Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
マンムー

マンムー

こおり じめん
全国図鑑 No.473 / 使用率 49位
データ集計日:2026-09-10

種族値

HP
110
こうげき
130
ぼうぎょ
80
とくこう
70
とくぼう
60
すばやさ
80
合計
530

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうはがねほのおくさ
どく
でんき

特性

順位 特性名 採用率 ⓘ 効果・推移
1 どんかん
56.7%
-16.0
メロメロ・ちょうはつ状態にならず、相手の特性「いかく」も効かない。
採用率の推移
75655472.7%56.7%9/99/10
2 あついしぼう
42.6%
+18.6
ほのおタイプ・こおりタイプの技で受けるダメージが半減する。
採用率の推移
45332124.0%42.6%9/99/10
3 ゆきがくれ
0.7%
-2.5
ゆき状態の時、回避率が1.25倍になる。
採用率の推移
4203.2%0.7%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
じめん じしん
99.9%
-0.1
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
採用率の推移
100100100100.0%99.9%9/99/10
2
こおり こおりのつぶて
95.7%
+0.2
こおり物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
96969595.5%95.7%9/99/10
3
こおり つららおとし
51.5%
-10.2
こおり物理
威力 85命中 90%PP 12
30%の確率で相手をひるませる。
採用率の推移
63575061.7%51.5%9/99/10
4
こおり つららばり
43.2%
+8.8
こおり物理
威力 25命中 100%PP 30
2ー5回連続で攻撃する。
採用率の推移
45393334.4%43.2%9/99/10
5
いわ ステルスロック
40.6%
-21.7
いわ変化
PP 20
相手の場をステルスロック状態にする。
採用率の推移
66513762.3%40.6%9/99/10
6
いわ がんせきふうじ
30.0%
+25.5
いわ物理
威力 60命中 95%PP 16
相手の素早さを1段階下げる。
採用率の推移
341714.5%30.0%9/99/10
7
ノーマル がむしゃら
20.1%
-14.3
ノーマル物理
命中 100%PP 8
相手の残りHPから自分の残りHPを引いた数値のダメージを与える。相手のHPが自分のHP以下なら失敗する。
採用率の推移
37271834.4%20.1%9/99/10
8
いわ ストーンエッジ
5.7%
+1.2
いわ物理
威力 100命中 80%PP 8
きゅうしょアップ+1で攻撃する。
採用率の推移
6544.5%5.7%9/99/10
9
かくとう ばかぢから
5.0%
かくとう物理
威力 120命中 100%PP 8
自分の攻撃と防御が1段階下がる。
10
いわ いわなだれ
3.4%
+1.5
いわ物理
威力 75命中 90%PP 12
30%の確率で相手をひるませる。
採用率の推移
4321.9%3.4%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
きあいのタスキきあいのタスキ
84.2%
-2.8
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
87868487.0%84.2%9/99/10
2
いのちのたま
8.8%
+8.2
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
10500.6%8.8%9/99/10
3
こだわりスカーフこだわりスカーフ
4.3%
-0.2
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
5444.5%4.3%9/99/10
4
オボンのみオボンのみ
1.4%
-3.8
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
6315.2%1.4%9/99/10
5
ラムのみラムのみ
0.7%
+0.1
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
1110.6%0.7%9/99/10
6
チーゴのみ
0.2%
やけど状態を回復する。1度使うと無くなる。
7
ヨプのみ
0.2%
かくとうタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
8
くろおび
0.2%
-1.7
かくとうタイプの技の威力が1.2倍になる。
採用率の推移
2101.9%0.2%9/99/10
9
せんせいのツメ
0.1%
20%の確率で同じ優先度の技の中で先制できる。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
87.7%
+3.3
採用率の推移
88868484.4%87.7%9/99/10
2 ようき (S↑ C↓)
11.6%
-4.0
採用率の推移
16141115.6%11.6%9/99/10
3 せっかち
0.3%
4 さみしがり (A↑ B↓)
0.2%
5 わんぱく (B↑ C↓)
0.1%
6 ゆうかん (A↑ S↓)
0.1%
7 やんちゃ (C↑ D↓)
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 23200032
51.0%
-6.8
採用率の推移
59545057.8%51.0%9/99/10
2 03220032
12.9%
+0.6
採用率の推移
13131212.3%12.9%9/99/10
3 03200232
7.6%
-4.1
採用率の推移
1210711.7%7.6%9/99/10
4 03200032
6.3%
5 43200237
4.6%
6 23232000
3.9%
7 82600032
3.3%
-9.0
採用率の推移
148212.3%3.3%9/99/10
8 32322000
2.0%
9 32320002
1.2%
10 032170017
0.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 5.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 7.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 9.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

