Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
サメハダー

サメハダー

みず あく
全国図鑑 No.319 / 使用率 130位
データ集計日:2026-09-10

種族値

HP
70
こうげき
120
ぼうぎょ
40
とくこう
95
とくぼう
40
すばやさ
95
合計
460

メガシンカ

メガサメハダー

みずあく

特性:がんじょうあご — 噛む技の威力が1.5倍になる。

HP
70
こうげき
140+20
ぼうぎょ
70+30
とくこう
110+15
とくぼう
65+25
すばやさ
105+10
合計
560

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうむしくさでんきフェアリー
ゴーストはがねほのおみずこおりあく
エスパー

特性

順位 特性名 採用率 ⓘ 効果
1 かそく
98.6%
ターン終わりに素早さが1段階上がる。
2 さめはだ
1.4%
接触技を受けると、相手の最大HPの1/8のダメージを与える。

使用率データ

順位 技名 採用率
1
あく かみくだく
94.3%
あく物理
威力 80命中 100%PP 16
噛み20%の確率で相手の防御を1段階下げる。
2
ノーマル まもる
92.9%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
3
ゴースト みちづれ
80.0%
ゴースト変化
PP 8
自分はみちづれ状態になる。連続で使うと失敗する。
4
こおり こおりのキバ
70.0%
こおり物理
威力 65命中 95%PP 16
噛み10%の確率で相手をこおり状態にする。10%の確率で相手をひるませる。
5
みず アクアジェット
21.4%
みず物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
6
かくとう インファイト
20.0%
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
7
ノーマル みがわり
5.7%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
8
こおり れいとうビーム
5.7%
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
9
あく あくのはどう
2.9%
あく特殊
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
10
みず なみのり
2.9%
みず特殊
威力 90命中 100%PP 16
水中状態の相手には威力が2倍になる。

持ち物

順位 持ち物 採用率
1
サメハダナイト
44.3%
対応するポケモンがバトル中にメガシンカできる。
2
きあいのタスキきあいのタスキ
28.6%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
3
くろいメガネ
25.7%
あくタイプの技の威力が1.2倍になる。
4
いのちのたま
1.4%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。

性格

順位 性格 採用率
1 ようき (S↑ C↓)
57.1%
2 いじっぱり (A↑ C↓)
37.1%
3 ひかえめ (C↑ A↓)
2.9%
4 やんちゃ (C↑ D↓)
2.9%

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Basculegion-F*Basculegion-F
Sharpedo Sharpedo vs Basculegion-F Basculegion-F

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SharpedoBasculegion-F
170.6〜202.5%
Crunch
1HKO
170.6〜202.5%
Crunch
1HKO
170.6〜202.5%
Crunch
1HKO
Basculegion-FSharpedo
53.7〜63.9%
Wave Crash
2HKO
59.2〜70.1%
Wave Crash
2HKO
69.4〜83.0%
Wave Crash
2HKO
Speed
Second
SharpedoS157 / Basculegion-FS195
First
SharpedoS157 / Basculegion-FS143
First
SharpedoS157 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SharpedoBasculegion-F
94.4〜110.7%
Crunch
1 hits (63%)
94.4〜110.7%
Crunch
1 hits (63%)
94.4〜110.7%
Crunch
1 hits (63%)
Basculegion-FSharpedo
81.0〜95.9%
Wave Crash
2HKO
87.8〜104.1%
Wave Crash
2HKO
104.8〜124.5%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
SharpedoS161 / Basculegion-FS195
First
SharpedoS161 / Basculegion-FS143
First
SharpedoS161 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SharpedoBasculegion-F
113.2〜132.5%
Crunch
1HKO
113.2〜132.5%
Crunch
1HKO
113.2〜132.5%
Crunch
1HKO
Basculegion-FSharpedo
81.0〜95.9%
Wave Crash
2HKO
87.8〜104.1%
Wave Crash
1 hits (25%)
104.8〜124.5%
Wave Crash
1HKO
Speed
Second
SharpedoS161 / Basculegion-FS195
First
SharpedoS161 / Basculegion-FS143
First
SharpedoS161 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Unfavorable
ボーマンダ*ボーマンダ
Sharpedo Sharpedo vs ボーマンダ ボーマンダ

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sharpedoボーマンダ
119.3〜143.9%
Ice Fang
1HKO
ボーマンダSharpedo
132.0〜156.5%
Double-Edge
1HKO
Speed
Second
SharpedoS157 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sharpedoボーマンダ
77.2〜91.2%
Ice Beam
2HKO
ボーマンダSharpedo
198.6〜234.7%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
SharpedoS161 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sharpedoボーマンダ
77.2〜91.2%
Ice Beam
2HKO
ボーマンダSharpedo
198.6〜234.7%
Double-Edge
1HKO
Speed
Second
SharpedoS161 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Sharpedo Sharpedo vs Garchomp Garchomp

