バンギラス
種族値
メガシンカ
メガバンギラス


特性:すなおこし — 登場した時から5ターンの間、すなあらし状態にする。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | すなおこし | 0.0 登場した時から5ターンの間、すなあらし状態にする。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | はたきおとす |
+1.1 物理威力 65命中 100%PP 20 相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。 採用率の推移 |
| 2 | ステルスロック |
+10.5 変化PP 20 相手の場をステルスロック状態にする。 採用率の推移 |
| 3 | れいとうパンチ |
-2.7 物理威力 75命中 100%PP 16 10%の確率で相手をこおり状態にする。 採用率の推移 |
| 4 | ストーンエッジ |
-0.2 物理威力 100命中 80%PP 8 きゅうしょアップ+1で攻撃する。 採用率の推移 |
| 5 | がんせきふうじ |
+1.1 物理威力 60命中 95%PP 16 相手の素早さを1段階下げる。 採用率の推移 |
| 6 | ほえる |
+3.4 変化PP 20 優先度-6音相手に控えがいる場合、相手をランダムに交代させる。 採用率の推移 |
| 7 | ばかぢから |
-5.1 物理威力 120命中 100%PP 8 自分の攻撃と防御が1段階下がる。 採用率の推移 |
| 8 | れいとうビーム |
特殊威力 90命中 100%PP 12 10%の確率で相手をこおり状態にする。 |
| 9 | ロックブラスト |
物理威力 25命中 90%PP 12 2ー5回連続で攻撃する。 |
| 10 | じしん |
-0.9 物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | バンギラスナイト |
-19.9 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | たべのこし |
+15.5 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 3 | さらさらいわ |
+2.8 すなあらしで起こした砂嵐が8ターン続く。 採用率の推移 |
| 4 | オボンのみ |
+9.1 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 5 | ヨプのみ |
-2.3 かくとうタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 採用率の推移 |
| 6 | カゴのみ |
-17.7 ねむり状態を回復する。1度使うと無くなる。 採用率の推移 |
| 7 | ふうせん |
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 |
| 8 | くろいメガネ |
あくタイプの技の威力が1.2倍になる。 |
| 9 | ラムのみ |
+0.4 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 10 | たつじんのおび |
+0.9 効果バツグンの技の威力が1.2倍になる。 採用率の推移 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | -0.3 採用率の推移 |
| 2 | しんちょう (D↑ C↓) | +0.1 採用率の推移 |
| 3 | ようき (S↑ C↓) | -3.4 採用率の推移 |
| 4 | ひかえめ (C↑ A↓) | +1.7 採用率の推移 |
| 5 | おだやか (D↑ A↓) | -5.8 採用率の推移 |
| 6 | わんぱく (B↑ C↓) | |
| 7 | なまいき (D↑ S↓) | +0.7 採用率の推移 |
| 8 | ずぶとい (B↑ A↓) | |
| 9 | のんき | |
| 10 | せっかち |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 2 | 0 | 32 | 0 | +4.0 採用率の推移 |
| 2 | 32 | 2 | 0 | 0 | 32 | 0 | |
| 3 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 4 | 32 | 32 | 0 | 0 | 0 | 2 | |
| 5 | 32 | 32 | 0 | 0 | 2 | 0 | |
| 6 | 32 | 32 | 2 | 0 | 0 | 0 | |
| 7 | 32 | 0 | 0 | 0 | 25 | 9 | -6.2 採用率の推移 |
| 8 | 32 | 32 | 0 | 0 | 0 | 0 | -0.3 採用率の推移 |
| 9 | 30 | 32 | 0 | 0 | 0 | 4 | |
| 10 | 32 | 0 | 0 | 0 | 32 | 2 | -6.7 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 4.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 6.5位前回比 +5 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 4.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 6.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○Primarina
Tyranitar vs
Primarina Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.9〜52.9% Stone Edge 3HKOcalculated with すなあらし | 59.4〜70.6% Stone Edge 2HKOcalculated with すなあらし | 44.9〜52.9% Stone Edge 2 hits (80%)calculated with すなあらし | |
| 30.0〜35.7% Moonblast 3 hits (28%)calculated with すなあらし | 35.7〜43.5% Moonblast 3HKOcalculated with すなあらし | 30.0〜35.7% Moonblast 3 hits (28%)calculated with すなあらし | |
| Speed | First S91 / S80 | First S91 / S82 | First S91 / S80 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.8〜67.9% Stone Edge 2HKOcalculated with すなあらし | 75.9〜89.8% Stone Edge 2HKOcalculated with すなあらし | 57.8〜67.9% Stone Edge 2HKOcalculated with すなあらし | |
| 47.5〜55.4% Moonblast 2 hits (65%)calculated with すなあらし | 57.6〜67.8% Moonblast 2HKOcalculated with すなあらし | 47.5〜55.4% Moonblast 2 hits (65%)calculated with すなあらし | |
| Speed | First S123 / S80 | First S123 / S82 | First S123 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.4〜44.9% Stone Edge 3HKOcalculated with すなあらし | 40.1〜48.1% Rock Blast 3HKOcalculated with すなあらし・3ヒット時 | 37.4〜44.9% Stone Edge 3HKOcalculated with すなあらし | |
| 32.9〜40.6% Moonblast 3 hits (31%)calculated with すなあらし | 40.6〜49.3% Moonblast 3HKOcalculated with すなあらし | 32.9〜40.6% Moonblast 3 hits (31%)calculated with すなあらし | |
| Speed | First S81 / S80 | Second S81 / S82 | First S81 / S80 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
○*Meowscarada
Tyranitar vs
