ヤドキング(ガラル)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | さいせいりょく | 手持ちに戻ると最大HPの1/3回復する。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | さむいギャグ |
変化PP 12 5ターンの間ゆき状態にする。手持ちの他のポケモンと交代する。 |
| 2 | なまける |
変化PP 8 自分のHPを最大HPの1/2回復する。 |
| 3 | かえんほうしゃ |
特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 |
| 4 | ヘドロばくだん |
特殊威力 90命中 100%PP 12 30%の確率で相手をどく状態にする。 |
| 5 | どくどく |
変化命中 90%PP 12 相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。 |
| 6 | サイコノイズ |
特殊威力 75命中 100%PP 12 2ターンの間、相手をかいふくふうじ状態にする。 |
| 7 | れいとうビーム |
特殊威力 90命中 100%PP 12 10%の確率で相手をこおり状態にする。 |
| 8 | どくびし |
変化PP 20 相手の場をどくびし状態にする。 |
| 9 | あくび |
変化PP 12 相手をねむけ状態にする。相手に必ず命中する。 |
| 10 | サイコキネシス |
特殊威力 90命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 2 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 3 | シュカのみ |
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 4 | ナモのみ |
あくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 5 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
| 6 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 7 | つめたいいわ |
あられ/ゆきで起こした天候が8ターン続く。 |
| 8 | ものしりメガネ |
特殊技の威力が1.1倍になる。 |
| 9 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 10 | ふうせん |
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | おだやか (D↑ A↓) | |
| 2 | なまいき (D↑ S↓) | |
| 3 | ずぶとい (B↑ A↓) | |
| 4 | のんき | |
| 5 | ひかえめ (C↑ A↓) | |
| 6 | れいせい (C↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 2 | 0 | 32 | 0 | |
| 2 | 31 | 0 | 3 | 0 | 32 | 0 | |
| 3 | 32 | 0 | 0 | 2 | 32 | 0 | |
| 4 | 31 | 0 | 0 | 3 | 32 | 0 | |
| 5 | 31 | 0 | 5 | 0 | 30 | 0 | |
| 6 | 32 | 0 | 14 | 0 | 20 | 0 | |
| 7 | 32 | 0 | 5 | 0 | 29 | 0 | |
| 8 | 31 | 0 | 32 | 0 | 3 | 0 | |
| 9 | 25 | 0 | 11 | 0 | 30 | 0 | |
| 10 | 25 | 0 | 32 | 9 | 0 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
考察記事
Pokémon Matchups
◎*Primarina
G-Slowking vs
Primarina G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.4〜62.0% Sludge Bomb 3HKO (incl. オボンのみ) | 52.4〜62.0% Sludge Bomb 3HKO (incl. オボンのみ) | 52.4〜62.0% Sludge Bomb 2 hits (96%) | |
| 22.8〜27.2% Sparkling Aria 999HKO | 28.2〜33.2% Sparkling Aria 4 hits (92%) | 22.8〜27.2% Sparkling Aria 999HKO | |
| Speed | Second S45 / S80 | Second S45 / S82 | Second S45 / S80 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.4〜62.0% Sludge Bomb 3HKO (incl. オボンのみ) | 52.4〜62.0% Sludge Bomb 3HKO (incl. オボンのみ) | 52.4〜62.0% Sludge Bomb 2 hits (96%) | |
| 22.8〜27.2% Sparkling Aria 999HKO | 28.2〜33.2% Sparkling Aria 4 hits (21%) | 22.8〜27.2% Sparkling Aria 999HKO | |
| Speed | Second S50 / S80 | Second S50 / S82 | Second S50 / S80 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.4〜62.0% Sludge Bomb 3HKO (incl. オボンのみ) | 52.4〜62.0% Sludge Bomb 3HKO (incl. オボンのみ) | 52.4〜62.0% Sludge Bomb 2 hits (96%) | |
| 22.8〜27.2% Sparkling Aria 4 hits (50%) | 28.2〜33.2% Sparkling Aria 4HKO | 22.8〜27.2% Sparkling Aria 4 hits (50%) | |
| Speed | Second S50 / S80 | Second S50 / S82 | Second S50 / S80 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
◎*Farigiraf
G-Slowking vs
Farigiraf G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.0〜98.1% Psychic 2HKO | 67.4〜80.0% Psychic 2HKO | 83.0〜98.1% Psychic 2HKO | |
| 34.7〜41.6% Earth Power 3 hits (76%) | 28.7〜34.7% Earth Power 4 hits (>99%) (incl. たべのこし) | 38.6〜45.5% Earth Power 3HKO | |
| Speed | Second S45 / S151 | Second S45 / S106 | Second S45 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.0〜98.1% Psychic 2HKO | 67.4〜80.0% Psychic 2HKO | 83.0〜98.1% Psychic 2HKO | |
| 34.7〜41.6% Earth Power 3 hits (<1%) | 28.7〜34.7% Earth Power 4 hits (72%) (incl. オボンのみ) | 38.6〜45.5% Earth Power 3 hits (58%) | |
| Speed | Second S50 / S151 | Second S50 / S106 | Second S50 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.0〜98.1% Psychic 2HKO | 67.4〜80.0% Psychic 2HKO | 83.0〜98.1% Psychic 2HKO | |