マンムー
考察記事
マンムー考察 M-2 使用率45位 きあいのタスキ型の採用率と立ち回り

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Mamoswine Mamoswine vs ボーマンダ ボーマンダ

Mamoswine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Mamoswineボーマンダ
149.7〜177.8%
Icicle Crash
1HKO
ボーマンダMamoswine
94.1〜111.2%
Double-Edge
2HKO
Speed
Second
MamoswineS132 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mamoswine's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Mamoswineボーマンダ
194.2〜231.0%
Icicle Crash
1HKO
ボーマンダMamoswine
94.1〜111.2%
Double-Edge
1 hits (69%)
Speed
Second
MamoswineS132 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mamoswine's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Mamoswineボーマンダ
149.7〜177.8%
Icicle Crash
1HKO
ボーマンダMamoswine
94.1〜111.2%
Double-Edge
1 hits (69%)
Speed
First
MamoswineS198 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View ボーマンダ's page →
GarchompGarchomp
Mamoswine Mamoswine vs Garchomp Garchomp

Mamoswine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
MamoswineGarchomp
100.5〜117.8%
Icicle Crash
1HKO
181.6〜216.2%
Icicle Crash
1HKO
162.2〜201.1%
Icicle Spear
1HKO
calculated with 3ヒット時
GarchompMamoswine
94.7〜111.2%
Draco Meteor
2HKO
72.2〜85.6%
Outrage
2HKO
72.2〜85.6%
Outrage
2HKO
Speed
Second
MamoswineS132 / GarchompS223
Second
MamoswineS132 / GarchompS231
Second
MamoswineS132 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mamoswine's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
MamoswineGarchomp
130.3〜153.0%
Icicle Crash
1HKO
112.4〜134.6%
Ice Shard
1HKO
210.8〜261.1%
Icicle Spear
1HKO
calculated with 3ヒット時
GarchompMamoswine
94.7〜111.2%
Draco Meteor
1 hits (69%)
72.2〜85.6%
Outrage
2HKO
72.2〜85.6%
Outrage
2HKO
Speed
Second
MamoswineS132 / GarchompS223
Second
MamoswineS132 / GarchompS231
Second
MamoswineS132 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mamoswine's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
MamoswineGarchomp
100.5〜117.8%
Icicle Crash
1HKO
181.6〜216.2%
Icicle Crash
1HKO
162.2〜201.1%
Icicle Spear
1HKO
calculated with 3ヒット時
GarchompMamoswine
94.7〜111.2%
Draco Meteor
1 hits (69%)
72.2〜85.6%
Outrage
2HKO
72.2〜85.6%
Outrage
2HKO
Speed
Second
MamoswineS198 / GarchompS223
Second
MamoswineS198 / GarchompS231
First
MamoswineS198 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Garchomp's page →
HippowdonHippowdon
Mamoswine Mamoswine vs Hippowdon Hippowdon

