Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
エンニュート

エンニュート

どく ほのお
全国図鑑 No.758 / 使用率 129位
データ集計日:2026-09-10

種族値

HP
68
こうげき
64
ぼうぎょ
60
とくこう
111
とくぼう
60
すばやさ
117
合計
480

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめん
いわみずエスパー
かくとうどくはがねほのおこおり
むしくさフェアリー

特性

順位 特性名 採用率 ⓘ 効果
1 ふしょく
100.0%
はがねタイプ・どくタイプの相手もどく状態・もうどく状態にできる。

使用率データ

順位 技名 採用率
1
どく どくどく
100.0%
どく変化
命中 90%PP 12
相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。
2
ノーマル アンコール
84.6%
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
3
ノーマル がむしゃら
67.3%
ノーマル物理
命中 100%PP 8
相手の残りHPから自分の残りHPを引いた数値のダメージを与える。相手のHPが自分のHP以下なら失敗する。
4
ほのお かえんほうしゃ
55.8%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
5
ほのお オーバーヒート
44.2%
ほのお特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
6
どく どくびし
15.4%
どく変化
PP 20
相手の場をどくびし状態にする。
7
ノーマル みがわり
11.5%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
8
ノーマル まもる
9.6%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
9
どく ヘドロウェーブ
5.8%
どく特殊
威力 95命中 100%PP 12
10%の確率で相手をどく状態にする。
10
どく ヘドロばくだん
1.9%
どく特殊
威力 90命中 100%PP 12
30%の確率で相手をどく状態にする。

持ち物

順位 持ち物 採用率
1
きあいのタスキきあいのタスキ
86.5%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
2
たべのこし
9.6%
ターン終わりに最大HPの1/16回復する。
3
オボンのみオボンのみ
1.9%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
4
いのちのたま
1.9%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。

性格

順位 性格 採用率
1 おくびょう (S↑ A↓)
96.2%
2 ひかえめ (C↑ A↓)
3.8%

ステータス振り

順位 H A B C D S 採用率
1 20032032
61.5%
2 10132032
32.7%
3 00032232
1.9%
4 00232032
1.9%
5 320151900
1.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Salazzle Salazzle vs グソクムシャ グソクムシャ

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Salazzleグソクムシャ
127.5〜153.8%
Flamethrower
1HKO
グソクムシャSalazzle
300.7〜354.5%
Drill Run
2HKO (incl. きあいのタスキ)
Speed
First
SalazzleS185 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Salazzleグソクムシャ
127.5〜153.8%
Flamethrower
1HKO
グソクムシャSalazzle
300.7〜354.5%
Drill Run
1HKO
Speed
First
SalazzleS185 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
LucarioLucario
Salazzle Salazzle vs Lucario Lucario

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SalazzleLucario
126.5〜148.3%
Flamethrower
1HKO
126.5〜148.3%
Flamethrower
1HKO
LucarioSalazzle
73.1〜86.9%
Steel Beam
2HKO
86.9〜102.8%
Steel Beam
2HKO
Speed
Second
SalazzleS185 / LucarioS223
First
SalazzleS185 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SalazzleLucario
126.5〜148.3%
Flamethrower
1HKO
126.5〜148.3%
Flamethrower
1HKO
LucarioSalazzle
73.1〜86.9%
Steel Beam
2HKO
86.9〜102.8%
Steel Beam
1 hits (19%)
Speed
Second
SalazzleS185 / LucarioS223
First
SalazzleS185 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Lucario's page →
Gholdengo*Gholdengo
Salazzle Salazzle vs Gholdengo Gholdengo

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SalazzleGholdengo
132.5〜155.8%
Overheat
1HKO
87.0〜103.6%
Overheat
1 hits (19%)
132.5〜155.8%
Overheat
1HKO
GholdengoSalazzle
79.3〜93.8%
Shadow Ball
2HKO
60.0〜71.0%
Shadow Ball
2HKO
72.4〜85.5%
Shadow Ball
2HKO
Speed
First
SalazzleS185 / GholdengoS136
First
SalazzleS185 / GholdengoS107
First
SalazzleS185 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SalazzleGholdengo
132.5〜155.8%
Overheat
1HKO
87.0〜103.6%
Overheat
1 hits (19%)
132.5〜155.8%
Overheat
1HKO
GholdengoSalazzle
79.3〜93.8%
Shadow Ball
2HKO
60.0〜71.0%
Shadow Ball
2HKO
72.4〜85.5%
Shadow Ball
2HKO
Speed
First
SalazzleS185 / GholdengoS136
First
SalazzleS185 / GholdengoS107
First
SalazzleS185 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Meowscarada*Meowscarada
Salazzle Salazzle vs Meowscarada Meowscarada