Meowscarada Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.3〜142.5% Superpower 1HKOcalculated with すなあらし | 120.3〜142.5% Superpower 1HKOcalculated with すなあらし | 120.3〜142.5% Superpower 1HKOcalculated with すなあらし | |
| 58.9〜70.5% Flower Trick 2HKOcalculated with すなあらし | 58.9〜70.5% Flower Trick 2HKOcalculated with すなあらし | 76.3〜91.3% Flower Trick 2HKOcalculated with すなあらし | |
| Speed | Second S91 / S262 | Second S91 / S175 | Second S91 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.7〜115.0% Ice Punch 1HKOcalculated with すなあらし | 96.7〜115.0% Ice Punch 1HKOcalculated with すなあらし | 96.7〜115.0% Ice Punch 1HKOcalculated with すなあらし | |
| 72.3〜85.9% Flower Trick 2HKOcalculated with すなあらし | 72.3〜85.9% Flower Trick 2HKOcalculated with すなあらし | 93.8〜111.3% Flower Trick 1 hits (63%)calculated with すなあらし | |
| Speed | Second S123 / S262 | Second S123 / S175 | Second S123 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.0〜120.3% Superpower 1HKOcalculated with すなあらし | 102.0〜120.3% Superpower 1HKOcalculated with すなあらし | 102.0〜120.3% Superpower 1HKOcalculated with すなあらし | |
| 78.3〜92.8% Flower Trick 2HKOcalculated with すなあらし | 78.3〜92.8% Flower Trick 2HKOcalculated with すなあらし | 101.4〜120.3% Flower Trick 1HKOcalculated with すなあらし | |
| Speed | Second S81 / S262 | Second S81 / S175 | Second S81 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
◎*Farigiraf
Tyranitar vs
Farigiraf Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 156.0〜186.2% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | 94.7〜111.6% Earthquake 2HKOcalculated with すなあらし | 58.5〜69.8% Stone Edge 2HKOcalculated with すなあらし | |
| 21.3〜26.1% Earth Power 4 hits (2%)calculated with すなあらし | 17.4〜21.3% Earth Power 999HKOcalculated with すなあらし | 23.2〜28.0% Earth Power 4 hits (72%)calculated with すなあらし | |
| Speed | Second S91 / S151 | Second S91 / S106 | Second S91 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 201.3〜239.0% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | 120.0〜143.2% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | 75.5〜89.3% Stone Edge 2HKOcalculated with すなあらし | |
| 33.9〜40.7% Earth Power 3HKOcalculated with すなあらし | 28.2〜33.9% Earth Power 3 hits (<1%)calculated with すなあらし | 37.3〜44.1% Earth Power 3HKOcalculated with すなあらし | |
| Speed | Second S123 / S151 | First S123 / S106 | Second S123 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 133.3〜158.5% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | 80.0〜94.7% Earthquake 2HKOcalculated with すなあらし | 49.7〜59.1% Stone Edge 2 hits (>99%)calculated with すなあらし | |
| 24.2〜29.0% Earth Power 999HKOcalculated with すなあらし | 20.3〜24.2% Earth Power 999HKOcalculated with すなあらし | 27.1〜31.9% Earth Power 4 hits (40%)calculated with すなあらし | |
| Speed | Second S81 / S151 | Second S81 / S106 | Second S81 / S138 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
◎Greninja
Tyranitar vs
Greninja Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.9〜151.7% Superpower 1HKOcalculated with すなあらし | 115.4〜136.9% Superpower 1HKOcalculated with すなあらし | 128.9〜151.7% Superpower 1HKOcalculated with すなあらし | |
| 37.7〜44.4% Hydro Pump 3HKOcalculated with すなあらし | 40.6〜47.3% Hydro Pump 3HKOcalculated with すなあらし | 37.7〜44.4% Hydro Pump 3HKOcalculated with すなあらし | |
| Speed | Second S91 / S174 | Second S91 / S213 | Second S91 / S261 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.7〜121.5% Stone Edge 1HKOcalculated with すなあらし | 149.0〜175.8% Superpower 1HKOcalculated with すなあらし | 102.7〜121.5% Stone Edge 1HKOcalculated with すなあらし | |
| 57.6〜68.9% Hydro Pump 2HKOcalculated with すなあらし | 62.1〜74.6% Hydro Pump 2HKOcalculated with すなあらし | 57.6〜68.9% Hydro Pump 2HKOcalculated with すなあらし | |
| Speed | Second S123 / S174 | Second S123 / S213 | Second S123 / S261 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.4〜127.5% Superpower 1HKOcalculated with すなあらし | 96.6〜114.1% Superpower 1HKOcalculated with すなあらし | 107.4〜127.5% Superpower 1HKOcalculated with すなあらし | |
