Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ドリュウズ

ドリュウズ

じめん はがね
全国図鑑 No.530 / 使用率 67位
データ集計日:2026-09-10

種族値

HP
110
こうげき
135
ぼうぎょ
60
とくこう
50
とくぼう
65
すばやさ
88
合計
508

メガシンカ

メガドリュウズ

じめんはがね

特性:かんつうドリル — 接触技を使う時、相手の守りの効果を無視して本来の1/4のダメージを与える。相手の守りの効果以外は発動される。

HP
110
こうげき
165+30
ぼうぎょ
100+40
とくこう
65+15
とくぼう
65
すばやさ
103+15
合計
608

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
かくとうじめんほのおみず
ノーマルひこうむしはがねエスパードラゴンフェアリー
いわ
どくでんき

特性

順位 特性名 採用率 ⓘ 効果・推移
1 かたやぶり
60.0%
-13.9
相手の特性に関係なく技を出すことができる(例外となる特性もある)。
採用率の推移
76675873.9%60.0%9/99/10
2 すなかき
40.0%
+13.9
すなあらし状態の時、素早さが2倍になる。すなあらしのダメージを受けない。
採用率の推移
42332426.1%40.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
はがね アイアンヘッド
98.3%
-1.7
はがね物理
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
1009998100.0%98.3%9/99/10
2
じめん じしん
96.0%
+0.3
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
採用率の推移
96969695.7%96.0%9/99/10
3
いわ いわなだれ
63.7%
-29.8
いわ物理
威力 75命中 90%PP 12
30%の確率で相手をひるませる。
採用率の推移
98795993.5%63.7%9/99/10
4
ノーマル つるぎのまい
37.5%
+20.1
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
41271417.4%37.5%9/99/10
5
ノーマル つのドリル
30.1%
-13.4
ノーマル物理
命中 30%PP 8
相手をひんしにする。命中率30%固定。
採用率の推移
46372843.5%30.1%9/99/10
6
いわ がんせきふうじ
23.5%
+19.2
いわ物理
威力 60命中 95%PP 16
相手の素早さを1段階下げる。
採用率の推移
261414.3%23.5%9/99/10
7
ノーマル こうそくスピン
11.0%
ノーマル物理
威力 50命中 100%PP 20
自分にかかっているバインド状態・やどりぎのタネ状態と、味方の場にかかっているまきびし状態・どくびし状態・ねばねばネット状態・ステルスロック状態を解除する。自分の素早さを1段階上げる。
8
いわ ステルスロック
8.6%
-17.5
いわ変化
PP 20
相手の場をステルスロック状態にする。
採用率の推移
2917626.1%8.6%9/99/10
9
かくとう かわらわり
8.0%
かくとう物理
威力 75命中 100%PP 16
相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。
10
いわ ロックブラスト
5.4%
いわ物理
威力 25命中 90%PP 12
2ー5回連続で攻撃する。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
こだわりスカーフこだわりスカーフ
33.1%
-3.9
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
38353337.0%33.1%9/99/10
2
いのちのたま
32.9%
+17.7
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
36241315.2%32.9%9/99/10
3
きあいのタスキきあいのタスキ
26.6%
-16.9
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
46352443.5%26.6%9/99/10
4
ふうせん
4.2%
-0.1
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
採用率の推移
4444.3%4.2%9/99/10
5
たべのこし
1.3%
ターン終わりに最大HPの1/16回復する。
6
やわらかいすな
0.8%
じめんタイプの技の威力が1.2倍になる。
7
ヨプのみ
0.5%
かくとうタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
8
ドリュウズナイト
0.3%
対応するポケモンがバトル中にメガシンカできる。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
63.6%
+0.6
採用率の推移
64636363.0%63.6%9/99/10
2 ようき (S↑ C↓)
35.1%
-1.9
採用率の推移
37363537.0%35.1%9/99/10
3 しんちょう (D↑ C↓)
1.3%

ステータス振り

順位 H A B C D S 採用率
1 23200032
41.4%
2 03220032
11.7%
3 03290124
7.4%
4 03200232
6.9%
5 03290025
5.6%
6 03200032
4.1%
7 03210132
2.8%
8 43210029
2.5%
9 03200286
2.0%
10 03229005
1.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 4.5位前回比 +5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 5.5位前回比 -5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 6.5位前回比 -5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ドリュウズ
考察記事
ドリュウズ考察 M-2 使用率55位 すなかきとかたやぶりの型別解説

