ヤバソチャ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | たいねつ | 0.0 ほのおタイプの技で受けるダメージが半減する。やけどで受けるダメージも半減する。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | シャドーボール |
+0.3 特殊威力 80命中 100%PP 16 20%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 2 | ちからをすいとる |
-14.2 変化命中 100%PP 12 相手の攻撃の数値分自分のHPを回復する。相手の攻撃を1段階下げる。 採用率の推移 |
| 3 | シャカシャカほう |
-14.2 特殊威力 80命中 90%PP 16 相手に与えたダメージの1/2自分のHPを回復する。20%の確率で相手をやけど状態にする。 採用率の推移 |
| 4 | めいそう |
-32.5 変化PP 20 自分の特攻と特防が1段階ずつ上がる。 採用率の推移 |
| 5 | トリックルーム |
+12.0 変化PP 8 優先度-75ターンの間、全体の場をトリックルーム状態にする。 採用率の推移 |
| 6 | のろい |
変化PP 12 自分のHPを最大HPの1/2減らし、相手をのろい状態にする。ゴーストタイプ以外の場合、自分の素早さを1段階下げて、攻撃・防御を1段階上げる。 |
| 7 | リーフストーム |
特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 |
| 8 | しびれごな |
変化命中 75%PP 20 粉相手をまひ状態にする。でんきタイプ、くさタイプや粉が効かない相手には無効。 |
| 9 | みがわり |
+2.0 変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 採用率の推移 |
| 10 | ねっとう |
+2.0 特殊威力 80命中 100%PP 16 30%の確率で相手をやけど状態にする。相手のこおり状態を治す。使うと自分のこおり状態を治す。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | たべのこし |
-61.3 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 2 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 3 | ゴツゴツメット |
+12.0 接触技を受けると相手に最大HPの1/6のダメージを与える。 採用率の推移 |
| 4 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 5 | おおきなねっこ |
HP吸収技で回復する量が増える。 |
| 6 | ナモのみ |
あくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 7 | バコウのみ |
ひこうタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 8 | カシブのみ |
ゴーストタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ずぶとい (B↑ A↓) | -13.9 採用率の推移 |
| 2 | ひかえめ (C↑ A↓) | |
| 3 | わんぱく (B↑ C↓) | |
| 4 | おだやか (D↑ A↓) | -5.7 採用率の推移 |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 32 | 0 | 2 | 0 | |
| 2 | 32 | 0 | 32 | 2 | 0 | 0 | |
| 3 | 31 | 0 | 0 | 32 | 3 | 0 | |
| 4 | 32 | 0 | 26 | 0 | 8 | 0 | |
| 5 | 21 | 0 | 32 | 0 | 10 | 3 | |
| 6 | 32 | 0 | 24 | 0 | 10 | 0 | |
| 7 | 32 | 0 | 32 | 0 | 0 | 2 | |
| 8 | 31 | 0 | 32 | 0 | 3 | 0 | |
| 9 | 25 | 0 | 32 | 9 | 0 | 0 | |
| 10 | 29 | 0 | 32 | 3 | 1 | 1 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 6.0位前回比 +8 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 3.0位前回比 -4 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
Pokémon Matchups
◎*Hippowdon
Sinistcha vs
Hippowdon Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.7〜84.7% Leaf Storm 2 hits (5%)calculated with すなあらし | 78.1〜93.0% Leaf Storm 2HKOcalculated with すなあらし | 70.7〜84.7% Leaf Storm 2HKOcalculated with すなあらし | |
| 21.3〜25.8% Ice Fang 4 hits (45%)calculated with すなあらし | 21.3〜25.8% Ice Fang 4 hits (45%)calculated with すなあらし | 21.3〜25.8% Ice Fang 4 hits (45%)calculated with すなあらし | |
| Speed | First S90 / S67 | First S90 / S67 | First S90 / S67 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.1〜93.0% Leaf Storm 2 hits (75%)calculated with すなあらし | 86.5〜101.4% Leaf Storm 1 hits (13%)calculated with すなあらし | 78.1〜93.0% Leaf Storm 2HKOcalculated with すなあらし | |
| 23.6〜28.1% Ice Fang 4 hits (85%)calculated with すなあらし | 23.6〜28.1% Ice Fang 4 hits (85%)calculated with すなあらし | 23.6〜28.1% Ice Fang 4 hits (85%)calculated with すなあらし | |
| Speed | First S90 / S67 | First S90 / S67 | First S90 / S67 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.7〜84.7% Leaf Storm 2 hits (5%)calculated with すなあらし | 78.1〜93.0% Leaf Storm 2HKOcalculated with すなあらし | 70.7〜84.7% Leaf Storm 2HKOcalculated with すなあらし | |
| 21.3〜25.8% Ice Fang 4HKOcalculated with すなあらし | 21.3〜25.8% Ice Fang 4HKOcalculated with すなあらし | 21.3〜25.8% Ice Fang 4HKOcalculated with すなあらし | |
