Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ラグラージ

ラグラージ

みず じめん
全国図鑑 No.260 / 使用率 38位
データ集計日:2026-09-10

種族値

HP
100
こうげき
110
ぼうぎょ
90
とくこう
85
とくぼう
90
すばやさ
60
合計
535

メガシンカ

メガラグラージ

みずじめん

特性:すいすい — あめ状態の時、素早さが2倍になる。

HP
100
こうげき
150+40
ぼうぎょ
110+20
とくこう
95+10
とくぼう
110+20
すばやさ
70+10
合計
635

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
くさ
どくいわはがねほのお
でんき

特性

順位 特性名 採用率 ⓘ 効果・推移
1 げきりゅう
75.5%
+7.0
HPが最大HPの1/3以下になると、みずタイプの技の威力が1.5倍になる。
採用率の推移
77726768.5%75.5%9/99/10
2 しめりけ
24.5%
-7.0
全員、爆発技が使用できず、爆発する特性も発動しない。
採用率の推移
33282331.5%24.5%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
みず クイックターン
81.1%
+22.5
みず物理
威力 60命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
84705558.6%81.1%9/99/10
2
じめん じしん
77.2%
-6.6
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
採用率の推移
85807683.8%77.2%9/99/10
3
こおり れいとうパンチ
54.8%
-24.5
こおり物理
威力 75命中 100%PP 16
10%の確率で相手をこおり状態にする。
採用率の推移
83675179.3%54.8%9/99/10
4
みず ウェーブタックル
47.9%
-17.0
みず物理
威力 120命中 100%PP 12
与えたダメージの1/3を自分も受ける。
採用率の推移
67564564.9%47.9%9/99/10
5
いわ ステルスロック
43.7%
+12.2
いわ変化
PP 20
相手の場をステルスロック状態にする。
採用率の推移
46383031.5%43.7%9/99/10
6
ノーマル あくび
41.4%
+22.5
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
採用率の推移
45301618.9%41.4%9/99/10
7
ノーマル まもる
11.4%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
8
みず アクアブレイク
5.6%
-8.8
みず物理
威力 85命中 100%PP 12
20%の確率で相手の防御を1段階下げる。
採用率の推移
1610414.4%5.6%9/99/10
9
ノーマル ほえる
4.4%
ノーマル変化
PP 20
優先度-6音相手に控えがいる場合、相手をランダムに交代させる。
10
どく どくづき
4.1%
-14.8
どく物理
威力 80命中 100%PP 20
30%の確率で相手をどく状態にする。
採用率の推移
2111218.9%4.1%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ラグラージナイト
51.6%
-16.9
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
71604968.5%51.6%9/99/10
2
オボンのみオボンのみ
23.0%
+22.1
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
261300.9%23.0%9/99/10
3
たべのこし
15.2%
-2.8
ターン終わりに最大HPの1/16回復する。
採用率の推移
18171518.0%15.2%9/99/10
4
ゴツゴツメット
3.3%
+1.5
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
4321.8%3.3%9/99/10
5
きあいのタスキきあいのタスキ
3.0%
-7.8
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
127210.8%3.0%9/99/10
6
リンドのみ
2.6%
くさタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
7
ラムのみラムのみ
1.0%
状態異常・こんらん状態を回復する。1度使うと無くなる。
8
せんせいのツメ
0.2%
20%の確率で同じ優先度の技の中で先制できる。
9
いのちのたま
0.1%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
46.4%
-11.3
採用率の推移
59524557.7%46.4%9/99/10
2 わんぱく (B↑ C↓)
15.4%
+12.7
採用率の推移
17912.7%15.4%9/99/10
3 のんき
13.1%
+10.4
採用率の推移
15812.7%13.1%9/99/10
4 なまいき (D↑ S↓)
10.8%
-1.8
採用率の推移
13121112.6%10.8%9/99/10
5 ようき (S↑ C↓)
9.6%
-13.8
採用率の推移
2516823.4%9.6%9/99/10
6 ひかえめ (C↑ A↓)
1.8%
7 しんちょう (D↑ C↓)
1.7%
+0.8
採用率の推移
2110.9%1.7%9/99/10
8 おくびょう (S↑ A↓)
0.4%
9 まじめ
0.2%
10 のうてんき (C↑ B↓)
0.2%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 23200032
24.1%
-1.1
採用率の推移
25252425.2%24.1%9/99/10
2 32032020
10.8%
+5.4
採用率の推移
12855.4%10.8%9/99/10
3 83200026
7.9%
4 32011320
4.8%
-6.9
採用率の推移
138411.7%4.8%9/99/10
5 03220032
3.6%
-1.8
採用率の推移
6435.4%3.6%9/99/10
6 32020320
3.4%
7 32320002
3.2%
-7.6
採用率の推移
127210.8%3.2%9/99/10
8 32030040
2.6%
9 03200232
2.5%
-1.1
採用率の推移
4323.6%2.5%9/99/10
10 320230110
2.3%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 1.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 7.5位前回比 +5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 8.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ラグラージ
考察記事
メガラグラージ M-3【すいすいS268実数値】使用率18位・雨パ構成と弱点対策