Mamoswine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MamoswineHippowdon
64.2〜76.3%
Icicle Crash
2HKO
calculated with すなあらし
58.6〜69.8%
Icicle Crash
2HKO
calculated with すなあらし
64.2〜76.3%
Icicle Crash
2HKO
calculated with すなあらし
HippowdonMamoswine
40.6〜48.1%
Earthquake
3HKO
calculated with すなあらし
40.6〜48.1%
Earthquake
3HKO
calculated with すなあらし
40.6〜48.1%
Earthquake
3HKO
calculated with すなあらし
Speed
First
MamoswineS132 / HippowdonS67
First
MamoswineS132 / HippowdonS67
First
MamoswineS132 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Mamoswine's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MamoswineHippowdon
83.3〜99.1%
Icicle Crash
2HKO
calculated with すなあらし
75.8〜90.7%
Icicle Crash
2HKO
calculated with すなあらし
83.3〜99.1%
Icicle Crash
2HKO
calculated with すなあらし
HippowdonMamoswine
40.6〜48.1%
Earthquake
3HKO
calculated with すなあらし
40.6〜48.1%
Earthquake
3HKO
calculated with すなあらし
40.6〜48.1%
Earthquake
3HKO
calculated with すなあらし
Speed
First
MamoswineS132 / HippowdonS67
First
MamoswineS132 / HippowdonS67
First
MamoswineS132 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Mamoswine's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MamoswineHippowdon
64.2〜76.3%
Icicle Crash
2HKO
calculated with すなあらし
58.6〜69.8%
Icicle Crash
2HKO
calculated with すなあらし
64.2〜76.3%
Icicle Crash
2HKO
calculated with すなあらし
HippowdonMamoswine
40.6〜48.1%
Earthquake
3HKO
calculated with すなあらし
40.6〜48.1%
Earthquake
3HKO
calculated with すなあらし
40.6〜48.1%
Earthquake
3HKO
calculated with すなあらし
Speed
First
MamoswineS198 / HippowdonS67
First
MamoswineS198 / HippowdonS67
First
MamoswineS198 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Volcarona*Volcarona
Mamoswine Mamoswine vs Volcarona Volcarona

Mamoswine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MamoswineVolcarona
122.9〜145.8%
Stone Edge
1HKO
131.7〜156.5%
Rock Tomb
1HKO
122.9〜145.8%
Stone Edge
1HKO
VolcaronaMamoswine
105.9〜125.1%
Flamethrower
2HKO (incl. きあいのタスキ)
125.1〜147.6%
Fiery Dance
2HKO (incl. きあいのタスキ)
105.9〜125.1%
Flamethrower
2HKO (incl. きあいのタスキ)
Speed
First
MamoswineS132 / VolcaronaS122
Second
MamoswineS132 / VolcaronaS152
First
MamoswineS132 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Mamoswine's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MamoswineVolcarona
159.4〜189.6%
Stone Edge
1HKO
106.2〜125.5%
Earthquake
1HKO
159.4〜189.6%
Stone Edge
1HKO
VolcaronaMamoswine
105.9〜125.1%
Flamethrower
1HKO
125.1〜147.6%
Fiery Dance
1HKO
105.9〜125.1%
Flamethrower
1HKO
Speed
First
MamoswineS132 / VolcaronaS122
Second
MamoswineS132 / VolcaronaS152
First
MamoswineS132 / VolcaronaS122
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Mamoswine's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MamoswineVolcarona
122.9〜145.8%
Stone Edge
1HKO
131.7〜156.5%
Rock Tomb
1HKO
122.9〜145.8%
Stone Edge
1HKO
VolcaronaMamoswine
105.9〜125.1%
Flamethrower
1HKO
125.1〜147.6%
Fiery Dance
1HKO
105.9〜125.1%
Flamethrower
1HKO
Speed
First
MamoswineS198 / VolcaronaS122
First
MamoswineS198 / VolcaronaS152
First
MamoswineS198 / VolcaronaS122
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Mamoswine Mamoswine vs イエッサン(オス) イエッサン(オス)

Mamoswine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Mamoswineイエッサン(オス)
110.2〜129.9%
Earthquake
1HKO
calculated with サイコフィールド
110.2〜129.9%
Earthquake
1HKO
calculated with サイコフィールド
110.2〜129.9%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Mamoswine
67.9〜80.2%
Expanding Force
2HKO
calculated with サイコフィールド
62.6〜73.8%
Expanding Force
2HKO
calculated with サイコフィールド
67.9〜80.2%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
MamoswineS132 / イエッサン(オス)S220
Second
MamoswineS132 / イエッサン(オス)S161
Second
MamoswineS132 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Mamoswine's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Mamoswineイエッサン(オス)
143.1〜168.6%
Earthquake
1HKO
calculated with サイコフィールド
143.1〜168.6%
Earthquake
1HKO
calculated with サイコフィールド
109.5〜129.2%
Icicle Spear
1HKO
calculated with サイコフィールド・3ヒット時
イエッサン(オス)Mamoswine
67.9〜80.2%
Expanding Force
2HKO
calculated with サイコフィールド
62.6〜73.8%
Expanding Force
2HKO
calculated with サイコフィールド
67.9〜80.2%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
MamoswineS132 / イエッサン(オス)S220
Second
MamoswineS132 / イエッサン(オス)S161
Second
MamoswineS132 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mamoswine's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Mamoswineイエッサン(オス)
110.2〜129.9%
Earthquake
1HKO
calculated with サイコフィールド
110.2〜129.9%
Earthquake
1HKO
calculated with サイコフィールド
110.2〜129.9%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Mamoswine
67.9〜80.2%
Expanding Force
2HKO
calculated with サイコフィールド
62.6〜73.8%
Expanding Force
2HKO
calculated with サイコフィールド
67.9〜80.2%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
MamoswineS198 / イエッサン(オス)S220
First
MamoswineS198 / イエッサン(オス)S161
First
MamoswineS198 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Dragonite*Dragonite
Mamoswine Mamoswine vs Dragonite Dragonite