| 17.3〜20.8% Earth Power 3 hits (6%) | 14.4〜17.3% Earth Power 4HKO | 25.2〜30.2% Power Gem 4HKO | |
| Speed | Second S50 / S151 | Second S50 / S106 | Second S50 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎A-Ninetales
G-Slowking vs
A-Ninetales G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 62.9〜75.4% Sludge Bomb 2HKOcalculated with あられ | 73.3〜88.0% Sludge Bomb 2HKOcalculated with あられ | |
| 29.7〜35.6% Foul Play 4HKOcalculated with あられ | 29.7〜35.6% Foul Play 4HKOcalculated with あられ | |
| Speed | Second S45 / S177 | Second S45 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 62.9〜75.4% Sludge Bomb 2HKOcalculated with あられ | 73.3〜88.0% Sludge Bomb 2HKOcalculated with あられ | |
| 27.7〜32.7% Foul Play 4 hits (6%)calculated with あられ | 27.7〜32.7% Foul Play 4 hits (6%)calculated with あられ | |
| Speed | Second S50 / S177 | Second S50 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 62.9〜75.4% Sludge Bomb 2HKOcalculated with あられ | 73.3〜88.0% Sludge Bomb 2HKOcalculated with あられ | |
| 27.7〜32.7% Foul Play 4HKOcalculated with あられ | 27.7〜32.7% Foul Play 4HKOcalculated with あられ | |
| Speed | Second S50 / S177 | Second S50 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎Sneasler
G-Slowking vs
Sneasler G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 140.1〜168.2% Psychic Noise 1HKO | 140.1〜168.2% Psychic Noise 1HKO | 140.1〜168.2% Psychic Noise 1HKO | |
| 59.4〜70.3% Throat Chop 2HKO | 59.4〜70.3% Throat Chop 2HKO | 59.4〜70.3% Throat Chop 2HKO | |
| Speed | Second S45 / S172 | Second S45 / S172 | Second S45 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 140.1〜168.2% Psychic Noise 1HKO | 140.1〜168.2% Psychic Noise 1HKO | 140.1〜168.2% Psychic Noise 1HKO | |
| 59.4〜70.3% Throat Chop 2 hits (84%) | 59.4〜70.3% Throat Chop 2 hits (84%) | 59.4〜70.3% Throat Chop 2 hits (84%) | |
| Speed | Second S50 / S172 | Second S50 / S172 | Second S50 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 140.1〜168.2% Psychic Noise 1HKO | 140.1〜168.2% Psychic Noise 1HKO | 140.1〜168.2% Psychic Noise 1HKO | |
| 59.4〜70.3% Throat Chop 2HKO | 59.4〜70.3% Throat Chop 2HKO | 59.4〜70.3% Throat Chop 2HKO | |
| Speed | Second S50 / S172 | Second S50 / S172 | Second S50 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎*Volcarona
G-Slowking vs
Volcarona G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.1〜33.3% Sludge Bomb 4 hits (22%) (incl. オボンのみ) | 33.5〜39.8% Sludge Bomb 4HKO (incl. オボンのみ) | 28.1〜33.3% Sludge Bomb 4 hits (86%) (incl. たべのこし) | |
| 31.7〜37.6% Overheat 999HKO | 28.7〜34.7% Bug Buzz 4 hits (>99%) (incl. たべのこし) | 31.7〜37.6% Overheat 999HKO | |
| Speed | Second S45 / S122 | Second S45 / S152 | Second S45 / S122 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.1〜33.3% Sludge Bomb 4 hits (22%) (incl. オボンのみ) | 33.5〜39.8% Sludge Bomb 4HKO (incl. オボンのみ) | 28.1〜33.3% Sludge Bomb 4 hits (86%) (incl. たべのこし) | |
| 31.7〜37.6% Overheat 999HKO | 28.7〜34.7% Bug Buzz 4 hits (77%) (incl. オボンのみ) | 31.7〜37.6% Overheat 999HKO | |
| Speed | Second S50 / S122 | Second S50 / S152 | Second S50 / S122 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.1〜33.3% Sludge Bomb 4 hits (22%) (incl. オボンのみ) | 33.5〜39.8% Sludge Bomb 4HKO (incl. オボンのみ) | 28.1〜33.3% Sludge Bomb 4 hits (86%) (incl. たべのこし) | |
| 22.3〜26.7% Bug Buzz 4 hits (15%) | 28.7〜34.7% Bug Buzz 3 hits (8%) | 22.3〜26.7% Bug Buzz 4 hits (15%) | |
| Speed | Second S50 / S122 | Second S50 / S152 | Second S50 / S122 |
| Verdict | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second |
○*パーモット
G-Slowking vs
パーモット G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.3〜134.7% Psychic 2HKO (incl. きあいのタスキ) | 114.3〜134.7% Psychic 1HKO | 114.3〜134.7% Psychic 1HKO | |
| 41.6〜49.5% Thunder Punch 3HKO | 45.0〜54.0% Thunder Punch 2 hits (3%) | 54.0〜64.4% Thunder Punch 2HKO | |
