Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ムクホーク

ムクホーク

ノーマル ひこう
全国図鑑 No.398 / 使用率 56位
データ集計日:2026-09-10

種族値

HP
85
こうげき
120
ぼうぎょ
70
とくこう
50
とくぼう
60
すばやさ
100
合計
485

メガシンカ

メガムクホーク

かくとうひこう

特性:あまのじゃく — 自分に対する能力変化が逆転し、上がる時には下がり、下がる時には上がる(自分の技でも相手の技でも対象が自分なら逆転)。自分が相手に与える能力変化は通常通り。

HP
85
こうげき
140+20
ぼうぎょ
100+30
とくこう
60+10
とくぼう
90+30
すばやさ
110+10
合計
585

タイプ相性(メガシンカ後)

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ひこうでんきエスパーこおりフェアリー
かくとうくさあく
むし
じめん

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
いわでんきこおり
むしくさ
じめんゴースト

特性

順位 特性名 採用率 ⓘ 効果・推移
1 いかく
82.9%
+7.6
登場した時、相手の攻撃を1段階下げる。
採用率の推移
84797475.3%82.9%9/99/10
2 すてみ
17.1%
-7.6
自分もダメージを受ける技の威力が1.2倍になる。
採用率の推移
26211624.7%17.1%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ひこう ブレイブバード
93.3%
-6.7
ひこう物理
威力 120命中 100%PP 16
与えたダメージの1/3を自分も受ける。
採用率の推移
1009692100.0%93.3%9/99/10
2
かくとう インファイト
91.3%
-3.3
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
採用率の推移
95939194.6%91.3%9/99/10
3
ひこう はねやすめ
70.7%
-7.8
ひこう変化
PP 8
自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。
採用率の推移
80757078.5%70.7%9/99/10
4
ほのお ブレイズキック
43.3%
-5.1
ほのお物理
威力 85命中 90%PP 12
10%の確率で相手をやけど状態にする。きゅうしょアップ+1で攻撃する。
採用率の推移
49464348.4%43.3%9/99/10
5
むし とんぼがえり
30.6%
+0.5
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
31303030.1%30.6%9/99/10
6
かくとう いのちがけ
21.8%
+12.1
かくとう特殊
命中 100%PP 8
自分はひんしになりその時に残っていたHP分のダメージを与える。
採用率の推移
241689.7%21.8%9/99/10
7
ノーマル すてみタックル
14.7%
-2.5
ノーマル物理
威力 120命中 100%PP 16
与えたダメージの1/3を自分も受ける。
採用率の推移
18161417.2%14.7%9/99/10
8
ノーマル みがわり
12.2%
+3.6
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
採用率の推移
131088.6%12.2%9/99/10
9
かくとう ビルドアップ
7.6%
かくとう変化
PP 20
自分の攻撃と防御を1段階ずつ上げる。
10
ひこう ダブルウイング
3.7%
ひこう物理
威力 40命中 90%PP 12
2回連続で攻撃する。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ムクホークナイト
70.6%
-6.8
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
78747077.4%70.6%9/99/10
2
こだわりスカーフこだわりスカーフ
29.1%
+7.6
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
30252021.5%29.1%9/99/10
3
しろいハーブ
0.1%
能力の低下を1度だけ回復する。1度使うと無くなる。
4
きあいのタスキきあいのタスキ
0.1%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 ようき (S↑ C↓)
78.3%
-13.1
採用率の推移
93857691.4%78.3%9/99/10
2 いじっぱり (A↑ C↓)
20.3%
+12.8
採用率の推移
221467.5%20.3%9/99/10
3 わんぱく (B↑ C↓)
1.2%
4 むじゃき (S↑ D↓)
0.1%
5 ゆうかん (A↑ S↓)
0.1%
-1.0
採用率の推移
1101.1%0.1%9/99/10

