Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ヤバソチャ

ヤバソチャ

くさ ゴースト
全国図鑑 No.1013 / 使用率 119位
データ集計日:2026-09-10

種族値

HP
71
こうげき
60
ぼうぎょ
106
とくこう
121
とくぼう
80
すばやさ
70
合計
508

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうゴーストほのおこおりあく
じめんみずくさでんき
ノーマルかくとう

特性

順位 特性名 採用率 ⓘ 効果・推移
1 たいねつ
100.0%
0.0
ほのおタイプの技で受けるダメージが半減する。やけどで受けるダメージも半減する。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ゴースト シャドーボール
94.1%
+0.3
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
採用率の推移
94949493.8%94.1%9/99/10
2
くさ ちからをすいとる
85.8%
-14.2
くさ変化
命中 100%PP 12
相手の攻撃の数値分自分のHPを回復する。相手の攻撃を1段階下げる。
採用率の推移
1009284100.0%85.8%9/99/10
3
くさ シャカシャカほう
85.8%
-14.2
くさ特殊
威力 80命中 90%PP 16
相手に与えたダメージの1/2自分のHPを回復する。20%の確率で相手をやけど状態にする。
採用率の推移
1009284100.0%85.8%9/99/10
4
エスパー めいそう
55.0%
-32.5
エスパー変化
PP 20
自分の特攻と特防が1段階ずつ上がる。
採用率の推移
92715087.5%55.0%9/99/10
5
エスパー トリックルーム
18.3%
+12.0
エスパー変化
PP 8
優先度-75ターンの間、全体の場をトリックルーム状態にする。
採用率の推移
201246.3%18.3%9/99/10
6
ゴースト のろい
14.8%
ゴースト変化
PP 12
自分のHPを最大HPの1/2減らし、相手をのろい状態にする。ゴーストタイプ以外の場合、自分の素早さを1段階下げて、攻撃・防御を1段階上げる。
7
くさ リーフストーム
14.2%
くさ特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
8
くさ しびれごな
8.9%
くさ変化
命中 75%PP 20
粉相手をまひ状態にする。でんきタイプ、くさタイプや粉が効かない相手には無効。
9
ノーマル みがわり
8.3%
+2.0
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
採用率の推移
9766.3%8.3%9/99/10
10
みず ねっとう
8.3%
+2.0
みず特殊
威力 80命中 100%PP 16
30%の確率で相手をやけど状態にする。相手のこおり状態を治す。使うと自分のこおり状態を治す。
採用率の推移
9766.3%8.3%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
たべのこし
32.5%
-61.3
ターン終わりに最大HPの1/16回復する。
採用率の推移
100622393.8%32.5%9/99/10
2
オボンのみオボンのみ
26.0%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
3
ゴツゴツメット
18.3%
+12.0
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
201246.3%18.3%9/99/10
4
きあいのタスキきあいのタスキ
13.6%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
5
おおきなねっこ
2.4%
HP吸収技で回復する量が増える。
6
ナモのみ
1.8%
あくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
7
バコウのみ
0.6%
ひこうタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
8
カシブのみ
0.6%
ゴーストタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 ずぶとい (B↑ A↓)
79.9%
-13.9
採用率の推移
96877893.8%79.9%9/99/10
2 ひかえめ (C↑ A↓)
17.2%
3 わんぱく (B↑ C↓)
2.4%
4 おだやか (D↑ A↓)
0.6%
-5.7
採用率の推移
7406.3%0.6%9/99/10

ステータス振り

順位 H A B C D S 採用率
1 32032020
32.0%
2 32032200
21.9%
3 31003230
14.2%
4 32026080
9.5%
5 210320103
8.9%
6 320240100
3.0%
7 32032002
3.0%
8 31032030
3.0%
9 25032900
2.4%
10 29032311
1.2%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 6.0位前回比 +8
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位
順位推移(数字が小さいほど多く同居)
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 3.0位前回比 -4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

Pokémon Matchups

Favorable
Hippowdon*Hippowdon
Sinistcha Sinistcha vs Hippowdon Hippowdon

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SinistchaHippowdon
70.7〜84.7%
Leaf Storm
2 hits (5%)
calculated with すなあらし
78.1〜93.0%
Leaf Storm
2HKO
calculated with すなあらし
70.7〜84.7%
Leaf Storm
2HKO
calculated with すなあらし
HippowdonSinistcha
21.3〜25.8%
Ice Fang
4 hits (45%)
calculated with すなあらし
21.3〜25.8%
Ice Fang
4 hits (45%)
calculated with すなあらし
21.3〜25.8%
Ice Fang
4 hits (45%)
calculated with すなあらし
Speed
First
SinistchaS90 / HippowdonS67
First
SinistchaS90 / HippowdonS67
First
SinistchaS90 / HippowdonS67
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SinistchaHippowdon
78.1〜93.0%
Leaf Storm
2 hits (75%)
calculated with すなあらし
86.5〜101.4%
Leaf Storm
1 hits (13%)
calculated with すなあらし
78.1〜93.0%
Leaf Storm
2HKO
calculated with すなあらし
HippowdonSinistcha
23.6〜28.1%
Ice Fang
4 hits (85%)
calculated with すなあらし
23.6〜28.1%
Ice Fang
4 hits (85%)
calculated with すなあらし
23.6〜28.1%
Ice Fang
4 hits (85%)
calculated with すなあらし
Speed
First
SinistchaS90 / HippowdonS67
First
SinistchaS90 / HippowdonS67
First
SinistchaS90 / HippowdonS67
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SinistchaHippowdon
70.7〜84.7%
Leaf Storm
2 hits (5%)
calculated with すなあらし
78.1〜93.0%
Leaf Storm
2HKO
calculated with すなあらし
70.7〜84.7%
Leaf Storm
2HKO
calculated with すなあらし
HippowdonSinistcha
21.3〜25.8%
Ice Fang
4HKO
calculated with すなあらし
21.3〜25.8%
Ice Fang
4HKO
calculated with すなあらし
21.3〜25.8%
Ice Fang
4HKO
calculated with すなあらし
Speed
First
SinistchaS90 / HippowdonS67
First
SinistchaS90 / HippowdonS67
First
SinistchaS90 / HippowdonS67
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
Gyarados*Gyarados
Sinistcha Sinistcha vs Gyarados Gyarados

