Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
サザンドラ

サザンドラ

あく ドラゴン
全国図鑑 No.635 / 使用率 27位
データ集計日:2026-09-10

種族値

HP
92
こうげき
105
ぼうぎょ
90
とくこう
125
とくぼう
90
すばやさ
98
合計
600

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
フェアリー
かくとうむしこおりドラゴン
ゴーストほのおみずくさでんきあく
エスパー

特性

順位 特性名 採用率 ⓘ 効果・推移
1 ふゆう
100.0%
0.0
地面にいないことになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
あく あくのはどう
98.3%
+4.1
あく特殊
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
99969494.2%98.3%9/99/10
2
ドラゴン りゅうせいぐん
95.7%
+2.1
ドラゴン特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
採用率の推移
96959393.6%95.7%9/99/10
3
むし とんぼがえり
83.2%
+3.4
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
84827979.8%83.2%9/99/10
4
ほのお かえんほうしゃ
73.3%
+13.2
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
採用率の推移
75675860.1%73.3%9/99/10
5
ほのお だいもんじ
19.3%
-9.6
ほのお特殊
威力 110命中 85%PP 8
10%の確率で相手をやけど状態にする。
採用率の推移
30241828.9%19.3%9/99/10
6
あく ちょうはつ
7.4%
-2.4
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
採用率の推移
10979.8%7.4%9/99/10
7
じめん だいちのちから
3.6%
じめん特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
8
あく わるだくみ
3.2%
あく変化
PP 20
自分の特攻を2段階上げる。
9
はがね ラスターカノン
3.1%
-4.4
はがね特殊
威力 80命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
8527.5%3.1%9/99/10
10
いわ ステルスロック
2.8%
-3.0
いわ変化
PP 20
相手の場をステルスロック状態にする。
採用率の推移
6425.8%2.8%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
こだわりスカーフこだわりスカーフ
86.7%
-1.2
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
88878787.9%86.7%9/99/10
2
きあいのタスキきあいのタスキ
5.9%
+0.1
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
6665.8%5.9%9/99/10
3
いのちのたま
3.9%
+2.2
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
4311.7%3.9%9/99/10
4
たべのこし
1.4%
+0.8
ターン終わりに最大HPの1/16回復する。
採用率の推移
2100.6%1.4%9/99/10
5
ラムのみラムのみ
0.5%
状態異常・こんらん状態を回復する。1度使うと無くなる。
6
オボンのみオボンのみ
0.5%
-3.5
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
5204.0%0.5%9/99/10
7
しろいハーブ
0.4%
能力の低下を1度だけ回復する。1度使うと無くなる。
8
ハバンのみハバンのみ
0.2%
ドラゴンタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
9
くろいメガネ
0.1%
あくタイプの技の威力が1.2倍になる。
10
ボーマンダナイトボーマンダナイト
0.1%
対応するポケモンがバトル中にメガシンカできる。

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
79.5%
-9.5
採用率の推移
90847889.0%79.5%9/99/10
2 おくびょう (S↑ A↓)
20.0%
+9.6
採用率の推移
2115910.4%20.0%9/99/10
3 おっとり (C↑ S↓)
0.3%
-0.3
採用率の推移
1000.6%0.3%9/99/10
4 うっかりや (C↑ D↓)
0.1%
5 せっかち
0.0%
6 ずぶとい (B↑ A↓)
0.0%

ステータス振り

順位 H A B C D S 採用率
1 20032032
79.1%
2 00232032
6.2%
3 00132132
3.7%
4 00032232
2.2%
5 32002032
1.7%
6 80026032
1.0%
7 80032026
0.9%
8 10132032
0.8%
9 80032224
0.6%
10 00032032
0.6%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 2.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 5.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 2.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 7.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 6.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 9.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 7.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

