ゾロアーク
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | イリュージョン | 手持ちの1番後ろのポケモンの姿で現れる。技のダメージを受けると元に戻る。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | ナイトバースト |
特殊威力 85命中 95%PP 12 40%の確率で相手の命中率を1段階下げる。 |
| 2 | かえんほうしゃ |
特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 |
| 3 | とんぼがえり |
物理威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 |
| 4 | きあいだま |
特殊威力 120命中 70%PP 8 10%の確率で相手の特防を1段階下げる。 |
| 5 | ヘドロばくだん |
特殊威力 90命中 100%PP 12 30%の確率で相手をどく状態にする。 |
| 6 | わるだくみ |
変化PP 20 自分の特攻を2段階上げる。 |
| 7 | カウンター |
物理命中 100%PP 20 優先度-5使ったターンに相手から受けた物理技のダメージを2倍にして返す。 |
| 8 | はいよるいちげき |
物理威力 70命中 90%PP 12 相手の特攻を1段階下げる。 |
| 9 | しっとのほのお |
特殊威力 70命中 100%PP 8 使ったターンに相手の能力が上がっている場合、相手をやけど状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 2 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 3 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | |
| 2 | せっかち |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 0 | 0 | 32 | 0 | 27 | |
| 2 | 2 | 0 | 0 | 32 | 0 | 32 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
|
| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
○*Gholdengo
Zoroark vs
Gholdengo Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.6〜119.0% Night Daze 1HKO | 66.3〜78.8% Night Daze 2HKO | 100.6〜119.0% Night Daze 1HKO | |
| 120.4〜142.3% Make It Rain 1HKO | 121.1〜143.7% Focus Blast 1HKO | 110.6〜131.0% Make It Rain 1HKO | |
| Speed | First S228 / S136 | First S228 / S107 | First S228 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.6〜119.0% Night Daze 1HKO | 66.3〜78.8% Night Daze 2HKO | 100.6〜119.0% Night Daze 1HKO | |
| 120.4〜142.3% Make It Rain 1HKO | 121.1〜143.7% Focus Blast 1HKO | 110.6〜131.0% Make It Rain 1HKO | |
| Speed | First S152 / S136 | First S152 / S107 | First S152 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.6〜119.0% Night Daze 1HKO | 66.3〜78.8% Night Daze 2HKO | 100.6〜119.0% Night Daze 1HKO | |
| 120.4〜142.3% Make It Rain 2HKO (incl. きあいのタスキ) | 121.1〜143.7% Focus Blast 2HKO (incl. きあいのタスキ) | 110.6〜131.0% Make It Rain 2HKO (incl. きあいのタスキ) | |
| Speed | First S152 / S136 | First S152 / S107 | First S152 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Baxcalibur
Zoroark vs
Baxcalibur Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜80.2% Focus Blast 2HKO | 121.0〜142.5% Focus Blast 1HKO | 68.0〜80.2% Focus Blast 2HKO | |
| 93.7〜110.6% Draco Meteor 1 hits (63%) | 114.1〜135.2% Draco Meteor 1HKO | 93.7〜110.6% Draco Meteor 1 hits (63%) | |
| Speed | First S228 / S105 | First S228 / S150 | First S228 / S105 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜80.2% Focus Blast 2HKO | 121.0〜142.5% Focus Blast 1HKO | 68.0〜80.2% Focus Blast 2HKO | |
| 93.7〜110.6% Draco Meteor 1 hits (63%) | 114.1〜135.2% Draco Meteor 1HKO | 93.7〜110.6% Draco Meteor 1 hits (63%) | |
| Speed | First S152 / S105 | First S152 / S150 | First S152 / S105 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜80.2% Focus Blast 2HKO | 121.0〜142.5% Focus Blast 1HKO | 68.0〜80.2% Focus Blast 2HKO | |
| 93.7〜110.6% Draco Meteor 2HKO | 114.1〜135.2% Draco Meteor 2HKO (incl. きあいのタスキ) | 93.7〜110.6% Draco Meteor 2HKO | |
| Speed | First S152 / S105 | First S152 / S150 | First S152 / S105 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*イエッサン(オス)
Zoroark vs
イエッサン(オス) Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.3〜137.2% Night Daze 1HKOcalculated with サイコフィールド | 115.3〜137.2% Night Daze 1HKOcalculated with サイコフィールド | 115.3〜137.2% Night Daze 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 91.5〜108.5% Dazzling Gleam 1 hits (50%)calculated with サイコフィールド | 84.5〜100.0% Dazzling Gleam 1 hits (6%)calculated with サイコフィールド | 91.5〜108.5% Dazzling Gleam 1 hits (50%)calculated with サイコフィールド | |
