ズルズキン
種族値
メガシンカ
メガズルズキン


特性:いかく — 登場した時、相手の攻撃を1段階下げる。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | いかく | 登場した時、相手の攻撃を1段階下げる。 |
| 2 | だっぴ | ターン終わりに30%の確率で状態異常が治る。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | はたきおとす |
物理威力 65命中 100%PP 20 相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。 |
| 2 | どくづき |
物理威力 80命中 100%PP 20 30%の確率で相手をどく状態にする。 |
| 3 | ドレインパンチ |
物理威力 75命中 100%PP 12 相手に与えたダメージの1/2自分のHPを回復する。 |
| 4 | りゅうのまい |
変化PP 20 自分の攻撃、素早さを1段階上げる。 |
| 5 | れいとうパンチ |
物理威力 75命中 100%PP 16 10%の確率で相手をこおり状態にする。 |
| 6 | ほのおのパンチ |
物理威力 75命中 100%PP 16 10%の確率で相手をやけど状態にする。 |
| 7 | とびひざげり |
物理威力 130命中 90%PP 12 外れるか失敗すると自分の最大HPの1/2のダメージを受ける。 |
| 8 | ねこだまし |
物理威力 40命中 100%PP 12 優先度+3相手をひるませる。登場して最初に出す技でない場合失敗する。 |
| 9 | インファイト |
物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 |
| 10 | ちょうはつ |
変化命中 100%PP 20 相手をちょうはつ状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | ズルズキナイト |
対応するポケモンがバトル中にメガシンカできる。 |
| 2 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | |
| 2 | ようき (S↑ C↓) | |
| 3 | しんちょう (D↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 25 | 32 | 0 | 0 | 9 | 0 | |
| 2 | 25 | 32 | 0 | 0 | 0 | 9 | |
| 3 | 18 | 24 | 0 | 0 | 0 | 24 | |
| 4 | 32 | 32 | 0 | 0 | 0 | 2 | |
| 5 | 31 | 2 | 1 | 0 | 0 | 32 | |
| 6 | 32 | 32 | 2 | 0 | 0 | 0 | |
| 7 | 29 | 3 | 0 | 0 | 32 | 2 | |
| 8 | 31 | 32 | 3 | 0 | 0 | 0 | |
| 9 | 32 | 32 | 0 | 0 | 2 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
考察記事
Pokémon Matchups
○*Garchomp
Scrafty vs
Garchomp Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.1〜89.2% High Jump Kick 2HKO | 108.1〜127.6% Ice Punch 1HKO | 108.1〜127.6% Ice Punch 2HKO (incl. きあいのタスキ) | |
| 52.7〜62.4% Draco Meteor 3 hits (97%)calculated with 攻撃-1 | 35.2〜42.4% Outrage 3HKOcalculated with 攻撃-1 | 35.2〜42.4% Outrage 3HKOcalculated with 攻撃-1 | |
| Speed | Second S88 / S223 | Second S88 / S231 | Second S88 / S154 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.9〜69.7% High Jump Kick 2HKO | 84.3〜99.5% Ice Punch 2HKO | 84.3〜99.5% Ice Punch 2HKO | |
| 60.0〜70.9% Draco Meteor 2 hits (38%)calculated with 攻撃-1 | 40.6〜49.1% Outrage 3HKOcalculated with 攻撃-1 | 40.6〜49.1% Outrage 3HKOcalculated with 攻撃-1 | |
| Speed | Second S78 / S223 | Second S78 / S231 | Second S78 / S154 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○グソクムシャ
Scrafty vs
グソクムシャ Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 63.7〜76.9% Fire Punch 2HKO | |
| 69.1〜81.8% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | First S88 / S60 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.5〜61.5% Fire Punch 2HKO | |
| 78.8〜92.7% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | First S78 / S60 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Hippowdon
Scrafty vs
Hippowdon Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.8〜57.7% High Jump Kick 3HKOcalculated with すなあらし | 44.7〜53.0% High Jump Kick 2 hits (<1%)calculated with すなあらし | 48.8〜57.7% High Jump Kick 2 hits (95%)calculated with すなあらし | |
| 20.0〜23.6% Earthquake 4HKOcalculated with すなあらし・攻撃-1 | 20.0〜23.6% Earthquake 4HKOcalculated with すなあらし・攻撃-1 | 20.0〜23.6% Earthquake 4HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S88 / S67 | First S88 / S67 | First S88 / S67 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.1〜45.1% High Jump Kick 3 hits (50%)calculated with すなあらし | 34.9〜40.9% High Jump Kick 3 hits (62%)calculated with すなあらし | 38.1〜45.1% High Jump Kick 3HKOcalculated with すなあらし | |