サザンドラ
考察記事
【ポケモンチャンピオンズ】サザンドラ 考察 M-4 シーズン こだわりスカーフ型
サザンドラ
考察記事
サザンドラ考察 M-3 サザングロス構築とM-2からの変化
サザンドラ
考察記事
サザンドラ考察【チャンピオンズM-2 使用率21位】スカーフ型の技採用率と立ち回り

Pokémon Matchups

Favorable
ゴリランダー*ゴリランダー
Hydreigon Hydreigon vs ゴリランダー ゴリランダー

Hydreigon's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Hydreigonゴリランダー
87.0〜102.4%
Fire Blast
1 hits (13%)
calculated with グラスフィールド
87.0〜102.4%
Fire Blast
1 hits (13%)
calculated with グラスフィールド
87.0〜102.4%
Fire Blast
1 hits (13%)
calculated with グラスフィールド
ゴリランダーHydreigon
72.2〜85.8%
U-turn
2HKO
calculated with グラスフィールド
55.6〜66.3%
U-turn
2HKO
calculated with グラスフィールド
55.6〜66.3%
U-turn
2HKO
calculated with グラスフィールド
Speed
First
HydreigonS225 / ゴリランダーS107
First
HydreigonS225 / ゴリランダーS107
First
HydreigonS225 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Hydreigon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Hydreigonゴリランダー
79.2〜93.7%
Fire Blast
2HKO
calculated with グラスフィールド
79.2〜93.7%
Fire Blast
2HKO
calculated with グラスフィールド
79.2〜93.7%
Fire Blast
2HKO
calculated with グラスフィールド
ゴリランダーHydreigon
72.2〜85.8%
U-turn
2HKO
calculated with グラスフィールド
55.6〜66.3%
U-turn
2HKO
calculated with グラスフィールド
55.6〜66.3%
U-turn
2HKO
calculated with グラスフィールド
Speed
First
HydreigonS165 / ゴリランダーS107
First
HydreigonS165 / ゴリランダーS107
First
HydreigonS165 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Hydreigon's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Hydreigonゴリランダー
113.0〜132.9%
Fire Blast
1HKO
calculated with グラスフィールド
113.0〜132.9%
Fire Blast
1HKO
calculated with グラスフィールド
113.0〜132.9%
Fire Blast
1HKO
calculated with グラスフィールド
ゴリランダーHydreigon
72.2〜85.8%
U-turn
2HKO
calculated with グラスフィールド
55.6〜66.3%
U-turn
2HKO
calculated with グラスフィールド
55.6〜66.3%
U-turn
2HKO
calculated with グラスフィールド
Speed
First
HydreigonS150 / ゴリランダーS107
First
HydreigonS150 / ゴリランダーS107
First
HydreigonS150 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
CorviknightCorviknight
Hydreigon Hydreigon vs Corviknight Corviknight

Hydreigon's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HydreigonCorviknight
73.2〜86.8%
Fire Blast
2HKO
73.2〜86.8%
Fire Blast
2HKO
73.2〜86.8%
Fire Blast
2HKO
CorviknightHydreigon
56.8〜67.5%
Body Press
2HKO
56.8〜67.5%
Body Press
2HKO
56.8〜67.5%
Body Press
2HKO
Speed
First
HydreigonS225 / CorviknightS87
First
HydreigonS225 / CorviknightS78
First
HydreigonS225 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Hydreigon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HydreigonCorviknight
67.3〜80.0%
Fire Blast
2HKO
67.3〜80.0%
Fire Blast
2HKO
67.3〜80.0%
Fire Blast
2HKO
CorviknightHydreigon
56.8〜67.5%
Body Press
2HKO
56.8〜67.5%
Body Press
2HKO
56.8〜67.5%
Body Press
2HKO
Speed
First
HydreigonS165 / CorviknightS87
First
HydreigonS165 / CorviknightS78
First
HydreigonS165 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Hydreigon's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HydreigonCorviknight
95.1〜112.7%
Fire Blast
1 hits (75%)
95.1〜112.7%
Fire Blast
1 hits (75%)
95.1〜112.7%
Fire Blast
1 hits (75%)
CorviknightHydreigon
56.8〜67.5%
Body Press
2HKO
56.8〜67.5%
Body Press
2HKO
56.8〜67.5%
Body Press
2HKO
Speed
First
HydreigonS150 / CorviknightS87
First
HydreigonS150 / CorviknightS78
First
HydreigonS150 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Hydreigon Hydreigon vs Basculegion-F Basculegion-F