| Speed | Second S45 / S172 | Second S45 / S235 | Second S45 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.3〜134.7% Psychic 2HKO (incl. きあいのタスキ) | 114.3〜134.7% Psychic 1HKO | 114.3〜134.7% Psychic 1HKO | |
| 41.6〜49.5% Thunder Punch 3HKO | 45.0〜54.0% Thunder Punch 3HKO | 54.0〜64.4% Thunder Punch 2 hits (8%) | |
| Speed | Second S50 / S172 | Second S50 / S235 | Second S50 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.3〜134.7% Psychic 2HKO (incl. きあいのタスキ) | 114.3〜134.7% Psychic 1HKO | 114.3〜134.7% Psychic 1HKO | |
| 41.6〜49.5% Thunder Punch 3HKO | 45.0〜54.0% Thunder Punch 2 hits (44%) | 54.0〜64.4% Thunder Punch 2HKO | |
| Speed | Second S50 / S172 | Second S50 / S235 | Second S50 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○Dragonite
G-Slowking vs
Dragonite G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.3% Ice Beam 2HKO | 44.3〜52.7% Ice Beam 2HKO | 44.3〜52.7% Ice Beam 2HKO | |
| 47.5〜56.4% Earthquake 2 hits (31%) | 50.5〜60.4% Earthquake 2 hits (90%) | 50.5〜60.4% Earthquake 2 hits (90%) | |
| Speed | Second S45 / S152 | Second S45 / S145 | Second S45 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.3% Ice Beam 2HKO | 44.3〜52.7% Ice Beam 2HKO | 44.3〜52.7% Ice Beam 2HKO | |
| 47.5〜56.4% Earthquake 3HKO | 46.0〜54.0% Outrage 3HKO | 46.0〜54.0% Outrage 3HKO | |
| Speed | Second S50 / S152 | Second S50 / S145 | Second S50 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.3% Ice Beam 2HKO | 44.3〜52.7% Ice Beam 2HKO | 44.3〜52.7% Ice Beam 2HKO | |
| 42.1〜50.5% Outrage 2 hits (1%) | 46.0〜54.0% Outrage 2 hits (46%) | 46.0〜54.0% Outrage 2 hits (46%) | |
| Speed | Second S50 / S152 | Second S50 / S145 | Second S50 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
▲ボーマンダ
G-Slowking vs
ボーマンダ G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 93.6〜112.3% Ice Beam 1 hits (69%) | |
| 85.1〜100.0% Double-Edge 1 hits (6%) | |
| Speed | Second S45 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 93.6〜112.3% Ice Beam 1 hits (69%) | |
| 85.1〜100.0% Double-Edge 1 hits (6%) | |
| Speed | Second S50 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 93.6〜112.3% Ice Beam 1 hits (69%) | |
| 85.1〜100.0% Double-Edge 1 hits (6%) | |
| Speed | Second S50 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Garchomp
G-Slowking vs
Garchomp G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.5〜55.1% Ice Beam 2 hits (56%) | 93.0〜110.3% Ice Beam 1 hits (50%) | 93.0〜110.3% Ice Beam 2HKO | |
| 50.5〜59.4% Earthquake 2 hits (81%) | 109.9〜130.7% Earthquake 1HKO | 109.9〜130.7% Earthquake 1HKO | |
| Speed | Second S45 / S223 | Second S45 / S231 | Second S45 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.5〜55.1% Ice Beam 2 hits (56%) | 93.0〜110.3% Ice Beam 1 hits (50%) | 93.0〜110.3% Ice Beam 2HKO | |
| 44.6〜52.5% Outrage 3HKO | 109.9〜130.7% Earthquake 1HKO | 109.9〜130.7% Earthquake 1HKO | |
| Speed | Second S50 / S223 | Second S50 / S231 | Second S50 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.5〜55.1% Ice Beam 2 hits (56%) | 93.0〜110.3% Ice Beam 1 hits (50%) | 93.0〜110.3% Ice Beam 2HKO | |
| 44.6〜52.5% Outrage 2 hits (21%) | 65.8〜77.7% Outrage 2HKO | 65.8〜77.7% Outrage 2HKO | |
| Speed | Second S50 / S223 | Second S50 / S231 | Second S50 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲グソクムシャ
G-Slowking vs
グソクムシャ G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 70.3〜83.5% Flamethrower 2HKO | |
| 84.7〜100.0% Drill Run 1 hits (6%) | |
| Speed | Second S45 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 70.3〜83.5% Flamethrower 2HKO | |
| 84.7〜100.0% Drill Run 1 hits (6%) | |
| Speed | Second S50 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 70.3〜83.5% Flamethrower 2HKO | |
| 74.3〜88.6% Sucker Punch 2HKO | |
| Speed | Second S50 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Hippowdon
G-Slowking vs