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SalazzleMeowscarada
121.6〜142.5%
Flamethrower
1HKO
121.6〜142.5%
Flamethrower
2HKO (incl. きあいのタスキ)
121.6〜142.5%
Flamethrower
1HKO
MeowscaradaSalazzle
83.4〜99.3%
Knock Off
2HKO
83.4〜99.3%
Knock Off
2HKO
108.3〜129.0%
Knock Off
2HKO (incl. きあいのタスキ)
Speed
Second
SalazzleS185 / MeowscaradaS262
First
SalazzleS185 / MeowscaradaS175
First
SalazzleS185 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SalazzleMeowscarada
121.6〜142.5%
Flamethrower
1HKO
121.6〜142.5%
Flamethrower
2HKO (incl. きあいのタスキ)
121.6〜142.5%
Flamethrower
1HKO
MeowscaradaSalazzle
83.4〜99.3%
Knock Off
2HKO
83.4〜99.3%
Knock Off
2HKO
108.3〜129.0%
Knock Off
1HKO
Speed
Second
SalazzleS185 / MeowscaradaS262
First
SalazzleS185 / MeowscaradaS175
First
SalazzleS185 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Meowscarada's page →
ゴリランダーゴリランダー
Salazzle Salazzle vs ゴリランダー ゴリランダー

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Salazzleゴリランダー
128.5〜151.7%
Overheat
1HKO
calculated with グラスフィールド
128.5〜151.7%
Overheat
1HKO
calculated with グラスフィールド
128.5〜151.7%
Overheat
1HKO
calculated with グラスフィールド
ゴリランダーSalazzle
311.7〜369.0%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
240.0〜284.1%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
240.0〜284.1%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
SalazzleS185 / ゴリランダーS107
First
SalazzleS185 / ゴリランダーS107
First
SalazzleS185 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Salazzleゴリランダー
128.5〜151.7%
Overheat
1HKO
calculated with グラスフィールド
128.5〜151.7%
Overheat
1HKO
calculated with グラスフィールド
128.5〜151.7%
Overheat
1HKO
calculated with グラスフィールド
ゴリランダーSalazzle
311.7〜369.0%
High Horsepower
1HKO
calculated with グラスフィールド
240.0〜284.1%
High Horsepower
1HKO
calculated with グラスフィールド
240.0〜284.1%
High Horsepower
1HKO
calculated with グラスフィールド
Speed
First
SalazzleS185 / ゴリランダーS107
First
SalazzleS185 / ゴリランダーS107
First
SalazzleS185 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
CorviknightCorviknight
Salazzle Salazzle vs Corviknight Corviknight

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SalazzleCorviknight
109.3〜129.8%
Overheat
1HKO
109.3〜129.8%
Overheat
1HKO
109.3〜129.8%
Overheat
1HKO
CorviknightSalazzle
62.8〜74.5%
Brave Bird
2HKO
62.8〜74.5%
Brave Bird
2HKO
62.8〜74.5%
Brave Bird
2HKO
Speed
First
SalazzleS185 / CorviknightS87
First
SalazzleS185 / CorviknightS78
First
SalazzleS185 / CorviknightS78
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SalazzleCorviknight
109.3〜129.8%
Overheat
1HKO
109.3〜129.8%
Overheat
1HKO
109.3〜129.8%
Overheat
1HKO
CorviknightSalazzle
62.8〜74.5%
Brave Bird
2HKO
62.8〜74.5%
Brave Bird
2HKO
62.8〜74.5%
Brave Bird
2HKO
Speed
First
SalazzleS185 / CorviknightS87
First
SalazzleS185 / CorviknightS78
First
SalazzleS185 / CorviknightS78
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
A-NinetalesA-Ninetales
Salazzle Salazzle vs A-Ninetales A-Ninetales