Hydreigon's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HydreigonBasculegion-F
94.4〜110.7%
Dark Pulse
1 hits (63%)
94.4〜110.7%
Dark Pulse
1 hits (63%)
94.4〜110.7%
Dark Pulse
1 hits (63%)
Basculegion-FHydreigon
42.6〜50.9%
Ice Fang
2 hits (2%)
42.6〜50.3%
Wave Crash
2 hits (1%)
55.0〜65.7%
Ice Fang
2HKO
Speed
First
HydreigonS225 / Basculegion-FS195
First
HydreigonS225 / Basculegion-FS143
First
HydreigonS225 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Hydreigon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HydreigonBasculegion-F
85.3〜101.5%
Dark Pulse
1 hits (13%)
85.3〜101.5%
Dark Pulse
1 hits (13%)
85.3〜101.5%
Dark Pulse
1 hits (13%)
Basculegion-FHydreigon
42.6〜50.9%
Ice Fang
2 hits (2%)
42.6〜50.3%
Wave Crash
2 hits (1%)
55.0〜65.7%
Ice Fang
2HKO
Speed
Second
HydreigonS165 / Basculegion-FS195
First
HydreigonS165 / Basculegion-FS143
First
HydreigonS165 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Hydreigon's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HydreigonBasculegion-F
122.3〜143.7%
Dark Pulse
1HKO
122.3〜143.7%
Dark Pulse
1HKO
122.3〜143.7%
Dark Pulse
1HKO
Basculegion-FHydreigon
42.6〜50.9%
Ice Fang
2 hits (2%)
42.6〜50.3%
Wave Crash
2 hits (1%)
55.0〜65.7%
Ice Fang
2HKO
Speed
Second
HydreigonS150 / Basculegion-FS195
First
HydreigonS150 / Basculegion-FS143
First
HydreigonS150 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
Rotom-W*Rotom-W
Hydreigon Hydreigon vs Rotom-W Rotom-W

Hydreigon's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HydreigonRotom-W
70.7〜84.1%
Draco Meteor
2 hits (4%)
70.7〜84.1%
Draco Meteor
2HKO
88.2〜104.7%
Draco Meteor
1 hits (31%)
Rotom-WHydreigon
21.3〜24.9%
Hydro Pump
5HKO
21.3〜24.9%
Hydro Pump
5HKO
28.4〜33.7%
Hydro Pump
3 hits (<1%)
Speed
First
HydreigonS225 / Rotom-WS106
First
HydreigonS225 / Rotom-WS106
First
HydreigonS225 / Rotom-WS138
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Hydreigon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HydreigonRotom-W
40.1〜47.8%
Dark Pulse
3 hits (96%)
65.0〜76.4%
Draco Meteor
2 hits (54%)
80.3〜95.3%
Draco Meteor
2 hits (93%)
Rotom-WHydreigon
21.3〜24.9%
Hydro Pump
5HKO
21.3〜24.9%
Hydro Pump
5HKO
28.4〜33.7%
Hydro Pump
3 hits (<1%)
Speed
First
HydreigonS165 / Rotom-WS106
First
HydreigonS165 / Rotom-WS106
First
HydreigonS165 / Rotom-WS138
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Hydreigon's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HydreigonRotom-W
91.7〜108.9%
Draco Meteor
1 hits (50%)
91.7〜108.9%
Draco Meteor
1 hits (50%)
114.2〜135.4%
Draco Meteor
1HKO
Rotom-WHydreigon
21.3〜24.9%
Hydro Pump
5HKO
21.3〜24.9%
Hydro Pump
5HKO
28.4〜33.7%
Hydro Pump
3 hits (<1%)
Speed
First
HydreigonS150 / Rotom-WS106
First
HydreigonS150 / Rotom-WS106
First
HydreigonS150 / Rotom-WS138
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
View Rotom-W's page →
Skeledirge*Skeledirge
Hydreigon Hydreigon vs Skeledirge Skeledirge

