Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
キュウコン

キュウコン

ほのお
全国図鑑 No.38 / 使用率 168位
データ集計日:2026-09-10

種族値

HP
73
こうげき
76
ぼうぎょ
75
とくこう
81
とくぼう
100
すばやさ
100
合計
505

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめんいわみず
むしはがねほのおくさこおりフェアリー

特性

順位 特性名 採用率 ⓘ 効果・推移
1 ひでり
100.0%
登場した時から5ターンの間、にほんばれ状態にする。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ノーマル アンコール
96.2%
+23.6
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
採用率の推移
100846972.6%96.2%9/99/10
2
ノーマル ウェザーボール
65.4%
ノーマル特殊
威力 50命中 100%PP 12
天気が変わっていると、威力が2倍になりタイプも変わる。にほんばれ状態:ほのお、あめ状態:みず、ゆき状態:こおり、すなあらし状態:いわ。
3
くさ ソーラービーム
65.4%
くさ特殊
威力 120命中 100%PP 12
使ったターンで溜め状態になり、次のターンで攻撃する。にほんばれ状態の場合は溜め状態にならず、すぐに攻撃できる。他の天気の場合は威力が1/2になる。
4
あく あくのはどう
57.7%
あく特殊
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
5
ノーマル バトンタッチ
30.8%
ノーマル変化
PP 20
手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。
6
あく わるだくみ
30.8%
+26.3
あく変化
PP 20
自分の特攻を2段階上げる。
採用率の推移
351814.5%30.8%9/99/10
7
ほのお マジカルフレイム
30.8%
ほのお特殊
威力 75命中 100%PP 12
相手の特攻を1段階下げる。
8
ほのお おにび
11.5%
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
9
あく おきみやげ
3.8%
あく変化
命中 100%PP 12
自分はひんしになるが相手の攻撃と特攻を2段階下げる。
10
ほのお オーバーヒート
3.8%
ほのお特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
あついいわ
92.3%
にほんばれで起こした晴れが8ターン続く。
2
きあいのタスキきあいのタスキ
7.7%
+1.6
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
8766.1%7.7%9/99/10

性格

順位 性格 採用率 ⓘ 詳細
1 おくびょう (S↑ A↓)
92.3%
+3.5
採用率の推移
93918888.8%92.3%9/99/10
2 ひかえめ (C↑ A↓)
7.7%
+3.2
採用率の推移
8644.5%7.7%9/99/10

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 10249032
57.7%
2 310001421
30.8%
3 20032032
7.7%
-6.8
採用率の推移
1611714.5%7.7%9/99/10
4 10132032
3.8%
-2.3
採用率の推移
6536.1%3.8%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位
順位推移(数字が小さいほど多く同居)
2
平均 2.0位
順位推移(数字が小さいほど多く同居)
3
平均 3.0位
順位推移(数字が小さいほど多く同居)
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Ninetales Ninetales vs グソクムシャ グソクムシャ

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Ninetalesグソクムシャ
147.3〜178.0%
Weather Ball
1HKO
calculated with 晴れ
グソクムシャNinetales
97.3〜116.8%
Drill Run
1 hits (88%)
calculated with 晴れ
Speed
First
NinetalesS167 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Ninetalesグソクムシャ
147.3〜178.0%
Weather Ball
1HKO
calculated with 晴れ
グソクムシャNinetales
97.3〜116.8%
Drill Run
2HKO
calculated with 晴れ
Speed
First
NinetalesS167 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
LucarioLucario
Ninetales Ninetales vs Lucario Lucario

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
NinetalesLucario
140.1〜167.3%
Weather Ball
1HKO
calculated with 晴れ
140.1〜167.3%
Weather Ball
1HKO
calculated with 晴れ
LucarioNinetales
82.6〜97.3%
Focus Blast
2HKO
calculated with 晴れ
98.0〜115.4%
Focus Blast
1 hits (81%)
calculated with 晴れ
Speed
Second
NinetalesS167 / LucarioS223
Second
NinetalesS167 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
NinetalesLucario
140.1〜167.3%
Weather Ball
1HKO
calculated with 晴れ
140.1〜167.3%
Weather Ball
1HKO
calculated with 晴れ
LucarioNinetales
82.6〜97.3%
Focus Blast
2HKO
calculated with 晴れ
98.0〜115.4%
Focus Blast
2HKO
calculated with 晴れ
Speed
Second
NinetalesS167 / LucarioS223
Second
NinetalesS167 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Ninetales Ninetales vs Gholdengo Gholdengo