Mamoswine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MamoswineDragonite
131.7〜161.7%
Icicle Spear
1HKO
calculated with 3ヒット時
100.6〜118.6%
Icicle Crash
1HKO
100.6〜118.6%
Icicle Crash
1HKO
DragoniteMamoswine
105.9〜125.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
74.3〜88.2%
Draco Meteor
2HKO
81.8〜96.8%
Draco Meteor
2HKO
Speed
Second
MamoswineS132 / DragoniteS152
Second
MamoswineS132 / DragoniteS145
Second
MamoswineS132 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mamoswine's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MamoswineDragonite
112.0〜132.3%
Icicle Crash
1HKO
130.5〜153.9%
Icicle Crash
1HKO
130.5〜153.9%
Icicle Crash
1HKO
DragoniteMamoswine
105.9〜125.1%
Draco Meteor
1HKO
74.3〜88.2%
Draco Meteor
2HKO
81.8〜96.8%
Draco Meteor
2HKO
Speed
Second
MamoswineS132 / DragoniteS152
Second
MamoswineS132 / DragoniteS145
Second
MamoswineS132 / DragoniteS132
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mamoswine's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MamoswineDragonite
131.7〜161.7%
Icicle Spear
1HKO
calculated with 3ヒット時
100.6〜118.6%
Icicle Crash
1HKO
100.6〜118.6%
Icicle Crash
1HKO
DragoniteMamoswine
105.9〜125.1%
Draco Meteor
1HKO
74.3〜88.2%
Draco Meteor
2HKO
81.8〜96.8%
Draco Meteor
2HKO
Speed
First
MamoswineS198 / DragoniteS152
First
MamoswineS198 / DragoniteS145
First
MamoswineS198 / DragoniteS132
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →
Unfavorable
Primarina*Primarina
Mamoswine Mamoswine vs Primarina Primarina

Mamoswine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MamoswinePrimarina
48.7〜57.8%
Earthquake
3HKO
64.2〜75.9%
Earthquake
2HKO
48.7〜57.8%
Earthquake
2 hits (52%)
PrimarinaMamoswine
109.1〜129.4%
Sparkling Aria
2HKO (incl. きあいのタスキ)
132.6〜157.2%
Sparkling Aria
2HKO (incl. きあいのタスキ)
109.1〜129.4%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
MamoswineS132 / PrimarinaS80
First
MamoswineS132 / PrimarinaS82
First
MamoswineS132 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Mamoswine's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MamoswinePrimarina
63.1〜74.9%
Earthquake
2HKO
83.4〜98.4%
Earthquake
2HKO
63.1〜74.9%
Earthquake
2HKO
PrimarinaMamoswine
109.1〜129.4%
Sparkling Aria
1HKO
132.6〜157.2%
Sparkling Aria
1HKO
109.1〜129.4%
Sparkling Aria
1HKO
Speed
First
MamoswineS132 / PrimarinaS80
First
MamoswineS132 / PrimarinaS82
First
MamoswineS132 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Mamoswine's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MamoswinePrimarina
48.7〜57.8%
Earthquake
3HKO
64.2〜75.9%
Earthquake
2HKO
48.7〜57.8%
Earthquake
2 hits (52%)
PrimarinaMamoswine
109.1〜129.4%
Sparkling Aria
1HKO
132.6〜157.2%
Sparkling Aria
1HKO
109.1〜129.4%
Sparkling Aria
1HKO
Speed
First
MamoswineS198 / PrimarinaS80
First
MamoswineS198 / PrimarinaS82
First
MamoswineS198 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Mamoswine Mamoswine vs グソクムシャ グソクムシャ