Hydreigon's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
HydreigonSkeledirge
86.3〜102.4%
Dark Pulse
1 hits (13%)
86.3〜102.4%
Dark Pulse
1 hits (13%)
86.3〜102.4%
Dark Pulse
1 hits (13%)
SkeledirgeHydreigon
85.2〜101.8%
Disarming Voice
1 hits (6%)
85.2〜101.8%
Disarming Voice
1 hits (6%)
85.2〜101.8%
Disarming Voice
1 hits (6%)
Speed
First
HydreigonS225 / SkeledirgeS86
First
HydreigonS225 / SkeledirgeS86
First
HydreigonS225 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Hydreigon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
HydreigonSkeledirge
79.6〜93.8%
Dark Pulse
2HKO
79.6〜93.8%
Dark Pulse
2HKO
79.6〜93.8%
Dark Pulse
2HKO
SkeledirgeHydreigon
85.2〜101.8%
Disarming Voice
2HKO
85.2〜101.8%
Disarming Voice
2HKO
85.2〜101.8%
Disarming Voice
2HKO
Speed
First
HydreigonS165 / SkeledirgeS86
First
HydreigonS165 / SkeledirgeS86
First
HydreigonS165 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Hydreigon's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
HydreigonSkeledirge
111.8〜132.7%
Dark Pulse
1HKO
111.8〜132.7%
Dark Pulse
1HKO
111.8〜132.7%
Dark Pulse
1HKO
SkeledirgeHydreigon
85.2〜101.8%
Disarming Voice
1 hits (6%)
85.2〜101.8%
Disarming Voice
1 hits (6%)
85.2〜101.8%
Disarming Voice
1 hits (6%)
Speed
First
HydreigonS150 / SkeledirgeS86
First
HydreigonS150 / SkeledirgeS86
First
HydreigonS150 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
Primarina×Primarina
Hydreigon Hydreigon vs Primarina Primarina

Hydreigon's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HydreigonPrimarina
26.2〜31.0%
Earth Power
5HKO (incl. オボンのみ)
26.2〜31.0%
Earth Power
5HKO (incl. オボンのみ)
26.2〜31.0%
Earth Power
4 hits (11%)
PrimarinaHydreigon
184.6〜220.1%
Moonblast
1HKO
227.2〜269.8%
Moonblast
1HKO
184.6〜220.1%
Moonblast
1HKO
Speed
First
HydreigonS225 / PrimarinaS80
First
HydreigonS225 / PrimarinaS82
First
HydreigonS225 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Hydreigon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HydreigonPrimarina
24.1〜28.3%
Earth Power
999HKO
24.1〜28.3%
Earth Power
999HKO
24.1〜28.3%
Earth Power
999HKO
PrimarinaHydreigon
184.6〜220.1%
Moonblast
2HKO (incl. きあいのタスキ)
227.2〜269.8%
Moonblast
2HKO (incl. きあいのタスキ)
184.6〜220.1%
Moonblast
2HKO (incl. きあいのタスキ)
Speed
First
HydreigonS165 / PrimarinaS80
First
HydreigonS165 / PrimarinaS82
First
HydreigonS165 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Hydreigon's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HydreigonPrimarina
33.7〜40.1%
Earth Power
4HKO (incl. オボンのみ)
33.7〜40.1%
Earth Power
4HKO (incl. オボンのみ)
33.7〜40.1%
Earth Power
3 hits (34%)
PrimarinaHydreigon
184.6〜220.1%
Moonblast
1HKO
227.2〜269.8%
Moonblast
1HKO
184.6〜220.1%
Moonblast
1HKO
Speed
First
HydreigonS150 / PrimarinaS80
First
HydreigonS150 / PrimarinaS82
First
HydreigonS150 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
Mimikyu*Mimikyu
Hydreigon Hydreigon vs Mimikyu Mimikyu

