Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ヤドキング(ガラル)

ヤドキング(ガラル)

どく エスパー
全国図鑑 No.199 / 使用率 74位
データ集計日:2026-09-10

種族値

HP
95
こうげき
65
ぼうぎょ
80
とくこう
110
とくぼう
110
すばやさ
30
合計
490

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんゴーストあく
どくくさフェアリー
かくとう

特性

順位 特性名 採用率 ⓘ 効果
1 さいせいりょく
100.0%
手持ちに戻ると最大HPの1/3回復する。

使用率データ

順位 技名 採用率
1
こおり さむいギャグ
74.8%
こおり変化
PP 12
5ターンの間ゆき状態にする。手持ちの他のポケモンと交代する。
2
ノーマル なまける
49.1%
ノーマル変化
PP 8
自分のHPを最大HPの1/2回復する。
3
ほのお かえんほうしゃ
47.6%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
4
どく ヘドロばくだん
44.6%
どく特殊
威力 90命中 100%PP 12
30%の確率で相手をどく状態にする。
5
どく どくどく
32.8%
どく変化
命中 90%PP 12
相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。
6
エスパー サイコノイズ
29.3%
エスパー特殊
威力 75命中 100%PP 12
2ターンの間、相手をかいふくふうじ状態にする。
7
こおり れいとうビーム
18.5%
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
8
どく どくびし
17.5%
どく変化
PP 20
相手の場をどくびし状態にする。
9
ノーマル あくび
12.5%
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
10
エスパー サイコキネシス
9.7%
エスパー特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。

持ち物

順位 持ち物 採用率
1
たべのこし
45.5%
ターン終わりに最大HPの1/16回復する。
2
オボンのみオボンのみ
37.7%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
3
シュカのみ
5.0%
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
4
ナモのみ
5.0%
あくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
5
たつじんのおび
3.4%
効果バツグンの技の威力が1.2倍になる。
6
ゴツゴツメット
1.1%
接触技を受けると相手に最大HPの1/6のダメージを与える。
7
つめたいいわ
0.9%
あられ/ゆきで起こした天候が8ターン続く。
8
ものしりメガネ
0.6%
特殊技の威力が1.1倍になる。
9
いのちのたま
0.4%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
10
ふうせん
0.4%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。

性格

順位 性格 採用率
1 おだやか (D↑ A↓)
48.7%
2 なまいき (D↑ S↓)
29.5%
3 ずぶとい (B↑ A↓)
9.7%
4 のんき
7.1%
5 ひかえめ (C↑ A↓)
3.9%
6 れいせい (C↑ S↓)
1.1%

ステータス振り

順位 H A B C D S 採用率
1 32020320
16.8%
2 31030320
13.4%
3 32002320
13.1%
4 31003320
7.5%
5 31050300
5.4%
6 320140200
5.0%
7 32050290
4.7%
8 31032030
3.2%
9 250110300
2.8%
10 25032900
2.4%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

考察記事

ヤドキング(ガラル)
考察記事
ヤドキング(ガラル)考察 M-2 使用率56位 さいせいりょくのHD耐久型

Pokémon Matchups

Favorable
Primarina*Primarina
G-Slowking G-Slowking vs Primarina Primarina

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
G-SlowkingPrimarina
52.4〜62.0%
Sludge Bomb
3HKO (incl. オボンのみ)
52.4〜62.0%
Sludge Bomb
3HKO (incl. オボンのみ)
52.4〜62.0%
Sludge Bomb
2 hits (96%)
PrimarinaG-Slowking
22.8〜27.2%
Sparkling Aria
999HKO
28.2〜33.2%
Sparkling Aria
4 hits (92%)
22.8〜27.2%
Sparkling Aria
999HKO
Speed
Second
G-SlowkingS45 / PrimarinaS80
Second
G-SlowkingS45 / PrimarinaS82
Second
G-SlowkingS45 / PrimarinaS80
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
G-SlowkingPrimarina
52.4〜62.0%
Sludge Bomb
3HKO (incl. オボンのみ)
52.4〜62.0%
Sludge Bomb
3HKO (incl. オボンのみ)
52.4〜62.0%
Sludge Bomb
2 hits (96%)
PrimarinaG-Slowking
22.8〜27.2%
Sparkling Aria
999HKO
28.2〜33.2%
Sparkling Aria
4 hits (21%)
22.8〜27.2%
Sparkling Aria
999HKO
Speed
Second
G-SlowkingS50 / PrimarinaS80
Second
G-SlowkingS50 / PrimarinaS82
Second
G-SlowkingS50 / PrimarinaS80
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
G-SlowkingPrimarina
52.4〜62.0%
Sludge Bomb
3HKO (incl. オボンのみ)
52.4〜62.0%
Sludge Bomb
3HKO (incl. オボンのみ)
52.4〜62.0%
Sludge Bomb
2 hits (96%)
PrimarinaG-Slowking
22.8〜27.2%
Sparkling Aria
4 hits (50%)
28.2〜33.2%
Sparkling Aria
4HKO
22.8〜27.2%
Sparkling Aria
4 hits (50%)
Speed
Second
G-SlowkingS50 / PrimarinaS80
Second
G-SlowkingS50 / PrimarinaS82
Second
G-SlowkingS50 / PrimarinaS80
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
View Primarina's page →
Farigiraf*Farigiraf
G-Slowking G-Slowking vs Farigiraf Farigiraf

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
G-SlowkingFarigiraf
83.0〜98.1%
Psychic
2HKO
67.4〜80.0%
Psychic
2HKO
83.0〜98.1%
Psychic
2HKO
FarigirafG-Slowking
34.7〜41.6%
Earth Power
3 hits (76%)
28.7〜34.7%
Earth Power
4 hits (>99%) (incl. たべのこし)
38.6〜45.5%
Earth Power
3HKO
Speed
Second
G-SlowkingS45 / FarigirafS151
Second
G-SlowkingS45 / FarigirafS106
Second
G-SlowkingS45 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
G-SlowkingFarigiraf
83.0〜98.1%
Psychic
2HKO
67.4〜80.0%
Psychic
2HKO
83.0〜98.1%
Psychic
2HKO
FarigirafG-Slowking
34.7〜41.6%
Earth Power
3 hits (<1%)
28.7〜34.7%
Earth Power
4 hits (72%) (incl. オボンのみ)
38.6〜45.5%
Earth Power
3 hits (58%)
Speed
Second
G-SlowkingS50 / FarigirafS151
Second
G-SlowkingS50 / FarigirafS106
Second
G-SlowkingS50 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
G-SlowkingFarigiraf
83.0〜98.1%
Psychic
2HKO
67.4〜80.0%
Psychic
2HKO
83.0〜98.1%
Psychic
2HKO
FarigirafG-Slowking
17.3〜20.8%
Earth Power
3 hits (6%)
14.4〜17.3%
Earth Power
4HKO
25.2〜30.2%
Power Gem
4HKO
Speed
Second
G-SlowkingS50 / FarigirafS151
Second
G-SlowkingS50 / FarigirafS106
Second
G-SlowkingS50 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Farigiraf's page →
A-NinetalesA-Ninetales
G-Slowking G-Slowking vs A-Ninetales A-Ninetales

