Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
マニューラ

マニューラ

あく こおり
全国図鑑 No.461 / 使用率 126位
データ集計日:2026-09-10

種族値

HP
70
こうげき
120
ぼうぎょ
65
とくこう
45
とくぼう
85
すばやさ
125
合計
510

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとう
いわむしはがねほのおフェアリー
ゴーストみずこおりあく
エスパー

特性

順位 特性名 採用率 ⓘ 効果
1 わるいてぐせ
72.6%
自分が道具を持っていない時、接触技を受けると相手の道具を盗んでしまう。
2 プレッシャー
27.4%
自分に対し、相手の使う技のPPを1多く減らす。

使用率データ

順位 技名 採用率
1
こおり こおりのつぶて
93.7%
こおり物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
2
こおり トリプルアクセル
63.2%
こおり物理
威力 20命中 90%PP 12
1回目は威力20、2回目は威力40、3回目は威力60の連続3回攻撃。途中で外れると攻撃は終わる。
3
あく はたきおとす
56.8%
あく物理
威力 65命中 100%PP 20
相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。
4
かくとう カウンター
51.6%
かくとう物理
命中 100%PP 20
優先度-5使ったターンに相手から受けた物理技のダメージを2倍にして返す。
5
あく じごくづき
43.2%
あく物理
威力 80命中 100%PP 16
相手をじごくづき状態にする。
6
かくとう きしかいせい
31.6%
かくとう物理
命中 100%PP 16
自分の残りHPが少ないほど威力が上がる。威力20-200。
7
ノーマル つるぎのまい
22.1%
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
8
こおり つららおとし
20.0%
こおり物理
威力 85命中 90%PP 12
30%の確率で相手をひるませる。
9
ノーマル ねこだまし
5.3%
ノーマル物理
威力 40命中 100%PP 12
優先度+3相手をひるませる。登場して最初に出す技でない場合失敗する。
10
かくとう かわらわり
5.3%
かくとう物理
威力 75命中 100%PP 16
相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。

持ち物

順位 持ち物 採用率
1
きあいのタスキきあいのタスキ
88.4%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
2
いのちのたま
11.6%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。

性格

順位 性格 採用率
1 ようき (S↑ C↓)
98.9%
2 いじっぱり (A↑ C↓)
1.1%

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Weavile Weavile vs ボーマンダ ボーマンダ

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Weavileボーマンダ
191.8〜231.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
ボーマンダWeavile
140.1〜166.0%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
First
WeavileS194 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Weavileボーマンダ
249.1〜300.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
ボーマンダWeavile
140.1〜166.0%
Double-Edge
1HKO
Speed
First
WeavileS194 / ボーマンダS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
Garchomp*Garchomp
Weavile Weavile vs Garchomp Garchomp

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
WeavileGarchomp
122.2〜147.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
222.7〜270.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
222.7〜270.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
GarchompWeavile
91.8〜108.8%
Draco Meteor
2HKO
108.8〜128.6%
Outrage
2HKO (incl. きあいのタスキ)
108.8〜128.6%
Outrage
2HKO (incl. きあいのタスキ)
Speed
Second
WeavileS194 / GarchompS223
Second
WeavileS194 / GarchompS231
First
WeavileS194 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
WeavileGarchomp
158.4〜190.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
288.6〜350.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
288.6〜350.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
GarchompWeavile
91.8〜108.8%
Draco Meteor
1 hits (56%)
108.8〜128.6%
Outrage
1HKO
108.8〜128.6%
Outrage
1HKO
Speed
Second
WeavileS194 / GarchompS223
Second
WeavileS194 / GarchompS231
First
WeavileS194 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
Hippowdon*Hippowdon
Weavile Weavile vs Hippowdon Hippowdon