| 22.4〜27.3% Earthquake 3 hits (<1%)calculated with すなあらし・攻撃-1 | 22.4〜27.3% Earthquake 3 hits (<1%)calculated with すなあらし・攻撃-1 | 22.4〜27.3% Earthquake 3 hits (<1%)calculated with すなあらし・攻撃-1 | |
| Speed | First S78 / S67 | First S78 / S67 | First S78 / S67 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
○*セグレイブ
Scrafty vs
セグレイブ Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.0〜131.9% High Jump Kick 1HKO | 136.1〜161.3% High Jump Kick 2HKO (incl. きあいのタスキ) | 136.1〜161.3% High Jump Kick 1HKO | |
| 44.2〜52.7% きょけんとつげき 2 hits (19%)calculated with 攻撃-1 | 35.2〜41.8% きょけんとつげき 3HKOcalculated with 攻撃-1 | 50.3〜59.4% きょけんとつげき 2HKOcalculated with 攻撃-1 | |
| Speed | Second S88 / S139 | Second S88 / S152 | Second S88 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.0〜103.7% High Jump Kick 1 hits (25%) | 106.8〜125.7% High Jump Kick 2HKO (incl. きあいのタスキ) | 106.8〜125.7% High Jump Kick 1HKO | |
| 50.9〜60.0% きょけんとつげき 2HKOcalculated with 攻撃-1 | 40.6〜47.9% きょけんとつげき 3HKOcalculated with 攻撃-1 | 57.0〜68.5% きょけんとつげき 2HKOcalculated with 攻撃-1 | |
| Speed | Second S78 / S139 | Second S78 / S152 | Second S78 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Baxcalibur
Scrafty vs
Baxcalibur Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.5〜116.8% High Jump Kick 1 hits (94%) | 118.6〜140.1% High Jump Kick 1HKO | 98.5〜116.8% High Jump Kick 1 hits (94%) | |
| 33.9〜40.0% Aura Sphere 3HKOcalculated with 攻撃-1 | 40.0〜47.3% Aura Sphere 3HKOcalculated with 攻撃-1 | 33.9〜40.0% Aura Sphere 3HKOcalculated with 攻撃-1 | |
| Speed | Second S88 / S105 | Second S88 / S150 | Second S88 / S105 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.2〜91.4% High Jump Kick 2HKO | 91.0〜109.0% High Jump Kick 1 hits (56%) | 77.2〜91.4% High Jump Kick 2HKO | |
| 37.6〜44.8% Aura Sphere 3HKOcalculated with 攻撃-1 | 55.2〜65.5% Draco Meteor 3HKOcalculated with 攻撃-1 | 37.6〜44.8% Aura Sphere 3HKOcalculated with 攻撃-1 | |
| Speed | Second S78 / S105 | Second S78 / S150 | Second S78 / S105 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Basculegion-F
Scrafty vs
Basculegion-F Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 131.0〜155.3% Knock Off 1HKO | 131.0〜155.3% Knock Off 1HKO | 131.0〜155.3% Knock Off 1HKO | |
| 37.6〜44.8% Wave Crash 3HKOcalculated with 攻撃-1 | 40.6〜49.1% Wave Crash 3HKOcalculated with 攻撃-1 | 48.5〜58.2% Wave Crash 2 hits (94%)calculated with 攻撃-1 | |
| Speed | Second S88 / S195 | Second S88 / S143 | Second S88 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.6〜121.8% Knock Off 1HKO | 103.6〜121.8% Knock Off 1HKO | 103.6〜121.8% Knock Off 1HKO | |
| 43.6〜52.1% Wave Crash 2 hits (10%)calculated with 攻撃-1 | 47.9〜56.4% Wave Crash 2 hits (83%)calculated with 攻撃-1 | 56.4〜67.3% Wave Crash 2HKOcalculated with 攻撃-1 | |
| Speed | Second S78 / S195 | Second S78 / S143 | Second S78 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Greninja
Scrafty vs
Greninja Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 130.2〜154.4% Drain Punch 2HKO (incl. きあいのタスキ) | 118.1〜140.9% Drain Punch 1HKO | 130.2〜154.4% Drain Punch 1HKO | |
