Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ヌメルゴン

ヌメルゴン

ドラゴン
全国図鑑 No.706 / 使用率 198位
データ集計日:2026-09-10

種族値

HP
90
こうげき
100
ぼうぎょ
70
とくこう
110
とくぼう
150
すばやさ
80
合計
600

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
こおりドラゴンフェアリー
ほのおみずくさでんき

特性

順位 特性名 採用率 ⓘ 効果
1 そうしょく
55.3%
くさタイプの技が効かず、攻撃が1段階上がる。
2 ぬめぬめ
23.5%
接触技を受けると相手の素早さを1段階下げる。
3 シェルアーマー
21.1%
相手の攻撃が急所に当たらない。

使用率データ

順位 技名 採用率
1
はがね ラスターカノン
68.2%
はがね特殊
威力 80命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
2
ほのお かえんほうしゃ
67.5%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
3
ドラゴン りゅうせいぐん
63.7%
ドラゴン特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
4
でんき 10まんボルト
36.1%
でんき特殊
威力 90命中 100%PP 16
10%の確率で相手をまひ状態にする。
5
どく アシッドボム
34.2%
どく特殊
威力 40命中 100%PP 20
相手の特防を2段階下げる。
6
こおり れいとうビーム
29.2%
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
7
ドラゴン りゅうのはどう
18.8%
ドラゴン特殊
威力 85命中 100%PP 12
通常の攻撃技。
8
ドラゴン ドラゴンテール
10.7%
ドラゴン物理
威力 60命中 90%PP 12
優先度-6相手に控えがいる場合、相手をランダムに交代させる。
9
はがね ヘビーボンバー
10.5%
はがね物理
命中 100%PP 12
自分が相手より重いほど威力が上がる。相手の重さが自分の重さの1/5以下で120、1/4以下で100、1/3以下で80、1/2以下で60、1/2より上で40。ちいさくなる状態の相手には、威力が2倍になり必ず命中する。
10
かくとう ボディプレス
10.5%
かくとう物理
威力 80命中 100%PP 12
この技は攻撃ではなく、防御の数値でダメージが決まる。

持ち物

順位 持ち物 採用率
1
たべのこし
48.5%
ターン終わりに最大HPの1/16回復する。
2
オボンのみオボンのみ
13.3%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
3
いのちのたま
8.3%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
4
せんせいのツメ
6.9%
20%の確率で同じ優先度の技の中で先制できる。
5
たつじんのおび
6.2%
効果バツグンの技の威力が1.2倍になる。
6
こうかくレンズ
3.8%
技の命中率が1.1倍になる。
7
ふうせん
3.8%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
8
ひかりのこな
3.3%
相手の技の命中率が0.9倍になる。
9
しろいハーブ
2.1%
能力の低下を1度だけ回復する。1度使うと無くなる。
10
カゴのみ
1.7%
ねむり状態を回復する。1度使うと無くなる。

性格

順位 性格 採用率
1 ひかえめ (C↑ A↓)
57.5%
2 なまいき (D↑ S↓)
17.8%
3 おだやか (D↑ A↓)
10.0%
4 ずぶとい (B↑ A↓)
7.6%
5 れいせい (C↑ S↓)
4.5%
6 のんき
1.9%
7 しんちょう (D↑ C↓)
0.5%
8 わんぱく (B↑ C↓)
0.2%

ステータス振り

順位 H A B C D S 採用率
1 32003220
10.5%
2 32023200
10.5%
3 32020320
8.8%
4 32003211
8.1%
5 20323200
6.9%
6 220143000
6.7%
7 32003202
6.4%
8 310020141
4.5%
9 321400200
3.8%
10 221101320
3.3%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
GholdengoGholdengo
Goodra Goodra vs Gholdengo Gholdengo

