Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ゾロアーク

ゾロアーク

あく
全国図鑑 No.571 / 使用率 175位
データ集計日:2026-09-10

種族値

HP
60
こうげき
105
ぼうぎょ
60
とくこう
120
とくぼう
60
すばやさ
105
合計
510

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうむしフェアリー
ゴーストあく
エスパー

特性

順位 特性名 採用率 ⓘ 効果
1 イリュージョン
100.0%
手持ちの1番後ろのポケモンの姿で現れる。技のダメージを受けると元に戻る。

使用率データ

順位 技名 採用率
1
あく ナイトバースト
100.0%
あく特殊
威力 85命中 95%PP 12
40%の確率で相手の命中率を1段階下げる。
2
ほのお かえんほうしゃ
96.7%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
3
むし とんぼがえり
93.3%
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
4
かくとう きあいだま
93.3%
かくとう特殊
威力 120命中 70%PP 8
10%の確率で相手の特防を1段階下げる。
5
どく ヘドロばくだん
3.3%
どく特殊
威力 90命中 100%PP 12
30%の確率で相手をどく状態にする。
6
あく わるだくみ
3.3%
あく変化
PP 20
自分の特攻を2段階上げる。
7
かくとう カウンター
3.3%
かくとう物理
命中 100%PP 20
優先度-5使ったターンに相手から受けた物理技のダメージを2倍にして返す。
8
むし はいよるいちげき
3.3%
むし物理
威力 70命中 90%PP 12
相手の特攻を1段階下げる。
9
ほのお しっとのほのお
3.3%
ほのお特殊
威力 70命中 100%PP 8
使ったターンに相手の能力が上がっている場合、相手をやけど状態にする。

持ち物

順位 持ち物 採用率
1
こだわりスカーフこだわりスカーフ
93.3%
素早さが1.5倍になるが、同じ技しか出せなくなる。
2
オボンのみオボンのみ
3.3%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
3
きあいのタスキきあいのタスキ
3.3%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。

性格

順位 性格 採用率
1 ひかえめ (C↑ A↓)
96.7%
2 せっかち
3.3%

ステータス振り

順位 H A B C D S 採用率
1 70032027
93.3%
2 20032032
6.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Gholdengo*Gholdengo
Zoroark Zoroark vs Gholdengo Gholdengo

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ZoroarkGholdengo
100.6〜119.0%
Night Daze
1HKO
66.3〜78.8%
Night Daze
2HKO
100.6〜119.0%
Night Daze
1HKO
GholdengoZoroark
120.4〜142.3%
Make It Rain
1HKO
121.1〜143.7%
Focus Blast
1HKO
110.6〜131.0%
Make It Rain
1HKO
Speed
First
ZoroarkS228 / GholdengoS136
First
ZoroarkS228 / GholdengoS107
First
ZoroarkS228 / GholdengoS136
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ZoroarkGholdengo
100.6〜119.0%
Night Daze
1HKO
66.3〜78.8%
Night Daze
2HKO
100.6〜119.0%
Night Daze
1HKO
GholdengoZoroark
120.4〜142.3%
Make It Rain
1HKO
121.1〜143.7%
Focus Blast
1HKO
110.6〜131.0%
Make It Rain
1HKO
Speed
First
ZoroarkS152 / GholdengoS136
First
ZoroarkS152 / GholdengoS107
First
ZoroarkS152 / GholdengoS136
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ZoroarkGholdengo
100.6〜119.0%
Night Daze
1HKO
66.3〜78.8%
Night Daze
2HKO
100.6〜119.0%
Night Daze
1HKO
GholdengoZoroark
120.4〜142.3%
Make It Rain
2HKO (incl. きあいのタスキ)
121.1〜143.7%
Focus Blast
2HKO (incl. きあいのタスキ)
110.6〜131.0%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
First
ZoroarkS152 / GholdengoS136
First
ZoroarkS152 / GholdengoS107
First
ZoroarkS152 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur*Baxcalibur
Zoroark Zoroark vs Baxcalibur Baxcalibur

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ZoroarkBaxcalibur
68.0〜80.2%
Focus Blast
2HKO
121.0〜142.5%
Focus Blast
1HKO
68.0〜80.2%
Focus Blast
2HKO
BaxcaliburZoroark
93.7〜110.6%
Draco Meteor
1 hits (63%)
114.1〜135.2%
Draco Meteor
1HKO
93.7〜110.6%
Draco Meteor
1 hits (63%)
Speed
First
ZoroarkS228 / BaxcaliburS105
First
ZoroarkS228 / BaxcaliburS150
First
ZoroarkS228 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ZoroarkBaxcalibur
68.0〜80.2%
Focus Blast
2HKO
121.0〜142.5%
Focus Blast
1HKO
68.0〜80.2%
Focus Blast
2HKO
BaxcaliburZoroark
93.7〜110.6%
Draco Meteor
1 hits (63%)
114.1〜135.2%
Draco Meteor
1HKO
93.7〜110.6%
Draco Meteor
1 hits (63%)
Speed
First
ZoroarkS152 / BaxcaliburS105
First
ZoroarkS152 / BaxcaliburS150
First
ZoroarkS152 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ZoroarkBaxcalibur
68.0〜80.2%
Focus Blast
2HKO
121.0〜142.5%
Focus Blast
1HKO
68.0〜80.2%
Focus Blast
2HKO
BaxcaliburZoroark
93.7〜110.6%
Draco Meteor
2HKO
114.1〜135.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
93.7〜110.6%
Draco Meteor
2HKO
Speed
First
ZoroarkS152 / BaxcaliburS105
First
ZoroarkS152 / BaxcaliburS150
First
ZoroarkS152 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
イエッサン(オス)*イエッサン(オス)
Zoroark Zoroark vs イエッサン(オス) イエッサン(オス)