| Speed | First S228 / S220 | First S228 / S161 | First S228 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.3〜137.2% Night Daze 1HKOcalculated with サイコフィールド | 115.3〜137.2% Night Daze 1HKOcalculated with サイコフィールド | 115.3〜137.2% Night Daze 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 91.5〜108.5% Dazzling Gleam 1 hits (50%)calculated with サイコフィールド | 84.5〜100.0% Dazzling Gleam 1 hits (6%)calculated with サイコフィールド | 91.5〜108.5% Dazzling Gleam 1 hits (50%)calculated with サイコフィールド | |
| Speed | Second S152 / S220 | Second S152 / S161 | First S152 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.3〜137.2% Night Daze 1HKOcalculated with サイコフィールド | 115.3〜137.2% Night Daze 1HKOcalculated with サイコフィールド | 115.3〜137.2% Night Daze 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 91.5〜108.5% Dazzling Gleam 2HKOcalculated with サイコフィールド | 84.5〜100.0% Dazzling Gleam 2HKOcalculated with サイコフィールド | 91.5〜108.5% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| Speed | Second S152 / S220 | Second S152 / S161 | First S152 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Skeledirge
Zoroark vs
Skeledirge Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.2〜105.2% Night Daze 1 hits (31%) | 88.2〜105.2% Night Daze 1 hits (31%) | 88.2〜105.2% Night Daze 1 hits (31%) | |
| 70.4〜83.1% Disarming Voice 2HKO | 70.4〜83.1% Disarming Voice 2HKO | 70.4〜83.1% Disarming Voice 2HKO | |
| Speed | First S228 / S86 | First S228 / S86 | First S228 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.2〜105.2% Night Daze 1 hits (31%) | 88.2〜105.2% Night Daze 1 hits (31%) | 88.2〜105.2% Night Daze 1 hits (31%) | |
| 70.4〜83.1% Disarming Voice 2HKO | 70.4〜83.1% Disarming Voice 2HKO | 70.4〜83.1% Disarming Voice 2HKO | |
| Speed | First S152 / S86 | First S152 / S86 | First S152 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.2〜105.2% Night Daze 1 hits (31%) | 88.2〜105.2% Night Daze 1 hits (31%) | 88.2〜105.2% Night Daze 1 hits (31%) | |
| 70.4〜83.1% Disarming Voice 2HKO | 70.4〜83.1% Disarming Voice 2HKO | 70.4〜83.1% Disarming Voice 2HKO | |
| Speed | First S152 / S86 | First S152 / S86 | First S152 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲*ボーマンダ
Zoroark vs
ボーマンダ Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.1〜57.9% Night Daze 2 hits (96%) | |
| 154.2〜182.4% Double-Edge 1HKO | |
| Speed | First S228 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.1〜57.9% Night Daze 2 hits (96%) | |
| 154.2〜182.4% Double-Edge 1HKO | |
| Speed | Second S152 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.1〜57.9% Night Daze 2 hits (96%) | |
| 154.2〜182.4% Double-Edge 2HKO (incl. きあいのタスキ) | |
| Speed | Second S152 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Garchomp
Zoroark vs
Garchomp Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.0〜55.7% Night Daze 2 hits (75%) | 47.0〜55.7% Night Daze 2 hits (75%) | 47.0〜55.7% Night Daze 2 hits (75%) | |
| 124.6〜146.5% Draco Meteor 1HKO | 100.0〜118.3% Earthquake 1HKO | 100.0〜118.3% Earthquake 1HKO | |
| Speed | First S228 / S223 | Second S228 / S231 | First S228 / S154 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.0〜55.7% Night Daze 2 hits (75%) | 47.0〜55.7% Night Daze 2 hits (75%) | 47.0〜55.7% Night Daze 2 hits (75%) | |
| 124.6〜146.5% Draco Meteor 1HKO | 100.0〜118.3% Earthquake 1HKO | 100.0〜118.3% Earthquake 1HKO | |
| Speed | Second S152 / S223 | Second S152 / S231 | Second S152 / S154 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.0〜55.7% Night Daze 2 hits (75%) | 47.0〜55.7% Night Daze 2 hits (75%) | 47.0〜55.7% Night Daze 2 hits (75%) | |