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GoodraGholdengo
67.5〜79.8%
Flamethrower
2HKO
44.6〜52.8%
Flamethrower
2 hits (17%)
67.5〜79.8%
Flamethrower
2HKO
GholdengoGoodra
36.5〜43.7%
Dazzling Gleam
3 hits (98%)
28.4〜33.5%
Dazzling Gleam
4 hits (91%) (incl. たべのこし)
33.5〜39.6%
Dazzling Gleam
3 hits (14%)
Speed
Second
GoodraS100 / GholdengoS136
Second
GoodraS100 / GholdengoS107
Second
GoodraS100 / GholdengoS136
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GoodraGholdengo
49.1〜58.9%
Flamethrower
2 hits (98%)
33.2〜39.4%
Flamethrower
3 hits (>99%)
49.1〜58.9%
Flamethrower
2 hits (67%)
GholdengoGoodra
28.4〜34.5%
Dazzling Gleam
4 hits (99%) (incl. たべのこし)
24.4〜28.9%
Make It Rain
999HKO
26.4〜31.5%
Dazzling Gleam
4 hits (12%)
Speed
Second
GoodraS90 / GholdengoS136
Second
GoodraS90 / GholdengoS107
Second
GoodraS90 / GholdengoS136
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GoodraGholdengo
67.5〜79.8%
Flamethrower
2HKO
44.6〜52.8%
Flamethrower
2 hits (17%)
67.5〜79.8%
Flamethrower
2HKO
GholdengoGoodra
36.5〜43.7%
Dazzling Gleam
3 hits (10%)
28.4〜33.5%
Dazzling Gleam
4 hits (29%) (incl. オボンのみ)
33.5〜39.6%
Dazzling Gleam
4HKO (incl. オボンのみ)
Speed
Second
GoodraS100 / GholdengoS136
Second
GoodraS100 / GholdengoS107
Second
GoodraS100 / GholdengoS136
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Gholdengo's page →
Gyarados*Gyarados
Goodra Goodra vs Gyarados Gyarados

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GoodraGyarados
101.0〜118.8%
Thunderbolt
1HKO
calculated with 攻撃-1
119.3〜140.4%
Thunderbolt
1HKO
calculated with 攻撃-1
101.0〜118.8%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosGoodra
40.6〜48.7%
Ice Fang
3HKO
53.8〜64.0%
Ice Fang
2HKO
40.6〜48.7%
Ice Fang
3HKO
Speed
Second
GoodraS100 / GyaradosS101
Second
GoodraS100 / GyaradosS133
Second
GoodraS100 / GyaradosS101
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GoodraGyarados
73.3〜87.1%
Thunderbolt
2HKO
calculated with 攻撃-1
86.5〜102.9%
Thunderbolt
1 hits (19%)
calculated with 攻撃-1
73.3〜87.1%
Thunderbolt
2HKO
calculated with 攻撃-1
GyaradosGoodra
39.6〜47.7%
Ice Fang
3HKO
52.8〜62.9%
Ice Fang
2 hits (>99%)
39.6〜47.7%
Ice Fang
3HKO
Speed
Second
GoodraS90 / GyaradosS101
Second
GoodraS90 / GyaradosS133
Second
GoodraS90 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GoodraGyarados
101.0〜118.8%
Thunderbolt
1HKO
calculated with 攻撃-1
119.3〜140.4%
Thunderbolt
1HKO
calculated with 攻撃-1
101.0〜118.8%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosGoodra
40.6〜48.7%
Ice Fang
3 hits (>99%)
49.7〜58.9%
Avalanche
3HKO
40.6〜48.7%
Ice Fang
3 hits (>99%)
Speed
Second
GoodraS100 / GyaradosS101
Second
GoodraS100 / GyaradosS133
Second
GoodraS100 / GyaradosS101
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Gyarados's page →
Corviknight*Corviknight
Goodra Goodra vs Corviknight Corviknight

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GoodraCorviknight
54.6〜65.4%
Flamethrower
2HKO
54.6〜65.4%
Flamethrower
2HKO
54.6〜65.4%
Flamethrower
2 hits (16%)
CorviknightGoodra
41.1〜48.7%
Brave Bird
3HKO
41.1〜48.7%
Brave Bird
3HKO
41.1〜48.7%
Brave Bird
3HKO
Speed
First
GoodraS100 / CorviknightS87
First
GoodraS100 / CorviknightS78
First
GoodraS100 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GoodraCorviknight
41.0〜48.8%
Flamethrower
3HKO
41.0〜48.8%
Flamethrower
3HKO
41.0〜48.8%
Flamethrower
3 hits (>99%)
CorviknightGoodra
40.1〜47.7%
Brave Bird
3HKO
40.1〜47.7%
Brave Bird
3HKO
40.1〜47.7%
Brave Bird
3HKO
Speed
First
GoodraS90 / CorviknightS87
First
GoodraS90 / CorviknightS78
First
GoodraS90 / CorviknightS78
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GoodraCorviknight
54.6〜65.4%
Flamethrower
2HKO
54.6〜65.4%
Flamethrower
2HKO
54.6〜65.4%
Flamethrower
2 hits (16%)
CorviknightGoodra
41.1〜48.7%
Brave Bird
3 hits (>99%)
41.1〜48.7%
Brave Bird
3 hits (>99%)
41.1〜48.7%
Brave Bird
3 hits (>99%)
Speed
First
GoodraS100 / CorviknightS87
First
GoodraS100 / CorviknightS78
First
GoodraS100 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Corviknight's page →
FarigirafFarigiraf
Goodra Goodra vs Farigiraf Farigiraf