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SinistchaGyarados
26.7〜31.7%
Shadow Ball
4HKO
calculated with 攻撃-1
50.9〜60.2%
Leaf Storm
3 hits (75%)
calculated with 攻撃-1
26.7〜31.7%
Shadow Ball
4 hits (32%)
calculated with 攻撃-1
GyaradosSinistcha
24.7〜29.2%
Ice Fang
999HKO
31.5〜38.2%
Ice Fang
3 hits (<1%)
24.7〜29.2%
Ice Fang
999HKO
Speed
Second
SinistchaS90 / GyaradosS101
Second
SinistchaS90 / GyaradosS133
Second
SinistchaS90 / GyaradosS101
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SinistchaGyarados
28.7〜34.7%
Shadow Ball
3 hits (8%)
calculated with 攻撃-1
55.0〜65.5%
Leaf Storm
3HKO
calculated with 攻撃-1
28.7〜34.7%
Shadow Ball
4 hits (>99%) (incl. たべのこし)
calculated with 攻撃-1
GyaradosSinistcha
25.8〜31.5%
Ice Fang
4 hits (<1%)
34.8〜41.6%
Ice Fang
3 hits (<1%)
25.8〜31.5%
Ice Fang
4 hits (<1%)
Speed
Second
SinistchaS90 / GyaradosS101
Second
SinistchaS90 / GyaradosS133
Second
SinistchaS90 / GyaradosS101
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SinistchaGyarados
26.7〜31.7%
Shadow Ball
4HKO
calculated with 攻撃-1
50.9〜60.2%
Leaf Storm
3 hits (75%)
calculated with 攻撃-1
26.7〜31.7%
Shadow Ball
4 hits (32%)
calculated with 攻撃-1
GyaradosSinistcha
24.7〜29.2%
Ice Fang
4 hits (>99%)
31.5〜38.2%
Ice Fang
3 hits (93%)
24.7〜29.2%
Ice Fang
4 hits (>99%)
Speed
Second
SinistchaS90 / GyaradosS101
Second
SinistchaS90 / GyaradosS133
Second
SinistchaS90 / GyaradosS101
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second
View Gyarados's page →
Basculegion-FBasculegion-F
Sinistcha Sinistcha vs Basculegion-F Basculegion-F

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SinistchaBasculegion-F
110.7〜131.0%
Leaf Storm
1HKO
110.7〜131.0%
Leaf Storm
1HKO
110.7〜131.0%
Leaf Storm
1HKO
Basculegion-FSinistcha
40.4〜49.4%
Bitter Malice
3HKO
38.2〜44.9%
Bitter Malice
3HKO
52.2〜64.0%
Bitter Malice
2 hits (98%)
Speed
Second
SinistchaS90 / Basculegion-FS195
Second
SinistchaS90 / Basculegion-FS143
Second
SinistchaS90 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SinistchaBasculegion-F
121.8〜144.2%
Leaf Storm
1HKO
121.8〜144.2%
Leaf Storm
1HKO
121.8〜144.2%
Leaf Storm
1HKO
Basculegion-FSinistcha
44.9〜53.9%
Bitter Malice
3HKO
40.4〜49.4%
Bitter Malice
3 hits (99%)
58.4〜69.7%
Bitter Malice
2 hits (71%)
Speed
Second
SinistchaS90 / Basculegion-FS195
Second
SinistchaS90 / Basculegion-FS143
Second
SinistchaS90 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SinistchaBasculegion-F
110.7〜131.0%
Leaf Storm
1HKO
110.7〜131.0%
Leaf Storm
1HKO
110.7〜131.0%
Leaf Storm
1HKO
Basculegion-FSinistcha
40.4〜49.4%
Bitter Malice
3HKO
38.2〜44.9%
Bitter Malice
3HKO
52.2〜64.0%
Bitter Malice
2HKO
Speed
Second
SinistchaS90 / Basculegion-FS195
Second
SinistchaS90 / Basculegion-FS143
Second
SinistchaS90 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Rotom-WRotom-W
Sinistcha Sinistcha vs Rotom-W Rotom-W

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SinistchaRotom-W
103.2〜122.3%
Leaf Storm
1HKO
103.2〜122.3%
Leaf Storm
1HKO
129.1〜152.8%
Leaf Storm
1HKO
Rotom-WSinistcha
21.3〜25.3%
Hydro Pump
999HKO
21.3〜25.3%
Hydro Pump
999HKO
29.2〜34.8%
Hydro Pump
4 hits (>99%) (incl. たべのこし)
Speed
Second
SinistchaS90 / Rotom-WS106
Second
SinistchaS90 / Rotom-WS106
Second
SinistchaS90 / Rotom-WS138
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SinistchaRotom-W
112.1〜133.8%
Leaf Storm
1HKO
112.1〜133.8%
Leaf Storm
1HKO
141.7〜166.9%
Leaf Storm
1HKO
Rotom-WSinistcha
21.3〜25.3%
Hydro Pump
999HKO
21.3〜25.3%
Hydro Pump
999HKO
29.2〜34.8%
Hydro Pump
4 hits (84%) (incl. オボンのみ)
Speed
Second
SinistchaS90 / Rotom-WS106
Second
SinistchaS90 / Rotom-WS106
Second
SinistchaS90 / Rotom-WS138
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SinistchaRotom-W
103.2〜122.3%
Leaf Storm
1HKO
103.2〜122.3%
Leaf Storm
1HKO
129.1〜152.8%
Leaf Storm
1HKO
Rotom-WSinistcha
21.3〜25.3%
Hydro Pump
4 hits (<1%)
21.3〜25.3%
Hydro Pump
4 hits (<1%)
29.2〜34.8%
Hydro Pump
3 hits (9%)
Speed
Second
SinistchaS90 / Rotom-WS106
Second
SinistchaS90 / Rotom-WS106
Second
SinistchaS90 / Rotom-WS138
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Rotom-W's page →
パーモット*パーモット
Sinistcha Sinistcha vs パーモット パーモット