| 124.6〜146.5% Draco Meteor 2HKO (incl. きあいのタスキ) | 100.0〜118.3% Earthquake 2HKO (incl. きあいのタスキ) | 100.0〜118.3% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S152 / S223 | Second S152 / S231 | Second S152 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Primarina
Zoroark vs
Primarina Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.3〜61.0% Sludge Bomb 3HKO (incl. オボンのみ) | 51.3〜61.0% Sludge Bomb 3HKO (incl. オボンのみ) | 51.3〜61.0% Sludge Bomb 2 hits (95%) | |
| 152.1〜178.9% Moonblast 1HKO | 183.1〜216.9% Moonblast 1HKO | 152.1〜178.9% Moonblast 1HKO | |
| Speed | First S228 / S80 | First S228 / S82 | First S228 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.3〜61.0% Sludge Bomb 3HKO (incl. オボンのみ) | 51.3〜61.0% Sludge Bomb 3HKO (incl. オボンのみ) | 51.3〜61.0% Sludge Bomb 2 hits (95%) | |
| 152.1〜178.9% Moonblast 1HKO | 183.1〜216.9% Moonblast 1HKO | 152.1〜178.9% Moonblast 1HKO | |
| Speed | First S152 / S80 | First S152 / S82 | First S152 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.3〜61.0% Sludge Bomb 3HKO (incl. オボンのみ) | 51.3〜61.0% Sludge Bomb 3HKO (incl. オボンのみ) | 51.3〜61.0% Sludge Bomb 2 hits (95%) | |
| 152.1〜178.9% Moonblast 2HKO (incl. きあいのタスキ) | 183.1〜216.9% Moonblast 2HKO (incl. きあいのタスキ) | 152.1〜178.9% Moonblast 2HKO (incl. きあいのタスキ) | |
| Speed | First S152 / S80 | First S152 / S82 | First S152 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*グソクムシャ
Zoroark vs
グソクムシャ Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 98.9〜118.7% Flamethrower 1 hits (94%) | |
| 257.7〜303.5% First Impression 1HKO | |
| Speed | First S228 / S60 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 98.9〜118.7% Flamethrower 1 hits (94%) | |
| 257.7〜303.5% First Impression 1HKO | |
| Speed | First S152 / S60 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 98.9〜118.7% Flamethrower 1 hits (94%) | |
| 114.8〜135.2% Iron Head 2HKO (incl. きあいのタスキ) | |
| Speed | First S152 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
×Hippowdon
Zoroark vs
Hippowdon Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜36.7% Night Daze 4HKOcalculated with すなあらし | 34.9〜40.9% Night Daze 3 hits (62%)calculated with すなあらし | 31.2〜36.7% Night Daze 3 hits (69%)calculated with すなあらし | |
| 65.5〜78.2% Earthquake 2HKOcalculated with すなあらし | 65.5〜78.2% Earthquake 2HKOcalculated with すなあらし | 65.5〜78.2% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S228 / S67 | First S228 / S67 | First S228 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜36.7% Night Daze 4HKOcalculated with すなあらし | 34.9〜40.9% Night Daze 3 hits (62%)calculated with すなあらし | 31.2〜36.7% Night Daze 3 hits (69%)calculated with すなあらし | |
| 65.5〜78.2% Earthquake 2HKOcalculated with すなあらし | 65.5〜78.2% Earthquake 2HKOcalculated with すなあらし | 65.5〜78.2% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S152 / S67 | First S152 / S67 | First S152 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜36.7% Night Daze 4HKOcalculated with すなあらし | 34.9〜40.9% Night Daze 3 hits (62%)calculated with すなあらし | 31.2〜36.7% Night Daze 3 hits (69%)calculated with すなあらし | |
| 65.5〜78.2% Earthquake 2HKOcalculated with すなあらし | 65.5〜78.2% Earthquake 2HKOcalculated with すなあらし | 65.5〜78.2% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S152 / S67 | First S152 / S67 | First S152 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
Zoroark vs
セグレイブ Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.3〜88.0% Focus Blast 2HKO | 84.8〜100.5% Focus Blast 2HKO | 84.8〜100.5% Focus Blast 1 hits (6%) | |
| 148.6〜175.4% きょけんとつげき 1HKO | 118.3〜139.4% きょけんとつげき 1HKO | 166.9〜197.2% きょけんとつげき 1HKO | |