Hippowdon G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜36.3% Ice Beam 4 hits (>99%) (incl. オボンのみ)calculated with すなあらし | 33.5〜40.0% Ice Beam 3 hits (23%)calculated with すなあらし | 30.7〜36.3% Ice Beam 3 hits (42%)calculated with すなあらし | |
| 72.3〜86.1% Earthquake 2HKOcalculated with すなあらし | 72.3〜86.1% Earthquake 2HKOcalculated with すなあらし | 72.3〜86.1% Earthquake 2HKOcalculated with すなあらし | |
| Speed | Second S45 / S67 | Second S45 / S67 | Second S45 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜36.3% Ice Beam 4 hits (>99%) (incl. オボンのみ)calculated with すなあらし | 33.5〜40.0% Ice Beam 3 hits (23%)calculated with すなあらし | 30.7〜36.3% Ice Beam 3 hits (42%)calculated with すなあらし | |
| 72.3〜86.1% Earthquake 2HKOcalculated with すなあらし | 72.3〜86.1% Earthquake 2HKOcalculated with すなあらし | 72.3〜86.1% Earthquake 2HKOcalculated with すなあらし | |
| Speed | Second S50 / S67 | Second S50 / S67 | Second S50 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜36.3% Ice Beam 4 hits (>99%) (incl. オボンのみ)calculated with すなあらし | 33.5〜40.0% Ice Beam 3 hits (23%)calculated with すなあらし | 30.7〜36.3% Ice Beam 3 hits (42%)calculated with すなあらし | |
| 36.1〜43.1% Earthquake 2HKOcalculated with すなあらし | 36.1〜43.1% Earthquake 2HKOcalculated with すなあらし | 36.1〜43.1% Earthquake 2HKOcalculated with すなあらし | |
| Speed | Second S50 / S67 | Second S50 / S67 | Second S50 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×セグレイブ
G-Slowking vs
セグレイブ G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.8〜34.6% Sludge Bomb 3 hits (3%) | 33.0〜39.3% Sludge Bomb 3 hits (>99%) | 33.0〜39.3% Sludge Bomb 3 hits (>99%) | |
| 91.1〜107.9% Earthquake 1 hits (50%) | 72.3〜85.1% Earthquake 2HKO | 103.0〜122.3% Earthquake 1HKO | |
| Speed | Second S45 / S139 | Second S45 / S152 | Second S45 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.8〜34.6% Sludge Bomb 3 hits (3%) | 33.0〜39.3% Sludge Bomb 3 hits (>99%) | 33.0〜39.3% Sludge Bomb 3 hits (>99%) | |
| 91.1〜107.9% Earthquake 1 hits (50%) | 72.3〜85.1% Earthquake 2HKO | 103.0〜122.3% Earthquake 1HKO | |
| Speed | Second S50 / S139 | Second S50 / S152 | Second S50 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.8〜34.6% Sludge Bomb 3 hits (3%) | 33.0〜39.3% Sludge Bomb 3 hits (>99%) | 33.0〜39.3% Sludge Bomb 3 hits (>99%) | |
| 81.7〜96.5% きょけんとつげき 2HKO | 64.4〜76.2% きょけんとつげき 2HKO | 92.6〜108.4% きょけんとつげき 1 hits (50%) | |
| Speed | Second S50 / S139 | Second S50 / S152 | Second S50 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲Gholdengo
G-Slowking vs
Gholdengo G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.1〜58.9% Flamethrower 2 hits (98%) | 33.2〜39.4% Flamethrower 3 hits (>99%) | 49.1〜58.9% Flamethrower 2 hits (67%) | |
| 51.5〜62.4% Shadow Ball 2 hits (97%) | 39.6〜47.5% Shadow Ball 3HKO | 47.5〜56.4% Shadow Ball 2 hits (21%) | |
| Speed | Second S45 / S136 | Second S45 / S107 | Second S45 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.1〜58.9% Flamethrower 2 hits (98%) | 33.2〜39.4% Flamethrower 3 hits (>99%) | 49.1〜58.9% Flamethrower 2 hits (67%) | |
| 51.5〜62.4% Shadow Ball 2 hits (<1%) | 39.6〜47.5% Shadow Ball 3 hits (87%) | 47.5〜56.4% Shadow Ball 3HKO | |
| Speed | Second S50 / S136 | Second S50 / S107 | Second S50 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.1〜58.9% Flamethrower 2 hits (98%) | 33.2〜39.4% Flamethrower 3 hits (>99%) | 49.1〜58.9% Flamethrower 2 hits (67%) | |
| 51.5〜62.4% Shadow Ball 2HKO | 39.6〜47.5% Shadow Ball 3HKO | 47.5〜56.4% Shadow Ball 2 hits (75%) | |
| Speed | Second S50 / S136 | Second S50 / S107 | Second S50 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
×*Baxcalibur
G-Slowking vs
Baxcalibur G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.8〜21.3% Flamethrower 999HKO | 31.1〜37.1% Flamethrower 4HKO | 17.8〜21.3% Flamethrower 999HKO | |
| 24.8〜29.7% Dark Pulse 4 hits (<1%) | 30.7〜36.6% Dark Pulse 4HKO | 24.8〜29.7% Dark Pulse 4 hits (<1%) | |
