Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ケンタロス(炎)

ケンタロス(炎)

かくとう ほのお
全国図鑑 No.128 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
75
こうげき
110
ぼうぎょ
105
とくこう
30
とくぼう
70
すばやさ
100
合計
490

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ひこうじめんみずエスパー
はがねほのおくさこおりあく
むし

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Tauros-Fire Tauros-Fire vs グソクムシャ グソクムシャ

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Tauros-Fireグソクムシャ
105.5〜125.3%
Raging Bull
1HKO
グソクムシャTauros-Fire
66.4〜78.3%
Waterfall
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Tauros-Fireグソクムシャ
119.8〜145.6%
Raging Bull
1HKO
グソクムシャTauros-Fire
66.4〜78.3%
Waterfall
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS167 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Tauros-Fireグソクムシャ
105.5〜125.3%
Raging Bull
1HKO
グソクムシャTauros-Fire
66.4〜78.3%
Waterfall
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS152 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Tauros-Fire Tauros-Fire vs セグレイブ セグレイブ

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Tauros-Fireセグレイブ
92.1〜109.9%
Close Combat
1 hits (56%)
113.1〜133.0%
Close Combat
2HKO (incl. きあいのタスキ)
113.1〜133.0%
Close Combat
1HKO
セグレイブTauros-Fire
67.1〜78.9%
Earthquake
2HKO
calculated with 攻撃-1
52.6〜63.2%
Earthquake
2HKO
calculated with 攻撃-1
75.0〜88.8%
Earthquake
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / セグレイブS139
First
Tauros-FireS228 / セグレイブS152
First
Tauros-FireS228 / セグレイブS139
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Tauros-Fireセグレイブ
107.3〜127.7%
Close Combat
1HKO
131.9〜156.5%
Close Combat
2HKO (incl. きあいのタスキ)
131.9〜156.5%
Close Combat
1HKO
セグレイブTauros-Fire
67.1〜78.9%
Earthquake
2HKO
calculated with 攻撃-1
52.6〜63.2%
Earthquake
2HKO
calculated with 攻撃-1
75.0〜88.8%
Earthquake
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS167 / セグレイブS139
First
Tauros-FireS167 / セグレイブS152
First
Tauros-FireS167 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Tauros-Fireセグレイブ
92.1〜109.9%
Close Combat
1 hits (56%)
113.1〜133.0%
Close Combat
2HKO (incl. きあいのタスキ)
113.1〜133.0%
Close Combat
1HKO
セグレイブTauros-Fire
67.1〜78.9%
Earthquake
2HKO
calculated with 攻撃-1
47.4〜55.9%
きょけんとつげき
3HKO
calculated with 攻撃-1
75.0〜88.8%
Earthquake
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS152 / セグレイブS139
Second
Tauros-FireS152 / セグレイブS152
First
Tauros-FireS152 / セグレイブS139
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View セグレイブ's page →
Gholdengo*Gholdengo
Tauros-Fire Tauros-Fire vs Gholdengo Gholdengo

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Tauros-FireGholdengo
128.8〜152.1%
Flare Blitz
1HKO
97.4〜116.1%
Flare Blitz
1 hits (88%)
117.8〜139.9%
Flare Blitz
1HKO
GholdengoTauros-Fire
67.1〜79.6%
Shadow Ball
2HKO
calculated with 攻撃-1
50.7〜59.9%
Focus Blast
2HKO
calculated with 攻撃-1
61.2〜73.0%
Shadow Ball
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / GholdengoS136
First
Tauros-FireS228 / GholdengoS107
First
Tauros-FireS228 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Tauros-FireGholdengo
149.7〜178.5%
Flare Blitz
1HKO
114.5〜137.3%
Flare Blitz
1HKO
138.7〜163.8%
Flare Blitz
1HKO
GholdengoTauros-Fire
67.1〜79.6%
Shadow Ball
2HKO
calculated with 攻撃-1
50.7〜59.9%
Focus Blast
2HKO
calculated with 攻撃-1
61.2〜73.0%
Shadow Ball
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS167 / GholdengoS136
First
Tauros-FireS167 / GholdengoS107
First
Tauros-FireS167 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Tauros-FireGholdengo
128.8〜152.1%
Flare Blitz
1HKO
97.4〜116.1%
Flare Blitz
1 hits (88%)
117.8〜139.9%
Flare Blitz
1HKO
GholdengoTauros-Fire
67.1〜79.6%
Shadow Ball
2HKO
calculated with 攻撃-1
50.7〜59.9%
Focus Blast
3HKO (incl. オボンのみ)
calculated with 攻撃-1
46.1〜54.6%
Thunderbolt
3HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS152 / GholdengoS136
First
Tauros-FireS152 / GholdengoS107
First
Tauros-FireS152 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur*Baxcalibur
Tauros-Fire Tauros-Fire vs Baxcalibur Baxcalibur