Hydreigon's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HydreigonMimikyu
53.4〜64.1%
Dark Pulse
3HKO (incl. ばけのかわ)
53.4〜64.1%
Dark Pulse
3HKO (incl. ばけのかわ)
53.4〜64.1%
Dark Pulse
3HKO (incl. ばけのかわ)
MimikyuHydreigon
224.3〜267.5%
Play Rough
1HKO
172.8〜205.9%
Play Rough
1HKO
172.8〜205.9%
Play Rough
1HKO
Speed
First
HydreigonS225 / MimikyuS148
First
HydreigonS225 / MimikyuS148
First
HydreigonS225 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Hydreigon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HydreigonMimikyu
48.9〜58.0%
Dark Pulse
3HKO
48.9〜58.0%
Dark Pulse
3HKO
48.9〜58.0%
Dark Pulse
3HKO
MimikyuHydreigon
224.3〜267.5%
Play Rough
2HKO (incl. きあいのタスキ)
172.8〜205.9%
Play Rough
2HKO (incl. きあいのタスキ)
172.8〜205.9%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
First
HydreigonS165 / MimikyuS148
First
HydreigonS165 / MimikyuS148
First
HydreigonS165 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Hydreigon's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HydreigonMimikyu
93.1〜110.7%
Flash Cannon
2HKO
93.1〜110.7%
Flash Cannon
2HKO
93.1〜110.7%
Flash Cannon
2HKO
MimikyuHydreigon
224.3〜267.5%
Play Rough
1HKO
172.8〜205.9%
Play Rough
1HKO
172.8〜205.9%
Play Rough
1HKO
Speed
First
HydreigonS150 / MimikyuS148
First
HydreigonS150 / MimikyuS148
First
HydreigonS150 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
Hydreigon Hydreigon vs Meowscarada Meowscarada

Hydreigon's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HydreigonMeowscarada
103.9〜122.2%
Draco Meteor
1HKO
103.9〜122.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
103.9〜122.2%
Draco Meteor
1HKO
MeowscaradaHydreigon
131.4〜159.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
131.4〜159.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
170.4〜207.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
HydreigonS225 / MeowscaradaS262
First
HydreigonS225 / MeowscaradaS175
First
HydreigonS225 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Hydreigon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HydreigonMeowscarada
107.2〜126.8%
Fire Blast
1HKO
107.2〜126.8%
Fire Blast
2HKO (incl. きあいのタスキ)
107.2〜126.8%
Fire Blast
1HKO
MeowscaradaHydreigon
131.4〜159.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
131.4〜159.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
170.4〜207.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
HydreigonS165 / MeowscaradaS262
Second
HydreigonS165 / MeowscaradaS175
Second
HydreigonS165 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Hydreigon's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HydreigonMeowscarada
134.6〜158.8%
Draco Meteor
1HKO
134.6〜158.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
134.6〜158.8%
Draco Meteor
1HKO
MeowscaradaHydreigon
131.4〜159.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
131.4〜159.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
170.4〜207.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
HydreigonS150 / MeowscaradaS262
Second
HydreigonS150 / MeowscaradaS175
Second
HydreigonS150 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
エースバーン*エースバーン
Hydreigon Hydreigon vs エースバーン エースバーン

