キュウコン
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | ひでり | 登場した時から5ターンの間、にほんばれ状態にする。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | アンコール |
+23.6 変化命中 100%PP 8 相手をアンコール状態にする。 採用率の推移 |
| 2 | ウェザーボール |
特殊威力 50命中 100%PP 12 天気が変わっていると、威力が2倍になりタイプも変わる。にほんばれ状態:ほのお、あめ状態:みず、ゆき状態:こおり、すなあらし状態:いわ。 |
| 3 | ソーラービーム |
特殊威力 120命中 100%PP 12 使ったターンで溜め状態になり、次のターンで攻撃する。にほんばれ状態の場合は溜め状態にならず、すぐに攻撃できる。他の天気の場合は威力が1/2になる。 |
| 4 | あくのはどう |
特殊威力 80命中 100%PP 16 20%の確率で相手をひるませる。 |
| 5 | バトンタッチ |
変化PP 20 手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。 |
| 6 | わるだくみ |
+26.3 変化PP 20 自分の特攻を2段階上げる。 採用率の推移 |
| 7 | マジカルフレイム |
特殊威力 75命中 100%PP 12 相手の特攻を1段階下げる。 |
| 8 | おにび |
変化命中 85%PP 16 相手をやけど状態にする。 |
| 9 | おきみやげ |
変化命中 100%PP 12 自分はひんしになるが相手の攻撃と特攻を2段階下げる。 |
| 10 | オーバーヒート |
特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | あついいわ |
にほんばれで起こした晴れが8ターン続く。 |
| 2 | きあいのタスキ |
+1.6 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | おくびょう (S↑ A↓) | +3.5 採用率の推移 |
| 2 | ひかえめ (C↑ A↓) | +3.2 採用率の推移 |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 24 | 9 | 0 | 32 | |
| 2 | 31 | 0 | 0 | 0 | 14 | 21 | |
| 3 | 2 | 0 | 0 | 32 | 0 | 32 | -6.8 採用率の推移 |
| 4 | 1 | 0 | 1 | 32 | 0 | 32 | -2.3 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
Pokémon Matchups
◎グソクムシャ
Ninetales vs
グソクムシャ Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 147.3〜178.0% Weather Ball 1HKOcalculated with 晴れ | |
| 97.3〜116.8% Drill Run 1 hits (88%)calculated with 晴れ | |
| Speed | First S167 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 147.3〜178.0% Weather Ball 1HKOcalculated with 晴れ | |
| 97.3〜116.8% Drill Run 2HKOcalculated with 晴れ | |
| Speed | First S167 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Lucario
Ninetales vs
Lucario Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 140.1〜167.3% Weather Ball 1HKOcalculated with 晴れ | 140.1〜167.3% Weather Ball 1HKOcalculated with 晴れ | |
| 82.6〜97.3% Focus Blast 2HKOcalculated with 晴れ | 98.0〜115.4% Focus Blast 1 hits (81%)calculated with 晴れ | |
| Speed | Second S167 / S223 | Second S167 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 140.1〜167.3% Weather Ball 1HKOcalculated with 晴れ | 140.1〜167.3% Weather Ball 1HKOcalculated with 晴れ | |
| 82.6〜97.3% Focus Blast 2HKOcalculated with 晴れ | 98.0〜115.4% Focus Blast 2HKOcalculated with 晴れ | |
| Speed | Second S167 / S223 | Second S167 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Gholdengo
Ninetales vs
Gholdengo Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.1〜122.7% Weather Ball 1HKOcalculated with 晴れ | 90.2〜106.7% Overheat 1 hits (38%)calculated with 晴れ | 103.1〜122.7% Weather Ball 1HKOcalculated with 晴れ | |
| 51.7〜61.1% Focus Blast 2HKOcalculated with 晴れ | 38.9〜46.3% Shadow Ball 3HKOcalculated with 晴れ | 47.0〜56.4% Shadow Ball 2 hits (79%)calculated with 晴れ | |
| Speed | First S167 / S136 | First S167 / S107 | First S167 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.1〜122.7% Weather Ball 1HKOcalculated with 晴れ | 90.2〜106.7% Overheat 1 hits (38%)calculated with 晴れ | 103.1〜122.7% Weather Ball 1HKOcalculated with 晴れ | |
| 51.7〜61.1% Focus Blast 2HKOcalculated with 晴れ | 38.9〜46.3% Shadow Ball 3HKOcalculated with 晴れ | 47.0〜56.4% Shadow Ball 2 hits (79%)calculated with 晴れ | |
| Speed | First S167 / S136 | First S167 / S107 | First S167 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
○*Meowscarada
Ninetales vs
Meowscarada Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 134.6〜160.8% Weather Ball 1HKOcalculated with 晴れ | 134.6〜160.8% Weather Ball 2HKO (incl. きあいのタスキ)calculated with 晴れ | 134.6〜160.8% Weather Ball 1HKOcalculated with 晴れ | |
