ウインディ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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![]() ![]() ![]() ![]() ![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | いかく | 登場した時、相手の攻撃を1段階下げる。 |
| 2 | もらいび | ほのおタイプの技が効かず、自分はもらいび状態になる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | あさのひざし |
変化PP 8 自分のHPを最大HPの1/2回復する。にほんばれ状態の場合は2/3回復する。それ以外の天気の場合は1/4回復する。 |
| 2 | おにび |
変化命中 85%PP 16 相手をやけど状態にする。 |
| 3 | かえんほうしゃ |
特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 |
| 4 | ほえる |
変化PP 20 優先度-6音相手に控えがいる場合、相手をランダムに交代させる。 |
| 5 | バークアウト |
特殊威力 55命中 95%PP 16 相手の特攻を1段階下げる。 |
| 6 | もえつきる |
特殊威力 130命中 100%PP 8 自分のほのおタイプがなくなる。使うと自分のこおり状態を治す。自分がほのおタイプではない場合失敗する。 |
| 7 | しんそく |
物理威力 80命中 100%PP 8 優先度+2必ず先制できる。(優先度+2) |
| 8 | フレアドライブ |
物理威力 120命中 100%PP 16 相手に与えたダメージの1/3を自分も受ける。10%の確率で相手をやけど状態にする。使うとこおり状態が治る。 |
| 9 | じゃれつく |
物理威力 90命中 90%PP 12 10%の確率で相手の攻撃を1段階下げる。 |
| 10 | げきりん |
物理威力 120命中 100%PP 12 自分はあばれ状態になる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 2 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 3 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 4 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 5 | だっしゅつボタン |
技のダメージを受けた時手持ちに戻る。1度使うとその対戦中は無くなる。 |
| 6 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
| 7 | もくたん |
ほのおタイプの技の威力が1.2倍になる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ずぶとい (B↑ A↓) | |
| 2 | いじっぱり (A↑ C↓) | |
| 3 | おだやか (D↑ A↓) | |
| 4 | ひかえめ (C↑ A↓) | |
| 5 | わんぱく (B↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 32 | 1 | 1 | 0 | |
| 2 | 32 | 0 | 32 | 0 | 2 | 0 | |
| 3 | 32 | 0 | 32 | 2 | 0 | 0 | |
| 4 | 0 | 32 | 0 | 0 | 0 | 32 | |
| 5 | 32 | 0 | 30 | 0 | 4 | 0 | |
| 6 | 32 | 0 | 0 | 0 | 32 | 2 | |
| 7 | 30 | 0 | 2 | 32 | 2 | 0 | |
| 8 | 26 | 0 | 30 | 1 | 0 | 9 | |
| 9 | 28 | 0 | 32 | 2 | 4 | 0 | |
| 10 | 28 | 0 | 32 | 0 | 6 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
◎グソクムシャ
Arcanine vs
グソクムシャ Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 138.5〜164.8% Burnout 1HKO | |
| 44.7〜52.8% Waterfall 2 hits (18%)calculated with 攻撃-1 | |
| Speed | First S115 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 125.3〜147.3% Burnout 1HKO | |
| 47.2〜56.3% Waterfall 2 hits (26%)calculated with 攻撃-1 | |
| Speed | First S115 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 122.5〜148.4% Flamethrower 1HKO | |
| 44.7〜52.8% Waterfall 2 hits (18%)calculated with 攻撃-1 | |
| Speed | First S115 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
◎Lucario
Arcanine vs
Lucario Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 134.7〜159.2% Burnout 1HKO | 134.7〜159.2% Burnout 1HKO | |
| 73.1〜86.8% Focus Blast 2HKOcalculated with 攻撃-1 | 87.3〜103.6% Focus Blast 1 hits (19%)calculated with 攻撃-1 | |
| Speed | Second S115 / S223 | Second S115 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 119.7〜142.9% Burnout 1HKO | 119.7〜142.9% Burnout 1HKO | |
| 73.1〜86.8% Focus Blast 2HKOcalculated with 攻撃-1 | 87.3〜103.6% Focus Blast 1 hits (19%)calculated with 攻撃-1 | |
| Speed | Second S115 / S223 | Second S115 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 121.8〜144.9% Flamethrower 1HKO | 121.8〜144.9% Flamethrower 1HKO | |
| 73.1〜86.8% Focus Blast 2HKOcalculated with 攻撃-1 | 87.3〜103.6% Focus Blast 1 hits (19%)calculated with 攻撃-1 | |
| Speed | Second S115 / S223 | Second S115 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Gholdengo
Arcanine vs
Gholdengo Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.7〜100.6% Flare Blitz 1 hits (6%) | 65.3〜77.7% Flare Blitz 2HKO | 77.3〜92.0% Flare Blitz 2HKO | |
| 46.2〜54.8% Shadow Ball 2 hits (56%)calculated with 攻撃-1 | 35.0〜41.6% Shadow Ball 3HKOcalculated with 攻撃-1 | 42.6〜50.3% Shadow Ball 2 hits (<1%)calculated with 攻撃-1 | |
| Speed | Second S115 / S136 | First S115 / S107 | Second S115 / S136 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.1〜122.7% Flare Blitz 1HKO | 78.8〜93.3% Flare Blitz 2HKO | 93.3〜111.7% Flare Blitz 1 hits (63%) | |