Pokémon Matchups

Favorable
Farigiraf*Farigiraf
Excadrill Excadrill vs Farigiraf Farigiraf

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ExcadrillFarigiraf
105.7〜125.8%
Iron Head
2HKO (incl. きあいのタスキ)
157.9〜185.3%
Earthquake
2HKO (incl. きあいのタスキ)
105.7〜125.8%
Iron Head
1HKO
FarigirafExcadrill
78.1〜92.0%
Earth Power
2HKO
64.2〜75.9%
Earth Power
2HKO
85.6〜101.6%
Earth Power
1 hits (13%)
Speed
First
ExcadrillS210 / FarigirafS151
First
ExcadrillS210 / FarigirafS106
First
ExcadrillS210 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ExcadrillFarigiraf
123.9〜148.4%
Iron Head
2HKO (incl. きあいのタスキ)
183.2〜221.6%
Earthquake
2HKO (incl. きあいのタスキ)
123.9〜148.4%
Iron Head
1HKO
FarigirafExcadrill
78.1〜92.0%
Earth Power
2HKO
64.2〜75.9%
Earth Power
2HKO
85.6〜101.6%
Earth Power
1 hits (13%)
Speed
First
ExcadrillS154 / FarigirafS151
First
ExcadrillS154 / FarigirafS106
First
ExcadrillS154 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ExcadrillFarigiraf
105.7〜125.8%
Iron Head
2HKO (incl. きあいのタスキ)
157.9〜185.3%
Earthquake
2HKO (incl. きあいのタスキ)
105.7〜125.8%
Iron Head
1HKO
FarigirafExcadrill
78.1〜92.0%
Earth Power
2HKO
64.2〜75.9%
Earth Power
2HKO
85.6〜101.6%
Earth Power
2HKO
Speed
Second
ExcadrillS140 / FarigirafS151
First
ExcadrillS140 / FarigirafS106
First
ExcadrillS140 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
メガリザードンYメガリザードンY
Excadrill Excadrill vs メガリザードンY メガリザードンY

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ExcadrillメガリザードンY
154.8〜183.2%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYExcadrill
224.6〜264.2%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
ExcadrillS210 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ExcadrillメガリザードンY
180.6〜214.2%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYExcadrill
224.6〜264.2%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
ExcadrillS154 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ExcadrillメガリザードンY
154.8〜183.2%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYExcadrill
224.6〜264.2%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
ExcadrillS140 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
A-NinetalesA-Ninetales
Excadrill Excadrill vs A-Ninetales A-Ninetales

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ExcadrillA-Ninetales
139.4〜166.9%
Iron Head
1HKO
calculated with あられ
176.0〜208.0%
Iron Head
1HKO
calculated with あられ
A-NinetalesExcadrill
49.2〜58.3%
Foul Play
2 hits (98%)
calculated with あられ
51.9〜61.5%
Blizzard
2HKO
calculated with あられ
Speed
First
ExcadrillS210 / A-NinetalesS177
First
ExcadrillS210 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ExcadrillA-Ninetales
169.1〜198.9%
Iron Head
1HKO
calculated with あられ
208.0〜249.3%
Iron Head
1HKO
calculated with あられ
A-NinetalesExcadrill
44.9〜52.9%
Foul Play
2 hits (30%)
calculated with あられ
51.9〜61.5%
Blizzard
2HKO
calculated with あられ
Speed
Second
ExcadrillS154 / A-NinetalesS177
Second
ExcadrillS154 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ExcadrillA-Ninetales
139.4〜166.9%
Iron Head
1HKO
calculated with あられ
176.0〜208.0%
Iron Head
1HKO
calculated with あられ
A-NinetalesExcadrill
49.2〜58.3%
Foul Play
2 hits (98%)
calculated with あられ
51.9〜61.5%
Blizzard
2HKO
calculated with あられ
Speed
Second
ExcadrillS140 / A-NinetalesS177
Second
ExcadrillS140 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-W*Rotom-W
Excadrill Excadrill vs Rotom-W Rotom-W

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ExcadrillRotom-W
85.4〜100.6%
Earthquake
1 hits (6%)
85.4〜100.6%
Earthquake
1 hits (6%)
146.5〜171.7%
Earthquake
1HKO
Rotom-WExcadrill
99.5〜116.6%
Hydro Pump
1 hits (88%)
99.5〜116.6%
Hydro Pump
1 hits (88%)
134.8〜158.3%
Hydro Pump
1HKO
Speed
First
ExcadrillS210 / Rotom-WS106
First
ExcadrillS210 / Rotom-WS106
First
ExcadrillS210 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ExcadrillRotom-W
100.6〜120.4%
Earthquake
1HKO
100.6〜120.4%
Earthquake
1HKO
171.7〜202.4%
Earthquake
1HKO
Rotom-WExcadrill
99.5〜116.6%
Hydro Pump
1 hits (88%)
99.5〜116.6%
Hydro Pump
1 hits (88%)
134.8〜158.3%
Hydro Pump
1HKO
Speed
First
ExcadrillS154 / Rotom-WS106
First
ExcadrillS154 / Rotom-WS106
First
ExcadrillS154 / Rotom-WS138
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ExcadrillRotom-W
85.4〜100.6%
Earthquake
1 hits (6%)
85.4〜100.6%
Earthquake
1 hits (6%)
146.5〜171.7%
Earthquake
1HKO
Rotom-WExcadrill
99.5〜116.6%
Hydro Pump
2HKO
99.5〜116.6%
Hydro Pump
2HKO
134.8〜158.3%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
ExcadrillS140 / Rotom-WS106
First
ExcadrillS140 / Rotom-WS106
First
ExcadrillS140 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
VolcaronaVolcarona
Excadrill Excadrill vs Volcarona Volcarona

