Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ローブシン

ローブシン

かくとう
全国図鑑 No.534 / 使用率 121位
データ集計日:2026-09-10

種族値

HP
105
こうげき
140
ぼうぎょ
95
とくこう
55
とくぼう
65
すばやさ
45
合計
505

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうエスパーフェアリー
いわむしあく

特性

順位 特性名 採用率 ⓘ 効果
1 てつのこぶし
58.3%
パンチの技の威力が1.2倍になる。
2 ちからずく
21.4%
攻撃の追加効果はなくなるが、1.3倍の威力で技を出す。
3 こんじょう
20.2%
状態異常の時、攻撃が1.5倍になる。やけどによる物理ダメージ半減は無視する。

使用率データ

順位 技名 採用率
1
かくとう マッハパンチ
100.0%
かくとう物理
威力 40命中 100%PP 20
優先度+1パンチ必ず先制できる。(優先度+1)
2
こおり れいとうパンチ
75.0%
こおり物理
威力 75命中 100%PP 16
10%の確率で相手をこおり状態にする。
3
でんき かみなりパンチ
73.8%
でんき物理
威力 75命中 100%PP 16
10%の確率で相手をまひ状態にする。
4
かくとう ドレインパンチ
63.1%
かくとう物理
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
5
ほのお ほのおのパンチ
60.7%
ほのお物理
威力 75命中 100%PP 16
10%の確率で相手をやけど状態にする。
6
じめん じしん
20.2%
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
7
いわ いわなだれ
3.6%
いわ物理
威力 75命中 90%PP 12
30%の確率で相手をひるませる。
8
あく はたきおとす
2.4%
あく物理
威力 65命中 100%PP 20
相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。
9
いわ がんせきふうじ
1.2%
いわ物理
威力 60命中 95%PP 16
相手の素早さを1段階下げる。

持ち物

順位 持ち物 採用率
1
たつじんのおび
32.1%
効果バツグンの技の威力が1.2倍になる。
2
いのちのたま
29.8%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
3
オボンのみオボンのみ
19.0%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
4
くろおび
9.5%
かくとうタイプの技の威力が1.2倍になる。
5
きあいのタスキきあいのタスキ
9.5%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
100.0%

ステータス振り

順位 H A B C D S 採用率
1 13210032
33.3%
2 213200130
15.5%
3 30320004
13.1%
4 203200140
9.5%
5 32320020
9.5%
6 330201318
6.0%
7 322200120
4.8%
8 32322000
4.8%
9 213220110
1.2%
10 25329000
1.2%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

考察記事

ローブシン
考察記事
ローブシン考察 M-2 使用率61位 てつのこぶしA140の低速パンチアタッカー

Pokémon Matchups

Favorable
Garchomp*Garchomp
Conkeldurr Conkeldurr vs Garchomp Garchomp

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ConkeldurrGarchomp
88.1〜105.4%
Ice Punch
1 hits (31%)
161.1〜192.4%
Ice Punch
1HKO
161.1〜192.4%
Ice Punch
2HKO (incl. きあいのタスキ)
GarchompConkeldurr
91.7〜108.3%
Draco Meteor
1 hits (50%)
65.2〜76.8%
Outrage
2HKO
65.2〜76.8%
Outrage
2HKO
Speed
Second
ConkeldurrS97 / GarchompS223
Second
ConkeldurrS97 / GarchompS231
Second
ConkeldurrS97 / GarchompS154
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ConkeldurrGarchomp
95.7〜114.1%
Ice Punch
1 hits (75%)
175.1〜208.6%
Ice Punch
1HKO
175.1〜208.6%
Ice Punch
2HKO (incl. きあいのタスキ)
GarchompConkeldurr
91.7〜108.3%
Draco Meteor
1 hits (50%)
65.2〜76.8%
Outrage
2HKO
65.2〜76.8%
Outrage
2HKO
Speed
Second
ConkeldurrS97 / GarchompS223
Second
ConkeldurrS97 / GarchompS231
Second
ConkeldurrS97 / GarchompS154
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ConkeldurrGarchomp
73.5〜88.1%
Ice Punch
2HKO
134.6〜160.5%
Ice Punch
1HKO
134.6〜160.5%
Ice Punch
2HKO (incl. きあいのタスキ)
GarchompConkeldurr
91.7〜108.3%
Draco Meteor
1 hits (50%)
65.2〜76.8%
Outrage
2HKO
65.2〜76.8%
Outrage
2HKO
Speed
Second
ConkeldurrS97 / GarchompS223
Second
ConkeldurrS97 / GarchompS231
Second
ConkeldurrS97 / GarchompS154
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Garchomp's page →
グソクムシャ*グソクムシャ
Conkeldurr Conkeldurr vs グソクムシャ グソクムシャ