| Speed | First S228 / S139 | First S228 / S152 | First S228 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.3〜88.0% Focus Blast 2HKO | 84.8〜100.5% Focus Blast 2HKO | 84.8〜100.5% Focus Blast 1 hits (6%) | |
| 148.6〜175.4% きょけんとつげき 1HKO | 118.3〜139.4% きょけんとつげき 1HKO | 166.9〜197.2% きょけんとつげき 1HKO | |
| Speed | First S152 / S139 | Second S152 / S152 | First S152 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.3〜88.0% Focus Blast 2HKO | 84.8〜100.5% Focus Blast 2HKO | 84.8〜100.5% Focus Blast 1 hits (6%) | |
| 148.6〜175.4% きょけんとつげき 2HKO (incl. きあいのタスキ) | 118.3〜139.4% きょけんとつげき 2HKO (incl. きあいのタスキ) | 105.6〜124.6% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| Speed | First S152 / S139 | Second S152 / S152 | First S152 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Aegislash
Zoroark vs
Aegislash Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.3〜80.2% Night Daze 2HKO | 68.3〜80.2% Night Daze 2HKO | 68.3〜80.2% Night Daze 2HKO | |
| 132.4〜156.3% Sacred Sword 1HKO | 102.8〜121.1% Sacred Sword 1HKO | 132.4〜156.3% Sacred Sword 1HKO | |
| Speed | First S228 / S80 | First S228 / S72 | First S228 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.3〜80.2% Night Daze 2HKO | 68.3〜80.2% Night Daze 2HKO | 68.3〜80.2% Night Daze 2HKO | |
| 132.4〜156.3% Sacred Sword 1HKO | 102.8〜121.1% Sacred Sword 1HKO | 132.4〜156.3% Sacred Sword 1HKO | |
| Speed | First S152 / S80 | First S152 / S72 | First S152 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.3〜80.2% Night Daze 2HKO | 68.3〜80.2% Night Daze 2HKO | 68.3〜80.2% Night Daze 2HKO | |
| 132.4〜156.3% Sacred Sword 2HKO (incl. きあいのタスキ) | 102.8〜121.1% Sacred Sword 2HKO (incl. きあいのタスキ) | 132.4〜156.3% Sacred Sword 2HKO (incl. きあいのタスキ) | |
| Speed | First S152 / S80 | First S152 / S72 | First S152 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
▲*Mimikyu
Zoroark vs
Mimikyu Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.7〜66.4% Night Daze 3HKO (incl. ばけのかわ) | 55.7〜66.4% Night Daze 3HKO (incl. ばけのかわ) | 55.7〜66.4% Night Daze 3HKO (incl. ばけのかわ) | |
| 183.1〜215.5% Play Rough 1HKO | 140.8〜166.2% Play Rough 1HKO | 140.8〜166.2% Play Rough 1HKO | |
| Speed | First S228 / S148 | First S228 / S148 | First S228 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.7〜66.4% Night Daze 3HKO (incl. ばけのかわ) | 55.7〜66.4% Night Daze 3HKO (incl. ばけのかわ) | 55.7〜66.4% Night Daze 3HKO (incl. ばけのかわ) | |
| 183.1〜215.5% Play Rough 1HKO | 140.8〜166.2% Play Rough 1HKO | 140.8〜166.2% Play Rough 1HKO | |
| Speed | First S152 / S148 | First S152 / S148 | First S152 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.7〜66.4% Night Daze 3HKO (incl. ばけのかわ) | 55.7〜66.4% Night Daze 3HKO (incl. ばけのかわ) | 55.7〜66.4% Night Daze 3HKO (incl. ばけのかわ) | |
| 183.1〜215.5% Play Rough 2HKO (incl. きあいのタスキ) | 140.8〜166.2% Play Rough 2HKO (incl. きあいのタスキ) | 140.8〜166.2% Play Rough 2HKO (incl. きあいのタスキ) | |
| Speed | First S152 / S148 | First S152 / S148 | First S152 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Meowscarada
Zoroark vs
Meowscarada Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.2〜146.4% Focus Blast 1HKO | 124.2〜146.4% Focus Blast 2HKO (incl. きあいのタスキ) | 124.2〜146.4% Focus Blast 1HKO | |
| 107.0〜128.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 107.0〜128.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 121.1〜143.7% Flower Trick 1HKO | |
| Speed | Second S228 / S262 | First S228 / S175 | First S228 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.2〜146.4% Focus Blast 1HKO | 124.2〜146.4% Focus Blast 2HKO (incl. きあいのタスキ) | 124.2〜146.4% Focus Blast 1HKO | |
| 107.0〜128.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 107.0〜128.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 121.1〜143.7% Flower Trick 1HKO | |
