Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
バンギラス

バンギラス

いわ あく
全国図鑑 No.248 / 使用率 58位
データ集計日:2026-09-10

種族値

HP
100
こうげき
134
ぼうぎょ
110
とくこう
95
とくぼう
100
すばやさ
61
合計
600

メガシンカ

メガバンギラス

いわあく

特性:すなおこし — 登場した時から5ターンの間、すなあらし状態にする。

HP
100
こうげき
164+30
ぼうぎょ
150+40
とくこう
95
とくぼう
120+20
すばやさ
71+10
合計
700

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとう
じめんむしはがねみずくさフェアリー
ノーマルひこうどくゴーストほのおあく
エスパー

特性

順位 特性名 採用率 ⓘ 効果・推移
1 すなおこし
100.0%
0.0
登場した時から5ターンの間、すなあらし状態にする。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
あく はたきおとす
80.9%
+1.1
あく物理
威力 65命中 100%PP 20
相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。
採用率の推移
81808079.8%80.9%9/99/10
2
いわ ステルスロック
64.1%
+10.5
いわ変化
PP 20
相手の場をステルスロック状態にする。
採用率の推移
66595253.6%64.1%9/99/10
3
こおり れいとうパンチ
42.5%
-2.7
こおり物理
威力 75命中 100%PP 16
10%の確率で相手をこおり状態にする。
採用率の推移
46444245.2%42.5%9/99/10
4
いわ ストーンエッジ
37.9%
-0.2
いわ物理
威力 100命中 80%PP 8
きゅうしょアップ+1で攻撃する。
採用率の推移
38383838.1%37.9%9/99/10
5
いわ がんせきふうじ
22.5%
+1.1
いわ物理
威力 60命中 95%PP 16
相手の素早さを1段階下げる。
採用率の推移
23222121.4%22.5%9/99/10
6
ノーマル ほえる
18.9%
+3.4
ノーマル変化
PP 20
優先度-6音相手に控えがいる場合、相手をランダムに交代させる。
採用率の推移
19171515.5%18.9%9/99/10
7
かくとう ばかぢから
18.7%
-5.1
かくとう物理
威力 120命中 100%PP 8
自分の攻撃と防御が1段階下がる。
採用率の推移
25211823.8%18.7%9/99/10
8
こおり れいとうビーム
15.1%
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
9
いわ ロックブラスト
14.8%
いわ物理
威力 25命中 90%PP 12
2ー5回連続で攻撃する。
10
じめん じしん
14.6%
-0.9
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
採用率の推移
16151415.5%14.6%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
バンギラスナイト
27.7%
-19.9
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
51382547.6%27.7%9/99/10
2
たべのこし
19.1%
+15.5
ターン終わりに最大HPの1/16回復する。
採用率の推移
211113.6%19.1%9/99/10
3
さらさらいわ
15.9%
+2.8
すなあらしで起こした砂嵐が8ターン続く。
採用率の推移
16141313.1%15.9%9/99/10
4
オボンのみオボンのみ
11.5%
+9.1
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
13712.4%11.5%9/99/10
5
ヨプのみ
6.0%
-2.3
かくとうタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
9768.3%6.0%9/99/10
6
カゴのみ
3.7%
-17.7
ねむり状態を回復する。1度使うと無くなる。
採用率の推移
2413121.4%3.7%9/99/10
7
ふうせん
2.9%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
8
くろいメガネ
2.8%
あくタイプの技の威力が1.2倍になる。
9
ラムのみラムのみ
2.8%
+0.4
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
3322.4%2.8%9/99/10
10
たつじんのおび
2.1%
+0.9
効果バツグンの技の威力が1.2倍になる。
採用率の推移
2211.2%2.1%9/99/10

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
36.6%
-0.3
採用率の推移
37373736.9%36.6%9/99/10
2 しんちょう (D↑ C↓)
32.2%
+0.1
採用率の推移
32323232.1%32.2%9/99/10
3 ようき (S↑ C↓)
9.7%
-3.4
採用率の推移
1411913.1%9.7%9/99/10
4 ひかえめ (C↑ A↓)
8.8%
+1.7
採用率の推移
9877.1%8.8%9/99/10
5 おだやか (D↑ A↓)
3.7%
-5.8
採用率の推移
10739.5%3.7%9/99/10
6 わんぱく (B↑ C↓)
3.3%
7 なまいき (D↑ S↓)
1.9%
+0.7
採用率の推移
2211.2%1.9%9/99/10
8 ずぶとい (B↑ A↓)
1.4%
9 のんき
1.3%
10 せっかち
0.9%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32020320
10.0%
+4.0
採用率の推移
11856.0%10.0%9/99/10
2 32200320
8.3%
3 23200032
5.9%
4 32320002
5.1%
5 32320020
5.1%
6 32322000
4.1%
7 32000259
3.3%
-6.2
採用率の推移
10629.5%3.3%9/99/10
8 32320000
3.3%
-0.3
採用率の推移
4333.6%3.3%9/99/10
9 30320004
2.8%
10 32000322
2.8%
-6.7
採用率の推移
11629.5%2.8%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 4.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 6.5位前回比 +5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 4.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 6.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