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Conkeldurrグソクムシャ
97.3〜116.5%
Fire Punch
1 hits (88%)
グソクムシャConkeldurr
62.4〜73.5%
Iron Head
2HKO
Speed
First
ConkeldurrS97 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Conkeldurrグソクムシャ
106.0〜126.4%
Fire Punch
1HKO
グソクムシャConkeldurr
62.4〜73.5%
Iron Head
2HKO
Speed
First
ConkeldurrS97 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Conkeldurrグソクムシャ
81.3〜97.3%
Fire Punch
2HKO
グソクムシャConkeldurr
62.4〜73.5%
Iron Head
2HKO
Speed
First
ConkeldurrS97 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
HippowdonHippowdon
Conkeldurr Conkeldurr vs Hippowdon Hippowdon

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ConkeldurrHippowdon
57.2〜67.9%
Ice Punch
2 hits (45%)
calculated with すなあらし
51.6〜62.3%
Ice Punch
2 hits (98%)
calculated with すなあらし
57.2〜67.9%
Ice Punch
2HKO
calculated with すなあらし
HippowdonConkeldurr
36.5〜43.1%
Earthquake
3HKO
calculated with すなあらし
36.5〜43.1%
Earthquake
3HKO
calculated with すなあらし
36.5〜43.1%
Earthquake
3HKO
calculated with すなあらし
Speed
First
ConkeldurrS97 / HippowdonS67
First
ConkeldurrS97 / HippowdonS67
First
ConkeldurrS97 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ConkeldurrHippowdon
46.0〜54.4%
Drain Punch
3HKO
calculated with すなあらし
56.3〜67.9%
Ice Punch
2HKO
calculated with すなあらし
61.9〜73.5%
Ice Punch
2HKO
calculated with すなあらし
HippowdonConkeldurr
36.5〜43.1%
Earthquake
3HKO
calculated with すなあらし
36.5〜43.1%
Earthquake
3HKO
calculated with すなあらし
36.5〜43.1%
Earthquake
3HKO
calculated with すなあらし
Speed
First
ConkeldurrS97 / HippowdonS67
First
ConkeldurrS97 / HippowdonS67
First
ConkeldurrS97 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ConkeldurrHippowdon
47.9〜56.7%
Ice Punch
3HKO
calculated with すなあらし
43.3〜52.1%
Ice Punch
3HKO
calculated with すなあらし
47.9〜56.7%
Ice Punch
2 hits (84%)
calculated with すなあらし
HippowdonConkeldurr
36.5〜43.1%
Earthquake
3HKO
calculated with すなあらし
36.5〜43.1%
Earthquake
3HKO
calculated with すなあらし
36.5〜43.1%
Earthquake
3HKO
calculated with すなあらし
Speed
First
ConkeldurrS97 / HippowdonS67
First
ConkeldurrS97 / HippowdonS67
First
ConkeldurrS97 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Conkeldurr Conkeldurr vs セグレイブ セグレイブ

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Conkeldurrセグレイブ
99.0〜117.3%
Drain Punch
1 hits (88%)
118.3〜141.4%
Drain Punch
2HKO (incl. きあいのタスキ)
118.3〜141.4%
Drain Punch
1HKO
セグレイブConkeldurr
80.1〜95.0%
きょけんとつげき
2HKO
63.5〜75.1%
きょけんとつげき
2HKO
91.2〜107.7%
きょけんとつげき
1 hits (44%)
Speed
Second
ConkeldurrS97 / セグレイブS139
Second
ConkeldurrS97 / セグレイブS152
Second
ConkeldurrS97 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Conkeldurrセグレイブ
107.3〜126.7%
Drain Punch
1HKO
128.8〜152.9%
Drain Punch
2HKO (incl. きあいのタスキ)
128.8〜152.9%
Drain Punch
1HKO
セグレイブConkeldurr
80.1〜95.0%
きょけんとつげき
2HKO
63.5〜75.1%
きょけんとつげき
2HKO
91.2〜107.7%
きょけんとつげき
1 hits (44%)
Speed
Second
ConkeldurrS97 / セグレイブS139
Second
ConkeldurrS97 / セグレイブS152
Second
ConkeldurrS97 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Conkeldurrセグレイブ
82.7〜97.9%
Drain Punch
2HKO
99.0〜117.8%
Drain Punch
2HKO
99.0〜117.8%
Drain Punch
1 hits (94%)
セグレイブConkeldurr
80.1〜95.0%
きょけんとつげき
2HKO
63.5〜75.1%
きょけんとつげき
2HKO
91.2〜107.7%
きょけんとつげき
1 hits (44%)
Speed
Second
ConkeldurrS97 / セグレイブS139
Second
ConkeldurrS97 / セグレイブS152
Second
ConkeldurrS97 / セグレイブS139
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View セグレイブ's page →
Meowscarada*Meowscarada
Conkeldurr Conkeldurr vs Meowscarada Meowscarada