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
G-SlowkingA-Ninetales
62.9〜75.4%
Sludge Bomb
2HKO
calculated with あられ
73.3〜88.0%
Sludge Bomb
2HKO
calculated with あられ
A-NinetalesG-Slowking
29.7〜35.6%
Foul Play
4HKO
calculated with あられ
29.7〜35.6%
Foul Play
4HKO
calculated with あられ
Speed
Second
G-SlowkingS45 / A-NinetalesS177
Second
G-SlowkingS45 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
G-SlowkingA-Ninetales
62.9〜75.4%
Sludge Bomb
2HKO
calculated with あられ
73.3〜88.0%
Sludge Bomb
2HKO
calculated with あられ
A-NinetalesG-Slowking
27.7〜32.7%
Foul Play
4 hits (6%)
calculated with あられ
27.7〜32.7%
Foul Play
4 hits (6%)
calculated with あられ
Speed
Second
G-SlowkingS50 / A-NinetalesS177
Second
G-SlowkingS50 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
G-SlowkingA-Ninetales
62.9〜75.4%
Sludge Bomb
2HKO
calculated with あられ
73.3〜88.0%
Sludge Bomb
2HKO
calculated with あられ
A-NinetalesG-Slowking
27.7〜32.7%
Foul Play
4HKO
calculated with あられ
27.7〜32.7%
Foul Play
4HKO
calculated with あられ
Speed
Second
G-SlowkingS50 / A-NinetalesS177
Second
G-SlowkingS50 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
G-Slowking G-Slowking vs Sneasler Sneasler

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
G-SlowkingSneasler
140.1〜168.2%
Psychic Noise
1HKO
140.1〜168.2%
Psychic Noise
1HKO
140.1〜168.2%
Psychic Noise
1HKO
SneaslerG-Slowking
59.4〜70.3%
Throat Chop
2HKO
59.4〜70.3%
Throat Chop
2HKO
59.4〜70.3%
Throat Chop
2HKO
Speed
Second
G-SlowkingS45 / SneaslerS172
Second
G-SlowkingS45 / SneaslerS172
Second
G-SlowkingS45 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
G-SlowkingSneasler
140.1〜168.2%
Psychic Noise
1HKO
140.1〜168.2%
Psychic Noise
1HKO
140.1〜168.2%
Psychic Noise
1HKO
SneaslerG-Slowking
59.4〜70.3%
Throat Chop
2 hits (84%)
59.4〜70.3%
Throat Chop
2 hits (84%)
59.4〜70.3%
Throat Chop
2 hits (84%)
Speed
Second
G-SlowkingS50 / SneaslerS172
Second
G-SlowkingS50 / SneaslerS172
Second
G-SlowkingS50 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
G-SlowkingSneasler
140.1〜168.2%
Psychic Noise
1HKO
140.1〜168.2%
Psychic Noise
1HKO
140.1〜168.2%
Psychic Noise
1HKO
SneaslerG-Slowking
59.4〜70.3%
Throat Chop
2HKO
59.4〜70.3%
Throat Chop
2HKO
59.4〜70.3%
Throat Chop
2HKO
Speed
Second
G-SlowkingS50 / SneaslerS172
Second
G-SlowkingS50 / SneaslerS172
Second
G-SlowkingS50 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
G-Slowking G-Slowking vs Volcarona Volcarona

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
G-SlowkingVolcarona
28.1〜33.3%
Sludge Bomb
4 hits (22%) (incl. オボンのみ)
33.5〜39.8%
Sludge Bomb
4HKO (incl. オボンのみ)
28.1〜33.3%
Sludge Bomb
4 hits (86%) (incl. たべのこし)
VolcaronaG-Slowking
31.7〜37.6%
Overheat
999HKO
28.7〜34.7%
Bug Buzz
4 hits (>99%) (incl. たべのこし)
31.7〜37.6%
Overheat
999HKO
Speed
Second
G-SlowkingS45 / VolcaronaS122
Second
G-SlowkingS45 / VolcaronaS152
Second
G-SlowkingS45 / VolcaronaS122
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
G-SlowkingVolcarona
28.1〜33.3%
Sludge Bomb
4 hits (22%) (incl. オボンのみ)
33.5〜39.8%
Sludge Bomb
4HKO (incl. オボンのみ)
28.1〜33.3%
Sludge Bomb
4 hits (86%) (incl. たべのこし)
VolcaronaG-Slowking
31.7〜37.6%
Overheat
999HKO
28.7〜34.7%
Bug Buzz
4 hits (77%) (incl. オボンのみ)
31.7〜37.6%
Overheat
999HKO
Speed
Second
G-SlowkingS50 / VolcaronaS122
Second
G-SlowkingS50 / VolcaronaS152
Second
G-SlowkingS50 / VolcaronaS122
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
G-SlowkingVolcarona
28.1〜33.3%
Sludge Bomb
4 hits (22%) (incl. オボンのみ)
33.5〜39.8%
Sludge Bomb
4HKO (incl. オボンのみ)
28.1〜33.3%
Sludge Bomb
4 hits (86%) (incl. たべのこし)
VolcaronaG-Slowking
22.3〜26.7%
Bug Buzz
4 hits (15%)
28.7〜34.7%
Bug Buzz
3 hits (8%)
22.3〜26.7%
Bug Buzz
4 hits (15%)
Speed
Second
G-SlowkingS50 / VolcaronaS122
Second
G-SlowkingS50 / VolcaronaS152
Second
G-SlowkingS50 / VolcaronaS122
Verdict
Loss: 5HKO to KO / 5HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second
View Volcarona's page →
パーモット*パーモット
G-Slowking G-Slowking vs パーモット パーモット