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
WeavileHippowdon
79.1〜95.8%
Triple Axel
2HKO
calculated with すなあらし・最大3ヒット時
71.6〜86.5%
Triple Axel
2HKO
calculated with すなあらし・最大3ヒット時
79.1〜95.8%
Triple Axel
2HKO
calculated with すなあらし・最大3ヒット時
HippowdonWeavile
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし
Speed
First
WeavileS194 / HippowdonS67
First
WeavileS194 / HippowdonS67
First
WeavileS194 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
WeavileHippowdon
102.3〜123.7%
Triple Axel
1HKO
calculated with すなあらし・最大3ヒット時
92.6〜111.6%
Triple Axel
1 hits (63%)
calculated with すなあらし・最大3ヒット時
102.3〜123.7%
Triple Axel
1HKO
calculated with すなあらし・最大3ヒット時
HippowdonWeavile
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし
Speed
First
WeavileS194 / HippowdonS67
First
WeavileS194 / HippowdonS67
First
WeavileS194 / HippowdonS67
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
Gholdengo*Gholdengo
Weavile Weavile vs Gholdengo Gholdengo

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
WeavileGholdengo
100.6〜119.0%
Knock Off
1HKO
77.7〜91.2%
Knock Off
2HKO
92.0〜108.0%
Knock Off
1 hits (44%)
GholdengoWeavile
179.6〜212.2%
Make It Rain
2HKO (incl. きあいのタスキ)
134.7〜159.2%
Make It Rain
2HKO (incl. きあいのタスキ)
163.3〜193.2%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
First
WeavileS194 / GholdengoS136
First
WeavileS194 / GholdengoS107
First
WeavileS194 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
WeavileGholdengo
130.7〜154.6%
Knock Off
1HKO
101.0〜118.1%
Knock Off
1HKO
119.6〜139.9%
Knock Off
1HKO
GholdengoWeavile
179.6〜212.2%
Make It Rain
1HKO
134.7〜159.2%
Make It Rain
1HKO
163.3〜193.2%
Make It Rain
1HKO
Speed
First
WeavileS194 / GholdengoS136
First
WeavileS194 / GholdengoS107
First
WeavileS194 / GholdengoS136
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Meowscarada*Meowscarada
Weavile Weavile vs Meowscarada Meowscarada

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
WeavileMeowscarada
171.2〜205.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
171.2〜205.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
171.2〜205.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
MeowscaradaWeavile
114.3〜134.7%
U-turn
2HKO (incl. きあいのタスキ)
114.3〜134.7%
U-turn
2HKO (incl. きあいのタスキ)
110.9〜130.6%
Flower Trick
2HKO (incl. きあいのタスキ)
Speed
Second
WeavileS194 / MeowscaradaS262
First
WeavileS194 / MeowscaradaS175
First
WeavileS194 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
WeavileMeowscarada
221.6〜266.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
221.6〜266.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
221.6〜266.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
MeowscaradaWeavile
114.3〜134.7%
U-turn
1HKO
114.3〜134.7%
U-turn
1HKO
110.9〜130.6%
Flower Trick
1HKO
Speed
Second
WeavileS194 / MeowscaradaS262
First
WeavileS194 / MeowscaradaS175
First
WeavileS194 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Meowscarada's page →
ゴリランダー*ゴリランダー
Weavile Weavile vs ゴリランダー ゴリランダー

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Weavileゴリランダー
104.3〜124.6%
Triple Axel
1HKO
calculated with グラスフィールド・最大3ヒット時
104.3〜124.6%
Triple Axel
1HKO
calculated with グラスフィールド・最大3ヒット時
71.5〜86.0%
Triple Axel
2HKO
calculated with グラスフィールド・最大3ヒット時
ゴリランダーWeavile
107.5〜127.2%
U-turn
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
110.2〜129.3%
ドラムアタック
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
136.7〜161.2%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
WeavileS194 / ゴリランダーS107
First
WeavileS194 / ゴリランダーS107
First
WeavileS194 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Weavileゴリランダー
134.8〜161.4%
Triple Axel
1HKO
calculated with グラスフィールド・最大3ヒット時
134.8〜161.4%
Triple Axel
1HKO
calculated with グラスフィールド・最大3ヒット時
92.3〜111.1%
Triple Axel
1 hits (63%)
calculated with グラスフィールド・最大3ヒット時
ゴリランダーWeavile
107.5〜127.2%
U-turn
1HKO
calculated with グラスフィールド
110.2〜129.3%
ドラムアタック
1HKO
calculated with グラスフィールド
136.7〜161.2%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
WeavileS194 / ゴリランダーS107
First
WeavileS194 / ゴリランダーS107
First
WeavileS194 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Basculegion-F*Basculegion-F
Weavile Weavile vs Basculegion-F Basculegion-F