| Speed | Second S152 / S262 | Second S152 / S175 | Second S152 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.2〜146.4% Focus Blast 1HKO | 124.2〜146.4% Focus Blast 2HKO (incl. きあいのタスキ) | 124.2〜146.4% Focus Blast 1HKO | |
| 107.0〜128.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 107.0〜128.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 138.0〜166.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S152 / S262 | Second S152 / S175 | Second S152 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*ゴリランダー
Zoroark vs
ゴリランダー Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.6〜82.1% Flamethrower 2HKOcalculated with グラスフィールド | 69.6〜82.1% Flamethrower 2HKOcalculated with グラスフィールド | 69.6〜82.1% Flamethrower 2HKOcalculated with グラスフィールド | |
| 116.9〜138.7% U-turn 1HKOcalculated with グラスフィールド | 121.1〜142.3% ドラムアタック 1HKOcalculated with グラスフィールド | 101.4〜119.0% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | First S228 / S107 | First S228 / S107 | First S228 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.6〜82.1% Flamethrower 2HKOcalculated with グラスフィールド | 69.6〜82.1% Flamethrower 2HKOcalculated with グラスフィールド | 69.6〜82.1% Flamethrower 2HKOcalculated with グラスフィールド | |
| 116.9〜138.7% U-turn 1HKOcalculated with グラスフィールド | 121.1〜142.3% ドラムアタック 1HKOcalculated with グラスフィールド | 101.4〜119.0% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | First S152 / S107 | First S152 / S107 | First S152 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.6〜82.1% Flamethrower 2HKOcalculated with グラスフィールド | 69.6〜82.1% Flamethrower 2HKOcalculated with グラスフィールド | 69.6〜82.1% Flamethrower 2HKOcalculated with グラスフィールド | |
| 116.9〜138.7% U-turn 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 121.1〜142.3% ドラムアタック 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 101.4〜119.0% ドラムアタック 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | |
| Speed | First S152 / S107 | First S152 / S107 | First S152 / S107 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲Gyarados
Zoroark vs
Gyarados Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.6〜44.6% Night Daze 3HKOcalculated with 攻撃-1 | 44.4〜52.6% Night Daze 2 hits (19%)calculated with 攻撃-1 | 37.6〜44.6% Night Daze 3HKOcalculated with 攻撃-1 | |
| 59.2〜69.7% Power Whip 2HKO | 77.5〜91.5% Power Whip 2HKO | 59.2〜69.7% Power Whip 2HKO | |
| Speed | First S228 / S101 | First S228 / S133 | First S228 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.6〜44.6% Night Daze 3HKOcalculated with 攻撃-1 | 44.4〜52.6% Night Daze 2 hits (19%)calculated with 攻撃-1 | 37.6〜44.6% Night Daze 3HKOcalculated with 攻撃-1 | |
| 48.6〜57.7% Earthquake 3HKO | 77.5〜91.5% Power Whip 2HKO | 48.6〜57.7% Earthquake 3HKO | |
| Speed | First S152 / S101 | First S152 / S133 | First S152 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.6〜44.6% Night Daze 3HKOcalculated with 攻撃-1 | 44.4〜52.6% Night Daze 2 hits (19%)calculated with 攻撃-1 | 37.6〜44.6% Night Daze 3HKOcalculated with 攻撃-1 | |
| 59.2〜69.7% Power Whip 2HKO | 77.5〜91.5% Power Whip 2HKO | 59.2〜69.7% Power Whip 2HKO | |
| Speed | First S152 / S101 | First S152 / S133 | First S152 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Basculegion-F
Zoroark vs
Basculegion-F Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.5〜115.7% Night Daze 1 hits (88%) | 97.5〜115.7% Night Daze 1 hits (88%) | 97.5〜115.7% Night Daze 1 hits (88%) | |
| 126.8〜149.3% Wave Crash 1HKO | 138.0〜163.4% Wave Crash 1HKO | 164.8〜193.7% Wave Crash 1HKO | |
| Speed | First S228 / S195 | First S228 / S143 | First S228 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.5〜115.7% Night Daze 1 hits (88%) | 97.5〜115.7% Night Daze 1 hits (88%) | 97.5〜115.7% Night Daze 1 hits (88%) | |