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
NinetalesGholdengo
103.1〜122.7%
Weather Ball
1HKO
calculated with 晴れ
90.2〜106.7%
Overheat
1 hits (38%)
calculated with 晴れ
103.1〜122.7%
Weather Ball
1HKO
calculated with 晴れ
GholdengoNinetales
51.7〜61.1%
Focus Blast
2HKO
calculated with 晴れ
38.9〜46.3%
Shadow Ball
3HKO
calculated with 晴れ
47.0〜56.4%
Shadow Ball
2 hits (79%)
calculated with 晴れ
Speed
First
NinetalesS167 / GholdengoS136
First
NinetalesS167 / GholdengoS107
First
NinetalesS167 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
NinetalesGholdengo
103.1〜122.7%
Weather Ball
1HKO
calculated with 晴れ
90.2〜106.7%
Overheat
1 hits (38%)
calculated with 晴れ
103.1〜122.7%
Weather Ball
1HKO
calculated with 晴れ
GholdengoNinetales
51.7〜61.1%
Focus Blast
2HKO
calculated with 晴れ
38.9〜46.3%
Shadow Ball
3HKO
calculated with 晴れ
47.0〜56.4%
Shadow Ball
2 hits (79%)
calculated with 晴れ
Speed
First
NinetalesS167 / GholdengoS136
First
NinetalesS167 / GholdengoS107
First
NinetalesS167 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Gholdengo's page →
Meowscarada*Meowscarada
Ninetales Ninetales vs Meowscarada Meowscarada

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
NinetalesMeowscarada
134.6〜160.8%
Weather Ball
1HKO
calculated with 晴れ
134.6〜160.8%
Weather Ball
2HKO (incl. きあいのタスキ)
calculated with 晴れ
134.6〜160.8%
Weather Ball
1HKO
calculated with 晴れ
MeowscaradaNinetales
55.0〜65.1%
Knock Off
2 hits (54%)
calculated with 晴れ
55.0〜65.1%
Knock Off
2 hits (54%)
calculated with 晴れ
71.1〜84.6%
Knock Off
2HKO
calculated with 晴れ
Speed
Second
NinetalesS167 / MeowscaradaS262
Second
NinetalesS167 / MeowscaradaS175
Second
NinetalesS167 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
NinetalesMeowscarada
134.6〜160.8%
Weather Ball
1HKO
calculated with 晴れ
134.6〜160.8%
Weather Ball
2HKO (incl. きあいのタスキ)
calculated with 晴れ
134.6〜160.8%
Weather Ball
1HKO
calculated with 晴れ
MeowscaradaNinetales
55.0〜65.1%
Knock Off
2 hits (54%)
calculated with 晴れ
55.0〜65.1%
Knock Off
2 hits (54%)
calculated with 晴れ
71.1〜84.6%
Knock Off
2HKO
calculated with 晴れ
Speed
Second
NinetalesS167 / MeowscaradaS262
Second
NinetalesS167 / MeowscaradaS175
Second
NinetalesS167 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダーゴリランダー
Ninetales Ninetales vs ゴリランダー ゴリランダー

