Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ウインディ

ウインディ

ほのお
全国図鑑 No.59 / 使用率 124位
データ集計日:2026-09-10

種族値

HP
90
こうげき
110
ぼうぎょ
80
とくこう
100
とくぼう
80
すばやさ
95
合計
555

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめんいわみず
むしはがねほのおくさこおりフェアリー

特性

順位 特性名 採用率 ⓘ 効果
1 いかく
92.5%
登場した時、相手の攻撃を1段階下げる。
2 もらいび
7.5%
ほのおタイプの技が効かず、自分はもらいび状態になる。

使用率データ

順位 技名 採用率
1
ノーマル あさのひざし
94.8%
ノーマル変化
PP 8
自分のHPを最大HPの1/2回復する。にほんばれ状態の場合は2/3回復する。それ以外の天気の場合は1/4回復する。
2
ほのお おにび
88.1%
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
3
ほのお かえんほうしゃ
72.4%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
4
ノーマル ほえる
49.3%
ノーマル変化
PP 20
優先度-6音相手に控えがいる場合、相手をランダムに交代させる。
5
あく バークアウト
27.6%
あく特殊
威力 55命中 95%PP 16
相手の特攻を1段階下げる。
6
ほのお もえつきる
17.2%
ほのお特殊
威力 130命中 100%PP 8
自分のほのおタイプがなくなる。使うと自分のこおり状態を治す。自分がほのおタイプではない場合失敗する。
7
ノーマル しんそく
14.9%
ノーマル物理
威力 80命中 100%PP 8
優先度+2必ず先制できる。(優先度+2)
8
ほのお フレアドライブ
9.7%
ほのお物理
威力 120命中 100%PP 16
相手に与えたダメージの1/3を自分も受ける。10%の確率で相手をやけど状態にする。使うとこおり状態が治る。
9
フェアリー じゃれつく
9.0%
フェアリー物理
威力 90命中 90%PP 12
10%の確率で相手の攻撃を1段階下げる。
10
ドラゴン げきりん
6.7%
ドラゴン物理
威力 120命中 100%PP 12
自分はあばれ状態になる。

持ち物

順位 持ち物 採用率
1
ゴツゴツメット
64.2%
接触技を受けると相手に最大HPの1/6のダメージを与える。
2
たべのこし
16.4%
ターン終わりに最大HPの1/16回復する。
3
いのちのたま
6.7%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
4
オボンのみオボンのみ
5.2%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
5
だっしゅつボタン
5.2%
技のダメージを受けた時手持ちに戻る。1度使うとその対戦中は無くなる。
6
ラムのみラムのみ
1.5%
状態異常・こんらん状態を回復する。1度使うと無くなる。
7
もくたん
0.7%
ほのおタイプの技の威力が1.2倍になる。

性格

順位 性格 採用率
1 ずぶとい (B↑ A↓)
71.6%
2 いじっぱり (A↑ C↓)
15.7%
3 おだやか (D↑ A↓)
5.2%
4 ひかえめ (C↑ A↓)
4.5%
5 わんぱく (B↑ C↓)
3.0%

ステータス振り

順位 H A B C D S 採用率
1 32032110
24.6%
2 32032020
21.6%
3 32032200
13.4%
4 03200032
6.7%
5 32030040
6.0%
6 32000322
5.2%
7 30023220
4.5%
8 26030109
3.7%
9 28032240
3.7%
10 28032060
3.0%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Arcanine Arcanine vs グソクムシャ グソクムシャ

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Arcanineグソクムシャ
138.5〜164.8%
Burnout
1HKO
グソクムシャArcanine
44.7〜52.8%
Waterfall
2 hits (18%)
calculated with 攻撃-1
Speed
First
ArcanineS115 / グソクムシャS60
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Arcanineグソクムシャ
125.3〜147.3%
Burnout
1HKO
グソクムシャArcanine
47.2〜56.3%
Waterfall
2 hits (26%)
calculated with 攻撃-1
Speed
First
ArcanineS115 / グソクムシャS60
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Arcanineグソクムシャ
122.5〜148.4%
Flamethrower
1HKO
グソクムシャArcanine
44.7〜52.8%
Waterfall
2 hits (18%)
calculated with 攻撃-1
Speed
First
ArcanineS115 / グソクムシャS60
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
View グソクムシャ's page →
LucarioLucario
Arcanine Arcanine vs Lucario Lucario

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ArcanineLucario
134.7〜159.2%
Burnout
1HKO
134.7〜159.2%
Burnout
1HKO
LucarioArcanine
73.1〜86.8%
Focus Blast
2HKO
calculated with 攻撃-1
87.3〜103.6%
Focus Blast
1 hits (19%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / LucarioS223
Second
ArcanineS115 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ArcanineLucario
119.7〜142.9%
Burnout
1HKO
119.7〜142.9%
Burnout
1HKO
LucarioArcanine
73.1〜86.8%
Focus Blast
2HKO
calculated with 攻撃-1
87.3〜103.6%
Focus Blast
1 hits (19%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / LucarioS223
Second
ArcanineS115 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ArcanineLucario
121.8〜144.9%
Flamethrower
1HKO
121.8〜144.9%
Flamethrower
1HKO
LucarioArcanine
73.1〜86.8%
Focus Blast
2HKO
calculated with 攻撃-1
87.3〜103.6%
Focus Blast
1 hits (19%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / LucarioS223
Second
ArcanineS115 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Arcanine Arcanine vs Gholdengo Gholdengo