| 126.8〜149.3% Wave Crash 1HKO | 138.0〜163.4% Wave Crash 1HKO | 164.8〜193.7% Wave Crash 1HKO | |
| Speed | Second S152 / S195 | First S152 / S143 | First S152 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.5〜115.7% Night Daze 1 hits (88%) | 97.5〜115.7% Night Daze 1 hits (88%) | 97.5〜115.7% Night Daze 1 hits (88%) | |
| 126.8〜149.3% Wave Crash 2HKO (incl. きあいのタスキ) | 138.0〜163.4% Wave Crash 2HKO (incl. きあいのタスキ) | 164.8〜193.7% Wave Crash 2HKO (incl. きあいのタスキ) | |
| Speed | Second S152 / S195 | First S152 / S143 | First S152 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
▲*メガリザードンX
Zoroark vs
メガリザードンX Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜66.5% Night Daze 2HKO | |
| 140.8〜166.9% Flare Blitz 1HKO | |
| Speed | First S228 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜66.5% Night Daze 2HKO | |
| 140.8〜166.9% Flare Blitz 1HKO | |
| Speed | Second S152 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜66.5% Night Daze 2HKO | |
| 140.8〜166.9% Flare Blitz 2HKO (incl. きあいのタスキ) | |
| Speed | Second S152 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
Zoroark vs
メガリザードンY Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.2〜52.3% Night Daze 2 hits (11%)calculated with 晴れ | |
| 154.9〜183.8% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S228 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.2〜52.3% Night Daze 2 hits (11%)calculated with 晴れ | |
| 154.9〜183.8% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S152 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.2〜52.3% Night Daze 2 hits (11%)calculated with 晴れ | |
| 154.9〜183.8% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S152 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*A-Ninetales
Zoroark vs
A-Ninetales Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 61.7〜73.1% Flamethrower 2HKOcalculated with あられ | 72.0〜85.3% Flamethrower 2HKOcalculated with あられ | |
| 94.4〜114.1% Moonblast 1 hits (75%)calculated with あられ | 126.8〜149.3% Moonblast 1HKOcalculated with あられ | |
| Speed | First S228 / S177 | First S228 / S177 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 61.7〜73.1% Flamethrower 2HKOcalculated with あられ | 72.0〜85.3% Flamethrower 2HKOcalculated with あられ | |
| 94.4〜114.1% Moonblast 1 hits (75%)calculated with あられ | 126.8〜149.3% Moonblast 1HKOcalculated with あられ | |
| Speed | Second S152 / S177 | Second S152 / S177 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 61.7〜73.1% Flamethrower 2HKOcalculated with あられ | 72.0〜85.3% Flamethrower 2HKOcalculated with あられ | |
| 94.4〜114.1% Moonblast 2HKOcalculated with あられ | 126.8〜149.3% Moonblast 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S152 / S177 | Second S152 / S177 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
Zoroark vs
エースバーン Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜72.6% Night Daze 2HKO | 61.1〜72.6% Night Daze 2HKO | 61.1〜72.6% Night Daze 2HKO | |
| 109.9〜129.6% かえんボール 1HKO | 100.0〜118.3% かえんボール 1HKO | 142.3〜168.3% かえんボール 1HKO | |
| Speed | Second S228 / S256 | First S228 / S188 | First S228 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜72.6% Night Daze 2HKO | 61.1〜72.6% Night Daze 2HKO | 61.1〜72.6% Night Daze 2HKO | |
| 109.9〜129.6% かえんボール 1HKO | 100.0〜118.3% かえんボール 1HKO | 142.3〜168.3% かえんボール 1HKO | |
| Speed | Second S152 / S256 | Second S152 / S188 | Second S152 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜72.6% Night Daze 2HKO | 61.1〜72.6% Night Daze 2HKO | 61.1〜72.6% Night Daze 2HKO | |
| 109.9〜129.6% かえんボール 2HKO (incl. きあいのタスキ) | 100.0〜118.3% かえんボール 2HKO (incl. きあいのタスキ) | 142.3〜168.3% かえんボール 2HKO (incl. きあいのタスキ) | |