| 55.0〜65.1% Knock Off 2 hits (54%)calculated with 晴れ | 55.0〜65.1% Knock Off 2 hits (54%)calculated with 晴れ | 71.1〜84.6% Knock Off 2HKOcalculated with 晴れ | |
| Speed | Second S167 / S262 | Second S167 / S175 | Second S167 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 134.6〜160.8% Weather Ball 1HKOcalculated with 晴れ | 134.6〜160.8% Weather Ball 2HKO (incl. きあいのタスキ)calculated with 晴れ | 134.6〜160.8% Weather Ball 1HKOcalculated with 晴れ | |
| 55.0〜65.1% Knock Off 2 hits (54%)calculated with 晴れ | 55.0〜65.1% Knock Off 2 hits (54%)calculated with 晴れ | 71.1〜84.6% Knock Off 2HKOcalculated with 晴れ | |
| Speed | Second S167 / S262 | Second S167 / S175 | Second S167 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎ゴリランダー
Ninetales vs
ゴリランダー Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 130.4〜153.6% Overheat 1HKOcalculated with 晴れ・グラスフィールド | 130.4〜153.6% Overheat 1HKOcalculated with 晴れ・グラスフィールド | 130.4〜153.6% Overheat 1HKOcalculated with 晴れ・グラスフィールド | |
| 102.7〜122.1% High Horsepower 1HKOcalculated with 晴れ・グラスフィールド | 79.2〜94.0% High Horsepower 2HKOcalculated with 晴れ・グラスフィールド | 79.2〜94.0% High Horsepower 2HKOcalculated with 晴れ・グラスフィールド | |
| Speed | First S167 / S107 | First S167 / S107 | First S167 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 130.4〜153.6% Overheat 1HKOcalculated with 晴れ・グラスフィールド | 130.4〜153.6% Overheat 1HKOcalculated with 晴れ・グラスフィールド | 130.4〜153.6% Overheat 1HKOcalculated with 晴れ・グラスフィールド | |
| 102.7〜122.1% High Horsepower 2HKO (incl. きあいのタスキ)calculated with 晴れ・グラスフィールド | 79.2〜94.0% High Horsepower 2HKOcalculated with 晴れ・グラスフィールド | 79.2〜94.0% High Horsepower 2HKOcalculated with 晴れ・グラスフィールド | |
| Speed | First S167 / S107 | First S167 / S107 | First S167 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Corviknight
Ninetales vs
Corviknight Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.2〜131.7% Overheat 1HKOcalculated with 晴れ | 111.2〜131.7% Overheat 1HKOcalculated with 晴れ | 111.2〜131.7% Overheat 1HKOcalculated with 晴れ | |
| 40.9〜49.0% Brave Bird 3HKOcalculated with 晴れ | 40.9〜49.0% Brave Bird 3HKOcalculated with 晴れ | 40.9〜49.0% Brave Bird 3HKOcalculated with 晴れ | |
| Speed | First S167 / S87 | First S167 / S78 | First S167 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.2〜131.7% Overheat 1HKOcalculated with 晴れ | 111.2〜131.7% Overheat 1HKOcalculated with 晴れ | 111.2〜131.7% Overheat 1HKOcalculated with 晴れ | |
| 40.9〜49.0% Brave Bird 3HKOcalculated with 晴れ | 40.9〜49.0% Brave Bird 3HKOcalculated with 晴れ | 40.9〜49.0% Brave Bird 3HKOcalculated with 晴れ | |
| Speed | First S167 / S87 | First S167 / S78 | First S167 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
◎A-Ninetales
Ninetales vs
A-Ninetales Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 76.6〜92.6% Overheat 2HKOcalculated with あられ | 89.3〜108.0% Overheat 1 hits (50%)calculated with あられ | |
| 18.1〜21.5% Foul Play 999HKOcalculated with あられ | 22.8〜27.5% Blizzard 4 hits (62%)calculated with あられ | |
| Speed | Second S167 / S177 | Second S167 / S177 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 76.6〜92.6% Overheat 2HKOcalculated with あられ | 89.3〜108.0% Overheat 1 hits (50%)calculated with あられ | |
| 18.1〜21.5% Foul Play 999HKOcalculated with あられ | 22.8〜27.5% Blizzard 4 hits (62%)calculated with あられ | |
| Speed | Second S167 / S177 | Second S167 / S177 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
○*パーモット
Ninetales vs