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ExcadrillVolcarona
100.0〜118.8%
Rock Blast
1HKO
calculated with 3ヒット時
168.9〜198.8%
Rock Slide
1HKO
100.0〜118.8%
Rock Blast
1HKO
calculated with 3ヒット時
VolcaronaExcadrill
144.4〜170.1%
Overheat
1HKO
116.6〜138.0%
Fiery Dance
1HKO
144.4〜170.1%
Overheat
1HKO
Speed
First
ExcadrillS210 / VolcaronaS122
First
ExcadrillS210 / VolcaronaS152
First
ExcadrillS210 / VolcaronaS122
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ExcadrillVolcarona
113.5〜135.4%
Rock Slide
1HKO
200.0〜235.4%
Rock Slide
1HKO
113.5〜135.4%
Rock Slide
1HKO
VolcaronaExcadrill
144.4〜170.1%
Overheat
1HKO
116.6〜138.0%
Fiery Dance
1HKO
144.4〜170.1%
Overheat
1HKO
Speed
First
ExcadrillS154 / VolcaronaS122
First
ExcadrillS154 / VolcaronaS152
First
ExcadrillS154 / VolcaronaS122
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ExcadrillVolcarona
100.0〜118.8%
Rock Blast
1HKO
calculated with 3ヒット時
168.9〜198.8%
Rock Slide
1HKO
100.0〜118.8%
Rock Blast
1HKO
calculated with 3ヒット時
VolcaronaExcadrill
99.5〜118.7%
Flamethrower
2HKO
116.6〜138.0%
Fiery Dance
2HKO (incl. きあいのタスキ)
99.5〜118.7%
Flamethrower
2HKO
Speed
First
ExcadrillS140 / VolcaronaS122
Second
ExcadrillS140 / VolcaronaS152
First
ExcadrillS140 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Excadrill Excadrill vs イエッサン(オス) イエッサン(オス)

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Excadrillイエッサン(オス)
112.4〜133.6%
Earthquake
1HKO
calculated with サイコフィールド
112.4〜133.6%
Earthquake
1HKO
calculated with サイコフィールド
112.4〜133.6%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Excadrill
61.0〜72.7%
Mystical Fire
2HKO
calculated with サイコフィールド
55.6〜66.3%
Mystical Fire
2HKO
calculated with サイコフィールド
61.0〜72.7%
Mystical Fire
2HKO
calculated with サイコフィールド
Speed
Second
ExcadrillS210 / イエッサン(オス)S220
First
ExcadrillS210 / イエッサン(オス)S161
First
ExcadrillS210 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Excadrillイエッサン(オス)
105.8〜125.5%
Iron Head
1HKO
calculated with サイコフィールド
105.8〜125.5%
Iron Head
1HKO
calculated with サイコフィールド
105.8〜125.5%
Iron Head
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Excadrill
61.0〜72.7%
Mystical Fire
2HKO
calculated with サイコフィールド
55.6〜66.3%
Mystical Fire
2HKO
calculated with サイコフィールド
61.0〜72.7%
Mystical Fire
2HKO
calculated with サイコフィールド
Speed
Second
ExcadrillS154 / イエッサン(オス)S220
Second
ExcadrillS154 / イエッサン(オス)S161
First
ExcadrillS154 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Excadrillイエッサン(オス)
112.4〜133.6%
Earthquake
1HKO
calculated with サイコフィールド
112.4〜133.6%
Earthquake
1HKO
calculated with サイコフィールド
112.4〜133.6%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Excadrill
61.0〜72.7%
Mystical Fire
2HKO
calculated with サイコフィールド
55.6〜66.3%
Mystical Fire
2HKO
calculated with サイコフィールド
61.0〜72.7%
Mystical Fire
2HKO
calculated with サイコフィールド
Speed
Second
ExcadrillS140 / イエッサン(オス)S220
Second
ExcadrillS140 / イエッサン(オス)S161
Second
ExcadrillS140 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ*ボーマンダ
Excadrill Excadrill vs ボーマンダ ボーマンダ

