Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
オニゴーリ

オニゴーリ

こおり
全国図鑑 No.362 / 使用率 142位
データ集計日:2026-09-10

種族値

HP
80
こうげき
80
ぼうぎょ
80
とくこう
80
とくぼう
80
すばやさ
80
合計
480

メガシンカ

メガオニゴーリ

こおり

特性:フリーズスキン — ノーマルタイプの技がこおりタイプになり、威力が1.2倍になる。

HP
80
こうげき
120+40
ぼうぎょ
80
とくこう
120+40
とくぼう
80
すばやさ
100+20
合計
580

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとういわはがねほのお
みずこおり

特性

順位 特性名 採用率 ⓘ 効果
1 ムラっけ
91.9%
ターン終わりに能力のどれかが2段階上がり、別のどれかが1段階下がる。
2 せいしんりょく
8.1%
相手の攻撃にひるまず、いかくも効かない。

使用率データ

順位 技名 採用率
1
ノーマル まもる
78.4%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
2
ノーマル みがわり
64.9%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
3
こおり ぜったいれいど
64.9%
こおり特殊
命中 30%PP 8
相手をひんしにする。命中率30%固定。こおりタイプの相手には当たらない。こおりタイプ以外が使うと20%になる。
4
こおり フリーズドライ
64.9%
こおり特殊
威力 70命中 100%PP 20
みずタイプの相手にも効果バツグンとなる。
5
じめん じしん
40.5%
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
6
ノーマル だいばくはつ
35.1%
ノーマル物理
威力 250命中 100%PP 8
使うと自分はひんしになる。
7
こおり こおりのつぶて
21.6%
こおり物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
8
ノーマル のしかかり
13.5%
ノーマル物理
威力 85命中 100%PP 16
30%の確率で相手をまひ状態にする。ちいさくなる状態の相手には、威力が2倍になり必ず命中する。
9
くさ くさわけ
13.5%
くさ物理
威力 50命中 100%PP 20
自分の素早さを1段階上げる。
10
ノーマル かげぶんしん
2.7%
ノーマル変化
PP 16
自分の回避率を1段階上げる。

持ち物

順位 持ち物 採用率
1
たべのこし
64.9%
ターン終わりに最大HPの1/16回復する。
2
オニゴーリナイト
35.1%
対応するポケモンがバトル中にメガシンカできる。

性格

順位 性格 採用率
1 おくびょう (S↑ A↓)
35.1%
2 ようき (S↑ C↓)
35.1%
3 おだやか (D↑ A↓)
16.2%
4 ずぶとい (B↑ A↓)
13.5%

ステータス振り

順位 H A B C D S 採用率
1 23200032
35.1%
2 32020032
21.6%
3 220003113
16.2%
4 220260018
13.5%
5 22051632
5.4%
6 24050532
2.7%
7 24070827
2.7%
8 32002032
2.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Unfavorable
グソクムシャ×グソクムシャ
Glalie Glalie vs グソクムシャ グソクムシャ

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Glalieグソクムシャ
9.9〜12.1%
Earthquake
4 hits (97%)
グソクムシャGlalie
137.4〜162.6%
Iron Head
1HKO
Speed
First
GlalieS145 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Glalieグソクムシャ
14.3〜17.0%
Earthquake
3 hits (<1%)
グソクムシャGlalie
168.8〜198.7%
Iron Head
1HKO
Speed
First
GlalieS145 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Glalieグソクムシャ
30.2〜35.7%
Explosion
999HKO
グソクムシャGlalie
137.4〜162.6%
Iron Head
1HKO
Speed
First
GlalieS152 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Glalie Glalie vs セグレイブ セグレイブ