Hydreigon's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Hydreigonエースバーン
95.5〜112.7%
Draco Meteor
1 hits (75%)
95.5〜112.7%
Draco Meteor
2HKO
95.5〜112.7%
Draco Meteor
1 hits (75%)
エースバーンHydreigon
145.6〜171.6%
High Jump Kick
1HKO
132.5〜157.4%
High Jump Kick
1HKO
188.8〜223.1%
High Jump Kick
1HKO
Speed
Second
HydreigonS225 / エースバーンS256
First
HydreigonS225 / エースバーンS188
First
HydreigonS225 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Hydreigon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Hydreigonエースバーン
86.6〜103.2%
Draco Meteor
1 hits (19%)
86.6〜103.2%
Draco Meteor
2HKO
86.6〜103.2%
Draco Meteor
1 hits (19%)
エースバーンHydreigon
145.6〜171.6%
High Jump Kick
2HKO (incl. きあいのタスキ)
132.5〜157.4%
High Jump Kick
2HKO (incl. きあいのタスキ)
188.8〜223.1%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
HydreigonS165 / エースバーンS256
Second
HydreigonS165 / エースバーンS188
Second
HydreigonS165 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Hydreigon's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Hydreigonエースバーン
124.2〜146.5%
Draco Meteor
1HKO
124.2〜146.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
124.2〜146.5%
Draco Meteor
1HKO
エースバーンHydreigon
145.6〜171.6%
High Jump Kick
1HKO
132.5〜157.4%
High Jump Kick
1HKO
188.8〜223.1%
High Jump Kick
1HKO
Speed
Second
HydreigonS150 / エースバーンS256
Second
HydreigonS150 / エースバーンS188
Second
HydreigonS150 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
Hydreigon Hydreigon vs Sneasler Sneasler

Hydreigon's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
HydreigonSneasler
90.4〜107.0%
Draco Meteor
1 hits (44%)
90.4〜107.0%
Draco Meteor
1 hits (44%)
90.4〜107.0%
Draco Meteor
1 hits (44%)
SneaslerHydreigon
146.7〜174.0%
Close Combat
1HKO
146.7〜174.0%
Close Combat
1HKO
146.7〜174.0%
Close Combat
1HKO
Speed
First
HydreigonS225 / SneaslerS172
First
HydreigonS225 / SneaslerS172
First
HydreigonS225 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Hydreigon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
HydreigonSneasler
82.8〜98.1%
Draco Meteor
2HKO
82.8〜98.1%
Draco Meteor
2HKO
82.8〜98.1%
Draco Meteor
2HKO
SneaslerHydreigon
146.7〜174.0%
Close Combat
2HKO (incl. きあいのタスキ)
146.7〜174.0%
Close Combat
2HKO (incl. きあいのタスキ)
146.7〜174.0%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
HydreigonS165 / SneaslerS172
Second
HydreigonS165 / SneaslerS172
Second
HydreigonS165 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Hydreigon's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
HydreigonSneasler
117.2〜138.9%
Draco Meteor
1HKO
117.2〜138.9%
Draco Meteor
1HKO
117.2〜138.9%
Draco Meteor
1HKO
SneaslerHydreigon
146.7〜174.0%
Close Combat
1HKO
146.7〜174.0%
Close Combat
1HKO
146.7〜174.0%
Close Combat
1HKO
Speed
Second
HydreigonS150 / SneaslerS172
Second
HydreigonS150 / SneaslerS172
Second
HydreigonS150 / SneaslerS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
Hydreigon Hydreigon vs Volcarona Volcarona