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ArcanineGholdengo
84.7〜100.6%
Flare Blitz
1 hits (6%)
65.3〜77.7%
Flare Blitz
2HKO
77.3〜92.0%
Flare Blitz
2HKO
GholdengoArcanine
46.2〜54.8%
Shadow Ball
2 hits (56%)
calculated with 攻撃-1
35.0〜41.6%
Shadow Ball
3HKO
calculated with 攻撃-1
42.6〜50.3%
Shadow Ball
2 hits (<1%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / GholdengoS136
First
ArcanineS115 / GholdengoS107
Second
ArcanineS115 / GholdengoS136
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ArcanineGholdengo
103.1〜122.7%
Flare Blitz
1HKO
78.8〜93.3%
Flare Blitz
2HKO
93.3〜111.7%
Flare Blitz
1 hits (63%)
GholdengoArcanine
46.2〜54.8%
Shadow Ball
2 hits (7%)
calculated with 攻撃-1
35.0〜41.6%
Shadow Ball
3 hits (78%)
calculated with 攻撃-1
42.6〜50.3%
Shadow Ball
3HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / GholdengoS136
First
ArcanineS115 / GholdengoS107
Second
ArcanineS115 / GholdengoS136
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ArcanineGholdengo
128.8〜152.8%
Burnout
1HKO
84.5〜101.0%
Flare Blitz
1 hits (6%)
128.8〜152.8%
Burnout
1HKO
GholdengoArcanine
46.2〜54.8%
Shadow Ball
2 hits (56%)
calculated with 攻撃-1
35.0〜41.6%
Shadow Ball
3HKO
calculated with 攻撃-1
42.6〜50.3%
Shadow Ball
2 hits (<1%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / GholdengoS136
First
ArcanineS115 / GholdengoS107
Second
ArcanineS115 / GholdengoS136
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
Aegislash*Aegislash
Arcanine Arcanine vs Aegislash Aegislash

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ArcanineAegislash
61.1〜71.9%
Flare Blitz
2HKO
61.1〜71.9%
Flare Blitz
2HKO
61.1〜71.9%
Flare Blitz
2HKO
AegislashArcanine
35.0〜41.6%
Shadow Ball
3HKO
calculated with 攻撃-1
50.8〜59.9%
Shadow Ball
2HKO
calculated with 攻撃-1
41.6〜49.7%
Shadow Ball
3HKO
calculated with 攻撃-1
Speed
First
ArcanineS115 / AegislashS80
First
ArcanineS115 / AegislashS72
First
ArcanineS115 / AegislashS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ArcanineAegislash
71.9〜86.2%
Flare Blitz
2HKO
71.9〜86.2%
Flare Blitz
2HKO
71.9〜86.2%
Flare Blitz
2HKO
AegislashArcanine
35.5〜42.6%
Poltergeist
3 hits (92%)
calculated with 攻撃-1
50.8〜59.9%
Shadow Ball
2 hits (84%)
calculated with 攻撃-1
42.6〜50.8%
Poltergeist
3HKO
calculated with 攻撃-1
Speed
First
ArcanineS115 / AegislashS80
First
ArcanineS115 / AegislashS72
First
ArcanineS115 / AegislashS80
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ArcanineAegislash
79.0〜93.4%
Flare Blitz
2HKO
79.0〜93.4%
Flare Blitz
2HKO
79.0〜93.4%
Flare Blitz
2HKO
AegislashArcanine
35.0〜41.6%
Shadow Ball
3HKO
calculated with 攻撃-1
50.8〜59.9%
Shadow Ball
2HKO
calculated with 攻撃-1
41.6〜49.7%
Shadow Ball
3HKO
calculated with 攻撃-1
Speed
First
ArcanineS115 / AegislashS80
First
ArcanineS115 / AegislashS72
First
ArcanineS115 / AegislashS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
Arcanine Arcanine vs Mimikyu Mimikyu

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ArcanineMimikyu
60.3〜71.8%
Flare Blitz
3HKO (incl. ばけのかわ)
60.3〜71.8%
Flare Blitz
3HKO (incl. ばけのかわ)
60.3〜71.8%
Flare Blitz
3HKO (incl. ばけのかわ)
MimikyuArcanine
19.8〜23.4%
Shadow Claw
999HKO
calculated with 攻撃-1
18.3〜21.8%
Shadow Claw
999HKO
calculated with 攻撃-1
15.2〜18.3%
Shadow Claw
999HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / MimikyuS148
Second
ArcanineS115 / MimikyuS148
Second
ArcanineS115 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ArcanineMimikyu
73.3〜87.0%
Flare Blitz
3HKO (incl. ばけのかわ)
73.3〜87.0%
Flare Blitz
3HKO (incl. ばけのかわ)
73.3〜87.0%
Flare Blitz
3HKO (incl. ばけのかわ)
MimikyuArcanine
21.3〜25.4%
Shadow Claw
999HKO
calculated with 攻撃-1
19.8〜23.4%
Shadow Claw
999HKO
calculated with 攻撃-1
16.8〜19.8%
Shadow Claw
999HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / MimikyuS148
Second
ArcanineS115 / MimikyuS148
Second
ArcanineS115 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ArcanineMimikyu
50.4〜59.5%
Flamethrower
3HKO (incl. ばけのかわ)
50.4〜59.5%
Flamethrower
3HKO (incl. ばけのかわ)
50.4〜59.5%
Flamethrower
3HKO (incl. ばけのかわ)
MimikyuArcanine
19.8〜23.4%
Shadow Claw
999HKO
calculated with 攻撃-1
18.3〜21.8%
Shadow Claw
999HKO
calculated with 攻撃-1
15.2〜18.3%
Shadow Claw
999HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / MimikyuS148
Second
ArcanineS115 / MimikyuS148
Second
ArcanineS115 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View Mimikyu's page →
MeowscaradaMeowscarada
Arcanine Arcanine vs Meowscarada Meowscarada