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ConkeldurrMeowscarada
100.7〜119.6%
Mach Punch
1HKO
100.7〜119.6%
Mach Punch
2HKO (incl. きあいのタスキ)
100.7〜119.6%
Mach Punch
1HKO
MeowscaradaConkeldurr
86.2〜102.8%
Play Rough
1 hits (13%)
86.2〜102.8%
Play Rough
1 hits (13%)
111.6〜133.1%
Play Rough
1HKO
Speed
Second
ConkeldurrS97 / MeowscaradaS262
Second
ConkeldurrS97 / MeowscaradaS175
Second
ConkeldurrS97 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 1HKO to be KOed, moves first (priority)

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ConkeldurrMeowscarada
109.8〜130.1%
Mach Punch
1HKO
109.8〜130.1%
Mach Punch
2HKO (incl. きあいのタスキ)
109.8〜130.1%
Mach Punch
1HKO
MeowscaradaConkeldurr
86.2〜102.8%
Play Rough
1 hits (13%)
86.2〜102.8%
Play Rough
1 hits (13%)
111.6〜133.1%
Play Rough
1HKO
Speed
Second
ConkeldurrS97 / MeowscaradaS262
Second
ConkeldurrS97 / MeowscaradaS175
Second
ConkeldurrS97 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 1HKO to be KOed, moves first (priority)

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ConkeldurrMeowscarada
104.6〜123.5%
Ice Punch
1HKO
104.6〜123.5%
Ice Punch
2HKO (incl. きあいのタスキ)
104.6〜123.5%
Ice Punch
1HKO
MeowscaradaConkeldurr
86.2〜102.8%
Play Rough
1 hits (13%)
86.2〜102.8%
Play Rough
1 hits (13%)
111.6〜133.1%
Play Rough
1HKO
Speed
Second
ConkeldurrS97 / MeowscaradaS262
Second
ConkeldurrS97 / MeowscaradaS175
Second
ConkeldurrS97 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
GyaradosGyarados
Conkeldurr Conkeldurr vs Gyarados Gyarados

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ConkeldurrGyarados
79.2〜96.5%
Thunder Punch
2HKO
calculated with 攻撃-1
134.5〜161.4%
Thunder Punch
1HKO
calculated with 攻撃-1
79.2〜96.5%
Thunder Punch
2HKO
calculated with 攻撃-1
GyaradosConkeldurr
32.0〜38.1%
Waterfall
3 hits (93%)
42.0〜49.7%
Power Whip
3HKO
32.0〜38.1%
Waterfall
3 hits (93%)
Speed
Second
ConkeldurrS97 / GyaradosS101
Second
ConkeldurrS97 / GyaradosS133
Second
ConkeldurrS97 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ConkeldurrGyarados
86.1〜104.5%
Thunder Punch
1 hits (19%)
calculated with 攻撃-1
145.6〜174.3%
Thunder Punch
1HKO
calculated with 攻撃-1
86.1〜104.5%
Thunder Punch
1 hits (19%)
calculated with 攻撃-1
GyaradosConkeldurr
32.0〜38.1%
Waterfall
3 hits (93%)
42.0〜49.7%
Power Whip
3HKO
32.0〜38.1%
Waterfall
3 hits (93%)
Speed
Second
ConkeldurrS97 / GyaradosS101
Second
ConkeldurrS97 / GyaradosS133
Second
ConkeldurrS97 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ConkeldurrGyarados
66.3〜80.7%
Thunder Punch
2HKO
calculated with 攻撃-1
112.3〜134.5%
Thunder Punch
1HKO
calculated with 攻撃-1
66.3〜80.7%
Thunder Punch
2HKO
calculated with 攻撃-1
GyaradosConkeldurr
32.0〜38.1%
Waterfall
4HKO
42.0〜49.7%
Power Whip
3HKO
32.0〜38.1%
Waterfall
4HKO
Speed
Second
ConkeldurrS97 / GyaradosS101
Second
ConkeldurrS97 / GyaradosS133
Second
ConkeldurrS97 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Gyarados's page →
Basculegion-F*Basculegion-F
Conkeldurr Conkeldurr vs Basculegion-F Basculegion-F

