Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ミミズズ

ミミズズ

はがね
全国図鑑 No.968 / 使用率 97位
データ集計日:2026-09-10

種族値

HP
70
こうげき
85
ぼうぎょ
145
とくこう
60
とくぼう
55
すばやさ
65
合計
480

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうじめんほのお
ノーマルひこういわむしはがねくさエスパーこおりドラゴンフェアリー
どく

特性

順位 特性名 採用率 ⓘ 効果・推移
1 どしょく
100.0%
0.0
じめんタイプの技が効かず、最大HPの1/4回復する。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
かくとう ボディプレス
90.9%
-4.4
かくとう物理
威力 80命中 100%PP 12
この技は攻撃ではなく、防御の数値でダメージが決まる。
採用率の推移
96939095.3%90.9%9/99/10
2
ノーマル しっぽきり
80.9%
-16.8
ノーマル変化
PP 12
自分のHPを最大HPの1/2減らし、みがわりを出す。その後、手持ちの他のポケモンと交代する。みがわりは自分の代わりに技を受ける。最大HPの1/4分のダメージを受けると消える。
採用率の推移
100897897.7%80.9%9/99/10
3
はがね ヘビーボンバー
68.0%
+21.5
はがね物理
命中 100%PP 12
自分が相手より重いほど威力が上がる。相手の重さが自分の重さの1/5以下で120、1/4以下で100、1/3以下で80、1/2以下で60、1/2より上で40。ちいさくなる状態の相手には、威力が2倍になり必ず命中する。
採用率の推移
71574346.5%68.0%9/99/10
4
はがね てっぺき
56.3%
+30.7
はがね変化
PP 16
自分の防御を2段階上げる。
採用率の推移
61412125.6%56.3%9/99/10
5
いわ ステルスロック
53.1%
-0.4
いわ変化
PP 20
相手の場をステルスロック状態にする。
採用率の推移
54535353.5%53.1%9/99/10
6
はがね メタルバースト
29.1%
-17.4
はがね物理
命中 100%PP 12
使ったターンに相手から受けた技のダメージを1.5倍にして返す。
採用率の推移
49382646.5%29.1%9/99/10
7
いわ がんせきふうじ
6.9%
-23.3
いわ物理
威力 60命中 95%PP 16
相手の素早さを1段階下げる。
採用率の推移
3419330.2%6.9%9/99/10
8
じめん じしん
4.3%
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
9
はがね アイアンヘッド
3.4%
-1.3
はがね物理
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
5434.7%3.4%9/99/10
10
いわ うちおとす
3.4%
いわ物理
威力 50命中 100%PP 16
特性ふゆう・でんじふゆう・ひこうタイプのポケモンにじめんタイプの技が当たるようになる(接地状態)。空中状態の相手にも当たる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
オボンのみオボンのみ
78.0%
-15.0
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
95867693.0%78.0%9/99/10
2
たべのこし
16.6%
+9.6
ターン終わりに最大HPの1/16回復する。
採用率の推移
181267.0%16.6%9/99/10
3
メンタルハーブ
4.0%
メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。
4
ゴツゴツメット
1.1%
接触技を受けると相手に最大HPの1/6のダメージを与える。
5
ひかりのこな
0.3%
相手の技の命中率が0.9倍になる。

性格

順位 性格 採用率 ⓘ 詳細
1 わんぱく (B↑ C↓)
65.1%
+41.8
採用率の推移
71441723.3%65.1%9/99/10
2 のんき
13.7%
-11.9
採用率の推移
27201225.6%13.7%9/99/10
3 しんちょう (D↑ C↓)
11.1%
-19.1
採用率の推移
3321830.2%11.1%9/99/10
4 なまいき (D↑ S↓)
6.0%
-1.0
採用率の推移
7667.0%6.0%9/99/10
5 ずぶとい (B↑ A↓)
2.6%
-11.4
採用率の推移
168114.0%2.6%9/99/10
6 いじっぱり (A↑ C↓)
1.1%
7 おだやか (D↑ A↓)
0.3%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32025009
16.6%
+14.3
採用率の推移
19902.3%16.6%9/99/10
2 32032002
12.6%
3 32020320
10.9%
-19.3
採用率の推移
3321830.2%10.9%9/99/10
4 32032020
10.3%
+1.0
採用率の推移
101099.3%10.3%9/99/10
5 310250100
6.9%
6 32025090
5.4%
7 31032030
5.1%
-22.8
採用率の推移
3116227.9%5.1%9/99/10
8 32050290
4.9%
+2.6
採用率の推移
5422.3%4.9%9/99/10
9 31031004
4.6%
10 32200320
4.3%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位
順位推移(数字が小さいほど多く同居)
2
平均 2.0位
順位推移(数字が小さいほど多く同居)
3
平均 2.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 6.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

Pokémon Matchups

Favorable
Hippowdon*Hippowdon
Orthworm Orthworm vs Hippowdon Hippowdon

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
OrthwormHippowdon
20.9〜25.1%
Body Press
999HKO
calculated with すなあらし
19.1〜22.8%
Body Press
999HKO
calculated with すなあらし
20.9〜25.1%
Body Press
4 hits (<1%)
calculated with すなあらし
HippowdonOrthworm
4.5〜5.6%
Ice Fang
999HKO
calculated with すなあらし
4.5〜5.6%
Ice Fang
999HKO
calculated with すなあらし
4.5〜5.6%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
OrthwormS84 / HippowdonS67
First
OrthwormS84 / HippowdonS67
First
OrthwormS84 / HippowdonS67
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: 5HKO to KO / n/a to be KOed, moves first

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
OrthwormHippowdon
20.9〜25.1%
Body Press
999HKO
calculated with すなあらし
19.1〜22.8%
Body Press
999HKO
calculated with すなあらし
20.9〜25.1%
Body Press
4 hits (<1%)
calculated with すなあらし
HippowdonOrthworm
Earthquake
n/a
calculated with すなあらし
Earthquake
n/a
calculated with すなあらし
Earthquake
n/a
calculated with すなあらし
Speed
First
OrthwormS94 / HippowdonS67
First
OrthwormS94 / HippowdonS67
First
OrthwormS94 / HippowdonS67
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: 5HKO to KO / n/a to be KOed, moves first

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
OrthwormHippowdon
20.9〜25.1%
Body Press
999HKO
calculated with すなあらし
19.1〜22.8%
Body Press
999HKO
calculated with すなあらし
20.9〜25.1%
Body Press
4 hits (<1%)
calculated with すなあらし
HippowdonOrthworm
4.5〜5.6%
Ice Fang
999HKO
calculated with すなあらし
4.5〜5.6%
Ice Fang
999HKO
calculated with すなあらし
4.5〜5.6%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
OrthwormS94 / HippowdonS67
First
OrthwormS94 / HippowdonS67
First
OrthwormS94 / HippowdonS67
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: 5HKO to KO / n/a to be KOed, moves first
View Hippowdon's page →
セグレイブセグレイブ
Orthworm Orthworm vs セグレイブ セグレイブ