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 23200032
20.6%
-3.1
採用率の推移
24222023.7%20.6%9/99/10
2 32200032
14.1%
3 13210032
11.1%
-1.8
採用率の推移
13121112.9%11.1%9/99/10
4 151620132
6.1%
+1.8
採用率の推移
6544.3%6.1%9/99/10
5 03200232
5.3%
6 03220032
3.8%
-5.9
採用率の推移
11739.7%3.8%9/99/10
7 13200132
3.8%
8 31300032
3.8%
-1.6
採用率の推移
6545.4%3.8%9/99/10
9 311000025
3.5%
10 32000232
2.2%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位
順位推移(数字が小さいほど多く同居)
3
平均 2.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 7.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 6.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 6.0位前回比 -4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 8.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

ムクホーク
考察記事
メガムクホーク 考察・対策【チャンピオンズ使用率12位】あまのじゃくの仕組みと採用率

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Staraptor Staraptor vs グソクムシャ グソクムシャ

Staraptor's build: ムクホークナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Staraptorグソクムシャ
70.3〜83.5%
Blaze Kick
2HKO
グソクムシャStaraptor
67.3〜80.2%
Iron Head
2HKO
Speed
First
StaraptorS178 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Staraptor's build: ムクホークナイト, Jolly, H32 A2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Staraptorグソクムシャ
61.5〜72.5%
Blaze Kick
2HKO
グソクムシャStaraptor
56.8〜67.7%
Iron Head
2HKO
Speed
First
StaraptorS178 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Staraptor's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Staraptorグソクムシャ
70.3〜83.5%
Blaze Kick
2HKO
グソクムシャStaraptor
59.9〜70.4%
Iron Head
2HKO
calculated with 攻撃-1
Speed
First
StaraptorS228 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
ゴリランダー*ゴリランダー
Staraptor Staraptor vs ゴリランダー ゴリランダー

Staraptor's build: ムクホークナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Staraptorゴリランダー
114.0〜136.2%
Brave Bird
1HKO
calculated with グラスフィールド
114.0〜136.2%
Brave Bird
1HKO
calculated with グラスフィールド
76.3〜90.8%
Brave Bird
2HKO
calculated with グラスフィールド
ゴリランダーStaraptor
57.4〜67.3%
Wood Hammer
2HKO
calculated with グラスフィールド
53.1〜61.7%
Wood Hammer
2HKO
calculated with グラスフィールド
44.4〜51.9%
Wood Hammer
2 hits (14%)
calculated with グラスフィールド
Speed
First
StaraptorS178 / ゴリランダーS107
First
StaraptorS178 / ゴリランダーS107
First
StaraptorS178 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Staraptor's build: ムクホークナイト, Jolly, H32 A2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Staraptorゴリランダー
96.6〜114.0%
Brave Bird
1 hits (75%)
calculated with グラスフィールド
96.6〜114.0%
Brave Bird
1 hits (75%)
calculated with グラスフィールド
64.7〜76.3%
Brave Bird
2HKO
calculated with グラスフィールド
ゴリランダーStaraptor
48.4〜56.8%
Wood Hammer
2 hits (88%)
calculated with グラスフィールド
44.8〜52.1%
Wood Hammer
2 hits (19%)
calculated with グラスフィールド
37.5〜43.8%
Wood Hammer
3HKO
calculated with グラスフィールド
Speed
First
StaraptorS178 / ゴリランダーS107
First
StaraptorS178 / ゴリランダーS107
First
StaraptorS178 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Staraptor's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Staraptorゴリランダー
113.0〜133.3%
Brave Bird
1HKO
calculated with グラスフィールド
113.0〜133.3%
Brave Bird
1HKO
calculated with グラスフィールド
75.4〜89.9%
Brave Bird
2HKO
calculated with グラスフィールド
ゴリランダーStaraptor
50.0〜59.9%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
46.3〜55.6%
Wood Hammer
2 hits (68%)
calculated with グラスフィールド・攻撃-1
38.9〜46.3%
Wood Hammer
3HKO
calculated with グラスフィールド・攻撃-1
Speed
First
StaraptorS228 / ゴリランダーS107
First
StaraptorS228 / ゴリランダーS107
First
StaraptorS228 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View ゴリランダー's page →
メガリザードンXメガリザードンX
Staraptor Staraptor vs メガリザードンX メガリザードンX