| 40.6〜49.3% Hydro Pump 3HKOcalculated with すなあらし | 44.4〜53.1% Hydro Pump 2 hits (<1%)calculated with すなあらし | 40.6〜49.3% Hydro Pump 3HKOcalculated with すなあらし | |
| Speed | Second S81 / S174 | Second S81 / S213 | Second S81 / S261 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*メガリザードンX
Tyranitar vs
メガリザードンX Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 101.9〜121.3% Stone Edge 1HKOcalculated with すなあらし | |
| 44.9〜53.1% Outrage 2 hits (31%)calculated with すなあらし | |
| Speed | Second S91 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 131.6〜156.1% Stone Edge 1HKOcalculated with すなあらし | |
| 53.1〜63.8% Outrage 2HKOcalculated with すなあらし | |
| Speed | Second S123 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 86.5〜101.9% Stone Edge 1 hits (50%)calculated with すなあらし | |
| 58.0〜69.6% Outrage 2HKOcalculated with すなあらし | |
| Speed | Second S81 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
◎メガリザードンY
Tyranitar vs
メガリザードンY Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 273.5〜325.2% Stone Edge 1HKOcalculated with 晴れ | |
| 54.1〜63.8% Solar Beam 2HKOcalculated with 晴れ | |
| Speed | Second S91 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 351.0〜418.1% Stone Edge 1HKOcalculated with 晴れ | |
| 84.7〜100.6% Solar Beam 1 hits (6%)calculated with 晴れ | |
| Speed | Second S123 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 232.3〜273.5% Stone Edge 1HKOcalculated with 晴れ | |
| 60.9〜72.5% Solar Beam 2HKOcalculated with 晴れ | |
| Speed | Second S81 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*A-Ninetales
Tyranitar vs
A-Ninetales Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 76.6〜92.6% Stone Edge 2HKOcalculated with あられ | 100.0〜117.3% Stone Edge 1HKOcalculated with あられ | |
| 29.0〜34.8% Moonblast 3 hits (2%)calculated with あられ | 37.7〜44.4% Moonblast 3HKOcalculated with あられ | |
| Speed | Second S91 / S177 | Second S91 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 100.6〜120.0% Stone Edge 1HKOcalculated with あられ | 125.3〜149.3% Stone Edge 1HKOcalculated with あられ | |
| 45.2〜54.2% Moonblast 2 hits (31%)calculated with あられ | 57.6〜68.9% Moonblast 2HKOcalculated with あられ | |
| Speed | Second S123 / S177 | Second S123 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 66.3〜78.9% Stone Edge 2HKOcalculated with あられ | 81.3〜97.3% Stone Edge 2HKOcalculated with あられ | |
| 31.9〜38.6% Moonblast 3 hits (4%)calculated with あられ | 41.5〜50.2% Moonblast 3HKOcalculated with あられ | |
| Speed | Second S81 / S177 | Second S81 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Volcarona
Tyranitar vs
Volcarona Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 170.8〜202.1% Stone Edge 1HKOcalculated with すなあらし | 300.6〜357.8% Stone Edge 1HKOcalculated with すなあらし | 170.8〜202.1% Stone Edge 1HKOcalculated with すなあらし | |
| 27.1〜32.9% Bug Buzz 4HKOcalculated with すなあらし | 35.7〜43.5% Bug Buzz 3HKOcalculated with すなあらし | 27.1〜32.9% Bug Buzz 4HKOcalculated with すなあらし | |
| Speed | Second S91 / S122 | Second S91 / S152 | Second S91 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 218.8〜258.3% Stone Edge 1HKOcalculated with すなあらし | 93.8〜110.6% Knock Off 1HKOcalculated with すなあらし | 218.8〜258.3% Stone Edge 1HKOcalculated with すなあらし | |
| 44.1〜52.0% Bug Buzz 2 hits (9%)calculated with すなあらし | 57.6〜67.8% Bug Buzz 2HKOcalculated with すなあらし | 44.1〜52.0% Bug Buzz 2 hits (9%)calculated with すなあらし | |
| Speed | First S123 / S122 | Second S123 / S152 | First S123 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 139.6〜168.8% Stone Edge 1HKOcalculated with すなあらし | 253.4〜298.1% Stone Edge 1HKOcalculated with すなあらし | 139.6〜168.8% Stone Edge 1HKOcalculated with すなあらし | |
| 31.9〜37.7% Bug Buzz 3 hits (<1%)calculated with すなあらし | 40.6〜49.3% Bug Buzz 3HKOcalculated with すなあらし | 31.9〜37.7% Bug Buzz 3 hits (<1%)calculated with すなあらし | |
| Speed | Second S81 / S122 | Second S81 / S152 | Second S81 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
◎イエッサン(オス)
Tyranitar vs