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Orthwormセグレイブ
48.2〜57.6%
Body Press
2 hits (91%)
58.6〜70.2%
Body Press
2HKO
58.6〜70.2%
Body Press
2HKO
セグレイブOrthworm
22.6〜27.1%
きょけんとつげき
999HKO
18.1〜21.5%
きょけんとつげき
999HKO
25.4〜30.5%
きょけんとつげき
5HKO (incl. オボンのみ)
Speed
Second
OrthwormS84 / セグレイブS139
Second
OrthwormS84 / セグレイブS152
Second
OrthwormS84 / セグレイブS139
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Orthwormセグレイブ
48.2〜57.6%
Body Press
2 hits (91%)
58.6〜70.2%
Body Press
2HKO
58.6〜70.2%
Body Press
2HKO
セグレイブOrthworm
22.6〜27.1%
きょけんとつげき
999HKO
18.1〜21.5%
きょけんとつげき
999HKO
25.4〜30.5%
きょけんとつげき
4 hits (<1%)
Speed
Second
OrthwormS94 / セグレイブS139
Second
OrthwormS94 / セグレイブS152
Second
OrthwormS94 / セグレイブS139
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Orthwormセグレイブ
48.2〜57.6%
Body Press
2 hits (91%)
58.6〜70.2%
Body Press
2HKO
58.6〜70.2%
Body Press
2HKO
セグレイブOrthworm
22.6〜27.1%
きょけんとつげき
4 hits (37%)
18.1〜21.5%
きょけんとつげき
999HKO
25.4〜30.5%
きょけんとつげき
4HKO
Speed
Second
OrthwormS94 / セグレイブS139
Second
OrthwormS94 / セグレイブS152
Second
OrthwormS94 / セグレイブS139
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View セグレイブ's page →
Mimikyu*Mimikyu
Orthworm Orthworm vs Mimikyu Mimikyu

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
OrthwormMimikyu
73.3〜87.0%
Iron Head
3HKO (incl. ばけのかわ)
73.3〜87.0%
Iron Head
3HKO (incl. ばけのかわ)
73.3〜87.0%
Iron Head
3HKO (incl. ばけのかわ)
MimikyuOrthworm
32.2〜37.9%
Drain Punch
4HKO
24.9〜29.4%
Drain Punch
999HKO
24.9〜29.4%
Drain Punch
999HKO
Speed
Second
OrthwormS84 / MimikyuS148
Second
OrthwormS84 / MimikyuS148
Second
OrthwormS84 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
OrthwormMimikyu
73.3〜87.0%
Iron Head
3HKO (incl. ばけのかわ)
73.3〜87.0%
Iron Head
3HKO (incl. ばけのかわ)
73.3〜87.0%
Iron Head
3HKO (incl. ばけのかわ)
MimikyuOrthworm
32.2〜37.9%
Drain Punch
3 hits (<1%)
24.9〜29.4%
Drain Punch
999HKO
24.9〜29.4%
Drain Punch
999HKO
Speed
Second
OrthwormS94 / MimikyuS148
Second
OrthwormS94 / MimikyuS148
Second
OrthwormS94 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
OrthwormMimikyu
73.3〜87.0%
Iron Head
3HKO (incl. ばけのかわ)
73.3〜87.0%
Iron Head
3HKO (incl. ばけのかわ)
73.3〜87.0%
Iron Head
3HKO (incl. ばけのかわ)
MimikyuOrthworm
32.2〜37.9%
Drain Punch
3 hits (84%)
24.9〜29.4%
Drain Punch
4 hits (>99%)
24.9〜29.4%
Drain Punch
4 hits (>99%)
Speed
Second
OrthwormS94 / MimikyuS148
Second
OrthwormS94 / MimikyuS148
Second
OrthwormS94 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
View Mimikyu's page →
MeowscaradaMeowscarada
Orthworm Orthworm vs Meowscarada Meowscarada

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
OrthwormMeowscarada
91.5〜108.5%
Body Press
1 hits (50%)
91.5〜108.5%
Body Press
2HKO
91.5〜108.5%
Body Press
1 hits (50%)
MeowscaradaOrthworm
27.1〜32.2%
Knock Off
5HKO (incl. オボンのみ)
27.1〜32.2%
Knock Off
5HKO (incl. オボンのみ)
35.0〜41.8%
Knock Off
4HKO (incl. オボンのみ)
Speed
Second
OrthwormS84 / MeowscaradaS262
Second
OrthwormS84 / MeowscaradaS175
Second
OrthwormS84 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
OrthwormMeowscarada
91.5〜108.5%
Body Press
1 hits (50%)
91.5〜108.5%
Body Press
2HKO
91.5〜108.5%
Body Press
1 hits (50%)
MeowscaradaOrthworm
27.1〜32.2%
Knock Off
5HKO (incl. たべのこし)
27.1〜32.2%
Knock Off
5HKO (incl. たべのこし)
35.0〜41.8%
Knock Off
4HKO (incl. たべのこし)
Speed
Second
OrthwormS94 / MeowscaradaS262
Second
OrthwormS94 / MeowscaradaS175
Second
OrthwormS94 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
OrthwormMeowscarada
91.5〜108.5%
Body Press
1 hits (50%)
91.5〜108.5%
Body Press
2HKO
91.5〜108.5%
Body Press
1 hits (50%)
MeowscaradaOrthworm
27.1〜32.2%
Knock Off
5HKO
27.1〜32.2%
Knock Off
5HKO
35.0〜41.8%
Knock Off
4HKO
Speed
Second
OrthwormS94 / MeowscaradaS262
Second
OrthwormS94 / MeowscaradaS175
Second
OrthwormS94 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Meowscarada's page →
Farigiraf*Farigiraf
Orthworm Orthworm vs Farigiraf Farigiraf