Staraptor's build: ムクホークナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
StaraptorメガリザードンX
64.5〜76.1%
Brave Bird
2HKO
メガリザードンXStaraptor
82.1〜98.1%
Flare Blitz
2HKO
Speed
First
StaraptorS178 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Staraptor's build: ムクホークナイト, Jolly, H32 A2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
StaraptorメガリザードンX
54.2〜64.5%
Brave Bird
2HKO
メガリザードンXStaraptor
69.3〜82.8%
Flare Blitz
2HKO
Speed
First
StaraptorS178 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Staraptor's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
StaraptorメガリザードンX
63.9〜75.5%
Brave Bird
2HKO
メガリザードンXStaraptor
76.5〜90.7%
Overheat
2HKO
calculated with 攻撃-1
Speed
First
StaraptorS228 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
View メガリザードンX's page →
SneaslerSneasler
Staraptor Staraptor vs Sneasler Sneasler

Staraptor's build: ムクホークナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
StaraptorSneasler
206.4〜244.6%
Brave Bird
1HKO
206.4〜244.6%
Brave Bird
1HKO
206.4〜244.6%
Brave Bird
1HKO
SneaslerStaraptor
46.9〜55.6%
Fatal Claw
2 hits (70%)
46.9〜55.6%
Fatal Claw
2 hits (70%)
46.9〜55.6%
Fatal Claw
2 hits (70%)
Speed
First
StaraptorS178 / SneaslerS172
First
StaraptorS178 / SneaslerS172
First
StaraptorS178 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Staraptor's build: ムクホークナイト, Jolly, H32 A2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
StaraptorSneasler
173.2〜206.4%
Brave Bird
1HKO
173.2〜206.4%
Brave Bird
1HKO
173.2〜206.4%
Brave Bird
1HKO
SneaslerStaraptor
39.6〜46.9%
Fatal Claw
3HKO
39.6〜46.9%
Fatal Claw
3HKO
39.6〜46.9%
Fatal Claw
3HKO
Speed
First
StaraptorS178 / SneaslerS172
First
StaraptorS178 / SneaslerS172
First
StaraptorS178 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Staraptor's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
StaraptorSneasler
203.8〜240.8%
Brave Bird
1HKO
203.8〜240.8%
Brave Bird
1HKO
203.8〜240.8%
Brave Bird
1HKO
SneaslerStaraptor
63.0〜74.1%
Close Combat
2HKO
calculated with 攻撃-1
63.0〜74.1%
Close Combat
2HKO
calculated with 攻撃-1
63.0〜74.1%
Close Combat
2HKO
calculated with 攻撃-1
Speed
First
StaraptorS228 / SneaslerS172
First
StaraptorS228 / SneaslerS172
First
StaraptorS228 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Sneasler's page →
Volcarona*Volcarona
Staraptor Staraptor vs Volcarona Volcarona

Staraptor's build: ムクホークナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
StaraptorVolcarona
106.3〜126.0%
Brave Bird
1HKO
187.6〜221.1%
Brave Bird
1HKO
106.3〜126.0%
Brave Bird
1HKO
VolcaronaStaraptor
59.3〜70.4%
Psychic
2HKO
84.0〜100.0%
Overheat
1 hits (6%)
59.3〜70.4%
Psychic
2HKO
Speed
First
StaraptorS178 / VolcaronaS122
First
StaraptorS178 / VolcaronaS152
First
StaraptorS178 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Staraptor's build: ムクホークナイト, Jolly, H32 A2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
StaraptorVolcarona
88.5〜106.3%
Brave Bird
1 hits (38%)
157.8〜187.6%
Brave Bird
1HKO
88.5〜106.3%
Brave Bird
1 hits (38%)
VolcaronaStaraptor
50.0〜59.4%
Psychic
2HKO
70.8〜84.4%
Overheat
2HKO
50.0〜59.4%
Psychic
2HKO
Speed
First
StaraptorS178 / VolcaronaS122
First
StaraptorS178 / VolcaronaS152
First
StaraptorS178 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Staraptor's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
StaraptorVolcarona
104.2〜122.9%
Brave Bird
1HKO
186.3〜219.9%
Brave Bird
1HKO
104.2〜122.9%
Brave Bird
1HKO
VolcaronaStaraptor
87.7〜103.7%
Overheat
1 hits (25%)
calculated with 攻撃-1
115.4〜137.0%
Overheat
1HKO
calculated with 攻撃-1
87.7〜103.7%
Overheat
1 hits (25%)
calculated with 攻撃-1
Speed
First
StaraptorS228 / VolcaronaS122
First
StaraptorS228 / VolcaronaS152
First
StaraptorS228 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
Unfavorable
ボーマンダ*ボーマンダ
Staraptor Staraptor vs ボーマンダ ボーマンダ