| 46.2〜54.8% Shadow Ball 2 hits (7%)calculated with 攻撃-1 | 35.0〜41.6% Shadow Ball 3 hits (78%)calculated with 攻撃-1 | 42.6〜50.3% Shadow Ball 3HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S136 | First S115 / S107 | Second S115 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.8〜152.8% Burnout 1HKO | 84.5〜101.0% Flare Blitz 1 hits (6%) | 128.8〜152.8% Burnout 1HKO | |
| 46.2〜54.8% Shadow Ball 2 hits (56%)calculated with 攻撃-1 | 35.0〜41.6% Shadow Ball 3HKOcalculated with 攻撃-1 | 42.6〜50.3% Shadow Ball 2 hits (<1%)calculated with 攻撃-1 | |
| Speed | Second S115 / S136 | First S115 / S107 | Second S115 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*Aegislash
Arcanine vs
Aegislash Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜71.9% Flare Blitz 2HKO | 61.1〜71.9% Flare Blitz 2HKO | 61.1〜71.9% Flare Blitz 2HKO | |
| 35.0〜41.6% Shadow Ball 3HKOcalculated with 攻撃-1 | 50.8〜59.9% Shadow Ball 2HKOcalculated with 攻撃-1 | 41.6〜49.7% Shadow Ball 3HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S80 | First S115 / S72 | First S115 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.9〜86.2% Flare Blitz 2HKO | 71.9〜86.2% Flare Blitz 2HKO | 71.9〜86.2% Flare Blitz 2HKO | |
| 35.5〜42.6% Poltergeist 3 hits (92%)calculated with 攻撃-1 | 50.8〜59.9% Shadow Ball 2 hits (84%)calculated with 攻撃-1 | 42.6〜50.8% Poltergeist 3HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S80 | First S115 / S72 | First S115 / S80 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.0〜93.4% Flare Blitz 2HKO | 79.0〜93.4% Flare Blitz 2HKO | 79.0〜93.4% Flare Blitz 2HKO | |
| 35.0〜41.6% Shadow Ball 3HKOcalculated with 攻撃-1 | 50.8〜59.9% Shadow Ball 2HKOcalculated with 攻撃-1 | 41.6〜49.7% Shadow Ball 3HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S80 | First S115 / S72 | First S115 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎Mimikyu
Arcanine vs
Mimikyu Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.3〜71.8% Flare Blitz 3HKO (incl. ばけのかわ) | 60.3〜71.8% Flare Blitz 3HKO (incl. ばけのかわ) | 60.3〜71.8% Flare Blitz 3HKO (incl. ばけのかわ) | |
| 19.8〜23.4% Shadow Claw 999HKOcalculated with 攻撃-1 | 18.3〜21.8% Shadow Claw 999HKOcalculated with 攻撃-1 | 15.2〜18.3% Shadow Claw 999HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S148 | Second S115 / S148 | Second S115 / S148 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.3〜87.0% Flare Blitz 3HKO (incl. ばけのかわ) | 73.3〜87.0% Flare Blitz 3HKO (incl. ばけのかわ) | 73.3〜87.0% Flare Blitz 3HKO (incl. ばけのかわ) | |
| 21.3〜25.4% Shadow Claw 999HKOcalculated with 攻撃-1 | 19.8〜23.4% Shadow Claw 999HKOcalculated with 攻撃-1 | 16.8〜19.8% Shadow Claw 999HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S148 | Second S115 / S148 | Second S115 / S148 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.4〜59.5% Flamethrower 3HKO (incl. ばけのかわ) | 50.4〜59.5% Flamethrower 3HKO (incl. ばけのかわ) | 50.4〜59.5% Flamethrower 3HKO (incl. ばけのかわ) | |
| 19.8〜23.4% Shadow Claw 999HKOcalculated with 攻撃-1 | 18.3〜21.8% Shadow Claw 999HKOcalculated with 攻撃-1 | 15.2〜18.3% Shadow Claw 999HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S148 | Second S115 / S148 | Second S115 / S148 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
◎Meowscarada
Arcanine vs
Meowscarada Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 129.4〜152.9% Burnout 1HKO | 115.0〜137.3% Flare Blitz 2HKO (incl. きあいのタスキ) | 129.4〜152.9% Burnout 1HKO | |
| 21.8〜26.4% Foul Play 4 hits (11%)calculated with 攻撃-1 | 21.8〜26.4% Foul Play 4 hits (11%)calculated with 攻撃-1 | 27.9〜34.0% Foul Play 3 hits (<1%)calculated with 攻撃-1 | |
| Speed | Second S115 / S262 | Second S115 / S175 | Second S115 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.0〜137.3% Burnout 1HKO | 141.2〜166.0% Flare Blitz 2HKO (incl. きあいのタスキ) | 115.0〜137.3% Burnout 1HKO | |