Mamoswine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Mamoswineグソクムシャ
31.9〜38.5%
Earthquake
3 hits (97%)
グソクムシャMamoswine
141.7〜166.8%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
MamoswineS132 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Mamoswine's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Mamoswineグソクムシャ
41.2〜50.0%
Earthquake
2 hits (<1%)
グソクムシャMamoswine
141.7〜166.8%
Iron Head
1HKO
Speed
First
MamoswineS132 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Mamoswine's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Mamoswineグソクムシャ
31.9〜38.5%
Earthquake
3 hits (97%)
グソクムシャMamoswine
141.7〜166.8%
Iron Head
1HKO
Speed
First
MamoswineS198 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Gholdengo×*Gholdengo
Mamoswine Mamoswine vs Gholdengo Gholdengo

Mamoswine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
MamoswineGholdengo
25.8〜30.1%
Icicle Crash
4HKO
19.7〜23.3%
Icicle Crash
999HKO
110.4〜130.1%
Earthquake
1HKO
GholdengoMamoswine
182.9〜216.0%
Make It Rain
2HKO (incl. きあいのタスキ)
138.0〜163.6%
Make It Rain
2HKO (incl. きあいのタスキ)
167.9〜198.9%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
Second
MamoswineS132 / GholdengoS136
First
MamoswineS132 / GholdengoS107
Second
MamoswineS132 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mamoswine's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
MamoswineGholdengo
33.1〜38.7%
Icicle Crash
3 hits (>99%)
25.4〜30.1%
Icicle Crash
4HKO
143.6〜168.7%
Earthquake
1HKO
GholdengoMamoswine
182.9〜216.0%
Make It Rain
1HKO
138.0〜163.6%
Make It Rain
1HKO
167.9〜198.9%
Make It Rain
1HKO
Speed
Second
MamoswineS132 / GholdengoS136
First
MamoswineS132 / GholdengoS107
Second
MamoswineS132 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Mamoswine's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
MamoswineGholdengo
25.8〜30.1%
Icicle Crash
4HKO
19.7〜23.3%
Icicle Crash
999HKO
110.4〜130.1%
Earthquake
1HKO
GholdengoMamoswine
182.9〜216.0%
Make It Rain
1HKO
138.0〜163.6%
Make It Rain
1HKO
167.9〜198.9%
Make It Rain
1HKO
Speed
First
MamoswineS198 / GholdengoS136
First
MamoswineS198 / GholdengoS107
First
MamoswineS198 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
MimikyuMimikyu
Mamoswine Mamoswine vs Mimikyu Mimikyu

Mamoswine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MamoswineMimikyu
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
MimikyuMamoswine
98.4〜116.6%
Wood Hammer
2HKO
75.9〜89.8%
Wood Hammer
2HKO
75.9〜89.8%
Wood Hammer
2HKO
Speed
Second
MamoswineS132 / MimikyuS148
Second
MamoswineS132 / MimikyuS148
Second
MamoswineS132 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Mamoswine's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MamoswineMimikyu
110.7〜131.3%
Earthquake
2HKO (incl. ばけのかわ)
110.7〜131.3%
Earthquake
2HKO (incl. ばけのかわ)
110.7〜131.3%
Earthquake
2HKO (incl. ばけのかわ)
MimikyuMamoswine
98.4〜116.6%
Wood Hammer
1 hits (94%)
75.9〜89.8%
Wood Hammer
2HKO
75.9〜89.8%
Wood Hammer
2HKO
Speed
Second
MamoswineS132 / MimikyuS148
Second
MamoswineS132 / MimikyuS148
Second
MamoswineS132 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Mamoswine's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MamoswineMimikyu
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Earthquake
2 hits (88%) (incl. ばけのかわ)
MimikyuMamoswine
98.4〜116.6%
Wood Hammer
1 hits (94%)
75.9〜89.8%
Wood Hammer
2HKO
75.9〜89.8%
Wood Hammer
2HKO
Speed
First
MamoswineS198 / MimikyuS148
First
MamoswineS198 / MimikyuS148
First
MamoswineS198 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Corviknight×*Corviknight
Mamoswine Mamoswine vs Corviknight Corviknight