Staraptor's build: ムクホークナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Staraptorボーマンダ
50.9〜60.2%
Brave Bird
2HKO
ボーマンダStaraptor
181.5〜214.8%
Double-Edge
1HKO
Speed
First
StaraptorS178 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Staraptor's build: ムクホークナイト, Jolly, H32 A2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Staraptorボーマンダ
42.7〜50.9%
Brave Bird
2 hits (3%)
ボーマンダStaraptor
153.1〜181.3%
Double-Edge
1HKO
Speed
First
StaraptorS178 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Staraptor's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Staraptorボーマンダ
49.7〜59.6%
Brave Bird
2 hits (>99%)
ボーマンダStaraptor
80.2〜95.1%
Double-Edge
2HKO
calculated with 攻撃-1
Speed
First
StaraptorS228 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View ボーマンダ's page →
Primarina*Primarina
Staraptor Staraptor vs Primarina Primarina

Staraptor's build: ムクホークナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
StaraptorPrimarina
56.1〜66.3%
Brave Bird
2 hits (32%)
73.8〜87.2%
Brave Bird
2HKO
56.1〜66.3%
Brave Bird
2HKO
PrimarinaStaraptor
96.3〜114.8%
Moonblast
1 hits (81%)
118.5〜140.7%
Moonblast
1HKO
96.3〜114.8%
Moonblast
1 hits (81%)
Speed
First
StaraptorS178 / PrimarinaS80
First
StaraptorS178 / PrimarinaS82
First
StaraptorS178 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Staraptor's build: ムクホークナイト, Jolly, H32 A2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
StaraptorPrimarina
47.1〜56.1%
Brave Bird
3HKO
62.6〜73.8%
Brave Bird
2HKO
47.1〜56.1%
Brave Bird
2 hits (23%)
PrimarinaStaraptor
81.3〜96.9%
Moonblast
2HKO
100.0〜118.8%
Moonblast
1HKO
81.3〜96.9%
Moonblast
2HKO
Speed
First
StaraptorS178 / PrimarinaS80
First
StaraptorS178 / PrimarinaS82
First
StaraptorS178 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Staraptor's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
StaraptorPrimarina
54.5〜64.7%
Brave Bird
2 hits (13%)
72.7〜86.6%
Brave Bird
2HKO
54.5〜64.7%
Brave Bird
2HKO
PrimarinaStaraptor
84.0〜100.0%
Ice Beam
1 hits (6%)
calculated with 攻撃-1
102.5〜121.0%
Ice Beam
1HKO
calculated with 攻撃-1
84.0〜100.0%
Ice Beam
1 hits (6%)
calculated with 攻撃-1
Speed
First
StaraptorS228 / PrimarinaS80
First
StaraptorS228 / PrimarinaS82
First
StaraptorS228 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
AegislashAegislash
Staraptor Staraptor vs Aegislash Aegislash