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Glalieセグレイブ
13.1〜15.7%
Earthquake
4HKO
16.2〜19.4%
Earthquake
3 hits (89%)
16.2〜19.4%
Earthquake
3 hits (89%)
セグレイブGlalie
88.2〜104.3%
きょけんとつげき
1 hits (25%)
69.5〜82.4%
きょけんとつげき
2HKO
100.0〜117.1%
きょけんとつげき
1HKO
Speed
First
GlalieS145 / セグレイブS139
Second
GlalieS145 / セグレイブS152
First
GlalieS145 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Glalieセグレイブ
19.4〜23.0%
Earthquake
3HKO
23.6〜27.7%
Earthquake
3HKO
23.6〜27.7%
Earthquake
3HKO
セグレイブGlalie
107.6〜126.8%
きょけんとつげき
1HKO
86.0〜101.3%
きょけんとつげき
1 hits (6%)
121.7〜143.9%
きょけんとつげき
1HKO
Speed
First
GlalieS145 / セグレイブS139
Second
GlalieS145 / セグレイブS152
First
GlalieS145 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Glalieセグレイブ
28.3〜33.5%
Body Slam
3 hits (<1%)
33.5〜39.8%
Body Slam
3HKO
33.5〜39.8%
Body Slam
3HKO
セグレイブGlalie
88.2〜104.3%
きょけんとつげき
1 hits (25%)
69.5〜82.4%
きょけんとつげき
2HKO
100.0〜117.1%
きょけんとつげき
1HKO
Speed
First
GlalieS152 / セグレイブS139
Second
GlalieS152 / セグレイブS152
First
GlalieS152 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario×Lucario
Glalie Glalie vs Lucario Lucario

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GlalieLucario
53.1〜62.6%
Earthquake
2HKO
43.5〜51.7%
Earthquake
2HKO
LucarioGlalie
105.9〜125.1%
Flash Cannon
1HKO
124.1〜147.6%
Flash Cannon
1HKO
Speed
Second
GlalieS145 / LucarioS223
Second
GlalieS145 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GlalieLucario
76.2〜89.8%
Earthquake
2HKO
62.6〜74.8%
Earthquake
2HKO
LucarioGlalie
126.1〜149.0%
Flash Cannon
1HKO
147.8〜175.8%
Flash Cannon
1HKO
Speed
Second
GlalieS145 / LucarioS223
Second
GlalieS145 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GlalieLucario
72.1〜85.7%
Earthquake
2HKO
61.2〜72.1%
Earthquake
2HKO
LucarioGlalie
164.7〜195.7%
Steel Beam
1HKO
113.4〜134.8%
Flash Cannon
1HKO
Speed
Second
GlalieS152 / LucarioS223
Second
GlalieS152 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
Glalie Glalie vs Gholdengo Gholdengo

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GlalieGholdengo
11.0〜12.9%
Freeze-Dry
999HKO
7.3〜8.8%
Freeze-Dry
999HKO
34.4〜40.5%
Earthquake
2 hits (73%)
GholdengoGlalie
147.6〜174.3%
Make It Rain
1HKO
110.2〜131.6%
Make It Rain
1HKO
134.8〜158.3%
Make It Rain
1HKO
Speed
First
GlalieS145 / GholdengoS136
First
GlalieS145 / GholdengoS107
First
GlalieS145 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GlalieGholdengo
8.0〜9.8%
Ice Shard
5HKO
6.2〜7.8%
Freeze-Dry
999HKO
47.9〜57.7%
Earthquake
2HKO
GholdengoGlalie
175.8〜207.6%
Make It Rain
1HKO
131.2〜156.7%
Make It Rain
1HKO
160.5〜188.5%
Make It Rain
1HKO
Speed
First
GlalieS145 / GholdengoS136
First
GlalieS145 / GholdengoS107
First
GlalieS145 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GlalieGholdengo
55.8〜66.3%
Explosion
999HKO
43.0〜51.3%
Explosion
999HKO
46.6〜55.2%
Earthquake
2 hits (10%)
GholdengoGlalie
134.8〜158.3%
Make It Rain
1HKO
100.5〜119.8%
Make It Rain
1HKO
121.9〜144.4%
Make It Rain
1HKO
Speed
First
GlalieS152 / GholdengoS136
First
GlalieS152 / GholdengoS107
First
GlalieS152 / GholdengoS136
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Glalie Glalie vs Baxcalibur Baxcalibur