Pokémon Matchups

Favorable
PrimarinaPrimarina
Swampert Swampert vs Primarina Primarina

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SwampertPrimarina
57.8〜68.4%
Poison Jab
2 hits (59%)
77.0〜90.9%
Poison Jab
2HKO
57.8〜68.4%
Poison Jab
2HKO
PrimarinaSwampert
37.9〜44.6%
Moonblast
3HKO
45.8〜54.2%
Moonblast
2 hits (47%)
37.9〜44.6%
Moonblast
3HKO
Speed
First
SwampertS122 / PrimarinaS80
First
SwampertS122 / PrimarinaS82
First
SwampertS122 / PrimarinaS80
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SwampertPrimarina
43.9〜52.4%
Poison Jab
3HKO
58.8〜69.5%
Poison Jab
2 hits (73%)
43.9〜52.4%
Poison Jab
3HKO
PrimarinaSwampert
31.9〜37.7%
Moonblast
3 hits (86%)
38.2〜45.4%
Moonblast
3HKO
31.9〜37.7%
Moonblast
3 hits (86%)
Speed
First
SwampertS90 / PrimarinaS80
First
SwampertS90 / PrimarinaS82
First
SwampertS90 / PrimarinaS80
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SwampertPrimarina
47.1〜55.6%
Poison Jab
3HKO
61.0〜72.7%
Poison Jab
2 hits (97%)
47.1〜55.6%
Poison Jab
2 hits (17%)
PrimarinaSwampert
44.1〜52.5%
Moonblast
3HKO
54.2〜64.4%
Moonblast
2 hits (7%)
44.1〜52.5%
Moonblast
3HKO
Speed
First
SwampertS112 / PrimarinaS80
First
SwampertS112 / PrimarinaS82
First
SwampertS112 / PrimarinaS80
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
HippowdonHippowdon
Swampert Swampert vs Hippowdon Hippowdon

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SwampertHippowdon
100.5〜118.1%
Wave Crash
1HKO
calculated with すなあらし
92.1〜108.8%
Wave Crash
1 hits (50%)
calculated with すなあらし
100.5〜118.1%
Wave Crash
1HKO
calculated with すなあらし
HippowdonSwampert
32.8〜39.0%
Earthquake
3 hits (99%)
calculated with すなあらし
32.8〜39.0%
Earthquake
3 hits (99%)
calculated with すなあらし
32.8〜39.0%
Earthquake
3 hits (99%)
calculated with すなあらし
Speed
First
SwampertS122 / HippowdonS67
First
SwampertS122 / HippowdonS67
First
SwampertS122 / HippowdonS67
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SwampertHippowdon
78.1〜92.1%
Wave Crash
2HKO
calculated with すなあらし
70.7〜83.7%
Wave Crash
2HKO
calculated with すなあらし
78.1〜92.1%
Wave Crash
2HKO
calculated with すなあらし
HippowdonSwampert
20.3〜24.6%
Earthquake
5HKO
calculated with すなあらし
20.3〜24.6%
Earthquake
5HKO
calculated with すなあらし
20.3〜24.6%
Earthquake
5HKO
calculated with すなあらし
Speed
First
SwampertS90 / HippowdonS67
First
SwampertS90 / HippowdonS67
First
SwampertS90 / HippowdonS67
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SwampertHippowdon
80.9〜95.8%
Wave Crash
2HKO
calculated with すなあらし
73.5〜87.4%
Wave Crash
2HKO
calculated with すなあらし
80.9〜95.8%
Wave Crash
2HKO
calculated with すなあらし
HippowdonSwampert
37.9〜45.8%
Earthquake
3 hits (57%)
calculated with すなあらし
37.9〜45.8%
Earthquake
3 hits (57%)
calculated with すなあらし
37.9〜45.8%
Earthquake
3 hits (57%)
calculated with すなあらし
Speed
First
SwampertS112 / HippowdonS67
First
SwampertS112 / HippowdonS67
First
SwampertS112 / HippowdonS67
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
LucarioLucario
Swampert Swampert vs Lucario Lucario

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SwampertLucario
189.1〜224.5%
Earthquake
1HKO
159.2〜187.8%
Earthquake
1HKO
LucarioSwampert
63.3〜75.1%
Focus Blast
2HKO
75.7〜89.3%
Focus Blast
2HKO
Speed
Second
SwampertS122 / LucarioS223
Second
SwampertS122 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SwampertLucario
146.9〜172.8%
Earthquake
1HKO
122.4〜144.2%
Earthquake
1HKO
LucarioSwampert
53.6〜63.8%
Focus Blast
2HKO
63.8〜75.4%
Focus Blast
2HKO
Speed
Second
SwampertS90 / LucarioS223
Second
SwampertS90 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SwampertLucario
152.4〜181.0%
Earthquake
1HKO
126.5〜151.0%
Earthquake
1HKO
LucarioSwampert
75.1〜88.7%
Focus Blast
2HKO
89.3〜106.2%
Focus Blast
1 hits (38%)
Speed
Second
SwampertS112 / LucarioS223
Second
SwampertS112 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Swampert Swampert vs Gholdengo Gholdengo