Staraptor's build: ムクホークナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
StaraptorAegislash
46.7〜55.1%
Blaze Kick
2 hits (10%)
46.7〜55.1%
Blaze Kick
2 hits (10%)
46.7〜55.1%
Blaze Kick
2 hits (59%)
AegislashStaraptor
71.0〜84.0%
Poltergeist
2HKO
57.4〜67.3%
Shadow Ball
2HKO
85.2〜100.6%
Poltergeist
1 hits (13%)
Speed
First
StaraptorS178 / AegislashS80
First
StaraptorS178 / AegislashS72
First
StaraptorS178 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Staraptor's build: ムクホークナイト, Jolly, H32 A2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
StaraptorAegislash
39.5〜46.7%
Blaze Kick
3HKO
39.5〜46.7%
Blaze Kick
3HKO
39.5〜46.7%
Blaze Kick
3HKO
AegislashStaraptor
59.9〜70.8%
Poltergeist
2HKO
48.4〜56.8%
Shadow Ball
2 hits (89%)
71.9〜84.9%
Poltergeist
2HKO
Speed
First
StaraptorS178 / AegislashS80
First
StaraptorS178 / AegislashS72
First
StaraptorS178 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Staraptor's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
StaraptorAegislash
45.5〜53.9%
Blaze Kick
2 hits (2%)
45.5〜53.9%
Blaze Kick
2 hits (2%)
45.5〜53.9%
Blaze Kick
2 hits (36%)
AegislashStaraptor
53.7〜63.6%
Flash Cannon
2HKO
calculated with 攻撃-1
77.8〜91.4%
Flash Cannon
2HKO
calculated with 攻撃-1
53.7〜63.6%
Flash Cannon
2HKO
calculated with 攻撃-1
Speed
First
StaraptorS228 / AegislashS80
First
StaraptorS228 / AegislashS72
First
StaraptorS228 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Corviknight*Corviknight
Staraptor Staraptor vs Corviknight Corviknight

Staraptor's build: ムクホークナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
StaraptorCorviknight
37.1〜43.9%
Close Combat
3HKO
37.1〜43.9%
Close Combat
3 hits (>99%)
37.1〜43.9%
Close Combat
3 hits (14%)
CorviknightStaraptor
75.3〜90.1%
Brave Bird
2HKO
75.3〜90.1%
Brave Bird
2HKO
75.3〜90.1%
Brave Bird
2HKO
Speed
First
StaraptorS178 / CorviknightS87
First
StaraptorS178 / CorviknightS78
First
StaraptorS178 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Staraptor's build: ムクホークナイト, Jolly, H32 A2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
StaraptorCorviknight
31.2〜37.1%
Close Combat
3 hits (74%)
31.2〜37.1%
Close Combat
4HKO
31.2〜37.1%
Close Combat
4HKO
CorviknightStaraptor
63.5〜76.0%
Brave Bird
2HKO
63.5〜76.0%
Brave Bird
2HKO
63.5〜76.0%
Brave Bird
2HKO
Speed
First
StaraptorS178 / CorviknightS87
First
StaraptorS178 / CorviknightS78
First
StaraptorS178 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Staraptor's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
StaraptorCorviknight
35.1〜42.0%
Blaze Kick
3HKO
35.1〜42.0%
Blaze Kick
3 hits (81%)
35.1〜42.0%
Blaze Kick
3 hits (<1%)
CorviknightStaraptor
35.8〜42.6%
Body Press
3HKO
calculated with 攻撃-1
35.8〜42.6%
Body Press
3HKO
calculated with 攻撃-1
35.8〜42.6%
Body Press
3HKO
calculated with 攻撃-1
Speed
First
StaraptorS228 / CorviknightS87
First
StaraptorS228 / CorviknightS78
First
StaraptorS228 / CorviknightS78
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
メガリザードンY×メガリザードンY
Staraptor Staraptor vs メガリザードンY メガリザードンY