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Ninetalesゴリランダー
130.4〜153.6%
Overheat
1HKO
calculated with 晴れ・グラスフィールド
130.4〜153.6%
Overheat
1HKO
calculated with 晴れ・グラスフィールド
130.4〜153.6%
Overheat
1HKO
calculated with 晴れ・グラスフィールド
ゴリランダーNinetales
102.7〜122.1%
High Horsepower
1HKO
calculated with 晴れ・グラスフィールド
79.2〜94.0%
High Horsepower
2HKO
calculated with 晴れ・グラスフィールド
79.2〜94.0%
High Horsepower
2HKO
calculated with 晴れ・グラスフィールド
Speed
First
NinetalesS167 / ゴリランダーS107
First
NinetalesS167 / ゴリランダーS107
First
NinetalesS167 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Ninetalesゴリランダー
130.4〜153.6%
Overheat
1HKO
calculated with 晴れ・グラスフィールド
130.4〜153.6%
Overheat
1HKO
calculated with 晴れ・グラスフィールド
130.4〜153.6%
Overheat
1HKO
calculated with 晴れ・グラスフィールド
ゴリランダーNinetales
102.7〜122.1%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with 晴れ・グラスフィールド
79.2〜94.0%
High Horsepower
2HKO
calculated with 晴れ・グラスフィールド
79.2〜94.0%
High Horsepower
2HKO
calculated with 晴れ・グラスフィールド
Speed
First
NinetalesS167 / ゴリランダーS107
First
NinetalesS167 / ゴリランダーS107
First
NinetalesS167 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
CorviknightCorviknight
Ninetales Ninetales vs Corviknight Corviknight

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
NinetalesCorviknight
111.2〜131.7%
Overheat
1HKO
calculated with 晴れ
111.2〜131.7%
Overheat
1HKO
calculated with 晴れ
111.2〜131.7%
Overheat
1HKO
calculated with 晴れ
CorviknightNinetales
40.9〜49.0%
Brave Bird
3HKO
calculated with 晴れ
40.9〜49.0%
Brave Bird
3HKO
calculated with 晴れ
40.9〜49.0%
Brave Bird
3HKO
calculated with 晴れ
Speed
First
NinetalesS167 / CorviknightS87
First
NinetalesS167 / CorviknightS78
First
NinetalesS167 / CorviknightS78
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
NinetalesCorviknight
111.2〜131.7%
Overheat
1HKO
calculated with 晴れ
111.2〜131.7%
Overheat
1HKO
calculated with 晴れ
111.2〜131.7%
Overheat
1HKO
calculated with 晴れ
CorviknightNinetales
40.9〜49.0%
Brave Bird
3HKO
calculated with 晴れ
40.9〜49.0%
Brave Bird
3HKO
calculated with 晴れ
40.9〜49.0%
Brave Bird
3HKO
calculated with 晴れ
Speed
First
NinetalesS167 / CorviknightS87
First
NinetalesS167 / CorviknightS78
First
NinetalesS167 / CorviknightS78
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
A-NinetalesA-Ninetales
Ninetales Ninetales vs A-Ninetales A-Ninetales

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
NinetalesA-Ninetales
76.6〜92.6%
Overheat
2HKO
calculated with あられ
89.3〜108.0%
Overheat
1 hits (50%)
calculated with あられ
A-NinetalesNinetales
18.1〜21.5%
Foul Play
999HKO
calculated with あられ
22.8〜27.5%
Blizzard
4 hits (62%)
calculated with あられ
Speed
Second
NinetalesS167 / A-NinetalesS177
Second
NinetalesS167 / A-NinetalesS177
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
NinetalesA-Ninetales
76.6〜92.6%
Overheat
2HKO
calculated with あられ
89.3〜108.0%
Overheat
1 hits (50%)
calculated with あられ
A-NinetalesNinetales
18.1〜21.5%
Foul Play
999HKO
calculated with あられ
22.8〜27.5%
Blizzard
4 hits (62%)
calculated with あられ
Speed
Second
NinetalesS167 / A-NinetalesS177
Second
NinetalesS167 / A-NinetalesS177
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
View A-Ninetales's page →
パーモット*パーモット
Ninetales Ninetales vs パーモット パーモット

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Ninetalesパーモット
104.1〜122.4%
Overheat
2HKO (incl. きあいのタスキ)
calculated with 晴れ
104.1〜122.4%
Overheat
1HKO
calculated with 晴れ
104.1〜122.4%
Overheat
1HKO
calculated with 晴れ
パーモットNinetales
64.4〜76.5%
Close Combat
2HKO
calculated with 晴れ
70.5〜83.2%
Close Combat
2HKO
calculated with 晴れ
83.2〜99.3%
Close Combat
2HKO
calculated with 晴れ
Speed
Second
NinetalesS167 / パーモットS172
Second
NinetalesS167 / パーモットS235
Second
NinetalesS167 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Ninetalesパーモット
104.1〜122.4%
Overheat
2HKO (incl. きあいのタスキ)
calculated with 晴れ
104.1〜122.4%
Overheat
1HKO
calculated with 晴れ
104.1〜122.4%
Overheat
1HKO
calculated with 晴れ
パーモットNinetales
64.4〜76.5%
Close Combat
2HKO
calculated with 晴れ
70.5〜83.2%
Close Combat
2HKO
calculated with 晴れ
83.2〜99.3%
Close Combat
2HKO
calculated with 晴れ
Speed
Second
NinetalesS167 / パーモットS172
Second
NinetalesS167 / パーモットS235
Second
NinetalesS167 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
MetagrossMetagross
Ninetales Ninetales vs Metagross Metagross