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
G-Slowkingパーモット
114.3〜134.7%
Psychic
2HKO (incl. きあいのタスキ)
114.3〜134.7%
Psychic
1HKO
114.3〜134.7%
Psychic
1HKO
パーモットG-Slowking
41.6〜49.5%
Thunder Punch
3HKO
45.0〜54.0%
Thunder Punch
2 hits (3%)
54.0〜64.4%
Thunder Punch
2HKO
Speed
Second
G-SlowkingS45 / パーモットS172
Second
G-SlowkingS45 / パーモットS235
Second
G-SlowkingS45 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
G-Slowkingパーモット
114.3〜134.7%
Psychic
2HKO (incl. きあいのタスキ)
114.3〜134.7%
Psychic
1HKO
114.3〜134.7%
Psychic
1HKO
パーモットG-Slowking
41.6〜49.5%
Thunder Punch
3HKO
45.0〜54.0%
Thunder Punch
3HKO
54.0〜64.4%
Thunder Punch
2 hits (8%)
Speed
Second
G-SlowkingS50 / パーモットS172
Second
G-SlowkingS50 / パーモットS235
Second
G-SlowkingS50 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
G-Slowkingパーモット
114.3〜134.7%
Psychic
2HKO (incl. きあいのタスキ)
114.3〜134.7%
Psychic
1HKO
114.3〜134.7%
Psychic
1HKO
パーモットG-Slowking
41.6〜49.5%
Thunder Punch
3HKO
45.0〜54.0%
Thunder Punch
2 hits (44%)
54.0〜64.4%
Thunder Punch
2HKO
Speed
Second
G-SlowkingS50 / パーモットS172
Second
G-SlowkingS50 / パーモットS235
Second
G-SlowkingS50 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
DragoniteDragonite
G-Slowking G-Slowking vs Dragonite Dragonite

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
G-SlowkingDragonite
37.1〜44.3%
Ice Beam
2HKO
44.3〜52.7%
Ice Beam
2HKO
44.3〜52.7%
Ice Beam
2HKO
DragoniteG-Slowking
47.5〜56.4%
Earthquake
2 hits (31%)
50.5〜60.4%
Earthquake
2 hits (90%)
50.5〜60.4%
Earthquake
2 hits (90%)
Speed
Second
G-SlowkingS45 / DragoniteS152
Second
G-SlowkingS45 / DragoniteS145
Second
G-SlowkingS45 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
G-SlowkingDragonite
37.1〜44.3%
Ice Beam
2HKO
44.3〜52.7%
Ice Beam
2HKO
44.3〜52.7%
Ice Beam
2HKO
DragoniteG-Slowking
47.5〜56.4%
Earthquake
3HKO
46.0〜54.0%
Outrage
3HKO
46.0〜54.0%
Outrage
3HKO
Speed
Second
G-SlowkingS50 / DragoniteS152
Second
G-SlowkingS50 / DragoniteS145
Second
G-SlowkingS50 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
G-SlowkingDragonite
37.1〜44.3%
Ice Beam
2HKO
44.3〜52.7%
Ice Beam
2HKO
44.3〜52.7%
Ice Beam
2HKO
DragoniteG-Slowking
42.1〜50.5%
Outrage
2 hits (1%)
46.0〜54.0%
Outrage
2 hits (46%)
46.0〜54.0%
Outrage
2 hits (46%)
Speed
Second
G-SlowkingS50 / DragoniteS152
Second
G-SlowkingS50 / DragoniteS145
Second
G-SlowkingS50 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
ボーマンダボーマンダ
G-Slowking G-Slowking vs ボーマンダ ボーマンダ

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
G-Slowkingボーマンダ
93.6〜112.3%
Ice Beam
1 hits (69%)
ボーマンダG-Slowking
85.1〜100.0%
Double-Edge
1 hits (6%)
Speed
Second
G-SlowkingS45 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
G-Slowkingボーマンダ
93.6〜112.3%
Ice Beam
1 hits (69%)
ボーマンダG-Slowking
85.1〜100.0%
Double-Edge
1 hits (6%)
Speed
Second
G-SlowkingS50 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
G-Slowkingボーマンダ
93.6〜112.3%
Ice Beam
1 hits (69%)
ボーマンダG-Slowking
85.1〜100.0%
Double-Edge
1 hits (6%)
Speed
Second
G-SlowkingS50 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
G-Slowking G-Slowking vs Garchomp Garchomp

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
G-SlowkingGarchomp
46.5〜55.1%
Ice Beam
2 hits (56%)
93.0〜110.3%
Ice Beam
1 hits (50%)
93.0〜110.3%
Ice Beam
2HKO
GarchompG-Slowking
50.5〜59.4%
Earthquake
2 hits (81%)
109.9〜130.7%
Earthquake
1HKO
109.9〜130.7%
Earthquake
1HKO
Speed
Second
G-SlowkingS45 / GarchompS223
Second
G-SlowkingS45 / GarchompS231
Second
G-SlowkingS45 / GarchompS154
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
G-SlowkingGarchomp
46.5〜55.1%
Ice Beam
2 hits (56%)
93.0〜110.3%
Ice Beam
1 hits (50%)
93.0〜110.3%
Ice Beam
2HKO
GarchompG-Slowking
44.6〜52.5%
Outrage
3HKO
109.9〜130.7%
Earthquake
1HKO
109.9〜130.7%
Earthquake
1HKO
Speed
Second
G-SlowkingS50 / GarchompS223
Second
G-SlowkingS50 / GarchompS231
Second
G-SlowkingS50 / GarchompS154
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
G-SlowkingGarchomp
46.5〜55.1%
Ice Beam
2 hits (56%)
93.0〜110.3%
Ice Beam
1 hits (50%)
93.0〜110.3%
Ice Beam
2HKO
GarchompG-Slowking
44.6〜52.5%
Outrage
2 hits (21%)
65.8〜77.7%
Outrage
2HKO
65.8〜77.7%
Outrage
2HKO
Speed
Second
G-SlowkingS50 / GarchompS223
Second
G-SlowkingS50 / GarchompS231
Second
G-SlowkingS50 / GarchompS154
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャグソクムシャ
G-Slowking G-Slowking vs グソクムシャ グソクムシャ

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
G-Slowkingグソクムシャ
70.3〜83.5%
Flamethrower
2HKO
グソクムシャG-Slowking
84.7〜100.0%
Drill Run
1 hits (6%)
Speed
Second
G-SlowkingS45 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
G-Slowkingグソクムシャ
70.3〜83.5%
Flamethrower
2HKO
グソクムシャG-Slowking
84.7〜100.0%
Drill Run
1 hits (6%)
Speed
Second
G-SlowkingS50 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
G-Slowkingグソクムシャ
70.3〜83.5%
Flamethrower
2HKO
グソクムシャG-Slowking
74.3〜88.6%
Sucker Punch
2HKO
Speed
Second
G-SlowkingS50 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
Hippowdon×Hippowdon
G-Slowking G-Slowking vs Hippowdon Hippowdon