バンギラス
考察記事
バンギラス考察 M-2 使用率38位 型別採用率と立ち回り

Pokémon Matchups

Favorable
PrimarinaPrimarina
Tyranitar Tyranitar vs Primarina Primarina

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
TyranitarPrimarina
44.9〜52.9%
Stone Edge
3HKO
calculated with すなあらし
59.4〜70.6%
Stone Edge
2HKO
calculated with すなあらし
44.9〜52.9%
Stone Edge
2 hits (80%)
calculated with すなあらし
PrimarinaTyranitar
30.0〜35.7%
Moonblast
3 hits (28%)
calculated with すなあらし
35.7〜43.5%
Moonblast
3HKO
calculated with すなあらし
30.0〜35.7%
Moonblast
3 hits (28%)
calculated with すなあらし
Speed
First
TyranitarS91 / PrimarinaS80
First
TyranitarS91 / PrimarinaS82
First
TyranitarS91 / PrimarinaS80
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
TyranitarPrimarina
57.8〜67.9%
Stone Edge
2HKO
calculated with すなあらし
75.9〜89.8%
Stone Edge
2HKO
calculated with すなあらし
57.8〜67.9%
Stone Edge
2HKO
calculated with すなあらし
PrimarinaTyranitar
47.5〜55.4%
Moonblast
2 hits (65%)
calculated with すなあらし
57.6〜67.8%
Moonblast
2HKO
calculated with すなあらし
47.5〜55.4%
Moonblast
2 hits (65%)
calculated with すなあらし
Speed
First
TyranitarS123 / PrimarinaS80
First
TyranitarS123 / PrimarinaS82
First
TyranitarS123 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
TyranitarPrimarina
37.4〜44.9%
Stone Edge
3HKO
calculated with すなあらし
40.1〜48.1%
Rock Blast
3HKO
calculated with すなあらし・3ヒット時
37.4〜44.9%
Stone Edge
3HKO
calculated with すなあらし
PrimarinaTyranitar
32.9〜40.6%
Moonblast
3 hits (31%)
calculated with すなあらし
40.6〜49.3%
Moonblast
3HKO
calculated with すなあらし
32.9〜40.6%
Moonblast
3 hits (31%)
calculated with すなあらし
Speed
First
TyranitarS81 / PrimarinaS80
Second
TyranitarS81 / PrimarinaS82
First
TyranitarS81 / PrimarinaS80
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Primarina's page →
Meowscarada*Meowscarada
Tyranitar Tyranitar vs Meowscarada Meowscarada

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TyranitarMeowscarada
120.3〜142.5%
Superpower
1HKO
calculated with すなあらし
120.3〜142.5%
Superpower
1HKO
calculated with すなあらし
120.3〜142.5%
Superpower
1HKO
calculated with すなあらし
MeowscaradaTyranitar
58.9〜70.5%
Flower Trick
2HKO
calculated with すなあらし
58.9〜70.5%
Flower Trick
2HKO
calculated with すなあらし
76.3〜91.3%
Flower Trick
2HKO
calculated with すなあらし
Speed
Second
TyranitarS91 / MeowscaradaS262
Second
TyranitarS91 / MeowscaradaS175
Second
TyranitarS91 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TyranitarMeowscarada
96.7〜115.0%
Ice Punch
1HKO
calculated with すなあらし
96.7〜115.0%
Ice Punch
1HKO
calculated with すなあらし
96.7〜115.0%
Ice Punch
1HKO
calculated with すなあらし
MeowscaradaTyranitar
72.3〜85.9%
Flower Trick
2HKO
calculated with すなあらし
72.3〜85.9%
Flower Trick
2HKO
calculated with すなあらし
93.8〜111.3%
Flower Trick
1 hits (63%)
calculated with すなあらし
Speed
Second
TyranitarS123 / MeowscaradaS262
Second
TyranitarS123 / MeowscaradaS175
Second
TyranitarS123 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
TyranitarMeowscarada
102.0〜120.3%
Superpower
1HKO
calculated with すなあらし
102.0〜120.3%
Superpower
1HKO
calculated with すなあらし
102.0〜120.3%
Superpower
1HKO
calculated with すなあらし
MeowscaradaTyranitar
78.3〜92.8%
Flower Trick
2HKO
calculated with すなあらし
78.3〜92.8%
Flower Trick
2HKO
calculated with すなあらし
101.4〜120.3%
Flower Trick
1HKO
calculated with すなあらし
Speed
Second
TyranitarS81 / MeowscaradaS262
Second
TyranitarS81 / MeowscaradaS175
Second
TyranitarS81 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Farigiraf*Farigiraf
Tyranitar Tyranitar vs Farigiraf Farigiraf

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
TyranitarFarigiraf
156.0〜186.2%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
94.7〜111.6%
Earthquake
2HKO
calculated with すなあらし
58.5〜69.8%
Stone Edge
2HKO
calculated with すなあらし
FarigirafTyranitar
21.3〜26.1%
Earth Power
4 hits (2%)
calculated with すなあらし
17.4〜21.3%
Earth Power
999HKO
calculated with すなあらし
23.2〜28.0%
Earth Power
4 hits (72%)
calculated with すなあらし
Speed
Second
TyranitarS91 / FarigirafS151
Second
TyranitarS91 / FarigirafS106
Second
TyranitarS91 / FarigirafS138
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
TyranitarFarigiraf
201.3〜239.0%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
120.0〜143.2%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
75.5〜89.3%
Stone Edge
2HKO
calculated with すなあらし
FarigirafTyranitar
33.9〜40.7%
Earth Power
3HKO
calculated with すなあらし
28.2〜33.9%
Earth Power
3 hits (<1%)
calculated with すなあらし
37.3〜44.1%
Earth Power
3HKO
calculated with すなあらし
Speed
Second
TyranitarS123 / FarigirafS151
First
TyranitarS123 / FarigirafS106
Second
TyranitarS123 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
TyranitarFarigiraf
133.3〜158.5%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
80.0〜94.7%
Earthquake
2HKO
calculated with すなあらし
49.7〜59.1%
Stone Edge
2 hits (>99%)
calculated with すなあらし
FarigirafTyranitar
24.2〜29.0%
Earth Power
999HKO
calculated with すなあらし
20.3〜24.2%
Earth Power
999HKO
calculated with すなあらし
27.1〜31.9%
Earth Power
4 hits (40%)
calculated with すなあらし
Speed
Second
TyranitarS81 / FarigirafS151
Second
TyranitarS81 / FarigirafS106
Second
TyranitarS81 / FarigirafS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
View Farigiraf's page →
GreninjaGreninja
Tyranitar Tyranitar vs Greninja Greninja