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
NinetalesMetagross
119.7〜142.7%
Overheat
1HKO
calculated with 晴れ
MetagrossNinetales
91.3〜108.7%
Earthquake
1 hits (50%)
calculated with 晴れ
Speed
First
NinetalesS167 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
NinetalesMetagross
119.7〜142.7%
Overheat
1HKO
calculated with 晴れ
MetagrossNinetales
91.3〜108.7%
Earthquake
2HKO
calculated with 晴れ
Speed
First
NinetalesS167 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Metagross's page →
Unfavorable
ボーマンダ×ボーマンダ
Ninetales Ninetales vs ボーマンダ ボーマンダ

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Ninetalesボーマンダ
25.1〜29.8%
Weather Ball
4HKO
calculated with 晴れ
ボーマンダNinetales
98.7〜116.8%
Double-Edge
1 hits (88%)
calculated with 晴れ
Speed
Second
NinetalesS167 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Ninetalesボーマンダ
25.1〜29.8%
Weather Ball
4HKO
calculated with 晴れ
ボーマンダNinetales
98.7〜116.8%
Double-Edge
2HKO
calculated with 晴れ
Speed
Second
NinetalesS167 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×Garchomp
Ninetales Ninetales vs Garchomp Garchomp

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
NinetalesGarchomp
24.3〜29.2%
Weather Ball
4 hits (>99%)
calculated with 晴れ
25.9〜30.8%
Solar Beam
4HKO
calculated with 晴れ
25.9〜30.8%
Solar Beam
4HKO
calculated with 晴れ
GarchompNinetales
79.2〜93.3%
Draco Meteor
2HKO
calculated with 晴れ
126.2〜150.3%
Earthquake
1HKO
calculated with 晴れ
126.2〜150.3%
Earthquake
1HKO
calculated with 晴れ
Speed
Second
NinetalesS167 / GarchompS223
Second
NinetalesS167 / GarchompS231
First
NinetalesS167 / GarchompS154
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
NinetalesGarchomp
24.3〜29.2%
Weather Ball
4 hits (>99%)
calculated with 晴れ
25.9〜30.8%
Solar Beam
4HKO
calculated with 晴れ
25.9〜30.8%
Solar Beam
4HKO
calculated with 晴れ
GarchompNinetales
79.2〜93.3%
Draco Meteor
2HKO
calculated with 晴れ
126.2〜150.3%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with 晴れ
126.2〜150.3%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
NinetalesS167 / GarchompS223
Second
NinetalesS167 / GarchompS231
First
NinetalesS167 / GarchompS154
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Garchomp's page →
Hippowdon×Hippowdon
Ninetales Ninetales vs Hippowdon Hippowdon

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
NinetalesHippowdon
27.9〜33.5%
Overheat
999HKO
calculated with すなあらし
30.7〜36.3%
Overheat
999HKO
calculated with すなあらし
27.9〜33.5%
Overheat
999HKO
calculated with すなあらし
HippowdonNinetales
84.6〜100.7%
Earthquake
1 hits (44%)
calculated with すなあらし
84.6〜100.7%
Earthquake
1 hits (44%)
calculated with すなあらし
84.6〜100.7%
Earthquake
1 hits (44%)
calculated with すなあらし
Speed
First
NinetalesS167 / HippowdonS67
First
NinetalesS167 / HippowdonS67
First
NinetalesS167 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
NinetalesHippowdon
27.9〜33.5%
Overheat
999HKO
calculated with すなあらし
30.7〜36.3%
Overheat
999HKO
calculated with すなあらし
27.9〜33.5%
Overheat
999HKO
calculated with すなあらし
HippowdonNinetales
84.6〜100.7%
Earthquake
1 hits (44%)
calculated with すなあらし
84.6〜100.7%
Earthquake
1 hits (44%)
calculated with すなあらし
84.6〜100.7%
Earthquake
1 hits (44%)
calculated with すなあらし
Speed
First
NinetalesS167 / HippowdonS67
First
NinetalesS167 / HippowdonS67
First
NinetalesS167 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Ninetales Ninetales vs セグレイブ セグレイブ

