ユキメノコ
種族値
メガシンカ
メガユキメノコ


特性:ゆきふらし — 登場した時から5ターンの間、ゆき状態にする。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | のろわれボディ | 技のダメージを受けると30%の確率で4ターンの間、相手をわざふうじ状態にする。 |
| 2 | ゆきがくれ | ゆき状態の時、回避率が1.25倍になる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | ふぶき |
特殊威力 110命中 70%PP 8 10%の確率で相手をこおり状態にする。ゆき状態の場合、相手に必ず命中する。 |
| 2 | シャドーボール |
特殊威力 80命中 100%PP 16 20%の確率で相手の特防を1段階下げる。 |
| 3 | 10まんボルト |
特殊威力 90命中 100%PP 16 10%の確率で相手をまひ状態にする。 |
| 4 | オーロラベール |
変化PP 20 5ターンの間、味方の場をオーロラベール状態にする。ゆき状態の場合にしか使えない。 |
| 5 | みちづれ |
変化PP 8 自分はみちづれ状態になる。連続で使うと失敗する。 |
| 6 | こおりのつぶて |
物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) |
| 7 | おにび |
変化命中 85%PP 16 相手をやけど状態にする。 |
| 8 | わるだくみ |
変化PP 20 自分の特攻を2段階上げる。 |
| 9 | たたりめ |
特殊威力 65命中 100%PP 12 相手が状態異常だと威力が2倍になる。 |
| 10 | ちょうはつ |
変化命中 100%PP 20 相手をちょうはつ状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | ユキメノコナイト |
対応するポケモンがバトル中にメガシンカできる。 |
| 2 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | おくびょう (S↑ A↓) | |
| 2 | ひかえめ (C↑ A↓) | |
| 3 | いじっぱり (A↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | |
| 2 | 32 | 0 | 15 | 10 | 9 | 0 | |
| 3 | 0 | 0 | 1 | 32 | 1 | 32 | |
| 4 | 28 | 0 | 6 | 0 | 0 | 32 | |
| 5 | 20 | 0 | 0 | 13 | 1 | 32 | |
| 6 | 32 | 0 | 5 | 6 | 0 | 23 | |
| 7 | 14 | 0 | 0 | 20 | 0 | 32 | |
| 8 | 0 | 0 | 2 | 32 | 0 | 32 | |
| 9 | 32 | 0 | 0 | 2 | 0 | 32 | |
| 10 | 0 | 0 | 32 | 19 | 0 | 15 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
考察記事
Pokémon Matchups
◎ボーマンダ
Froslass vs
ボーマンダ Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 255.0〜301.8% Blizzard 1HKOcalculated with あられ | |
| 88.4〜104.8% Double-Edge 1 hits (31%)calculated with あられ | |
| Speed | First S189 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 248.0〜294.7% Blizzard 1HKOcalculated with あられ | |
| 62.7〜75.1% Double-Edge 2HKOcalculated with あられ | |
| Speed | Second S140 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Garchomp
Froslass vs
Garchomp Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 123.2〜145.9% Blizzard 1HKOcalculated with あられ | 246.5〜291.9% Blizzard 1HKOcalculated with あられ | 246.5〜291.9% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | |
| 80.3〜94.6% Draco Meteor 2HKOcalculated with あられ | 69.4〜81.6% Outrage 2HKOcalculated with あられ | 69.4〜81.6% Outrage 2HKOcalculated with あられ | |
| Speed | Second S189 / S223 | Second S189 / S231 | First S189 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.0〜142.7% Blizzard 1HKOcalculated with あられ | 240.0〜285.4% Blizzard 1HKOcalculated with あられ | 240.0〜285.4% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | |
| 57.6〜68.9% Flamethrower 2HKOcalculated with あられ | 49.2〜58.2% Outrage 2 hits (98%)calculated with あられ | 49.2〜58.2% Outrage 2 hits (98%)calculated with あられ | |
| Speed | Second S140 / S223 | Second S140 / S231 | Second S140 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○Hippowdon
Froslass vs
Hippowdon Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.9〜97.7% Blizzard 2HKOcalculated with すなあらし | 89.3〜106.0% Blizzard 1 hits (38%)calculated with すなあらし | 81.9〜97.7% Blizzard 2HKOcalculated with すなあらし | |