Hydreigon's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
HydreigonVolcarona
36.5〜43.8%
Dark Pulse
3 hits (10%)
70.8〜83.9%
Draco Meteor
2 hits (3%)
59.4〜70.3%
Draco Meteor
2 hits (<1%)
VolcaronaHydreigon
85.2〜100.6%
Bug Buzz
1 hits (6%)
111.2〜132.5%
Bug Buzz
1HKO
85.2〜100.6%
Bug Buzz
1 hits (6%)
Speed
First
HydreigonS225 / VolcaronaS122
First
HydreigonS225 / VolcaronaS152
First
HydreigonS225 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Hydreigon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
HydreigonVolcarona
33.3〜39.6%
Dark Pulse
4HKO (incl. オボンのみ)
39.8〜47.2%
Dark Pulse
3 hits (90%)
33.3〜39.6%
Dark Pulse
3 hits (14%)
VolcaronaHydreigon
85.2〜100.6%
Bug Buzz
2HKO
111.2〜132.5%
Bug Buzz
2HKO (incl. きあいのタスキ)
85.2〜100.6%
Bug Buzz
2HKO
Speed
First
HydreigonS165 / VolcaronaS122
First
HydreigonS165 / VolcaronaS152
First
HydreigonS165 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Hydreigon's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
HydreigonVolcarona
77.1〜91.1%
Draco Meteor
2 hits (60%)
91.9〜108.7%
Draco Meteor
1 hits (50%)
77.1〜91.1%
Draco Meteor
2HKO
VolcaronaHydreigon
85.2〜100.6%
Bug Buzz
1 hits (6%)
111.2〜132.5%
Bug Buzz
1HKO
85.2〜100.6%
Bug Buzz
1 hits (6%)
Speed
First
HydreigonS150 / VolcaronaS122
Second
HydreigonS150 / VolcaronaS152
First
HydreigonS150 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
Metagross*Metagross
Hydreigon Hydreigon vs Metagross Metagross

Hydreigon's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
HydreigonMetagross
85.4〜103.2%
Dark Pulse
1 hits (13%)
MetagrossHydreigon
113.6〜134.9%
Hammer Arm
1HKO
Speed
First
HydreigonS225 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Hydreigon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
HydreigonMetagross
77.7〜93.0%
Dark Pulse
2HKO
MetagrossHydreigon
113.6〜134.9%
Hammer Arm
2HKO (incl. きあいのタスキ)
Speed
First
HydreigonS165 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Hydreigon's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
HydreigonMetagross
110.8〜133.8%
Dark Pulse
1HKO
MetagrossHydreigon
113.6〜134.9%
Hammer Arm
1HKO
Speed
Second
HydreigonS150 / MetagrossS162
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Hydreigon Hydreigon vs Dragonite Dragonite

Hydreigon's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HydreigonDragonite
59.3〜70.1%
Draco Meteor
2HKO
70.7〜84.4%
Draco Meteor
2HKO
70.7〜84.4%
Draco Meteor
2HKO
DragoniteHydreigon
170.4〜202.4%
Draco Meteor
1HKO
120.7〜143.2%
Draco Meteor
1HKO
131.4〜156.2%
Draco Meteor
1HKO
Speed
First
HydreigonS225 / DragoniteS152
First
HydreigonS225 / DragoniteS145
First
HydreigonS225 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Hydreigon's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HydreigonDragonite
53.9〜63.5%
Draco Meteor
2HKO
65.3〜77.2%
Draco Meteor
2HKO
65.3〜77.2%
Draco Meteor
2HKO
DragoniteHydreigon
170.4〜202.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
120.7〜143.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
131.4〜156.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
First
HydreigonS165 / DragoniteS152
First
HydreigonS165 / DragoniteS145
First
HydreigonS165 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Hydreigon's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HydreigonDragonite
76.6〜91.0%
Draco Meteor
2HKO
91.6〜109.6%
Draco Meteor
1 hits (56%)
91.6〜109.6%
Draco Meteor
1 hits (56%)
DragoniteHydreigon
170.4〜202.4%
Draco Meteor
1HKO
120.7〜143.2%
Draco Meteor
1HKO
131.4〜156.2%
Draco Meteor
1HKO
Speed
Second
HydreigonS150 / DragoniteS152
First
HydreigonS150 / DragoniteS145
First
HydreigonS150 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemChoice Scarf
AbilityLevitate
NatureModest (C↑A↓)
MovesあくDark PulseドラゴンDraco MeteorほのおFlamethrowerむしU-turn
EVH2C32S32
M-4 Season
ItemChoice Scarf
AbilityLevitate
NatureModest (C↑A↓)
MovesあくDark PulseドラゴンDraco MeteorほのおFire BlastむしU-turn
EVH2C32S32
See more team examples