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
WeavileBasculegion-F
112.7〜134.0%
Knock Off
1HKO
112.7〜134.0%
Knock Off
1HKO
112.7〜134.0%
Knock Off
1HKO
Basculegion-FWeavile
115.6〜136.1%
Wave Crash
2HKO (incl. きあいのタスキ)
125.2〜148.3%
Wave Crash
2HKO (incl. きあいのタスキ)
150.3〜176.9%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
WeavileS194 / Basculegion-FS195
First
WeavileS194 / Basculegion-FS143
First
WeavileS194 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
WeavileBasculegion-F
146.2〜174.1%
Knock Off
1HKO
146.2〜174.1%
Knock Off
1HKO
146.2〜174.1%
Knock Off
1HKO
Basculegion-FWeavile
115.6〜136.1%
Wave Crash
1HKO
125.2〜148.3%
Wave Crash
1HKO
150.3〜176.9%
Wave Crash
1HKO
Speed
Second
WeavileS194 / Basculegion-FS195
First
WeavileS194 / Basculegion-FS143
First
WeavileS194 / Basculegion-FS130
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
メガリザードンY*メガリザードンY
Weavile Weavile vs メガリザードンY メガリザードンY

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
WeavileメガリザードンY
78.1〜93.5%
Triple Axel
2HKO
calculated with 晴れ・最大3ヒット時
メガリザードンYWeavile
229.9〜270.7%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
WeavileS194 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
WeavileメガリザードンY
101.3〜120.6%
Triple Axel
1HKO
calculated with 晴れ・最大3ヒット時
メガリザードンYWeavile
229.9〜270.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
WeavileS194 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
Sneasler*Sneasler
Weavile Weavile vs Sneasler Sneasler

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
WeavileSneasler
93.6〜111.5%
Triple Axel
1 hits (69%)
calculated with 最大3ヒット時
93.6〜111.5%
Triple Axel
1 hits (69%)
calculated with 最大3ヒット時
93.6〜111.5%
Triple Axel
1 hits (69%)
calculated with 最大3ヒット時
SneaslerWeavile
435.4〜514.3%
Close Combat
2HKO (incl. きあいのタスキ)
435.4〜514.3%
Close Combat
2HKO (incl. きあいのタスキ)
435.4〜514.3%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
WeavileS194 / SneaslerS172
First
WeavileS194 / SneaslerS172
First
WeavileS194 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
WeavileSneasler
120.4〜144.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
120.4〜144.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
120.4〜144.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
SneaslerWeavile
435.4〜514.3%
Close Combat
1HKO
435.4〜514.3%
Close Combat
1HKO
435.4〜514.3%
Close Combat
1HKO
Speed
First
WeavileS194 / SneaslerS172
First
WeavileS194 / SneaslerS172
First
WeavileS194 / SneaslerS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Sneasler's page →
イエッサン(オス)イエッサン(オス)
Weavile Weavile vs イエッサン(オス) イエッサン(オス)

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Weavileイエッサン(オス)
114.6〜138.0%
Triple Axel
1HKO
calculated with サイコフィールド・最大3ヒット時
114.6〜138.0%
Triple Axel
1HKO
calculated with サイコフィールド・最大3ヒット時
114.6〜138.0%
Triple Axel
1HKO
calculated with サイコフィールド・最大3ヒット時
イエッサン(オス)Weavile
68.0〜80.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
61.2〜73.5%
Dazzling Gleam
2HKO
calculated with サイコフィールド
68.0〜80.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
WeavileS194 / イエッサン(オス)S220
First
WeavileS194 / イエッサン(オス)S161
First
WeavileS194 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Weavileイエッサン(オス)
148.2〜177.4%
Triple Axel
1HKO
calculated with サイコフィールド・最大3ヒット時
148.2〜177.4%
Triple Axel
1HKO
calculated with サイコフィールド・最大3ヒット時
148.2〜177.4%
Triple Axel
1HKO
calculated with サイコフィールド・最大3ヒット時
イエッサン(オス)Weavile
68.0〜80.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
61.2〜73.5%
Dazzling Gleam
2HKO
calculated with サイコフィールド
68.0〜80.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
WeavileS194 / イエッサン(オス)S220
First
WeavileS194 / イエッサン(オス)S161
First
WeavileS194 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Weavile Weavile vs Hydreigon Hydreigon