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Excadrillボーマンダ
45.6〜53.8%
Rock Slide
2 hits (34%)
ボーマンダExcadrill
109.1〜128.3%
Earthquake
1HKO
Speed
First
ExcadrillS210 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Excadrillボーマンダ
54.4〜68.4%
Rock Blast
2HKO
calculated with 3ヒット時
ボーマンダExcadrill
109.1〜128.3%
Earthquake
1HKO
Speed
Second
ExcadrillS154 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Excadrillボーマンダ
45.6〜53.8%
Rock Slide
2 hits (34%)
ボーマンダExcadrill
109.1〜128.3%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ExcadrillS140 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Excadrill Excadrill vs Garchomp Garchomp

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ExcadrillGarchomp
58.9〜70.3%
Earthquake
2HKO
55.1〜64.9%
Earthquake
2HKO
55.1〜64.9%
Earthquake
2HKO
GarchompExcadrill
82.4〜97.3%
Flamethrower
2HKO
151.9〜179.7%
Earthquake
1HKO
151.9〜179.7%
Earthquake
1HKO
Speed
Second
ExcadrillS210 / GarchompS223
Second
ExcadrillS210 / GarchompS231
First
ExcadrillS210 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ExcadrillGarchomp
71.4〜84.3%
Earthquake
2HKO
64.9〜76.2%
Earthquake
2HKO
64.9〜76.2%
Earthquake
2HKO
GarchompExcadrill
82.4〜97.3%
Flamethrower
2HKO
151.9〜179.7%
Earthquake
1HKO
151.9〜179.7%
Earthquake
1HKO
Speed
Second
ExcadrillS154 / GarchompS223
Second
ExcadrillS154 / GarchompS231
Second
ExcadrillS154 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ExcadrillGarchomp
58.9〜70.3%
Earthquake
2HKO
55.1〜64.9%
Earthquake
2HKO
55.1〜64.9%
Earthquake
2HKO
GarchompExcadrill
82.4〜97.3%
Flamethrower
2HKO
151.9〜179.7%
Earthquake
2HKO (incl. きあいのタスキ)
151.9〜179.7%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ExcadrillS140 / GarchompS223
Second
ExcadrillS140 / GarchompS231
Second
ExcadrillS140 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
Excadrill Excadrill vs Primarina Primarina

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ExcadrillPrimarina
49.7〜59.4%
Earthquake
3HKO
65.8〜77.5%
Earthquake
2HKO
49.7〜59.4%
Earthquake
2 hits (78%)
PrimarinaExcadrill
102.7〜121.9%
Sparkling Aria
1HKO
125.1〜147.6%
Sparkling Aria
1HKO
102.7〜121.9%
Sparkling Aria
1HKO
Speed
First
ExcadrillS210 / PrimarinaS80
First
ExcadrillS210 / PrimarinaS82
First
ExcadrillS210 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ExcadrillPrimarina
46.5〜56.1%
Iron Head
3HKO
77.5〜92.0%
Earthquake
2HKO
58.3〜69.5%
Earthquake
2HKO
PrimarinaExcadrill
102.7〜121.9%
Sparkling Aria
1HKO
125.1〜147.6%
Sparkling Aria
1HKO
102.7〜121.9%
Sparkling Aria
1HKO
Speed
First
ExcadrillS154 / PrimarinaS80
First
ExcadrillS154 / PrimarinaS82
First
ExcadrillS154 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ExcadrillPrimarina
49.7〜59.4%
Earthquake
3HKO
65.8〜77.5%
Earthquake
2HKO
49.7〜59.4%
Earthquake
2 hits (78%)
PrimarinaExcadrill
102.7〜121.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
125.1〜147.6%
Sparkling Aria
2HKO (incl. きあいのタスキ)
102.7〜121.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
ExcadrillS140 / PrimarinaS80
First
ExcadrillS140 / PrimarinaS82
First
ExcadrillS140 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Excadrill Excadrill vs グソクムシャ グソクムシャ

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Excadrillグソクムシャ
33.0〜39.6%
Earthquake
3 hits (>99%)
グソクムシャExcadrill
116.6〜137.4%
Drill Run
1HKO
Speed
First
ExcadrillS210 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Excadrillグソクムシャ
39.0〜46.7%
Earthquake
3HKO
グソクムシャExcadrill
116.6〜137.4%
Drill Run
1HKO
Speed
First
ExcadrillS154 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Excadrillグソクムシャ
33.0〜39.6%
Earthquake
3 hits (>99%)
グソクムシャExcadrill
116.6〜137.4%
Drill Run
2HKO (incl. きあいのタスキ)
Speed
First
ExcadrillS140 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
Excadrill Excadrill vs Hippowdon Hippowdon