| Speed | Second S45 / S105 | Second S45 / S150 | Second S45 / S105 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.8〜21.3% Flamethrower 999HKO | 31.1〜37.1% Flamethrower 4HKO | 17.8〜21.3% Flamethrower 999HKO | |
| 29.7〜35.6% Draco Meteor 999HKO | 30.7〜36.6% Dark Pulse 4 hits (>99%) (incl. オボンのみ) | 29.7〜35.6% Draco Meteor 999HKO | |
| Speed | Second S50 / S105 | Second S50 / S150 | Second S50 / S105 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.8〜21.3% Flamethrower 999HKO | 31.1〜37.1% Flamethrower 4HKO | 17.8〜21.3% Flamethrower 999HKO | |
| 24.8〜29.7% Dark Pulse 4 hits (>99%) | 30.7〜36.6% Dark Pulse 3 hits (59%) | 24.8〜29.7% Dark Pulse 4 hits (>99%) | |
| Speed | Second S50 / S105 | Second S50 / S150 | Second S50 / S105 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
×Aegislash
G-Slowking vs
Aegislash G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Flamethrower 3 hits (14%) | 33.5〜39.5% Flamethrower 3 hits (14%) | 33.5〜39.5% Flamethrower 3HKO | |
| 133.7〜158.4% Poltergeist 1HKO | 102.0〜121.8% Poltergeist 1HKO | 160.4〜190.1% Poltergeist 1HKO | |
| Speed | Second S45 / S80 | Second S45 / S72 | Second S45 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Flamethrower 3 hits (14%) | 33.5〜39.5% Flamethrower 3 hits (14%) | 33.5〜39.5% Flamethrower 3HKO | |
| 133.7〜158.4% Poltergeist 1HKO | 102.0〜121.8% Poltergeist 1HKO | 160.4〜190.1% Poltergeist 1HKO | |
| Speed | Second S50 / S80 | Second S50 / S72 | Second S50 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Flamethrower 3 hits (14%) | 33.5〜39.5% Flamethrower 3 hits (14%) | 33.5〜39.5% Flamethrower 3HKO | |
| 133.7〜158.4% Poltergeist 1HKO | 102.0〜121.8% Poltergeist 1HKO | 160.4〜190.1% Poltergeist 1HKO | |
| Speed | Second S50 / S80 | Second S50 / S72 | Second S50 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*Mimikyu
G-Slowking vs
Mimikyu G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.2〜48.9% Sludge Bomb 3 hits (73%) | 41.2〜48.9% Sludge Bomb 3 hits (73%) | 41.2〜48.9% Sludge Bomb 3 hits (73%) | |
| 78.2〜93.6% Shadow Claw 2HKO | 72.3〜86.6% Shadow Claw 2HKO | 60.4〜72.3% Shadow Claw 2HKO | |
| Speed | Second S45 / S148 | Second S45 / S148 | Second S45 / S148 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.2〜48.9% Sludge Bomb 3 hits (73%) | 41.2〜48.9% Sludge Bomb 3 hits (73%) | 41.2〜48.9% Sludge Bomb 3 hits (73%) | |
| 78.2〜93.6% Shadow Claw 2HKO | 72.3〜86.6% Shadow Claw 2HKO | 60.4〜72.3% Shadow Claw 2 hits (96%) | |
| Speed | Second S50 / S148 | Second S50 / S148 | Second S50 / S148 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.2〜48.9% Sludge Bomb 3 hits (73%) | 41.2〜48.9% Sludge Bomb 3 hits (73%) | 41.2〜48.9% Sludge Bomb 3 hits (73%) | |
| 78.2〜93.6% Shadow Claw 2HKO | 72.3〜86.6% Shadow Claw 2HKO | 60.4〜72.3% Shadow Claw 2HKO | |
| Speed | Second S50 / S148 | Second S50 / S148 | Second S50 / S148 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Meowscarada
G-Slowking vs
Meowscarada G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.0〜115.0% Sludge Bomb 1 hits (75%) | 98.0〜115.0% Sludge Bomb 2HKO | 98.0〜115.0% Sludge Bomb 1 hits (75%) | |
| 95.0〜112.9% Knock Off 1 hits (69%) | 95.0〜112.9% Knock Off 1 hits (69%) | 123.3〜146.5% Knock Off 1HKO | |
| Speed | Second S45 / S262 | Second S45 / S175 | Second S45 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.0〜115.0% Sludge Bomb 1 hits (75%) | 98.0〜115.0% Sludge Bomb 2HKO | 98.0〜115.0% Sludge Bomb 1 hits (75%) | |
| 95.0〜112.9% Knock Off 1 hits (69%) | 95.0〜112.9% Knock Off 1 hits (69%) | 123.3〜146.5% Knock Off 1HKO | |
| Speed | Second S50 / S262 | Second S50 / S175 | Second S50 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.0〜115.0% Sludge Bomb 1 hits (75%) | 98.0〜115.0% Sludge Bomb 2HKO | 98.0〜115.0% Sludge Bomb 1 hits (75%) | |
| 95.0〜112.9% Knock Off 1 hits (69%) | 95.0〜112.9% Knock Off 1 hits (69%) | 123.3〜146.5% Knock Off 1HKO | |