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Ninetalesセグレイブ
41.4〜49.2%
Weather Ball
3HKO
calculated with 晴れ
60.2〜71.2%
Overheat
2 hits (38%)
calculated with 晴れ
60.2〜71.2%
Overheat
2 hits (38%)
calculated with 晴れ
セグレイブNinetales
106.0〜126.2%
Earthquake
1HKO
calculated with 晴れ
83.2〜99.3%
Earthquake
2HKO
calculated with 晴れ
118.1〜140.9%
Earthquake
1HKO
calculated with 晴れ
Speed
First
NinetalesS167 / セグレイブS139
First
NinetalesS167 / セグレイブS152
First
NinetalesS167 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Ninetalesセグレイブ
41.4〜49.2%
Weather Ball
3HKO
calculated with 晴れ
60.2〜71.2%
Overheat
2 hits (38%)
calculated with 晴れ
60.2〜71.2%
Overheat
2 hits (38%)
calculated with 晴れ
セグレイブNinetales
106.0〜126.2%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with 晴れ
83.2〜99.3%
Earthquake
2HKO
calculated with 晴れ
118.1〜140.9%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
NinetalesS167 / セグレイブS139
First
NinetalesS167 / セグレイブS152
First
NinetalesS167 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View セグレイブ's page →
Gyarados×Gyarados
Ninetales Ninetales vs Gyarados Gyarados

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
NinetalesGyarados
20.8〜24.8%
Solar Beam
5HKO
calculated with 晴れ・攻撃-1
24.6〜29.2%
Solar Beam
4 hits (>99%)
calculated with 晴れ・攻撃-1
25.2〜29.7%
Overheat
999HKO
calculated with 晴れ・攻撃-1
GyaradosNinetales
63.1〜75.2%
Earthquake
2HKO
calculated with 晴れ
83.2〜98.0%
Earthquake
2HKO
calculated with 晴れ
63.1〜75.2%
Earthquake
2HKO
calculated with 晴れ
Speed
First
NinetalesS167 / GyaradosS101
First
NinetalesS167 / GyaradosS133
First
NinetalesS167 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
NinetalesGyarados
20.8〜24.8%
Solar Beam
5HKO
calculated with 晴れ・攻撃-1
24.6〜29.2%
Solar Beam
4 hits (>99%)
calculated with 晴れ・攻撃-1
25.2〜29.7%
Overheat
999HKO
calculated with 晴れ・攻撃-1
GyaradosNinetales
63.1〜75.2%
Earthquake
2HKO
calculated with 晴れ
83.2〜98.0%
Earthquake
2HKO
calculated with 晴れ
63.1〜75.2%
Earthquake
2HKO
calculated with 晴れ
Speed
First
NinetalesS167 / GyaradosS101
First
NinetalesS167 / GyaradosS133
First
NinetalesS167 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F*Basculegion-F
Ninetales Ninetales vs Basculegion-F Basculegion-F

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
NinetalesBasculegion-F
53.8〜64.0%
Solar Beam
2HKO
calculated with 晴れ
53.8〜64.0%
Solar Beam
2HKO
calculated with 晴れ
53.8〜64.0%
Solar Beam
2HKO
calculated with 晴れ
Basculegion-FNinetales
80.5〜96.6%
Wave Crash
2HKO
calculated with 晴れ
86.6〜102.7%
Wave Crash
1 hits (6%)
calculated with 晴れ
104.7〜125.5%
Wave Crash
1HKO
calculated with 晴れ
Speed
Second
NinetalesS167 / Basculegion-FS195
First
NinetalesS167 / Basculegion-FS143
First
NinetalesS167 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
NinetalesBasculegion-F
53.8〜64.0%
Solar Beam
2HKO
calculated with 晴れ
53.8〜64.0%
Solar Beam
2HKO
calculated with 晴れ
53.8〜64.0%
Solar Beam
2HKO
calculated with 晴れ
Basculegion-FNinetales
80.5〜96.6%
Wave Crash
2HKO
calculated with 晴れ
86.6〜102.7%
Wave Crash
2HKO
calculated with 晴れ
104.7〜125.5%
Wave Crash
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
NinetalesS167 / Basculegion-FS195
First
NinetalesS167 / Basculegion-FS143
First
NinetalesS167 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Basculegion-F's page →
Farigiraf×Farigiraf
Ninetales Ninetales vs Farigiraf Farigiraf

