サザンドラ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | ふゆう | 0.0 地面にいないことになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | あくのはどう |
+4.1 特殊威力 80命中 100%PP 16 20%の確率で相手をひるませる。 採用率の推移 |
| 2 | りゅうせいぐん |
+2.1 特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 採用率の推移 |
| 3 | とんぼがえり |
+3.4 物理威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 採用率の推移 |
| 4 | かえんほうしゃ |
+13.2 特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 採用率の推移 |
| 5 | だいもんじ |
-9.6 特殊威力 110命中 85%PP 8 10%の確率で相手をやけど状態にする。 採用率の推移 |
| 6 | ちょうはつ |
-2.4 変化命中 100%PP 20 相手をちょうはつ状態にする。 採用率の推移 |
| 7 | だいちのちから |
特殊威力 90命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 |
| 8 | わるだくみ |
変化PP 20 自分の特攻を2段階上げる。 |
| 9 | ラスターカノン |
-4.4 特殊威力 80命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 10 | ステルスロック |
-3.0 変化PP 20 相手の場をステルスロック状態にする。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | こだわりスカーフ |
-1.2 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 2 | きあいのタスキ |
+0.1 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 3 | いのちのたま |
+2.2 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 4 | たべのこし |
+0.8 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 5 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
| 6 | オボンのみ |
-3.5 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 7 | しろいハーブ |
能力の低下を1度だけ回復する。1度使うと無くなる。 |
| 8 | ハバンのみ |
ドラゴンタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 9 | くろいメガネ |
あくタイプの技の威力が1.2倍になる。 |
| 10 | ボーマンダナイト |
対応するポケモンがバトル中にメガシンカできる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | -9.5 採用率の推移 |
| 2 | おくびょう (S↑ A↓) | +9.6 採用率の推移 |
| 3 | おっとり (C↑ S↓) | -0.3 採用率の推移 |
| 4 | うっかりや (C↑ D↓) | |
| 5 | せっかち | |
| 6 | ずぶとい (B↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | |
| 2 | 0 | 0 | 2 | 32 | 0 | 32 | |
| 3 | 0 | 0 | 1 | 32 | 1 | 32 | |
| 4 | 0 | 0 | 0 | 32 | 2 | 32 | |
| 5 | 32 | 0 | 0 | 2 | 0 | 32 | |
| 6 | 8 | 0 | 0 | 26 | 0 | 32 | |
| 7 | 8 | 0 | 0 | 32 | 0 | 26 | |
| 8 | 1 | 0 | 1 | 32 | 0 | 32 | |
| 9 | 8 | 0 | 0 | 32 | 2 | 24 | |
| 10 | 0 | 0 | 0 | 32 | 0 | 32 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 2.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 5.0位前回比 +4 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 2.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 7.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 6.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 9.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 7.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○*ゴリランダー
Hydreigon vs
ゴリランダー Hydreigon's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.0〜102.4% Fire Blast 1 hits (13%)calculated with グラスフィールド | 87.0〜102.4% Fire Blast 1 hits (13%)calculated with グラスフィールド | 87.0〜102.4% Fire Blast 1 hits (13%)calculated with グラスフィールド | |
| 72.2〜85.8% U-turn 2HKOcalculated with グラスフィールド | 55.6〜66.3% U-turn 2HKOcalculated with グラスフィールド | 55.6〜66.3% U-turn 2HKOcalculated with グラスフィールド | |
| Speed | First S225 / S107 | First S225 / S107 | First S225 / S107 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Hydreigon's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.2〜93.7% Fire Blast 2HKOcalculated with グラスフィールド | 79.2〜93.7% Fire Blast 2HKOcalculated with グラスフィールド | 79.2〜93.7% Fire Blast 2HKOcalculated with グラスフィールド | |
| 72.2〜85.8% U-turn 2HKOcalculated with グラスフィールド | 55.6〜66.3% U-turn 2HKOcalculated with グラスフィールド | 55.6〜66.3% U-turn 2HKOcalculated with グラスフィールド | |
| Speed | First S165 / S107 | First S165 / S107 | First S165 / S107 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Hydreigon's build: Life Orb, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.0〜132.9% Fire Blast 1HKOcalculated with グラスフィールド | 113.0〜132.9% Fire Blast 1HKOcalculated with グラスフィールド | 113.0〜132.9% Fire Blast 1HKOcalculated with グラスフィールド | |