| 57.1〜67.3% Earthquake 2HKOcalculated with すなあらし | 57.1〜67.3% Earthquake 2HKOcalculated with すなあらし | 57.1〜67.3% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S189 / S67 | First S189 / S67 | First S189 / S67 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.1〜94.9% Blizzard 2HKOcalculated with すなあらし | 86.5〜103.3% Blizzard 1 hits (19%)calculated with すなあらし | 79.1〜94.9% Blizzard 2HKOcalculated with すなあらし | |
| 40.7〜48.0% Earthquake 2 hits (61%)calculated with すなあらし | 40.7〜48.0% Earthquake 2 hits (61%)calculated with すなあらし | 40.7〜48.0% Earthquake 2 hits (61%)calculated with すなあらし | |
| Speed | First S140 / S67 | First S140 / S67 | First S140 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Meowscarada
Froslass vs
Meowscarada Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 173.9〜205.2% Blizzard 1HKOcalculated with あられ | 173.9〜205.2% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | 173.9〜205.2% Blizzard 1HKOcalculated with あられ | |
| 81.6〜98.0% Throat Chop 2HKOcalculated with あられ | 81.6〜98.0% Throat Chop 2HKOcalculated with あられ | 106.1〜127.2% Throat Chop 1HKOcalculated with あられ | |
| Speed | Second S189 / S262 | First S189 / S175 | First S189 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 168.6〜200.0% Blizzard 1HKOcalculated with あられ | 168.6〜200.0% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | 168.6〜200.0% Blizzard 1HKOcalculated with あられ | |
| 57.6〜68.9% Throat Chop 2HKOcalculated with あられ | 57.6〜68.9% Throat Chop 2HKOcalculated with あられ | 74.6〜89.3% Throat Chop 2HKOcalculated with あられ | |
| Speed | Second S140 / S262 | Second S140 / S175 | Second S140 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎ゴリランダー
Froslass vs
ゴリランダー Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.5〜151.7% Blizzard 1HKOcalculated with あられ・グラスフィールド | 128.5〜151.7% Blizzard 1HKOcalculated with あられ・グラスフィールド | 128.5〜151.7% Blizzard 1HKOcalculated with あられ・グラスフィールド | |
| 112.2〜132.7% Wood Hammer 1HKOcalculated with あられ・グラスフィールド | 103.4〜122.4% Wood Hammer 1HKOcalculated with あられ・グラスフィールド | 86.4〜102.0% Wood Hammer 1 hits (19%)calculated with あられ・グラスフィールド | |
| Speed | First S189 / S107 | First S189 / S107 | First S189 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.6〜147.8% Blizzard 1HKOcalculated with あられ・グラスフィールド | 124.6〜147.8% Blizzard 1HKOcalculated with あられ・グラスフィールド | 124.6〜147.8% Blizzard 1HKOcalculated with あられ・グラスフィールド | |
| 79.7〜95.5% Wood Hammer 2HKOcalculated with あられ・グラスフィールド | 73.4〜88.1% Wood Hammer 2HKOcalculated with あられ・グラスフィールド | 61.6〜73.4% Wood Hammer 2HKOcalculated with あられ・グラスフィールド | |
| Speed | First S140 / S107 | First S140 / S107 | First S140 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Gyarados
Froslass vs
Gyarados Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.9〜128.7% Thunderbolt 1HKOcalculated with あられ・攻撃-1 | 128.7〜152.0% Thunderbolt 1HKOcalculated with あられ・攻撃-1 | 108.9〜128.7% Thunderbolt 1HKOcalculated with あられ・攻撃-1 | |
| 42.2〜50.3% Lash Out 2 hits (<1%)calculated with あられ | 55.8〜66.7% Lash Out 2HKOcalculated with あられ | 42.2〜50.3% Lash Out 2 hits (<1%)calculated with あられ | |
| Speed | First S189 / S101 | First S189 / S133 | First S189 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.0〜124.8% Thunderbolt 1HKOcalculated with あられ・攻撃-1 | 124.0〜147.4% Thunderbolt 1HKOcalculated with あられ・攻撃-1 | 105.0〜124.8% Thunderbolt 1HKOcalculated with あられ・攻撃-1 | |