| 40.0〜47.3% Hydro Pump 3HKOcalculated with 攻撃-1 | 42.4〜50.9% Hydro Pump 2 hits (3%)calculated with 攻撃-1 | 40.0〜47.3% Hydro Pump 3HKOcalculated with 攻撃-1 | |
| Speed | Second S88 / S174 | Second S88 / S213 | Second S88 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.0〜122.1% Drain Punch 2HKO (incl. きあいのタスキ) | 158.4〜186.6% High Jump Kick 1HKO | 102.0〜122.1% Drain Punch 1HKO | |
| 45.5〜53.3% Hydro Pump 2 hits (33%)calculated with 攻撃-1 | 49.1〜58.2% Hydro Pump 2 hits (96%)calculated with 攻撃-1 | 45.5〜53.3% Hydro Pump 2 hits (33%)calculated with 攻撃-1 | |
| Speed | Second S78 / S174 | Second S78 / S213 | Second S78 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○メガリザードンX
Scrafty vs
メガリザードンX Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 72.3〜85.8% High Jump Kick 2HKO | |
| 42.4〜50.3% Flare Blitz 2 hits (<1%)calculated with 攻撃-1 | |
| Speed | Second S88 / S167 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.8〜67.7% High Jump Kick 2HKO | |
| 47.9〜57.0% Flare Blitz 2 hits (90%)calculated with 攻撃-1 | |
| Speed | Second S78 / S167 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*イエッサン(オス)
Scrafty vs
イエッサン(オス) Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 211.7〜251.1% Knock Off 1HKOcalculated with サイコフィールド | 211.7〜251.1% Knock Off 1HKOcalculated with サイコフィールド | 211.7〜251.1% Knock Off 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 77.6〜92.1% Dazzling Gleam 2HKOcalculated with サイコフィールド・攻撃-1 | 70.3〜84.8% Dazzling Gleam 2HKOcalculated with サイコフィールド・攻撃-1 | 77.6〜92.1% Dazzling Gleam 2HKOcalculated with サイコフィールド・攻撃-1 | |
| Speed | Second S88 / S220 | Second S88 / S161 | Second S88 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 166.4〜197.1% Knock Off 1HKOcalculated with サイコフィールド | 166.4〜197.1% Knock Off 1HKOcalculated with サイコフィールド | 166.4〜197.1% Knock Off 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 89.7〜106.7% Dazzling Gleam 1 hits (31%)calculated with サイコフィールド・攻撃-1 | 82.4〜97.0% Dazzling Gleam 2HKOcalculated with サイコフィールド・攻撃-1 | 89.7〜106.7% Dazzling Gleam 1 hits (31%)calculated with サイコフィールド・攻撃-1 | |
| Speed | Second S78 / S220 | Second S78 / S161 | Second S78 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
◎*Hydreigon
Scrafty vs
Hydreigon Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 159.8〜188.2% High Jump Kick 1HKO | 159.8〜188.2% High Jump Kick 2HKO (incl. きあいのタスキ) | 159.8〜188.2% High Jump Kick 1HKO | |
| 52.7〜62.4% Draco Meteor 3 hits (97%)calculated with 攻撃-1 | 47.9〜57.0% Draco Meteor 3 hits (18%)calculated with 攻撃-1 | 68.5〜80.6% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | Second S88 / S225 | Second S88 / S165 | Second S88 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.3〜146.7% High Jump Kick 1HKO | 124.3〜146.7% High Jump Kick 2HKO (incl. きあいのタスキ) | 124.3〜146.7% High Jump Kick 1HKO | |
| 60.6〜71.5% Draco Meteor 2 hits (44%)calculated with 攻撃-1 | 55.2〜65.5% Draco Meteor 3HKOcalculated with 攻撃-1 | 78.8〜92.7% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | Second S78 / S225 | Second S78 / S165 | Second S78 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
▲*ボーマンダ
Scrafty vs
ボーマンダ Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 88.9〜105.3% Ice Punch 1 hits (31%) | |
| 92.1〜110.3% Double-Edge 1 hits (50%)calculated with 攻撃-1 | |