イエッサン(オス) Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 197.1〜232.1% Knock Off 1HKOcalculated with すなあらし・サイコフィールド | 197.1〜232.1% Knock Off 1HKOcalculated with すなあらし・サイコフィールド | 197.1〜232.1% Knock Off 1HKOcalculated with すなあらし・サイコフィールド | |
| 18.4〜22.2% Dazzling Gleam 999HKOcalculated with すなあらし・サイコフィールド | 16.4〜20.3% Dazzling Gleam 999HKOcalculated with すなあらし・サイコフィールド | 18.4〜22.2% Dazzling Gleam 999HKOcalculated with すなあらし・サイコフィールド | |
| Speed | Second S91 / S220 | Second S91 / S161 | Second S91 / S147 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 251.1〜297.8% Knock Off 1HKOcalculated with すなあらし・サイコフィールド | 251.1〜297.8% Knock Off 1HKOcalculated with すなあらし・サイコフィールド | 251.1〜297.8% Knock Off 1HKOcalculated with すなあらし・サイコフィールド | |
| 28.2〜33.9% Dazzling Gleam 3 hits (<1%)calculated with すなあらし・サイコフィールド | 26.0〜31.6% Dazzling Gleam 4HKOcalculated with すなあらし・サイコフィールド | 28.2〜33.9% Dazzling Gleam 3 hits (<1%)calculated with すなあらし・サイコフィールド | |
| Speed | Second S123 / S220 | Second S123 / S161 | Second S123 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 163.5〜194.2% Knock Off 1HKOcalculated with すなあらし・サイコフィールド | 163.5〜194.2% Knock Off 1HKOcalculated with すなあらし・サイコフィールド | 163.5〜194.2% Knock Off 1HKOcalculated with すなあらし・サイコフィールド | |
| 21.3〜25.1% Dazzling Gleam 999HKOcalculated with すなあらし・サイコフィールド | 19.3〜23.2% Dazzling Gleam 999HKOcalculated with すなあらし・サイコフィールド | 21.3〜25.1% Dazzling Gleam 999HKOcalculated with すなあらし・サイコフィールド | |
| Speed | Second S81 / S220 | Second S81 / S161 | Second S81 / S147 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second |
◎Hydreigon
Tyranitar vs
Hydreigon Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.9〜106.5% Superpower 1 hits (75%)calculated with すなあらし | 89.9〜106.5% Superpower 1 hits (75%)calculated with すなあらし | 89.9〜106.5% Superpower 1 hits (75%)calculated with すなあらし | |
| 23.2〜28.0% Earth Power 4 hits (72%)calculated with すなあらし | 21.3〜25.1% Earth Power 4 hits (<1%)calculated with すなあらし | 30.0〜36.2% Earth Power 3 hits (36%)calculated with すなあらし | |
| Speed | Second S91 / S225 | Second S91 / S165 | Second S91 / S150 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.8〜136.1% Superpower 1HKOcalculated with すなあらし | 114.8〜136.1% Superpower 1HKOcalculated with すなあらし | 114.8〜136.1% Superpower 1HKOcalculated with すなあらし | |
| 36.2〜42.9% Earth Power 3HKOcalculated with すなあらし | 32.8〜39.5% Earth Power 3 hits (>99%)calculated with すなあらし | 46.9〜55.4% Earth Power 2 hits (63%)calculated with すなあらし | |
| Speed | Second S123 / S225 | Second S123 / S165 | Second S123 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.6〜88.8% Superpower 2HKOcalculated with すなあらし | 74.6〜88.8% Superpower 2HKOcalculated with すなあらし | 74.6〜88.8% Superpower 2HKOcalculated with すなあらし | |
| 26.1〜30.9% Earth Power 4 hits (6%)calculated with すなあらし | 25.1〜30.4% Draco Meteor 999HKOcalculated with すなあらし | 33.8〜40.1% Earth Power 3 hits (27%)calculated with すなあらし | |
| Speed | Second S81 / S225 | Second S81 / S165 | Second S81 / S150 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎Skeledirge
Tyranitar vs
Skeledirge Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.8〜69.2% Knock Off 2HKOcalculated with すなあらし | 57.8〜69.2% Knock Off 2HKOcalculated with すなあらし | 59.7〜71.1% Stone Edge 2HKOcalculated with すなあらし | |
| 16.4〜19.3% Earth Power 999HKOcalculated with すなあらし | 16.4〜19.3% Earth Power 999HKOcalculated with すなあらし | 16.4〜19.3% Earth Power 999HKOcalculated with すなあらし | |
| Speed | First S91 / S86 | First S91 / S86 | First S91 / S86 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.9〜88.2% Knock Off 2HKOcalculated with すなあらし | 73.9〜88.2% Knock Off 2HKOcalculated with すなあらし | 76.8〜91.0% Stone Edge 2HKOcalculated with すなあらし | |
| 24.9〜29.4% Earth Power 4 hits (>99%)calculated with すなあらし | 24.9〜29.4% Earth Power 4 hits (>99%)calculated with すなあらし | 24.9〜29.4% Earth Power 4 hits (>99%)calculated with すなあらし | |
| Speed | First S123 / S86 | First S123 / S86 | First S123 / S86 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.3〜59.7% Stone Edge 2HKOcalculated with すなあらし | 48.3〜57.8% Knock Off 2 hits (65%)calculated with すなあらし | 49.3〜59.7% Stone Edge 2HKOcalculated with すなあらし | |