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sinistchaパーモット
87.8〜104.1%
Leaf Storm
2HKO
87.8〜104.1%
Leaf Storm
1 hits (25%)
87.8〜104.1%
Leaf Storm
1 hits (25%)
パーモットSinistcha
37.6〜44.4%
Ice Punch
3HKO
40.4〜48.3%
Ice Punch
3HKO
48.3〜57.3%
Ice Punch
2 hits (45%)
Speed
Second
SinistchaS90 / パーモットS172
Second
SinistchaS90 / パーモットS235
Second
SinistchaS90 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sinistchaパーモット
96.6〜114.3%
Leaf Storm
2HKO
96.6〜114.3%
Leaf Storm
1 hits (81%)
96.6〜114.3%
Leaf Storm
1 hits (81%)
パーモットSinistcha
40.4〜48.3%
Ice Punch
3 hits (98%)
45.5〜53.9%
Ice Punch
3HKO
52.2〜62.4%
Ice Punch
2 hits (<1%)
Speed
Second
SinistchaS90 / パーモットS172
Second
SinistchaS90 / パーモットS235
Second
SinistchaS90 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sinistchaパーモット
87.8〜104.1%
Leaf Storm
2HKO
87.8〜104.1%
Leaf Storm
1 hits (25%)
87.8〜104.1%
Leaf Storm
1 hits (25%)
パーモットSinistcha
37.6〜44.4%
Ice Punch
3HKO
40.4〜48.3%
Ice Punch
3HKO
48.3〜57.3%
Ice Punch
2 hits (89%)
Speed
Second
SinistchaS90 / パーモットS172
Second
SinistchaS90 / パーモットS235
Second
SinistchaS90 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
SkeledirgeSkeledirge
Sinistcha Sinistcha vs Skeledirge Skeledirge

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SinistchaSkeledirge
63.5〜74.9%
Shadow Ball
2HKO
63.5〜74.9%
Shadow Ball
2HKO
63.5〜74.9%
Shadow Ball
2HKO
SkeledirgeSinistcha
65.2〜77.5%
Shadow Ball
2HKO
65.2〜77.5%
Shadow Ball
2HKO
65.2〜77.5%
Shadow Ball
2HKO
Speed
First
SinistchaS90 / SkeledirgeS86
First
SinistchaS90 / SkeledirgeS86
First
SinistchaS90 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SinistchaSkeledirge
69.2〜82.5%
Shadow Ball
2HKO
69.2〜82.5%
Shadow Ball
2HKO
69.2〜82.5%
Shadow Ball
2HKO
SkeledirgeSinistcha
65.2〜77.5%
Shadow Ball
2HKO
65.2〜77.5%
Shadow Ball
2HKO
65.2〜77.5%
Shadow Ball
2HKO
Speed
First
SinistchaS90 / SkeledirgeS86
First
SinistchaS90 / SkeledirgeS86
First
SinistchaS90 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SinistchaSkeledirge
63.5〜74.9%
Shadow Ball
2HKO
63.5〜74.9%
Shadow Ball
2HKO
63.5〜74.9%
Shadow Ball
2HKO
SkeledirgeSinistcha
65.2〜77.5%
Shadow Ball
2HKO
65.2〜77.5%
Shadow Ball
2HKO
65.2〜77.5%
Shadow Ball
2HKO
Speed
First
SinistchaS90 / SkeledirgeS86
First
SinistchaS90 / SkeledirgeS86
First
SinistchaS90 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダ×ボーマンダ
Sinistcha Sinistcha vs ボーマンダ ボーマンダ

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sinistchaボーマンダ
33.9〜40.9%
Shadow Ball
3HKO
ボーマンダSinistcha
112.4〜134.8%
Double-Edge
1HKO
Speed
Second
SinistchaS90 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sinistchaボーマンダ
37.4〜44.4%
Shadow Ball
3HKO
ボーマンダSinistcha
124.7〜149.4%
Double-Edge
1HKO
Speed
Second
SinistchaS90 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sinistchaボーマンダ
33.9〜40.9%
Shadow Ball
3HKO
ボーマンダSinistcha
112.4〜134.8%
Double-Edge
1HKO
Speed
Second
SinistchaS90 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Sinistcha Sinistcha vs Garchomp Garchomp