Staraptor's build: ムクホークナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
StaraptorメガリザードンY
85.8〜101.3%
Brave Bird
1 hits (6%)
calculated with 晴れ
メガリザードンYStaraptor
111.1〜130.9%
Air Slash
1HKO
calculated with 晴れ
Speed
First
StaraptorS178 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Staraptor's build: ムクホークナイト, Jolly, H32 A2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
StaraptorメガリザードンY
72.3〜85.8%
Brave Bird
2HKO
calculated with 晴れ
メガリザードンYStaraptor
120.8〜142.7%
Overheat
1HKO
calculated with 晴れ
Speed
First
StaraptorS178 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Staraptor's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
StaraptorメガリザードンY
83.9〜99.4%
Brave Bird
2HKO
calculated with 晴れ
メガリザードンYStaraptor
135.8〜161.1%
Flamethrower
1HKO
calculated with 晴れ・攻撃-1
Speed
First
StaraptorS228 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
パーモット×パーモット
Staraptor Staraptor vs パーモット パーモット

Staraptor's build: ムクホークナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Staraptorパーモット
98.0〜116.3%
Brave Bird
2HKO
98.0〜116.3%
Brave Bird
1 hits (94%)
98.0〜116.3%
Brave Bird
1 hits (94%)
パーモットStaraptor
138.9〜165.4%
でんこうそうげき
1HKO
152.5〜182.1%
でんこうそうげき
1HKO
180.2〜215.4%
でんこうそうげき
1HKO
Speed
First
StaraptorS178 / パーモットS172
Second
StaraptorS178 / パーモットS235
First
StaraptorS178 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Staraptor's build: ムクホークナイト, Jolly, H32 A2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Staraptorパーモット
83.7〜98.6%
Brave Bird
2HKO
83.7〜98.6%
Brave Bird
2HKO
83.7〜98.6%
Brave Bird
2HKO
パーモットStaraptor
117.2〜139.6%
でんこうそうげき
1HKO
128.6〜153.6%
でんこうそうげき
1HKO
152.1〜181.8%
でんこうそうげき
1HKO
Speed
First
StaraptorS178 / パーモットS172
Second
StaraptorS178 / パーモットS235
First
StaraptorS178 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Staraptor's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Staraptorパーモット
96.6〜114.3%
Brave Bird
2HKO
96.6〜114.3%
Brave Bird
1 hits (81%)
96.6〜114.3%
Brave Bird
1 hits (81%)
パーモットStaraptor
124.1〜148.1%
でんこうそうげき
1HKO
calculated with 攻撃-1
137.7〜161.1%
でんこうそうげき
1HKO
calculated with 攻撃-1
161.1〜192.6%
でんこうそうげき
1HKO
calculated with 攻撃-1
Speed
First
StaraptorS228 / パーモットS172
Second
StaraptorS228 / パーモットS235
First
StaraptorS228 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View パーモット's page →
Skeledirge*Skeledirge
Staraptor Staraptor vs Skeledirge Skeledirge

Staraptor's build: ムクホークナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
StaraptorSkeledirge
37.0〜44.1%
Brave Bird
3 hits (>99%)
37.0〜44.1%
Brave Bird
3 hits (18%)
37.0〜44.1%
Brave Bird
3HKO
SkeledirgeStaraptor
44.4〜53.1%
Disarming Voice
2 hits (26%)
44.4〜53.1%
Disarming Voice
2 hits (26%)
44.4〜53.1%
Disarming Voice
2 hits (26%)
Speed
First
StaraptorS178 / SkeledirgeS86
First
StaraptorS178 / SkeledirgeS86
First
StaraptorS178 / SkeledirgeS86
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Staraptor's build: ムクホークナイト, Jolly, H32 A2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
StaraptorSkeledirge
31.8〜37.4%
Brave Bird
3 hits (<1%)
31.8〜37.4%
Brave Bird
4HKO
31.8〜37.4%
Brave Bird
3 hits (87%)
SkeledirgeStaraptor
37.5〜44.8%
Disarming Voice
3HKO
37.5〜44.8%
Disarming Voice
3HKO
37.5〜44.8%
Disarming Voice
3HKO
Speed
First
StaraptorS178 / SkeledirgeS86
First
StaraptorS178 / SkeledirgeS86
First
StaraptorS178 / SkeledirgeS86
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Staraptor's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
StaraptorSkeledirge
36.0〜43.1%
Brave Bird
3 hits (97%)
36.0〜43.1%
Brave Bird
3 hits (6%)
36.0〜43.1%
Brave Bird
3HKO
SkeledirgeStaraptor
46.3〜54.3%
Torch Song
2HKO
calculated with 攻撃-1
46.3〜54.3%
Torch Song
2HKO
calculated with 攻撃-1
46.3〜54.3%
Torch Song
2HKO
calculated with 攻撃-1
Speed
First
StaraptorS228 / SkeledirgeS86
First
StaraptorS228 / SkeledirgeS86
First
StaraptorS228 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross*Metagross
Staraptor Staraptor vs Metagross Metagross