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
OrthwormFarigiraf
90.6〜108.2%
Earthquake
2HKO
54.7〜65.3%
Earthquake
2HKO
54.1〜65.4%
Iron Head
2HKO
FarigirafOrthworm
30.5〜36.7%
Power Gem
4 hits (>99%) (incl. オボンのみ)
25.4〜30.5%
Power Gem
5HKO (incl. オボンのみ)
33.9〜40.1%
Power Gem
4HKO (incl. オボンのみ)
Speed
Second
OrthwormS84 / FarigirafS151
Second
OrthwormS84 / FarigirafS106
Second
OrthwormS84 / FarigirafS138
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
OrthwormFarigiraf
90.6〜108.2%
Earthquake
2HKO
54.7〜65.3%
Earthquake
2HKO
54.1〜65.4%
Iron Head
2HKO
FarigirafOrthworm
30.5〜36.7%
Power Gem
4HKO
25.4〜30.5%
Power Gem
4 hits (<1%)
33.9〜40.1%
Power Gem
3 hits (33%)
Speed
Second
OrthwormS94 / FarigirafS151
Second
OrthwormS94 / FarigirafS106
Second
OrthwormS94 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
OrthwormFarigiraf
90.6〜108.2%
Earthquake
2HKO
54.7〜65.3%
Earthquake
2HKO
54.1〜65.4%
Iron Head
2HKO
FarigirafOrthworm
30.5〜36.7%
Power Gem
3 hits (66%)
25.4〜30.5%
Power Gem
4HKO
33.9〜40.1%
Power Gem
3HKO
Speed
Second
OrthwormS94 / FarigirafS151
Second
OrthwormS94 / FarigirafS106
Second
OrthwormS94 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
A-NinetalesA-Ninetales
Orthworm Orthworm vs A-Ninetales A-Ninetales

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
OrthwormA-Ninetales
75.4〜89.1%
Iron Head
2HKO
calculated with あられ
90.7〜112.0%
Iron Head
1 hits (50%)
calculated with あられ
A-NinetalesOrthworm
23.7〜28.2%
Blizzard
999HKO
calculated with あられ
30.5〜36.7%
Blizzard
4 hits (>99%) (incl. オボンのみ)
calculated with あられ
Speed
Second
OrthwormS84 / A-NinetalesS177
Second
OrthwormS84 / A-NinetalesS177
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
OrthwormA-Ninetales
75.4〜89.1%
Iron Head
2HKO
calculated with あられ
90.7〜112.0%
Iron Head
1 hits (50%)
calculated with あられ
A-NinetalesOrthworm
23.7〜28.2%
Blizzard
999HKO
calculated with あられ
30.5〜36.7%
Blizzard
4HKO
calculated with あられ
Speed
Second
OrthwormS94 / A-NinetalesS177
Second
OrthwormS94 / A-NinetalesS177
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
OrthwormA-Ninetales
75.4〜89.1%
Iron Head
2HKO
calculated with あられ
90.7〜112.0%
Iron Head
1 hits (50%)
calculated with あられ
A-NinetalesOrthworm
23.7〜28.2%
Blizzard
4 hits (90%)
calculated with あられ
30.5〜36.7%
Blizzard
3 hits (66%)
calculated with あられ
Speed
Second
OrthwormS94 / A-NinetalesS177
Second
OrthwormS94 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
Unfavorable
ボーマンダ×ボーマンダ
Orthworm Orthworm vs ボーマンダ ボーマンダ

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Orthwormボーマンダ
19.9〜23.4%
Rock Tomb
999HKO
ボーマンダOrthworm
79.1〜93.8%
Fire Blast
2HKO
Speed
Second
OrthwormS84 / ボーマンダS172
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Orthwormボーマンダ
19.9〜23.4%
Rock Tomb
999HKO
ボーマンダOrthworm
79.1〜93.8%
Fire Blast
2HKO
Speed
Second
OrthwormS94 / ボーマンダS172
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Orthwormボーマンダ
19.9〜23.4%
Rock Tomb
999HKO
ボーマンダOrthworm
79.1〜93.8%
Fire Blast
2HKO
Speed
Second
OrthwormS94 / ボーマンダS172
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Orthworm Orthworm vs Garchomp Garchomp

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
OrthwormGarchomp
33.0〜38.9%
Body Press
3 hits (>99%)
29.7〜35.1%
Body Press
3 hits (16%)
29.7〜35.1%
Body Press
3 hits (16%)
GarchompOrthworm
98.3〜116.4%
Flamethrower
1 hits (88%)
46.3〜55.4%
Flamethrower
3HKO
46.3〜55.4%
Flamethrower
3HKO
Speed
Second
OrthwormS84 / GarchompS223
Second
OrthwormS84 / GarchompS231
Second
OrthwormS84 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
OrthwormGarchomp
33.0〜38.9%
Body Press
3 hits (>99%)
29.7〜35.1%
Body Press
3 hits (16%)
29.7〜35.1%
Body Press
3 hits (16%)
GarchompOrthworm
98.3〜116.4%
Flamethrower
1 hits (88%)
46.3〜55.4%
Flamethrower
2 hits (16%)
46.3〜55.4%
Flamethrower
2 hits (16%)
Speed
Second
OrthwormS94 / GarchompS223
Second
OrthwormS94 / GarchompS231
Second
OrthwormS94 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
OrthwormGarchomp
33.0〜38.9%
Body Press
3 hits (>99%)
29.7〜35.1%
Body Press
3 hits (16%)
29.7〜35.1%
Body Press
3 hits (16%)
GarchompOrthworm
98.3〜116.4%
Flamethrower
1 hits (88%)
46.3〜55.4%
Flamethrower
2 hits (67%)
46.3〜55.4%
Flamethrower
2 hits (67%)
Speed
Second
OrthwormS94 / GarchompS223
Second
OrthwormS94 / GarchompS231
Second
OrthwormS94 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
Primarina×Primarina
Orthworm Orthworm vs Primarina Primarina

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
OrthwormPrimarina
20.9〜24.6%
Iron Head
999HKO
27.3〜32.6%
Iron Head
4 hits (7%)
20.9〜24.6%
Iron Head
999HKO
PrimarinaOrthworm
61.6〜72.9%
Sparkling Aria
2 hits (97%)
74.6〜88.1%
Sparkling Aria
2HKO
61.6〜72.9%
Sparkling Aria
2 hits (97%)
Speed
First
OrthwormS84 / PrimarinaS80
First
OrthwormS84 / PrimarinaS82
First
OrthwormS84 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
OrthwormPrimarina
20.9〜24.6%
Iron Head
999HKO
27.3〜32.6%
Iron Head
4 hits (7%)
20.9〜24.6%
Iron Head
999HKO
PrimarinaOrthworm
61.6〜72.9%
Sparkling Aria
2HKO
74.6〜88.1%
Sparkling Aria
2HKO
61.6〜72.9%
Sparkling Aria
2HKO
Speed
First
OrthwormS94 / PrimarinaS80
First
OrthwormS94 / PrimarinaS82
First
OrthwormS94 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
OrthwormPrimarina
20.9〜24.6%
Iron Head
999HKO
27.3〜32.6%
Iron Head
4 hits (7%)
20.9〜24.6%
Iron Head
999HKO
PrimarinaOrthworm
61.6〜72.9%
Sparkling Aria
2HKO
74.6〜88.1%
Sparkling Aria
2HKO
61.6〜72.9%
Sparkling Aria
2HKO
Speed
First
OrthwormS94 / PrimarinaS80
First
OrthwormS94 / PrimarinaS82
First
OrthwormS94 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Orthworm Orthworm vs グソクムシャ グソクムシャ