| Speed | Second S152 / S256 | Second S152 / S188 | Second S152 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Sneasler
Zoroark vs
Sneasler Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.4% Flamethrower 3HKO | 40.8〜48.4% Flamethrower 3HKO | 40.8〜48.4% Flamethrower 3HKO | |
| 238.0〜283.1% Close Combat 1HKO | 238.0〜283.1% Close Combat 1HKO | 238.0〜283.1% Close Combat 1HKO | |
| Speed | First S228 / S172 | First S228 / S172 | First S228 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.4% Flamethrower 3HKO | 40.8〜48.4% Flamethrower 3HKO | 40.8〜48.4% Flamethrower 3HKO | |
| 238.0〜283.1% Close Combat 1HKO | 238.0〜283.1% Close Combat 1HKO | 238.0〜283.1% Close Combat 1HKO | |
| Speed | Second S152 / S172 | Second S152 / S172 | Second S152 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.4% Flamethrower 3HKO | 40.8〜48.4% Flamethrower 3HKO | 40.8〜48.4% Flamethrower 3HKO | |
| 238.0〜283.1% Close Combat 2HKO (incl. きあいのタスキ) | 238.0〜283.1% Close Combat 2HKO (incl. きあいのタスキ) | 238.0〜283.1% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S152 / S172 | Second S152 / S172 | Second S152 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Rotom-W
Zoroark vs
Rotom-W Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜53.5% Night Daze 3HKO | 44.6〜53.5% Night Daze 2 hits (1%) | 56.7〜66.9% Night Daze 2 hits (41%) | |
| 68.3〜81.0% Hydro Pump 2HKO | 68.3〜81.0% Hydro Pump 2HKO | 95.1〜112.0% Hydro Pump 1 hits (69%) | |
| Speed | First S228 / S106 | First S228 / S106 | First S228 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜53.5% Night Daze 3HKO | 44.6〜53.5% Night Daze 2 hits (1%) | 56.7〜66.9% Night Daze 2 hits (41%) | |
| 68.3〜81.0% Hydro Pump 2HKO | 68.3〜81.0% Hydro Pump 2HKO | 95.1〜112.0% Hydro Pump 1 hits (69%) | |
| Speed | First S152 / S106 | First S152 / S106 | First S152 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜53.5% Night Daze 3HKO | 44.6〜53.5% Night Daze 2 hits (1%) | 56.7〜66.9% Night Daze 2 hits (41%) | |
| 68.3〜81.0% Hydro Pump 2HKO | 68.3〜81.0% Hydro Pump 2HKO | 95.1〜112.0% Hydro Pump 2HKO | |
| Speed | First S152 / S106 | First S152 / S106 | First S152 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×*Volcarona
Zoroark vs
Volcarona Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.0〜45.3% Night Daze 3 hits (44%) | 45.3〜54.0% Night Daze 3HKO | 38.0〜45.3% Night Daze 3HKO | |
| 139.4〜164.8% Bug Buzz 1HKO | 183.1〜216.9% Bug Buzz 1HKO | 139.4〜164.8% Bug Buzz 1HKO | |
| Speed | First S228 / S122 | First S228 / S152 | First S228 / S122 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.0〜45.3% Night Daze 3 hits (44%) | 45.3〜54.0% Night Daze 3HKO | 38.0〜45.3% Night Daze 3HKO | |
| 139.4〜164.8% Bug Buzz 1HKO | 183.1〜216.9% Bug Buzz 1HKO | 139.4〜164.8% Bug Buzz 1HKO | |
| Speed | First S152 / S122 | Second S152 / S152 | First S152 / S122 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.0〜45.3% Night Daze 3 hits (44%) | 45.3〜54.0% Night Daze 3HKO | 38.0〜45.3% Night Daze 3HKO | |
| 139.4〜164.8% Bug Buzz 2HKO (incl. きあいのタスキ) | 183.1〜216.9% Bug Buzz 2HKO (incl. きあいのタスキ) | 139.4〜164.8% Bug Buzz 2HKO (incl. きあいのタスキ) | |
| Speed | First S152 / S122 | Second S152 / S152 | First S152 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*パーモット
Zoroark vs
パーモット Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.8〜85.7% Focus Blast 2HKO | 72.8〜85.7% Focus Blast 2HKO | 72.8〜85.7% Focus Blast 2HKO | |
| 119.7〜141.5% でんこうそうげき 1HKO | 129.6〜154.2% でんこうそうげき 1HKO | 154.9〜183.8% でんこうそうげき 1HKO | |
| Speed | First S228 / S172 | Second S228 / S235 | First S228 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.8〜85.7% Focus Blast 2HKO | 72.8〜85.7% Focus Blast 2HKO | 72.8〜85.7% Focus Blast 2HKO | |