| 17.4〜21.3% Earth Power 999HKOcalculated with すなあらし | 17.4〜21.3% Earth Power 999HKOcalculated with すなあらし | 17.4〜21.3% Earth Power 999HKOcalculated with すなあらし | |
| Speed | Second S81 / S86 | Second S81 / S86 | Second S81 / S86 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
○*Dragonite
Tyranitar vs
Dragonite Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.9〜71.9% Rock Blast 2HKOcalculated with すなあらし・3ヒット時 | 71.9〜83.8% Rock Blast 2HKOcalculated with すなあらし・3ヒット時 | 71.9〜83.8% Rock Blast 2HKOcalculated with すなあらし・3ヒット時 | |
| 28.0〜33.8% Earthquake 3 hits (<1%)calculated with すなあらし | 30.0〜35.7% Earthquake 3 hits (24%)calculated with すなあらし | 30.0〜35.7% Earthquake 3 hits (24%)calculated with すなあらし | |
| Speed | Second S91 / S152 | Second S91 / S145 | Second S91 / S132 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.9〜92.8% Rock Blast 2HKOcalculated with すなあらし・3ヒット時 | 89.8〜107.8% Rock Blast 1 hits (56%)calculated with すなあらし・3ヒット時 | 89.8〜107.8% Rock Blast 1 hits (56%)calculated with すなあらし・3ヒット時 | |
| 32.8〜39.5% Earthquake 3 hits (>99%)calculated with すなあらし | 35.0〜41.8% Earthquake 3HKOcalculated with すなあらし | 35.0〜41.8% Earthquake 3HKOcalculated with すなあらし | |
| Speed | Second S123 / S152 | Second S123 / S145 | Second S123 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.9〜62.9% Rock Blast 2HKOcalculated with すなあらし・3ヒット時 | 56.9〜71.9% Rock Blast 2HKOcalculated with すなあらし・3ヒット時 | 56.9〜71.9% Rock Blast 2HKOcalculated with すなあらし・3ヒット時 | |
| 36.7〜43.5% Earthquake 3 hits (>99%)calculated with すなあらし | 38.6〜46.4% Earthquake 3HKOcalculated with すなあらし | 38.6〜46.4% Earthquake 3HKOcalculated with すなあらし | |
| Speed | Second S81 / S152 | Second S81 / S145 | Second S81 / S132 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
×グソクムシャ
Tyranitar vs
グソクムシャ Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 29.7〜35.2% Stone Edge 3 hits (16%)calculated with すなあらし | |
| 147.8〜175.8% Close Combat 1HKOcalculated with すなあらし | |
| Speed | First S91 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 37.9〜45.1% Stone Edge 3HKOcalculated with すなあらし | |
| 172.9〜205.6% Close Combat 1HKOcalculated with すなあらし | |
| Speed | First S123 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.7〜29.7% Stone Edge 4 hits (>99%)calculated with すなあらし | |
| 106.8〜128.0% First Impression 1HKOcalculated with すなあらし | |
| Speed | First S81 / S60 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
×Lucario
Tyranitar vs
Lucario Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 104.8〜123.8% Earthquake 1HKOcalculated with すなあらし | 104.8〜123.8% Superpower 1HKOcalculated with すなあらし | |
| 100.5〜121.7% Focus Blast 1HKOcalculated with すなあらし | 119.8〜143.0% Focus Blast 1HKOcalculated with すなあらし | |
| Speed | Second S91 / S223 | Second S91 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 134.7〜159.2% Earthquake 1HKOcalculated with すなあらし | 134.7〜159.2% Superpower 1HKOcalculated with すなあらし | |
| 108.5〜128.8% Aura Sphere 1HKOcalculated with すなあらし | 126.6〜153.7% Aura Sphere 1HKOcalculated with すなあらし | |
| Speed | Second S123 / S223 | Second S123 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 88.4〜104.8% Earthquake 1 hits (25%)calculated with すなあらし | 88.4〜104.8% Superpower 1 hits (25%)calculated with すなあらし | |
| 112.1〜135.3% Focus Blast 1HKOcalculated with すなあらし | 135.3〜162.3% Focus Blast 1HKOcalculated with すなあらし | |
| Speed | Second S81 / S223 | Second S81 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×*Baxcalibur
Tyranitar vs
Baxcalibur Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.7〜55.8% Earthquake 4 hits (99%) (incl. オボンのみ)calculated with すなあらし | 67.1〜79.0% Superpower 3 hits (56%) (incl. オボンのみ)calculated with すなあらし | 46.7〜55.8% Earthquake 3 hits (40%) (incl. たべのこし)calculated with すなあらし | |
| 32.9〜38.6% Aura Sphere 3 hits (97%)calculated with すなあらし | 38.6〜46.4% Aura Sphere 3HKOcalculated with すなあらし | 32.9〜38.6% Aura Sphere 3 hits (97%)calculated with すなあらし | |