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Orthwormグソクムシャ
18.1〜21.4%
Body Press
999HKO
グソクムシャOrthworm
71.8〜84.7%
Close Combat
2HKO
Speed
First
OrthwormS84 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Orthwormグソクムシャ
18.1〜21.4%
Body Press
999HKO
グソクムシャOrthworm
71.8〜84.7%
Close Combat
2HKO
Speed
First
OrthwormS94 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Orthwormグソクムシャ
18.1〜21.4%
Body Press
999HKO
グソクムシャOrthworm
71.8〜84.7%
Close Combat
2HKO
Speed
First
OrthwormS94 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Lucario×Lucario
Orthworm Orthworm vs Lucario Lucario

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
OrthwormLucario
61.2〜72.1%
Earthquake
2HKO
80.3〜95.2%
Body Press
2HKO
LucarioOrthworm
146.9〜174.0%
Aura Sphere
1HKO
176.3〜207.9%
Aura Sphere
1HKO
Speed
Second
OrthwormS84 / LucarioS223
Second
OrthwormS84 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
OrthwormLucario
61.2〜72.1%
Earthquake
2HKO
80.3〜95.2%
Body Press
2HKO
LucarioOrthworm
146.9〜174.0%
Aura Sphere
1HKO
176.3〜207.9%
Aura Sphere
1HKO
Speed
Second
OrthwormS94 / LucarioS223
Second
OrthwormS94 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
OrthwormLucario
61.2〜72.1%
Earthquake
2HKO
80.3〜95.2%
Body Press
2HKO
LucarioOrthworm
146.9〜174.0%
Aura Sphere
1HKO
176.3〜207.9%
Aura Sphere
1HKO
Speed
Second
OrthwormS94 / LucarioS223
Second
OrthwormS94 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
Orthworm Orthworm vs Gholdengo Gholdengo

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
OrthwormGholdengo
12.9〜14.7%
Iron Head
999HKO
9.3〜11.4%
Iron Head
999HKO
39.3〜46.6%
Earthquake
3HKO
GholdengoOrthworm
137.9〜162.7%
Focus Blast
1HKO
104.0〜123.2%
Focus Blast
1HKO
126.6〜149.2%
Focus Blast
1HKO
Speed
Second
OrthwormS84 / GholdengoS136
Second
OrthwormS84 / GholdengoS107
Second
OrthwormS84 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
OrthwormGholdengo
12.9〜14.7%
Iron Head
999HKO
9.3〜11.4%
Iron Head
999HKO
39.3〜46.6%
Earthquake
3HKO
GholdengoOrthworm
137.9〜162.7%
Focus Blast
1HKO
104.0〜123.2%
Focus Blast
1HKO
126.6〜149.2%
Focus Blast
1HKO
Speed
Second
OrthwormS94 / GholdengoS136
Second
OrthwormS94 / GholdengoS107
Second
OrthwormS94 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
OrthwormGholdengo
12.9〜14.7%
Iron Head
999HKO
9.3〜11.4%
Iron Head
999HKO
39.3〜46.6%
Earthquake
3HKO
GholdengoOrthworm
137.9〜162.7%
Focus Blast
1HKO
104.0〜123.2%
Focus Blast
1HKO
126.6〜149.2%
Focus Blast
1HKO
Speed
Second
OrthwormS94 / GholdengoS136
Second
OrthwormS94 / GholdengoS107
Second
OrthwormS94 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
Orthworm Orthworm vs Baxcalibur Baxcalibur

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
OrthwormBaxcalibur
42.6〜50.8%
Body Press
4 hits (18%) (incl. オボンのみ)
51.5〜61.1%
Body Press
3 hits (22%) (incl. オボンのみ)
42.6〜50.8%
Body Press
4 hits (80%) (incl. たべのこし)
BaxcaliburOrthworm
66.7〜79.1%
Aura Sphere
2HKO
81.4〜96.0%
Aura Sphere
2HKO
66.7〜79.1%
Aura Sphere
2HKO
Speed
Second
OrthwormS84 / BaxcaliburS105
Second
OrthwormS84 / BaxcaliburS150
Second
OrthwormS84 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
OrthwormBaxcalibur
42.6〜50.8%
Body Press
4 hits (18%) (incl. オボンのみ)
51.5〜61.1%
Body Press
3 hits (22%) (incl. オボンのみ)
42.6〜50.8%
Body Press
4 hits (80%) (incl. たべのこし)
BaxcaliburOrthworm
66.7〜79.1%
Aura Sphere
2HKO
81.4〜96.0%
Aura Sphere
2HKO
66.7〜79.1%
Aura Sphere
2HKO
Speed
Second
OrthwormS94 / BaxcaliburS105
Second
OrthwormS94 / BaxcaliburS150
Second
OrthwormS94 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
OrthwormBaxcalibur
42.6〜50.8%
Body Press
4 hits (18%) (incl. オボンのみ)
51.5〜61.1%
Body Press
3 hits (22%) (incl. オボンのみ)
42.6〜50.8%
Body Press
4 hits (80%) (incl. たべのこし)
BaxcaliburOrthworm
66.7〜79.1%
Aura Sphere
2HKO
81.4〜96.0%
Aura Sphere
2HKO
66.7〜79.1%
Aura Sphere
2HKO
Speed
Second
OrthwormS94 / BaxcaliburS105
Second
OrthwormS94 / BaxcaliburS150
Second
OrthwormS94 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
Orthworm Orthworm vs Aegislash Aegislash

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
OrthwormAegislash
29.9〜35.9%
Earthquake
4HKO
29.9〜35.9%
Earthquake
4HKO
29.9〜35.9%
Earthquake
3 hits (27%)
AegislashOrthworm
41.8〜49.7%
Sacred Sword
3HKO
76.3〜89.8%
Shadow Ball
2HKO
62.7〜73.4%
Shadow Ball
2HKO
Speed
First
OrthwormS84 / AegislashS80
First
OrthwormS84 / AegislashS72
First
OrthwormS84 / AegislashS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
OrthwormAegislash
29.9〜35.9%
Earthquake
4HKO
29.9〜35.9%
Earthquake
4HKO
29.9〜35.9%
Earthquake
3 hits (27%)
AegislashOrthworm
55.4〜65.5%
Close Combat
2HKO
76.3〜89.8%
Shadow Ball
2HKO
62.7〜73.4%
Shadow Ball
2HKO
Speed
First
OrthwormS94 / AegislashS80
First
OrthwormS94 / AegislashS72
First
OrthwormS94 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
OrthwormAegislash
29.9〜35.9%
Earthquake
4HKO
29.9〜35.9%
Earthquake
4HKO
29.9〜35.9%
Earthquake
3 hits (27%)
AegislashOrthworm
55.4〜65.5%
Close Combat
2HKO
76.3〜89.8%
Shadow Ball
2HKO
62.7〜73.4%
Shadow Ball
2HKO
Speed
First
OrthwormS94 / AegislashS80
First
OrthwormS94 / AegislashS72
First
OrthwormS94 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
ゴリランダー×*ゴリランダー
Orthworm Orthworm vs ゴリランダー ゴリランダー