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ConkeldurrBasculegion-F
102.0〜120.8%
Thunder Punch
1HKO
102.0〜120.8%
Thunder Punch
1HKO
102.0〜120.8%
Thunder Punch
1HKO
Basculegion-FConkeldurr
68.5〜80.7%
Wave Crash
2HKO
74.0〜88.4%
Wave Crash
2HKO
89.0〜104.4%
Wave Crash
1 hits (31%)
Speed
Second
ConkeldurrS97 / Basculegion-FS195
Second
ConkeldurrS97 / Basculegion-FS143
Second
ConkeldurrS97 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ConkeldurrBasculegion-F
110.7〜131.0%
Thunder Punch
1HKO
110.7〜131.0%
Thunder Punch
1HKO
110.7〜131.0%
Thunder Punch
1HKO
Basculegion-FConkeldurr
68.5〜80.7%
Wave Crash
2HKO
74.0〜88.4%
Wave Crash
2HKO
89.0〜104.4%
Wave Crash
1 hits (31%)
Speed
Second
ConkeldurrS97 / Basculegion-FS195
Second
ConkeldurrS97 / Basculegion-FS143
Second
ConkeldurrS97 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ConkeldurrBasculegion-F
91.4〜108.6%
Knock Off
1 hits (50%)
91.4〜108.6%
Knock Off
1 hits (50%)
91.4〜108.6%
Knock Off
1 hits (50%)
Basculegion-FConkeldurr
68.5〜80.7%
Wave Crash
2HKO
74.0〜88.4%
Wave Crash
2HKO
89.0〜104.4%
Wave Crash
1 hits (31%)
Speed
Second
ConkeldurrS97 / Basculegion-FS195
Second
ConkeldurrS97 / Basculegion-FS143
Second
ConkeldurrS97 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Greninja*Greninja
Conkeldurr Conkeldurr vs Greninja Greninja

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ConkeldurrGreninja
106.0〜126.8%
Mach Punch
2HKO (incl. きあいのタスキ)
118.8〜140.9%
Thunder Punch
1HKO
106.0〜126.8%
Mach Punch
1HKO
GreninjaConkeldurr
68.5〜81.2%
Hydro Pump
2HKO
74.6〜88.4%
Hydro Pump
2HKO
68.5〜81.2%
Hydro Pump
2HKO
Speed
Second
ConkeldurrS97 / GreninjaS174
Second
ConkeldurrS97 / GreninjaS213
Second
ConkeldurrS97 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ConkeldurrGreninja
114.8〜137.6%
Mach Punch
2HKO (incl. きあいのタスキ)
106.0〜125.5%
Mach Punch
1HKO
114.8〜137.6%
Mach Punch
1HKO
GreninjaConkeldurr
68.5〜81.2%
Hydro Pump
2HKO
74.6〜88.4%
Hydro Pump
2HKO
68.5〜81.2%
Hydro Pump
2HKO
Speed
Second
ConkeldurrS97 / GreninjaS174
Second
ConkeldurrS97 / GreninjaS213
Second
ConkeldurrS97 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ConkeldurrGreninja
110.7〜131.5%
Thunder Punch
2HKO (incl. きあいのタスキ)
149.7〜175.2%
Drain Punch
1HKO
110.7〜131.5%
Thunder Punch
1HKO
GreninjaConkeldurr
68.5〜81.2%
Hydro Pump
2HKO
74.6〜88.4%
Hydro Pump
2HKO
68.5〜81.2%
Hydro Pump
2HKO
Speed
Second
ConkeldurrS97 / GreninjaS174
Second
ConkeldurrS97 / GreninjaS213
Second
ConkeldurrS97 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
Conkeldurr Conkeldurr vs メガリザードンX メガリザードンX

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ConkeldurrメガリザードンX
94.2〜111.0%
Earthquake
1 hits (63%)
メガリザードンXConkeldurr
75.7〜90.1%
Flare Blitz
2HKO
Speed
Second
ConkeldurrS97 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ConkeldurrメガリザードンX
101.9〜120.6%
Earthquake
1HKO
メガリザードンXConkeldurr
75.7〜90.1%
Flare Blitz
2HKO
Speed
Second
ConkeldurrS97 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ConkeldurrメガリザードンX
78.7〜92.9%
Earthquake
2HKO
メガリザードンXConkeldurr
75.7〜90.1%
Flare Blitz
2HKO
Speed
Second
ConkeldurrS97 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View メガリザードンX's page →
SneaslerSneasler
Conkeldurr Conkeldurr vs Sneasler Sneasler