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SharpedoGarchomp
81.1〜95.7%
Ice Fang
2HKO
145.9〜175.1%
Ice Fang
1HKO
145.9〜175.1%
Ice Fang
2HKO (incl. きあいのタスキ)
GarchompSharpedo
112.9〜133.3%
Draco Meteor
1HKO
102.7〜121.1%
Outrage
1HKO
102.7〜121.1%
Outrage
1HKO
Speed
Second
SharpedoS157 / GarchompS223
Second
SharpedoS157 / GarchompS231
First
SharpedoS157 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SharpedoGarchomp
43.2〜51.9%
Ice Fang
2 hits (10%)
80.0〜95.1%
Ice Fang
2HKO
80.0〜95.1%
Ice Fang
2HKO
GarchompSharpedo
159.9〜188.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
127.2〜151.0%
Earthquake
2HKO (incl. きあいのタスキ)
127.2〜151.0%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
SharpedoS161 / GarchompS223
Second
SharpedoS161 / GarchompS231
First
SharpedoS161 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SharpedoGarchomp
48.6〜56.8%
Crunch
2 hits (88%)
80.0〜95.1%
Ice Fang
2HKO
80.0〜95.1%
Ice Fang
2HKO
GarchompSharpedo
159.9〜188.4%
Draco Meteor
1HKO
127.2〜151.0%
Earthquake
1HKO
127.2〜151.0%
Earthquake
1HKO
Speed
Second
SharpedoS161 / GarchompS223
Second
SharpedoS161 / GarchompS231
First
SharpedoS161 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
Primarina×Primarina
Sharpedo Sharpedo vs Primarina Primarina

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SharpedoPrimarina
30.5〜35.8%
Crunch
4 hits (>99%) (incl. オボンのみ)
40.6〜48.1%
Crunch
3 hits (>99%)
30.5〜35.8%
Crunch
4HKO
PrimarinaSharpedo
138.8〜163.3%
Moonblast
1HKO
167.3〜197.3%
Moonblast
1HKO
138.8〜163.3%
Moonblast
1HKO
Speed
First
SharpedoS157 / PrimarinaS80
First
SharpedoS157 / PrimarinaS82
First
SharpedoS157 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SharpedoPrimarina
16.6〜19.8%
Crunch
999HKO
22.5〜26.2%
Crunch
999HKO
16.6〜19.8%
Crunch
999HKO
PrimarinaSharpedo
195.9〜229.9%
Moonblast
2HKO (incl. きあいのタスキ)
236.7〜278.9%
Moonblast
2HKO (incl. きあいのタスキ)
195.9〜229.9%
Moonblast
2HKO (incl. きあいのタスキ)
Speed
First
SharpedoS161 / PrimarinaS80
First
SharpedoS161 / PrimarinaS82
First
SharpedoS161 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SharpedoPrimarina
19.8〜23.5%
Crunch
999HKO
26.7〜31.0%
Crunch
5HKO (incl. オボンのみ)
19.8〜23.5%
Crunch
999HKO
PrimarinaSharpedo
195.9〜229.9%
Moonblast
1HKO
236.7〜278.9%
Moonblast
1HKO
195.9〜229.9%
Moonblast
1HKO
Speed
First
SharpedoS161 / PrimarinaS80
First
SharpedoS161 / PrimarinaS82
First
SharpedoS161 / PrimarinaS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Sharpedo Sharpedo vs グソクムシャ グソクムシャ

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sharpedoグソクムシャ
41.8〜49.5%
Crunch
3HKO
グソクムシャSharpedo
222.4〜261.2%
First Impression
1HKO
Speed
First
SharpedoS157 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sharpedoグソクムシャ
23.1〜26.9%
Crunch
4 hits (39%)
グソクムシャSharpedo
256.5〜304.1%
U-turn
2HKO (incl. きあいのタスキ)
Speed
First
SharpedoS161 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sharpedoグソクムシャ
27.5〜31.9%
Crunch
4HKO
グソクムシャSharpedo
330.6〜392.5%
First Impression
1HKO
Speed
First
SharpedoS161 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Sharpedo Sharpedo vs セグレイブ セグレイブ