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SwampertGholdengo
79.8〜94.5%
Wave Crash
2HKO
61.1〜72.0%
Wave Crash
2HKO
121.5〜143.6%
Earthquake
1HKO
GholdengoSwampert
40.1〜47.5%
Focus Blast
3HKO
30.5〜36.2%
Shadow Ball
3 hits (44%)
37.3〜44.1%
Shadow Ball
3HKO
Speed
Second
SwampertS122 / GholdengoS136
First
SwampertS122 / GholdengoS107
Second
SwampertS122 / GholdengoS136
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SwampertGholdengo
61.3〜72.4%
Wave Crash
2HKO
47.2〜56.0%
Wave Crash
2 hits (77%)
93.3〜110.4%
Earthquake
1 hits (56%)
GholdengoSwampert
33.8〜40.6%
Shadow Ball
3HKO
25.6〜30.4%
Focus Blast
4HKO
30.9〜36.7%
Shadow Ball
3 hits (62%)
Speed
Second
SwampertS90 / GholdengoS136
Second
SwampertS90 / GholdengoS107
Second
SwampertS90 / GholdengoS136
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SwampertGholdengo
64.4〜76.1%
Wave Crash
2HKO
48.7〜58.0%
Wave Crash
2 hits (98%)
96.9〜115.3%
Earthquake
1 hits (81%)
GholdengoSwampert
47.5〜55.9%
Shadow Ball
3HKO
35.6〜42.4%
Shadow Ball
3 hits (<1%)
42.9〜51.4%
Shadow Ball
3HKO
Speed
Second
SwampertS112 / GholdengoS136
First
SwampertS112 / GholdengoS107
Second
SwampertS112 / GholdengoS136
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
Swampert Swampert vs Baxcalibur Baxcalibur

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SwampertBaxcalibur
85.3〜100.5%
Earthquake
1 hits (6%)
100.6〜119.8%
Earthquake
1HKO
85.3〜100.5%
Earthquake
1 hits (6%)
BaxcaliburSwampert
30.5〜36.2%
Dragon Pulse
3 hits (44%)
56.5〜66.7%
Draco Meteor
2 hits (<1%)
30.5〜36.2%
Dragon Pulse
3 hits (44%)
Speed
First
SwampertS122 / BaxcaliburS105
Second
SwampertS122 / BaxcaliburS150
First
SwampertS122 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SwampertBaxcalibur
65.0〜77.2%
Earthquake
2 hits (6%)
76.6〜91.0%
Earthquake
2HKO
65.0〜77.2%
Earthquake
2HKO
BaxcaliburSwampert
26.1〜30.9%
Dragon Pulse
4HKO
47.8〜56.5%
Draco Meteor
3 hits (12%)
26.1〜30.9%
Dragon Pulse
4HKO
Speed
Second
SwampertS90 / BaxcaliburS105
Second
SwampertS90 / BaxcaliburS150
Second
SwampertS90 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SwampertBaxcalibur
68.0〜80.2%
Earthquake
2 hits (42%)
80.2〜97.0%
Earthquake
2HKO
68.0〜80.2%
Earthquake
2HKO
BaxcaliburSwampert
36.2〜42.9%
Dragon Pulse
3 hits (3%)
44.1〜52.5%
Dragon Pulse
3HKO
36.2〜42.9%
Dragon Pulse
3 hits (3%)
Speed
First
SwampertS112 / BaxcaliburS105
Second
SwampertS112 / BaxcaliburS150
First
SwampertS112 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Baxcalibur's page →
AegislashAegislash
Swampert Swampert vs Aegislash Aegislash

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SwampertAegislash
93.4〜111.4%
Earthquake
1 hits (63%)
93.4〜111.4%
Earthquake
1 hits (63%)
93.4〜111.4%
Earthquake
1 hits (63%)
AegislashSwampert
59.9〜71.2%
Poltergeist
2HKO
46.3〜54.8%
Poltergeist
2 hits (59%)
71.8〜85.3%
Poltergeist
2HKO
Speed
First
SwampertS122 / AegislashS80
First
SwampertS122 / AegislashS72
First
SwampertS122 / AegislashS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SwampertAegislash
71.9〜86.2%
Earthquake
2HKO
71.9〜86.2%
Earthquake
2HKO
71.9〜86.2%
Earthquake
2HKO
AegislashSwampert
37.7〜44.9%
Poltergeist
3HKO
36.7〜44.0%
Shadow Ball
3HKO
44.9〜53.6%
Poltergeist
2 hits (34%)
Speed
First
SwampertS90 / AegislashS80
First
SwampertS90 / AegislashS72
First
SwampertS90 / AegislashS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SwampertAegislash
75.4〜89.8%
Earthquake
2HKO
75.4〜89.8%
Earthquake
2HKO
75.4〜89.8%
Earthquake
2HKO
AegislashSwampert
51.4〜61.0%
Close Combat
3HKO (incl. オボンのみ)
52.5〜61.6%
Shadow Ball
3HKO (incl. オボンのみ)
42.4〜50.8%
Shadow Ball
3HKO
Speed
First
SwampertS112 / AegislashS80
First
SwampertS112 / AegislashS72
First
SwampertS112 / AegislashS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
CorviknightCorviknight
Swampert Swampert vs Corviknight Corviknight