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
G-SlowkingHippowdon
30.7〜36.3%
Ice Beam
4 hits (>99%) (incl. オボンのみ)
calculated with すなあらし
33.5〜40.0%
Ice Beam
3 hits (23%)
calculated with すなあらし
30.7〜36.3%
Ice Beam
3 hits (42%)
calculated with すなあらし
HippowdonG-Slowking
72.3〜86.1%
Earthquake
2HKO
calculated with すなあらし
72.3〜86.1%
Earthquake
2HKO
calculated with すなあらし
72.3〜86.1%
Earthquake
2HKO
calculated with すなあらし
Speed
Second
G-SlowkingS45 / HippowdonS67
Second
G-SlowkingS45 / HippowdonS67
Second
G-SlowkingS45 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
G-SlowkingHippowdon
30.7〜36.3%
Ice Beam
4 hits (>99%) (incl. オボンのみ)
calculated with すなあらし
33.5〜40.0%
Ice Beam
3 hits (23%)
calculated with すなあらし
30.7〜36.3%
Ice Beam
3 hits (42%)
calculated with すなあらし
HippowdonG-Slowking
72.3〜86.1%
Earthquake
2HKO
calculated with すなあらし
72.3〜86.1%
Earthquake
2HKO
calculated with すなあらし
72.3〜86.1%
Earthquake
2HKO
calculated with すなあらし
Speed
Second
G-SlowkingS50 / HippowdonS67
Second
G-SlowkingS50 / HippowdonS67
Second
G-SlowkingS50 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
G-SlowkingHippowdon
30.7〜36.3%
Ice Beam
4 hits (>99%) (incl. オボンのみ)
calculated with すなあらし
33.5〜40.0%
Ice Beam
3 hits (23%)
calculated with すなあらし
30.7〜36.3%
Ice Beam
3 hits (42%)
calculated with すなあらし
HippowdonG-Slowking
36.1〜43.1%
Earthquake
2HKO
calculated with すなあらし
36.1〜43.1%
Earthquake
2HKO
calculated with すなあらし
36.1〜43.1%
Earthquake
2HKO
calculated with すなあらし
Speed
Second
G-SlowkingS50 / HippowdonS67
Second
G-SlowkingS50 / HippowdonS67
Second
G-SlowkingS50 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Hippowdon's page →
セグレイブ×セグレイブ
G-Slowking G-Slowking vs セグレイブ セグレイブ

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
G-Slowkingセグレイブ
28.8〜34.6%
Sludge Bomb
3 hits (3%)
33.0〜39.3%
Sludge Bomb
3 hits (>99%)
33.0〜39.3%
Sludge Bomb
3 hits (>99%)
セグレイブG-Slowking
91.1〜107.9%
Earthquake
1 hits (50%)
72.3〜85.1%
Earthquake
2HKO
103.0〜122.3%
Earthquake
1HKO
Speed
Second
G-SlowkingS45 / セグレイブS139
Second
G-SlowkingS45 / セグレイブS152
Second
G-SlowkingS45 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
G-Slowkingセグレイブ
28.8〜34.6%
Sludge Bomb
3 hits (3%)
33.0〜39.3%
Sludge Bomb
3 hits (>99%)
33.0〜39.3%
Sludge Bomb
3 hits (>99%)
セグレイブG-Slowking
91.1〜107.9%
Earthquake
1 hits (50%)
72.3〜85.1%
Earthquake
2HKO
103.0〜122.3%
Earthquake
1HKO
Speed
Second
G-SlowkingS50 / セグレイブS139
Second
G-SlowkingS50 / セグレイブS152
Second
G-SlowkingS50 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
G-Slowkingセグレイブ
28.8〜34.6%
Sludge Bomb
3 hits (3%)
33.0〜39.3%
Sludge Bomb
3 hits (>99%)
33.0〜39.3%
Sludge Bomb
3 hits (>99%)
セグレイブG-Slowking
81.7〜96.5%
きょけんとつげき
2HKO
64.4〜76.2%
きょけんとつげき
2HKO
92.6〜108.4%
きょけんとつげき
1 hits (50%)
Speed
Second
G-SlowkingS50 / セグレイブS139
Second
G-SlowkingS50 / セグレイブS152
Second
G-SlowkingS50 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
GholdengoGholdengo
G-Slowking G-Slowking vs Gholdengo Gholdengo

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
G-SlowkingGholdengo
49.1〜58.9%
Flamethrower
2 hits (98%)
33.2〜39.4%
Flamethrower
3 hits (>99%)
49.1〜58.9%
Flamethrower
2 hits (67%)
GholdengoG-Slowking
51.5〜62.4%
Shadow Ball
2 hits (97%)
39.6〜47.5%
Shadow Ball
3HKO
47.5〜56.4%
Shadow Ball
2 hits (21%)
Speed
Second
G-SlowkingS45 / GholdengoS136
Second
G-SlowkingS45 / GholdengoS107
Second
G-SlowkingS45 / GholdengoS136
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
G-SlowkingGholdengo
49.1〜58.9%
Flamethrower
2 hits (98%)
33.2〜39.4%
Flamethrower
3 hits (>99%)
49.1〜58.9%
Flamethrower
2 hits (67%)
GholdengoG-Slowking
51.5〜62.4%
Shadow Ball
2 hits (<1%)
39.6〜47.5%
Shadow Ball
3 hits (87%)
47.5〜56.4%
Shadow Ball
3HKO
Speed
Second
G-SlowkingS50 / GholdengoS136
Second
G-SlowkingS50 / GholdengoS107
Second
G-SlowkingS50 / GholdengoS136
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
G-SlowkingGholdengo
49.1〜58.9%
Flamethrower
2 hits (98%)
33.2〜39.4%
Flamethrower
3 hits (>99%)
49.1〜58.9%
Flamethrower
2 hits (67%)
GholdengoG-Slowking
51.5〜62.4%
Shadow Ball
2HKO
39.6〜47.5%
Shadow Ball
3HKO
47.5〜56.4%
Shadow Ball
2 hits (75%)
Speed
Second
G-SlowkingS50 / GholdengoS136
Second
G-SlowkingS50 / GholdengoS107
Second
G-SlowkingS50 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
G-Slowking G-Slowking vs Baxcalibur Baxcalibur