| 119.7〜141.5% でんこうそうげき 1HKO | 129.6〜154.2% でんこうそうげき 1HKO | 154.9〜183.8% でんこうそうげき 1HKO | |
| Speed | Second S152 / S172 | Second S152 / S235 | Second S152 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.8〜85.7% Focus Blast 2HKO | 72.8〜85.7% Focus Blast 2HKO | 72.8〜85.7% Focus Blast 2HKO | |
| 200.0〜236.6% Close Combat 2HKO (incl. きあいのタスキ) | 216.9〜257.7% Close Combat 2HKO (incl. きあいのタスキ) | 259.9〜307.0% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S152 / S172 | Second S152 / S235 | Second S152 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Hydreigon
Zoroark vs
Hydreigon Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.3〜108.9% Focus Blast 1 hits (50%) | 92.3〜108.9% Focus Blast 2HKO | 92.3〜108.9% Focus Blast 1 hits (50%) | |
| 125.4〜147.9% Draco Meteor 1HKO | 114.1〜135.2% Draco Meteor 1HKO | 162.7〜192.3% Draco Meteor 1HKO | |
| Speed | First S228 / S225 | First S228 / S165 | First S228 / S150 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.3〜108.9% Focus Blast 1 hits (50%) | 92.3〜108.9% Focus Blast 2HKO | 92.3〜108.9% Focus Blast 1 hits (50%) | |
| 125.4〜147.9% Draco Meteor 1HKO | 114.1〜135.2% Draco Meteor 1HKO | 162.7〜192.3% Draco Meteor 1HKO | |
| Speed | Second S152 / S225 | Second S152 / S165 | First S152 / S150 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.3〜108.9% Focus Blast 1 hits (50%) | 92.3〜108.9% Focus Blast 2HKO | 92.3〜108.9% Focus Blast 1 hits (50%) | |
| 125.4〜147.9% Draco Meteor 2HKO (incl. きあいのタスキ) | 114.1〜135.2% Draco Meteor 2HKO (incl. きあいのタスキ) | 162.7〜192.3% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | Second S152 / S225 | Second S152 / S165 | First S152 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲*Metagross
Zoroark vs
Metagross Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 89.2〜107.0% Night Daze 1 hits (38%) | |
| 112.0〜132.4% Iron Head 1HKO | |
| Speed | First S228 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 89.2〜107.0% Night Daze 1 hits (38%) | |
| 112.0〜132.4% Iron Head 1HKO | |
| Speed | Second S152 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 89.2〜107.0% Night Daze 1 hits (38%) | |
| 112.0〜132.4% Iron Head 2HKO (incl. きあいのタスキ) | |
| Speed | Second S152 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Dragonite
Zoroark vs
Dragonite Zoroark's build: Choice Scarf, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.6〜22.2% Night Daze 3 hits (82%) | 22.8〜26.9% Night Daze 3HKO | 22.8〜26.9% Night Daze 3HKO | |
| 139.4〜164.8% Draco Meteor 1HKO | 97.9〜116.2% Draco Meteor 1 hits (88%) | 107.7〜127.5% Draco Meteor 1HKO | |
| Speed | First S228 / S152 | First S228 / S145 | First S228 / S132 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Sitrus Berry, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.6〜22.2% Night Daze 3 hits (82%) | 22.8〜26.9% Night Daze 3HKO | 22.8〜26.9% Night Daze 3HKO | |
| 139.4〜164.8% Draco Meteor 1HKO | 97.9〜116.2% Draco Meteor 1 hits (88%) | 107.7〜127.5% Draco Meteor 1HKO | |
| Speed | Second S152 / S152 | First S152 / S145 | First S152 / S132 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Zoroark's build: Focus Sash, Modest, H7 C32 S27
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.6〜22.2% Night Daze 3 hits (82%) | 22.8〜26.9% Night Daze 3HKO | 22.8〜26.9% Night Daze 3HKO | |
| 139.4〜164.8% Draco Meteor 2HKO (incl. きあいのタスキ) | 97.9〜116.2% Draco Meteor 2HKO | 107.7〜127.5% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | Second S152 / S152 | First S152 / S145 | First S152 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Focus Sash
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