeS86 / GholdengoS136
Second
SkeledirgeS86 / GholdengoS107
Second
SkeledirgeS86 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
Skeledirge Skeledirge vs Baxcalibur Baxcalibur

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SkeledirgeBaxcalibur
35.5〜42.6%
Earth Power
3 hits (2%)
41.3〜49.1%
Torch Song
2HKO
35.5〜42.6%
Earth Power
3 hits (90%)
BaxcaliburSkeledirge
51.7〜61.6%
Draco Meteor
2 hits (96%)
64.0〜75.4%
Draco Meteor
2HKO
51.7〜61.6%
Draco Meteor
2 hits (96%)
Speed
Second
SkeledirgeS86 / BaxcaliburS105
Second
SkeledirgeS86 / BaxcaliburS150
Second
SkeledirgeS86 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SkeledirgeBaxcalibur
35.5〜42.6%
Earth Power
3 hits (2%)
41.3〜49.1%
Torch Song
2HKO
35.5〜42.6%
Earth Power
3 hits (90%)
BaxcaliburSkeledirge
42.7〜51.2%
Dark Pulse
3HKO
64.0〜75.4%
Draco Meteor
2HKO
42.7〜51.2%
Dark Pulse
3HKO
Speed
Second
SkeledirgeS86 / BaxcaliburS105
Second
SkeledirgeS86 / BaxcaliburS150
Second
SkeledirgeS86 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SkeledirgeBaxcalibur
35.5〜42.6%
Earth Power
3 hits (2%)
41.3〜49.1%
Torch Song
2HKO
35.5〜42.6%
Earth Power
3 hits (90%)
BaxcaliburSkeledirge
51.7〜61.6%
Draco Meteor
2HKO
64.0〜75.4%
Draco Meteor
2HKO
51.7〜61.6%
Draco Meteor
2HKO
Speed
Second
SkeledirgeS86 / BaxcaliburS105
Second
SkeledirgeS86 / BaxcaliburS150
Second
SkeledirgeS86 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Gyarados*Gyarados
Skeledirge Skeledirge vs Gyarados Gyarados

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SkeledirgeGyarados
25.2〜29.7%
Shadow Ball
4HKO
calculated with 攻撃-1
29.8〜35.1%
Shadow Ball
3 hits (10%)
calculated with 攻撃-1
25.2〜29.7%
Shadow Ball
4 hits (<1%)
calculated with 攻撃-1
GyaradosSkeledirge
37.9〜45.5%
Waterfall
3HKO
49.3〜59.7%
Waterfall
2 hits (77%)
37.9〜45.5%
Waterfall
3HKO
Speed
Second
SkeledirgeS86 / GyaradosS101
Second
SkeledirgeS86 / GyaradosS133
Second
SkeledirgeS86 / GyaradosS101
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SkeledirgeGyarados
25.2〜29.7%
Shadow Ball
4HKO
calculated with 攻撃-1
29.8〜35.1%
Shadow Ball
3 hits (10%)
calculated with 攻撃-1
25.2〜29.7%
Shadow Ball
4 hits (<1%)
calculated with 攻撃-1
GyaradosSkeledirge
37.9〜45.5%
Waterfall
3 hits (39%)
49.3〜59.7%
Waterfall
3HKO
37.9〜45.5%
Waterfall
3 hits (39%)
Speed
Second
SkeledirgeS86 / GyaradosS101
Second
SkeledirgeS86 / GyaradosS133
Second
SkeledirgeS86 / GyaradosS101
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SkeledirgeGyarados
25.2〜29.7%
Shadow Ball
4HKO
calculated with 攻撃-1
29.8〜35.1%
Shadow Ball
3 hits (10%)
calculated with 攻撃-1
25.2〜29.7%
Shadow Ball
4 hits (<1%)
calculated with 攻撃-1
GyaradosSkeledirge
37.9〜45.5%
Waterfall
3HKO
49.3〜59.7%
Waterfall
2 hits (>99%)
37.9〜45.5%
Waterfall
3HKO
Speed
Second
SkeledirgeS86 / GyaradosS101
Second
SkeledirgeS86 / GyaradosS133
Second
SkeledirgeS86 / GyaradosS101
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
Basculegion-F*Basculegion-F
Skeledirge Skeledirge vs Basculegion-F Basculegion-F