| Speed | First S90 / S67 | First S90 / S67 | First S90 / S67 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
◎*Gyarados
Sinistcha vs
Gyarados Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.7〜31.7% Shadow Ball 4HKOcalculated with 攻撃-1 | 50.9〜60.2% Leaf Storm 3 hits (75%)calculated with 攻撃-1 | 26.7〜31.7% Shadow Ball 4 hits (32%)calculated with 攻撃-1 | |
| 24.7〜29.2% Ice Fang 999HKO | 31.5〜38.2% Ice Fang 3 hits (<1%) | 24.7〜29.2% Ice Fang 999HKO | |
| Speed | Second S90 / S101 | Second S90 / S133 | Second S90 / S101 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.7% Shadow Ball 3 hits (8%)calculated with 攻撃-1 | 55.0〜65.5% Leaf Storm 3HKOcalculated with 攻撃-1 | 28.7〜34.7% Shadow Ball 4 hits (>99%) (incl. たべのこし)calculated with 攻撃-1 | |
| 25.8〜31.5% Ice Fang 4 hits (<1%) | 34.8〜41.6% Ice Fang 3 hits (<1%) | 25.8〜31.5% Ice Fang 4 hits (<1%) | |
| Speed | Second S90 / S101 | Second S90 / S133 | Second S90 / S101 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.7〜31.7% Shadow Ball 4HKOcalculated with 攻撃-1 | 50.9〜60.2% Leaf Storm 3 hits (75%)calculated with 攻撃-1 | 26.7〜31.7% Shadow Ball 4 hits (32%)calculated with 攻撃-1 | |
| 24.7〜29.2% Ice Fang 4 hits (>99%) | 31.5〜38.2% Ice Fang 3 hits (93%) | 24.7〜29.2% Ice Fang 4 hits (>99%) | |
| Speed | Second S90 / S101 | Second S90 / S133 | Second S90 / S101 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second |
◎Basculegion-F
Sinistcha vs
Basculegion-F Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.7〜131.0% Leaf Storm 1HKO | 110.7〜131.0% Leaf Storm 1HKO | 110.7〜131.0% Leaf Storm 1HKO | |
| 40.4〜49.4% Bitter Malice 3HKO | 38.2〜44.9% Bitter Malice 3HKO | 52.2〜64.0% Bitter Malice 2 hits (98%) | |
| Speed | Second S90 / S195 | Second S90 / S143 | Second S90 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 121.8〜144.2% Leaf Storm 1HKO | 121.8〜144.2% Leaf Storm 1HKO | 121.8〜144.2% Leaf Storm 1HKO | |
| 44.9〜53.9% Bitter Malice 3HKO | 40.4〜49.4% Bitter Malice 3 hits (99%) | 58.4〜69.7% Bitter Malice 2 hits (71%) | |
| Speed | Second S90 / S195 | Second S90 / S143 | Second S90 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.7〜131.0% Leaf Storm 1HKO | 110.7〜131.0% Leaf Storm 1HKO | 110.7〜131.0% Leaf Storm 1HKO | |
| 40.4〜49.4% Bitter Malice 3HKO | 38.2〜44.9% Bitter Malice 3HKO | 52.2〜64.0% Bitter Malice 2HKO | |
| Speed | Second S90 / S195 | Second S90 / S143 | Second S90 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Rotom-W
Sinistcha vs
Rotom-W Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.2〜122.3% Leaf Storm 1HKO | 103.2〜122.3% Leaf Storm 1HKO | 129.1〜152.8% Leaf Storm 1HKO | |
| 21.3〜25.3% Hydro Pump 999HKO | 21.3〜25.3% Hydro Pump 999HKO | 29.2〜34.8% Hydro Pump 4 hits (>99%) (incl. たべのこし) | |
| Speed | Second S90 / S106 | Second S90 / S106 | Second S90 / S138 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 112.1〜133.8% Leaf Storm 1HKO | 112.1〜133.8% Leaf Storm 1HKO | 141.7〜166.9% Leaf Storm 1HKO | |
| 21.3〜25.3% Hydro Pump 999HKO | 21.3〜25.3% Hydro Pump 999HKO | 29.2〜34.8% Hydro Pump 4 hits (84%) (incl. オボンのみ) | |
| Speed | Second S90 / S106 | Second S90 / S106 | Second S90 / S138 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.2〜122.3% Leaf Storm 1HKO | 103.2〜122.3% Leaf Storm 1HKO | 129.1〜152.8% Leaf Storm 1HKO | |
| 21.3〜25.3% Hydro Pump 4 hits (<1%) | 21.3〜25.3% Hydro Pump 4 hits (<1%) | 29.2〜34.8% Hydro Pump 3 hits (9%) | |