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
TyranitarGreninja
128.9〜151.7%
Superpower
1HKO
calculated with すなあらし
115.4〜136.9%
Superpower
1HKO
calculated with すなあらし
128.9〜151.7%
Superpower
1HKO
calculated with すなあらし
GreninjaTyranitar
37.7〜44.4%
Hydro Pump
3HKO
calculated with すなあらし
40.6〜47.3%
Hydro Pump
3HKO
calculated with すなあらし
37.7〜44.4%
Hydro Pump
3HKO
calculated with すなあらし
Speed
Second
TyranitarS91 / GreninjaS174
Second
TyranitarS91 / GreninjaS213
Second
TyranitarS91 / GreninjaS261
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
TyranitarGreninja
102.7〜121.5%
Stone Edge
1HKO
calculated with すなあらし
149.0〜175.8%
Superpower
1HKO
calculated with すなあらし
102.7〜121.5%
Stone Edge
1HKO
calculated with すなあらし
GreninjaTyranitar
57.6〜68.9%
Hydro Pump
2HKO
calculated with すなあらし
62.1〜74.6%
Hydro Pump
2HKO
calculated with すなあらし
57.6〜68.9%
Hydro Pump
2HKO
calculated with すなあらし
Speed
Second
TyranitarS123 / GreninjaS174
Second
TyranitarS123 / GreninjaS213
Second
TyranitarS123 / GreninjaS261
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
TyranitarGreninja
107.4〜127.5%
Superpower
1HKO
calculated with すなあらし
96.6〜114.1%
Superpower
1HKO
calculated with すなあらし
107.4〜127.5%
Superpower
1HKO
calculated with すなあらし
GreninjaTyranitar
40.6〜49.3%
Hydro Pump
3HKO
calculated with すなあらし
44.4〜53.1%
Hydro Pump
2 hits (<1%)
calculated with すなあらし
40.6〜49.3%
Hydro Pump
3HKO
calculated with すなあらし
Speed
Second
TyranitarS81 / GreninjaS174
Second
TyranitarS81 / GreninjaS213
Second
TyranitarS81 / GreninjaS261
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
Tyranitar Tyranitar vs メガリザードンX メガリザードンX

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
TyranitarメガリザードンX
101.9〜121.3%
Stone Edge
1HKO
calculated with すなあらし
メガリザードンXTyranitar
44.9〜53.1%
Outrage
2 hits (31%)
calculated with すなあらし
Speed
Second
TyranitarS91 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
TyranitarメガリザードンX
131.6〜156.1%
Stone Edge
1HKO
calculated with すなあらし
メガリザードンXTyranitar
53.1〜63.8%
Outrage
2HKO
calculated with すなあらし
Speed
Second
TyranitarS123 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
TyranitarメガリザードンX
86.5〜101.9%
Stone Edge
1 hits (50%)
calculated with すなあらし
メガリザードンXTyranitar
58.0〜69.6%
Outrage
2HKO
calculated with すなあらし
Speed
Second
TyranitarS81 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンYメガリザードンY
Tyranitar Tyranitar vs メガリザードンY メガリザードンY

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
TyranitarメガリザードンY
273.5〜325.2%
Stone Edge
1HKO
calculated with 晴れ
メガリザードンYTyranitar
54.1〜63.8%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
TyranitarS91 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
TyranitarメガリザードンY
351.0〜418.1%
Stone Edge
1HKO
calculated with 晴れ
メガリザードンYTyranitar
84.7〜100.6%
Solar Beam
1 hits (6%)
calculated with 晴れ
Speed
Second
TyranitarS123 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
TyranitarメガリザードンY
232.3〜273.5%
Stone Edge
1HKO
calculated with 晴れ
メガリザードンYTyranitar
60.9〜72.5%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
TyranitarS81 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Tyranitar Tyranitar vs A-Ninetales A-Ninetales

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
TyranitarA-Ninetales
76.6〜92.6%
Stone Edge
2HKO
calculated with あられ
100.0〜117.3%
Stone Edge
1HKO
calculated with あられ
A-NinetalesTyranitar
29.0〜34.8%
Moonblast
3 hits (2%)
calculated with あられ
37.7〜44.4%
Moonblast
3HKO
calculated with あられ
Speed
Second
TyranitarS91 / A-NinetalesS177
Second
TyranitarS91 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
TyranitarA-Ninetales
100.6〜120.0%
Stone Edge
1HKO
calculated with あられ
125.3〜149.3%
Stone Edge
1HKO
calculated with あられ
A-NinetalesTyranitar
45.2〜54.2%
Moonblast
2 hits (31%)
calculated with あられ
57.6〜68.9%
Moonblast
2HKO
calculated with あられ
Speed
Second
TyranitarS123 / A-NinetalesS177
Second
TyranitarS123 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
TyranitarA-Ninetales
66.3〜78.9%
Stone Edge
2HKO
calculated with あられ
81.3〜97.3%
Stone Edge
2HKO
calculated with あられ
A-NinetalesTyranitar
31.9〜38.6%
Moonblast
3 hits (4%)
calculated with あられ
41.5〜50.2%
Moonblast
3HKO
calculated with あられ
Speed
Second
TyranitarS81 / A-NinetalesS177
Second
TyranitarS81 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
VolcaronaVolcarona
Tyranitar Tyranitar vs Volcarona Volcarona

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
TyranitarVolcarona
170.8〜202.1%
Stone Edge
1HKO
calculated with すなあらし
300.6〜357.8%
Stone Edge
1HKO
calculated with すなあらし
170.8〜202.1%
Stone Edge
1HKO
calculated with すなあらし
VolcaronaTyranitar
27.1〜32.9%
Bug Buzz
4HKO
calculated with すなあらし
35.7〜43.5%
Bug Buzz
3HKO
calculated with すなあらし
27.1〜32.9%
Bug Buzz
4HKO
calculated with すなあらし
Speed
Second
TyranitarS91 / VolcaronaS122
Second
TyranitarS91 / VolcaronaS152
Second
TyranitarS91 / VolcaronaS122
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
TyranitarVolcarona
218.8〜258.3%
Stone Edge
1HKO
calculated with すなあらし
93.8〜110.6%
Knock Off
1HKO
calculated with すなあらし
218.8〜258.3%
Stone Edge
1HKO
calculated with すなあらし
VolcaronaTyranitar
44.1〜52.0%
Bug Buzz
2 hits (9%)
calculated with すなあらし
57.6〜67.8%
Bug Buzz
2HKO
calculated with すなあらし
44.1〜52.0%
Bug Buzz
2 hits (9%)
calculated with すなあらし
Speed
First
TyranitarS123 / VolcaronaS122
Second
TyranitarS123 / VolcaronaS152
First
TyranitarS123 / VolcaronaS122
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
TyranitarVolcarona
139.6〜168.8%
Stone Edge
1HKO
calculated with すなあらし
253.4〜298.1%
Stone Edge
1HKO
calculated with すなあらし
139.6〜168.8%
Stone Edge
1HKO
calculated with すなあらし
VolcaronaTyranitar
31.9〜37.7%
Bug Buzz
3 hits (<1%)
calculated with すなあらし
40.6〜49.3%
Bug Buzz
3HKO
calculated with すなあらし
31.9〜37.7%
Bug Buzz
3 hits (<1%)
calculated with すなあらし
Speed
Second
TyranitarS81 / VolcaronaS122
Second
TyranitarS81 / VolcaronaS152
Second
TyranitarS81 / VolcaronaS122
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)イエッサン(オス)
Tyranitar Tyranitar vs イエッサン(オス) イエッサン(オス)