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Tauros-FireBaxcalibur
80.2〜95.4%
Close Combat
2HKO
97.0〜115.0%
Close Combat
1 hits (81%)
80.2〜95.4%
Close Combat
2HKO
BaxcaliburTauros-Fire
77.6〜92.8%
Draco Meteor
2HKO
calculated with 攻撃-1
94.7〜112.5%
Draco Meteor
1 hits (69%)
calculated with 攻撃-1
77.6〜92.8%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / BaxcaliburS105
First
Tauros-FireS228 / BaxcaliburS150
First
Tauros-FireS228 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Tauros-FireBaxcalibur
95.9〜114.7%
Close Combat
1 hits (81%)
116.8〜136.5%
Close Combat
1HKO
95.9〜114.7%
Close Combat
1 hits (81%)
BaxcaliburTauros-Fire
77.6〜92.8%
Draco Meteor
2HKO
calculated with 攻撃-1
94.7〜112.5%
Draco Meteor
1 hits (69%)
calculated with 攻撃-1
77.6〜92.8%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS167 / BaxcaliburS105
First
Tauros-FireS167 / BaxcaliburS150
First
Tauros-FireS167 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
Tauros-FireBaxcalibur
80.2〜95.4%
Close Combat
2HKO
97.0〜115.0%
Close Combat
1 hits (81%)
80.2〜95.4%
Close Combat
2HKO
BaxcaliburTauros-Fire
77.6〜92.8%
Draco Meteor
2 hits (69%)
calculated with 攻撃-1
94.7〜112.5%
Draco Meteor
1 hits (69%)
calculated with 攻撃-1
77.6〜92.8%
Draco Meteor
2 hits (69%)
calculated with 攻撃-1
Speed
First
Tauros-FireS152 / BaxcaliburS105
First
Tauros-FireS152 / BaxcaliburS150
First
Tauros-FireS152 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
Tauros-Fire Tauros-Fire vs Aegislash Aegislash

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Tauros-FireAegislash
91.0〜107.8%
Flare Blitz
1 hits (44%)
91.0〜107.8%
Flare Blitz
1 hits (44%)
91.0〜107.8%
Flare Blitz
1 hits (44%)
AegislashTauros-Fire
50.0〜59.9%
Shadow Ball
2HKO
calculated with 攻撃-1
73.0〜86.8%
Shadow Ball
2HKO
calculated with 攻撃-1
59.9〜71.7%
Shadow Ball
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / AegislashS80
First
Tauros-FireS228 / AegislashS72
First
Tauros-FireS228 / AegislashS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Tauros-FireAegislash
107.2〜127.5%
Flare Blitz
1HKO
107.2〜127.5%
Flare Blitz
1HKO
107.2〜127.5%
Flare Blitz
1HKO
AegislashTauros-Fire
50.0〜59.9%
Shadow Ball
2HKO
calculated with 攻撃-1
73.0〜86.8%
Shadow Ball
2HKO
calculated with 攻撃-1
59.9〜71.7%
Shadow Ball
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS167 / AegislashS80
First
Tauros-FireS167 / AegislashS72
First
Tauros-FireS167 / AegislashS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Tauros-FireAegislash
91.0〜107.8%
Flare Blitz
1 hits (44%)
91.0〜107.8%
Flare Blitz
1 hits (44%)
91.0〜107.8%
Flare Blitz
1 hits (44%)
AegislashTauros-Fire
50.0〜59.9%
Shadow Ball
3HKO (incl. オボンのみ)
calculated with 攻撃-1
73.0〜86.8%
Shadow Ball
2HKO
calculated with 攻撃-1
59.9〜71.7%
Shadow Ball
2 hits (91%)
calculated with 攻撃-1
Speed
First
Tauros-FireS152 / AegislashS80
First
Tauros-FireS152 / AegislashS72
First
Tauros-FireS152 / AegislashS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Tauros-Fire Tauros-Fire vs Mimikyu Mimikyu

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Tauros-FireMimikyu
91.6〜108.4%
Flare Blitz
2HKO
91.6〜108.4%
Flare Blitz
2HKO
91.6〜108.4%
Flare Blitz
2HKO
MimikyuTauros-Fire
35.5〜43.4%
Play Rough
3HKO
calculated with 攻撃-1
27.6〜33.6%
Play Rough
3 hits (<1%)
calculated with 攻撃-1
27.6〜33.6%
Play Rough
3 hits (<1%)
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / MimikyuS148
First
Tauros-FireS228 / MimikyuS148
First
Tauros-FireS228 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Tauros-FireMimikyu
107.6〜127.5%
Flare Blitz
2HKO (incl. ばけのかわ)
107.6〜127.5%
Flare Blitz
2HKO (incl. ばけのかわ)
107.6〜127.5%
Flare Blitz
2HKO (incl. ばけのかわ)
MimikyuTauros-Fire
35.5〜43.4%
Play Rough
3HKO
calculated with 攻撃-1
27.6〜33.6%
Play Rough
3 hits (<1%)
calculated with 攻撃-1
27.6〜33.6%
Play Rough
3 hits (<1%)
calculated with 攻撃-1
Speed
First
Tauros-FireS167 / MimikyuS148
First
Tauros-FireS167 / MimikyuS148
First
Tauros-FireS167 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Tauros-FireMimikyu
91.6〜108.4%
Flare Blitz
2HKO
91.6〜108.4%
Flare Blitz
2HKO
91.6〜108.4%
Flare Blitz
2HKO
MimikyuTauros-Fire
35.5〜43.4%
Play Rough
3 hits (3%)
calculated with 攻撃-1
27.6〜33.6%
Play Rough
4 hits (15%) (incl. オボンのみ)
calculated with 攻撃-1
27.6〜33.6%
Play Rough
4 hits (15%) (incl. オボンのみ)
calculated with 攻撃-1
Speed
First
Tauros-FireS152 / MimikyuS148
First
Tauros-FireS152 / MimikyuS148
First
Tauros-FireS152 / MimikyuS148
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
View Mimikyu's page →
MeowscaradaMeowscarada
Tauros-Fire Tauros-Fire vs Meowscarada Meowscarada