| Speed | Second S90 / S106 | Second S90 / S106 | Second S90 / S138 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
○*パーモット
Sinistcha vs
パーモット Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.8〜104.1% Leaf Storm 2HKO | 87.8〜104.1% Leaf Storm 1 hits (25%) | 87.8〜104.1% Leaf Storm 1 hits (25%) | |
| 37.6〜44.4% Ice Punch 3HKO | 40.4〜48.3% Ice Punch 3HKO | 48.3〜57.3% Ice Punch 2 hits (45%) | |
| Speed | Second S90 / S172 | Second S90 / S235 | Second S90 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.6〜114.3% Leaf Storm 2HKO | 96.6〜114.3% Leaf Storm 1 hits (81%) | 96.6〜114.3% Leaf Storm 1 hits (81%) | |
| 40.4〜48.3% Ice Punch 3 hits (98%) | 45.5〜53.9% Ice Punch 3HKO | 52.2〜62.4% Ice Punch 2 hits (<1%) | |
| Speed | Second S90 / S172 | Second S90 / S235 | Second S90 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.8〜104.1% Leaf Storm 2HKO | 87.8〜104.1% Leaf Storm 1 hits (25%) | 87.8〜104.1% Leaf Storm 1 hits (25%) | |
| 37.6〜44.4% Ice Punch 3HKO | 40.4〜48.3% Ice Punch 3HKO | 48.3〜57.3% Ice Punch 2 hits (89%) | |
| Speed | Second S90 / S172 | Second S90 / S235 | Second S90 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○Skeledirge
Sinistcha vs
Skeledirge Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.5〜74.9% Shadow Ball 2HKO | 63.5〜74.9% Shadow Ball 2HKO | 63.5〜74.9% Shadow Ball 2HKO | |
| 65.2〜77.5% Shadow Ball 2HKO | 65.2〜77.5% Shadow Ball 2HKO | 65.2〜77.5% Shadow Ball 2HKO | |
| Speed | First S90 / S86 | First S90 / S86 | First S90 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.2〜82.5% Shadow Ball 2HKO | 69.2〜82.5% Shadow Ball 2HKO | 69.2〜82.5% Shadow Ball 2HKO | |
| 65.2〜77.5% Shadow Ball 2HKO | 65.2〜77.5% Shadow Ball 2HKO | 65.2〜77.5% Shadow Ball 2HKO | |
| Speed | First S90 / S86 | First S90 / S86 | First S90 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.5〜74.9% Shadow Ball 2HKO | 63.5〜74.9% Shadow Ball 2HKO | 63.5〜74.9% Shadow Ball 2HKO | |
| 65.2〜77.5% Shadow Ball 2HKO | 65.2〜77.5% Shadow Ball 2HKO | 65.2〜77.5% Shadow Ball 2HKO | |
| Speed | First S90 / S86 | First S90 / S86 | First S90 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
×ボーマンダ
Sinistcha vs
ボーマンダ Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.9〜40.9% Shadow Ball 3HKO | |
| 112.4〜134.8% Double-Edge 1HKO | |
| Speed | Second S90 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 37.4〜44.4% Shadow Ball 3HKO | |
| 124.7〜149.4% Double-Edge 1HKO | |
| Speed | Second S90 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.9〜40.9% Shadow Ball 3HKO | |
| 112.4〜134.8% Double-Edge 1HKO | |
| Speed | Second S90 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*Garchomp
Sinistcha vs
Garchomp Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.0〜39.5% Shadow Ball 3 hits (>99%) | 53.5〜63.2% Leaf Storm 3 hits (>99%) | 53.5〜63.2% Leaf Storm 3 hits (>99%) (incl. きあいのタスキ) | |
| 78.1〜92.7% Draco Meteor 2HKO | 44.4〜52.8% Outrage 3HKO | 44.4〜52.8% Outrage 3HKO | |
| Speed | Second S90 / S223 | Second S90 / S231 | Second S90 / S154 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.2〜42.7% Shadow Ball 3HKO | 58.9〜69.7% Leaf Storm 2 hits (15%) | 58.9〜69.7% Leaf Storm 2 hits (15%) | |
| 78.1〜92.7% Draco Meteor 2 hits (70%) | 47.8〜57.3% Outrage 3HKO | 47.8〜57.3% Outrage 3HKO | |
| Speed | Second S90 / S223 | Second S90 / S231 | Second S90 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.0〜39.5% Shadow Ball 3 hits (>99%) | 53.5〜63.2% Leaf Storm 3 hits (>99%) | 53.5〜63.2% Leaf Storm 3 hits (>99%) (incl. きあいのタスキ) | |