パーモット Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.1〜122.4% Overheat 2HKO (incl. きあいのタスキ)calculated with 晴れ | 104.1〜122.4% Overheat 1HKOcalculated with 晴れ | 104.1〜122.4% Overheat 1HKOcalculated with 晴れ | |
| 64.4〜76.5% Close Combat 2HKOcalculated with 晴れ | 70.5〜83.2% Close Combat 2HKOcalculated with 晴れ | 83.2〜99.3% Close Combat 2HKOcalculated with 晴れ | |
| Speed | Second S167 / S172 | Second S167 / S235 | Second S167 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.1〜122.4% Overheat 2HKO (incl. きあいのタスキ)calculated with 晴れ | 104.1〜122.4% Overheat 1HKOcalculated with 晴れ | 104.1〜122.4% Overheat 1HKOcalculated with 晴れ | |
| 64.4〜76.5% Close Combat 2HKOcalculated with 晴れ | 70.5〜83.2% Close Combat 2HKOcalculated with 晴れ | 83.2〜99.3% Close Combat 2HKOcalculated with 晴れ | |
| Speed | Second S167 / S172 | Second S167 / S235 | Second S167 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Metagross
Ninetales vs
Metagross Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 119.7〜142.7% Overheat 1HKOcalculated with 晴れ | |
| 91.3〜108.7% Earthquake 1 hits (50%)calculated with 晴れ | |
| Speed | First S167 / S162 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 119.7〜142.7% Overheat 1HKOcalculated with 晴れ | |
| 91.3〜108.7% Earthquake 2HKOcalculated with 晴れ | |
| Speed | First S167 / S162 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
×ボーマンダ
Ninetales vs
ボーマンダ Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.1〜29.8% Weather Ball 4HKOcalculated with 晴れ | |
| 98.7〜116.8% Double-Edge 1 hits (88%)calculated with 晴れ | |
| Speed | Second S167 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.1〜29.8% Weather Ball 4HKOcalculated with 晴れ | |
| 98.7〜116.8% Double-Edge 2HKOcalculated with 晴れ | |
| Speed | Second S167 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Garchomp
Ninetales vs
Garchomp Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.3〜29.2% Weather Ball 4 hits (>99%)calculated with 晴れ | 25.9〜30.8% Solar Beam 4HKOcalculated with 晴れ | 25.9〜30.8% Solar Beam 4HKOcalculated with 晴れ | |
| 79.2〜93.3% Draco Meteor 2HKOcalculated with 晴れ | 126.2〜150.3% Earthquake 1HKOcalculated with 晴れ | 126.2〜150.3% Earthquake 1HKOcalculated with 晴れ | |
| Speed | Second S167 / S223 | Second S167 / S231 | First S167 / S154 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.3〜29.2% Weather Ball 4 hits (>99%)calculated with 晴れ | 25.9〜30.8% Solar Beam 4HKOcalculated with 晴れ | 25.9〜30.8% Solar Beam 4HKOcalculated with 晴れ | |
| 79.2〜93.3% Draco Meteor 2HKOcalculated with 晴れ | 126.2〜150.3% Earthquake 2HKO (incl. きあいのタスキ)calculated with 晴れ | 126.2〜150.3% Earthquake 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S167 / S223 | Second S167 / S231 | First S167 / S154 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×Hippowdon
Ninetales vs
Hippowdon Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.9〜33.5% Overheat 999HKOcalculated with すなあらし | 30.7〜36.3% Overheat 999HKOcalculated with すなあらし | 27.9〜33.5% Overheat 999HKOcalculated with すなあらし | |
| 84.6〜100.7% Earthquake 1 hits (44%)calculated with すなあらし | 84.6〜100.7% Earthquake 1 hits (44%)calculated with すなあらし | 84.6〜100.7% Earthquake 1 hits (44%)calculated with すなあらし | |
| Speed | First S167 / S67 | First S167 / S67 | First S167 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.9〜33.5% Overheat 999HKOcalculated with すなあらし | 30.7〜36.3% Overheat 999HKOcalculated with すなあらし | 27.9〜33.5% Overheat 999HKOcalculated with すなあらし | |
| 84.6〜100.7% Earthquake 1 hits (44%)calculated with すなあらし | 84.6〜100.7% Earthquake 1 hits (44%)calculated with すなあらし | 84.6〜100.7% Earthquake 1 hits (44%)calculated with すなあらし | |