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Zoroarkイエッサン(オス)
115.3〜137.2%
Night Daze
1HKO
calculated with サイコフィールド
115.3〜137.2%
Night Daze
1HKO
calculated with サイコフィールド
115.3〜137.2%
Night Daze
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Zoroark
91.5〜108.5%
Dazzling Gleam
1 hits (50%)
calculated with サイコフィールド
84.5〜100.0%
Dazzling Gleam
1 hits (6%)
calculated with サイコフィールド
91.5〜108.5%
Dazzling Gleam
1 hits (50%)
calculated with サイコフィールド
Speed
First
ZoroarkS228 / イエッサン(オス)S220
First
ZoroarkS228 / イエッサン(オス)S161
First
ZoroarkS228 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Zoroarkイエッサン(オス)
115.3〜137.2%
Night Daze
1HKO
calculated with サイコフィールド
115.3〜137.2%
Night Daze
1HKO
calculated with サイコフィールド
115.3〜137.2%
Night Daze
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Zoroark
91.5〜108.5%
Dazzling Gleam
1 hits (50%)
calculated with サイコフィールド
84.5〜100.0%
Dazzling Gleam
1 hits (6%)
calculated with サイコフィールド
91.5〜108.5%
Dazzling Gleam
1 hits (50%)
calculated with サイコフィールド
Speed
Second
ZoroarkS152 / イエッサン(オス)S220
Second
ZoroarkS152 / イエッサン(オス)S161
First
ZoroarkS152 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Zoroarkイエッサン(オス)
115.3〜137.2%
Night Daze
1HKO
calculated with サイコフィールド
115.3〜137.2%
Night Daze
1HKO
calculated with サイコフィールド
115.3〜137.2%
Night Daze
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Zoroark
91.5〜108.5%
Dazzling Gleam
2HKO
calculated with サイコフィールド
84.5〜100.0%
Dazzling Gleam
2HKO
calculated with サイコフィールド
91.5〜108.5%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
ZoroarkS152 / イエッサン(オス)S220
Second
ZoroarkS152 / イエッサン(オス)S161
First
ZoroarkS152 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
Zoroark Zoroark vs Skeledirge Skeledirge

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ZoroarkSkeledirge
88.2〜105.2%
Night Daze
1 hits (31%)
88.2〜105.2%
Night Daze
1 hits (31%)
88.2〜105.2%
Night Daze
1 hits (31%)
SkeledirgeZoroark
70.4〜83.1%
Disarming Voice
2HKO
70.4〜83.1%
Disarming Voice
2HKO
70.4〜83.1%
Disarming Voice
2HKO
Speed
First
ZoroarkS228 / SkeledirgeS86
First
ZoroarkS228 / SkeledirgeS86
First
ZoroarkS228 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ZoroarkSkeledirge
88.2〜105.2%
Night Daze
1 hits (31%)
88.2〜105.2%
Night Daze
1 hits (31%)
88.2〜105.2%
Night Daze
1 hits (31%)
SkeledirgeZoroark
70.4〜83.1%
Disarming Voice
2HKO
70.4〜83.1%
Disarming Voice
2HKO
70.4〜83.1%
Disarming Voice
2HKO
Speed
First
ZoroarkS152 / SkeledirgeS86
First
ZoroarkS152 / SkeledirgeS86
First
ZoroarkS152 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ZoroarkSkeledirge
88.2〜105.2%
Night Daze
1 hits (31%)
88.2〜105.2%
Night Daze
1 hits (31%)
88.2〜105.2%
Night Daze
1 hits (31%)
SkeledirgeZoroark
70.4〜83.1%
Disarming Voice
2HKO
70.4〜83.1%
Disarming Voice
2HKO
70.4〜83.1%
Disarming Voice
2HKO
Speed
First
ZoroarkS152 / SkeledirgeS86
First
ZoroarkS152 / SkeledirgeS86
First
ZoroarkS152 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダ*ボーマンダ
Zoroark Zoroark vs ボーマンダ ボーマンダ

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Zoroarkボーマンダ
49.1〜57.9%
Night Daze
2 hits (96%)
ボーマンダZoroark
154.2〜182.4%
Double-Edge
1HKO
Speed
First
ZoroarkS228 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Zoroarkボーマンダ
49.1〜57.9%
Night Daze
2 hits (96%)
ボーマンダZoroark
154.2〜182.4%
Double-Edge
1HKO
Speed
Second
ZoroarkS152 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Zoroarkボーマンダ
49.1〜57.9%
Night Daze
2 hits (96%)
ボーマンダZoroark
154.2〜182.4%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
ZoroarkS152 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Zoroark Zoroark vs Garchomp Garchomp

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ZoroarkGarchomp
47.0〜55.7%
Night Daze
2 hits (75%)
47.0〜55.7%
Night Daze
2 hits (75%)
47.0〜55.7%
Night Daze
2 hits (75%)
GarchompZoroark
124.6〜146.5%
Draco Meteor
1HKO
100.0〜118.3%
Earthquake
1HKO
100.0〜118.3%
Earthquake
1HKO
Speed
First
ZoroarkS228 / GarchompS223
Second
ZoroarkS228 / GarchompS231
First
ZoroarkS228 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ZoroarkGarchomp
47.0〜55.7%
Night Daze
2 hits (75%)
47.0〜55.7%
Night Daze
2 hits (75%)
47.0〜55.7%
Night Daze
2 hits (75%)
GarchompZoroark
124.6〜146.5%
Draco Meteor
1HKO
100.0〜118.3%
Earthquake
1HKO
100.0〜118.3%
Earthquake
1HKO
Speed
Second
ZoroarkS152 / GarchompS223
Second
ZoroarkS152 / GarchompS231
Second
ZoroarkS152 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ZoroarkGarchomp
47.0〜55.7%
Night Daze
2 hits (75%)
47.0〜55.7%
Night Daze
2 hits (75%)
47.0〜55.7%
Night Daze
2 hits (75%)
GarchompZoroark
124.6〜146.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
100.0〜118.3%
Earthquake
2HKO (incl. きあいのタスキ)
100.0〜118.3%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ZoroarkS152 / GarchompS223
Second
ZoroarkS152 / GarchompS231
Second
ZoroarkS152 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
Zoroark Zoroark vs Primarina Primarina