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Orthwormゴリランダー
27.5〜32.9%
Body Press
4HKO
calculated with グラスフィールド
27.5〜32.9%
Body Press
4HKO
calculated with グラスフィールド
18.8〜22.2%
Body Press
999HKO
calculated with グラスフィールド
ゴリランダーOrthworm
30.5〜35.6%
Wood Hammer
4 hits (98%) (incl. オボンのみ)
calculated with グラスフィールド
28.2〜32.8%
Wood Hammer
4 hits (17%)
calculated with グラスフィールド
23.7〜27.7%
Wood Hammer
999HKO
calculated with グラスフィールド
Speed
Second
OrthwormS84 / ゴリランダーS107
Second
OrthwormS84 / ゴリランダーS107
Second
OrthwormS84 / ゴリランダーS107
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Orthwormゴリランダー
27.5〜32.9%
Body Press
4HKO
calculated with グラスフィールド
27.5〜32.9%
Body Press
4HKO
calculated with グラスフィールド
18.8〜22.2%
Body Press
999HKO
calculated with グラスフィールド
ゴリランダーOrthworm
30.5〜35.6%
Wood Hammer
4HKO
calculated with グラスフィールド
28.2〜32.8%
Wood Hammer
4 hits (85%)
calculated with グラスフィールド
19.2〜23.2%
Knock Off
999HKO
calculated with グラスフィールド
Speed
Second
OrthwormS94 / ゴリランダーS107
Second
OrthwormS94 / ゴリランダーS107
Second
OrthwormS94 / ゴリランダーS107
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Orthwormゴリランダー
27.5〜32.9%
Body Press
4HKO
calculated with グラスフィールド
27.5〜32.9%
Body Press
4HKO
calculated with グラスフィールド
18.8〜22.2%
Body Press
999HKO
calculated with グラスフィールド
ゴリランダーOrthworm
30.5〜35.6%
Wood Hammer
3 hits (36%)
calculated with グラスフィールド
28.2〜32.8%
Wood Hammer
4HKO
calculated with グラスフィールド
23.7〜27.7%
Wood Hammer
4 hits (82%)
calculated with グラスフィールド
Speed
Second
OrthwormS94 / ゴリランダーS107
Second
OrthwormS94 / ゴリランダーS107
Second
OrthwormS94 / ゴリランダーS107
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×*Gyarados
Orthworm Orthworm vs Gyarados Gyarados

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
OrthwormGyarados
10.9〜12.9%
Body Press
999HKO
calculated with 攻撃-1
19.9〜23.4%
Rock Tomb
999HKO
calculated with 攻撃-1
10.9〜12.9%
Body Press
999HKO
calculated with 攻撃-1
GyaradosOrthworm
23.7〜28.2%
Lash Out
999HKO
30.5〜36.2%
Lash Out
4 hits (98%) (incl. オボンのみ)
23.7〜28.2%
Lash Out
999HKO
Speed
Second
OrthwormS84 / GyaradosS101
Second
OrthwormS84 / GyaradosS133
Second
OrthwormS84 / GyaradosS101
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
OrthwormGyarados
10.9〜12.9%
Body Press
999HKO
calculated with 攻撃-1
19.9〜23.4%
Rock Tomb
999HKO
calculated with 攻撃-1
10.9〜12.9%
Body Press
999HKO
calculated with 攻撃-1
GyaradosOrthworm
23.7〜28.2%
Lash Out
999HKO
30.5〜36.2%
Lash Out
4HKO
23.7〜28.2%
Lash Out
999HKO
Speed
Second
OrthwormS94 / GyaradosS101
Second
OrthwormS94 / GyaradosS133
Second
OrthwormS94 / GyaradosS101
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
OrthwormGyarados
10.9〜12.9%
Body Press
999HKO
calculated with 攻撃-1
19.9〜23.4%
Rock Tomb
999HKO
calculated with 攻撃-1
10.9〜12.9%
Body Press
999HKO
calculated with 攻撃-1
GyaradosOrthworm
23.7〜28.2%
Lash Out
4 hits (85%)
30.5〜36.2%
Lash Out
3 hits (37%)
23.7〜28.2%
Lash Out
4 hits (85%)
Speed
Second
OrthwormS94 / GyaradosS101
Second
OrthwormS94 / GyaradosS133
Second
OrthwormS94 / GyaradosS101
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Gyarados's page →
Corviknight×Corviknight
Orthworm Orthworm vs Corviknight Corviknight

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
OrthwormCorviknight
18.0〜21.5%
Body Press
999HKO
18.0〜21.5%
Body Press
999HKO
18.0〜21.5%
Body Press
999HKO
CorviknightOrthworm
28.2〜33.9%
Body Press
4 hits (33%) (incl. オボンのみ)
28.2〜33.9%
Body Press
4 hits (33%) (incl. オボンのみ)
28.2〜33.9%
Body Press
4 hits (33%) (incl. オボンのみ)
Speed
Second
OrthwormS84 / CorviknightS87
First
OrthwormS84 / CorviknightS78
First
OrthwormS84 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
OrthwormCorviknight
18.0〜21.5%
Body Press
999HKO
18.0〜21.5%
Body Press
999HKO
18.0〜21.5%
Body Press
999HKO
CorviknightOrthworm
28.2〜33.9%
Body Press
4 hits (95%) (incl. たべのこし)
28.2〜33.9%
Body Press
4 hits (95%) (incl. たべのこし)
28.2〜33.9%
Body Press
4 hits (95%) (incl. たべのこし)
Speed
First
OrthwormS94 / CorviknightS87
First
OrthwormS94 / CorviknightS78
First
OrthwormS94 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
OrthwormCorviknight
18.0〜21.5%
Body Press
999HKO
18.0〜21.5%
Body Press
999HKO
18.0〜21.5%
Body Press
999HKO
CorviknightOrthworm
28.2〜33.9%
Body Press
3 hits (<1%)
28.2〜33.9%
Body Press
3 hits (<1%)
28.2〜33.9%
Body Press
3 hits (<1%)
Speed
First
OrthwormS94 / CorviknightS87
First
OrthwormS94 / CorviknightS78
First
OrthwormS94 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Orthworm Orthworm vs Basculegion-F Basculegion-F