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SinistchaGarchomp
33.0〜39.5%
Shadow Ball
3 hits (>99%)
53.5〜63.2%
Leaf Storm
3 hits (>99%)
53.5〜63.2%
Leaf Storm
3 hits (>99%) (incl. きあいのタスキ)
GarchompSinistcha
78.1〜92.7%
Draco Meteor
2HKO
44.4〜52.8%
Outrage
3HKO
44.4〜52.8%
Outrage
3HKO
Speed
Second
SinistchaS90 / GarchompS223
Second
SinistchaS90 / GarchompS231
Second
SinistchaS90 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SinistchaGarchomp
36.2〜42.7%
Shadow Ball
3HKO
58.9〜69.7%
Leaf Storm
2 hits (15%)
58.9〜69.7%
Leaf Storm
2 hits (15%)
GarchompSinistcha
78.1〜92.7%
Draco Meteor
2 hits (70%)
47.8〜57.3%
Outrage
3HKO
47.8〜57.3%
Outrage
3HKO
Speed
Second
SinistchaS90 / GarchompS223
Second
SinistchaS90 / GarchompS231
Second
SinistchaS90 / GarchompS154
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SinistchaGarchomp
33.0〜39.5%
Shadow Ball
3 hits (>99%)
53.5〜63.2%
Leaf Storm
3 hits (>99%)
53.5〜63.2%
Leaf Storm
3 hits (>99%) (incl. きあいのタスキ)
GarchompSinistcha
78.1〜92.7%
Draco Meteor
2HKO
44.4〜52.8%
Outrage
2 hits (25%)
44.4〜52.8%
Outrage
2 hits (25%)
Speed
Second
SinistchaS90 / GarchompS223
Second
SinistchaS90 / GarchompS231
Second
SinistchaS90 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
Sinistcha Sinistcha vs グソクムシャ グソクムシャ

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sinistchaグソクムシャ
24.7〜29.7%
Shadow Ball
4 hits (>99%)
グソクムシャSinistcha
49.4〜59.6%
Sucker Punch
2 hits (79%)
Speed
First
SinistchaS90 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sinistchaグソクムシャ
28.0〜33.0%
Shadow Ball
4HKO
グソクムシャSinistcha
46.6〜55.1%
Iron Head
3HKO
Speed
First
SinistchaS90 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sinistchaグソクムシャ
24.7〜29.7%
Shadow Ball
4 hits (>99%)
グソクムシャSinistcha
49.4〜59.6%
Sucker Punch
2 hits (>99%)
Speed
First
SinistchaS90 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Sinistcha Sinistcha vs セグレイブ セグレイブ

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sinistchaセグレイブ
28.3〜33.5%
Shadow Ball
3 hits (<1%)
31.4〜37.7%
Shadow Ball
3 hits (86%)
31.4〜37.7%
Shadow Ball
3 hits (86%)
セグレイブSinistcha
77.5〜92.1%
Icicle Crash
2HKO
61.8〜74.2%
Icicle Crash
2HKO
87.6〜105.1%
Icicle Crash
1 hits (31%)
Speed
Second
SinistchaS90 / セグレイブS139
Second
SinistchaS90 / セグレイブS152
Second
SinistchaS90 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sinistchaセグレイブ
30.4〜36.6%
Shadow Ball
3 hits (64%)
35.1〜41.4%
Shadow Ball
3HKO
35.1〜41.4%
Shadow Ball
3HKO
セグレイブSinistcha
85.4〜101.1%
Icicle Crash
1 hits (6%)
67.4〜80.9%
Icicle Crash
2HKO
97.8〜115.2%
Icicle Crash
1 hits (88%)
Speed
Second
SinistchaS90 / セグレイブS139
Second
SinistchaS90 / セグレイブS152
Second
SinistchaS90 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sinistchaセグレイブ
28.3〜33.5%
Shadow Ball
3 hits (<1%)
31.4〜37.7%
Shadow Ball
3 hits (86%)
31.4〜37.7%
Shadow Ball
3 hits (86%)
セグレイブSinistcha
77.5〜92.1%
Icicle Crash
2HKO
61.8〜74.2%
Icicle Crash
2HKO
87.6〜105.1%
Icicle Crash
1 hits (31%)
Speed
Second
SinistchaS90 / セグレイブS139
Second
SinistchaS90 / セグレイブS152
Second
SinistchaS90 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
Sinistcha Sinistcha vs Lucario Lucario

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SinistchaLucario
49.0〜57.8%
Shadow Ball
2 hits (96%)
49.0〜57.8%
Shadow Ball
2 hits (96%)
LucarioSinistcha
94.4〜111.2%
Steel Beam
1 hits (63%)
111.2〜131.5%
Steel Beam
1HKO
Speed
Second
SinistchaS90 / LucarioS223
Second
SinistchaS90 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SinistchaLucario
53.1〜63.3%
Shadow Ball
2HKO
53.1〜63.3%
Shadow Ball
2HKO
LucarioSinistcha
94.4〜111.2%
Steel Beam
1 hits (63%)
111.2〜131.5%
Steel Beam
1HKO
Speed
Second
SinistchaS90 / LucarioS223
Second
SinistchaS90 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SinistchaLucario
49.0〜57.8%
Shadow Ball
2 hits (96%)
49.0〜57.8%
Shadow Ball
2 hits (96%)
LucarioSinistcha
94.4〜111.2%
Steel Beam
1 hits (63%)
111.2〜131.5%
Steel Beam
1HKO
Speed
Second
SinistchaS90 / LucarioS223
Second
SinistchaS90 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Sinistcha Sinistcha vs Gholdengo Gholdengo

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SinistchaGholdengo
71.2〜84.7%
Shadow Ball
2HKO
46.6〜56.0%
Shadow Ball
2 hits (67%)
71.2〜84.7%
Shadow Ball
2HKO
GholdengoSinistcha
102.2〜121.3%
Shadow Ball
1HKO
75.3〜91.0%
Shadow Ball
2HKO
92.1〜109.0%
Shadow Ball
1 hits (50%)
Speed
Second
SinistchaS90 / GholdengoS136
Second
SinistchaS90 / GholdengoS107
Second
SinistchaS90 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SinistchaGholdengo
78.5〜93.3%
Shadow Ball
2HKO
52.8〜62.2%
Shadow Ball
2HKO
78.5〜93.3%
Shadow Ball
2HKO
GholdengoSinistcha
102.2〜121.3%
Shadow Ball
1HKO
75.3〜91.0%
Shadow Ball
2HKO
92.1〜109.0%
Shadow Ball
1 hits (50%)
Speed
Second
SinistchaS90 / GholdengoS136
Second
SinistchaS90 / GholdengoS107
Second
SinistchaS90 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SinistchaGholdengo
71.2〜84.7%
Shadow Ball
2HKO
46.6〜56.0%
Shadow Ball
2 hits (67%)
71.2〜84.7%
Shadow Ball
2HKO
GholdengoSinistcha
102.2〜121.3%
Shadow Ball
1HKO
75.3〜91.0%
Shadow Ball
2HKO
92.1〜109.0%
Shadow Ball
1 hits (50%)
Speed
Second
SinistchaS90 / GholdengoS136
Second
SinistchaS90 / GholdengoS107
Second
SinistchaS90 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
Sinistcha Sinistcha vs Baxcalibur Baxcalibur