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ZoroarkPrimarina
51.3〜61.0%
Sludge Bomb
3HKO (incl. オボンのみ)
51.3〜61.0%
Sludge Bomb
3HKO (incl. オボンのみ)
51.3〜61.0%
Sludge Bomb
2 hits (95%)
PrimarinaZoroark
152.1〜178.9%
Moonblast
1HKO
183.1〜216.9%
Moonblast
1HKO
152.1〜178.9%
Moonblast
1HKO
Speed
First
ZoroarkS228 / PrimarinaS80
First
ZoroarkS228 / PrimarinaS82
First
ZoroarkS228 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ZoroarkPrimarina
51.3〜61.0%
Sludge Bomb
3HKO (incl. オボンのみ)
51.3〜61.0%
Sludge Bomb
3HKO (incl. オボンのみ)
51.3〜61.0%
Sludge Bomb
2 hits (95%)
PrimarinaZoroark
152.1〜178.9%
Moonblast
1HKO
183.1〜216.9%
Moonblast
1HKO
152.1〜178.9%
Moonblast
1HKO
Speed
First
ZoroarkS152 / PrimarinaS80
First
ZoroarkS152 / PrimarinaS82
First
ZoroarkS152 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ZoroarkPrimarina
51.3〜61.0%
Sludge Bomb
3HKO (incl. オボンのみ)
51.3〜61.0%
Sludge Bomb
3HKO (incl. オボンのみ)
51.3〜61.0%
Sludge Bomb
2 hits (95%)
PrimarinaZoroark
152.1〜178.9%
Moonblast
2HKO (incl. きあいのタスキ)
183.1〜216.9%
Moonblast
2HKO (incl. きあいのタスキ)
152.1〜178.9%
Moonblast
2HKO (incl. きあいのタスキ)
Speed
First
ZoroarkS152 / PrimarinaS80
First
ZoroarkS152 / PrimarinaS82
First
ZoroarkS152 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
グソクムシャ*グソクムシャ
Zoroark Zoroark vs グソクムシャ グソクムシャ

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Zoroarkグソクムシャ
98.9〜118.7%
Flamethrower
1 hits (94%)
グソクムシャZoroark
257.7〜303.5%
First Impression
1HKO
Speed
First
ZoroarkS228 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Zoroarkグソクムシャ
98.9〜118.7%
Flamethrower
1 hits (94%)
グソクムシャZoroark
257.7〜303.5%
First Impression
1HKO
Speed
First
ZoroarkS152 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Zoroarkグソクムシャ
98.9〜118.7%
Flamethrower
1 hits (94%)
グソクムシャZoroark
114.8〜135.2%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
ZoroarkS152 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View グソクムシャ's page →
Hippowdon×Hippowdon
Zoroark Zoroark vs Hippowdon Hippowdon

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ZoroarkHippowdon
31.2〜36.7%
Night Daze
4HKO
calculated with すなあらし
34.9〜40.9%
Night Daze
3 hits (62%)
calculated with すなあらし
31.2〜36.7%
Night Daze
3 hits (69%)
calculated with すなあらし
HippowdonZoroark
65.5〜78.2%
Earthquake
2HKO
calculated with すなあらし
65.5〜78.2%
Earthquake
2HKO
calculated with すなあらし
65.5〜78.2%
Earthquake
2HKO
calculated with すなあらし
Speed
First
ZoroarkS228 / HippowdonS67
First
ZoroarkS228 / HippowdonS67
First
ZoroarkS228 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ZoroarkHippowdon
31.2〜36.7%
Night Daze
4HKO
calculated with すなあらし
34.9〜40.9%
Night Daze
3 hits (62%)
calculated with すなあらし
31.2〜36.7%
Night Daze
3 hits (69%)
calculated with すなあらし
HippowdonZoroark
65.5〜78.2%
Earthquake
2HKO
calculated with すなあらし
65.5〜78.2%
Earthquake
2HKO
calculated with すなあらし
65.5〜78.2%
Earthquake
2HKO
calculated with すなあらし
Speed
First
ZoroarkS152 / HippowdonS67
First
ZoroarkS152 / HippowdonS67
First
ZoroarkS152 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ZoroarkHippowdon
31.2〜36.7%
Night Daze
4HKO
calculated with すなあらし
34.9〜40.9%
Night Daze
3 hits (62%)
calculated with すなあらし
31.2〜36.7%
Night Daze
3 hits (69%)
calculated with すなあらし
HippowdonZoroark
65.5〜78.2%
Earthquake
2HKO
calculated with すなあらし
65.5〜78.2%
Earthquake
2HKO
calculated with すなあらし
65.5〜78.2%
Earthquake
2HKO
calculated with すなあらし
Speed
First
ZoroarkS152 / HippowdonS67
First
ZoroarkS152 / HippowdonS67
First
ZoroarkS152 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Zoroark Zoroark vs セグレイブ セグレイブ