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ExcadrillHippowdon
39.1〜46.0%
Earthquake
3 hits (73%)
calculated with すなあらし
35.3〜41.9%
Earthquake
3 hits (82%)
calculated with すなあらし
39.1〜46.0%
Earthquake
3HKO
calculated with すなあらし
HippowdonExcadrill
99.5〜118.7%
Earthquake
1 hits (94%)
calculated with すなあらし
99.5〜118.7%
Earthquake
1 hits (94%)
calculated with すなあらし
99.5〜118.7%
Earthquake
1 hits (94%)
calculated with すなあらし
Speed
First
ExcadrillS210 / HippowdonS67
First
ExcadrillS210 / HippowdonS67
First
ExcadrillS210 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ExcadrillHippowdon
45.6〜54.4%
Earthquake
3HKO
calculated with すなあらし
41.4〜49.3%
Earthquake
3HKO
calculated with すなあらし
45.6〜54.4%
Earthquake
2 hits (47%)
calculated with すなあらし
HippowdonExcadrill
99.5〜118.7%
Earthquake
1 hits (94%)
calculated with すなあらし
99.5〜118.7%
Earthquake
1 hits (94%)
calculated with すなあらし
99.5〜118.7%
Earthquake
1 hits (94%)
calculated with すなあらし
Speed
First
ExcadrillS154 / HippowdonS67
First
ExcadrillS154 / HippowdonS67
First
ExcadrillS154 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ExcadrillHippowdon
39.1〜46.0%
Earthquake
3 hits (73%)
calculated with すなあらし
35.3〜41.9%
Earthquake
3 hits (82%)
calculated with すなあらし
39.1〜46.0%
Earthquake
3HKO
calculated with すなあらし
HippowdonExcadrill
99.5〜118.7%
Earthquake
2HKO
calculated with すなあらし
99.5〜118.7%
Earthquake
2HKO
calculated with すなあらし
99.5〜118.7%
Earthquake
2HKO
calculated with すなあらし
Speed
First
ExcadrillS140 / HippowdonS67
First
ExcadrillS140 / HippowdonS67
First
ExcadrillS140 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Excadrill Excadrill vs セグレイブ セグレイブ

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Excadrillセグレイブ
70.2〜84.8%
Iron Head
2HKO
85.9〜101.6%
Iron Head
2HKO
85.9〜101.6%
Iron Head
1 hits (13%)
セグレイブExcadrill
125.1〜147.6%
Earthquake
1HKO
99.5〜117.6%
Earthquake
1 hits (94%)
141.7〜166.8%
Earthquake
1HKO
Speed
First
ExcadrillS210 / セグレイブS139
First
ExcadrillS210 / セグレイブS152
First
ExcadrillS210 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Excadrillセグレイブ
82.7〜99.0%
Iron Head
2HKO
103.1〜122.5%
Iron Head
2HKO (incl. きあいのタスキ)
103.1〜122.5%
Iron Head
1HKO
セグレイブExcadrill
125.1〜147.6%
Earthquake
1HKO
99.5〜117.6%
Earthquake
1 hits (94%)
141.7〜166.8%
Earthquake
1HKO
Speed
First
ExcadrillS154 / セグレイブS139
First
ExcadrillS154 / セグレイブS152
First
ExcadrillS154 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Excadrillセグレイブ
70.2〜84.8%
Iron Head
2HKO
85.9〜101.6%
Iron Head
2HKO
85.9〜101.6%
Iron Head
1 hits (13%)
セグレイブExcadrill
125.1〜147.6%
Earthquake
2HKO (incl. きあいのタスキ)
99.5〜117.6%
Earthquake
2HKO
141.7〜166.8%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
ExcadrillS140 / セグレイブS139
Second
ExcadrillS140 / セグレイブS152
First
ExcadrillS140 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View セグレイブ's page →
Gholdengo×*Gholdengo
Excadrill Excadrill vs Gholdengo Gholdengo

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ExcadrillGholdengo
24.5〜29.4%
Iron Head
4 hits (>99%)
18.7〜22.3%
Iron Head
999HKO
114.1〜133.7%
Earthquake
1HKO
GholdengoExcadrill
115.5〜136.9%
Focus Blast
1HKO
87.7〜103.7%
Focus Blast
1 hits (25%)
104.8〜124.1%
Focus Blast
1HKO
Speed
First
ExcadrillS210 / GholdengoS136
First
ExcadrillS210 / GholdengoS107
First
ExcadrillS210 / GholdengoS136
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ExcadrillGholdengo
28.2〜33.7%
Iron Head
3 hits (1%)
21.8〜25.9%
Iron Head
4 hits (7%)
133.7〜157.7%
Earthquake
1HKO
GholdengoExcadrill
115.5〜136.9%
Focus Blast
1HKO
87.7〜103.7%
Focus Blast
1 hits (25%)
104.8〜124.1%
Focus Blast
1HKO
Speed
First
ExcadrillS154 / GholdengoS136
First
ExcadrillS154 / GholdengoS107
First
ExcadrillS154 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ExcadrillGholdengo
24.5〜29.4%
Iron Head
4 hits (>99%)
18.7〜22.3%
Iron Head
999HKO
114.1〜133.7%
Earthquake
1HKO
GholdengoExcadrill
115.5〜136.9%
Focus Blast
2HKO (incl. きあいのタスキ)
87.7〜103.7%
Focus Blast
2HKO
104.8〜124.1%
Focus Blast
2HKO (incl. きあいのタスキ)
Speed
First
ExcadrillS140 / GholdengoS136
First
ExcadrillS140 / GholdengoS107
First
ExcadrillS140 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Meowscarada*Meowscarada
Excadrill Excadrill vs Meowscarada Meowscarada