| 78.1〜92.7% Draco Meteor 2HKO | 44.4〜52.8% Outrage 2 hits (25%) | 44.4〜52.8% Outrage 2 hits (25%) | |
| Speed | Second S90 / S223 | Second S90 / S231 | Second S90 / S154 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
×グソクムシャ
Sinistcha vs
グソクムシャ Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.7〜29.7% Shadow Ball 4 hits (>99%) | |
| 49.4〜59.6% Sucker Punch 2 hits (79%) | |
| Speed | First S90 / S60 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 28.0〜33.0% Shadow Ball 4HKO | |
| 46.6〜55.1% Iron Head 3HKO | |
| Speed | First S90 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.7〜29.7% Shadow Ball 4 hits (>99%) | |
| 49.4〜59.6% Sucker Punch 2 hits (>99%) | |
| Speed | First S90 / S60 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
▲*セグレイブ
Sinistcha vs
セグレイブ Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.3〜33.5% Shadow Ball 3 hits (<1%) | 31.4〜37.7% Shadow Ball 3 hits (86%) | 31.4〜37.7% Shadow Ball 3 hits (86%) | |
| 77.5〜92.1% Icicle Crash 2HKO | 61.8〜74.2% Icicle Crash 2HKO | 87.6〜105.1% Icicle Crash 1 hits (31%) | |
| Speed | Second S90 / S139 | Second S90 / S152 | Second S90 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.4〜36.6% Shadow Ball 3 hits (64%) | 35.1〜41.4% Shadow Ball 3HKO | 35.1〜41.4% Shadow Ball 3HKO | |
| 85.4〜101.1% Icicle Crash 1 hits (6%) | 67.4〜80.9% Icicle Crash 2HKO | 97.8〜115.2% Icicle Crash 1 hits (88%) | |
| Speed | Second S90 / S139 | Second S90 / S152 | Second S90 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.3〜33.5% Shadow Ball 3 hits (<1%) | 31.4〜37.7% Shadow Ball 3 hits (86%) | 31.4〜37.7% Shadow Ball 3 hits (86%) | |
| 77.5〜92.1% Icicle Crash 2HKO | 61.8〜74.2% Icicle Crash 2HKO | 87.6〜105.1% Icicle Crash 1 hits (31%) | |
| Speed | Second S90 / S139 | Second S90 / S152 | Second S90 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Lucario
Sinistcha vs
Lucario Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 49.0〜57.8% Shadow Ball 2 hits (96%) | 49.0〜57.8% Shadow Ball 2 hits (96%) | |
| 94.4〜111.2% Steel Beam 1 hits (63%) | 111.2〜131.5% Steel Beam 1HKO | |
| Speed | Second S90 / S223 | Second S90 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 53.1〜63.3% Shadow Ball 2HKO | 53.1〜63.3% Shadow Ball 2HKO | |
| 94.4〜111.2% Steel Beam 1 hits (63%) | 111.2〜131.5% Steel Beam 1HKO | |
| Speed | Second S90 / S223 | Second S90 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 49.0〜57.8% Shadow Ball 2 hits (96%) | 49.0〜57.8% Shadow Ball 2 hits (96%) | |
| 94.4〜111.2% Steel Beam 1 hits (63%) | 111.2〜131.5% Steel Beam 1HKO | |
| Speed | Second S90 / S223 | Second S90 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*Gholdengo
Sinistcha vs
Gholdengo Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.2〜84.7% Shadow Ball 2HKO | 46.6〜56.0% Shadow Ball 2 hits (67%) | 71.2〜84.7% Shadow Ball 2HKO | |
| 102.2〜121.3% Shadow Ball 1HKO | 75.3〜91.0% Shadow Ball 2HKO | 92.1〜109.0% Shadow Ball 1 hits (50%) | |
| Speed | Second S90 / S136 | Second S90 / S107 | Second S90 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.5〜93.3% Shadow Ball 2HKO | 52.8〜62.2% Shadow Ball 2HKO | 78.5〜93.3% Shadow Ball 2HKO | |
| 102.2〜121.3% Shadow Ball 1HKO | 75.3〜91.0% Shadow Ball 2HKO | 92.1〜109.0% Shadow Ball 1 hits (50%) | |
| Speed | Second S90 / S136 | Second S90 / S107 | Second S90 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.2〜84.7% Shadow Ball 2HKO | 46.6〜56.0% Shadow Ball 2 hits (67%) | 71.2〜84.7% Shadow Ball 2HKO | |