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sharpedoセグレイブ
72.3〜85.9%
Close Combat
2HKO
89.0〜104.7%
Close Combat
2HKO
89.0〜104.7%
Close Combat
1 hits (31%)
セグレイブSharpedo
127.2〜151.0%
きょけんとつげき
1HKO
100.7〜119.0%
きょけんとつげき
1HKO
142.9〜169.4%
きょけんとつげき
1HKO
Speed
First
SharpedoS157 / セグレイブS139
First
SharpedoS157 / セグレイブS152
First
SharpedoS157 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sharpedoセグレイブ
58.6〜70.2%
Close Combat
2HKO
72.3〜85.9%
Close Combat
2HKO
72.3〜85.9%
Close Combat
2HKO
セグレイブSharpedo
118.4〜142.9%
Scale Shot
1HKO
calculated with 3ヒット時
151.0〜178.2%
きょけんとつげき
2HKO (incl. きあいのタスキ)
134.7〜161.2%
Scale Shot
1HKO
calculated with 3ヒット時
Speed
First
SharpedoS161 / セグレイブS139
First
SharpedoS161 / セグレイブS152
First
SharpedoS161 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sharpedoセグレイブ
58.6〜70.2%
Close Combat
2HKO
72.3〜85.9%
Close Combat
2HKO
72.3〜85.9%
Close Combat
2HKO
セグレイブSharpedo
106.1〜125.2%
Earthquake
1HKO
151.0〜178.2%
きょけんとつげき
1HKO
119.7〜141.5%
Earthquake
1HKO
Speed
First
SharpedoS161 / セグレイブS139
First
SharpedoS161 / セグレイブS152
First
SharpedoS161 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
Sharpedo Sharpedo vs Lucario Lucario

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SharpedoLucario
72.1〜85.0%
Close Combat
2HKO
121.1〜142.9%
Close Combat
1HKO
LucarioSharpedo
156.5〜185.0%
Aura Sphere
1HKO
185.0〜220.4%
Aura Sphere
1HKO
Speed
Second
SharpedoS157 / LucarioS223
Second
SharpedoS157 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SharpedoLucario
58.5〜69.4%
Close Combat
2HKO
99.3〜117.0%
Close Combat
1 hits (88%)
LucarioSharpedo
220.4〜261.2%
Aura Sphere
2HKO (incl. きあいのタスキ)
261.2〜310.2%
Aura Sphere
2HKO (incl. きあいのタスキ)
Speed
Second
SharpedoS161 / LucarioS223
Second
SharpedoS161 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SharpedoLucario
58.5〜69.4%
Close Combat
2HKO
99.3〜117.0%
Close Combat
1 hits (88%)
LucarioSharpedo
220.4〜261.2%
Aura Sphere
1HKO
261.2〜310.2%
Aura Sphere
1HKO
Speed
Second
SharpedoS161 / LucarioS223
Second
SharpedoS161 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Baxcalibur*Baxcalibur
Sharpedo Sharpedo vs Baxcalibur Baxcalibur

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SharpedoBaxcalibur
64.0〜76.1%
Close Combat
2 hits (4%)
76.6〜91.0%
Close Combat
2HKO
64.0〜76.1%
Close Combat
2HKO
BaxcaliburSharpedo
85.7〜100.7%
Draco Meteor
1 hits (13%)
104.1〜123.1%
Draco Meteor
1HKO
85.7〜100.7%
Draco Meteor
1 hits (13%)
Speed
First
SharpedoS157 / BaxcaliburS105
First
SharpedoS157 / BaxcaliburS150
First
SharpedoS157 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SharpedoBaxcalibur
51.8〜61.9%
Close Combat
3 hits (41%) (incl. オボンのみ)
62.3〜74.3%
Close Combat
2 hits (<1%)
51.8〜61.9%
Close Combat
3HKO (incl. たべのこし)
BaxcaliburSharpedo
121.1〜142.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
146.9〜173.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
121.1〜142.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
First
SharpedoS161 / BaxcaliburS105
First
SharpedoS161 / BaxcaliburS150
First
SharpedoS161 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SharpedoBaxcalibur
51.8〜61.9%
Close Combat
3 hits (41%) (incl. オボンのみ)
62.3〜74.3%
Close Combat
2 hits (<1%)
51.8〜61.9%
Close Combat
3HKO (incl. たべのこし)
BaxcaliburSharpedo
121.1〜142.9%
Draco Meteor
1HKO
146.9〜173.5%
Draco Meteor
1HKO
121.1〜142.9%
Draco Meteor
1HKO
Speed
First
SharpedoS161 / BaxcaliburS105
First
SharpedoS161 / BaxcaliburS150
First
SharpedoS161 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Baxcalibur's page →
Mimikyu*Mimikyu
Sharpedo Sharpedo vs Mimikyu Mimikyu