| Speed | Second S88 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 70.2〜84.2% Ice Punch 2HKO | |
| 105.5〜126.1% Double-Edge 1HKOcalculated with 攻撃-1 | |
| Speed | Second S78 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Primarina
Scrafty vs
Primarina Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.4〜62.0% Poison Jab 3HKO (incl. オボンのみ) | 68.4〜81.3% Poison Jab 2HKO | 52.4〜62.0% Poison Jab 2 hits (98%) | |
| 126.1〜152.7% Moonblast 1HKOcalculated with 攻撃-1 | 155.2〜184.2% Moonblast 1HKOcalculated with 攻撃-1 | 126.1〜152.7% Moonblast 1HKOcalculated with 攻撃-1 | |
| Speed | First S88 / S80 | First S88 / S82 | First S88 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.6〜48.1% Poison Jab 3 hits (98%) | 54.5〜64.2% Poison Jab 2 hits (6%) | 40.6〜48.1% Poison Jab 3HKO | |
| 145.5〜174.5% Moonblast 1HKOcalculated with 攻撃-1 | 177.0〜210.9% Moonblast 1HKOcalculated with 攻撃-1 | 145.5〜174.5% Moonblast 1HKOcalculated with 攻撃-1 | |
| Speed | Second S78 / S80 | Second S78 / S82 | Second S78 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×Lucario
Scrafty vs
Lucario Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 110.9〜131.3% High Jump Kick 1HKO | 107.5〜127.9% Drain Punch 1HKO | |
| 109.1〜128.5% Focus Blast 1HKOcalculated with 攻撃-1 | 128.5〜152.7% Focus Blast 1HKOcalculated with 攻撃-1 | |
| Speed | Second S88 / S223 | Second S88 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 86.4〜102.7% High Jump Kick 1 hits (19%) | 144.2〜171.4% High Jump Kick 1HKO | |
| 123.6〜146.7% Focus Blast 1HKOcalculated with 攻撃-1 | 147.9〜174.5% Focus Blast 1HKOcalculated with 攻撃-1 | |
| Speed | Second S78 / S223 | Second S78 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Mimikyu
Scrafty vs
Mimikyu Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.2〜98.5% Knock Off 2 hits (69%) | 83.2〜98.5% Knock Off 2 hits (69%) | 83.2〜98.5% Knock Off 2 hits (69%) | |
| 106.7〜132.1% Play Rough 1HKOcalculated with 攻撃-1 | 82.4〜101.8% Play Rough 1 hits (6%)calculated with 攻撃-1 | 82.4〜101.8% Play Rough 1 hits (6%)calculated with 攻撃-1 | |
| Speed | Second S88 / S148 | Second S88 / S148 | Second S88 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.1〜76.3% Knock Off 3HKO (incl. ばけのかわ) | 64.1〜76.3% Knock Off 3HKO (incl. ばけのかわ) | 64.1〜76.3% Knock Off 3HKO (incl. ばけのかわ) | |
| 126.1〜150.9% Play Rough 1HKOcalculated with 攻撃-1 | 97.0〜116.4% Play Rough 1 hits (81%)calculated with 攻撃-1 | 97.0〜116.4% Play Rough 1 hits (81%)calculated with 攻撃-1 | |
| Speed | Second S78 / S148 | Second S78 / S148 | Second S78 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Meowscarada
Scrafty vs
Meowscarada Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 122.9〜146.4% Drain Punch 1HKO | 122.9〜146.4% Drain Punch 2HKO (incl. きあいのタスキ) | 122.9〜146.4% Drain Punch 1HKO | |
| 97.0〜116.4% Play Rough 1 hits (81%)calculated with 攻撃-1 | 97.0〜116.4% Play Rough 1 hits (81%)calculated with 攻撃-1 | 126.1〜150.9% Play Rough 1HKOcalculated with 攻撃-1 | |
| Speed | Second S88 / S262 | Second S88 / S175 | Second S88 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 166.0〜197.4% High Jump Kick 1HKO | 166.0〜197.4% High Jump Kick 2HKO (incl. きあいのタスキ) | 166.0〜197.4% High Jump Kick 1HKO | |
| 109.1〜130.9% Play Rough 1HKOcalculated with 攻撃-1 | 109.1〜130.9% Play Rough 1HKOcalculated with 攻撃-1 | 141.8〜169.7% Play Rough 1HKOcalculated with 攻撃-1 | |