| Speed | Second S50 / S262 | Second S50 / S175 | Second S50 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲ゴリランダー
G-Slowking vs
ゴリランダー G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.5〜85.0% Sludge Bomb 2HKOcalculated with グラスフィールド | 72.5〜85.0% Sludge Bomb 2HKOcalculated with グラスフィールド | 72.5〜85.0% Sludge Bomb 2HKOcalculated with グラスフィールド | |
| 90.1〜106.4% Knock Off 1 hits (44%)calculated with グラスフィールド | 69.3〜82.2% Knock Off 2HKOcalculated with グラスフィールド | 69.3〜82.2% Knock Off 2HKOcalculated with グラスフィールド | |
| Speed | Second S45 / S107 | Second S45 / S107 | Second S45 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.5〜85.0% Sludge Bomb 2HKOcalculated with グラスフィールド | 72.5〜85.0% Sludge Bomb 2HKOcalculated with グラスフィールド | 72.5〜85.0% Sludge Bomb 2HKOcalculated with グラスフィールド | |
| 90.1〜106.4% Knock Off 1 hits (44%)calculated with グラスフィールド | 69.3〜82.2% Knock Off 2HKOcalculated with グラスフィールド | 69.3〜82.2% Knock Off 2HKOcalculated with グラスフィールド | |
| Speed | Second S50 / S107 | Second S50 / S107 | Second S50 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.5〜85.0% Sludge Bomb 2HKOcalculated with グラスフィールド | 72.5〜85.0% Sludge Bomb 2HKOcalculated with グラスフィールド | 72.5〜85.0% Sludge Bomb 2HKOcalculated with グラスフィールド | |
| 90.1〜106.4% Knock Off 1 hits (44%)calculated with グラスフィールド | 69.3〜82.2% Knock Off 2HKOcalculated with グラスフィールド | 69.3〜82.2% Knock Off 2HKOcalculated with グラスフィールド | |
| Speed | Second S50 / S107 | Second S50 / S107 | Second S50 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Gyarados
G-Slowking vs
Gyarados G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.2〜32.7% Sludge Bomb 4HKOcalculated with 攻撃-1 | 32.2〜38.6% Sludge Bomb 3 hits (96%)calculated with 攻撃-1 | 27.2〜32.7% Sludge Bomb 4 hits (67%)calculated with 攻撃-1 | |
| 54.5〜64.4% Earthquake 2HKO | 71.3〜84.2% Earthquake 2HKO | 54.5〜64.4% Earthquake 2HKO | |
| Speed | Second S45 / S101 | Second S45 / S133 | Second S45 / S101 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.2〜32.7% Sludge Bomb 4HKOcalculated with 攻撃-1 | 32.2〜38.6% Sludge Bomb 3 hits (96%)calculated with 攻撃-1 | 27.2〜32.7% Sludge Bomb 4 hits (67%)calculated with 攻撃-1 | |
| 54.5〜64.4% Earthquake 2 hits (9%) | 71.3〜84.2% Earthquake 2HKO | 54.5〜64.4% Earthquake 2 hits (9%) | |
| Speed | Second S50 / S101 | Second S50 / S133 | Second S50 / S101 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.2〜32.7% Sludge Bomb 4HKOcalculated with 攻撃-1 | 32.2〜38.6% Sludge Bomb 3 hits (96%)calculated with 攻撃-1 | 27.2〜32.7% Sludge Bomb 4 hits (67%)calculated with 攻撃-1 | |
| 27.2〜32.2% Earthquake 3HKO | 35.6〜42.1% Earthquake 2HKO | 27.2〜32.2% Earthquake 3HKO | |
| Speed | Second S50 / S101 | Second S50 / S133 | Second S50 / S101 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
▲Basculegion-F
G-Slowking vs
Basculegion-F G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.5〜42.6% Psychic 3HKO | 35.5〜42.6% Psychic 3HKO | 35.5〜42.6% Psychic 3HKO | |
| 69.3〜82.2% Wave Crash 2HKO | 75.7〜90.1% Wave Crash 2HKO | 90.1〜106.4% Wave Crash 1 hits (44%) | |
| Speed | Second S45 / S195 | Second S45 / S143 | Second S45 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.5〜42.6% Psychic 3HKO | 35.5〜42.6% Psychic 3HKO | 35.5〜42.6% Psychic 3HKO | |
| 69.3〜82.2% Wave Crash 2HKO | 75.7〜90.1% Wave Crash 2HKO | 90.1〜106.4% Wave Crash 1 hits (44%) | |
| Speed | Second S50 / S195 | Second S50 / S143 | Second S50 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.5〜42.6% Psychic 3HKO | 35.5〜42.6% Psychic 3HKO | 35.5〜42.6% Psychic 3HKO | |
| 69.3〜82.2% Wave Crash 2HKO | 75.7〜90.1% Wave Crash 2HKO | 90.1〜106.4% Wave Crash 1 hits (44%) | |
| Speed | Second S50 / S195 | Second S50 / S143 | Second S50 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Greninja
G-Slowking vs