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GlalieBaxcalibur
23.4〜28.4%
Earthquake
4HKO
27.5〜33.5%
Earthquake
3 hits (<1%)
23.4〜28.4%
Earthquake
4HKO
BaxcaliburGlalie
71.7〜84.5%
Flash Cannon
2HKO
86.6〜102.7%
Flash Cannon
1 hits (13%)
71.7〜84.5%
Flash Cannon
2HKO
Speed
First
GlalieS145 / BaxcaliburS105
Second
GlalieS145 / BaxcaliburS150
First
GlalieS145 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GlalieBaxcalibur
34.5〜40.6%
Earthquake
3HKO
40.7〜47.9%
Earthquake
2 hits (70%)
34.5〜40.6%
Earthquake
3HKO
BaxcaliburGlalie
85.4〜100.6%
Flash Cannon
1 hits (6%)
103.2〜122.3%
Flash Cannon
1HKO
85.4〜100.6%
Flash Cannon
1 hits (6%)
Speed
First
GlalieS145 / BaxcaliburS105
Second
GlalieS145 / BaxcaliburS150
First
GlalieS145 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GlalieBaxcalibur
71.6〜84.3%
Explosion
999HKO
39.5〜46.7%
Freeze-Dry
3 hits (82%)
71.6〜84.3%
Explosion
999HKO
BaxcaliburGlalie
64.2〜77.0%
Flash Cannon
2HKO
78.1〜93.0%
Flash Cannon
2HKO
64.2〜77.0%
Flash Cannon
2HKO
Speed
First
GlalieS152 / BaxcaliburS105
First
GlalieS152 / BaxcaliburS150
First
GlalieS152 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
Glalie Glalie vs Aegislash Aegislash

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GlalieAegislash
26.3〜31.1%
Earthquake
3HKO
26.3〜31.1%
Earthquake
3HKO
26.3〜31.1%
Earthquake
3HKO
AegislashGlalie
104.8〜124.1%
Close Combat
1HKO
109.1〜128.3%
Flash Cannon
1HKO
104.8〜124.1%
Close Combat
1HKO
Speed
First
GlalieS145 / AegislashS80
First
GlalieS145 / AegislashS72
First
GlalieS145 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GlalieAegislash
38.3〜45.5%
Earthquake
2HKO
38.3〜45.5%
Earthquake
2HKO
38.3〜45.5%
Earthquake
2HKO
AegislashGlalie
128.7〜151.6%
Close Combat
1HKO
129.9〜152.9%
Flash Cannon
1HKO
105.1〜124.2%
Poltergeist
1HKO
Speed
First
GlalieS145 / AegislashS80
First
GlalieS145 / AegislashS72
First
GlalieS145 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GlalieAegislash
35.9〜43.1%
Earthquake
3 hits (95%)
35.9〜43.1%
Earthquake
3 hits (95%)
35.9〜43.1%
Earthquake
3HKO
AegislashGlalie
104.8〜124.1%
Close Combat
1HKO
99.5〜116.6%
Flash Cannon
1 hits (88%)
104.8〜124.1%
Close Combat
1HKO
Speed
First
GlalieS152 / AegislashS80
First
GlalieS152 / AegislashS72
First
GlalieS152 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Corviknight×Corviknight
Glalie Glalie vs Corviknight Corviknight

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GlalieCorviknight
18.0〜22.0%
Freeze-Dry
999HKO
18.0〜22.0%
Freeze-Dry
999HKO
18.0〜22.0%
Freeze-Dry
999HKO
CorviknightGlalie
54.5〜65.2%
Body Press
2HKO
54.5〜65.2%
Body Press
2HKO
54.5〜65.2%
Body Press
2HKO
Speed
First
GlalieS145 / CorviknightS87
First
GlalieS145 / CorviknightS78
First
GlalieS145 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GlalieCorviknight
8.8〜10.7%
Ice Shard
4 hits (2%)
17.6〜21.0%
Explosion
999HKO
17.6〜21.0%
Explosion
999HKO
CorviknightGlalie
66.2〜79.0%
Body Press
2HKO
66.2〜79.0%
Body Press
2HKO
66.2〜79.0%
Body Press
2HKO
Speed
First
GlalieS145 / CorviknightS87
First
GlalieS145 / CorviknightS78
First
GlalieS145 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GlalieCorviknight
25.4〜30.7%
Freeze-Dry
4HKO
25.4〜30.7%
Freeze-Dry
4 hits (3%)
25.4〜30.7%
Freeze-Dry
5HKO (incl. オボンのみ)
CorviknightGlalie
54.5〜65.2%
Body Press
2HKO
54.5〜65.2%
Body Press
2HKO
54.5〜65.2%
Body Press
2HKO
Speed
First
GlalieS152 / CorviknightS87
First
GlalieS152 / CorviknightS78
First
GlalieS152 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Glalie Glalie vs Basculegion-F Basculegion-F