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Tyranitarイエッサン(オス)
197.1〜232.1%
Knock Off
1HKO
calculated with すなあらし・サイコフィールド
197.1〜232.1%
Knock Off
1HKO
calculated with すなあらし・サイコフィールド
197.1〜232.1%
Knock Off
1HKO
calculated with すなあらし・サイコフィールド
イエッサン(オス)Tyranitar
18.4〜22.2%
Dazzling Gleam
999HKO
calculated with すなあらし・サイコフィールド
16.4〜20.3%
Dazzling Gleam
999HKO
calculated with すなあらし・サイコフィールド
18.4〜22.2%
Dazzling Gleam
999HKO
calculated with すなあらし・サイコフィールド
Speed
Second
TyranitarS91 / イエッサン(オス)S220
Second
TyranitarS91 / イエッサン(オス)S161
Second
TyranitarS91 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Tyranitarイエッサン(オス)
251.1〜297.8%
Knock Off
1HKO
calculated with すなあらし・サイコフィールド
251.1〜297.8%
Knock Off
1HKO
calculated with すなあらし・サイコフィールド
251.1〜297.8%
Knock Off
1HKO
calculated with すなあらし・サイコフィールド
イエッサン(オス)Tyranitar
28.2〜33.9%
Dazzling Gleam
3 hits (<1%)
calculated with すなあらし・サイコフィールド
26.0〜31.6%
Dazzling Gleam
4HKO
calculated with すなあらし・サイコフィールド
28.2〜33.9%
Dazzling Gleam
3 hits (<1%)
calculated with すなあらし・サイコフィールド
Speed
Second
TyranitarS123 / イエッサン(オス)S220
Second
TyranitarS123 / イエッサン(オス)S161
Second
TyranitarS123 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Tyranitarイエッサン(オス)
163.5〜194.2%
Knock Off
1HKO
calculated with すなあらし・サイコフィールド
163.5〜194.2%
Knock Off
1HKO
calculated with すなあらし・サイコフィールド
163.5〜194.2%
Knock Off
1HKO
calculated with すなあらし・サイコフィールド
イエッサン(オス)Tyranitar
21.3〜25.1%
Dazzling Gleam
999HKO
calculated with すなあらし・サイコフィールド
19.3〜23.2%
Dazzling Gleam
999HKO
calculated with すなあらし・サイコフィールド
21.3〜25.1%
Dazzling Gleam
999HKO
calculated with すなあらし・サイコフィールド
Speed
Second
TyranitarS81 / イエッサン(オス)S220
Second
TyranitarS81 / イエッサン(オス)S161
Second
TyranitarS81 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
View イエッサン(オス)'s page →
HydreigonHydreigon
Tyranitar Tyranitar vs Hydreigon Hydreigon

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
TyranitarHydreigon
89.9〜106.5%
Superpower
1 hits (75%)
calculated with すなあらし
89.9〜106.5%
Superpower
1 hits (75%)
calculated with すなあらし
89.9〜106.5%
Superpower
1 hits (75%)
calculated with すなあらし
HydreigonTyranitar
23.2〜28.0%
Earth Power
4 hits (72%)
calculated with すなあらし
21.3〜25.1%
Earth Power
4 hits (<1%)
calculated with すなあらし
30.0〜36.2%
Earth Power
3 hits (36%)
calculated with すなあらし
Speed
Second
TyranitarS91 / HydreigonS225
Second
TyranitarS91 / HydreigonS165
Second
TyranitarS91 / HydreigonS150
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
TyranitarHydreigon
114.8〜136.1%
Superpower
1HKO
calculated with すなあらし
114.8〜136.1%
Superpower
1HKO
calculated with すなあらし
114.8〜136.1%
Superpower
1HKO
calculated with すなあらし
HydreigonTyranitar
36.2〜42.9%
Earth Power
3HKO
calculated with すなあらし
32.8〜39.5%
Earth Power
3 hits (>99%)
calculated with すなあらし
46.9〜55.4%
Earth Power
2 hits (63%)
calculated with すなあらし
Speed
Second
TyranitarS123 / HydreigonS225
Second
TyranitarS123 / HydreigonS165
Second
TyranitarS123 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
TyranitarHydreigon
74.6〜88.8%
Superpower
2HKO
calculated with すなあらし
74.6〜88.8%
Superpower
2HKO
calculated with すなあらし
74.6〜88.8%
Superpower
2HKO
calculated with すなあらし
HydreigonTyranitar
26.1〜30.9%
Earth Power
4 hits (6%)
calculated with すなあらし
25.1〜30.4%
Draco Meteor
999HKO
calculated with すなあらし
33.8〜40.1%
Earth Power
3 hits (27%)
calculated with すなあらし
Speed
Second
TyranitarS81 / HydreigonS225
Second
TyranitarS81 / HydreigonS165
Second
TyranitarS81 / HydreigonS150
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Hydreigon's page →
SkeledirgeSkeledirge
Tyranitar Tyranitar vs Skeledirge Skeledirge