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SwampertCorviknight
42.9〜51.2%
Wave Crash
2 hits (5%)
42.9〜51.2%
Wave Crash
3HKO
42.9〜51.2%
Wave Crash
3HKO
CorviknightSwampert
32.2〜37.9%
Brave Bird
3 hits (93%)
32.2〜37.9%
Brave Bird
3 hits (93%)
32.2〜37.9%
Brave Bird
3 hits (93%)
Speed
First
SwampertS122 / CorviknightS87
First
SwampertS122 / CorviknightS78
First
SwampertS122 / CorviknightS78
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SwampertCorviknight
32.7〜39.5%
Wave Crash
3 hits (>99%)
32.7〜39.5%
Wave Crash
3 hits (17%)
32.7〜39.5%
Wave Crash
4HKO
CorviknightSwampert
20.3〜23.7%
Brave Bird
5HKO
20.3〜23.7%
Brave Bird
5HKO
20.3〜23.7%
Brave Bird
5HKO
Speed
First
SwampertS90 / CorviknightS87
First
SwampertS90 / CorviknightS78
First
SwampertS90 / CorviknightS78
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves first
Win: 4HKO to KO / 5HKO to be KOed, moves first
Win: 4HKO to KO / 5HKO to be KOed, moves first

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SwampertCorviknight
34.1〜41.0%
Wave Crash
3HKO
34.1〜41.0%
Wave Crash
3 hits (60%)
34.1〜41.0%
Wave Crash
4HKO (incl. オボンのみ)
CorviknightSwampert
37.9〜44.6%
Brave Bird
3 hits (33%)
37.9〜44.6%
Brave Bird
3 hits (33%)
37.9〜44.6%
Brave Bird
3 hits (33%)
Speed
First
SwampertS112 / CorviknightS87
First
SwampertS112 / CorviknightS78
First
SwampertS112 / CorviknightS78
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
View Corviknight's page →
GreninjaGreninja
Swampert Swampert vs Greninja Greninja

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SwampertGreninja
96.6〜114.8%
Earthquake
2HKO
86.6〜102.7%
Earthquake
1 hits (13%)
96.6〜114.8%
Earthquake
1 hits (81%)
GreninjaSwampert
46.3〜54.8%
Hydro Pump
2 hits (59%)
49.7〜59.3%
Hydro Pump
2 hits (>99%)
46.3〜54.8%
Hydro Pump
2 hits (59%)
Speed
Second
SwampertS122 / GreninjaS174
Second
SwampertS122 / GreninjaS213
Second
SwampertS122 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SwampertGreninja
73.2〜87.2%
Earthquake
2HKO
67.1〜79.2%
Earthquake
2HKO
73.2〜87.2%
Earthquake
2HKO
GreninjaSwampert
39.1〜46.4%
Hydro Pump
3HKO
42.0〜49.8%
Hydro Pump
3HKO
39.1〜46.4%
Hydro Pump
3HKO
Speed
Second
SwampertS90 / GreninjaS174
Second
SwampertS90 / GreninjaS213
Second
SwampertS90 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SwampertGreninja
78.5〜92.6%
Earthquake
2HKO
69.1〜82.6%
Earthquake
2HKO
78.5〜92.6%
Earthquake
2HKO
GreninjaSwampert
44.6〜53.1%
Ice Beam
3HKO
48.0〜57.6%
Ice Beam
3HKO
44.6〜53.1%
Ice Beam
3HKO
Speed
Second
SwampertS112 / GreninjaS174
Second
SwampertS112 / GreninjaS213
Second
SwampertS112 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Greninja's page →
エースバーン*エースバーン
Swampert Swampert vs エースバーン エースバーン

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Swampertエースバーン
100.6〜119.7%
Flip Turn
1HKO
100.6〜119.7%
Flip Turn
2HKO (incl. きあいのタスキ)
100.6〜119.7%
Flip Turn
1HKO
エースバーンSwampert
58.2〜69.5%
High Jump Kick
2HKO
53.1〜63.3%
High Jump Kick
2HKO
75.1〜89.8%
High Jump Kick
2HKO
Speed
Second
SwampertS122 / エースバーンS256
Second
SwampertS122 / エースバーンS188
Second
SwampertS122 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Swampertエースバーン
129.9〜152.9%
Earthquake
1HKO
129.9〜152.9%
Earthquake
2HKO (incl. きあいのタスキ)
129.9〜152.9%
Earthquake
1HKO
エースバーンSwampert
36.7〜44.0%
High Jump Kick
3HKO
33.3〜39.6%
High Jump Kick
3HKO
47.3〜57.0%
High Jump Kick
2 hits (90%)
Speed
Second
SwampertS90 / エースバーンS256
Second
SwampertS90 / エースバーンS188
Second
SwampertS90 / エースバーンS171
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Swampertエースバーン
135.0〜160.5%
Earthquake
1HKO
135.0〜160.5%
Earthquake
2HKO (incl. きあいのタスキ)
135.0〜160.5%
Earthquake
1HKO
エースバーンSwampert
69.5〜81.9%
High Jump Kick
2HKO
63.3〜75.1%
High Jump Kick
2HKO
89.8〜106.2%
High Jump Kick
1 hits (38%)
Speed
Second
SwampertS112 / エースバーンS256
Second
SwampertS112 / エースバーンS188
Second
SwampertS112 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Swampert Swampert vs Sneasler Sneasler

