Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
デンリュウ

デンリュウ

でんき
全国図鑑 No.181 / 使用率 183位
データ集計日:2026-09-10

種族値

HP
90
こうげき
75
ぼうぎょ
85
とくこう
115
とくぼう
90
すばやさ
55
合計
510

メガシンカ

メガデンリュウ

でんきドラゴン

特性:かたやぶり — 相手の特性に関係なく技を出すことができる(例外となる特性もある)。

HP
90
こうげき
95+20
ぼうぎょ
105+20
とくこう
165+50
とくぼう
110+20
すばやさ
45-10
合計
610

タイプ相性(メガシンカ後)

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんこおりドラゴンフェアリー
ひこうはがねほのおみずくさ
でんき

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめん
ひこうはがねでんき

特性

順位 特性名 採用率 ⓘ 効果
1 せいでんき
100.0%
接触技を受けると30%の確率で相手をまひ状態にする。

使用率データ

順位 技名 採用率
1
ドラゴン りゅうのはどう
100.0%
ドラゴン特殊
威力 85命中 100%PP 12
通常の攻撃技。
2
いわ パワージェム
87.7%
いわ特殊
威力 80命中 100%PP 20
通常の攻撃技。
3
でんき 10まんボルト
63.2%
でんき特殊
威力 90命中 100%PP 16
10%の確率で相手をまひ状態にする。
4
でんき パラボラチャージ
61.4%
でんき特殊
威力 65命中 100%PP 20
相手に与えたダメージの1/2自分のHPを回復する。
5
かくとう きあいだま
38.6%
かくとう特殊
威力 120命中 70%PP 8
10%の確率で相手の特防を1段階下げる。
6
くさ コットンガード
36.8%
くさ変化
PP 12
自分の防御を3段階上げる。
7
フェアリー マジカルシャイン
8.8%
フェアリー特殊
威力 80命中 100%PP 12
通常の攻撃技。
8
でんき じゅうでん
3.5%
でんき変化
PP 20
自分の特防を1段階上げる。でんき威力アップ状態になる。

持ち物

順位 持ち物 採用率
1
デンリュウナイト
96.5%
対応するポケモンがバトル中にメガシンカできる。
2
いのちのたま
1.8%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
3
ふうせん
1.8%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。

性格

順位 性格 採用率
1 ひかえめ (C↑ A↓)
61.4%
2 れいせい (C↑ S↓)
38.6%

ステータス振り

順位 H A B C D S 採用率
1 32023200
38.6%
2 32003202
33.3%
3 29022906
15.8%
4 28003206
8.8%
5 320183130
3.5%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
LucarioLucario
Ampharos Ampharos vs Lucario Lucario

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AmpharosLucario
161.9〜191.8%
Focus Blast
1HKO
161.9〜191.8%
Focus Blast
1HKO
LucarioAmpharos
56.9〜67.5%
Focus Blast
2HKO
68.0〜80.2%
Focus Blast
2HKO
Speed
Second
AmpharosS65 / LucarioS223
Second
AmpharosS65 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
GyaradosGyarados
Ampharos Ampharos vs Gyarados Gyarados

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AmpharosGyarados
202.0〜237.6%
Thunderbolt
1HKO
calculated with 攻撃-1
238.6〜280.7%
Thunderbolt
1HKO
calculated with 攻撃-1
202.0〜237.6%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosAmpharos
44.7〜52.8%
Earthquake
2 hits (17%)
58.9〜70.1%
Earthquake
2HKO
44.7〜52.8%
Earthquake
2 hits (17%)
Speed
Second
AmpharosS65 / GyaradosS101
Second
AmpharosS65 / GyaradosS133
Second
AmpharosS65 / GyaradosS101
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
CorviknightCorviknight
Ampharos Ampharos vs Corviknight Corviknight

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
AmpharosCorviknight
111.2〜131.7%
Thunderbolt
1HKO
111.2〜131.7%
Thunderbolt
1HKO
111.2〜131.7%
Thunderbolt
1HKO
CorviknightAmpharos
20.8〜24.9%
Body Press
5HKO
20.8〜24.9%
Body Press
5HKO
20.8〜24.9%
Body Press
5HKO
Speed
Second
AmpharosS65 / CorviknightS87
Second
AmpharosS65 / CorviknightS78
Second
AmpharosS65 / CorviknightS78
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
View Corviknight's page →
Basculegion-FBasculegion-F
Ampharos Ampharos vs Basculegion-F Basculegion-F