Mamoswine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MamoswineCorviknight
27.8〜32.7%
Icicle Crash
4HKO
27.8〜32.7%
Icicle Crash
4 hits (81%)
27.8〜32.7%
Icicle Crash
4 hits (8%)
CorviknightMamoswine
55.6〜66.3%
Body Press
2HKO
55.6〜66.3%
Body Press
2HKO
55.6〜66.3%
Body Press
2HKO
Speed
First
MamoswineS132 / CorviknightS87
First
MamoswineS132 / CorviknightS78
First
MamoswineS132 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Mamoswine's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MamoswineCorviknight
36.1〜42.4%
Icicle Crash
3HKO
36.1〜42.4%
Icicle Crash
3 hits (93%)
36.1〜42.4%
Icicle Crash
3 hits (<1%)
CorviknightMamoswine
55.6〜66.3%
Body Press
2HKO
55.6〜66.3%
Body Press
2HKO
55.6〜66.3%
Body Press
2HKO
Speed
First
MamoswineS132 / CorviknightS87
First
MamoswineS132 / CorviknightS78
First
MamoswineS132 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Mamoswine's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MamoswineCorviknight
27.8〜32.7%
Icicle Crash
4HKO
27.8〜32.7%
Icicle Crash
4 hits (81%)
27.8〜32.7%
Icicle Crash
4 hits (8%)
CorviknightMamoswine
55.6〜66.3%
Body Press
2HKO
55.6〜66.3%
Body Press
2HKO
55.6〜66.3%
Body Press
2HKO
Speed
First
MamoswineS198 / CorviknightS87
First
MamoswineS198 / CorviknightS78
First
MamoswineS198 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Mamoswine Mamoswine vs Basculegion-F Basculegion-F

Mamoswine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MamoswineBasculegion-F
67.5〜79.7%
Earthquake
2HKO
67.5〜79.7%
Earthquake
2HKO
67.5〜79.7%
Earthquake
2HKO
Basculegion-FMamoswine
154.0〜181.8%
Wave Crash
2HKO (incl. きあいのタスキ)
169.0〜200.0%
Wave Crash
2HKO (incl. きあいのタスキ)
200.0〜236.4%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
MamoswineS132 / Basculegion-FS195
Second
MamoswineS132 / Basculegion-FS143
First
MamoswineS132 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Mamoswine's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MamoswineBasculegion-F
87.3〜103.6%
Earthquake
1 hits (19%)
87.3〜103.6%
Earthquake
1 hits (19%)
87.3〜103.6%
Earthquake
1 hits (19%)
Basculegion-FMamoswine
154.0〜181.8%
Wave Crash
1HKO
169.0〜200.0%
Wave Crash
1HKO
200.0〜236.4%
Wave Crash
1HKO
Speed
Second
MamoswineS132 / Basculegion-FS195
Second
MamoswineS132 / Basculegion-FS143
First
MamoswineS132 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Mamoswine's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MamoswineBasculegion-F
67.5〜79.7%
Earthquake
2HKO
67.5〜79.7%
Earthquake
2HKO
67.5〜79.7%
Earthquake
2HKO
Basculegion-FMamoswine
154.0〜181.8%
Wave Crash
1HKO
169.0〜200.0%
Wave Crash
1HKO
200.0〜236.4%
Wave Crash
1HKO
Speed
First
MamoswineS198 / Basculegion-FS195
First
MamoswineS198 / Basculegion-FS143
First
MamoswineS198 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
Mamoswine Mamoswine vs Greninja Greninja