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Tauros-FireMeowscarada
176.5〜207.8%
Close Combat
1HKO
176.5〜207.8%
Close Combat
2HKO (incl. きあいのタスキ)
176.5〜207.8%
Close Combat
1HKO
MeowscaradaTauros-Fire
32.2〜38.2%
Play Rough
3 hits (95%)
calculated with 攻撃-1
32.2〜38.2%
Play Rough
3 hits (95%)
calculated with 攻撃-1
41.4〜49.3%
Play Rough
3HKO
calculated with 攻撃-1
Speed
Second
Tauros-FireS228 / MeowscaradaS262
First
Tauros-FireS228 / MeowscaradaS175
First
Tauros-FireS228 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Tauros-FireMeowscarada
208.5〜246.4%
Close Combat
1HKO
208.5〜246.4%
Close Combat
2HKO (incl. きあいのタスキ)
208.5〜246.4%
Close Combat
1HKO
MeowscaradaTauros-Fire
32.2〜38.2%
Play Rough
3 hits (95%)
calculated with 攻撃-1
32.2〜38.2%
Play Rough
3 hits (95%)
calculated with 攻撃-1
41.4〜49.3%
Play Rough
3HKO
calculated with 攻撃-1
Speed
Second
Tauros-FireS167 / MeowscaradaS262
Second
Tauros-FireS167 / MeowscaradaS175
Second
Tauros-FireS167 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Tauros-FireMeowscarada
176.5〜207.8%
Close Combat
1HKO
176.5〜207.8%
Close Combat
2HKO (incl. きあいのタスキ)
176.5〜207.8%
Close Combat
1HKO
MeowscaradaTauros-Fire
32.2〜38.2%
Play Rough
4HKO
calculated with 攻撃-1
32.2〜38.2%
Play Rough
4HKO
calculated with 攻撃-1
41.4〜49.3%
Play Rough
3 hits (>99%)
calculated with 攻撃-1
Speed
Second
Tauros-FireS152 / MeowscaradaS262
Second
Tauros-FireS152 / MeowscaradaS175
Second
Tauros-FireS152 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Tauros-Fire Tauros-Fire vs ゴリランダー ゴリランダー

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Tauros-Fireゴリランダー
105.3〜125.6%
Flare Blitz
1HKO
calculated with グラスフィールド
105.3〜125.6%
Flare Blitz
1HKO
calculated with グラスフィールド
70.5〜84.1%
Flare Blitz
2HKO
calculated with グラスフィールド
ゴリランダーTauros-Fire
64.5〜77.0%
High Horsepower
2HKO
calculated with グラスフィールド・攻撃-1
50.0〜59.2%
High Horsepower
2HKO
calculated with グラスフィールド・攻撃-1
50.0〜59.2%
High Horsepower
2HKO
calculated with グラスフィールド・攻撃-1
Speed
First
Tauros-FireS228 / ゴリランダーS107
First
Tauros-FireS228 / ゴリランダーS107
First
Tauros-FireS228 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Tauros-Fireゴリランダー
125.6〜147.8%
Flare Blitz
1HKO
calculated with グラスフィールド
125.6〜147.8%
Flare Blitz
1HKO
calculated with グラスフィールド
84.1〜99.0%
Flare Blitz
2HKO
calculated with グラスフィールド
ゴリランダーTauros-Fire
64.5〜77.0%
High Horsepower
2HKO
calculated with グラスフィールド・攻撃-1
50.0〜59.2%
High Horsepower
2HKO
calculated with グラスフィールド・攻撃-1
50.0〜59.2%
High Horsepower
2HKO
calculated with グラスフィールド・攻撃-1
Speed
First
Tauros-FireS167 / ゴリランダーS107
First
Tauros-FireS167 / ゴリランダーS107
First
Tauros-FireS167 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Tauros-Fireゴリランダー
105.3〜125.6%
Flare Blitz
1HKO
calculated with グラスフィールド
105.3〜125.6%
Flare Blitz
1HKO
calculated with グラスフィールド
70.5〜84.1%
Flare Blitz
2HKO
calculated with グラスフィールド
ゴリランダーTauros-Fire
64.5〜77.0%
High Horsepower
2HKO
calculated with グラスフィールド・攻撃-1
50.0〜59.2%
High Horsepower
3HKO (incl. オボンのみ)
calculated with グラスフィールド・攻撃-1
50.0〜59.2%
High Horsepower
3HKO (incl. オボンのみ)
calculated with グラスフィールド・攻撃-1
Speed
First
Tauros-FireS152 / ゴリランダーS107
First
Tauros-FireS152 / ゴリランダーS107
First
Tauros-FireS152 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados*Gyarados
Tauros-Fire Tauros-Fire vs Gyarados Gyarados