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Zoroarkセグレイブ
74.3〜88.0%
Focus Blast
2HKO
84.8〜100.5%
Focus Blast
2HKO
84.8〜100.5%
Focus Blast
1 hits (6%)
セグレイブZoroark
148.6〜175.4%
きょけんとつげき
1HKO
118.3〜139.4%
きょけんとつげき
1HKO
166.9〜197.2%
きょけんとつげき
1HKO
Speed
First
ZoroarkS228 / セグレイブS139
First
ZoroarkS228 / セグレイブS152
First
ZoroarkS228 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Zoroarkセグレイブ
74.3〜88.0%
Focus Blast
2HKO
84.8〜100.5%
Focus Blast
2HKO
84.8〜100.5%
Focus Blast
1 hits (6%)
セグレイブZoroark
148.6〜175.4%
きょけんとつげき
1HKO
118.3〜139.4%
きょけんとつげき
1HKO
166.9〜197.2%
きょけんとつげき
1HKO
Speed
First
ZoroarkS152 / セグレイブS139
Second
ZoroarkS152 / セグレイブS152
First
ZoroarkS152 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Zoroarkセグレイブ
74.3〜88.0%
Focus Blast
2HKO
84.8〜100.5%
Focus Blast
2HKO
84.8〜100.5%
Focus Blast
1 hits (6%)
セグレイブZoroark
148.6〜175.4%
きょけんとつげき
2HKO (incl. きあいのタスキ)
118.3〜139.4%
きょけんとつげき
2HKO (incl. きあいのタスキ)
105.6〜124.6%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
First
ZoroarkS152 / セグレイブS139
Second
ZoroarkS152 / セグレイブS152
First
ZoroarkS152 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Aegislash*Aegislash
Zoroark Zoroark vs Aegislash Aegislash

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ZoroarkAegislash
68.3〜80.2%
Night Daze
2HKO
68.3〜80.2%
Night Daze
2HKO
68.3〜80.2%
Night Daze
2HKO
AegislashZoroark
132.4〜156.3%
Sacred Sword
1HKO
102.8〜121.1%
Sacred Sword
1HKO
132.4〜156.3%
Sacred Sword
1HKO
Speed
First
ZoroarkS228 / AegislashS80
First
ZoroarkS228 / AegislashS72
First
ZoroarkS228 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ZoroarkAegislash
68.3〜80.2%
Night Daze
2HKO
68.3〜80.2%
Night Daze
2HKO
68.3〜80.2%
Night Daze
2HKO
AegislashZoroark
132.4〜156.3%
Sacred Sword
1HKO
102.8〜121.1%
Sacred Sword
1HKO
132.4〜156.3%
Sacred Sword
1HKO
Speed
First
ZoroarkS152 / AegislashS80
First
ZoroarkS152 / AegislashS72
First
ZoroarkS152 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ZoroarkAegislash
68.3〜80.2%
Night Daze
2HKO
68.3〜80.2%
Night Daze
2HKO
68.3〜80.2%
Night Daze
2HKO
AegislashZoroark
132.4〜156.3%
Sacred Sword
2HKO (incl. きあいのタスキ)
102.8〜121.1%
Sacred Sword
2HKO (incl. きあいのタスキ)
132.4〜156.3%
Sacred Sword
2HKO (incl. きあいのタスキ)
Speed
First
ZoroarkS152 / AegislashS80
First
ZoroarkS152 / AegislashS72
First
ZoroarkS152 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Aegislash's page →
Mimikyu*Mimikyu
Zoroark Zoroark vs Mimikyu Mimikyu

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ZoroarkMimikyu
55.7〜66.4%
Night Daze
3HKO (incl. ばけのかわ)
55.7〜66.4%
Night Daze
3HKO (incl. ばけのかわ)
55.7〜66.4%
Night Daze
3HKO (incl. ばけのかわ)
MimikyuZoroark
183.1〜215.5%
Play Rough
1HKO
140.8〜166.2%
Play Rough
1HKO
140.8〜166.2%
Play Rough
1HKO
Speed
First
ZoroarkS228 / MimikyuS148
First
ZoroarkS228 / MimikyuS148
First
ZoroarkS228 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ZoroarkMimikyu
55.7〜66.4%
Night Daze
3HKO (incl. ばけのかわ)
55.7〜66.4%
Night Daze
3HKO (incl. ばけのかわ)
55.7〜66.4%
Night Daze
3HKO (incl. ばけのかわ)
MimikyuZoroark
183.1〜215.5%
Play Rough
1HKO
140.8〜166.2%
Play Rough
1HKO
140.8〜166.2%
Play Rough
1HKO
Speed
First
ZoroarkS152 / MimikyuS148
First
ZoroarkS152 / MimikyuS148
First
ZoroarkS152 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ZoroarkMimikyu
55.7〜66.4%
Night Daze
3HKO (incl. ばけのかわ)
55.7〜66.4%
Night Daze
3HKO (incl. ばけのかわ)
55.7〜66.4%
Night Daze
3HKO (incl. ばけのかわ)
MimikyuZoroark
183.1〜215.5%
Play Rough
2HKO (incl. きあいのタスキ)
140.8〜166.2%
Play Rough
2HKO (incl. きあいのタスキ)
140.8〜166.2%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
First
ZoroarkS152 / MimikyuS148
First
ZoroarkS152 / MimikyuS148
First
ZoroarkS152 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
Zoroark Zoroark vs Meowscarada Meowscarada

