デンリュウ
種族値
メガシンカ
メガデンリュウ


特性:かたやぶり — 相手の特性に関係なく技を出すことができる(例外となる特性もある)。
タイプ相性(メガシンカ後)
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
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タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | せいでんき | 接触技を受けると30%の確率で相手をまひ状態にする。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | りゅうのはどう |
特殊威力 85命中 100%PP 12 通常の攻撃技。 |
| 2 | パワージェム |
特殊威力 80命中 100%PP 20 通常の攻撃技。 |
| 3 | 10まんボルト |
特殊威力 90命中 100%PP 16 10%の確率で相手をまひ状態にする。 |
| 4 | パラボラチャージ |
特殊威力 65命中 100%PP 20 相手に与えたダメージの1/2自分のHPを回復する。 |
| 5 | きあいだま |
特殊威力 120命中 70%PP 8 10%の確率で相手の特防を1段階下げる。 |
| 6 | コットンガード |
変化PP 12 自分の防御を3段階上げる。 |
| 7 | マジカルシャイン |
特殊威力 80命中 100%PP 12 通常の攻撃技。 |
| 8 | じゅうでん |
変化PP 20 自分の特防を1段階上げる。でんき威力アップ状態になる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | デンリュウナイト |
対応するポケモンがバトル中にメガシンカできる。 |
| 2 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 3 | ふうせん |
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | |
| 2 | れいせい (C↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 2 | 32 | 0 | 0 | |
| 2 | 32 | 0 | 0 | 32 | 0 | 2 | |
| 3 | 29 | 0 | 2 | 29 | 0 | 6 | |
| 4 | 28 | 0 | 0 | 32 | 0 | 6 | |
| 5 | 32 | 0 | 18 | 3 | 13 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
◎Lucario
Ampharos vs
Lucario Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 161.9〜191.8% Focus Blast 1HKO | 161.9〜191.8% Focus Blast 1HKO | |
| 56.9〜67.5% Focus Blast 2HKO | 68.0〜80.2% Focus Blast 2HKO | |
| Speed | Second S65 / S223 | Second S65 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Gyarados
Ampharos vs
Gyarados Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 202.0〜237.6% Thunderbolt 1HKOcalculated with 攻撃-1 | 238.6〜280.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 202.0〜237.6% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| 44.7〜52.8% Earthquake 2 hits (17%) | 58.9〜70.1% Earthquake 2HKO | 44.7〜52.8% Earthquake 2 hits (17%) | |
| Speed | Second S65 / S101 | Second S65 / S133 | Second S65 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎Corviknight
Ampharos vs
Corviknight Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.2〜131.7% Thunderbolt 1HKO | 111.2〜131.7% Thunderbolt 1HKO | 111.2〜131.7% Thunderbolt 1HKO | |
| 20.8〜24.9% Body Press 5HKO | 20.8〜24.9% Body Press 5HKO | 20.8〜24.9% Body Press 5HKO | |
| Speed | Second S65 / S87 | Second S65 / S78 | Second S65 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
◎Basculegion-F
Ampharos vs
Basculegion-F Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.9〜153.3% Thunderbolt 1HKO | 128.9〜153.3% Thunderbolt 1HKO | 128.9〜153.3% Thunderbolt 1HKO | |
| 31.5〜37.6% Ice Fang 3 hits (80%) | 31.0〜37.1% Wave Crash 3 hits (71%) | 40.6〜48.7% Ice Fang 3HKO | |
| Speed | Second S65 / S195 | Second S65 / S143 | Second S65 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*Greninja
Ampharos vs
Greninja Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 178.5〜210.7% Thunderbolt 2HKO (incl. きあいのタスキ) | 161.1〜190.6% Thunderbolt 1HKO | 178.5〜210.7% Thunderbolt 1HKO | |
| 68.0〜80.2% Ice Beam 2HKO | 74.1〜88.3% Ice Beam 2HKO | 68.0〜80.2% Ice Beam 2HKO | |
| Speed | Second S65 / S174 | Second S65 / S213 | Second S65 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎メガリザードンY
Ampharos vs
メガリザードンY Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 139.4〜165.2% Power Gem 1HKOcalculated with 晴れ | |
| 40.6〜48.7% Outrage 3HKOcalculated with 晴れ | |
| Speed | Second S65 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎Rotom-W
Ampharos vs
Rotom-W Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜51.6% Parabolic Charge 3HKO | 59.9〜71.3% Thunderbolt 2HKO | 75.6〜89.8% Thunderbolt 2HKO | |