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SinistchaBaxcalibur
25.9〜30.5%
Shadow Ball
5HKO (incl. オボンのみ)
45.5〜53.9%
Shadow Ball
3HKO
25.9〜30.5%
Shadow Ball
4 hits (<1%)
BaxcaliburSinistcha
49.4〜58.4%
Dark Pulse
2 hits (56%)
71.3〜84.8%
Draco Meteor
2HKO
49.4〜58.4%
Dark Pulse
2 hits (56%)
Speed
Second
SinistchaS90 / BaxcaliburS105
Second
SinistchaS90 / BaxcaliburS150
Second
SinistchaS90 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SinistchaBaxcalibur
27.9〜33.5%
Shadow Ball
4 hits (22%) (incl. オボンのみ)
50.3〜59.3%
Shadow Ball
3HKO (incl. オボンのみ)
27.9〜33.5%
Shadow Ball
4 hits (89%) (incl. たべのこし)
BaxcaliburSinistcha
49.4〜58.4%
Dark Pulse
3HKO
47.2〜55.6%
Dragon Pulse
3HKO
49.4〜58.4%
Dark Pulse
3HKO
Speed
Second
SinistchaS90 / BaxcaliburS105
Second
SinistchaS90 / BaxcaliburS150
Second
SinistchaS90 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SinistchaBaxcalibur
25.9〜30.5%
Shadow Ball
5HKO (incl. オボンのみ)
45.5〜53.9%
Shadow Ball
3HKO
25.9〜30.5%
Shadow Ball
4 hits (<1%)
BaxcaliburSinistcha
59.0〜69.7%
Draco Meteor
2 hits (22%)
71.3〜84.8%
Draco Meteor
2HKO
59.0〜69.7%
Draco Meteor
2 hits (22%)
Speed
Second
SinistchaS90 / BaxcaliburS105
Second
SinistchaS90 / BaxcaliburS150
Second
SinistchaS90 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
Sinistcha Sinistcha vs Aegislash Aegislash

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SinistchaAegislash
47.9〜57.5%
Shadow Ball
2 hits (31%)
47.9〜57.5%
Shadow Ball
2 hits (31%)
47.9〜57.5%
Shadow Ball
2 hits (82%)
AegislashSinistcha
91.0〜107.9%
Poltergeist
1 hits (44%)
111.2〜131.5%
Shadow Ball
1HKO
109.0〜129.2%
Poltergeist
1HKO
Speed
First
SinistchaS90 / AegislashS80
First
SinistchaS90 / AegislashS72
First
SinistchaS90 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SinistchaAegislash
51.5〜62.3%
Shadow Ball
2 hits (97%)
51.5〜62.3%
Shadow Ball
2 hits (97%)
51.5〜62.3%
Shadow Ball
2HKO
AegislashSinistcha
75.3〜91.0%
Shadow Ball
2HKO
111.2〜131.5%
Shadow Ball
1HKO
118.5〜141.6%
Poltergeist
1HKO
Speed
First
SinistchaS90 / AegislashS80
First
SinistchaS90 / AegislashS72
First
SinistchaS90 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SinistchaAegislash
47.9〜57.5%
Shadow Ball
2 hits (31%)
47.9〜57.5%
Shadow Ball
2 hits (31%)
47.9〜57.5%
Shadow Ball
2 hits (82%)
AegislashSinistcha
91.0〜107.9%
Poltergeist
1 hits (44%)
111.2〜131.5%
Shadow Ball
1HKO
109.0〜129.2%
Poltergeist
1HKO
Speed
First
SinistchaS90 / AegislashS80
First
SinistchaS90 / AegislashS72
First
SinistchaS90 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
Sinistcha Sinistcha vs Mimikyu Mimikyu

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SinistchaMimikyu
77.9〜93.1%
Shadow Ball
2 hits (31%)
77.9〜93.1%
Shadow Ball
2 hits (31%)
77.9〜93.1%
Shadow Ball
2 hits (31%)
MimikyuSinistcha
52.2〜62.4%
Shadow Claw
2 hits (98%)
48.3〜57.9%
Shadow Claw
2 hits (45%)
40.4〜48.3%
Shadow Claw
3HKO
Speed
Second
SinistchaS90 / MimikyuS148
Second
SinistchaS90 / MimikyuS148
Second
SinistchaS90 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SinistchaMimikyu
87.0〜102.3%
Shadow Ball
2 hits (88%) (incl. ばけのかわ)
87.0〜102.3%
Shadow Ball
2 hits (88%) (incl. ばけのかわ)
87.0〜102.3%
Shadow Ball
2 hits (88%) (incl. ばけのかわ)
MimikyuSinistcha
58.4〜69.7%
Shadow Claw
2 hits (65%)
53.9〜64.6%
Shadow Claw
2 hits (5%)
44.9〜53.9%
Shadow Claw
3HKO
Speed
Second
SinistchaS90 / MimikyuS148
Second
SinistchaS90 / MimikyuS148
Second
SinistchaS90 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SinistchaMimikyu
77.9〜93.1%
Shadow Ball
2 hits (31%)
77.9〜93.1%
Shadow Ball
2 hits (31%)
77.9〜93.1%
Shadow Ball
2 hits (31%)
MimikyuSinistcha
52.2〜62.4%
Shadow Claw
2HKO
48.3〜57.9%
Shadow Claw
2 hits (90%)
40.4〜48.3%
Shadow Claw
3HKO
Speed
Second
SinistchaS90 / MimikyuS148
Second
SinistchaS90 / MimikyuS148
Second
SinistchaS90 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada×Meowscarada
Sinistcha Sinistcha vs Meowscarada Meowscarada