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Tauros-FireGyarados
55.4〜67.3%
Wild Charge
2HKO
calculated with 攻撃-1
93.6〜112.3%
Wild Charge
1 hits (69%)
calculated with 攻撃-1
55.4〜67.3%
Wild Charge
2HKO
calculated with 攻撃-1
GyaradosTauros-Fire
47.4〜56.6%
Waterfall
2 hits (84%)
calculated with 攻撃-1
63.2〜75.0%
Waterfall
2HKO
calculated with 攻撃-1
47.4〜56.6%
Waterfall
2 hits (84%)
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / GyaradosS101
First
Tauros-FireS228 / GyaradosS133
First
Tauros-FireS228 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Tauros-FireGyarados
66.8〜79.7%
Wild Charge
2HKO
calculated with 攻撃-1
112.3〜133.3%
Wild Charge
1HKO
calculated with 攻撃-1
66.8〜79.7%
Wild Charge
2HKO
calculated with 攻撃-1
GyaradosTauros-Fire
47.4〜56.6%
Waterfall
2 hits (84%)
calculated with 攻撃-1
63.2〜75.0%
Waterfall
2HKO
calculated with 攻撃-1
47.4〜56.6%
Waterfall
2 hits (84%)
calculated with 攻撃-1
Speed
First
Tauros-FireS167 / GyaradosS101
First
Tauros-FireS167 / GyaradosS133
First
Tauros-FireS167 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Tauros-FireGyarados
55.4〜67.3%
Wild Charge
2HKO
calculated with 攻撃-1
93.6〜112.3%
Wild Charge
1 hits (69%)
calculated with 攻撃-1
55.4〜67.3%
Wild Charge
2HKO
calculated with 攻撃-1
GyaradosTauros-Fire
47.4〜56.6%
Waterfall
3HKO
calculated with 攻撃-1
63.2〜75.0%
Waterfall
2HKO
calculated with 攻撃-1
47.4〜56.6%
Waterfall
3HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS152 / GyaradosS101
First
Tauros-FireS152 / GyaradosS133
First
Tauros-FireS152 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
Tauros-Fire Tauros-Fire vs Corviknight Corviknight

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Tauros-FireCorviknight
68.3〜82.0%
Flare Blitz
2HKO
68.3〜82.0%
Flare Blitz
2HKO
68.3〜82.0%
Flare Blitz
2HKO
CorviknightTauros-Fire
51.3〜60.5%
Brave Bird
2HKO
calculated with 攻撃-1
51.3〜60.5%
Brave Bird
2HKO
calculated with 攻撃-1
51.3〜60.5%
Brave Bird
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / CorviknightS87
First
Tauros-FireS228 / CorviknightS78
First
Tauros-FireS228 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Tauros-FireCorviknight
81.0〜96.1%
Flare Blitz
2HKO
81.0〜96.1%
Flare Blitz
2HKO
81.0〜96.1%
Flare Blitz
2HKO
CorviknightTauros-Fire
51.3〜60.5%
Brave Bird
2HKO
calculated with 攻撃-1
51.3〜60.5%
Brave Bird
2HKO
calculated with 攻撃-1
51.3〜60.5%
Brave Bird
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS167 / CorviknightS87
First
Tauros-FireS167 / CorviknightS78
First
Tauros-FireS167 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Tauros-FireCorviknight
68.3〜82.0%
Flare Blitz
2HKO
68.3〜82.0%
Flare Blitz
2HKO
68.3〜82.0%
Flare Blitz
2HKO
CorviknightTauros-Fire
51.3〜60.5%
Brave Bird
3HKO (incl. オボンのみ)
calculated with 攻撃-1
51.3〜60.5%
Brave Bird
3HKO (incl. オボンのみ)
calculated with 攻撃-1
51.3〜60.5%
Brave Bird
3HKO (incl. オボンのみ)
calculated with 攻撃-1
Speed
First
Tauros-FireS152 / CorviknightS87
First
Tauros-FireS152 / CorviknightS78
First
Tauros-FireS152 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
メガリザードンY*メガリザードンY
Tauros-Fire Tauros-Fire vs メガリザードンY メガリザードンY

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Tauros-FireメガリザードンY
175.5〜209.0%
Stone Edge
1HKO
calculated with 晴れ
メガリザードンYTauros-Fire
143.4〜171.1%
Air Slash
1HKO
calculated with 晴れ・攻撃-1
Speed
First
Tauros-FireS228 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Tauros-FireメガリザードンY
207.7〜247.7%
Stone Edge
1HKO
calculated with 晴れ
メガリザードンYTauros-Fire
143.4〜171.1%
Air Slash
1HKO
calculated with 晴れ・攻撃-1
Speed
First
Tauros-FireS167 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Tauros-FireメガリザードンY
175.5〜209.0%
Stone Edge
1HKO
calculated with 晴れ
メガリザードンYTauros-Fire
143.4〜171.1%
Air Slash
1HKO
calculated with 晴れ・攻撃-1
Speed
Second
Tauros-FireS152 / メガリザードンYS152
Verdict
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Tauros-Fire Tauros-Fire vs A-Ninetales A-Ninetales