| 15.2〜18.3% Hydro Pump 999HKO | 15.2〜18.3% Hydro Pump 999HKO | 21.3〜24.9% Hydro Pump 5HKO | |
| Speed | Second S65 / S106 | Second S65 / S106 | Second S65 / S138 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
◎Volcarona
Ampharos vs
Volcarona Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.8〜143.8% Power Gem 1HKO | 144.1〜171.4% Power Gem 1HKO | 120.8〜143.8% Power Gem 1HKO | |
| 31.0〜37.1% Bug Buzz 3 hits (80%) | 41.1〜48.7% Bug Buzz 3HKO | 31.0〜37.1% Bug Buzz 3 hits (80%) | |
| Speed | Second S65 / S122 | Second S65 / S152 | Second S65 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
○*パーモット
Ampharos vs
パーモット Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 122.4〜144.2% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 122.4〜144.2% Dazzling Gleam 1HKO | 122.4〜144.2% Dazzling Gleam 1HKO | |
| 46.2〜54.8% Ice Punch 2 hits (48%) | 50.3〜59.4% Close Combat 2HKO | 59.4〜69.5% Close Combat 2HKO | |
| Speed | Second S65 / S172 | Second S65 / S235 | Second S65 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○イエッサン(オス)
Ampharos vs
イエッサン(オス) Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.6〜90.5% Thunderbolt 2HKOcalculated with サイコフィールド | 76.6〜90.5% Thunderbolt 2HKOcalculated with サイコフィールド | 76.6〜90.5% Thunderbolt 2HKOcalculated with サイコフィールド | |
| 40.6〜48.7% Dazzling Gleam 3HKOcalculated with サイコフィールド | 37.6〜44.7% Dazzling Gleam 3HKOcalculated with サイコフィールド | 40.6〜48.7% Dazzling Gleam 3HKOcalculated with サイコフィールド | |
| Speed | Second S65 / S220 | Second S65 / S161 | Second S65 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○Skeledirge
Ampharos vs
Skeledirge Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.1〜83.4% Power Gem 2HKO | 70.1〜83.4% Power Gem 2HKO | 70.1〜83.4% Power Gem 2HKO | |
| 34.5〜41.6% Earth Power 3HKO | 34.5〜41.6% Earth Power 3HKO | 34.5〜41.6% Earth Power 3HKO | |
| Speed | Second S65 / S86 | Second S65 / S86 | Second S65 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
×ボーマンダ
Ampharos vs
ボーマンダ Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 120.5〜143.9% Dragon Pulse 1HKO | |
| 116.8〜138.1% Outrage 1HKO | |
| Speed | Second S65 / S172 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×Garchomp
Ampharos vs
Garchomp Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.8〜139.5% Dragon Pulse 1HKO | 117.8〜139.5% Dragon Pulse 1HKO | 117.8〜139.5% Dragon Pulse 2HKO (incl. きあいのタスキ) | |
| 110.7〜131.0% Draco Meteor 1HKO | 109.6〜128.9% Outrage 1HKO | 109.6〜128.9% Outrage 1HKO | |
| Speed | Second S65 / S223 | Second S65 / S231 | Second S65 / S154 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Primarina
Ampharos vs
Primarina Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.3〜113.4% Thunderbolt 1 hits (75%) | 96.3〜113.4% Thunderbolt 1 hits (75%) | 96.3〜113.4% Thunderbolt 1 hits (75%) | |
| 68.0〜80.2% Moonblast 2HKO | 82.2〜97.5% Moonblast 2HKO | 68.0〜80.2% Moonblast 2HKO | |
| Speed | Second S65 / S80 | Second S65 / S82 | Second S65 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲グソクムシャ
Ampharos vs
グソクムシャ Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 46.7〜56.0% Thunderbolt 2 hits (75%) | |
| 69.5〜82.7% Drill Run 2HKO | |
| Speed | First S65 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Hippowdon
Ampharos vs
Hippowdon Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.1〜46.5% Dragon Pulse 3 hits (83%)calculated with すなあらし | 43.3〜50.7% Dragon Pulse 3HKOcalculated with すなあらし | 39.1〜46.5% Dragon Pulse 3HKOcalculated with すなあらし | |
| 58.9〜71.1% Earthquake 2HKOcalculated with すなあらし | 58.9〜71.1% Earthquake 2HKOcalculated with すなあらし | 58.9〜71.1% Earthquake 2HKOcalculated with すなあらし | |