| 29.4〜35.5% Foul Play 4 hits (>99%) (incl. たべのこし)calculated with 攻撃-1 | 29.4〜35.5% Foul Play 4 hits (>99%) (incl. たべのこし)calculated with 攻撃-1 | 38.1〜46.2% Foul Play 3HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S262 | Second S115 / S175 | Second S115 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.0〜139.2% Flamethrower 1HKO | 117.0〜139.2% Flamethrower 2HKO (incl. きあいのタスキ) | 117.0〜139.2% Flamethrower 1HKO | |
| 21.8〜26.4% Foul Play 4 hits (11%)calculated with 攻撃-1 | 21.8〜26.4% Foul Play 4 hits (11%)calculated with 攻撃-1 | 27.9〜34.0% Foul Play 3 hits (<1%)calculated with 攻撃-1 | |
| Speed | Second S115 / S262 | Second S115 / S175 | Second S115 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
○*ゴリランダー
Arcanine vs
ゴリランダー Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.5〜84.1% Flare Blitz 2HKOcalculated with グラスフィールド | 70.5〜84.1% Flare Blitz 2HKOcalculated with グラスフィールド | 66.7〜79.2% Flamethrower 2HKOcalculated with グラスフィールド | |
| 43.1〜51.3% High Horsepower 2 hits (4%)calculated with グラスフィールド・攻撃-1 | 33.5〜39.6% High Horsepower 3HKOcalculated with グラスフィールド・攻撃-1 | 33.5〜39.6% High Horsepower 3HKOcalculated with グラスフィールド・攻撃-1 | |
| Speed | First S115 / S107 | First S115 / S107 | First S115 / S107 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.0〜101.4% Flare Blitz 1 hits (6%)calculated with グラスフィールド | 85.0〜101.4% Flare Blitz 1 hits (6%)calculated with グラスフィールド | 58.9〜70.5% Flamethrower 2HKOcalculated with グラスフィールド | |
| 46.2〜55.3% High Horsepower 2 hits (11%)calculated with グラスフィールド・攻撃-1 | 35.5〜42.6% High Horsepower 3 hits (90%)calculated with グラスフィールド・攻撃-1 | 35.5〜42.6% High Horsepower 3 hits (90%)calculated with グラスフィールド・攻撃-1 | |
| Speed | First S115 / S107 | First S115 / S107 | First S115 / S107 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.2〜146.9% Burnout 1HKOcalculated with グラスフィールド | 124.2〜146.9% Burnout 1HKOcalculated with グラスフィールド | 124.2〜146.9% Burnout 1HKOcalculated with グラスフィールド | |
| 43.1〜51.3% High Horsepower 2 hits (4%)calculated with グラスフィールド・攻撃-1 | 33.5〜39.6% High Horsepower 3HKOcalculated with グラスフィールド・攻撃-1 | 33.5〜39.6% High Horsepower 3HKOcalculated with グラスフィールド・攻撃-1 | |
| Speed | First S115 / S107 | First S115 / S107 | First S115 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
◎Corviknight
Arcanine vs
Corviknight Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.6〜67.3% Flamethrower 2HKO | 56.6〜67.3% Flamethrower 2HKO | 44.9〜53.7% Flare Blitz 3HKO | |
| 18.3〜21.8% Body Press 999HKOcalculated with 攻撃-1 | 18.3〜21.8% Body Press 999HKOcalculated with 攻撃-1 | 18.3〜21.8% Body Press 999HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S87 | First S115 / S78 | First S115 / S78 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.6〜65.4% Flare Blitz 2HKO | 55.6〜65.4% Flare Blitz 2HKO | 49.8〜59.5% Flamethrower 3HKO | |
| 19.8〜23.9% Body Press 999HKOcalculated with 攻撃-1 | 19.8〜23.9% Body Press 999HKOcalculated with 攻撃-1 | 19.8〜23.9% Body Press 999HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S87 | First S115 / S78 | First S115 / S78 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.3〜125.4% Burnout 1HKO | 106.3〜125.4% Burnout 1HKO | 106.3〜125.4% Burnout 1HKO | |
| 18.3〜21.8% Body Press 999HKOcalculated with 攻撃-1 | 18.3〜21.8% Body Press 999HKOcalculated with 攻撃-1 | 18.3〜21.8% Body Press 999HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S87 | First S115 / S78 | First S115 / S78 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves first | ◎ Win: 1HKO to KO / n/a to be KOed, moves first | ◎ Win: 1HKO to KO / n/a to be KOed, moves first |
○メガリザードンX
Arcanine vs
メガリザードンX Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.9〜63.2% Outrage 2HKO | |
| 38.1〜45.2% Outrage 3HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S167 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 64.5〜76.1% Outrage 2HKO | |