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TyranitarSkeledirge
57.8〜69.2%
Knock Off
2HKO
calculated with すなあらし
57.8〜69.2%
Knock Off
2HKO
calculated with すなあらし
59.7〜71.1%
Stone Edge
2HKO
calculated with すなあらし
SkeledirgeTyranitar
16.4〜19.3%
Earth Power
999HKO
calculated with すなあらし
16.4〜19.3%
Earth Power
999HKO
calculated with すなあらし
16.4〜19.3%
Earth Power
999HKO
calculated with すなあらし
Speed
First
TyranitarS91 / SkeledirgeS86
First
TyranitarS91 / SkeledirgeS86
First
TyranitarS91 / SkeledirgeS86
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TyranitarSkeledirge
73.9〜88.2%
Knock Off
2HKO
calculated with すなあらし
73.9〜88.2%
Knock Off
2HKO
calculated with すなあらし
76.8〜91.0%
Stone Edge
2HKO
calculated with すなあらし
SkeledirgeTyranitar
24.9〜29.4%
Earth Power
4 hits (>99%)
calculated with すなあらし
24.9〜29.4%
Earth Power
4 hits (>99%)
calculated with すなあらし
24.9〜29.4%
Earth Power
4 hits (>99%)
calculated with すなあらし
Speed
First
TyranitarS123 / SkeledirgeS86
First
TyranitarS123 / SkeledirgeS86
First
TyranitarS123 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
TyranitarSkeledirge
49.3〜59.7%
Stone Edge
2HKO
calculated with すなあらし
48.3〜57.8%
Knock Off
2 hits (65%)
calculated with すなあらし
49.3〜59.7%
Stone Edge
2HKO
calculated with すなあらし
SkeledirgeTyranitar
17.4〜21.3%
Earth Power
999HKO
calculated with すなあらし
17.4〜21.3%
Earth Power
999HKO
calculated with すなあらし
17.4〜21.3%
Earth Power
999HKO
calculated with すなあらし
Speed
Second
TyranitarS81 / SkeledirgeS86
Second
TyranitarS81 / SkeledirgeS86
Second
TyranitarS81 / SkeledirgeS86
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View Skeledirge's page →
Dragonite*Dragonite
Tyranitar Tyranitar vs Dragonite Dragonite

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
TyranitarDragonite
56.9〜71.9%
Rock Blast
2HKO
calculated with すなあらし・3ヒット時
71.9〜83.8%
Rock Blast
2HKO
calculated with すなあらし・3ヒット時
71.9〜83.8%
Rock Blast
2HKO
calculated with すなあらし・3ヒット時
DragoniteTyranitar
28.0〜33.8%
Earthquake
3 hits (<1%)
calculated with すなあらし
30.0〜35.7%
Earthquake
3 hits (24%)
calculated with すなあらし
30.0〜35.7%
Earthquake
3 hits (24%)
calculated with すなあらし
Speed
Second
TyranitarS91 / DragoniteS152
Second
TyranitarS91 / DragoniteS145
Second
TyranitarS91 / DragoniteS132
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
TyranitarDragonite
74.9〜92.8%
Rock Blast
2HKO
calculated with すなあらし・3ヒット時
89.8〜107.8%
Rock Blast
1 hits (56%)
calculated with すなあらし・3ヒット時
89.8〜107.8%
Rock Blast
1 hits (56%)
calculated with すなあらし・3ヒット時
DragoniteTyranitar
32.8〜39.5%
Earthquake
3 hits (>99%)
calculated with すなあらし
35.0〜41.8%
Earthquake
3HKO
calculated with すなあらし
35.0〜41.8%
Earthquake
3HKO
calculated with すなあらし
Speed
Second
TyranitarS123 / DragoniteS152
Second
TyranitarS123 / DragoniteS145
Second
TyranitarS123 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
TyranitarDragonite
47.9〜62.9%
Rock Blast
2HKO
calculated with すなあらし・3ヒット時
56.9〜71.9%
Rock Blast
2HKO
calculated with すなあらし・3ヒット時
56.9〜71.9%
Rock Blast
2HKO
calculated with すなあらし・3ヒット時
DragoniteTyranitar
36.7〜43.5%
Earthquake
3 hits (>99%)
calculated with すなあらし
38.6〜46.4%
Earthquake
3HKO
calculated with すなあらし
38.6〜46.4%
Earthquake
3HKO
calculated with すなあらし
Speed
Second
TyranitarS81 / DragoniteS152
Second
TyranitarS81 / DragoniteS145
Second
TyranitarS81 / DragoniteS132
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
グソクムシャ×グソクムシャ
Tyranitar Tyranitar vs グソクムシャ グソクムシャ

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Tyranitarグソクムシャ
29.7〜35.2%
Stone Edge
3 hits (16%)
calculated with すなあらし
グソクムシャTyranitar
147.8〜175.8%
Close Combat
1HKO
calculated with すなあらし
Speed
First
TyranitarS91 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Tyranitarグソクムシャ
37.9〜45.1%
Stone Edge
3HKO
calculated with すなあらし
グソクムシャTyranitar
172.9〜205.6%
Close Combat
1HKO
calculated with すなあらし
Speed
First
TyranitarS123 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Tyranitarグソクムシャ
24.7〜29.7%
Stone Edge
4 hits (>99%)
calculated with すなあらし
グソクムシャTyranitar
106.8〜128.0%
First Impression
1HKO
calculated with すなあらし
Speed
First
TyranitarS81 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Lucario×Lucario
Tyranitar Tyranitar vs Lucario Lucario

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
TyranitarLucario
104.8〜123.8%
Earthquake
1HKO
calculated with すなあらし
104.8〜123.8%
Superpower
1HKO
calculated with すなあらし
LucarioTyranitar
100.5〜121.7%
Focus Blast
1HKO
calculated with すなあらし
119.8〜143.0%
Focus Blast
1HKO
calculated with すなあらし
Speed
Second
TyranitarS91 / LucarioS223
Second
TyranitarS91 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
TyranitarLucario
134.7〜159.2%
Earthquake
1HKO
calculated with すなあらし
134.7〜159.2%
Superpower
1HKO
calculated with すなあらし
LucarioTyranitar
108.5〜128.8%
Aura Sphere
1HKO
calculated with すなあらし
126.6〜153.7%
Aura Sphere
1HKO
calculated with すなあらし
Speed
Second
TyranitarS123 / LucarioS223
Second
TyranitarS123 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
TyranitarLucario
88.4〜104.8%
Earthquake
1 hits (25%)
calculated with すなあらし
88.4〜104.8%
Superpower
1 hits (25%)
calculated with すなあらし
LucarioTyranitar
112.1〜135.3%
Focus Blast
1HKO
calculated with すなあらし
135.3〜162.3%
Focus Blast
1HKO
calculated with すなあらし
Speed
Second
TyranitarS81 / LucarioS223
Second
TyranitarS81 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×*Baxcalibur
Tyranitar Tyranitar vs Baxcalibur Baxcalibur