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ZoroarkMeowscarada
124.2〜146.4%
Focus Blast
1HKO
124.2〜146.4%
Focus Blast
2HKO (incl. きあいのタスキ)
124.2〜146.4%
Focus Blast
1HKO
MeowscaradaZoroark
107.0〜128.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
107.0〜128.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
121.1〜143.7%
Flower Trick
1HKO
Speed
Second
ZoroarkS228 / MeowscaradaS262
First
ZoroarkS228 / MeowscaradaS175
First
ZoroarkS228 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ZoroarkMeowscarada
124.2〜146.4%
Focus Blast
1HKO
124.2〜146.4%
Focus Blast
2HKO (incl. きあいのタスキ)
124.2〜146.4%
Focus Blast
1HKO
MeowscaradaZoroark
107.0〜128.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
107.0〜128.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
121.1〜143.7%
Flower Trick
1HKO
Speed
Second
ZoroarkS152 / MeowscaradaS262
Second
ZoroarkS152 / MeowscaradaS175
Second
ZoroarkS152 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ZoroarkMeowscarada
124.2〜146.4%
Focus Blast
1HKO
124.2〜146.4%
Focus Blast
2HKO (incl. きあいのタスキ)
124.2〜146.4%
Focus Blast
1HKO
MeowscaradaZoroark
107.0〜128.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
107.0〜128.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
138.0〜166.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
ZoroarkS152 / MeowscaradaS262
Second
ZoroarkS152 / MeowscaradaS175
Second
ZoroarkS152 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Zoroark Zoroark vs ゴリランダー ゴリランダー

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Zoroarkゴリランダー
69.6〜82.1%
Flamethrower
2HKO
calculated with グラスフィールド
69.6〜82.1%
Flamethrower
2HKO
calculated with グラスフィールド
69.6〜82.1%
Flamethrower
2HKO
calculated with グラスフィールド
ゴリランダーZoroark
116.9〜138.7%
U-turn
1HKO
calculated with グラスフィールド
121.1〜142.3%
ドラムアタック
1HKO
calculated with グラスフィールド
101.4〜119.0%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
First
ZoroarkS228 / ゴリランダーS107
First
ZoroarkS228 / ゴリランダーS107
First
ZoroarkS228 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Zoroarkゴリランダー
69.6〜82.1%
Flamethrower
2HKO
calculated with グラスフィールド
69.6〜82.1%
Flamethrower
2HKO
calculated with グラスフィールド
69.6〜82.1%
Flamethrower
2HKO
calculated with グラスフィールド
ゴリランダーZoroark
116.9〜138.7%
U-turn
1HKO
calculated with グラスフィールド
121.1〜142.3%
ドラムアタック
1HKO
calculated with グラスフィールド
101.4〜119.0%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
First
ZoroarkS152 / ゴリランダーS107
First
ZoroarkS152 / ゴリランダーS107
First
ZoroarkS152 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Zoroarkゴリランダー
69.6〜82.1%
Flamethrower
2HKO
calculated with グラスフィールド
69.6〜82.1%
Flamethrower
2HKO
calculated with グラスフィールド
69.6〜82.1%
Flamethrower
2HKO
calculated with グラスフィールド
ゴリランダーZoroark
116.9〜138.7%
U-turn
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
121.1〜142.3%
ドラムアタック
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
101.4〜119.0%
ドラムアタック
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
ZoroarkS152 / ゴリランダーS107
First
ZoroarkS152 / ゴリランダーS107
First
ZoroarkS152 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
GyaradosGyarados
Zoroark Zoroark vs Gyarados Gyarados

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ZoroarkGyarados
37.6〜44.6%
Night Daze
3HKO
calculated with 攻撃-1
44.4〜52.6%
Night Daze
2 hits (19%)
calculated with 攻撃-1
37.6〜44.6%
Night Daze
3HKO
calculated with 攻撃-1
GyaradosZoroark
59.2〜69.7%
Power Whip
2HKO
77.5〜91.5%
Power Whip
2HKO
59.2〜69.7%
Power Whip
2HKO
Speed
First
ZoroarkS228 / GyaradosS101
First
ZoroarkS228 / GyaradosS133
First
ZoroarkS228 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ZoroarkGyarados
37.6〜44.6%
Night Daze
3HKO
calculated with 攻撃-1
44.4〜52.6%
Night Daze
2 hits (19%)
calculated with 攻撃-1
37.6〜44.6%
Night Daze
3HKO
calculated with 攻撃-1
GyaradosZoroark
48.6〜57.7%
Earthquake
3HKO
77.5〜91.5%
Power Whip
2HKO
48.6〜57.7%
Earthquake
3HKO
Speed
First
ZoroarkS152 / GyaradosS101
First
ZoroarkS152 / GyaradosS133
First
ZoroarkS152 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ZoroarkGyarados
37.6〜44.6%
Night Daze
3HKO
calculated with 攻撃-1
44.4〜52.6%
Night Daze
2 hits (19%)
calculated with 攻撃-1
37.6〜44.6%
Night Daze
3HKO
calculated with 攻撃-1
GyaradosZoroark
59.2〜69.7%
Power Whip
2HKO
77.5〜91.5%
Power Whip
2HKO
59.2〜69.7%
Power Whip
2HKO
Speed
First
ZoroarkS152 / GyaradosS101
First
ZoroarkS152 / GyaradosS133
First
ZoroarkS152 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F*Basculegion-F
Zoroark Zoroark vs Basculegion-F Basculegion-F