| 30.5〜36.2% Lash Out 3 hits (37%)calculated with あられ | 39.5〜47.5% Lash Out 3HKOcalculated with あられ | 30.5〜36.2% Lash Out 3 hits (37%)calculated with あられ | |
| Speed | First S140 / S101 | First S140 / S133 | First S140 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
○Corviknight
Froslass vs
Corviknight Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.5〜71.2% Thunderbolt 2HKOcalculated with あられ | 60.5〜71.2% Thunderbolt 2HKOcalculated with あられ | 60.5〜71.2% Thunderbolt 2 hits (90%)calculated with あられ | |
| 49.0〜58.5% Iron Head 2 hits (94%)calculated with あられ | 49.0〜58.5% Iron Head 2 hits (94%)calculated with あられ | 49.0〜58.5% Iron Head 2 hits (94%)calculated with あられ | |
| Speed | First S189 / S87 | First S189 / S78 | First S189 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.5〜69.3% Thunderbolt 2HKOcalculated with あられ | 58.5〜69.3% Thunderbolt 2HKOcalculated with あられ | 58.5〜69.3% Thunderbolt 2 hits (73%)calculated with あられ | |
| 35.0〜41.8% Iron Head 3HKOcalculated with あられ | 35.0〜41.8% Iron Head 3HKOcalculated with あられ | 35.0〜41.8% Iron Head 3HKOcalculated with あられ | |
| Speed | First S140 / S87 | First S140 / S78 | First S140 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
○*A-Ninetales
Froslass vs
A-Ninetales Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 41.7〜49.7% Shadow Ball 3HKOcalculated with あられ | 48.7〜58.0% Shadow Ball 2 hits (94%)calculated with あられ | |
| 32.7〜39.5% Foul Play 3 hits (99%)calculated with あられ | 40.8〜49.0% Moonblast 3HKOcalculated with あられ | |
| Speed | First S189 / S177 | First S189 / S177 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 40.0〜48.0% Shadow Ball 3HKOcalculated with あられ | 46.7〜56.0% Shadow Ball 2 hits (75%)calculated with あられ | |
| 23.7〜28.8% Moonblast 4 hits (94%)calculated with あられ | 32.2〜37.9% Moonblast 3 hits (93%)calculated with あられ | |
| Speed | Second S140 / S177 | Second S140 / S177 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
○Sneasler
Froslass vs
Sneasler Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.2〜89.8% Blizzard 2HKOcalculated with あられ | 75.2〜89.8% Blizzard 2HKOcalculated with あられ | 75.2〜89.8% Blizzard 2HKOcalculated with あられ | |
| 61.2〜73.5% Throat Chop 2HKOcalculated with あられ | 61.2〜73.5% Throat Chop 2HKOcalculated with あられ | 61.2〜73.5% Throat Chop 2HKOcalculated with あられ | |
| Speed | First S189 / S172 | First S189 / S172 | First S189 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.5〜87.9% Blizzard 2HKOcalculated with あられ | 74.5〜87.9% Blizzard 2HKOcalculated with あられ | 74.5〜87.9% Blizzard 2HKOcalculated with あられ | |
| 44.1〜52.0% Throat Chop 2 hits (10%)calculated with あられ | 44.1〜52.0% Throat Chop 2 hits (10%)calculated with あられ | 44.1〜52.0% Throat Chop 2 hits (10%)calculated with あられ | |
| Speed | Second S140 / S172 | Second S140 / S172 | Second S140 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*パーモット
Froslass vs
パーモット Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.0〜120.4% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | 102.0〜120.4% Blizzard 1HKOcalculated with あられ | 102.0〜120.4% Blizzard 1HKOcalculated with あられ | |
| 57.1〜68.0% Fire Punch 2HKOcalculated with あられ | 63.3〜74.8% Fire Punch 2HKOcalculated with あられ | 74.1〜88.4% Fire Punch 2HKOcalculated with あられ | |