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SwampertSneasler
200.0〜236.9%
Earthquake
1HKO
200.0〜236.9%
Earthquake
1HKO
200.0〜236.9%
Earthquake
1HKO
SneaslerSwampert
59.3〜70.1%
Close Combat
2HKO
59.3〜70.1%
Close Combat
2HKO
59.3〜70.1%
Close Combat
2HKO
Speed
Second
SwampertS122 / SneaslerS172
Second
SwampertS122 / SneaslerS172
Second
SwampertS122 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SwampertSneasler
152.9〜180.9%
Earthquake
1HKO
152.9〜180.9%
Earthquake
1HKO
152.9〜180.9%
Earthquake
1HKO
SneaslerSwampert
36.7〜44.0%
Close Combat
3HKO
36.7〜44.0%
Close Combat
3HKO
36.7〜44.0%
Close Combat
3HKO
Speed
Second
SwampertS90 / SneaslerS172
Second
SwampertS90 / SneaslerS172
Second
SwampertS90 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SwampertSneasler
160.5〜188.5%
Earthquake
1HKO
160.5〜188.5%
Earthquake
1HKO
160.5〜188.5%
Earthquake
1HKO
SneaslerSwampert
70.1〜83.1%
Close Combat
2HKO
70.1〜83.1%
Close Combat
2HKO
70.1〜83.1%
Close Combat
2HKO
Speed
Second
SwampertS112 / SneaslerS172
Second
SwampertS112 / SneaslerS172
Second
SwampertS112 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
Swampert Swampert vs パーモット パーモット

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Swampertパーモット
189.1〜224.5%
Earthquake
2HKO (incl. きあいのタスキ)
189.1〜224.5%
Earthquake
1HKO
189.1〜224.5%
Earthquake
1HKO
パーモットSwampert
49.2〜58.2%
Close Combat
2 hits (98%)
54.2〜64.4%
Close Combat
2HKO
63.8〜75.1%
Close Combat
2HKO
Speed
Second
SwampertS122 / パーモットS172
Second
SwampertS122 / パーモットS235
Second
SwampertS122 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Swampertパーモット
146.9〜172.8%
Earthquake
2HKO (incl. きあいのタスキ)
146.9〜172.8%
Earthquake
1HKO
146.9〜172.8%
Earthquake
1HKO
パーモットSwampert
30.9〜36.7%
Close Combat
3 hits (62%)
33.8〜40.6%
Close Combat
3HKO
40.1〜47.3%
Close Combat
3HKO
Speed
Second
SwampertS90 / パーモットS172
Second
SwampertS90 / パーモットS235
Second
SwampertS90 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Swampertパーモット
152.4〜181.0%
Earthquake
2HKO (incl. きあいのタスキ)
152.4〜181.0%
Earthquake
1HKO
152.4〜181.0%
Earthquake
1HKO
パーモットSwampert
58.2〜69.5%
Close Combat
2 hits (71%)
63.3〜75.1%
Close Combat
2HKO
75.1〜89.8%
Close Combat
2HKO
Speed
Second
SwampertS112 / パーモットS172
Second
SwampertS112 / パーモットS235
Second
SwampertS112 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
Swampert Swampert vs イエッサン(オス) イエッサン(オス)

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Swampertイエッサン(オス)
122.6〜144.5%
Earthquake
1HKO
calculated with サイコフィールド
122.6〜144.5%
Earthquake
1HKO
calculated with サイコフィールド
122.6〜144.5%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Swampert
44.1〜52.5%
Expanding Force
2 hits (18%)
calculated with サイコフィールド
40.7〜48.0%
Expanding Force
3HKO
calculated with サイコフィールド
44.1〜52.5%
Expanding Force
2 hits (18%)
calculated with サイコフィールド
Speed
Second
SwampertS122 / イエッサン(オス)S220
Second
SwampertS122 / イエッサン(オス)S161
Second
SwampertS122 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Swampertイエッサン(オス)
111.7〜132.1%
Wave Crash
1HKO
calculated with サイコフィールド
111.7〜132.1%
Wave Crash
1HKO
calculated with サイコフィールド
111.7〜132.1%
Wave Crash
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Swampert
36.7〜44.0%
Expanding Force
3HKO
calculated with サイコフィールド
33.3〜39.6%
Expanding Force
3HKO
calculated with サイコフィールド
36.7〜44.0%
Expanding Force
3HKO
calculated with サイコフィールド
Speed
Second
SwampertS90 / イエッサン(オス)S220
Second
SwampertS90 / イエッサン(オス)S161
Second
SwampertS90 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Swampertイエッサン(オス)
116.8〜138.7%
Wave Crash
1HKO
calculated with サイコフィールド
116.8〜138.7%
Wave Crash
1HKO
calculated with サイコフィールド
116.8〜138.7%
Wave Crash
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Swampert
48.0〜57.6%
Psychic Noise
3HKO
calculated with サイコフィールド
47.5〜56.5%
Expanding Force
3HKO
calculated with サイコフィールド
48.0〜57.6%
Psychic Noise
3HKO
calculated with サイコフィールド
Speed
Second
SwampertS112 / イエッサン(オス)S220
Second
SwampertS112 / イエッサン(オス)S161
Second
SwampertS112 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
Swampert Swampert vs Skeledirge Skeledirge