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ZoroarkBasculegion-F
97.5〜115.7%
Night Daze
1 hits (88%)
97.5〜115.7%
Night Daze
1 hits (88%)
97.5〜115.7%
Night Daze
1 hits (88%)
Basculegion-FZoroark
126.8〜149.3%
Wave Crash
1HKO
138.0〜163.4%
Wave Crash
1HKO
164.8〜193.7%
Wave Crash
1HKO
Speed
First
ZoroarkS228 / Basculegion-FS195
First
ZoroarkS228 / Basculegion-FS143
First
ZoroarkS228 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ZoroarkBasculegion-F
97.5〜115.7%
Night Daze
1 hits (88%)
97.5〜115.7%
Night Daze
1 hits (88%)
97.5〜115.7%
Night Daze
1 hits (88%)
Basculegion-FZoroark
126.8〜149.3%
Wave Crash
1HKO
138.0〜163.4%
Wave Crash
1HKO
164.8〜193.7%
Wave Crash
1HKO
Speed
Second
ZoroarkS152 / Basculegion-FS195
First
ZoroarkS152 / Basculegion-FS143
First
ZoroarkS152 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ZoroarkBasculegion-F
97.5〜115.7%
Night Daze
1 hits (88%)
97.5〜115.7%
Night Daze
1 hits (88%)
97.5〜115.7%
Night Daze
1 hits (88%)
Basculegion-FZoroark
126.8〜149.3%
Wave Crash
2HKO (incl. きあいのタスキ)
138.0〜163.4%
Wave Crash
2HKO (incl. きあいのタスキ)
164.8〜193.7%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
ZoroarkS152 / Basculegion-FS195
First
ZoroarkS152 / Basculegion-FS143
First
ZoroarkS152 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Basculegion-F's page →
メガリザードンX*メガリザードンX
Zoroark Zoroark vs メガリザードンX メガリザードンX

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ZoroarkメガリザードンX
56.1〜66.5%
Night Daze
2HKO
メガリザードンXZoroark
140.8〜166.9%
Flare Blitz
1HKO
Speed
First
ZoroarkS228 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ZoroarkメガリザードンX
56.1〜66.5%
Night Daze
2HKO
メガリザードンXZoroark
140.8〜166.9%
Flare Blitz
1HKO
Speed
Second
ZoroarkS152 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ZoroarkメガリザードンX
56.1〜66.5%
Night Daze
2HKO
メガリザードンXZoroark
140.8〜166.9%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
ZoroarkS152 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Zoroark Zoroark vs メガリザードンY メガリザードンY

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ZoroarkメガリザードンY
43.2〜52.3%
Night Daze
2 hits (11%)
calculated with 晴れ
メガリザードンYZoroark
154.9〜183.8%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
ZoroarkS228 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ZoroarkメガリザードンY
43.2〜52.3%
Night Daze
2 hits (11%)
calculated with 晴れ
メガリザードンYZoroark
154.9〜183.8%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ZoroarkS152 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ZoroarkメガリザードンY
43.2〜52.3%
Night Daze
2 hits (11%)
calculated with 晴れ
メガリザードンYZoroark
154.9〜183.8%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
ZoroarkS152 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Zoroark Zoroark vs A-Ninetales A-Ninetales

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ZoroarkA-Ninetales
61.7〜73.1%
Flamethrower
2HKO
calculated with あられ
72.0〜85.3%
Flamethrower
2HKO
calculated with あられ
A-NinetalesZoroark
94.4〜114.1%
Moonblast
1 hits (75%)
calculated with あられ
126.8〜149.3%
Moonblast
1HKO
calculated with あられ
Speed
First
ZoroarkS228 / A-NinetalesS177
First
ZoroarkS228 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ZoroarkA-Ninetales
61.7〜73.1%
Flamethrower
2HKO
calculated with あられ
72.0〜85.3%
Flamethrower
2HKO
calculated with あられ
A-NinetalesZoroark
94.4〜114.1%
Moonblast
1 hits (75%)
calculated with あられ
126.8〜149.3%
Moonblast
1HKO
calculated with あられ
Speed
Second
ZoroarkS152 / A-NinetalesS177
Second
ZoroarkS152 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ZoroarkA-Ninetales
61.7〜73.1%
Flamethrower
2HKO
calculated with あられ
72.0〜85.3%
Flamethrower
2HKO
calculated with あられ
A-NinetalesZoroark
94.4〜114.1%
Moonblast
2HKO
calculated with あられ
126.8〜149.3%
Moonblast
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
ZoroarkS152 / A-NinetalesS177
Second
ZoroarkS152 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
Zoroark Zoroark vs エースバーン エースバーン

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Zoroarkエースバーン
61.1〜72.6%
Night Daze
2HKO
61.1〜72.6%
Night Daze
2HKO
61.1〜72.6%
Night Daze
2HKO
エースバーンZoroark
109.9〜129.6%
かえんボール
1HKO
100.0〜118.3%
かえんボール
1HKO
142.3〜168.3%
かえんボール
1HKO
Speed
Second
ZoroarkS228 / エースバーンS256
First
ZoroarkS228 / エースバーンS188
First
ZoroarkS228 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Zoroarkエースバーン
61.1〜72.6%
Night Daze
2HKO
61.1〜72.6%
Night Daze
2HKO
61.1〜72.6%
Night Daze
2HKO
エースバーンZoroark
109.9〜129.6%
かえんボール
1HKO
100.0〜118.3%
かえんボール
1HKO
142.3〜168.3%
かえんボール
1HKO
Speed
Second
ZoroarkS152 / エースバーンS256
Second
ZoroarkS152 / エースバーンS188
Second
ZoroarkS152 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Zoroarkエースバーン
61.1〜72.6%
Night Daze
2HKO
61.1〜72.6%
Night Daze
2HKO
61.1〜72.6%
Night Daze
2HKO
エースバーンZoroark
109.9〜129.6%
かえんボール
2HKO (incl. きあいのタスキ)
100.0〜118.3%
かえんボール
2HKO (incl. きあいのタスキ)
142.3〜168.3%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
ZoroarkS152 / エースバーンS256
Second
ZoroarkS152 / エースバーンS188
Second
ZoroarkS152 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
Zoroark Zoroark vs Sneasler Sneasler