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
NinetalesFarigiraf
31.4〜37.1%
Solar Beam
3 hits (78%)
calculated with 晴れ
25.8〜30.5%
Solar Beam
4HKO
calculated with 晴れ
31.4〜37.1%
Solar Beam
3 hits (78%)
calculated with 晴れ
FarigirafNinetales
92.6〜110.1%
Power Gem
1 hits (63%)
calculated with 晴れ
77.9〜92.6%
Power Gem
2HKO
calculated with 晴れ
102.0〜120.8%
Power Gem
1HKO
calculated with 晴れ
Speed
First
NinetalesS167 / FarigirafS151
First
NinetalesS167 / FarigirafS106
First
NinetalesS167 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
NinetalesFarigiraf
31.4〜37.1%
Solar Beam
3 hits (78%)
calculated with 晴れ
25.8〜30.5%
Solar Beam
4HKO
calculated with 晴れ
31.4〜37.1%
Solar Beam
3 hits (78%)
calculated with 晴れ
FarigirafNinetales
92.6〜110.1%
Power Gem
2HKO
calculated with 晴れ
77.9〜92.6%
Power Gem
2HKO
calculated with 晴れ
102.0〜120.8%
Power Gem
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
NinetalesS167 / FarigirafS151
First
NinetalesS167 / FarigirafS106
First
NinetalesS167 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
GreninjaGreninja
Ninetales Ninetales vs Greninja Greninja

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
NinetalesGreninja
73.8〜87.2%
Solar Beam
2HKO
calculated with 晴れ
67.1〜79.2%
Solar Beam
2HKO
calculated with 晴れ
73.8〜87.2%
Solar Beam
2HKO
calculated with 晴れ
GreninjaNinetales
60.4〜72.5%
Mud Shot
2HKO
calculated with 晴れ
65.8〜77.9%
Mud Shot
2HKO
calculated with 晴れ
60.4〜72.5%
Mud Shot
2HKO
calculated with 晴れ
Speed
Second
NinetalesS167 / GreninjaS174
Second
NinetalesS167 / GreninjaS213
Second
NinetalesS167 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
NinetalesGreninja
73.8〜87.2%
Solar Beam
2HKO
calculated with 晴れ
67.1〜79.2%
Solar Beam
2HKO
calculated with 晴れ
73.8〜87.2%
Solar Beam
2HKO
calculated with 晴れ
GreninjaNinetales
60.4〜72.5%
Mud Shot
2HKO
calculated with 晴れ
65.8〜77.9%
Mud Shot
2HKO
calculated with 晴れ
60.4〜72.5%
Mud Shot
2HKO
calculated with 晴れ
Speed
Second
NinetalesS167 / GreninjaS174
Second
NinetalesS167 / GreninjaS213
Second
NinetalesS167 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX×メガリザードンX
Ninetales Ninetales vs メガリザードンX メガリザードンX

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
NinetalesメガリザードンX
20.6〜24.5%
Dark Pulse
5HKO
calculated with 晴れ
メガリザードンXNinetales
89.3〜106.7%
Outrage
1 hits (44%)
calculated with 晴れ
Speed
Second
NinetalesS167 / メガリザードンXS167
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
NinetalesメガリザードンX
20.6〜24.5%
Dark Pulse
5HKO
calculated with 晴れ
メガリザードンXNinetales
89.3〜106.7%
Outrage
2HKO
calculated with 晴れ
Speed
Second
NinetalesS167 / メガリザードンXS167
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Ninetales Ninetales vs メガリザードンY メガリザードンY