| 72.2〜85.8% U-turn 2HKOcalculated with グラスフィールド | 55.6〜66.3% U-turn 2HKOcalculated with グラスフィールド | 55.6〜66.3% U-turn 2HKOcalculated with グラスフィールド | |
| Speed | First S150 / S107 | First S150 / S107 | First S150 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Corviknight
Hydreigon vs
Corviknight Hydreigon's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.2〜86.8% Fire Blast 2HKO | 73.2〜86.8% Fire Blast 2HKO | 73.2〜86.8% Fire Blast 2HKO | |
| 56.8〜67.5% Body Press 2HKO | 56.8〜67.5% Body Press 2HKO | 56.8〜67.5% Body Press 2HKO | |
| Speed | First S225 / S87 | First S225 / S78 | First S225 / S78 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Hydreigon's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.3〜80.0% Fire Blast 2HKO | 67.3〜80.0% Fire Blast 2HKO | 67.3〜80.0% Fire Blast 2HKO | |
| 56.8〜67.5% Body Press 2HKO | 56.8〜67.5% Body Press 2HKO | 56.8〜67.5% Body Press 2HKO | |
| Speed | First S165 / S87 | First S165 / S78 | First S165 / S78 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Hydreigon's build: Life Orb, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.1〜112.7% Fire Blast 1 hits (75%) | 95.1〜112.7% Fire Blast 1 hits (75%) | 95.1〜112.7% Fire Blast 1 hits (75%) | |
| 56.8〜67.5% Body Press 2HKO | 56.8〜67.5% Body Press 2HKO | 56.8〜67.5% Body Press 2HKO | |
| Speed | First S150 / S87 | First S150 / S78 | First S150 / S78 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Basculegion-F
Hydreigon vs
Basculegion-F Hydreigon's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.4〜110.7% Dark Pulse 1 hits (63%) | 94.4〜110.7% Dark Pulse 1 hits (63%) | 94.4〜110.7% Dark Pulse 1 hits (63%) | |
| 42.6〜50.9% Ice Fang 2 hits (2%) | 42.6〜50.3% Wave Crash 2 hits (1%) | 55.0〜65.7% Ice Fang 2HKO | |
| Speed | First S225 / S195 | First S225 / S143 | First S225 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Hydreigon's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.3〜101.5% Dark Pulse 1 hits (13%) | 85.3〜101.5% Dark Pulse 1 hits (13%) | 85.3〜101.5% Dark Pulse 1 hits (13%) | |
| 42.6〜50.9% Ice Fang 2 hits (2%) | 42.6〜50.3% Wave Crash 2 hits (1%) | 55.0〜65.7% Ice Fang 2HKO | |
| Speed | Second S165 / S195 | First S165 / S143 | First S165 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Hydreigon's build: Life Orb, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 122.3〜143.7% Dark Pulse 1HKO | 122.3〜143.7% Dark Pulse 1HKO | 122.3〜143.7% Dark Pulse 1HKO | |
| 42.6〜50.9% Ice Fang 2 hits (2%) | 42.6〜50.3% Wave Crash 2 hits (1%) | 55.0〜65.7% Ice Fang 2HKO | |
| Speed | Second S150 / S195 | First S150 / S143 | First S150 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎*Rotom-W
Hydreigon vs
Rotom-W Hydreigon's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.7〜84.1% Draco Meteor 2 hits (4%) | 70.7〜84.1% Draco Meteor 2HKO | 88.2〜104.7% Draco Meteor 1 hits (31%) | |
| 21.3〜24.9% Hydro Pump 5HKO | 21.3〜24.9% Hydro Pump 5HKO | 28.4〜33.7% Hydro Pump 3 hits (<1%) | |
| Speed | First S225 / S106 | First S225 / S106 | First S225 / S138 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Hydreigon's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.8% Dark Pulse 3 hits (96%) | 65.0〜76.4% Draco Meteor 2 hits (54%) | 80.3〜95.3% Draco Meteor 2 hits (93%) | |
| 21.3〜24.9% Hydro Pump 5HKO | 21.3〜24.9% Hydro Pump 5HKO | 28.4〜33.7% Hydro Pump 3 hits (<1%) | |
| Speed | First S165 / S106 | First S165 / S106 | First S165 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Hydreigon's build: Life Orb, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.7〜108.9% Draco Meteor 1 hits (50%) | 91.7〜108.9% Draco Meteor 1 hits (50%) | 114.2〜135.4% Draco Meteor 1HKO | |