| 41.1〜49.2% Outrage 3HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S167 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 68.4〜81.9% Outrage 2HKO | |
| 38.1〜45.2% Outrage 3HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S167 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○メガリザードンY
Arcanine vs
メガリザードンY Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜46.5% Flare Blitz 3HKOcalculated with 晴れ | |
| 64.0〜75.6% Overheat 2 hits (89%)calculated with 晴れ・攻撃-1 | |
| Speed | Second S115 / S152 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first (priority) |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.4〜56.8% Flare Blitz 2 hits (90%)calculated with 晴れ | |
| 64.0〜75.6% Overheat 2 hits (42%)calculated with 晴れ・攻撃-1 | |
| Speed | Second S115 / S152 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first (priority) |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.0〜60.0% Flare Blitz 2HKOcalculated with 晴れ | |
| 64.0〜75.6% Overheat 2 hits (89%)calculated with 晴れ・攻撃-1 | |
| Speed | Second S115 / S152 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎A-Ninetales
Arcanine vs
A-Ninetales Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 59.4〜72.0% Flare Blitz 2HKOcalculated with あられ | 100.0〜117.3% Burnout 1HKOcalculated with あられ | |
| 15.7〜18.8% Blizzard 999HKOcalculated with あられ・攻撃-1 | 20.8〜24.4% Blizzard 5HKOcalculated with あられ・攻撃-1 | |
| Speed | Second S115 / S177 | Second S115 / S177 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 73.1〜86.9% Flare Blitz 2HKOcalculated with あられ | 92.0〜109.3% Flare Blitz 1 hits (63%)calculated with あられ | |
| 19.8〜23.9% Foul Play 999HKOcalculated with あられ・攻撃-1 | 20.8〜24.4% Blizzard 999HKOcalculated with あられ・攻撃-1 | |
| Speed | Second S115 / S177 | Second S115 / S177 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 111.4〜130.3% Burnout 1HKOcalculated with あられ | 130.0〜152.0% Burnout 1HKOcalculated with あられ | |
| 15.7〜18.8% Blizzard 999HKOcalculated with あられ・攻撃-1 | 20.8〜24.4% Blizzard 5HKOcalculated with あられ・攻撃-1 | |
| Speed | Second S115 / S177 | Second S115 / S177 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
◎Sneasler
Arcanine vs
Sneasler Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.7〜75.2% Flare Blitz 2HKO | 63.7〜75.2% Flare Blitz 2HKO | 63.7〜75.2% Flare Blitz 2HKO | |
| 32.0〜38.1% Close Combat 3 hits (94%)calculated with 攻撃-1 | 32.0〜38.1% Close Combat 3 hits (94%)calculated with 攻撃-1 | 32.0〜38.1% Close Combat 3 hits (94%)calculated with 攻撃-1 | |
| Speed | Second S115 / S172 | Second S115 / S172 | Second S115 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.1〜91.7% Flare Blitz 2HKO | 77.1〜91.7% Flare Blitz 2HKO | 77.1〜91.7% Flare Blitz 2HKO | |
| 35.0〜41.6% Close Combat 3 hits (78%)calculated with 攻撃-1 | 35.0〜41.6% Close Combat 3 hits (78%)calculated with 攻撃-1 | 35.0〜41.6% Close Combat 3 hits (78%)calculated with 攻撃-1 | |
| Speed | Second S115 / S172 | Second S115 / S172 | Second S115 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.8〜97.5% Flare Blitz 2HKO | 82.8〜97.5% Flare Blitz 2HKO | 82.8〜97.5% Flare Blitz 2HKO | |
| 32.0〜38.1% Close Combat 3 hits (94%)calculated with 攻撃-1 | 32.0〜38.1% Close Combat 3 hits (94%)calculated with 攻撃-1 | 32.0〜38.1% Close Combat 3 hits (94%)calculated with 攻撃-1 | |
| Speed | Second S115 / S172 | Second S115 / S172 | Second S115 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
○*パーモット
Arcanine vs
パーモット Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.2〜72.1% Play Rough 2HKO | 61.2〜72.1% Play Rough 2HKO | 61.2〜72.1% Play Rough 2HKO | |
| 26.4〜32.0% Close Combat 4HKOcalculated with 攻撃-1 | 29.4〜35.0% Close Combat 3 hits (9%)calculated with 攻撃-1 | 34.0〜41.1% Close Combat 3HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S172 | Second S115 / S235 | Second S115 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.5〜86.4% Flare Blitz 2HKO | 73.5〜86.4% Flare Blitz 2HKO | 73.5〜86.4% Flare Blitz 2HKO | |