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ArcanineMeowscarada
129.4〜152.9%
Burnout
1HKO
115.0〜137.3%
Flare Blitz
2HKO (incl. きあいのタスキ)
129.4〜152.9%
Burnout
1HKO
MeowscaradaArcanine
21.8〜26.4%
Foul Play
4 hits (11%)
calculated with 攻撃-1
21.8〜26.4%
Foul Play
4 hits (11%)
calculated with 攻撃-1
27.9〜34.0%
Foul Play
3 hits (<1%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / MeowscaradaS262
Second
ArcanineS115 / MeowscaradaS175
Second
ArcanineS115 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ArcanineMeowscarada
115.0〜137.3%
Burnout
1HKO
141.2〜166.0%
Flare Blitz
2HKO (incl. きあいのタスキ)
115.0〜137.3%
Burnout
1HKO
MeowscaradaArcanine
29.4〜35.5%
Foul Play
4 hits (>99%) (incl. たべのこし)
calculated with 攻撃-1
29.4〜35.5%
Foul Play
4 hits (>99%) (incl. たべのこし)
calculated with 攻撃-1
38.1〜46.2%
Foul Play
3HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / MeowscaradaS262
Second
ArcanineS115 / MeowscaradaS175
Second
ArcanineS115 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ArcanineMeowscarada
117.0〜139.2%
Flamethrower
1HKO
117.0〜139.2%
Flamethrower
2HKO (incl. きあいのタスキ)
117.0〜139.2%
Flamethrower
1HKO
MeowscaradaArcanine
21.8〜26.4%
Foul Play
4 hits (11%)
calculated with 攻撃-1
21.8〜26.4%
Foul Play
4 hits (11%)
calculated with 攻撃-1
27.9〜34.0%
Foul Play
3 hits (<1%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / MeowscaradaS262
Second
ArcanineS115 / MeowscaradaS175
Second
ArcanineS115 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Arcanine Arcanine vs ゴリランダー ゴリランダー

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Arcanineゴリランダー
70.5〜84.1%
Flare Blitz
2HKO
calculated with グラスフィールド
70.5〜84.1%
Flare Blitz
2HKO
calculated with グラスフィールド
66.7〜79.2%
Flamethrower
2HKO
calculated with グラスフィールド
ゴリランダーArcanine
43.1〜51.3%
High Horsepower
2 hits (4%)
calculated with グラスフィールド・攻撃-1
33.5〜39.6%
High Horsepower
3HKO
calculated with グラスフィールド・攻撃-1
33.5〜39.6%
High Horsepower
3HKO
calculated with グラスフィールド・攻撃-1
Speed
First
ArcanineS115 / ゴリランダーS107
First
ArcanineS115 / ゴリランダーS107
First
ArcanineS115 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Arcanineゴリランダー
85.0〜101.4%
Flare Blitz
1 hits (6%)
calculated with グラスフィールド
85.0〜101.4%
Flare Blitz
1 hits (6%)
calculated with グラスフィールド
58.9〜70.5%
Flamethrower
2HKO
calculated with グラスフィールド
ゴリランダーArcanine
46.2〜55.3%
High Horsepower
2 hits (11%)
calculated with グラスフィールド・攻撃-1
35.5〜42.6%
High Horsepower
3 hits (90%)
calculated with グラスフィールド・攻撃-1
35.5〜42.6%
High Horsepower
3 hits (90%)
calculated with グラスフィールド・攻撃-1
Speed
First
ArcanineS115 / ゴリランダーS107
First
ArcanineS115 / ゴリランダーS107
First
ArcanineS115 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Arcanineゴリランダー
124.2〜146.9%
Burnout
1HKO
calculated with グラスフィールド
124.2〜146.9%
Burnout
1HKO
calculated with グラスフィールド
124.2〜146.9%
Burnout
1HKO
calculated with グラスフィールド
ゴリランダーArcanine
43.1〜51.3%
High Horsepower
2 hits (4%)
calculated with グラスフィールド・攻撃-1
33.5〜39.6%
High Horsepower
3HKO
calculated with グラスフィールド・攻撃-1
33.5〜39.6%
High Horsepower
3HKO
calculated with グラスフィールド・攻撃-1
Speed
First
ArcanineS115 / ゴリランダーS107
First
ArcanineS115 / ゴリランダーS107
First
ArcanineS115 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View ゴリランダー's page →
CorviknightCorviknight
Arcanine Arcanine vs Corviknight Corviknight

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ArcanineCorviknight
56.6〜67.3%
Flamethrower
2HKO
56.6〜67.3%
Flamethrower
2HKO
44.9〜53.7%
Flare Blitz
3HKO
CorviknightArcanine
18.3〜21.8%
Body Press
999HKO
calculated with 攻撃-1
18.3〜21.8%
Body Press
999HKO
calculated with 攻撃-1
18.3〜21.8%
Body Press
999HKO
calculated with 攻撃-1
Speed
First
ArcanineS115 / CorviknightS87
First
ArcanineS115 / CorviknightS78
First
ArcanineS115 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ArcanineCorviknight
55.6〜65.4%
Flare Blitz
2HKO
55.6〜65.4%
Flare Blitz
2HKO
49.8〜59.5%
Flamethrower
3HKO
CorviknightArcanine
19.8〜23.9%
Body Press
999HKO
calculated with 攻撃-1
19.8〜23.9%
Body Press
999HKO
calculated with 攻撃-1
19.8〜23.9%
Body Press
999HKO
calculated with 攻撃-1
Speed
First
ArcanineS115 / CorviknightS87
First
ArcanineS115 / CorviknightS78
First
ArcanineS115 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ArcanineCorviknight
106.3〜125.4%
Burnout
1HKO
106.3〜125.4%
Burnout
1HKO
106.3〜125.4%
Burnout
1HKO
CorviknightArcanine
18.3〜21.8%
Body Press
999HKO
calculated with 攻撃-1
18.3〜21.8%
Body Press
999HKO
calculated with 攻撃-1
18.3〜21.8%
Body Press
999HKO
calculated with 攻撃-1
Speed
First
ArcanineS115 / CorviknightS87
First
ArcanineS115 / CorviknightS78
First
ArcanineS115 / CorviknightS78
Verdict
Win: 1HKO to KO / n/a to be KOed, moves first
Win: 1HKO to KO / n/a to be KOed, moves first
Win: 1HKO to KO / n/a to be KOed, moves first
View Corviknight's page →
メガリザードンXメガリザードンX
Arcanine Arcanine vs メガリザードンX メガリザードンX