| Speed | First S167 / S67 | First S167 / S67 | First S167 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
Ninetales vs
セグレイブ Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.4〜49.2% Weather Ball 3HKOcalculated with 晴れ | 60.2〜71.2% Overheat 2 hits (38%)calculated with 晴れ | 60.2〜71.2% Overheat 2 hits (38%)calculated with 晴れ | |
| 106.0〜126.2% Earthquake 1HKOcalculated with 晴れ | 83.2〜99.3% Earthquake 2HKOcalculated with 晴れ | 118.1〜140.9% Earthquake 1HKOcalculated with 晴れ | |
| Speed | First S167 / S139 | First S167 / S152 | First S167 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.4〜49.2% Weather Ball 3HKOcalculated with 晴れ | 60.2〜71.2% Overheat 2 hits (38%)calculated with 晴れ | 60.2〜71.2% Overheat 2 hits (38%)calculated with 晴れ | |
| 106.0〜126.2% Earthquake 2HKO (incl. きあいのタスキ)calculated with 晴れ | 83.2〜99.3% Earthquake 2HKOcalculated with 晴れ | 118.1〜140.9% Earthquake 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | First S167 / S139 | First S167 / S152 | First S167 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Gyarados
Ninetales vs
Gyarados Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.8〜24.8% Solar Beam 5HKOcalculated with 晴れ・攻撃-1 | 24.6〜29.2% Solar Beam 4 hits (>99%)calculated with 晴れ・攻撃-1 | 25.2〜29.7% Overheat 999HKOcalculated with 晴れ・攻撃-1 | |
| 63.1〜75.2% Earthquake 2HKOcalculated with 晴れ | 83.2〜98.0% Earthquake 2HKOcalculated with 晴れ | 63.1〜75.2% Earthquake 2HKOcalculated with 晴れ | |
| Speed | First S167 / S101 | First S167 / S133 | First S167 / S101 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.8〜24.8% Solar Beam 5HKOcalculated with 晴れ・攻撃-1 | 24.6〜29.2% Solar Beam 4 hits (>99%)calculated with 晴れ・攻撃-1 | 25.2〜29.7% Overheat 999HKOcalculated with 晴れ・攻撃-1 | |
| 63.1〜75.2% Earthquake 2HKOcalculated with 晴れ | 83.2〜98.0% Earthquake 2HKOcalculated with 晴れ | 63.1〜75.2% Earthquake 2HKOcalculated with 晴れ | |
| Speed | First S167 / S101 | First S167 / S133 | First S167 / S101 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*Basculegion-F
Ninetales vs
Basculegion-F Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.8〜64.0% Solar Beam 2HKOcalculated with 晴れ | 53.8〜64.0% Solar Beam 2HKOcalculated with 晴れ | 53.8〜64.0% Solar Beam 2HKOcalculated with 晴れ | |
| 80.5〜96.6% Wave Crash 2HKOcalculated with 晴れ | 86.6〜102.7% Wave Crash 1 hits (6%)calculated with 晴れ | 104.7〜125.5% Wave Crash 1HKOcalculated with 晴れ | |
| Speed | Second S167 / S195 | First S167 / S143 | First S167 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.8〜64.0% Solar Beam 2HKOcalculated with 晴れ | 53.8〜64.0% Solar Beam 2HKOcalculated with 晴れ | 53.8〜64.0% Solar Beam 2HKOcalculated with 晴れ | |
| 80.5〜96.6% Wave Crash 2HKOcalculated with 晴れ | 86.6〜102.7% Wave Crash 2HKOcalculated with 晴れ | 104.7〜125.5% Wave Crash 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S167 / S195 | First S167 / S143 | First S167 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
×Farigiraf
Ninetales vs
Farigiraf Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.4〜37.1% Solar Beam 3 hits (78%)calculated with 晴れ | 25.8〜30.5% Solar Beam 4HKOcalculated with 晴れ | 31.4〜37.1% Solar Beam 3 hits (78%)calculated with 晴れ | |
| 92.6〜110.1% Power Gem 1 hits (63%)calculated with 晴れ | 77.9〜92.6% Power Gem 2HKOcalculated with 晴れ | 102.0〜120.8% Power Gem 1HKOcalculated with 晴れ | |
| Speed | First S167 / S151 | First S167 / S106 | First S167 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.4〜37.1% Solar Beam 3 hits (78%)calculated with 晴れ | 25.8〜30.5% Solar Beam 4HKOcalculated with 晴れ | 31.4〜37.1% Solar Beam 3 hits (78%)calculated with 晴れ | |