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GoodraFarigiraf
81.1〜96.2%
Draco Meteor
2HKO
66.8〜78.9%
Draco Meteor
2HKO
81.1〜96.2%
Draco Meteor
2HKO
FarigirafGoodra
33.5〜39.6%
Dazzling Gleam
3 hits (14%)
27.4〜32.5%
Dazzling Gleam
4 hits (53%)
35.5〜42.6%
Dazzling Gleam
3 hits (90%)
Speed
Second
GoodraS100 / FarigirafS151
Second
GoodraS100 / FarigirafS106
Second
GoodraS100 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GoodraFarigiraf
59.1〜70.4%
Draco Meteor
2 hits (31%)
41.1〜48.4%
Flash Cannon
3HKO
59.1〜70.4%
Draco Meteor
2 hits (31%)
FarigirafGoodra
25.4〜30.5%
Dazzling Gleam
4 hits (<1%)
21.3〜25.4%
Dazzling Gleam
999HKO
28.4〜33.5%
Dazzling Gleam
4 hits (91%) (incl. たべのこし)
Speed
Second
GoodraS90 / FarigirafS151
Second
GoodraS90 / FarigirafS106
Second
GoodraS90 / FarigirafS138
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GoodraFarigiraf
81.1〜96.2%
Draco Meteor
2HKO
66.8〜78.9%
Draco Meteor
2HKO
81.1〜96.2%
Draco Meteor
2HKO
FarigirafGoodra
33.5〜39.6%
Dazzling Gleam
4HKO (incl. オボンのみ)
27.4〜32.5%
Dazzling Gleam
4 hits (3%)
35.5〜42.6%
Dazzling Gleam
3 hits (2%)
Speed
Second
GoodraS100 / FarigirafS151
Second
GoodraS100 / FarigirafS106
Second
GoodraS100 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Farigiraf's page →
A-Ninetales*A-Ninetales
Goodra Goodra vs A-Ninetales A-Ninetales

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GoodraA-Ninetales
102.9〜123.4%
Flash Cannon
1HKO
calculated with あられ
120.0〜144.0%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesGoodra
37.6〜45.7%
Blizzard
3HKO
calculated with あられ
49.7〜58.9%
Blizzard
2 hits (63%)
calculated with あられ
Speed
Second
GoodraS100 / A-NinetalesS177
Second
GoodraS100 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GoodraA-Ninetales
77.7〜91.4%
Flash Cannon
2HKO
calculated with あられ
90.7〜106.7%
Flash Cannon
1 hits (38%)
calculated with あられ
A-NinetalesGoodra
30.5〜36.5%
Blizzard
4HKO
calculated with あられ
37.6〜45.7%
Blizzard
3HKO
calculated with あられ
Speed
Second
GoodraS90 / A-NinetalesS177
Second
GoodraS90 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GoodraA-Ninetales
102.9〜123.4%
Flash Cannon
1HKO
calculated with あられ
120.0〜144.0%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesGoodra
37.6〜45.7%
Blizzard
3 hits (44%)
calculated with あられ
49.7〜58.9%
Blizzard
3HKO
calculated with あられ
Speed
Second
GoodraS100 / A-NinetalesS177
Second
GoodraS100 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-WRotom-W
Goodra Goodra vs Rotom-W Rotom-W

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GoodraRotom-W
42.7〜50.3%
Dragon Pulse
3HKO
65.0〜76.4%
Draco Meteor
2 hits (54%)
81.1〜96.9%
Draco Meteor
2 hits (98%)
Rotom-WGoodra
22.3〜26.4%
Foul Play
999HKO
22.3〜26.4%
Foul Play
999HKO
22.3〜26.4%
Foul Play
999HKO
Speed
Second
GoodraS100 / Rotom-WS106
Second
GoodraS100 / Rotom-WS106
Second
GoodraS100 / Rotom-WS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GoodraRotom-W
31.2〜36.9%
Dragon Pulse
4HKO
31.2〜36.9%
Dragon Pulse
4HKO
40.2〜47.2%
Dragon Pulse
3 hits (91%)
Rotom-WGoodra
23.9〜28.4%
Foul Play
999HKO
23.9〜28.4%
Foul Play
999HKO
23.9〜28.4%
Foul Play
999HKO
Speed
Second
GoodraS90 / Rotom-WS106
Second
GoodraS90 / Rotom-WS106
Second
GoodraS90 / Rotom-WS138
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GoodraRotom-W
42.7〜50.3%
Dragon Pulse
3HKO
65.0〜76.4%
Draco Meteor
2 hits (54%)
81.1〜96.9%
Draco Meteor
2 hits (98%)
Rotom-WGoodra
22.3〜26.4%
Foul Play
999HKO
22.3〜26.4%
Foul Play
999HKO
22.3〜26.4%
Foul Play
999HKO
Speed
Second
GoodraS100 / Rotom-WS106
Second
GoodraS100 / Rotom-WS106
Second
GoodraS100 / Rotom-WS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View Rotom-W's page →
VolcaronaVolcarona
Goodra Goodra vs Volcarona Volcarona