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GlalieBasculegion-F
42.6〜51.8%
Freeze-Dry
2 hits (4%)
42.6〜51.8%
Freeze-Dry
2 hits (4%)
42.6〜51.8%
Freeze-Dry
2 hits (4%)
Basculegion-FGlalie
74.9〜88.8%
Wave Crash
2HKO
81.8〜97.3%
Wave Crash
2HKO
97.3〜115.0%
Wave Crash
1 hits (88%)
Speed
Second
GlalieS145 / Basculegion-FS195
First
GlalieS145 / Basculegion-FS143
First
GlalieS145 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GlalieBasculegion-F
39.6〜46.7%
Freeze-Dry
3HKO
39.6〜46.7%
Freeze-Dry
3HKO
39.6〜46.7%
Freeze-Dry
3HKO
Basculegion-FGlalie
91.7〜108.3%
Wave Crash
1 hits (50%)
100.6〜119.1%
Wave Crash
1HKO
119.1〜140.8%
Wave Crash
1HKO
Speed
Second
GlalieS145 / Basculegion-FS195
First
GlalieS145 / Basculegion-FS143
First
GlalieS145 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GlalieBasculegion-F
58.9〜71.1%
Freeze-Dry
2HKO
58.9〜71.1%
Freeze-Dry
2HKO
58.9〜71.1%
Freeze-Dry
2HKO
Basculegion-FGlalie
74.9〜88.8%
Wave Crash
2HKO
81.8〜97.3%
Wave Crash
2HKO
97.3〜115.0%
Wave Crash
1 hits (88%)
Speed
Second
GlalieS152 / Basculegion-FS195
First
GlalieS152 / Basculegion-FS143
First
GlalieS152 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Basculegion-F's page →
GreninjaGreninja
Glalie Glalie vs Greninja Greninja

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GlalieGreninja
57.7〜69.8%
Freeze-Dry
2HKO
53.7〜64.4%
Freeze-Dry
2HKO
57.7〜69.8%
Freeze-Dry
2HKO
GreninjaGlalie
56.7〜67.4%
Hydro Pump
2HKO
61.5〜72.7%
Hydro Pump
2HKO
56.7〜67.4%
Hydro Pump
2HKO
Speed
Second
GlalieS145 / GreninjaS174
Second
GlalieS145 / GreninjaS213
Second
GlalieS145 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GlalieGreninja
53.7〜64.4%
Freeze-Dry
2HKO
34.9〜41.6%
Trailblaze
2HKO
53.7〜64.4%
Freeze-Dry
2HKO
GreninjaGlalie
67.5〜80.3%
Hydro Pump
2HKO
73.2〜86.6%
Hydro Pump
2HKO
67.5〜80.3%
Hydro Pump
2HKO
Speed
Second
GlalieS145 / GreninjaS174
Second
GlalieS145 / GreninjaS213
Second
GlalieS145 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GlalieGreninja
81.9〜98.0%
Freeze-Dry
2HKO
73.8〜88.6%
Freeze-Dry
2HKO
81.9〜98.0%
Freeze-Dry
2HKO
GreninjaGlalie
51.3〜61.0%
Hydro Pump
2HKO
56.1〜66.3%
Hydro Pump
2HKO
51.3〜61.0%
Hydro Pump
2HKO
Speed
Second
GlalieS152 / GreninjaS174
Second
GlalieS152 / GreninjaS213
Second
GlalieS152 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX×メガリザードンX
Glalie Glalie vs メガリザードンX メガリザードンX