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ExcadrillMeowscarada
85.0〜100.7%
Brick Break
1 hits (6%)
85.0〜100.7%
Brick Break
2HKO
85.0〜100.7%
Brick Break
1 hits (6%)
MeowscaradaExcadrill
81.3〜97.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
81.3〜97.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
104.8〜126.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
ExcadrillS210 / MeowscaradaS262
First
ExcadrillS210 / MeowscaradaS175
First
ExcadrillS210 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ExcadrillMeowscarada
100.0〜119.0%
Brick Break
1HKO
100.0〜119.0%
Brick Break
2HKO (incl. きあいのタスキ)
100.0〜119.0%
Brick Break
1HKO
MeowscaradaExcadrill
81.3〜97.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
81.3〜97.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
104.8〜126.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
ExcadrillS154 / MeowscaradaS262
Second
ExcadrillS154 / MeowscaradaS175
Second
ExcadrillS154 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ExcadrillMeowscarada
85.0〜100.7%
Brick Break
1 hits (6%)
85.0〜100.7%
Brick Break
2HKO
85.0〜100.7%
Brick Break
1 hits (6%)
MeowscaradaExcadrill
81.3〜97.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
81.3〜97.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
104.8〜126.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
ExcadrillS140 / MeowscaradaS262
Second
ExcadrillS140 / MeowscaradaS175
Second
ExcadrillS140 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×*ゴリランダー
Excadrill Excadrill vs ゴリランダー ゴリランダー

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Excadrillゴリランダー
40.6〜48.3%
Iron Head
3HKO
calculated with グラスフィールド
40.6〜48.3%
Iron Head
3HKO
calculated with グラスフィールド
27.5〜32.4%
Iron Head
4HKO
calculated with グラスフィールド
ゴリランダーExcadrill
120.9〜142.8%
High Horsepower
1HKO
calculated with グラスフィールド
136.9〜162.0%
Wood Hammer
1HKO
calculated with グラスフィールド
114.4〜135.3%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
ExcadrillS210 / ゴリランダーS107
First
ExcadrillS210 / ゴリランダーS107
First
ExcadrillS210 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Excadrillゴリランダー
47.3〜57.0%
Iron Head
2 hits (90%)
calculated with グラスフィールド
47.3〜57.0%
Iron Head
2 hits (90%)
calculated with グラスフィールド
31.9〜38.2%
Iron Head
3 hits (95%)
calculated with グラスフィールド
ゴリランダーExcadrill
120.9〜142.8%
High Horsepower
1HKO
calculated with グラスフィールド
136.9〜162.0%
Wood Hammer
1HKO
calculated with グラスフィールド
114.4〜135.3%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
ExcadrillS154 / ゴリランダーS107
First
ExcadrillS154 / ゴリランダーS107
First
ExcadrillS154 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Excadrillゴリランダー
40.6〜48.3%
Iron Head
3HKO
calculated with グラスフィールド
40.6〜48.3%
Iron Head
3HKO
calculated with グラスフィールド
27.5〜32.4%
Iron Head
4HKO
calculated with グラスフィールド
ゴリランダーExcadrill
120.9〜142.8%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
136.9〜162.0%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
114.4〜135.3%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
ExcadrillS140 / ゴリランダーS107
First
ExcadrillS140 / ゴリランダーS107
First
ExcadrillS140 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados*Gyarados
Excadrill Excadrill vs Gyarados Gyarados