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
NinetalesメガリザードンY
21.9〜26.5%
Weather Ball
4 hits (11%)
calculated with 晴れ
メガリザードンYNinetales
71.1〜84.6%
Overheat
2HKO
calculated with 晴れ
Speed
First
NinetalesS167 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
NinetalesメガリザードンY
21.9〜26.5%
Weather Ball
4 hits (11%)
calculated with 晴れ
メガリザードンYNinetales
71.1〜84.6%
Overheat
2HKO
calculated with 晴れ
Speed
First
NinetalesS167 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View メガリザードンY's page →
エースバーン×エースバーン
Ninetales Ninetales vs エースバーン エースバーン

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Ninetalesエースバーン
31.2〜36.9%
Weather Ball
3 hits (77%)
calculated with 晴れ
31.2〜36.9%
Weather Ball
3 hits (77%)
calculated with 晴れ
31.2〜36.9%
Weather Ball
3 hits (77%)
calculated with 晴れ
エースバーンNinetales
76.5〜90.6%
High Jump Kick
2HKO
calculated with 晴れ
69.1〜82.6%
High Jump Kick
2HKO
calculated with 晴れ
99.3〜117.4%
High Jump Kick
1 hits (94%)
calculated with 晴れ
Speed
Second
NinetalesS167 / エースバーンS256
Second
NinetalesS167 / エースバーンS188
Second
NinetalesS167 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Ninetalesエースバーン
31.2〜36.9%
Weather Ball
3 hits (77%)
calculated with 晴れ
31.2〜36.9%
Weather Ball
3 hits (77%)
calculated with 晴れ
31.2〜36.9%
Weather Ball
3 hits (77%)
calculated with 晴れ
エースバーンNinetales
76.5〜90.6%
High Jump Kick
2HKO
calculated with 晴れ
69.1〜82.6%
High Jump Kick
2HKO
calculated with 晴れ
99.3〜117.4%
High Jump Kick
2HKO
calculated with 晴れ
Speed
Second
NinetalesS167 / エースバーンS256
Second
NinetalesS167 / エースバーンS188
Second
NinetalesS167 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Ninetales Ninetales vs Sneasler Sneasler

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
NinetalesSneasler
77.1〜91.7%
Overheat
2HKO
calculated with 晴れ
77.1〜91.7%
Overheat
2HKO
calculated with 晴れ
77.1〜91.7%
Overheat
2HKO
calculated with 晴れ
SneaslerNinetales
76.5〜90.6%
Close Combat
2HKO
calculated with 晴れ
76.5〜90.6%
Close Combat
2HKO
calculated with 晴れ
76.5〜90.6%
Close Combat
2HKO
calculated with 晴れ
Speed
Second
NinetalesS167 / SneaslerS172
Second
NinetalesS167 / SneaslerS172
Second
NinetalesS167 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
NinetalesSneasler
77.1〜91.7%
Overheat
2HKO
calculated with 晴れ
77.1〜91.7%
Overheat
2HKO
calculated with 晴れ
77.1〜91.7%
Overheat
2HKO
calculated with 晴れ
SneaslerNinetales
76.5〜90.6%
Close Combat
2HKO
calculated with 晴れ
76.5〜90.6%
Close Combat
2HKO
calculated with 晴れ
76.5〜90.6%
Close Combat
2HKO
calculated with 晴れ
Speed
Second
NinetalesS167 / SneaslerS172
Second
NinetalesS167 / SneaslerS172
Second
NinetalesS167 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Hydreigon×Hydreigon
Ninetales Ninetales vs Hydreigon Hydreigon