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
TyranitarBaxcalibur
46.7〜55.8%
Earthquake
4 hits (99%) (incl. オボンのみ)
calculated with すなあらし
67.1〜79.0%
Superpower
3 hits (56%) (incl. オボンのみ)
calculated with すなあらし
46.7〜55.8%
Earthquake
3 hits (40%) (incl. たべのこし)
calculated with すなあらし
BaxcaliburTyranitar
32.9〜38.6%
Aura Sphere
3 hits (97%)
calculated with すなあらし
38.6〜46.4%
Aura Sphere
3HKO
calculated with すなあらし
32.9〜38.6%
Aura Sphere
3 hits (97%)
calculated with すなあらし
Speed
Second
TyranitarS91 / BaxcaliburS105
Second
TyranitarS91 / BaxcaliburS150
Second
TyranitarS91 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
TyranitarBaxcalibur
59.9〜71.1%
Earthquake
3HKO (incl. オボンのみ)
calculated with すなあらし
86.2〜101.8%
Superpower
1 hits (13%)
calculated with すなあらし
72.1〜85.3%
Superpower
2 hits (97%)
calculated with すなあらし
BaxcaliburTyranitar
49.7〜58.8%
Aura Sphere
2 hits (94%)
calculated with すなあらし
58.8〜70.1%
Aura Sphere
2HKO
calculated with すなあらし
49.7〜58.8%
Aura Sphere
2 hits (94%)
calculated with すなあらし
Speed
First
TyranitarS123 / BaxcaliburS105
Second
TyranitarS123 / BaxcaliburS150
First
TyranitarS123 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
TyranitarBaxcalibur
46.7〜55.8%
Superpower
999HKO
calculated with すなあらし
46.7〜56.3%
Earthquake
4 hits (>99%) (incl. オボンのみ)
calculated with すなあらし
46.7〜55.8%
Superpower
999HKO
calculated with すなあらし
BaxcaliburTyranitar
34.8〜42.5%
Aura Sphere
3 hits (86%)
calculated with すなあらし
42.5〜50.2%
Aura Sphere
3HKO
calculated with すなあらし
34.8〜42.5%
Aura Sphere
3 hits (86%)
calculated with すなあらし
Speed
Second
TyranitarS81 / BaxcaliburS105
Second
TyranitarS81 / BaxcaliburS150
Second
TyranitarS81 / BaxcaliburS105
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
Tyranitar Tyranitar vs Aegislash Aegislash

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
TyranitarAegislash
75.4〜89.8%
Knock Off
2HKO
calculated with すなあらし
75.4〜89.8%
Knock Off
2HKO
calculated with すなあらし
75.4〜89.8%
Knock Off
2HKO
calculated with すなあらし
AegislashTyranitar
114.0〜135.3%
Close Combat
1HKO
calculated with すなあらし
87.0〜104.3%
Close Combat
1 hits (25%)
calculated with すなあらし
114.0〜135.3%
Close Combat
1HKO
calculated with すなあらし
Speed
First
TyranitarS91 / AegislashS80
First
TyranitarS91 / AegislashS72
First
TyranitarS91 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
TyranitarAegislash
97.0〜115.0%
Knock Off
1 hits (81%)
calculated with すなあらし
97.0〜115.0%
Knock Off
1 hits (81%)
calculated with すなあらし
97.0〜115.0%
Knock Off
1 hits (81%)
calculated with すなあらし
AegislashTyranitar
101.7〜119.8%
Sacred Sword
1HKO
calculated with すなあらし
101.7〜122.0%
Close Combat
1HKO
calculated with すなあらし
101.7〜119.8%
Sacred Sword
1HKO
calculated with すなあらし
Speed
First
TyranitarS123 / AegislashS80
First
TyranitarS123 / AegislashS72
First
TyranitarS123 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
TyranitarAegislash
62.3〜75.4%
Knock Off
2HKO
calculated with すなあらし
62.3〜75.4%
Knock Off
2HKO
calculated with すなあらし
62.3〜75.4%
Knock Off
2HKO
calculated with すなあらし
AegislashTyranitar
110.1〜131.4%
Sacred Sword
1HKO
calculated with すなあらし
114.0〜135.3%
Close Combat
1HKO
calculated with すなあらし
110.1〜131.4%
Sacred Sword
1HKO
calculated with すなあらし
Speed
First
TyranitarS81 / AegislashS80
First
TyranitarS81 / AegislashS72
First
TyranitarS81 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
Tyranitar Tyranitar vs Mimikyu Mimikyu

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
TyranitarMimikyu
76.3〜90.1%
Knock Off
2HKO
calculated with すなあらし
76.3〜90.1%
Knock Off
2HKO
calculated with すなあらし
76.3〜90.1%
Knock Off
2HKO
calculated with すなあらし
MimikyuTyranitar
65.2〜77.8%
Drain Punch
2HKO
calculated with すなあらし
50.2〜59.9%
Drain Punch
2HKO
calculated with すなあらし
50.2〜59.9%
Drain Punch
2HKO
calculated with すなあらし
Speed
Second
TyranitarS91 / MimikyuS148
Second
TyranitarS91 / MimikyuS148
Second
TyranitarS91 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
TyranitarMimikyu
98.5〜116.8%
Knock Off
2HKO
calculated with すなあらし
98.5〜116.8%
Knock Off
2HKO
calculated with すなあらし
98.5〜116.8%
Knock Off
2HKO
calculated with すなあらし
MimikyuTyranitar
79.1〜93.8%
Drain Punch
2HKO
calculated with すなあらし
61.0〜72.3%
Drain Punch
2HKO
calculated with すなあらし
61.0〜72.3%
Drain Punch
2HKO
calculated with すなあらし
Speed
Second
TyranitarS123 / MimikyuS148
Second
TyranitarS123 / MimikyuS148
Second
TyranitarS123 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
TyranitarMimikyu
64.1〜76.3%
Knock Off
2 hits (13%)
calculated with すなあらし
64.1〜76.3%
Knock Off
2 hits (13%)
calculated with すなあらし
64.1〜76.3%
Knock Off
2 hits (13%)
calculated with すなあらし
MimikyuTyranitar
85.0〜102.9%
Drain Punch
1 hits (19%)
calculated with すなあらし
65.7〜79.2%
Drain Punch
2HKO
calculated with すなあらし
65.7〜79.2%
Drain Punch
2HKO
calculated with すなあらし
Speed
Second
TyranitarS81 / MimikyuS148
Second
TyranitarS81 / MimikyuS148
Second
TyranitarS81 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー*ゴリランダー
Tyranitar Tyranitar vs ゴリランダー ゴリランダー