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Tauros-FireA-Ninetales
90.3〜107.4%
Flare Blitz
1 hits (44%)
calculated with あられ
113.3〜136.0%
Flare Blitz
1HKO
calculated with あられ
A-NinetalesTauros-Fire
39.5〜47.4%
Moonblast
3HKO
calculated with あられ・攻撃-1
52.0〜61.8%
Moonblast
2HKO
calculated with あられ・攻撃-1
Speed
First
Tauros-FireS228 / A-NinetalesS177
First
Tauros-FireS228 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Tauros-FireA-Ninetales
106.9〜126.3%
Flare Blitz
1HKO
calculated with あられ
100.0〜121.3%
Raging Bull
1HKO
calculated with あられ
A-NinetalesTauros-Fire
39.5〜47.4%
Moonblast
3HKO
calculated with あられ・攻撃-1
52.0〜61.8%
Moonblast
2HKO
calculated with あられ・攻撃-1
Speed
Second
Tauros-FireS167 / A-NinetalesS177
Second
Tauros-FireS167 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Tauros-FireA-Ninetales
90.3〜107.4%
Flare Blitz
1 hits (44%)
calculated with あられ
113.3〜136.0%
Flare Blitz
1HKO
calculated with あられ
A-NinetalesTauros-Fire
39.5〜47.4%
Moonblast
3 hits (90%)
calculated with あられ・攻撃-1
52.0〜61.8%
Moonblast
3HKO (incl. オボンのみ)
calculated with あられ・攻撃-1
Speed
Second
Tauros-FireS152 / A-NinetalesS177
Second
Tauros-FireS152 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Tauros-Fire Tauros-Fire vs Sneasler Sneasler

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Tauros-FireSneasler
107.0〜126.1%
Earthquake
1HKO
107.0〜126.1%
Earthquake
1HKO
107.0〜126.1%
Earthquake
1HKO
SneaslerTauros-Fire
48.0〜57.2%
Close Combat
2 hits (89%)
calculated with 攻撃-1
48.0〜57.2%
Close Combat
2 hits (89%)
calculated with 攻撃-1
48.0〜57.2%
Close Combat
2 hits (89%)
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / SneaslerS172
First
Tauros-FireS228 / SneaslerS172
First
Tauros-FireS228 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Tauros-FireSneasler
127.4〜150.3%
Earthquake
1HKO
127.4〜150.3%
Earthquake
1HKO
127.4〜150.3%
Earthquake
1HKO
SneaslerTauros-Fire
48.0〜57.2%
Close Combat
2 hits (89%)
calculated with 攻撃-1
48.0〜57.2%
Close Combat
2 hits (89%)
calculated with 攻撃-1
48.0〜57.2%
Close Combat
2 hits (89%)
calculated with 攻撃-1
Speed
Second
Tauros-FireS167 / SneaslerS172
Second
Tauros-FireS167 / SneaslerS172
Second
Tauros-FireS167 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
Tauros-FireSneasler
107.0〜126.1%
Earthquake
1HKO
107.0〜126.1%
Earthquake
1HKO
107.0〜126.1%
Earthquake
1HKO
SneaslerTauros-Fire
48.0〜57.2%
Close Combat
3HKO
calculated with 攻撃-1
48.0〜57.2%
Close Combat
3HKO
calculated with 攻撃-1
48.0〜57.2%
Close Combat
3HKO
calculated with 攻撃-1
Speed
Second
Tauros-FireS152 / SneaslerS172
Second
Tauros-FireS152 / SneaslerS172
Second
Tauros-FireS152 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
Tauros-Fire Tauros-Fire vs Volcarona Volcarona

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Tauros-FireVolcarona
110.4〜131.3%
Stone Edge
1HKO
196.3〜231.1%
Stone Edge
1HKO
110.4〜131.3%
Stone Edge
1HKO
VolcaronaTauros-Fire
77.6〜92.1%
Psychic
2HKO
calculated with 攻撃-1
102.6〜121.1%
Psychic
1HKO
calculated with 攻撃-1
77.6〜92.1%
Psychic
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / VolcaronaS122
First
Tauros-FireS228 / VolcaronaS152
First
Tauros-FireS228 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Tauros-FireVolcarona
129.7〜154.2%
Stone Edge
1HKO
102.5〜121.7%
Flare Blitz
1HKO
129.7〜154.2%
Stone Edge
1HKO
VolcaronaTauros-Fire
77.6〜92.1%
Psychic
2HKO
calculated with 攻撃-1
102.6〜121.1%
Psychic
1HKO
calculated with 攻撃-1
77.6〜92.1%
Psychic
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS167 / VolcaronaS122
First
Tauros-FireS167 / VolcaronaS152
First
Tauros-FireS167 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Tauros-FireVolcarona
110.4〜131.3%
Stone Edge
1HKO
196.3〜231.1%
Stone Edge
1HKO
110.4〜131.3%
Stone Edge
1HKO
VolcaronaTauros-Fire
77.6〜92.1%
Psychic
2HKO
calculated with 攻撃-1
102.6〜121.1%
Psychic
1HKO
calculated with 攻撃-1
77.6〜92.1%
Psychic
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS152 / VolcaronaS122
Second
Tauros-FireS152 / VolcaronaS152
First
Tauros-FireS152 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
パーモット*パーモット
Tauros-Fire Tauros-Fire vs パーモット パーモット