| 92.6〜110.1% Power Gem 2HKOcalculated with 晴れ | 77.9〜92.6% Power Gem 2HKOcalculated with 晴れ | 102.0〜120.8% Power Gem 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | First S167 / S151 | First S167 / S106 | First S167 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲Greninja
Ninetales vs
Greninja Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.8〜87.2% Solar Beam 2HKOcalculated with 晴れ | 67.1〜79.2% Solar Beam 2HKOcalculated with 晴れ | 73.8〜87.2% Solar Beam 2HKOcalculated with 晴れ | |
| 60.4〜72.5% Mud Shot 2HKOcalculated with 晴れ | 65.8〜77.9% Mud Shot 2HKOcalculated with 晴れ | 60.4〜72.5% Mud Shot 2HKOcalculated with 晴れ | |
| Speed | Second S167 / S174 | Second S167 / S213 | Second S167 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.8〜87.2% Solar Beam 2HKOcalculated with 晴れ | 67.1〜79.2% Solar Beam 2HKOcalculated with 晴れ | 73.8〜87.2% Solar Beam 2HKOcalculated with 晴れ | |
| 60.4〜72.5% Mud Shot 2HKOcalculated with 晴れ | 65.8〜77.9% Mud Shot 2HKOcalculated with 晴れ | 60.4〜72.5% Mud Shot 2HKOcalculated with 晴れ | |
| Speed | Second S167 / S174 | Second S167 / S213 | Second S167 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンX
Ninetales vs
メガリザードンX Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 20.6〜24.5% Dark Pulse 5HKOcalculated with 晴れ | |
| 89.3〜106.7% Outrage 1 hits (44%)calculated with 晴れ | |
| Speed | Second S167 / S167 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 20.6〜24.5% Dark Pulse 5HKOcalculated with 晴れ | |
| 89.3〜106.7% Outrage 2HKOcalculated with 晴れ | |
| Speed | Second S167 / S167 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Ninetales vs
メガリザードンY Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.9〜26.5% Weather Ball 4 hits (11%)calculated with 晴れ | |
| 71.1〜84.6% Overheat 2HKOcalculated with 晴れ | |
| Speed | First S167 / S152 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.9〜26.5% Weather Ball 4 hits (11%)calculated with 晴れ | |
| 71.1〜84.6% Overheat 2HKOcalculated with 晴れ | |
| Speed | First S167 / S152 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
×エースバーン
Ninetales vs
エースバーン Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜36.9% Weather Ball 3 hits (77%)calculated with 晴れ | 31.2〜36.9% Weather Ball 3 hits (77%)calculated with 晴れ | 31.2〜36.9% Weather Ball 3 hits (77%)calculated with 晴れ | |
| 76.5〜90.6% High Jump Kick 2HKOcalculated with 晴れ | 69.1〜82.6% High Jump Kick 2HKOcalculated with 晴れ | 99.3〜117.4% High Jump Kick 1 hits (94%)calculated with 晴れ | |
| Speed | Second S167 / S256 | Second S167 / S188 | Second S167 / S171 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜36.9% Weather Ball 3 hits (77%)calculated with 晴れ | 31.2〜36.9% Weather Ball 3 hits (77%)calculated with 晴れ | 31.2〜36.9% Weather Ball 3 hits (77%)calculated with 晴れ | |
| 76.5〜90.6% High Jump Kick 2HKOcalculated with 晴れ | 69.1〜82.6% High Jump Kick 2HKOcalculated with 晴れ | 99.3〜117.4% High Jump Kick 2HKOcalculated with 晴れ | |
| Speed | Second S167 / S256 | Second S167 / S188 | Second S167 / S171 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲Sneasler
Ninetales vs
Sneasler Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.1〜91.7% Overheat 2HKOcalculated with 晴れ | 77.1〜91.7% Overheat 2HKOcalculated with 晴れ | 77.1〜91.7% Overheat 2HKOcalculated with 晴れ | |
| 76.5〜90.6% Close Combat 2HKOcalculated with 晴れ | 76.5〜90.6% Close Combat 2HKOcalculated with 晴れ | 76.5〜90.6% Close Combat 2HKOcalculated with 晴れ | |