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Tyranitarゴリランダー
46.4〜55.1%
Ice Punch
2HKO
calculated with すなあらし・グラスフィールド
46.4〜55.1%
Ice Punch
2HKO
calculated with すなあらし・グラスフィールド
37.7〜45.4%
Ice Beam
2 hits (5%)
calculated with すなあらし・グラスフィールド
ゴリランダーTyranitar
125.6〜147.8%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
115.9〜136.7%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
96.6〜114.0%
Wood Hammer
1 hits (75%)
calculated with すなあらし・グラスフィールド
Speed
Second
TyranitarS91 / ゴリランダーS107
Second
TyranitarS91 / ゴリランダーS107
Second
TyranitarS91 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Tyranitarゴリランダー
59.9〜70.5%
Ice Punch
2HKO
calculated with すなあらし・グラスフィールド
59.9〜70.5%
Ice Punch
2HKO
calculated with すなあらし・グラスフィールド
39.6〜47.3%
Ice Punch
2 hits (33%)
calculated with すなあらし・グラスフィールド
ゴリランダーTyranitar
149.7〜176.3%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
137.9〜162.7%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
115.3〜135.6%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
Speed
First
TyranitarS123 / ゴリランダーS107
First
TyranitarS123 / ゴリランダーS107
First
TyranitarS123 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Tyranitarゴリランダー
38.6〜46.4%
Ice Punch
2 hits (16%)
calculated with すなあらし・グラスフィールド
38.6〜46.4%
Ice Punch
2 hits (16%)
calculated with すなあらし・グラスフィールド
37.7〜45.4%
Ice Beam
2 hits (5%)
calculated with すなあらし・グラスフィールド
ゴリランダーTyranitar
106.8〜128.0%
ドラムアタック
1HKO
calculated with すなあらし・グラスフィールド
149.3〜177.3%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
124.6〜147.8%
Wood Hammer
1HKO
calculated with すなあらし・グラスフィールド
Speed
Second
TyranitarS81 / ゴリランダーS107
Second
TyranitarS81 / ゴリランダーS107
Second
TyranitarS81 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View ゴリランダー's page →
Corviknight×*Corviknight
Tyranitar Tyranitar vs Corviknight Corviknight

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
TyranitarCorviknight
29.8〜35.6%
Stone Edge
3 hits (34%)
calculated with すなあらし
29.8〜35.6%
Stone Edge
4HKO
calculated with すなあらし
29.8〜35.6%
Stone Edge
4 hits (97%) (incl. オボンのみ)
calculated with すなあらし
CorviknightTyranitar
59.9〜71.5%
Body Press
2HKO
calculated with すなあらし
59.9〜71.5%
Body Press
2HKO
calculated with すなあらし
59.9〜71.5%
Body Press
2HKO
calculated with すなあらし
Speed
First
TyranitarS91 / CorviknightS87
First
TyranitarS91 / CorviknightS78
First
TyranitarS91 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
TyranitarCorviknight
38.0〜45.4%
Stone Edge
3HKO
calculated with すなあらし
38.0〜45.4%
Stone Edge
3HKO
calculated with すなあらし
38.0〜45.4%
Stone Edge
3 hits (49%)
calculated with すなあらし
CorviknightTyranitar
70.1〜83.6%
Body Press
2HKO
calculated with すなあらし
70.1〜83.6%
Body Press
2HKO
calculated with すなあらし
70.1〜83.6%
Body Press
2HKO
calculated with すなあらし
Speed
First
TyranitarS123 / CorviknightS87
First
TyranitarS123 / CorviknightS78
First
TyranitarS123 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
TyranitarCorviknight
24.9〜29.8%
Stone Edge
4 hits (>99%)
calculated with すなあらし
24.9〜29.8%
Stone Edge
4 hits (<1%)
calculated with すなあらし
24.9〜29.3%
Knock Off
999HKO
calculated with すなあらし
CorviknightTyranitar
75.4〜90.8%
Body Press
2HKO
calculated with すなあらし
75.4〜90.8%
Body Press
2HKO
calculated with すなあらし
75.4〜90.8%
Body Press
2HKO
calculated with すなあらし
Speed
Second
TyranitarS81 / CorviknightS87
First
TyranitarS81 / CorviknightS78
First
TyranitarS81 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
エースバーン×エースバーン
Tyranitar Tyranitar vs エースバーン エースバーン

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Tyranitarエースバーン
138.9〜165.6%
Stone Edge
1HKO
calculated with すなあらし
138.9〜165.6%
Stone Edge
1HKO
calculated with すなあらし
138.9〜165.6%
Stone Edge
1HKO
calculated with すなあらし
エースバーンTyranitar
152.7〜181.6%
High Jump Kick
1HKO
calculated with すなあらし
139.1〜164.3%
High Jump Kick
1HKO
calculated with すなあらし
198.1〜235.7%
High Jump Kick
1HKO
calculated with すなあらし
Speed
Second
TyranitarS91 / エースバーンS256
Second
TyranitarS91 / エースバーンS188
Second
TyranitarS91 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Tyranitarエースバーン
179.6〜211.5%
Stone Edge
1HKO
calculated with すなあらし
179.6〜211.5%
Stone Edge
1HKO
calculated with すなあらし
179.6〜211.5%
Stone Edge
1HKO
calculated with すなあらし
エースバーンTyranitar
178.5〜212.4%
High Jump Kick
1HKO
calculated with すなあらし
165.0〜196.6%
High Jump Kick
1HKO
calculated with すなあらし
231.6〜275.7%
High Jump Kick
1HKO
calculated with すなあらし
Speed
Second
TyranitarS123 / エースバーンS256
Second
TyranitarS123 / エースバーンS188
Second
TyranitarS123 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Tyranitarエースバーン
118.5〜138.9%
Stone Edge
1HKO
calculated with すなあらし
118.5〜138.9%
Stone Edge
1HKO
calculated with すなあらし
118.5〜138.9%
Stone Edge
1HKO
calculated with すなあらし
エースバーンTyranitar
197.1〜233.8%
High Jump Kick
1HKO
calculated with すなあらし
179.7〜214.5%
High Jump Kick
1HKO
calculated with すなあらし
256.0〜303.9%
High Jump Kick
1HKO
calculated with すなあらし
Speed
Second
TyranitarS81 / エースバーンS256
Second
TyranitarS81 / エースバーンS188
Second
TyranitarS81 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler×Sneasler
Tyranitar Tyranitar vs Sneasler Sneasler