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Tauros-Fireパーモット
102.0〜121.1%
Earthquake
2HKO (incl. きあいのタスキ)
102.0〜121.1%
Earthquake
1HKO
102.0〜121.1%
Earthquake
1HKO
パーモットTauros-Fire
39.5〜47.4%
Close Combat
3HKO
calculated with 攻撃-1
44.1〜52.0%
Close Combat
2 hits (11%)
calculated with 攻撃-1
51.3〜61.2%
Close Combat
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / パーモットS172
Second
Tauros-FireS228 / パーモットS235
First
Tauros-FireS228 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Tauros-Fireパーモット
108.2〜127.9%
Close Combat
2HKO (incl. きあいのタスキ)
108.2〜127.9%
Close Combat
1HKO
108.2〜127.9%
Close Combat
1HKO
パーモットTauros-Fire
39.5〜47.4%
Close Combat
3HKO
calculated with 攻撃-1
44.1〜52.0%
Close Combat
2 hits (11%)
calculated with 攻撃-1
51.3〜61.2%
Close Combat
2HKO
calculated with 攻撃-1
Speed
Second
Tauros-FireS167 / パーモットS172
Second
Tauros-FireS167 / パーモットS235
Second
Tauros-FireS167 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Tauros-Fireパーモット
102.0〜121.1%
Earthquake
2HKO (incl. きあいのタスキ)
102.0〜121.1%
Earthquake
1HKO
102.0〜121.1%
Earthquake
1HKO
パーモットTauros-Fire
39.5〜47.4%
Close Combat
3 hits (90%)
calculated with 攻撃-1
44.1〜52.0%
Close Combat
3HKO
calculated with 攻撃-1
51.3〜61.2%
Close Combat
3HKO (incl. オボンのみ)
calculated with 攻撃-1
Speed
Second
Tauros-FireS152 / パーモットS172
Second
Tauros-FireS152 / パーモットS235
Second
Tauros-FireS152 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Unfavorable
ボーマンダ×ボーマンダ
Tauros-Fire Tauros-Fire vs ボーマンダ ボーマンダ

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Tauros-Fireボーマンダ
52.6〜62.0%
Stone Edge
2HKO
ボーマンダTauros-Fire
122.4〜146.1%
Double-Edge
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Tauros-Fireボーマンダ
62.0〜74.3%
Stone Edge
2HKO
ボーマンダTauros-Fire
122.4〜146.1%
Double-Edge
1HKO
calculated with 攻撃-1
Speed
Second
Tauros-FireS167 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Tauros-Fireボーマンダ
52.6〜62.0%
Stone Edge
2HKO
ボーマンダTauros-Fire
122.4〜146.1%
Double-Edge
1HKO
calculated with 攻撃-1
Speed
Second
Tauros-FireS152 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Primarina×Primarina
Tauros-Fire Tauros-Fire vs Primarina Primarina

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Tauros-FirePrimarina
52.4〜62.0%
Wild Charge
3HKO (incl. オボンのみ)
68.4〜81.3%
Wild Charge
2HKO
52.4〜62.0%
Wild Charge
2 hits (98%)
PrimarinaTauros-Fire
119.7〜142.1%
Sparkling Aria
1HKO
calculated with 攻撃-1
143.4〜171.1%
Sparkling Aria
1HKO
calculated with 攻撃-1
119.7〜142.1%
Sparkling Aria
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / PrimarinaS80
First
Tauros-FireS228 / PrimarinaS82
First
Tauros-FireS228 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Tauros-FirePrimarina
62.6〜73.3%
Wild Charge
2HKO
81.8〜97.3%
Wild Charge
2HKO
62.6〜73.3%
Wild Charge
2HKO
PrimarinaTauros-Fire
119.7〜142.1%
Sparkling Aria
1HKO
calculated with 攻撃-1
143.4〜171.1%
Sparkling Aria
1HKO
calculated with 攻撃-1
119.7〜142.1%
Sparkling Aria
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS167 / PrimarinaS80
First
Tauros-FireS167 / PrimarinaS82
First
Tauros-FireS167 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Tauros-FirePrimarina
52.4〜62.0%
Wild Charge
3HKO (incl. オボンのみ)
68.4〜81.3%
Wild Charge
2HKO
52.4〜62.0%
Wild Charge
2 hits (98%)
PrimarinaTauros-Fire
119.7〜142.1%
Sparkling Aria
1HKO
calculated with 攻撃-1
143.4〜171.1%
Sparkling Aria
1HKO
calculated with 攻撃-1
119.7〜142.1%
Sparkling Aria
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS152 / PrimarinaS80
First
Tauros-FireS152 / PrimarinaS82
First
Tauros-FireS152 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
Hippowdon*Hippowdon
Tauros-Fire Tauros-Fire vs Hippowdon Hippowdon