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
G-SlowkingBaxcalibur
17.8〜21.3%
Flamethrower
999HKO
31.1〜37.1%
Flamethrower
4HKO
17.8〜21.3%
Flamethrower
999HKO
BaxcaliburG-Slowking
24.8〜29.7%
Dark Pulse
4 hits (<1%)
30.7〜36.6%
Dark Pulse
4HKO
24.8〜29.7%
Dark Pulse
4 hits (<1%)
Speed
Second
G-SlowkingS45 / BaxcaliburS105
Second
G-SlowkingS45 / BaxcaliburS150
Second
G-SlowkingS45 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
G-SlowkingBaxcalibur
17.8〜21.3%
Flamethrower
999HKO
31.1〜37.1%
Flamethrower
4HKO
17.8〜21.3%
Flamethrower
999HKO
BaxcaliburG-Slowking
29.7〜35.6%
Draco Meteor
999HKO
30.7〜36.6%
Dark Pulse
4 hits (>99%) (incl. オボンのみ)
29.7〜35.6%
Draco Meteor
999HKO
Speed
Second
G-SlowkingS50 / BaxcaliburS105
Second
G-SlowkingS50 / BaxcaliburS150
Second
G-SlowkingS50 / BaxcaliburS105
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
G-SlowkingBaxcalibur
17.8〜21.3%
Flamethrower
999HKO
31.1〜37.1%
Flamethrower
4HKO
17.8〜21.3%
Flamethrower
999HKO
BaxcaliburG-Slowking
24.8〜29.7%
Dark Pulse
4 hits (>99%)
30.7〜36.6%
Dark Pulse
3 hits (59%)
24.8〜29.7%
Dark Pulse
4 hits (>99%)
Speed
Second
G-SlowkingS50 / BaxcaliburS105
Second
G-SlowkingS50 / BaxcaliburS150
Second
G-SlowkingS50 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
G-Slowking G-Slowking vs Aegislash Aegislash

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
G-SlowkingAegislash
33.5〜39.5%
Flamethrower
3 hits (14%)
33.5〜39.5%
Flamethrower
3 hits (14%)
33.5〜39.5%
Flamethrower
3HKO
AegislashG-Slowking
133.7〜158.4%
Poltergeist
1HKO
102.0〜121.8%
Poltergeist
1HKO
160.4〜190.1%
Poltergeist
1HKO
Speed
Second
G-SlowkingS45 / AegislashS80
Second
G-SlowkingS45 / AegislashS72
Second
G-SlowkingS45 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
G-SlowkingAegislash
33.5〜39.5%
Flamethrower
3 hits (14%)
33.5〜39.5%
Flamethrower
3 hits (14%)
33.5〜39.5%
Flamethrower
3HKO
AegislashG-Slowking
133.7〜158.4%
Poltergeist
1HKO
102.0〜121.8%
Poltergeist
1HKO
160.4〜190.1%
Poltergeist
1HKO
Speed
Second
G-SlowkingS50 / AegislashS80
Second
G-SlowkingS50 / AegislashS72
Second
G-SlowkingS50 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
G-SlowkingAegislash
33.5〜39.5%
Flamethrower
3 hits (14%)
33.5〜39.5%
Flamethrower
3 hits (14%)
33.5〜39.5%
Flamethrower
3HKO
AegislashG-Slowking
133.7〜158.4%
Poltergeist
1HKO
102.0〜121.8%
Poltergeist
1HKO
160.4〜190.1%
Poltergeist
1HKO
Speed
Second
G-SlowkingS50 / AegislashS80
Second
G-SlowkingS50 / AegislashS72
Second
G-SlowkingS50 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Aegislash's page →
Mimikyu*Mimikyu
G-Slowking G-Slowking vs Mimikyu Mimikyu

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
G-SlowkingMimikyu
41.2〜48.9%
Sludge Bomb
3 hits (73%)
41.2〜48.9%
Sludge Bomb
3 hits (73%)
41.2〜48.9%
Sludge Bomb
3 hits (73%)
MimikyuG-Slowking
78.2〜93.6%
Shadow Claw
2HKO
72.3〜86.6%
Shadow Claw
2HKO
60.4〜72.3%
Shadow Claw
2HKO
Speed
Second
G-SlowkingS45 / MimikyuS148
Second
G-SlowkingS45 / MimikyuS148
Second
G-SlowkingS45 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
G-SlowkingMimikyu
41.2〜48.9%
Sludge Bomb
3 hits (73%)
41.2〜48.9%
Sludge Bomb
3 hits (73%)
41.2〜48.9%
Sludge Bomb
3 hits (73%)
MimikyuG-Slowking
78.2〜93.6%
Shadow Claw
2HKO
72.3〜86.6%
Shadow Claw
2HKO
60.4〜72.3%
Shadow Claw
2 hits (96%)
Speed
Second
G-SlowkingS50 / MimikyuS148
Second
G-SlowkingS50 / MimikyuS148
Second
G-SlowkingS50 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
G-SlowkingMimikyu
41.2〜48.9%
Sludge Bomb
3 hits (73%)
41.2〜48.9%
Sludge Bomb
3 hits (73%)
41.2〜48.9%
Sludge Bomb
3 hits (73%)
MimikyuG-Slowking
78.2〜93.6%
Shadow Claw
2HKO
72.3〜86.6%
Shadow Claw
2HKO
60.4〜72.3%
Shadow Claw
2HKO
Speed
Second
G-SlowkingS50 / MimikyuS148
Second
G-SlowkingS50 / MimikyuS148
Second
G-SlowkingS50 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
G-Slowking G-Slowking vs Meowscarada Meowscarada

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-SlowkingMeowscarada
98.0〜115.0%
Sludge Bomb
1 hits (75%)
98.0〜115.0%
Sludge Bomb
2HKO
98.0〜115.0%
Sludge Bomb
1 hits (75%)
MeowscaradaG-Slowking
95.0〜112.9%
Knock Off
1 hits (69%)
95.0〜112.9%
Knock Off
1 hits (69%)
123.3〜146.5%
Knock Off
1HKO
Speed
Second
G-SlowkingS45 / MeowscaradaS262
Second
G-SlowkingS45 / MeowscaradaS175
Second
G-SlowkingS45 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-SlowkingMeowscarada
98.0〜115.0%
Sludge Bomb
1 hits (75%)
98.0〜115.0%
Sludge Bomb
2HKO
98.0〜115.0%
Sludge Bomb
1 hits (75%)
MeowscaradaG-Slowking
95.0〜112.9%
Knock Off
1 hits (69%)
95.0〜112.9%
Knock Off
1 hits (69%)
123.3〜146.5%
Knock Off
1HKO
Speed
Second
G-SlowkingS50 / MeowscaradaS262
Second
G-SlowkingS50 / MeowscaradaS175
Second
G-SlowkingS50 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-SlowkingMeowscarada
98.0〜115.0%
Sludge Bomb
1 hits (75%)
98.0〜115.0%
Sludge Bomb
2HKO
98.0〜115.0%
Sludge Bomb
1 hits (75%)
MeowscaradaG-Slowking
95.0〜112.9%
Knock Off
1 hits (69%)
95.0〜112.9%
Knock Off
1 hits (69%)
123.3〜146.5%
Knock Off
1HKO
Speed
Second
G-SlowkingS50 / MeowscaradaS262
Second
G-SlowkingS50 / MeowscaradaS175
Second
G-SlowkingS50 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダーゴリランダー
G-Slowking G-Slowking vs ゴリランダー ゴリランダー