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ArcanineメガリザードンX
52.9〜63.2%
Outrage
2HKO
メガリザードンXArcanine
38.1〜45.2%
Outrage
3HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ArcanineメガリザードンX
64.5〜76.1%
Outrage
2HKO
メガリザードンXArcanine
41.1〜49.2%
Outrage
3HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ArcanineメガリザードンX
68.4〜81.9%
Outrage
2HKO
メガリザードンXArcanine
38.1〜45.2%
Outrage
3HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンYメガリザードンY
Arcanine Arcanine vs メガリザードンY メガリザードンY

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ArcanineメガリザードンY
39.4〜46.5%
Flare Blitz
3HKO
calculated with 晴れ
メガリザードンYArcanine
64.0〜75.6%
Overheat
2 hits (89%)
calculated with 晴れ・攻撃-1
Speed
Second
ArcanineS115 / メガリザードンYS152
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ArcanineメガリザードンY
48.4〜56.8%
Flare Blitz
2 hits (90%)
calculated with 晴れ
メガリザードンYArcanine
64.0〜75.6%
Overheat
2 hits (42%)
calculated with 晴れ・攻撃-1
Speed
Second
ArcanineS115 / メガリザードンYS152
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ArcanineメガリザードンY
51.0〜60.0%
Flare Blitz
2HKO
calculated with 晴れ
メガリザードンYArcanine
64.0〜75.6%
Overheat
2 hits (89%)
calculated with 晴れ・攻撃-1
Speed
Second
ArcanineS115 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
View メガリザードンY's page →
A-NinetalesA-Ninetales
Arcanine Arcanine vs A-Ninetales A-Ninetales

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ArcanineA-Ninetales
59.4〜72.0%
Flare Blitz
2HKO
calculated with あられ
100.0〜117.3%
Burnout
1HKO
calculated with あられ
A-NinetalesArcanine
15.7〜18.8%
Blizzard
999HKO
calculated with あられ・攻撃-1
20.8〜24.4%
Blizzard
5HKO
calculated with あられ・攻撃-1
Speed
Second
ArcanineS115 / A-NinetalesS177
Second
ArcanineS115 / A-NinetalesS177
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ArcanineA-Ninetales
73.1〜86.9%
Flare Blitz
2HKO
calculated with あられ
92.0〜109.3%
Flare Blitz
1 hits (63%)
calculated with あられ
A-NinetalesArcanine
19.8〜23.9%
Foul Play
999HKO
calculated with あられ・攻撃-1
20.8〜24.4%
Blizzard
999HKO
calculated with あられ・攻撃-1
Speed
Second
ArcanineS115 / A-NinetalesS177
Second
ArcanineS115 / A-NinetalesS177
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ArcanineA-Ninetales
111.4〜130.3%
Burnout
1HKO
calculated with あられ
130.0〜152.0%
Burnout
1HKO
calculated with あられ
A-NinetalesArcanine
15.7〜18.8%
Blizzard
999HKO
calculated with あられ・攻撃-1
20.8〜24.4%
Blizzard
5HKO
calculated with あられ・攻撃-1
Speed
Second
ArcanineS115 / A-NinetalesS177
Second
ArcanineS115 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Arcanine Arcanine vs Sneasler Sneasler

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ArcanineSneasler
63.7〜75.2%
Flare Blitz
2HKO
63.7〜75.2%
Flare Blitz
2HKO
63.7〜75.2%
Flare Blitz
2HKO
SneaslerArcanine
32.0〜38.1%
Close Combat
3 hits (94%)
calculated with 攻撃-1
32.0〜38.1%
Close Combat
3 hits (94%)
calculated with 攻撃-1
32.0〜38.1%
Close Combat
3 hits (94%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / SneaslerS172
Second
ArcanineS115 / SneaslerS172
Second
ArcanineS115 / SneaslerS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ArcanineSneasler
77.1〜91.7%
Flare Blitz
2HKO
77.1〜91.7%
Flare Blitz
2HKO
77.1〜91.7%
Flare Blitz
2HKO
SneaslerArcanine
35.0〜41.6%
Close Combat
3 hits (78%)
calculated with 攻撃-1
35.0〜41.6%
Close Combat
3 hits (78%)
calculated with 攻撃-1
35.0〜41.6%
Close Combat
3 hits (78%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / SneaslerS172
Second
ArcanineS115 / SneaslerS172
Second
ArcanineS115 / SneaslerS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ArcanineSneasler
82.8〜97.5%
Flare Blitz
2HKO
82.8〜97.5%
Flare Blitz
2HKO
82.8〜97.5%
Flare Blitz
2HKO
SneaslerArcanine
32.0〜38.1%
Close Combat
3 hits (94%)
calculated with 攻撃-1
32.0〜38.1%
Close Combat
3 hits (94%)
calculated with 攻撃-1
32.0〜38.1%
Close Combat
3 hits (94%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / SneaslerS172
Second
ArcanineS115 / SneaslerS172
Second
ArcanineS115 / SneaslerS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
Arcanine Arcanine vs パーモット パーモット