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ZoroarkSneasler
40.8〜48.4%
Flamethrower
3HKO
40.8〜48.4%
Flamethrower
3HKO
40.8〜48.4%
Flamethrower
3HKO
SneaslerZoroark
238.0〜283.1%
Close Combat
1HKO
238.0〜283.1%
Close Combat
1HKO
238.0〜283.1%
Close Combat
1HKO
Speed
First
ZoroarkS228 / SneaslerS172
First
ZoroarkS228 / SneaslerS172
First
ZoroarkS228 / SneaslerS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ZoroarkSneasler
40.8〜48.4%
Flamethrower
3HKO
40.8〜48.4%
Flamethrower
3HKO
40.8〜48.4%
Flamethrower
3HKO
SneaslerZoroark
238.0〜283.1%
Close Combat
1HKO
238.0〜283.1%
Close Combat
1HKO
238.0〜283.1%
Close Combat
1HKO
Speed
Second
ZoroarkS152 / SneaslerS172
Second
ZoroarkS152 / SneaslerS172
Second
ZoroarkS152 / SneaslerS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ZoroarkSneasler
40.8〜48.4%
Flamethrower
3HKO
40.8〜48.4%
Flamethrower
3HKO
40.8〜48.4%
Flamethrower
3HKO
SneaslerZoroark
238.0〜283.1%
Close Combat
2HKO (incl. きあいのタスキ)
238.0〜283.1%
Close Combat
2HKO (incl. きあいのタスキ)
238.0〜283.1%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
ZoroarkS152 / SneaslerS172
Second
ZoroarkS152 / SneaslerS172
Second
ZoroarkS152 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-WRotom-W
Zoroark Zoroark vs Rotom-W Rotom-W

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ZoroarkRotom-W
44.6〜53.5%
Night Daze
3HKO
44.6〜53.5%
Night Daze
2 hits (1%)
56.7〜66.9%
Night Daze
2 hits (41%)
Rotom-WZoroark
68.3〜81.0%
Hydro Pump
2HKO
68.3〜81.0%
Hydro Pump
2HKO
95.1〜112.0%
Hydro Pump
1 hits (69%)
Speed
First
ZoroarkS228 / Rotom-WS106
First
ZoroarkS228 / Rotom-WS106
First
ZoroarkS228 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ZoroarkRotom-W
44.6〜53.5%
Night Daze
3HKO
44.6〜53.5%
Night Daze
2 hits (1%)
56.7〜66.9%
Night Daze
2 hits (41%)
Rotom-WZoroark
68.3〜81.0%
Hydro Pump
2HKO
68.3〜81.0%
Hydro Pump
2HKO
95.1〜112.0%
Hydro Pump
1 hits (69%)
Speed
First
ZoroarkS152 / Rotom-WS106
First
ZoroarkS152 / Rotom-WS106
First
ZoroarkS152 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ZoroarkRotom-W
44.6〜53.5%
Night Daze
3HKO
44.6〜53.5%
Night Daze
2 hits (1%)
56.7〜66.9%
Night Daze
2 hits (41%)
Rotom-WZoroark
68.3〜81.0%
Hydro Pump
2HKO
68.3〜81.0%
Hydro Pump
2HKO
95.1〜112.0%
Hydro Pump
2HKO
Speed
First
ZoroarkS152 / Rotom-WS106
First
ZoroarkS152 / Rotom-WS106
First
ZoroarkS152 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
Volcarona×*Volcarona
Zoroark Zoroark vs Volcarona Volcarona

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ZoroarkVolcarona
38.0〜45.3%
Night Daze
3 hits (44%)
45.3〜54.0%
Night Daze
3HKO
38.0〜45.3%
Night Daze
3HKO
VolcaronaZoroark
139.4〜164.8%
Bug Buzz
1HKO
183.1〜216.9%
Bug Buzz
1HKO
139.4〜164.8%
Bug Buzz
1HKO
Speed
First
ZoroarkS228 / VolcaronaS122
First
ZoroarkS228 / VolcaronaS152
First
ZoroarkS228 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ZoroarkVolcarona
38.0〜45.3%
Night Daze
3 hits (44%)
45.3〜54.0%
Night Daze
3HKO
38.0〜45.3%
Night Daze
3HKO
VolcaronaZoroark
139.4〜164.8%
Bug Buzz
1HKO
183.1〜216.9%
Bug Buzz
1HKO
139.4〜164.8%
Bug Buzz
1HKO
Speed
First
ZoroarkS152 / VolcaronaS122
Second
ZoroarkS152 / VolcaronaS152
First
ZoroarkS152 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ZoroarkVolcarona
38.0〜45.3%
Night Daze
3 hits (44%)
45.3〜54.0%
Night Daze
3HKO
38.0〜45.3%
Night Daze
3HKO
VolcaronaZoroark
139.4〜164.8%
Bug Buzz
2HKO (incl. きあいのタスキ)
183.1〜216.9%
Bug Buzz
2HKO (incl. きあいのタスキ)
139.4〜164.8%
Bug Buzz
2HKO (incl. きあいのタスキ)
Speed
First
ZoroarkS152 / VolcaronaS122
Second
ZoroarkS152 / VolcaronaS152
First
ZoroarkS152 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
パーモット*パーモット
Zoroark Zoroark vs パーモット パーモット

