Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
カイロス

カイロス

むし
全国図鑑 No.127 / 使用率 169位
データ集計日:2026-05-24

種族値

HP
65
こうげき
125
ぼうぎょ
100
とくこう
55
とくぼう
70
すばやさ
85
合計
500

メガシンカ

メガカイロス

むしひこう

特性:スカイスキン — ノーマルタイプの技がひこうタイプになり、威力が1.2倍になる。

HP
65
こうげき
155+30
ぼうぎょ
120+20
とくこう
65+10
とくぼう
90+20
すばやさ
105+20
合計
600

タイプ相性(メガシンカ後)

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
いわ
ひこうほのおでんきこおり
むし
かくとうくさ
じめん

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこういわほのお
かくとうじめんくさ

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
PrimarinaPrimarina
Pinsir Pinsir vs Primarina Primarina

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PinsirPrimarina
71.7〜85.0%
Thrash
2HKO
96.3〜113.4%
Thrash
1 hits (75%)
71.7〜85.0%
Thrash
2HKO
PrimarinaPinsir
70.9〜83.7%
Ice Beam
2HKO
86.5〜102.1%
Ice Beam
1 hits (13%)
70.9〜83.7%
Ice Beam
2HKO
Speed
First
PinsirS172 / PrimarinaS80
First
PinsirS172 / PrimarinaS82
First
PinsirS172 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
MimikyuMimikyu
Pinsir Pinsir vs Mimikyu Mimikyu

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
PinsirMimikyu
90.1〜106.9%
Body Slam
2HKO
90.1〜106.9%
Body Slam
2HKO
90.1〜106.9%
Body Slam
2HKO
MimikyuPinsir
52.5〜61.7%
Play Rough
2HKO
40.4〜47.5%
Play Rough
3HKO
40.4〜47.5%
Play Rough
3HKO
Speed
First
PinsirS172 / MimikyuS148
First
PinsirS172 / MimikyuS148
First
PinsirS172 / MimikyuS148
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Mimikyu's page →
ゴリランダーゴリランダー
Pinsir Pinsir vs ゴリランダー ゴリランダー

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Pinsirゴリランダー
105.3〜124.6%
Body Slam
1HKO
calculated with グラスフィールド
105.3〜124.6%
Body Slam
1HKO
calculated with グラスフィールド
98.6〜117.9%
Thrash
1 hits (94%)
calculated with グラスフィールド
ゴリランダーPinsir
31.2〜37.6%
Knock Off
3 hits (81%)
calculated with グラスフィールド
25.5〜30.5%
Wood Hammer
4HKO
calculated with グラスフィールド
24.1〜29.1%
Knock Off
4 hits (>99%)
calculated with グラスフィールド
Speed
First
PinsirS172 / ゴリランダーS107
First
PinsirS172 / ゴリランダーS107
First
PinsirS172 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
View ゴリランダー's page →
GyaradosGyarados
Pinsir Pinsir vs Gyarados Gyarados

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
PinsirGyarados
39.1〜46.0%
Thrash
3HKO
calculated with 攻撃-1
64.9〜77.8%
Thrash
2HKO
calculated with 攻撃-1
39.1〜46.0%
Thrash
3HKO
calculated with 攻撃-1
GyaradosPinsir
42.6〜51.1%
Lash Out
2 hits (2%)
55.3〜66.7%
Lash Out
2HKO
42.6〜51.1%
Lash Out
2 hits (2%)
Speed
First
PinsirS172 / GyaradosS101
First
PinsirS172 / GyaradosS133
First
PinsirS172 / GyaradosS101
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Gyarados's page →
Basculegion-FBasculegion-F
Pinsir Pinsir vs Basculegion-F Basculegion-F

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PinsirBasculegion-F
100.5〜118.8%
Thrash
1HKO
100.5〜118.8%
Thrash
1HKO
100.5〜118.8%
Thrash
1HKO
Basculegion-FPinsir
72.3〜86.5%
Wave Crash
2HKO
78.0〜93.6%
Wave Crash
2HKO
93.6〜112.1%
Wave Crash
1 hits (63%)
Speed
Second
PinsirS172 / Basculegion-FS195
First
PinsirS172 / Basculegion-FS143
First
PinsirS172 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
メガリザードンYメガリザードンY
Pinsir Pinsir vs メガリザードンY メガリザードンY

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
PinsirメガリザードンY
111.0〜130.3%
Thrash
1HKO
calculated with 晴れ
メガリザードンYPinsir
227.0〜269.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
PinsirS172 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
SneaslerSneasler
Pinsir Pinsir vs Sneasler Sneasler