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Arcanineパーモット
61.2〜72.1%
Play Rough
2HKO
61.2〜72.1%
Play Rough
2HKO
61.2〜72.1%
Play Rough
2HKO
パーモットArcanine
26.4〜32.0%
Close Combat
4HKO
calculated with 攻撃-1
29.4〜35.0%
Close Combat
3 hits (9%)
calculated with 攻撃-1
34.0〜41.1%
Close Combat
3HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / パーモットS172
Second
ArcanineS115 / パーモットS235
Second
ArcanineS115 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Arcanineパーモット
73.5〜86.4%
Flare Blitz
2HKO
73.5〜86.4%
Flare Blitz
2HKO
73.5〜86.4%
Flare Blitz
2HKO
パーモットArcanine
29.4〜35.0%
Close Combat
4 hits (>99%) (incl. たべのこし)
calculated with 攻撃-1
32.0〜38.1%
Close Combat
3 hits (<1%)
calculated with 攻撃-1
38.1〜45.2%
Close Combat
3HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / パーモットS172
Second
ArcanineS115 / パーモットS235
Second
ArcanineS115 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Arcanineパーモット
79.6〜93.2%
Play Rough
2HKO
79.6〜93.2%
Play Rough
2HKO
79.6〜93.2%
Play Rough
2HKO
パーモットArcanine
26.4〜32.0%
Close Combat
4HKO
calculated with 攻撃-1
29.4〜35.0%
Close Combat
3 hits (9%)
calculated with 攻撃-1
34.0〜41.1%
Close Combat
3HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / パーモットS172
Second
ArcanineS115 / パーモットS235
Second
ArcanineS115 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
Arcanine Arcanine vs Hydreigon Hydreigon

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ArcanineHydreigon
87.6〜104.1%
Play Rough
1 hits (19%)
87.6〜104.1%
Play Rough
2HKO
87.6〜104.1%
Play Rough
1 hits (19%)
HydreigonArcanine
71.6〜84.3%
Draco Meteor
2HKO
calculated with 攻撃-1
60.9〜72.1%
Earth Power
2HKO
calculated with 攻撃-1
92.9〜109.1%
Draco Meteor
1 hits (56%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / HydreigonS225
Second
ArcanineS115 / HydreigonS165
Second
ArcanineS115 / HydreigonS150
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ArcanineHydreigon
106.5〜125.4%
Play Rough
1HKO
106.5〜125.4%
Play Rough
2HKO (incl. きあいのタスキ)
106.5〜125.4%
Play Rough
1HKO
HydreigonArcanine
71.6〜84.3%
Draco Meteor
2HKO
calculated with 攻撃-1
60.9〜72.1%
Earth Power
2HKO
calculated with 攻撃-1
92.9〜109.1%
Draco Meteor
1 hits (56%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / HydreigonS225
Second
ArcanineS115 / HydreigonS165
Second
ArcanineS115 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ArcanineHydreigon
113.6〜134.9%
Play Rough
1HKO
113.6〜134.9%
Play Rough
2HKO (incl. きあいのタスキ)
113.6〜134.9%
Play Rough
1HKO
HydreigonArcanine
71.6〜84.3%
Draco Meteor
2HKO
calculated with 攻撃-1
60.9〜72.1%
Earth Power
2HKO
calculated with 攻撃-1
92.9〜109.1%
Draco Meteor
1 hits (56%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / HydreigonS225
Second
ArcanineS115 / HydreigonS165
Second
ArcanineS115 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Metagross*Metagross
Arcanine Arcanine vs Metagross Metagross

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ArcanineMetagross
61.1〜72.6%
Flamethrower
2HKO
MetagrossArcanine
38.6〜45.7%
Earthquake
3HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ArcanineMetagross
73.9〜87.9%
Flare Blitz
2HKO
MetagrossArcanine
42.6〜50.8%
Earthquake
3HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ArcanineMetagross
114.0〜135.7%
Burnout
1HKO
MetagrossArcanine
38.6〜45.7%
Earthquake
3HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / MetagrossS162
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Metagross's page →
Unfavorable
GarchompGarchomp
Arcanine Arcanine vs Garchomp Garchomp

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ArcanineGarchomp
55.1〜64.9%
Outrage
2HKO
49.7〜59.5%
Outrage
2 hits (>99%)
49.7〜59.5%
Outrage
2 hits (>99%)
GarchompArcanine
71.6〜84.3%
Draco Meteor
2HKO
calculated with 攻撃-1
52.8〜64.0%
Earthquake
2HKO
calculated with 攻撃-1
52.8〜64.0%
Earthquake
2HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / GarchompS223
Second
ArcanineS115 / GarchompS231
Second
ArcanineS115 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ArcanineGarchomp
67.0〜78.9%
Outrage
2HKO
60.5〜72.4%
Outrage
2HKO
60.5〜72.4%
Outrage
2HKO
GarchompArcanine
71.6〜84.3%
Draco Meteor
2HKO
calculated with 攻撃-1
58.9〜70.1%
Earthquake
2HKO
calculated with 攻撃-1
58.9〜70.1%
Earthquake
2HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / GarchompS223
Second
ArcanineS115 / GarchompS231
Second
ArcanineS115 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ArcanineGarchomp
71.4〜84.3%
Outrage
2HKO
64.3〜77.3%
Outrage
2HKO
64.3〜77.3%
Outrage
2HKO
GarchompArcanine
71.6〜84.3%
Draco Meteor
2HKO
calculated with 攻撃-1
52.8〜64.0%
Earthquake
2HKO
calculated with 攻撃-1
52.8〜64.0%
Earthquake
2HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / GarchompS223
Second
ArcanineS115 / GarchompS231
Second
ArcanineS115 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina×Primarina
Arcanine Arcanine vs Primarina Primarina