| Speed | Second S167 / S172 | Second S167 / S172 | Second S167 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.1〜91.7% Overheat 2HKOcalculated with 晴れ | 77.1〜91.7% Overheat 2HKOcalculated with 晴れ | 77.1〜91.7% Overheat 2HKOcalculated with 晴れ | |
| 76.5〜90.6% Close Combat 2HKOcalculated with 晴れ | 76.5〜90.6% Close Combat 2HKOcalculated with 晴れ | 76.5〜90.6% Close Combat 2HKOcalculated with 晴れ | |
| Speed | Second S167 / S172 | Second S167 / S172 | Second S167 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Hydreigon
Ninetales vs
Hydreigon Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.4〜30.2% Weather Ball 4HKOcalculated with 晴れ | 25.4〜30.2% Weather Ball 4HKOcalculated with 晴れ | 25.4〜30.2% Weather Ball 4HKOcalculated with 晴れ | |
| 79.2〜94.6% Draco Meteor 2HKOcalculated with 晴れ | 73.2〜86.6% Draco Meteor 2HKOcalculated with 晴れ | 102.7〜122.8% Draco Meteor 1HKOcalculated with 晴れ | |
| Speed | Second S167 / S225 | First S167 / S165 | First S167 / S150 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.4〜30.2% Weather Ball 4HKOcalculated with 晴れ | 25.4〜30.2% Weather Ball 4HKOcalculated with 晴れ | 25.4〜30.2% Weather Ball 4HKOcalculated with 晴れ | |
| 79.2〜94.6% Draco Meteor 2HKOcalculated with 晴れ | 73.2〜86.6% Draco Meteor 2HKOcalculated with 晴れ | 102.7〜122.8% Draco Meteor 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S167 / S225 | First S167 / S165 | First S167 / S150 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲Skeledirge
Ninetales vs
Skeledirge Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.2〜38.9% Dark Pulse 3 hits (4%)calculated with 晴れ | 32.2〜38.9% Dark Pulse 4HKOcalculated with 晴れ | 32.2〜38.9% Dark Pulse 3 hits (98%)calculated with 晴れ | |
| 49.7〜59.1% Earth Power 2 hits (98%)calculated with 晴れ | 49.7〜59.1% Earth Power 2 hits (98%)calculated with 晴れ | 49.7〜59.1% Earth Power 2 hits (98%)calculated with 晴れ | |
| Speed | First S167 / S86 | First S167 / S86 | First S167 / S86 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.2〜38.9% Dark Pulse 3 hits (4%)calculated with 晴れ | 32.2〜38.9% Dark Pulse 4HKOcalculated with 晴れ | 32.2〜38.9% Dark Pulse 3 hits (98%)calculated with 晴れ | |
| 49.7〜59.1% Earth Power 2 hits (98%)calculated with 晴れ | 49.7〜59.1% Earth Power 2 hits (98%)calculated with 晴れ | 49.7〜59.1% Earth Power 2 hits (98%)calculated with 晴れ | |
| Speed | First S167 / S86 | First S167 / S86 | First S167 / S86 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
×Dragonite
Ninetales vs
Dragonite Ninetales's build: Heat Rock, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.6〜15.0% Overheat 999HKOcalculated with 晴れ | 11.4〜13.8% Weather Ball 5HKOcalculated with 晴れ | 11.4〜13.8% Weather Ball 5HKOcalculated with 晴れ | |
| 88.6〜104.7% Draco Meteor 1 hits (25%)calculated with 晴れ | 60.4〜71.1% Earthquake 2HKOcalculated with 晴れ | 68.5〜81.2% Draco Meteor 2HKOcalculated with 晴れ | |
| Speed | First S167 / S152 | First S167 / S145 | First S167 / S132 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Ninetales's build: Focus Sash, Timid, H1 B24 C9 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.6〜15.0% Overheat 999HKOcalculated with 晴れ | 11.4〜13.8% Weather Ball 5HKOcalculated with 晴れ | 11.4〜13.8% Weather Ball 5HKOcalculated with 晴れ | |
| 88.6〜104.7% Draco Meteor 2HKOcalculated with 晴れ | 60.4〜71.1% Earthquake 2HKOcalculated with 晴れ | 68.5〜81.2% Draco Meteor 2HKOcalculated with 晴れ | |
| Speed | First S167 / S152 | First S167 / S145 | First S167 / S132 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Choice Scarf
Solar Beam
Flamethrower
Overheat
Weather Ball
Choice Scarf
Solar Beam
Flamethrower
Overheat
Weather Ball






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