Greninja G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.0〜58.4% Sludge Bomb 2 hits (97%) | 44.3〜52.3% Sludge Bomb 2 hits (11%) | 49.0〜58.4% Sludge Bomb 2 hits (97%) | |
| 42.6〜51.5% Dark Pulse 3HKO | 47.5〜56.4% Dark Pulse 2 hits (21%) | 42.6〜51.5% Dark Pulse 3HKO | |
| Speed | Second S45 / S174 | Second S45 / S213 | Second S45 / S261 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.0〜58.4% Sludge Bomb 2 hits (97%) | 44.3〜52.3% Sludge Bomb 2 hits (11%) | 49.0〜58.4% Sludge Bomb 2 hits (97%) | |
| 42.6〜51.5% Dark Pulse 3HKO | 47.5〜56.4% Dark Pulse 3HKO | 42.6〜51.5% Dark Pulse 3HKO | |
| Speed | Second S50 / S174 | Second S50 / S213 | Second S50 / S261 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.0〜58.4% Sludge Bomb 2 hits (97%) | 44.3〜52.3% Sludge Bomb 2 hits (11%) | 49.0〜58.4% Sludge Bomb 2 hits (97%) | |
| 42.6〜51.5% Dark Pulse 2 hits (6%) | 47.5〜56.4% Dark Pulse 2 hits (75%) | 42.6〜51.5% Dark Pulse 2 hits (6%) | |
| Speed | Second S50 / S174 | Second S50 / S213 | Second S50 / S261 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲メガリザードンX
G-Slowking vs
メガリザードンX G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 41.3〜49.0% Sludge Bomb 3HKO | |
| 77.7〜92.6% Flare Blitz 2HKO | |
| Speed | Second S45 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 41.3〜49.0% Sludge Bomb 3HKO | |
| 77.7〜92.6% Flare Blitz 2HKO | |
| Speed | Second S50 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 41.3〜49.0% Sludge Bomb 3HKO | |
| 77.7〜92.6% Flare Blitz 2HKO | |
| Speed | Second S50 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
G-Slowking vs
メガリザードンY G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.9〜38.7% Sludge Bomb 3 hits (98%)calculated with 晴れ | |
| 71.3〜84.7% Overheat 2HKOcalculated with 晴れ | |
| Speed | Second S45 / S152 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.9〜38.7% Sludge Bomb 3 hits (98%)calculated with 晴れ | |
| 49.5〜58.4% Flamethrower 3HKOcalculated with 晴れ | |
| Speed | Second S50 / S152 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.9〜38.7% Sludge Bomb 3 hits (98%)calculated with 晴れ | |
| 71.3〜84.7% Overheat 2HKOcalculated with 晴れ | |
| Speed | Second S50 / S152 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲エースバーン
G-Slowking vs
エースバーン G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜53.5% Sludge Bomb 2 hits (31%) | 44.6〜53.5% Sludge Bomb 2 hits (31%) | 44.6〜53.5% Sludge Bomb 2 hits (31%) | |
| 71.3〜84.2% Sucker Punch 2HKO | 65.3〜77.2% Sucker Punch 2HKO | 92.6〜109.4% Sucker Punch 1 hits (56%) | |
| Speed | Second S45 / S256 | Second S45 / S188 | Second S45 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜53.5% Sludge Bomb 2 hits (31%) | 44.6〜53.5% Sludge Bomb 2 hits (31%) | 44.6〜53.5% Sludge Bomb 2 hits (31%) | |
| 71.3〜84.2% Sucker Punch 2HKO | 65.3〜77.2% Sucker Punch 2HKO | 92.6〜109.4% Sucker Punch 1 hits (56%) | |
| Speed | Second S50 / S256 | Second S50 / S188 | Second S50 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜53.5% Sludge Bomb 2 hits (31%) | 44.6〜53.5% Sludge Bomb 2 hits (31%) | 44.6〜53.5% Sludge Bomb 2 hits (31%) | |
| 71.3〜84.2% Sucker Punch 2HKO | 65.3〜77.2% Sucker Punch 2HKO | 92.6〜109.4% Sucker Punch 1 hits (56%) | |
| Speed | Second S50 / S256 | Second S50 / S188 | Second S50 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲イエッサン(オス)
G-Slowking vs
イエッサン(オス) G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.3〜50.4% Sludge Bomb 2 hits (<1%)calculated with サイコフィールド | 42.3〜50.4% Sludge Bomb 2 hits (<1%)calculated with サイコフィールド | 42.3〜50.4% Sludge Bomb 2 hits (<1%)calculated with サイコフィールド | |
| 49.5〜58.4% Psyshock 2 hits (68%)calculated with サイコフィールド | 45.0〜53.5% Psyshock 2 hits (1%)calculated with サイコフィールド | 49.5〜58.4% Psyshock 2 hits (68%)calculated with サイコフィールド | |