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GoodraVolcarona
35.9〜42.7%
Dragon Pulse
3 hits (2%)
42.9〜50.9%
Dragon Pulse
3HKO
35.9〜42.7%
Dragon Pulse
3 hits (93%)
VolcaronaGoodra
23.4〜27.9%
Bug Buzz
999HKO
31.0〜37.1%
Bug Buzz
4HKO
23.4〜27.9%
Bug Buzz
999HKO
Speed
Second
GoodraS100 / VolcaronaS122
Second
GoodraS100 / VolcaronaS152
Second
GoodraS100 / VolcaronaS122
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GoodraVolcarona
26.6〜31.3%
Dragon Pulse
4 hits (<1%)
31.7〜37.3%
Dragon Pulse
4HKO
26.6〜31.3%
Dragon Pulse
4 hits (6%)
VolcaronaGoodra
18.3〜21.8%
Bug Buzz
999HKO
24.4〜28.9%
Bug Buzz
999HKO
18.3〜21.8%
Bug Buzz
999HKO
Speed
Second
GoodraS90 / VolcaronaS122
Second
GoodraS90 / VolcaronaS152
Second
GoodraS90 / VolcaronaS122
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GoodraVolcarona
35.9〜42.7%
Dragon Pulse
3 hits (2%)
42.9〜50.9%
Dragon Pulse
3HKO
35.9〜42.7%
Dragon Pulse
3 hits (93%)
VolcaronaGoodra
23.4〜27.9%
Bug Buzz
999HKO
31.0〜37.1%
Bug Buzz
4 hits (>99%) (incl. オボンのみ)
23.4〜27.9%
Bug Buzz
999HKO
Speed
Second
GoodraS100 / VolcaronaS122
Second
GoodraS100 / VolcaronaS152
Second
GoodraS100 / VolcaronaS122
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
View Volcarona's page →
SkeledirgeSkeledirge
Goodra Goodra vs Skeledirge Skeledirge

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GoodraSkeledirge
64.0〜75.4%
Draco Meteor
2HKO
64.0〜75.4%
Draco Meteor
2HKO
64.0〜75.4%
Draco Meteor
2HKO
SkeledirgeGoodra
23.4〜28.4%
Disarming Voice
999HKO
23.4〜28.4%
Disarming Voice
999HKO
23.4〜28.4%
Disarming Voice
999HKO
Speed
First
GoodraS100 / SkeledirgeS86
First
GoodraS100 / SkeledirgeS86
First
GoodraS100 / SkeledirgeS86
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GoodraSkeledirge
46.9〜55.5%
Draco Meteor
2 hits (13%)
46.9〜55.5%
Draco Meteor
3HKO
46.9〜55.5%
Draco Meteor
2 hits (70%)
SkeledirgeGoodra
18.3〜22.3%
Disarming Voice
999HKO
18.3〜22.3%
Disarming Voice
999HKO
18.3〜22.3%
Disarming Voice
999HKO
Speed
First
GoodraS90 / SkeledirgeS86
First
GoodraS90 / SkeledirgeS86
First
GoodraS90 / SkeledirgeS86
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GoodraSkeledirge
64.0〜75.4%
Draco Meteor
2HKO
64.0〜75.4%
Draco Meteor
2HKO
64.0〜75.4%
Draco Meteor
2HKO
SkeledirgeGoodra
23.4〜28.4%
Disarming Voice
999HKO
23.4〜28.4%
Disarming Voice
999HKO
23.4〜28.4%
Disarming Voice
999HKO
Speed
First
GoodraS100 / SkeledirgeS86
First
GoodraS100 / SkeledirgeS86
First
GoodraS100 / SkeledirgeS86
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダ×ボーマンダ
Goodra Goodra vs ボーマンダ ボーマンダ