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SinistchaMeowscarada
23.5〜27.5%
Shadow Ball
4 hits (75%)
23.5〜27.5%
Shadow Ball
4 hits (75%)
23.5〜27.5%
Shadow Ball
4 hits (75%)
MeowscaradaSinistcha
83.1〜100.0%
Triple Axel
1 hits (6%)
calculated with 最大3ヒット時
83.1〜100.0%
Triple Axel
1 hits (6%)
calculated with 最大3ヒット時
107.3〜129.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
SinistchaS90 / MeowscaradaS262
Second
SinistchaS90 / MeowscaradaS175
Second
SinistchaS90 / MeowscaradaS175
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SinistchaMeowscarada
25.5〜30.1%
Shadow Ball
4HKO
25.5〜30.1%
Shadow Ball
4HKO
25.5〜30.1%
Shadow Ball
4HKO
MeowscaradaSinistcha
70.8〜84.3%
Knock Off
2HKO
70.8〜84.3%
Knock Off
2HKO
111.8〜134.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
SinistchaS90 / MeowscaradaS262
Second
SinistchaS90 / MeowscaradaS175
Second
SinistchaS90 / MeowscaradaS175
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SinistchaMeowscarada
23.5〜27.5%
Shadow Ball
4 hits (75%)
23.5〜27.5%
Shadow Ball
4 hits (75%)
23.5〜27.5%
Shadow Ball
4 hits (75%)
MeowscaradaSinistcha
83.1〜100.0%
Triple Axel
1 hits (6%)
calculated with 最大3ヒット時
83.1〜100.0%
Triple Axel
1 hits (6%)
calculated with 最大3ヒット時
107.3〜129.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
SinistchaS90 / MeowscaradaS262
Second
SinistchaS90 / MeowscaradaS175
Second
SinistchaS90 / MeowscaradaS175
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダーゴリランダー
Sinistcha Sinistcha vs ゴリランダー ゴリランダー

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sinistchaゴリランダー
34.8〜41.1%
Shadow Ball
3HKO
calculated with グラスフィールド
34.8〜41.1%
Shadow Ball
3HKO
calculated with グラスフィールド
34.8〜41.1%
Shadow Ball
3HKO
calculated with グラスフィールド
ゴリランダーSinistcha
59.6〜71.3%
Knock Off
2HKO
calculated with グラスフィールド
46.1〜55.1%
Knock Off
3HKO
calculated with グラスフィールド
46.1〜55.1%
Knock Off
3HKO
calculated with グラスフィールド
Speed
Second
SinistchaS90 / ゴリランダーS107
Second
SinistchaS90 / ゴリランダーS107
Second
SinistchaS90 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sinistchaゴリランダー
37.7〜44.9%
Shadow Ball
3HKO
calculated with グラスフィールド
37.7〜44.9%
Shadow Ball
3HKO
calculated with グラスフィールド
37.7〜44.9%
Shadow Ball
3HKO
calculated with グラスフィールド
ゴリランダーSinistcha
65.7〜78.7%
Knock Off
2HKO
calculated with グラスフィールド
50.6〜60.7%
Knock Off
2 hits (4%)
calculated with グラスフィールド
50.6〜60.7%
Knock Off
2 hits (4%)
calculated with グラスフィールド
Speed
Second
SinistchaS90 / ゴリランダーS107
Second
SinistchaS90 / ゴリランダーS107
Second
SinistchaS90 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sinistchaゴリランダー
34.8〜41.1%
Shadow Ball
3HKO
calculated with グラスフィールド
34.8〜41.1%
Shadow Ball
3HKO
calculated with グラスフィールド
34.8〜41.1%
Shadow Ball
3HKO
calculated with グラスフィールド
ゴリランダーSinistcha
59.6〜71.3%
Knock Off
2HKO
calculated with グラスフィールド
46.1〜55.1%
Knock Off
3HKO
calculated with グラスフィールド
46.1〜55.1%
Knock Off
3HKO
calculated with グラスフィールド
Speed
Second
SinistchaS90 / ゴリランダーS107
Second
SinistchaS90 / ゴリランダーS107
Second
SinistchaS90 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View ゴリランダー's page →
Corviknight*Corviknight
Sinistcha Sinistcha vs Corviknight Corviknight