| 102.2〜121.3% Shadow Ball 1HKO | 75.3〜91.0% Shadow Ball 2HKO | 92.1〜109.0% Shadow Ball 1 hits (50%) | |
| Speed | Second S90 / S136 | Second S90 / S107 | Second S90 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Baxcalibur
Sinistcha vs
Baxcalibur Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.9〜30.5% Shadow Ball 5HKO (incl. オボンのみ) | 45.5〜53.9% Shadow Ball 3HKO | 25.9〜30.5% Shadow Ball 4 hits (<1%) | |
| 49.4〜58.4% Dark Pulse 2 hits (56%) | 71.3〜84.8% Draco Meteor 2HKO | 49.4〜58.4% Dark Pulse 2 hits (56%) | |
| Speed | Second S90 / S105 | Second S90 / S150 | Second S90 / S105 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.9〜33.5% Shadow Ball 4 hits (22%) (incl. オボンのみ) | 50.3〜59.3% Shadow Ball 3HKO (incl. オボンのみ) | 27.9〜33.5% Shadow Ball 4 hits (89%) (incl. たべのこし) | |
| 49.4〜58.4% Dark Pulse 3HKO | 47.2〜55.6% Dragon Pulse 3HKO | 49.4〜58.4% Dark Pulse 3HKO | |
| Speed | Second S90 / S105 | Second S90 / S150 | Second S90 / S105 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.9〜30.5% Shadow Ball 5HKO (incl. オボンのみ) | 45.5〜53.9% Shadow Ball 3HKO | 25.9〜30.5% Shadow Ball 4 hits (<1%) | |
| 59.0〜69.7% Draco Meteor 2 hits (22%) | 71.3〜84.8% Draco Meteor 2HKO | 59.0〜69.7% Draco Meteor 2 hits (22%) | |
| Speed | Second S90 / S105 | Second S90 / S150 | Second S90 / S105 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
▲*Aegislash
Sinistcha vs
Aegislash Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.9〜57.5% Shadow Ball 2 hits (31%) | 47.9〜57.5% Shadow Ball 2 hits (31%) | 47.9〜57.5% Shadow Ball 2 hits (82%) | |
| 91.0〜107.9% Poltergeist 1 hits (44%) | 111.2〜131.5% Shadow Ball 1HKO | 109.0〜129.2% Poltergeist 1HKO | |
| Speed | First S90 / S80 | First S90 / S72 | First S90 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.5〜62.3% Shadow Ball 2 hits (97%) | 51.5〜62.3% Shadow Ball 2 hits (97%) | 51.5〜62.3% Shadow Ball 2HKO | |
| 75.3〜91.0% Shadow Ball 2HKO | 111.2〜131.5% Shadow Ball 1HKO | 118.5〜141.6% Poltergeist 1HKO | |
| Speed | First S90 / S80 | First S90 / S72 | First S90 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.9〜57.5% Shadow Ball 2 hits (31%) | 47.9〜57.5% Shadow Ball 2 hits (31%) | 47.9〜57.5% Shadow Ball 2 hits (82%) | |
| 91.0〜107.9% Poltergeist 1 hits (44%) | 111.2〜131.5% Shadow Ball 1HKO | 109.0〜129.2% Poltergeist 1HKO | |
| Speed | First S90 / S80 | First S90 / S72 | First S90 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲Mimikyu
Sinistcha vs
Mimikyu Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.9〜93.1% Shadow Ball 2 hits (31%) | 77.9〜93.1% Shadow Ball 2 hits (31%) | 77.9〜93.1% Shadow Ball 2 hits (31%) | |
| 52.2〜62.4% Shadow Claw 2 hits (98%) | 48.3〜57.9% Shadow Claw 2 hits (45%) | 40.4〜48.3% Shadow Claw 3HKO | |
| Speed | Second S90 / S148 | Second S90 / S148 | Second S90 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.0〜102.3% Shadow Ball 2 hits (88%) (incl. ばけのかわ) | 87.0〜102.3% Shadow Ball 2 hits (88%) (incl. ばけのかわ) | 87.0〜102.3% Shadow Ball 2 hits (88%) (incl. ばけのかわ) | |
| 58.4〜69.7% Shadow Claw 2 hits (65%) | 53.9〜64.6% Shadow Claw 2 hits (5%) | 44.9〜53.9% Shadow Claw 3HKO | |
| Speed | Second S90 / S148 | Second S90 / S148 | Second S90 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.9〜93.1% Shadow Ball 2 hits (31%) | 77.9〜93.1% Shadow Ball 2 hits (31%) | 77.9〜93.1% Shadow Ball 2 hits (31%) | |
| 52.2〜62.4% Shadow Claw 2HKO | 48.3〜57.9% Shadow Claw 2 hits (90%) | 40.4〜48.3% Shadow Claw 3HKO | |