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SalazzleA-Ninetales
114.3〜134.9%
Overheat
1HKO
calculated with あられ
133.3〜157.3%
Overheat
1HKO
calculated with あられ
A-NinetalesSalazzle
26.9〜32.4%
Blizzard
4HKO
calculated with あられ
35.2〜42.1%
Blizzard
3HKO
calculated with あられ
Speed
First
SalazzleS185 / A-NinetalesS177
First
SalazzleS185 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SalazzleA-Ninetales
114.3〜134.9%
Overheat
1HKO
calculated with あられ
133.3〜157.3%
Overheat
1HKO
calculated with あられ
A-NinetalesSalazzle
26.9〜32.4%
Blizzard
4 hits (52%)
calculated with あられ
35.2〜42.1%
Blizzard
3 hits (87%)
calculated with あられ
Speed
First
SalazzleS185 / A-NinetalesS177
First
SalazzleS185 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
View A-Ninetales's page →
SneaslerSneasler
Salazzle Salazzle vs Sneasler Sneasler

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SalazzleSneasler
76.4〜90.4%
Overheat
2HKO
76.4〜90.4%
Overheat
2HKO
76.4〜90.4%
Overheat
2HKO
SneaslerSalazzle
57.9〜69.0%
Close Combat
2HKO
57.9〜69.0%
Close Combat
2HKO
57.9〜69.0%
Close Combat
2HKO
Speed
First
SalazzleS185 / SneaslerS172
First
SalazzleS185 / SneaslerS172
First
SalazzleS185 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SalazzleSneasler
76.4〜90.4%
Overheat
2HKO
76.4〜90.4%
Overheat
2HKO
76.4〜90.4%
Overheat
2HKO
SneaslerSalazzle
57.9〜69.0%
Close Combat
2HKO
57.9〜69.0%
Close Combat
2HKO
57.9〜69.0%
Close Combat
2HKO
Speed
First
SalazzleS185 / SneaslerS172
First
SalazzleS185 / SneaslerS172
First
SalazzleS185 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Sneasler's page →
MetagrossMetagross
Salazzle Salazzle vs Metagross Metagross

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SalazzleMetagross
118.5〜138.9%
Overheat
1HKO
MetagrossSalazzle
231.0〜273.8%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
First
SalazzleS185 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SalazzleMetagross
118.5〜138.9%
Overheat
1HKO
MetagrossSalazzle
231.0〜273.8%
Psychic Fangs
1HKO
Speed
First
SalazzleS185 / MetagrossS162
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Unfavorable
ボーマンダ*ボーマンダ
Salazzle Salazzle vs ボーマンダ ボーマンダ

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Salazzleボーマンダ
46.2〜55.0%
Sludge Wave
2 hits (63%)
ボーマンダSalazzle
151.0〜178.6%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
First
SalazzleS185 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Salazzleボーマンダ
46.2〜55.0%
Sludge Wave
2 hits (63%)
ボーマンダSalazzle
151.0〜178.6%
Double-Edge
1HKO
Speed
First
SalazzleS185 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
Garchomp×*Garchomp
Salazzle Salazzle vs Garchomp Garchomp

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SalazzleGarchomp
45.4〜53.5%
Sludge Wave
2 hits (32%)
22.7〜26.5%
Sludge Wave
4 hits (21%)
22.7〜26.5%
Sludge Wave
4 hits (21%)
GarchompSalazzle
176.6〜209.7%
Earthquake
2HKO (incl. きあいのタスキ)
391.7〜463.4%
Earthquake
2HKO (incl. きあいのタスキ)
391.7〜463.4%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
SalazzleS185 / GarchompS223
Second
SalazzleS185 / GarchompS231
First
SalazzleS185 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SalazzleGarchomp
45.4〜53.5%
Sludge Wave
2 hits (32%)
22.7〜26.5%
Sludge Wave
4 hits (21%)
22.7〜26.5%
Sludge Wave
4 hits (21%)
GarchompSalazzle
176.6〜209.7%
Earthquake
1HKO
391.7〜463.4%
Earthquake
1HKO
391.7〜463.4%
Earthquake
1HKO
Speed
Second
SalazzleS185 / GarchompS223
Second
SalazzleS185 / GarchompS231
First
SalazzleS185 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
Primarina*Primarina
Salazzle Salazzle vs Primarina Primarina