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GlalieメガリザードンX
34.8〜41.3%
Earthquake
2HKO
メガリザードンXGlalie
167.9〜200.0%
Flare Blitz
1HKO
Speed
Second
GlalieS145 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GlalieメガリザードンX
50.3〜59.4%
Earthquake
2HKO
メガリザードンXGlalie
205.1〜243.3%
Flare Blitz
1HKO
Speed
Second
GlalieS145 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GlalieメガリザードンX
104.5〜123.9%
Explosion
1HKO
メガリザードンXGlalie
167.9〜200.0%
Flare Blitz
1HKO
Speed
Second
GlalieS152 / メガリザードンXS167
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Glalie Glalie vs メガリザードンY メガリザードンY

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GlalieメガリザードンY
19.4〜23.2%
Body Slam
3HKO
calculated with 晴れ
メガリザードンYGlalie
189.3〜222.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
GlalieS145 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GlalieメガリザードンY
28.4〜33.5%
Body Slam
3HKO
calculated with 晴れ
メガリザードンYGlalie
225.5〜265.0%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
GlalieS145 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GlalieメガリザードンY
140.0〜165.2%
Explosion
1HKO
calculated with 晴れ
メガリザードンYGlalie
171.1〜203.2%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
GlalieS152 / メガリザードンYS152
Verdict
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales×*A-Ninetales
Glalie Glalie vs A-Ninetales A-Ninetales

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GlalieA-Ninetales
12.6〜15.4%
Earthquake
4HKO
calculated with あられ
16.0〜19.3%
Earthquake
3 hits (92%)
calculated with あられ
A-NinetalesGlalie
11.8〜13.9%
Foul Play
3HKO
calculated with あられ
38.5〜45.5%
Moonblast
3HKO
calculated with あられ
Speed
Second
GlalieS145 / A-NinetalesS177
Second
GlalieS145 / A-NinetalesS177
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GlalieA-Ninetales
18.9〜22.3%
Earthquake
3HKO
calculated with あられ
23.3〜28.0%
Earthquake
3HKO
calculated with あられ
A-NinetalesGlalie
20.4〜24.2%
Foul Play
3HKO
calculated with あられ
45.9〜54.1%
Moonblast
2 hits (6%)
calculated with あられ
Speed
Second
GlalieS145 / A-NinetalesS177
Second
GlalieS145 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GlalieA-Ninetales
40.0〜46.9%
Explosion
999HKO
calculated with あられ
22.7〜27.3%
Earthquake
4 hits (52%)
calculated with あられ
A-NinetalesGlalie
27.3〜32.1%
Moonblast
4HKO
calculated with あられ
35.3〜41.7%
Moonblast
3HKO
calculated with あられ
Speed
Second
GlalieS152 / A-NinetalesS177
Second
GlalieS152 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン×エースバーン
Glalie Glalie vs エースバーン エースバーン

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Glalieエースバーン
45.9〜54.8%
Earthquake
2HKO
45.9〜54.8%
Earthquake
2HKO
45.9〜54.8%
Earthquake
2HKO
エースバーンGlalie
131.6〜155.1%
かえんボール
1HKO
118.7〜141.2%
かえんボール
1HKO
170.6〜201.6%
かえんボール
1HKO
Speed
Second
GlalieS145 / エースバーンS256
Second
GlalieS145 / エースバーンS188
Second
GlalieS145 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Glalieエースバーン
67.5〜80.3%
Earthquake
2HKO
67.5〜80.3%
Earthquake
2HKO
67.5〜80.3%
Earthquake
2HKO
エースバーンGlalie
160.5〜188.5%
かえんボール
1HKO
145.2〜172.0%
かえんボール
1HKO
208.3〜244.6%
かえんボール
1HKO
Speed
Second
GlalieS145 / エースバーンS256
Second
GlalieS145 / エースバーンS188
Second
GlalieS145 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Glalieエースバーン
65.0〜76.4%
Earthquake
2HKO
65.0〜76.4%
Earthquake
2HKO
65.0〜76.4%
Earthquake
2HKO
エースバーンGlalie
131.6〜155.1%
かえんボール
1HKO
118.7〜141.2%
かえんボール
1HKO
170.6〜201.6%
かえんボール
1HKO
Speed
Second
GlalieS152 / エースバーンS256
Second
GlalieS152 / エースバーンS188
Second
GlalieS152 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler×Sneasler
Glalie Glalie vs Sneasler Sneasler