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AmpharosBasculegion-F
128.9〜153.3%
Thunderbolt
1HKO
128.9〜153.3%
Thunderbolt
1HKO
128.9〜153.3%
Thunderbolt
1HKO
Basculegion-FAmpharos
31.5〜37.6%
Ice Fang
3 hits (80%)
31.0〜37.1%
Wave Crash
3 hits (71%)
40.6〜48.7%
Ice Fang
3HKO
Speed
Second
AmpharosS65 / Basculegion-FS195
Second
AmpharosS65 / Basculegion-FS143
Second
AmpharosS65 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Basculegion-F's page →
Greninja*Greninja
Ampharos Ampharos vs Greninja Greninja

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AmpharosGreninja
178.5〜210.7%
Thunderbolt
2HKO (incl. きあいのタスキ)
161.1〜190.6%
Thunderbolt
1HKO
178.5〜210.7%
Thunderbolt
1HKO
GreninjaAmpharos
68.0〜80.2%
Ice Beam
2HKO
74.1〜88.3%
Ice Beam
2HKO
68.0〜80.2%
Ice Beam
2HKO
Speed
Second
AmpharosS65 / GreninjaS174
Second
AmpharosS65 / GreninjaS213
Second
AmpharosS65 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンYメガリザードンY
Ampharos Ampharos vs メガリザードンY メガリザードンY

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AmpharosメガリザードンY
139.4〜165.2%
Power Gem
1HKO
calculated with 晴れ
メガリザードンYAmpharos
40.6〜48.7%
Outrage
3HKO
calculated with 晴れ
Speed
Second
AmpharosS65 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
View メガリザードンY's page →
Rotom-WRotom-W
Ampharos Ampharos vs Rotom-W Rotom-W

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AmpharosRotom-W
42.7〜51.6%
Parabolic Charge
3HKO
59.9〜71.3%
Thunderbolt
2HKO
75.6〜89.8%
Thunderbolt
2HKO
Rotom-WAmpharos
15.2〜18.3%
Hydro Pump
999HKO
15.2〜18.3%
Hydro Pump
999HKO
21.3〜24.9%
Hydro Pump
5HKO
Speed
Second
AmpharosS65 / Rotom-WS106
Second
AmpharosS65 / Rotom-WS106
Second
AmpharosS65 / Rotom-WS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
View Rotom-W's page →
VolcaronaVolcarona
Ampharos Ampharos vs Volcarona Volcarona

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AmpharosVolcarona
120.8〜143.8%
Power Gem
1HKO
144.1〜171.4%
Power Gem
1HKO
120.8〜143.8%
Power Gem
1HKO
VolcaronaAmpharos
31.0〜37.1%
Bug Buzz
3 hits (80%)
41.1〜48.7%
Bug Buzz
3HKO
31.0〜37.1%
Bug Buzz
3 hits (80%)
Speed
Second
AmpharosS65 / VolcaronaS122
Second
AmpharosS65 / VolcaronaS152
Second
AmpharosS65 / VolcaronaS122
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Volcarona's page →
パーモット*パーモット
Ampharos Ampharos vs パーモット パーモット

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Ampharosパーモット
122.4〜144.2%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
122.4〜144.2%
Dazzling Gleam
1HKO
122.4〜144.2%
Dazzling Gleam
1HKO
パーモットAmpharos
46.2〜54.8%
Ice Punch
2 hits (48%)
50.3〜59.4%
Close Combat
2HKO
59.4〜69.5%
Close Combat
2HKO
Speed
Second
AmpharosS65 / パーモットS172
Second
AmpharosS65 / パーモットS235
Second
AmpharosS65 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)イエッサン(オス)
Ampharos Ampharos vs イエッサン(オス) イエッサン(オス)

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Ampharosイエッサン(オス)
76.6〜90.5%
Thunderbolt
2HKO
calculated with サイコフィールド
76.6〜90.5%
Thunderbolt
2HKO
calculated with サイコフィールド
76.6〜90.5%
Thunderbolt
2HKO
calculated with サイコフィールド
イエッサン(オス)Ampharos
40.6〜48.7%
Dazzling Gleam
3HKO
calculated with サイコフィールド
37.6〜44.7%
Dazzling Gleam
3HKO
calculated with サイコフィールド
40.6〜48.7%
Dazzling Gleam
3HKO
calculated with サイコフィールド
Speed
Second
AmpharosS65 / イエッサン(オス)S220
Second
AmpharosS65 / イエッサン(オス)S161
Second
AmpharosS65 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
Ampharos Ampharos vs Skeledirge Skeledirge