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ConkeldurrSneasler
152.9〜180.3%
Earthquake
1HKO
152.9〜180.3%
Earthquake
1HKO
152.9〜180.3%
Earthquake
1HKO
SneaslerConkeldurr
65.2〜76.8%
Close Combat
2HKO
65.2〜76.8%
Close Combat
2HKO
65.2〜76.8%
Close Combat
2HKO
Speed
Second
ConkeldurrS97 / SneaslerS172
Second
ConkeldurrS97 / SneaslerS172
Second
ConkeldurrS97 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ConkeldurrSneasler
165.6〜194.9%
Earthquake
1HKO
165.6〜194.9%
Earthquake
1HKO
165.6〜194.9%
Earthquake
1HKO
SneaslerConkeldurr
65.2〜76.8%
Close Combat
2HKO
65.2〜76.8%
Close Combat
2HKO
65.2〜76.8%
Close Combat
2HKO
Speed
Second
ConkeldurrS97 / SneaslerS172
Second
ConkeldurrS97 / SneaslerS172
Second
ConkeldurrS97 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ConkeldurrSneasler
127.4〜150.3%
Earthquake
1HKO
127.4〜150.3%
Earthquake
1HKO
127.4〜150.3%
Earthquake
1HKO
SneaslerConkeldurr
65.2〜76.8%
Close Combat
2HKO
65.2〜76.8%
Close Combat
2HKO
65.2〜76.8%
Close Combat
2HKO
Speed
Second
ConkeldurrS97 / SneaslerS172
Second
ConkeldurrS97 / SneaslerS172
Second
ConkeldurrS97 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
Conkeldurr Conkeldurr vs Volcarona Volcarona

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ConkeldurrVolcarona
117.2〜139.6%
Rock Slide
1HKO
205.6〜244.1%
Rock Slide
1HKO
117.2〜139.6%
Rock Slide
1HKO
VolcaronaConkeldurr
74.6〜87.8%
Overheat
2HKO
97.8〜114.9%
Overheat
1 hits (81%)
74.6〜87.8%
Overheat
2HKO
Speed
Second
ConkeldurrS97 / VolcaronaS122
Second
ConkeldurrS97 / VolcaronaS152
Second
ConkeldurrS97 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ConkeldurrVolcarona
127.1〜151.6%
Rock Slide
1HKO
222.4〜264.6%
Rock Slide
1HKO
127.1〜151.6%
Rock Slide
1HKO
VolcaronaConkeldurr
74.6〜87.8%
Overheat
2HKO
97.8〜114.9%
Overheat
1 hits (81%)
74.6〜87.8%
Overheat
2HKO
Speed
Second
ConkeldurrS97 / VolcaronaS122
Second
ConkeldurrS97 / VolcaronaS152
Second
ConkeldurrS97 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ConkeldurrVolcarona
97.9〜116.7%
Rock Slide
1 hits (94%)
171.4〜203.7%
Rock Slide
1HKO
97.9〜116.7%
Rock Slide
1 hits (94%)
VolcaronaConkeldurr
68.5〜81.8%
Psychic
2HKO
97.8〜114.9%
Overheat
1 hits (81%)
68.5〜81.8%
Psychic
2HKO
Speed
Second
ConkeldurrS97 / VolcaronaS122
Second
ConkeldurrS97 / VolcaronaS152
Second
ConkeldurrS97 / VolcaronaS122
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Volcarona's page →
パーモット*パーモット
Conkeldurr Conkeldurr vs パーモット パーモット

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Conkeldurrパーモット
144.9〜171.4%
Earthquake
2HKO (incl. きあいのタスキ)
144.9〜171.4%
Earthquake
1HKO
144.9〜171.4%
Earthquake
1HKO
パーモットConkeldurr
54.7〜64.6%
Close Combat
2HKO
59.7〜70.2%
Close Combat
2HKO
70.7〜84.0%
Close Combat
2HKO
Speed
Second
ConkeldurrS97 / パーモットS172
Second
ConkeldurrS97 / パーモットS235
Second
ConkeldurrS97 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Conkeldurrパーモット
106.1〜124.5%
Drain Punch
2HKO (incl. きあいのタスキ)
106.1〜124.5%
Drain Punch
1HKO
106.1〜124.5%
Drain Punch
1HKO
パーモットConkeldurr
54.7〜64.6%
Close Combat
2HKO
59.7〜70.2%
Close Combat
2HKO
70.7〜84.0%
Close Combat
2HKO
Speed
Second
ConkeldurrS97 / パーモットS172
Second
ConkeldurrS97 / パーモットS235
Second
ConkeldurrS97 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Conkeldurrパーモット
121.1〜142.9%
Earthquake
2HKO (incl. きあいのタスキ)
121.1〜142.9%
Earthquake
1HKO
121.1〜142.9%
Earthquake
1HKO
パーモットConkeldurr
54.7〜64.6%
Close Combat
2 hits (10%)
44.2〜53.6%
Thunder Punch
3HKO
70.7〜84.0%
Close Combat
2HKO
Speed
Second
ConkeldurrS97 / パーモットS172
Second
ConkeldurrS97 / パーモットS235
Second
ConkeldurrS97 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Unfavorable
ボーマンダ×ボーマンダ
Conkeldurr Conkeldurr vs ボーマンダ ボーマンダ