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SalazzlePrimarina
70.6〜83.4%
Sludge Wave
2HKO
70.6〜83.4%
Sludge Wave
2HKO
70.6〜83.4%
Sludge Wave
2HKO
PrimarinaSalazzle
140.7〜166.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
171.0〜202.8%
Sparkling Aria
2HKO (incl. きあいのタスキ)
140.7〜166.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
SalazzleS185 / PrimarinaS80
First
SalazzleS185 / PrimarinaS82
First
SalazzleS185 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SalazzlePrimarina
70.6〜83.4%
Sludge Wave
2HKO
70.6〜83.4%
Sludge Wave
2HKO
70.6〜83.4%
Sludge Wave
2HKO
PrimarinaSalazzle
140.7〜166.9%
Sparkling Aria
1HKO
171.0〜202.8%
Sparkling Aria
1HKO
140.7〜166.9%
Sparkling Aria
1HKO
Speed
First
SalazzleS185 / PrimarinaS80
First
SalazzleS185 / PrimarinaS82
First
SalazzleS185 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
Hippowdon×Hippowdon
Salazzle Salazzle vs Hippowdon Hippowdon

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SalazzleHippowdon
28.4〜34.0%
Flamethrower
4 hits (58%) (incl. オボンのみ)
calculated with すなあらし
31.2〜37.7%
Flamethrower
3 hits (<1%)
calculated with すなあらし
28.4〜34.0%
Flamethrower
3 hits (2%)
calculated with すなあらし
HippowdonSalazzle
256.6〜306.2%
Earthquake
1HKO
calculated with すなあらし
256.6〜306.2%
Earthquake
1HKO
calculated with すなあらし
256.6〜306.2%
Earthquake
1HKO
calculated with すなあらし
Speed
First
SalazzleS185 / HippowdonS67
First
SalazzleS185 / HippowdonS67
First
SalazzleS185 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SalazzleHippowdon
28.4〜34.0%
Flamethrower
4 hits (58%) (incl. オボンのみ)
calculated with すなあらし
31.2〜37.7%
Flamethrower
3 hits (<1%)
calculated with すなあらし
28.4〜34.0%
Flamethrower
3 hits (2%)
calculated with すなあらし
HippowdonSalazzle
256.6〜306.2%
Earthquake
1HKO
calculated with すなあらし
256.6〜306.2%
Earthquake
1HKO
calculated with すなあらし
256.6〜306.2%
Earthquake
1HKO
calculated with すなあらし
Speed
First
SalazzleS185 / HippowdonS67
First
SalazzleS185 / HippowdonS67
First
SalazzleS185 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Salazzle Salazzle vs セグレイブ セグレイブ

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Salazzleセグレイブ
38.2〜45.5%
Sludge Wave
3HKO
58.6〜69.6%
Overheat
2 hits (20%)
58.6〜69.6%
Overheat
2 hits (20%)
セグレイブSalazzle
322.8〜380.7%
Earthquake
2HKO (incl. きあいのタスキ)
256.6〜303.4%
Earthquake
2HKO (incl. きあいのタスキ)
103.4〜122.1%
Scale Shot
1HKO
calculated with 3ヒット時
Speed
First
SalazzleS185 / セグレイブS139
First
SalazzleS185 / セグレイブS152
First
SalazzleS185 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Salazzleセグレイブ
38.2〜45.5%
Sludge Wave
3HKO
58.6〜69.6%
Overheat
2 hits (20%)
58.6〜69.6%
Overheat
2 hits (20%)
セグレイブSalazzle
322.8〜380.7%
Earthquake
1HKO
256.6〜303.4%
Earthquake
1HKO
365.5〜430.3%
Earthquake
1HKO
Speed
First
SalazzleS185 / セグレイブS139
First
SalazzleS185 / セグレイブS152
First
SalazzleS185 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Baxcalibur*Baxcalibur
Salazzle Salazzle vs Baxcalibur Baxcalibur