| Speed | Second S45 / S220 | Second S45 / S161 | Second S45 / S147 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.3〜50.4% Sludge Bomb 2 hits (<1%)calculated with サイコフィールド | 42.3〜50.4% Sludge Bomb 2 hits (<1%)calculated with サイコフィールド | 42.3〜50.4% Sludge Bomb 2 hits (<1%)calculated with サイコフィールド | |
| 49.5〜58.4% Psyshock 3HKOcalculated with サイコフィールド | 45.0〜53.5% Psyshock 3HKOcalculated with サイコフィールド | 49.5〜58.4% Psyshock 3HKOcalculated with サイコフィールド | |
| Speed | Second S50 / S220 | Second S50 / S161 | Second S50 / S147 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.3〜50.4% Sludge Bomb 2 hits (<1%)calculated with サイコフィールド | 42.3〜50.4% Sludge Bomb 2 hits (<1%)calculated with サイコフィールド | 42.3〜50.4% Sludge Bomb 2 hits (<1%)calculated with サイコフィールド | |
| 49.5〜58.4% Psyshock 2 hits (98%)calculated with サイコフィールド | 45.0〜53.5% Psyshock 2 hits (33%)calculated with サイコフィールド | 49.5〜58.4% Psyshock 2 hits (98%)calculated with サイコフィールド | |
| Speed | Second S50 / S220 | Second S50 / S161 | Second S50 / S147 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲Hydreigon
G-Slowking vs
Hydreigon G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.3〜56.8% Ice Beam 2 hits (84%) | 47.3〜56.8% Ice Beam 2 hits (84%) | 47.3〜56.8% Ice Beam 2 hits (84%) | |
| 50.5〜59.4% Dark Pulse 2 hits (74%) | 45.5〜54.5% Dark Pulse 2 hits (6%) | 65.3〜77.2% Dark Pulse 2HKO | |
| Speed | Second S45 / S225 | Second S45 / S165 | Second S45 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.3〜56.8% Ice Beam 2 hits (84%) | 47.3〜56.8% Ice Beam 2 hits (84%) | 47.3〜56.8% Ice Beam 2 hits (84%) | |
| 50.5〜59.4% Dark Pulse 3HKO (incl. オボンのみ) | 45.5〜54.5% Dark Pulse 3HKO | 65.3〜77.2% Dark Pulse 2HKO | |
| Speed | Second S50 / S225 | Second S50 / S165 | Second S50 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.3〜56.8% Ice Beam 2 hits (84%) | 47.3〜56.8% Ice Beam 2 hits (84%) | 47.3〜56.8% Ice Beam 2 hits (84%) | |
| 50.5〜59.4% Dark Pulse 2HKO | 45.5〜54.5% Dark Pulse 2 hits (50%) | 65.3〜77.2% Dark Pulse 2HKO | |
| Speed | Second S50 / S225 | Second S50 / S165 | Second S50 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Skeledirge
G-Slowking vs
Skeledirge G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.7〜38.9% Psychic 3 hits (6%) | 32.7〜38.9% Psychic 4HKO | 32.7〜38.9% Psychic 3 hits (>99%) | |
| 32.7〜39.6% Shadow Ball 3 hits (20%) | 32.7〜39.6% Shadow Ball 3 hits (20%) | 32.7〜39.6% Shadow Ball 3 hits (20%) | |
| Speed | Second S45 / S86 | Second S45 / S86 | Second S45 / S86 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.7〜38.9% Psychic 3 hits (6%) | 32.7〜38.9% Psychic 4HKO | 32.7〜38.9% Psychic 3 hits (>99%) | |
| 32.7〜39.6% Shadow Ball 4HKO | 32.7〜39.6% Shadow Ball 4HKO | 32.7〜39.6% Shadow Ball 4HKO | |
| Speed | Second S50 / S86 | Second S50 / S86 | Second S50 / S86 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.7〜38.9% Psychic 3 hits (6%) | 32.7〜38.9% Psychic 4HKO | 32.7〜38.9% Psychic 3 hits (>99%) | |
| 32.7〜39.6% Shadow Ball 3 hits (>99%) | 32.7〜39.6% Shadow Ball 3 hits (>99%) | 32.7〜39.6% Shadow Ball 3 hits (>99%) | |
| Speed | Second S50 / S86 | Second S50 / S86 | Second S50 / S86 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
▲Metagross
G-Slowking vs
Metagross G-Slowking's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜52.2% Flamethrower 2 hits (11%) | |
| 79.2〜94.1% Earthquake 2HKO | |
| Speed | Second S45 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜52.2% Flamethrower 2 hits (11%) | |
| 79.2〜94.1% Earthquake 2HKO | |
| Speed | Second S50 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
G-Slowking's build: Shuca Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜52.2% Flamethrower 2 hits (11%) | |
| 69.3〜81.7% Comet Punch 2HKO | |
| Speed | Second S50 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Scald
Yawn
Chilly Reception
Slack Off
Sitrus Berry
Trick Room
Yawn
Slack Off
Scald





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