Staraptor's build: ムクホークナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
StaraptorMetagross
48.4〜58.0%
Close Combat
2 hits (97%)
MetagrossStaraptor
139.5〜164.8%
Psychic Fangs
1HKO
Speed
First
StaraptorS178 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Staraptor's build: ムクホークナイト, Jolly, H32 A2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
StaraptorMetagross
42.0〜49.7%
Close Combat
3HKO
MetagrossStaraptor
117.7〜139.1%
Psychic Fangs
1HKO
Speed
First
StaraptorS178 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Staraptor's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
StaraptorMetagross
45.9〜54.8%
Blaze Kick
2 hits (50%)
MetagrossStaraptor
72.2〜86.4%
Ice Punch
2HKO
calculated with 攻撃-1
Speed
First
StaraptorS228 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Metagross's page →
Dragonite*Dragonite
Staraptor Staraptor vs Dragonite Dragonite

Staraptor's build: ムクホークナイト, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
StaraptorDragonite
29.3〜34.7%
Dual Wingbeat
3HKO
33.5〜39.5%
Brave Bird
2HKO
33.5〜39.5%
Brave Bird
2HKO
DragoniteStaraptor
103.7〜122.2%
Air Slash
1HKO
71.6〜86.4%
Air Slash
2HKO
81.5〜96.3%
Air Slash
2HKO
Speed
First
StaraptorS178 / DragoniteS152
First
StaraptorS178 / DragoniteS145
First
StaraptorS178 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Staraptor's build: ムクホークナイト, Jolly, H32 A2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
StaraptorDragonite
24.0〜28.7%
Brave Bird
3HKO
29.3〜34.7%
Dual Wingbeat
3HKO
29.3〜34.7%
Dual Wingbeat
3HKO
DragoniteStaraptor
87.5〜103.1%
Air Slash
1 hits (25%)
60.4〜72.9%
Air Slash
2HKO
68.8〜81.3%
Air Slash
2HKO
Speed
First
StaraptorS178 / DragoniteS152
First
StaraptorS178 / DragoniteS145
First
StaraptorS178 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Staraptor's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
StaraptorDragonite
29.3〜34.7%
Dual Wingbeat
3HKO
32.9〜39.5%
Brave Bird
2 hits (>99%)
32.9〜39.5%
Brave Bird
2 hits (>99%)
DragoniteStaraptor
122.2〜144.4%
Draco Meteor
1HKO
calculated with 攻撃-1
85.8〜101.9%
Draco Meteor
1 hits (13%)
calculated with 攻撃-1
94.4〜111.7%
Draco Meteor
1 hits (69%)
calculated with 攻撃-1
Speed
First
StaraptorS228 / DragoniteS152
First
StaraptorS228 / DragoniteS145
First
StaraptorS228 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemChoice Scarf
AbilityReckless
NatureAdamant (A↑C↓)
MovesひこうBrave BirdかくとうClose CombatかくとうDestiny BondむしU-turn
EVH1A32B1S32
M-4 Season
ItemStaraptorite
AbilityIntimidate
NatureJolly (S↑C↓)
MovesひこうBrave BirdかくとうClose CombatかくとうBulk UpひこうRoost
EVH31A3S32
See more team examples