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Conkeldurrボーマンダ
134.5〜161.4%
Ice Punch
1HKO
ボーマンダConkeldurr
168.0〜198.9%
Double-Edge
1HKO
Speed
Second
ConkeldurrS97 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Conkeldurrボーマンダ
145.6〜174.3%
Ice Punch
1HKO
ボーマンダConkeldurr
168.0〜198.9%
Double-Edge
1HKO
Speed
Second
ConkeldurrS97 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Conkeldurrボーマンダ
112.3〜134.5%
Ice Punch
1HKO
ボーマンダConkeldurr
168.0〜198.9%
Double-Edge
1HKO
Speed
Second
ConkeldurrS97 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Primarina*Primarina
Conkeldurr Conkeldurr vs Primarina Primarina

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ConkeldurrPrimarina
73.8〜87.2%
Thunder Punch
2HKO
97.9〜116.6%
Thunder Punch
1 hits (94%)
73.8〜87.2%
Thunder Punch
2HKO
PrimarinaConkeldurr
112.7〜132.6%
Moonblast
1HKO
135.9〜160.2%
Moonblast
1HKO
112.7〜132.6%
Moonblast
1HKO
Speed
First
ConkeldurrS97 / PrimarinaS80
First
ConkeldurrS97 / PrimarinaS82
First
ConkeldurrS97 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ConkeldurrPrimarina
79.1〜94.7%
Thunder Punch
2HKO
106.4〜126.2%
Thunder Punch
1HKO
79.1〜94.7%
Thunder Punch
2HKO
PrimarinaConkeldurr
112.7〜132.6%
Moonblast
1HKO
135.9〜160.2%
Moonblast
1HKO
112.7〜132.6%
Moonblast
1HKO
Speed
First
ConkeldurrS97 / PrimarinaS80
First
ConkeldurrS97 / PrimarinaS82
First
ConkeldurrS97 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ConkeldurrPrimarina
61.5〜72.7%
Thunder Punch
2 hits (98%)
81.8〜97.3%
Thunder Punch
2HKO
61.5〜72.7%
Thunder Punch
2HKO
PrimarinaConkeldurr
112.7〜132.6%
Moonblast
1HKO
135.9〜160.2%
Moonblast
1HKO
112.7〜132.6%
Moonblast
1HKO
Speed
First
ConkeldurrS97 / PrimarinaS80
First
ConkeldurrS97 / PrimarinaS82
First
ConkeldurrS97 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
Lucario×Lucario
Conkeldurr Conkeldurr vs Lucario Lucario

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ConkeldurrLucario
144.9〜171.4%
Earthquake
1HKO
163.9〜193.2%
Drain Punch
1HKO
LucarioConkeldurr
111.0〜130.9%
Steel Beam
1HKO
131.5〜155.8%
Steel Beam
1HKO
Speed
Second
ConkeldurrS97 / LucarioS223
Second
ConkeldurrS97 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ConkeldurrLucario
106.1〜124.5%
Drain Punch
1HKO
177.6〜209.5%
Drain Punch
1HKO
LucarioConkeldurr
111.0〜130.9%
Steel Beam
1HKO
131.5〜155.8%
Steel Beam
1HKO
Speed
Second
ConkeldurrS97 / LucarioS223
Second
ConkeldurrS97 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ConkeldurrLucario
121.1〜142.9%
Earthquake
1HKO
136.7〜161.2%
Drain Punch
1HKO
LucarioConkeldurr
111.0〜130.9%
Steel Beam
1HKO
131.5〜155.8%
Steel Beam
1HKO
Speed
Second
ConkeldurrS97 / LucarioS223
Second
ConkeldurrS97 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
MimikyuMimikyu
Conkeldurr Conkeldurr vs Mimikyu Mimikyu