| Speed | Second S90 / S148 | Second S90 / S148 | Second S90 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
×Meowscarada
Sinistcha vs
Meowscarada Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.5〜27.5% Shadow Ball 4 hits (75%) | 23.5〜27.5% Shadow Ball 4 hits (75%) | 23.5〜27.5% Shadow Ball 4 hits (75%) | |
| 83.1〜100.0% Triple Axel 1 hits (6%)calculated with 最大3ヒット時 | 83.1〜100.0% Triple Axel 1 hits (6%)calculated with 最大3ヒット時 | 107.3〜129.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S90 / S262 | Second S90 / S175 | Second S90 / S175 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.5〜30.1% Shadow Ball 4HKO | 25.5〜30.1% Shadow Ball 4HKO | 25.5〜30.1% Shadow Ball 4HKO | |
| 70.8〜84.3% Knock Off 2HKO | 70.8〜84.3% Knock Off 2HKO | 111.8〜134.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S90 / S262 | Second S90 / S175 | Second S90 / S175 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.5〜27.5% Shadow Ball 4 hits (75%) | 23.5〜27.5% Shadow Ball 4 hits (75%) | 23.5〜27.5% Shadow Ball 4 hits (75%) | |
| 83.1〜100.0% Triple Axel 1 hits (6%)calculated with 最大3ヒット時 | 83.1〜100.0% Triple Axel 1 hits (6%)calculated with 最大3ヒット時 | 107.3〜129.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S90 / S262 | Second S90 / S175 | Second S90 / S175 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
▲ゴリランダー
Sinistcha vs
ゴリランダー Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.8〜41.1% Shadow Ball 3HKOcalculated with グラスフィールド | 34.8〜41.1% Shadow Ball 3HKOcalculated with グラスフィールド | 34.8〜41.1% Shadow Ball 3HKOcalculated with グラスフィールド | |
| 59.6〜71.3% Knock Off 2HKOcalculated with グラスフィールド | 46.1〜55.1% Knock Off 3HKOcalculated with グラスフィールド | 46.1〜55.1% Knock Off 3HKOcalculated with グラスフィールド | |
| Speed | Second S90 / S107 | Second S90 / S107 | Second S90 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.7〜44.9% Shadow Ball 3HKOcalculated with グラスフィールド | 37.7〜44.9% Shadow Ball 3HKOcalculated with グラスフィールド | 37.7〜44.9% Shadow Ball 3HKOcalculated with グラスフィールド | |
| 65.7〜78.7% Knock Off 2HKOcalculated with グラスフィールド | 50.6〜60.7% Knock Off 2 hits (4%)calculated with グラスフィールド | 50.6〜60.7% Knock Off 2 hits (4%)calculated with グラスフィールド | |
| Speed | Second S90 / S107 | Second S90 / S107 | Second S90 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.8〜41.1% Shadow Ball 3HKOcalculated with グラスフィールド | 34.8〜41.1% Shadow Ball 3HKOcalculated with グラスフィールド | 34.8〜41.1% Shadow Ball 3HKOcalculated with グラスフィールド | |
| 59.6〜71.3% Knock Off 2HKOcalculated with グラスフィールド | 46.1〜55.1% Knock Off 3HKOcalculated with グラスフィールド | 46.1〜55.1% Knock Off 3HKOcalculated with グラスフィールド | |
| Speed | Second S90 / S107 | Second S90 / S107 | Second S90 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲*Corviknight
Sinistcha vs
Corviknight Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜35.1% Shadow Ball 3 hits (13%) | 29.3〜35.1% Shadow Ball 4 hits (>99%) (incl. たべのこし) | 29.3〜35.1% Shadow Ball 4 hits (85%) (incl. オボンのみ) | |
| 47.2〜57.3% Brave Bird 2 hits (23%) | 47.2〜57.3% Brave Bird 2 hits (23%) | 47.2〜57.3% Brave Bird 2 hits (23%) | |
| Speed | First S90 / S87 | First S90 / S78 | First S90 / S78 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.2〜38.0% Shadow Ball 3 hits (93%) | 32.2〜38.0% Shadow Ball 3 hits (<1%) | 32.2〜38.0% Shadow Ball 4HKO | |
| 51.7〜61.8% Brave Bird 3HKO (incl. オボンのみ) | 51.7〜61.8% Brave Bird 3HKO (incl. オボンのみ) | 51.7〜61.8% Brave Bird 3HKO (incl. オボンのみ) | |