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ExcadrillGyarados
29.7〜35.6%
Rock Blast
3 hits (6%)
calculated with 攻撃-1・3ヒット時
45.6〜53.8%
Rock Slide
2 hits (34%)
calculated with 攻撃-1
29.7〜35.6%
Rock Blast
4HKO
calculated with 攻撃-1・3ヒット時
GyaradosExcadrill
89.8〜105.9%
Waterfall
1 hits (31%)
116.6〜139.0%
Waterfall
1HKO
89.8〜105.9%
Waterfall
1 hits (31%)
Speed
First
ExcadrillS210 / GyaradosS101
First
ExcadrillS210 / GyaradosS133
First
ExcadrillS210 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ExcadrillGyarados
34.2〜41.6%
Rock Blast
3HKO
calculated with 攻撃-1・3ヒット時
54.4〜68.4%
Rock Blast
2HKO
calculated with 攻撃-1・3ヒット時
34.2〜41.6%
Rock Blast
3 hits (33%)
calculated with 攻撃-1・3ヒット時
GyaradosExcadrill
89.8〜105.9%
Waterfall
1 hits (31%)
116.6〜139.0%
Waterfall
1HKO
89.8〜105.9%
Waterfall
1 hits (31%)
Speed
First
ExcadrillS154 / GyaradosS101
First
ExcadrillS154 / GyaradosS133
First
ExcadrillS154 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ExcadrillGyarados
29.7〜35.6%
Rock Blast
3 hits (6%)
calculated with 攻撃-1・3ヒット時
45.6〜53.8%
Rock Slide
2 hits (34%)
calculated with 攻撃-1
29.7〜35.6%
Rock Blast
4HKO
calculated with 攻撃-1・3ヒット時
GyaradosExcadrill
89.8〜105.9%
Waterfall
2HKO
116.6〜139.0%
Waterfall
2HKO (incl. きあいのタスキ)
89.8〜105.9%
Waterfall
2HKO
Speed
First
ExcadrillS140 / GyaradosS101
First
ExcadrillS140 / GyaradosS133
First
ExcadrillS140 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Excadrill Excadrill vs Corviknight Corviknight

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ExcadrillCorviknight
17.6〜22.0%
Rock Blast
999HKO
calculated with 3ヒット時
17.6〜22.0%
Rock Blast
999HKO
calculated with 3ヒット時
17.6〜22.0%
Rock Blast
999HKO
calculated with 3ヒット時
CorviknightExcadrill
69.5〜82.4%
Body Press
2HKO
69.5〜82.4%
Body Press
2HKO
69.5〜82.4%
Body Press
2HKO
Speed
First
ExcadrillS210 / CorviknightS87
First
ExcadrillS210 / CorviknightS78
First
ExcadrillS210 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ExcadrillCorviknight
20.5〜23.4%
Rock Blast
999HKO
calculated with 3ヒット時
20.5〜23.4%
Rock Blast
999HKO
calculated with 3ヒット時
20.5〜23.4%
Rock Blast
999HKO
calculated with 3ヒット時
CorviknightExcadrill
69.5〜82.4%
Body Press
2HKO
69.5〜82.4%
Body Press
2HKO
69.5〜82.4%
Body Press
2HKO
Speed
First
ExcadrillS154 / CorviknightS87
First
ExcadrillS154 / CorviknightS78
First
ExcadrillS154 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ExcadrillCorviknight
17.6〜22.0%
Rock Blast
999HKO
calculated with 3ヒット時
17.6〜22.0%
Rock Blast
999HKO
calculated with 3ヒット時
17.6〜22.0%
Rock Blast
999HKO
calculated with 3ヒット時
CorviknightExcadrill
69.5〜82.4%
Body Press
2HKO
69.5〜82.4%
Body Press
2HKO
69.5〜82.4%
Body Press
2HKO
Speed
First
ExcadrillS140 / CorviknightS87
First
ExcadrillS140 / CorviknightS78
First
ExcadrillS140 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Excadrill Excadrill vs Basculegion-F Basculegion-F

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ExcadrillBasculegion-F
69.0〜82.2%
Earthquake
2HKO
69.0〜82.2%
Earthquake
2HKO
69.0〜82.2%
Earthquake
2HKO
Basculegion-FExcadrill
192.5〜226.7%
Wave Crash
1HKO
210.2〜248.7%
Wave Crash
1HKO
250.3〜294.7%
Wave Crash
1HKO
Speed
First
ExcadrillS210 / Basculegion-FS195
First
ExcadrillS210 / Basculegion-FS143
First
ExcadrillS210 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ExcadrillBasculegion-F
81.7〜97.0%
Earthquake
2HKO
81.7〜97.0%
Earthquake
2HKO
81.7〜97.0%
Earthquake
2HKO
Basculegion-FExcadrill
192.5〜226.7%
Wave Crash
1HKO
210.2〜248.7%
Wave Crash
1HKO
250.3〜294.7%
Wave Crash
1HKO
Speed
Second
ExcadrillS154 / Basculegion-FS195
First
ExcadrillS154 / Basculegion-FS143
First
ExcadrillS154 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ExcadrillBasculegion-F
69.0〜82.2%
Earthquake
2HKO
69.0〜82.2%
Earthquake
2HKO
69.0〜82.2%
Earthquake
2HKO
Basculegion-FExcadrill
192.5〜226.7%
Wave Crash
2HKO (incl. きあいのタスキ)
210.2〜248.7%
Wave Crash
2HKO (incl. きあいのタスキ)
250.3〜294.7%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
ExcadrillS140 / Basculegion-FS195
Second
ExcadrillS140 / Basculegion-FS143
First
ExcadrillS140 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Basculegion-F's page →
Greninja*Greninja
Excadrill Excadrill vs Greninja Greninja