| 21.3〜24.9% Hydro Pump 5HKO | 21.3〜24.9% Hydro Pump 5HKO | 28.4〜33.7% Hydro Pump 3 hits (<1%) | |
| Speed | First S150 / S106 | First S150 / S106 | First S150 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
○*Skeledirge
Hydreigon vs
Skeledirge Hydreigon's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.3〜102.4% Dark Pulse 1 hits (13%) | 86.3〜102.4% Dark Pulse 1 hits (13%) | 86.3〜102.4% Dark Pulse 1 hits (13%) | |
| 85.2〜101.8% Disarming Voice 1 hits (6%) | 85.2〜101.8% Disarming Voice 1 hits (6%) | 85.2〜101.8% Disarming Voice 1 hits (6%) | |
| Speed | First S225 / S86 | First S225 / S86 | First S225 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Hydreigon's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.6〜93.8% Dark Pulse 2HKO | 79.6〜93.8% Dark Pulse 2HKO | 79.6〜93.8% Dark Pulse 2HKO | |
| 85.2〜101.8% Disarming Voice 2HKO | 85.2〜101.8% Disarming Voice 2HKO | 85.2〜101.8% Disarming Voice 2HKO | |
| Speed | First S165 / S86 | First S165 / S86 | First S165 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Hydreigon's build: Life Orb, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.8〜132.7% Dark Pulse 1HKO | 111.8〜132.7% Dark Pulse 1HKO | 111.8〜132.7% Dark Pulse 1HKO | |
| 85.2〜101.8% Disarming Voice 1 hits (6%) | 85.2〜101.8% Disarming Voice 1 hits (6%) | 85.2〜101.8% Disarming Voice 1 hits (6%) | |
| Speed | First S150 / S86 | First S150 / S86 | First S150 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
×Primarina
Hydreigon vs
Primarina Hydreigon's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.2〜31.0% Earth Power 5HKO (incl. オボンのみ) | 26.2〜31.0% Earth Power 5HKO (incl. オボンのみ) | 26.2〜31.0% Earth Power 4 hits (11%) | |
| 184.6〜220.1% Moonblast 1HKO | 227.2〜269.8% Moonblast 1HKO | 184.6〜220.1% Moonblast 1HKO | |
| Speed | First S225 / S80 | First S225 / S82 | First S225 / S80 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
Hydreigon's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.1〜28.3% Earth Power 999HKO | 24.1〜28.3% Earth Power 999HKO | 24.1〜28.3% Earth Power 999HKO | |
| 184.6〜220.1% Moonblast 2HKO (incl. きあいのタスキ) | 227.2〜269.8% Moonblast 2HKO (incl. きあいのタスキ) | 184.6〜220.1% Moonblast 2HKO (incl. きあいのタスキ) | |
| Speed | First S165 / S80 | First S165 / S82 | First S165 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Hydreigon's build: Life Orb, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.7〜40.1% Earth Power 4HKO (incl. オボンのみ) | 33.7〜40.1% Earth Power 4HKO (incl. オボンのみ) | 33.7〜40.1% Earth Power 3 hits (34%) | |
| 184.6〜220.1% Moonblast 1HKO | 227.2〜269.8% Moonblast 1HKO | 184.6〜220.1% Moonblast 1HKO | |
| Speed | First S150 / S80 | First S150 / S82 | First S150 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
▲*Mimikyu
Hydreigon vs
Mimikyu Hydreigon's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.4〜64.1% Dark Pulse 3HKO (incl. ばけのかわ) | 53.4〜64.1% Dark Pulse 3HKO (incl. ばけのかわ) | 53.4〜64.1% Dark Pulse 3HKO (incl. ばけのかわ) | |
| 224.3〜267.5% Play Rough 1HKO | 172.8〜205.9% Play Rough 1HKO | 172.8〜205.9% Play Rough 1HKO | |
| Speed | First S225 / S148 | First S225 / S148 | First S225 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Hydreigon's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.9〜58.0% Dark Pulse 3HKO | 48.9〜58.0% Dark Pulse 3HKO | 48.9〜58.0% Dark Pulse 3HKO | |
| 224.3〜267.5% Play Rough 2HKO (incl. きあいのタスキ) | 172.8〜205.9% Play Rough 2HKO (incl. きあいのタスキ) | 172.8〜205.9% Play Rough 2HKO (incl. きあいのタスキ) | |
| Speed | First S165 / S148 | First S165 / S148 | First S165 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Hydreigon's build: Life Orb, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.1〜110.7% Flash Cannon 2HKO | 93.1〜110.7% Flash Cannon 2HKO | 93.1〜110.7% Flash Cannon 2HKO | |