| Speed | First S189 / S172 | Second S189 / S235 | First S189 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.6〜117.0% Blizzard 2HKOcalculated with あられ | 98.6〜117.0% Blizzard 1 hits (94%)calculated with あられ | 98.6〜117.0% Blizzard 1 hits (94%)calculated with あられ | |
| 41.8〜49.7% Fire Punch 3HKOcalculated with あられ | 45.8〜54.2% Fire Punch 2 hits (45%)calculated with あられ | 54.2〜65.0% Fire Punch 2HKOcalculated with あられ | |
| Speed | Second S140 / S172 | Second S140 / S235 | Second S140 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Hydreigon
Froslass vs
Hydreigon Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 129.0〜152.7% Blizzard 1HKOcalculated with あられ | 129.0〜152.7% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | 129.0〜152.7% Blizzard 1HKOcalculated with あられ | |
| 99.3〜118.4% Dark Pulse 1 hits (88%)calculated with あられ | 91.2〜107.5% Dark Pulse 1 hits (38%)calculated with あられ | 128.6〜153.7% Dark Pulse 1HKOcalculated with あられ | |
| Speed | Second S189 / S225 | First S189 / S165 | First S189 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.4〜149.1% Blizzard 1HKOcalculated with あられ | 125.4〜149.1% Blizzard 2HKO (incl. きあいのタスキ)calculated with あられ | 125.4〜149.1% Blizzard 1HKOcalculated with あられ | |
| 75.7〜91.5% Dark Pulse 2HKOcalculated with あられ | 71.2〜84.7% Dark Pulse 2HKOcalculated with あられ | 98.3〜118.6% Dark Pulse 1 hits (94%)calculated with あられ | |
| Speed | Second S140 / S225 | Second S140 / S165 | Second S140 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○Skeledirge
Froslass vs
Skeledirge Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.3〜100.5% Shadow Ball 1 hits (6%)calculated with あられ | 85.3〜100.5% Shadow Ball 1 hits (6%)calculated with あられ | 85.3〜100.5% Shadow Ball 1 hits (6%)calculated with あられ | |
| 69.4〜81.6% Torch Song 2HKOcalculated with あられ | 69.4〜81.6% Torch Song 2HKOcalculated with あられ | 69.4〜81.6% Torch Song 2HKOcalculated with あられ | |
| Speed | First S189 / S86 | First S189 / S86 | First S189 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.5〜97.6% Shadow Ball 2HKOcalculated with あられ | 82.5〜97.6% Shadow Ball 2HKOcalculated with あられ | 82.5〜97.6% Shadow Ball 2HKOcalculated with あられ | |
| 52.0〜62.1% Torch Song 2HKOcalculated with あられ | 52.0〜62.1% Torch Song 2HKOcalculated with あられ | 52.0〜62.1% Torch Song 2HKOcalculated with あられ | |
| Speed | First S140 / S86 | First S140 / S86 | First S140 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Dragonite
Froslass vs
Dragonite Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.6〜118.6% Blizzard 1HKOcalculated with あられ | 119.8〜141.3% Blizzard 1HKOcalculated with あられ | 119.8〜141.3% Blizzard 1HKOcalculated with あられ | |
| 89.8〜106.1% Draco Meteor 1 hits (38%)calculated with あられ | 59.9〜70.7% Flamethrower 2HKOcalculated with あられ | 69.4〜82.3% Draco Meteor 2HKOcalculated with あられ | |
| Speed | First S189 / S152 | First S189 / S145 | First S189 / S132 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.0〜115.0% Blizzard 1 hits (81%)calculated with あられ | 116.2〜137.7% Blizzard 1HKOcalculated with あられ | 116.2〜137.7% Blizzard 1HKOcalculated with あられ | |
| 69.5〜81.9% Draco Meteor 2HKOcalculated with あられ | 45.2〜54.2% Flamethrower 2 hits (44%)calculated with あられ | 50.8〜59.9% Flamethrower 2HKOcalculated with あられ | |