| Speed | Second S78 / S262 | Second S78 / S175 | Second S78 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲ゴリランダー
Scrafty vs
ゴリランダー Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.2〜76.8% High Jump Kick 2HKOcalculated with グラスフィールド | 65.2〜76.8% High Jump Kick 2HKOcalculated with グラスフィールド | 43.5〜51.2% High Jump Kick 2 hits (6%)calculated with グラスフィールド | |
| 57.0〜68.5% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 52.7〜63.0% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 44.2〜52.7% Wood Hammer 2 hits (19%)calculated with グラスフィールド・攻撃-1 | |
| Speed | Second S88 / S107 | Second S88 / S107 | Second S88 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.7〜59.9% High Jump Kick 2HKOcalculated with グラスフィールド | 50.7〜59.9% High Jump Kick 2HKOcalculated with グラスフィールド | 33.8〜40.6% High Jump Kick 3HKOcalculated with グラスフィールド | |
| 66.1〜78.8% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 60.6〜72.7% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 50.9〜60.6% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | |
| Speed | Second S78 / S107 | Second S78 / S107 | Second S78 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Gyarados
Scrafty vs
Gyarados Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.2〜30.2% Knock Off 999HKOcalculated with 攻撃-1 | 42.7〜50.9% Knock Off 3HKOcalculated with 攻撃-1 | 25.2〜30.2% Knock Off 999HKOcalculated with 攻撃-1 | |
| 18.2〜21.8% Waterfall 999HKOcalculated with 攻撃-1 | 23.6〜27.9% Waterfall 4 hits (78%)calculated with 攻撃-1 | 18.2〜21.8% Waterfall 999HKOcalculated with 攻撃-1 | |
| Speed | Second S88 / S101 | Second S88 / S133 | Second S88 / S101 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.8% Knock Off 999HKOcalculated with 攻撃-1 | 33.9〜40.4% Knock Off 4HKOcalculated with 攻撃-1 | 19.8〜23.8% Knock Off 999HKOcalculated with 攻撃-1 | |
| 20.6〜24.2% Power Whip 5HKOcalculated with 攻撃-1 | 26.7〜31.5% Power Whip 4HKOcalculated with 攻撃-1 | 20.6〜24.2% Power Whip 5HKOcalculated with 攻撃-1 | |
| Speed | Second S78 / S101 | Second S78 / S133 | Second S78 / S101 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
▲*Farigiraf
Scrafty vs
Farigiraf Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.6〜98.7% High Jump Kick 2HKO | 49.5〜58.9% High Jump Kick 2 hits (>99%) | 83.6〜98.7% High Jump Kick 2HKO | |
| 82.4〜99.4% Dazzling Gleam 2HKOcalculated with 攻撃-1 | 67.9〜82.4% Dazzling Gleam 2HKOcalculated with 攻撃-1 | 89.7〜106.7% Dazzling Gleam 1 hits (31%)calculated with 攻撃-1 | |
| Speed | Second S88 / S151 | Second S88 / S106 | Second S88 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.8〜77.4% High Jump Kick 2HKO | 39.5〜46.3% High Jump Kick 3HKO | 64.8〜77.4% High Jump Kick 2HKO | |
| 94.5〜111.5% Dazzling Gleam 1 hits (56%)calculated with 攻撃-1 | 77.6〜92.1% Dazzling Gleam 2HKOcalculated with 攻撃-1 | 101.8〜121.2% Dazzling Gleam 1HKOcalculated with 攻撃-1 | |
| Speed | Second S78 / S151 | Second S78 / S106 | Second S78 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*メガリザードンY
Scrafty vs
メガリザードンY Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.1% Knock Off 2 hits (95%)calculated with 晴れ | |
| 94.5〜111.5% Overheat 1 hits (69%)calculated with 晴れ・攻撃-1 | |
| Speed | Second S88 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.1〜44.5% High Jump Kick 3HKOcalculated with 晴れ | |