| 29.4〜35.0% Close Combat 4 hits (>99%) (incl. たべのこし)calculated with 攻撃-1 | 32.0〜38.1% Close Combat 3 hits (<1%)calculated with 攻撃-1 | 38.1〜45.2% Close Combat 3HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S172 | Second S115 / S235 | Second S115 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.6〜93.2% Play Rough 2HKO | 79.6〜93.2% Play Rough 2HKO | 79.6〜93.2% Play Rough 2HKO | |
| 26.4〜32.0% Close Combat 4HKOcalculated with 攻撃-1 | 29.4〜35.0% Close Combat 3 hits (9%)calculated with 攻撃-1 | 34.0〜41.1% Close Combat 3HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S172 | Second S115 / S235 | Second S115 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Hydreigon
Arcanine vs
Hydreigon Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.6〜104.1% Play Rough 1 hits (19%) | 87.6〜104.1% Play Rough 2HKO | 87.6〜104.1% Play Rough 1 hits (19%) | |
| 71.6〜84.3% Draco Meteor 2HKOcalculated with 攻撃-1 | 60.9〜72.1% Earth Power 2HKOcalculated with 攻撃-1 | 92.9〜109.1% Draco Meteor 1 hits (56%)calculated with 攻撃-1 | |
| Speed | Second S115 / S225 | Second S115 / S165 | Second S115 / S150 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.5〜125.4% Play Rough 1HKO | 106.5〜125.4% Play Rough 2HKO (incl. きあいのタスキ) | 106.5〜125.4% Play Rough 1HKO | |
| 71.6〜84.3% Draco Meteor 2HKOcalculated with 攻撃-1 | 60.9〜72.1% Earth Power 2HKOcalculated with 攻撃-1 | 92.9〜109.1% Draco Meteor 1 hits (56%)calculated with 攻撃-1 | |
| Speed | Second S115 / S225 | Second S115 / S165 | Second S115 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.6〜134.9% Play Rough 1HKO | 113.6〜134.9% Play Rough 2HKO (incl. きあいのタスキ) | 113.6〜134.9% Play Rough 1HKO | |
| 71.6〜84.3% Draco Meteor 2HKOcalculated with 攻撃-1 | 60.9〜72.1% Earth Power 2HKOcalculated with 攻撃-1 | 92.9〜109.1% Draco Meteor 1 hits (56%)calculated with 攻撃-1 | |
| Speed | Second S115 / S225 | Second S115 / S165 | Second S115 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Metagross
Arcanine vs
Metagross Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 61.1〜72.6% Flamethrower 2HKO | |
| 38.6〜45.7% Earthquake 3HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S162 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 73.9〜87.9% Flare Blitz 2HKO | |
| 42.6〜50.8% Earthquake 3HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S162 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 114.0〜135.7% Burnout 1HKO | |
| 38.6〜45.7% Earthquake 3HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S162 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
▲Garchomp
Arcanine vs
Garchomp Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.1〜64.9% Outrage 2HKO | 49.7〜59.5% Outrage 2 hits (>99%) | 49.7〜59.5% Outrage 2 hits (>99%) | |
| 71.6〜84.3% Draco Meteor 2HKOcalculated with 攻撃-1 | 52.8〜64.0% Earthquake 2HKOcalculated with 攻撃-1 | 52.8〜64.0% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S223 | Second S115 / S231 | Second S115 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.0〜78.9% Outrage 2HKO | 60.5〜72.4% Outrage 2HKO | 60.5〜72.4% Outrage 2HKO | |
| 71.6〜84.3% Draco Meteor 2HKOcalculated with 攻撃-1 | 58.9〜70.1% Earthquake 2HKOcalculated with 攻撃-1 | 58.9〜70.1% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S223 | Second S115 / S231 | Second S115 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.4〜84.3% Outrage 2HKO | 64.3〜77.3% Outrage 2HKO | 64.3〜77.3% Outrage 2HKO | |
| 71.6〜84.3% Draco Meteor 2HKOcalculated with 攻撃-1 | 52.8〜64.0% Earthquake 2HKOcalculated with 攻撃-1 | 52.8〜64.0% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S223 | Second S115 / S231 | Second S115 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Primarina
Arcanine vs
Primarina Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.6〜20.9% Burnout 999HKO | 23.0〜27.3% Play Rough 999HKO | 17.6〜20.9% Burnout 999HKO | |