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ExcadrillGreninja
89.9〜106.0%
Brick Break
2HKO
80.5〜95.3%
Brick Break
2HKO
89.9〜106.0%
Brick Break
1 hits (38%)
GreninjaExcadrill
109.1〜129.4%
Surf
1HKO
118.7〜141.2%
Surf
1HKO
109.1〜129.4%
Surf
1HKO
Speed
First
ExcadrillS210 / GreninjaS174
Second
ExcadrillS210 / GreninjaS213
Second
ExcadrillS210 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ExcadrillGreninja
105.4〜125.5%
Earthquake
2HKO (incl. きあいのタスキ)
96.0〜113.4%
Brick Break
1 hits (69%)
105.4〜125.5%
Earthquake
1HKO
GreninjaExcadrill
109.1〜129.4%
Surf
1HKO
118.7〜141.2%
Surf
1HKO
109.1〜129.4%
Surf
1HKO
Speed
Second
ExcadrillS154 / GreninjaS174
Second
ExcadrillS154 / GreninjaS213
Second
ExcadrillS154 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ExcadrillGreninja
89.9〜106.0%
Brick Break
2HKO
80.5〜95.3%
Brick Break
2HKO
89.9〜106.0%
Brick Break
1 hits (38%)
GreninjaExcadrill
109.1〜129.4%
Surf
2HKO (incl. きあいのタスキ)
118.7〜141.2%
Surf
2HKO (incl. きあいのタスキ)
109.1〜129.4%
Surf
2HKO (incl. きあいのタスキ)
Speed
Second
ExcadrillS140 / GreninjaS174
Second
ExcadrillS140 / GreninjaS213
Second
ExcadrillS140 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
Hydreigon*Hydreigon
Excadrill Excadrill vs Hydreigon Hydreigon

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ExcadrillHydreigon
62.7〜74.6%
Earthquake
2HKO
62.7〜74.6%
Earthquake
2HKO
62.7〜74.6%
Earthquake
2HKO
HydreigonExcadrill
101.6〜119.8%
Fire Blast
1HKO
92.0〜109.1%
Fire Blast
1 hits (50%)
108.0〜127.8%
Flamethrower
1HKO
Speed
Second
ExcadrillS210 / HydreigonS225
First
ExcadrillS210 / HydreigonS165
First
ExcadrillS210 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ExcadrillHydreigon
75.1〜88.8%
Brick Break
2HKO
75.1〜88.8%
Brick Break
2HKO
75.1〜88.8%
Brick Break
2HKO
HydreigonExcadrill
101.6〜119.8%
Fire Blast
1HKO
92.0〜109.1%
Fire Blast
1 hits (50%)
108.0〜127.8%
Flamethrower
1HKO
Speed
Second
ExcadrillS154 / HydreigonS225
Second
ExcadrillS154 / HydreigonS165
First
ExcadrillS154 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ExcadrillHydreigon
62.7〜74.6%
Earthquake
2HKO
62.7〜74.6%
Earthquake
2HKO
62.7〜74.6%
Earthquake
2HKO
HydreigonExcadrill
101.6〜119.8%
Fire Blast
2HKO (incl. きあいのタスキ)
92.0〜109.1%
Fire Blast
2HKO
108.0〜127.8%
Flamethrower
2HKO (incl. きあいのタスキ)
Speed
Second
ExcadrillS140 / HydreigonS225
Second
ExcadrillS140 / HydreigonS165
Second
ExcadrillS140 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Metagross*Metagross
Excadrill Excadrill vs Metagross Metagross

Excadrill's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ExcadrillMetagross
87.9〜104.5%
Earthquake
1 hits (25%)
MetagrossExcadrill
109.1〜128.3%
Earthquake
1HKO
Speed
First
ExcadrillS210 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Excadrill's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ExcadrillMetagross
103.8〜124.2%
Earthquake
1HKO
MetagrossExcadrill
109.1〜128.3%
Earthquake
1HKO
Speed
Second
ExcadrillS154 / MetagrossS162
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Excadrill's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ExcadrillMetagross
87.9〜104.5%
Earthquake
1 hits (25%)
MetagrossExcadrill
109.1〜128.3%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ExcadrillS140 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
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Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemLife Orb
AbilitySand Rush
NatureAdamant (A↑C↓)
MovesじめんEarthquakeはがねIron HeadいわRock SlideノーマルSwords Dance
EVA32B9S25
M-3 Season
ItemChoice Scarf
AbilityMold Breaker
NatureAdamant (A↑C↓)
MovesじめんEarthquakeはがねIron HeadいわRock SlideノーマルHorn Drill
EVA32B2S32
See more team examples