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ArcaninePrimarina
17.6〜20.9%
Burnout
999HKO
23.0〜27.3%
Play Rough
999HKO
17.6〜20.9%
Burnout
999HKO
PrimarinaArcanine
82.2〜97.5%
Sparkling Aria
2HKO
calculated with 攻撃-1
100.5〜118.8%
Sparkling Aria
1HKO
calculated with 攻撃-1
82.2〜97.5%
Sparkling Aria
2HKO
calculated with 攻撃-1
Speed
First
ArcanineS115 / PrimarinaS80
First
ArcanineS115 / PrimarinaS82
First
ArcanineS115 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ArcaninePrimarina
20.9〜24.6%
Flare Blitz
999HKO
27.8〜33.2%
Play Rough
4 hits (21%)
20.9〜24.6%
Flare Blitz
999HKO
PrimarinaArcanine
82.2〜97.5%
Sparkling Aria
2HKO
calculated with 攻撃-1
100.5〜118.8%
Sparkling Aria
1HKO
calculated with 攻撃-1
82.2〜97.5%
Sparkling Aria
2HKO
calculated with 攻撃-1
Speed
First
ArcanineS115 / PrimarinaS80
First
ArcanineS115 / PrimarinaS82
First
ArcanineS115 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ArcaninePrimarina
22.5〜26.7%
Burnout
999HKO
29.4〜35.3%
Play Rough
4 hits (88%) (incl. オボンのみ)
22.5〜26.7%
Burnout
999HKO
PrimarinaArcanine
82.2〜97.5%
Sparkling Aria
2HKO
calculated with 攻撃-1
100.5〜118.8%
Sparkling Aria
1HKO
calculated with 攻撃-1
82.2〜97.5%
Sparkling Aria
2HKO
calculated with 攻撃-1
Speed
First
ArcanineS115 / PrimarinaS80
First
ArcanineS115 / PrimarinaS82
First
ArcanineS115 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Hippowdon×*Hippowdon
Arcanine Arcanine vs Hippowdon Hippowdon

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ArcanineHippowdon
27.0〜32.1%
Flare Blitz
4 hits (<1%)
calculated with すなあらし
33.5〜39.5%
Burnout
999HKO
calculated with すなあらし
27.0〜32.1%
Flare Blitz
4HKO
calculated with すなあらし
HippowdonArcanine
34.5〜42.6%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
34.5〜42.6%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
34.5〜42.6%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
Speed
First
ArcanineS115 / HippowdonS67
First
ArcanineS115 / HippowdonS67
First
ArcanineS115 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ArcanineHippowdon
32.1〜38.1%
Flare Blitz
4HKO
calculated with すなあらし
29.8〜35.3%
Flare Blitz
4HKO
calculated with すなあらし
32.1〜38.1%
Flare Blitz
3 hits (95%)
calculated with すなあらし
HippowdonArcanine
39.6〜46.7%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
39.6〜46.7%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
39.6〜46.7%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
Speed
First
ArcanineS115 / HippowdonS67
First
ArcanineS115 / HippowdonS67
First
ArcanineS115 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ArcanineHippowdon
34.9〜41.4%
Flare Blitz
4HKO (incl. オボンのみ)
calculated with すなあらし
31.2〜37.7%
Flare Blitz
3 hits (<1%)
calculated with すなあらし
34.9〜41.4%
Flare Blitz
3HKO
calculated with すなあらし
HippowdonArcanine
34.5〜42.6%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
34.5〜42.6%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
34.5〜42.6%
Earthquake
3HKO
calculated with すなあらし・攻撃-1
Speed
First
ArcanineS115 / HippowdonS67
First
ArcanineS115 / HippowdonS67
First
ArcanineS115 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Baxcalibur×*Baxcalibur
Arcanine Arcanine vs Baxcalibur Baxcalibur

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ArcanineBaxcalibur
35.5〜42.6%
Burnout
999HKO
43.7〜52.1%
Flamethrower
3HKO
24.9〜29.4%
Flamethrower
5HKO
BaxcaliburArcanine
35.0〜41.6%
Dragon Pulse
3HKO
calculated with 攻撃-1
65.5〜77.7%
Draco Meteor
2 hits (95%)
calculated with 攻撃-1
35.0〜41.6%
Dragon Pulse
3HKO
calculated with 攻撃-1
Speed
First
ArcanineS115 / BaxcaliburS105
Second
ArcanineS115 / BaxcaliburS150
First
ArcanineS115 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ArcanineBaxcalibur
32.5〜38.6%
Flare Blitz
999HKO
39.5〜46.7%
Flamethrower
3 hits (82%)
32.5〜38.6%
Flare Blitz
999HKO
BaxcaliburArcanine
35.0〜41.6%
Dragon Pulse
3 hits (78%)
calculated with 攻撃-1
65.5〜77.7%
Draco Meteor
2 hits (54%)
calculated with 攻撃-1
35.0〜41.6%
Dragon Pulse
3 hits (78%)
calculated with 攻撃-1
Speed
First
ArcanineS115 / BaxcaliburS105
Second
ArcanineS115 / BaxcaliburS150
First
ArcanineS115 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ArcanineBaxcalibur
32.0〜38.1%
Flamethrower
4HKO
56.3〜67.7%
Flamethrower
2 hits (39%)
32.0〜38.1%
Flamethrower
3 hits (<1%)
BaxcaliburArcanine
35.0〜41.6%
Dragon Pulse
3HKO
calculated with 攻撃-1
65.5〜77.7%
Draco Meteor
2 hits (95%)
calculated with 攻撃-1
35.0〜41.6%
Dragon Pulse
3HKO
calculated with 攻撃-1
Speed
First
ArcanineS115 / BaxcaliburS105
Second
ArcanineS115 / BaxcaliburS150
First
ArcanineS115 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Gyarados×*Gyarados
Arcanine Arcanine vs Gyarados Gyarados