| Speed | Second S91 / S105 | Second S91 / S150 | Second S91 / S105 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.9〜71.1% Earthquake 3HKO (incl. オボンのみ)calculated with すなあらし | 86.2〜101.8% Superpower 1 hits (13%)calculated with すなあらし | 72.1〜85.3% Superpower 2 hits (97%)calculated with すなあらし | |
| 49.7〜58.8% Aura Sphere 2 hits (94%)calculated with すなあらし | 58.8〜70.1% Aura Sphere 2HKOcalculated with すなあらし | 49.7〜58.8% Aura Sphere 2 hits (94%)calculated with すなあらし | |
| Speed | First S123 / S105 | Second S123 / S150 | First S123 / S105 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.7〜55.8% Superpower 999HKOcalculated with すなあらし | 46.7〜56.3% Earthquake 4 hits (>99%) (incl. オボンのみ)calculated with すなあらし | 46.7〜55.8% Superpower 999HKOcalculated with すなあらし | |
| 34.8〜42.5% Aura Sphere 3 hits (86%)calculated with すなあらし | 42.5〜50.2% Aura Sphere 3HKOcalculated with すなあらし | 34.8〜42.5% Aura Sphere 3 hits (86%)calculated with すなあらし | |
| Speed | Second S81 / S105 | Second S81 / S150 | Second S81 / S105 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
▲*Aegislash
Tyranitar vs
Aegislash Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.4〜89.8% Knock Off 2HKOcalculated with すなあらし | 75.4〜89.8% Knock Off 2HKOcalculated with すなあらし | 75.4〜89.8% Knock Off 2HKOcalculated with すなあらし | |
| 114.0〜135.3% Close Combat 1HKOcalculated with すなあらし | 87.0〜104.3% Close Combat 1 hits (25%)calculated with すなあらし | 114.0〜135.3% Close Combat 1HKOcalculated with すなあらし | |
| Speed | First S91 / S80 | First S91 / S72 | First S91 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.0〜115.0% Knock Off 1 hits (81%)calculated with すなあらし | 97.0〜115.0% Knock Off 1 hits (81%)calculated with すなあらし | 97.0〜115.0% Knock Off 1 hits (81%)calculated with すなあらし | |
| 101.7〜119.8% Sacred Sword 1HKOcalculated with すなあらし | 101.7〜122.0% Close Combat 1HKOcalculated with すなあらし | 101.7〜119.8% Sacred Sword 1HKOcalculated with すなあらし | |
| Speed | First S123 / S80 | First S123 / S72 | First S123 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.3〜75.4% Knock Off 2HKOcalculated with すなあらし | 62.3〜75.4% Knock Off 2HKOcalculated with すなあらし | 62.3〜75.4% Knock Off 2HKOcalculated with すなあらし | |
| 110.1〜131.4% Sacred Sword 1HKOcalculated with すなあらし | 114.0〜135.3% Close Combat 1HKOcalculated with すなあらし | 110.1〜131.4% Sacred Sword 1HKOcalculated with すなあらし | |
| Speed | First S81 / S80 | First S81 / S72 | First S81 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲Mimikyu
Tyranitar vs
Mimikyu Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.3〜90.1% Knock Off 2HKOcalculated with すなあらし | 76.3〜90.1% Knock Off 2HKOcalculated with すなあらし | 76.3〜90.1% Knock Off 2HKOcalculated with すなあらし | |
| 65.2〜77.8% Drain Punch 2HKOcalculated with すなあらし | 50.2〜59.9% Drain Punch 2HKOcalculated with すなあらし | 50.2〜59.9% Drain Punch 2HKOcalculated with すなあらし | |
| Speed | Second S91 / S148 | Second S91 / S148 | Second S91 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.5〜116.8% Knock Off 2HKOcalculated with すなあらし | 98.5〜116.8% Knock Off 2HKOcalculated with すなあらし | 98.5〜116.8% Knock Off 2HKOcalculated with すなあらし | |
| 79.1〜93.8% Drain Punch 2HKOcalculated with すなあらし | 61.0〜72.3% Drain Punch 2HKOcalculated with すなあらし | 61.0〜72.3% Drain Punch 2HKOcalculated with すなあらし | |
| Speed | Second S123 / S148 | Second S123 / S148 | Second S123 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.1〜76.3% Knock Off 2 hits (13%)calculated with すなあらし | 64.1〜76.3% Knock Off 2 hits (13%)calculated with すなあらし | 64.1〜76.3% Knock Off 2 hits (13%)calculated with すなあらし | |
| 85.0〜102.9% Drain Punch 1 hits (19%)calculated with すなあらし | 65.7〜79.2% Drain Punch 2HKOcalculated with すなあらし | 65.7〜79.2% Drain Punch 2HKOcalculated with すなあらし | |
| Speed | Second S81 / S148 | Second S81 / S148 | Second S81 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*ゴリランダー
Tyranitar vs
ゴリランダー Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.4〜55.1% Ice Punch 2HKOcalculated with すなあらし・グラスフィールド | 46.4〜55.1% Ice Punch 2HKOcalculated with すなあらし・グラスフィールド | 37.7〜45.4% Ice Beam 2 hits (5%)calculated with すなあらし・グラスフィールド | |