| 224.3〜267.5% Play Rough 1HKO | 172.8〜205.9% Play Rough 1HKO | 172.8〜205.9% Play Rough 1HKO | |
| Speed | First S150 / S148 | First S150 / S148 | First S150 / S148 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Meowscarada
Hydreigon vs
Meowscarada Hydreigon's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.9〜122.2% Draco Meteor 1HKO | 103.9〜122.2% Draco Meteor 2HKO (incl. きあいのタスキ) | 103.9〜122.2% Draco Meteor 1HKO | |
| 131.4〜159.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 131.4〜159.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 170.4〜207.1% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S225 / S262 | First S225 / S175 | First S225 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Hydreigon's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.2〜126.8% Fire Blast 1HKO | 107.2〜126.8% Fire Blast 2HKO (incl. きあいのタスキ) | 107.2〜126.8% Fire Blast 1HKO | |
| 131.4〜159.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 131.4〜159.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 170.4〜207.1% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S165 / S262 | Second S165 / S175 | Second S165 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Hydreigon's build: Life Orb, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 134.6〜158.8% Draco Meteor 1HKO | 134.6〜158.8% Draco Meteor 2HKO (incl. きあいのタスキ) | 134.6〜158.8% Draco Meteor 1HKO | |
| 131.4〜159.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 131.4〜159.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 170.4〜207.1% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S150 / S262 | Second S150 / S175 | Second S150 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*エースバーン
Hydreigon vs
エースバーン Hydreigon's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.5〜112.7% Draco Meteor 1 hits (75%) | 95.5〜112.7% Draco Meteor 2HKO | 95.5〜112.7% Draco Meteor 1 hits (75%) | |
| 145.6〜171.6% High Jump Kick 1HKO | 132.5〜157.4% High Jump Kick 1HKO | 188.8〜223.1% High Jump Kick 1HKO | |
| Speed | Second S225 / S256 | First S225 / S188 | First S225 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Hydreigon's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.6〜103.2% Draco Meteor 1 hits (19%) | 86.6〜103.2% Draco Meteor 2HKO | 86.6〜103.2% Draco Meteor 1 hits (19%) | |
| 145.6〜171.6% High Jump Kick 2HKO (incl. きあいのタスキ) | 132.5〜157.4% High Jump Kick 2HKO (incl. きあいのタスキ) | 188.8〜223.1% High Jump Kick 2HKO (incl. きあいのタスキ) | |
| Speed | Second S165 / S256 | Second S165 / S188 | Second S165 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Hydreigon's build: Life Orb, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.2〜146.5% Draco Meteor 1HKO | 124.2〜146.5% Draco Meteor 2HKO (incl. きあいのタスキ) | 124.2〜146.5% Draco Meteor 1HKO | |
| 145.6〜171.6% High Jump Kick 1HKO | 132.5〜157.4% High Jump Kick 1HKO | 188.8〜223.1% High Jump Kick 1HKO | |
| Speed | Second S150 / S256 | Second S150 / S188 | Second S150 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Sneasler
Hydreigon vs
Sneasler Hydreigon's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.4〜107.0% Draco Meteor 1 hits (44%) | 90.4〜107.0% Draco Meteor 1 hits (44%) | 90.4〜107.0% Draco Meteor 1 hits (44%) | |
| 146.7〜174.0% Close Combat 1HKO | 146.7〜174.0% Close Combat 1HKO | 146.7〜174.0% Close Combat 1HKO | |
| Speed | First S225 / S172 | First S225 / S172 | First S225 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Hydreigon's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.8〜98.1% Draco Meteor 2HKO | 82.8〜98.1% Draco Meteor 2HKO | 82.8〜98.1% Draco Meteor 2HKO | |