| Speed | First S90 / S87 | First S90 / S78 | First S90 / S78 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜35.1% Shadow Ball 3 hits (13%) | 29.3〜35.1% Shadow Ball 4 hits (>99%) (incl. たべのこし) | 29.3〜35.1% Shadow Ball 4 hits (85%) (incl. オボンのみ) | |
| 47.2〜57.3% Brave Bird 2 hits (82%) | 47.2〜57.3% Brave Bird 2 hits (82%) | 47.2〜57.3% Brave Bird 2 hits (82%) | |
| Speed | First S90 / S87 | First S90 / S78 | First S90 / S78 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
▲メガリザードンX
Sinistcha vs
メガリザードンX Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜47.1% Shadow Ball 3HKO | |
| 52.2〜61.8% Flare Blitz 2 hits (96%) | |
| Speed | Second S90 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.2〜51.0% Shadow Ball 2 hits (3%) | |
| 42.7〜50.6% Air Slash 3HKO | |
| Speed | Second S90 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜47.1% Shadow Ball 3HKO | |
| 52.2〜61.8% Flare Blitz 2HKO | |
| Speed | Second S90 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Sinistcha vs
メガリザードンY Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.0〜36.8% Shadow Ball 3 hits (56%)calculated with 晴れ | |
| 109.0〜129.2% Air Slash 1HKOcalculated with 晴れ | |
| Speed | Second S90 / S152 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.6% Shadow Ball 3HKOcalculated with 晴れ | |
| 109.0〜129.2% Air Slash 1HKOcalculated with 晴れ | |
| Speed | Second S90 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.0〜36.8% Shadow Ball 3 hits (56%)calculated with 晴れ | |
| 109.0〜129.2% Air Slash 1HKOcalculated with 晴れ | |
| Speed | Second S90 / S152 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
▲*A-Ninetales
Sinistcha vs
A-Ninetales Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 49.7〜58.9% Leaf Storm 3 hits (53%)calculated with あられ | 58.0〜68.7% Leaf Storm 2 hits (11%)calculated with あられ | |
| 68.5〜82.0% Blizzard 2HKOcalculated with あられ | 92.1〜109.0% Blizzard 1 hits (50%)calculated with あられ | |
| Speed | Second S90 / S177 | Second S90 / S177 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 53.7〜64.0% Leaf Storm 3HKOcalculated with あられ | 62.7〜74.7% Leaf Storm 2 hits (80%)calculated with あられ | |
| 68.5〜82.0% Blizzard 2HKOcalculated with あられ | 92.1〜109.0% Blizzard 1 hits (50%)calculated with あられ | |
| Speed | Second S90 / S177 | Second S90 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 49.7〜58.9% Leaf Storm 3 hits (53%)calculated with あられ | 58.0〜68.7% Leaf Storm 2 hits (11%)calculated with あられ | |
| 68.5〜82.0% Blizzard 2HKOcalculated with あられ | 92.1〜109.0% Blizzard 1 hits (50%)calculated with あられ | |
| Speed | Second S90 / S177 | Second S90 / S177 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Sneasler
Sinistcha vs
Sneasler Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.4% Shadow Ball 3HKO | 40.8〜48.4% Shadow Ball 3HKO | 40.8〜48.4% Shadow Ball 3HKO | |
| 39.3〜47.2% Throat Chop 3HKO | 39.3〜47.2% Throat Chop 3HKO | 39.3〜47.2% Throat Chop 3HKO | |
| Speed | Second S90 / S172 | Second S90 / S172 | Second S90 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜53.5% Shadow Ball 2 hits (31%) | 44.6〜53.5% Shadow Ball 2 hits (31%) | 44.6〜53.5% Shadow Ball 2 hits (31%) | |
| 43.8〜51.7% Throat Chop 3HKO | 43.8〜51.7% Throat Chop 3HKO | 43.8〜51.7% Throat Chop 3HKO | |
| Speed | Second S90 / S172 | Second S90 / S172 | Second S90 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.4% Shadow Ball 3HKO | 40.8〜48.4% Shadow Ball 3HKO | 40.8〜48.4% Shadow Ball 3HKO | |
| 39.3〜47.2% Throat Chop 3HKO | 39.3〜47.2% Throat Chop 3HKO | 39.3〜47.2% Throat Chop 3HKO | |