| 82.2〜97.5% Sparkling Aria 2HKOcalculated with 攻撃-1 | 100.5〜118.8% Sparkling Aria 1HKOcalculated with 攻撃-1 | 82.2〜97.5% Sparkling Aria 2HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S80 | First S115 / S82 | First S115 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.9〜24.6% Flare Blitz 999HKO | 27.8〜33.2% Play Rough 4 hits (21%) | 20.9〜24.6% Flare Blitz 999HKO | |
| 82.2〜97.5% Sparkling Aria 2HKOcalculated with 攻撃-1 | 100.5〜118.8% Sparkling Aria 1HKOcalculated with 攻撃-1 | 82.2〜97.5% Sparkling Aria 2HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S80 | First S115 / S82 | First S115 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.5〜26.7% Burnout 999HKO | 29.4〜35.3% Play Rough 4 hits (88%) (incl. オボンのみ) | 22.5〜26.7% Burnout 999HKO | |
| 82.2〜97.5% Sparkling Aria 2HKOcalculated with 攻撃-1 | 100.5〜118.8% Sparkling Aria 1HKOcalculated with 攻撃-1 | 82.2〜97.5% Sparkling Aria 2HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S80 | First S115 / S82 | First S115 / S80 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
×*Hippowdon
Arcanine vs
Hippowdon Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.0〜32.1% Flare Blitz 4 hits (<1%)calculated with すなあらし | 33.5〜39.5% Burnout 999HKOcalculated with すなあらし | 27.0〜32.1% Flare Blitz 4HKOcalculated with すなあらし | |
| 34.5〜42.6% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | 34.5〜42.6% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | 34.5〜42.6% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S115 / S67 | First S115 / S67 | First S115 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.1〜38.1% Flare Blitz 4HKOcalculated with すなあらし | 29.8〜35.3% Flare Blitz 4HKOcalculated with すなあらし | 32.1〜38.1% Flare Blitz 3 hits (95%)calculated with すなあらし | |
| 39.6〜46.7% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | 39.6〜46.7% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | 39.6〜46.7% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S115 / S67 | First S115 / S67 | First S115 / S67 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.9〜41.4% Flare Blitz 4HKO (incl. オボンのみ)calculated with すなあらし | 31.2〜37.7% Flare Blitz 3 hits (<1%)calculated with すなあらし | 34.9〜41.4% Flare Blitz 3HKOcalculated with すなあらし | |
| 34.5〜42.6% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | 34.5〜42.6% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | 34.5〜42.6% Earthquake 3HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S115 / S67 | First S115 / S67 | First S115 / S67 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
×*Baxcalibur
Arcanine vs
Baxcalibur Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.5〜42.6% Burnout 999HKO | 43.7〜52.1% Flamethrower 3HKO | 24.9〜29.4% Flamethrower 5HKO | |
| 35.0〜41.6% Dragon Pulse 3HKOcalculated with 攻撃-1 | 65.5〜77.7% Draco Meteor 2 hits (95%)calculated with 攻撃-1 | 35.0〜41.6% Dragon Pulse 3HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S105 | Second S115 / S150 | First S115 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.6% Flare Blitz 999HKO | 39.5〜46.7% Flamethrower 3 hits (82%) | 32.5〜38.6% Flare Blitz 999HKO | |
| 35.0〜41.6% Dragon Pulse 3 hits (78%)calculated with 攻撃-1 | 65.5〜77.7% Draco Meteor 2 hits (54%)calculated with 攻撃-1 | 35.0〜41.6% Dragon Pulse 3 hits (78%)calculated with 攻撃-1 | |
| Speed | First S115 / S105 | Second S115 / S150 | First S115 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves first |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.0〜38.1% Flamethrower 4HKO | 56.3〜67.7% Flamethrower 2 hits (39%) | 32.0〜38.1% Flamethrower 3 hits (<1%) | |
| 35.0〜41.6% Dragon Pulse 3HKOcalculated with 攻撃-1 | 65.5〜77.7% Draco Meteor 2 hits (95%)calculated with 攻撃-1 | 35.0〜41.6% Dragon Pulse 3HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S105 | Second S115 / S150 | First S115 / S105 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first (priority) | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