| 146.7〜174.0% Close Combat 2HKO (incl. きあいのタスキ) | 146.7〜174.0% Close Combat 2HKO (incl. きあいのタスキ) | 146.7〜174.0% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S165 / S172 | Second S165 / S172 | Second S165 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Hydreigon's build: Life Orb, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.2〜138.9% Draco Meteor 1HKO | 117.2〜138.9% Draco Meteor 1HKO | 117.2〜138.9% Draco Meteor 1HKO | |
| 146.7〜174.0% Close Combat 1HKO | 146.7〜174.0% Close Combat 1HKO | 146.7〜174.0% Close Combat 1HKO | |
| Speed | Second S150 / S172 | Second S150 / S172 | Second S150 / S172 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Volcarona
Hydreigon vs
Volcarona Hydreigon's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.5〜43.8% Dark Pulse 3 hits (10%) | 70.8〜83.9% Draco Meteor 2 hits (3%) | 59.4〜70.3% Draco Meteor 2 hits (<1%) | |
| 85.2〜100.6% Bug Buzz 1 hits (6%) | 111.2〜132.5% Bug Buzz 1HKO | 85.2〜100.6% Bug Buzz 1 hits (6%) | |
| Speed | First S225 / S122 | First S225 / S152 | First S225 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Hydreigon's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.3〜39.6% Dark Pulse 4HKO (incl. オボンのみ) | 39.8〜47.2% Dark Pulse 3 hits (90%) | 33.3〜39.6% Dark Pulse 3 hits (14%) | |
| 85.2〜100.6% Bug Buzz 2HKO | 111.2〜132.5% Bug Buzz 2HKO (incl. きあいのタスキ) | 85.2〜100.6% Bug Buzz 2HKO | |
| Speed | First S165 / S122 | First S165 / S152 | First S165 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Hydreigon's build: Life Orb, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.1〜91.1% Draco Meteor 2 hits (60%) | 91.9〜108.7% Draco Meteor 1 hits (50%) | 77.1〜91.1% Draco Meteor 2HKO | |
| 85.2〜100.6% Bug Buzz 1 hits (6%) | 111.2〜132.5% Bug Buzz 1HKO | 85.2〜100.6% Bug Buzz 1 hits (6%) | |
| Speed | First S150 / S122 | Second S150 / S152 | First S150 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲*Metagross
Hydreigon vs
Metagross Hydreigon's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 85.4〜103.2% Dark Pulse 1 hits (13%) | |
| 113.6〜134.9% Hammer Arm 1HKO | |
| Speed | First S225 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Hydreigon's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 77.7〜93.0% Dark Pulse 2HKO | |
| 113.6〜134.9% Hammer Arm 2HKO (incl. きあいのタスキ) | |
| Speed | First S165 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Hydreigon's build: Life Orb, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 110.8〜133.8% Dark Pulse 1HKO | |
| 113.6〜134.9% Hammer Arm 1HKO | |
| Speed | Second S150 / S162 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Dragonite
Hydreigon vs
Dragonite Hydreigon's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.3〜70.1% Draco Meteor 2HKO | 70.7〜84.4% Draco Meteor 2HKO | 70.7〜84.4% Draco Meteor 2HKO | |
| 170.4〜202.4% Draco Meteor 1HKO | 120.7〜143.2% Draco Meteor 1HKO | 131.4〜156.2% Draco Meteor 1HKO | |
| Speed | First S225 / S152 | First S225 / S145 | First S225 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Hydreigon's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.9〜63.5% Draco Meteor 2HKO | 65.3〜77.2% Draco Meteor 2HKO | 65.3〜77.2% Draco Meteor 2HKO | |
| 170.4〜202.4% Draco Meteor 2HKO (incl. きあいのタスキ) | 120.7〜143.2% Draco Meteor 2HKO (incl. きあいのタスキ) | 131.4〜156.2% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | First S165 / S152 | First S165 / S145 | First S165 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Hydreigon's build: Life Orb, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.6〜91.0% Draco Meteor 2HKO | 91.6〜109.6% Draco Meteor 1 hits (56%) | 91.6〜109.6% Draco Meteor 1 hits (56%) | |
| 170.4〜202.4% Draco Meteor 1HKO | 120.7〜143.2% Draco Meteor 1HKO | 131.4〜156.2% Draco Meteor 1HKO | |
| Speed | Second S150 / S152 | First S150 / S145 | First S150 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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