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Tauros-FireHippowdon
40.5〜47.9%
Close Combat
3 hits (98%)
calculated with すなあらし
36.7〜43.7%
Close Combat
3 hits (>99%)
calculated with すなあらし
40.5〜47.9%
Close Combat
3HKO
calculated with すなあらし
HippowdonTauros-Fire
52.6〜63.2%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
52.6〜63.2%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
52.6〜63.2%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
Speed
First
Tauros-FireS228 / HippowdonS67
First
Tauros-FireS228 / HippowdonS67
First
Tauros-FireS228 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Tauros-FireHippowdon
47.4〜56.7%
Close Combat
3HKO
calculated with すなあらし
43.3〜51.2%
Close Combat
3HKO
calculated with すなあらし
47.4〜56.7%
Close Combat
2 hits (88%)
calculated with すなあらし
HippowdonTauros-Fire
52.6〜63.2%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
52.6〜63.2%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
52.6〜63.2%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
Speed
First
Tauros-FireS167 / HippowdonS67
First
Tauros-FireS167 / HippowdonS67
First
Tauros-FireS167 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Tauros-FireHippowdon
40.5〜47.9%
Close Combat
3 hits (98%)
calculated with すなあらし
36.7〜43.7%
Close Combat
3 hits (>99%)
calculated with すなあらし
40.5〜47.9%
Close Combat
3HKO
calculated with すなあらし
HippowdonTauros-Fire
52.6〜63.2%
Earthquake
2 hits (65%)
calculated with すなあらし・攻撃-1
52.6〜63.2%
Earthquake
2 hits (65%)
calculated with すなあらし・攻撃-1
52.6〜63.2%
Earthquake
2 hits (65%)
calculated with すなあらし・攻撃-1
Speed
First
Tauros-FireS152 / HippowdonS67
First
Tauros-FireS152 / HippowdonS67
First
Tauros-FireS152 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Basculegion-F×Basculegion-F
Tauros-Fire Tauros-Fire vs Basculegion-F Basculegion-F

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Tauros-FireBasculegion-F
72.1〜85.3%
Wild Charge
2HKO
72.1〜85.3%
Wild Charge
2HKO
72.1〜85.3%
Wild Charge
2HKO
Basculegion-FTauros-Fire
102.6〜121.1%
Wave Crash
1HKO
calculated with 攻撃-1
110.5〜132.2%
Wave Crash
1HKO
calculated with 攻撃-1
132.9〜157.2%
Wave Crash
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / Basculegion-FS195
First
Tauros-FireS228 / Basculegion-FS143
First
Tauros-FireS228 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Tauros-FireBasculegion-F
85.8〜101.5%
Wild Charge
1 hits (13%)
85.8〜101.5%
Wild Charge
1 hits (13%)
85.8〜101.5%
Wild Charge
1 hits (13%)
Basculegion-FTauros-Fire
102.6〜121.1%
Wave Crash
1HKO
calculated with 攻撃-1
110.5〜132.2%
Wave Crash
1HKO
calculated with 攻撃-1
132.9〜157.2%
Wave Crash
1HKO
calculated with 攻撃-1
Speed
Second
Tauros-FireS167 / Basculegion-FS195
First
Tauros-FireS167 / Basculegion-FS143
First
Tauros-FireS167 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Tauros-FireBasculegion-F
72.1〜85.3%
Wild Charge
2HKO
72.1〜85.3%
Wild Charge
2HKO
72.1〜85.3%
Wild Charge
2HKO
Basculegion-FTauros-Fire
102.6〜121.1%
Wave Crash
1HKO
calculated with 攻撃-1
110.5〜132.2%
Wave Crash
1HKO
calculated with 攻撃-1
132.9〜157.2%
Wave Crash
1HKO
calculated with 攻撃-1
Speed
Second
Tauros-FireS152 / Basculegion-FS195
First
Tauros-FireS152 / Basculegion-FS143
First
Tauros-FireS152 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
Tauros-Fire Tauros-Fire vs Greninja Greninja

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Tauros-FireGreninja
186.6〜221.5%
Close Combat
2HKO (incl. きあいのタスキ)
166.4〜197.3%
Close Combat
1HKO
186.6〜221.5%
Close Combat
1HKO
GreninjaTauros-Fire
126.3〜150.0%
Surf
1HKO
calculated with 攻撃-1
138.2〜163.2%
Surf
1HKO
calculated with 攻撃-1
126.3〜150.0%
Surf
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / GreninjaS174
First
Tauros-FireS228 / GreninjaS213
Second
Tauros-FireS228 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Tauros-FireGreninja
221.5〜261.7%
Close Combat
2HKO (incl. きあいのタスキ)
198.7〜235.6%
Close Combat
1HKO
221.5〜261.7%
Close Combat
1HKO
GreninjaTauros-Fire
126.3〜150.0%
Surf
1HKO
calculated with 攻撃-1
138.2〜163.2%
Surf
1HKO
calculated with 攻撃-1
126.3〜150.0%
Surf
1HKO
calculated with 攻撃-1
Speed
Second
Tauros-FireS167 / GreninjaS174
Second
Tauros-FireS167 / GreninjaS213
Second
Tauros-FireS167 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
Tauros-FireGreninja
186.6〜221.5%
Close Combat
2HKO (incl. きあいのタスキ)
166.4〜197.3%
Close Combat
1HKO
186.6〜221.5%
Close Combat
1HKO
GreninjaTauros-Fire
126.3〜150.0%
Surf
1HKO
calculated with 攻撃-1
138.2〜163.2%
Surf
1HKO
calculated with 攻撃-1
126.3〜150.0%
Surf
1HKO
calculated with 攻撃-1
Speed
Second
Tauros-FireS152 / GreninjaS174
Second
Tauros-FireS152 / GreninjaS213
Second
Tauros-FireS152 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
Rotom-W×Rotom-W
Tauros-Fire Tauros-Fire vs Rotom-W Rotom-W