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Goodraボーマンダ
138.0〜164.9%
Draco Meteor
1HKO
ボーマンダGoodra
164.5〜194.9%
Outrage
1HKO
Speed
Second
GoodraS100 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Goodraボーマンダ
101.8〜120.5%
Draco Meteor
1HKO
ボーマンダGoodra
161.4〜189.8%
Outrage
1HKO
Speed
Second
GoodraS90 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Goodraボーマンダ
138.0〜164.9%
Draco Meteor
1HKO
ボーマンダGoodra
164.5〜194.9%
Outrage
1HKO
Speed
Second
GoodraS100 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×Garchomp
Goodra Goodra vs Garchomp Garchomp

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
GoodraGarchomp
134.1〜158.9%
Draco Meteor
1HKO
134.1〜158.9%
Draco Meteor
1HKO
134.1〜158.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
GarchompGoodra
103.6〜122.8%
Outrage
1HKO
153.3〜180.7%
Outrage
1HKO
153.3〜180.7%
Outrage
1HKO
Speed
Second
GoodraS100 / GarchompS223
Second
GoodraS100 / GarchompS231
Second
GoodraS100 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
GoodraGarchomp
98.4〜116.8%
Draco Meteor
1 hits (88%)
98.4〜116.8%
Draco Meteor
1 hits (88%)
98.4〜116.8%
Draco Meteor
2HKO
GarchompGoodra
101.5〜119.8%
Outrage
1HKO
149.2〜176.6%
Outrage
1HKO
149.2〜176.6%
Outrage
1HKO
Speed
Second
GoodraS90 / GarchompS223
Second
GoodraS90 / GarchompS231
Second
GoodraS90 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
GoodraGarchomp
134.1〜158.9%
Draco Meteor
1HKO
134.1〜158.9%
Draco Meteor
1HKO
134.1〜158.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
GarchompGoodra
103.6〜122.8%
Outrage
1HKO
153.3〜180.7%
Outrage
1HKO
153.3〜180.7%
Outrage
1HKO
Speed
Second
GoodraS100 / GarchompS223
Second
GoodraS100 / GarchompS231
Second
GoodraS100 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Garchomp's page →
グソクムシャグソクムシャ
Goodra Goodra vs グソクムシャ グソクムシャ

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Goodraグソクムシャ
94.5〜112.1%
Flamethrower
1 hits (63%)
グソクムシャGoodra
73.6〜86.8%
Close Combat
2HKO
Speed
First
GoodraS100 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Goodraグソクムシャ
70.3〜83.5%
Flamethrower
2HKO
グソクムシャGoodra
71.6〜84.8%
Iron Head
2HKO
Speed
First
GoodraS90 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Goodraグソクムシャ
94.5〜112.1%
Flamethrower
1 hits (63%)
グソクムシャGoodra
73.6〜86.8%
Close Combat
2HKO
Speed
First
GoodraS100 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View グソクムシャ's page →
セグレイブ×セグレイブ
Goodra Goodra vs セグレイブ セグレイブ

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Goodraセグレイブ
114.1〜135.1%
Draco Meteor
1HKO
129.8〜153.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
129.8〜153.9%
Draco Meteor
1HKO
セグレイブGoodra
189.8〜225.4%
きょけんとつげき
1HKO
150.3〜177.7%
きょけんとつげき
1HKO
213.7〜253.3%
きょけんとつげき
1HKO
Speed
Second
GoodraS100 / セグレイブS139
Second
GoodraS100 / セグレイブS152
Second
GoodraS100 / セグレイブS139
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Goodraセグレイブ
82.7〜98.4%
Draco Meteor
2HKO
95.3〜113.1%
Draco Meteor
2HKO
95.3〜113.1%
Draco Meteor
1 hits (75%)
セグレイブGoodra
185.8〜219.3%
きょけんとつげき
1HKO
147.2〜174.6%
きょけんとつげき
1HKO
209.6〜246.7%
きょけんとつげき
1HKO
Speed
Second
GoodraS90 / セグレイブS139
Second
GoodraS90 / セグレイブS152
Second
GoodraS90 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Goodraセグレイブ
114.1〜135.1%
Draco Meteor
1HKO
129.8〜153.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
129.8〜153.9%
Draco Meteor
1HKO
セグレイブGoodra
189.8〜225.4%
きょけんとつげき
1HKO
150.3〜177.7%
きょけんとつげき
1HKO
213.7〜253.3%
きょけんとつげき
1HKO
Speed
Second
GoodraS100 / セグレイブS139
Second
GoodraS100 / セグレイブS152
Second
GoodraS100 / セグレイブS139
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Baxcalibur×*Baxcalibur
Goodra Goodra vs Baxcalibur Baxcalibur