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
NinetalesHydreigon
25.4〜30.2%
Weather Ball
4HKO
calculated with 晴れ
25.4〜30.2%
Weather Ball
4HKO
calculated with 晴れ
25.4〜30.2%
Weather Ball
4HKO
calculated with 晴れ
HydreigonNinetales
79.2〜94.6%
Draco Meteor
2HKO
calculated with 晴れ
73.2〜86.6%
Draco Meteor
2HKO
calculated with 晴れ
102.7〜122.8%
Draco Meteor
1HKO
calculated with 晴れ
Speed
Second
NinetalesS167 / HydreigonS225
First
NinetalesS167 / HydreigonS165
First
NinetalesS167 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
NinetalesHydreigon
25.4〜30.2%
Weather Ball
4HKO
calculated with 晴れ
25.4〜30.2%
Weather Ball
4HKO
calculated with 晴れ
25.4〜30.2%
Weather Ball
4HKO
calculated with 晴れ
HydreigonNinetales
79.2〜94.6%
Draco Meteor
2HKO
calculated with 晴れ
73.2〜86.6%
Draco Meteor
2HKO
calculated with 晴れ
102.7〜122.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
NinetalesS167 / HydreigonS225
First
NinetalesS167 / HydreigonS165
First
NinetalesS167 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Hydreigon's page →
SkeledirgeSkeledirge
Ninetales Ninetales vs Skeledirge Skeledirge

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
NinetalesSkeledirge
32.2〜38.9%
Dark Pulse
3 hits (4%)
calculated with 晴れ
32.2〜38.9%
Dark Pulse
4HKO
calculated with 晴れ
32.2〜38.9%
Dark Pulse
3 hits (98%)
calculated with 晴れ
SkeledirgeNinetales
49.7〜59.1%
Earth Power
2 hits (98%)
calculated with 晴れ
49.7〜59.1%
Earth Power
2 hits (98%)
calculated with 晴れ
49.7〜59.1%
Earth Power
2 hits (98%)
calculated with 晴れ
Speed
First
NinetalesS167 / SkeledirgeS86
First
NinetalesS167 / SkeledirgeS86
First
NinetalesS167 / SkeledirgeS86
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
NinetalesSkeledirge
32.2〜38.9%
Dark Pulse
3 hits (4%)
calculated with 晴れ
32.2〜38.9%
Dark Pulse
4HKO
calculated with 晴れ
32.2〜38.9%
Dark Pulse
3 hits (98%)
calculated with 晴れ
SkeledirgeNinetales
49.7〜59.1%
Earth Power
2 hits (98%)
calculated with 晴れ
49.7〜59.1%
Earth Power
2 hits (98%)
calculated with 晴れ
49.7〜59.1%
Earth Power
2 hits (98%)
calculated with 晴れ
Speed
First
NinetalesS167 / SkeledirgeS86
First
NinetalesS167 / SkeledirgeS86
First
NinetalesS167 / SkeledirgeS86
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Dragonite×Dragonite
Ninetales Ninetales vs Dragonite Dragonite

Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
NinetalesDragonite
12.6〜15.0%
Overheat
999HKO
calculated with 晴れ
11.4〜13.8%
Weather Ball
5HKO
calculated with 晴れ
11.4〜13.8%
Weather Ball
5HKO
calculated with 晴れ
DragoniteNinetales
88.6〜104.7%
Draco Meteor
1 hits (25%)
calculated with 晴れ
60.4〜71.1%
Earthquake
2HKO
calculated with 晴れ
68.5〜81.2%
Draco Meteor
2HKO
calculated with 晴れ
Speed
First
NinetalesS167 / DragoniteS152
First
NinetalesS167 / DragoniteS145
First
NinetalesS167 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
NinetalesDragonite
12.6〜15.0%
Overheat
999HKO
calculated with 晴れ
11.4〜13.8%
Weather Ball
5HKO
calculated with 晴れ
11.4〜13.8%
Weather Ball
5HKO
calculated with 晴れ
DragoniteNinetales
88.6〜104.7%
Draco Meteor
2HKO
calculated with 晴れ
60.4〜71.1%
Earthquake
2HKO
calculated with 晴れ
68.5〜81.2%
Draco Meteor
2HKO
calculated with 晴れ
Speed
First
NinetalesS167 / DragoniteS152
First
NinetalesS167 / DragoniteS145
First
NinetalesS167 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemChoice Scarf
AbilityDrought
NatureTimid (S↑A↓)
MovesくさSolar BeamほのおFlamethrowerほのおOverheatノーマルWeather Ball
EVH2C32S32
M-3 Season
ItemChoice Scarf
AbilityDrought
NatureTimid (S↑A↓)
MovesくさSolar BeamほのおFlamethrowerほのおOverheatノーマルWeather Ball
EVH2C32S32
See more team examples