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
OrthwormBasculegion-F
23.9〜28.4%
Earthquake
4 hits (95%)
23.9〜28.4%
Earthquake
4 hits (95%)
23.9〜28.4%
Earthquake
4 hits (95%)
Basculegion-FOrthworm
38.4〜46.3%
Wave Crash
3 hits (69%)
42.9〜51.4%
Wave Crash
3HKO
49.7〜59.9%
Wave Crash
3HKO
Speed
Second
OrthwormS84 / Basculegion-FS195
Second
OrthwormS84 / Basculegion-FS143
Second
OrthwormS84 / Basculegion-FS130
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
OrthwormBasculegion-F
23.9〜28.4%
Earthquake
4 hits (95%)
23.9〜28.4%
Earthquake
4 hits (95%)
23.9〜28.4%
Earthquake
4 hits (95%)
Basculegion-FOrthworm
38.4〜46.3%
Wave Crash
3HKO
42.9〜51.4%
Wave Crash
3HKO
49.7〜59.9%
Wave Crash
2 hits (79%)
Speed
Second
OrthwormS94 / Basculegion-FS195
Second
OrthwormS94 / Basculegion-FS143
Second
OrthwormS94 / Basculegion-FS130
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
OrthwormBasculegion-F
23.9〜28.4%
Earthquake
4 hits (95%)
23.9〜28.4%
Earthquake
4 hits (95%)
23.9〜28.4%
Earthquake
4 hits (95%)
Basculegion-FOrthworm
38.4〜46.3%
Wave Crash
3HKO
42.9〜51.4%
Wave Crash
2 hits (4%)
49.7〜59.9%
Wave Crash
2 hits (>99%)
Speed
Second
OrthwormS94 / Basculegion-FS195
Second
OrthwormS94 / Basculegion-FS143
Second
OrthwormS94 / Basculegion-FS130
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Basculegion-F's page →
GreninjaGreninja
Orthworm Orthworm vs Greninja Greninja

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
OrthwormGreninja
98.0〜115.4%
Body Press
2HKO
87.2〜103.4%
Body Press
1 hits (19%)
98.0〜115.4%
Body Press
1 hits (81%)
GreninjaOrthworm
79.7〜93.8%
Hydro Pump
2HKO
86.4〜102.3%
Hydro Pump
1 hits (19%)
79.7〜93.8%
Hydro Pump
2HKO
Speed
Second
OrthwormS84 / GreninjaS174
Second
OrthwormS84 / GreninjaS213
Second
OrthwormS84 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
OrthwormGreninja
98.0〜115.4%
Body Press
2HKO
87.2〜103.4%
Body Press
1 hits (19%)
98.0〜115.4%
Body Press
1 hits (81%)
GreninjaOrthworm
79.7〜93.8%
Hydro Pump
2HKO
86.4〜102.3%
Hydro Pump
1 hits (19%)
79.7〜93.8%
Hydro Pump
2HKO
Speed
Second
OrthwormS94 / GreninjaS174
Second
OrthwormS94 / GreninjaS213
Second
OrthwormS94 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
OrthwormGreninja
98.0〜115.4%
Body Press
2HKO
87.2〜103.4%
Body Press
1 hits (19%)
98.0〜115.4%
Body Press
1 hits (81%)
GreninjaOrthworm
79.7〜93.8%
Hydro Pump
2HKO
86.4〜102.3%
Hydro Pump
1 hits (19%)
79.7〜93.8%
Hydro Pump
2HKO
Speed
Second
OrthwormS94 / GreninjaS174
Second
OrthwormS94 / GreninjaS213
Second
OrthwormS94 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX×メガリザードンX
Orthworm Orthworm vs メガリザードンX メガリザードンX

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
OrthwormメガリザードンX
40.0〜47.7%
Earthquake
3HKO
メガリザードンXOrthworm
105.1〜123.2%
Flamethrower
1HKO
Speed
Second
OrthwormS84 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
OrthwormメガリザードンX
40.0〜47.7%
Earthquake
3HKO
メガリザードンXOrthworm
105.1〜123.2%
Flamethrower
1HKO
Speed
Second
OrthwormS94 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
OrthwormメガリザードンX
40.0〜47.7%
Earthquake
3HKO
メガリザードンXOrthworm
105.1〜123.2%
Flamethrower
1HKO
Speed
Second
OrthwormS94 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Orthworm Orthworm vs メガリザードンY メガリザードンY

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
OrthwormメガリザードンY
64.5〜77.4%
Rock Tomb
2HKO
calculated with 晴れ
メガリザードンYOrthworm
267.8〜315.3%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
OrthwormS84 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
OrthwormメガリザードンY
64.5〜77.4%
Rock Tomb
2HKO
calculated with 晴れ
メガリザードンYOrthworm
267.8〜315.3%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
OrthwormS94 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
OrthwormメガリザードンY
64.5〜77.4%
Rock Tomb
2HKO
calculated with 晴れ
メガリザードンYOrthworm
267.8〜315.3%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
OrthwormS94 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーンエースバーン
Orthworm Orthworm vs エースバーン エースバーン

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Orthwormエースバーン
53.5〜63.7%
Earthquake
2HKO
53.5〜63.7%
Earthquake
2HKO
53.5〜63.7%
Earthquake
2HKO
エースバーンOrthworm
74.6〜88.1%
High Jump Kick
2HKO
65.5〜79.1%
High Jump Kick
2HKO
96.6〜114.1%
High Jump Kick
1 hits (75%)
Speed
Second
OrthwormS84 / エースバーンS256
Second
OrthwormS84 / エースバーンS188
Second
OrthwormS84 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Orthwormエースバーン
53.5〜63.7%
Earthquake
2HKO
53.5〜63.7%
Earthquake
2HKO
53.5〜63.7%
Earthquake
2HKO
エースバーンOrthworm
74.6〜88.1%
High Jump Kick
2HKO
65.5〜79.1%
High Jump Kick
2HKO
96.6〜114.1%
High Jump Kick
1 hits (75%)
Speed
Second
OrthwormS94 / エースバーンS256
Second
OrthwormS94 / エースバーンS188
Second
OrthwormS94 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Orthwormエースバーン
53.5〜63.7%
Earthquake
2HKO
53.5〜63.7%
Earthquake
2HKO
53.5〜63.7%
Earthquake
2HKO
エースバーンOrthworm
74.6〜88.1%
High Jump Kick
2HKO
65.5〜79.1%
High Jump Kick
2HKO
96.6〜114.1%
High Jump Kick
1 hits (75%)
Speed
Second
OrthwormS94 / エースバーンS256
Second
OrthwormS94 / エースバーンS188
Second
OrthwormS94 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Orthworm Orthworm vs Sneasler Sneasler