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SkeledirgeBasculegion-F
64.0〜76.1%
Shadow Ball
2HKO
64.0〜76.1%
Shadow Ball
2HKO
64.0〜76.1%
Shadow Ball
2HKO
Basculegion-FSkeledirge
81.5〜96.7%
Wave Crash
2HKO
88.6〜106.6%
Wave Crash
1 hits (44%)
105.7〜125.6%
Wave Crash
1HKO
Speed
Second
SkeledirgeS86 / Basculegion-FS195
Second
SkeledirgeS86 / Basculegion-FS143
Second
SkeledirgeS86 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SkeledirgeBasculegion-F
64.0〜76.1%
Shadow Ball
2HKO
64.0〜76.1%
Shadow Ball
2HKO
64.0〜76.1%
Shadow Ball
2HKO
Basculegion-FSkeledirge
81.5〜96.7%
Wave Crash
2HKO
88.6〜106.6%
Wave Crash
1 hits (44%)
105.7〜125.6%
Wave Crash
1HKO
Speed
Second
SkeledirgeS86 / Basculegion-FS195
Second
SkeledirgeS86 / Basculegion-FS143
Second
SkeledirgeS86 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SkeledirgeBasculegion-F
64.0〜76.1%
Shadow Ball
2HKO
64.0〜76.1%
Shadow Ball
2HKO
64.0〜76.1%
Shadow Ball
2HKO
Basculegion-FSkeledirge
81.5〜96.7%
Wave Crash
2HKO
88.6〜106.6%
Wave Crash
1 hits (44%)
105.7〜125.6%
Wave Crash
1HKO
Speed
Second
SkeledirgeS86 / Basculegion-FS195
Second
SkeledirgeS86 / Basculegion-FS143
Second
SkeledirgeS86 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Basculegion-F's page →
FarigirafFarigiraf
Skeledirge Skeledirge vs Farigiraf Farigiraf

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SkeledirgeFarigiraf
110.7〜130.8%
Earth Power
2HKO (incl. きあいのタスキ)
90.5〜107.4%
Earth Power
2HKO
36.5〜44.0%
Shadow Ball
3HKO
FarigirafSkeledirge
80.6〜96.7%
Power Gem
2HKO
66.4〜79.6%
Power Gem
2HKO
88.2〜105.2%
Power Gem
1 hits (31%)
Speed
Second
SkeledirgeS86 / FarigirafS151
Second
SkeledirgeS86 / FarigirafS106
Second
SkeledirgeS86 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SkeledirgeFarigiraf
110.7〜130.8%
Earth Power
2HKO (incl. きあいのタスキ)
90.5〜107.4%
Earth Power
2HKO
36.5〜44.0%
Shadow Ball
3HKO
FarigirafSkeledirge
80.6〜96.7%
Power Gem
2HKO
66.4〜79.6%
Power Gem
2HKO
88.2〜105.2%
Power Gem
1 hits (31%)
Speed
Second
SkeledirgeS86 / FarigirafS151
Second
SkeledirgeS86 / FarigirafS106
Second
SkeledirgeS86 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SkeledirgeFarigiraf
110.7〜130.8%
Earth Power
2HKO (incl. きあいのタスキ)
90.5〜107.4%
Earth Power
2HKO
36.5〜44.0%
Shadow Ball
3HKO
FarigirafSkeledirge
80.6〜96.7%
Power Gem
2HKO
66.4〜79.6%
Power Gem
2HKO
88.2〜105.2%
Power Gem
1 hits (31%)
Speed
Second
SkeledirgeS86 / FarigirafS151
Second
SkeledirgeS86 / FarigirafS106
Second
SkeledirgeS86 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
Greninja×Greninja
Skeledirge Skeledirge vs Greninja Greninja

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SkeledirgeGreninja
59.1〜69.8%
Disarming Voice
2HKO
52.3〜63.1%
Disarming Voice
2HKO
59.1〜69.8%
Disarming Voice
2HKO
GreninjaSkeledirge
103.3〜122.3%
Hydro Pump
1HKO
111.8〜133.6%
Hydro Pump
1HKO
103.3〜122.3%
Hydro Pump
1HKO
Speed
Second
SkeledirgeS86 / GreninjaS174
Second
SkeledirgeS86 / GreninjaS213
Second
SkeledirgeS86 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SkeledirgeGreninja
59.1〜69.8%
Disarming Voice
2HKO
52.3〜63.1%
Disarming Voice
2HKO
59.1〜69.8%
Disarming Voice
2HKO
GreninjaSkeledirge
103.3〜122.3%
Hydro Pump
1HKO
111.8〜133.6%
Hydro Pump
1HKO
103.3〜122.3%
Hydro Pump
1HKO
Speed
Second
SkeledirgeS86 / GreninjaS174
Second
SkeledirgeS86 / GreninjaS213
Second
SkeledirgeS86 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SkeledirgeGreninja
59.1〜69.8%
Disarming Voice
2HKO
52.3〜63.1%
Disarming Voice
2HKO
59.1〜69.8%
Disarming Voice
2HKO
GreninjaSkeledirge
103.3〜122.3%
Hydro Pump
1HKO
111.8〜133.6%
Hydro Pump
1HKO
103.3〜122.3%
Hydro Pump
1HKO
Speed
Second
SkeledirgeS86 / GreninjaS174
Second
SkeledirgeS86 / GreninjaS213
Second
SkeledirgeS86 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンY×メガリザードンY
Skeledirge Skeledirge vs メガリザードンY メガリザードンY