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
WeavileHydreigon
127.8〜152.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
127.8〜152.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
127.8〜152.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
HydreigonWeavile
104.8〜123.8%
Fire Blast
2HKO (incl. きあいのタスキ)
95.2〜112.9%
Fire Blast
2HKO
119.0〜141.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
WeavileS194 / HydreigonS225
First
WeavileS194 / HydreigonS165
First
WeavileS194 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
WeavileHydreigon
165.1〜197.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
165.1〜197.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
165.1〜197.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
HydreigonWeavile
104.8〜123.8%
Fire Blast
1HKO
95.2〜112.9%
Fire Blast
1 hits (69%)
119.0〜141.5%
Draco Meteor
1HKO
Speed
Second
WeavileS194 / HydreigonS225
First
WeavileS194 / HydreigonS165
First
WeavileS194 / HydreigonS150
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
DragoniteDragonite
Weavile Weavile vs Dragonite Dragonite

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
WeavileDragonite
194.0〜233.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
225.1〜273.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
225.1〜273.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
DragoniteWeavile
102.7〜121.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
74.1〜88.4%
Outrage
2HKO
79.6〜93.9%
Draco Meteor
2HKO
Speed
First
WeavileS194 / DragoniteS152
First
WeavileS194 / DragoniteS145
First
WeavileS194 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
WeavileDragonite
251.5〜303.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
291.6〜354.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
291.6〜354.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
DragoniteWeavile
102.7〜121.1%
Draco Meteor
1HKO
74.1〜88.4%
Outrage
2HKO
79.6〜93.9%
Draco Meteor
2HKO
Speed
First
WeavileS194 / DragoniteS152
First
WeavileS194 / DragoniteS145
First
WeavileS194 / DragoniteS132
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →
Unfavorable
Primarina×Primarina
Weavile Weavile vs Primarina Primarina

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
WeavilePrimarina
25.7〜30.5%
Triple Axel
5HKO (incl. オボンのみ)
calculated with 最大3ヒット時
33.7〜40.1%
Triple Axel
4HKO (incl. オボンのみ)
calculated with 最大3ヒット時
25.7〜30.5%
Triple Axel
4 hits (<1%)
calculated with 最大3ヒット時
PrimarinaWeavile
111.6〜132.0%
Moonblast
2HKO (incl. きあいのタスキ)
136.1〜160.5%
Moonblast
2HKO (incl. きあいのタスキ)
111.6〜132.0%
Moonblast
2HKO (incl. きあいのタスキ)
Speed
First
WeavileS194 / PrimarinaS80
First
WeavileS194 / PrimarinaS82
First
WeavileS194 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
WeavilePrimarina
32.6〜39.0%
Triple Axel
4HKO
calculated with 最大3ヒット時
43.3〜51.3%
Triple Axel
3HKO
calculated with 最大3ヒット時
32.6〜39.0%
Triple Axel
3 hits (4%)
calculated with 最大3ヒット時
PrimarinaWeavile
111.6〜132.0%
Moonblast
1HKO
136.1〜160.5%
Moonblast
1HKO
111.6〜132.0%
Moonblast
1HKO
Speed
First
WeavileS194 / PrimarinaS80
First
WeavileS194 / PrimarinaS82
First
WeavileS194 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Weavile Weavile vs グソクムシャ グソクムシャ

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Weavileグソクムシャ
23.1〜26.9%
Throat Chop
4 hits (39%)
グソクムシャWeavile
208.2〜245.6%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
WeavileS194 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Weavileグソクムシャ
29.7〜34.6%
Throat Chop
3 hits (9%)
グソクムシャWeavile
234.7〜277.6%
First Impression
1HKO
Speed
First
WeavileS194 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Weavile Weavile vs セグレイブ セグレイブ