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
OrthwormSneasler
63.7〜75.2%
Earthquake
2HKO
63.7〜75.2%
Earthquake
2HKO
63.7〜75.2%
Earthquake
2HKO
SneaslerOrthworm
74.6〜88.1%
Close Combat
2HKO
74.6〜88.1%
Close Combat
2HKO
74.6〜88.1%
Close Combat
2HKO
Speed
Second
OrthwormS84 / SneaslerS172
Second
OrthwormS84 / SneaslerS172
Second
OrthwormS84 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
OrthwormSneasler
63.7〜75.2%
Earthquake
2HKO
63.7〜75.2%
Earthquake
2HKO
63.7〜75.2%
Earthquake
2HKO
SneaslerOrthworm
74.6〜88.1%
Close Combat
2HKO
74.6〜88.1%
Close Combat
2HKO
74.6〜88.1%
Close Combat
2HKO
Speed
Second
OrthwormS94 / SneaslerS172
Second
OrthwormS94 / SneaslerS172
Second
OrthwormS94 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
OrthwormSneasler
63.7〜75.2%
Earthquake
2HKO
63.7〜75.2%
Earthquake
2HKO
63.7〜75.2%
Earthquake
2HKO
SneaslerOrthworm
74.6〜88.1%
Close Combat
2HKO
74.6〜88.1%
Close Combat
2HKO
74.6〜88.1%
Close Combat
2HKO
Speed
Second
OrthwormS94 / SneaslerS172
Second
OrthwormS94 / SneaslerS172
Second
OrthwormS94 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×Rotom-W
Orthworm Orthworm vs Rotom-W Rotom-W

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
OrthwormRotom-W
23.6〜28.0%
Body Press
999HKO
23.6〜28.0%
Body Press
999HKO
39.4〜46.5%
Body Press
3 hits (84%)
Rotom-WOrthworm
48.0〜57.6%
Thunderbolt
3HKO
48.0〜57.6%
Thunderbolt
3HKO
80.2〜94.9%
Hydro Pump
2HKO
Speed
Second
OrthwormS84 / Rotom-WS106
Second
OrthwormS84 / Rotom-WS106
Second
OrthwormS84 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
OrthwormRotom-W
23.6〜28.0%
Body Press
999HKO
23.6〜28.0%
Body Press
999HKO
39.4〜46.5%
Body Press
3 hits (84%)
Rotom-WOrthworm
58.2〜69.5%
Hydro Pump
2HKO
58.2〜69.5%
Hydro Pump
2HKO
80.2〜94.9%
Hydro Pump
2HKO
Speed
Second
OrthwormS94 / Rotom-WS106
Second
OrthwormS94 / Rotom-WS106
Second
OrthwormS94 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
OrthwormRotom-W
23.6〜28.0%
Body Press
999HKO
23.6〜28.0%
Body Press
999HKO
39.4〜46.5%
Body Press
3 hits (84%)
Rotom-WOrthworm
58.2〜69.5%
Hydro Pump
2HKO
58.2〜69.5%
Hydro Pump
2HKO
80.2〜94.9%
Hydro Pump
2HKO
Speed
Second
OrthwormS94 / Rotom-WS106
Second
OrthwormS94 / Rotom-WS106
Second
OrthwormS94 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×Volcarona
Orthworm Orthworm vs Volcarona Volcarona

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
OrthwormVolcarona
39.6〜47.9%
Rock Tomb
3 hits (94%)
69.6〜84.5%
Rock Tomb
2HKO
39.6〜47.9%
Rock Tomb
3HKO
VolcaronaOrthworm
105.1〜125.4%
Fiery Dance
1HKO
140.1〜166.1%
Fiery Dance
1HKO
105.1〜125.4%
Fiery Dance
1HKO
Speed
Second
OrthwormS84 / VolcaronaS122
Second
OrthwormS84 / VolcaronaS152
Second
OrthwormS84 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
OrthwormVolcarona
39.6〜47.9%
Rock Tomb
3 hits (94%)
69.6〜84.5%
Rock Tomb
2HKO
39.6〜47.9%
Rock Tomb
3HKO
VolcaronaOrthworm
105.1〜125.4%
Fiery Dance
1HKO
140.1〜166.1%
Fiery Dance
1HKO
105.1〜125.4%
Fiery Dance
1HKO
Speed
Second
OrthwormS94 / VolcaronaS122
Second
OrthwormS94 / VolcaronaS152
Second
OrthwormS94 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
OrthwormVolcarona
39.6〜47.9%
Rock Tomb
3 hits (94%)
69.6〜84.5%
Rock Tomb
2HKO
39.6〜47.9%
Rock Tomb
3HKO
VolcaronaOrthworm
105.1〜125.4%
Fiery Dance
1HKO
140.1〜166.1%
Fiery Dance
1HKO
105.1〜125.4%
Fiery Dance
1HKO
Speed
Second
OrthwormS94 / VolcaronaS122
Second
OrthwormS94 / VolcaronaS152
Second
OrthwormS94 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)イエッサン(オス)
Orthworm Orthworm vs イエッサン(オス) イエッサン(オス)

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Orthwormイエッサン(オス)
62.0〜73.0%
Body Press
2HKO
calculated with サイコフィールド
62.0〜73.0%
Body Press
2HKO
calculated with サイコフィールド
62.0〜73.0%
Body Press
2HKO
calculated with サイコフィールド
イエッサン(オス)Orthworm
73.4〜87.0%
Mystical Fire
2HKO
calculated with サイコフィールド
67.8〜80.2%
Mystical Fire
2HKO
calculated with サイコフィールド
73.4〜87.0%
Mystical Fire
2HKO
calculated with サイコフィールド
Speed
Second
OrthwormS84 / イエッサン(オス)S220
Second
OrthwormS84 / イエッサン(オス)S161
Second
OrthwormS84 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Orthwormイエッサン(オス)
62.0〜73.0%
Body Press
2HKO
calculated with サイコフィールド
62.0〜73.0%
Body Press
2HKO
calculated with サイコフィールド
62.0〜73.0%
Body Press
2HKO
calculated with サイコフィールド
イエッサン(オス)Orthworm
73.4〜87.0%
Mystical Fire
2HKO
calculated with サイコフィールド
67.8〜80.2%
Mystical Fire
2HKO
calculated with サイコフィールド
73.4〜87.0%
Mystical Fire
2HKO
calculated with サイコフィールド
Speed
Second
OrthwormS94 / イエッサン(オス)S220
Second
OrthwormS94 / イエッサン(オス)S161
Second
OrthwormS94 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Orthwormイエッサン(オス)
62.0〜73.0%
Body Press
2HKO
calculated with サイコフィールド
62.0〜73.0%
Body Press
2HKO
calculated with サイコフィールド
62.0〜73.0%
Body Press
2HKO
calculated with サイコフィールド
イエッサン(オス)Orthworm
73.4〜87.0%
Mystical Fire
2HKO
calculated with サイコフィールド
67.8〜80.2%
Mystical Fire
2HKO
calculated with サイコフィールド
73.4〜87.0%
Mystical Fire
2HKO
calculated with サイコフィールド
Speed
Second
OrthwormS94 / イエッサン(オス)S220
Second
OrthwormS94 / イエッサン(オス)S161
Second
OrthwormS94 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon×Hydreigon
Orthworm Orthworm vs Hydreigon Hydreigon