Mamoswine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MamoswineGreninja
139.6〜165.1%
Superpower
2HKO (incl. きあいのタスキ)
124.8〜147.7%
Superpower
1HKO
139.6〜165.1%
Superpower
1HKO
GreninjaMamoswine
116.6〜138.0%
Surf
2HKO (incl. きあいのタスキ)
126.2〜148.7%
Surf
2HKO (incl. きあいのタスキ)
116.6〜138.0%
Surf
2HKO (incl. きあいのタスキ)
Speed
Second
MamoswineS132 / GreninjaS174
Second
MamoswineS132 / GreninjaS213
Second
MamoswineS132 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Mamoswine's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MamoswineGreninja
113.4〜134.2%
Earthquake
2HKO (incl. きあいのタスキ)
102.0〜120.1%
Earthquake
1HKO
113.4〜134.2%
Earthquake
1HKO
GreninjaMamoswine
116.6〜138.0%
Surf
1HKO
126.2〜148.7%
Surf
1HKO
116.6〜138.0%
Surf
1HKO
Speed
Second
MamoswineS132 / GreninjaS174
Second
MamoswineS132 / GreninjaS213
Second
MamoswineS132 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Mamoswine's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MamoswineGreninja
139.6〜165.1%
Superpower
2HKO (incl. きあいのタスキ)
124.8〜147.7%
Superpower
1HKO
139.6〜165.1%
Superpower
1HKO
GreninjaMamoswine
116.6〜138.0%
Surf
1HKO
126.2〜148.7%
Surf
1HKO
116.6〜138.0%
Surf
1HKO
Speed
First
MamoswineS198 / GreninjaS174
Second
MamoswineS198 / GreninjaS213
Second
MamoswineS198 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
Rotom-W×*Rotom-W
Mamoswine Mamoswine vs Rotom-W Rotom-W

Mamoswine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MamoswineRotom-W
28.0〜33.1%
Stone Edge
4 hits (14%)
28.0〜33.1%
Stone Edge
4 hits (92%)
47.2〜55.9%
Stone Edge
3HKO
Rotom-WMamoswine
103.7〜123.0%
Hydro Pump
2HKO (incl. きあいのタスキ)
103.7〜123.0%
Hydro Pump
2HKO (incl. きあいのタスキ)
144.4〜170.1%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
MamoswineS132 / Rotom-WS106
First
MamoswineS132 / Rotom-WS106
Second
MamoswineS132 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Mamoswine's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MamoswineRotom-W
36.3〜42.7%
Stone Edge
3 hits (2%)
36.3〜42.7%
Stone Edge
3 hits (97%)
73.2〜86.6%
Superpower
2 hits (96%)
Rotom-WMamoswine
103.7〜123.0%
Hydro Pump
1HKO
103.7〜123.0%
Hydro Pump
1HKO
144.4〜170.1%
Hydro Pump
1HKO
Speed
First
MamoswineS132 / Rotom-WS106
First
MamoswineS132 / Rotom-WS106
Second
MamoswineS132 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Mamoswine's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MamoswineRotom-W
28.0〜33.1%
Stone Edge
4 hits (14%)
28.0〜33.1%
Stone Edge
4 hits (92%)
47.2〜55.9%
Stone Edge
3HKO
Rotom-WMamoswine
103.7〜123.0%
Hydro Pump
1HKO
103.7〜123.0%
Hydro Pump
1HKO
144.4〜170.1%
Hydro Pump
1HKO
Speed
First
MamoswineS198 / Rotom-WS106
First
MamoswineS198 / Rotom-WS106
First
MamoswineS198 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
Metagross*Metagross
Mamoswine Mamoswine vs Metagross Metagross

Mamoswine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MamoswineMetagross
85.4〜100.6%
Earthquake
1 hits (6%)
MetagrossMamoswine
137.4〜162.6%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
Second
MamoswineS132 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Mamoswine's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MamoswineMetagross
110.8〜130.6%
Earthquake
1HKO
MetagrossMamoswine
137.4〜162.6%
Iron Head
1HKO
Speed
Second
MamoswineS132 / MetagrossS162
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Mamoswine's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MamoswineMetagross
85.4〜100.6%
Earthquake
1 hits (6%)
MetagrossMamoswine
137.4〜162.6%
Iron Head
1HKO
Speed
First
MamoswineS198 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemFocus Sash
AbilityOblivious
NatureAdamant (A↑C↓)
MovesじめんEarthquakeこおりIcicle CrashこおりIce ShardノーマルEndeavor
EVA32B2S32
M-4 Season
ItemFocus Sash
AbilityOblivious
NatureAdamant (A↑C↓)
MovesじめんEarthquakeこおりIce ShardこおりIcicle CrashいわStealth Rock
EVA32B1D1S32
See more team examples