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AmpharosSkeledirge
70.1〜83.4%
Power Gem
2HKO
70.1〜83.4%
Power Gem
2HKO
70.1〜83.4%
Power Gem
2HKO
SkeledirgeAmpharos
34.5〜41.6%
Earth Power
3HKO
34.5〜41.6%
Earth Power
3HKO
34.5〜41.6%
Earth Power
3HKO
Speed
Second
AmpharosS65 / SkeledirgeS86
Second
AmpharosS65 / SkeledirgeS86
Second
AmpharosS65 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Skeledirge's page →
Unfavorable
ボーマンダ×ボーマンダ
Ampharos Ampharos vs ボーマンダ ボーマンダ

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Ampharosボーマンダ
120.5〜143.9%
Dragon Pulse
1HKO
ボーマンダAmpharos
116.8〜138.1%
Outrage
1HKO
Speed
Second
AmpharosS65 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×Garchomp
Ampharos Ampharos vs Garchomp Garchomp

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
AmpharosGarchomp
117.8〜139.5%
Dragon Pulse
1HKO
117.8〜139.5%
Dragon Pulse
1HKO
117.8〜139.5%
Dragon Pulse
2HKO (incl. きあいのタスキ)
GarchompAmpharos
110.7〜131.0%
Draco Meteor
1HKO
109.6〜128.9%
Outrage
1HKO
109.6〜128.9%
Outrage
1HKO
Speed
Second
AmpharosS65 / GarchompS223
Second
AmpharosS65 / GarchompS231
Second
AmpharosS65 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Garchomp's page →
PrimarinaPrimarina
Ampharos Ampharos vs Primarina Primarina

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AmpharosPrimarina
96.3〜113.4%
Thunderbolt
1 hits (75%)
96.3〜113.4%
Thunderbolt
1 hits (75%)
96.3〜113.4%
Thunderbolt
1 hits (75%)
PrimarinaAmpharos
68.0〜80.2%
Moonblast
2HKO
82.2〜97.5%
Moonblast
2HKO
68.0〜80.2%
Moonblast
2HKO
Speed
Second
AmpharosS65 / PrimarinaS80
Second
AmpharosS65 / PrimarinaS82
Second
AmpharosS65 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Primarina's page →
グソクムシャグソクムシャ
Ampharos Ampharos vs グソクムシャ グソクムシャ

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Ampharosグソクムシャ
46.7〜56.0%
Thunderbolt
2 hits (75%)
グソクムシャAmpharos
69.5〜82.7%
Drill Run
2HKO
Speed
First
AmpharosS65 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
Ampharos Ampharos vs Hippowdon Hippowdon

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AmpharosHippowdon
39.1〜46.5%
Dragon Pulse
3 hits (83%)
calculated with すなあらし
43.3〜50.7%
Dragon Pulse
3HKO
calculated with すなあらし
39.1〜46.5%
Dragon Pulse
3HKO
calculated with すなあらし
HippowdonAmpharos
58.9〜71.1%
Earthquake
2HKO
calculated with すなあらし
58.9〜71.1%
Earthquake
2HKO
calculated with すなあらし
58.9〜71.1%
Earthquake
2HKO
calculated with すなあらし
Speed
Second
AmpharosS65 / HippowdonS67
Second
AmpharosS65 / HippowdonS67
Second
AmpharosS65 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Hippowdon's page →
セグレイブ×セグレイブ
Ampharos Ampharos vs セグレイブ セグレイブ

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Ampharosセグレイブ
98.4〜117.3%
Dragon Pulse
1 hits (94%)
113.1〜133.0%
Dragon Pulse
2HKO (incl. きあいのタスキ)
113.1〜133.0%
Dragon Pulse
1HKO
セグレイブAmpharos
135.0〜159.4%
きょけんとつげき
1HKO
106.6〜125.9%
きょけんとつげき
1HKO
151.8〜179.2%
きょけんとつげき
1HKO
Speed
Second
AmpharosS65 / セグレイブS139
Second
AmpharosS65 / セグレイブS152
Second
AmpharosS65 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Baxcalibur*Baxcalibur
Ampharos Ampharos vs Baxcalibur Baxcalibur

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AmpharosBaxcalibur
86.3〜101.5%
Focus Blast
1 hits (13%)
150.9〜178.4%
Focus Blast
1HKO
86.3〜101.5%
Focus Blast
1 hits (13%)
BaxcaliburAmpharos
83.2〜98.5%
Draco Meteor
2HKO
101.5〜119.8%
Draco Meteor
1HKO
83.2〜98.5%
Draco Meteor
2HKO
Speed
Second
AmpharosS65 / BaxcaliburS105
Second
AmpharosS65 / BaxcaliburS150
Second
AmpharosS65 / BaxcaliburS105
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
AegislashAegislash
Ampharos Ampharos vs Aegislash Aegislash