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SkeledirgeメガリザードンY
27.7〜33.5%
Shadow Ball
3 hits (<1%)
calculated with 晴れ
メガリザードンYSkeledirge
62.1〜73.5%
Overheat
2HKO
calculated with 晴れ
Speed
Second
SkeledirgeS86 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SkeledirgeメガリザードンY
27.7〜33.5%
Shadow Ball
3 hits (<1%)
calculated with 晴れ
メガリザードンYSkeledirge
48.3〜56.9%
Air Slash
3HKO
calculated with 晴れ
Speed
Second
SkeledirgeS86 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SkeledirgeメガリザードンY
27.7〜33.5%
Shadow Ball
3 hits (<1%)
calculated with 晴れ
メガリザードンYSkeledirge
62.1〜73.5%
Overheat
2HKO
calculated with 晴れ
Speed
Second
SkeledirgeS86 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
Rotom-W×Rotom-W
Skeledirge Skeledirge vs Rotom-W Rotom-W

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SkeledirgeRotom-W
29.3〜35.0%
Shadow Ball
4 hits (86%) (incl. オボンのみ)
29.3〜35.0%
Shadow Ball
4HKO
37.8〜44.9%
Shadow Ball
3 hits (33%)
Rotom-WSkeledirge
76.8〜91.0%
Hydro Pump
2HKO
76.8〜91.0%
Hydro Pump
2HKO
103.3〜123.2%
Hydro Pump
1HKO
Speed
Second
SkeledirgeS86 / Rotom-WS106
Second
SkeledirgeS86 / Rotom-WS106
Second
SkeledirgeS86 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SkeledirgeRotom-W
29.3〜35.0%
Shadow Ball
4 hits (86%) (incl. オボンのみ)
29.3〜35.0%
Shadow Ball
4HKO
37.8〜44.9%
Shadow Ball
3 hits (33%)
Rotom-WSkeledirge
76.8〜91.0%
Hydro Pump
2HKO
76.8〜91.0%
Hydro Pump
2HKO
103.3〜123.2%
Hydro Pump
1HKO
Speed
Second
SkeledirgeS86 / Rotom-WS106
Second
SkeledirgeS86 / Rotom-WS106
Second
SkeledirgeS86 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SkeledirgeRotom-W
29.3〜35.0%
Shadow Ball
4 hits (86%) (incl. オボンのみ)
29.3〜35.0%
Shadow Ball
4HKO
37.8〜44.9%
Shadow Ball
3 hits (33%)
Rotom-WSkeledirge
76.8〜91.0%
Hydro Pump
2HKO
76.8〜91.0%
Hydro Pump
2HKO
103.3〜123.2%
Hydro Pump
1HKO
Speed
Second
SkeledirgeS86 / Rotom-WS106
Second
SkeledirgeS86 / Rotom-WS106
Second
SkeledirgeS86 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Rotom-W's page →
イエッサン(オス)イエッサン(オス)
Skeledirge Skeledirge vs イエッサン(オス) イエッサン(オス)

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Skeledirgeイエッサン(オス)
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
イエッサン(オス)Skeledirge
51.2〜60.7%
Shadow Ball
2 hits (91%)
calculated with サイコフィールド
46.4〜55.0%
Shadow Ball
2 hits (10%)
calculated with サイコフィールド
51.2〜60.7%
Shadow Ball
2 hits (91%)
calculated with サイコフィールド
Speed
Second
SkeledirgeS86 / イエッサン(オス)S220
Second
SkeledirgeS86 / イエッサン(オス)S161
Second
SkeledirgeS86 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Skeledirgeイエッサン(オス)
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
イエッサン(オス)Skeledirge
49.8〜58.8%
Expanding Force
3HKO
calculated with サイコフィールド
46.4〜55.0%
Shadow Ball
3HKO
calculated with サイコフィールド
49.8〜58.8%
Expanding Force
3HKO
calculated with サイコフィールド
Speed
Second
SkeledirgeS86 / イエッサン(オス)S220
Second
SkeledirgeS86 / イエッサン(オス)S161
Second
SkeledirgeS86 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Skeledirgeイエッサン(オス)
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
37.2〜44.5%
Torch Song
2 hits (69%)
calculated with サイコフィールド
イエッサン(オス)Skeledirge
51.2〜60.7%
Shadow Ball
2HKO
calculated with サイコフィールド
46.4〜55.0%
Shadow Ball
2 hits (58%)
calculated with サイコフィールド
51.2〜60.7%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
SkeledirgeS86 / イエッサン(オス)S220
Second
SkeledirgeS86 / イエッサン(オス)S161
Second
SkeledirgeS86 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Skeledirge Skeledirge vs Hydreigon Hydreigon