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SalazzleBaxcalibur
33.5〜39.6%
Flamethrower
4HKO (incl. オボンのみ)
84.4〜99.4%
Overheat
2HKO
33.5〜39.6%
Flamethrower
3 hits (13%)
BaxcaliburSalazzle
91.7〜108.3%
Draco Meteor
2HKO
111.7〜132.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
91.7〜108.3%
Draco Meteor
2HKO
Speed
First
SalazzleS185 / BaxcaliburS105
First
SalazzleS185 / BaxcaliburS150
First
SalazzleS185 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SalazzleBaxcalibur
33.5〜39.6%
Flamethrower
4HKO (incl. オボンのみ)
84.4〜99.4%
Overheat
2HKO
33.5〜39.6%
Flamethrower
3 hits (13%)
BaxcaliburSalazzle
91.7〜108.3%
Draco Meteor
1 hits (50%)
111.7〜132.4%
Draco Meteor
1HKO
91.7〜108.3%
Draco Meteor
1 hits (50%)
Speed
First
SalazzleS185 / BaxcaliburS105
First
SalazzleS185 / BaxcaliburS150
First
SalazzleS185 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
Salazzle Salazzle vs Aegislash Aegislash

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SalazzleAegislash
89.8〜105.4%
Overheat
1 hits (38%)
89.8〜105.4%
Overheat
1 hits (38%)
89.8〜105.4%
Overheat
1 hits (38%)
AegislashSalazzle
60.0〜71.0%
Shadow Ball
2HKO
91.0〜107.6%
Poltergeist
2HKO
71.7〜84.8%
Shadow Ball
2HKO
Speed
First
SalazzleS185 / AegislashS80
First
SalazzleS185 / AegislashS72
First
SalazzleS185 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SalazzleAegislash
89.8〜105.4%
Overheat
1 hits (38%)
89.8〜105.4%
Overheat
1 hits (38%)
89.8〜105.4%
Overheat
1 hits (38%)
AegislashSalazzle
118.6〜140.7%
Poltergeist
1HKO
91.0〜107.6%
Poltergeist
1 hits (44%)
142.1〜168.3%
Poltergeist
1HKO
Speed
First
SalazzleS185 / AegislashS80
First
SalazzleS185 / AegislashS72
First
SalazzleS185 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
Salazzle Salazzle vs Mimikyu Mimikyu

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SalazzleMimikyu
51.1〜60.3%
Flamethrower
3HKO (incl. ばけのかわ)
51.1〜60.3%
Flamethrower
3HKO (incl. ばけのかわ)
51.1〜60.3%
Flamethrower
3HKO (incl. ばけのかわ)
MimikyuSalazzle
69.7〜82.8%
Shadow Claw
2HKO
64.1〜76.6%
Shadow Claw
2HKO
53.8〜64.1%
Shadow Claw
2HKO
Speed
First
SalazzleS185 / MimikyuS148
First
SalazzleS185 / MimikyuS148
First
SalazzleS185 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SalazzleMimikyu
51.1〜60.3%
Flamethrower
3HKO (incl. ばけのかわ)
51.1〜60.3%
Flamethrower
3HKO (incl. ばけのかわ)
51.1〜60.3%
Flamethrower
3HKO (incl. ばけのかわ)
MimikyuSalazzle
69.7〜82.8%
Shadow Claw
2HKO
64.1〜76.6%
Shadow Claw
2HKO
53.8〜64.1%
Shadow Claw
2HKO
Speed
First
SalazzleS185 / MimikyuS148
First
SalazzleS185 / MimikyuS148
First
SalazzleS185 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Gyarados*Gyarados
Salazzle Salazzle vs Gyarados Gyarados

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SalazzleGyarados
36.1〜43.1%
Sludge Wave
3HKO
calculated with 攻撃-1
42.7〜50.9%
Sludge Wave
2 hits (3%)
calculated with 攻撃-1
36.1〜43.1%
Sludge Wave
3 hits (96%)
calculated with 攻撃-1
GyaradosSalazzle
115.9〜136.6%
Waterfall
2HKO (incl. きあいのタスキ)
150.3〜179.3%
Waterfall
2HKO (incl. きあいのタスキ)
115.9〜136.6%
Waterfall
2HKO (incl. きあいのタスキ)
Speed
First
SalazzleS185 / GyaradosS101
First
SalazzleS185 / GyaradosS133
First
SalazzleS185 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SalazzleGyarados
36.1〜43.1%
Sludge Wave
3HKO
calculated with 攻撃-1
42.7〜50.9%
Sludge Wave
2 hits (3%)
calculated with 攻撃-1
36.1〜43.1%
Sludge Wave
3 hits (96%)
calculated with 攻撃-1
GyaradosSalazzle
115.9〜136.6%
Waterfall
1HKO
150.3〜179.3%
Waterfall
1HKO
115.9〜136.6%
Waterfall
1HKO
Speed
First
SalazzleS185 / GyaradosS101
First
SalazzleS185 / GyaradosS133
First
SalazzleS185 / GyaradosS101
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F×Basculegion-F
Salazzle Salazzle vs Basculegion-F Basculegion-F