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Weavileセグレイブ
44.5〜53.9%
Triple Axel
2 hits (25%)
calculated with 最大3ヒット時
54.5〜66.5%
Triple Axel
2HKO
calculated with 最大3ヒット時
54.5〜66.5%
Triple Axel
2HKO
calculated with 最大3ヒット時
セグレイブWeavile
134.7〜159.2%
きょけんとつげき
2HKO (incl. きあいのタスキ)
106.8〜126.5%
きょけんとつげき
2HKO (incl. きあいのタスキ)
151.7〜180.3%
きょけんとつげき
2HKO (incl. きあいのタスキ)
Speed
First
WeavileS194 / セグレイブS139
First
WeavileS194 / セグレイブS152
First
WeavileS194 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Weavileセグレイブ
57.1〜69.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
70.2〜85.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
70.2〜85.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
セグレイブWeavile
134.7〜159.2%
きょけんとつげき
1HKO
106.8〜126.5%
きょけんとつげき
1HKO
151.7〜180.3%
きょけんとつげき
1HKO
Speed
First
WeavileS194 / セグレイブS139
First
WeavileS194 / セグレイブS152
First
WeavileS194 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
Weavile Weavile vs Lucario Lucario

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
WeavileLucario
37.4〜44.2%
Brick Break
3HKO
61.2〜73.5%
Brick Break
2HKO
LucarioWeavile
126.5〜151.0%
Flash Cannon
2HKO (incl. きあいのタスキ)
152.4〜179.6%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
Second
WeavileS194 / LucarioS223
First
WeavileS194 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
WeavileLucario
48.3〜57.1%
Brick Break
2 hits (90%)
79.6〜95.2%
Brick Break
2HKO
LucarioWeavile
126.5〜151.0%
Flash Cannon
1HKO
152.4〜179.6%
Flash Cannon
1HKO
Speed
Second
WeavileS194 / LucarioS223
First
WeavileS194 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Lucario's page →
Baxcalibur×Baxcalibur
Weavile Weavile vs Baxcalibur Baxcalibur

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
WeavileBaxcalibur
33.5〜39.6%
Brick Break
999HKO
39.5〜46.7%
Brick Break
999HKO
32.0〜38.1%
Knock Off
999HKO
BaxcaliburWeavile
114.3〜136.1%
Aura Sphere
2HKO (incl. きあいのタスキ)
103.4〜123.8%
Flash Cannon
2HKO (incl. きあいのタスキ)
114.3〜136.1%
Aura Sphere
2HKO (incl. きあいのタスキ)
Speed
First
WeavileS194 / BaxcaliburS105
First
WeavileS194 / BaxcaliburS150
First
WeavileS194 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
WeavileBaxcalibur
43.1〜51.3%
Brick Break
4 hits (10%) (incl. オボンのみ)
48.5〜58.1%
Knock Off
3 hits (11%) (incl. オボンのみ)
43.1〜51.3%
Brick Break
4 hits (71%) (incl. たべのこし)
BaxcaliburWeavile
114.3〜136.1%
Aura Sphere
1HKO
103.4〜123.8%
Flash Cannon
1HKO
114.3〜136.1%
Aura Sphere
1HKO
Speed
First
WeavileS194 / BaxcaliburS105
First
WeavileS194 / BaxcaliburS150
First
WeavileS194 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
Weavile Weavile vs Aegislash Aegislash

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
WeavileAegislash
69.5〜83.8%
Knock Off
2HKO
69.5〜83.8%
Knock Off
2HKO
69.5〜83.8%
Knock Off
2HKO
AegislashWeavile
242.2〜285.7%
Sacred Sword
2HKO (incl. きあいのタスキ)
130.6〜155.1%
Flash Cannon
2HKO (incl. きあいのタスキ)
242.2〜285.7%
Sacred Sword
2HKO (incl. きあいのタスキ)
Speed
First
WeavileS194 / AegislashS80
First
WeavileS194 / AegislashS72
First
WeavileS194 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
WeavileAegislash
89.8〜109.0%
Knock Off
1 hits (44%)
89.8〜109.0%
Knock Off
1 hits (44%)
89.8〜109.0%
Knock Off
1 hits (44%)
AegislashWeavile
242.2〜285.7%
Sacred Sword
1HKO
185.0〜220.4%
Sacred Sword
1HKO
242.2〜285.7%
Sacred Sword
1HKO
Speed
First
WeavileS194 / AegislashS80
First
WeavileS194 / AegislashS72
First
WeavileS194 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Weavile Weavile vs Mimikyu Mimikyu