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GlalieSneasler
54.8〜65.0%
Earthquake
2HKO
54.8〜65.0%
Earthquake
2HKO
54.8〜65.0%
Earthquake
2HKO
SneaslerGlalie
142.2〜167.9%
Close Combat
1HKO
142.2〜167.9%
Close Combat
1HKO
142.2〜167.9%
Close Combat
1HKO
Speed
Second
GlalieS145 / SneaslerS172
Second
GlalieS145 / SneaslerS172
Second
GlalieS145 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GlalieSneasler
79.0〜94.3%
Earthquake
2HKO
79.0〜94.3%
Earthquake
2HKO
79.0〜94.3%
Earthquake
2HKO
SneaslerGlalie
172.0〜203.8%
Close Combat
1HKO
172.0〜203.8%
Close Combat
1HKO
172.0〜203.8%
Close Combat
1HKO
Speed
Second
GlalieS145 / SneaslerS172
Second
GlalieS145 / SneaslerS172
Second
GlalieS145 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GlalieSneasler
169.4〜200.0%
Explosion
1HKO
169.4〜200.0%
Explosion
1HKO
169.4〜200.0%
Explosion
1HKO
SneaslerGlalie
142.2〜167.9%
Close Combat
1HKO
142.2〜167.9%
Close Combat
1HKO
142.2〜167.9%
Close Combat
1HKO
Speed
Second
GlalieS152 / SneaslerS172
Second
GlalieS152 / SneaslerS172
Second
GlalieS152 / SneaslerS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Sneasler's page →
Volcarona×Volcarona
Glalie Glalie vs Volcarona Volcarona

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GlalieVolcarona
14.1〜16.7%
Earthquake
4HKO
24.8〜29.8%
Earthquake
3HKO
14.1〜16.7%
Earthquake
4HKO
VolcaronaGlalie
121.9〜144.4%
Overheat
1HKO
112.3〜132.6%
Flamethrower
1HKO
121.9〜144.4%
Overheat
1HKO
Speed
First
GlalieS145 / VolcaronaS122
Second
GlalieS145 / VolcaronaS152
First
GlalieS145 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GlalieVolcarona
20.3〜24.5%
Earthquake
3 hits (98%)
36.0〜42.9%
Earthquake
2HKO
20.3〜24.5%
Earthquake
3HKO
VolcaronaGlalie
100.6〜119.7%
Flamethrower
1HKO
118.5〜141.4%
Fiery Dance
1HKO
100.6〜119.7%
Flamethrower
1HKO
Speed
First
GlalieS145 / VolcaronaS122
Second
GlalieS145 / VolcaronaS152
First
GlalieS145 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GlalieVolcarona
43.2〜51.6%
Explosion
999HKO
34.8〜41.0%
Earthquake
4HKO (incl. オボンのみ)
43.2〜51.6%
Explosion
999HKO
VolcaronaGlalie
110.2〜131.6%
Overheat
1HKO
100.5〜119.8%
Flamethrower
1HKO
110.2〜131.6%
Overheat
1HKO
Speed
First
GlalieS152 / VolcaronaS122
Second
GlalieS152 / VolcaronaS152
First
GlalieS152 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Volcarona's page →
パーモット×パーモット
Glalie Glalie vs パーモット パーモット