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SalazzleBasculegion-F
23.4〜27.4%
Sludge Wave
4 hits (73%)
23.4〜27.4%
Sludge Wave
4 hits (73%)
23.4〜27.4%
Sludge Wave
4 hits (73%)
Basculegion-FSalazzle
248.3〜292.4%
Wave Crash
2HKO (incl. きあいのタスキ)
271.0〜320.7%
Wave Crash
2HKO (incl. きあいのタスキ)
322.8〜380.0%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
SalazzleS185 / Basculegion-FS195
First
SalazzleS185 / Basculegion-FS143
First
SalazzleS185 / Basculegion-FS130
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SalazzleBasculegion-F
23.4〜27.4%
Sludge Wave
4 hits (73%)
23.4〜27.4%
Sludge Wave
4 hits (73%)
23.4〜27.4%
Sludge Wave
4 hits (73%)
Basculegion-FSalazzle
248.3〜292.4%
Wave Crash
1HKO
271.0〜320.7%
Wave Crash
1HKO
322.8〜380.0%
Wave Crash
1HKO
Speed
Second
SalazzleS185 / Basculegion-FS195
First
SalazzleS185 / Basculegion-FS143
First
SalazzleS185 / Basculegion-FS130
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Farigiraf×Farigiraf
Salazzle Salazzle vs Farigiraf Farigiraf

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SalazzleFarigiraf
25.8〜30.2%
Flamethrower
4HKO
21.1〜25.3%
Flamethrower
4 hits (<1%)
25.8〜30.2%
Flamethrower
4HKO
FarigirafSalazzle
142.1〜169.7%
Power Gem
2HKO (incl. きあいのタスキ)
117.2〜140.7%
Power Gem
2HKO (incl. きあいのタスキ)
157.2〜186.2%
Power Gem
2HKO (incl. きあいのタスキ)
Speed
First
SalazzleS185 / FarigirafS151
First
SalazzleS185 / FarigirafS106
First
SalazzleS185 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SalazzleFarigiraf
25.8〜30.2%
Flamethrower
4HKO
21.1〜25.3%
Flamethrower
4 hits (<1%)
25.8〜30.2%
Flamethrower
4HKO
FarigirafSalazzle
142.1〜169.7%
Power Gem
1HKO
117.2〜140.7%
Power Gem
1HKO
157.2〜186.2%
Power Gem
1HKO
Speed
First
SalazzleS185 / FarigirafS151
First
SalazzleS185 / FarigirafS106
First
SalazzleS185 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
Salazzle Salazzle vs Greninja Greninja

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SalazzleGreninja
64.4〜76.5%
Sludge Wave
2HKO
58.4〜69.1%
Sludge Wave
2HKO
64.4〜76.5%
Sludge Wave
2HKO
GreninjaSalazzle
150.3〜177.9%
Surf
2HKO (incl. きあいのタスキ)
162.8〜191.7%
Surf
2HKO (incl. きあいのタスキ)
150.3〜177.9%
Surf
2HKO (incl. きあいのタスキ)
Speed
First
SalazzleS185 / GreninjaS174
Second
SalazzleS185 / GreninjaS213
Second
SalazzleS185 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SalazzleGreninja
64.4〜76.5%
Sludge Wave
2HKO
58.4〜69.1%
Sludge Wave
2HKO
64.4〜76.5%
Sludge Wave
2HKO
GreninjaSalazzle
150.3〜177.9%
Surf
1HKO
162.8〜191.7%
Surf
1HKO
150.3〜177.9%
Surf
1HKO
Speed
First
SalazzleS185 / GreninjaS174
Second
SalazzleS185 / GreninjaS213
Second
SalazzleS185 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンY*メガリザードンY
Salazzle Salazzle vs メガリザードンY メガリザードンY