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GoodraBaxcalibur
34.0〜41.1%
Dragon Pulse
4HKO (incl. オボンのみ)
91.6〜108.4%
Draco Meteor
1 hits (50%)
34.0〜41.1%
Dragon Pulse
3 hits (57%)
BaxcaliburGoodra
64.0〜76.1%
Draco Meteor
2 hits (34%)
77.2〜91.4%
Draco Meteor
2HKO
64.0〜76.1%
Draco Meteor
2 hits (34%)
Speed
Second
GoodraS100 / BaxcaliburS105
Second
GoodraS100 / BaxcaliburS150
Second
GoodraS100 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GoodraBaxcalibur
38.6〜45.7%
Draco Meteor
999HKO
44.9〜52.7%
Dragon Pulse
3HKO
24.9〜29.4%
Dragon Pulse
5HKO
BaxcaliburGoodra
42.6〜51.8%
Dragon Tail
3HKO
42.6〜51.8%
Dragon Tail
3HKO
42.6〜51.8%
Dragon Tail
3HKO
Speed
Second
GoodraS90 / BaxcaliburS105
Second
GoodraS90 / BaxcaliburS150
Second
GoodraS90 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GoodraBaxcalibur
34.0〜41.1%
Dragon Pulse
4HKO (incl. オボンのみ)
91.6〜108.4%
Draco Meteor
1 hits (50%)
34.0〜41.1%
Dragon Pulse
3 hits (57%)
BaxcaliburGoodra
42.6〜51.8%
Dragon Tail
3HKO
77.2〜91.4%
Draco Meteor
2 hits (64%)
42.6〜51.8%
Dragon Tail
3HKO
Speed
Second
GoodraS100 / BaxcaliburS105
Second
GoodraS100 / BaxcaliburS150
Second
GoodraS100 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
Goodra Goodra vs Aegislash Aegislash

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GoodraAegislash
45.5〜53.9%
Flamethrower
2 hits (2%)
45.5〜53.9%
Flamethrower
2 hits (2%)
45.5〜53.9%
Flamethrower
2 hits (36%)
AegislashGoodra
77.7〜91.9%
Poltergeist
2HKO
59.9〜70.6%
Poltergeist
2HKO
92.9〜110.2%
Poltergeist
1 hits (63%)
Speed
First
GoodraS100 / AegislashS80
First
GoodraS100 / AegislashS72
First
GoodraS100 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GoodraAegislash
33.5〜39.5%
Flamethrower
3 hits (14%)
33.5〜39.5%
Flamethrower
3 hits (14%)
33.5〜39.5%
Flamethrower
3HKO
AegislashGoodra
76.1〜89.8%
Poltergeist
2HKO
58.4〜69.0%
Poltergeist
2HKO
91.4〜107.6%
Poltergeist
1 hits (44%)
Speed
First
GoodraS90 / AegislashS80
First
GoodraS90 / AegislashS72
First
GoodraS90 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GoodraAegislash
45.5〜53.9%
Flamethrower
2 hits (2%)
45.5〜53.9%
Flamethrower
2 hits (2%)
45.5〜53.9%
Flamethrower
2 hits (36%)
AegislashGoodra
42.6〜50.3%
Sacred Sword
3HKO
43.1〜51.3%
Close Combat
3HKO
42.6〜50.3%
Sacred Sword
3HKO
Speed
First
GoodraS100 / AegislashS80
First
GoodraS100 / AegislashS72
First
GoodraS100 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Goodra Goodra vs Mimikyu Mimikyu

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GoodraMimikyu
67.2〜79.4%
Flash Cannon
3HKO (incl. ばけのかわ)
67.2〜79.4%
Flash Cannon
3HKO (incl. ばけのかわ)
67.2〜79.4%
Flash Cannon
3HKO (incl. ばけのかわ)
MimikyuGoodra
115.7〜138.6%
Play Rough
1HKO
89.3〜106.6%
Play Rough
1 hits (38%)
89.3〜106.6%
Play Rough
1 hits (38%)
Speed
Second
GoodraS100 / MimikyuS148
Second
GoodraS100 / MimikyuS148
Second
GoodraS100 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GoodraMimikyu
48.9〜58.0%
Flash Cannon
3HKO
48.9〜58.0%
Flash Cannon
3HKO
48.9〜58.0%
Flash Cannon
3HKO
MimikyuGoodra
114.7〜135.5%
Play Rough
1HKO
88.3〜104.6%
Play Rough
1 hits (31%)
88.3〜104.6%
Play Rough
1 hits (31%)
Speed
Second
GoodraS90 / MimikyuS148
Second
GoodraS90 / MimikyuS148
Second
GoodraS90 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GoodraMimikyu
67.2〜79.4%
Flash Cannon
3HKO (incl. ばけのかわ)
67.2〜79.4%
Flash Cannon
3HKO (incl. ばけのかわ)
67.2〜79.4%
Flash Cannon
3HKO (incl. ばけのかわ)
MimikyuGoodra
115.7〜138.6%
Play Rough
1HKO
89.3〜106.6%
Play Rough
1 hits (38%)
89.3〜106.6%
Play Rough
1 hits (38%)
Speed
Second
GoodraS100 / MimikyuS148
Second
GoodraS100 / MimikyuS148
Second
GoodraS100 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada×Meowscarada
Goodra Goodra vs Meowscarada Meowscarada