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SharpedoMimikyu
107.6〜128.2%
Crunch
2HKO (incl. ばけのかわ)
107.6〜128.2%
Crunch
2HKO (incl. ばけのかわ)
107.6〜128.2%
Crunch
2HKO (incl. ばけのかわ)
MimikyuSharpedo
155.1〜185.7%
Play Rough
1HKO
119.7〜142.9%
Play Rough
1HKO
119.7〜142.9%
Play Rough
1HKO
Speed
First
SharpedoS157 / MimikyuS148
First
SharpedoS157 / MimikyuS148
First
SharpedoS157 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SharpedoMimikyu
58.0〜69.5%
Crunch
3HKO (incl. ばけのかわ)
58.0〜69.5%
Crunch
3HKO (incl. ばけのかわ)
58.0〜69.5%
Crunch
3HKO (incl. ばけのかわ)
MimikyuSharpedo
233.3〜275.5%
Play Rough
2HKO (incl. きあいのタスキ)
179.6〜212.2%
Play Rough
2HKO (incl. きあいのタスキ)
179.6〜212.2%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
First
SharpedoS161 / MimikyuS148
First
SharpedoS161 / MimikyuS148
First
SharpedoS161 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SharpedoMimikyu
69.5〜83.2%
Crunch
3HKO (incl. ばけのかわ)
69.5〜83.2%
Crunch
3HKO (incl. ばけのかわ)
69.5〜83.2%
Crunch
3HKO (incl. ばけのかわ)
MimikyuSharpedo
233.3〜275.5%
Play Rough
1HKO
179.6〜212.2%
Play Rough
1HKO
179.6〜212.2%
Play Rough
1HKO
Speed
First
SharpedoS161 / MimikyuS148
First
SharpedoS161 / MimikyuS148
First
SharpedoS161 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
Sharpedo Sharpedo vs Meowscarada Meowscarada

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SharpedoMeowscarada
113.7〜135.3%
Ice Fang
1HKO
113.7〜135.3%
Ice Fang
2HKO (incl. きあいのタスキ)
113.7〜135.3%
Ice Fang
1HKO
MeowscaradaSharpedo
160.5〜189.1%
Flower Trick
1HKO
160.5〜189.1%
Flower Trick
1HKO
208.2〜245.6%
Flower Trick
1HKO
Speed
Second
SharpedoS157 / MeowscaradaS262
Second
SharpedoS157 / MeowscaradaS175
Second
SharpedoS157 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SharpedoMeowscarada
112.4〜133.3%
Close Combat
1HKO
112.4〜133.3%
Close Combat
2HKO (incl. きあいのタスキ)
112.4〜133.3%
Close Combat
1HKO
MeowscaradaSharpedo
240.8〜283.0%
Flower Trick
2HKO (incl. きあいのタスキ)
240.8〜283.0%
Flower Trick
2HKO (incl. きあいのタスキ)
312.9〜367.3%
Flower Trick
2HKO (incl. きあいのタスキ)
Speed
Second
SharpedoS161 / MeowscaradaS262
Second
SharpedoS161 / MeowscaradaS175
Second
SharpedoS161 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SharpedoMeowscarada
112.4〜133.3%
Close Combat
1HKO
112.4〜133.3%
Close Combat
2HKO (incl. きあいのタスキ)
112.4〜133.3%
Close Combat
1HKO
MeowscaradaSharpedo
240.8〜283.0%
Flower Trick
1HKO
240.8〜283.0%
Flower Trick
1HKO
312.9〜367.3%
Flower Trick
1HKO
Speed
Second
SharpedoS161 / MeowscaradaS262
Second
SharpedoS161 / MeowscaradaS175
Second
SharpedoS161 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Sharpedo Sharpedo vs ゴリランダー ゴリランダー

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sharpedoゴリランダー
68.1〜81.2%
Ice Fang
2HKO
calculated with グラスフィールド
68.1〜81.2%
Ice Fang
2HKO
calculated with グラスフィールド
46.4〜55.1%
Ice Fang
2 hits (63%)
calculated with グラスフィールド
ゴリランダーSharpedo
155.1〜185.7%
グラススライダー
1HKO
calculated with グラスフィールド
143.5〜171.4%
グラススライダー
1HKO
calculated with グラスフィールド
119.7〜142.9%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
First
SharpedoS157 / ゴリランダーS107
First
SharpedoS157 / ゴリランダーS107
First
SharpedoS157 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sharpedoゴリランダー
37.7〜44.4%
Ice Fang
3HKO
calculated with グラスフィールド
37.7〜44.4%
Ice Fang
3HKO
calculated with グラスフィールド
37.7〜45.4%
Ice Beam
3HKO
calculated with グラスフィールド
ゴリランダーSharpedo
233.3〜275.5%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
215.0〜254.4%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
179.6〜212.2%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
SharpedoS161 / ゴリランダーS107
First
SharpedoS161 / ゴリランダーS107
First
SharpedoS161 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sharpedoゴリランダー
41.5〜49.3%
Crunch
3HKO
calculated with グラスフィールド
41.5〜49.3%
Crunch
3HKO
calculated with グラスフィールド
37.7〜45.4%
Ice Beam
3HKO
calculated with グラスフィールド
ゴリランダーSharpedo
233.3〜275.5%
グラススライダー
1HKO
calculated with グラスフィールド
215.0〜254.4%
グラススライダー
1HKO
calculated with グラスフィールド
179.6〜212.2%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
First
SharpedoS161 / ゴリランダーS107
First
SharpedoS161 / ゴリランダーS107
First
SharpedoS161 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×Gyarados
Sharpedo Sharpedo vs Gyarados Gyarados