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ConkeldurrMimikyu
53.4〜64.1%
Ice Punch
3HKO (incl. ばけのかわ)
53.4〜64.1%
Ice Punch
3HKO (incl. ばけのかわ)
53.4〜64.1%
Ice Punch
3HKO (incl. ばけのかわ)
MimikyuConkeldurr
98.9〜117.7%
Play Rough
1 hits (94%)
76.2〜90.6%
Play Rough
2HKO
76.2〜90.6%
Play Rough
2HKO
Speed
Second
ConkeldurrS97 / MimikyuS148
Second
ConkeldurrS97 / MimikyuS148
Second
ConkeldurrS97 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ConkeldurrMimikyu
69.5〜83.2%
Ice Punch
3HKO (incl. ばけのかわ)
69.5〜83.2%
Ice Punch
3HKO (incl. ばけのかわ)
69.5〜83.2%
Ice Punch
3HKO (incl. ばけのかわ)
MimikyuConkeldurr
98.9〜117.7%
Play Rough
1 hits (94%)
76.2〜90.6%
Play Rough
2HKO
76.2〜90.6%
Play Rough
2HKO
Speed
Second
ConkeldurrS97 / MimikyuS148
Second
ConkeldurrS97 / MimikyuS148
Second
ConkeldurrS97 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ConkeldurrMimikyu
53.4〜64.1%
Ice Punch
3HKO (incl. ばけのかわ)
53.4〜64.1%
Ice Punch
3HKO (incl. ばけのかわ)
53.4〜64.1%
Ice Punch
3HKO (incl. ばけのかわ)
MimikyuConkeldurr
98.9〜117.7%
Play Rough
1 hits (94%)
76.2〜90.6%
Play Rough
2HKO
76.2〜90.6%
Play Rough
2HKO
Speed
Second
ConkeldurrS97 / MimikyuS148
Second
ConkeldurrS97 / MimikyuS148
Second
ConkeldurrS97 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
メガリザードンY×メガリザードンY
Conkeldurr Conkeldurr vs メガリザードンY メガリザードンY

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ConkeldurrメガリザードンY
114.2〜135.5%
Thunder Punch
1HKO
calculated with 晴れ
メガリザードンYConkeldurr
116.0〜136.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ConkeldurrS97 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ConkeldurrメガリザードンY
124.5〜145.8%
Thunder Punch
1HKO
calculated with 晴れ
メガリザードンYConkeldurr
116.0〜136.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ConkeldurrS97 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ConkeldurrメガリザードンY
160.0〜188.4%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYConkeldurr
116.0〜136.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ConkeldurrS97 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-NinetalesA-Ninetales
Conkeldurr Conkeldurr vs A-Ninetales A-Ninetales

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ConkeldurrA-Ninetales
63.4〜76.6%
Fire Punch
2HKO
calculated with あられ
82.0〜97.3%
Fire Punch
2HKO
calculated with あられ
A-NinetalesConkeldurr
70.7〜84.0%
Moonblast
2HKO
calculated with あられ
92.8〜110.5%
Moonblast
1 hits (56%)
calculated with あられ
Speed
Second
ConkeldurrS97 / A-NinetalesS177
Second
ConkeldurrS97 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ConkeldurrA-Ninetales
69.1〜83.4%
Fire Punch
2HKO
calculated with あられ
88.7〜105.3%
Fire Punch
1 hits (25%)
calculated with あられ
A-NinetalesConkeldurr
70.7〜84.0%
Moonblast
2HKO
calculated with あられ
92.8〜110.5%
Moonblast
1 hits (56%)
calculated with あられ
Speed
Second
ConkeldurrS97 / A-NinetalesS177
Second
ConkeldurrS97 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ConkeldurrA-Ninetales
53.1〜64.0%
Fire Punch
2HKO
calculated with あられ
68.7〜81.3%
Fire Punch
2HKO
calculated with あられ
A-NinetalesConkeldurr
70.7〜84.0%
Moonblast
2HKO
calculated with あられ
92.8〜110.5%
Moonblast
1 hits (56%)
calculated with あられ
Speed
Second
ConkeldurrS97 / A-NinetalesS177
Second
ConkeldurrS97 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
イエッサン(オス)×イエッサン(オス)
Conkeldurr Conkeldurr vs イエッサン(オス) イエッサン(オス)