| Speed | Second S90 / S172 | Second S90 / S172 | Second S90 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲*Volcarona
Sinistcha vs
Volcarona Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.4〜42.7% Scald 3 hits (2%) | 42.2〜50.9% Scald 3HKO | 35.4〜42.7% Scald 3 hits (92%) | |
| 62.4〜74.2% Overheat 2 hits (23%) | 82.6〜97.8% Overheat 2HKO | 62.4〜74.2% Overheat 2 hits (23%) | |
| Speed | Second S90 / S122 | Second S90 / S152 | Second S90 / S122 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜46.9% Scald 3 hits (86%) | 47.2〜55.9% Scald 3HKO | 39.6〜46.9% Scald 3HKO | |
| 43.8〜52.2% Bug Buzz 3HKO | 82.6〜97.8% Overheat 2HKO | 43.8〜52.2% Bug Buzz 3HKO | |
| Speed | Second S90 / S122 | Second S90 / S152 | Second S90 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.4〜42.7% Scald 3 hits (2%) | 42.2〜50.9% Scald 3HKO | 35.4〜42.7% Scald 3 hits (92%) | |
| 62.4〜74.2% Overheat 2 hits (75%) | 82.6〜97.8% Overheat 2HKO | 62.4〜74.2% Overheat 2 hits (75%) | |
| Speed | Second S90 / S122 | Second S90 / S152 | Second S90 / S122 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
×Hydreigon
Sinistcha vs
Hydreigon Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.8〜33.1% Leaf Storm 999HKO | 27.8〜33.1% Leaf Storm 999HKO | 27.8〜33.1% Leaf Storm 999HKO | |
| 95.5〜114.6% Dark Pulse 1 hits (75%) | 88.8〜105.6% Dark Pulse 1 hits (31%) | 124.2〜148.9% Dark Pulse 1HKO | |
| Speed | Second S90 / S225 | Second S90 / S165 | Second S90 / S150 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.2〜36.1% Leaf Storm 999HKO | 30.2〜36.1% Leaf Storm 999HKO | 30.2〜36.1% Leaf Storm 999HKO | |
| 95.5〜114.6% Dark Pulse 1 hits (75%) | 88.8〜105.6% Dark Pulse 1 hits (31%) | 124.2〜148.9% Dark Pulse 1HKO | |
| Speed | Second S90 / S225 | Second S90 / S165 | Second S90 / S150 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.8〜33.1% Leaf Storm 999HKO | 27.8〜33.1% Leaf Storm 999HKO | 27.8〜33.1% Leaf Storm 999HKO | |
| 95.5〜114.6% Dark Pulse 1 hits (75%) | 88.8〜105.6% Dark Pulse 1 hits (31%) | 124.2〜148.9% Dark Pulse 1HKO | |
| Speed | Second S90 / S225 | Second S90 / S165 | Second S90 / S150 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
×Dragonite
Sinistcha vs
Dragonite Sinistcha's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.2〜16.2% Shadow Ball 4 hits (84%) | 16.2〜19.2% Shadow Ball 4HKO | 16.2〜19.2% Shadow Ball 4HKO | |
| 101.1〜119.1% Air Slash 1HKO | 71.9〜85.4% Air Slash 2HKO | 78.7〜94.4% Air Slash 2HKO | |
| Speed | Second S90 / S152 | Second S90 / S145 | Second S90 / S132 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Sinistcha's build: Sitrus Berry, Modest, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.4〜17.4% Shadow Ball 4HKO | 17.4〜21.0% Shadow Ball 3 hits (13%) | 17.4〜21.0% Shadow Ball 3 hits (13%) | |
| 101.1〜119.1% Air Slash 1HKO | 71.9〜85.4% Air Slash 2HKO | 78.7〜94.4% Air Slash 2HKO | |
| Speed | Second S90 / S152 | Second S90 / S145 | Second S90 / S132 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Sinistcha's build: ゴツゴツメット, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.2〜16.2% Shadow Ball 4 hits (84%) | 16.2〜19.2% Shadow Ball 4HKO | 16.2〜19.2% Shadow Ball 4HKO | |
| 101.1〜119.1% Air Slash 1HKO | 71.9〜85.4% Air Slash 2HKO | 78.7〜94.4% Air Slash 2HKO | |
| Speed | Second S90 / S152 | Second S90 / S145 | Second S90 / S132 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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