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SharpedoGyarados
33.2〜40.1%
Crunch
3 hits (>99%)
calculated with 攻撃-1
56.1〜66.7%
Crunch
2HKO
calculated with 攻撃-1
33.2〜40.1%
Crunch
3 hits (21%)
calculated with 攻撃-1
GyaradosSharpedo
100.7〜119.7%
Power Whip
1HKO
132.0〜156.5%
Power Whip
1HKO
100.7〜119.7%
Power Whip
1HKO
Speed
First
SharpedoS157 / GyaradosS101
First
SharpedoS157 / GyaradosS133
First
SharpedoS157 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SharpedoGyarados
19.8〜23.8%
Dark Pulse
999HKO
calculated with 攻撃-1
30.4〜36.8%
Crunch
3 hits (59%)
calculated with 攻撃-1
19.8〜23.8%
Dark Pulse
999HKO
calculated with 攻撃-1
GyaradosSharpedo
151.0〜178.2%
Power Whip
2HKO (incl. きあいのタスキ)
198.6〜234.0%
Power Whip
2HKO (incl. きあいのタスキ)
151.0〜178.2%
Power Whip
2HKO (incl. きあいのタスキ)
Speed
First
SharpedoS161 / GyaradosS101
First
SharpedoS161 / GyaradosS133
First
SharpedoS161 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SharpedoGyarados
23.8〜28.2%
Dark Pulse
4 hits (86%)
calculated with 攻撃-1
36.3〜43.9%
Crunch
3HKO
calculated with 攻撃-1
23.8〜28.2%
Dark Pulse
999HKO
calculated with 攻撃-1
GyaradosSharpedo
151.0〜178.2%
Power Whip
1HKO
198.6〜234.0%
Power Whip
1HKO
151.0〜178.2%
Power Whip
1HKO
Speed
First
SharpedoS161 / GyaradosS101
First
SharpedoS161 / GyaradosS133
First
SharpedoS161 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Gyarados's page →
Corviknight×*Corviknight
Sharpedo Sharpedo vs Corviknight Corviknight

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SharpedoCorviknight
41.5〜48.8%
Crunch
3HKO
41.5〜48.8%
Crunch
3HKO
41.5〜48.8%
Crunch
3 hits (>99%)
CorviknightSharpedo
78.9〜93.9%
Body Press
2HKO
78.9〜93.9%
Body Press
2HKO
78.9〜93.9%
Body Press
2HKO
Speed
First
SharpedoS157 / CorviknightS87
First
SharpedoS157 / CorviknightS78
First
SharpedoS157 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SharpedoCorviknight
24.9〜29.3%
Surf
4 hits (>99%)
24.9〜29.3%
Surf
5HKO
24.9〜29.3%
Surf
999HKO
CorviknightSharpedo
117.0〜138.8%
Body Press
2HKO (incl. きあいのタスキ)
117.0〜138.8%
Body Press
2HKO (incl. きあいのタスキ)
117.0〜138.8%
Body Press
2HKO (incl. きあいのタスキ)
Speed
First
SharpedoS161 / CorviknightS87
First
SharpedoS161 / CorviknightS78
First
SharpedoS161 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SharpedoCorviknight
26.8〜32.2%
Crunch
4HKO
26.8〜32.2%
Crunch
4 hits (47%)
26.8〜32.2%
Crunch
4 hits (<1%)
CorviknightSharpedo
117.0〜138.8%
Body Press
1HKO
117.0〜138.8%
Body Press
1HKO
117.0〜138.8%
Body Press
1HKO
Speed
First
SharpedoS161 / CorviknightS87
First
SharpedoS161 / CorviknightS78
First
SharpedoS161 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Corviknight's page →
メガリザードンX*メガリザードンX
Sharpedo Sharpedo vs メガリザードンX メガリザードンX

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SharpedoメガリザードンX
70.3〜83.9%
Crunch
2HKO
メガリザードンXSharpedo
119.7〜142.9%
Outrage
1HKO
Speed
Second
SharpedoS157 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SharpedoメガリザードンX
38.7〜46.5%
Crunch
3HKO
メガリザードンXSharpedo
181.0〜214.3%
Outrage
2HKO (incl. きあいのタスキ)
Speed
Second
SharpedoS161 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SharpedoメガリザードンX
46.5〜55.5%
Crunch
2 hits (67%)
メガリザードンXSharpedo
181.0〜214.3%
Outrage
1HKO
Speed
Second
SharpedoS161 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Sharpedo Sharpedo vs メガリザードンY メガリザードンY

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SharpedoメガリザードンY
93.5〜111.0%
Crunch
1 hits (63%)
calculated with 晴れ
メガリザードンYSharpedo
168.7〜198.6%
Solar Beam
1HKO
calculated with 晴れ
Speed
First
SharpedoS157 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SharpedoメガリザードンY
51.0〜60.6%
Crunch
2HKO
calculated with 晴れ
メガリザードンYSharpedo
238.1〜280.3%
Solar Beam
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
SharpedoS161 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SharpedoメガリザードンY
60.6〜72.3%
Crunch
2HKO
calculated with 晴れ
メガリザードンYSharpedo
238.1〜280.3%
Solar Beam
1HKO
calculated with 晴れ
Speed
First
SharpedoS161 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Sharpedo Sharpedo vs A-Ninetales A-Ninetales