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Tauros-FireRotom-W
44.6〜53.5%
Close Combat
3HKO
44.6〜53.5%
Close Combat
2 hits (1%)
75.6〜89.8%
Close Combat
2HKO
Rotom-WTauros-Fire
114.5〜135.5%
Hydro Pump
1HKO
calculated with 攻撃-1
114.5〜135.5%
Hydro Pump
1HKO
calculated with 攻撃-1
155.3〜185.5%
Hydro Pump
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / Rotom-WS106
First
Tauros-FireS228 / Rotom-WS106
First
Tauros-FireS228 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Tauros-FireRotom-W
52.9〜62.4%
Close Combat
2 hits (<1%)
52.9〜62.4%
Close Combat
2HKO
89.0〜104.7%
Close Combat
1 hits (31%)
Rotom-WTauros-Fire
114.5〜135.5%
Hydro Pump
1HKO
calculated with 攻撃-1
114.5〜135.5%
Hydro Pump
1HKO
calculated with 攻撃-1
155.3〜185.5%
Hydro Pump
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS167 / Rotom-WS106
First
Tauros-FireS167 / Rotom-WS106
First
Tauros-FireS167 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Tauros-FireRotom-W
44.6〜53.5%
Close Combat
3HKO
44.6〜53.5%
Close Combat
2 hits (1%)
75.6〜89.8%
Close Combat
2HKO
Rotom-WTauros-Fire
114.5〜135.5%
Hydro Pump
1HKO
calculated with 攻撃-1
114.5〜135.5%
Hydro Pump
1HKO
calculated with 攻撃-1
155.3〜185.5%
Hydro Pump
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS152 / Rotom-WS106
First
Tauros-FireS152 / Rotom-WS106
First
Tauros-FireS152 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
Skeledirge*Skeledirge
Tauros-Fire Tauros-Fire vs Skeledirge Skeledirge

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Tauros-FireSkeledirge
37.9〜45.5%
Earthquake
3HKO
37.9〜45.5%
Earthquake
3 hits (55%)
37.9〜45.5%
Stone Edge
3HKO
SkeledirgeTauros-Fire
65.8〜77.6%
Earth Power
2HKO
calculated with 攻撃-1
65.8〜77.6%
Earth Power
2HKO
calculated with 攻撃-1
65.8〜77.6%
Earth Power
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / SkeledirgeS86
First
Tauros-FireS228 / SkeledirgeS86
First
Tauros-FireS228 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Tauros-FireSkeledirge
45.5〜54.0%
Earthquake
2 hits (2%)
45.5〜54.0%
Earthquake
3HKO
45.5〜54.0%
Stone Edge
2 hits (37%)
SkeledirgeTauros-Fire
65.8〜77.6%
Earth Power
2HKO
calculated with 攻撃-1
65.8〜77.6%
Earth Power
2HKO
calculated with 攻撃-1
65.8〜77.6%
Earth Power
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS167 / SkeledirgeS86
First
Tauros-FireS167 / SkeledirgeS86
First
Tauros-FireS167 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
Tauros-FireSkeledirge
37.9〜45.5%
Earthquake
3HKO
37.9〜45.5%
Earthquake
3 hits (55%)
37.9〜45.5%
Stone Edge
3HKO
SkeledirgeTauros-Fire
65.8〜77.6%
Earth Power
2HKO
calculated with 攻撃-1
65.8〜77.6%
Earth Power
2HKO
calculated with 攻撃-1
65.8〜77.6%
Earth Power
2HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS152 / SkeledirgeS86
First
Tauros-FireS152 / SkeledirgeS86
First
Tauros-FireS152 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Dragonite*Dragonite
Tauros-Fire Tauros-Fire vs Dragonite Dragonite

Tauros-Fire's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Tauros-FireDragonite
29.9〜35.3%
Stone Edge
2 hits (28%)
34.7〜41.3%
Stone Edge
2HKO
34.7〜41.3%
Stone Edge
2HKO
DragoniteTauros-Fire
116.4〜136.8%
Draco Meteor
1HKO
calculated with 攻撃-1
94.7〜111.8%
Air Slash
1 hits (69%)
calculated with 攻撃-1
103.9〜123.7%
Air Slash
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS228 / DragoniteS152
First
Tauros-FireS228 / DragoniteS145
First
Tauros-FireS228 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tauros-Fire's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Tauros-FireDragonite
34.7〜41.9%
Stone Edge
2HKO
40.7〜48.5%
Stone Edge
2HKO
40.7〜48.5%
Stone Edge
2HKO
DragoniteTauros-Fire
116.4〜136.8%
Draco Meteor
1HKO
calculated with 攻撃-1
94.7〜111.8%
Air Slash
1 hits (69%)
calculated with 攻撃-1
103.9〜123.7%
Air Slash
1HKO
calculated with 攻撃-1
Speed
First
Tauros-FireS167 / DragoniteS152
First
Tauros-FireS167 / DragoniteS145
First
Tauros-FireS167 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Tauros-Fire's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Tauros-FireDragonite
29.9〜35.3%
Stone Edge
2 hits (28%)
34.7〜41.3%
Stone Edge
2HKO
34.7〜41.3%
Stone Edge
2HKO
DragoniteTauros-Fire
116.4〜136.8%
Draco Meteor
1HKO
calculated with 攻撃-1
94.7〜111.8%
Air Slash
1 hits (69%)
calculated with 攻撃-1
103.9〜123.7%
Air Slash
1HKO
calculated with 攻撃-1
Speed
Second
Tauros-FireS152 / DragoniteS152
First
Tauros-FireS152 / DragoniteS145
First
Tauros-FireS152 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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