×*Gyarados
Arcanine vs
Gyarados Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.3〜21.8% Burnout 999HKOcalculated with 攻撃-1 | 21.1〜25.1% Outrage 4 hits (<1%)calculated with 攻撃-1 | 18.3〜21.8% Burnout 999HKOcalculated with 攻撃-1 | |
| 31.5〜37.6% Waterfall 3 hits (81%)calculated with 攻撃-1 | 42.6〜49.7% Waterfall 3HKOcalculated with 攻撃-1 | 31.5〜37.6% Waterfall 3 hits (81%)calculated with 攻撃-1 | |
| Speed | First S115 / S101 | Second S115 / S133 | First S115 / S101 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves first |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.3〜19.3% Burnout 999HKOcalculated with 攻撃-1 | 25.7〜30.4% Outrage 4HKOcalculated with 攻撃-1 | 16.3〜19.3% Burnout 999HKOcalculated with 攻撃-1 | |
| 34.5〜42.6% Waterfall 3 hits (82%)calculated with 攻撃-1 | 45.7〜54.8% Waterfall 2 hits (4%)calculated with 攻撃-1 | 34.5〜42.6% Waterfall 3 hits (82%)calculated with 攻撃-1 | |
| Speed | First S115 / S101 | Second S115 / S133 | First S115 / S101 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves first |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.8〜28.2% Burnout 999HKOcalculated with 攻撃-1 | 26.9〜32.2% Outrage 4HKOcalculated with 攻撃-1 | 23.8〜28.2% Burnout 999HKOcalculated with 攻撃-1 | |
| 31.5〜37.6% Waterfall 3 hits (81%)calculated with 攻撃-1 | 42.6〜49.7% Waterfall 3HKOcalculated with 攻撃-1 | 31.5〜37.6% Waterfall 3 hits (81%)calculated with 攻撃-1 | |
| Speed | First S115 / S101 | Second S115 / S133 | First S115 / S101 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves first |
▲*Basculegion-F
Arcanine vs
Basculegion-F Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.5〜37.6% Outrage 3 hits (88%) | 31.5〜37.6% Outrage 3 hits (88%) | 31.5〜37.6% Outrage 3 hits (88%) | |
| 69.0〜81.2% Wave Crash 2HKOcalculated with 攻撃-1 | 73.1〜87.3% Wave Crash 2HKOcalculated with 攻撃-1 | 89.3〜105.6% Wave Crash 1 hits (38%)calculated with 攻撃-1 | |
| Speed | Second S115 / S195 | Second S115 / S143 | Second S115 / S130 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.6〜45.7% Outrage 3HKO | 38.6〜45.7% Outrage 3HKO | 38.6〜45.7% Outrage 3HKO | |
| 75.1〜89.3% Wave Crash 2HKOcalculated with 攻撃-1 | 82.7〜97.5% Wave Crash 2HKOcalculated with 攻撃-1 | 97.5〜115.7% Wave Crash 1 hits (88%)calculated with 攻撃-1 | |
| Speed | Second S115 / S195 | Second S115 / S143 | Second S115 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.6〜48.7% Outrage 3HKO | 40.6〜48.7% Outrage 3HKO | 40.6〜48.7% Outrage 3HKO | |
| 69.0〜81.2% Wave Crash 2HKOcalculated with 攻撃-1 | 73.1〜87.3% Wave Crash 2HKOcalculated with 攻撃-1 | 89.3〜105.6% Wave Crash 1 hits (38%)calculated with 攻撃-1 | |
| Speed | Second S115 / S195 | Second S115 / S143 | Second S115 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Farigiraf
Arcanine vs
Farigiraf Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.2〜35.8% Outrage 3 hits (37%) | 22.6〜26.8% Burnout 999HKO | 30.2〜35.8% Outrage 3 hits (37%) | |
| 83.2〜98.5% Power Gem 2HKOcalculated with 攻撃-1 | 68.0〜82.2% Power Gem 2HKOcalculated with 攻撃-1 | 91.4〜107.6% Power Gem 1 hits (50%)calculated with 攻撃-1 | |
| Speed | Second S115 / S151 | First S115 / S106 | Second S115 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.0% Outrage 3HKO | 22.1〜26.3% Outrage 4 hits (13%) | 37.1〜44.0% Outrage 3HKO | |
| 83.2〜98.5% Power Gem 2HKOcalculated with 攻撃-1 | 68.0〜82.2% Power Gem 2HKOcalculated with 攻撃-1 | 91.4〜107.6% Power Gem 1 hits (50%)calculated with 攻撃-1 | |
| Speed | Second S115 / S151 | First S115 / S106 | Second S115 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.0〜46.5% Outrage 3HKO | 23.2〜27.9% Outrage 4 hits (73%) | 39.0〜46.5% Outrage 3HKO | |
| 83.2〜98.5% Power Gem 2HKOcalculated with 攻撃-1 | 68.0〜82.2% Power Gem 2HKOcalculated with 攻撃-1 | 91.4〜107.6% Power Gem 1 hits (50%)calculated with 攻撃-1 | |
| Speed | Second S115 / S151 | First S115 / S106 | Second S115 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Greninja