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SharpedoA-Ninetales
35.4〜42.3%
Close Combat
3HKO
calculated with あられ
45.3〜53.3%
Close Combat
2 hits (34%)
calculated with あられ
A-NinetalesSharpedo
87.1〜103.4%
Moonblast
1 hits (13%)
calculated with あられ
114.3〜136.1%
Moonblast
1HKO
calculated with あられ
Speed
Second
SharpedoS157 / A-NinetalesS177
Second
SharpedoS157 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SharpedoA-Ninetales
29.1〜34.9%
Close Combat
3 hits (9%)
calculated with あられ
36.7〜43.3%
Close Combat
3HKO
calculated with あられ
A-NinetalesSharpedo
123.8〜146.9%
Moonblast
2HKO (incl. きあいのタスキ)
calculated with あられ
119.7〜142.9%
Freeze-Dry
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
SharpedoS161 / A-NinetalesS177
Second
SharpedoS161 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SharpedoA-Ninetales
29.1〜34.9%
Close Combat
3 hits (9%)
calculated with あられ
36.7〜43.3%
Close Combat
3HKO
calculated with あられ
A-NinetalesSharpedo
123.8〜146.9%
Moonblast
1HKO
calculated with あられ
119.7〜142.9%
Freeze-Dry
1HKO
calculated with あられ
Speed
Second
SharpedoS161 / A-NinetalesS177
Second
SharpedoS161 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
Sharpedo Sharpedo vs エースバーン エースバーン

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Sharpedoエースバーン
97.5〜114.6%
Crunch
1 hits (81%)
97.5〜114.6%
Crunch
2HKO
97.5〜114.6%
Crunch
1 hits (81%)
エースバーンSharpedo
204.1〜240.8%
High Jump Kick
1HKO
185.0〜220.4%
High Jump Kick
1HKO
265.3〜312.9%
High Jump Kick
1HKO
Speed
Second
SharpedoS157 / エースバーンS256
Second
SharpedoS157 / エースバーンS188
Second
SharpedoS157 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Sharpedoエースバーン
70.1〜84.1%
Surf
2HKO
70.1〜84.1%
Surf
2HKO
70.1〜84.1%
Surf
2HKO
エースバーンSharpedo
306.1〜360.5%
High Jump Kick
2HKO (incl. きあいのタスキ)
278.9〜330.6%
High Jump Kick
2HKO (incl. きあいのタスキ)
398.0〜468.7%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
SharpedoS161 / エースバーンS256
Second
SharpedoS161 / エースバーンS188
Second
SharpedoS161 / エースバーンS171
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Sharpedoエースバーン
70.1〜84.1%
Surf
2HKO
70.1〜84.1%
Surf
2HKO
70.1〜84.1%
Surf
2HKO
エースバーンSharpedo
306.1〜360.5%
High Jump Kick
1HKO
278.9〜330.6%
High Jump Kick
1HKO
398.0〜468.7%
High Jump Kick
1HKO
Speed
Second
SharpedoS161 / エースバーンS256
Second
SharpedoS161 / エースバーンS188
Second
SharpedoS161 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
Sharpedo Sharpedo vs Sneasler Sneasler

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SharpedoSneasler
61.8〜73.2%
Ice Fang
2HKO
61.8〜73.2%
Ice Fang
2HKO
61.8〜73.2%
Ice Fang
2HKO
SneaslerSharpedo
205.4〜242.2%
Close Combat
1HKO
205.4〜242.2%
Close Combat
1HKO
205.4〜242.2%
Close Combat
1HKO
Speed
Second
SharpedoS157 / SneaslerS172
Second
SharpedoS157 / SneaslerS172
Second
SharpedoS157 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SharpedoSneasler
33.8〜40.1%
Ice Fang
3HKO
33.8〜40.1%
Ice Fang
3HKO
33.8〜40.1%
Ice Fang
3HKO
SneaslerSharpedo
307.5〜363.3%
Close Combat
2HKO (incl. きあいのタスキ)
307.5〜363.3%
Close Combat
2HKO (incl. きあいのタスキ)
307.5〜363.3%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
SharpedoS161 / SneaslerS172
Second
SharpedoS161 / SneaslerS172
Second
SharpedoS161 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SharpedoSneasler
36.3〜43.3%
Crunch
3HKO
36.3〜43.3%
Crunch
3HKO
36.3〜43.3%
Crunch
3HKO
SneaslerSharpedo
307.5〜363.3%
Close Combat
1HKO
307.5〜363.3%
Close Combat
1HKO
307.5〜363.3%
Close Combat
1HKO
Speed
Second
SharpedoS161 / SneaslerS172
Second
SharpedoS161 / SneaslerS172
Second
SharpedoS161 / SneaslerS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×*Rotom-W
Sharpedo Sharpedo vs Rotom-W Rotom-W