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SalazzleメガリザードンY
42.6〜50.3%
Sludge Wave
2 hits (<1%)
calculated with 晴れ
メガリザードンYSalazzle
109.7〜129.0%
Overheat
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
SalazzleS185 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SalazzleメガリザードンY
42.6〜50.3%
Sludge Wave
2 hits (<1%)
calculated with 晴れ
メガリザードンYSalazzle
109.7〜129.0%
Overheat
1HKO
calculated with 晴れ
Speed
First
SalazzleS185 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
エースバーン*エースバーン
Salazzle Salazzle vs エースバーン エースバーン

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Salazzleエースバーン
59.2〜69.4%
Sludge Wave
2HKO
59.2〜69.4%
Sludge Wave
2HKO
59.2〜69.4%
Sludge Wave
2HKO
エースバーンSalazzle
142.1〜169.7%
Zen Headbutt
2HKO (incl. きあいのタスキ)
129.7〜154.5%
Zen Headbutt
2HKO (incl. きあいのタスキ)
184.1〜220.0%
Zen Headbutt
2HKO (incl. きあいのタスキ)
Speed
Second
SalazzleS185 / エースバーンS256
Second
SalazzleS185 / エースバーンS188
First
SalazzleS185 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Salazzleエースバーン
59.2〜69.4%
Sludge Wave
2HKO
59.2〜69.4%
Sludge Wave
2HKO
59.2〜69.4%
Sludge Wave
2HKO
エースバーンSalazzle
142.1〜169.7%
Zen Headbutt
1HKO
129.7〜154.5%
Zen Headbutt
1HKO
184.1〜220.0%
Zen Headbutt
1HKO
Speed
Second
SalazzleS185 / エースバーンS256
Second
SalazzleS185 / エースバーンS188
First
SalazzleS185 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Rotom-W*Rotom-W
Salazzle Salazzle vs Rotom-W Rotom-W

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SalazzleRotom-W
42.7〜51.6%
Sludge Wave
3HKO
42.7〜51.6%
Sludge Wave
3HKO
54.3〜64.6%
Sludge Wave
2 hits (11%)
Rotom-WSalazzle
133.8〜158.6%
Hydro Pump
2HKO (incl. きあいのタスキ)
133.8〜158.6%
Hydro Pump
2HKO (incl. きあいのタスキ)
186.2〜219.3%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
SalazzleS185 / Rotom-WS106
First
SalazzleS185 / Rotom-WS106
First
SalazzleS185 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SalazzleRotom-W
42.7〜51.6%
Sludge Wave
3HKO
42.7〜51.6%
Sludge Wave
3HKO
54.3〜64.6%
Sludge Wave
2 hits (11%)
Rotom-WSalazzle
133.8〜158.6%
Hydro Pump
1HKO
133.8〜158.6%
Hydro Pump
1HKO
186.2〜219.3%
Hydro Pump
1HKO
Speed
First
SalazzleS185 / Rotom-WS106
First
SalazzleS185 / Rotom-WS106
First
SalazzleS185 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
Volcarona*Volcarona
Salazzle Salazzle vs Volcarona Volcarona

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SalazzleVolcarona
36.5〜43.8%
Sludge Wave
3 hits (10%)
43.5〜52.2%
Sludge Wave
3HKO
36.5〜43.8%
Sludge Wave
3 hits (99%)
VolcaronaSalazzle
91.0〜107.6%
Psychic
2HKO
120.0〜142.1%
Psychic
2HKO (incl. きあいのタスキ)
91.0〜107.6%
Psychic
2HKO
Speed
First
SalazzleS185 / VolcaronaS122
First
SalazzleS185 / VolcaronaS152
First
SalazzleS185 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SalazzleVolcarona
36.5〜43.8%
Sludge Wave
3 hits (10%)
43.5〜52.2%
Sludge Wave
3HKO
36.5〜43.8%
Sludge Wave
3 hits (99%)
VolcaronaSalazzle
91.0〜107.6%
Psychic
1 hits (44%)
120.0〜142.1%
Psychic
1HKO
91.0〜107.6%
Psychic
1 hits (44%)
Speed
First
SalazzleS185 / VolcaronaS122
First
SalazzleS185 / VolcaronaS152
First
SalazzleS185 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
Hydreigon*Hydreigon
Salazzle Salazzle vs Hydreigon Hydreigon