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SinistchaCorviknight
29.3〜35.1%
Shadow Ball
3 hits (13%)
29.3〜35.1%
Shadow Ball
4 hits (>99%) (incl. たべのこし)
29.3〜35.1%
Shadow Ball
4 hits (85%) (incl. オボンのみ)
CorviknightSinistcha
47.2〜57.3%
Brave Bird
2 hits (23%)
47.2〜57.3%
Brave Bird
2 hits (23%)
47.2〜57.3%
Brave Bird
2 hits (23%)
Speed
First
SinistchaS90 / CorviknightS87
First
SinistchaS90 / CorviknightS78
First
SinistchaS90 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SinistchaCorviknight
32.2〜38.0%
Shadow Ball
3 hits (93%)
32.2〜38.0%
Shadow Ball
3 hits (<1%)
32.2〜38.0%
Shadow Ball
4HKO
CorviknightSinistcha
51.7〜61.8%
Brave Bird
3HKO (incl. オボンのみ)
51.7〜61.8%
Brave Bird
3HKO (incl. オボンのみ)
51.7〜61.8%
Brave Bird
3HKO (incl. オボンのみ)
Speed
First
SinistchaS90 / CorviknightS87
First
SinistchaS90 / CorviknightS78
First
SinistchaS90 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SinistchaCorviknight
29.3〜35.1%
Shadow Ball
3 hits (13%)
29.3〜35.1%
Shadow Ball
4 hits (>99%) (incl. たべのこし)
29.3〜35.1%
Shadow Ball
4 hits (85%) (incl. オボンのみ)
CorviknightSinistcha
47.2〜57.3%
Brave Bird
2 hits (82%)
47.2〜57.3%
Brave Bird
2 hits (82%)
47.2〜57.3%
Brave Bird
2 hits (82%)
Speed
First
SinistchaS90 / CorviknightS87
First
SinistchaS90 / CorviknightS78
First
SinistchaS90 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
メガリザードンXメガリザードンX
Sinistcha Sinistcha vs メガリザードンX メガリザードンX

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SinistchaメガリザードンX
39.4〜47.1%
Shadow Ball
3HKO
メガリザードンXSinistcha
52.2〜61.8%
Flare Blitz
2 hits (96%)
Speed
Second
SinistchaS90 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SinistchaメガリザードンX
43.2〜51.0%
Shadow Ball
2 hits (3%)
メガリザードンXSinistcha
42.7〜50.6%
Air Slash
3HKO
Speed
Second
SinistchaS90 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SinistchaメガリザードンX
39.4〜47.1%
Shadow Ball
3HKO
メガリザードンXSinistcha
52.2〜61.8%
Flare Blitz
2HKO
Speed
Second
SinistchaS90 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Sinistcha Sinistcha vs メガリザードンY メガリザードンY

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SinistchaメガリザードンY
31.0〜36.8%
Shadow Ball
3 hits (56%)
calculated with 晴れ
メガリザードンYSinistcha
109.0〜129.2%
Air Slash
1HKO
calculated with 晴れ
Speed
Second
SinistchaS90 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SinistchaメガリザードンY
33.5〜40.6%
Shadow Ball
3HKO
calculated with 晴れ
メガリザードンYSinistcha
109.0〜129.2%
Air Slash
1HKO
calculated with 晴れ
Speed
Second
SinistchaS90 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SinistchaメガリザードンY
31.0〜36.8%
Shadow Ball
3 hits (56%)
calculated with 晴れ
メガリザードンYSinistcha
109.0〜129.2%
Air Slash
1HKO
calculated with 晴れ
Speed
Second
SinistchaS90 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Sinistcha Sinistcha vs A-Ninetales A-Ninetales

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SinistchaA-Ninetales
49.7〜58.9%
Leaf Storm
3 hits (53%)
calculated with あられ
58.0〜68.7%
Leaf Storm
2 hits (11%)
calculated with あられ
A-NinetalesSinistcha
68.5〜82.0%
Blizzard
2HKO
calculated with あられ
92.1〜109.0%
Blizzard
1 hits (50%)
calculated with あられ
Speed
Second
SinistchaS90 / A-NinetalesS177
Second
SinistchaS90 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SinistchaA-Ninetales
53.7〜64.0%
Leaf Storm
3HKO
calculated with あられ
62.7〜74.7%
Leaf Storm
2 hits (80%)
calculated with あられ
A-NinetalesSinistcha
68.5〜82.0%
Blizzard
2HKO
calculated with あられ
92.1〜109.0%
Blizzard
1 hits (50%)
calculated with あられ
Speed
Second
SinistchaS90 / A-NinetalesS177
Second
SinistchaS90 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SinistchaA-Ninetales
49.7〜58.9%
Leaf Storm
3 hits (53%)
calculated with あられ
58.0〜68.7%
Leaf Storm
2 hits (11%)
calculated with あられ
A-NinetalesSinistcha
68.5〜82.0%
Blizzard
2HKO
calculated with あられ
92.1〜109.0%
Blizzard
1 hits (50%)
calculated with あられ
Speed
Second
SinistchaS90 / A-NinetalesS177
Second
SinistchaS90 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Sinistcha Sinistcha vs Sneasler Sneasler

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SinistchaSneasler
40.8〜48.4%
Shadow Ball
3HKO
40.8〜48.4%
Shadow Ball
3HKO
40.8〜48.4%
Shadow Ball
3HKO
SneaslerSinistcha
39.3〜47.2%
Throat Chop
3HKO
39.3〜47.2%
Throat Chop
3HKO
39.3〜47.2%
Throat Chop
3HKO
Speed
Second
SinistchaS90 / SneaslerS172
Second
SinistchaS90 / SneaslerS172
Second
SinistchaS90 / SneaslerS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SinistchaSneasler
44.6〜53.5%
Shadow Ball
2 hits (31%)
44.6〜53.5%
Shadow Ball
2 hits (31%)
44.6〜53.5%
Shadow Ball
2 hits (31%)
SneaslerSinistcha
43.8〜51.7%
Throat Chop
3HKO
43.8〜51.7%
Throat Chop
3HKO
43.8〜51.7%
Throat Chop
3HKO
Speed
Second
SinistchaS90 / SneaslerS172
Second
SinistchaS90 / SneaslerS172
Second
SinistchaS90 / SneaslerS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SinistchaSneasler
40.8〜48.4%
Shadow Ball
3HKO
40.8〜48.4%
Shadow Ball
3HKO
40.8〜48.4%
Shadow Ball
3HKO
SneaslerSinistcha
39.3〜47.2%
Throat Chop
3HKO
39.3〜47.2%
Throat Chop
3HKO
39.3〜47.2%
Throat Chop
3HKO
Speed
Second
SinistchaS90 / SneaslerS172
Second
SinistchaS90 / SneaslerS172
Second
SinistchaS90 / SneaslerS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
Sinistcha Sinistcha vs Volcarona Volcarona