| Speed | Second S65 / S67 | Second S65 / S67 | Second S65 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×セグレイブ
Ampharos vs
セグレイブ Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.4〜117.3% Dragon Pulse 1 hits (94%) | 113.1〜133.0% Dragon Pulse 2HKO (incl. きあいのタスキ) | 113.1〜133.0% Dragon Pulse 1HKO | |
| 135.0〜159.4% きょけんとつげき 1HKO | 106.6〜125.9% きょけんとつげき 1HKO | 151.8〜179.2% きょけんとつげき 1HKO | |
| Speed | Second S65 / S139 | Second S65 / S152 | Second S65 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Baxcalibur
Ampharos vs
Baxcalibur Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.3〜101.5% Focus Blast 1 hits (13%) | 150.9〜178.4% Focus Blast 1HKO | 86.3〜101.5% Focus Blast 1 hits (13%) | |
| 83.2〜98.5% Draco Meteor 2HKO | 101.5〜119.8% Draco Meteor 1HKO | 83.2〜98.5% Draco Meteor 2HKO | |
| Speed | Second S65 / S105 | Second S65 / S150 | Second S65 / S105 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Aegislash
Ampharos vs
Aegislash Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.5〜53.9% Thunderbolt 2 hits (3%) | 45.5〜53.9% Thunderbolt 2 hits (3%) | 45.5〜53.9% Thunderbolt 2 hits (38%) | |
| 55.3〜65.5% Poltergeist 2HKO | 42.6〜50.3% Poltergeist 2 hits (<1%) | 66.0〜78.2% Poltergeist 2HKO | |
| Speed | Second S65 / S80 | Second S65 / S72 | Second S65 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Mimikyu
Ampharos vs
Mimikyu Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.3〜52.7% Power Gem 3HKO | 44.3〜52.7% Power Gem 3HKO | 44.3〜52.7% Power Gem 3HKO | |
| 82.7〜99.0% Play Rough 2HKO | 64.0〜76.1% Play Rough 2HKO | 64.0〜76.1% Play Rough 2HKO | |
| Speed | Second S65 / S148 | Second S65 / S148 | Second S65 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲ゴリランダー
Ampharos vs
ゴリランダー Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.4〜72.5% Dragon Pulse 2HKOcalculated with グラスフィールド | 61.4〜72.5% Dragon Pulse 2HKOcalculated with グラスフィールド | 61.4〜72.5% Dragon Pulse 2HKOcalculated with グラスフィールド | |
| 72.6〜85.8% High Horsepower 2HKOcalculated with グラスフィールド | 55.8〜66.0% High Horsepower 2HKOcalculated with グラスフィールド | 55.8〜66.0% High Horsepower 2HKOcalculated with グラスフィールド | |
| Speed | Second S65 / S107 | Second S65 / S107 | Second S65 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンX
Ampharos vs
メガリザードンX Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 140.6〜166.5% Dragon Pulse 1HKO | |
| 127.9〜151.8% Outrage 1HKO | |
| Speed | Second S65 / S167 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲Sneasler
Ampharos vs
Sneasler Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.1〜91.7% Thunderbolt 2HKO | 77.1〜91.7% Thunderbolt 2HKO | 77.1〜91.7% Thunderbolt 2HKO | |
| 54.8〜64.5% Close Combat 2HKO | 54.8〜64.5% Close Combat 2HKO | 54.8〜64.5% Close Combat 2HKO | |
| Speed | Second S65 / S172 | Second S65 / S172 | Second S65 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Hydreigon
Ampharos vs
Hydreigon Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 121.9〜145.6% Dragon Pulse 1HKO | 121.9〜145.6% Dragon Pulse 2HKO (incl. きあいのタスキ) | 121.9〜145.6% Dragon Pulse 1HKO | |
| 110.7〜132.0% Draco Meteor 1HKO | 101.5〜119.8% Draco Meteor 1HKO | 143.7〜171.6% Draco Meteor 1HKO | |
| Speed | Second S65 / S225 | Second S65 / S165 | Second S65 / S150 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲Metagross
Ampharos vs
Metagross Ampharos's build: デンリュウナイト, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 59.2〜70.7% Thunderbolt 2HKO | |
| 65.0〜77.2% Earthquake 2HKO | |
| Speed | Second S65 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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