| 125.6〜147.8% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 115.9〜136.7% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 96.6〜114.0% Wood Hammer 1 hits (75%)calculated with すなあらし・グラスフィールド | |
| Speed | Second S91 / S107 | Second S91 / S107 | Second S91 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.9〜70.5% Ice Punch 2HKOcalculated with すなあらし・グラスフィールド | 59.9〜70.5% Ice Punch 2HKOcalculated with すなあらし・グラスフィールド | 39.6〜47.3% Ice Punch 2 hits (33%)calculated with すなあらし・グラスフィールド | |
| 149.7〜176.3% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 137.9〜162.7% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 115.3〜135.6% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | |
| Speed | First S123 / S107 | First S123 / S107 | First S123 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.6〜46.4% Ice Punch 2 hits (16%)calculated with すなあらし・グラスフィールド | 38.6〜46.4% Ice Punch 2 hits (16%)calculated with すなあらし・グラスフィールド | 37.7〜45.4% Ice Beam 2 hits (5%)calculated with すなあらし・グラスフィールド | |
| 106.8〜128.0% ドラムアタック 1HKOcalculated with すなあらし・グラスフィールド | 149.3〜177.3% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | 124.6〜147.8% Wood Hammer 1HKOcalculated with すなあらし・グラスフィールド | |
| Speed | Second S81 / S107 | Second S81 / S107 | Second S81 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×*Corviknight
Tyranitar vs
Corviknight Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.8〜35.6% Stone Edge 3 hits (34%)calculated with すなあらし | 29.8〜35.6% Stone Edge 4HKOcalculated with すなあらし | 29.8〜35.6% Stone Edge 4 hits (97%) (incl. オボンのみ)calculated with すなあらし | |
| 59.9〜71.5% Body Press 2HKOcalculated with すなあらし | 59.9〜71.5% Body Press 2HKOcalculated with すなあらし | 59.9〜71.5% Body Press 2HKOcalculated with すなあらし | |
| Speed | First S91 / S87 | First S91 / S78 | First S91 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.0〜45.4% Stone Edge 3HKOcalculated with すなあらし | 38.0〜45.4% Stone Edge 3HKOcalculated with すなあらし | 38.0〜45.4% Stone Edge 3 hits (49%)calculated with すなあらし | |
| 70.1〜83.6% Body Press 2HKOcalculated with すなあらし | 70.1〜83.6% Body Press 2HKOcalculated with すなあらし | 70.1〜83.6% Body Press 2HKOcalculated with すなあらし | |
| Speed | First S123 / S87 | First S123 / S78 | First S123 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.9〜29.8% Stone Edge 4 hits (>99%)calculated with すなあらし | 24.9〜29.8% Stone Edge 4 hits (<1%)calculated with すなあらし | 24.9〜29.3% Knock Off 999HKOcalculated with すなあらし | |
| 75.4〜90.8% Body Press 2HKOcalculated with すなあらし | 75.4〜90.8% Body Press 2HKOcalculated with すなあらし | 75.4〜90.8% Body Press 2HKOcalculated with すなあらし | |
| Speed | Second S81 / S87 | First S81 / S78 | First S81 / S78 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
×エースバーン
Tyranitar vs
エースバーン Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 138.9〜165.6% Stone Edge 1HKOcalculated with すなあらし | 138.9〜165.6% Stone Edge 1HKOcalculated with すなあらし | 138.9〜165.6% Stone Edge 1HKOcalculated with すなあらし | |
| 152.7〜181.6% High Jump Kick 1HKOcalculated with すなあらし | 139.1〜164.3% High Jump Kick 1HKOcalculated with すなあらし | 198.1〜235.7% High Jump Kick 1HKOcalculated with すなあらし | |
| Speed | Second S91 / S256 | Second S91 / S188 | Second S91 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 179.6〜211.5% Stone Edge 1HKOcalculated with すなあらし | 179.6〜211.5% Stone Edge 1HKOcalculated with すなあらし | 179.6〜211.5% Stone Edge 1HKOcalculated with すなあらし | |
| 178.5〜212.4% High Jump Kick 1HKOcalculated with すなあらし | 165.0〜196.6% High Jump Kick 1HKOcalculated with すなあらし | 231.6〜275.7% High Jump Kick 1HKOcalculated with すなあらし | |
| Speed | Second S123 / S256 | Second S123 / S188 | Second S123 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.5〜138.9% Stone Edge 1HKOcalculated with すなあらし | 118.5〜138.9% Stone Edge 1HKOcalculated with すなあらし | 118.5〜138.9% Stone Edge 1HKOcalculated with すなあらし | |