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SwampertSkeledirge
86.3〜102.4%
Wave Crash
1 hits (13%)
86.3〜102.4%
Wave Crash
1 hits (13%)
86.3〜102.4%
Wave Crash
1 hits (13%)
SkeledirgeSwampert
26.0〜31.1%
Shadow Ball
4HKO
26.0〜31.1%
Shadow Ball
4HKO
26.0〜31.1%
Shadow Ball
4HKO
Speed
First
SwampertS122 / SkeledirgeS86
First
SwampertS122 / SkeledirgeS86
First
SwampertS122 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SwampertSkeledirge
65.4〜77.7%
Wave Crash
2HKO
65.4〜77.7%
Wave Crash
2HKO
65.4〜77.7%
Wave Crash
2HKO
SkeledirgeSwampert
21.7〜26.1%
Shadow Ball
4 hits (2%)
21.7〜26.1%
Shadow Ball
4 hits (2%)
21.7〜26.1%
Shadow Ball
4 hits (2%)
Speed
First
SwampertS90 / SkeledirgeS86
First
SwampertS90 / SkeledirgeS86
First
SwampertS90 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SwampertSkeledirge
69.2〜82.5%
Wave Crash
2HKO
69.2〜82.5%
Wave Crash
2HKO
69.2〜82.5%
Wave Crash
2HKO
SkeledirgeSwampert
30.5〜36.2%
Shadow Ball
4 hits (>99%) (incl. オボンのみ)
30.5〜36.2%
Shadow Ball
4 hits (>99%) (incl. オボンのみ)
30.5〜36.2%
Shadow Ball
4 hits (>99%) (incl. オボンのみ)
Speed
First
SwampertS112 / SkeledirgeS86
First
SwampertS112 / SkeledirgeS86
First
SwampertS112 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
グソクムシャグソクムシャ
Swampert Swampert vs グソクムシャ グソクムシャ

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Swampertグソクムシャ
42.9〜51.1%
Wave Crash
2 hits (3%)
グソクムシャSwampert
57.1〜67.8%
Leech Life
2HKO
Speed
First
SwampertS122 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Swampertグソクムシャ
33.0〜39.6%
Wave Crash
3 hits (>99%)
グソクムシャSwampert
35.7〜42.0%
Leech Life
3HKO
Speed
First
SwampertS90 / グソクムシャS60
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Swampertグソクムシャ
34.6〜41.2%
Wave Crash
3HKO
グソクムシャSwampert
67.8〜79.7%
Leech Life
2HKO
Speed
First
SwampertS112 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブセグレイブ
Swampert Swampert vs セグレイブ セグレイブ

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Swampertセグレイブ
47.6〜56.5%
Earthquake
2 hits (82%)
58.1〜69.1%
Earthquake
2HKO
58.1〜69.1%
Earthquake
2HKO
セグレイブSwampert
73.4〜87.0%
きょけんとつげき
2HKO
58.2〜69.5%
きょけんとつげき
2HKO
81.9〜97.2%
きょけんとつげき
2HKO
Speed
Second
SwampertS122 / セグレイブS139
Second
SwampertS122 / セグレイブS152
Second
SwampertS122 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Swampertセグレイブ
36.6〜44.0%
Earthquake
3HKO
44.5〜53.4%
Earthquake
2 hits (28%)
44.5〜53.4%
Earthquake
2 hits (28%)
セグレイブSwampert
45.4〜54.1%
きょけんとつげき
2 hits (50%)
36.7〜43.5%
きょけんとつげき
3HKO
52.7〜61.8%
きょけんとつげき
2HKO
Speed
Second
SwampertS90 / セグレイブS139
Second
SwampertS90 / セグレイブS152
Second
SwampertS90 / セグレイブS139
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Swampertセグレイブ
38.2〜45.5%
Earthquake
3HKO
47.1〜55.5%
Earthquake
2 hits (73%)
47.1〜55.5%
Earthquake
2 hits (73%)
セグレイブSwampert
86.4〜102.3%
きょけんとつげき
1 hits (19%)
68.4〜81.4%
きょけんとつげき
2HKO
97.2〜115.3%
きょけんとつげき
1 hits (81%)
Speed
Second
SwampertS112 / セグレイブS139
Second
SwampertS112 / セグレイブS152
Second
SwampertS112 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Mimikyu*Mimikyu
Swampert Swampert vs Mimikyu Mimikyu

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SwampertMimikyu
94.7〜112.2%
Earthquake
2HKO
94.7〜112.2%
Earthquake
2HKO
94.7〜112.2%
Earthquake
2HKO
MimikyuSwampert
161.6〜191.0%
Wood Hammer
1HKO
124.3〜146.9%
Wood Hammer
1HKO
124.3〜146.9%
Wood Hammer
1HKO
Speed
Second
SwampertS122 / MimikyuS148
Second
SwampertS122 / MimikyuS148
Second
SwampertS122 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SwampertMimikyu
44.3〜52.7%
Flip Turn
3HKO
44.3〜52.7%
Flip Turn
3HKO
44.3〜52.7%
Flip Turn
3HKO
MimikyuSwampert
100.5〜120.3%
Wood Hammer
1HKO
77.3〜92.8%
Wood Hammer
2HKO
77.3〜92.8%
Wood Hammer
2HKO
Speed
Second
SwampertS90 / MimikyuS148
Second
SwampertS90 / MimikyuS148
Second
SwampertS90 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SwampertMimikyu
91.6〜108.4%
Wave Crash
2HKO
91.6〜108.4%
Wave Crash
2HKO
91.6〜108.4%
Wave Crash
2HKO
MimikyuSwampert
187.6〜223.2%
Wood Hammer
1HKO
144.6〜171.8%
Wood Hammer
1HKO
144.6〜171.8%
Wood Hammer
1HKO
Speed
Second
SwampertS112 / MimikyuS148
Second
SwampertS112 / MimikyuS148
Second
SwampertS112 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada×Meowscarada
Swampert Swampert vs Meowscarada Meowscarada