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
OrthwormHydreigon
67.5〜80.5%
Body Press
2HKO
67.5〜80.5%
Body Press
2HKO
67.5〜80.5%
Body Press
2HKO
HydreigonOrthworm
120.9〜143.5%
Fire Blast
1HKO
110.7〜131.1%
Fire Blast
1HKO
128.8〜152.5%
Flamethrower
1HKO
Speed
Second
OrthwormS84 / HydreigonS225
Second
OrthwormS84 / HydreigonS165
Second
OrthwormS84 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
OrthwormHydreigon
67.5〜80.5%
Body Press
2HKO
67.5〜80.5%
Body Press
2HKO
67.5〜80.5%
Body Press
2HKO
HydreigonOrthworm
120.9〜143.5%
Fire Blast
1HKO
110.7〜131.1%
Fire Blast
1HKO
128.8〜152.5%
Flamethrower
1HKO
Speed
Second
OrthwormS94 / HydreigonS225
Second
OrthwormS94 / HydreigonS165
Second
OrthwormS94 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
OrthwormHydreigon
67.5〜80.5%
Body Press
2HKO
67.5〜80.5%
Body Press
2HKO
67.5〜80.5%
Body Press
2HKO
HydreigonOrthworm
120.9〜143.5%
Fire Blast
1HKO
110.7〜131.1%
Fire Blast
1HKO
128.8〜152.5%
Flamethrower
1HKO
Speed
Second
OrthwormS94 / HydreigonS225
Second
OrthwormS94 / HydreigonS165
Second
OrthwormS94 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge×Skeledirge
Orthworm Orthworm vs Skeledirge Skeledirge

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
OrthwormSkeledirge
22.7〜27.5%
Earthquake
999HKO
22.7〜27.5%
Earthquake
999HKO
11.4〜13.7%
Earthquake
5HKO
SkeledirgeOrthworm
89.3〜106.2%
Torch Song
1 hits (31%)
89.3〜106.2%
Torch Song
1 hits (31%)
89.3〜106.2%
Torch Song
1 hits (31%)
Speed
Second
OrthwormS84 / SkeledirgeS86
Second
OrthwormS84 / SkeledirgeS86
Second
OrthwormS84 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
OrthwormSkeledirge
22.7〜27.5%
Earthquake
999HKO
22.7〜27.5%
Earthquake
999HKO
11.4〜13.7%
Earthquake
5HKO
SkeledirgeOrthworm
89.3〜106.2%
Torch Song
1 hits (31%)
89.3〜106.2%
Torch Song
1 hits (31%)
89.3〜106.2%
Torch Song
1 hits (31%)
Speed
First
OrthwormS94 / SkeledirgeS86
First
OrthwormS94 / SkeledirgeS86
First
OrthwormS94 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
OrthwormSkeledirge
22.7〜27.5%
Earthquake
999HKO
22.7〜27.5%
Earthquake
999HKO
11.4〜13.7%
Earthquake
5HKO
SkeledirgeOrthworm
89.3〜106.2%
Torch Song
1 hits (31%)
89.3〜106.2%
Torch Song
1 hits (31%)
89.3〜106.2%
Torch Song
1 hits (31%)
Speed
First
OrthwormS94 / SkeledirgeS86
First
OrthwormS94 / SkeledirgeS86
First
OrthwormS94 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross*Metagross
Orthworm Orthworm vs Metagross Metagross

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
OrthwormMetagross
30.6〜36.9%
Earthquake
3 hits (56%)
MetagrossOrthworm
57.1〜68.9%
Hammer Arm
2 hits (59%)
Speed
Second
OrthwormS84 / MetagrossS162
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
OrthwormMetagross
30.6〜36.9%
Earthquake
3 hits (56%)
MetagrossOrthworm
57.1〜68.9%
Hammer Arm
2HKO
Speed
Second
OrthwormS94 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
OrthwormMetagross
30.6〜36.9%
Earthquake
3 hits (56%)
MetagrossOrthworm
57.1〜68.9%
Hammer Arm
2HKO
Speed
Second
OrthwormS94 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite×Dragonite
Orthworm Orthworm vs Dragonite Dragonite

Orthworm's build: Sitrus Berry, Relaxed, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
OrthwormDragonite
10.8〜13.2%
Rock Tomb
999HKO
12.6〜15.0%
Rock Tomb
4 hits (5%)
12.6〜15.0%
Rock Tomb
4 hits (5%)
DragoniteOrthworm
110.7〜131.1%
Flamethrower
1HKO
78.0〜92.7%
Flamethrower
2HKO
85.9〜101.7%
Flamethrower
1 hits (13%)
Speed
Second
OrthwormS84 / DragoniteS152
Second
OrthwormS84 / DragoniteS145
Second
OrthwormS84 / DragoniteS132
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Orthworm's build: Leftovers, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
OrthwormDragonite
10.8〜13.2%
Rock Tomb
999HKO
12.6〜15.0%
Rock Tomb
4 hits (5%)
12.6〜15.0%
Rock Tomb
4 hits (5%)
DragoniteOrthworm
110.7〜131.1%
Flamethrower
1HKO
78.0〜92.7%
Flamethrower
2HKO
85.9〜101.7%
Flamethrower
1 hits (13%)
Speed
Second
OrthwormS94 / DragoniteS152
Second
OrthwormS94 / DragoniteS145
Second
OrthwormS94 / DragoniteS132
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Orthworm's build: Mental Herb, Impish, H32 B25 S9

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
OrthwormDragonite
10.8〜13.2%
Rock Tomb
999HKO
12.6〜15.0%
Rock Tomb
4 hits (5%)
12.6〜15.0%
Rock Tomb
4 hits (5%)
DragoniteOrthworm
110.7〜131.1%
Flamethrower
1HKO
78.0〜92.7%
Flamethrower
2HKO
85.9〜101.7%
Flamethrower
1 hits (13%)
Speed
Second
OrthwormS94 / DragoniteS152
Second
OrthwormS94 / DragoniteS145
Second
OrthwormS94 / DragoniteS132
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemSitrus Berry
AbilityOmnivore
NatureImpish (B↑C↓)
MovesかくとうBody PressはがねHeavy SlamいわStealth RockノーマルShed Tail
EVH32B32D2
M-3 Season
ItemSitrus Berry
AbilityOmnivore
NatureRelaxed (B↑S↓)
MovesかくとうBody PressいわStealth RockはがねIron DefenseノーマルShed Tail
EVH31B25D10
See more team examples