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
WeavileMimikyu
88.5〜106.1%
Triple Axel
2HKO
calculated with 最大3ヒット時
88.5〜106.1%
Triple Axel
2HKO
calculated with 最大3ヒット時
88.5〜106.1%
Triple Axel
2HKO
calculated with 最大3ヒット時
MimikyuWeavile
163.9〜195.9%
Play Rough
2HKO (incl. きあいのタスキ)
126.5〜151.0%
Play Rough
2HKO (incl. きあいのタスキ)
126.5〜151.0%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
First
WeavileS194 / MimikyuS148
First
WeavileS194 / MimikyuS148
First
WeavileS194 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
WeavileMimikyu
113.7〜136.6%
Triple Axel
2HKO (incl. ばけのかわ)
calculated with 最大3ヒット時
113.7〜136.6%
Triple Axel
2HKO (incl. ばけのかわ)
calculated with 最大3ヒット時
113.7〜136.6%
Triple Axel
2HKO (incl. ばけのかわ)
calculated with 最大3ヒット時
MimikyuWeavile
163.9〜195.9%
Play Rough
1HKO
126.5〜151.0%
Play Rough
1HKO
126.5〜151.0%
Play Rough
1HKO
Speed
First
WeavileS194 / MimikyuS148
First
WeavileS194 / MimikyuS148
First
WeavileS194 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Mimikyu's page →
Gyarados×*Gyarados
Weavile Weavile vs Gyarados Gyarados

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
WeavileGyarados
26.7〜33.2%
Triple Axel
999HKO
calculated with 攻撃-1・最大3ヒット時
48.0〜57.9%
Triple Axel
2 hits (84%)
calculated with 攻撃-1・最大3ヒット時
26.7〜33.2%
Triple Axel
4 hits (47%)
calculated with 攻撃-1・最大3ヒット時
GyaradosWeavile
68.0〜80.3%
Lash Out
2HKO
88.4〜104.8%
Lash Out
2HKO
68.0〜80.3%
Lash Out
2HKO
Speed
First
WeavileS194 / GyaradosS101
First
WeavileS194 / GyaradosS133
First
WeavileS194 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
WeavileGyarados
27.2〜33.2%
Knock Off
4 hits (<1%)
calculated with 攻撃-1
62.0〜74.3%
Triple Axel
2HKO
calculated with 攻撃-1・最大3ヒット時
34.2〜42.1%
Triple Axel
3 hits (64%)
calculated with 攻撃-1・最大3ヒット時
GyaradosWeavile
68.0〜80.3%
Lash Out
2HKO
88.4〜104.8%
Lash Out
1 hits (25%)
68.0〜80.3%
Lash Out
2HKO
Speed
First
WeavileS194 / GyaradosS101
First
WeavileS194 / GyaradosS133
First
WeavileS194 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight×*Corviknight
Weavile Weavile vs Corviknight Corviknight

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
WeavileCorviknight
34.1〜41.5%
Triple Axel
3HKO
calculated with 最大3ヒット時
34.1〜41.5%
Triple Axel
3 hits (52%)
calculated with 最大3ヒット時
34.1〜41.5%
Triple Axel
4HKO (incl. オボンのみ)
calculated with 最大3ヒット時
CorviknightWeavile
168.7〜198.6%
Body Press
2HKO (incl. きあいのタスキ)
168.7〜198.6%
Body Press
2HKO (incl. きあいのタスキ)
78.9〜93.9%
Iron Head
2HKO
Speed
First
WeavileS194 / CorviknightS87
First
WeavileS194 / CorviknightS78
First
WeavileS194 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
WeavileCorviknight
34.6〜41.5%
Knock Off
4HKO
43.9〜53.2%
Triple Axel
2 hits (<1%)
calculated with 最大3ヒット時
43.9〜53.2%
Triple Axel
3HKO
calculated with 最大3ヒット時
CorviknightWeavile
168.7〜198.6%
Body Press
1HKO
168.7〜198.6%
Body Press
1HKO
168.7〜198.6%
Body Press
1HKO
Speed
First
WeavileS194 / CorviknightS87
First
WeavileS194 / CorviknightS78
First
WeavileS194 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Corviknight's page →
A-Ninetales×*A-Ninetales
Weavile Weavile vs A-Ninetales A-Ninetales