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SalazzleHydreigon
46.7〜55.6%
Sludge Wave
2 hits (76%)
46.7〜55.6%
Sludge Wave
2 hits (76%)
46.7〜55.6%
Sludge Wave
2 hits (76%)
HydreigonSalazzle
122.8〜144.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
111.7〜132.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
159.3〜188.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
SalazzleS185 / HydreigonS225
First
SalazzleS185 / HydreigonS165
First
SalazzleS185 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SalazzleHydreigon
46.7〜55.6%
Sludge Wave
2 hits (76%)
46.7〜55.6%
Sludge Wave
2 hits (76%)
46.7〜55.6%
Sludge Wave
2 hits (76%)
HydreigonSalazzle
122.8〜144.8%
Draco Meteor
1HKO
111.7〜132.4%
Draco Meteor
1HKO
159.3〜188.3%
Draco Meteor
1HKO
Speed
Second
SalazzleS185 / HydreigonS225
First
SalazzleS185 / HydreigonS165
First
SalazzleS185 / HydreigonS150
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Skeledirge×Skeledirge
Salazzle Salazzle vs Skeledirge Skeledirge

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SalazzleSkeledirge
29.4〜34.6%
Overheat
4 hits (>99%) (incl. たべのこし)
29.4〜34.6%
Overheat
4 hits (86%) (incl. オボンのみ)
29.4〜34.6%
Overheat
3 hits (9%)
SkeledirgeSalazzle
154.5〜182.1%
Earth Power
2HKO (incl. きあいのタスキ)
154.5〜182.1%
Earth Power
2HKO (incl. きあいのタスキ)
154.5〜182.1%
Earth Power
2HKO (incl. きあいのタスキ)
Speed
First
SalazzleS185 / SkeledirgeS86
First
SalazzleS185 / SkeledirgeS86
First
SalazzleS185 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SalazzleSkeledirge
29.4〜34.6%
Overheat
4 hits (>99%) (incl. たべのこし)
29.4〜34.6%
Overheat
4 hits (86%) (incl. オボンのみ)
29.4〜34.6%
Overheat
3 hits (9%)
SkeledirgeSalazzle
154.5〜182.1%
Earth Power
1HKO
154.5〜182.1%
Earth Power
1HKO
154.5〜182.1%
Earth Power
1HKO
Speed
First
SalazzleS185 / SkeledirgeS86
First
SalazzleS185 / SkeledirgeS86
First
SalazzleS185 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Skeledirge's page →
Dragonite*Dragonite
Salazzle Salazzle vs Dragonite Dragonite

Salazzle's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SalazzleDragonite
18.0〜21.6%
Sludge Wave
3 hits (33%)
21.6〜25.7%
Sludge Wave
3HKO
21.6〜25.7%
Sludge Wave
3HKO
DragoniteSalazzle
136.6〜161.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
179.3〜212.4%
Earthquake
2HKO (incl. きあいのタスキ)
105.5〜124.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
First
SalazzleS185 / DragoniteS152
First
SalazzleS185 / DragoniteS145
First
SalazzleS185 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Salazzle's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SalazzleDragonite
18.0〜21.6%
Sludge Wave
3 hits (33%)
21.6〜25.7%
Sludge Wave
3HKO
21.6〜25.7%
Sludge Wave
3HKO
DragoniteSalazzle
136.6〜161.4%
Draco Meteor
1HKO
179.3〜212.4%
Earthquake
1HKO
105.5〜124.8%
Draco Meteor
1HKO
Speed
First
SalazzleS185 / DragoniteS152
First
SalazzleS185 / DragoniteS145
First
SalazzleS185 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemLeftovers
AbilityCorrosion
NatureTimid (S↑A↓)
MovesどくToxicノーマルEncoreノーマルProtectほのおFlamethrower
EVC32S32
M-3 Season
ItemLeftovers
AbilityCorrosion
NatureTimid (S↑A↓)
MovesどくToxicノーマルEncoreノーマルProtectほのおFlamethrower
EVC32S32
See more team examples