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
G-Slowkingゴリランダー
72.5〜85.0%
Sludge Bomb
2HKO
calculated with グラスフィールド
72.5〜85.0%
Sludge Bomb
2HKO
calculated with グラスフィールド
72.5〜85.0%
Sludge Bomb
2HKO
calculated with グラスフィールド
ゴリランダーG-Slowking
90.1〜106.4%
Knock Off
1 hits (44%)
calculated with グラスフィールド
69.3〜82.2%
Knock Off
2HKO
calculated with グラスフィールド
69.3〜82.2%
Knock Off
2HKO
calculated with グラスフィールド
Speed
Second
G-SlowkingS45 / ゴリランダーS107
Second
G-SlowkingS45 / ゴリランダーS107
Second
G-SlowkingS45 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
G-Slowkingゴリランダー
72.5〜85.0%
Sludge Bomb
2HKO
calculated with グラスフィールド
72.5〜85.0%
Sludge Bomb
2HKO
calculated with グラスフィールド
72.5〜85.0%
Sludge Bomb
2HKO
calculated with グラスフィールド
ゴリランダーG-Slowking
90.1〜106.4%
Knock Off
1 hits (44%)
calculated with グラスフィールド
69.3〜82.2%
Knock Off
2HKO
calculated with グラスフィールド
69.3〜82.2%
Knock Off
2HKO
calculated with グラスフィールド
Speed
Second
G-SlowkingS50 / ゴリランダーS107
Second
G-SlowkingS50 / ゴリランダーS107
Second
G-SlowkingS50 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
G-Slowkingゴリランダー
72.5〜85.0%
Sludge Bomb
2HKO
calculated with グラスフィールド
72.5〜85.0%
Sludge Bomb
2HKO
calculated with グラスフィールド
72.5〜85.0%
Sludge Bomb
2HKO
calculated with グラスフィールド
ゴリランダーG-Slowking
90.1〜106.4%
Knock Off
1 hits (44%)
calculated with グラスフィールド
69.3〜82.2%
Knock Off
2HKO
calculated with グラスフィールド
69.3〜82.2%
Knock Off
2HKO
calculated with グラスフィールド
Speed
Second
G-SlowkingS50 / ゴリランダーS107
Second
G-SlowkingS50 / ゴリランダーS107
Second
G-SlowkingS50 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados*Gyarados
G-Slowking G-Slowking vs Gyarados Gyarados

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
G-SlowkingGyarados
27.2〜32.7%
Sludge Bomb
4HKO
calculated with 攻撃-1
32.2〜38.6%
Sludge Bomb
3 hits (96%)
calculated with 攻撃-1
27.2〜32.7%
Sludge Bomb
4 hits (67%)
calculated with 攻撃-1
GyaradosG-Slowking
54.5〜64.4%
Earthquake
2HKO
71.3〜84.2%
Earthquake
2HKO
54.5〜64.4%
Earthquake
2HKO
Speed
Second
G-SlowkingS45 / GyaradosS101
Second
G-SlowkingS45 / GyaradosS133
Second
G-SlowkingS45 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
G-SlowkingGyarados
27.2〜32.7%
Sludge Bomb
4HKO
calculated with 攻撃-1
32.2〜38.6%
Sludge Bomb
3 hits (96%)
calculated with 攻撃-1
27.2〜32.7%
Sludge Bomb
4 hits (67%)
calculated with 攻撃-1
GyaradosG-Slowking
54.5〜64.4%
Earthquake
2 hits (9%)
71.3〜84.2%
Earthquake
2HKO
54.5〜64.4%
Earthquake
2 hits (9%)
Speed
Second
G-SlowkingS50 / GyaradosS101
Second
G-SlowkingS50 / GyaradosS133
Second
G-SlowkingS50 / GyaradosS101
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
G-SlowkingGyarados
27.2〜32.7%
Sludge Bomb
4HKO
calculated with 攻撃-1
32.2〜38.6%
Sludge Bomb
3 hits (96%)
calculated with 攻撃-1
27.2〜32.7%
Sludge Bomb
4 hits (67%)
calculated with 攻撃-1
GyaradosG-Slowking
27.2〜32.2%
Earthquake
3HKO
35.6〜42.1%
Earthquake
2HKO
27.2〜32.2%
Earthquake
3HKO
Speed
Second
G-SlowkingS50 / GyaradosS101
Second
G-SlowkingS50 / GyaradosS133
Second
G-SlowkingS50 / GyaradosS101
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
Basculegion-FBasculegion-F
G-Slowking G-Slowking vs Basculegion-F Basculegion-F

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-SlowkingBasculegion-F
35.5〜42.6%
Psychic
3HKO
35.5〜42.6%
Psychic
3HKO
35.5〜42.6%
Psychic
3HKO
Basculegion-FG-Slowking
69.3〜82.2%
Wave Crash
2HKO
75.7〜90.1%
Wave Crash
2HKO
90.1〜106.4%
Wave Crash
1 hits (44%)
Speed
Second
G-SlowkingS45 / Basculegion-FS195
Second
G-SlowkingS45 / Basculegion-FS143
Second
G-SlowkingS45 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-SlowkingBasculegion-F
35.5〜42.6%
Psychic
3HKO
35.5〜42.6%
Psychic
3HKO
35.5〜42.6%
Psychic
3HKO
Basculegion-FG-Slowking
69.3〜82.2%
Wave Crash
2HKO
75.7〜90.1%
Wave Crash
2HKO
90.1〜106.4%
Wave Crash
1 hits (44%)
Speed
Second
G-SlowkingS50 / Basculegion-FS195
Second
G-SlowkingS50 / Basculegion-FS143
Second
G-SlowkingS50 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-SlowkingBasculegion-F
35.5〜42.6%
Psychic
3HKO
35.5〜42.6%
Psychic
3HKO
35.5〜42.6%
Psychic
3HKO
Basculegion-FG-Slowking
69.3〜82.2%
Wave Crash
2HKO
75.7〜90.1%
Wave Crash
2HKO
90.1〜106.4%
Wave Crash
1 hits (44%)
Speed
Second
G-SlowkingS50 / Basculegion-FS195
Second
G-SlowkingS50 / Basculegion-FS143
Second
G-SlowkingS50 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
GreninjaGreninja
G-Slowking G-Slowking vs Greninja Greninja