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
TyranitarSneasler
110.8〜131.2%
Earthquake
1HKO
calculated with すなあらし
110.8〜131.2%
Earthquake
1HKO
calculated with すなあらし
110.8〜131.2%
Earthquake
1HKO
calculated with すなあらし
SneaslerTyranitar
152.7〜181.6%
Close Combat
1HKO
calculated with すなあらし
152.7〜181.6%
Close Combat
1HKO
calculated with すなあらし
152.7〜181.6%
Close Combat
1HKO
calculated with すなあらし
Speed
Second
TyranitarS91 / SneaslerS172
Second
TyranitarS91 / SneaslerS172
Second
TyranitarS91 / SneaslerS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
TyranitarSneasler
142.7〜168.2%
Earthquake
1HKO
calculated with すなあらし
142.7〜168.2%
Earthquake
1HKO
calculated with すなあらし
142.7〜168.2%
Earthquake
1HKO
calculated with すなあらし
SneaslerTyranitar
183.1〜216.9%
Close Combat
1HKO
calculated with すなあらし
183.1〜216.9%
Close Combat
1HKO
calculated with すなあらし
183.1〜216.9%
Close Combat
1HKO
calculated with すなあらし
Speed
Second
TyranitarS123 / SneaslerS172
Second
TyranitarS123 / SneaslerS172
Second
TyranitarS123 / SneaslerS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
TyranitarSneasler
93.0〜109.6%
Earthquake
1 hits (88%)
calculated with すなあらし
93.0〜109.6%
Earthquake
1 hits (88%)
calculated with すなあらし
93.0〜109.6%
Earthquake
1 hits (88%)
calculated with すなあらし
SneaslerTyranitar
199.0〜237.7%
Close Combat
1HKO
calculated with すなあらし
199.0〜237.7%
Close Combat
1HKO
calculated with すなあらし
199.0〜237.7%
Close Combat
1HKO
calculated with すなあらし
Speed
Second
TyranitarS81 / SneaslerS172
Second
TyranitarS81 / SneaslerS172
Second
TyranitarS81 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Sneasler's page →
パーモット×パーモット
Tyranitar Tyranitar vs パーモット パーモット

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Tyranitarパーモット
104.8〜123.8%
Earthquake
1HKO
calculated with すなあらし
104.8〜123.8%
Earthquake
1HKO
calculated with すなあらし
104.8〜123.8%
Earthquake
1HKO
calculated with すなあらし
パーモットTyranitar
129.5〜152.7%
Close Combat
1HKO
calculated with すなあらし
141.1〜168.1%
Close Combat
1HKO
calculated with すなあらし
168.1〜198.1%
Close Combat
1HKO
calculated with すなあらし
Speed
Second
TyranitarS91 / パーモットS172
Second
TyranitarS91 / パーモットS235
Second
TyranitarS91 / パーモットS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Tyranitarパーモット
134.7〜159.2%
Earthquake
1HKO
calculated with すなあらし
134.7〜159.2%
Earthquake
1HKO
calculated with すなあらし
134.7〜159.2%
Earthquake
1HKO
calculated with すなあらし
パーモットTyranitar
151.4〜178.5%
Close Combat
1HKO
calculated with すなあらし
165.0〜196.6%
Close Combat
1HKO
calculated with すなあらし
196.6〜231.6%
Close Combat
1HKO
calculated with すなあらし
Speed
Second
TyranitarS123 / パーモットS172
Second
TyranitarS123 / パーモットS235
Second
TyranitarS123 / パーモットS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Tyranitarパーモット
88.4〜104.8%
Earthquake
1 hits (69%)
calculated with すなあらし
88.4〜104.8%
Earthquake
1 hits (69%)
calculated with すなあらし
88.4〜104.8%
Earthquake
1 hits (69%)
calculated with すなあらし
パーモットTyranitar
164.3〜197.1%
Close Combat
1HKO
calculated with すなあらし
181.6〜216.4%
Close Combat
1HKO
calculated with すなあらし
213.5〜256.0%
Close Combat
1HKO
calculated with すなあらし
Speed
Second
TyranitarS81 / パーモットS172
Second
TyranitarS81 / パーモットS235
Second
TyranitarS81 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Metagross×Metagross
Tyranitar Tyranitar vs Metagross Metagross

Tyranitar's build: Tyranitarite, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
TyranitarMetagross
52.2〜62.4%
Earthquake
2HKO
calculated with すなあらし
MetagrossTyranitar
120.3〜143.0%
Hammer Arm
1HKO
calculated with すなあらし
Speed
Second
TyranitarS91 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
TyranitarMetagross
67.5〜80.3%
Earthquake
2HKO
calculated with すなあらし
MetagrossTyranitar
140.7〜167.2%
Hammer Arm
1HKO
calculated with すなあらし
Speed
Second
TyranitarS123 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Tyranitar's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
TyranitarMetagross
43.3〜52.2%
Earthquake
2 hits (11%)
calculated with すなあらし
MetagrossTyranitar
155.6〜185.5%
Hammer Arm
1HKO
calculated with すなあらし
Speed
Second
TyranitarS81 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemScope Lens
AbilitySand Stream
NatureAdamant (A↑C↓)
MovesあくKnock OffノーマルRoarいわStone EdgeいわStealth Rock
EVH32A14B7D13
M-3 Season
ItemSmooth Rock
AbilitySand Stream
NatureModest (C↑A↓)
MovesこおりIce BeamでんきThunderboltじめんEarth PowerいわStealth Rock
EVH32C25S9
See more team examples