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AmpharosAegislash
45.5〜53.9%
Thunderbolt
2 hits (3%)
45.5〜53.9%
Thunderbolt
2 hits (3%)
45.5〜53.9%
Thunderbolt
2 hits (38%)
AegislashAmpharos
55.3〜65.5%
Poltergeist
2HKO
42.6〜50.3%
Poltergeist
2 hits (<1%)
66.0〜78.2%
Poltergeist
2HKO
Speed
Second
AmpharosS65 / AegislashS80
Second
AmpharosS65 / AegislashS72
Second
AmpharosS65 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
MimikyuMimikyu
Ampharos Ampharos vs Mimikyu Mimikyu

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AmpharosMimikyu
44.3〜52.7%
Power Gem
3HKO
44.3〜52.7%
Power Gem
3HKO
44.3〜52.7%
Power Gem
3HKO
MimikyuAmpharos
82.7〜99.0%
Play Rough
2HKO
64.0〜76.1%
Play Rough
2HKO
64.0〜76.1%
Play Rough
2HKO
Speed
Second
AmpharosS65 / MimikyuS148
Second
AmpharosS65 / MimikyuS148
Second
AmpharosS65 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダーゴリランダー
Ampharos Ampharos vs ゴリランダー ゴリランダー

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Ampharosゴリランダー
61.4〜72.5%
Dragon Pulse
2HKO
calculated with グラスフィールド
61.4〜72.5%
Dragon Pulse
2HKO
calculated with グラスフィールド
61.4〜72.5%
Dragon Pulse
2HKO
calculated with グラスフィールド
ゴリランダーAmpharos
72.6〜85.8%
High Horsepower
2HKO
calculated with グラスフィールド
55.8〜66.0%
High Horsepower
2HKO
calculated with グラスフィールド
55.8〜66.0%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
Second
AmpharosS65 / ゴリランダーS107
Second
AmpharosS65 / ゴリランダーS107
Second
AmpharosS65 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
メガリザードンX×メガリザードンX
Ampharos Ampharos vs メガリザードンX メガリザードンX

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AmpharosメガリザードンX
140.6〜166.5%
Dragon Pulse
1HKO
メガリザードンXAmpharos
127.9〜151.8%
Outrage
1HKO
Speed
Second
AmpharosS65 / メガリザードンXS167
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
SneaslerSneasler
Ampharos Ampharos vs Sneasler Sneasler

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AmpharosSneasler
77.1〜91.7%
Thunderbolt
2HKO
77.1〜91.7%
Thunderbolt
2HKO
77.1〜91.7%
Thunderbolt
2HKO
SneaslerAmpharos
54.8〜64.5%
Close Combat
2HKO
54.8〜64.5%
Close Combat
2HKO
54.8〜64.5%
Close Combat
2HKO
Speed
Second
AmpharosS65 / SneaslerS172
Second
AmpharosS65 / SneaslerS172
Second
AmpharosS65 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Hydreigon×Hydreigon
Ampharos Ampharos vs Hydreigon Hydreigon

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AmpharosHydreigon
121.9〜145.6%
Dragon Pulse
1HKO
121.9〜145.6%
Dragon Pulse
2HKO (incl. きあいのタスキ)
121.9〜145.6%
Dragon Pulse
1HKO
HydreigonAmpharos
110.7〜132.0%
Draco Meteor
1HKO
101.5〜119.8%
Draco Meteor
1HKO
143.7〜171.6%
Draco Meteor
1HKO
Speed
Second
AmpharosS65 / HydreigonS225
Second
AmpharosS65 / HydreigonS165
Second
AmpharosS65 / HydreigonS150
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
MetagrossMetagross
Ampharos Ampharos vs Metagross Metagross

Ampharos's build: デンリュウナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AmpharosMetagross
59.2〜70.7%
Thunderbolt
2HKO
MetagrossAmpharos
65.0〜77.2%
Earthquake
2HKO
Speed
Second
AmpharosS65 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemLeftovers
AbilityStatic
NatureModest (C↑A↓)
MovesでんきVolt SwitchドラゴンDragon PulseでんきParabolic ChargeでんきThunderbolt
EVH32B2C32
M-3 Season
ItemAmpharosite
AbilityStatic
NatureModest (C↑A↓)
MovesドラゴンDragon PulseでんきParabolic ChargeでんきThunderboltいわPower Gem
EVH32B2C32
See more team examples