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GoodraMeowscarada
94.8〜112.4%
Draco Meteor
1 hits (75%)
94.8〜112.4%
Draco Meteor
2HKO
94.8〜112.4%
Draco Meteor
1 hits (75%)
MeowscaradaGoodra
138.1〜165.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
138.1〜165.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
179.2〜214.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
GoodraS100 / MeowscaradaS262
Second
GoodraS100 / MeowscaradaS175
Second
GoodraS100 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GoodraMeowscarada
69.3〜82.4%
Draco Meteor
2HKO
69.3〜82.4%
Draco Meteor
2HKO
69.3〜82.4%
Draco Meteor
2HKO
MeowscaradaGoodra
138.1〜163.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
138.1〜163.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
179.2〜211.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
GoodraS90 / MeowscaradaS262
Second
GoodraS90 / MeowscaradaS175
Second
GoodraS90 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GoodraMeowscarada
94.8〜112.4%
Draco Meteor
1 hits (75%)
94.8〜112.4%
Draco Meteor
2HKO
94.8〜112.4%
Draco Meteor
1 hits (75%)
MeowscaradaGoodra
138.1〜165.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
138.1〜165.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
179.2〜214.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
GoodraS100 / MeowscaradaS262
Second
GoodraS100 / MeowscaradaS175
Second
GoodraS100 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
メガリザードンX×メガリザードンX
Goodra Goodra vs メガリザードンX メガリザードンX

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GoodraメガリザードンX
160.0〜189.7%
Draco Meteor
1HKO
メガリザードンXGoodra
179.2〜213.7%
Outrage
1HKO
Speed
Second
GoodraS100 / メガリザードンXS167
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GoodraメガリザードンX
117.4〜139.4%
Draco Meteor
1HKO
メガリザードンXGoodra
178.2〜209.6%
Outrage
1HKO
Speed
Second
GoodraS90 / メガリザードンXS167
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GoodraメガリザードンX
160.0〜189.7%
Draco Meteor
1HKO
メガリザードンXGoodra
179.2〜213.7%
Outrage
1HKO
Speed
Second
GoodraS100 / メガリザードンXS167
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
エースバーンエースバーン
Goodra Goodra vs エースバーン エースバーン

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Goodraエースバーン
87.9〜103.8%
Draco Meteor
1 hits (25%)
87.9〜103.8%
Draco Meteor
2HKO
87.9〜103.8%
Draco Meteor
1 hits (25%)
エースバーンGoodra
76.1〜89.8%
High Jump Kick
2HKO
69.0〜82.2%
High Jump Kick
2HKO
99.0〜116.8%
High Jump Kick
1 hits (88%)
Speed
Second
GoodraS100 / エースバーンS256
Second
GoodraS100 / エースバーンS188
Second
GoodraS100 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Goodraエースバーン
65.0〜76.4%
Draco Meteor
2 hits (94%)
65.0〜76.4%
Draco Meteor
2 hits (94%)
65.0〜76.4%
Draco Meteor
2 hits (94%)
エースバーンGoodra
74.6〜88.3%
High Jump Kick
2HKO
68.5〜80.7%
High Jump Kick
2HKO
97.0〜114.7%
High Jump Kick
1 hits (81%)
Speed
Second
GoodraS90 / エースバーンS256
Second
GoodraS90 / エースバーンS188
Second
GoodraS90 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Goodraエースバーン
87.9〜103.8%
Draco Meteor
1 hits (25%)
87.9〜103.8%
Draco Meteor
2HKO
87.9〜103.8%
Draco Meteor
1 hits (25%)
エースバーンGoodra
76.1〜89.8%
High Jump Kick
2HKO
69.0〜82.2%
High Jump Kick
2HKO
99.0〜116.8%
High Jump Kick
1 hits (88%)
Speed
Second
GoodraS100 / エースバーンS256
Second
GoodraS100 / エースバーンS188
Second
GoodraS100 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Goodra Goodra vs Sneasler Sneasler