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SkeledirgeHydreigon
85.2〜101.8%
Disarming Voice
1 hits (6%)
85.2〜101.8%
Disarming Voice
2HKO
85.2〜101.8%
Disarming Voice
1 hits (6%)
HydreigonSkeledirge
86.3〜102.4%
Dark Pulse
1 hits (13%)
79.6〜93.8%
Dark Pulse
2HKO
111.8〜132.7%
Dark Pulse
1HKO
Speed
Second
SkeledirgeS86 / HydreigonS225
Second
SkeledirgeS86 / HydreigonS165
Second
SkeledirgeS86 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SkeledirgeHydreigon
85.2〜101.8%
Disarming Voice
1 hits (6%)
85.2〜101.8%
Disarming Voice
2HKO
85.2〜101.8%
Disarming Voice
1 hits (6%)
HydreigonSkeledirge
86.3〜102.4%
Dark Pulse
1 hits (13%)
79.6〜93.8%
Dark Pulse
2HKO
111.8〜132.7%
Dark Pulse
1HKO
Speed
Second
SkeledirgeS86 / HydreigonS225
Second
SkeledirgeS86 / HydreigonS165
Second
SkeledirgeS86 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SkeledirgeHydreigon
85.2〜101.8%
Disarming Voice
1 hits (6%)
85.2〜101.8%
Disarming Voice
2HKO
85.2〜101.8%
Disarming Voice
1 hits (6%)
HydreigonSkeledirge
86.3〜102.4%
Dark Pulse
1 hits (13%)
79.6〜93.8%
Dark Pulse
2HKO
111.8〜132.7%
Dark Pulse
1HKO
Speed
Second
SkeledirgeS86 / HydreigonS225
Second
SkeledirgeS86 / HydreigonS165
Second
SkeledirgeS86 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Dragonite*Dragonite
Skeledirge Skeledirge vs Dragonite Dragonite

Skeledirge's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SkeledirgeDragonite
16.8〜19.8%
Disarming Voice
4HKO
20.4〜24.0%
Disarming Voice
3HKO
20.4〜24.0%
Disarming Voice
3HKO
DragoniteSkeledirge
77.3〜91.5%
Draco Meteor
2HKO
54.5〜64.5%
Draco Meteor
2HKO
60.2〜71.1%
Draco Meteor
2HKO
Speed
Second
SkeledirgeS86 / DragoniteS152
Second
SkeledirgeS86 / DragoniteS145
Second
SkeledirgeS86 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Skeledirge's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SkeledirgeDragonite
16.8〜19.8%
Disarming Voice
4HKO
20.4〜24.0%
Disarming Voice
3HKO
20.4〜24.0%
Disarming Voice
3HKO
DragoniteSkeledirge
77.3〜91.5%
Draco Meteor
2HKO
54.5〜64.5%
Draco Meteor
2 hits (11%)
60.2〜71.1%
Draco Meteor
2 hits (91%)
Speed
Second
SkeledirgeS86 / DragoniteS152
Second
SkeledirgeS86 / DragoniteS145
Second
SkeledirgeS86 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Skeledirge's build: Shuca Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SkeledirgeDragonite
16.8〜19.8%
Disarming Voice
4HKO
20.4〜24.0%
Disarming Voice
3HKO
20.4〜24.0%
Disarming Voice
3HKO
DragoniteSkeledirge
77.3〜91.5%
Draco Meteor
2HKO
54.5〜64.5%
Draco Meteor
2HKO
60.2〜71.1%
Draco Meteor
2HKO
Speed
Second
SkeledirgeS86 / DragoniteS152
Second
SkeledirgeS86 / DragoniteS145
Second
SkeledirgeS86 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemSitrus Berry
AbilityUnaware
NatureBold (B↑A↓)
MovesほのおTorch SongゴーストShadow BallほのおWill-O-WispノーマルSlack Off
EVH32B32S2
M-3 Season
ItemLeftovers
AbilityUnaware
NatureBold (B↑A↓)
MovesほのおTorch SongノーマルYawnノーマルProtectノーマルSlack Off
EVH32B20D14
See more team examples