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SharpedoRotom-W
52.2〜63.1%
Crunch
2 hits (<1%)
52.2〜63.1%
Crunch
2 hits (98%)
89.8〜106.3%
Crunch
1 hits (38%)
Rotom-WSharpedo
103.4〜122.4%
Thunderbolt
1HKO
103.4〜122.4%
Thunderbolt
1HKO
110.2〜130.6%
Volt Switch
1HKO
Speed
First
SharpedoS157 / Rotom-WS106
First
SharpedoS157 / Rotom-WS106
First
SharpedoS157 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SharpedoRotom-W
28.7〜34.4%
Crunch
4 hits (54%) (incl. オボンのみ)
28.7〜34.4%
Crunch
4 hits (>99%) (incl. たべのこし)
48.8〜57.5%
Close Combat
3HKO
Rotom-WSharpedo
114.3〜134.7%
Volt Switch
2HKO (incl. きあいのタスキ)
114.3〜134.7%
Volt Switch
2HKO (incl. きあいのタスキ)
155.1〜183.7%
Volt Switch
2HKO (incl. きあいのタスキ)
Speed
First
SharpedoS161 / Rotom-WS106
First
SharpedoS161 / Rotom-WS106
First
SharpedoS161 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SharpedoRotom-W
34.4〜40.8%
Crunch
4HKO (incl. オボンのみ)
34.4〜40.8%
Crunch
3 hits (53%)
48.8〜57.5%
Close Combat
3HKO
Rotom-WSharpedo
114.3〜134.7%
Volt Switch
1HKO
114.3〜134.7%
Volt Switch
1HKO
155.1〜183.7%
Volt Switch
1HKO
Speed
First
SharpedoS161 / Rotom-WS106
First
SharpedoS161 / Rotom-WS106
First
SharpedoS161 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
Volcarona*Volcarona
Sharpedo Sharpedo vs Volcarona Volcarona

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SharpedoVolcarona
59.4〜70.3%
Crunch
2 hits (79%)
103.1〜123.0%
Crunch
1HKO
59.4〜70.3%
Crunch
2HKO
VolcaronaSharpedo
126.5〜151.0%
Bug Buzz
1HKO
167.3〜197.3%
Bug Buzz
1HKO
126.5〜151.0%
Bug Buzz
1HKO
Speed
First
SharpedoS157 / VolcaronaS122
First
SharpedoS157 / VolcaronaS152
First
SharpedoS157 / VolcaronaS122
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SharpedoVolcarona
43.8〜53.1%
Surf
3HKO
57.1〜68.3%
Aqua Jet
2 hits (50%)
43.8〜53.1%
Surf
2 hits (<1%)
VolcaronaSharpedo
99.3〜118.4%
Giga Drain
2HKO
130.6〜155.1%
Giga Drain
2HKO (incl. きあいのタスキ)
99.3〜118.4%
Giga Drain
2HKO
Speed
First
SharpedoS161 / VolcaronaS122
First
SharpedoS161 / VolcaronaS152
First
SharpedoS161 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SharpedoVolcarona
43.8〜53.1%
Surf
3HKO
67.7〜80.1%
Crunch
2HKO
43.8〜53.1%
Surf
2 hits (<1%)
VolcaronaSharpedo
179.6〜212.2%
Bug Buzz
1HKO
130.6〜155.1%
Giga Drain
1HKO
179.6〜212.2%
Bug Buzz
1HKO
Speed
First
SharpedoS161 / VolcaronaS122
First
SharpedoS161 / VolcaronaS152
First
SharpedoS161 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
パーモット*パーモット
Sharpedo Sharpedo vs パーモット パーモット

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sharpedoパーモット
72.1〜85.0%
Close Combat
2HKO
72.1〜85.0%
Close Combat
2HKO
72.1〜85.0%
Close Combat
2HKO
パーモットSharpedo
205.4〜241.5%
でんこうそうげき
1HKO
225.2〜266.0%
でんこうそうげき
1HKO
266.7〜312.9%
でんこうそうげき
1HKO
Speed
Second
SharpedoS157 / パーモットS172
Second
SharpedoS157 / パーモットS235
Second
SharpedoS157 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sharpedoパーモット
58.5〜69.4%
Close Combat
2HKO
58.5〜69.4%
Close Combat
2HKO
58.5〜69.4%
Close Combat
2HKO
パーモットSharpedo
254.4〜302.0%
Close Combat
2HKO (incl. きあいのタスキ)
281.6〜332.0%
Close Combat
2HKO (incl. きあいのタスキ)
330.6〜392.5%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
SharpedoS161 / パーモットS172
Second
SharpedoS161 / パーモットS235
Second
SharpedoS161 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sharpedoパーモット
58.5〜69.4%
Close Combat
2HKO
58.5〜69.4%
Close Combat
2HKO
58.5〜69.4%
Close Combat
2HKO
パーモットSharpedo
304.8〜361.9%
でんこうそうげき
1HKO
337.4〜398.0%
でんこうそうげき
1HKO
396.6〜470.7%
でんこうそうげき
1HKO
Speed
Second
SharpedoS161 / パーモットS172
Second
SharpedoS161 / パーモットS235
Second
SharpedoS161 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
Sharpedo Sharpedo vs Hydreigon Hydreigon