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
PinsirSneasler
188.5〜224.2%
Body Slam
1HKO
188.5〜224.2%
Body Slam
1HKO
188.5〜224.2%
Body Slam
1HKO
SneaslerPinsir
56.7〜68.1%
Fire Punch
2HKO
56.7〜68.1%
Fire Punch
2HKO
56.7〜68.1%
Fire Punch
2HKO
Speed
Second
PinsirS172 / SneaslerS172
Second
PinsirS172 / SneaslerS172
Second
PinsirS172 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
VolcaronaVolcarona
Pinsir Pinsir vs Volcarona Volcarona

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PinsirVolcarona
135.4〜162.5%
Thrash
1HKO
173.9〜205.0%
Body Slam
1HKO
135.4〜162.5%
Thrash
1HKO
VolcaronaPinsir
102.1〜120.6%
Flamethrower
1HKO
119.1〜141.8%
Fiery Dance
1HKO
102.1〜120.6%
Flamethrower
1HKO
Speed
First
PinsirS172 / VolcaronaS122
First
PinsirS172 / VolcaronaS152
First
PinsirS172 / VolcaronaS122
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Pinsir Pinsir vs イエッサン(オス) イエッサン(オス)

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Pinsirイエッサン(オス)
116.1〜137.2%
Body Slam
1HKO
calculated with サイコフィールド
116.1〜137.2%
Body Slam
1HKO
calculated with サイコフィールド
116.1〜137.2%
Body Slam
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Pinsir
66.0〜78.7%
Expanding Force
2HKO
calculated with サイコフィールド
59.6〜70.9%
Expanding Force
2HKO
calculated with サイコフィールド
66.0〜78.7%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
PinsirS172 / イエッサン(オス)S220
First
PinsirS172 / イエッサン(オス)S161
First
PinsirS172 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ×ボーマンダ
Pinsir Pinsir vs ボーマンダ ボーマンダ

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Pinsirボーマンダ
64.9〜77.8%
Thrash
2HKO
ボーマンダPinsir
174.5〜208.5%
Double-Edge
1HKO
Speed
Second
PinsirS172 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャグソクムシャ
Pinsir Pinsir vs グソクムシャ グソクムシャ

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Pinsirグソクムシャ
47.8〜57.1%
Thrash
2 hits (86%)
グソクムシャPinsir
66.0〜78.0%
Iron Head
2HKO
Speed
First
PinsirS172 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Pinsir Pinsir vs セグレイブ セグレイブ

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Pinsirセグレイブ
71.2〜84.8%
Close Combat
2HKO
86.9〜102.6%
Close Combat
2HKO
86.9〜102.6%
Close Combat
1 hits (19%)
セグレイブPinsir
120.6〜144.7%
Icicle Crash
1HKO
95.0〜114.9%
Icicle Crash
1 hits (75%)
138.3〜161.7%
Icicle Crash
1HKO
Speed
First
PinsirS172 / セグレイブS139
First
PinsirS172 / セグレイブS152
First
PinsirS172 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario×Lucario
Pinsir Pinsir vs Lucario Lucario

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
PinsirLucario
118.4〜140.1%
Earthquake
1HKO
106.1〜125.2%
Thrash
1HKO
LucarioPinsir
109.2〜129.8%
Steel Beam
1HKO
130.5〜154.6%
Steel Beam
1HKO
Speed
Second
PinsirS172 / LucarioS223
Second
PinsirS172 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Meowscarada×Meowscarada
Pinsir Pinsir vs Meowscarada Meowscarada

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PinsirMeowscarada
173.9〜206.5%
Body Slam
1HKO
173.9〜206.5%
Body Slam
2HKO (incl. きあいのタスキ)
173.9〜206.5%
Body Slam
1HKO
MeowscaradaPinsir
126.2〜151.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
126.2〜151.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
163.1〜196.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
PinsirS172 / MeowscaradaS262
Second
PinsirS172 / MeowscaradaS175
Second
PinsirS172 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Corviknight×Corviknight
Pinsir Pinsir vs Corviknight Corviknight

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PinsirCorviknight
26.8〜31.7%
Close Combat
4HKO
26.8〜31.7%
Close Combat
4 hits (39%)
26.8〜31.7%
Close Combat
4 hits (<1%)
CorviknightPinsir
73.8〜89.4%
Brave Bird
2HKO
73.8〜89.4%
Brave Bird
2HKO
73.8〜89.4%
Brave Bird
2HKO
Speed
First
PinsirS172 / CorviknightS87
First
PinsirS172 / CorviknightS78
First
PinsirS172 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Farigiraf×Farigiraf
Pinsir Pinsir vs Farigiraf Farigiraf

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
PinsirFarigiraf
178.6〜211.3%
Earthquake
2HKO (incl. きあいのタスキ)
107.4〜126.3%
Earthquake
2HKO (incl. きあいのタスキ)
53.5〜62.9%
Close Combat
2HKO
FarigirafPinsir
215.6〜255.3%
Power Gem
1HKO
178.7〜212.8%
Power Gem
1HKO
238.3〜280.9%
Power Gem
1HKO
Speed
First
PinsirS172 / FarigirafS151
First
PinsirS172 / FarigirafS106
First
PinsirS172 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
Greninja×Greninja
Pinsir Pinsir vs Greninja Greninja