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Glalieパーモット
53.1〜62.6%
Earthquake
2HKO
53.1〜62.6%
Earthquake
2HKO
53.1〜62.6%
Earthquake
2HKO
パーモットGlalie
118.7〜141.2%
Close Combat
1HKO
129.4〜154.0%
Close Combat
1HKO
154.0〜183.4%
Close Combat
1HKO
Speed
Second
GlalieS145 / パーモットS172
Second
GlalieS145 / パーモットS235
Second
GlalieS145 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Glalieパーモット
76.2〜89.8%
Earthquake
2HKO
76.2〜89.8%
Earthquake
2HKO
76.2〜89.8%
Earthquake
2HKO
パーモットGlalie
145.2〜172.0%
Close Combat
1HKO
158.0〜187.3%
Close Combat
1HKO
112.7〜133.8%
でんこうそうげき
1HKO
Speed
Second
GlalieS145 / パーモットS172
Second
GlalieS145 / パーモットS235
Second
GlalieS145 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Glalieパーモット
72.1〜85.7%
Earthquake
2HKO
161.2〜190.5%
Explosion
1HKO
161.2〜190.5%
Explosion
1HKO
パーモットGlalie
118.7〜141.2%
Close Combat
1HKO
129.4〜154.0%
Close Combat
1HKO
154.0〜183.4%
Close Combat
1HKO
Speed
Second
GlalieS152 / パーモットS172
Second
GlalieS152 / パーモットS235
Second
GlalieS152 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Skeledirge×Skeledirge
Glalie Glalie vs Skeledirge Skeledirge

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GlalieSkeledirge
19.9〜23.7%
Earthquake
999HKO
19.9〜23.7%
Earthquake
999HKO
10.0〜11.4%
Freeze-Dry
999HKO
SkeledirgeGlalie
62.0〜74.9%
Torch Song
2HKO
62.0〜74.9%
Torch Song
2HKO
62.0〜74.9%
Torch Song
2HKO
Speed
First
GlalieS145 / SkeledirgeS86
First
GlalieS145 / SkeledirgeS86
First
GlalieS145 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GlalieSkeledirge
28.4〜34.1%
Earthquake
4 hits (98%) (incl. たべのこし)
28.4〜34.1%
Earthquake
4 hits (47%) (incl. オボンのみ)
14.2〜17.1%
Earthquake
4 hits (>99%)
SkeledirgeGlalie
73.9〜89.2%
Torch Song
2HKO
73.9〜89.2%
Torch Song
2HKO
73.9〜89.2%
Torch Song
2HKO
Speed
First
GlalieS145 / SkeledirgeS86
First
GlalieS145 / SkeledirgeS86
First
GlalieS145 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GlalieSkeledirge
27.5〜33.2%
Earthquake
4 hits (81%)
27.5〜33.2%
Earthquake
4 hits (12%)
13.7〜16.6%
Earthquake
4 hits (99%)
SkeledirgeGlalie
57.8〜68.4%
Torch Song
2HKO
57.8〜68.4%
Torch Song
2HKO
57.8〜68.4%
Torch Song
2HKO
Speed
First
GlalieS152 / SkeledirgeS86
First
GlalieS152 / SkeledirgeS86
First
GlalieS152 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
Glalie Glalie vs Metagross Metagross

Glalie's build: Leftovers, Timid, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GlalieMetagross
26.8〜31.8%
Earthquake
3HKO
MetagrossGlalie
133.2〜158.3%
Iron Head
1HKO
Speed
Second
GlalieS145 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Glalie's build: Leftovers, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GlalieMetagross
38.2〜45.9%
Earthquake
2HKO
MetagrossGlalie
163.7〜193.6%
Iron Head
1HKO
Speed
Second
GlalieS145 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glalie's build: オニゴーリナイト, Calm, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GlalieMetagross
35.7〜43.3%
Earthquake
3HKO
MetagrossGlalie
133.2〜158.3%
Iron Head
1HKO
Speed
Second
GlalieS152 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemLeftovers
AbilityMoody
NatureTimid (S↑A↓)
MovesこおりFreeze-DryこおりSheer ColdノーマルSubstituteノーマルProtect
EVH24B5D5S32
M-1 Season
ItemLeftovers
AbilityMoody
NatureTimid (S↑A↓)
MovesノーマルSubstituteノーマルProtectこおりFreeze-DryこおりSheer Cold
EVH22B8D10S26
See more team examples