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SharpedoHydreigon
103.0〜121.9%
Close Combat
1HKO
103.0〜121.9%
Close Combat
2HKO (incl. きあいのタスキ)
103.0〜121.9%
Close Combat
1HKO
HydreigonSharpedo
114.3〜134.7%
Draco Meteor
1HKO
104.1〜123.1%
Draco Meteor
1HKO
148.3〜174.8%
Draco Meteor
1HKO
Speed
Second
SharpedoS157 / HydreigonS225
Second
SharpedoS157 / HydreigonS165
First
SharpedoS157 / HydreigonS150
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SharpedoHydreigon
84.0〜99.4%
Close Combat
2HKO
84.0〜99.4%
Close Combat
2HKO
84.0〜99.4%
Close Combat
2HKO
HydreigonSharpedo
161.2〜189.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
146.9〜173.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
209.5〜246.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
SharpedoS161 / HydreigonS225
Second
SharpedoS161 / HydreigonS165
First
SharpedoS161 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SharpedoHydreigon
84.0〜99.4%
Close Combat
2HKO
84.0〜99.4%
Close Combat
2HKO
84.0〜99.4%
Close Combat
2HKO
HydreigonSharpedo
161.2〜189.8%
Draco Meteor
1HKO
146.9〜173.5%
Draco Meteor
1HKO
209.5〜246.3%
Draco Meteor
1HKO
Speed
Second
SharpedoS161 / HydreigonS225
Second
SharpedoS161 / HydreigonS165
First
SharpedoS161 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Metagross*Metagross
Sharpedo Sharpedo vs Metagross Metagross

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SharpedoMetagross
108.9〜128.0%
Crunch
1HKO
MetagrossSharpedo
119.7〜142.9%
Thunder Punch
1HKO
Speed
Second
SharpedoS157 / MetagrossS162
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SharpedoMetagross
58.6〜70.1%
Crunch
2HKO
MetagrossSharpedo
180.3〜212.2%
Thunder Punch
2HKO (incl. きあいのタスキ)
Speed
Second
SharpedoS161 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SharpedoMetagross
70.1〜84.1%
Crunch
2HKO
MetagrossSharpedo
180.3〜212.2%
Thunder Punch
1HKO
Speed
Second
SharpedoS161 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Sharpedo Sharpedo vs Dragonite Dragonite

Sharpedo's build: Sharpedonite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SharpedoDragonite
70.1〜82.6%
Ice Fang
2HKO
80.8〜97.0%
Ice Fang
2HKO
80.8〜97.0%
Ice Fang
2HKO
DragoniteSharpedo
126.5〜149.7%
Draco Meteor
1HKO
89.8〜106.1%
Draco Meteor
1 hits (38%)
98.0〜116.3%
Draco Meteor
1 hits (94%)
Speed
First
SharpedoS157 / DragoniteS152
First
SharpedoS157 / DragoniteS145
First
SharpedoS157 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Sharpedo's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SharpedoDragonite
38.3〜45.5%
Ice Fang
2HKO
44.3〜52.7%
Ice Fang
2HKO
44.3〜52.7%
Ice Fang
2HKO
DragoniteSharpedo
178.2〜210.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
126.5〜149.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
138.8〜163.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
First
SharpedoS161 / DragoniteS152
First
SharpedoS161 / DragoniteS145
First
SharpedoS161 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Sharpedo's build: Black Glasses, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SharpedoDragonite
38.3〜45.5%
Ice Fang
2HKO
44.3〜52.7%
Ice Fang
2HKO
44.3〜52.7%
Ice Fang
2HKO
DragoniteSharpedo
178.2〜210.9%
Draco Meteor
1HKO
126.5〜149.0%
Draco Meteor
1HKO
138.8〜163.9%
Draco Meteor
1HKO
Speed
First
SharpedoS161 / DragoniteS152
First
SharpedoS161 / DragoniteS145
First
SharpedoS161 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemLife Orb
AbilitySpeed Boost
NatureAdamant (A↑C↓)
MovesあくCrunchこおりIce FangかくとうClose CombatみずWaterfall
EVH2A32S32
M-2 Season
ItemSharpedonite
AbilitySpeed Boost
NatureAdamant (A↑C↓)
MovesあくCrunchかくとうClose CombatどくPoison JabノーマルProtect
EVH2A32S32
See more team examples