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SwampertMeowscarada
96.7〜115.0%
Poison Jab
1 hits (81%)
96.7〜115.0%
Poison Jab
2HKO
96.7〜115.0%
Poison Jab
1 hits (81%)
MeowscaradaSwampert
189.8〜223.7%
Flower Trick
1HKO
189.8〜223.7%
Flower Trick
1HKO
246.3〜290.4%
Flower Trick
1HKO
Speed
Second
SwampertS122 / MeowscaradaS262
Second
SwampertS122 / MeowscaradaS175
Second
SwampertS122 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SwampertMeowscarada
74.5〜88.9%
Poison Jab
2HKO
74.5〜88.9%
Poison Jab
2HKO
74.5〜88.9%
Poison Jab
2HKO
MeowscaradaSwampert
115.9〜139.1%
Flower Trick
1HKO
115.9〜139.1%
Flower Trick
1HKO
150.7〜180.7%
Flower Trick
1HKO
Speed
Second
SwampertS90 / MeowscaradaS262
Second
SwampertS90 / MeowscaradaS175
Second
SwampertS90 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SwampertMeowscarada
78.4〜92.8%
Poison Jab
2HKO
78.4〜92.8%
Poison Jab
2HKO
78.4〜92.8%
Poison Jab
2HKO
MeowscaradaSwampert
216.9〜257.6%
Flower Trick
1HKO
216.9〜257.6%
Flower Trick
1HKO
281.9〜334.5%
Flower Trick
1HKO
Speed
Second
SwampertS112 / MeowscaradaS262
Second
SwampertS112 / MeowscaradaS175
Second
SwampertS112 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
Swampert Swampert vs ゴリランダー ゴリランダー

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Swampertゴリランダー
59.9〜70.5%
Poison Jab
2HKO
calculated with グラスフィールド
59.9〜70.5%
Poison Jab
2HKO
calculated with グラスフィールド
39.6〜47.3%
Poison Jab
3HKO
calculated with グラスフィールド
ゴリランダーSwampert
179.1〜214.1%
グラススライダー
1HKO
calculated with グラスフィールド
165.0〜197.7%
グラススライダー
1HKO
calculated with グラスフィールド
137.9〜165.0%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
First
SwampertS122 / ゴリランダーS107
First
SwampertS122 / ゴリランダーS107
First
SwampertS122 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Swampertゴリランダー
45.4〜54.1%
Poison Jab
2 hits (41%)
calculated with グラスフィールド
45.4〜54.1%
Poison Jab
2 hits (41%)
calculated with グラスフィールド
30.9〜36.7%
Poison Jab
3 hits (56%)
calculated with グラスフィールド
ゴリランダーSwampert
113.0〜135.3%
グラススライダー
1HKO
calculated with グラスフィールド
104.3〜125.1%
グラススライダー
1HKO
calculated with グラスフィールド
127.5〜150.7%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
Second
SwampertS90 / ゴリランダーS107
Second
SwampertS90 / ゴリランダーS107
Second
SwampertS90 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Swampertゴリランダー
47.3〜56.0%
Poison Jab
2 hits (76%)
calculated with グラスフィールド
47.3〜56.0%
Poison Jab
2 hits (76%)
calculated with グラスフィールド
31.9〜37.7%
Poison Jab
3 hits (84%)
calculated with グラスフィールド
ゴリランダーSwampert
211.3〜249.7%
グラススライダー
1HKO
calculated with グラスフィールド
194.9〜230.5%
グラススライダー
1HKO
calculated with グラスフィールド
162.7〜192.1%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
First
SwampertS112 / ゴリランダーS107
First
SwampertS112 / ゴリランダーS107
First
SwampertS112 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×Gyarados
Swampert Swampert vs Gyarados Gyarados

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SwampertGyarados
17.3〜20.8%
Wave Crash
999HKO
calculated with 攻撃-1
29.8〜35.1%
Wave Crash
3 hits (13%)
calculated with 攻撃-1
17.3〜20.8%
Wave Crash
999HKO
calculated with 攻撃-1
GyaradosSwampert
115.3〜137.9%
Power Whip
1HKO
153.7〜180.8%
Power Whip
1HKO
115.3〜137.9%
Power Whip
1HKO
Speed
First
SwampertS122 / GyaradosS101
Second
SwampertS122 / GyaradosS133
First
SwampertS122 / GyaradosS101
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SwampertGyarados
13.4〜15.8%
Wave Crash
999HKO
calculated with 攻撃-1
22.2〜26.3%
Wave Crash
4 hits (17%)
calculated with 攻撃-1
13.4〜15.8%
Wave Crash
999HKO
calculated with 攻撃-1
GyaradosSwampert
73.4〜87.0%
Power Whip
2HKO
96.6〜114.0%
Power Whip
1 hits (75%)
73.4〜87.0%
Power Whip
2HKO
Speed
Second
SwampertS90 / GyaradosS101
Second
SwampertS90 / GyaradosS133
Second
SwampertS90 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SwampertGyarados
13.9〜16.3%
Wave Crash
999HKO
calculated with 攻撃-1
23.4〜28.1%
Wave Crash
4 hits (83%)
calculated with 攻撃-1
13.9〜16.3%
Wave Crash
999HKO
calculated with 攻撃-1
GyaradosSwampert
137.9〜162.7%
Power Whip
1HKO
180.8〜214.7%
Power Whip
1HKO
137.9〜162.7%
Power Whip
1HKO
Speed
First
SwampertS112 / GyaradosS101
Second
SwampertS112 / GyaradosS133
First
SwampertS112 / GyaradosS101
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Gyarados's page →
Farigiraf*Farigiraf
Swampert Swampert vs Farigiraf Farigiraf