Arcanine vs
Greninja Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.7〜73.8% Play Rough 2HKO | 55.0〜65.8% Play Rough 2HKO | 61.7〜73.8% Play Rough 2HKO | |
| 106.6〜125.9% Hydro Pump 1HKOcalculated with 攻撃-1 | 115.7〜137.1% Hydro Pump 1HKOcalculated with 攻撃-1 | 106.6〜125.9% Hydro Pump 1HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S174 | Second S115 / S213 | Second S115 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.2〜89.9% Play Rough 2HKO | 68.5〜80.5% Play Rough 2HKO | 75.2〜89.9% Play Rough 2HKO | |
| 106.6〜125.9% Hydro Pump 1HKOcalculated with 攻撃-1 | 115.7〜137.1% Hydro Pump 1HKOcalculated with 攻撃-1 | 106.6〜125.9% Hydro Pump 1HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S174 | Second S115 / S213 | Second S115 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.9〜96.0% Play Rough 2HKO | 71.1〜85.2% Play Rough 2HKO | 79.9〜96.0% Play Rough 2HKO | |
| 106.6〜125.9% Hydro Pump 1HKOcalculated with 攻撃-1 | 115.7〜137.1% Hydro Pump 1HKOcalculated with 攻撃-1 | 106.6〜125.9% Hydro Pump 1HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S174 | Second S115 / S213 | Second S115 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Rotom-W
Arcanine vs
Rotom-W Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.7〜26.1% Burnout 999HKO | 21.7〜26.1% Burnout 999HKO | 33.1〜39.4% Outrage 4HKO | |
| 77.2〜92.4% Hydro Pump 2HKOcalculated with 攻撃-1 | 77.2〜92.4% Hydro Pump 2HKOcalculated with 攻撃-1 | 107.6〜127.9% Hydro Pump 1HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S106 | First S115 / S106 | Second S115 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.2〜28.7% Outrage 999HKO | 24.2〜28.7% Outrage 999HKO | 40.2〜48.0% Outrage 3 hits (98%) | |
| 77.2〜92.4% Hydro Pump 2HKOcalculated with 攻撃-1 | 77.2〜92.4% Hydro Pump 2HKOcalculated with 攻撃-1 | 107.6〜127.9% Hydro Pump 1HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S106 | First S115 / S106 | Second S115 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.5〜30.6% Outrage 5HKO (incl. オボンのみ) | 25.5〜30.6% Outrage 4 hits (2%) | 42.5〜51.2% Outrage 3HKO | |
| 77.2〜92.4% Hydro Pump 2HKOcalculated with 攻撃-1 | 77.2〜92.4% Hydro Pump 2HKOcalculated with 攻撃-1 | 107.6〜127.9% Hydro Pump 1HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S106 | First S115 / S106 | Second S115 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×*Skeledirge
Arcanine vs
Skeledirge Arcanine's build: ゴツゴツメット, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.6〜30.3% Bark Out 4 hits (<1%) | 25.6〜30.3% Bark Out 5HKO (incl. オボンのみ) | 25.6〜30.3% Bark Out 4HKO | |
| 44.7〜52.8% Earth Power 2 hits (17%)calculated with 攻撃-1 | 44.7〜52.8% Earth Power 2 hits (17%)calculated with 攻撃-1 | 44.7〜52.8% Earth Power 2 hits (17%)calculated with 攻撃-1 | |
| Speed | First S115 / S86 | First S115 / S86 | First S115 / S86 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Arcanine's build: Leftovers, Adamant, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.8〜26.5% Bark Out 999HKO | 21.8〜26.5% Bark Out 999HKO | 21.8〜26.5% Bark Out 4 hits (9%) | |
| 44.7〜52.8% Earth Power 3HKOcalculated with 攻撃-1 | 44.7〜52.8% Earth Power 3HKOcalculated with 攻撃-1 | 44.7〜52.8% Earth Power 3HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S86 | First S115 / S86 | First S115 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Arcanine's build: Life Orb, Bold, H32 B32 C1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.2〜39.3% Bark Out 3 hits (7%) | 33.2〜39.3% Bark Out 4HKO | 33.2〜39.3% Bark Out 3 hits (>99%) | |
| 44.7〜52.8% Earth Power 2 hits (17%)calculated with 攻撃-1 | 44.7〜52.8% Earth Power 2 hits (17%)calculated with 攻撃-1 | 44.7〜52.8% Earth Power 2 hits (17%)calculated with 攻撃-1 | |
| Speed | First S115 / S86 | First S115 / S86 | First S115 / S86 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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