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SinistchaVolcarona
35.4〜42.7%
Scald
3 hits (2%)
42.2〜50.9%
Scald
3HKO
35.4〜42.7%
Scald
3 hits (92%)
VolcaronaSinistcha
62.4〜74.2%
Overheat
2 hits (23%)
82.6〜97.8%
Overheat
2HKO
62.4〜74.2%
Overheat
2 hits (23%)
Speed
Second
SinistchaS90 / VolcaronaS122
Second
SinistchaS90 / VolcaronaS152
Second
SinistchaS90 / VolcaronaS122
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SinistchaVolcarona
39.6〜46.9%
Scald
3 hits (86%)
47.2〜55.9%
Scald
3HKO
39.6〜46.9%
Scald
3HKO
VolcaronaSinistcha
43.8〜52.2%
Bug Buzz
3HKO
82.6〜97.8%
Overheat
2HKO
43.8〜52.2%
Bug Buzz
3HKO
Speed
Second
SinistchaS90 / VolcaronaS122
Second
SinistchaS90 / VolcaronaS152
Second
SinistchaS90 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SinistchaVolcarona
35.4〜42.7%
Scald
3 hits (2%)
42.2〜50.9%
Scald
3HKO
35.4〜42.7%
Scald
3 hits (92%)
VolcaronaSinistcha
62.4〜74.2%
Overheat
2 hits (75%)
82.6〜97.8%
Overheat
2HKO
62.4〜74.2%
Overheat
2 hits (75%)
Speed
Second
SinistchaS90 / VolcaronaS122
Second
SinistchaS90 / VolcaronaS152
Second
SinistchaS90 / VolcaronaS122
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Volcarona's page →
Hydreigon×Hydreigon
Sinistcha Sinistcha vs Hydreigon Hydreigon

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SinistchaHydreigon
27.8〜33.1%
Leaf Storm
999HKO
27.8〜33.1%
Leaf Storm
999HKO
27.8〜33.1%
Leaf Storm
999HKO
HydreigonSinistcha
95.5〜114.6%
Dark Pulse
1 hits (75%)
88.8〜105.6%
Dark Pulse
1 hits (31%)
124.2〜148.9%
Dark Pulse
1HKO
Speed
Second
SinistchaS90 / HydreigonS225
Second
SinistchaS90 / HydreigonS165
Second
SinistchaS90 / HydreigonS150
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SinistchaHydreigon
30.2〜36.1%
Leaf Storm
999HKO
30.2〜36.1%
Leaf Storm
999HKO
30.2〜36.1%
Leaf Storm
999HKO
HydreigonSinistcha
95.5〜114.6%
Dark Pulse
1 hits (75%)
88.8〜105.6%
Dark Pulse
1 hits (31%)
124.2〜148.9%
Dark Pulse
1HKO
Speed
Second
SinistchaS90 / HydreigonS225
Second
SinistchaS90 / HydreigonS165
Second
SinistchaS90 / HydreigonS150
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SinistchaHydreigon
27.8〜33.1%
Leaf Storm
999HKO
27.8〜33.1%
Leaf Storm
999HKO
27.8〜33.1%
Leaf Storm
999HKO
HydreigonSinistcha
95.5〜114.6%
Dark Pulse
1 hits (75%)
88.8〜105.6%
Dark Pulse
1 hits (31%)
124.2〜148.9%
Dark Pulse
1HKO
Speed
Second
SinistchaS90 / HydreigonS225
Second
SinistchaS90 / HydreigonS165
Second
SinistchaS90 / HydreigonS150
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Dragonite×Dragonite
Sinistcha Sinistcha vs Dragonite Dragonite

Sinistcha's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SinistchaDragonite
13.2〜16.2%
Shadow Ball
4 hits (84%)
16.2〜19.2%
Shadow Ball
4HKO
16.2〜19.2%
Shadow Ball
4HKO
DragoniteSinistcha
101.1〜119.1%
Air Slash
1HKO
71.9〜85.4%
Air Slash
2HKO
78.7〜94.4%
Air Slash
2HKO
Speed
Second
SinistchaS90 / DragoniteS152
Second
SinistchaS90 / DragoniteS145
Second
SinistchaS90 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SinistchaDragonite
14.4〜17.4%
Shadow Ball
4HKO
17.4〜21.0%
Shadow Ball
3 hits (13%)
17.4〜21.0%
Shadow Ball
3 hits (13%)
DragoniteSinistcha
101.1〜119.1%
Air Slash
1HKO
71.9〜85.4%
Air Slash
2HKO
78.7〜94.4%
Air Slash
2HKO
Speed
Second
SinistchaS90 / DragoniteS152
Second
SinistchaS90 / DragoniteS145
Second
SinistchaS90 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SinistchaDragonite
13.2〜16.2%
Shadow Ball
4 hits (84%)
16.2〜19.2%
Shadow Ball
4HKO
16.2〜19.2%
Shadow Ball
4HKO
DragoniteSinistcha
101.1〜119.1%
Air Slash
1HKO
71.9〜85.4%
Air Slash
2HKO
78.7〜94.4%
Air Slash
2HKO
Speed
Second
SinistchaS90 / DragoniteS152
Second
SinistchaS90 / DragoniteS145
Second
SinistchaS90 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemLeftovers
AbilityHeatproof
NatureBold (B↑A↓)
MovesエスパーCalm MindエスパーTrick RoomあくParting ShotくさShell Trap
EVH32B32D2
M-3 Season
ItemBig Root
AbilityHeatproof
NatureBold (B↑A↓)
MovesエスパーCalm MindエスパーTrick RoomあくParting ShotくさShell Trap
EVH32B32D2
See more team examples