| Speed | Second S140 / S152 | Second S140 / S145 | First S140 / S132 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
×グソクムシャ
Froslass vs
グソクムシャ Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.1% Shadow Ball 3HKOcalculated with あられ | |
| 132.7〜155.1% Iron Head 1HKOcalculated with あられ | |
| Speed | First S189 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.0〜39.6% Shadow Ball 3 hits (>99%)calculated with あられ | |
| 93.8〜111.3% Iron Head 1 hits (63%)calculated with あられ | |
| Speed | First S140 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×Lucario
Froslass vs
Lucario Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 66.0〜78.2% Shadow Ball 2HKOcalculated with あられ | 66.0〜78.2% Shadow Ball 2HKOcalculated with あられ | |
| 111.6〜132.0% Flash Cannon 1HKOcalculated with あられ | 133.3〜157.8% Flash Cannon 1HKOcalculated with あられ | |
| Speed | Second S189 / S223 | First S189 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 63.9〜76.2% Shadow Ball 2HKOcalculated with あられ | 63.9〜76.2% Shadow Ball 2HKOcalculated with あられ | |
| 150.3〜177.4% Steel Beam 1HKOcalculated with あられ | 101.7〜122.0% Flash Cannon 1HKOcalculated with あられ | |
| Speed | Second S140 / S223 | Second S140 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Gholdengo
Froslass vs
Gholdengo Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.7〜114.1% Shadow Ball 1 hits (75%)calculated with あられ | 63.2〜75.6% Shadow Ball 2HKOcalculated with あられ | 95.7〜114.1% Shadow Ball 1 hits (75%)calculated with あられ | |
| 103.4〜123.8% Shadow Ball 1HKOcalculated with あられ | 118.4〜140.1% Make It Rain 1HKOcalculated with あられ | 142.9〜168.7% Make It Rain 1HKOcalculated with あられ | |
| Speed | First S189 / S136 | First S189 / S107 | First S189 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.3〜111.7% Shadow Ball 1 hits (63%)calculated with あられ | 62.2〜74.6% Shadow Ball 2HKOcalculated with あられ | 93.3〜111.7% Shadow Ball 1 hits (63%)calculated with あられ | |
| 122.0〜143.5% Make It Rain 1HKOcalculated with あられ | 91.5〜108.5% Make It Rain 1 hits (44%)calculated with あられ | 109.6〜129.9% Make It Rain 1HKOcalculated with あられ | |
| Speed | First S140 / S136 | First S140 / S107 | First S140 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Aegislash
Froslass vs
Aegislash Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.7〜76.6% Shadow Ball 2HKOcalculated with あられ | 64.7〜76.6% Shadow Ball 2HKOcalculated with あられ | 64.7〜76.6% Shadow Ball 2HKOcalculated with あられ | |
| 138.8〜164.6% Poltergeist 1HKOcalculated with あられ | 106.1〜126.5% Poltergeist 1HKOcalculated with あられ | 166.0〜197.3% Poltergeist 1HKOcalculated with あられ | |
| Speed | First S189 / S80 | First S189 / S72 | First S189 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.3〜75.4% Shadow Ball 2HKOcalculated with あられ | 62.3〜75.4% Shadow Ball 2HKOcalculated with あられ | 62.3〜75.4% Shadow Ball 2HKOcalculated with あられ | |
| 99.4〜118.6% Poltergeist 1 hits (94%)calculated with あられ | 88.1〜105.1% Shadow Ball 1 hits (25%)calculated with あられ | 119.2〜142.4% Poltergeist 1HKOcalculated with あられ | |
| Speed | First S140 / S80 | First S140 / S72 | First S140 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×メガリザードンX
Froslass vs
メガリザードンX Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 73.5〜87.1% Blizzard 2HKOcalculated with あられ | |