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GoodraSneasler
82.8〜98.1%
Draco Meteor
2HKO
82.8〜98.1%
Draco Meteor
2HKO
82.8〜98.1%
Draco Meteor
2HKO
SneaslerGoodra
76.6〜90.4%
Close Combat
2HKO
76.6〜90.4%
Close Combat
2HKO
76.6〜90.4%
Close Combat
2HKO
Speed
Second
GoodraS100 / SneaslerS172
Second
GoodraS100 / SneaslerS172
Second
GoodraS100 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GoodraSneasler
61.1〜72.6%
Draco Meteor
2 hits (57%)
61.1〜72.6%
Draco Meteor
2 hits (57%)
61.1〜72.6%
Draco Meteor
2 hits (57%)
SneaslerGoodra
74.6〜88.3%
Close Combat
2HKO
74.6〜88.3%
Close Combat
2HKO
74.6〜88.3%
Close Combat
2HKO
Speed
Second
GoodraS90 / SneaslerS172
Second
GoodraS90 / SneaslerS172
Second
GoodraS90 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GoodraSneasler
82.8〜98.1%
Draco Meteor
2HKO
82.8〜98.1%
Draco Meteor
2HKO
82.8〜98.1%
Draco Meteor
2HKO
SneaslerGoodra
76.6〜90.4%
Close Combat
2HKO
76.6〜90.4%
Close Combat
2HKO
76.6〜90.4%
Close Combat
2HKO
Speed
Second
GoodraS100 / SneaslerS172
Second
GoodraS100 / SneaslerS172
Second
GoodraS100 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
MetagrossMetagross
Goodra Goodra vs Metagross Metagross

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GoodraMetagross
59.9〜71.3%
Flamethrower
2HKO
MetagrossGoodra
89.3〜106.6%
Ice Punch
1 hits (44%)
Speed
Second
GoodraS100 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GoodraMetagross
43.3〜52.2%
Flamethrower
2 hits (11%)
MetagrossGoodra
88.3〜104.1%
Ice Punch
1 hits (25%)
Speed
Second
GoodraS90 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GoodraMetagross
59.9〜71.3%
Flamethrower
2HKO
MetagrossGoodra
89.3〜106.6%
Ice Punch
1 hits (44%)
Speed
Second
GoodraS100 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Goodra Goodra vs Dragonite Dragonite

Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GoodraDragonite
54.5〜64.7%
Draco Meteor
2HKO
65.3〜77.2%
Draco Meteor
2HKO
65.3〜77.2%
Draco Meteor
2HKO
DragoniteGoodra
98.5〜116.8%
Outrage
1 hits (94%)
104.6〜124.9%
Outrage
1HKO
104.6〜124.9%
Outrage
1HKO
Speed
Second
GoodraS100 / DragoniteS152
Second
GoodraS100 / DragoniteS145
Second
GoodraS100 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Goodra's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GoodraDragonite
37.1〜44.3%
Ice Beam
2HKO
44.3〜52.7%
Ice Beam
2HKO
44.3〜52.7%
Ice Beam
2HKO
DragoniteGoodra
97.5〜115.7%
Outrage
1 hits (88%)
103.6〜122.8%
Outrage
1HKO
103.6〜122.8%
Outrage
1HKO
Speed
Second
GoodraS90 / DragoniteS152
Second
GoodraS90 / DragoniteS145
Second
GoodraS90 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Goodra's build: Sitrus Berry, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GoodraDragonite
54.5〜64.7%
Draco Meteor
2HKO
65.3〜77.2%
Draco Meteor
2HKO
65.3〜77.2%
Draco Meteor
2HKO
DragoniteGoodra
98.5〜116.8%
Outrage
1 hits (94%)
104.6〜124.9%
Outrage
1HKO
104.6〜124.9%
Outrage
1HKO
Speed
Second
GoodraS100 / DragoniteS152
Second
GoodraS100 / DragoniteS145
Second
GoodraS100 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemLeftovers
AbilityGooey
NatureModest (C↑A↓)
MovesどくAcid SprayエスパーRestどくToxicドラゴンDraco Meteor
EVH32C32D2
M-3 Season
ItemExpert Belt
AbilityGooey
NatureModest (C↑A↓)
MovesドラゴンDraco MeteorでんきThunderboltほのおFlamethrowerどくAcid Spray
EVH32C32D2
See more team examples