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ArcanineGyarados
18.3〜21.8%
Burnout
999HKO
calculated with 攻撃-1
21.1〜25.1%
Outrage
4 hits (<1%)
calculated with 攻撃-1
18.3〜21.8%
Burnout
999HKO
calculated with 攻撃-1
GyaradosArcanine
31.5〜37.6%
Waterfall
3 hits (81%)
calculated with 攻撃-1
42.6〜49.7%
Waterfall
3HKO
calculated with 攻撃-1
31.5〜37.6%
Waterfall
3 hits (81%)
calculated with 攻撃-1
Speed
First
ArcanineS115 / GyaradosS101
Second
ArcanineS115 / GyaradosS133
First
ArcanineS115 / GyaradosS101
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ArcanineGyarados
16.3〜19.3%
Burnout
999HKO
calculated with 攻撃-1
25.7〜30.4%
Outrage
4HKO
calculated with 攻撃-1
16.3〜19.3%
Burnout
999HKO
calculated with 攻撃-1
GyaradosArcanine
34.5〜42.6%
Waterfall
3 hits (82%)
calculated with 攻撃-1
45.7〜54.8%
Waterfall
2 hits (4%)
calculated with 攻撃-1
34.5〜42.6%
Waterfall
3 hits (82%)
calculated with 攻撃-1
Speed
First
ArcanineS115 / GyaradosS101
Second
ArcanineS115 / GyaradosS133
First
ArcanineS115 / GyaradosS101
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ArcanineGyarados
23.8〜28.2%
Burnout
999HKO
calculated with 攻撃-1
26.9〜32.2%
Outrage
4HKO
calculated with 攻撃-1
23.8〜28.2%
Burnout
999HKO
calculated with 攻撃-1
GyaradosArcanine
31.5〜37.6%
Waterfall
3 hits (81%)
calculated with 攻撃-1
42.6〜49.7%
Waterfall
3HKO
calculated with 攻撃-1
31.5〜37.6%
Waterfall
3 hits (81%)
calculated with 攻撃-1
Speed
First
ArcanineS115 / GyaradosS101
Second
ArcanineS115 / GyaradosS133
First
ArcanineS115 / GyaradosS101
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F*Basculegion-F
Arcanine Arcanine vs Basculegion-F Basculegion-F

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ArcanineBasculegion-F
31.5〜37.6%
Outrage
3 hits (88%)
31.5〜37.6%
Outrage
3 hits (88%)
31.5〜37.6%
Outrage
3 hits (88%)
Basculegion-FArcanine
69.0〜81.2%
Wave Crash
2HKO
calculated with 攻撃-1
73.1〜87.3%
Wave Crash
2HKO
calculated with 攻撃-1
89.3〜105.6%
Wave Crash
1 hits (38%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / Basculegion-FS195
Second
ArcanineS115 / Basculegion-FS143
Second
ArcanineS115 / Basculegion-FS130
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ArcanineBasculegion-F
38.6〜45.7%
Outrage
3HKO
38.6〜45.7%
Outrage
3HKO
38.6〜45.7%
Outrage
3HKO
Basculegion-FArcanine
75.1〜89.3%
Wave Crash
2HKO
calculated with 攻撃-1
82.7〜97.5%
Wave Crash
2HKO
calculated with 攻撃-1
97.5〜115.7%
Wave Crash
1 hits (88%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / Basculegion-FS195
Second
ArcanineS115 / Basculegion-FS143
Second
ArcanineS115 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ArcanineBasculegion-F
40.6〜48.7%
Outrage
3HKO
40.6〜48.7%
Outrage
3HKO
40.6〜48.7%
Outrage
3HKO
Basculegion-FArcanine
69.0〜81.2%
Wave Crash
2HKO
calculated with 攻撃-1
73.1〜87.3%
Wave Crash
2HKO
calculated with 攻撃-1
89.3〜105.6%
Wave Crash
1 hits (38%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / Basculegion-FS195
Second
ArcanineS115 / Basculegion-FS143
Second
ArcanineS115 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf×*Farigiraf
Arcanine Arcanine vs Farigiraf Farigiraf

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ArcanineFarigiraf
30.2〜35.8%
Outrage
3 hits (37%)
22.6〜26.8%
Burnout
999HKO
30.2〜35.8%
Outrage
3 hits (37%)
FarigirafArcanine
83.2〜98.5%
Power Gem
2HKO
calculated with 攻撃-1
68.0〜82.2%
Power Gem
2HKO
calculated with 攻撃-1
91.4〜107.6%
Power Gem
1 hits (50%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / FarigirafS151
First
ArcanineS115 / FarigirafS106
Second
ArcanineS115 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ArcanineFarigiraf
37.1〜44.0%
Outrage
3HKO
22.1〜26.3%
Outrage
4 hits (13%)
37.1〜44.0%
Outrage
3HKO
FarigirafArcanine
83.2〜98.5%
Power Gem
2HKO
calculated with 攻撃-1
68.0〜82.2%
Power Gem
2HKO
calculated with 攻撃-1
91.4〜107.6%
Power Gem
1 hits (50%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / FarigirafS151
First
ArcanineS115 / FarigirafS106
Second
ArcanineS115 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ArcanineFarigiraf
39.0〜46.5%
Outrage
3HKO
23.2〜27.9%
Outrage
4 hits (73%)
39.0〜46.5%
Outrage
3HKO
FarigirafArcanine
83.2〜98.5%
Power Gem
2HKO
calculated with 攻撃-1
68.0〜82.2%
Power Gem
2HKO
calculated with 攻撃-1
91.4〜107.6%
Power Gem
1 hits (50%)
calculated with 攻撃-1
Speed
Second
ArcanineS115 / FarigirafS151
First
ArcanineS115 / FarigirafS106
Second
ArcanineS115 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
Greninja×Greninja
Arcanine Arcanine vs Greninja Greninja