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Conkeldurrイエッサン(オス)
102.9〜123.4%
Drain Punch
1HKO
calculated with サイコフィールド
102.9〜123.4%
Drain Punch
1HKO
calculated with サイコフィールド
102.9〜123.4%
Drain Punch
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Conkeldurr
130.4〜155.8%
Expanding Force
1HKO
calculated with サイコフィールド
120.4〜143.6%
Expanding Force
1HKO
calculated with サイコフィールド
130.4〜155.8%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
ConkeldurrS97 / イエッサン(オス)S220
Second
ConkeldurrS97 / イエッサン(オス)S161
Second
ConkeldurrS97 / イエッサン(オス)S147
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Conkeldurrイエッサン(オス)
133.6〜159.9%
Drain Punch
1HKO
calculated with サイコフィールド
133.6〜159.9%
Drain Punch
1HKO
calculated with サイコフィールド
133.6〜159.9%
Drain Punch
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Conkeldurr
130.4〜155.8%
Expanding Force
1HKO
calculated with サイコフィールド
120.4〜143.6%
Expanding Force
1HKO
calculated with サイコフィールド
130.4〜155.8%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
ConkeldurrS97 / イエッサン(オス)S220
Second
ConkeldurrS97 / イエッサン(オス)S161
Second
ConkeldurrS97 / イエッサン(オス)S147
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Conkeldurrイエッサン(オス)
102.9〜123.4%
Drain Punch
1HKO
calculated with サイコフィールド
102.9〜123.4%
Drain Punch
1HKO
calculated with サイコフィールド
102.9〜123.4%
Drain Punch
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Conkeldurr
130.4〜155.8%
Expanding Force
1HKO
calculated with サイコフィールド
120.4〜143.6%
Expanding Force
1HKO
calculated with サイコフィールド
130.4〜155.8%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
ConkeldurrS97 / イエッサン(オス)S220
Second
ConkeldurrS97 / イエッサン(オス)S161
Second
ConkeldurrS97 / イエッサン(オス)S147
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View イエッサン(オス)'s page →
Metagross×Metagross
Conkeldurr Conkeldurr vs Metagross Metagross

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ConkeldurrMetagross
71.3〜85.4%
Earthquake
2HKO
MetagrossConkeldurr
129.3〜151.9%
Psychic Fangs
1HKO
Speed
Second
ConkeldurrS97 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ConkeldurrMetagross
77.7〜92.4%
Earthquake
2HKO
MetagrossConkeldurr
129.3〜151.9%
Psychic Fangs
1HKO
Speed
Second
ConkeldurrS97 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ConkeldurrMetagross
59.9〜71.3%
Earthquake
2HKO
MetagrossConkeldurr
129.3〜151.9%
Psychic Fangs
1HKO
Speed
Second
ConkeldurrS97 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Conkeldurr Conkeldurr vs Dragonite Dragonite

Conkeldurr's build: Expert Belt, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ConkeldurrDragonite
77.2〜91.0%
Ice Punch
2HKO
89.2〜106.6%
Ice Punch
1 hits (31%)
89.2〜106.6%
Ice Punch
1 hits (31%)
DragoniteConkeldurr
102.8〜121.5%
Draco Meteor
1HKO
84.0〜100.6%
Air Slash
1 hits (6%)
92.8〜109.4%
Air Slash
1 hits (50%)
Speed
Second
ConkeldurrS97 / DragoniteS152
Second
ConkeldurrS97 / DragoniteS145
Second
ConkeldurrS97 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ConkeldurrDragonite
83.8〜98.8%
Ice Punch
2HKO
97.0〜115.6%
Ice Punch
1 hits (81%)
97.0〜115.6%
Ice Punch
1 hits (81%)
DragoniteConkeldurr
102.8〜121.5%
Draco Meteor
1HKO
84.0〜100.6%
Air Slash
1 hits (6%)
92.8〜109.4%
Air Slash
1 hits (50%)
Speed
Second
ConkeldurrS97 / DragoniteS152
Second
ConkeldurrS97 / DragoniteS145
Second
ConkeldurrS97 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Conkeldurr's build: Sitrus Berry, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ConkeldurrDragonite
64.7〜76.0%
Ice Punch
2HKO
74.3〜88.6%
Ice Punch
2HKO
74.3〜88.6%
Ice Punch
2HKO
DragoniteConkeldurr
102.8〜121.5%
Draco Meteor
1HKO
84.0〜100.6%
Air Slash
1 hits (6%)
92.8〜109.4%
Air Slash
1 hits (50%)
Speed
Second
ConkeldurrS97 / DragoniteS152
Second
ConkeldurrS97 / DragoniteS145
Second
ConkeldurrS97 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemLife Orb
AbilityIron Fist
NatureAdamant (A↑C↓)
MovesかくとうMach PunchかくとうDrain PunchこおりIce PunchかくとうBulk Up
EVH32A32B2
M-3 Season
ItemLife Orb
AbilityIron Fist
NatureAdamant (A↑C↓)
MovesかくとうMach PunchかくとうDrain PunchこおりIce PunchかくとうBulk Up
EVH32A32B2
See more team examples