| 197.1〜233.8% High Jump Kick 1HKOcalculated with すなあらし | 179.7〜214.5% High Jump Kick 1HKOcalculated with すなあらし | 256.0〜303.9% High Jump Kick 1HKOcalculated with すなあらし | |
| Speed | Second S81 / S256 | Second S81 / S188 | Second S81 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×Sneasler
Tyranitar vs
Sneasler Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.8〜131.2% Earthquake 1HKOcalculated with すなあらし | 110.8〜131.2% Earthquake 1HKOcalculated with すなあらし | 110.8〜131.2% Earthquake 1HKOcalculated with すなあらし | |
| 152.7〜181.6% Close Combat 1HKOcalculated with すなあらし | 152.7〜181.6% Close Combat 1HKOcalculated with すなあらし | 152.7〜181.6% Close Combat 1HKOcalculated with すなあらし | |
| Speed | Second S91 / S172 | Second S91 / S172 | Second S91 / S172 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.7〜168.2% Earthquake 1HKOcalculated with すなあらし | 142.7〜168.2% Earthquake 1HKOcalculated with すなあらし | 142.7〜168.2% Earthquake 1HKOcalculated with すなあらし | |
| 183.1〜216.9% Close Combat 1HKOcalculated with すなあらし | 183.1〜216.9% Close Combat 1HKOcalculated with すなあらし | 183.1〜216.9% Close Combat 1HKOcalculated with すなあらし | |
| Speed | Second S123 / S172 | Second S123 / S172 | Second S123 / S172 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.0〜109.6% Earthquake 1 hits (88%)calculated with すなあらし | 93.0〜109.6% Earthquake 1 hits (88%)calculated with すなあらし | 93.0〜109.6% Earthquake 1 hits (88%)calculated with すなあらし | |
| 199.0〜237.7% Close Combat 1HKOcalculated with すなあらし | 199.0〜237.7% Close Combat 1HKOcalculated with すなあらし | 199.0〜237.7% Close Combat 1HKOcalculated with すなあらし | |
| Speed | Second S81 / S172 | Second S81 / S172 | Second S81 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×パーモット
Tyranitar vs
パーモット Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.8〜123.8% Earthquake 1HKOcalculated with すなあらし | 104.8〜123.8% Earthquake 1HKOcalculated with すなあらし | 104.8〜123.8% Earthquake 1HKOcalculated with すなあらし | |
| 129.5〜152.7% Close Combat 1HKOcalculated with すなあらし | 141.1〜168.1% Close Combat 1HKOcalculated with すなあらし | 168.1〜198.1% Close Combat 1HKOcalculated with すなあらし | |
| Speed | Second S91 / S172 | Second S91 / S235 | Second S91 / S172 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 134.7〜159.2% Earthquake 1HKOcalculated with すなあらし | 134.7〜159.2% Earthquake 1HKOcalculated with すなあらし | 134.7〜159.2% Earthquake 1HKOcalculated with すなあらし | |
| 151.4〜178.5% Close Combat 1HKOcalculated with すなあらし | 165.0〜196.6% Close Combat 1HKOcalculated with すなあらし | 196.6〜231.6% Close Combat 1HKOcalculated with すなあらし | |
| Speed | Second S123 / S172 | Second S123 / S235 | Second S123 / S172 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.4〜104.8% Earthquake 1 hits (69%)calculated with すなあらし | 88.4〜104.8% Earthquake 1 hits (69%)calculated with すなあらし | 88.4〜104.8% Earthquake 1 hits (69%)calculated with すなあらし | |
| 164.3〜197.1% Close Combat 1HKOcalculated with すなあらし | 181.6〜216.4% Close Combat 1HKOcalculated with すなあらし | 213.5〜256.0% Close Combat 1HKOcalculated with すなあらし | |
| Speed | Second S81 / S172 | Second S81 / S235 | Second S81 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Metagross
Tyranitar vs
Metagross Tyranitar's build: Tyranitarite, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.2〜62.4% Earthquake 2HKOcalculated with すなあらし | |
| 120.3〜143.0% Hammer Arm 1HKOcalculated with すなあらし | |
| Speed | Second S91 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Tyranitar's build: Tyranitarite, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 67.5〜80.3% Earthquake 2HKOcalculated with すなあらし | |
| 140.7〜167.2% Hammer Arm 1HKOcalculated with すなあらし | |
| Speed | Second S123 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Tyranitar's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜52.2% Earthquake 2 hits (11%)calculated with すなあらし | |
| 155.6〜185.5% Hammer Arm 1HKOcalculated with すなあらし | |
| Speed | Second S81 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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