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
PinsirGreninja
128.9〜153.0%
Thrash
2HKO (incl. きあいのタスキ)
115.4〜137.6%
Thrash
1HKO
128.9〜153.0%
Thrash
1HKO
GreninjaPinsir
112.1〜133.3%
Ice Beam
1HKO
120.6〜144.7%
Ice Beam
1HKO
112.1〜133.3%
Ice Beam
1HKO
Speed
Second
PinsirS172 / GreninjaS174
Second
PinsirS172 / GreninjaS213
Second
PinsirS172 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンX×メガリザードンX
Pinsir Pinsir vs メガリザードンX メガリザードンX

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
PinsirメガリザードンX
83.2〜98.1%
Thrash
2HKO
メガリザードンXPinsir
161.7〜193.6%
Flare Blitz
1HKO
Speed
First
PinsirS172 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
A-Ninetales*A-Ninetales
Pinsir Pinsir vs A-Ninetales A-Ninetales

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PinsirA-Ninetales
63.4〜74.3%
Thrash
2HKO
calculated with あられ
78.7〜93.3%
Thrash
2HKO
calculated with あられ
A-NinetalesPinsir
82.3〜97.9%
Blizzard
2HKO
calculated with あられ
107.8〜127.7%
Blizzard
1HKO
calculated with あられ
Speed
Second
PinsirS172 / A-NinetalesS177
Second
PinsirS172 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-W×Rotom-W
Pinsir Pinsir vs Rotom-W Rotom-W

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PinsirRotom-W
34.4〜40.8%
Close Combat
4HKO (incl. オボンのみ)
34.4〜40.8%
Close Combat
3 hits (62%)
59.1〜69.3%
Lunge
2 hits (75%)
Rotom-WPinsir
82.3〜99.3%
Thunderbolt
2HKO
82.3〜99.3%
Thunderbolt
2HKO
112.1〜133.3%
Thunderbolt
1HKO
Speed
First
PinsirS172 / Rotom-WS106
First
PinsirS172 / Rotom-WS106
First
PinsirS172 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
Pinsir Pinsir vs パーモット パーモット

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Pinsirパーモット
118.4〜140.1%
Earthquake
2HKO (incl. きあいのタスキ)
118.4〜140.1%
Earthquake
1HKO
118.4〜140.1%
Earthquake
1HKO
パーモットPinsir
137.6〜163.1%
でんこうそうげき
1HKO
149.6〜178.7%
でんこうそうげき
1HKO
178.7〜211.3%
でんこうそうげき
1HKO
Speed
Second
PinsirS172 / パーモットS172
Second
PinsirS172 / パーモットS235
Second
PinsirS172 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
SkeledirgeSkeledirge
Pinsir Pinsir vs Skeledirge Skeledirge

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PinsirSkeledirge
47.4〜56.9%
Thrash
2 hits (33%)
47.4〜56.9%
Thrash
3HKO
47.4〜56.9%
Thrash
2 hits (86%)
SkeledirgePinsir
76.6〜90.8%
Torch Song
2HKO
76.6〜90.8%
Torch Song
2HKO
76.6〜90.8%
Torch Song
2HKO
Speed
First
PinsirS172 / SkeledirgeS86
First
PinsirS172 / SkeledirgeS86
First
PinsirS172 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
MetagrossMetagross
Pinsir Pinsir vs Metagross Metagross

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
PinsirMetagross
58.6〜70.1%
Earthquake
2HKO
MetagrossPinsir
80.9〜95.7%
Ice Punch
2HKO
Speed
First
PinsirS172 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Metagross's page →
Dragonite*Dragonite
Pinsir Pinsir vs Dragonite Dragonite

Pinsir's build: Pinsirite, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
PinsirDragonite
36.5〜43.7%
Thrash
2HKO
43.1〜51.5%
Thrash
2HKO
43.1〜51.5%
Thrash
2HKO
DragonitePinsir
102.1〜121.3%
Draco Meteor
1HKO
82.3〜99.3%
Air Slash
2HKO
93.6〜110.6%
Air Slash
1 hits (50%)
Speed
First
PinsirS172 / DragoniteS152
First
PinsirS172 / DragoniteS145
First
PinsirS172 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemPinsirite
AbilityMoxie
NatureJolly (S↑C↓)
MovesノーマルQuick AttackかくとうStorm ThrowノーマルBody SlamノーマルSwords Dance
EVH1A32B1S32
M-3 Season
ItemPinsirite
AbilityClench Claw
NatureJolly (S↑C↓)
MovesノーマルBody SlamかくとうStorm ThrowノーマルQuick AttackノーマルSwords Dance
EVH3A32B1S30
See more team examples