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Zoroarkパーモット
72.8〜85.7%
Focus Blast
2HKO
72.8〜85.7%
Focus Blast
2HKO
72.8〜85.7%
Focus Blast
2HKO
パーモットZoroark
119.7〜141.5%
でんこうそうげき
1HKO
129.6〜154.2%
でんこうそうげき
1HKO
154.9〜183.8%
でんこうそうげき
1HKO
Speed
First
ZoroarkS228 / パーモットS172
Second
ZoroarkS228 / パーモットS235
First
ZoroarkS228 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Zoroarkパーモット
72.8〜85.7%
Focus Blast
2HKO
72.8〜85.7%
Focus Blast
2HKO
72.8〜85.7%
Focus Blast
2HKO
パーモットZoroark
119.7〜141.5%
でんこうそうげき
1HKO
129.6〜154.2%
でんこうそうげき
1HKO
154.9〜183.8%
でんこうそうげき
1HKO
Speed
Second
ZoroarkS152 / パーモットS172
Second
ZoroarkS152 / パーモットS235
Second
ZoroarkS152 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Zoroarkパーモット
72.8〜85.7%
Focus Blast
2HKO
72.8〜85.7%
Focus Blast
2HKO
72.8〜85.7%
Focus Blast
2HKO
パーモットZoroark
200.0〜236.6%
Close Combat
2HKO (incl. きあいのタスキ)
216.9〜257.7%
Close Combat
2HKO (incl. きあいのタスキ)
259.9〜307.0%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
ZoroarkS152 / パーモットS172
Second
ZoroarkS152 / パーモットS235
Second
ZoroarkS152 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
Zoroark Zoroark vs Hydreigon Hydreigon

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ZoroarkHydreigon
92.3〜108.9%
Focus Blast
1 hits (50%)
92.3〜108.9%
Focus Blast
2HKO
92.3〜108.9%
Focus Blast
1 hits (50%)
HydreigonZoroark
125.4〜147.9%
Draco Meteor
1HKO
114.1〜135.2%
Draco Meteor
1HKO
162.7〜192.3%
Draco Meteor
1HKO
Speed
First
ZoroarkS228 / HydreigonS225
First
ZoroarkS228 / HydreigonS165
First
ZoroarkS228 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ZoroarkHydreigon
92.3〜108.9%
Focus Blast
1 hits (50%)
92.3〜108.9%
Focus Blast
2HKO
92.3〜108.9%
Focus Blast
1 hits (50%)
HydreigonZoroark
125.4〜147.9%
Draco Meteor
1HKO
114.1〜135.2%
Draco Meteor
1HKO
162.7〜192.3%
Draco Meteor
1HKO
Speed
Second
ZoroarkS152 / HydreigonS225
Second
ZoroarkS152 / HydreigonS165
First
ZoroarkS152 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ZoroarkHydreigon
92.3〜108.9%
Focus Blast
1 hits (50%)
92.3〜108.9%
Focus Blast
2HKO
92.3〜108.9%
Focus Blast
1 hits (50%)
HydreigonZoroark
125.4〜147.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
114.1〜135.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
162.7〜192.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
ZoroarkS152 / HydreigonS225
Second
ZoroarkS152 / HydreigonS165
First
ZoroarkS152 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Hydreigon's page →
Metagross*Metagross
Zoroark Zoroark vs Metagross Metagross

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ZoroarkMetagross
89.2〜107.0%
Night Daze
1 hits (38%)
MetagrossZoroark
112.0〜132.4%
Iron Head
1HKO
Speed
First
ZoroarkS228 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ZoroarkMetagross
89.2〜107.0%
Night Daze
1 hits (38%)
MetagrossZoroark
112.0〜132.4%
Iron Head
1HKO
Speed
Second
ZoroarkS152 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ZoroarkMetagross
89.2〜107.0%
Night Daze
1 hits (38%)
MetagrossZoroark
112.0〜132.4%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
Second
ZoroarkS152 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Zoroark Zoroark vs Dragonite Dragonite

Zoroark's build: Choice Scarf, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ZoroarkDragonite
18.6〜22.2%
Night Daze
3 hits (82%)
22.8〜26.9%
Night Daze
3HKO
22.8〜26.9%
Night Daze
3HKO
DragoniteZoroark
139.4〜164.8%
Draco Meteor
1HKO
97.9〜116.2%
Draco Meteor
1 hits (88%)
107.7〜127.5%
Draco Meteor
1HKO
Speed
First
ZoroarkS228 / DragoniteS152
First
ZoroarkS228 / DragoniteS145
First
ZoroarkS228 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Sitrus Berry, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ZoroarkDragonite
18.6〜22.2%
Night Daze
3 hits (82%)
22.8〜26.9%
Night Daze
3HKO
22.8〜26.9%
Night Daze
3HKO
DragoniteZoroark
139.4〜164.8%
Draco Meteor
1HKO
97.9〜116.2%
Draco Meteor
1 hits (88%)
107.7〜127.5%
Draco Meteor
1HKO
Speed
Second
ZoroarkS152 / DragoniteS152
First
ZoroarkS152 / DragoniteS145
First
ZoroarkS152 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Zoroark's build: Focus Sash, Modest, H7 C32 S27

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ZoroarkDragonite
18.6〜22.2%
Night Daze
3 hits (82%)
22.8〜26.9%
Night Daze
3HKO
22.8〜26.9%
Night Daze
3HKO
DragoniteZoroark
139.4〜164.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
97.9〜116.2%
Draco Meteor
2HKO
107.7〜127.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
ZoroarkS152 / DragoniteS152
First
ZoroarkS152 / DragoniteS145
First
ZoroarkS152 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-1 Season
ItemFocus Sash
AbilityIllusion
NatureTimid (S↑A↓)
MovesゴーストShadow BallかくとうFocus BlastこおりIcy WindゴーストShadow Sneak
EVH1A1C32S32
M-1 Season
ItemFocus Sash
AbilityIllusion
NatureTimid (S↑A↓)
MovesゴーストShadow BallこおりIcy WindあくTauntあくParting Shot
EVH1B1C32S32
See more team examples