| 107.9〜127.9% Overheat 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | Second S78 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*A-Ninetales
Scrafty vs
A-Ninetales Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 54.9〜65.1% High Jump Kick 2HKOcalculated with あられ | 68.7〜82.0% High Jump Kick 2HKOcalculated with あられ | |
| 80.0〜97.0% Moonblast 2HKOcalculated with あられ・攻撃-1 | 104.2〜126.1% Moonblast 1HKOcalculated with あられ・攻撃-1 | |
| Speed | Second S88 / S177 | Second S88 / S177 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 43.4〜51.4% High Jump Kick 2 hits (6%)calculated with あられ | 54.0〜64.0% High Jump Kick 2HKOcalculated with あられ | |
| 94.5〜111.5% Moonblast 1 hits (63%)calculated with あられ・攻撃-1 | 123.6〜145.5% Moonblast 1HKOcalculated with あられ・攻撃-1 | |
| Speed | Second S78 / S177 | Second S78 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*エースバーン
Scrafty vs
エースバーン Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.1〜116.6% High Jump Kick 1 hits (88%) | 98.1〜116.6% High Jump Kick 2HKO | 98.1〜116.6% High Jump Kick 1 hits (88%) | |
| 70.3〜84.8% High Jump Kick 2HKOcalculated with 攻撃-1 | 65.5〜77.6% High Jump Kick 2HKOcalculated with 攻撃-1 | 90.9〜110.3% High Jump Kick 1 hits (56%)calculated with 攻撃-1 | |
| Speed | Second S88 / S256 | Second S88 / S188 | Second S88 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.4〜90.4% High Jump Kick 2HKO | 76.4〜90.4% High Jump Kick 2HKO | 76.4〜90.4% High Jump Kick 2HKO | |
| 81.2〜95.8% High Jump Kick 2HKOcalculated with 攻撃-1 | 73.9〜88.5% High Jump Kick 2HKOcalculated with 攻撃-1 | 105.5〜124.2% High Jump Kick 1HKOcalculated with 攻撃-1 | |
| Speed | Second S78 / S256 | Second S78 / S188 | Second S78 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Sneasler
Scrafty vs
Sneasler Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.6〜68.8% High Jump Kick 2HKO | 58.6〜68.8% High Jump Kick 2HKO | 58.6〜68.8% High Jump Kick 2HKO | |
| 70.3〜84.8% Close Combat 2HKOcalculated with 攻撃-1 | 70.3〜84.8% Close Combat 2HKOcalculated with 攻撃-1 | 70.3〜84.8% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | Second S88 / S172 | Second S88 / S172 | Second S88 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.9〜53.5% High Jump Kick 2 hits (40%) | 45.9〜53.5% High Jump Kick 2 hits (40%) | 45.9〜53.5% High Jump Kick 2 hits (40%) | |
| 81.2〜98.2% Close Combat 2HKOcalculated with 攻撃-1 | 81.2〜98.2% Close Combat 2HKOcalculated with 攻撃-1 | 81.2〜98.2% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | Second S78 / S172 | Second S78 / S172 | Second S78 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Metagross
Scrafty vs
Metagross Scrafty's build: ズルズキナイト, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 55.4〜65.6% High Jump Kick 2HKO | |
| 55.2〜66.1% Hammer Arm 2HKOcalculated with 攻撃-1 | |
| Speed | Second S88 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Scrafty's build: Lum Berry, Adamant, H25 A32 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜53.5% Knock Off 2 hits (21%) | |
| 63.0〜75.2% Hammer Arm 2HKOcalculated with 攻撃-1 | |
| Speed | Second S78 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Knock Off
Drain Punch
Taunt
Bulk Up




どくづき
りゅうのまい
れいとうパンチ
ほのおのパンチ
ねこだまし
ラムのみ