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
G-SlowkingGreninja
49.0〜58.4%
Sludge Bomb
2 hits (97%)
44.3〜52.3%
Sludge Bomb
2 hits (11%)
49.0〜58.4%
Sludge Bomb
2 hits (97%)
GreninjaG-Slowking
42.6〜51.5%
Dark Pulse
3HKO
47.5〜56.4%
Dark Pulse
2 hits (21%)
42.6〜51.5%
Dark Pulse
3HKO
Speed
Second
G-SlowkingS45 / GreninjaS174
Second
G-SlowkingS45 / GreninjaS213
Second
G-SlowkingS45 / GreninjaS261
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
G-SlowkingGreninja
49.0〜58.4%
Sludge Bomb
2 hits (97%)
44.3〜52.3%
Sludge Bomb
2 hits (11%)
49.0〜58.4%
Sludge Bomb
2 hits (97%)
GreninjaG-Slowking
42.6〜51.5%
Dark Pulse
3HKO
47.5〜56.4%
Dark Pulse
3HKO
42.6〜51.5%
Dark Pulse
3HKO
Speed
Second
G-SlowkingS50 / GreninjaS174
Second
G-SlowkingS50 / GreninjaS213
Second
G-SlowkingS50 / GreninjaS261
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
G-SlowkingGreninja
49.0〜58.4%
Sludge Bomb
2 hits (97%)
44.3〜52.3%
Sludge Bomb
2 hits (11%)
49.0〜58.4%
Sludge Bomb
2 hits (97%)
GreninjaG-Slowking
42.6〜51.5%
Dark Pulse
2 hits (6%)
47.5〜56.4%
Dark Pulse
2 hits (75%)
42.6〜51.5%
Dark Pulse
2 hits (6%)
Speed
Second
G-SlowkingS50 / GreninjaS174
Second
G-SlowkingS50 / GreninjaS213
Second
G-SlowkingS50 / GreninjaS261
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
G-Slowking G-Slowking vs メガリザードンX メガリザードンX

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
G-SlowkingメガリザードンX
41.3〜49.0%
Sludge Bomb
3HKO
メガリザードンXG-Slowking
77.7〜92.6%
Flare Blitz
2HKO
Speed
Second
G-SlowkingS45 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
G-SlowkingメガリザードンX
41.3〜49.0%
Sludge Bomb
3HKO
メガリザードンXG-Slowking
77.7〜92.6%
Flare Blitz
2HKO
Speed
Second
G-SlowkingS50 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
G-SlowkingメガリザードンX
41.3〜49.0%
Sludge Bomb
3HKO
メガリザードンXG-Slowking
77.7〜92.6%
Flare Blitz
2HKO
Speed
Second
G-SlowkingS50 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
G-Slowking G-Slowking vs メガリザードンY メガリザードンY

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
G-SlowkingメガリザードンY
32.9〜38.7%
Sludge Bomb
3 hits (98%)
calculated with 晴れ
メガリザードンYG-Slowking
71.3〜84.7%
Overheat
2HKO
calculated with 晴れ
Speed
Second
G-SlowkingS45 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
G-SlowkingメガリザードンY
32.9〜38.7%
Sludge Bomb
3 hits (98%)
calculated with 晴れ
メガリザードンYG-Slowking
49.5〜58.4%
Flamethrower
3HKO
calculated with 晴れ
Speed
Second
G-SlowkingS50 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
G-SlowkingメガリザードンY
32.9〜38.7%
Sludge Bomb
3 hits (98%)
calculated with 晴れ
メガリザードンYG-Slowking
71.3〜84.7%
Overheat
2HKO
calculated with 晴れ
Speed
Second
G-SlowkingS50 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーンエースバーン
G-Slowking G-Slowking vs エースバーン エースバーン

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-Slowkingエースバーン
44.6〜53.5%
Sludge Bomb
2 hits (31%)
44.6〜53.5%
Sludge Bomb
2 hits (31%)
44.6〜53.5%
Sludge Bomb
2 hits (31%)
エースバーンG-Slowking
71.3〜84.2%
Sucker Punch
2HKO
65.3〜77.2%
Sucker Punch
2HKO
92.6〜109.4%
Sucker Punch
1 hits (56%)
Speed
Second
G-SlowkingS45 / エースバーンS256
Second
G-SlowkingS45 / エースバーンS188
Second
G-SlowkingS45 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-Slowkingエースバーン
44.6〜53.5%
Sludge Bomb
2 hits (31%)
44.6〜53.5%
Sludge Bomb
2 hits (31%)
44.6〜53.5%
Sludge Bomb
2 hits (31%)
エースバーンG-Slowking
71.3〜84.2%
Sucker Punch
2HKO
65.3〜77.2%
Sucker Punch
2HKO
92.6〜109.4%
Sucker Punch
1 hits (56%)
Speed
Second
G-SlowkingS50 / エースバーンS256
Second
G-SlowkingS50 / エースバーンS188
Second
G-SlowkingS50 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-Slowkingエースバーン
44.6〜53.5%
Sludge Bomb
2 hits (31%)
44.6〜53.5%
Sludge Bomb
2 hits (31%)
44.6〜53.5%
Sludge Bomb
2 hits (31%)
エースバーンG-Slowking
71.3〜84.2%
Sucker Punch
2HKO
65.3〜77.2%
Sucker Punch
2HKO
92.6〜109.4%
Sucker Punch
1 hits (56%)
Speed
Second
G-SlowkingS50 / エースバーンS256
Second
G-SlowkingS50 / エースバーンS188
Second
G-SlowkingS50 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
イエッサン(オス)イエッサン(オス)
G-Slowking G-Slowking vs イエッサン(オス) イエッサン(オス)