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ArcanineGreninja
61.7〜73.8%
Play Rough
2HKO
55.0〜65.8%
Play Rough
2HKO
61.7〜73.8%
Play Rough
2HKO
GreninjaArcanine
106.6〜125.9%
Hydro Pump
1HKO
calculated with 攻撃-1
115.7〜137.1%
Hydro Pump
1HKO
calculated with 攻撃-1
106.6〜125.9%
Hydro Pump
1HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / GreninjaS174
Second
ArcanineS115 / GreninjaS213
Second
ArcanineS115 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ArcanineGreninja
75.2〜89.9%
Play Rough
2HKO
68.5〜80.5%
Play Rough
2HKO
75.2〜89.9%
Play Rough
2HKO
GreninjaArcanine
106.6〜125.9%
Hydro Pump
1HKO
calculated with 攻撃-1
115.7〜137.1%
Hydro Pump
1HKO
calculated with 攻撃-1
106.6〜125.9%
Hydro Pump
1HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / GreninjaS174
Second
ArcanineS115 / GreninjaS213
Second
ArcanineS115 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ArcanineGreninja
79.9〜96.0%
Play Rough
2HKO
71.1〜85.2%
Play Rough
2HKO
79.9〜96.0%
Play Rough
2HKO
GreninjaArcanine
106.6〜125.9%
Hydro Pump
1HKO
calculated with 攻撃-1
115.7〜137.1%
Hydro Pump
1HKO
calculated with 攻撃-1
106.6〜125.9%
Hydro Pump
1HKO
calculated with 攻撃-1
Speed
Second
ArcanineS115 / GreninjaS174
Second
ArcanineS115 / GreninjaS213
Second
ArcanineS115 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
Rotom-W×Rotom-W
Arcanine Arcanine vs Rotom-W Rotom-W

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ArcanineRotom-W
21.7〜26.1%
Burnout
999HKO
21.7〜26.1%
Burnout
999HKO
33.1〜39.4%
Outrage
4HKO
Rotom-WArcanine
77.2〜92.4%
Hydro Pump
2HKO
calculated with 攻撃-1
77.2〜92.4%
Hydro Pump
2HKO
calculated with 攻撃-1
107.6〜127.9%
Hydro Pump
1HKO
calculated with 攻撃-1
Speed
First
ArcanineS115 / Rotom-WS106
First
ArcanineS115 / Rotom-WS106
Second
ArcanineS115 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ArcanineRotom-W
24.2〜28.7%
Outrage
999HKO
24.2〜28.7%
Outrage
999HKO
40.2〜48.0%
Outrage
3 hits (98%)
Rotom-WArcanine
77.2〜92.4%
Hydro Pump
2HKO
calculated with 攻撃-1
77.2〜92.4%
Hydro Pump
2HKO
calculated with 攻撃-1
107.6〜127.9%
Hydro Pump
1HKO
calculated with 攻撃-1
Speed
First
ArcanineS115 / Rotom-WS106
First
ArcanineS115 / Rotom-WS106
Second
ArcanineS115 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ArcanineRotom-W
25.5〜30.6%
Outrage
5HKO (incl. オボンのみ)
25.5〜30.6%
Outrage
4 hits (2%)
42.5〜51.2%
Outrage
3HKO
Rotom-WArcanine
77.2〜92.4%
Hydro Pump
2HKO
calculated with 攻撃-1
77.2〜92.4%
Hydro Pump
2HKO
calculated with 攻撃-1
107.6〜127.9%
Hydro Pump
1HKO
calculated with 攻撃-1
Speed
First
ArcanineS115 / Rotom-WS106
First
ArcanineS115 / Rotom-WS106
Second
ArcanineS115 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Rotom-W's page →
Skeledirge×*Skeledirge
Arcanine Arcanine vs Skeledirge Skeledirge

Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ArcanineSkeledirge
25.6〜30.3%
Bark Out
4 hits (<1%)
25.6〜30.3%
Bark Out
5HKO (incl. オボンのみ)
25.6〜30.3%
Bark Out
4HKO
SkeledirgeArcanine
44.7〜52.8%
Earth Power
2 hits (17%)
calculated with 攻撃-1
44.7〜52.8%
Earth Power
2 hits (17%)
calculated with 攻撃-1
44.7〜52.8%
Earth Power
2 hits (17%)
calculated with 攻撃-1
Speed
First
ArcanineS115 / SkeledirgeS86
First
ArcanineS115 / SkeledirgeS86
First
ArcanineS115 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ArcanineSkeledirge
21.8〜26.5%
Bark Out
999HKO
21.8〜26.5%
Bark Out
999HKO
21.8〜26.5%
Bark Out
4 hits (9%)
SkeledirgeArcanine
44.7〜52.8%
Earth Power
3HKO
calculated with 攻撃-1
44.7〜52.8%
Earth Power
3HKO
calculated with 攻撃-1
44.7〜52.8%
Earth Power
3HKO
calculated with 攻撃-1
Speed
First
ArcanineS115 / SkeledirgeS86
First
ArcanineS115 / SkeledirgeS86
First
ArcanineS115 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Arcanine's build: Life Orb, Bold, H32 B32 C1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ArcanineSkeledirge
33.2〜39.3%
Bark Out
3 hits (7%)
33.2〜39.3%
Bark Out
4HKO
33.2〜39.3%
Bark Out
3 hits (>99%)
SkeledirgeArcanine
44.7〜52.8%
Earth Power
2 hits (17%)
calculated with 攻撃-1
44.7〜52.8%
Earth Power
2 hits (17%)
calculated with 攻撃-1
44.7〜52.8%
Earth Power
2 hits (17%)
calculated with 攻撃-1
Speed
First
ArcanineS115 / SkeledirgeS86
First
ArcanineS115 / SkeledirgeS86
First
ArcanineS115 / SkeledirgeS86
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemSitrus Berry
AbilityIntimidate
NatureAdamant (A↑C↓)
MovesほのおWill-O-WispノーマルMorning SunほのおFlare BlitzノーマルExtreme Speed
EVH32A32S2
See more team examples