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SwampertFarigiraf
286.8〜339.6%
Earthquake
2HKO (incl. きあいのタスキ)
170.5〜202.1%
Earthquake
2HKO (incl. きあいのタスキ)
169.8〜201.3%
Wave Crash
1HKO
FarigirafSwampert
108.5〜128.8%
Energy Ball
1HKO
88.1〜106.2%
Energy Ball
1 hits (31%)
117.5〜140.1%
Energy Ball
1HKO
Speed
Second
SwampertS122 / FarigirafS151
First
SwampertS122 / FarigirafS106
Second
SwampertS122 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SwampertFarigiraf
218.9〜259.1%
Earthquake
2HKO (incl. きあいのタスキ)
128.4〜153.7%
Earthquake
2HKO (incl. きあいのタスキ)
129.6〜154.7%
Wave Crash
1HKO
FarigirafSwampert
90.8〜108.2%
Energy Ball
1 hits (50%)
75.4〜90.8%
Energy Ball
2HKO
100.5〜119.8%
Energy Ball
1HKO
Speed
Second
SwampertS90 / FarigirafS151
Second
SwampertS90 / FarigirafS106
Second
SwampertS90 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SwampertFarigiraf
228.9〜271.7%
Earthquake
2HKO (incl. きあいのタスキ)
138.9〜164.2%
Earthquake
2HKO (incl. きあいのタスキ)
137.1〜162.3%
Wave Crash
1HKO
FarigirafSwampert
126.6〜151.4%
Energy Ball
1HKO
106.2〜126.6%
Energy Ball
1HKO
140.1〜167.2%
Energy Ball
1HKO
Speed
Second
SwampertS112 / FarigirafS151
First
SwampertS112 / FarigirafS106
Second
SwampertS112 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンY×メガリザードンY
Swampert Swampert vs メガリザードンY メガリザードンY

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SwampertメガリザードンY
98.1〜116.1%
Wave Crash
1 hits (88%)
calculated with 晴れ
メガリザードンYSwampert
183.1〜216.9%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
SwampertS122 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SwampertメガリザードンY
74.8〜89.0%
Wave Crash
2HKO
calculated with 晴れ
メガリザードンYSwampert
152.7〜181.6%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
SwampertS90 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SwampertメガリザードンY
77.4〜92.9%
Wave Crash
2HKO
calculated with 晴れ
メガリザードンYSwampert
216.9〜255.4%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
SwampertS112 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
Rotom-W×*Rotom-W
Swampert Swampert vs Rotom-W Rotom-W

Swampert's build: ラグラージナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SwampertRotom-W
27.4〜32.5%
Wave Crash
4 hits (8%)
27.4〜32.5%
Wave Crash
4 hits (86%)
46.5〜55.1%
Wave Crash
3HKO
Rotom-WSwampert
35.0〜41.2%
Foul Play
3HKO
35.0〜41.2%
Foul Play
3HKO
47.5〜55.9%
Hydro Pump
2 hits (79%)
Speed
First
SwampertS122 / Rotom-WS106
First
SwampertS122 / Rotom-WS106
Second
SwampertS122 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Swampert's build: ラグラージナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SwampertRotom-W
21.0〜24.8%
Wave Crash
999HKO
21.0〜24.8%
Wave Crash
999HKO
35.4〜42.5%
Wave Crash
3 hits (1%)
Rotom-WSwampert
28.0〜33.8%
Hydro Pump
3 hits (<1%)
28.0〜33.8%
Hydro Pump
3 hits (<1%)
39.6〜46.9%
Hydro Pump
3HKO
Speed
Second
SwampertS90 / Rotom-WS106
Second
SwampertS90 / Rotom-WS106
Second
SwampertS90 / Rotom-WS138
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Swampert's build: Sitrus Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SwampertRotom-W
22.3〜26.8%
Wave Crash
999HKO
22.3〜26.8%
Wave Crash
999HKO
37.8〜44.9%
Wave Crash
3 hits (38%)
Rotom-WSwampert
40.7〜48.0%
Hydro Pump
3 hits (98%)
40.7〜48.0%
Hydro Pump
3 hits (98%)
54.8〜65.0%
Hydro Pump
2 hits (13%)
Speed
First
SwampertS112 / Rotom-WS106
First
SwampertS112 / Rotom-WS106
Second
SwampertS112 / Rotom-WS138
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Rotom-W's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemSwampertite
AbilityTorrent
NatureAdamant (A↑C↓)
MovesみずWave CrashじめんEarthquakeこおりIce PunchみずFlip Turn
EVH32A21S13
M-4 Season
ItemChoice Scarf
AbilityTorrent
NatureAdamant (A↑C↓)
MovesどくPoison JabじめんEarthquakeみずFlip TurnいわRock Slide
EVH2A32S32
See more team examples