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
G-Slowkingイエッサン(オス)
42.3〜50.4%
Sludge Bomb
2 hits (<1%)
calculated with サイコフィールド
42.3〜50.4%
Sludge Bomb
2 hits (<1%)
calculated with サイコフィールド
42.3〜50.4%
Sludge Bomb
2 hits (<1%)
calculated with サイコフィールド
イエッサン(オス)G-Slowking
49.5〜58.4%
Psyshock
2 hits (68%)
calculated with サイコフィールド
45.0〜53.5%
Psyshock
2 hits (1%)
calculated with サイコフィールド
49.5〜58.4%
Psyshock
2 hits (68%)
calculated with サイコフィールド
Speed
Second
G-SlowkingS45 / イエッサン(オス)S220
Second
G-SlowkingS45 / イエッサン(オス)S161
Second
G-SlowkingS45 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
G-Slowkingイエッサン(オス)
42.3〜50.4%
Sludge Bomb
2 hits (<1%)
calculated with サイコフィールド
42.3〜50.4%
Sludge Bomb
2 hits (<1%)
calculated with サイコフィールド
42.3〜50.4%
Sludge Bomb
2 hits (<1%)
calculated with サイコフィールド
イエッサン(オス)G-Slowking
49.5〜58.4%
Psyshock
3HKO
calculated with サイコフィールド
45.0〜53.5%
Psyshock
3HKO
calculated with サイコフィールド
49.5〜58.4%
Psyshock
3HKO
calculated with サイコフィールド
Speed
Second
G-SlowkingS50 / イエッサン(オス)S220
Second
G-SlowkingS50 / イエッサン(オス)S161
Second
G-SlowkingS50 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
G-Slowkingイエッサン(オス)
42.3〜50.4%
Sludge Bomb
2 hits (<1%)
calculated with サイコフィールド
42.3〜50.4%
Sludge Bomb
2 hits (<1%)
calculated with サイコフィールド
42.3〜50.4%
Sludge Bomb
2 hits (<1%)
calculated with サイコフィールド
イエッサン(オス)G-Slowking
49.5〜58.4%
Psyshock
2 hits (98%)
calculated with サイコフィールド
45.0〜53.5%
Psyshock
2 hits (33%)
calculated with サイコフィールド
49.5〜58.4%
Psyshock
2 hits (98%)
calculated with サイコフィールド
Speed
Second
G-SlowkingS50 / イエッサン(オス)S220
Second
G-SlowkingS50 / イエッサン(オス)S161
Second
G-SlowkingS50 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
HydreigonHydreigon
G-Slowking G-Slowking vs Hydreigon Hydreigon

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
G-SlowkingHydreigon
47.3〜56.8%
Ice Beam
2 hits (84%)
47.3〜56.8%
Ice Beam
2 hits (84%)
47.3〜56.8%
Ice Beam
2 hits (84%)
HydreigonG-Slowking
50.5〜59.4%
Dark Pulse
2 hits (74%)
45.5〜54.5%
Dark Pulse
2 hits (6%)
65.3〜77.2%
Dark Pulse
2HKO
Speed
Second
G-SlowkingS45 / HydreigonS225
Second
G-SlowkingS45 / HydreigonS165
Second
G-SlowkingS45 / HydreigonS150
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
G-SlowkingHydreigon
47.3〜56.8%
Ice Beam
2 hits (84%)
47.3〜56.8%
Ice Beam
2 hits (84%)
47.3〜56.8%
Ice Beam
2 hits (84%)
HydreigonG-Slowking
50.5〜59.4%
Dark Pulse
3HKO (incl. オボンのみ)
45.5〜54.5%
Dark Pulse
3HKO
65.3〜77.2%
Dark Pulse
2HKO
Speed
Second
G-SlowkingS50 / HydreigonS225
Second
G-SlowkingS50 / HydreigonS165
Second
G-SlowkingS50 / HydreigonS150
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
G-SlowkingHydreigon
47.3〜56.8%
Ice Beam
2 hits (84%)
47.3〜56.8%
Ice Beam
2 hits (84%)
47.3〜56.8%
Ice Beam
2 hits (84%)
HydreigonG-Slowking
50.5〜59.4%
Dark Pulse
2HKO
45.5〜54.5%
Dark Pulse
2 hits (50%)
65.3〜77.2%
Dark Pulse
2HKO
Speed
Second
G-SlowkingS50 / HydreigonS225
Second
G-SlowkingS50 / HydreigonS165
Second
G-SlowkingS50 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
SkeledirgeSkeledirge
G-Slowking G-Slowking vs Skeledirge Skeledirge

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
G-SlowkingSkeledirge
32.7〜38.9%
Psychic
3 hits (6%)
32.7〜38.9%
Psychic
4HKO
32.7〜38.9%
Psychic
3 hits (>99%)
SkeledirgeG-Slowking
32.7〜39.6%
Shadow Ball
3 hits (20%)
32.7〜39.6%
Shadow Ball
3 hits (20%)
32.7〜39.6%
Shadow Ball
3 hits (20%)
Speed
Second
G-SlowkingS45 / SkeledirgeS86
Second
G-SlowkingS45 / SkeledirgeS86
Second
G-SlowkingS45 / SkeledirgeS86
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
G-SlowkingSkeledirge
32.7〜38.9%
Psychic
3 hits (6%)
32.7〜38.9%
Psychic
4HKO
32.7〜38.9%
Psychic
3 hits (>99%)
SkeledirgeG-Slowking
32.7〜39.6%
Shadow Ball
4HKO
32.7〜39.6%
Shadow Ball
4HKO
32.7〜39.6%
Shadow Ball
4HKO
Speed
Second
G-SlowkingS50 / SkeledirgeS86
Second
G-SlowkingS50 / SkeledirgeS86
Second
G-SlowkingS50 / SkeledirgeS86
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
G-SlowkingSkeledirge
32.7〜38.9%
Psychic
3 hits (6%)
32.7〜38.9%
Psychic
4HKO
32.7〜38.9%
Psychic
3 hits (>99%)
SkeledirgeG-Slowking
32.7〜39.6%
Shadow Ball
3 hits (>99%)
32.7〜39.6%
Shadow Ball
3 hits (>99%)
32.7〜39.6%
Shadow Ball
3 hits (>99%)
Speed
Second
G-SlowkingS50 / SkeledirgeS86
Second
G-SlowkingS50 / SkeledirgeS86
Second
G-SlowkingS50 / SkeledirgeS86
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
View Skeledirge's page →
MetagrossMetagross
G-Slowking G-Slowking vs Metagross Metagross

G-Slowking's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
G-SlowkingMetagross
43.3〜52.2%
Flamethrower
2 hits (11%)
MetagrossG-Slowking
79.2〜94.1%
Earthquake
2HKO
Speed
Second
G-SlowkingS45 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Sitrus Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
G-SlowkingMetagross
43.3〜52.2%
Flamethrower
2 hits (11%)
MetagrossG-Slowking
79.2〜94.1%
Earthquake
2HKO
Speed
Second
G-SlowkingS50 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

G-Slowking's build: Shuca Berry, Calm, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
G-SlowkingMetagross
43.3〜52.2%
Flamethrower
2 hits (11%)
MetagrossG-Slowking
69.3〜81.7%
Comet Punch
2HKO
Speed
Second
G-SlowkingS50 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemLeftovers
AbilityRegenerator
NatureCalm (D↑A↓)
MovesみずScaldノーマルYawnこおりChilly ReceptionノーマルSlack Off
EVH31B25D10
M-3 Season
ItemSitrus Berry
AbilityRegenerator
NatureBold (B↑A↓)
MovesエスパーTrick RoomノーマルYawnノーマルSlack OffみずScald
EVH32B32D2
See more team examples