| 163.9〜192.5% Flare Blitz 1HKOcalculated with あられ | |
| Speed | First S189 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 71.6〜85.2% Blizzard 2HKOcalculated with あられ | |
| 115.8〜137.9% Flare Blitz 1HKOcalculated with あられ | |
| Speed | Second S140 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンY
Froslass vs
メガリザードンY Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 63.2〜74.8% Thunderbolt 2HKOcalculated with 晴れ | |
| 201.4〜238.1% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S189 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.6〜72.3% Thunderbolt 2HKOcalculated with 晴れ | |
| 155.9〜184.2% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S140 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*エースバーン
Froslass vs
エースバーン Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.2〜69.4% Shadow Ball 2HKOcalculated with あられ | 59.2〜69.4% Shadow Ball 2HKOcalculated with あられ | 59.2〜69.4% Shadow Ball 2HKOcalculated with あられ | |
| 126.5〜148.3% かえんボール 1HKOcalculated with あられ | 114.3〜136.1% かえんボール 1HKOcalculated with あられ | 163.9〜192.5% かえんボール 1HKOcalculated with あられ | |
| Speed | Second S189 / S256 | First S189 / S188 | First S189 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.3〜67.5% Shadow Ball 2HKOcalculated with あられ | 57.3〜67.5% Shadow Ball 2HKOcalculated with あられ | 57.3〜67.5% Shadow Ball 2HKOcalculated with あられ | |
| 89.3〜106.2% かえんボール 1 hits (31%)calculated with あられ | 82.5〜98.3% かえんボール 2HKOcalculated with あられ | 115.8〜137.9% かえんボール 1HKOcalculated with あられ | |
| Speed | Second S140 / S256 | Second S140 / S188 | Second S140 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Volcarona
Froslass vs
Volcarona Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.5〜43.8% Shadow Ball 3 hits (10%)calculated with あられ | 43.5〜52.2% Shadow Ball 3HKOcalculated with あられ | 36.5〜43.8% Shadow Ball 3 hits (99%)calculated with あられ | |
| 127.9〜152.4% Overheat 1HKOcalculated with あられ | 106.1〜126.5% Fiery Dance 1HKOcalculated with あられ | 127.9〜152.4% Overheat 1HKOcalculated with あられ | |
| Speed | First S189 / S122 | First S189 / S152 | First S189 / S122 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.9〜42.2% Shadow Ball 3 hits (<1%)calculated with あられ | 41.6〜50.3% Shadow Ball 3HKOcalculated with あられ | 34.9〜42.2% Shadow Ball 3 hits (82%)calculated with あられ | |
| 99.4〜118.6% Overheat 1 hits (94%)calculated with あられ | 132.2〜155.9% Overheat 1HKOcalculated with あられ | 99.4〜118.6% Overheat 1 hits (94%)calculated with あられ | |
| Speed | First S140 / S122 | Second S140 / S152 | First S140 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×Metagross
Froslass vs
Metagross Froslass's build: Froslassanite, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 85.4〜100.6% Shadow Ball 1 hits (6%)calculated with あられ | |
| 128.6〜153.7% Iron Head 1HKOcalculated with あられ | |
| Speed | First S189 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Froslass's build: Froslassanite, Modest, H32 B15 C10 D9
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 84.1〜99.4% Shadow Ball 2HKOcalculated with あられ | |
| 102.8〜123.2% Comet Punch 1HKOcalculated with あられ | |
| Speed | Second S140 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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