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
WeavileA-Ninetales
21.1〜26.3%
Triple Axel
4 hits (3%)
calculated with あられ・最大3ヒット時
28.0〜33.3%
Triple Axel
3 hits (<1%)
calculated with あられ・最大3ヒット時
A-NinetalesWeavile
70.7〜85.7%
Moonblast
2HKO
calculated with あられ
91.2〜110.2%
Moonblast
2HKO
calculated with あられ
Speed
First
WeavileS194 / A-NinetalesS177
First
WeavileS194 / A-NinetalesS177
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
WeavileA-Ninetales
26.3〜33.1%
Triple Axel
4HKO
calculated with あられ・最大3ヒット時
36.0〜42.7%
Triple Axel
3HKO
calculated with あられ・最大3ヒット時
A-NinetalesWeavile
70.7〜85.7%
Moonblast
2HKO
calculated with あられ
91.2〜110.2%
Moonblast
1 hits (50%)
calculated with あられ
Speed
First
WeavileS194 / A-NinetalesS177
First
WeavileS194 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View A-Ninetales's page →
エースバーン*エースバーン
Weavile Weavile vs エースバーン エースバーン

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Weavileエースバーン
63.7〜75.2%
Knock Off
2HKO
63.7〜75.2%
Knock Off
2HKO
63.7〜75.2%
Knock Off
2HKO
エースバーンWeavile
200.0〜236.7%
かえんボール
2HKO (incl. きあいのタスキ)
183.7〜216.3%
かえんボール
2HKO (incl. きあいのタスキ)
259.9〜307.5%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
WeavileS194 / エースバーンS256
First
WeavileS194 / エースバーンS188
First
WeavileS194 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Weavileエースバーン
82.8〜97.5%
Knock Off
2HKO
82.8〜97.5%
Knock Off
2HKO
82.8〜97.5%
Knock Off
2HKO
エースバーンWeavile
200.0〜236.7%
かえんボール
1HKO
183.7〜216.3%
かえんボール
1HKO
259.9〜307.5%
かえんボール
1HKO
Speed
Second
WeavileS194 / エースバーンS256
First
WeavileS194 / エースバーンS188
First
WeavileS194 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Volcarona*Volcarona
Weavile Weavile vs Volcarona Volcarona

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
WeavileVolcarona
39.1〜45.8%
Knock Off
3 hits (43%)
67.7〜80.7%
Knock Off
2HKO
39.1〜45.8%
Knock Off
3 hits (43%)
VolcaronaWeavile
103.4〜122.4%
Bug Buzz
2HKO (incl. きあいのタスキ)
119.7〜142.9%
Fiery Dance
2HKO (incl. きあいのタスキ)
103.4〜122.4%
Bug Buzz
2HKO (incl. きあいのタスキ)
Speed
First
WeavileS194 / VolcaronaS122
First
WeavileS194 / VolcaronaS152
First
WeavileS194 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
WeavileVolcarona
50.5〜59.4%
Knock Off
2 hits (<1%)
87.6〜105.0%
Knock Off
1 hits (31%)
50.5〜59.4%
Knock Off
2 hits (<1%)
VolcaronaWeavile
103.4〜122.4%
Bug Buzz
1HKO
119.7〜142.9%
Fiery Dance
1HKO
103.4〜122.4%
Bug Buzz
1HKO
Speed
First
WeavileS194 / VolcaronaS122
First
WeavileS194 / VolcaronaS152
First
WeavileS194 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
Metagross*Metagross
Weavile Weavile vs Metagross Metagross

Weavile's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
WeavileMetagross
58.6〜70.1%
Throat Chop
2HKO
MetagrossWeavile
102.0〜121.8%
Bullet Punch
2HKO (incl. きあいのタスキ)
Speed
First
WeavileS194 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Weavile's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
WeavileMetagross
75.8〜91.1%
Throat Chop
2HKO
MetagrossWeavile
102.0〜121.8%
Bullet Punch
1HKO
Speed
First
WeavileS194 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemLife Orb
AbilityPressure
NatureAdamant (A↑C↓)
MovesこおりTriple AxelあくKnock OffノーマルSwords DanceこおりIce Shard
EVA32B2S32
See more team examples